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These are the user uploaded subtitles that are being translated: 1 00:00:06,000 --> 00:00:12,074 2 00:00:12,513 --> 00:00:14,766 Alamogordo New Mexico. 3 00:00:15,057 --> 00:00:17,685 A small town, about 30,000 people 4 00:00:17,976 --> 00:00:20,274 but it seems to attract more than its fair share 5 00:00:20,562 --> 00:00:22,860 of strange occurrences. 6 00:00:23,148 --> 00:00:24,741 It's right around the corner from where they 7 00:00:25,025 --> 00:00:26,777 tested the first atomic bomb. 8 00:00:30,572 --> 00:00:34,122 It's also the grave site of Ham, the first chimpanzee... 9 00:00:34,409 --> 00:00:38,585 and really, the first American... to go into space. 10 00:00:38,872 --> 00:00:41,216 And it's the place where this guy broke the land 11 00:00:41,500 --> 00:00:43,252 speed record in a rocket sled. 12 00:00:43,544 --> 00:00:46,172 Which is cool, but also kind of strange. 13 00:00:50,801 --> 00:00:53,520 Despite all of this, the thing that Alamogordo is 14 00:00:53,804 --> 00:00:56,523 best known for is its landfill. 15 00:00:56,807 --> 00:00:59,230 The dump. 16 00:00:59,518 --> 00:01:04,820 Because supposedly, that's where Atari buried E.T., the worst 17 00:01:05,107 --> 00:01:07,155 video game of all time. 18 00:01:11,113 --> 00:01:14,617 It's been described as the worst video game ever. 19 00:01:14,908 --> 00:01:16,285 E.T. for Atari. 20 00:01:16,577 --> 00:01:18,921 Today we're going to talk about the worst of the worst. 21 00:01:19,204 --> 00:01:22,003 Here's our top 10 worst games ever. 22 00:01:22,291 --> 00:01:24,134 ET, the Extra Terrestrial. 23 00:01:24,418 --> 00:01:25,670 Now here's the thing about ET, it's 24 00:01:25,961 --> 00:01:28,305 widely regarded as the worst video game of all time. 25 00:01:28,589 --> 00:01:29,841 Worst game ever. 26 00:01:30,132 --> 00:01:33,136 Here We have this myth, or this legend of something 27 00:01:33,427 --> 00:01:34,770 that happened 40 years ago. 28 00:01:35,053 --> 00:01:37,897 Do do do do do do do do do. 29 00:01:38,181 --> 00:01:41,355 Son of a bitch, get out of the fucking hole. 30 00:01:41,643 --> 00:01:43,020 If you grab a piece of the phone, 31 00:01:43,312 --> 00:01:44,609 the FBI agent keeps attacking you. 32 00:01:44,896 --> 00:01:46,273 And if you take a step in any direction, 33 00:01:46,565 --> 00:01:47,942 you fall into a hole. 34 00:01:48,233 --> 00:01:49,735 And if you get out of the hole, you fall right back down. 35 00:01:50,027 --> 00:01:52,496 One of the major design flaws of the games 36 00:01:52,779 --> 00:01:54,998 was that ET fell into pits. 37 00:01:55,282 --> 00:01:56,153 Dammit. 38 00:01:56,241 --> 00:01:56,907 Shit. 39 00:01:56,908 --> 00:01:57,759 Oh, come on. 40 00:01:57,951 --> 00:01:59,453 And guess what. 41 00:01:59,745 --> 00:02:03,420 It now lives out it's days in a landfill. 42 00:02:03,707 --> 00:02:06,335 It's rumored that decades ago, truckloads of that game 43 00:02:06,627 --> 00:02:09,130 were dumped in the Alamogordo landfill. 44 00:02:09,421 --> 00:02:11,173 The idea that they had so many of these things, 45 00:02:11,465 --> 00:02:14,469 and they were so unable to sell them, give them away, Whatever, 46 00:02:14,760 --> 00:02:16,228 they literally had to drive them out 47 00:02:16,511 --> 00:02:17,763 into the middle of the desert, and bury them like a gangster. 48 00:02:18,055 --> 00:02:19,728 It's almost too crazy to be believed. 49 00:02:20,015 --> 00:02:21,358 I think it's kind of silly. 50 00:02:21,642 --> 00:02:22,859 Because it's urban legend. 51 00:02:23,143 --> 00:02:25,862 It's just a great story, I think. 52 00:02:26,146 --> 00:02:28,148 I believe that this story 53 00:02:28,440 --> 00:02:32,365 endures because the adults just don't get it. 54 00:02:32,653 --> 00:02:34,246 And that's satisfying to young people. 55 00:02:34,529 --> 00:02:35,906 HOWARD SCOTT' Whenever you 56 00:02:36,198 --> 00:02:39,168 look at what the reasons are for it, nothing makes sense. 57 00:02:39,451 --> 00:02:43,797 What drove someone to need to hide this stuff so intensely? 58 00:02:54,675 --> 00:02:56,894 When I was five years old, Pong came out. 59 00:02:57,177 --> 00:03:00,147 And my dad got it for me and my brother and sister. 60 00:03:00,430 --> 00:03:02,182 When the Atari 2600 came out... 61 00:03:02,474 --> 00:03:03,646 Atari! 62 00:03:03,934 --> 00:03:04,810 ...I got every cartridge 63 00:03:05,102 --> 00:03:05,978 I could get my hands on. 64 00:03:06,269 --> 00:03:08,112 I played it constantly. 65 00:03:08,397 --> 00:03:11,822 Atari was like Xbox and PlayStation rolled into one. 66 00:03:12,109 --> 00:03:17,491 It had an 80% market share, and the 2600 was its killer app. 67 00:03:17,781 --> 00:03:22,503 Adventure was probably my favorite game on the 2600. 68 00:03:22,786 --> 00:03:24,003 I spent three weeks sitting in front 69 00:03:24,287 --> 00:03:26,631 of my TV trying to find the first Easter egg 70 00:03:26,915 --> 00:03:29,043 ever hidden in a video game. 71 00:03:29,334 --> 00:03:30,677 It looks kind of stupid now. 72 00:03:30,961 --> 00:03:32,634 You were just a block, who picked up an invisible dot, 73 00:03:32,921 --> 00:03:34,468 and carried it into the special room 74 00:03:34,756 --> 00:03:36,258 to discover the programmer's name. 75 00:03:36,550 --> 00:03:41,226 But to me, finding that hidden screen was like a revelation. 76 00:03:41,513 --> 00:03:43,811 As an adult, I still play a lot of video games. 77 00:03:44,099 --> 00:03:47,273 But I also write and direct movies, that's my job. 78 00:03:47,561 --> 00:03:48,904 I've worked on a lot of big comic book 79 00:03:49,187 --> 00:03:52,111 movies, the kind they make shitty video games out of. 80 00:03:52,399 --> 00:03:55,824 And I even wrote some of the shitty video games. 81 00:03:56,111 --> 00:03:59,581 But I'm also fascinated by myths and urban legends. 82 00:03:59,865 --> 00:04:01,742 In fact, 10 years ago, me and this guy Werner Herzog 83 00:04:02,033 --> 00:04:04,331 went to Scotland to find the Loch Ness Monster. 84 00:04:04,619 --> 00:04:07,088 We never did find Nessie, but I still 85 00:04:07,372 --> 00:04:12,003 love an adventure, especially to unravel an urban legend. 86 00:04:12,294 --> 00:04:13,546 Today, video games are everywhere, 87 00:04:13,837 --> 00:04:16,386 so it might be hard to understand my generation's 88 00:04:16,673 --> 00:04:18,266 obsession with Atari. 89 00:04:18,550 --> 00:04:21,645 But for us, it was the gateway drug to a lifelong addiction 90 00:04:21,928 --> 00:04:22,929 to video games. 91 00:04:23,221 --> 00:04:26,395 And then one day it was just gone. 92 00:04:26,683 --> 00:04:29,482 Sometime in the mid '80s, it just disappeared. 93 00:04:29,770 --> 00:04:31,738 And there were no more Atari games. 94 00:04:32,022 --> 00:04:33,899 And I always wondered what happened. 95 00:04:34,191 --> 00:04:36,569 Where did it go? 96 00:04:36,860 --> 00:04:37,736 So this is the famous landfall. 97 00:04:38,028 --> 00:04:39,154 Yeah. 98 00:04:39,446 --> 00:04:40,538 The burial... the final resting ground of E.T.. 99 00:04:40,822 --> 00:04:41,614 Yeah. 100 00:04:41,615 --> 00:04:43,083 This is the place. 101 00:04:43,366 --> 00:04:45,869 This road here, this gate, this is exactly the way the Ataris 102 00:04:46,161 --> 00:04:47,287 would have came through. 103 00:04:47,579 --> 00:04:48,626 Through that ditch, and up through here. 104 00:04:48,914 --> 00:04:50,416 This was the only access in. 105 00:04:50,707 --> 00:04:52,380 Back in those days, it was just pure desert. 106 00:04:52,667 --> 00:04:53,884 And is there any way to get through this, 107 00:04:54,169 --> 00:04:55,170 or are we, I mean... 108 00:04:55,462 --> 00:04:56,429 Well, yeah, it's a high security gate. 109 00:04:56,713 --> 00:04:57,584 Just duck under. 110 00:04:57,672 --> 00:04:58,498 Yeah, I guess that works. 111 00:04:58,590 --> 00:04:59,557 Ha, ha, ha 112 00:04:59,841 --> 00:05:01,263 Joe Lewandowski's 113 00:05:01,551 --> 00:05:03,178 been the garbage guru, if you will, for a number of years. 114 00:05:03,470 --> 00:05:06,440 He operated various waste disposal companies 115 00:05:06,723 --> 00:05:08,350 within Alamogordo and Otero county. 116 00:05:08,642 --> 00:05:10,394 And when it comes to the Atari graveyard, 117 00:05:10,685 --> 00:05:12,608 I believe he probably has more direct knowledge 118 00:05:12,896 --> 00:05:13,897 of anybody else. 119 00:05:14,189 --> 00:05:15,406 Joe's the guy that's advising the city, 120 00:05:15,690 --> 00:05:17,488 and telling the city where everything is. 121 00:05:17,776 --> 00:05:20,279 And I think that he's the only guy that might be able to walk 122 00:05:20,570 --> 00:05:23,039 out to that dump, and point to a spot on the ground, and say, 123 00:05:23,323 --> 00:05:24,540 this is where it's at. 124 00:05:24,825 --> 00:05:28,455 So, so this whole area, this is where it's buried? 125 00:05:28,745 --> 00:05:30,418 Some people don't believe it's there, but trust me, 126 00:05:30,705 --> 00:05:31,601 it's there. 127 00:05:31,790 --> 00:05:32,607 You can kind of feel it. Right? 128 00:05:32,791 --> 00:05:33,662 It that just me? 129 00:05:33,750 --> 00:05:34,672 Ah, that's pretty much you. 130 00:05:34,960 --> 00:05:35,761 It's just me. 131 00:05:37,963 --> 00:05:39,761 So what are these little boxes, here? 132 00:05:40,048 --> 00:05:42,016 Each one of those boxes represents where garbage is. 133 00:05:42,300 --> 00:05:43,222 I see. 134 00:05:43,510 --> 00:05:44,932 Someone would write down, oh, that's 135 00:05:45,220 --> 00:05:46,642 where we put the Atari trash. 136 00:05:46,930 --> 00:05:47,772 That's where we put, you know. 137 00:05:48,056 --> 00:05:48,889 That's the problem. 138 00:05:48,890 --> 00:05:49,682 Nobody did. 139 00:05:49,683 --> 00:05:51,026 We do today. 140 00:05:51,309 --> 00:05:53,687 So it's looking for... it's like looking for a haystack 141 00:05:53,979 --> 00:05:55,151 in a pile of haystacks. 142 00:05:55,438 --> 00:05:56,690 Pretty much. 143 00:05:56,982 --> 00:05:57,878 And then looking for the needle inside that haystack. 144 00:05:58,066 --> 00:05:58,892 And find the needle. 145 00:05:58,984 --> 00:06:00,406 So it's two levels. 146 00:06:00,694 --> 00:06:01,991 This picture, here, is actually out of an old El Paso Times 147 00:06:02,279 --> 00:06:03,371 article. 148 00:06:03,655 --> 00:06:04,497 This is actually that day, and that event, 149 00:06:04,781 --> 00:06:06,158 when it actually occurred. 150 00:06:06,449 --> 00:06:07,792 So what we did, is just to figure out, 151 00:06:08,076 --> 00:06:10,955 OK, if this reporter took this picture here, 152 00:06:11,246 --> 00:06:12,338 then the reporter had to be standing 153 00:06:12,622 --> 00:06:14,044 somewhere in this area. 154 00:06:14,332 --> 00:06:16,926 So here's the two cells that we've pinned it down to, now. 155 00:06:17,210 --> 00:06:18,837 So when you come back here, and put 156 00:06:19,129 --> 00:06:22,554 the reporter taking the picture, and you make that line. 157 00:06:22,841 --> 00:06:25,060 And what you're looking for, is to make sure the line 158 00:06:25,343 --> 00:06:27,516 intersects with the buildings. 159 00:06:27,804 --> 00:06:29,397 Joe Lewandowski wasn't just a guy 160 00:06:29,681 --> 00:06:31,274 who knew his way around a dump. 161 00:06:31,558 --> 00:06:34,311 He was also an amateur archaeologist, 162 00:06:34,603 --> 00:06:38,653 kind of like Indiana Jones, but without the gun. 163 00:06:38,940 --> 00:06:41,238 Or the whip. 164 00:06:41,526 --> 00:06:44,325 See, the newspaper photo was like the medallion, 165 00:06:44,613 --> 00:06:47,162 and Joe had used it to construct his own version 166 00:06:47,449 --> 00:06:48,575 of the Staff of Ra. 167 00:06:48,867 --> 00:06:50,744 And that pinpointed the location of the Atari 168 00:06:51,036 --> 00:06:54,757 dump, which is exactly how Indy would have done it. 169 00:06:55,040 --> 00:06:57,088 Joe was clearly obsessed. 170 00:06:57,375 --> 00:06:58,422 He believed in the legend. 171 00:06:58,710 --> 00:07:00,758 He'd spent over three years constructing 172 00:07:01,046 --> 00:07:04,767 a plan to dig up the landfill, and prove it to the world. 173 00:07:05,050 --> 00:07:06,267 But he wasn't a gamer. 174 00:07:06,551 --> 00:07:08,849 He wasn't trying to find out why. 175 00:07:09,137 --> 00:07:11,310 And that's what I wanted to know. 176 00:07:11,598 --> 00:07:15,319 Why would the company I loved so much decide to bury its future? 177 00:07:19,272 --> 00:07:25,245 The whole ET story is a very small part of the Atari story. 178 00:07:25,528 --> 00:07:27,951 Let me go back and let me explain how Atari started out. 179 00:07:28,239 --> 00:07:31,584 The video game came because of the convergence 180 00:07:31,868 --> 00:07:34,417 of me working in an amusement park summers, 181 00:07:34,704 --> 00:07:36,172 while pursuing an engineering degree 182 00:07:36,456 --> 00:07:38,049 at the University of Utah. 183 00:07:38,333 --> 00:07:41,803 I knew the economics of the coin operated game business. 184 00:07:42,087 --> 00:07:44,260 They made a lot of money. 185 00:07:44,547 --> 00:07:47,721 Nolan designed these incredibly elegant 186 00:07:48,009 --> 00:07:49,431 circuits. 187 00:07:49,719 --> 00:07:52,268 Put together in a way that's so clever that modern engineers 188 00:07:52,555 --> 00:07:54,432 have a hard time, you know, understanding 189 00:07:54,724 --> 00:07:55,725 and repairing these things. 190 00:07:56,017 --> 00:07:58,315 My partner and I, Ted Dabney, started 191 00:07:58,603 --> 00:07:59,855 working on a ping-pong game. 192 00:08:02,941 --> 00:08:06,616 By the end of '72, we did $3.5 million. 193 00:08:06,903 --> 00:08:08,997 And then we did $19 million. 194 00:08:09,280 --> 00:08:10,873 Then we did $35 million. 195 00:08:11,157 --> 00:08:13,251 It was a hockey stick. 196 00:08:13,535 --> 00:08:16,664 This electronic medium, which was just beginning, 197 00:08:16,955 --> 00:08:18,548 had some traction with people. 198 00:08:18,832 --> 00:08:22,553 And once you played some of the more sophisticated arcade games 199 00:08:22,836 --> 00:08:24,554 of the day, and understood that maybe there 200 00:08:24,838 --> 00:08:28,217 was a chance you could duplicate that in a home game, 201 00:08:28,508 --> 00:08:29,725 your eyes got big. 202 00:08:30,010 --> 00:08:31,512 Home video games have been a success 203 00:08:31,803 --> 00:08:34,101 from the moment a company called Atari 204 00:08:34,389 --> 00:08:36,767 launched this basic game, Pong. 205 00:08:37,058 --> 00:08:39,982 Which has been imitated by at least 40 other manufacturers. 206 00:08:40,270 --> 00:08:41,772 They are selling like crazy. 207 00:08:42,063 --> 00:08:44,157 300,000 last year. 208 00:08:44,441 --> 00:08:45,943 This year, three million. 209 00:08:46,234 --> 00:08:48,828 Next year, six, maybe 10 million. 210 00:08:49,112 --> 00:08:51,786 We felt, well, maybe this is a time to sell 211 00:08:52,073 --> 00:08:53,916 to a company with deep pockets. 212 00:08:54,200 --> 00:08:56,453 I was in my office at Warner in 1976. 213 00:08:56,745 --> 00:08:59,089 The phone rang, and it was a guy named Gordy Crawford, 214 00:08:59,372 --> 00:09:01,090 and he asked the question I've never forgotten. 215 00:09:01,374 --> 00:09:04,674 Would you guys be interested in acquiring a technology based, 216 00:09:04,961 --> 00:09:06,338 fast growing entertainment company? 217 00:09:06,629 --> 00:09:07,846 And I said yes. 218 00:09:08,131 --> 00:09:10,725 I didn't know what I said yes to, but I said yes. 219 00:09:11,009 --> 00:09:13,637 And that led to my introduction to Atari. 220 00:09:13,928 --> 00:09:16,477 Atari, where the future comes from. 221 00:09:16,765 --> 00:09:19,518 What excited me about Atari wasn't Pong, 222 00:09:19,809 --> 00:09:23,063 it was the chipset that led to the Atari 2,600. 223 00:09:23,354 --> 00:09:27,359 Pong was sort of OK, you banged up and back, and up and back. 224 00:09:27,650 --> 00:09:30,494 But this meant you could constantly change the games. 225 00:09:30,779 --> 00:09:33,282 And that was a very exciting idea. 226 00:09:33,573 --> 00:09:38,573 We introduced the 2600 in 1977, with nine cartridges. 227 00:09:45,335 --> 00:09:49,135 The home video game was a very close approximation 228 00:09:49,422 --> 00:09:51,049 of the coin-op experience. 229 00:09:53,802 --> 00:09:58,148 It changed the mindset of the world. 230 00:09:58,431 --> 00:09:59,603 Turning the television 231 00:09:59,891 --> 00:10:02,986 from a passive medium into an active medium, that 232 00:10:03,269 --> 00:10:04,737 was what we knew we were doing. 233 00:10:05,021 --> 00:10:07,865 And that was super exciting to be the pioneers in that field. 234 00:10:08,149 --> 00:10:10,243 It just blew people away. 235 00:10:10,527 --> 00:10:11,369 Nobody knew any this stuff. 236 00:10:11,653 --> 00:10:12,524 They made it up as they went. 237 00:10:12,612 --> 00:10:13,483 And they were good at it. 238 00:10:13,571 --> 00:10:15,744 And it started everything. 239 00:10:16,032 --> 00:10:19,912 It was playing those games that taught people 240 00:10:20,203 --> 00:10:22,205 the potential of a computer. 241 00:10:22,497 --> 00:10:25,626 Atari, at some level, 242 00:10:25,917 --> 00:10:26,884 brought the computer revolution. 243 00:10:36,845 --> 00:10:38,188 They started experimentally 244 00:10:38,471 --> 00:10:40,644 hiring smart kids, with this idea that maybe they can 245 00:10:40,932 --> 00:10:44,027 come up with other stuff to do. 246 00:10:44,310 --> 00:10:46,859 And they inadvertently were trying to create 247 00:10:47,147 --> 00:10:48,194 the job of game designer. 248 00:10:52,193 --> 00:10:54,366 Microprocessor real time control programming 249 00:10:54,654 --> 00:10:55,780 is just where it's at. 250 00:10:56,072 --> 00:10:57,324 So, there's two kinds of things you typically do 251 00:10:57,615 --> 00:10:59,288 with that in the early 1980s. 252 00:10:59,576 --> 00:11:01,419 You can do missile guidance systems... 253 00:11:01,703 --> 00:11:04,923 or like we say, kill people for 12 cents a head. 254 00:11:05,206 --> 00:11:06,753 Or you could make video games, which 255 00:11:07,041 --> 00:11:08,293 I thought was a much better application 256 00:11:08,585 --> 00:11:11,384 for the whole thing. 257 00:11:11,671 --> 00:11:14,675 What went on at Atari from the very beginning 258 00:11:14,966 --> 00:11:16,593 was, basically, that the engineers are 259 00:11:16,885 --> 00:11:17,886 going to drive this company. 260 00:11:18,178 --> 00:11:19,270 Because they weren't just engineers. 261 00:11:19,554 --> 00:11:20,646 They were creative guys. 262 00:11:20,930 --> 00:11:24,810 They're like musicians, or movie directors. 263 00:11:25,101 --> 00:11:26,728 They're artists. 264 00:11:27,020 --> 00:11:29,068 Through luck, or providence, or both, 265 00:11:29,355 --> 00:11:31,483 they ended up with this department of game designers 266 00:11:31,774 --> 00:11:33,947 that became this dream team at Atari. 267 00:11:34,235 --> 00:11:37,364 These guys who made all of these classics... Tempest, 268 00:11:37,655 --> 00:11:40,499 and Asteroids, and Centipede, and Gauntlet, and, you know, 269 00:11:40,783 --> 00:11:41,830 think of a game. 270 00:11:42,118 --> 00:11:43,085 The culture was these guys 271 00:11:43,369 --> 00:11:44,712 do what they want to do. 272 00:11:44,996 --> 00:11:46,464 One day, I was standing in the men's room, at a urinal, 273 00:11:46,748 --> 00:11:50,719 and I looked down, and I saw a pair of bare feet next to me. 274 00:11:51,002 --> 00:11:53,972 And I look, and here is a guy wearing a pair of shorts, 275 00:11:54,255 --> 00:11:56,303 and nothing else. 276 00:11:56,591 --> 00:11:57,638 And I said something. 277 00:11:57,926 --> 00:11:58,759 And they said, oh yeah, that's so and so. 278 00:11:58,760 --> 00:11:59,611 He's a great engineer. 279 00:11:59,802 --> 00:12:00,928 He doesn't like to wear clothes. 280 00:12:01,221 --> 00:12:04,851 The coin-op engineers at Atari, they were great. 281 00:12:05,141 --> 00:12:08,145 And on the consumer side, Howard was 282 00:12:08,436 --> 00:12:09,688 one of the best programmers. 283 00:12:09,979 --> 00:12:12,482 He was one of the best of those engineers. 284 00:12:12,774 --> 00:12:14,321 At the heart of the creative process 285 00:12:14,609 --> 00:12:16,077 is the programmer. 286 00:12:16,361 --> 00:12:19,831 I try to create, basically, a sensory experience that evokes 287 00:12:20,114 --> 00:12:21,286 a certain feeling in the user. 288 00:12:21,574 --> 00:12:23,622 I mean, I tend to program from a concept. 289 00:12:23,910 --> 00:12:26,163 I mean, it was... I was made for this. 290 00:12:26,454 --> 00:12:28,377 I mean, was is what I was made to do. 291 00:12:31,542 --> 00:12:35,592 January 11, 1981, I showed up for my first day of work 292 00:12:35,880 --> 00:12:37,882 as a game programmer at Atari. 293 00:12:38,174 --> 00:12:41,804 So, do you remember the first day you showed up here? 294 00:12:42,095 --> 00:12:43,312 Absolutely. 295 00:12:43,596 --> 00:12:47,146 My first office mates were Tod Frye and Rob Zdybel. 296 00:12:47,433 --> 00:12:48,605 And I had an understanding that there 297 00:12:48,893 --> 00:12:50,691 was a lot of dope that was smoked 298 00:12:50,979 --> 00:12:52,401 at Atari, when we were there. 299 00:12:52,689 --> 00:12:54,657 And so on my first day at work, I brought a joint, because I 300 00:12:54,941 --> 00:12:56,193 didn't want to be, you know... 301 00:12:56,484 --> 00:12:57,827 Yeah. 302 00:12:58,111 --> 00:13:00,330 I wanted to be a courteous guest, and so I showed up... 303 00:13:00,613 --> 00:13:01,660 Which by the way, this is a good lesson 304 00:13:01,948 --> 00:13:03,291 for our younger viewers. 305 00:13:03,574 --> 00:13:06,544 If people are doing drugs, bring your own, so you fit in. 306 00:13:06,828 --> 00:13:11,129 Tod walks in, shuts the door, and says, 307 00:13:11,416 --> 00:13:12,633 I'm going to get high in here, so if you 308 00:13:12,917 --> 00:13:14,260 don't want to be around this, you'd better leave. 309 00:13:14,544 --> 00:13:15,466 No, actually, here, I said. 310 00:13:15,753 --> 00:13:16,879 I brought a joint. 311 00:13:17,171 --> 00:13:18,969 And he sort of looked at me and he went pbtt. 312 00:13:19,257 --> 00:13:20,349 I'm going to smoke real stuff. 313 00:13:20,633 --> 00:13:21,504 OK? 314 00:13:21,592 --> 00:13:22,443 That was my introduction. 315 00:13:22,635 --> 00:13:25,514 That was my first day at work. 316 00:13:25,805 --> 00:13:28,354 We wanted people who worked hard, and yet 317 00:13:28,641 --> 00:13:30,484 had fun at doing it. 318 00:13:30,768 --> 00:13:33,863 How do we mix up, so that we don't know the difference 319 00:13:34,147 --> 00:13:35,273 between our work and our play? 320 00:13:35,565 --> 00:13:38,239 The company's motto was, we take fun seriously. 321 00:13:38,526 --> 00:13:41,325 But we used to say, we take fun intravenously. 322 00:13:41,612 --> 00:13:44,035 And they didn't like that very much. 323 00:13:44,324 --> 00:13:45,416 No, I don't know why. 324 00:13:45,700 --> 00:13:49,796 The party atmosphere was actually 325 00:13:50,079 --> 00:13:52,923 calculated plan to incentivize. 326 00:13:53,207 --> 00:13:54,379 I would set quotas. 327 00:13:54,667 --> 00:13:57,261 If the quotas were met, I'd throw a kegger. 328 00:13:57,545 --> 00:13:59,172 They would just roll out in the car, 329 00:13:59,464 --> 00:14:00,716 go to a liquor store, and they gave someone 330 00:14:01,007 --> 00:14:02,384 a company credit card, and they came 331 00:14:02,675 --> 00:14:04,393 back with a bunch of booze. 332 00:14:04,677 --> 00:14:05,929 And we consumed it. 333 00:14:06,220 --> 00:14:08,018 Over there is where the hot tub was. 334 00:14:08,306 --> 00:14:10,434 Inside, on the first floor, there's some great stuff 335 00:14:10,725 --> 00:14:11,817 that went on in that room. 336 00:14:12,101 --> 00:14:13,569 Over here, here's the hill that you know, 337 00:14:13,853 --> 00:14:15,196 one day I was wearing a dashiki shirt, which 338 00:14:15,480 --> 00:14:16,527 I was very into back then. 339 00:14:16,814 --> 00:14:18,532 And I would do somersaults down the hill. 340 00:14:18,816 --> 00:14:21,444 I might have had some cocktails that afternoon, at that point. 341 00:14:21,736 --> 00:14:24,205 Did you know that you were entering this crazy party 342 00:14:24,489 --> 00:14:25,360 atmosphere, that you'd be? 343 00:14:25,448 --> 00:14:26,665 No. 344 00:14:26,949 --> 00:14:30,078 Even though I was told I was, I had no expectation 345 00:14:30,370 --> 00:14:32,338 that it could really exist. 346 00:14:32,622 --> 00:14:33,794 The best recruiting tool 347 00:14:34,082 --> 00:14:37,006 we could have for an engineer, was to bring 348 00:14:37,293 --> 00:14:38,590 him over to one of our parties. 349 00:14:38,878 --> 00:14:40,221 Hey, What's happening, people? 350 00:14:40,505 --> 00:14:41,552 Hey, how's it going? 351 00:14:41,839 --> 00:14:43,056 What's happening? 352 00:14:43,341 --> 00:14:45,139 And they thought, hey, I'm a nerd. 353 00:14:45,426 --> 00:14:47,099 There are girls here. 354 00:14:47,387 --> 00:14:48,855 They're talking to me. 355 00:14:49,138 --> 00:14:50,034 It's good. 356 00:14:50,223 --> 00:14:51,349 That was the culture. 357 00:14:51,641 --> 00:14:52,642 These guys are the lifeblood of the business, 358 00:14:52,934 --> 00:14:53,935 and they do what they want to do. 359 00:14:54,227 --> 00:14:55,570 And that's fine. 360 00:14:55,853 --> 00:14:56,820 In some ways, 361 00:14:57,105 --> 00:14:58,197 things happened to me over the course 362 00:14:58,481 --> 00:15:00,324 of three and a half years here, that made 363 00:15:00,608 --> 00:15:02,827 the next 25 years really tough. 364 00:15:03,111 --> 00:15:04,488 Because it established a standard 365 00:15:04,779 --> 00:15:07,749 of what professional life, and life in general, could be. 366 00:15:08,032 --> 00:15:09,284 And I never let go of the thought 367 00:15:09,575 --> 00:15:11,327 that my life could still be this or better. 368 00:15:11,619 --> 00:15:14,589 I just didn't know how to do it. 369 00:15:14,872 --> 00:15:16,874 It's really intense for me to come back here. 370 00:15:17,166 --> 00:15:21,296 This is the first time I've been back here in 30 years. 371 00:15:21,587 --> 00:15:24,761 And this was the place where I was introduced 372 00:15:25,049 --> 00:15:28,019 to what life could be, for me. 373 00:15:28,302 --> 00:15:29,428 What a working life could be. 374 00:15:29,720 --> 00:15:32,473 What real creative satisfaction could be. 375 00:15:32,765 --> 00:15:34,608 What doing something really meaningful could be. 376 00:15:34,892 --> 00:15:38,317 Those are all things that come back to me in this moment. 377 00:15:38,604 --> 00:15:41,778 And it's just... it's very intense. 378 00:15:42,066 --> 00:15:45,195 So what really happened back in 1983? 379 00:15:45,486 --> 00:15:47,284 People heard the rumors, but Atari denied 380 00:15:47,572 --> 00:15:49,574 the dump ever took place. 381 00:15:49,866 --> 00:15:52,164 And eventually, people forgot about it. 382 00:15:52,452 --> 00:15:53,829 But with the growth of the internet, 383 00:15:54,120 --> 00:15:57,374 and all of its best and worst lists, E.T. and its burial 384 00:15:57,665 --> 00:16:02,546 went from small town gossip to full blown urban legend. 385 00:16:02,837 --> 00:16:05,966 By the mid '90s, videos begin to appear online that seemed 386 00:16:06,257 --> 00:16:09,477 to suggest that anyone with a shovel go out in the desert, 387 00:16:09,760 --> 00:16:11,762 and dig up the buried games. 388 00:16:12,054 --> 00:16:16,309 That's what I thought too, but it wasn't close to that easy. 389 00:16:16,601 --> 00:16:19,070 Joe had spent years researching the burial. 390 00:16:19,353 --> 00:16:21,196 If his information was correct, the games 391 00:16:21,481 --> 00:16:22,858 were not only deep underground, they 392 00:16:23,149 --> 00:16:25,117 were covered with concrete. 393 00:16:25,401 --> 00:16:27,904 Joe was still wading through a sea of red tape. 394 00:16:28,196 --> 00:16:30,039 But if and when the city approved his plan 395 00:16:30,323 --> 00:16:33,122 to excavate the landfill, he was going to need 396 00:16:33,409 --> 00:16:35,002 more than just a shovel. 397 00:16:35,286 --> 00:16:38,210 He would need giant yellow digging machines. 398 00:16:38,498 --> 00:16:41,672 And a bunch of guys in hats and vests to operate them. 399 00:16:41,959 --> 00:16:45,805 This is one of the photos of the actual burial, 400 00:16:46,088 --> 00:16:47,556 when they did it. 401 00:16:47,840 --> 00:16:50,434 So we're looking at, like, 15 feet down, to hit the concrete. 402 00:16:50,718 --> 00:16:52,345 Under the concrete is mostly dirt. 403 00:16:52,637 --> 00:16:53,889 It's just the... it's the bottom of the pit. 404 00:16:54,180 --> 00:16:55,648 What's that thing, right over there? 405 00:16:55,932 --> 00:16:56,808 That's a motor grader. 406 00:16:57,099 --> 00:16:57,916 A motor grader? 407 00:16:58,100 --> 00:16:59,101 Yes. 408 00:16:59,393 --> 00:17:00,986 That's for, really, just fine grading. 409 00:17:01,270 --> 00:17:03,272 You know, like the highways and roads. 410 00:17:03,564 --> 00:17:05,362 And fine planing large areas. 411 00:17:05,650 --> 00:17:08,745 So, we conceivably might need that, for this, right? 412 00:17:09,654 --> 00:17:10,278 No. 413 00:17:10,279 --> 00:17:11,096 No. 414 00:17:11,280 --> 00:17:12,497 I mean, but you might... you could 415 00:17:12,782 --> 00:17:14,750 bring it out before, right? 416 00:17:15,034 --> 00:17:16,752 I mean, you might want to park it there so it's ready. 417 00:17:17,119 --> 00:17:17,911 No, not really. 418 00:17:17,912 --> 00:17:18,578 No. 419 00:17:18,579 --> 00:17:19,371 We're fine. 420 00:17:19,372 --> 00:17:20,163 I don't know. 421 00:17:20,164 --> 00:17:20,965 Not my field. 422 00:17:24,210 --> 00:17:26,258 I am concerned that Joe's 423 00:17:26,546 --> 00:17:27,923 moving kind of quick. 424 00:17:28,214 --> 00:17:30,216 And we do need to throw some brakes on, and slow it down. 425 00:17:30,508 --> 00:17:33,102 The opposition comes from environmentalists, 426 00:17:33,386 --> 00:17:34,478 maybe within the community. 427 00:17:34,762 --> 00:17:37,106 And the concern is that Alamogordo also 428 00:17:37,390 --> 00:17:39,233 may have something else buried in the landfill that 429 00:17:39,517 --> 00:17:40,769 may be hazardous. 430 00:17:41,060 --> 00:17:43,233 And we may not know exactly where this location is. 431 00:17:43,521 --> 00:17:44,943 Nobody really and truly 432 00:17:45,231 --> 00:17:47,654 has dead honest records as to where 433 00:17:47,942 --> 00:17:49,114 everything is buried out there. 434 00:17:49,402 --> 00:17:51,450 And we're talking potential mercury laced 435 00:17:51,737 --> 00:17:54,115 pigs, malathion, possibly DDT. 436 00:17:54,407 --> 00:17:55,579 There's potentially lead in there, 437 00:17:55,866 --> 00:17:57,493 and maybe some other dangerous metals 438 00:17:57,785 --> 00:17:59,503 that are in those cartridges. 439 00:17:59,787 --> 00:18:02,165 I don't want to be in an area where we might crack open 440 00:18:02,456 --> 00:18:06,381 a sealed tomb, so to speak, of these hogs, where 441 00:18:06,669 --> 00:18:08,512 mercury the gas comes out. 442 00:18:08,796 --> 00:18:10,798 So I don't want the Stephen King novel of, 443 00:18:11,090 --> 00:18:12,933 we hit the wrong spot, and all of the sudden 444 00:18:13,217 --> 00:18:14,935 we are evacuating Alamogordo. 445 00:18:15,219 --> 00:18:16,766 That is unacceptable. 446 00:18:17,054 --> 00:18:19,728 If there's a problem that the New Mexico 447 00:18:20,016 --> 00:18:21,939 Environmental Department perceives, 448 00:18:22,226 --> 00:18:24,479 we're not going to be able to proceed. 449 00:18:24,770 --> 00:18:26,864 Until I'm satisfied it's safe, it's not going to happen. 450 00:18:27,148 --> 00:18:29,071 At least within my power. 451 00:18:29,358 --> 00:18:31,360 You know, there's only so much power that I have. 452 00:18:36,532 --> 00:18:38,785 So, for my first game, 453 00:18:39,076 --> 00:18:42,876 they wanted me to do a coin-op conversion. 454 00:18:43,164 --> 00:18:44,837 Although I had only been there for about 455 00:18:45,124 --> 00:18:47,343 a week, I went to my manager, and I said, you know something? 456 00:18:47,627 --> 00:18:50,597 I said this game, Star Castle, on the 2600 457 00:18:50,880 --> 00:18:51,881 is just going to suck. 458 00:18:52,173 --> 00:18:53,595 I know it's going to suck. 459 00:18:53,883 --> 00:18:56,136 And I said, but I think I can take some of the key things 460 00:18:56,427 --> 00:19:00,773 that I think make it fun game, and re-work it so 461 00:19:01,057 --> 00:19:04,106 that it would work on the 2600. 462 00:19:04,393 --> 00:19:06,395 And so they said, OK, go ahead. 463 00:19:06,687 --> 00:19:08,030 Do what you want to do. 464 00:19:08,314 --> 00:19:09,440 So, how did you learn how to program a game? 465 00:19:09,732 --> 00:19:10,904 I just read the manual 466 00:19:11,192 --> 00:19:13,536 and started writing the game. 467 00:19:13,819 --> 00:19:15,742 No one had ever done, like, a backstory for a game before. 468 00:19:16,030 --> 00:19:17,247 And I thought, this is my first game, 469 00:19:17,531 --> 00:19:19,784 and I want to be involved in every part of it. 470 00:19:20,076 --> 00:19:22,625 And I want to make it the best thing it could possibly be. 471 00:19:22,912 --> 00:19:24,209 So I wrote this, like, seven, eight page story. 472 00:19:24,497 --> 00:19:25,840 I stayed up all night just writing this story. 473 00:19:26,123 --> 00:19:27,045 Knocked it out. 474 00:19:27,333 --> 00:19:28,755 And it was a science fiction story 475 00:19:29,043 --> 00:19:30,636 about flies that get on the first interstellar spaceships, 476 00:19:30,920 --> 00:19:33,719 and mutate, and evolve, and take over the solar system. 477 00:19:34,006 --> 00:19:35,929 But now they're under attack by this other monster, and stuff. 478 00:19:36,217 --> 00:19:38,720 And that's the short version of the story. 479 00:19:39,011 --> 00:19:40,558 So I thought, well, I need to name it. 480 00:19:40,846 --> 00:19:43,190 So what I did, was I named it Yar, because that's 481 00:19:43,474 --> 00:19:44,475 Ray spelled backwards. 482 00:19:44,767 --> 00:19:46,269 And Ray Kassar was the CEO of Atari. 483 00:19:46,560 --> 00:19:47,652 Right? 484 00:19:47,937 --> 00:19:49,780 So I've got his name keyed into the title. 485 00:19:50,064 --> 00:19:52,692 And I thought, revenge, great action word. 486 00:19:52,983 --> 00:19:54,656 You know, so that's compelling. 487 00:19:54,944 --> 00:19:56,867 And so that's how it became Yar's Revenge. 488 00:20:02,868 --> 00:20:05,337 When Yar's Revenge came out, it was a hit. 489 00:20:05,621 --> 00:20:06,668 It was huge. 490 00:20:06,956 --> 00:20:08,754 Games that could look like Yar's Revenge 491 00:20:09,041 --> 00:20:10,634 looked... that could draw that kind of stuff... 492 00:20:10,918 --> 00:20:12,295 were, like, magical. 493 00:20:12,586 --> 00:20:14,213 Even though Yar's Revenge might look primitive... you know, 494 00:20:14,505 --> 00:20:16,633 it looks like a superconducting super collider 495 00:20:16,924 --> 00:20:18,426 compared to a lot of the games that 496 00:20:18,718 --> 00:20:19,935 were out there at the time. 497 00:20:20,219 --> 00:20:21,070 I remember the first time I put the cartridge in, 498 00:20:21,262 --> 00:20:22,514 and I was like, what is this? 499 00:20:22,805 --> 00:20:25,274 It really is a very innovative shooter of that era. 500 00:20:25,558 --> 00:20:26,775 Getting a ship to fly around. 501 00:20:27,059 --> 00:20:28,231 So it's fun just to fly the ship around. 502 00:20:28,519 --> 00:20:30,112 It was a trick, especially on that hardware. 503 00:20:30,396 --> 00:20:31,864 The enemy was cool and scary. 504 00:20:32,148 --> 00:20:34,401 And it felt really good to defeat it. 505 00:20:34,692 --> 00:20:38,117 You feel like it's your victory when you beat those challenges. 506 00:20:38,404 --> 00:20:40,452 And you feel like it's your defeat when they beat you. 507 00:20:40,740 --> 00:20:42,663 And you keep coming back, because you 508 00:20:42,950 --> 00:20:44,293 didn't lose by being cheated. 509 00:20:44,577 --> 00:20:45,749 You didn't lose because the game did something unfair. 510 00:20:46,036 --> 00:20:47,879 You lost because you weren't quite good enough. 511 00:20:48,164 --> 00:20:50,713 And all of the great games sit right on that edge. 512 00:20:51,000 --> 00:20:53,549 I remember playing Yar's Revenge one day, 513 00:20:53,836 --> 00:20:56,680 and we happened on trick that let you... 514 00:20:56,964 --> 00:20:58,841 if you were on this right spot at the right time in the game, 515 00:20:59,133 --> 00:21:01,682 and it was in between levels... these initials came up. 516 00:21:01,969 --> 00:21:03,346 And the initials were HSW. 517 00:21:03,637 --> 00:21:04,809 To us, it was some weird mystery. 518 00:21:05,097 --> 00:21:06,349 And like, we had to figure out what HSW meant. 519 00:21:06,640 --> 00:21:07,892 And finally, in one of the game magazines, 520 00:21:08,184 --> 00:21:09,481 they published what HSW meant. 521 00:21:09,769 --> 00:21:11,737 Turns out, HSW means Howard Scott Warshaw, 522 00:21:12,021 --> 00:21:12,943 the guy who made the game. 523 00:21:13,230 --> 00:21:14,982 Yar's Revenge was the first game 524 00:21:15,274 --> 00:21:17,652 that Atari ever did, where the programmer's name 525 00:21:17,943 --> 00:21:19,286 went outwith the cartridge. 526 00:21:19,570 --> 00:21:21,163 Yar's Revenge had a lot of firsts, 527 00:21:21,447 --> 00:21:22,824 and that was just one of them. 528 00:21:23,115 --> 00:21:25,038 Yar's Revenge is the bestselling original game 529 00:21:25,326 --> 00:21:26,578 for the Atari 2600. 530 00:21:26,869 --> 00:21:28,917 It sold something like a million copies. 531 00:21:29,205 --> 00:21:30,502 Every reviewer at the time thought 532 00:21:30,790 --> 00:21:32,838 Yar's Revenge was one of the best games Atari put out. 533 00:21:33,125 --> 00:21:36,425 You know it made a lot of money for Atari. 534 00:21:36,712 --> 00:21:38,760 In 1981, this was a company 535 00:21:39,048 --> 00:21:44,020 that made operating profits of something like $375 million. 536 00:21:44,303 --> 00:21:46,101 One of today's greatest marketing triumphs 537 00:21:46,388 --> 00:21:48,732 in the entertainment field is video games. 538 00:21:49,016 --> 00:21:50,233 It was beyond comprehension. 539 00:21:50,518 --> 00:21:53,271 The fastest growing company in American history. 540 00:21:53,562 --> 00:21:55,064 This was an explosion. 541 00:21:55,356 --> 00:21:56,733 Even those of us who were in the middle of it 542 00:21:57,024 --> 00:22:00,153 were shaking our heads, going, oh my god, this is amazing. 543 00:22:00,444 --> 00:22:02,242 We were the most successful coin-op company, 544 00:22:02,530 --> 00:22:05,249 we were the dominant consumer company. 545 00:22:05,533 --> 00:22:10,710 And we sat around literally saying to ourselves, 546 00:22:10,996 --> 00:22:12,168 what are the categories of games? 547 00:22:12,456 --> 00:22:13,924 What are the capabilities of the 2600? 548 00:22:14,208 --> 00:22:16,552 Where is this industry going? 549 00:22:16,836 --> 00:22:17,962 Everything that Joe 550 00:22:18,254 --> 00:22:21,929 has put together on this Atari graveyard, so far, 551 00:22:22,216 --> 00:22:23,342 seems to be coming true. 552 00:22:23,634 --> 00:22:25,636 I'm in favor of the Atari games being dug up, 553 00:22:25,928 --> 00:22:29,307 because it is the largest myth in the gaming world. 554 00:22:29,598 --> 00:22:30,850 I believe that Joe just thinks it would 555 00:22:31,141 --> 00:22:33,360 be an outstanding event for Alamogordo, 556 00:22:33,644 --> 00:22:34,941 and a way to get us on the map. 557 00:22:35,229 --> 00:22:37,448 On Tuesday, Alamogordo's city commission 558 00:22:37,731 --> 00:22:39,608 approved a deal to dig in the old landfill 559 00:22:39,900 --> 00:22:41,402 within the next six months. 560 00:22:41,694 --> 00:22:42,911 The city has given its OK, 561 00:22:43,195 --> 00:22:45,072 and now the state has given them approval. 562 00:22:45,364 --> 00:22:47,366 Film crews will be in Alamogordo. 563 00:22:47,658 --> 00:22:49,035 The documentary film crews will 564 00:22:49,326 --> 00:22:51,875 start probing the dump for their strange buried treasure 565 00:22:52,162 --> 00:22:53,038 at 9:30 AM. 566 00:23:05,384 --> 00:23:07,227 So, this is an impressive looking machine 567 00:23:07,511 --> 00:23:08,382 out here. 568 00:23:08,470 --> 00:23:09,892 What the hell is it doing? 569 00:23:10,180 --> 00:23:11,648 What's this drilling rig does, it goes down, straight down, 570 00:23:11,932 --> 00:23:13,149 and takes out core samples, and brings 571 00:23:13,434 --> 00:23:15,937 up whatever's in the ground. 572 00:23:16,228 --> 00:23:18,230 We've narrowed it down from 300 acres down 573 00:23:18,522 --> 00:23:20,320 to about 5 to 10 acres. 574 00:23:20,608 --> 00:23:22,827 And so, What we're doing now is trying to get it even closer. 575 00:23:23,110 --> 00:23:24,828 We're looking for things like somebody's mail... 576 00:23:25,112 --> 00:23:27,865 you know, the postmarks... newspapers, things like that. 577 00:23:28,157 --> 00:23:29,124 Looking for dates. 578 00:23:29,408 --> 00:23:30,375 We're looking for September of '83. 579 00:23:38,751 --> 00:23:39,718 Don't you think people are going 580 00:23:40,002 --> 00:23:41,049 to be disappointed if we dig it up, 581 00:23:41,337 --> 00:23:42,930 and we don't actually find the ET games? 582 00:23:43,213 --> 00:23:44,385 I mean, wouldn't that be? 583 00:23:44,673 --> 00:23:45,595 That would be very disappointing for all of us. 584 00:23:45,883 --> 00:23:46,930 All the work. 585 00:23:47,217 --> 00:23:48,092 Three years of work put into this thing. 586 00:23:48,093 --> 00:23:49,561 So what do we do then? 587 00:23:49,845 --> 00:23:50,721 You're just going to dig up the whole landfill, or something'? 588 00:23:51,013 --> 00:23:52,390 No, we can't. 589 00:23:52,681 --> 00:23:53,807 The environment department will not allow that to happen. 590 00:23:54,099 --> 00:23:55,396 You're saying that there's a possibility 591 00:23:55,684 --> 00:23:57,652 that this could turn out to be a giant waste of time. 592 00:23:57,937 --> 00:23:59,405 I think I've said it before, I'll bet the car, 593 00:23:59,688 --> 00:24:00,534 I won't bet the house. 594 00:24:08,238 --> 00:24:09,865 Most everybody, at least in the Western world, 595 00:24:10,157 --> 00:24:11,124 has played a video game of some kind. 596 00:24:11,408 --> 00:24:12,279 They've gone to an arcade. 597 00:24:12,368 --> 00:24:13,264 They know the Atari brand. 598 00:24:13,452 --> 00:24:14,578 They certainly know E.T.. 599 00:24:14,870 --> 00:24:17,498 And so I think there's a universal curiosity 600 00:24:17,790 --> 00:24:19,258 about this game. 601 00:24:19,541 --> 00:24:22,090 You know, something did happen those couple of nights in 1983 602 00:24:22,378 --> 00:24:26,428 that I think it merits serious investigation. 603 00:24:26,715 --> 00:24:28,388 So why did I decide to go to Alamogordo? 604 00:24:28,676 --> 00:24:30,804 I'm very much interested in the impact 605 00:24:31,095 --> 00:24:32,642 that a particular game or an industry 606 00:24:32,930 --> 00:24:35,900 has made within a cultural and social context. 607 00:24:36,183 --> 00:24:38,606 What's striking about the Atari E.T. game 608 00:24:38,894 --> 00:24:40,942 in the Alamogordo landfill is that they're 609 00:24:41,230 --> 00:24:42,607 there and not in museums. 610 00:24:42,898 --> 00:24:44,616 I think this is what excites many people 611 00:24:44,900 --> 00:24:48,120 who keep this narrative alive is they want to get these items. 612 00:24:48,404 --> 00:24:49,451 They want visible proof. 613 00:24:49,738 --> 00:24:51,206 They want some kind of tangible evidence 614 00:24:51,490 --> 00:24:54,494 that that dump did take place. 615 00:24:54,785 --> 00:24:55,661 I've been professionally 616 00:24:55,953 --> 00:24:57,876 making games since about '94. 617 00:24:58,163 --> 00:24:59,915 But more than that, I'm somebody who 618 00:25:00,207 --> 00:25:02,335 has been chiefly doing a lot of historical work 619 00:25:02,626 --> 00:25:03,627 with video games. 620 00:25:03,919 --> 00:25:05,296 Trying to preserve video games, and get 621 00:25:05,587 --> 00:25:07,055 people to understand that video games are more like art. 622 00:25:07,339 --> 00:25:08,465 And so I've been doing a lot of video game 623 00:25:08,757 --> 00:25:10,475 preservation and education. 624 00:25:10,759 --> 00:25:12,636 I always thought, one day, I'm going to get over there, 625 00:25:12,928 --> 00:25:14,555 I'm going to see, finally, once and for all, 626 00:25:14,847 --> 00:25:16,144 like, where it's buried. 627 00:25:16,432 --> 00:25:17,684 I almost don't even really need to know what's in it. 628 00:25:17,975 --> 00:25:19,648 I almost want to keep that mystery alive. 629 00:25:19,935 --> 00:25:22,609 To me, under that landfill is actually the burial 630 00:25:22,896 --> 00:25:24,398 site of an entire industry. 631 00:25:24,690 --> 00:25:27,910 Because what affected Atari at the time, affected everyone. 632 00:25:28,193 --> 00:25:30,321 And everything that I thought was going to go on forever 633 00:25:30,612 --> 00:25:31,704 stopped. 634 00:25:31,989 --> 00:25:33,081 And it stopped almost at that same moment 635 00:25:33,365 --> 00:25:35,333 that these... whatever's there... was buried. 636 00:25:38,245 --> 00:25:40,589 So, for me, I want to find out what is there. 637 00:25:40,873 --> 00:25:42,716 It's like opening the Ark of the Covenant. 638 00:25:43,000 --> 00:25:44,047 It's like, you kind of want to look, 639 00:25:44,334 --> 00:25:45,335 but is my face going to melt off? 640 00:25:45,627 --> 00:25:46,970 I don't know. 641 00:25:47,254 --> 00:25:50,349 I have told my wife that I will be going to New Mexico. 642 00:25:50,632 --> 00:25:51,884 And she asked me why. 643 00:25:52,176 --> 00:25:53,428 And I started to explain, and she said, 644 00:25:53,719 --> 00:25:56,097 I don't... I don't need to know. 645 00:25:56,388 --> 00:25:58,891 Just go do it. 646 00:25:59,183 --> 00:26:00,355 You want it Ernest on screen? 647 00:26:00,642 --> 00:26:01,493 Oh, whatever. 648 00:26:01,685 --> 00:26:02,607 Ernest is my fancy writer name. 649 00:26:02,895 --> 00:26:04,192 Ernie is what everybody calls me. 650 00:26:04,480 --> 00:26:05,331 All right, so we'll use your writer's name. 651 00:26:05,522 --> 00:26:07,616 How would you describe yourself? 652 00:26:07,900 --> 00:26:11,279 Screenwriter, novelist, gentleman adventurer. 653 00:26:11,570 --> 00:26:14,369 The thing about having an Atari, for me, was it was a simulator. 654 00:26:14,656 --> 00:26:16,283 Like, I could simulate being Indiana Jones, 655 00:26:16,575 --> 00:26:19,044 or simulate being ET. 656 00:26:19,328 --> 00:26:20,454 Having access to that. 657 00:26:20,746 --> 00:26:22,293 And coming from a family of, like, modest means, 658 00:26:22,581 --> 00:26:24,049 and not having to, you know, beg for quarters. 659 00:26:24,333 --> 00:26:25,710 And just being able to play as much as you wanted. 660 00:26:26,001 --> 00:26:27,594 That was such a huge part of my childhood, 661 00:26:27,878 --> 00:26:29,300 and fed my imagination. 662 00:26:29,588 --> 00:26:32,842 And that was the inspiration for Ready Player One, my novel. 663 00:26:33,133 --> 00:26:35,306 The idea of, like, what if Willy Wonka 664 00:26:35,594 --> 00:26:37,016 had been a video game designer? 665 00:26:37,304 --> 00:26:39,523 And he held his golden ticket contest inside his greatest 666 00:26:39,807 --> 00:26:40,808 video game creation? 667 00:26:41,100 --> 00:26:42,568 That all came from finding those Easter 668 00:26:42,851 --> 00:26:44,319 eggs in all those Atari games. 669 00:26:44,603 --> 00:26:45,946 I feel like a little kid, this past week. 670 00:26:46,230 --> 00:26:47,152 Like, getting ready to go to camp. 671 00:26:47,439 --> 00:26:49,157 Alamogordo, and the Atari graveyard. 672 00:26:49,441 --> 00:26:50,488 For me, it's like holy ground. 673 00:26:50,776 --> 00:26:51,672 And that was when I realized my DeLorean 674 00:26:51,860 --> 00:26:53,328 is already in New Mexico. 675 00:26:53,612 --> 00:26:55,489 I just have to fly to Santa Fe, pick up my DeLorean from George 676 00:26:55,781 --> 00:26:57,203 R. R. Martin... who was using it for the Back 677 00:26:57,491 --> 00:26:59,744 to the Future screening... and drive it down to Alamogordo. 678 00:27:00,035 --> 00:27:01,332 I could stop at the very large array, 679 00:27:01,620 --> 00:27:03,748 and also hit Roswell, and then go to Alamogordo, 680 00:27:04,039 --> 00:27:05,916 and be there for the excavation of the Atari graveyard. 681 00:27:06,208 --> 00:27:08,552 As soon as those, you know, tumblers clicked into place, 682 00:27:08,836 --> 00:27:10,509 I'm like, the most epic road trip of all time. 683 00:27:10,796 --> 00:27:12,173 I have to go. 684 00:27:12,464 --> 00:27:15,013 It's like I'm Indy going to Westeros to meet Doc Brown, 685 00:27:15,300 --> 00:27:16,142 and then save ET. 686 00:27:33,610 --> 00:27:34,987 Boom. 687 00:27:35,279 --> 00:27:36,371 Have a great drive, and a great time in Alamogordo. 688 00:27:36,655 --> 00:27:37,530 George, thank you so much. 689 00:27:37,531 --> 00:27:38,364 I appreciate it man. 690 00:27:38,365 --> 00:27:40,709 My pleasure. 691 00:28:04,474 --> 00:28:06,147 This is a good piece of evidence, 692 00:28:06,435 --> 00:28:08,403 because right here. 693 00:28:08,687 --> 00:28:09,734 Is that the date, right there? 694 00:28:10,022 --> 00:28:11,239 Yeah, a date. 695 00:28:11,523 --> 00:28:13,196 You've got Sunday, October 2, 1983, right there. 696 00:28:13,483 --> 00:28:14,354 That's good, right? 697 00:28:14,443 --> 00:28:15,660 Yeah. 698 00:28:15,944 --> 00:28:17,537 Atari was from the 23rd to the 29th of September. 699 00:28:17,821 --> 00:28:18,913 So this is like a week later. 700 00:28:19,198 --> 00:28:20,074 Well, it's not even a week. 701 00:28:20,365 --> 00:28:21,241 It's like two or three days later. 702 00:28:21,533 --> 00:28:22,955 Well, I'm not very good at math. 703 00:28:23,243 --> 00:28:24,244 The Ataris would have been on the bottom, 704 00:28:24,536 --> 00:28:25,412 then garbage from the following weeks 705 00:28:25,704 --> 00:28:26,580 would've been piled on top. 706 00:28:26,872 --> 00:28:27,747 So where are the games? 707 00:28:27,748 --> 00:28:28,670 This is following week. 708 00:28:28,957 --> 00:28:29,832 No games yet. 709 00:28:29,833 --> 00:28:30,650 No Atari stuff at all? 710 00:28:30,834 --> 00:28:31,626 No, not yet. 711 00:28:31,627 --> 00:28:32,453 Not yet. 712 00:28:32,544 --> 00:28:33,419 OK. 713 00:28:33,420 --> 00:28:34,246 I love the challenges. 714 00:28:34,338 --> 00:28:35,590 I love the mystery. 715 00:28:35,881 --> 00:28:38,725 I love the... especially when people say they'll never 716 00:28:39,009 --> 00:28:41,262 be found, or they're not there. 717 00:28:41,553 --> 00:28:43,100 That just makes the challenge even better. 718 00:28:43,388 --> 00:28:48,110 I put three to four years of this research, planning, 719 00:28:48,393 --> 00:28:50,646 the politics, the environment department. 720 00:28:50,938 --> 00:28:53,908 I mean, many, many, many things to get to this point. 721 00:28:54,191 --> 00:28:55,192 Yeah, no. 722 00:28:55,484 --> 00:28:56,406 It's very important that we find them. 723 00:29:02,074 --> 00:29:03,496 So, back in the early '80s, 724 00:29:03,784 --> 00:29:06,207 movie licenses for video games were just 725 00:29:06,495 --> 00:29:07,872 starting to come into vogue. 726 00:29:08,163 --> 00:29:09,415 And I think Raiders was the first one. 727 00:29:12,417 --> 00:29:14,215 So they needed someone to do Raiders of the Lost Ark. 728 00:29:14,503 --> 00:29:17,006 I think what happened was, Yar's was very successful, 729 00:29:17,297 --> 00:29:20,972 and so they wanted me to do a big game. 730 00:29:21,260 --> 00:29:22,637 And then it was up to Spielberg. 731 00:29:22,928 --> 00:29:24,145 So when I went down and met with Spielberg, 732 00:29:24,429 --> 00:29:25,601 and if Spielberg would have said, you know, 733 00:29:25,889 --> 00:29:26,765 I don't think he's really right for the game, 734 00:29:27,057 --> 00:29:28,479 they would have sent someone else. 735 00:29:28,767 --> 00:29:32,738 Can Indiana Jones escape from the forces of evil? 736 00:29:33,021 --> 00:29:35,991 In Atari's Raiders of the Lost Ark adventure game. 737 00:29:36,275 --> 00:29:37,572 What was the reception to the Raiders 738 00:29:37,859 --> 00:29:39,076 of the Lost Ark game? 739 00:29:39,361 --> 00:29:40,283 It was another million seller. 740 00:29:40,570 --> 00:29:41,787 Raiders was huge. 741 00:29:42,072 --> 00:29:43,745 I mean, I can honestly say I'm the only programmer 742 00:29:44,032 --> 00:29:45,625 in the history of Atari where every one of my games 743 00:29:45,909 --> 00:29:47,911 that was released was a million seller. 744 00:29:48,203 --> 00:29:49,830 The word meteoric comes to mind. 745 00:29:53,041 --> 00:29:55,715 And now, Steven Spielberg brings 746 00:29:56,003 --> 00:29:58,756 us E.T. the Extra Terrestrial. 747 00:30:01,800 --> 00:30:05,475 Spielberg says, well, you know, my pictures, they open slow. 748 00:30:05,762 --> 00:30:09,062 And they build, and they hold, and da da da da da. 749 00:30:09,349 --> 00:30:11,602 And I just looked at him, and I didn't know anything. 750 00:30:11,893 --> 00:30:13,065 I said, not this one. 751 00:30:13,353 --> 00:30:14,821 It was E.T.. 752 00:30:15,105 --> 00:30:15,947 I said, it's going to open huge , and it's going to stay huge. 753 00:30:21,862 --> 00:30:23,034 OK, the movie comes out. 754 00:30:23,322 --> 00:30:24,744 It's a huge hit. 755 00:30:25,032 --> 00:30:26,454 And we want to do the cartridge of it. 756 00:30:26,742 --> 00:30:28,164 OK? 757 00:30:28,452 --> 00:30:30,705 You know, every time you try to take some kind of a property 758 00:30:30,996 --> 00:30:33,670 and move it into another medium for a pure profit motive, 759 00:30:33,957 --> 00:30:35,379 you get trouble. 760 00:30:35,667 --> 00:30:37,840 Specifically, with respect to games, you know, it's like, 761 00:30:38,128 --> 00:30:39,300 oh you know, like, let's go see if we can 762 00:30:39,588 --> 00:30:40,635 exploit this movie as a game. 763 00:30:40,922 --> 00:30:41,889 You know, maybe we could make extra money 764 00:30:42,174 --> 00:30:43,551 out of a profitable franchise. 765 00:30:43,842 --> 00:30:47,392 Now, there was a negotiation going on between the Atari 766 00:30:47,679 --> 00:30:49,397 people, and the people at Universal, 767 00:30:49,681 --> 00:30:50,933 about what we're going to pay. 768 00:30:51,224 --> 00:30:54,353 And Steve Ross, who was the CEO from Warner, got in, 769 00:30:54,644 --> 00:30:57,318 and for whatever the reasons, he agrees to a deal that is so off 770 00:30:57,606 --> 00:30:58,949 the chart nobody believes it. 771 00:30:59,232 --> 00:31:00,529 But he does it. 772 00:31:00,817 --> 00:31:02,945 N was $20 to $30 million, it was some crazy number. 773 00:31:03,236 --> 00:31:06,456 Steve Ross basically was trying to woo Steven Spielberg to come 774 00:31:06,740 --> 00:31:08,287 to work for Warner, because he recognized 775 00:31:08,575 --> 00:31:11,499 that Spielberg was a genius. 776 00:31:11,787 --> 00:31:15,041 And that all plays into this story. 777 00:31:15,332 --> 00:31:17,801 Well, we acquired the rights to E.T., 778 00:31:18,085 --> 00:31:21,259 and it was... we had to have the game out for Christmas. 779 00:31:21,546 --> 00:31:23,014 And that's a problem. 780 00:31:23,298 --> 00:31:28,976 One afternoon, I'm sitting in my office, and a call comes in. 781 00:31:29,262 --> 00:31:30,855 And It's Ray Kassar. 782 00:31:31,139 --> 00:31:32,482 And he's calling from Monterey. 783 00:31:32,766 --> 00:31:34,643 So I take the call, and Ray Kassar comes on the phone, 784 00:31:34,935 --> 00:31:36,152 and he says, 785 00:31:36,436 --> 00:31:39,815 Howard, can you do E.T. in five weeks? 786 00:31:40,107 --> 00:31:42,701 And I said, yes I can. 787 00:31:42,984 --> 00:31:43,818 And he goes... 788 00:31:43,819 --> 00:31:45,287 OK. 789 00:31:45,570 --> 00:31:47,413 In two days, I want you to be at San Jose Executive Airport. 790 00:31:47,697 --> 00:31:49,324 There'll be a Learjet waiting for you. 791 00:31:49,616 --> 00:31:50,708 Be on that jet. 792 00:31:50,992 --> 00:31:52,790 Be ready to propose the game to Spielberg. 793 00:31:55,622 --> 00:31:57,920 During that meeting, when I flew down on a Learjet to go 794 00:31:58,208 --> 00:32:01,428 meet Spielberg and present the game to him. 795 00:32:01,711 --> 00:32:02,803 Even though I only had five weeks, 796 00:32:03,088 --> 00:32:04,180 I still wanted to innovate. 797 00:32:04,464 --> 00:32:07,263 So I proposed a 3D world that the game 798 00:32:07,551 --> 00:32:08,677 was going to take place on. 799 00:32:08,969 --> 00:32:13,349 And the huge scope what I was trying to achieve, 800 00:32:13,640 --> 00:32:16,985 it walks that line between really trying to make something 801 00:32:17,269 --> 00:32:19,146 happen and venturing into the impossible, 802 00:32:19,438 --> 00:32:20,906 and walking off a cliff. 803 00:32:21,189 --> 00:32:22,441 The emotionality of the game was supposed 804 00:32:22,732 --> 00:32:23,574 to come out through the interaction 805 00:32:23,859 --> 00:32:25,236 with the characters. 806 00:32:25,527 --> 00:32:28,781 You have the FBI agent who's interested in what you have. 807 00:32:29,072 --> 00:32:30,870 That's why the FBI agent just steals 808 00:32:31,158 --> 00:32:32,501 stuff that you were holding. 809 00:32:32,784 --> 00:32:35,253 You have the scientist who's interested in who you are. 810 00:32:35,537 --> 00:32:39,087 The scientist actually carries you back to the city, 811 00:32:39,374 --> 00:32:40,466 because they want to study you. 812 00:32:40,750 --> 00:32:42,127 And Elliott comes in to save you. 813 00:32:42,419 --> 00:32:43,671 There's times when you can call Elliott, 814 00:32:43,962 --> 00:32:44,963 and he will help you out. 815 00:32:45,255 --> 00:32:46,427 And so, those are the kind of things 816 00:32:46,715 --> 00:32:48,558 that I had that I thought created, possibly, 817 00:32:48,842 --> 00:32:50,264 some sentiment. 818 00:32:50,552 --> 00:32:54,352 And at one point, Spielberg says to me, he goes, you know, 819 00:32:54,639 --> 00:32:58,064 couldn't you do something more like Pas-Man'? 820 00:32:58,351 --> 00:33:00,024 No, Steven, we need to do a game that's fresh. 821 00:33:00,312 --> 00:33:03,031 We need to do something that's really worthy of this movie. 822 00:33:03,315 --> 00:33:04,817 It's not how simple you can make a complicated game. 823 00:33:05,108 --> 00:33:06,610 It's how complicated a game can you 824 00:33:06,902 --> 00:33:10,532 make subject to the constraint of easy learnability. 825 00:33:10,822 --> 00:33:12,199 My job is to produce a cartridge that 826 00:33:12,491 --> 00:33:15,370 is going to sell for Atari. 827 00:33:15,660 --> 00:33:19,085 A typical VCS game at the time took five or six months. 828 00:33:19,372 --> 00:33:20,965 And this is going to be in five weeks. 829 00:33:21,249 --> 00:33:24,298 You might think, no, nobody can do a game in five weeks. 830 00:33:24,586 --> 00:33:26,964 Like most people in the department would think. 831 00:33:27,255 --> 00:33:28,106 But I don't think that way. 832 00:33:28,298 --> 00:33:30,642 I think, yeah, I can do that. 833 00:33:30,926 --> 00:33:32,473 The word hubris comes to mind. 834 00:33:32,761 --> 00:33:34,559 I mean, whatever it is I might have been full of, 835 00:33:34,846 --> 00:33:37,144 I was overflowing with it at that point. 836 00:33:37,432 --> 00:33:39,230 Because if the game can't make the Christmas market, 837 00:33:39,518 --> 00:33:40,770 the game is a total waste. 838 00:33:41,061 --> 00:33:42,688 They're going miss their window. 839 00:33:42,979 --> 00:33:44,071 So that was the big thing. 840 00:33:44,356 --> 00:33:47,735 It was the $22 million bet that you could turn 841 00:33:48,026 --> 00:33:49,243 the game around in that time. 842 00:33:49,528 --> 00:33:52,122 I had a development station moved into my home, 843 00:33:52,405 --> 00:33:56,785 so I could be basically working on this game almost 24 hours. 844 00:33:57,077 --> 00:34:00,297 We found that there was a good probability of success. 845 00:34:00,580 --> 00:34:05,882 We took a coin operated game and just ported it over to a game 846 00:34:06,169 --> 00:34:07,261 that we could play on the VCS. 847 00:34:10,465 --> 00:34:13,093 E.T. didn't have that. 848 00:34:13,385 --> 00:34:14,260 Hello? 849 00:34:14,261 --> 00:34:15,308 Is somebody out there? 850 00:34:21,518 --> 00:34:24,772 E.T. video game? 851 00:34:25,063 --> 00:34:26,315 Wow. 852 00:34:26,606 --> 00:34:27,698 It's the video game that 853 00:34:27,983 --> 00:34:28,800 lets you pretend you're E.T. 854 00:34:28,984 --> 00:34:29,775 OK. 855 00:34:29,776 --> 00:34:30,743 So the game's done. 856 00:34:31,027 --> 00:34:31,949 And one of the conditions I asked for 857 00:34:32,237 --> 00:34:33,489 was that Steven Spielberg is the one 858 00:34:33,780 --> 00:34:34,872 who approves the final game. 859 00:34:35,156 --> 00:34:36,749 So Steven Spielberg played the final game 860 00:34:37,033 --> 00:34:39,161 and approved it for release. 861 00:34:39,452 --> 00:34:44,458 Howard, who is a certifiable genius, 862 00:34:44,749 --> 00:34:47,673 went off and, about, a number of weeks 863 00:34:47,961 --> 00:34:51,761 later came back with a concept and a game plan. 864 00:34:52,048 --> 00:34:55,052 I was amazed at how difficult it was, yet at the same time 865 00:34:55,343 --> 00:34:57,641 how much fun it was to play. 866 00:34:57,929 --> 00:34:59,602 I've seen the final game. 867 00:34:59,889 --> 00:35:01,311 Oh yeah, yeah, it's my favorite. 868 00:35:01,600 --> 00:35:03,352 Of course I'm biased, I made the movie. 869 00:35:03,643 --> 00:35:05,236 Steven Spielberg thought it was OK, 870 00:35:05,520 --> 00:35:08,148 so I thought, all right, I'm good with that. 871 00:35:08,440 --> 00:35:11,819 And... not that I'm blaming him, for anything. 872 00:35:12,110 --> 00:35:13,032 No, of course not. 873 00:35:13,320 --> 00:35:14,191 But... 874 00:35:14,279 --> 00:35:15,150 But it's his fault. 875 00:35:17,240 --> 00:35:21,461 The video game that lets you help E.T. get home 876 00:35:21,745 --> 00:35:24,544 just in time for Christmas. 877 00:35:24,831 --> 00:35:26,083 After E.T. was released, 878 00:35:26,374 --> 00:35:27,341 there was a great sense of relief 879 00:35:27,626 --> 00:35:28,752 that we'd actually made the schedule. 880 00:35:29,044 --> 00:35:30,512 And everything was good. 881 00:35:30,795 --> 00:35:32,422 And then the game went out into market, 882 00:35:32,714 --> 00:35:34,216 and it was very high on the billboard list. 883 00:35:34,507 --> 00:35:35,975 And again, things were good. 884 00:35:36,259 --> 00:35:38,227 I got E.T., I think it was Christmas of 1982, 885 00:35:38,511 --> 00:35:39,407 if I remember correctly. 886 00:35:39,596 --> 00:35:41,314 And I thought it was like... I was 887 00:35:41,598 --> 00:35:44,067 to be the guy on the street who had E.T. before everybody else. 888 00:35:44,351 --> 00:35:45,819 Turns out everybody I knew got E.T. that Christmas. 889 00:35:46,102 --> 00:35:47,228 After a while, 890 00:35:47,520 --> 00:35:48,897 people start going by me in the halls... people 891 00:35:49,189 --> 00:35:51,783 from other buildings, people from marketing, and management. 892 00:35:52,067 --> 00:35:54,741 And they're saying things like, you know, you know something, 893 00:35:55,028 --> 00:35:56,621 Howard, you did a great job. 894 00:35:56,905 --> 00:35:58,327 We don't blame you. 895 00:35:58,615 --> 00:35:59,787 That was really something, what you did. 896 00:36:00,075 --> 00:36:01,577 You really came through for us there, 897 00:36:01,868 --> 00:36:04,621 and we don't want you to think we think anything else. 898 00:36:04,913 --> 00:36:06,039 This really isn't about you. 899 00:36:06,331 --> 00:36:07,298 Don't feel bad. 900 00:36:07,582 --> 00:36:09,004 It's OK, it's cool. 901 00:36:09,292 --> 00:36:10,339 And I'm thinking, like, what the hell are they talking about? 902 00:36:10,627 --> 00:36:12,971 E.T. was a really hard game. 903 00:36:13,254 --> 00:36:17,259 It was the kind of game that was brutal, unfair, 904 00:36:17,550 --> 00:36:18,517 it didn't make a lot of sense. 905 00:36:18,802 --> 00:36:19,928 I grew up in London, 906 00:36:20,220 --> 00:36:22,439 and there was a video game store in my town 907 00:36:22,722 --> 00:36:25,475 that let you rent... I don't know what the rental was, like 50 908 00:36:25,767 --> 00:36:27,440 pence for a weekend... and I still remember 909 00:36:27,727 --> 00:36:28,649 feeling like I wasted my money. 910 00:36:28,937 --> 00:36:30,029 Because it just... it was bad. 911 00:36:30,313 --> 00:36:31,439 People aren't liking it. 912 00:36:31,731 --> 00:36:34,075 And people aren't liking it a lot. 913 00:36:34,359 --> 00:36:37,533 And what made it particularly bad was my memory of the movie 914 00:36:37,821 --> 00:36:38,654 was SO great. 915 00:36:38,655 --> 00:36:39,702 I loved the movie. 916 00:36:39,989 --> 00:36:40,864 Everyone loved the movie when it came out. 917 00:36:40,865 --> 00:36:41,787 It's a great movie. 918 00:36:42,075 --> 00:36:43,372 Still is it is a classic movie today. 919 00:36:43,660 --> 00:36:46,004 And so this massive chasm that existed 920 00:36:46,287 --> 00:36:49,040 between the quality of the movie and the quality of the game 921 00:36:49,332 --> 00:36:51,755 that was based on, I think just made it seem that much more 922 00:36:52,043 --> 00:36:53,090 like a slap in the face. 923 00:36:53,378 --> 00:36:54,925 OK, well, maybe it won't sell six million. 924 00:36:55,213 --> 00:36:56,556 Maybe it will only sell four million. 925 00:36:56,840 --> 00:36:58,433 Or three million, that would be OK. 926 00:36:58,717 --> 00:37:00,185 And then there's, like, returns. 927 00:37:00,468 --> 00:37:01,811 People are returning the game. 928 00:37:02,095 --> 00:37:03,096 They made too many. 929 00:37:03,388 --> 00:37:04,514 How many they made, I don't even know. 930 00:37:04,806 --> 00:37:06,854 They made, like, four million cartridges. 931 00:37:07,142 --> 00:37:09,736 That means there could be millions of carts coming back. 932 00:37:10,019 --> 00:37:14,946 So what do you do with useless, worthless product'? 933 00:37:15,233 --> 00:37:16,155 How do you get rid of it? 934 00:37:16,443 --> 00:37:17,314 Bury it. 935 00:37:17,402 --> 00:37:18,219 That's a pretty good answer. 936 00:37:20,947 --> 00:37:22,073 Well, career change 937 00:37:22,365 --> 00:37:23,617 is not anything new for me. 938 00:37:23,908 --> 00:37:26,411 I've been through a number of different careers. 939 00:37:26,703 --> 00:37:30,298 I actually went and got a California real estate 940 00:37:30,582 --> 00:37:32,129 license, and then a broker's license, 941 00:37:32,417 --> 00:37:33,464 and did that for a while. 942 00:37:33,752 --> 00:37:35,174 And I did that just long enough to know 943 00:37:35,462 --> 00:37:37,931 this was, like, the last thing in the world I wanted to do. 944 00:37:38,214 --> 00:37:41,434 And now I am a licensed, practicing psychotherapist 945 00:37:41,718 --> 00:37:43,095 in California. 946 00:37:43,386 --> 00:37:45,229 And I'm a very unique therapist, in that I have a Master's 947 00:37:45,513 --> 00:37:47,891 of Engineering and I also have a Master of Arts 948 00:37:48,183 --> 00:37:49,605 in counseling psychology. 949 00:37:49,893 --> 00:37:51,486 I mean, I'm the Silicon Valley therapist. 950 00:37:51,770 --> 00:37:56,025 I'm very good at translating between English and nerd. 951 00:37:56,316 --> 00:38:00,571 And this is the first time since I left Atari that I feel I'm 952 00:38:00,862 --> 00:38:03,081 doing what I really love doing. 953 00:38:03,364 --> 00:38:07,995 So it took me 30 years to get back to a place 954 00:38:08,286 --> 00:38:12,166 that I don't feel I'm a step down from where I used to work. 955 00:38:12,457 --> 00:38:15,836 And that's many, many different jobs. 956 00:38:16,127 --> 00:38:18,425 I know this dig is coming up, and I'm going to be there. 957 00:38:18,713 --> 00:38:20,841 I'm going to be standing right there. 958 00:38:21,132 --> 00:38:24,477 And I am going to literally watch my past being dug up. 959 00:38:24,761 --> 00:38:28,231 And that's a weird kind of thing to anticipate. 960 00:38:28,515 --> 00:38:30,517 My hopes are in one way, and my expectations are another. 961 00:38:30,809 --> 00:38:31,935 And I don't know what it's going to be. 962 00:38:32,227 --> 00:38:33,570 I really don't know what it's going to be. 963 00:38:33,853 --> 00:38:37,483 I don't know what it's going to mean to me when, 964 00:38:37,774 --> 00:38:39,196 if something comes up, if it's there. 965 00:39:20,525 --> 00:39:23,278 Part of punk archeology is that sense of community. 966 00:39:23,570 --> 00:39:25,538 And the fact that we're helping each other out 967 00:39:25,822 --> 00:39:27,449 to address the issues that we're interested in. 968 00:39:27,740 --> 00:39:30,664 And most of the time we're doing it on a volunteer basis. 969 00:39:30,952 --> 00:39:33,796 It's going to be interesting to see how they decide to excavate 970 00:39:34,080 --> 00:39:35,957 in order to clear a better area, you know, 971 00:39:36,249 --> 00:39:38,968 so that we can get at more of the content that we need. 972 00:39:39,252 --> 00:39:40,925 One of the people down there did confirm finding 973 00:39:41,212 --> 00:39:42,134 a Donny and Marie poster. 974 00:39:42,422 --> 00:39:43,844 Yeah, yeah, which is awesome. 975 00:39:44,132 --> 00:39:45,133 Well, basically, because we're going 976 00:39:45,425 --> 00:39:46,597 to treat this as a salvage excavation, 977 00:39:46,885 --> 00:39:48,182 we will dig a trench. 978 00:39:48,469 --> 00:39:50,813 We'll go through and excavate the material in the pits 979 00:39:51,097 --> 00:39:52,314 that we dig. 980 00:39:52,599 --> 00:39:53,521 At which point, we'll send them up to the tables. 981 00:39:53,808 --> 00:39:54,775 We'll sort through the material. 982 00:39:55,059 --> 00:39:55,893 We'll weigh it. 983 00:39:55,894 --> 00:39:56,768 We'll count it. 984 00:39:56,769 --> 00:39:57,586 Identify it. 985 00:39:57,770 --> 00:40:00,819 And, yeah, that's the plan. 986 00:40:01,107 --> 00:40:02,484 What's happened so far today? 987 00:40:02,775 --> 00:40:04,573 Basically, we started digging in the hole, 988 00:40:04,861 --> 00:40:05,737 and the trucks have already started 989 00:40:06,029 --> 00:40:07,451 going through the train. 990 00:40:07,739 --> 00:40:09,582 So, just so people understand... and probably, right now I'm 991 00:40:09,866 --> 00:40:13,461 cutting to an awesome diagram of this. 992 00:40:13,745 --> 00:40:15,588 There's, like, 20 feet of garbage 993 00:40:15,872 --> 00:40:17,795 that's on the top of wherever the games are buried. 994 00:40:18,082 --> 00:40:18,924 Garbage and dirt. 995 00:40:19,208 --> 00:40:20,835 Sorry, garbage and dirt. 996 00:40:21,127 --> 00:40:23,095 In the diagram it's going to be pretty clear. 997 00:40:23,379 --> 00:40:25,473 And so, that all has to be taken away. 998 00:40:25,757 --> 00:40:27,259 Yeah, we'll get the vast majority 999 00:40:27,550 --> 00:40:28,676 of the hole excavated out. 1000 00:40:28,968 --> 00:40:29,844 And so far, have we found anything? 1001 00:40:30,136 --> 00:40:31,103 Found any Atari games? 1002 00:40:31,387 --> 00:40:32,179 No, nothing. 1003 00:40:32,180 --> 00:40:33,055 Nothing. 1004 00:40:33,056 --> 00:40:34,103 Nothing yet. 1005 00:40:34,390 --> 00:40:37,018 And Son, I mean, you seem pretty nervous. 1006 00:40:37,310 --> 00:40:38,181 Right. 1007 00:40:38,269 --> 00:40:39,102 Are you? 1008 00:40:39,103 --> 00:40:39,895 Oh yeah, terrified. 1009 00:40:39,896 --> 00:40:40,687 Terrified. 1010 00:40:40,688 --> 00:40:41,905 OK. 1011 00:40:42,190 --> 00:40:43,658 I gotta be honest, I'm nervous as shit. 1012 00:40:43,942 --> 00:40:46,786 I don't know if that'll help motivate you guys, but... 1013 00:40:47,070 --> 00:40:48,743 Yeah, that did it for us. 1014 00:40:49,030 --> 00:40:49,901 We need to get back to work. 1015 00:40:49,989 --> 00:40:50,614 Yeah. 1016 00:40:50,615 --> 00:40:51,239 Great. 1017 00:40:51,240 --> 00:40:51,865 Let's go. 1018 00:40:51,866 --> 00:40:52,574 Go team. 1019 00:40:52,575 --> 00:40:53,367 Way to go. 1020 00:40:53,368 --> 00:40:54,264 Son, calm down, buddy. 1021 00:41:01,209 --> 00:41:02,381 People say nerd or geek. 1022 00:41:02,669 --> 00:41:03,886 I say enthusiast. 1023 00:41:04,170 --> 00:41:05,922 I love things, and I love people who love things. 1024 00:41:06,214 --> 00:41:09,343 But if you spend all your time focusing on all the amazing, 1025 00:41:09,634 --> 00:41:11,261 like, art and entertainment that's being made, 1026 00:41:11,552 --> 00:41:12,644 there's so much of it happening now, 1027 00:41:12,929 --> 00:41:16,934 you can't even take it all in. 1028 00:41:17,225 --> 00:41:18,647 And it's like the dig. 1029 00:41:18,935 --> 00:41:20,357 When I tell people, like, the right kind people about it, 1030 00:41:20,645 --> 00:41:22,898 they're like, I can't believe that it's finally happening. 1031 00:41:23,189 --> 00:41:24,941 And that you're going to get to be there. 1032 00:41:25,233 --> 00:41:26,450 You know, I get, look, goosebumps. 1033 00:41:26,734 --> 00:41:27,951 Goosebumps talking about it. 1034 00:41:55,930 --> 00:41:58,149 My local video game shop in Austin, Texas, Game 1035 00:41:58,433 --> 00:42:00,356 Over Video Games, they gave me every copy they have 1036 00:42:00,643 --> 00:42:02,566 of every one of Howard's games. 1037 00:42:02,854 --> 00:42:05,528 Little known fact... E.T. has the very first official video game 1038 00:42:05,815 --> 00:42:07,362 Easter egg ever in a video game. 1039 00:42:07,650 --> 00:42:09,948 Warren Robinett had the very first one in Adventure, 1040 00:42:10,236 --> 00:42:11,488 but he did that without anybody knowing. 1041 00:42:11,779 --> 00:42:13,747 Howard asked if he could put Easter eggs in the game, 1042 00:42:14,032 --> 00:42:14,999 and Atari said yes. 1043 00:42:15,283 --> 00:42:17,456 If you go find the geranium, and you 1044 00:42:17,744 --> 00:42:19,712 make the germanium regenerate, it turns 1045 00:42:19,996 --> 00:42:22,624 into Yar, from Yar's Revenge. 1046 00:42:22,915 --> 00:42:24,383 And he flies away. 1047 00:42:24,667 --> 00:42:26,510 The first time it happened to me, when I was 11 years old, 1048 00:42:26,794 --> 00:42:28,011 I shit myself. 1049 00:42:28,296 --> 00:42:30,264 And then if you do it again, it turns into Indy 1050 00:42:30,548 --> 00:42:31,515 from Raiders of the Lost Ark. 1051 00:42:31,799 --> 00:42:33,927 So Howard hid characters from this game 1052 00:42:34,218 --> 00:42:35,310 and this game in this game. 1053 00:42:39,223 --> 00:42:40,074 Hello. 1054 00:42:40,266 --> 00:42:41,142 Hi, good afternoon. 1055 00:42:41,434 --> 00:42:42,251 Welcome to the Lodge. 1056 00:42:42,435 --> 00:42:43,561 Well, it's nice to be here. 1057 00:42:43,853 --> 00:42:44,854 Are you checking in? - Absolutely. 1058 00:42:45,146 --> 00:42:46,021 Great. 1059 00:42:46,022 --> 00:42:46,864 Can I get the last name. 1060 00:42:47,148 --> 00:42:47,981 Warshaw. 1061 00:42:47,982 --> 00:42:50,610 W-A-R-S-H-A-W. 1062 00:42:50,902 --> 00:42:51,693 Howard. 1063 00:42:51,694 --> 00:42:52,511 That's me. 1064 00:43:10,546 --> 00:43:13,015 So it's the day of the actual dig. 1065 00:43:13,299 --> 00:43:16,428 And my Wife and I are in a van, on our way to the landfill. 1066 00:43:16,719 --> 00:43:17,811 It was a strange feeling. 1067 00:43:18,096 --> 00:43:19,894 I mean, I was, like, nervous. 1068 00:43:20,181 --> 00:43:22,934 And I didn't really understand why. 1069 00:43:23,226 --> 00:43:26,526 But I just had this sense... just like a tingly thing... 1070 00:43:26,813 --> 00:43:29,612 that something is going on here today. 1071 00:43:29,899 --> 00:43:32,197 And as we pull into the landfill, 1072 00:43:32,485 --> 00:43:33,782 there were already people there. 1073 00:43:34,070 --> 00:43:35,663 And there's more people. 1074 00:43:35,947 --> 00:43:38,325 And we go on, and there's more people. 1075 00:43:38,616 --> 00:43:40,368 And it just keeps going and going. 1076 00:43:45,873 --> 00:43:48,217 I guess it sort of felt like a religious pilgrimage to me. 1077 00:43:48,501 --> 00:43:49,969 I called up some friends, and said, hey, 1078 00:43:50,253 --> 00:43:51,505 can we get down there? 1079 00:43:51,796 --> 00:43:53,013 And I asked my brother-in-law if he wanted to go. 1080 00:43:53,297 --> 00:43:54,344 Heck, let's do it. Let's check it out. 1081 00:43:54,632 --> 00:43:55,508 And my wife said, whatever. 1082 00:44:05,143 --> 00:44:07,237 It's one of those weird monumental video 1083 00:44:07,520 --> 00:44:09,989 game based events that only comes around once a century. 1084 00:44:10,273 --> 00:44:12,367 This is our generation's urban legend. 1085 00:44:12,650 --> 00:44:14,197 Billions of cartridges out in the desert. 1086 00:44:14,485 --> 00:44:16,078 Growing up, you always read the little rumors about it. 1087 00:44:16,362 --> 00:44:17,238 I grew up playing an Atari, which 1088 00:44:17,530 --> 00:44:18,577 my babysitters had given me. 1089 00:44:18,865 --> 00:44:20,333 And I actually had the E.T. game. 1090 00:44:20,616 --> 00:44:21,833 My friend and I, she and I would actually 1091 00:44:22,118 --> 00:44:23,335 just for fun on the weekends, drive 1092 00:44:23,619 --> 00:44:24,791 around trying to figure out where would 1093 00:44:25,079 --> 00:44:26,205 these Atari games be buried. 1094 00:44:26,497 --> 00:44:27,623 It's the fun of the legend. 1095 00:44:27,915 --> 00:44:29,041 It's like looking for the Loch Ness monster. 1096 00:44:29,333 --> 00:44:30,505 What did you think when you played 1097 00:44:30,793 --> 00:44:32,545 the E.T. game last night? 1098 00:44:32,837 --> 00:44:33,963 It was awesome. 1099 00:44:34,255 --> 00:44:36,553 Because in my opinion, I like terrible games. 1100 00:44:45,641 --> 00:44:47,689 To come back and to relive the feeling 1101 00:44:47,977 --> 00:44:51,277 I got off those games is something I couldn't pass up. 1102 00:44:51,564 --> 00:44:52,907 I just Want to know about the urban myth. 1103 00:44:53,191 --> 00:44:55,159 See if it's really buried out here. 1104 00:44:55,443 --> 00:44:57,366 I just came out here to be part of video game history. 1105 00:44:57,653 --> 00:44:58,870 Had to see whether it's true or not. 1106 00:44:59,155 --> 00:45:01,249 You have to be a special kind of nerd 1107 00:45:01,532 --> 00:45:05,958 to be able to want to drive 28 hours for a video game. 1108 00:45:09,498 --> 00:45:10,920 The myth that E.T., the video game, 1109 00:45:11,209 --> 00:45:13,712 for the Atari 2600 was the worst video game all time, 1110 00:45:14,003 --> 00:45:14,925 it would be so great to debunk that, 1111 00:45:15,213 --> 00:45:16,760 because it's just not true. 1112 00:45:17,048 --> 00:45:18,425 But also to redeem Howard Scott Warshaw, 1113 00:45:18,716 --> 00:45:20,684 because he's an amazing video game designer, 1114 00:45:20,968 --> 00:45:21,864 and his game was great. 1115 00:45:24,847 --> 00:45:26,099 Ha ha, cool car. 1116 00:45:26,390 --> 00:45:27,286 Yeah, I like that. 1117 00:45:27,475 --> 00:45:28,772 E.T.'s in there. 1118 00:45:29,060 --> 00:45:30,312 This morning, coming to a dump 1119 00:45:30,603 --> 00:45:33,197 in a small town in New Mexico. 1120 00:45:33,481 --> 00:45:36,075 There were people lined up, waiting to get in. 1121 00:45:36,359 --> 00:45:38,032 When's the last time you saw line of people 1122 00:45:38,319 --> 00:45:39,616 waiting to get into a dump? 1123 00:45:39,904 --> 00:45:42,373 It totally took me by surprise, but in a delightful way. 1124 00:45:45,451 --> 00:45:48,375 You never go to a dump unless you're throwing something away, 1125 00:45:48,663 --> 00:45:51,883 and here We are, trying to find treasure... buried treasure. 1126 00:45:52,166 --> 00:45:53,258 I think they'll find something. 1127 00:45:53,542 --> 00:45:55,340 I mean, the cartridges had to go somewhere. 1128 00:45:55,628 --> 00:45:57,096 Why not here? 1129 00:45:57,380 --> 00:45:59,508 It is a lot of open space, great place 1130 00:45:59,799 --> 00:46:01,472 to dump a million cartridges. 1131 00:46:01,759 --> 00:46:05,980 There is a definite possibility that there is games. 1132 00:46:06,264 --> 00:46:09,313 This is archeology for the time I grew up. 1133 00:46:09,600 --> 00:46:11,602 So nostalgia for anything that came out of that era 1134 00:46:11,894 --> 00:46:12,695 is pretty high. 1135 00:46:20,903 --> 00:46:23,076 All right, now the wind is really picking up, on cue. 1136 00:46:23,364 --> 00:46:24,616 On cue. 1137 00:46:24,907 --> 00:46:26,033 The weather here, in Alamogordo 1138 00:46:26,325 --> 00:46:30,375 is awesome if you like sandstorms 1139 00:46:30,663 --> 00:46:34,543 and an impending doom filled cloud of white. 1140 00:46:34,834 --> 00:46:35,680 Woah. 1141 00:46:40,047 --> 00:46:41,094 Aw, this is getting brutal. 1142 00:46:41,382 --> 00:46:42,257 Yeah. 1143 00:46:42,258 --> 00:46:44,181 Sorry, this is brutal. 1144 00:46:44,468 --> 00:46:45,640 Getting very windy. 1145 00:46:45,928 --> 00:46:47,521 Basically, what's happening is the white sands 1146 00:46:47,805 --> 00:46:51,150 are blowing in from White Sands, and covering everything. 1147 00:46:51,434 --> 00:46:52,686 And it's really shitty. 1148 00:46:52,977 --> 00:46:54,229 They're saying this is like a historic wind today. 1149 00:46:54,520 --> 00:46:55,371 Really? 1150 00:46:55,563 --> 00:46:56,735 That's what somebody told us. 1151 00:46:57,023 --> 00:46:58,070 To think that we're 1152 00:46:58,357 --> 00:46:59,174 in the middle of a Sandstorm. 1153 00:46:59,358 --> 00:47:00,233 Really? 1154 00:47:00,234 --> 00:47:01,360 This is what's going on? 1155 00:47:01,652 --> 00:47:02,778 And for me it was almost like the big sand storm 1156 00:47:03,070 --> 00:47:04,492 right at the opening of Close Encounters, 1157 00:47:04,780 --> 00:47:06,828 you know, the people wearing the goggles and the bandannas. 1158 00:47:07,116 --> 00:47:09,210 Everybody's like, gather around, because they found something. 1159 00:47:09,493 --> 00:47:11,245 And they can't believe what they've found. 1160 00:47:11,537 --> 00:47:13,539 Are we the first? 1161 00:47:13,831 --> 00:47:15,504 This is Tony Johnson, from Denver, 1162 00:47:15,791 --> 00:47:17,714 Colorado, who ran up to me in my DeLorean. 1163 00:47:18,002 --> 00:47:18,819 He's like, I found something. 1164 00:47:19,003 --> 00:47:20,050 I found something. 1165 00:47:20,338 --> 00:47:22,090 And Tony is going to go down in history, 1166 00:47:22,381 --> 00:47:24,349 because he found the first evidence of Atari hardware. 1167 00:47:24,633 --> 00:47:25,504 Whoa. 1168 00:47:25,593 --> 00:47:26,469 Whoa, that's pretty huge. 1169 00:47:26,761 --> 00:47:27,978 Right there it is, my man. 1170 00:47:28,262 --> 00:47:31,482 Uh, ladies and gentlemen, we have an announcement. 1171 00:47:31,766 --> 00:47:34,861 So, Tony, tell us what you just found. 1172 00:47:35,144 --> 00:47:38,068 An Atari 2600 joystick toggle. 1173 00:47:41,233 --> 00:47:42,826 So, Tony, where did you find it? 1174 00:47:43,110 --> 00:47:46,159 Walking to the bathroom. 1175 00:47:46,447 --> 00:47:48,120 So it was a surface find? 1176 00:47:48,407 --> 00:47:49,624 Surface find. 1177 00:47:49,909 --> 00:47:51,161 Yeah, like we know what a surface find is, right? 1178 00:47:51,452 --> 00:47:53,079 Well, a surface find is something... you know, 1179 00:47:53,371 --> 00:47:54,623 you're walking around, you're looking down on the ground, 1180 00:47:54,914 --> 00:47:56,006 you see something interesting and you pick it up. 1181 00:47:56,290 --> 00:47:58,463 It's totally out of archaeological context. 1182 00:47:58,751 --> 00:48:00,674 What are the odds that that, like, blew out of the hole? 1183 00:48:00,961 --> 00:48:02,338 Actually, I think they're pretty good. 1184 00:48:02,630 --> 00:48:04,507 I mean, the wind is blowing fiercely in that direction. 1185 00:48:04,799 --> 00:48:06,176 You know, the stuff's coming out of the bucket. 1186 00:48:06,467 --> 00:48:07,935 You know, we've been finding a lot of interesting things 1187 00:48:08,219 --> 00:48:09,186 that date from around that time. 1188 00:48:09,470 --> 00:48:10,341 Anything from Atari? 1189 00:48:10,429 --> 00:48:11,806 Uh, nothing from Atari yet. 1190 00:48:12,098 --> 00:48:13,520 How can you authenticate this? 1191 00:48:13,808 --> 00:48:15,856 Can you carbon date it? 1192 00:48:16,143 --> 00:48:17,941 No, it's much too recent for that. 1193 00:48:23,067 --> 00:48:25,570 There are really two things that we could be dealing with, 1194 00:48:25,861 --> 00:48:27,488 when taking a look at these cartridges, 1195 00:48:27,780 --> 00:48:28,702 if they're actually there. 1196 00:48:28,989 --> 00:48:30,616 First thing is that they just loaded 1197 00:48:30,908 --> 00:48:32,751 the trucks are these cartridges, and then they dumped them. 1198 00:48:33,035 --> 00:48:34,332 And that's the best possible scenario, 1199 00:48:34,620 --> 00:48:36,042 because you could pull them out, and I bet you 1200 00:48:36,330 --> 00:48:37,297 most of them would be playable. 1201 00:48:37,581 --> 00:48:38,707 You know, they've just been in there 1202 00:48:38,999 --> 00:48:44,052 for... you know, since 1983. 1203 00:48:45,339 --> 00:48:46,636 We're right about where we need to be, 1204 00:48:46,924 --> 00:48:50,303 but there's still no Atari detritus at all. 1205 00:48:50,594 --> 00:48:52,312 We've been here for a while, all ready. 1206 00:48:52,596 --> 00:48:53,388 It's tedious. 1207 00:48:53,389 --> 00:48:54,766 The Wind's horrible. 1208 00:48:55,057 --> 00:48:56,559 We're wondering if they're going to find anything or not. 1209 00:49:01,605 --> 00:49:02,982 I don't think there's anything in that hole 1210 00:49:03,274 --> 00:49:04,571 except rattlesnakes scorpions. 1211 00:49:04,859 --> 00:49:06,611 If it's buried, it's probably for a reason. 1212 00:49:06,902 --> 00:49:07,703 It should stay buried. 1213 00:49:13,200 --> 00:49:15,248 I wasn't thinking that something was really 1214 00:49:15,536 --> 00:49:18,836 messed up until late '83. 1215 00:49:19,123 --> 00:49:20,716 To me, Atari was never going to go away. 1216 00:49:21,000 --> 00:49:22,422 It was this thing that was just part of my life. 1217 00:49:22,710 --> 00:49:24,178 And the thought that there could ever 1218 00:49:24,462 --> 00:49:28,387 be a day where there was no Atari... or no Atari 2600... I 1219 00:49:28,674 --> 00:49:29,766 never crossed my mind. 1220 00:49:30,050 --> 00:49:32,894 E.T. comes out, and E.T. is not so great. 1221 00:49:33,179 --> 00:49:36,729 And somewhere toward the end of the year 1222 00:49:37,016 --> 00:49:39,895 I'm starting to wonder, are we making our numbers? 1223 00:49:40,186 --> 00:49:42,814 Which leads to one of the worst nights of my life. 1224 00:49:43,105 --> 00:49:47,986 On December 7, 1982 I get a call from Dennis Groth, who 1225 00:49:48,277 --> 00:49:50,530 was the CFO of Atari, he says, 1226 00:49:50,821 --> 00:49:53,290 Manny, here's the new budget. 1227 00:49:53,574 --> 00:49:56,498 And it's a huge shortfall from what we have been told. 1228 00:49:56,785 --> 00:49:58,128 Warner Communications said today 1229 00:49:58,412 --> 00:50:01,666 that its once booming Atari business lost another $180 1230 00:50:01,957 --> 00:50:04,585 million in the third quarter, for total losses 1231 00:50:04,877 --> 00:50:07,096 this year of more than half a billion dollars. 1232 00:50:07,379 --> 00:50:10,007 I was starting to see enough signs in the company 1233 00:50:10,299 --> 00:50:12,176 that things were starting to unravel. 1234 00:50:12,468 --> 00:50:14,470 It was unraveling is hard and fast. 1235 00:50:14,762 --> 00:50:16,764 And we didn't have any ready solutions. 1236 00:50:17,056 --> 00:50:19,935 Several Atari executives, including Atari's chairman, 1237 00:50:20,226 --> 00:50:22,854 Raymond Kassar, sold Warner stock shortly 1238 00:50:23,145 --> 00:50:24,772 before the negative earnings announcement, 1239 00:50:25,064 --> 00:50:27,192 and the decline in the price of the stock. 1240 00:50:27,483 --> 00:50:30,157 Kassar denies any wrongdoing or impropriety, 1241 00:50:30,444 --> 00:50:33,072 but a number of stockholders have sued Warner. 1242 00:50:33,364 --> 00:50:34,832 So they got rid of Ray Kassar, 1243 00:50:35,115 --> 00:50:37,368 and they brought in a guy from Phillip Morris. 1244 00:50:37,660 --> 00:50:43,087 And when he came in, Atari had 10,000 employees. 1245 00:50:43,374 --> 00:50:46,218 And within about four months, or five months, 1246 00:50:46,502 --> 00:50:48,550 Atari had 2000 employees. 1247 00:50:48,837 --> 00:50:54,765 I really got that we had lost 80% of our staff. 1248 00:50:55,052 --> 00:50:57,180 In the short run, the market is frequently irrational. 1249 00:50:57,471 --> 00:50:59,690 In the longer run, hopefully it's rational. 1250 00:50:59,974 --> 00:51:02,227 The wild upside ride was over. 1251 00:51:02,518 --> 00:51:07,365 Did not understand the extent of the downside ride was coming. 1252 00:51:07,648 --> 00:51:09,571 This is slipping away. 1253 00:51:09,858 --> 00:51:11,986 The train is derailing. 1254 00:51:12,278 --> 00:51:16,829 It's not going to keep riding, and what am I going to do next? 1255 00:51:17,116 --> 00:51:19,414 It was a big emotional blow. 1256 00:51:19,702 --> 00:51:24,458 It was my baby, and I hated to see it abused. 1257 00:51:24,748 --> 00:51:26,045 New Media magazine 1258 00:51:26,333 --> 00:51:31,760 credited E.T. with destroying the video game industry. 1259 00:51:32,047 --> 00:51:33,299 That's interesting. 1260 00:51:33,591 --> 00:51:34,683 I think that's really interesting that I could be 1261 00:51:34,967 --> 00:51:36,810 single handedly responsible for toppling 1262 00:51:37,094 --> 00:51:38,721 a billion dollar industry. 1263 00:51:39,013 --> 00:51:39,804 E.T. comes out. 1264 00:51:39,805 --> 00:51:40,727 The industry dies. 1265 00:51:41,015 --> 00:51:42,062 Howard's associated with that, and I 1266 00:51:42,349 --> 00:51:44,022 think that's affected his career, 1267 00:51:44,310 --> 00:51:45,562 and what people will remember him for. 1268 00:51:45,853 --> 00:51:47,776 And that's... that's pretty bad. 1269 00:51:48,063 --> 00:51:50,816 The fact that a guy's career got 1270 00:51:51,108 --> 00:51:53,452 destroyed because he did E.T., given 1271 00:51:53,736 --> 00:51:56,330 the circumstances surrounding doing E.T., 1272 00:51:56,614 --> 00:51:58,241 it's completely unfair. 1273 00:51:58,532 --> 00:51:59,374 I mean, it's sad. 1274 00:51:59,658 --> 00:52:00,784 It's really sad. 1275 00:52:01,076 --> 00:52:02,453 There's this video game walk of fame. 1276 00:52:02,745 --> 00:52:04,167 There's also this show called DICE, where they give out 1277 00:52:04,455 --> 00:52:05,351 lifetime achievement awards. 1278 00:52:05,539 --> 00:52:06,381 Howard's not in that. 1279 00:52:06,665 --> 00:52:08,008 He's not put in that same group. 1280 00:52:08,292 --> 00:52:09,635 They kind of keep him out of all these things, 1281 00:52:09,918 --> 00:52:10,760 and it's kind of a shame. 1282 00:52:13,464 --> 00:52:15,137 The day I left Atari. 1283 00:52:15,424 --> 00:52:17,597 When things had really fallen apart, and it was over. 1284 00:52:17,885 --> 00:52:20,980 And I'm literally carrying my garbage out to my car 1285 00:52:21,263 --> 00:52:24,187 to leave for the last time. 1286 00:52:24,475 --> 00:52:28,196 That was a very depressing moment for me. 1287 00:52:28,479 --> 00:52:30,447 Because I felt I was losing the most 1288 00:52:30,731 --> 00:52:33,075 important thing in my life. 1289 00:52:33,359 --> 00:52:37,956 And I also knew it was so unreal that I'd 1290 00:52:38,238 --> 00:52:39,831 never be able to recreate it. 1291 00:52:40,115 --> 00:52:44,416 The burial in Alamogordo is basically Atari's funeral. 1292 00:52:44,703 --> 00:52:48,378 The burial of those cartridges represents the burial 1293 00:52:48,666 --> 00:52:52,261 of that beautiful era. 1294 00:52:52,544 --> 00:52:54,262 And that may be what's interesting about it. 1295 00:52:54,546 --> 00:52:56,139 I don't know, I mean, that's a whole psychology 1296 00:52:56,423 --> 00:52:57,766 I'm not going to go near. 1297 00:52:58,050 --> 00:53:00,178 But it may be because it is about the death of Atari. 1298 00:53:00,469 --> 00:53:01,361 That's what it is. 1299 00:53:05,015 --> 00:53:07,643 We can't control how the past returns to us. 1300 00:53:07,935 --> 00:53:10,029 We may get something that no longer 1301 00:53:10,312 --> 00:53:11,609 resembles an E.T. cartridge. 1302 00:53:11,897 --> 00:53:13,865 We may get something monstrous, something twisted, 1303 00:53:14,149 --> 00:53:15,150 something decayed. 1304 00:53:15,442 --> 00:53:16,284 We may not even know what we're looking 1305 00:53:16,568 --> 00:53:19,822 at if we unearth Atari's E.T.. 1306 00:53:20,114 --> 00:53:22,367 Part of me feels that when you finally crack open 1307 00:53:22,658 --> 00:53:24,001 this place, and you start to look, 1308 00:53:24,284 --> 00:53:25,752 it's going to be a lot like the Ark of the Covenant. 1309 00:53:26,036 --> 00:53:27,504 It's just going to be a bunch of sand. 1310 00:53:27,788 --> 00:53:31,588 But another part of me hopes that what's 1311 00:53:31,875 --> 00:53:33,001 found there is going to lead to a lot more 1312 00:53:33,293 --> 00:53:35,637 understanding, and a lot more discovery 1313 00:53:35,921 --> 00:53:37,889 about what really happened. 1314 00:53:46,181 --> 00:53:47,683 What's his name? 1315 00:53:47,975 --> 00:53:48,766 Joe. 1316 00:53:48,767 --> 00:53:50,861 Joe! 1317 00:53:51,145 --> 00:53:52,362 They want me to come in? 1318 00:53:52,646 --> 00:53:53,517 Let's go. 1319 00:53:57,443 --> 00:53:59,070 So what's up? 1320 00:53:59,361 --> 00:54:00,203 You guys find something? 1321 00:54:04,241 --> 00:54:05,493 I should have brought my binoculars. 1322 00:54:09,079 --> 00:54:10,126 Could you show me? 1323 00:54:20,924 --> 00:54:22,096 They're bringing some stuff 1324 00:54:22,384 --> 00:54:24,307 over to the archaeologists' table right now. 1325 00:54:24,595 --> 00:54:25,487 Let's see what's going on. 1326 00:54:29,683 --> 00:54:30,500 Can everybody hear me? 1327 00:54:34,438 --> 00:54:36,691 We found something. 1328 00:54:36,982 --> 00:54:39,952 The archaeologists have confirmed it's from 1983. 1329 00:54:40,235 --> 00:54:42,329 28 feet down. 1330 00:54:42,613 --> 00:54:43,785 It's E.T., the video game. 1331 00:54:44,072 --> 00:54:45,745 Intact in its box. 1332 00:54:51,580 --> 00:54:52,455 Wow. 1333 00:54:52,456 --> 00:54:53,673 There you go, Son. 1334 00:54:57,795 --> 00:54:59,593 It's an emotional, emotional event. 1335 00:54:59,880 --> 00:55:01,974 They've backed up this legend with fact, 1336 00:55:02,257 --> 00:55:04,259 and it's incredible to be a part of it. 1337 00:55:04,551 --> 00:55:07,555 Good job, Joe. 1338 00:55:07,846 --> 00:55:09,644 I wasn't nervous until we got down to that, where he was 1339 00:55:09,932 --> 00:55:11,229 almost reaching his max length. 1340 00:55:11,517 --> 00:55:13,770 But yeah, it was a big weight off my shoulders 1341 00:55:14,061 --> 00:55:18,612 when that bucket came up and E.T. was there. 1342 00:55:18,899 --> 00:55:19,770 Congratulations. 1343 00:55:19,858 --> 00:55:21,075 Thank you. 1344 00:55:21,360 --> 00:55:22,577 I didn't think they were going to find them intact, 1345 00:55:22,861 --> 00:55:24,204 I thought for sure they'd be crushed and ruined. 1346 00:55:24,488 --> 00:55:25,614 Now I've got goosebumps, and it's 1347 00:55:25,906 --> 00:55:27,032 not because of the dust storm. 1348 00:55:27,324 --> 00:55:29,372 What's this moment like for you? 1349 00:55:29,660 --> 00:55:30,582 Look at all the excitement that's 1350 00:55:30,869 --> 00:55:33,543 been generated today over something 1351 00:55:33,831 --> 00:55:36,129 that I did 32 years ago. 1352 00:55:36,416 --> 00:55:42,267 I just... it's immensely personal thing. 1353 00:55:44,550 --> 00:55:49,603 What it took to make these games, was a lot. 1354 00:55:50,889 --> 00:55:53,187 And this one was done in five weeks. 1355 00:55:53,475 --> 00:55:58,151 That was one of the hardest five weeks of my life. 1356 00:55:58,438 --> 00:56:02,443 So I need a little moment. 1357 00:56:02,734 --> 00:56:04,281 I'm just so excited to be here. 1358 00:56:13,453 --> 00:56:15,205 A lot of these people that are complaining about E.T. had 1359 00:56:15,497 --> 00:56:16,589 never actually even played it. 1360 00:56:16,874 --> 00:56:18,171 And I ever since then, I would talk to people, 1361 00:56:18,458 --> 00:56:19,425 and we would talk about E.T., and I'm like, 1362 00:56:19,710 --> 00:56:20,757 well, have you ever played the game? 1363 00:56:21,044 --> 00:56:22,341 And it would come out that they didn't. 1364 00:56:22,629 --> 00:56:24,723 They would just kind of continue this myth of the game 1365 00:56:25,007 --> 00:56:25,798 being really horrible. 1366 00:56:25,799 --> 00:56:26,891 Is a good game. 1367 00:56:27,175 --> 00:56:28,893 It wasn't the worst that Atari had to offer. 1368 00:56:29,177 --> 00:56:31,145 There was, like... I remember getting a game called Fire Fly. 1369 00:56:33,974 --> 00:56:35,146 That is the worst game for Atari. 1370 00:56:35,434 --> 00:56:36,310 That's what every should be focusing 1371 00:56:36,602 --> 00:56:37,854 their efforts on, not E.T.. 1372 00:56:38,145 --> 00:56:39,738 Now let me be clear, the worst game ever made 1373 00:56:40,022 --> 00:56:40,839 was obviously Trespasser. 1374 00:56:43,525 --> 00:56:45,027 So I just want to be clear with that. 1375 00:56:45,319 --> 00:56:47,196 With the shitload of just horrible poorly made 1376 00:56:47,487 --> 00:56:50,206 cranked out Atari games, to call E.T. 1377 00:56:50,490 --> 00:56:52,163 the worst one is just shameful. 1378 00:56:52,451 --> 00:56:55,375 In contemporary game culture we like trashing games. 1379 00:56:55,662 --> 00:56:57,414 I don't mean putting them in landfills, 1380 00:56:57,706 --> 00:57:00,425 but verbally trashing game design. 1381 00:57:00,709 --> 00:57:04,179 It's become fashionable to sort of regard E.T. as the worst 1382 00:57:04,463 --> 00:57:05,760 video game of all time. 1383 00:57:06,048 --> 00:57:08,346 In fact, it makes everybody's list as the number one. 1384 00:57:08,634 --> 00:57:09,977 And I'm going to go out on a complete limb 1385 00:57:10,260 --> 00:57:11,887 here, and say... maybe people will attack me for this... 1386 00:57:12,179 --> 00:57:15,183 but I'd rather play Atari's E.T. than any Call of Duty. 1387 00:57:15,474 --> 00:57:19,854 In context, given the time and the situation that Howard had 1388 00:57:20,145 --> 00:57:21,863 to live in, to program that game, 1389 00:57:22,147 --> 00:57:23,820 it really is an astonishing master work. 1390 00:57:24,107 --> 00:57:25,825 He made an amazing fucking game that's 1391 00:57:26,109 --> 00:57:28,453 a whole self-contained world in five weeks, 1392 00:57:28,737 --> 00:57:29,989 that's even more impressive. 1393 00:57:30,280 --> 00:57:32,703 I don't know any human being who could have turned 1394 00:57:32,991 --> 00:57:34,993 E.T., in the time frames involved, 1395 00:57:35,285 --> 00:57:36,753 into a really successful game. 1396 00:57:37,037 --> 00:57:38,835 He should be applauded for being 1397 00:57:39,122 --> 00:57:43,923 able to have done anything in the time that was allotted. 1398 00:57:44,211 --> 00:57:47,090 The scorn should be heaped upon those 1399 00:57:47,381 --> 00:57:52,228 who thought it was even rational to try to build a cartridge 1400 00:57:52,511 --> 00:57:53,933 in a month and a half. 1401 00:57:54,221 --> 00:57:56,849 The analogy that people always use for these first timers... 1402 00:57:57,140 --> 00:57:58,983 for people who try something first... 1403 00:57:59,267 --> 00:58:00,814 is the first penguin analogy. 1404 00:58:01,103 --> 00:58:03,276 Where the first penguin who jumps down the hole 1405 00:58:03,563 --> 00:58:05,565 through the ice is the one who invariably 1406 00:58:05,857 --> 00:58:06,983 gets eaten by the seal. 1407 00:58:07,275 --> 00:58:08,948 But if there wasn't a first penguin, 1408 00:58:09,236 --> 00:58:10,909 then the penguins wouldn't be going down through the ice. 1409 00:58:11,196 --> 00:58:13,870 So, it sucks to be the first penguin, 1410 00:58:14,157 --> 00:58:14,983 but somebody's got to do it. 1411 00:58:20,539 --> 00:58:22,291 So it turned out that Joe Lewandowski 1412 00:58:22,582 --> 00:58:24,175 had been right all along. 1413 00:58:24,459 --> 00:58:27,838 The games were buried, almost exactly where he had predicted. 1414 00:58:28,130 --> 00:58:32,226 And no mercury filled pigs popped up out of the ground. 1415 00:58:32,509 --> 00:58:35,513 So the legend of the burial was true. 1416 00:58:35,804 --> 00:58:37,431 Or was it? 1417 00:58:37,723 --> 00:58:40,021 When the archaeologists cataloged all the games, 1418 00:58:40,308 --> 00:58:42,561 there were a bunch of E.T. cartridges, 1419 00:58:42,853 --> 00:58:44,651 but nowhere near the millions that were 1420 00:58:44,938 --> 00:58:46,565 such a big part of the legend. 1421 00:58:46,857 --> 00:58:51,738 In fact, E.T. made up about 10% of the total games found. 1422 00:58:52,029 --> 00:58:54,828 The rest included some of the best games ever made, 1423 00:58:55,115 --> 00:58:58,494 Defender, and Centipede, and Yar's Revenge. 1424 00:58:58,785 --> 00:59:01,379 There was even one copy of Adventure, which I snagged. 1425 00:59:06,293 --> 00:59:09,422 The burial wasn't a cover up, or done out of shame. 1426 00:59:09,713 --> 00:59:11,590 It was a warehouse dump done by a company 1427 00:59:11,882 --> 00:59:13,634 in financial distress. 1428 00:59:13,925 --> 00:59:15,802 At the time, the Alamogordo landfill was just 1429 00:59:16,094 --> 00:59:19,064 the most practical solution. 1430 00:59:19,347 --> 00:59:23,193 E.T. wasn't buried because it was the worst game ever. 1431 00:59:23,477 --> 00:59:25,104 People called it the worst game ever 1432 00:59:25,395 --> 00:59:28,069 because it had been buried. 1433 00:59:28,356 --> 00:59:30,324 And as a result, it got blamed for destroying 1434 00:59:30,609 --> 00:59:32,156 an entire industry. 1435 00:59:32,444 --> 00:59:34,572 The game and its creator had taken the rap 1436 00:59:34,863 --> 00:59:37,286 for a crime they didn't commit. 1437 00:59:37,574 --> 00:59:41,499 The notion that E.T. caused the demise of Atari 1438 00:59:41,787 --> 00:59:43,209 is simply stupid. 1439 00:59:43,497 --> 00:59:44,919 It's just stupid. 1440 00:59:45,207 --> 00:59:46,880 Atari committed suicide. 1441 00:59:47,167 --> 00:59:49,044 It was not homicide. 1442 00:59:49,336 --> 00:59:52,055 And it wasn't the E.T. cartridge. 1443 00:59:52,339 --> 00:59:57,689 It was a concomitant effect of a lot of missteps in technology, 1444 00:59:59,971 --> 01:00:01,564 and deployment, and marketing. 1445 01:00:01,848 --> 01:00:03,566 Some people say E.T. destroyed the video game industry. 1446 01:00:03,850 --> 01:00:04,817 And I'm sure I've heard that before, 1447 01:00:05,102 --> 01:00:05,944 but it's just really funny. 1448 01:00:06,228 --> 01:00:07,445 No. 1449 01:00:07,729 --> 01:00:09,823 The behavior pattern that created the conditions 1450 01:00:10,107 --> 01:00:12,075 for the E.T. failure is what destroyed 1451 01:00:12,359 --> 01:00:13,576 the video game industry. 1452 01:00:13,860 --> 01:00:18,741 The cause of the fall was Atari trying to sell yet 1453 01:00:19,032 --> 01:00:23,583 another 10 million Atari 2600s into a market that 1454 01:00:23,870 --> 01:00:24,741 was saturated. 1455 01:00:24,830 --> 01:00:26,457 E.T. didn't destroy Atari. 1456 01:00:26,748 --> 01:00:29,547 It wasn't good, but it didn't destroy Atari. 1457 01:00:29,835 --> 01:00:32,964 That's one of those things people say. 1458 01:00:33,255 --> 01:00:36,054 And the reality of life is, if enough people say, 1459 01:00:36,341 --> 01:00:38,014 it becomes the truth for people. 1460 01:00:38,301 --> 01:00:41,601 A simple answer that is clear and precise 1461 01:00:41,888 --> 01:00:44,858 will always have more power in the world than a complex one 1462 01:00:45,142 --> 01:00:45,988 that is true. 1463 01:00:54,109 --> 01:00:55,110 Here's another E.T. six pack. 1464 01:00:59,322 --> 01:01:01,245 What I would like to see happen, 1465 01:01:01,533 --> 01:01:04,707 is I would like to see whatever remains are recovered 1466 01:01:04,995 --> 01:01:06,622 will then find their way into a museum, 1467 01:01:06,913 --> 01:01:09,257 in the service of game history. 1468 01:01:09,541 --> 01:01:11,168 Well, you know, the city of Alamogordo 1469 01:01:11,459 --> 01:01:12,756 owns the games and what have you that 1470 01:01:13,044 --> 01:01:14,341 came through there, by virtue of the fact 1471 01:01:14,629 --> 01:01:16,802 that they were in our landfill. 1472 01:01:17,090 --> 01:01:20,185 We might be able to sell them on eBay. 1473 01:01:20,468 --> 01:01:22,721 So, if another terrible video game needed 1474 01:01:23,013 --> 01:01:24,981 to be buried, would you be prepared to let 1475 01:01:25,265 --> 01:01:26,858 it be buried in Alamogordo? 1476 01:01:27,142 --> 01:01:28,064 Absolutely. 1477 01:01:28,351 --> 01:01:29,944 Come on down, we'll bury your game. 1478 01:01:34,816 --> 01:01:38,696 Atari was the first great consumer company 1479 01:01:38,987 --> 01:01:40,113 to come out of Silicon Valley. 1480 01:01:40,405 --> 01:01:41,197 It was exciting. 1481 01:01:41,198 --> 01:01:42,370 It was different. 1482 01:01:42,657 --> 01:01:43,624 It was the first engagement that a generation 1483 01:01:43,909 --> 01:01:45,377 had with computers. 1484 01:01:45,660 --> 01:01:49,710 So a generation grew up being introduced to the computer age 1485 01:01:49,998 --> 01:01:51,215 by Atari games. 1486 01:01:51,499 --> 01:01:54,628 We brought a whole massive new entertainment medium 1487 01:01:54,920 --> 01:01:56,467 into public consciousness. 1488 01:01:56,755 --> 01:01:59,599 So for a whole generation, we are the definition 1489 01:01:59,883 --> 01:02:01,851 of the video game, here. 1490 01:02:02,135 --> 01:02:03,352 And it's cosmic. 1491 01:02:03,637 --> 01:02:06,891 These guys really never got their due for really 1492 01:02:07,182 --> 01:02:08,650 starting the whole industry. 1493 01:02:08,934 --> 01:02:11,562 Three lives was invented by a person. 1494 01:02:11,853 --> 01:02:14,197 Flying a ship around was invented by a person, who had 1495 01:02:14,481 --> 01:02:15,698 to figure out what that was. 1496 01:02:15,982 --> 01:02:20,362 And it was so good that it was copied everywhere. 1497 01:02:20,654 --> 01:02:22,201 And because it was copied everywhere, 1498 01:02:22,489 --> 01:02:24,617 and because it's so ubiquitous, it's 1499 01:02:24,908 --> 01:02:27,252 impossible to remember why it was so special. 1500 01:02:27,535 --> 01:02:30,414 I think Atari's legacy is that we 1501 01:02:30,705 --> 01:02:35,256 started the Silicon Valley ethic of engineers as rock stars. 1502 01:02:35,543 --> 01:02:37,170 It didn't exist before. 1503 01:02:37,462 --> 01:02:41,183 I think the casual culture, the meritocracy, 1504 01:02:41,466 --> 01:02:42,888 didn't exist before. 1505 01:02:43,176 --> 01:02:46,350 I believe these were underpinnings of things that 1506 01:02:46,638 --> 01:02:49,391 made, and continue to make, Silicon Valley 1507 01:02:49,683 --> 01:02:52,653 a special place in the world. 1508 01:02:52,936 --> 01:02:57,737 And I think that Atari will continue to endure 1509 01:02:58,024 --> 01:03:02,996 as an icon of innovation. 1510 01:03:03,305 --> 01:04:03,409 116133

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