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These are the user uploaded subtitles that are being translated: 1 00:00:05,594 --> 00:00:08,553 Welcome back to the next video, my friends. 2 00:00:08,556 --> 00:00:12,153 Today we're going to continue with the upper legs and the main thing that I want to capture 3 00:00:12,156 --> 00:00:16,373 here again is the silhouette because the silhouette is going to allow us to generate all of this 4 00:00:16,376 --> 00:00:20,593 like a very loose pants and make sure that we're getting a nice proportion. 5 00:00:20,596 --> 00:00:24,673 So one of the main muscles that we're going to see here on the upper legs are of course 6 00:00:24,676 --> 00:00:26,293 the quad muscles. 7 00:00:26,296 --> 00:00:30,713 So the quad muscle originates on the iliac spines, it actually originates on the lower 8 00:00:30,716 --> 00:00:35,393 iliac spine, where we're going to take the upper one as a like a checkpoint and we're 9 00:00:35,396 --> 00:00:39,433 going to start adding this sort of like a drop shape going down into the leg. 10 00:00:39,436 --> 00:00:44,313 The interesting thing about the quad muscles is that they are very, very, very big. 11 00:00:44,316 --> 00:00:47,873 They're made out of, as the name implies, four different heads, but very similarly to 12 00:00:47,876 --> 00:00:52,113 what we have on the tricep, we only see three of them. 13 00:00:52,116 --> 00:00:59,393 We see the bastus lateralis, rectus femoris, and bastus medialis. 14 00:00:59,396 --> 00:01:01,499 Those are the three main heads that we see here for the quad muscles. 15 00:01:01,500 --> 00:01:03,747 Subtitled by online-courses.club We compress knowledge for you! 16 00:01:03,748 --> 00:01:06,607 So it's kind of, again, like a teardrop shape, and you're going to see a little bit of volume 17 00:01:06,610 --> 00:01:10,368 on this side right here, and a little bit of volume here on the inside of the legs. 18 00:01:10,928 --> 00:01:14,208 On the inside of the legs, we also have other muscles that are going to be the 19 00:01:15,568 --> 00:01:19,567 ones that allow us to open the legs and close the legs. So in this case, I'm just going to add this 20 00:01:19,570 --> 00:01:25,487 sort of triangular-looking shape right there to fill in the gaps, but no need to go super intense 21 00:01:25,490 --> 00:01:30,528 right there. I am actually going to push the crotch right here a little bit higher. I feel 22 00:01:30,608 --> 00:01:35,408 like it's a little bit too low. There we go. So something like that. Perfect. 23 00:01:36,128 --> 00:01:41,087 And then this is where the fun begins. On the side of the legs, we have something very, 24 00:01:41,090 --> 00:01:45,967 very cool. I always like to teach this analogy. So I'm not a huge fan of baseball, but if you 25 00:01:45,970 --> 00:01:51,407 guys have seen a baseball glove, you know that we have the fingers, the net, and then the thumb, 26 00:01:51,410 --> 00:01:56,447 right? And all of this is the glove that you use to catch the ball. Well, something very similar 27 00:01:56,450 --> 00:02:02,368 happens on the distribution of muscles on our leg. We got the main femur bone right here on the center, 28 00:02:02,528 --> 00:02:04,747 and we're going to have the glute right here, 29 00:02:04,750 --> 00:02:06,107 which we already created. 30 00:02:06,110 --> 00:02:07,927 We're going to have another glute right here. 31 00:02:07,930 --> 00:02:10,087 This is the major or the minor glutes. 32 00:02:10,090 --> 00:02:11,567 This is the maximum one. 33 00:02:11,570 --> 00:02:12,907 Then on the front side, 34 00:02:12,910 --> 00:02:16,767 we have something called the extensor fascia lata. 35 00:02:16,770 --> 00:02:20,887 I always say lata like a freaking Starbucks coffee. 36 00:02:20,890 --> 00:02:24,447 It's extensor fascia lata. 37 00:02:24,450 --> 00:02:28,648 This is a very interesting muscle or tensor fascia lata 38 00:02:29,048 --> 00:02:32,367 that allows us to keep all of our muscles in the leg 39 00:02:32,370 --> 00:02:34,487 like compressed and like together. 40 00:02:34,490 --> 00:02:36,087 So you can see, look at that. 41 00:02:36,090 --> 00:02:38,907 That's the glove that I was mentioning of the baseball glove. 42 00:02:38,910 --> 00:02:40,847 So we got the big fingers right here, 43 00:02:40,850 --> 00:02:43,127 the net, and then the extensor fascia lata. 44 00:02:43,130 --> 00:02:46,367 So these muscles are going to be visible right here. 45 00:02:46,370 --> 00:02:48,407 And especially in male characters, 46 00:02:48,410 --> 00:02:53,087 you do get to see the little bump of the femur, 47 00:02:53,090 --> 00:02:54,827 but instead of seeing it like a bump, 48 00:02:54,830 --> 00:02:56,367 you actually see it like a dip. 49 00:02:56,370 --> 00:02:57,968 So you're going to see a dip right here, 50 00:02:58,008 --> 00:02:59,767 extensor fascia lata right here, 51 00:02:59,770 --> 00:03:01,407 and then all of the other muscles kind of like. 52 00:03:01,410 --> 00:03:06,047 going around and you've all all of you have seen this or like a very strong 53 00:03:06,050 --> 00:03:11,647 uh hips on some male athletes and they look like this and then all of these guys go down 54 00:03:11,650 --> 00:03:18,608 and create the very nice like silhouette of our side of the leg right here there we go 55 00:03:19,808 --> 00:03:23,728 so we're gonna see like the little dip right there and then all of these muscles pushing 56 00:03:24,288 --> 00:03:29,167 down on the front side or on the on the side view rather we're gonna see the main mass of 57 00:03:29,170 --> 00:03:33,247 the muscle pushing forward this is very very important because there's always a balance 58 00:03:33,250 --> 00:03:38,127 that we have on on all of our characters let me hide the the legs so when we see the character 59 00:03:38,130 --> 00:03:42,687 right here you you know that we're gonna see things pushing in and out especially like on this one 60 00:03:42,690 --> 00:03:46,847 right here so you can see how the legs kind of like tilted forward a little bit and then we have 61 00:03:46,850 --> 00:03:52,687 the lower leg tilted backward okay so i'm going to use my trim dynamic here to polish this a little 62 00:03:52,690 --> 00:03:57,327 bit to create like the profile of the leg and you can see how it's very straight on the back and 63 00:03:57,330 --> 00:04:00,688 very curved on the front so very straight on the back 64 00:04:00,816 --> 00:04:04,976 and very curved on the front. On the back we're going to have two main muscles the 65 00:04:06,176 --> 00:04:10,895 biceps femoris which as you remember there I mentioned that there was a bicep on the leg 66 00:04:10,898 --> 00:04:15,375 so the biceps femoris and the semi tendinous and the semi membranous which are going to be 67 00:04:15,378 --> 00:04:20,255 on the inside of the leg right here. We don't really see them like like all of the fibers and 68 00:04:20,258 --> 00:04:24,575 the and the heads of the muscles really but they're going to be right there. The glutes 69 00:04:24,578 --> 00:04:27,695 are going to go a little bit lower so the insertion point of the glute is a little bit 70 00:04:27,698 --> 00:04:32,735 lower than people usually think of and uh and yeah again we're just going to capture the volume 71 00:04:32,738 --> 00:04:38,255 right now so we just want to know where most of the things are going to be. On the knee or getting 72 00:04:38,258 --> 00:04:43,216 close to the knee one of the main things that we're going to have is of course the um the 73 00:04:44,176 --> 00:04:48,735 rotula the rotula the little kneecap right we're going to have our kneecap right here 74 00:04:48,738 --> 00:04:53,215 and there's going to be some insertion points coming from all over the leg so on the outside 75 00:04:53,218 --> 00:04:56,256 of the leg something that's very interesting is that you get a very flat 76 00:04:57,136 --> 00:05:00,496 like tendon like holding everything tight and close to the leg. 77 00:05:00,720 --> 00:05:03,119 So I'm going to remove some volume from this area. 78 00:05:03,122 --> 00:05:05,119 I'm going to keep it really, really, really flat. 79 00:05:05,122 --> 00:05:06,919 So when we see the leg from the side, 80 00:05:06,922 --> 00:05:09,419 that part of the leg is going to look very, very flat. 81 00:05:09,422 --> 00:05:13,019 And that's going to allow me to generate a really intense silhouette 82 00:05:13,022 --> 00:05:15,419 for the next muscles that are going to be on the lower leg, 83 00:05:15,422 --> 00:05:17,419 which are going to be the calf muscles. 84 00:05:17,422 --> 00:05:18,819 So let's clean that. 85 00:05:18,822 --> 00:05:20,619 Maybe I went a little bit too far there. 86 00:05:20,622 --> 00:05:24,319 And on the inside, we've got a lot of muscles that are connecting and attaching. 87 00:05:24,322 --> 00:05:26,720 For instance, there's one called the sartorius muscle. 88 00:05:26,920 --> 00:05:30,919 It goes, again, from that attachment point all the way to the inside like this. 89 00:05:30,922 --> 00:05:35,419 And they create like a very big like tendinous like bundle right here. 90 00:05:35,422 --> 00:05:39,619 And it gives us a very round like a silhouette for the legs. 91 00:05:39,622 --> 00:05:43,619 Again, not super important due to the fact that this character is going to be wearing pants, 92 00:05:43,622 --> 00:05:48,919 but important to know in case you ever need to do a character that has the knees exposed. 93 00:05:48,922 --> 00:05:52,219 So yeah, that's pretty much it. 94 00:05:52,222 --> 00:05:56,719 Now, since we're already here, it might be a good idea to create the calf muscles. 95 00:05:56,722 --> 00:05:59,220 So what I'm going to do here is I'm going to use my Moore brush. 96 00:05:59,248 --> 00:06:05,087 I'm going to push the bone, which is the tibia bone, back a little bit here on the on the legs. 97 00:06:05,090 --> 00:06:10,527 And on the back of the legs, right on the other side of the of the knee, 98 00:06:10,530 --> 00:06:14,128 we're going to have on this area the calf muscles. And we usually have two. 99 00:06:14,768 --> 00:06:19,168 One that's going to be a little bit higher on the outer edge right here, similar to the arm. 100 00:06:19,968 --> 00:06:22,927 Okay, so that's going to be one of the calf muscles right there. 101 00:06:22,930 --> 00:06:25,887 And the other one a little bit lower right around here. 102 00:06:25,890 --> 00:06:30,847 Now, that's too much volume right now. So I'm going to use my trim dynamic to reduce the volume. 103 00:06:30,850 --> 00:06:34,928 But this is a very interesting thing about, we call this comparative anatomy. 104 00:06:35,728 --> 00:06:39,567 Nature evolution has been very smart throughout the centuries. 105 00:06:39,570 --> 00:06:47,887 And when it finds a sort of like combination of like muscles or connections that it sees works, 106 00:06:47,890 --> 00:06:52,687 it will repeat it. So the arms and the legs are very similar in their function. 107 00:06:52,690 --> 00:06:57,488 Our deltoids are pretty much like the butt. Our forearm are pretty much like the lower legs. 108 00:06:57,680 --> 00:07:02,959 This part right here, bicep and tricep are pretty much the same thing as quadricep and the bicep and 109 00:07:02,962 --> 00:07:09,119 the other muscles that we have back here. So certain things in regards to how anatomy is made 110 00:07:09,122 --> 00:07:16,559 tend to repeat themselves once we understand how like locomotion works in a better way. 111 00:07:16,562 --> 00:07:22,479 So in a similar fashion to how we have this like big bundles on the top part of the arms, 112 00:07:22,482 --> 00:07:26,559 we're going to have these big bundles on the top parts of our legs as well. 113 00:07:26,562 --> 00:07:31,359 And then as we keep moving towards the feet, these bundles are going to become thinner and thinner 114 00:07:31,362 --> 00:07:36,879 and we're going to get this very like bony like section on the ankle. The ankle is going to have 115 00:07:36,882 --> 00:07:43,679 two bones very similar to how we have it on the, what's the word, on the wrist. And here I am going 116 00:07:43,682 --> 00:07:48,079 to exaggerate things a little bit more because you can see on our character that he does have this 117 00:07:48,082 --> 00:07:55,680 very stylized feet. So I'm going to push this in, there we go, to create this sort of like stylized 118 00:07:56,736 --> 00:08:02,176 anime-ish like a feet. Let's go train dynamic again, there we go. 119 00:08:04,576 --> 00:08:09,295 So here on the front, we're going to have the bone. We pretty much see this bone, the tibia, 120 00:08:09,298 --> 00:08:14,735 and it goes all the way into this inner bone right there. And you can pretty much see the 121 00:08:14,738 --> 00:08:20,815 triangular looking shape that we generate on the sheen. So you can see me here, I'm just using 122 00:08:20,818 --> 00:08:24,895 clay buildup and train dynamic. We haven't really changed brushes. We are going to be exploring a 123 00:08:24,898 --> 00:08:29,855 lot more like tools here inside of Seabird. I know so far it's been very heavy on anatomy, 124 00:08:29,858 --> 00:08:33,695 but I really need to teach you this anatomy portion or otherwise we're not going to be 125 00:08:33,698 --> 00:08:38,175 able to get a good result at the end. Let's push the calves right here. Usually the calves 126 00:08:38,178 --> 00:08:43,456 are aligned to the butt. So as you can see, I'm pushing the intensity of the calves right there. 127 00:08:44,016 --> 00:08:49,615 And over here on the back, you're usually going to have this sort of like pit on the back here. 128 00:08:49,618 --> 00:08:52,975 You're going to have one tendon going like this and another one going like that. Again, 129 00:08:52,978 --> 00:08:54,416 we'll probably polish this. 130 00:08:54,576 --> 00:08:58,655 Depending on whether we need it or not, but this is going to give us a general 131 00:08:58,658 --> 00:09:02,936 idea of how the muscles are oriented on the legs of our character. 132 00:09:03,736 --> 00:09:07,775 And as you can see with this, we pretty much have captured the whole 133 00:09:07,778 --> 00:09:09,776 shape for our friend right here. 134 00:09:11,936 --> 00:09:16,775 Some people like to make the, uh, like the quads a little bit more intense here. 135 00:09:16,778 --> 00:09:19,815 One thing that I am definitely going to do is I'm going to push the knee out a 136 00:09:19,818 --> 00:09:22,936 little bit to create like a sharp, like division. 137 00:09:23,936 --> 00:09:25,455 Make sure that the silhouette looks nice. 138 00:09:25,458 --> 00:09:28,175 So you're usually going to have, especially again, in the stylized 139 00:09:28,178 --> 00:09:32,695 characters, like the knee pushing out, it's kind of like a, like a triangular 140 00:09:32,698 --> 00:09:34,015 looking, triangular looking shape. 141 00:09:34,018 --> 00:09:36,256 Very similar to what we have on the, on the elbow. 142 00:09:36,936 --> 00:09:37,976 So something like that. 143 00:09:38,696 --> 00:09:41,495 Again, usually the lower legs are going to be a little bit 144 00:09:41,498 --> 00:09:43,056 longer than the upper legs. 145 00:09:43,296 --> 00:09:46,416 So I'm going to push the knees to just a slightly higher. 146 00:09:46,856 --> 00:09:50,816 And this is a good moment to see whether or not this character is working. 147 00:09:51,424 --> 00:09:56,383 So remember our little like guides right here? Let's turn them on and let's see how this is 148 00:09:56,386 --> 00:10:01,605 looking. So the first thing I notice is that in general I think everything is looking fine. 149 00:10:01,605 --> 00:10:03,649 Subtitled by online-courses.club We compress knowledge for you! 150 00:10:03,650 --> 00:10:08,543 However, I do feel like the legs are a little bit short. So this is supposed to be the navel, 151 00:10:08,546 --> 00:10:12,384 right? So what I'm going to do is I'm going to push the whole torso up a little bit. 152 00:10:13,104 --> 00:10:18,864 Okay, you can see that the head got like moved as well. So if we grab these guys, 153 00:10:19,824 --> 00:10:21,504 push them to the head. There we go. 154 00:10:23,504 --> 00:10:28,623 So as you can see, we need to push. Let's get rid of the dynamic. You can press the spacebar and 155 00:10:28,626 --> 00:10:32,544 then control and click on the dynamic button so that you can make the brush a little bit bigger. 156 00:10:33,104 --> 00:10:38,543 And I'm going to push this just a tad bit up to adjust proportions and make sure that he doesn't 157 00:10:38,546 --> 00:10:43,343 look too short on the legs. Of course, those legs are not going to be the final ones. We're going 158 00:10:43,346 --> 00:10:45,024 to replace them with proper feet later on. 159 00:10:45,488 --> 00:10:46,887 But this looks way, way better. 160 00:10:46,890 --> 00:10:51,127 Usually the crotch will fall a little bit lower than other parts of the carriage. 161 00:10:51,130 --> 00:10:54,208 So we got 1, 2, 3, 4, 5, 6, 7, 8, 9. 162 00:10:54,568 --> 00:10:55,047 Perfect. 163 00:10:55,050 --> 00:10:56,728 This, this to me looks good. 164 00:10:57,088 --> 00:10:58,847 I'm going to get rid of this guys. 165 00:10:58,850 --> 00:11:02,967 And one thing we can do just to, to start cleaning things a little bit. 166 00:11:02,970 --> 00:11:04,528 For instance, we can go here to the feet. 167 00:11:04,888 --> 00:11:09,247 When we see the feet from the side, we should be able to see like the, like 168 00:11:09,250 --> 00:11:10,608 the feet doing this sort of thing. 169 00:11:11,288 --> 00:11:15,767 And we're going to create like the very basic, like pizza box or 170 00:11:15,770 --> 00:11:21,207 pizza, pizza slice shape here on the, on the feet, just to get an 171 00:11:21,210 --> 00:11:22,408 idea of how they're going to look. 172 00:11:22,728 --> 00:11:26,248 Let's push the, the heel back. 173 00:11:26,288 --> 00:11:26,847 There we go. 174 00:11:26,850 --> 00:11:27,648 That's a lot better. 175 00:11:28,528 --> 00:11:31,647 And there's also going to allow us to, to visualize the proportions 176 00:11:31,650 --> 00:11:33,287 of the character a little bit better. 177 00:11:33,290 --> 00:11:36,888 So this right now, it should look pretty much like an action figure. 178 00:11:37,088 --> 00:11:40,167 And again, proportion wise, it should be looking very, very 179 00:11:40,170 --> 00:11:42,368 close to what we have on the concept. 180 00:11:42,688 --> 00:11:44,448 If you feel like it's looking a little bit. 181 00:11:44,592 --> 00:11:50,111 Tall or short or something, just move it around. Again, use your guides and try to figure out where 182 00:11:50,114 --> 00:11:56,431 where we're like changing certain things. But so far, I think we're in a good position. It's 183 00:11:56,434 --> 00:12:00,831 nine heads. I still feel like the head might be a little bit too, too big. So I'm going to make 184 00:12:00,834 --> 00:12:04,832 the head a little bit smaller. It's going to allow me to push things a little bit higher as well. 185 00:12:05,712 --> 00:12:10,591 And yeah, of course, the hands need some fixing as well. Let's make them a little bit smaller so 186 00:12:10,594 --> 00:12:19,711 they don't occupy too much space yet. And we get this very, very nice blocking of our character. 187 00:12:19,714 --> 00:12:22,752 So well, this is not no longer blocking. This is like the base mesh, like the 188 00:12:23,552 --> 00:12:27,391 very good final base mesh to get an idea of how the character is looking. 189 00:12:27,394 --> 00:12:30,671 So I'm going to stop the video right here, guys. Again, I think we're in a good position, 190 00:12:30,674 --> 00:12:34,031 especially compared to the first one that we had. That one looked very, very weird. 191 00:12:34,034 --> 00:12:38,671 But now this, as you can see, we've chiseled out and we generated all of this mesh in a way, 192 00:12:38,674 --> 00:12:42,832 way nicer approach. We have a way nicer approach for the whole thing. 193 00:12:43,296 --> 00:12:47,535 There's still a couple of adjustments we got to do. For instance, here I think the elbow was a 194 00:12:47,538 --> 00:12:54,495 little bit too low. Let's bring it up. That's a little bit better. Knees look good. Yeah, 195 00:12:54,498 --> 00:12:59,535 in general, I think we're in a good position. So this is going to be the last part of this 196 00:12:59,538 --> 00:13:04,495 chapter, my friends. We got the whole body ready. And in the next chapter, we're going to jump onto 197 00:13:04,498 --> 00:13:10,975 the face. And now that we have a really good body in general, we can actually start attacking or 198 00:13:10,978 --> 00:13:15,375 polishing the face a little bit more into a finished look. We're not going to finish the 199 00:13:15,378 --> 00:13:19,295 whole face in the next chapter, but we're going to be advancing into like the eyes, the nose, 200 00:13:19,298 --> 00:13:23,295 the ears. One of the things that I like about this concept is that the face is a very human 201 00:13:23,298 --> 00:13:27,055 face. The only thing that's a little bit weird, it's definitely like the ears and the horns, 202 00:13:27,058 --> 00:13:32,575 right? But that's an easy thing to add to our character. So yeah, that's pretty much it for 203 00:13:32,578 --> 00:13:37,455 now, my friends. Make sure to get to this point. Please do not move forward until you're completely 204 00:13:37,458 --> 00:13:41,295 satisfied with a good proportion here for your character. Because if you move forward and things 205 00:13:41,298 --> 00:13:42,176 are not perfect... 206 00:13:42,352 --> 00:13:46,191 Then it's going to be even more work to try to fix them later on down the line. 207 00:13:46,194 --> 00:13:51,072 So yeah, that's it for this one my friends. I'll see you back on the next one. Bye-bye. 21910

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