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Welcome back to the next video, my friends.
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Today we're going to continue with the upper legs and the main thing that I want
to capture
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here again is the silhouette because the silhouette is going to allow us to
generate all of this
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like a very loose pants and make sure that we're getting a nice proportion.
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So one of the main muscles that we're going to see here on the upper legs are of
course
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the quad muscles.
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So the quad muscle originates on the iliac spines, it actually originates on the
lower
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iliac spine, where we're going to take the upper one as a like a checkpoint and
we're
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going to start adding this sort of like a drop shape going down into the leg.
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The interesting thing about the quad muscles is that they are very, very, very
big.
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They're made out of, as the name implies, four different heads, but very
similarly to
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what we have on the tricep, we only see three of them.
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We see the bastus lateralis, rectus femoris, and bastus medialis.
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Those are the three main heads that we see here for the quad muscles.
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So it's kind of, again, like a teardrop shape, and you're going to see a little
bit of volume
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on this side right here, and a little bit of volume here on the inside of the
legs.
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On the inside of the legs, we also have other muscles that are going to be the
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ones that allow us to open the legs and close the legs. So in this case, I'm
just going to add this
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sort of triangular-looking shape right there to fill in the gaps, but no need to
go super intense
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right there. I am actually going to push the crotch right here a little bit
higher. I feel
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like it's a little bit too low. There we go. So something like that. Perfect.
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And then this is where the fun begins. On the side of the legs, we have
something very,
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very cool. I always like to teach this analogy. So I'm not a huge fan of
baseball, but if you
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guys have seen a baseball glove, you know that we have the fingers, the net, and
then the thumb,
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right? And all of this is the glove that you use to catch the ball. Well,
something very similar
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happens on the distribution of muscles on our leg. We got the main femur bone
right here on the center,
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and we're going to have the glute right here,
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which we already created.
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We're going to have another glute right here.
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This is the major or the minor glutes.
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This is the maximum one.
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Then on the front side,
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we have something called the extensor fascia lata.
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I always say lata like a freaking Starbucks coffee.
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It's extensor fascia lata.
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This is a very interesting muscle or tensor fascia lata
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that allows us to keep all of our muscles in the leg
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like compressed and like together.
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So you can see, look at that.
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That's the glove that I was mentioning of the baseball glove.
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So we got the big fingers right here,
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the net, and then the extensor fascia lata.
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So these muscles are going to be visible right here.
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And especially in male characters,
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you do get to see the little bump of the femur,
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but instead of seeing it like a bump,
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you actually see it like a dip.
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So you're going to see a dip right here,
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extensor fascia lata right here,
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and then all of the other muscles kind of like.
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going around and you've all all of you have seen this or like a very strong
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uh hips on some male athletes and they look like this and then all of these guys
go down
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and create the very nice like silhouette of our side of the leg right here there
we go
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so we're gonna see like the little dip right there and then all of these muscles
pushing
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down on the front side or on the on the side view rather we're gonna see the
main mass of
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the muscle pushing forward this is very very important because there's always a
balance
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that we have on on all of our characters let me hide the the legs so when we see
the character
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right here you you know that we're gonna see things pushing in and out
especially like on this one
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right here so you can see how the legs kind of like tilted forward a little bit
and then we have
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the lower leg tilted backward okay so i'm going to use my trim dynamic here to
polish this a little
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bit to create like the profile of the leg and you can see how it's very straight
on the back and
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very curved on the front so very straight on the back
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and very curved on the front. On the back we're going to have two main muscles
the
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biceps femoris which as you remember there I mentioned that there was a bicep on
the leg
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so the biceps femoris and the semi tendinous and the semi membranous which are
going to be
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on the inside of the leg right here. We don't really see them like like all of
the fibers and
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the and the heads of the muscles really but they're going to be right there. The
glutes
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are going to go a little bit lower so the insertion point of the glute is a
little bit
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lower than people usually think of and uh and yeah again we're just going to
capture the volume
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right now so we just want to know where most of the things are going to be. On
the knee or getting
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close to the knee one of the main things that we're going to have is of course
the um the
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rotula the rotula the little kneecap right we're going to have our kneecap right
here
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and there's going to be some insertion points coming from all over the leg so on
the outside
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of the leg something that's very interesting is that you get a very flat
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like tendon like holding everything tight and close to the leg.
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So I'm going to remove some volume from this area.
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I'm going to keep it really, really, really flat.
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So when we see the leg from the side,
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that part of the leg is going to look very, very flat.
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And that's going to allow me to generate a really intense silhouette
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for the next muscles that are going to be on the lower leg,
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which are going to be the calf muscles.
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So let's clean that.
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Maybe I went a little bit too far there.
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And on the inside, we've got a lot of muscles that are connecting and attaching.
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For instance, there's one called the sartorius muscle.
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It goes, again, from that attachment point all the way to the inside like this.
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And they create like a very big like tendinous like bundle right here.
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And it gives us a very round like a silhouette for the legs.
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Again, not super important due to the fact that this character is going to be
wearing pants,
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but important to know in case you ever need to do a character that has the knees
exposed.
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So yeah, that's pretty much it.
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Now, since we're already here, it might be a good idea to create the calf
muscles.
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So what I'm going to do here is I'm going to use my Moore brush.
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I'm going to push the bone, which is the tibia bone, back a little bit here on
the on the legs.
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And on the back of the legs, right on the other side of the of the knee,
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we're going to have on this area the calf muscles. And we usually have two.
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One that's going to be a little bit higher on the outer edge right here, similar
to the arm.
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Okay, so that's going to be one of the calf muscles right there.
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And the other one a little bit lower right around here.
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Now, that's too much volume right now. So I'm going to use my trim dynamic to
reduce the volume.
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But this is a very interesting thing about, we call this comparative anatomy.
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Nature evolution has been very smart throughout the centuries.
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And when it finds a sort of like combination of like muscles or connections that
it sees works,
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it will repeat it. So the arms and the legs are very similar in their function.
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Our deltoids are pretty much like the butt. Our forearm are pretty much like the
lower legs.
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This part right here, bicep and tricep are pretty much the same thing as
quadricep and the bicep and
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the other muscles that we have back here. So certain things in regards to how
anatomy is made
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tend to repeat themselves once we understand how like locomotion works in a
better way.
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So in a similar fashion to how we have this like big bundles on the top part of
the arms,
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we're going to have these big bundles on the top parts of our legs as well.
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And then as we keep moving towards the feet, these bundles are going to become
thinner and thinner
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and we're going to get this very like bony like section on the ankle. The ankle
is going to have
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two bones very similar to how we have it on the, what's the word, on the wrist.
And here I am going
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to exaggerate things a little bit more because you can see on our character that
he does have this
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very stylized feet. So I'm going to push this in, there we go, to create this
sort of like stylized
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anime-ish like a feet. Let's go train dynamic again, there we go.
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So here on the front, we're going to have the bone. We pretty much see this
bone, the tibia,
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and it goes all the way into this inner bone right there. And you can pretty
much see the
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triangular looking shape that we generate on the sheen. So you can see me here,
I'm just using
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clay buildup and train dynamic. We haven't really changed brushes. We are going
to be exploring a
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lot more like tools here inside of Seabird. I know so far it's been very heavy
on anatomy,
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but I really need to teach you this anatomy portion or otherwise we're not going
to be
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able to get a good result at the end. Let's push the calves right here. Usually
the calves
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are aligned to the butt. So as you can see, I'm pushing the intensity of the
calves right there.
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And over here on the back, you're usually going to have this sort of like pit on
the back here.
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You're going to have one tendon going like this and another one going like that.
Again,
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we'll probably polish this.
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Depending on whether we need it or not, but this is going to give us a general
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idea of how the muscles are oriented on the legs of our character.
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And as you can see with this, we pretty much have captured the whole
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shape for our friend right here.
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Some people like to make the, uh, like the quads a little bit more intense here.
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One thing that I am definitely going to do is I'm going to push the knee out a
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little bit to create like a sharp, like division.
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Make sure that the silhouette looks nice.
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So you're usually going to have, especially again, in the stylized
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characters, like the knee pushing out, it's kind of like a, like a triangular
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looking, triangular looking shape.
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Very similar to what we have on the, on the elbow.
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So something like that.
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Again, usually the lower legs are going to be a little bit
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longer than the upper legs.
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So I'm going to push the knees to just a slightly higher.
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And this is a good moment to see whether or not this character is working.
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So remember our little like guides right here? Let's turn them on and let's see
how this is
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looking. So the first thing I notice is that in general I think everything is
looking fine.
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However, I do feel like the legs are a little bit short. So this is supposed to
be the navel,
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right? So what I'm going to do is I'm going to push the whole torso up a little
bit.
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Okay, you can see that the head got like moved as well. So if we grab these
guys,
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push them to the head. There we go.
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So as you can see, we need to push. Let's get rid of the dynamic. You can press
the spacebar and
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then control and click on the dynamic button so that you can make the brush a
little bit bigger.
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And I'm going to push this just a tad bit up to adjust proportions and make sure
that he doesn't
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look too short on the legs. Of course, those legs are not going to be the final
ones. We're going
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to replace them with proper feet later on.
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But this looks way, way better.
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Usually the crotch will fall a little bit lower than other parts of the
carriage.
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So we got 1, 2, 3, 4, 5, 6, 7, 8, 9.
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Perfect.
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This, this to me looks good.
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I'm going to get rid of this guys.
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And one thing we can do just to, to start cleaning things a little bit.
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For instance, we can go here to the feet.
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When we see the feet from the side, we should be able to see like the, like
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the feet doing this sort of thing.
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And we're going to create like the very basic, like pizza box or
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pizza, pizza slice shape here on the, on the feet, just to get an
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idea of how they're going to look.
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Let's push the, the heel back.
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There we go.
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That's a lot better.
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And there's also going to allow us to, to visualize the proportions
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of the character a little bit better.
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So this right now, it should look pretty much like an action figure.
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And again, proportion wise, it should be looking very, very
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close to what we have on the concept.
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If you feel like it's looking a little bit.
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Tall or short or something, just move it around. Again, use your guides and try
to figure out where
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where we're like changing certain things. But so far, I think we're in a good
position. It's
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nine heads. I still feel like the head might be a little bit too, too big. So
I'm going to make
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the head a little bit smaller. It's going to allow me to push things a little
bit higher as well.
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And yeah, of course, the hands need some fixing as well. Let's make them a
little bit smaller so
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they don't occupy too much space yet. And we get this very, very nice blocking
of our character.
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So well, this is not no longer blocking. This is like the base mesh, like the
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very good final base mesh to get an idea of how the character is looking.
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So I'm going to stop the video right here, guys. Again, I think we're in a good
position,
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especially compared to the first one that we had. That one looked very, very
weird.
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But now this, as you can see, we've chiseled out and we generated all of this
mesh in a way,
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way nicer approach. We have a way nicer approach for the whole thing.
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There's still a couple of adjustments we got to do. For instance, here I think
the elbow was a
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little bit too low. Let's bring it up. That's a little bit better. Knees look
good. Yeah,
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in general, I think we're in a good position. So this is going to be the last
part of this
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chapter, my friends. We got the whole body ready. And in the next chapter, we're
going to jump onto
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the face. And now that we have a really good body in general, we can actually
start attacking or
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polishing the face a little bit more into a finished look. We're not going to
finish the
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whole face in the next chapter, but we're going to be advancing into like the
eyes, the nose,
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the ears. One of the things that I like about this concept is that the face is a
very human
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face. The only thing that's a little bit weird, it's definitely like the ears
and the horns,
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right? But that's an easy thing to add to our character. So yeah, that's pretty
much it for
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now, my friends. Make sure to get to this point. Please do not move forward
until you're completely
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satisfied with a good proportion here for your character. Because if you move
forward and things
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are not perfect...
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Then it's going to be even more work to try to fix them later on down the line.
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So yeah, that's it for this one my friends. I'll see you back on the next one.
Bye-bye.
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