All language subtitles for 08. Lower Arm Muscles.ENGlish

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These are the user uploaded subtitles that are being translated: 1 00:00:05,626 --> 00:00:10,905 Very well guys so now we're gonna continue with the lower arms and one of 2 00:00:10,908 --> 00:00:14,385 the things that I didn't mention before because it wasn't really as important 3 00:00:14,388 --> 00:00:19,305 were the bones so just a quick reminder on the main like character of course we 4 00:00:19,308 --> 00:00:23,745 have the the skull let me make the size a little bit smaller there we go so 5 00:00:23,748 --> 00:00:27,807 that's too small so we got the skull right 6 00:00:27,810 --> 00:00:33,567 of the character and then we got the rib cage and we talked briefly about the humerus which is the 7 00:00:33,570 --> 00:00:38,607 like bone that we normally go goes from the shoulder all the way to the elbow now from the 8 00:00:38,610 --> 00:00:44,287 elbow we're gonna have two more bones they're gonna be called the radius and the ulna and the radius 9 00:00:44,290 --> 00:00:48,367 and the ulna are very funny bones and i'm gonna make something so that you never forget about 10 00:00:48,370 --> 00:00:52,447 which one is which so if you place your arm like this like straight up and you have your little 11 00:00:52,450 --> 00:00:57,727 thumb pointing up this is the antenna of your radius so the radius is going to be right here 12 00:00:57,730 --> 00:01:01,445 and the ulna is this one right here the ulna is actually the big bone so when you touch the elbow 13 00:01:01,447 --> 00:01:03,667 Subtitled by online-courses.club We compress knowledge for you! 14 00:01:03,668 --> 00:01:07,647 on the back you're actually touching the ulna okay so the ulna has a sort of like hook thing that 15 00:01:07,650 --> 00:01:12,767 hooks onto your arm and it allows you to do this sort of like movement it pivots from the elbow 16 00:01:12,770 --> 00:01:18,847 doing this thing right here so the way or the reason why the forearm is so difficult to understand 17 00:01:18,850 --> 00:01:23,487 sometimes is because it has this very interesting movement that allows you to rotate your hand all 18 00:01:23,490 --> 00:01:30,287 the way across so this movement goes from something called supination which is palm up to something 19 00:01:30,290 --> 00:01:36,367 called pronation okay in most anatomical books you're gonna find the hand in this supination way 20 00:01:36,370 --> 00:01:41,887 however as character artists we usually do or sculpt our characters in a semi pronation position 21 00:01:41,890 --> 00:01:46,767 with the palm facing towards the body of the character so the reason why this becomes a little 22 00:01:46,770 --> 00:01:50,927 bit difficult to understand is because we're actually not going to be like sculpting characters 23 00:01:50,930 --> 00:01:56,367 in a way that you normally see them on anatomy books so on the outer side of this where this is 24 00:01:56,370 --> 00:02:03,727 where the hand would be of course so on the outer hand of your arm we're gonna have all of our 25 00:02:03,730 --> 00:02:09,807 flexors okay so this movement right here this movement right here when i flex my um sorry 26 00:02:09,810 --> 00:02:14,287 yeah my flexors so when i flex this fingers right here you're gonna see that all of my muscles on 27 00:02:14,290 --> 00:02:19,647 this area are contracting and that's because on the inside sorry on the inside is where we have 28 00:02:19,650 --> 00:02:24,047 all of the flexors right here so the big bundle of muscles called the flexors are going to start 29 00:02:24,050 --> 00:02:27,807 on this area and they're going to go towards the hand with all of the tendons that we talked about 30 00:02:27,810 --> 00:02:34,447 in muscle theory then on the outer side of our um of our hand we're going to have the extensors 31 00:02:34,450 --> 00:02:38,527 and the extensors are going to do the opposite they're going to extend our fingers out and we're 32 00:02:38,530 --> 00:02:43,807 also going to have this huge bundle here going to the back side of the hand however when we 33 00:02:43,810 --> 00:02:48,447 semi pronate what's going to happen is all of those flexors are going to end up on the front 34 00:02:48,450 --> 00:02:53,167 and all of the extensors are going to end up on the back like this okay so they're going to 35 00:02:53,170 --> 00:02:57,727 crisscross each other there's other muscles that we're going to talk about just briefly but i just 36 00:02:57,730 --> 00:03:03,407 want you guys to remind this we have the flexors on the inside and the extensors on the outside 37 00:03:03,410 --> 00:03:09,487 so if we go to our character and we find where the elbow is we can we can start placing the let's 38 00:03:09,490 --> 00:03:14,207 start with the with the inside here we can start placing the flexors again we start with little mass 39 00:03:14,210 --> 00:03:16,368 and then we get more mass and then 40 00:03:17,312 --> 00:03:22,431 we remove that mass again now in the case of this character we don't have to worry too much about all 41 00:03:22,434 --> 00:03:26,911 of the independent muscles i'm still gonna like show them once we get to the again to the polishing 42 00:03:26,914 --> 00:03:30,431 stage but we don't have to worry too much because of course the armor is going to be covering same 43 00:03:30,434 --> 00:03:34,191 thing is going to happen on the legs so what's going to happen here as you can see is we're 44 00:03:34,194 --> 00:03:38,511 going to get this big bundle here on the inside of the arm it's going to become thinner and thinner 45 00:03:38,514 --> 00:03:43,711 as it goes towards the hand and towards the wrist of our character and on this other side we're 46 00:03:43,714 --> 00:03:48,992 going to have the extensors that are going to create again a very nice little bundle right here 47 00:03:49,280 --> 00:03:52,799 this is going to create as you can see the silhouette of my arm and they're going to go 48 00:03:52,802 --> 00:03:58,159 towards the back of the palm of my hand now on the other side this line that we drew when we 49 00:03:58,162 --> 00:04:02,319 were doing the proportions that's actually a bone that you can feel if you go all the way to your 50 00:04:02,322 --> 00:04:07,359 elbow and you start filling the bone you can pretty much complete like the full like process 51 00:04:07,362 --> 00:04:13,039 here and you can feel the ulna going all the way from this point to the pinky finger protrusion 52 00:04:13,042 --> 00:04:18,639 that we have right here so on this side i'm going to just add a very big ball right there to indicate 53 00:04:18,642 --> 00:04:22,959 that that's where the protrusion of the ulna is going to be happening and on the other side we're 54 00:04:22,962 --> 00:04:27,279 going to have the little protrusion it's not as evident on the thumb but we got the radius right 55 00:04:27,282 --> 00:04:32,159 around here so once we have that there's other bones that we're going to have or sorry other 56 00:04:32,162 --> 00:04:35,599 muscles that we're going to have right here going towards the back of the hand again we're going to 57 00:04:35,602 --> 00:04:40,160 polish and create those a little bit later but you can see this is already looking quite quite nice 58 00:04:40,720 --> 00:04:45,599 usually we're going to see a sort of like b-shape going right here because these guys are going to 59 00:04:45,602 --> 00:04:50,159 be dividing like half of the arm again these are going to be the flexors and these are going to be 60 00:04:50,162 --> 00:04:54,159 the extensors and you can imagine right now we don't have the fingers or anything but you can 61 00:04:54,162 --> 00:05:00,159 imagine that the thumb is going to be right around here okay so actually this one that's not the 62 00:05:00,162 --> 00:05:05,839 position of the little bone should be a little bit further up but yeah so the hand is going to be 63 00:05:05,842 --> 00:05:08,800 right around here we're going to talk about the hands later on don't worry about that 64 00:05:09,440 --> 00:05:14,799 so now that we have this the arm looks good but it's not perfect and it's not perfect because 65 00:05:14,802 --> 00:05:21,439 we're missing two very important muscles that are called the brachioradialis and the extensor 66 00:05:21,442 --> 00:05:23,520 carpi radialis longus 67 00:05:23,776 --> 00:05:27,136 again don't worry too much about the names if you can learn them that's great 68 00:05:27,248 --> 00:05:31,967 but these two muscles again if we look for them online real quick just for quick reference 69 00:05:31,970 --> 00:05:39,407 you're going to see that we have the brachioradialis there we go and the extensor 70 00:05:39,410 --> 00:05:45,327 carpi radialis lungs these two muscles originate all the way in the arm they actually start on the 71 00:05:45,330 --> 00:05:51,167 arm and they cross the articulation and go all the way to the to the hand so you can see them 72 00:05:51,170 --> 00:05:55,647 right here that's the brachioradialis the green one and there's two others we're not seeing them 73 00:05:55,650 --> 00:06:01,567 in this diagram right here we might need to go to another diagram over here there we go this one's a 74 00:06:01,570 --> 00:06:07,007 little bit better so brachioradialis is this red one and then the extensor carpi radialis longus and 75 00:06:07,010 --> 00:06:11,647 brevis these two guys are going to be on this side as well and these guys are very important because 76 00:06:11,650 --> 00:06:15,967 remember the brachialis that we talked about up here well they're going to originate right around 77 00:06:15,970 --> 00:06:20,447 there so they're going to start right there and they're going to go around the arm and they're 78 00:06:20,450 --> 00:06:25,487 going to pretty much bundle together with the flexors to create the very nice like silhouette 79 00:06:25,490 --> 00:06:30,287 that we normally see on the arm so you can see the silhouette of the deltoid a little flat area where 80 00:06:30,290 --> 00:06:35,407 the brachialis is we might see a little bit of the tricep like poking through that specific area 81 00:06:35,410 --> 00:06:40,287 and then from here all of these guys are going to go towards the front and that's going to get 82 00:06:40,290 --> 00:06:45,487 closer to where the wrist is so all of these guys are going to go this way so you can see now that 83 00:06:45,490 --> 00:06:51,007 we have this volume up here and this volume down here and again similar to how we see the tricep 84 00:06:51,010 --> 00:06:56,047 being a little bit higher than the bicep the extensors plus the brachioradialis and extensor 85 00:06:56,050 --> 00:07:01,407 carpi radialis longus are going to be a little bit higher than the flexors right here i'm going 86 00:07:01,410 --> 00:07:05,567 to use a trick here with trim dynamic and i'm going to remove a little bit of volume from the 87 00:07:05,570 --> 00:07:10,848 wrist because as we approach the wrist i usually like to keep the wrist in a sort of like a thinner 88 00:07:10,992 --> 00:07:15,792 or flatter effect so as you can see we're going to get this very very interesting silhouette 89 00:07:16,352 --> 00:07:24,351 where we got the flexors going to the inside of the hand like that and the extensors going to the 90 00:07:24,354 --> 00:07:29,231 outside of the hand which is going to be on this side another thing that i like to do and i can see 91 00:07:29,234 --> 00:07:34,431 that max did it on the concept right here is i like to bend the wrist a little bit on my characters 92 00:07:34,434 --> 00:07:39,071 that tends to give it a little bit more you know like life or something so i'm going to go to my 93 00:07:39,074 --> 00:07:44,352 mask lasso and even though we don't have the hands just yet i'm going to go here to the mask lasso 94 00:07:45,792 --> 00:07:51,631 there we go i'm going to mask out the hands and then i'm going to press alt and click on this 95 00:07:51,634 --> 00:07:56,111 area so that the pivot point goes there i can invert the mask with ctrl click and i'm just 96 00:07:56,114 --> 00:08:00,831 going to rotate this a little bit just a little bit it gives this again this sort of like a more 97 00:08:00,834 --> 00:08:05,231 interesting look and instead of being like super straight it looks a little bit more relaxed maybe 98 00:08:05,234 --> 00:08:09,952 not that much something like that and it also allows me to more clearly see 99 00:08:10,128 --> 00:08:14,807 where the arms are going to be ending and where the hand is going to be starting. 100 00:08:14,810 --> 00:08:19,447 So from a proportions side of things, it's also a really good idea to pinpoint where things 101 00:08:19,450 --> 00:08:21,967 are going to be modified. 102 00:08:21,970 --> 00:08:25,487 Some people, it's not going to happen in this character, but some people like to push this 103 00:08:25,490 --> 00:08:28,767 as well here to create a nice little curvature going towards the hand. 104 00:08:28,770 --> 00:08:33,807 I personally like to have this thick forearms and thick wrists for characters like this 105 00:08:33,810 --> 00:08:34,807 one. 106 00:08:34,810 --> 00:08:38,567 But yeah, so now it's just a matter of playing a little bit here with the proportions, making 107 00:08:38,570 --> 00:08:44,087 the wrist a little bit thinner as we go closer and closer to it on this side and keeping 108 00:08:44,090 --> 00:08:47,487 this like upper areas very nice and sharp. 109 00:08:47,490 --> 00:08:53,327 I'm going to use my Trim Dynamic here to create like a nice sharp point on this area to separate 110 00:08:53,330 --> 00:08:58,567 like the flexors and the extensor carpi, the atlas longus that we've talked about before. 111 00:08:58,570 --> 00:09:02,607 Now on the backside of the character, it's very important that we also give enough like 112 00:09:02,610 --> 00:09:06,607 room to see the division of the elbow. 113 00:09:06,610 --> 00:09:08,328 So as you can see, that elbow right there. 114 00:09:08,848 --> 00:09:13,167 And I want to show you a technique that is very, very useful for us artists to do, 115 00:09:13,170 --> 00:09:18,127 to make sure that things are looking good. And a problem that we very frequently face, 116 00:09:18,130 --> 00:09:23,167 that I see very frequently with student work, is that you just focus on making something that 117 00:09:23,170 --> 00:09:26,527 looks really cool, but you don't think about the production pipeline down the line, right? 118 00:09:26,530 --> 00:09:29,807 So you don't think about the rigors, you don't think about the animators, you don't think about 119 00:09:29,810 --> 00:09:33,727 how this character is going to deform and move. So it's very important that we put our character 120 00:09:33,730 --> 00:09:37,727 to the test. Now, we're not going to bring this into Blender or Maya to rig it and try to see if 121 00:09:37,730 --> 00:09:42,607 this works. Some people might do that. We're just going to do a quick like posing test right here. 122 00:09:42,610 --> 00:09:50,047 So first, let me save. I'm going to save this as Oni3. There we go. And what I'm going to do is, 123 00:09:50,050 --> 00:09:55,727 first, I want to see if the length of the arms is right. If it's fitting with the proportions 124 00:09:55,730 --> 00:09:59,727 that we know we're going to need for this character. How do we do that? If we press 125 00:09:59,730 --> 00:10:02,596 Control and go to Mask Lasso again, I can mask out all of the arms right here. 126 00:10:02,597 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 127 00:10:05,296 --> 00:10:10,255 And then I can press Ctrl and click on the mask to soften it up a little bit. You can also, 128 00:10:10,258 --> 00:10:14,736 as we've mentioned before, go to the Masking menu and use this Blur Mask or 129 00:10:15,456 --> 00:10:19,455 Shrink Mask to polish it a little bit more. So I'm going to soften this up. I'm going to 130 00:10:19,458 --> 00:10:24,655 press W and with Alt, again, I'm going to click on the connection where I would expect this arm 131 00:10:24,658 --> 00:10:29,135 to bend. I'm going to Ctrl click to invert the mask. And if we rotate this thing right here, 132 00:10:29,138 --> 00:10:33,935 we should be able to bring the arms down. So what are the things that I'm looking for right here? 133 00:10:33,938 --> 00:10:38,655 I'm trying to see if the elbow right here is aligned with the navel of her character. 134 00:10:38,658 --> 00:10:41,935 And yeah, we're pretty much there. I think we're in a good position. 135 00:10:41,938 --> 00:10:46,415 And then I'm trying to see if the hands of the character are roughly where the pockets would 136 00:10:46,418 --> 00:10:50,575 be. And here I can see that the hands are a little bit small. See that? Can you see that 137 00:10:50,578 --> 00:10:55,215 the forearm is looking a little bit small? So one of the things that I might need to do is I might 138 00:10:55,218 --> 00:11:00,815 need to grab the hands and probably the whole arm, to be honest, something like this. I'm going to 139 00:11:00,818 --> 00:11:03,616 push the pivot point right there, invert the mask. 140 00:11:03,840 --> 00:11:05,839 I'm going to move the pivot point so that it's aligned. 141 00:11:05,842 --> 00:11:06,839 I'm pressing Alt here. 142 00:11:06,842 --> 00:11:09,839 I'm going to move the pivot point so that it's aligned to the X-axis. 143 00:11:09,842 --> 00:11:13,839 And then we can go right here. 144 00:11:13,842 --> 00:11:16,839 Let's align it to the arm and just scale this up a little bit. 145 00:11:16,842 --> 00:11:17,839 Just a tad bit. 146 00:11:17,842 --> 00:11:19,839 And then we adjust the position. 147 00:11:19,842 --> 00:11:22,839 This right there with just the position right there. 148 00:11:22,842 --> 00:11:25,839 And this arm should look a little bit better. 149 00:11:25,842 --> 00:11:27,839 I usually tend to go for slightly longer arms. 150 00:11:27,842 --> 00:11:29,839 I like how these are looking. 151 00:11:29,842 --> 00:11:32,839 I think the hands are a little bit too much. 152 00:11:32,842 --> 00:11:34,839 I'm just going to bring them back. 153 00:11:34,842 --> 00:11:36,839 And again, we do another test. 154 00:11:36,842 --> 00:11:38,839 We grab these guys right here. 155 00:11:38,842 --> 00:11:41,839 We bring this point to that position right there. 156 00:11:41,842 --> 00:11:42,839 And we invert the mask. 157 00:11:42,842 --> 00:11:43,839 And that's a lot better. 158 00:11:43,842 --> 00:11:45,839 Remember that these hands look too big right now. 159 00:11:45,842 --> 00:11:48,839 But again, when you bring this down, that looks a lot closer 160 00:11:48,842 --> 00:11:50,839 to what I would expect from the character right here. 161 00:11:50,842 --> 00:11:53,839 You can even try to find the exact pose. 162 00:11:53,842 --> 00:11:57,839 In this case, the arms are kind of pushed back and out. 163 00:11:57,842 --> 00:11:59,839 Yeah, that looks proportional. 164 00:11:59,842 --> 00:12:01,823 I think we're in a good position right now. 165 00:12:01,826 --> 00:12:06,943 We can exaggerate the arms a little bit more, because I can see that on the concept he's got 166 00:12:06,946 --> 00:12:12,143 this very, very thick forearms. So I'm going to exaggerate the arms a little bit more. I normally 167 00:12:12,146 --> 00:12:16,383 wouldn't do this for my characters, but I'm going to follow the concept here to get this very, 168 00:12:16,386 --> 00:12:21,343 very cool effect. I'm going to make this a little bit thicker. And there we go. 169 00:12:21,346 --> 00:12:25,263 Now, here's another test that we can do. We already did the up and down test to make sure 170 00:12:25,266 --> 00:12:29,583 that the arms are falling in the right proportion. Again, here, one other thing that we can do, 171 00:12:29,586 --> 00:12:33,263 for instance, is we can hide the legs so that we only focus on the torso, because the legs are 172 00:12:33,266 --> 00:12:36,703 definitely making the character look a little bit weird. But this right here, this looks really, 173 00:12:36,706 --> 00:12:41,583 really nice. And I want to check the bending of the element. So is this thing going to bend 174 00:12:41,586 --> 00:12:46,864 properly? So I'm going to mask out where I would expect the bend to happen. As you can see, here's 175 00:12:47,984 --> 00:12:53,903 the elbow. Let's soften that right there. And we're going to bring the pivot point to the elbow. 176 00:12:53,906 --> 00:13:00,224 We're going to push it in, orient this so that it faces or it has like a nice direction. 177 00:13:00,608 --> 00:13:05,807 So we're going to use the x-axis in this case to try to make sure that it's as straight as possible. 178 00:13:05,810 --> 00:13:11,167 There we go. And then if we bend this, it should bend relatively nicely. 179 00:13:11,170 --> 00:13:15,007 Of course, this is not going to be a perfect bend, but it should look natural. 180 00:13:15,010 --> 00:13:17,887 In this case, I think it looks okay. 181 00:13:17,890 --> 00:13:20,927 I do think I might have grabbed a little bit more right there. 182 00:13:20,930 --> 00:13:23,008 So let's, there we go. 183 00:13:24,208 --> 00:13:25,167 That's a lot better. 184 00:13:25,170 --> 00:13:27,567 So when we bend the arms, this is what we get. 185 00:13:27,570 --> 00:13:32,847 If the bend of the arms looks good, if it looks like that's how the character would look, 186 00:13:32,850 --> 00:13:34,607 then that means that we're in a good position. 187 00:13:34,610 --> 00:13:38,128 All of this distortion, that's things that the riggers are usually going to be figuring out. 188 00:13:38,848 --> 00:13:42,448 But in our case, as long as this thing looks natural, like, hey, what's up, guys? 189 00:13:43,568 --> 00:13:47,728 All of this movement, that's perfect because it tells me that the proportions and the general 190 00:13:49,728 --> 00:13:51,807 movements of the arm are looking nice. 191 00:13:51,810 --> 00:13:54,527 So eventually, if we were to rig and animate this character, 192 00:13:54,530 --> 00:13:56,767 it should be looking fairly, fairly good. 193 00:13:56,770 --> 00:14:00,368 I do think my elbow is a little bit high here, so I'm just going to... 194 00:14:00,560 --> 00:14:04,879 do some modifications. For instance, the tricep, I kind of want to add a little bit more volume 195 00:14:04,882 --> 00:14:09,279 on this side, but those are just like small fixes that we're going to be doing to the character as 196 00:14:09,282 --> 00:14:14,239 we keep pushing forward. If you have the option to work on a T-pose character, you're going to 197 00:14:14,242 --> 00:14:19,919 have to add some muscles on the armpits as well. In our case, we will like polish some of the stuff 198 00:14:19,922 --> 00:14:25,359 later on when we get there to the polish section, but I don't think we really need to do that much 199 00:14:25,362 --> 00:14:29,999 stuff. One more thing I'm going to do is I am going to push the deltas just a tad bit more, 200 00:14:30,002 --> 00:14:35,279 because I can see that very intense effect right here on the shoulders, so it definitely 201 00:14:35,282 --> 00:14:40,639 needs to change the silhouette. But look at this. Not bad, right? We're getting a very cool shape. 202 00:14:40,642 --> 00:14:45,679 We're capturing the proper main forms of the muscles, and once we start polishing them, 203 00:14:45,682 --> 00:14:51,679 we're going to be able to generate a very cool anatomy. So I think we're in a good position 204 00:14:51,682 --> 00:14:56,159 right now to do a quick test to see how this thing is looking. So I'm going to go over here 205 00:14:56,162 --> 00:14:59,200 and let's load our first tool right here. 206 00:14:59,456 --> 00:15:02,015 And yeah, like this is how we started with our usual guides. 207 00:15:02,018 --> 00:15:05,135 And now look at how much more buff the character is looking. 208 00:15:05,138 --> 00:15:09,775 So it's always important to check back and see if you're like going forward or if it 209 00:15:09,778 --> 00:15:10,575 doesn't look as good. 210 00:15:10,578 --> 00:15:15,135 If it doesn't look as good, stop, go back to a previous version and then keep working 211 00:15:15,138 --> 00:15:17,216 and keep building until you get something like this. 212 00:15:17,936 --> 00:15:18,415 Cool. 213 00:15:18,418 --> 00:15:20,015 So I'm going to stop the video right here, guys. 214 00:15:20,018 --> 00:15:23,135 I'll see you back on the next one where we're going to be focusing on the hips. 215 00:15:23,138 --> 00:15:25,135 So make sure to get to this point. 216 00:15:25,138 --> 00:15:28,015 Make sure to save frequently and I'll see you back on the next video. 217 00:15:28,018 --> 00:15:28,736 Bye-bye. 24855

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