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[upbeat music]
id
- Rising tides lift all boats.
Nintendo had captured the elusive casual gamer.
And thanks to years of competition
between three tech giants, the audience was growing
and everyone was winning. [cheers and applause]
id
The era of the console wars had dissipated,
and what was left was an industry that had doubled in size.
id
[gentle music]
id
- It may be the most addictive toy in history,
and it's definitely the hottest thing this Christmas:
Nintendo video games.
id
[somber music]
- The man who turned Nintendo into a video game giant has died.
Hiroshi Yamauchi ran the company for 53 years
and was once Japan's richest man.
id
- He made Nintendo a global powerhouse brand.
It started out as a playing card manufacturer
before the electronic era brought us "Super Mario"
and "Donkey Kong" and Game Boy and Wii.
id
- Hiroshi Yamauchi, he didn't play many of his games.
He simply watched someone else playing them on a VHS tape
and he had this iron gut
where he could determine if a game was good or not
just based on watching someone else play it for a couple of minutes.
So he had this real sixth sense about what made a game good.
- It speaks to the philosophy of a company
that has weathered world wars, cold wars,
legal wars, patent wars, and console wars.
Make a good product, make a profit.
But that philosophy would soon be challenged
by one company with one product.
- A wide-screen iPod with touch controls,
a revolutionary mobile phone,
and a breakthrough internet communications device.
- No company had the virtually-guaranteed success
of any handheld they produced, except Nintendo...
until now.
[cheers and applause] - And we are calling it iPhone.
[dramatic music]
[cheers and applause]
id
- A little treat on a Friday night.
Why not, right?
- | mean, it's Apple. - The App Store.
- You want to check snow conditions?
There's an app for that. There's an app for that.
There's even an app for that.
- Put it on every single iPhone.
id
- These new touchscreen,
browser-ready, app-ready, magic machines
made any other handheld device seem outdated by comparison.
id
- Hot space for indie game developers is mobile.
- A lot of money in the industry
went into mobile and into free-to-play.
You know, companies like Zynga.
- You know, now our cell phones have better graphics
and better memory, more complicated games.
- | mean, | always have a portable game that I'm playing.
- Nintendo is now competing with 99¢ smartphone apps.
- If anyone's playing an iPad game nowadays,
and they're playing with a phone,
that is basically a DS game.
If you have an iPhone, if you have an iPad,
you are carrying around a Nintendo DS
that happens to be very large and not made by Nintendo.
id
- By 2010, smartphones
and new tech like virtual reality and augmented reality
were driving game development and hardware,
London hosted the Summer Olympics,
and Disney bought Lucasfilm.
- You've got to live with it
and people are gonna talk about it and all that kind of stuff.
- PSY's one-hit wonder "Gangnam Style" took over all media.
- J Oppa Gangnam style f
- And in Hollywood, "The Hunger Games" and "The Avengers" started franchises.
- | understood that reference.
- While "The Dark Knight Rises" closed one.
- He needs the Batman.
[suspenseful music]
id
- With all that in play,
Nintendo faced what would be their most difficult year since 1889.
id
- Nintendo briefly tried to make phones, mobile phones,
| think, back in the early '90s.
They thought of themselves as an electronics maker like Sony,
but the rest of the world saw Nintendo
as a toy maker, as an entertainment provider.
And that really rankled Nintendo execs for a couple of years.
It took them a while to realize
that this is not a bug, it's a feature
that we are known throughout the world for entertainment.
And we can use all of this technological advancement
to make people enjoy playing
in ways that no one has ever done before.
- Ladies and gentlemen, please welcome Satoru Iwata.
- Everyone...
this is
Nintendo 3DS.
[cheers and applause]
- The 3DS. Here it is.
This is a total makeover.
It's 3D gaming to the masses without the glasses.
- [battle cry] - You win!
- Nintendo's new 3D handheld
was no match for the elusive draw of a smartphone screen.
- We're gonna take the biggest leap since the original iPhone.
And so today, we're introducing iPhone 4.
- The era of a dedicated portable gaming device seemed to be at an end.
But this would prove to be the least of the company's problems.
[sparse suspenseful music]
id
- Good evening. the nation of Japan has suffered a colossal,
historic earthquake that has caused massive damage,
massive loss of life.
- At 2:46 p.m., on Friday, March 11th,
Nintendo's homeland, Japan,
was hit by the single largest earthquake it had ever felt.
[dramatic music]
Measuring an inconceivable 9.0 on the Richter scale,
it caused massive damage, devastation, and death.
id
Then came the tsunami.
A wall of water over 40 feet high was launched at the island nation,
killing over 15,000 people, injuring twice as many.
id
The costs of rebuilding were estimated at over $120 billion,
making it the most costly natural disaster in world history.
Nintendo employees were safe in its Kyoto and Tokyo offices,
but they still shut down for the next several weeks.
id
Designing a "Super Mario" video game
was at the bottom of any priority list.
id
[bright music]
Despite the devastation,
announcements had been made and a company had to be run.
id
- But we think we've got something,
and we Call it the iPad. [cheers and applause]
- In the wake of Apple's iPad announcement,
the decision was made to replace the Wii controllers with a tablet
and release a new system called...
- Welcome to the world of Wii U.
[upbeat rock music]
id
- The name confounded the public.
- It's a system we will all enjoy together, tailor-made for you.
id
- Was this a new machine,
or an add-on to the Wii?
Is it really necessary to buy this?
Where exactly are the controllers?
id
- You saw there's the ability to game on the TV screen.
You can have the TV off
and game can play on the controller.
- You know, you can lay it on the ground
and use your Wii remote to hit golf balls off of it
or hold it and shoot, you know, throwing stars out of it.
- Our games will feature what we call asymmetric gaming.
So you might have one experience with the GamePad,
other people will have other experiences playing with the Wii Remote Plus.
- Consumer habits were shifting under their feet.
The focus fell on digital distribution,
free-to-play games,
independent studios,
new pricing models, microtransactions,
and this new thing called esports.
[cheers and applause]
id
[suspenseful music]
- What Nintendo did wrong with the Wii U
was almost everything.
id
- | think it didn't have that clarity of purpose
that the original Wii had.
- A lot of people left the show saying,
"| didn't get hardware specs,
"| don't really know what it's going to do.
"Is that controller a big deal?
Maybe it's just, you know, a gimmick."
- And now, the controllers got complicated and the big screen.
- The most disjointed game-playing platform I've ever seen.
- And why call it Wii U?
- It sounds like an ambulance.
[imitating ambulance] Wee-ooh, wee-ooh, wee-ooh.
id
- | actually had almost no experience with the Wii U.
At that point, | was no longer working with Nintendo.
| wasn't very interested in what | viewed
as kind of the Wii Plus, in my mind.
[dramatic music]
id
- It wasn't like it was an upgrade to the Wil.
You should've called it something else entirely different.
id
- All your Wii Remotes and balance boards
will be utilized with the Wii U.
What we're layering on
are all types of new, unique experiences.
- In order to launch a console in modern day,
you have to have a great message from day one.
You have to have a must-have game that everybody wants
and it wasn't there.
id
- Everyone loves Nintendo games.
Everyone buys a Nintendo console to play Nintendo games.
But if you don't have other games,
then you're only gonna be buying one game every year,
every two years, maybe.
- But it appears the company's share of the market is shrinking.
Nintendo originally said
it expected to sell 9 million consoles in fiscal year 2013.
But last week, they revised that forecast to 2.8 million.
id
- Sales for the Wii U have been really disappointing,
so they've just been focusing on the games this year.
- | can't think of a single piece of software
for the Wii U that was worth anything.
- [speaking Japanese]
- It wasn't fun.
- Game over! - Oh, my gosh! Jimmy!
- | didn't know where to push it!
- You know, people aren't getting into as much as
the Xbox One, the PS4, or the console you already had, but.
- It just feels like they're just slipping ever further behind.
- Mario is in for a huge world of hurt
in three, two, one... - Stop!
- Nintendo, | think, did lose a little bit of their audience.
They got a much bigger audience with the Wii,
but they lost some of their hard-core followers.
id
[soft dramatic music]
id
- There are two groups of gamers in the world.
There's the core gamers and the casual gamers.
And up until the Wil,
people thought of core gamers as gamers,
and casual gamers as just everyone else in the world
who has occasionally played "Minesweeper" or something.
- The original Wii came out in 2006.
There was no iPhone. Didn't exist.
There was no smartphones whatsoever.
id
By the time the Wii U came out,
there was the iPhone, the iPad,
Android, Google, smart devices,
all aggressively catering to the same big,
expanded audience.
- Today, we're announcing the new iPad,
and it is amazing.
We've taken it to a whole new level
and we are redefining the category.
[dramatic music]
- And then Nintendo finds, "Oops, we can't just bring out a new game system
and have those people embrace it again."
- There's gonna be a new 3DS hardware model called the New 3DS.
So what do you think about this?
- Goldman Sachs just cut
the Nintendo 12-month target price by 8%
and downgraded the stock to a sell.
id
- When you come off from selling the Wii
and selling over 100 million systems,
it's really tough to lap that performance.
What we're focused on is making sure
we have an effective transition from the Wii U.
[downbeat music]
- The Wii U was a flop,
selling even worse than the GameCube.
Many thought this was the beginning of the end
for the mighty Nintendo dynasty.
They'd stop making consoles and handhelds,
and we'd only see Nintendo games from here on out.
[music fades]
- And gaming is the biggest
and most popular category on the Store
with over a half a million games to choose from.
But there's been something,
or rather, someone, missing.
And I'm so happy to announce today,
he is coming to the App Store.
[cheers and applause]
- Whoo-hoo! [upbeat chime]
- Initially, | was not a fan of Nintendo.
| thought of them as a bully,
| didn't like the idea about their monopoly and everything.
[dramatic music]
When they were in third place
and there was talk that they were gonna get out of the game market,
| was upset, ‘cause | think we needed Nintendo
only for their simple games that kids could play.
id
We need something that's simple, and Nintendo is very good at that.
id
- Nintendo! Whoa!
[screaming]
- [speaking Japanese] - So Nintendo game systems,
for a long time, they were the system that kids played first,
but over the last few years, what we've seen is that kids
are first encountering video games on, you know,
their parent's iPhone.
id
And so we felt that now was the right time
to bring Mario to iPhone,
to introduce a new generation of players to Mario.
id
- More people play on mobile phones than any other platform.
- Whoo-hoo!
- But the role that Nintendo has played
on making gaming kind of a safe and inviting family experience
while also bringing core game experiences to their platform,
| just think has been foundational to the industry
that we have today.
| don't think you can decouple the video game industry
from Nintendo. | think they're just intrinsically tied.
- Just when the press and the world at large
began to put Nintendo in a world of irrelevance...
- It's what everybody's talking about--
- Going to be a smash hit--
- "Popular" would be an understatement.
- Seemingly out of the blue,
millions of people from all walks of life
began downloading an app.
- You're playing on your phone, but you have to go to real-world locations.
- Nintendo had quietly been at work with their partners
bringing one of their megastars
into the ultimate, modern incarnation.
- Brings characters like Pikachu and Jigglypuff
to the real world using GPS coordinates on your phone.
- Looking for some Growlithe. - Pikachu!
- | found a Meowth. - Just caught a Pidgey.
- Catch 'em all. - Ta-da.
id
- You get to travel the world.
- The whole world was transformed into a playground
by this augmented reality game.
Players created communities, worked as a team,
and the cultural phenomenon
seemed to bring Nintendo back into the limelight.
- Special buses shuttled excited fans to the only place in South Korea
where they can play the game that's sweeping the world.
- | like going out and walking around and just catching them.
- The best part about this game
is that you are meeting so many other people.
- It brings our community together because you get to meet people
you never thought you could meet.
- The new "Pokémon GO" craze-- - All my kids love Pokémon.
- Pikachu, Pikachu! - "Pokémon GO."
- Pokémon are here.
- "Pokémon GO." - "Pokémon GO."
[cheers and applause]
- | remember an internal Microsoft discussion
when "Pokémon GO" launched of somebody saying,
"Man, this augmented reality gaming,
“that's gonna be the next thing. It's a hit.
Look at all these people playing ‘Pokémon GO."
And | challenged them a bit to say, "Well, really what you have
"is you're seeing the strength of Pokémon.
And it just happens to be an AR game."
- Nintendo has now seen, with "Pokémon GO,"
a billion-dollar mobile game.
They've seen what potential there is
if they get more of their brands executed well
on more of the devices that are out there.
| think it's time for Nintendo to not be so preoccupied
only making games for their own hardware.
[soft dramatic music]
id
- Warren Beatty gave "Moonlight"’s Oscar to "La La Land."
- Personally, | blame Steve Harvey for this.
- Gal Gadot had become Wonder Woman.
id
Comedian Jordan Peele became a director with "Get Out."
- | mean, | told you not to go in the house.
- And "The Handmaid's Tale" became a TV show.
- They should have never given us uniforms if they didn't want us to be an army.
- In the midst of it all,
Nintendo gambled on its future.
id
In the spring of 2014,
deep inside Nintendo's research and development lab,
a Silver lining presented itself.
Remember that instead of controllers,
the Wii U had a tablet-like GamePad?
A common criticism was that the GamePad lost all its power
when people moved too far away from the main console,
so Nintendo's mad scientists started thinking.
What if this GamePad thing
could be used as a separate device?
id
What if, indeed.
This simple idea was the seed for their next great evolution.
id
- Nintendo has done so many different things
over more than a century.
It's challenging to say "This is Nintendo's legacy."
| can only suggest what | believe Nintendo's legacy is.
| think it is poetic, | think it is appropriate,
| think it is entirely unsurprising
that Nintendo started as a company making playing cards
which fit in your hand and go into your pocket.
And Nintendo revolutionized the gaming industry
with the Game Boy,
which fits in your hand and goes in your pocket.
And now, Nintendo is changing the gaming world
with the Nintendo Switch,
which fits in your hand and goes in your pocket.
- So can we get a drum roll? - This is it.
- Jimmy, are you ready? - No, no, no.
- Are you ready? - Yeah, no, I'm freaking out.
This is not the Switch.
- This is the Nintendo Switch.
- That's what I'm talking about.
[cheers and applause]
id
- Gather around the TV ‘cause Nintendo has released
one of the most anticipated consoles in recent memory.
- Nintendo is having a strong start in sales this year
with the launch of that Switch console.
- Are you surprised by the response?
It's now the fastest-selling console in Nintendo's history.
- Nintendo is heading towards a billion dollars in profits
thanks to strong sales of the popular Switch console.
- We can't keep the Nintendo Switch in stock.
- 'Cause I've heard from very reliable sources about Link,
the character, Link-- that Link is hot.
- Right now,
it's the fourth highest-rated video game in history.
- Is Link hot to you?
- Link is hot. | gotta say, Link is hot.
- Dude, | am freaking out!
This is a game-changer! Thank you so much!
- Absolutely. - Reggie, | love this!
- When they decided to call it the Nintendo Switch,
the Switch, that's a wonderful,
not-so-between-the-lines reading of saying,
"Hey, those other consoles you've been playing for ten,
"15 years at this point, it's time to switch over
and play a Nintendo console."
- I'm a huge fan of the Switch.
Nintendo is always thinking in terms of,
"How do we bring smiles to people's faces?
How do we bring joy to people's lives?"
And that's not just a PR line.
| really, genuinely think that everyone is thinking in terms of,
"How do we surprise and delight people
with experiences that they haven't had before?"
- When | first saw the Switch, | thought,
"Oh, that looks great but | don't understand
"why they're showing all these older people
“playing in the commercials.
And are people really gonna do that?"
And last year, my son, who turned 30,
that's what he wanted for Christmas was a Switch.
So it's clear that they have it right.
id
- They're sort of going back to their roots in a way
by incorporating all of these cool toys
and add-ons and peripherals and things that you can do
with still your video game handheld console.
No other company is doing anything like that.
Nintendo really, like, has this strong, strong, focus
on creating entertainment that you can't get anywhere else.
- | mean, just look at "Animal Crossing" right now.
Their ability to bring in
their tried-and-true franchises
that have existed on other platforms
and make them feel so native to what the Switch was
like you almost can't envision those games existing
on any platform other than Switch,
and so many of their franchises
have been around for decades.
-A legendary, amazing Zelda game,
A groundbreaking Mario game, "Mario Odyssey,"
was one of my very favorite games of all time.
[upbeat music]
- "Super Mario Odyssey,"
I've never played where you throw a hat
and you can do a million things with it.
| would never have used that as a weapon.
| would've never thought that it was a weapon or a tool.
- You know, when !| got to the city festival level,
| was misty-eyed ‘cause it was awesome.
[music fades]
[indistinct chatter]
- | definitely expect this platform to do better than Wii U.
How much will it approach the experience of the Wii is yet to be seen.
[soft dramatic music]
id
- This Wii sold a game console to my mom.
In her 70s.
My mom isn't running out to buy a Switch.
Why is that?
Nintendo is doing now the opposite
of what made them big in the ‘80s.
Now, they seem to be going for quantity again
with the Nintendo Switch.
There's a lot of great games, but where do you start?
When | think of Nintendo, | don't think about
a thousand casual games and mediocre games, you know?
Nintendo has a level of quality, and you know,
| just feel like by opening the floodgates on the Switch,
they've kind of veered off
from what made them great in the first place.
- This is the "Good Housekeeping" seal,
granted only when a product
meets very demanding requirements.
id
- | think they've been able to come back
based on the right innovation at the right time, sometimes.
id
! still believe that they have a weak underbelly
of trust in the industry.
| think that when you have
a lot of people rooting for you to fail,
you don't have the resilience that you'd like.
- It's very difficult when you're moderately successful
to take all the things that you're moderately successful at
and throw them in the trash to free yourself up
to become bigger, you know, and more successtul.
They have no problem shedding off layers of success.
Nintendo gave up on traditional home gaming hardware
to essentially sell people on the idea of,
"We're gonna make a tablet
“and you're gonna hook that tablet up to your TV
and play games on it."
And that's another big risk.
But it's why they're so successful now,
because they've got out of that market again entirely
that is now taken up by Xbox and PlayStation
and they're in a totally different space now.
And that's what Nintendo,
throughout the course of its history, has done.
id
- We build our systems to sell well,
to make magic for the consumer,
but the fact that this is now our best-selling system
after essentially a week on the market is fantastic.
- Now Pete is over there playing...
id
- Risk, reward, stubbornness, willingness.
A console that seemed to mix together all of Nintendo's personalities
and rich history.
- There have been so many moments
throughout the history of Nintendo
from the NES to the Wii to the Switch.
They announce something and they're laughed at.
And they're literally laughed at and called crazy.
And how could you ever think that this would become successful?
And those are the times when Nintendo just explodes.
And if Nintendo ever loses that, it will be a sad day.
But so far, they have not lost that.
all: Five, four, three, two--
[cheering]
id
- What's the secret to success?
A bit of luck? Maybe.
Being prepared? Sure.
Getting your big break? Why not?
Some would say success is about perseverance.
Others, it's about overcoming obstacles.
Others still might say
success is about finding and delivering something unique and of lasting value,
something the world doesn't know it needs...
until it does.
But this isn't a story about mere success,
this is a story about ambition,
competition, standing your ground,
and letting the best ideas win.
id
- It's so important to respect
and acknowledge the contributions
that the early console designers,
that the guys who had hardly any memory to work with,
and how they just pushed the limits of hardware
so that we could have games now
that we just totally take for granted,
that they are miracles of technology.
- From my discussions with my friends at Nintendo,
| don't get the sense they spend a lot of time
thinking about Xbox or PlayStation in building their road map.
| think they think about their customer and the players
and where they're trying to go,
and that's clearly been a good approach for them.
- You know, someone asked me one time,
what does your organization chart look like?
And | said it's one long line with everybody on it
because we're all part of the company.
And that was really true at Nintendo.
We did everything, everyone did everything,
and everyone complemented everyone.
And it was a family.
And | think that's where success comes from.
- Mr. Arakawa and Howard and Ron
and Peter Main, and others,
those guys really instilled in us
that we needed to do the right thing,
whatever the circumstance.
Whether it was taking care of customers,
whether it was taking care of employees.
| think that was an important lesson
and, you know, | carry it to this day.
- Mr. Arakawa, he wasn't worried about
the cost that we'd spend to take care of the customer.
He knew the value of taking care of the customer
from a long-term perspective.
You never hear of Nintendo doing something
to improve quarterly earnings.
It's a longer game than that.
It's an eternal game for them to stay in the gaming industry,
so that's why part of the reason is
that the customer service is always so important.
- | would always say that | sell joy for a living.
And people that understand that that's what it's about
and can really have great passion about the game,
the experience, the characters,
are the ones that really make the company sing.
- The Nintendo story is amazing.
Dedication and innovation and trying and failing
and trying and winning.
It's what, frankly, we could all hope for in our own lives.
- Nintendo is always going to be remembered
as a company that has been willing to take big risks
if it believes that it can change the world.
When Nintendo puts out a product,
if you hear the pundits say,
"Oh, that's a really good idea from Nintendo."
it's probably not gonna be a success
because those are the products
that match up with what people's expectations are
and that they sound like
they should be something that is successful.
When the pundits, when the industry analysts,
when the entrenched gamers don't understand something?
That's usually a good indication
that it's a brand-new, exciting idea.
- They're really aware of every aspect of gaming.
Their games are created
so anyone from ages five to 100 can enjoy
and Nintendo's just always gonna flourish because of that.
id
- The thing that | look at is
how many people are coming into gaming
because of their first experience on a Nintendo platform
because their friend has one and they bring it in?
I've always said | think the health of Nintendo
is something that we should cherish as an industry.
And watching them grow and innovate
is both great for us as an industry,
and also inspiration for us at Xbox to do better.
id
- This industry can generally be very engineer-driven.
And engineers are very much,
"Cut to the chase. What's the point?"
And when you think about it,
games are the perfect blend of art and science.
You need to have that surgical programmer sense,
but you also need to feel the moment.
And when you have the game design mechanics
and the technology working in tandem,
that's where the magic comes from and that's what Nintendo gets.
id
[cheers and applause]
- All right! It's close to that time!
id
- Nintendo is able to connect with kids
in a way that no movie can, no book can,
no other way of story can.
id
Kids love interactivity, they love playing, they love having a friend.
Nintendo has been that friend to two, three generations of children now.
id
Those children grow up
and pass on their Nintendo lore to their kids.
- Nintendo Switch! - "Super Mario 64."
This was my favorite growing up.
- After all the successes and failures,
hits and misses,
if there's one philosophy that remains, it's a combination
of innovation and experimentation,
boldness and patience,
taking risks, and staying the course.
Following and leading.
Embracing principles and contradictions.
Nintendo's true legacy
is that success comes from knowing
that people don't know what they want until they see it...
- Now Mario lives in a 3D world.
- Pokémon is proving to be a smash hit this summer.
- Experience it...
- My name is Reggie and we're about making games.
all: Wii, Wii, Wii, Wii, Wii, Wii, Wii, Wii, Wii!
- Play it...
[dramatic music]
id
- Yes, yes! - [chuckles]
id
- Their controllers are called Joy-Cons, so I'm awaiting the day
that Nintendo has its own gaming convention,
which will probably be called Joy-Con.
[soft dramatic music]
- Yeah, | don't think--
| mean, it's kind of like at the end of the day,
gamers aren't really looking for their consoles
to brew decaf lattes and seven other things.
They just want to play great games.
- | wouldn't mind if | could get a latte out of my console.
That'd be kind of cool. [chuckles]
id
- One of the many, many times
| knew | loved Lauren deep down--
we realized we both love "Tetris."
Myself back in, you know, back in the day when | was 15,
and was in the Nintendo World Championships.
Her "Tetris" is the DS one.
And | gained a tremendous amount of respect for you
when we went to Mexico with our DSs
and you absolutely smoked me with those T-spins.
- Oh, yeah, you gotta learn the T-spins.
And | used to compete in "Tetris"
at a couple tournaments, so it was a lot of fun.
| would even go like, me versus like, four people,
and | would still win on "Tetris" DS one, so.
id
- So during the '90s, when my wife and | were dating
and then got married, we would play Super Nintendo.
And we played "Street Fighter II Turbo"
and that got kind of ugly. [chuckles]
| was better than her and she did not like to lose,
and so when | was just destroying her with E Honda
or whatever, and she's Chun-Li
and she's just dying over and over.
She didn't care for that too much.
And there were possibly tears shed, but | won't say for sure.
- "Aladdin" is a wonderful game that we did with Disney.
And the team that did it,
we couldn't get the ROM cartridge down to the show,
the E3 show in time, when Jeff Katzenberg,
who was then President of Disney, was coming around.
So | had to delay him.
I'm walking with him and getting him coffee
and taking him over to Electronic Arts.
And just delaying and delaying and delaying.
Finally he says, "Come on!
| came here to see the Aladdin game! Where is it?"
And | hear in my earpiece that the gal had the ROM cartridge
had fallen asleep with it
and she was rushing from the hotel to the show.
Literally she got there and put it into the Genesis machine
as the same time | came around the corner with Jeffrey Katzenberg, President of Disney,
and showed him the game.
Of course, everybody loved it.
So, anyway. Fun, little story.
id
- [speaking Japanese]
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