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These are the user uploaded subtitles that are being translated: 1 00:00:05,464 --> 00:00:08,342 [uplifting music] 2 00:00:08,425 --> 00:00:12,12 id 3 00:00:21,939 --> 00:00:23,565 - Hmm? 4 00:00:25,317 --> 00:00:27,194 - Um--yeah. 5 00:00:27,277 --> 00:00:31,698 Would probably guess maybe 20 years. 6 00:00:31,782 --> 00:00:33,742 - 20 or 30, yeah. 7 00:00:33,825 --> 00:00:35,702 - This is so cool you're doing this. 8 00:00:35,786 --> 00:00:37,329 - Are you having fun? 9 00:00:38,914 --> 00:00:40,165 - | bet you guys don't remember 10 00:00:40,249 --> 00:00:41,708 the old Nintendo stuff, do you? 11 00:00:45,254 --> 00:00:47,589 - No, | just have some. | don't-- 12 00:00:47,673 --> 00:00:52,427 | was never into collecting for collector's sake, yeah. 13 00:00:52,511 --> 00:00:57,683 - This is the machine that | did "Earthworm Jim" on, 14 00:00:57,766 --> 00:01:03,21 "Cool Spot"--a lot of those games from the early '90s. 15 00:01:03,105 --> 00:01:05,23 But, yeah, you-- 16 00:01:05,107 --> 00:01:08,110 see, the big deal, why these are so rare 17 00:01:08,193 --> 00:01:11,613 is because you were supposed to give them back to Nintendo 18 00:01:11,697 --> 00:01:14,241 once you were done with them. 19 00:01:14,324 --> 00:01:18,245 So now here | am getting myself in trouble, 20 00:01:18,328 --> 00:01:20,914 but, you know, try to take it from me, Nintendo. 21 00:01:20,998 --> 00:01:23,208 Come on! Fight me! 22 00:01:23,292 --> 00:01:26,211 [laughs] 23 00:01:26,295 --> 00:01:27,754 - You know, I've been asked a million times 24 00:01:27,838 --> 00:01:29,506 to do these things, and you're the second person 25 00:01:29,590 --> 00:01:31,341 | was willing to it do with. 26 00:01:33,802 --> 00:01:38,307 - Well, it's just Nintendo has lots of 27 00:01:38,390 --> 00:01:40,17 secret ways we do things. 28 00:01:40,100 --> 00:01:41,435 - Yes. - Yes. 29 00:01:41,518 --> 00:01:43,687 [indistinct chatter] 30 00:01:43,770 --> 00:01:46,398 - This is a mushroom, right? 31 00:01:46,481 --> 00:01:49,526 Um... 32 00:01:49,610 --> 00:01:52,529 [laughs] 33 00:01:55,240 --> 00:01:56,783 See, Mario's just a little guy. 34 00:01:56,867 --> 00:01:59,786 He's like, "Excuse me, can | have that mushroom 35 00:01:59,870 --> 00:02:01,830 so | can be a big boy?" And then he's like... 36 00:02:01,913 --> 00:02:03,165 [gulps] and then he's like, 37 00:02:03,248 --> 00:02:04,916 "Bloop, bloop, bloop, bloop," 38 00:02:05,00 --> 00:02:07,502 and he becomes big, big boy Mario. 39 00:02:07,586 --> 00:02:09,546 He's cute. He's a little cutie. 40 00:02:09,630 --> 00:02:11,632 A little pinch-your-cheek cutie, here he is. 41 00:02:11,715 --> 00:02:15,427 - When you think of video games... 42 00:02:17,638 --> 00:02:22,684 The very first thing that comes to your mind 43 00:02:22,768 --> 00:02:25,437 is Nintendo. 44 00:02:25,520 --> 00:02:28,732 id 45 00:02:28,815 --> 00:02:31,943 - What's the secret to success? 46 00:02:32,27 --> 00:02:34,571 A bit of luck? Maybe. 47 00:02:34,655 --> 00:02:38,450 Being prepared? Sure. 48 00:02:40,35 --> 00:02:42,829 Getting your big break? Why not? 49 00:02:44,956 --> 00:02:47,334 - Here we go! 50 00:02:47,417 --> 00:02:51,713 - Some would say success is about perseverance. 51 00:02:51,797 --> 00:02:55,550 Others, it's about overcoming obstacles. 52 00:02:58,303 --> 00:03:01,973 Others still might say success is about finding 53 00:03:02,57 --> 00:03:04,226 and delivering something unique 54 00:03:04,309 --> 00:03:05,852 and of lasting value, 55 00:03:05,936 --> 00:03:09,356 something the world doesn't know it needs 56 00:03:09,439 --> 00:03:11,233 until it does. 57 00:03:11,316 --> 00:03:14,903 id 58 00:03:14,986 --> 00:03:19,74 But this isn't a story about mere success. 59 00:03:19,157 --> 00:03:21,410 This is a story about ambition, 60 00:03:21,493 --> 00:03:23,954 competition, standing your ground, 61 00:03:24,37 --> 00:03:25,706 and letting the best ideas win. 62 00:03:25,789 --> 00:03:28,333 - Whoo-hoo! 63 00:03:28,417 --> 00:03:31,336 [dramatic music] 64 00:03:31,420 --> 00:03:38,301 id 65 00:04:08,165 --> 00:04:15,88 id 66 00:04:29,269 --> 00:04:31,980 - It may be the most addictive toy in history, 67 00:04:32,63 --> 00:04:34,65 and it's definitely the hottest thing this Christmas: 68 00:04:34,149 --> 00:04:37,27 Nintendo video games. 69 00:04:40,155 --> 00:04:42,657 - This is the Nintendo Switch. - Wii U. 70 00:04:42,741 --> 00:04:45,118 - Nintendo 3DS. - The Wii. 71 00:04:45,202 --> 00:04:46,328 - "Wii Sports." - The DS. 72 00:04:46,411 --> 00:04:47,621 - Loved the GameCube. 73 00:04:47,704 --> 00:04:49,331 - "Smash Brothers." - Nintendo 64. 74 00:04:49,414 --> 00:04:51,541 - "Super Mario 64." - Super Nintendo. 75 00:04:51,625 --> 00:04:53,668 - Game Boy. - | liked the Game Boy. 76 00:04:53,752 --> 00:04:55,295 - Loved Mario. - "It's-a-me!" 77 00:04:55,378 --> 00:04:57,05 - The NES. - Famicom. 78 00:04:57,88 --> 00:04:59,633 - Power Glove. - "Duck Hunt" and "Tetris." 79 00:04:59,716 --> 00:05:01,301 - "The Legend of Zelda." - "Donkey Kong." 80 00:05:01,384 --> 00:05:02,594 - The game in one. - Game in one. 81 00:05:02,677 --> 00:05:03,845 - Nintendo. - Nintendo. 82 00:05:03,929 --> 00:05:05,347 - Nintendo. - Nintendo. 83 00:05:05,430 --> 00:05:12,354 id 84 00:05:28,36 --> 00:05:30,80 - Yes. 85 00:05:34,918 --> 00:05:38,255 - [whistles] - [whistles softly] 86 00:05:38,338 --> 00:05:41,883 When's the first time | played a Nintendo? 87 00:05:43,802 --> 00:05:45,846 That's weird, no one's ever asked me that before. 88 00:05:45,929 --> 00:05:48,807 [playful synth music] 89 00:05:48,890 --> 00:05:52,686 id 90 00:05:52,769 --> 00:05:57,190 | first played Nintendo probably around five years old. 91 00:05:57,274 --> 00:06:00,527 - 1987 on a school bus. 92 00:06:00,610 --> 00:06:03,572 Someone in my class had gotten an NES, 93 00:06:03,655 --> 00:06:06,199 and they brought the box. 94 00:06:06,283 --> 00:06:07,659 - | had to play all of my early games 95 00:06:07,742 --> 00:06:09,369 on an old black-and-white television, 96 00:06:09,452 --> 00:06:10,829 and what | would do in the wee hours of the morning 97 00:06:10,912 --> 00:06:12,330 is play games like "Goonies II" 98 00:06:12,414 --> 00:06:13,957 - Watching and yelling at the screen. 99 00:06:14,40 --> 00:06:15,625 "No, it's right there! Oh, don't miss it!" 100 00:06:15,709 --> 00:06:17,294 - Christmas, when | was eight years old 101 00:06:17,377 --> 00:06:19,421 ripping open the packaging. "Ah!" 102 00:06:19,504 --> 00:06:22,632 - Nintendo. Now you're playing with power. 103 00:06:23,592 --> 00:06:25,510 - | was contacted by a recruiting company 104 00:06:25,594 --> 00:06:26,887 that there was a company, Nintendo, 105 00:06:26,970 --> 00:06:28,221 that was looking for someone fo start 106 00:06:28,305 --> 00:06:30,181 the consumer products division. 107 00:06:30,265 --> 00:06:32,17 They did mention a possible video game product 108 00:06:32,100 --> 00:06:33,560 in the future. 109 00:06:33,643 --> 00:06:36,62 - A college friend of mine, Don James, 110 00:06:36,146 --> 00:06:40,66 had taken a job working at this arcade game company. 111 00:06:40,150 --> 00:06:41,902 - | had an old boss call me 112 00:06:41,985 --> 00:06:45,280 and tell me she was working at the "Donkey Kong" company, 113 00:06:45,363 --> 00:06:47,949 and she asked me if | would come join her, 114 00:06:48,33 --> 00:06:50,744 so | interviewed with Ron Judy. 115 00:06:50,827 --> 00:06:53,121 - And then we were waiting for our next new game 116 00:06:53,204 --> 00:06:54,873 coming from Nintendo, 117 00:06:54,956 --> 00:06:57,751 and one late afternoon, it arrives, 118 00:06:57,834 --> 00:07:01,922 and here we have this game called "Donkey Kong." 119 00:07:02,05 --> 00:07:03,340 - | got this call from a recruiter, 120 00:07:03,423 --> 00:07:04,966 said there's a company called Nintendo 121 00:07:05,50 --> 00:07:07,52 that wants to hire someone 122 00:07:07,135 --> 00:07:08,678 completely outside the business. 123 00:07:08,762 --> 00:07:10,305 And that was definitely me. 124 00:07:10,388 --> 00:07:12,474 - Who are the Mario Brothers? - | don't know. 125 00:07:12,557 --> 00:07:14,184 - The hockey players? 126 00:07:14,267 --> 00:07:16,853 - All | can think of is the guy in the library, Mario Puzo. 127 00:07:18,855 --> 00:07:21,775 - | had heard of it when they started 128 00:07:21,858 --> 00:07:24,986 in the Japanese market with, essentially, 129 00:07:25,70 --> 00:07:27,530 what | considered a copy of my game, "Breakout." 130 00:07:27,614 --> 00:07:28,823 And that was kind of all of a sudden 131 00:07:28,907 --> 00:07:31,493 on my radar screen as a potential competitor. 132 00:07:31,576 --> 00:07:33,453 - Nintendo controlled the market, 133 00:07:33,536 --> 00:07:35,705 and they had a monopoly. | mean, it's plain and simple. 134 00:07:35,789 --> 00:07:38,249 - In six years, the price hasn't gone down at all. 135 00:07:38,333 --> 00:07:39,376 There's no reason for them to. 136 00:07:39,459 --> 00:07:40,961 There's no competition for them. 137 00:07:41,44 --> 00:07:43,546 There is absolutely no evidence that I'm aware of 138 00:07:43,630 --> 00:07:45,90 that Nintendo has kept 139 00:07:45,173 --> 00:07:46,841 any of these other companies out of the marketplace. 140 00:07:46,925 --> 00:07:52,97 - He was offended by us making fun of Nintendo in advertising. 141 00:07:52,180 --> 00:07:54,391 - J Genesis does... f - What Nintendon'tt. 142 00:07:54,474 --> 00:07:57,352 - We had better graphics. Just more fun to play. 143 00:07:57,435 --> 00:07:59,980 - We never had a good relationship at all. 144 00:08:00,63 --> 00:08:03,525 - They were a little bit drunk on their own success. 145 00:08:03,608 --> 00:08:05,68 - They come, they try, 146 00:08:05,151 --> 00:08:06,695 they like, and they buy, and it's a fun business. 147 00:08:06,778 --> 00:08:08,780 - It's not an easy business. 148 00:08:08,863 --> 00:08:11,825 A couple missteps, and it can really create 149 00:08:11,908 --> 00:08:14,619 financial turmoil for a company. 150 00:08:14,703 --> 00:08:16,287 - This is gonna be controversial, 151 00:08:16,371 --> 00:08:17,706 and I'll get hate mail for this, 152 00:08:17,789 --> 00:08:19,499 but you want the truth? I'll give you the truth. 153 00:08:19,582 --> 00:08:22,460 [dramatic music] 154 00:08:22,544 --> 00:08:25,672 id 155 00:08:25,755 --> 00:08:27,590 - So it begins, 156 00:08:27,674 --> 00:08:30,552 well, at the beginning. 157 00:08:30,635 --> 00:08:32,220 [bell rings] 158 00:08:32,303 --> 00:08:39,102 id 159 00:09:05,754 --> 00:09:08,673 [bell rings] 160 00:09:08,757 --> 00:09:11,676 [plaintive music] 161 00:09:11,760 --> 00:09:18,641 id 162 00:09:27,942 --> 00:09:30,945 - So Nintendo started back in the 1880s 163 00:09:31,29 --> 00:09:32,739 as a trading card company. 164 00:09:36,159 --> 00:09:38,912 - People think of Nintendo in terms of the arcade games, 165 00:09:38,995 --> 00:09:43,124 the Super Nintendo, the Wii, et cetera, et cetera. 166 00:09:43,208 --> 00:09:46,127 But Nintendo started out making hanafuda cards, 167 00:09:46,211 --> 00:09:49,798 little playing cards. 168 00:09:49,881 --> 00:09:52,801 - So they were in the gaming business way before 169 00:09:52,884 --> 00:09:56,888 we probably ever even called it the gaming business. 170 00:09:56,971 --> 00:10:03,895 id 171 00:10:14,572 --> 00:10:16,991 - In the fall of 1889, 172 00:10:17,75 --> 00:10:19,786 amongst harsh gambling prohibition laws 173 00:10:19,869 --> 00:10:22,38 in a then feudal Japan, 174 00:10:22,122 --> 00:10:25,500 a young Japanese businessman saw an opportunity. 175 00:10:28,86 --> 00:10:29,754 If American playing cards 176 00:10:29,838 --> 00:10:32,173 couldn't be imported from the West, 177 00:10:32,257 --> 00:10:35,468 maybe he could make a new type of card to sell, 178 00:10:35,552 --> 00:10:37,846 a deck of cards that was legal, 179 00:10:37,929 --> 00:10:40,890 people could collect, play games with, 180 00:10:40,974 --> 00:10:45,228 and, yes, maybe even gamble with. 181 00:10:45,311 --> 00:10:48,481 So instead of jack, queen, king, 182 00:10:48,565 --> 00:10:52,735 it was now tulips, violets, and cherry blossoms. 183 00:10:55,446 --> 00:10:58,575 - The founder's name was Fusajiro Yamauchi. 184 00:10:58,658 --> 00:11:02,287 He had actually worked for a company that did cement, 185 00:11:02,370 --> 00:11:04,539 that did, like, construction around Japan, 186 00:11:04,622 --> 00:11:07,542 and he was actually-- he was running this company. 187 00:11:07,625 --> 00:11:10,545 Weird thing: Fusajiro Yamauchi, 188 00:11:10,628 --> 00:11:15,341 his name was actually not originally Yamauchi. 189 00:11:15,425 --> 00:11:18,970 He was adopted by the guy named Yamauchi 190 00:11:19,53 --> 00:11:21,848 who ran this construction company 191 00:11:21,931 --> 00:11:24,184 because it's very important that family businesses 192 00:11:24,267 --> 00:11:26,519 are passed down from father to son. 193 00:11:26,603 --> 00:11:30,23 And, if no son exists, a man will adopt his employee, 194 00:11:30,106 --> 00:11:32,233 and the employee will take the family name. 195 00:11:32,317 --> 00:11:33,651 He decided he wanted to start 196 00:11:33,735 --> 00:11:35,737 a hanafuda playing card company, 197 00:11:35,820 --> 00:11:39,240 which he called Nintendo. 198 00:11:39,324 --> 00:11:46,247 id 199 00:11:52,295 --> 00:11:54,422 But in 1889, in Japan, 200 00:11:54,505 --> 00:11:57,884 there were pretty significant laws about the importing 201 00:11:57,967 --> 00:12:01,137 of any kind of Western products whatsoever. 202 00:12:01,221 --> 00:12:03,306 And, in fact, playing cards, 203 00:12:03,389 --> 00:12:05,391 which were defined as cards 204 00:12:05,475 --> 00:12:07,977 with card suits and numbers on them, 205 00:12:08,61 --> 00:12:09,646 were outlawed because they were considered 206 00:12:09,729 --> 00:12:11,564 to be a gambling tool. 207 00:12:11,648 --> 00:12:13,358 And, in fact, they were. 208 00:12:13,441 --> 00:12:15,818 id 209 00:12:15,902 --> 00:12:18,821 Japan basically made up its own kind of playing cards, 210 00:12:18,905 --> 00:12:23,76 and it did not use card suits, and it did not use numbers. 211 00:12:23,159 --> 00:12:27,288 It used pictures of the seasons, flowers. 212 00:12:27,372 --> 00:12:30,416 In that way, they got around the regulations 213 00:12:30,500 --> 00:12:33,127 about playing cards. 214 00:12:33,211 --> 00:12:35,171 - They made them for casinos, 215 00:12:35,255 --> 00:12:37,131 and just as like casinos in Las Vegas now 216 00:12:37,215 --> 00:12:39,842 will destroy the decks of cards when they're done with them, 217 00:12:39,926 --> 00:12:43,221 they did the same thing back in the Imperial Japan days. 218 00:12:43,304 --> 00:12:45,807 So casinos needed a lot of playing cards. 219 00:12:45,890 --> 00:12:49,18 That's when Nintendo came in. 220 00:12:51,562 --> 00:12:54,732 [indistinct chatter] 221 00:12:56,985 --> 00:12:58,486 - Mm-hmm. 222 00:13:03,908 --> 00:13:05,410 - Oh, yeah, yeah, yeah. - Yeah. 223 00:13:05,493 --> 00:13:06,661 - Okay, so yeah. How do we want to do this? 224 00:13:06,744 --> 00:13:12,125 - So let's have you start here and... 225 00:13:12,208 --> 00:13:13,751 - Facing out this way, I'm guessing? 226 00:13:13,835 --> 00:13:16,754 - Yeah. - Yeah, yeah. 227 00:13:16,838 --> 00:13:21,217 So these are the oldest hanafuda cards | have. 228 00:13:21,301 --> 00:13:24,12 So this was the original brand, Daitouryou, or President. 229 00:13:24,95 --> 00:13:27,849 And so this is the same package artwork 230 00:13:27,932 --> 00:13:30,184 that would have appeared on the very first hanafuda cards. 231 00:13:30,268 --> 00:13:32,770 They did not really change that package artwork a lot. 232 00:13:32,854 --> 00:13:36,816 And these are actually still made out of paper. 233 00:13:36,899 --> 00:13:38,276 And you can see that they're kind of-- 234 00:13:38,359 --> 00:13:40,486 they've-- these were played with. 235 00:13:40,570 --> 00:13:42,196 Somebody played with these games a lot, 236 00:13:42,280 --> 00:13:43,614 and they're really deteriorating. 237 00:13:46,242 --> 00:13:47,744 - Oh, yeah, yeah. Hanafuda are very small. 238 00:13:49,746 --> 00:13:51,456 - Oh, no, they're tiny. - Yeah. 239 00:13:51,539 --> 00:13:52,749 - | have one that's really pretty. 240 00:13:52,832 --> 00:13:54,375 It's got sparkles, and it's a flower. 241 00:13:54,459 --> 00:13:55,585 | turned it into a pin. 242 00:13:55,668 --> 00:13:56,878 It's pretty cool. - Nice. 243 00:14:05,678 --> 00:14:07,305 - So, yeah, this is-- if you buy this today, 244 00:14:07,388 --> 00:14:11,351 the cards themselves, as you Can see, 245 00:14:11,434 --> 00:14:15,21 are just made of plastic. 246 00:14:15,104 --> 00:14:17,65 And so you can actually go to convenience stores 247 00:14:17,148 --> 00:14:19,484 in Japan today, right now, 248 00:14:19,567 --> 00:14:22,528 and you can buy Nintendo hanafuda. 249 00:14:22,612 --> 00:14:25,740 [serene music] 250 00:14:25,823 --> 00:14:29,369 - Yamauchi's new hanafuda cards were a hit. 251 00:14:29,452 --> 00:14:33,498 And with that, his new company was born. 252 00:14:33,581 --> 00:14:40,505 id 253 00:14:48,137 --> 00:14:49,889 - "Nin" means luck. 254 00:14:49,972 --> 00:14:52,558 id 255 00:14:52,642 --> 00:14:54,519 "Ten" means heaven. 256 00:14:54,602 --> 00:14:57,438 id 257 00:14:57,522 --> 00:15:02,151 And "do" is, like, a hall or a gathering place. 258 00:15:07,824 --> 00:15:12,870 So this was the Nin-ten-place, or the luck-heaven-place. 259 00:15:14,914 --> 00:15:16,958 You know, and when you go in and you start gambling, 260 00:15:17,41 --> 00:15:19,127 and you Start giving your money away, 261 00:15:19,210 --> 00:15:20,336 you're risking your luck, 262 00:15:20,420 --> 00:15:21,921 the place where you risk your money 263 00:15:22,04 --> 00:15:23,840 and leave it up to heaven. 264 00:15:24,549 --> 00:15:27,510 id 265 00:15:27,593 --> 00:15:31,97 For along time, Nintendo just made hanafuda cards. 266 00:15:32,974 --> 00:15:34,475 Eventually, a lot of the rules 267 00:15:34,559 --> 00:15:36,477 around Western-style playing cards were relaxed, 268 00:15:36,561 --> 00:15:38,521 and so Nintendo starts making 269 00:15:38,604 --> 00:15:41,149 Western-style playing cards as well. 270 00:15:41,232 --> 00:15:44,152 [serene music] 271 00:15:44,235 --> 00:15:49,699 id 272 00:16:14,974 --> 00:16:19,20 And things start to change when the third generation 273 00:16:19,103 --> 00:16:21,898 of Yamauchi comes in. 274 00:16:21,981 --> 00:16:24,484 That's Hiroshi Yamauchi. 275 00:16:28,863 --> 00:16:31,657 [indistinct chatter in Japanese] 276 00:16:37,79 --> 00:16:39,874 - A short time ago, 277 00:16:39,957 --> 00:16:44,295 an American airplane dropped one bomb on Hiroshima. 278 00:16:44,378 --> 00:16:46,297 [tense music] 279 00:16:46,380 --> 00:16:47,924 id 280 00:16:48,07 --> 00:16:49,675 - Hiroshi Yamauchi 281 00:16:49,759 --> 00:16:51,469 was a survivor of World War II, 282 00:16:51,552 --> 00:16:53,763 and, like a lot of World War II survivors, 283 00:16:53,846 --> 00:16:55,223 it hardened him a little bit. 284 00:16:58,351 --> 00:17:01,395 - Yamauchi was a famously tough boss... 285 00:17:01,479 --> 00:17:03,731 - Who had to run the family business at a very young age. 286 00:17:03,814 --> 00:17:05,233 - 22 years old. 287 00:17:07,193 --> 00:17:09,695 - He ran it as well as he could, 288 00:17:09,779 --> 00:17:13,491 but he wasn't the world's nicest person to be around. 289 00:17:13,574 --> 00:17:15,117 - One of his first acts inside the company 290 00:17:15,201 --> 00:17:16,494 was to fire his relatives 291 00:17:16,577 --> 00:17:18,204 because he wanted it to be very clear 292 00:17:18,287 --> 00:17:20,456 that he was the one that was in charge. 293 00:17:20,540 --> 00:17:22,83 And he starts looking at, 294 00:17:22,166 --> 00:17:24,585 "Well, how do we start to expand this company?" 295 00:17:24,669 --> 00:17:26,629 [quirky music] 296 00:17:26,712 --> 00:17:28,05 - Young Men trump for you! 297 00:17:29,840 --> 00:17:31,92 - Young Men trump! 298 00:17:32,426 --> 00:17:34,554 [cheerful music] 299 00:17:34,637 --> 00:17:38,15 - After six decades of making playing cards in Japan, 300 00:17:38,99 --> 00:17:42,270 Yamauchi knew it was time to grow or die. 301 00:17:42,353 --> 00:17:49,277 id 302 00:17:56,701 --> 00:17:59,704 So he took a trip west with the hopes of expanding 303 00:17:59,787 --> 00:18:03,541 Nintendo's playing cards into new markets. 304 00:18:09,547 --> 00:18:12,758 When he arrived at the United States Playing Card Company, 305 00:18:12,842 --> 00:18:16,12 the dominant playing card manufacturer in America, 306 00:18:16,95 --> 00:18:19,890 and saw their meager Offices, it struck a nerve. 307 00:18:21,726 --> 00:18:23,519 He realized then and there 308 00:18:23,603 --> 00:18:26,772 that the playing card business had limited potential, 309 00:18:26,856 --> 00:18:29,692 and knew if he was going to grow his family's business, 310 00:18:29,775 --> 00:18:31,611 he'd have to get creative. 311 00:18:31,694 --> 00:18:34,572 [bright music] 312 00:18:34,655 --> 00:18:41,579 id 313 00:19:08,356 --> 00:19:15,279 id 314 00:19:37,176 --> 00:19:39,387 - We know what our goals are. 315 00:19:39,470 --> 00:19:42,181 We know what we hope to accomplish, 316 00:19:42,264 --> 00:19:45,810 and believe me, this is just the beginning. 317 00:19:48,562 --> 00:19:50,231 - After the runaway success 318 00:19:50,314 --> 00:19:52,525 of the Disney-themed trading cards, 319 00:19:52,608 --> 00:19:56,195 Nintendo found themselves sitting on a pile of cash. 320 00:19:56,278 --> 00:19:59,156 [bell ringing] 321 00:20:01,617 --> 00:20:04,78 And the ambitious young Yamauchi 322 00:20:04,161 --> 00:20:07,456 took some of that new money and started trying out, 323 00:20:07,540 --> 00:20:12,211 well, other things, 324 00:20:12,294 --> 00:20:15,423 like Nintendo taxis. 325 00:20:15,506 --> 00:20:18,50 [tense music] 326 00:20:18,134 --> 00:20:19,510 Well, that's not working. 327 00:20:19,593 --> 00:20:21,679 How about Nintendo love hotels? 328 00:20:21,762 --> 00:20:23,556 id 329 00:20:23,639 --> 00:20:25,558 No, no, no. 330 00:20:25,641 --> 00:20:29,19 How about the Nintendo TV Network? 331 00:20:29,103 --> 00:20:31,605 Yeah, yeah. 332 00:20:31,689 --> 00:20:33,566 That's gonna be gold. 333 00:20:33,649 --> 00:20:35,860 [static buzzing] 334 00:20:35,943 --> 00:20:38,404 Nope. Okay, I've got it. 335 00:20:38,487 --> 00:20:41,741 Nintendo rice. 336 00:20:41,824 --> 00:20:43,868 Try again. 337 00:20:43,951 --> 00:20:45,369 - None of this stuff works out. 338 00:20:45,453 --> 00:20:48,789 It seems like maybe Nintendo is having some hard times. 339 00:20:48,873 --> 00:20:51,834 There was, like, a workers' strike in the 1960s. 340 00:20:51,917 --> 00:20:53,544 Like, things were kind of bad. 341 00:20:55,212 --> 00:20:57,423 - In the spring of 1966, 342 00:20:57,506 --> 00:21:00,468 Nintendo did what few seasoned companies 343 00:21:00,551 --> 00:21:06,56 ever do successtully: reinvention. 344 00:21:06,140 --> 00:21:09,59 [hopeful music] 345 00:21:09,143 --> 00:21:16,25 id 346 00:21:27,578 --> 00:21:31,290 - What ends up happening is that Nintendo discovers toys. 347 00:21:36,837 --> 00:21:39,173 - They were sending cards into toy stores, 348 00:21:39,256 --> 00:21:41,801 so they had a distribution line to get into toy stores. 349 00:21:41,884 --> 00:21:44,637 [speaking Japanese] 350 00:21:55,64 --> 00:21:57,983 [siren wailing] 351 00:21:58,67 --> 00:22:00,69 - The former trading card company's foray 352 00:22:00,152 --> 00:22:01,862 into this new industry 353 00:22:01,946 --> 00:22:04,657 wasn't the result of strategic planning. 354 00:22:04,740 --> 00:22:09,954 Rather, it was a mistake that started with one man. 355 00:22:10,37 --> 00:22:11,747 - There was a guy who was working 356 00:22:11,831 --> 00:22:14,166 basically as a mechanic on the line. 357 00:22:14,250 --> 00:22:15,876 [upbeat rock music] 358 00:22:15,960 --> 00:22:18,963 Gunpei Yokoi. 359 00:22:19,46 --> 00:22:23,425 id 360 00:22:23,509 --> 00:22:25,511 A longtime employee, 361 00:22:25,594 --> 00:22:28,472 he worked at one of Nintendo's hanafuda factories 362 00:22:28,556 --> 00:22:32,184 as a maintenance man for the card machines. 363 00:22:32,268 --> 00:22:35,479 During his free time, he tinkered with spare parts, 364 00:22:35,563 --> 00:22:39,108 and one day stumbled onto something unexpected. 365 00:22:39,191 --> 00:22:40,693 - In his spare time, 366 00:22:40,776 --> 00:22:44,29 he was sort of making, like, a grabby hand toy 367 00:22:44,113 --> 00:22:47,741 that you could use it to grab something from far away. 368 00:22:47,825 --> 00:22:50,744 Yamauchi apparently saw this, and was like, 369 00:22:50,828 --> 00:22:52,121 "This is a product-- 370 00:22:52,204 --> 00:22:53,747 we're gonna make this into a product," 371 00:22:53,831 --> 00:22:55,916 and released this as the Ultra Hand, 372 00:22:56,00 --> 00:22:57,209 and it was a huge hit. 373 00:22:57,293 --> 00:23:03,465 id 374 00:23:04,925 --> 00:23:07,177 - So it's got a weird weighted bit here. 375 00:23:07,261 --> 00:23:09,179 And look--look at that. Whee! 376 00:23:09,263 --> 00:23:11,932 [laughs] Whoo! 377 00:23:16,270 --> 00:23:18,439 - After the success of the Ultra Hand, 378 00:23:18,522 --> 00:23:21,567 Yokoi was promoted from maintenance engineer 379 00:23:21,650 --> 00:23:23,652 to the new Nintendo games department 380 00:23:23,736 --> 00:23:25,738 with a single mandate: 381 00:23:25,821 --> 00:23:28,782 create more new hit toys for Nintendo. 382 00:23:28,866 --> 00:23:32,578 - They made other things, like little funny puzzles. 383 00:23:32,661 --> 00:23:34,121 - Nintendo roulette. 384 00:23:34,204 --> 00:23:35,623 This is something you might've bought 385 00:23:35,706 --> 00:23:37,333 in a Las Vegas casino to take home with you. 386 00:23:37,416 --> 00:23:39,627 - Ultra Scope--about the same lineage as the Ultra Hand. 387 00:23:39,710 --> 00:23:42,212 Now this is pretty damn cool. 388 00:23:42,296 --> 00:23:45,49 - [vocalizing] 389 00:23:45,132 --> 00:23:46,884 - A bit slow, but it's getting there. 390 00:23:46,967 --> 00:23:48,218 - The Slugger Mate. 391 00:23:48,302 --> 00:23:50,54 In Japan, this was called the Ultra Machine. 392 00:23:50,137 --> 00:23:51,263 - They liked the word "ultra." 393 00:23:51,347 --> 00:23:52,765 - They did. - Very mechanical. 394 00:23:52,848 --> 00:23:55,267 There's a little bit going on with some wires in there, 395 00:23:55,351 --> 00:23:57,686 but this is a simple piece of electronics here. 396 00:23:57,770 --> 00:23:59,146 - It's still going. Look. 397 00:24:00,22 --> 00:24:03,150 id 398 00:24:03,233 --> 00:24:05,486 You get some extension on that, don't you? 399 00:24:05,569 --> 00:24:08,447 - [speaking Japanese] 400 00:24:08,530 --> 00:24:11,283 - This is postwar Japan. 401 00:24:11,367 --> 00:24:13,327 There's not a whole lot of money 402 00:24:13,410 --> 00:24:14,995 in the pockets of the average consumer, 403 00:24:15,79 --> 00:24:18,415 so it's about trying to make something fun and exciting for people 404 00:24:18,499 --> 00:24:20,292 that doesn't cost a lot of money. 405 00:24:20,376 --> 00:24:23,295 - So | think of Nintendo as an entertainment company. 406 00:24:23,379 --> 00:24:25,965 - That's what Nintendo's always been very clever with, 407 00:24:26,48 --> 00:24:29,134 is understanding the right way to market their products. 408 00:24:29,218 --> 00:24:31,512 - That extends out. 409 00:24:31,595 --> 00:24:34,348 Actually has the Nintendo logo right there on the bat as well. 410 00:24:34,431 --> 00:24:37,351 So even kids in the '60s saw that familiar Nintendo logo. 411 00:24:37,434 --> 00:24:42,898 id 412 00:24:42,982 --> 00:24:45,275 - By the late 1960s, 413 00:24:45,359 --> 00:24:47,486 a deep sense of cultural change 414 00:24:47,569 --> 00:24:50,990 was penetrating the lives of average Japanese people. 415 00:24:51,73 --> 00:24:52,866 The demand for the new and novel 416 00:24:52,950 --> 00:24:54,910 was at an all-time high. 417 00:25:11,677 --> 00:25:13,220 - And once they were making toys, 418 00:25:13,303 --> 00:25:15,597 it eventually moved into electronics toys. 419 00:25:15,681 --> 00:25:17,224 - Another one that they come up with is called the Love Tester. 420 00:25:17,307 --> 00:25:18,851 This is another big hit. 421 00:25:18,934 --> 00:25:21,61 - J Tester, tester, Love Tester 422 00:25:21,145 --> 00:25:22,229 - Love Tester. 423 00:25:22,312 --> 00:25:23,731 -A man holds one end, 424 00:25:23,814 --> 00:25:25,357 and his girlfriend holds the other end. 425 00:25:25,441 --> 00:25:27,651 Then they hold hands with their opposite hands, 426 00:25:27,735 --> 00:25:30,29 and then the Love Tester will read, 427 00:25:30,112 --> 00:25:32,406 you know, whatever amount of electrical current 428 00:25:32,489 --> 00:25:34,825 is passing through that loop at that point. 429 00:25:34,908 --> 00:25:37,36 - J Tester, tester f 430 00:25:37,119 --> 00:25:39,204 - And then that would purportedly show 431 00:25:39,288 --> 00:25:41,623 how in love they are. 432 00:25:41,707 --> 00:25:43,667 - [singing in Japanese] 433 00:25:43,751 --> 00:25:45,753 id 434 00:25:45,836 --> 00:25:48,756 - And so now Nintendo is kind of getting known 435 00:25:48,839 --> 00:25:51,550 for maybe even, like, high-tech electronic toys. 436 00:25:51,633 --> 00:25:54,511 [adventurous music] 437 00:25:54,595 --> 00:26:01,518 id 438 00:26:04,63 --> 00:26:05,898 - So everybody knows "Duck Hunt." 439 00:26:07,274 --> 00:26:09,359 What most people don't know is that "Duck Hunt" 440 00:26:09,443 --> 00:26:12,613 is actually based on a toy that Nintendo made. 441 00:26:12,696 --> 00:26:14,948 So this is a projector, 442 00:26:15,32 --> 00:26:17,576 and it will actually project silhouettes 443 00:26:17,659 --> 00:26:19,411 of ducks onto your wall, 444 00:26:19,495 --> 00:26:21,622 and you shoot the ducks. 445 00:26:24,458 --> 00:26:26,585 And this all came about because of a partnership 446 00:26:26,668 --> 00:26:28,796 with the company Sharp. 447 00:26:28,879 --> 00:26:32,466 There was an engineer there named Masayuki Uemura 448 00:26:32,549 --> 00:26:34,718 who was basically working on this cool thing 449 00:26:34,802 --> 00:26:38,847 with light-sensitive cells. 450 00:26:38,931 --> 00:26:41,391 Uemura starts talking with Gunpei Yokoi about this, 451 00:26:41,475 --> 00:26:44,937 and they kind of develop this idea for a gun. 452 00:26:45,20 --> 00:26:48,816 It shoots a beam of light, and the toy can sense it. 453 00:26:48,899 --> 00:26:52,778 And so they start doing this in many different iterations. 454 00:26:52,861 --> 00:26:54,446 There's a game where you could shoot 455 00:26:54,530 --> 00:26:56,782 at a plastic figure of a cowboy, 456 00:26:56,865 --> 00:26:59,159 or there's a gun where you could shoot at a lion, 457 00:26:59,243 --> 00:27:01,995 and if you hit him right in the mouth, he would roar. 458 00:27:02,79 --> 00:27:04,790 id 459 00:27:06,542 --> 00:27:08,961 [suspenseful music] 460 00:27:09,44 --> 00:27:12,589 - After the eyes flash on the screen, shoot! 461 00:27:12,673 --> 00:27:14,466 Put your pistol in the holster, 462 00:27:14,550 --> 00:27:16,927 and prepare to draw. 463 00:27:17,10 --> 00:27:23,934 id 464 00:27:29,273 --> 00:27:32,67 - In fact, | think | even played-- 465 00:27:32,151 --> 00:27:33,485 | forget what it was called, 466 00:27:33,569 --> 00:27:35,946 but it was a play shooting game 467 00:27:36,29 --> 00:27:38,782 that was projected on a screen. 468 00:27:38,866 --> 00:27:43,453 id 469 00:27:43,537 --> 00:27:46,39 | didn't know it was Nintendo, of course, at the time. 470 00:27:49,42 --> 00:27:51,378 - And then, when video games became big, 471 00:27:51,461 --> 00:27:55,424 they thought, "Well, this is the next logical step for us." 472 00:27:55,507 --> 00:27:58,218 - After the eyes flash on the screen, shoot! 473 00:27:58,302 --> 00:28:01,138 [indistinct electronic voices] 474 00:28:05,809 --> 00:28:08,270 - [indistinct]. 475 00:28:08,353 --> 00:28:12,232 This is my Nintendo stuff. 476 00:28:12,316 --> 00:28:16,153 We've got a Famicom, Super Famicom Disk System. 477 00:28:16,236 --> 00:28:18,322 Over here, although it's not from Nintendo, 478 00:28:18,405 --> 00:28:21,200 this is the Brown Box, which-- 479 00:28:21,283 --> 00:28:26,455 the prototype for the first video game console. 480 00:28:26,538 --> 00:28:28,707 - After a decade of nuclear families 481 00:28:28,790 --> 00:28:30,375 and racing to space... 482 00:28:30,459 --> 00:28:32,169 - Two years ago, all of humanity watched... 483 00:28:32,252 --> 00:28:34,87 - At the dawn of the 1970s... 484 00:28:34,171 --> 00:28:37,424 - Did he fire six shots or only five? 485 00:28:37,507 --> 00:28:41,220 - American ingenuity yielded a first-of-its-kind device 486 00:28:41,303 --> 00:28:43,931 from a resourceful engineer turned inventor 487 00:28:44,14 --> 00:28:45,891 named Ralph Baer. 488 00:28:45,974 --> 00:28:48,894 [delicate music] 489 00:28:48,977 --> 00:28:55,901 id 490 00:29:01,865 --> 00:29:04,868 - Ralph Baer was one of the first television engineers 491 00:29:04,952 --> 00:29:06,495 in the country, 492 00:29:06,578 --> 00:29:11,583 and he always had the idea to make TVs interactive. 493 00:29:11,667 --> 00:29:14,920 Ralph worked for a government defense contractor 494 00:29:15,03 --> 00:29:16,588 up in New Hampshire, 495 00:29:16,672 --> 00:29:19,466 and he proposed his idea for this video game to them. 496 00:29:21,218 --> 00:29:23,95 They had seven prototypes. 497 00:29:23,178 --> 00:29:26,723 The seventh prototype was Called the Brown Box. 498 00:29:26,807 --> 00:29:28,267 The original Brown Box is in the Smithsonian 499 00:29:28,350 --> 00:29:30,727 behind closed doors. 500 00:29:30,811 --> 00:29:33,313 Ralph Baer had made about two dozen of these reproductions 501 00:29:33,397 --> 00:29:35,857 for other museums around the world to show off, 502 00:29:35,941 --> 00:29:39,486 and this one is the first of the reproductions. 503 00:29:39,569 --> 00:29:41,613 Then they had to find a company who would distribute it, 504 00:29:41,697 --> 00:29:44,950 so they went to TV manufacturers. 505 00:29:45,33 --> 00:29:48,287 So Magnavox repackaged the Brown Box 506 00:29:48,370 --> 00:29:50,956 into what they called the Odyssey. 507 00:29:51,39 --> 00:29:53,834 id 508 00:29:53,917 --> 00:29:55,919 - Magnavox presents Odyssey, 509 00:29:56,03 --> 00:29:57,754 the electronic game of the future. 510 00:29:57,838 --> 00:30:00,48 Odyssey easily attaches to any brand TV, 511 00:30:00,132 --> 00:30:01,633 black-and-white or color, 512 00:30:01,717 --> 00:30:04,553 to create a closed-circuit electronic playground. 513 00:30:04,636 --> 00:30:07,139 Odyssey gives you all the exciting action of hockey 514 00:30:07,222 --> 00:30:10,17 and 11 other challenging play and learning games 515 00:30:10,100 --> 00:30:11,518 for the entire family. 516 00:30:11,601 --> 00:30:13,937 [light music] 517 00:30:14,21 --> 00:30:15,647 id 518 00:30:15,731 --> 00:30:18,358 Odyssey, a new dimension for your television, 519 00:30:18,442 --> 00:30:20,152 now at your Magnavox dealer. 520 00:30:20,235 --> 00:30:21,778 He's listed in the Yellow Pages. 521 00:30:21,862 --> 00:30:24,281 - Ralph Baer also invented a light gun. 522 00:30:24,364 --> 00:30:26,658 - One of several optional games, 523 00:30:26,742 --> 00:30:29,161 which include a special shooting gallery 524 00:30:29,244 --> 00:30:31,621 complete with gun and four target overlays. 525 00:30:31,705 --> 00:30:33,540 - But Magnavox was not a toy maker. 526 00:30:33,623 --> 00:30:36,877 They needed somebody to manufacture the light guns. 527 00:30:38,462 --> 00:30:40,213 So there was a company in Japan 528 00:30:40,297 --> 00:30:44,176 that made toy light guns, 529 00:30:44,259 --> 00:30:46,261 and that was Nintendo's first foray 530 00:30:46,345 --> 00:30:49,222 into the video game market. 531 00:30:49,306 --> 00:30:51,224 [ambient music] 532 00:30:51,308 --> 00:30:52,809 id 533 00:30:52,893 --> 00:30:54,61 So these are the light guns 534 00:30:54,144 --> 00:30:57,105 that were manufactured by Nintendo. 535 00:30:57,189 --> 00:30:58,982 This was Nintendo's light gun 536 00:30:59,66 --> 00:31:02,444 that it marketed on its own in 1970 in Japan. 537 00:31:02,527 --> 00:31:06,740 This is the light gun that they made for Magnavox in 1972. 538 00:31:06,823 --> 00:31:09,117 Aside for the cable that goes into the console, 539 00:31:09,201 --> 00:31:11,953 they're basically identical. 540 00:31:13,747 --> 00:31:18,543 And also as a result of this, Nintendo had the rights 541 00:31:18,627 --> 00:31:23,298 to import the Odyssey into Japan. 542 00:31:23,382 --> 00:31:25,634 - It is only natural that Nintendo 543 00:31:25,717 --> 00:31:27,511 would look at video games, 544 00:31:27,594 --> 00:31:30,472 like, "Pong" style dedicated machines-- 545 00:31:30,555 --> 00:31:32,724 would look at that and say, "Well--you know, great. 546 00:31:32,808 --> 00:31:35,268 We should be doing that as well." 547 00:31:35,352 --> 00:31:38,230 [gentle music] 548 00:31:38,313 --> 00:31:42,192 So Nintendo simply licenses previously-existing 549 00:31:42,275 --> 00:31:46,113 Odyssey machines from Magnavox in the U.S. 550 00:31:46,196 --> 00:31:48,323 and then puts those out in Japan 551 00:31:48,407 --> 00:31:49,866 under its own brand name. 552 00:31:49,950 --> 00:31:54,579 And so, in 1977, Nintendo puts out the Color TV-Game 15 553 00:31:54,663 --> 00:31:58,625 and the Color TV-Game 6. 554 00:31:58,708 --> 00:32:05,799 id 555 00:32:06,508 --> 00:32:09,344 - [speaking Japanese] 556 00:32:13,765 --> 00:32:15,892 - And so the controllers come out. 557 00:32:15,976 --> 00:32:17,561 It's hardwired and attached here. 558 00:32:17,644 --> 00:32:19,146 You can take the controllers out. 559 00:32:19,229 --> 00:32:21,481 | mean, everything is literally just controlled with this. 560 00:32:21,565 --> 00:32:23,108 - Just like "Pong," you didn't have cartridges. 561 00:32:23,191 --> 00:32:24,734 It was just hooked up to a TV set. 562 00:32:28,530 --> 00:32:31,324 - And this is how you would select the different games. 563 00:32:31,408 --> 00:32:33,285 Yeesh! [laughs] 564 00:32:33,368 --> 00:32:36,705 It always scares me to sort of move some of these switches around. 565 00:32:38,373 --> 00:32:45,297 id 566 00:32:50,260 --> 00:32:53,346 - The rebranded Color TV-Game series of systems 567 00:32:53,430 --> 00:32:55,682 from Nintendo was a precursor 568 00:32:55,765 --> 00:32:58,393 of even bigger things to come from America. 569 00:33:02,606 --> 00:33:05,108 [dramatic music] 570 00:33:11,114 --> 00:33:13,992 - There's only one conclusion you can come to--television. 571 00:33:14,75 --> 00:33:15,660 - "Pac-Man." - f Play Atari today J 572 00:33:15,744 --> 00:33:18,38 - For hours, and play [indistinct]... 573 00:33:18,121 --> 00:33:20,790 - Psychologists remind us every younger generation 574 00:33:20,874 --> 00:33:23,502 has to have something to scare adults. 575 00:33:23,585 --> 00:33:26,296 Right now, all of this is certainly it. 576 00:33:26,379 --> 00:33:31,09 id 577 00:33:48,193 --> 00:33:50,153 - The centipedes are coming! Get your fingers moving fast! 578 00:33:58,620 --> 00:34:00,914 [all chanting indistinctly] 579 00:34:00,997 --> 00:34:03,792 - Zapping those little devils from outer space. 580 00:34:03,875 --> 00:34:06,753 - [speaking Japanese] 581 00:34:08,421 --> 00:34:10,966 - For me, some of the nostalgia of the 2600 582 00:34:11,49 --> 00:34:14,386 and remembering getting that Atari in my house the first time 583 00:34:14,469 --> 00:34:17,514 and thinking that, you know, | might never leave the house. 584 00:34:17,597 --> 00:34:19,349 | literally remember that as a child, 585 00:34:19,432 --> 00:34:20,850 getting an Atari and thinking, 586 00:34:20,934 --> 00:34:23,144 "| might never leave the house again. 587 00:34:23,228 --> 00:34:25,564 I'm just gonna play these games the rest of my life." 588 00:34:25,647 --> 00:34:28,275 And then that kind of wanes, but when it comes back, 589 00:34:28,358 --> 00:34:30,777 all of the memories about it are positive. 590 00:34:30,860 --> 00:34:32,821 | mean, and you're a dot, right? 591 00:34:32,904 --> 00:34:36,116 And | remember picking up the bridge in "Adventure" 592 00:34:36,199 --> 00:34:37,951 and finding the secret where you can go 593 00:34:38,34 --> 00:34:40,870 and find the kind of back door in the game. 594 00:34:40,954 --> 00:34:42,747 Having these duck things chase you 595 00:34:42,831 --> 00:34:44,708 that were supposed to be, what, 596 00:34:44,791 --> 00:34:46,585 dragons or something, that they were--yeah. 597 00:34:46,668 --> 00:34:49,421 | mean, you were making up so much of it. 598 00:34:50,338 --> 00:34:52,465 - Well, our guest this afternoon has been called 599 00:34:52,549 --> 00:34:55,552 the P.T. Barnum of Silicon Valley and widely acknowledged 600 00:34:55,635 --> 00:34:58,388 as the father of the video game industry. 601 00:34:58,471 --> 00:35:01,683 He created "Pong" and 35 other video games 602 00:35:01,766 --> 00:35:03,226 while chairman of Atari. 603 00:35:03,310 --> 00:35:05,562 Creative genius, Nolan Bushnell. 604 00:35:05,645 --> 00:35:08,64 - When you invented your first video game, 605 00:35:08,148 --> 00:35:09,941 did you have any idea 606 00:35:10,25 --> 00:35:11,234 that it would take off, 607 00:35:11,318 --> 00:35:13,653 | mean, do what it's done today? 608 00:35:13,737 --> 00:35:15,780 - Yes, | did, but | didn't think 609 00:35:15,864 --> 00:35:17,407 it would do it quite as quickly. 610 00:35:38,553 --> 00:35:39,888 [laughter] 611 00:35:47,312 --> 00:35:50,857 - Probably | had heard of it 612 00:35:50,940 --> 00:35:53,151 when they started 613 00:35:53,234 --> 00:35:56,321 in the Japanese market with, essentially, 614 00:35:56,404 --> 00:35:58,907 what | considered a copy of my game, "Breakout." 615 00:35:58,990 --> 00:36:01,117 - You can't keep me in here, Atari. 616 00:36:01,201 --> 00:36:04,79 [game beeping] 617 00:36:05,955 --> 00:36:07,290 - And that was kind of all of a sudden 618 00:36:07,374 --> 00:36:10,877 on my radar screen as a potential competitor. 619 00:36:10,960 --> 00:36:13,171 - [speaking Japanese] 620 00:36:15,90 --> 00:36:19,52 - There was this interesting thing that happened in Japan 621 00:36:19,135 --> 00:36:21,304 that "Pong" was not a big deal there. 622 00:36:26,768 --> 00:36:28,353 A two-player game worked in America. 623 00:36:28,436 --> 00:36:30,480 It didn't work in Japan, 624 00:36:30,563 --> 00:36:34,609 and, therefore, "Breakout" became the icebreaker, 625 00:36:34,693 --> 00:36:36,528 the "Pong" of Japan... 626 00:36:38,822 --> 00:36:41,324 [suspenseful music] 627 00:36:41,408 --> 00:36:43,326 You learn after a while that business 628 00:36:43,410 --> 00:36:46,996 is a rough-and-tumble thing, and you get copied. 629 00:36:47,80 --> 00:36:50,834 Patents have not really caught up to gameplay, 630 00:36:50,917 --> 00:36:53,837 and so it was always fair game. 631 00:36:56,297 --> 00:36:59,384 [dramatic music] 632 00:36:59,467 --> 00:37:01,219 - If you look at the early Nintendo games, 633 00:37:01,302 --> 00:37:03,221 it's a lot of copies. 634 00:37:03,304 --> 00:37:05,56 You know, there's games like "Space Firebird" 635 00:37:05,140 --> 00:37:07,392 and things like that that are pretty much 636 00:37:07,475 --> 00:37:10,61 just straight-up copies of other games 637 00:37:10,145 --> 00:37:12,522 that were out there at the time. 638 00:37:12,605 --> 00:37:19,529 id 639 00:37:35,628 --> 00:37:37,839 - Yamauchi saw the writing on the wall 640 00:37:37,922 --> 00:37:39,758 and knew the success of arcade games 641 00:37:39,841 --> 00:37:43,762 and home video game systems was only the beginning. 642 00:37:43,845 --> 00:37:46,598 From "Pac-Man" to "Galaga" to a dozen others, 643 00:37:46,681 --> 00:37:48,16 every arcade game seemed 644 00:37:48,99 --> 00:37:51,644 to virtually print money or coins. 645 00:37:51,728 --> 00:37:53,438 With a worldwide arcade boom, 646 00:37:53,521 --> 00:37:55,482 his dream of growing the family business 647 00:37:55,565 --> 00:37:57,317 beyond the borders of Japan 648 00:37:57,400 --> 00:37:59,986 seemed more feasible now than ever, 649 00:38:00,69 --> 00:38:04,574 so he set his sights on the American market. 650 00:38:04,657 --> 00:38:07,535 But who to run it? Who could he trust? 651 00:38:09,579 --> 00:38:12,499 [gentle music] 652 00:38:12,582 --> 00:38:14,876 id 653 00:38:14,959 --> 00:38:16,795 When his father-in-law presented him 654 00:38:16,878 --> 00:38:19,05 with an opportunity to start a new division 655 00:38:19,88 --> 00:38:21,591 of the family company in America, 656 00:38:21,674 --> 00:38:24,761 the then 34-year-old Minoru Arakawa 657 00:38:24,844 --> 00:38:27,96 saw little reason to accept. 658 00:38:27,180 --> 00:38:31,309 His wife, Yoko Yamauchi, fiercely opposed the offer 659 00:38:31,392 --> 00:38:35,980 knowing what her father had sacrificed for the company. 660 00:38:36,64 --> 00:38:39,192 Recent transplants to Canada from their native Japan, 661 00:38:39,275 --> 00:38:41,861 the Arakawas were keen on making a new life 662 00:38:41,945 --> 00:38:45,281 and a new way for themselves a little north of America. 663 00:38:45,365 --> 00:38:49,494 id 664 00:38:49,577 --> 00:38:52,80 Despite Yoko's misgivings about her father 665 00:38:52,163 --> 00:38:54,749 and Minoru's own uncertainty, 666 00:38:54,833 --> 00:38:57,836 they couldn't ignore the raw potential of the opportunity. 667 00:38:57,919 --> 00:39:00,338 So, after months of deliberation 668 00:39:00,421 --> 00:39:01,923 and more than a little pressure 669 00:39:02,06 --> 00:39:06,10 from Father Yamauchi, Minoru said yes. 670 00:39:06,94 --> 00:39:09,556 At the turn of a new decade, Minoru and his wife, Yoko, 671 00:39:09,639 --> 00:39:11,224 packed up their two daughters 672 00:39:11,307 --> 00:39:13,476 and made the move from Vancouver, Canada, 673 00:39:13,560 --> 00:39:16,354 to the Big Apple. 674 00:39:16,437 --> 00:39:19,315 [dynamic music] 675 00:39:19,399 --> 00:39:26,322 id 676 00:39:30,410 --> 00:39:33,955 - Mount St. Helens has erupted. 677 00:39:39,669 --> 00:39:41,45 - Initial reports say 678 00:39:41,129 --> 00:39:42,714 that a large mushroom-shaped cloud 679 00:39:42,797 --> 00:39:45,341 has risen almost ten miles into the sky. 680 00:39:45,425 --> 00:39:46,885 Pilots flying over the volcano 681 00:39:46,968 --> 00:39:48,887 said the eruption looked like an atomic bomb. 682 00:39:53,182 --> 00:39:56,227 [melancholy music] 683 00:39:56,311 --> 00:39:58,897 id 684 00:39:58,980 --> 00:40:01,24 - You know, there's a kind of a standard formula 685 00:40:01,107 --> 00:40:04,569 followed by a lot of Japanese companies 686 00:40:04,652 --> 00:40:07,780 and other Asian companies that are doing business in America. 687 00:40:07,864 --> 00:40:09,407 And that is that they have 688 00:40:09,490 --> 00:40:12,118 a certain number of the Japanese executives, 689 00:40:12,201 --> 00:40:14,621 in this case, that will come to America and be based here. 690 00:40:16,748 --> 00:40:20,919 Mr. Arakawa married the daughter of Yamauchi-san, 691 00:40:21,02 --> 00:40:22,629 the CEO of Nintendo, 692 00:40:22,712 --> 00:40:25,882 so these guys were pretty well-connected. 693 00:40:25,965 --> 00:40:28,551 But then they hire Americans, 694 00:40:28,635 --> 00:40:31,95 and they want to integrate more into American culture, 695 00:40:31,179 --> 00:40:34,223 and particularly on the sales and marketing side of the organizations. 696 00:40:42,273 --> 00:40:43,775 - Yeah, well it was--it was-- 697 00:40:43,858 --> 00:40:45,693 Chase Express was the name of their trucking company. 698 00:40:45,777 --> 00:40:47,278 It was where they set up their Far East Video, 699 00:40:47,362 --> 00:40:49,447 in their warehouse. 700 00:40:49,530 --> 00:40:52,283 But they had reached an exclusive deal with Nintendo 701 00:40:52,367 --> 00:40:54,911 to be the sole importer. 702 00:40:54,994 --> 00:40:57,455 | think they actually had negotiated 703 00:40:57,538 --> 00:41:00,625 the deal directly with Mr. Yamauchi. 704 00:41:02,710 --> 00:41:04,420 What year was it? 705 00:41:07,465 --> 00:41:09,676 [engine turns] 706 00:41:09,759 --> 00:41:12,679 [lively music] 707 00:41:12,762 --> 00:41:19,686 id 708 00:41:22,814 --> 00:41:27,902 - Wow, that would've been around 1980, โ€˜87, 709 00:41:27,986 --> 00:41:33,574 and Al Stone and ! had a company here in Seattle. 710 00:41:33,658 --> 00:41:38,79 A friend of ours had a relationship with a trading company in Japan, 711 00:41:38,162 --> 00:41:42,667 and they asked us if we wanted to try a Nintendo video game. 712 00:41:42,750 --> 00:41:45,461 And Al and | at the time said, "Sure, we'll buy one." 713 00:41:45,545 --> 00:41:49,173 And we had found a friend who allowed us to put it 714 00:41:49,257 --> 00:41:53,177 in the lobby of his Holiday Inn hotel by the airport, 715 00:41:53,261 --> 00:41:56,305 and three days later, the fellow calls us and said, 716 00:41:56,389 --> 00:41:58,933 "Will you guys come and pick this thing up? 717 00:41:59,17 --> 00:42:01,853 It quit working already." So we head out there, 718 00:42:01,936 --> 00:42:06,65 and we realized that the coin box was full, 719 00:42:06,149 --> 00:42:07,859 and that's why it quit working. 720 00:42:07,942 --> 00:42:09,986 They couldn't put quarters in it anymore. 721 00:42:10,69 --> 00:42:16,951 id 722 00:42:18,494 --> 00:42:20,538 We realized there was something here, 723 00:42:20,621 --> 00:42:23,833 so we contacted the connection to Nintendo 724 00:42:23,916 --> 00:42:26,210 and started buying larger quantities 725 00:42:26,294 --> 00:42:29,964 and selling them through coin-operated game distributors. 726 00:42:32,258 --> 00:42:35,636 - Minoru knew that step one for his new American company 727 00:42:35,720 --> 00:42:39,807 would be a hit game, but what game? 728 00:42:39,891 --> 00:42:42,560 "Space Invaders" had just become a global phenomenon, 729 00:42:42,643 --> 00:42:45,271 Namco's "Galaxian" was a massive SUCCESS, 730 00:42:45,354 --> 00:42:47,690 and "Galaga," also a space shooter, 731 00:42:47,774 --> 00:42:50,693 seemed to be in every arcade in the world. 732 00:42:50,777 --> 00:42:53,154 Back in Japan, Nintendo had been trying 733 00:42:53,237 --> 00:42:55,156 its hand in the arcades as well 734 00:42:55,239 --> 00:42:57,617 with their own string of "Space Invader" clones 735 00:42:57,700 --> 00:43:00,661 and other space shooter games. 736 00:43:00,745 --> 00:43:04,665 But their biggest hit by far was a space shooter 737 00:43:04,749 --> 00:43:09,378 with a twist called "Radar Scope." 738 00:43:09,462 --> 00:43:11,798 [hopeful music] 739 00:43:11,881 --> 00:43:14,592 Yamauchi and Arakawa agreed that this was 740 00:43:14,675 --> 00:43:17,136 their best chance for success in America. 741 00:43:17,220 --> 00:43:20,890 So Nintendo of Japan began manufacturing 742 00:43:20,973 --> 00:43:23,810 3,000 "Radar Scope" cabinets for delivery 743 00:43:23,893 --> 00:43:27,563 in the newly-minted Nintendo of America. 744 00:43:27,647 --> 00:43:31,25 id 745 00:43:31,109 --> 00:43:35,655 New York headquarters, check. Sales and distribution, check. 746 00:43:35,738 --> 00:43:37,949 A hit game from Japan. 747 00:43:38,32 --> 00:43:39,200 [buzzer buzzes] 748 00:43:40,827 --> 00:43:44,80 The hit game wasn't selling. 749 00:43:46,916 --> 00:43:50,419 American bar and arcade owners just didn't see the need 750 00:43:50,503 --> 00:43:52,547 for another "Space Invaders" clone, 751 00:43:52,630 --> 00:43:55,299 which "Radar Scope" certainly was. 752 00:43:55,383 --> 00:43:57,51 To make matters worse, 753 00:43:57,135 --> 00:44:00,847 many people found the game's constant beeping annoying. 754 00:44:00,930 --> 00:44:03,182 [tense music] 755 00:44:03,266 --> 00:44:06,310 Arakawa and his truckers-turned-sales-force 756 00:44:06,394 --> 00:44:08,604 managed to sell 1,000 of the cabinets 757 00:44:08,688 --> 00:44:10,773 through wheeling and dealing. 758 00:44:10,857 --> 00:44:14,443 id 759 00:44:14,527 --> 00:44:17,113 But that left 2,000 more "Radar Scopes" 760 00:44:17,196 --> 00:44:19,740 collecting dust in Nintendo of America's 761 00:44:19,824 --> 00:44:22,285 Hackensack, New Jersey, warehouse. 762 00:44:23,786 --> 00:44:26,80 - "Radar Scope" started to be 763 00:44:26,164 --> 00:44:29,41 referred to as a 90-day wonder. 764 00:44:29,125 --> 00:44:31,377 Initial earnings were extremely good, 765 00:44:31,460 --> 00:44:34,297 but after about 90 days, 766 00:44:34,380 --> 00:44:38,885 it had peaked and was falling fairly quickly. 767 00:44:38,968 --> 00:44:40,344 - | joined Nintendo. 768 00:44:40,428 --> 00:44:42,138 | immediately found out 769 00:44:42,221 --> 00:44:44,15 that "Radar Scope" wasn't doing good. 770 00:44:44,98 --> 00:44:46,475 We had too many of them. 771 00:44:46,559 --> 00:44:48,519 id 772 00:44:48,603 --> 00:44:50,313 - And Arakawa finds himself 773 00:44:50,396 --> 00:44:52,106 with all of these "Radar Scope" machines 774 00:44:52,190 --> 00:44:54,317 that he can't do anything with. 775 00:44:54,400 --> 00:44:56,694 - All the games had to come through the Panama Canal. 776 00:44:56,777 --> 00:44:59,614 By the time the machines got into New Jersey, 777 00:44:59,697 --> 00:45:01,532 the earnings had dropped off, 778 00:45:01,616 --> 00:45:03,534 and so they were stuck with these machines. 779 00:45:03,618 --> 00:45:06,954 That's the main reason why they decided to move back to Seattle 780 00:45:07,38 --> 00:45:11,42 is so that they were within two weeks of Japan. 781 00:45:11,125 --> 00:45:12,835 - So you either keep selling a product 782 00:45:12,919 --> 00:45:14,337 that you know no one wants, 783 00:45:14,420 --> 00:45:16,881 or you literally throw them into the ocean. 784 00:45:16,964 --> 00:45:20,551 There was no third other option, 785 00:45:20,635 --> 00:45:23,221 unless you came up with a game changer of an idea. 786 00:45:24,889 --> 00:45:27,934 [melancholy music] 787 00:45:28,17 --> 00:45:32,104 - With failure looming, Arakawa had a choice. 788 00:45:32,188 --> 00:45:36,859 He could resign preemptively, saving face. 789 00:45:36,943 --> 00:45:41,405 He could blame "Radar Scope's" failure on the U.S. market. 790 00:45:41,489 --> 00:45:44,784 Or maybe there was a third option. 791 00:45:44,867 --> 00:45:47,495 - And so he had to call back and say, 792 00:45:47,578 --> 00:45:49,956 "Listen, | need a new video game. 793 00:45:50,39 --> 00:45:53,376 "You need to take the 'Radar Scopeโ€™ hardware. 794 00:45:53,459 --> 00:45:57,797 | just need to put a new game in it." 795 00:45:57,880 --> 00:46:00,841 - But all of Nintendo's existing game designers 796 00:46:00,925 --> 00:46:03,177 were busy making the next year's suite of games, 797 00:46:03,261 --> 00:46:05,680 so they found someone who was working there 798 00:46:05,763 --> 00:46:07,265 as a Staff engineer, 799 00:46:07,348 --> 00:46:08,933 who's basically painting the cabinets, 800 00:46:09,16 --> 00:46:12,812 and said, "Can you make a game because everyone else is busy?" 801 00:46:14,397 --> 00:46:16,691 That guy was Shigeru Miyamoto. 802 00:46:16,774 --> 00:46:19,652 [uplifting music] 803 00:46:19,735 --> 00:46:24,532 id 804 00:46:24,615 --> 00:46:26,200 - [speaking Japanese] 805 00:46:26,284 --> 00:46:28,995 - Hello, I'm Shigeru Miyamoto, game developer at Nintendo. 806 00:46:47,388 --> 00:46:51,517 - Raised by parents who enjoyed the theater and popular culture, 807 00:46:51,600 --> 00:46:55,187 young Miyamoto grew up to become a free spirit. 808 00:46:55,271 --> 00:46:57,982 At a young age, he loved American Westerns, 809 00:46:58,65 --> 00:46:59,817 science fiction movies, 810 00:46:59,900 --> 00:47:03,571 and was obsessed with bluegrass music and the banjo. 811 00:47:03,654 --> 00:47:07,491 His upbringing and personal taste evolved to create 812 00:47:07,575 --> 00:47:10,703 a truly unique and inventive imagination. 813 00:47:10,786 --> 00:47:12,330 After graduating from 814 00:47:12,413 --> 00:47:14,999 the Kanazawa Municipal College of Industrial Arts 815 00:47:15,82 --> 00:47:17,710 with a degree in industrial design, 816 00:47:17,793 --> 00:47:20,296 Shigeru, or Shigi, as his friends called him, 817 00:47:20,379 --> 00:47:22,506 was a bit lost. 818 00:47:22,590 --> 00:47:25,468 He loved manga, or Japanese comics, 819 00:47:25,551 --> 00:47:28,429 but was unsure if he could break in. 820 00:47:28,512 --> 00:47:30,473 - He had worked other arcade games. 821 00:47:30,556 --> 00:47:32,224 He'd done cabinet art and things like that, 822 00:47:32,308 --> 00:47:33,559 and done some graphics, 823 00:47:33,642 --> 00:47:35,644 but Miyamoto had never directed a game. 824 00:47:35,728 --> 00:47:37,772 But anybody else who had ever directed a game 825 00:47:37,855 --> 00:47:39,357 at Nintendo was busy, 826 00:47:39,440 --> 00:47:41,776 so this was Miyamoto's big chance. 827 00:47:41,859 --> 00:47:44,195 "All right, Shigeru Miyamoto, we need you to make a game." 828 00:47:44,278 --> 00:47:47,198 [ambient music] 829 00:47:47,281 --> 00:47:54,205 id 830 00:48:01,504 --> 00:48:06,425 Originally, Miyamoto was gonna make a game about Popeye. 831 00:48:06,509 --> 00:48:08,677 - Good morning, sweetheart. 832 00:48:08,761 --> 00:48:10,429 - The "Popeye" deal fell through, 833 00:48:10,513 --> 00:48:13,224 but that's where Miyamoto kind of started, and he thought, 834 00:48:13,307 --> 00:48:16,477 "Okay, well, we've got this interesting love triangle 835 00:48:16,560 --> 00:48:19,688 between Popeye and Bluto and Olive Oyl." 836 00:48:19,772 --> 00:48:21,941 But the story that Miyamoto kind of came up with was, 837 00:48:22,24 --> 00:48:25,903 "Well, this trainer is kind of mean." 838 00:48:25,986 --> 00:48:29,73 And so Donkey Kong-- he was being mistreated 839 00:48:29,156 --> 00:48:31,617 by this guy who was his trainer. 840 00:48:31,700 --> 00:48:33,953 Then he was just like, "I'm sick of this." 841 00:48:34,36 --> 00:48:36,914 He busts out, he grabs the guy's girlfriend, 842 00:48:36,997 --> 00:48:38,958 and he takes off, you know, up the side of a building. 843 00:48:39,41 --> 00:48:45,965 id 844 00:48:50,803 --> 00:48:53,848 - We were waiting for our next new game from Nintendo, 845 00:48:53,931 --> 00:48:55,766 and couldn't wait for its arrival, 846 00:48:55,850 --> 00:48:59,19 and one late afternoon, it arrives. 847 00:48:59,103 --> 00:49:04,233 And here we have this game called "Donkey Kong." 848 00:49:04,316 --> 00:49:07,153 Al immediately just got up and left 849 00:49:07,236 --> 00:49:11,31 and went to our local restaurant. 850 00:49:11,115 --> 00:49:14,743 - We looked at that name, and then we said, 851 00:49:14,827 --> 00:49:17,538 "Oh, God, how can we sell this?" 852 00:49:17,621 --> 00:49:19,790 - So we asked NCL in Japan, 853 00:49:19,874 --> 00:49:21,625 "Let's change the name to the game. 854 00:49:21,709 --> 00:49:24,128 We think this will be just fine." 855 00:49:24,211 --> 00:49:25,588 - And they responded, 856 00:49:25,671 --> 00:49:27,631 "You can't change the name of the game." 857 00:49:27,715 --> 00:49:30,468 id 858 00:49:30,551 --> 00:49:31,802 - When | started there, 859 00:49:31,886 --> 00:49:34,847 Nintendo was small, five people. 860 00:49:34,930 --> 00:49:37,391 And it was literally Mr. Arakawa, Ron Judy, 861 00:49:37,475 --> 00:49:41,979 Al Stone, Don James, myself, and Jon Pedersen. 862 00:49:42,62 --> 00:49:45,107 And we were the guys who did all of the work 863 00:49:45,191 --> 00:49:47,985 of converting the games over. 864 00:49:53,866 --> 00:49:56,327 - Mr. Arakawa, he'd buy a case of beer, 865 00:49:56,410 --> 00:49:58,412 and several of us and even some 866 00:49:58,496 --> 00:50:00,289 of the employeesโ€™ wives would join, 867 00:50:00,372 --> 00:50:02,708 and we'd start converting some of the games 868 00:50:02,791 --> 00:50:04,126 over to "Donkey Kong." 869 00:50:04,210 --> 00:50:06,378 So we'd stay there till probably midnight, 870 00:50:06,462 --> 00:50:08,589 sometimes after, 871 00:50:08,672 --> 00:50:11,550 working on converting machines. 872 00:50:11,634 --> 00:50:18,557 id 873 00:50:31,612 --> 00:50:33,822 [dynamic music] 874 00:50:33,906 --> 00:50:36,75 id 875 00:50:36,158 --> 00:50:37,743 - Here we are out here in the days 876 00:50:37,826 --> 00:50:39,912 of all the space games, 877 00:50:39,995 --> 00:50:42,122 trying to sell our distributors 878 00:50:42,206 --> 00:50:44,250 on a game called "Donkey Kong." 879 00:50:46,794 --> 00:50:50,881 But we did our own testing at a local bar and restaurant 880 00:50:50,965 --> 00:50:52,758 called the Spot Tavern, 881 00:50:52,841 --> 00:50:55,302 and we put in one machine, 882 00:50:55,386 --> 00:50:58,347 and, boy, it outearned all the other games there. 883 00:51:00,15 --> 00:51:01,976 We added a second game. 884 00:51:02,59 --> 00:51:04,687 They were both earning pretty much maximum. 885 00:51:04,770 --> 00:51:07,64 id 886 00:51:07,147 --> 00:51:10,734 We added a third game, and it did the same thing, 887 00:51:10,818 --> 00:51:14,113 and, at that point, we realized 888 00:51:14,196 --> 00:51:17,616 this was definitely a very hot game. 889 00:51:22,746 --> 00:51:25,416 - It's "Donkey Kong," the arcade sensation, 890 00:51:25,499 --> 00:51:27,01 and now you can play it at home. 891 00:51:27,84 --> 00:51:30,45 - "Space Invaders" had been a huge worldwide hit. 892 00:51:30,129 --> 00:51:33,340 "Pac-Man" had been a huge worldwide hit. 893 00:51:33,424 --> 00:51:37,428 "Donkey Kong" now becomes the next big hit. 894 00:51:37,511 --> 00:51:42,433 It is unlike anything anybody has ever seen. 895 00:51:42,516 --> 00:51:43,892 | remember seeing this game. 896 00:51:43,976 --> 00:51:45,603 | mean, you have so many of the arcade games 897 00:51:45,686 --> 00:51:48,606 that are space or a sport, 898 00:51:48,689 --> 00:51:52,234 and then you have this other game with this giant gorilla 899 00:51:52,318 --> 00:51:55,863 with this Italian plumber trying to run up these ramps. 900 00:51:55,946 --> 00:51:56,947 And | remember just thinking like, 901 00:51:57,31 --> 00:51:58,532 "That's kind of bizarre." 902 00:51:58,616 --> 00:51:59,700 - When | first played 903 00:51:59,783 --> 00:52:00,951 the "Donkey Kong" arcade game machine, 904 00:52:01,35 --> 00:52:02,786 | remember it being excruciatingly hard. 905 00:52:02,870 --> 00:52:04,830 - When you first pick up that hammer, 906 00:52:04,913 --> 00:52:06,999 like, you have no concept of the timing on it. 907 00:52:07,82 --> 00:52:08,667 It just disappears when you're about to hit a barrel, 908 00:52:08,751 --> 00:52:10,210 and then you die immediately. 909 00:52:10,294 --> 00:52:14,173 - All the perfect trappings of a great arcade game. 910 00:52:14,256 --> 00:52:15,633 It looked really easy, 911 00:52:15,716 --> 00:52:17,426 but it was challenging and hard, 912 00:52:17,509 --> 00:52:18,719 and if you made a mistake, 913 00:52:18,802 --> 00:52:20,512 you wanted to immediately play again. 914 00:52:20,596 --> 00:52:23,432 - We were all very, very impressed with "Donkey Kong." 915 00:52:25,392 --> 00:52:29,271 - | found it to be addictive, so... 916 00:52:29,355 --> 00:52:31,607 - When you completed the first level, 917 00:52:31,690 --> 00:52:35,319 you got to a whole different screen. 918 00:52:35,402 --> 00:52:37,279 - Back then, they basically made it a second game. 919 00:52:37,363 --> 00:52:40,324 You were playing the sequel alongside the original. 920 00:52:40,407 --> 00:52:42,409 And then level three is different than level two, 921 00:52:42,493 --> 00:52:45,871 and then level four is different than the other ones. 922 00:52:45,954 --> 00:52:49,375 - You have to get good at three different games-- 923 00:52:49,458 --> 00:52:51,877 โ€˜cause | never get to the, like, the fourth level 924 00:52:51,960 --> 00:52:54,797 of "Donkey Kong," which is the cement factory. 925 00:52:54,880 --> 00:52:56,382 - All | wanted to do was get to the end 926 00:52:56,465 --> 00:52:58,842 so that | could see what that next change was gonna be, 927 00:52:58,926 --> 00:53:00,511 and everything else didn't matter. 928 00:53:00,594 --> 00:53:02,805 It was, like, just the sort of reveal of what was coming 929 00:53:02,888 --> 00:53:05,140 at the ends of each one of these. 930 00:53:05,224 --> 00:53:08,143 [dramatic music] 931 00:53:08,227 --> 00:53:14,24 id 932 00:53:14,108 --> 00:53:15,484 - There's very few games, 933 00:53:15,567 --> 00:53:16,860 especially in the early '80s like this 934 00:53:16,944 --> 00:53:18,487 in which you control a human being. 935 00:53:18,570 --> 00:53:20,406 Very, very few. 936 00:53:20,489 --> 00:53:25,911 Versus a Spaceship or an abstract shape like "Pac-Man." 937 00:53:25,994 --> 00:53:31,125 This was a guy running around, jumping, climbing, falling. 938 00:53:31,208 --> 00:53:33,711 - The experience was, to me, 939 00:53:33,794 --> 00:53:38,257 a revelation about how strong narrative gameplay could be. 940 00:53:39,675 --> 00:53:41,93 - In most video games, 941 00:53:41,176 --> 00:53:43,178 you put your coin in, and you press start, 942 00:53:43,262 --> 00:53:45,431 and immediately you're playing a game. 943 00:53:45,514 --> 00:53:47,182 That's not the case in "Donkey Kong." 944 00:53:47,266 --> 00:53:49,101 You put your coin in, and you press start, 945 00:53:49,184 --> 00:53:53,105 and you see a little cinematic scene of Donkey Kong 946 00:53:53,188 --> 00:53:58,193 holding Pauline in his arms as he climbs up the ladders, 947 00:53:58,277 --> 00:54:00,320 stomps on the girders, warps them, 948 00:54:00,404 --> 00:54:01,655 and turns them diagonal, 949 00:54:01,739 --> 00:54:04,32 and then places Pauline on her pedestal 950 00:54:04,116 --> 00:54:05,617 when she shouts, "Help, help!" 951 00:54:05,701 --> 00:54:08,287 id 952 00:54:08,370 --> 00:54:13,417 That's way more cut scenes, if you will, 953 00:54:13,500 --> 00:54:16,628 than any arcade or home, like, video game 954 00:54:16,712 --> 00:54:18,338 had had at that point. 955 00:54:18,422 --> 00:54:21,91 This was really using the language of a video game, 956 00:54:21,175 --> 00:54:25,471 not just text, to tell a story. 957 00:54:25,554 --> 00:54:28,432 - Cartoonlike graphics, sort of a fairy tale. 958 00:54:28,515 --> 00:54:31,226 Nothing like that had really been in the arcade before. 959 00:54:31,310 --> 00:54:34,146 - "Donkey Kong" probably made me a gamer. 960 00:54:34,229 --> 00:54:36,899 - The thing about Miyamoto-- and he's talked about this-- 961 00:54:36,982 --> 00:54:40,360 is it starts with kind of feeling. 962 00:54:40,444 --> 00:54:44,72 He talks about growing up and so many of his fun times 963 00:54:44,156 --> 00:54:46,617 as a kid have influenced the games that he's built. 964 00:54:46,700 --> 00:54:48,911 And you feel that. They feel very human. 965 00:54:48,994 --> 00:54:50,871 - [speaking Japanese] 966 00:54:55,542 --> 00:54:57,377 - So, when | first played "Donkey Kong," 967 00:54:57,461 --> 00:55:01,89 | thought, "Can you have a career doing this? 968 00:55:01,173 --> 00:55:03,550 "This is actually a job? 969 00:55:03,634 --> 00:55:06,53 [video game music] 970 00:55:06,136 --> 00:55:08,514 1am so in." 971 00:55:08,597 --> 00:55:11,475 [indistinct chatter] 972 00:55:13,101 --> 00:55:14,353 - Whoo-hoo! 973 00:55:32,538 --> 00:55:35,457 [uneasy music] 974 00:55:35,541 --> 00:55:40,379 id 975 00:55:40,462 --> 00:55:41,922 [video game music playing] 976 00:55:42,05 --> 00:55:44,07 id 977 00:55:44,91 --> 00:55:46,718 - In the early '80s, all the Nintendo games 978 00:55:46,802 --> 00:55:50,97 have these musical chords, 979 00:55:50,180 --> 00:55:52,182 and there's a big speaker 980 00:55:52,266 --> 00:55:55,477 right in the front of the cabinet. 981 00:55:55,561 --> 00:55:59,648 If you're eight, nine, ten years old, it's hitting you right in the chest. 982 00:56:00,691 --> 00:56:03,694 If you're not ten years old in 1982, 983 00:56:03,777 --> 00:56:07,239 | don't know how | can recreate the visceralness 984 00:56:07,322 --> 00:56:10,284 and the revelation of that experience for you. 985 00:56:10,367 --> 00:56:12,35 - Progress! 986 00:56:12,119 --> 00:56:14,121 Oh! 987 00:56:14,204 --> 00:56:20,127 id 988 00:56:20,210 --> 00:56:21,461 Oh! 989 00:56:26,300 --> 00:56:29,177 [ambient music] 990 00:56:29,261 --> 00:56:34,16 id 991 00:56:34,99 --> 00:56:36,643 - What happens when an unstoppable force 992 00:56:36,727 --> 00:56:40,105 comes into contact with an immovable object? 993 00:56:42,816 --> 00:56:45,235 Conflict. 994 00:56:45,319 --> 00:56:48,238 [dramatic music] 995 00:56:48,322 --> 00:56:55,245 id 996 00:57:04,296 --> 00:57:08,175 Sid Sheinberg, the head of Universal Studios at the time, 997 00:57:08,258 --> 00:57:10,344 saw the success of "Donkey Kong" 998 00:57:10,427 --> 00:57:14,765 and couldn't ignore the similarities to Universal's on-screen ape. 999 00:57:18,518 --> 00:57:21,480 When Sheinberg's top lawyer told him how much money 1000 00:57:21,563 --> 00:57:24,775 this new "Donkey Kong" company was making off the game, 1001 00:57:24,858 --> 00:57:27,653 they both decided it was time to take action 1002 00:57:27,736 --> 00:57:30,197 and claim what they believed was theirs. 1003 00:57:32,532 --> 00:57:34,785 - Nintendo was embroiled in a lot of lawsuits 1004 00:57:34,868 --> 00:57:37,79 in the '80s and early '90s 1005 00:57:37,162 --> 00:57:39,623 that it-- that all sort of emerged 1006 00:57:39,706 --> 00:57:43,961 from the company's explosive success and popularity. 1007 00:57:44,44 --> 00:57:47,464 And Universal looked at the success of "Donkey Kong" 1008 00:57:47,547 --> 00:57:50,175 and said, "Hey, you ripped us off." 1009 00:57:50,258 --> 00:57:55,597 This is a copy of "King Kong," and we own "King Kong," 1010 00:57:55,681 --> 00:57:57,349 SO YOU Owe US a whole bunch of money. 1011 00:57:57,432 --> 00:57:59,935 - So they decided to sue "Donkey Kong" on the basis 1012 00:58:00,18 --> 00:58:01,853 that it was too similar to their own property, 1013 00:58:01,937 --> 00:58:03,146 "King Kong." 1014 00:58:03,230 --> 00:58:05,565 And there is some validity to that claim 1015 00:58:05,649 --> 00:58:07,150 because Donkey Kong and King Kong 1016 00:58:07,234 --> 00:58:09,69 are both very large gorillas named Kong 1017 00:58:09,152 --> 00:58:11,363 who are on the top of buildings, 1018 00:58:11,446 --> 00:58:13,657 terrorizing people and holding girls hostage. 1019 00:58:13,740 --> 00:58:15,283 - A lot of people speculate 1020 00:58:15,367 --> 00:58:18,620 where Mr. Miyamoto got his inspiration, 1021 00:58:18,704 --> 00:58:23,41 and | think that he probably did pull a little bit 1022 00:58:23,125 --> 00:58:26,44 from "King Kong" for "Donkey Kong," 1023 00:58:26,128 --> 00:58:29,89 certainly the--you know, the femme fatale 1024 00:58:29,172 --> 00:58:31,258 being in the hands of the monkey. 1025 00:58:31,341 --> 00:58:32,843 - "King Kong" was so world-famous. 1026 00:58:32,926 --> 00:58:34,845 | mean, the original movie came out in 1933. 1027 00:58:34,928 --> 00:58:36,888 It was one of the most action-packed movies 1028 00:58:36,972 --> 00:58:38,640 anybody had ever seen. 1029 00:58:38,724 --> 00:58:40,267 You know, he's climbing the building. 1030 00:58:40,350 --> 00:58:41,268 He's falling from the building. 1031 00:58:41,351 --> 00:58:42,352 There's the girl. 1032 00:58:42,436 --> 00:58:44,187 And it's hard to imagine 1033 00:58:44,271 --> 00:58:45,522 that he wasn't influenced by that. 1034 00:58:45,605 --> 00:58:47,482 - Maybe Miyamoto-san had inspiration 1035 00:58:47,566 --> 00:58:48,984 for "Donkey Kong" from "King Kong," 1036 00:58:49,67 --> 00:58:51,194 but--you know, it's all grist for the mill. 1037 00:58:51,278 --> 00:58:52,904 You know, when you work in pop culture, video games, 1038 00:58:52,988 --> 00:58:55,532 technology, everything you absorb kind of 1039 00:58:55,615 --> 00:58:57,492 goes inside your creative mind and gets recycled. 1040 00:58:57,576 --> 00:59:00,746 - It's almost like he made King Kong 1041 00:59:00,829 --> 00:59:02,748 sort of a more adorable character, 1042 00:59:02,831 --> 00:59:05,375 but now you're just gonna beat him with a plumber. 1043 00:59:05,459 --> 00:59:08,879 - Universal wanted a piece of the pie, 1044 00:59:08,962 --> 00:59:11,590 so in the spring of 1982, 1045 00:59:11,673 --> 00:59:17,12 Universal City Studios Incorporated sued Nintendo Company Limited. 1046 00:59:17,95 --> 00:59:19,848 They expected an easy win. 1047 00:59:19,931 --> 00:59:26,813 id 1048 00:59:30,734 --> 00:59:32,235 - When "Donkey Kong" was being sold, 1049 00:59:32,319 --> 00:59:36,156 it made $180 million its first year, which is a lot. 1050 00:59:36,239 --> 00:59:38,950 And then the second year, it made another $100 million, 1051 00:59:39,34 --> 00:59:40,786 which is, again, a lot of money. 1052 00:59:40,869 --> 00:59:43,80 So Nintendo is sitting on this throne of money, 1053 00:59:43,163 --> 00:59:45,582 and Universal, the film company, 1054 00:59:45,665 --> 00:59:48,43 decides, "We wanna get into this business too." 1055 00:59:48,126 --> 00:59:50,170 But it's much easier instead of designing 1056 00:59:50,253 --> 00:59:51,713 a hit video game and selling it 1057 00:59:51,797 --> 00:59:53,632 and then hoping to get another throne of money, 1058 00:59:53,715 --> 00:59:55,592 to simply take someone else's throne of money. 1059 00:59:55,675 --> 01:00:02,641 id 1060 01:00:02,724 --> 01:00:05,977 - It didn't matter what size we were as a company. 1061 01:00:06,61 --> 01:00:07,896 It mattered to us that we were Nintendo, 1062 01:00:07,979 --> 01:00:09,439 and we had products that were beloved 1063 01:00:09,523 --> 01:00:11,274 and that we loved. 1064 01:00:11,358 --> 01:00:13,860 And so, when we were gonna legally fight against someone, 1065 01:00:13,944 --> 01:00:16,571 it did not matter to us the size of that company, 1066 01:00:16,655 --> 01:00:17,989 whether they were small, 1067 01:00:18,73 --> 01:00:19,825 or whether they were big, or what it would take. 1068 01:00:19,908 --> 01:00:22,953 - Surprising everyone but themselves, 1069 01:00:23,36 --> 01:00:26,331 the little company that could stood up to the bully 1070 01:00:26,414 --> 01:00:29,835 and scored a victory in court. 1071 01:00:29,918 --> 01:00:31,670 A huge one. 1072 01:00:31,753 --> 01:00:37,300 - And what ends up coming out is that "King Kong" 1073 01:00:37,384 --> 01:00:40,470 had already passed into the public domain. 1074 01:00:40,554 --> 01:00:42,97 Universal no longer had 1075 01:00:42,180 --> 01:00:44,224 any claim whatsoever to "King Kong." 1076 01:00:44,307 --> 01:00:46,143 - The chain of title, 1077 01:00:46,226 --> 01:00:49,229 a legal term meaning Universal owns "King Kong," 1078 01:00:49,312 --> 01:00:52,23 did not exist, so the judge found that 1079 01:00:52,107 --> 01:00:54,818 Universal knew it did not own the rights of "King Kong" 1080 01:00:54,901 --> 01:00:58,613 but tried to sue Nintendo based on its copyright claim. 1081 01:00:58,697 --> 01:01:00,866 The judge was not happy about that at all, 1082 01:01:00,949 --> 01:01:03,493 threw the case out, and said that 1083 01:01:03,577 --> 01:01:05,829 even if they had a valid claim, 1084 01:01:05,912 --> 01:01:08,832 "King Kong" could not be copied by "Donkey Kong" 1085 01:01:08,915 --> 01:01:11,918 because "Donkey Kong" counts as a parody of "King Kong." 1086 01:01:12,02 --> 01:01:15,46 - You know, this was a very long and protracted legal battle, 1087 01:01:15,130 --> 01:01:18,925 but Nintendo stood up to this giant, this monolith, 1088 01:01:19,09 --> 01:01:23,180 and came out smelling like a rose and won. 1089 01:01:23,263 --> 01:01:25,807 [game music] 1090 01:01:25,891 --> 01:01:30,395 id 1091 01:01:32,22 --> 01:01:34,24 - J Transformers S 1092 01:01:34,107 --> 01:01:35,525 - Take a cassette out of its case. 1093 01:01:35,609 --> 01:01:37,68 - [screams] 1094 01:01:37,152 --> 01:01:38,570 - Personal computers. 1095 01:01:38,653 --> 01:01:40,989 - 16 kilo memory goes a long way. 1096 01:01:41,72 --> 01:01:44,659 - 24-hour cable news networks. 1097 01:01:44,743 --> 01:01:47,370 Music videos. 1098 01:01:47,454 --> 01:01:50,665 Magic Johnson versus Larry Bird, 1099 01:01:50,749 --> 01:01:53,710 Cabbage Patch Kids, and "We Are the World." 1100 01:01:53,793 --> 01:01:56,546 Despite bringing a general sense of abundance, 1101 01:01:56,630 --> 01:01:59,674 the 1980s also brought with it something new 1102 01:01:59,758 --> 01:02:03,511 to the burgeoning video game industry... 1103 01:02:03,595 --> 01:02:06,389 [bright music] 1104 01:02:06,473 --> 01:02:08,350 Oversaturation. 1105 01:02:08,433 --> 01:02:10,518 [object shatters] 1106 01:02:12,20 --> 01:02:14,898 [melancholy music] 1107 01:02:14,981 --> 01:02:21,905 id 1108 01:02:28,828 --> 01:02:32,374 Game after game didn't deliver anything new. 1109 01:02:32,457 --> 01:02:34,709 This resulted in less crowded arcades, 1110 01:02:34,793 --> 01:02:36,461 overstocked store shelves, 1111 01:02:36,544 --> 01:02:39,214 and American consumers walking away. 1112 01:02:39,297 --> 01:02:42,92 - | can remember-- 1113 01:02:42,175 --> 01:02:45,220 in '83 and '84, 1114 01:02:45,303 --> 01:02:50,517 | can remember crying, like, literally crying. 1115 01:02:50,600 --> 01:02:52,769 | get goosebumps now even thinking about it 1116 01:02:52,852 --> 01:02:56,856 because | thought that video games were over. 1117 01:02:59,693 --> 01:03:01,695 - Video games have come on hard times these days 1118 01:03:01,778 --> 01:03:03,113 with closeout sales, 1119 01:03:03,196 --> 01:03:04,948 discount prices just about everywhere. 1120 01:03:05,31 --> 01:03:06,616 Some people are saying that computer games 1121 01:03:06,700 --> 01:03:08,285 as a part of the market is kind of dying now. 1122 01:03:08,368 --> 01:03:09,911 Do you think that's the case? 1123 01:03:09,995 --> 01:03:11,663 - The video game maker says it plans to lay off 1124 01:03:11,746 --> 01:03:13,123 about 300 workers. 1125 01:03:13,206 --> 01:03:15,333 - The big crash. 1126 01:03:15,417 --> 01:03:20,422 Not since 1929 has an industry fallen so far, so fast. 1127 01:03:20,505 --> 01:03:22,257 lt was almost like the stock market boom 1128 01:03:22,340 --> 01:03:26,219 of the 1920s just before 1929. 1129 01:03:26,303 --> 01:03:28,138 [game over music plays] 1130 01:03:28,221 --> 01:03:31,141 [dramatic music] 1131 01:03:31,224 --> 01:03:35,61 - The crash--I've often said that it was suicide. 1132 01:03:35,145 --> 01:03:37,397 It wasn't homicide. 1133 01:03:39,399 --> 01:03:41,526 - | had a bad feeling for the video game industry. 1134 01:03:41,609 --> 01:03:44,446 | really thought, "Boy, this is dragged down. 1135 01:03:44,529 --> 01:03:46,406 The tail-- it could ruin the company." 1136 01:03:46,489 --> 01:03:49,34 - The market was just flooded with junk. 1137 01:03:49,117 --> 01:03:51,619 - Compared to the games that we were playing in the arcades, 1138 01:03:51,703 --> 01:03:54,205 home video games were so bad. 1139 01:03:54,289 --> 01:03:56,666 - It was very important in the history of Nintendo 1140 01:03:56,750 --> 01:03:58,501 what happened to Atari. 1141 01:03:58,585 --> 01:04:00,712 [light tense music] 1142 01:04:00,795 --> 01:04:04,966 - There is no one event that triggers this, 1143 01:04:05,50 --> 01:04:06,718 but the biggest one, the one that | think everybody, 1144 01:04:06,801 --> 01:04:09,304 whether you were alive then or not Knows about 1145 01:04:09,387 --> 01:04:13,600 is the dual failures on the Atari 1146 01:04:13,683 --> 01:04:16,895 of "Pac-Man" and "E.T." video game. 1147 01:04:16,978 --> 01:04:20,940 - You would take some of the finest arcade games, 1148 01:04:21,24 --> 01:04:23,735 and they would offer them for the home system, 1149 01:04:23,818 --> 01:04:26,780 and they delivered such a poor quality. 1150 01:04:26,863 --> 01:04:30,241 "Pac-Man," one of the finest, greatest games in the arcade. 1151 01:04:30,325 --> 01:04:32,994 - But if you're a kid in the early '80s, 1152 01:04:33,78 --> 01:04:35,580 you wanna play "Pac-Man," and that is not "Pac-Man." 1153 01:04:35,663 --> 01:04:37,332 - They had just enough sprites 1154 01:04:37,415 --> 01:04:39,793 to barely make the game function. 1155 01:04:39,876 --> 01:04:42,45 And, when you're moving him around, if he's going this way, 1156 01:04:42,128 --> 01:04:44,714 he would look--his mouth would be oriented correctly, 1157 01:04:44,798 --> 01:04:46,925 but, if you moved up, they had to do this, 1158 01:04:47,08 --> 01:04:48,802 and when he moved down, they had to do that. 1159 01:04:48,885 --> 01:04:51,721 You know, they didn't have the graphic ability to change it. 1160 01:04:51,805 --> 01:04:56,59 So that's how limited that machine was. 1161 01:04:56,142 --> 01:04:59,396 - "E.T.", the biggest movie since "Star Wars," 1162 01:04:59,479 --> 01:05:00,814 we all love it. 1163 01:05:00,897 --> 01:05:03,233 And here comes this "E.T." video game 1164 01:05:03,316 --> 01:05:05,402 that we're all super excited about. 1165 01:05:05,485 --> 01:05:08,613 My sister and | couldn't believe it, and it is awful. 1166 01:05:08,696 --> 01:05:11,32 It is absolute garbage. 1167 01:05:11,116 --> 01:05:14,369 Millions of kids around the world 1168 01:05:14,452 --> 01:05:17,580 have the exact same experience. 1169 01:05:17,664 --> 01:05:20,834 - The product that was delivered by Atari 1170 01:05:20,917 --> 01:05:23,378 was so substandard... 1171 01:05:23,461 --> 01:05:25,88 [game beeps] 1172 01:05:25,171 --> 01:05:27,215 The consumer quit also. 1173 01:05:27,298 --> 01:05:29,884 - It was a race to the bottom at that point. 1174 01:05:29,968 --> 01:05:36,850 id 1175 01:05:41,312 --> 01:05:43,22 - Atari made the mistake of thinking 1176 01:05:43,106 --> 01:05:47,235 that a very limited machine 1177 01:05:47,318 --> 01:05:51,281 could have a very long shelf life and be really a software platform. 1178 01:05:51,364 --> 01:05:56,995 - Like, | expected the 2600 to be phased out 1179 01:05:57,78 --> 01:06:01,791 in probably โ€˜80, '81. 1180 01:06:01,875 --> 01:06:04,294 And by pushing it to '83, 1181 01:06:04,377 --> 01:06:06,838 it was just nobody home there. 1182 01:06:06,921 --> 01:06:09,07 - You can't just assume that every home's gonna get one 1183 01:06:09,90 --> 01:06:11,384 and every home's gonna have it for the rest of time. 1184 01:06:11,468 --> 01:06:13,219 It's gonna get replaced very quickly 1185 01:06:13,303 --> 01:06:15,13 by something more sophisticated. 1186 01:06:15,96 --> 01:06:18,266 - There's too many systems. There's too many games. 1187 01:06:19,809 --> 01:06:24,981 And, importantly, there's a sense that people are going to start shifting 1188 01:06:25,64 --> 01:06:27,150 from video games to personal computers. 1189 01:06:27,233 --> 01:06:29,611 - PCjr from IBM, 1190 01:06:29,694 --> 01:06:33,31 the computer that's growing by leaps and bounds. 1191 01:06:33,114 --> 01:06:36,868 - | think it's probably one of the only times 1192 01:06:36,951 --> 01:06:42,40 the market leader abandoned its market. 1193 01:06:42,123 --> 01:06:45,84 And Atari essentially did that underwater. 1194 01:06:45,168 --> 01:06:48,546 - There was about a year there where a lot of people 1195 01:06:48,630 --> 01:06:50,381 thought that video games would never return. 1196 01:06:50,465 --> 01:06:52,884 [desolate music] 1197 01:06:52,967 --> 01:06:55,470 id 1198 01:06:55,553 --> 01:06:59,349 - | think that the legacy position of Atari 1199 01:06:59,432 --> 01:07:01,768 is simply, it was a Start. 1200 01:07:01,851 --> 01:07:07,398 It's now turned into a T-shirt logo, 1201 01:07:07,482 --> 01:07:11,152 and that's about all that people take it serious for. 1202 01:07:14,948 --> 01:07:17,700 - Oh, I'm disappointed, but, you know, 1203 01:07:17,784 --> 01:07:20,537 | try not to live my life in the rearview mirror. 1204 01:07:22,288 --> 01:07:29,212 id 1205 01:07:33,800 --> 01:07:36,386 - To the untrained eye, the video game industry 1206 01:07:36,469 --> 01:07:38,805 was drawing its last breath in America. 1207 01:07:38,888 --> 01:07:40,932 - The tokens eventually run out, 1208 01:07:41,15 --> 01:07:44,227 and even the best players must return to the glass towers, 1209 01:07:44,310 --> 01:07:46,521 where the games are more complex, 1210 01:07:46,604 --> 01:07:49,399 and the scores not so easily kept. 1211 01:07:49,482 --> 01:07:51,568 [brisk music] 1212 01:07:51,651 --> 01:07:53,570 - What consumers didn't know 1213 01:07:53,653 --> 01:07:56,364 was that the "Donkey Kong" company, as they knew it, 1214 01:07:56,447 --> 01:07:59,117 was developing a machine that would become 1215 01:07:59,200 --> 01:08:02,579 one of the defining objects of the decade. 1216 01:08:03,538 --> 01:08:06,416 - There's overwhelming choice for the season's biggest hit, 1217 01:08:06,499 --> 01:08:08,293 the Nintendo Entertainment System. 1218 01:08:08,376 --> 01:08:10,878 - Nintendo is almost the most fun a kid can have. 1219 01:08:10,962 --> 01:08:13,381 - Thousands of calls for players every day. 1220 01:08:13,464 --> 01:08:15,508 - Taken America by storm. 1221 01:08:16,801 --> 01:08:23,933 id 1222 01:08:24,726 --> 01:08:28,896 - We were countersuing Universal for copyright infringements. 1223 01:08:28,980 --> 01:08:33,610 At the time, | was considered a copyright expert, 1224 01:08:33,693 --> 01:08:36,195 and so | went and testified in that case. 1225 01:08:36,279 --> 01:08:39,282 And the funny thing is, is they wanted me to get up 1226 01:08:39,365 --> 01:08:40,950 and play "Donkey Kong," 1227 01:08:41,34 --> 01:08:43,578 and, you know, the judge came down off the bench 1228 01:08:43,661 --> 01:08:45,788 to watch me play. 1229 01:08:45,872 --> 01:08:49,375 | couldn't get through the first level in front of the court. 1230 01:08:49,459 --> 01:08:52,211 Mr. Arakawa had to come up and play it 1231 01:08:52,295 --> 01:08:54,881 to take them through that. 1232 01:08:57,383 --> 01:09:00,345 - | remember so clearly my cousin showing me 1233 01:09:00,428 --> 01:09:01,929 this little piece of electronics, 1234 01:09:02,13 --> 01:09:04,724 and he was like, "This is 'Donkey Kong Jr.,"" 1235 01:09:04,807 --> 01:09:06,476 and then showing me a different piece of electronics 1236 01:09:06,559 --> 01:09:09,228 and saying, "This is 'Popeye." 1237 01:09:09,312 --> 01:09:11,397 Then, because that wasn't enough, 1238 01:09:11,481 --> 01:09:13,941 he showed me the DIP switches on the back of the machine 1239 01:09:14,25 --> 01:09:15,652 and figured out that we could give ourselves 1240 01:09:15,735 --> 01:09:18,738 256 guys on "Popeye," 1241 01:09:18,821 --> 01:09:21,658 which still wasn't enough for me to beat the Sea Hag level. 1242 01:09:21,741 --> 01:09:24,452 [dramatic music] 1243 01:09:24,535 --> 01:09:26,746 id 1244 01:09:26,829 --> 01:09:28,539 - These are extremely hard to find, 1245 01:09:28,623 --> 01:09:32,543 and so I'm very, very lucky to have even this one. 1246 01:09:32,627 --> 01:09:37,215 And there is the Ultra Hand itself, 1247 01:09:37,298 --> 01:09:40,468 still--considering its age, actually in pretty good shape. 1248 01:09:44,472 --> 01:09:47,767 - So here's a Color TV-Game, "Blockbuster," 1249 01:09:47,850 --> 01:09:52,146 And this was the first product that Shigeru Miyamoto worked on 1250 01:09:52,230 --> 01:09:54,524 when he was working at Nintendo. 1251 01:09:54,607 --> 01:09:57,694 It was their third-- third or fourth. 1252 01:09:57,777 --> 01:10:01,739 It was a very early dedicated gaming system 1253 01:10:01,823 --> 01:10:03,991 that played versions of "Breakout." 1254 01:10:04,75 --> 01:10:09,831 So we can see in here-- got it in a bag-- 1255 01:10:09,914 --> 01:10:12,834 but it's this outer case design here 1256 01:10:12,917 --> 01:10:16,170 that was designed by Miyamoto. 1257 01:10:16,254 --> 01:10:19,48 And, again, you can see you have these 1258 01:10:19,132 --> 01:10:23,469 pictorial images here on the front that let you know 1259 01:10:23,553 --> 01:10:27,56 what game you're selecting when you pick one. 1260 01:10:27,140 --> 01:10:31,936 And here's the button to serve the ball, nice and big. 1261 01:10:32,19 --> 01:10:34,355 But yeah, that is "Blockbuster." 1262 01:10:34,439 --> 01:10:41,70 id 1263 01:10:41,154 --> 01:10:43,823 - Wasn't Mario called Jumpman? - Jumpman. 1264 01:10:43,906 --> 01:10:45,366 - Jumpman. - Jumpman. 1265 01:10:45,450 --> 01:10:47,535 - "Jumpman" at the time. - His character always 1266 01:10:47,618 --> 01:10:50,204 being, like, the tough, like, little guy 1267 01:10:50,288 --> 01:10:54,83 to run around and kind of, like, save the day-- 1268 01:10:54,167 --> 01:10:57,03 | think that was--it gave him some heart, you know? 1269 01:10:57,86 --> 01:11:00,173 People liked that he was going to save-- 1270 01:11:00,256 --> 01:11:02,425 | guess, in "Donkey Kong" the original, 1271 01:11:02,508 --> 01:11:04,802 he was saving his friend, "Pauline," 1272 01:11:04,886 --> 01:11:06,512 or his girlfriend, whatever, 1273 01:11:06,596 --> 01:11:08,222 and then it became Princess Peach. 1274 01:11:08,306 --> 01:11:15,229 id 1275 01:11:18,191 --> 01:11:20,443 - Oh! 1276 01:11:22,361 --> 01:11:24,906 [game over music plays] 1277 01:11:28,159 --> 01:11:30,36 It's not gonna happen. - Awesome, | think we got it. 90273

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