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- A bizarre
incident had occurred
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near the end of
the 20th century.
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A German production company
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00:01:08,777 --> 00:01:11,694
called Constantin Film
had purchased the rights
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to a bestselling video
game created by Capcom
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00:01:14,824 --> 00:01:17,533
with legendary director
George A. Romero
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hired to write and direct.
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One year later, he was
fired from the production.
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The case was apparently closed
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with the release of a
feature film in 2002
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directed by Paul W.S. Anderson,
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but questions regarding
Romero's unrealized film
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and his removal were
far from answered.
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00:03:25,330 --> 00:03:27,830
In 1968, Image Ten unleashed
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a visceral experience
upon the world
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that shocked
audiences everywhere.
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- "Night
of the Living Dead."
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The dead, who live
on living flesh.
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The dead, whose haunted
souls hunt the living.
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The living, whose
bodies are the only food
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for these ungodly creatures.
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- George Andrew Romero was
born in February of 1940
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in Bronx in New York.
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His father was a
graphic designer
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and he used to make
posters for films
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and for Broadway shows,
banners and the like like that,
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so when George was growing up,
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he was really in a household
that kind of celebrated film.
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- He was one that
took that love of film
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and actually acted on it.
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He didn't say, "I just wanna
grow up and be a filmmaker."
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He started making his
films at an early age,
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and the famous story of
throwing the flaming dummy
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off the building and getting
arrested at a young age.
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- George came to Pittsburgh
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00:04:35,858 --> 00:04:37,650
to attend what was then
called Carnegie Tech.
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It's now Carnegie
Mellon University,
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and he came here to
be an art student.
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Came, started taking
his art classes,
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00:04:43,866 --> 00:04:45,491
and eventually kind
of got rolled in
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with some folks in
the drama department,
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00:04:48,496 --> 00:04:50,746
started doing theater,
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00:04:50,748 --> 00:04:54,000
and eventually they
kind of got swept up in
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sort of emerging television.
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00:05:00,550 --> 00:05:02,717
Eventually they knew
that sort of this crew
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00:05:02,719 --> 00:05:04,927
with Latent Image, which
was sort of the company
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00:05:04,929 --> 00:05:06,554
that they had put together.
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00:05:06,556 --> 00:05:09,390
So you have George and Russ
Streiner and Jack Russo
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00:05:09,392 --> 00:05:11,058
and a couple of the Ricci folks
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kind of all together
working to figure out
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00:05:14,230 --> 00:05:16,105
how they can kind of
navigate this space.
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00:05:16,107 --> 00:05:18,274
And eventually the idea
came to make a horror film,
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that it'd be easier to get
funding for, it'd be cheap,
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they didn't need
a lot of skills,
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they kind of pull this off.
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00:05:24,449 --> 00:05:27,283
And they had a script that
was adapted by Jack Russo.
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He had written this
"Night of Anubis."
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It was the original title,
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but it was this general
story that we know as
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"Night of the Living Dead."
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- There was an aspect of
it that was very surreal
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and sort of dreamlike.
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I remember when the character
Ben is clubbing the zombies,
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and the way he's hitting them
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and the way the sound effects
are kind of off sync a bit,
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and it's just kind of strange.
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It feels like
you're watching it,
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you're just slipping into
some kind of nightmare.
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00:06:00,276 --> 00:06:03,444
- They really learned how
to make a film together
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sort of organically.
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00:06:05,073 --> 00:06:08,491
I think fans know that George
did not go film school,
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neither did any of the
other folks in Latent Image.
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They took their video
production skills
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00:06:13,289 --> 00:06:15,623
that they had learned from
television and applied it,
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00:06:15,625 --> 00:06:17,792
but they learned it sort
of in a different way
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and on their own.
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00:06:19,670 --> 00:06:21,796
- Some of the ways
the characters speak
are a little funny.
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"They're coming to
get you, Barbara."
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It's kind of funny,
but then it like,
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it gives you a sucker punch
and scares the shit outta you.
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- And it's like, Roger
Ebert's original review
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00:06:32,183 --> 00:06:33,974
of "Night of the Living Dead,"
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he said, "These kids were
dropped off in a matinee
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thinking they're gonna see some
spooky Vincent Price movie,"
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and of course they're
eating livers and stuff
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and these kids were in shock!
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- There's a pretty safe scene
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where they're shouldn't
be anything of menace.
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But then all of a sudden this
zombie comes out for no reason
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and starts killing one of the
characters who you've just met
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00:06:52,370 --> 00:06:54,705
and you're like, "Wow.
What's going on now?"
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00:06:54,872 --> 00:06:57,289
I wound up going
to Scream Theater
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and watching "Night
of the Living Dead,"
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and you know, the dead are
alive to eat the living!
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00:07:01,838 --> 00:07:03,838
The weird thing is
they made references
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to all these other places
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that my family would camp in
when we'd go to Pittsburgh!
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So it was utterly terrifying!
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- I love that. I can't tell
if "Night of the Living Dead"
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is an old or a modern film.
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It just kind of splits
two eras down the middle.
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- I'm 14 years old
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and they're having a
convention in Monroeville,
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and I see George Romero,
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director of "Night of the
Living Dead" is gonna be there.
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And I was like, "All right, I
wanna go meet this psychopath
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that would make a movie
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that would give somebody
nightmares like this."
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Met George, got an
autograph from George,
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realized George was one of the
nicest people on the planet.
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And then me, this 14-year-old,
cornered George Romero,
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literally cornered
him in the hotel
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and was asking him question
after question after question.
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And finally he just writes
on a piece of paper,
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"247 Fort Pitt
Boulevard," the address,
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and goes "Here, write me."
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Then it was just,
we became pen pals
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and I still have those letters.
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- I just remember the immediacy
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of the sequences
with the zombies
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00:08:06,277 --> 00:08:08,027
and how it felt
like you were under
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00:08:08,029 --> 00:08:10,738
a constant sense of
terror and foreboding.
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00:08:10,740 --> 00:08:12,072
- There were no R-rated movies
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00:08:12,074 --> 00:08:13,741
before "Night of
the Living Dead,"
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00:08:13,743 --> 00:08:15,618
and "Night of the Living Dead,"
of course, has no rating.
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- That really made a big impact
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because at the time it
was released, of course,
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00:08:54,450 --> 00:08:56,283
on the news, you're seeing
worse stuff in that every day,
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00:08:56,285 --> 00:08:58,496
people being burned
with flame throwers
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00:08:59,497 --> 00:09:01,121
and you all the
Vietnam with the napalm
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00:09:01,123 --> 00:09:02,831
and the skin falling
off and shit.
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00:09:02,833 --> 00:09:04,166
And so suddenly the horror
movies were not that horrific
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00:09:04,168 --> 00:09:05,668
because what you saw on the news
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00:09:05,670 --> 00:09:07,169
was a lot more frightening.
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00:09:30,027 --> 00:09:32,319
- I think George
really took things
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00:09:32,321 --> 00:09:34,029
to the next level on that.
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00:09:34,031 --> 00:09:36,031
One of the most memorable scenes
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is when the truck is burning
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and there's flames
flying everywhere
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and somebody's taking a
piece of flesh and gnawing.
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We hadn't seen anything
like that on camera.
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- After "Night
of the Living Dead,"
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the definition of
zombie would change.
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No longer inspired by
misconstrued Haitian folklore,
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00:09:53,384 --> 00:09:56,051
the zombie would now be your
neighbors, your friends,
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your family, the
reanimated corpses
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00:09:58,055 --> 00:10:01,056
of the recently
dead, seeking flesh.
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00:10:01,058 --> 00:10:04,059
- Yeah, they're dead.
They're all messed up.
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00:10:04,061 --> 00:10:05,561
- And
while slow moving,
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00:10:05,563 --> 00:10:08,063
could only be stopped
by destroying the brain,
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00:10:08,065 --> 00:10:09,732
- Beat
'em or burn 'em.
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00:10:09,734 --> 00:10:12,568
- Of course, it famously set
the rules for zombie film.
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00:10:12,570 --> 00:10:16,530
How zombies work, how
the brain is the zombie,
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00:10:16,532 --> 00:10:18,324
you shoot the
brain, you kill it.
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00:10:18,326 --> 00:10:21,410
And that's been the
common trope ever since.
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00:10:21,412 --> 00:10:23,370
- They didn't try to go
back to New York City,
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00:10:23,372 --> 00:10:26,248
they didn't try to go to LA,
they didn't go to Chicago,
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00:10:26,250 --> 00:10:27,875
they did it here in Pittsburgh.
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00:10:27,877 --> 00:10:29,251
The fact that we still
have a film industry here
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00:10:29,253 --> 00:10:31,253
is because of the work they did.
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00:10:31,255 --> 00:10:34,089
- This is probably
the most inspiring
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00:10:34,091 --> 00:10:37,259
independent film of all time.
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00:10:37,261 --> 00:10:39,386
- For Romero,
attempts to branch out
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00:10:39,388 --> 00:10:42,931
into other genres were met
with less enthusiastic results.
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So in 1973, he returned to
horror with "The Crazies"
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00:10:48,731 --> 00:10:50,856
about a chemical weapon
unleashed upon the population
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00:10:50,858 --> 00:10:52,524
of Evan City, Pennsylvania,
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00:10:52,526 --> 00:10:55,110
turning them into
violent psychopaths.
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00:10:55,112 --> 00:10:56,111
And "Martin."
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00:10:56,113 --> 00:10:57,112
- My name is Martin.
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00:10:57,114 --> 00:10:58,614
I'm 84 years
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00:10:58,616 --> 00:11:01,450
- The 1977 Classic
about a serial killer
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00:11:01,452 --> 00:11:03,410
that believed he was a vampire.
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00:11:03,412 --> 00:11:06,622
But it was his next film
that cemented George Romero
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00:11:06,624 --> 00:11:09,126
in the minds of
audiences worldwide.
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00:11:09,251 --> 00:11:11,126
"Dawn of the Dead."
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00:11:11,128 --> 00:11:12,711
- Meet me on the
roof at nine o'clock.
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00:11:12,713 --> 00:11:14,296
We're getting out.
- But I don't believe it.
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00:11:14,298 --> 00:11:15,798
- We've gotta get
out in the chopper.
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00:11:15,800 --> 00:11:17,049
- The film
followed four survivors
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00:11:17,051 --> 00:11:18,634
of the zombie apocalypse
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00:11:18,636 --> 00:11:20,260
that barricade themselves
within a shopping mall
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00:11:20,262 --> 00:11:21,970
as the world around
them falls apart.
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00:11:21,972 --> 00:11:25,265
- "Night of
the Living Dead" has ended.
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00:11:26,394 --> 00:11:29,061
"Dawn of the Dead" is here.
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00:11:29,063 --> 00:11:30,396
- Filmed
at the Monroeville
Mall near Pittsburgh,
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00:11:30,398 --> 00:11:32,314
- Filmed
at the Monroeville
Mall near Pittsburgh,
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00:11:32,316 --> 00:11:35,442
the 1978 film became
an instant hit
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00:11:35,444 --> 00:11:37,611
and the mall itself
became a monument
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00:11:37,613 --> 00:11:40,783
for Romero fans to visit
in the decades to follow.
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00:11:41,158 --> 00:11:43,659
- The movie opened up
and they knew right away
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00:11:43,661 --> 00:11:45,619
that they were sitting
on a big hit film.
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00:11:45,621 --> 00:11:49,790
"Dawn of the Dead" really
turned Romero's career around
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00:11:49,792 --> 00:11:51,291
and it was a massive hit.
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00:11:51,293 --> 00:11:53,001
It was released unrated
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00:11:53,003 --> 00:11:55,337
because they were afraid they
were gonna get an X-rating
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00:11:55,339 --> 00:11:56,964
because of the violence in it.
198
00:11:56,966 --> 00:12:00,759
- In 1977, when Tom Savini
asked me to do a role
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00:12:00,761 --> 00:12:04,430
in "Dawn of the Dead," we did
the makeup, head castings,
200
00:12:04,432 --> 00:12:06,682
and when I got onto
the set at the little
201
00:12:06,684 --> 00:12:09,476
Harold Brown Airport,
the Monroeville Airport,
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00:12:09,478 --> 00:12:11,645
that's when I first got
to see and meet George.
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00:12:11,647 --> 00:12:13,522
And he was in the
middle of directing,
204
00:12:13,524 --> 00:12:15,274
but I could tell just
by the way he moved,
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00:12:15,276 --> 00:12:17,484
and sometimes you go by
your first impression,
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00:12:17,486 --> 00:12:19,945
and that first impression
I think was pretty solid
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00:12:19,947 --> 00:12:25,369
in terms of he was
very gregarious, he
was very friendly,
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00:12:26,704 --> 00:12:30,706
he was very open and receptive,
and at the same time,
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00:12:30,708 --> 00:12:32,875
he knew exactly what
he wanted to do.
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00:12:32,877 --> 00:12:36,545
If somebody had a
slightly better idea,
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00:12:36,547 --> 00:12:39,381
well, let's hear it, maybe
we can bring that in.
212
00:13:06,911 --> 00:13:09,411
- Tom was behind the boxes
ready to pump the blood
213
00:13:09,413 --> 00:13:11,038
as somebody was ready to yank
214
00:13:11,040 --> 00:13:13,373
the top piece of my head off.
215
00:13:13,375 --> 00:13:16,418
The apparatus that is,
not my actual head.
216
00:13:16,420 --> 00:13:19,087
And that timing
was pretty precise.
217
00:13:19,089 --> 00:13:20,547
We did everything in one take.
218
00:13:20,549 --> 00:13:22,424
George was smiling,
he looked at it.
219
00:13:22,426 --> 00:13:24,426
He said, "This was just great."
220
00:13:24,428 --> 00:13:28,055
- I discovered George Romero
through my brother Taso,
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00:13:28,057 --> 00:13:31,099
who was going to Carnegie Mellon
University with Tom Savini,
222
00:13:31,101 --> 00:13:32,935
who was just at
the time becoming
223
00:13:32,937 --> 00:13:35,521
sort of known as the
special effects guy
224
00:13:35,523 --> 00:13:37,856
because he had done a film
of George called "Martin,"
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00:13:37,858 --> 00:13:40,943
and then Taso worked with
him on "Dawn of the Dead."
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00:13:40,945 --> 00:13:44,112
They both did a lot of
stunts and acrobatics
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00:13:44,114 --> 00:13:45,781
and stage combat at CMU.
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00:13:45,783 --> 00:13:48,450
And so they became the
stuntmen on "Dawn of the Dead"
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00:13:48,452 --> 00:13:50,202
in addition to Tom doing
all the makeup effects.
230
00:13:50,204 --> 00:13:52,788
And so Taso plays several
zombies and also gets killed,
231
00:13:52,790 --> 00:13:55,916
but as a kid, this is
really like impressive shit!
232
00:13:55,918 --> 00:13:57,960
Like, you know, your
brother's in a movie!
233
00:13:57,962 --> 00:14:00,546
He's on the magic side of
the screen now, you know?
234
00:14:00,548 --> 00:14:02,256
I grew up as steeped in that,
235
00:14:02,258 --> 00:14:04,800
so that was my Holy Trinity
was Taso, Tom, and George.
236
00:14:04,802 --> 00:14:08,387
- I got to meet George again
at a place in Pittsburgh
237
00:14:08,389 --> 00:14:10,097
called the Pittsburgh
Mattress Factory.
238
00:14:10,099 --> 00:14:11,765
They showed "Night."
239
00:14:11,767 --> 00:14:13,892
Afterwards, there was
questions, and George just...
240
00:14:13,894 --> 00:14:15,269
George was George.
241
00:14:15,271 --> 00:14:16,436
He would come through
the front door.
242
00:14:16,438 --> 00:14:18,272
There was no special treatments,
243
00:14:18,274 --> 00:14:21,277
there was no anything like that.
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00:14:21,944 --> 00:14:22,945
And I'm just like...
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00:14:24,280 --> 00:14:25,904
I can't remember.
246
00:14:25,906 --> 00:14:29,157
My mother's standing
behind me and she goes,
247
00:14:29,159 --> 00:14:30,911
"He makes movies too."
248
00:14:32,121 --> 00:14:37,585
She just told George
Romero that I make movies.
249
00:14:38,586 --> 00:14:41,962
And so with just
stupidity, I went, "Oh!"
250
00:14:41,964 --> 00:14:45,632
And smashed my face into
this brick wall by accident.
251
00:14:45,634 --> 00:14:49,261
And after he checked on me, he
goes, "What I want you to do
252
00:14:49,263 --> 00:14:54,685
is write down all
your questions, come
down to the office,
253
00:14:55,519 --> 00:14:57,603
and spend an afternoon with me."
254
00:14:57,605 --> 00:14:58,979
I had my list of questions.
255
00:14:58,981 --> 00:15:01,815
We sat down in Georgia
Romero's office
256
00:15:01,817 --> 00:15:06,111
and spent the afternoon, and
he answered all my questions.
257
00:15:06,113 --> 00:15:10,991
And when it was done, he
goes, "I'm making this movie
258
00:15:10,993 --> 00:15:13,160
about these knights
that ride motorcycles.
259
00:15:13,162 --> 00:15:16,330
I would love you for you
to be my apprentice."
260
00:15:16,332 --> 00:15:18,206
Yes! Absolutely!
261
00:15:18,208 --> 00:15:20,500
And so did he inspire me?
262
00:15:20,502 --> 00:15:22,210
Oh, hell yes, he inspired me.
263
00:15:22,212 --> 00:15:24,671
- Romero
returned again for a third,
264
00:15:24,673 --> 00:15:28,008
and at that time, final entry
in this "Living Dead" series
265
00:15:28,010 --> 00:15:31,553
with the 1985 film
"Day of the Dead."
266
00:15:31,555 --> 00:15:34,556
- On my 21st birthday, I
got into the different scene
267
00:15:34,558 --> 00:15:36,058
and we ended up killing Rhodes.
268
00:15:36,060 --> 00:15:38,143
I remember George
looked at me and I go,
269
00:15:38,145 --> 00:15:39,519
"It's my 21st birthday."
270
00:15:39,521 --> 00:15:41,855
And he's like,
"Why are you here?"
271
00:15:41,857 --> 00:15:44,650
And I'm like, "Where
else would I wanna be?
272
00:15:44,652 --> 00:15:47,069
This is the greatest
birthday ever!"
273
00:15:47,071 --> 00:15:49,738
Because I'd hung out with
Tom Savini and all them,
274
00:15:49,740 --> 00:15:51,823
they trusted me with some stuff
275
00:15:51,825 --> 00:15:54,034
so they put a blood
pump on my back,
276
00:15:54,036 --> 00:15:57,704
had it running down my arm,
and I had Joe Pilato's legs.
277
00:15:57,706 --> 00:15:59,748
And so I pumped blood
while we were dragging it
278
00:15:59,750 --> 00:16:03,585
and then the intestines
that were unrefrigerated
279
00:16:03,587 --> 00:16:05,170
because someone had
pulled out a plug.
280
00:16:05,172 --> 00:16:06,172
- Choke on 'em!
281
00:16:08,550 --> 00:16:09,885
Choke on 'em!
282
00:16:11,261 --> 00:16:15,389
- They were just, the smell
is exactly what everyone says.
283
00:16:15,391 --> 00:16:18,058
I mean, it was awful.
284
00:16:18,060 --> 00:16:19,351
- Hold it! Don't shoot!
285
00:16:19,353 --> 00:16:20,852
- You're crazy!
286
00:16:20,854 --> 00:16:22,771
- Romero's
films frequently placed
287
00:16:22,773 --> 00:16:25,440
the zombie concept
into a larger context
288
00:16:25,442 --> 00:16:26,860
within the narrative.
289
00:16:27,945 --> 00:16:29,736
"Night of The Living
Dead" was a story
290
00:16:29,738 --> 00:16:31,780
about a group of strangers
surviving the night
291
00:16:31,782 --> 00:16:34,574
in a farmhouse, assaulted
by ravenous ghouls.
292
00:16:34,576 --> 00:16:37,285
But beneath the surface
boiled social commentary
293
00:16:37,287 --> 00:16:39,079
on the Civil Rights movement
294
00:16:39,081 --> 00:16:42,541
and the treatment of African
Americans in American society.
295
00:16:42,543 --> 00:16:45,462
- You can be the boss down
there, I'm boss up here.
296
00:16:47,256 --> 00:16:48,799
- You bastards!
297
00:16:49,800 --> 00:16:51,800
- Having this strong
Black character
298
00:16:51,802 --> 00:16:55,470
who then is just killed by the
vigilante hunters at the end.
299
00:16:55,472 --> 00:16:56,596
- All right, Vince,
hit him in the head,
300
00:16:56,598 --> 00:16:57,806
right between the eyes.
301
00:16:59,643 --> 00:17:01,810
- It was part of that
zeitgeist to understand.
302
00:17:01,812 --> 00:17:02,936
- Good shot.
303
00:17:02,938 --> 00:17:04,813
Okay, he's dead.
Let's go get him.
304
00:17:04,815 --> 00:17:06,732
That's another one for the fire.
305
00:17:06,734 --> 00:17:08,442
- There's this sort
of racial commentary
306
00:17:08,444 --> 00:17:09,943
that was going through
307
00:17:09,945 --> 00:17:12,237
in reflection of the
turmoil of the '60s.
308
00:17:12,239 --> 00:17:15,073
- "Dawn of the Dead"
focused on over consumerism,
309
00:17:15,075 --> 00:17:18,160
greed, and America's
fascination with materialism.
310
00:17:18,162 --> 00:17:20,787
- We're in, now the hell
are we gonna get back?
311
00:17:20,789 --> 00:17:21,788
- Who the hell cares!
312
00:17:21,790 --> 00:17:23,165
Let's go shopping first!
313
00:17:24,668 --> 00:17:26,293
- Later films
would challenge sexism.
314
00:17:26,295 --> 00:17:27,671
- Let him go, goddamn it!
315
00:17:28,464 --> 00:17:29,590
Or I'll cut you in half.
316
00:17:30,799 --> 00:17:32,758
- Class
warfare, the War On Terror.
317
00:17:32,760 --> 00:17:34,801
- We don't negotiate
with terrorists.
318
00:17:34,803 --> 00:17:36,511
- Tribalism.
319
00:17:36,513 --> 00:17:37,763
- All we
were looking for was a place
320
00:17:37,765 --> 00:17:39,431
where there was no them.
321
00:17:40,684 --> 00:17:42,017
- And
detached voyeurism
322
00:17:42,019 --> 00:17:43,518
while witnessing
acts of violence.
323
00:17:43,520 --> 00:17:46,480
- We become immune
too. Inoculated.
324
00:17:46,482 --> 00:17:49,441
- These core concepts
made George Romero's films
325
00:17:49,443 --> 00:17:51,651
feel raw, relatable, and real,
326
00:17:51,653 --> 00:17:53,361
that we could be
these characters
327
00:17:53,363 --> 00:17:55,322
in that very same predicament.
328
00:17:55,324 --> 00:17:56,782
- I think George touched on
329
00:17:56,784 --> 00:17:58,658
a lot of universal
themes with his movies,
330
00:17:58,660 --> 00:18:00,327
and I think that's
why so many people
331
00:18:00,329 --> 00:18:02,287
were able to relate to them.
332
00:18:02,289 --> 00:18:03,538
Because it was the every man.
333
00:18:03,540 --> 00:18:05,457
I mean, you would
see the military
334
00:18:05,459 --> 00:18:07,125
and you would see other people
335
00:18:07,127 --> 00:18:09,878
that we weren't used to
seeing in our everyday lives,
336
00:18:09,880 --> 00:18:11,880
but he really focused
on real people
337
00:18:11,882 --> 00:18:13,632
caught in real situations.
338
00:18:13,634 --> 00:18:15,675
- I think that is his
biggest social critique,
339
00:18:15,677 --> 00:18:18,720
was that he just didn't
have a lot of faith
340
00:18:18,722 --> 00:18:20,514
that humans could put
aside their differences
341
00:18:20,516 --> 00:18:23,725
and work together when they
really, really needed to.
342
00:18:23,727 --> 00:18:24,851
- All zombie media
343
00:18:24,853 --> 00:18:26,520
after "Night of the Living Dead"
344
00:18:26,522 --> 00:18:28,396
owed a debt of gratitude
toward the work
345
00:18:28,398 --> 00:18:30,690
of Image Ten and George Romero.
346
00:18:30,692 --> 00:18:34,069
And without George Romero,
there would not be...
347
00:18:34,071 --> 00:18:36,404
"Resident Evil."
348
00:18:36,406 --> 00:18:39,741
- In 1996,
Japanese game developer Capcom
349
00:18:39,743 --> 00:18:42,494
unleashed a new horror
experience on the world.
350
00:18:44,039 --> 00:18:45,497
"Biohazard."
351
00:18:45,499 --> 00:18:48,083
One week later, the game
released in the United States
352
00:18:48,085 --> 00:18:50,418
as "Resident Evil,"
a bestselling title
353
00:18:50,420 --> 00:18:51,920
for the Sony PlayStation
354
00:18:51,922 --> 00:18:54,673
that launched Capcom to
new levels of success.
355
00:18:54,675 --> 00:18:56,883
For over 25 years,
"Resident Evil"
356
00:18:56,885 --> 00:18:58,844
has been a sales juggernaut
357
00:18:58,846 --> 00:19:03,016
with over 140 million total
games sold across the franchise.
358
00:19:04,393 --> 00:19:06,434
Part of that success came
from an immersive experience
359
00:19:06,436 --> 00:19:10,021
where players felt like
protagonists in a horror film.
360
00:19:10,023 --> 00:19:13,233
Not surprisingly,
its inspirations were
deeply influenced
361
00:19:13,235 --> 00:19:14,943
by horror cinema.
362
00:19:14,945 --> 00:19:19,614
In 1993, a senior Producer
at Capcom, Tokuro Fujiwara,
363
00:19:19,616 --> 00:19:21,700
desired to remake a video game
364
00:19:21,702 --> 00:19:23,577
he directed four years earlier
365
00:19:23,579 --> 00:19:26,248
for the Nintendo
Famicom, "Sweet Home."
366
00:19:42,306 --> 00:19:46,308
Based on the 1989 Japanese
horror film of the same name,
367
00:19:46,310 --> 00:19:49,311
Fujiwara crafted a
survival role playing game
368
00:19:49,313 --> 00:19:50,645
with the player controlling
369
00:19:50,647 --> 00:19:52,314
the five characters
from the movie,
370
00:19:52,316 --> 00:19:54,566
each with their own
unique abilities.
371
00:19:54,568 --> 00:19:57,611
The player was tasked with
exploring the spooky manor
372
00:19:57,613 --> 00:20:01,114
to solve various puzzles,
all while trying to survive
373
00:20:01,116 --> 00:20:03,909
against a menagerie
of monsters and traps
374
00:20:03,911 --> 00:20:06,119
that could permanently
kill the characters
375
00:20:06,121 --> 00:20:07,996
for the remainder of the game.
376
00:20:07,998 --> 00:20:10,165
Fujiwara believed a new game
377
00:20:10,167 --> 00:20:12,417
based on the gameplay
of "Sweet Home,"
378
00:20:12,419 --> 00:20:15,587
but utilizing new hardware
could entice an audience.
379
00:20:15,589 --> 00:20:19,174
"Biohazard" was intended to
be a remake of "Sweet Home,"
380
00:20:19,176 --> 00:20:21,301
but because "Sweet
Home" was based on
381
00:20:21,303 --> 00:20:25,305
a Japanese movie property,
Capcom did not have the ability
382
00:20:25,307 --> 00:20:28,016
to use that license
for their new game,
383
00:20:28,018 --> 00:20:30,644
so they decided to go with
something original instead.
384
00:20:30,646 --> 00:20:33,480
And in terms of the development
of the original "Biohazard,"
385
00:20:33,482 --> 00:20:35,857
it started sometime around 1993
386
00:20:35,859 --> 00:20:39,861
when it became increasingly
clear that 3D video games
387
00:20:39,863 --> 00:20:43,156
would become a technical
and a creative possibility.
388
00:20:43,158 --> 00:20:45,533
The original creator of the
"Sweet Home" video game,
389
00:20:45,535 --> 00:20:49,496
Tokuro Fujiwara, was a Producer
at Capcom at that point.
390
00:20:49,498 --> 00:20:53,500
So at Capcom, Producers often
have the greatest ability
391
00:20:53,502 --> 00:20:54,793
to get projects green lit.
392
00:20:54,795 --> 00:20:56,503
Even after "Sweet Home,"
393
00:20:56,505 --> 00:20:58,880
even though they were able
to create it and release it,
394
00:20:58,882 --> 00:21:01,174
it didn't do very
well for Capcom
395
00:21:01,176 --> 00:21:03,218
and it was never even
released outside of Japan,
396
00:21:03,220 --> 00:21:05,637
which was another reason
why it didn't really garner
397
00:21:05,639 --> 00:21:07,180
the sales numbers
or the awareness
398
00:21:07,182 --> 00:21:08,848
that Fujiwara was hoping for.
399
00:21:08,850 --> 00:21:10,308
But with the next
game, "Biohazard,"
400
00:21:10,310 --> 00:21:11,851
they were trying to
aim for something
401
00:21:11,853 --> 00:21:13,728
a little more worldwide
in its approach.
402
00:21:13,730 --> 00:21:15,063
They wanted it to be accessible
403
00:21:15,065 --> 00:21:16,856
and something that
would showcase
404
00:21:16,858 --> 00:21:19,359
this new upcoming
era of 3D gaming.
405
00:21:19,361 --> 00:21:22,320
- He found a young
employee named Shinji Mikami,
406
00:21:22,322 --> 00:21:25,198
whose recent games "Goof
Troop" and "Aladdin"
407
00:21:25,200 --> 00:21:28,870
were well received, and asked
him to lead development.
408
00:23:09,805 --> 00:23:11,679
- I think the most iconic
thing about "Resident Evil"
409
00:23:11,681 --> 00:23:14,599
is pressing start and you
hear that, "Resident Evil".
410
00:23:14,601 --> 00:23:16,684
It just puts you in the game.
411
00:23:16,686 --> 00:23:20,313
And walking into that mansion
and just the sound design
412
00:23:20,315 --> 00:23:24,651
and the creepiness factor,
going and exploring each room.
413
00:23:24,653 --> 00:23:26,528
And the great thing about
the old PlayStations
414
00:23:26,530 --> 00:23:29,489
is when you had to
walk up to the door
415
00:23:29,491 --> 00:23:31,032
and you go through it,
416
00:23:31,034 --> 00:23:32,367
you didn't know what was
gonna be on the other side!
417
00:23:32,369 --> 00:23:34,035
It would sometimes
be a surprise,
418
00:23:34,037 --> 00:23:35,829
and that's what I
loved about the game.
419
00:23:35,831 --> 00:23:37,956
- It was the first time I
experienced that level of gore
420
00:23:37,958 --> 00:23:43,004
in video games, and
it definitely helped
ramp up the horror.
421
00:23:44,339 --> 00:23:45,839
- Bizarre
murder cases have recently
422
00:23:45,841 --> 00:23:47,882
occurred in Raccoon City.
423
00:23:47,884 --> 00:23:50,009
There are outlandish
reports of families
424
00:23:50,011 --> 00:23:53,179
being attacked by a
group of about 10 people.
425
00:23:53,181 --> 00:23:55,473
Victims were apparently eaten.
426
00:23:55,475 --> 00:23:57,225
- This
cinematic inspiration
427
00:23:57,227 --> 00:23:59,227
book ended the gaming experience
428
00:23:59,229 --> 00:24:01,146
through live action sequences
429
00:24:01,148 --> 00:24:03,064
filmed to look like
they were pulled
430
00:24:03,066 --> 00:24:05,024
straight from a horror film.
431
00:24:05,026 --> 00:24:06,526
- It was quite a long time ago,
432
00:24:06,528 --> 00:24:09,028
but I do have a fairly
strong recollection
433
00:24:09,030 --> 00:24:12,407
of the day where we were
shooting the outdoor scenes.
434
00:24:12,409 --> 00:24:15,076
It was kind of outside
of the center of Tokyo
435
00:24:15,078 --> 00:24:16,703
near the Tama River.
436
00:24:16,705 --> 00:24:18,830
It was a hot night, there
was lots of mosquitoes
437
00:24:18,832 --> 00:24:20,915
and they were using
smoke machines.
438
00:24:20,917 --> 00:24:22,584
There were some
really cool props
439
00:24:22,586 --> 00:24:26,212
of the dogs and the hand
that's holding the gun.
440
00:24:26,214 --> 00:24:29,090
And I recall running
around in the grass,
441
00:24:29,092 --> 00:24:31,092
they would then just give
us some direction, like,
442
00:24:31,094 --> 00:24:32,844
"Look this way. Shoot your gun."
443
00:24:32,846 --> 00:24:35,221
There wasn't a rehearsal,
it was all just kind of done
444
00:24:35,223 --> 00:24:36,931
by the seat of our pants.
445
00:24:36,933 --> 00:24:39,017
But it was a lot of
fun, the crew were fun
446
00:24:39,019 --> 00:24:41,269
and I think we all just,
447
00:24:41,271 --> 00:24:45,106
we didn't really know
what we were getting into
448
00:24:45,108 --> 00:24:47,442
until we got there
and we got into it.
449
00:24:47,444 --> 00:24:49,237
- No! Don't go!
450
00:24:50,447 --> 00:24:52,113
- It was almost
like "Resident Evil"
451
00:24:52,115 --> 00:24:54,908
was a video game based
on a horror film,
452
00:24:54,910 --> 00:24:58,244
albeit one that
didn't actually exist.
453
00:24:58,246 --> 00:25:01,080
The gameplay consisted
of action sequences
454
00:25:01,082 --> 00:25:04,459
with emphasis on
exploration, puzzle solving,
455
00:25:04,461 --> 00:25:06,085
and resource management,
456
00:25:06,087 --> 00:25:08,463
all while combating
the horrific enemies
457
00:25:08,465 --> 00:25:10,381
within its environment.
458
00:25:10,383 --> 00:25:13,261
The player chose
between two characters;
459
00:25:14,429 --> 00:25:16,054
Chris Redfield or
Jill Valentine,
460
00:25:16,056 --> 00:25:18,556
members of an elite
police task force,
461
00:25:18,558 --> 00:25:22,103
The Special Tactics and
Rescue Service, or S.T.A.R.S,
462
00:25:22,437 --> 00:25:24,604
as they investigated
gruesome murders
463
00:25:24,606 --> 00:25:27,108
in the mountains
outside Raccoon City.
464
00:26:00,183 --> 00:26:04,102
Trapped in a sinister mansion
infested with zombies,
465
00:26:04,104 --> 00:26:08,314
giant spiders, and other
nightmarish creatures,
466
00:26:08,316 --> 00:26:10,650
the two uncovered that
the mansion harbored
467
00:26:10,652 --> 00:26:14,362
an underground laboratory
with illegal viral experiments
468
00:26:14,364 --> 00:26:16,948
conducted by the
pharmaceutical company
469
00:26:16,950 --> 00:26:18,658
Umbrella Incorporated.
470
00:28:04,974 --> 00:28:08,476
In the end, Chris and Jill
discovered that their leader
471
00:28:08,478 --> 00:28:10,770
Captain Wesker to be a traitor,
472
00:28:10,772 --> 00:28:12,897
battled the ultimate
weapon Tyrant,
473
00:28:12,899 --> 00:28:16,734
and narrowly escaped before
the mansion exploded.
474
00:28:16,736 --> 00:28:18,486
- The game that I was in
475
00:28:18,488 --> 00:28:21,823
was pretty cutting
edge for its time.
476
00:28:21,825 --> 00:28:23,324
I think it was really neat
477
00:28:23,326 --> 00:28:26,119
that they had the live
action cut scenes in it.
478
00:28:26,121 --> 00:28:28,121
It wasn't just a
shoot 'em up game,
479
00:28:28,123 --> 00:28:29,789
you had to solve puzzles.
480
00:28:29,791 --> 00:28:34,252
It kind of ushered in a
whole new kind of video game.
481
00:28:34,254 --> 00:28:35,837
- It's a weapon.
482
00:28:35,839 --> 00:28:40,341
It's really powerful, especially
against living things.
483
00:28:40,343 --> 00:28:42,135
Better take it with you.
484
00:28:42,137 --> 00:28:45,138
- In 2007, I would meet Shinji
Mikami for the first time
485
00:28:45,140 --> 00:28:49,183
and he would tell me that the
voice acting was done in Japan
486
00:28:49,185 --> 00:28:51,602
and recorded
intentionally in a way
487
00:28:51,604 --> 00:28:54,355
such that Japanese
people could understand,
488
00:28:54,357 --> 00:28:56,858
even this level
of simple English.
489
00:28:56,860 --> 00:29:01,863
- This house is dangerous,
there are terrible demons.
490
00:29:01,865 --> 00:29:03,614
Ouch!
491
00:29:03,616 --> 00:29:06,659
- The idea was to make it
palatable for Japanese people
492
00:29:06,661 --> 00:29:08,286
rather than
international audiences,
493
00:29:08,288 --> 00:29:09,704
which I thought
was a fascinating
494
00:29:09,706 --> 00:29:11,706
and ultimately an
understandable decision.
495
00:29:11,708 --> 00:29:14,292
- I see. Well, it's
not your fault.
496
00:29:14,294 --> 00:29:15,835
This place is crazy!
497
00:29:15,837 --> 00:29:18,337
- All of us, I think we
just didn't really know.
498
00:29:18,339 --> 00:29:20,548
All we knew is that
it was a video game,
499
00:29:20,550 --> 00:29:23,468
something that we
didn't know much about.
500
00:29:23,470 --> 00:29:27,722
I didn't even know until
20-some years later
501
00:29:27,724 --> 00:29:29,348
that I was part of
"Resident Evil,"
502
00:29:29,350 --> 00:29:31,517
because they called
it "Biohazard."
503
00:29:31,519 --> 00:29:35,148
- "Resident Evil"
sold over 2.7 million copies
504
00:29:35,315 --> 00:29:40,568
worldwide after it was
released on March 22nd, 1996.
505
00:29:40,570 --> 00:29:42,737
An expanded version of the game,
506
00:29:42,739 --> 00:29:45,364
"Resident Evil:
The Director's Cut"
507
00:29:45,366 --> 00:29:48,409
sold an additional
2 million copies.
508
00:29:48,411 --> 00:29:50,077
- It was just so
different for games
509
00:29:50,079 --> 00:29:51,829
that I played at the time
510
00:29:51,831 --> 00:29:54,874
that it was the most immersive
way to experience horror.
511
00:29:54,876 --> 00:29:58,377
It was a brand new way
to experience horror
other than film.
512
00:29:58,379 --> 00:30:00,713
- It was a an
immersive experience
513
00:30:00,715 --> 00:30:02,715
that I was not used
to with video games.
514
00:30:02,717 --> 00:30:05,426
And the thing that I noticed
the most about "Resident Evil"
515
00:30:05,428 --> 00:30:07,845
is just how fucking
creepy they were.
516
00:30:07,847 --> 00:30:09,889
The sound effects and
the fact you couldn't see
517
00:30:09,891 --> 00:30:12,725
all the way down the halls,
and "What the hell was that?"
518
00:30:12,727 --> 00:30:14,602
Your mind would start
playing tricks on you.
519
00:31:46,988 --> 00:31:48,654
- Most people at
Capcom at the time
520
00:31:48,656 --> 00:31:50,448
thought that the
company was done for,
521
00:31:50,450 --> 00:31:53,117
heading into the second
half of the '90s.
522
00:31:53,119 --> 00:31:54,869
And when "Biohazard" came out
523
00:31:54,871 --> 00:31:59,165
and surpassed anybody's
sales expectations,
524
00:31:59,167 --> 00:32:02,001
I think that that
revitalized Capcom's business
525
00:32:02,003 --> 00:32:06,547
and gave them another hit to
kind of move forward with.
526
00:32:06,549 --> 00:32:08,341
According to Yoshiki Okamoto,
527
00:32:08,343 --> 00:32:10,134
one of of Capcom's
other Producers,
528
00:32:10,136 --> 00:32:13,471
that was one of the first
million selling titles
529
00:32:13,473 --> 00:32:15,181
on the original PlayStation.
530
00:32:15,183 --> 00:32:18,019
- "Resident Evil"
was an explosive sleeper hit
531
00:32:18,394 --> 00:32:21,395
and Capcom now had
one clear goal:
532
00:32:21,397 --> 00:32:23,650
Create a franchise.
533
00:32:23,858 --> 00:32:25,900
- That's a testament
to Shinji Mikami
534
00:32:25,902 --> 00:32:29,070
and all the people at
Capcom that developed it.
535
00:32:29,072 --> 00:32:31,197
- While a
sequel entered development,
536
00:32:31,199 --> 00:32:34,077
Capcom sought interest in
their newest hit video game
537
00:32:34,243 --> 00:32:36,035
to be brought to the big screen.
538
00:32:36,037 --> 00:32:40,748
- They got started on the sequel
very quickly in early 1996,
539
00:32:40,750 --> 00:32:42,500
but once the
original "Biohazard"
540
00:32:42,502 --> 00:32:44,919
was obviously going to
be a a great success,
541
00:32:44,921 --> 00:32:47,838
they assembled the team
to go make the next one.
542
00:33:19,747 --> 00:33:23,290
- In January,
1997, Variety reported
543
00:33:23,292 --> 00:33:26,752
a German film production
company, Constantin Film,
544
00:33:26,754 --> 00:33:29,046
purchased the film
rights to "Resident Evil"
545
00:33:29,048 --> 00:33:32,091
with Alan B. McElroy,
at that time known for
546
00:33:32,093 --> 00:33:35,302
"Halloween 4: The Return
of Michael Myers,"
547
00:33:35,304 --> 00:33:37,223
hired to write the screenplay.
548
00:34:15,011 --> 00:34:16,635
By the mid '90s,
549
00:34:16,637 --> 00:34:19,138
Constantin Film was known
in the United States
550
00:34:19,140 --> 00:34:23,476
primarily for producing "The
NeverEnding Story" in 1984,
551
00:34:23,478 --> 00:34:25,603
and for an unreleased adaptation
552
00:34:25,605 --> 00:34:28,189
of the "Fantastic Four" in 1993.
553
00:34:28,191 --> 00:34:32,318
Made for $2 million,
"Fantastic Four" was produced
554
00:34:32,320 --> 00:34:35,988
in conjunction with Roger
Corman's New World Pictures.
555
00:34:35,990 --> 00:34:38,616
Constantin Film,
having had the rights
556
00:34:38,618 --> 00:34:40,659
to the property
for several years,
557
00:34:40,661 --> 00:34:42,536
were on the verge
of having the rights
558
00:34:42,538 --> 00:34:44,497
revert back to Marvel Comics
559
00:34:44,499 --> 00:34:49,837
if a film wasn't put
into production by
December 31st, 1992.
560
00:34:50,671 --> 00:34:51,796
Principal photography commenced
561
00:34:51,798 --> 00:34:53,506
three days before the deadline.
562
00:34:53,508 --> 00:34:57,676
Recounted by the film's actors
and even Stan Lee himself,
563
00:34:57,678 --> 00:35:00,304
the film was never
intended for release.
564
00:35:00,306 --> 00:35:01,722
Critics point to the film
565
00:35:01,724 --> 00:35:04,016
as an embarrassing
example of greed,
566
00:35:04,018 --> 00:35:06,811
but the truth was
that Constantin Films
567
00:35:06,813 --> 00:35:09,188
stood to lose on their
initial investment,
568
00:35:09,190 --> 00:35:13,025
an investment that later paid
off when 20th Century Fox
569
00:35:13,027 --> 00:35:15,528
produced their own
"Fantastic Four" film
570
00:35:15,530 --> 00:35:18,906
and paid Constantin
as part of the deal.
571
00:35:18,908 --> 00:35:23,661
Alan McElroy delivered his
first draft in May, 1997.
572
00:35:23,663 --> 00:35:26,330
The script changed major
elements of the game.
573
00:35:26,332 --> 00:35:29,542
The characters were no
longer an elite police unit.
574
00:35:29,544 --> 00:35:32,711
Instead, a ragtag group
of military veterans
575
00:35:32,713 --> 00:35:34,213
each with personal problems
576
00:35:34,215 --> 00:35:36,841
exploited by Albert
Wesker to recruit them.
577
00:35:36,843 --> 00:35:39,426
Absent was the iconic
mansion of the game.
578
00:35:39,428 --> 00:35:41,387
Instead, the action took place
579
00:35:41,389 --> 00:35:45,558
within a top secret laboratory
built within a mountainside.
580
00:35:45,560 --> 00:35:47,726
As McElroy submitted
his first draft,
581
00:35:47,728 --> 00:35:49,728
Capcom confirmed
their partnership
582
00:35:49,730 --> 00:35:52,064
with Constantin Film
through interviews
583
00:35:52,066 --> 00:35:55,901
during the Electronic
Entertainment Expo event.
584
00:35:55,903 --> 00:35:58,112
Capcom showcased
upcoming titles,
585
00:35:58,114 --> 00:36:01,532
including the highly
anticipated "Resident Evil 2."
586
00:36:01,534 --> 00:36:03,784
The movie was expected
to film shortly
587
00:36:03,786 --> 00:36:06,745
with a release near
the end of 1998.
588
00:36:06,747 --> 00:36:09,290
But for Capcom, a sequel
to "Resident Evil"
589
00:36:09,292 --> 00:36:10,791
that surpassed the original
590
00:36:10,793 --> 00:36:13,127
was the primary focus
for the company.
591
00:36:13,129 --> 00:36:15,796
Capcom earned
nearly $200 million
592
00:36:15,798 --> 00:36:17,256
in sales from the original,
593
00:36:17,258 --> 00:36:19,633
and the new director,
Hideki Kamiya,
594
00:36:19,635 --> 00:36:21,594
felt intense pressure
for the sequel
595
00:36:21,596 --> 00:36:23,723
to live up to its predecessor.
596
00:36:59,342 --> 00:37:01,800
The original build
was scrapped entirely
597
00:37:01,802 --> 00:37:04,428
after the team couldn't
match the quality expected
598
00:37:04,430 --> 00:37:06,472
not only by Capcom Executives,
599
00:37:06,474 --> 00:37:08,474
but also their own expectations.
600
00:37:08,476 --> 00:37:10,142
Now rebuilt from the ground up
601
00:37:10,144 --> 00:37:12,853
with a script written
by Noboru Sugimura,
602
00:37:12,855 --> 00:37:16,857
"Resident Evil 2" was
delayed to January, 1998.
603
00:37:16,859 --> 00:37:19,026
With increased hype
surrounding the game,
604
00:37:19,028 --> 00:37:21,820
Capcom planned and
ambitious marketing campaign
605
00:37:21,822 --> 00:37:24,281
unheard of for a video
game at that time
606
00:37:24,283 --> 00:37:28,494
and committed $1.5 million
on a live action commercial
607
00:37:28,496 --> 00:37:30,831
to advertise the
upcoming sequel.
608
00:37:32,166 --> 00:37:35,209
There was only one man
they had in mind to direct.
609
00:37:35,211 --> 00:37:37,002
- That was kind of a big deal
'cause it was the first time
610
00:37:37,004 --> 00:37:39,838
George had opened
a lens on anything,
611
00:37:39,840 --> 00:37:42,675
especially something
involving zombies for years.
612
00:37:42,677 --> 00:37:45,177
And so that was big news. It
made the cover of "Fangoria."
613
00:37:45,179 --> 00:37:47,012
- We do have some
materials that relate
614
00:37:47,014 --> 00:37:50,057
directly to the commercial
for "Biohazard 2,"
615
00:37:50,059 --> 00:37:51,725
as it was known in Japan,
616
00:37:51,727 --> 00:37:53,185
what he was hired to
direct commercial for,
617
00:37:53,187 --> 00:37:55,020
"Resident Evil 2" in
the United States.
618
00:37:55,022 --> 00:37:58,065
And it's some of the
storyboards for this commercial,
619
00:37:58,067 --> 00:37:59,733
some of the character designs,
620
00:37:59,735 --> 00:38:01,193
and some of the kind of artwork
621
00:38:01,195 --> 00:38:02,820
that would've been
used to inspire this.
622
00:38:02,822 --> 00:38:04,697
A lot of information
for him really
623
00:38:04,699 --> 00:38:06,740
about who the characters are,
624
00:38:06,742 --> 00:38:08,575
what the storyline of this was
625
00:38:08,577 --> 00:38:10,869
so that he could
kind of effectively
make this commercial.
626
00:38:10,871 --> 00:38:12,371
He himself was not a gamer
627
00:38:12,373 --> 00:38:14,248
so he was not familiar
with these games,
628
00:38:14,250 --> 00:38:16,250
so some of this was to give
him this background info.
629
00:38:16,252 --> 00:38:18,085
- Shot
over several nights
630
00:38:18,087 --> 00:38:20,838
in downtown Los Angeles at
the Lincoln Heights Jail,
631
00:38:20,840 --> 00:38:23,215
an empty and often
used filming location
632
00:38:23,217 --> 00:38:26,051
for movies, TV,
and music videos,
633
00:38:26,053 --> 00:38:27,720
the building was
dressed to resemble
634
00:38:27,722 --> 00:38:29,346
the Raccoon Police Department,
635
00:38:29,348 --> 00:38:32,016
a location from the
upcoming "Resident Evil 2."
636
00:38:32,018 --> 00:38:35,436
- I wound up as a zombie in
a George Romero commercial.
637
00:38:35,438 --> 00:38:37,104
I'm still marveling about that.
638
00:38:37,106 --> 00:38:39,273
I mean, as a horror nerd,
639
00:38:39,275 --> 00:38:41,608
that's one of the great
moments of your life.
640
00:38:41,610 --> 00:38:43,360
I was sent in for a commercial
641
00:38:43,362 --> 00:38:47,114
and the request was there'd
be heavy prosthetics makeup.
642
00:38:47,116 --> 00:38:49,450
- Not only
was legendary director,
643
00:38:49,452 --> 00:38:51,076
George A. Romero, directing,
644
00:38:51,078 --> 00:38:53,787
but the production was
filled with top level talent
645
00:38:53,789 --> 00:38:55,789
both in front and
behind the camera.
646
00:38:55,791 --> 00:38:59,251
- I said, "Geez, I feel like
I'm in a George Romero movie."
647
00:38:59,253 --> 00:39:01,086
And the makeup
artist says to me,
648
00:39:01,088 --> 00:39:04,214
"Didn't you see George
standing out there?"
649
00:39:04,216 --> 00:39:06,133
The amazing thing
is the production,
650
00:39:06,135 --> 00:39:09,887
the call sheet listed the
director as I. Kambara,
651
00:39:09,889 --> 00:39:12,473
and that was a Japanese
artist, Tai Kambara,
652
00:39:12,475 --> 00:39:14,975
and Tai Kambara had
just passed away.
653
00:39:14,977 --> 00:39:18,228
And George Romero had
always skirted the unions.
654
00:39:18,230 --> 00:39:20,981
He always stayed away from
the DGA and everything.
655
00:39:20,983 --> 00:39:23,942
So what they did is George
Romero had a pseudonym
656
00:39:23,944 --> 00:39:25,569
to direct this commercial.
657
00:39:25,571 --> 00:39:27,237
We're at Lincoln Heights Jail.
658
00:39:27,239 --> 00:39:29,239
I remember when I pulled
up to Lincoln Heights,
659
00:39:29,241 --> 00:39:32,117
it said Raccoon City
Police Department
660
00:39:32,119 --> 00:39:34,119
and there was a zombie
leaning on the sign
661
00:39:34,121 --> 00:39:36,955
smoking a cigarette, which
was kind of the weird
662
00:39:36,957 --> 00:39:38,665
introduction to the world.
663
00:39:38,667 --> 00:39:40,250
They didn't call
it "Resident Evil,"
664
00:39:40,252 --> 00:39:41,919
they called it by
the Japanese title,
665
00:39:41,921 --> 00:39:44,463
which was "Project Biohazard 2."
666
00:39:44,465 --> 00:39:46,173
When Romero came towards us,
667
00:39:46,175 --> 00:39:49,510
Romero was in flip flops,
wearing an open collar shirt
668
00:39:49,512 --> 00:39:50,969
and baggy shorts.
669
00:39:50,971 --> 00:39:53,305
He was, he was not
dressed for October,
670
00:39:53,307 --> 00:39:55,766
the September/October
California weather.
671
00:39:55,768 --> 00:39:59,144
He was dressed like he was
going to the beach in June
672
00:39:59,146 --> 00:40:01,855
and I remember his
assistant was fretting,
673
00:40:01,857 --> 00:40:03,649
"George, can I get you a coat?"
674
00:40:03,651 --> 00:40:06,527
And he goes, "Nah, I'm
good! I love it, I love it."
675
00:40:06,529 --> 00:40:08,278
He goes, "If feels like-"
676
00:40:08,280 --> 00:40:10,656
I think he said, "It feels
like August in Pittsburgh."
677
00:40:10,658 --> 00:40:12,366
He just looked so comfortable.
678
00:40:12,368 --> 00:40:14,868
He pointed out to several people
he had his lucky scarf on.
679
00:40:14,870 --> 00:40:16,870
- Brad Renfro
played Leon Kennedy,
680
00:40:16,872 --> 00:40:19,665
one of two protagonists
in "Resident Evil 2."
681
00:40:19,667 --> 00:40:22,835
Brad had a massive following
in Japan with teenagers,
682
00:40:22,837 --> 00:40:25,504
but his restrictive agreement
barred the commercial
683
00:40:25,506 --> 00:40:27,840
from being played outside Japan.
684
00:40:27,842 --> 00:40:30,050
Adrienne Frantz played
Claire Redfield,
685
00:40:30,052 --> 00:40:32,469
sister of the original
games, Chris Redfield,
686
00:40:32,471 --> 00:40:34,888
and the other
protagonist for the game.
687
00:40:34,890 --> 00:40:37,224
Peter Deming was the
director of photography,
688
00:40:37,226 --> 00:40:39,685
a cinematographer
on iconic films,
689
00:40:39,687 --> 00:40:41,854
"Evil Dead II" for Sam Raimi,
690
00:40:41,856 --> 00:40:43,689
"Lost Highway" for David Lynch.
691
00:40:43,691 --> 00:40:46,150
And "Scream 2" for Wes Craven.
692
00:40:46,152 --> 00:40:47,860
The makeup effects
were accomplished
693
00:40:47,862 --> 00:40:50,863
by veteran special effects
artist, Screaming Mad George,
694
00:40:50,865 --> 00:40:54,533
with prior work on films, "A
Nightmare on Elm Street 3,"
695
00:40:54,535 --> 00:40:56,910
"Predator," and "Bride
of the Re-Animator."
696
00:40:56,912 --> 00:40:59,163
- It was incredibly
fulfilling to work
697
00:40:59,165 --> 00:41:01,081
with a professional like
Screaming Mad George,
698
00:41:01,083 --> 00:41:03,083
and he was such a great artist,
699
00:41:03,085 --> 00:41:06,587
And just to see the day
to day work progression
700
00:41:06,589 --> 00:41:08,088
and the way it developed
701
00:41:08,090 --> 00:41:10,591
and to see how people
brainstormed ideas,
702
00:41:10,593 --> 00:41:13,719
I could tell he really wanted
to give it a different take
703
00:41:13,721 --> 00:41:15,220
on the traditional zombie movie.
704
00:41:15,222 --> 00:41:17,389
So as you can see down here,
705
00:41:17,391 --> 00:41:19,850
there's a lot of the
original prosthetics.
706
00:41:19,852 --> 00:41:22,519
And then this is
a shoulder piece
707
00:41:22,521 --> 00:41:25,772
that was for an
exposed shoulder.
708
00:41:25,774 --> 00:41:27,441
So a nice meaty looking piece.
709
00:41:27,443 --> 00:41:29,026
It would be right here and
then it would be revealed
710
00:41:29,028 --> 00:41:30,444
up from underneath clothes,
711
00:41:30,446 --> 00:41:32,237
maybe the shoulder
would be torn away.
712
00:41:32,239 --> 00:41:34,198
George really wanted to take
it to a different level,
713
00:41:34,200 --> 00:41:37,201
especially since George Romero,
I understood at the time,
714
00:41:37,203 --> 00:41:38,952
was talking to
him about possibly
715
00:41:38,954 --> 00:41:40,621
having him work on the movie.
716
00:41:40,623 --> 00:41:42,956
- The heavy
levels of blood and gore
717
00:41:42,958 --> 00:41:45,250
that Screaming Mad
George was known for
718
00:41:45,252 --> 00:41:48,921
were explicitly prohibited for
the expected release format.
719
00:41:48,923 --> 00:41:51,965
Even still, the zombies had
their own unique appearance
720
00:41:51,967 --> 00:41:53,425
despite the restrictions.
721
00:41:53,427 --> 00:41:56,094
Dried blood, torn
clothing and patchy skin
722
00:41:56,096 --> 00:41:57,804
were still visually impressive,
723
00:41:57,806 --> 00:41:59,640
invoking the work of Tom Savini
724
00:41:59,642 --> 00:42:02,768
and Greg Nicotero's work
on "Day of the Dead."
725
00:42:02,770 --> 00:42:03,977
- I'm sitting in
the makeup chair
726
00:42:03,979 --> 00:42:06,730
and they couldn't show blood.
727
00:42:06,732 --> 00:42:10,567
They were using black
as a dried blood.
728
00:42:10,569 --> 00:42:13,612
And I said, "Hey, this
is a zombie thing.
729
00:42:13,614 --> 00:42:15,072
Why don't we have blood?"
730
00:42:15,074 --> 00:42:17,115
The Japanese company
that was doing it
731
00:42:17,117 --> 00:42:18,909
was a little leery about blood.
732
00:42:18,911 --> 00:42:22,079
They didn't want to emphasize
red blood in the commercial,
733
00:42:22,081 --> 00:42:24,289
so everything was fairly dark.
734
00:42:24,291 --> 00:42:27,334
It was more like we've
been in the grave a while.
735
00:42:27,336 --> 00:42:29,253
That's why the blood
would pool in our fingers
736
00:42:29,255 --> 00:42:31,004
and our fingers are black.
737
00:42:31,006 --> 00:42:32,464
- The scale of the
commercial led the production
738
00:42:32,466 --> 00:42:34,508
to film a "Making Of" feature.
739
00:42:34,510 --> 00:42:37,094
Japanese press were
brought to the LA set
740
00:42:37,096 --> 00:42:39,179
to interview the cast and crew.
741
00:42:39,181 --> 00:42:42,140
Perhaps due to Brad Renfro's
contract restrictions,
742
00:42:42,142 --> 00:42:44,977
non-Japanese journalists
were prohibited from the set
743
00:42:44,979 --> 00:42:48,605
except for a sole Canadian-born
journalist working in Japan.
744
00:42:48,607 --> 00:42:51,858
Norman England was
granted complete access
to the production
745
00:42:51,860 --> 00:42:53,652
and Romero was more than pleased
746
00:42:53,654 --> 00:42:55,988
to share his excitement
with the journalist
747
00:42:55,990 --> 00:42:57,447
about working on a project
748
00:42:57,449 --> 00:42:59,616
within the genre he
had helped create.
749
00:42:59,618 --> 00:43:03,036
- Capcom flew me
over to Hollywood
750
00:43:03,038 --> 00:43:05,622
to be involved with this shoot,
751
00:43:05,624 --> 00:43:08,292
and it was really
fantastic experience for me
752
00:43:08,294 --> 00:43:11,211
because I was not a part of
the film world at the time.
753
00:43:11,213 --> 00:43:13,505
I was very fascinated
by the film world.
754
00:43:13,507 --> 00:43:15,465
I was there for
all their meetings.
755
00:43:15,467 --> 00:43:19,678
We go over to Screaming Mad
George, big makeup artist.
756
00:43:19,680 --> 00:43:21,888
He worked on Carpenter
movies, whatever,
757
00:43:21,890 --> 00:43:24,308
so many Brian Yuzna films.
758
00:43:24,310 --> 00:43:25,892
They made two spots.
759
00:43:25,894 --> 00:43:28,478
They made a 15 second
spot and a 30 second spot
760
00:43:28,480 --> 00:43:31,398
I was told was a million
and a half dollars.
761
00:43:31,400 --> 00:43:33,066
And I asked George
that on the set,
762
00:43:33,068 --> 00:43:35,193
I said, "Tell me
about this budget."
763
00:43:35,195 --> 00:43:38,238
And he goes, "Well, it's
the most money I've ever had
764
00:43:38,240 --> 00:43:40,574
on a second per second basis."
765
00:43:40,576 --> 00:43:43,744
- Every makeup artist in
town came by to kiss the ring
766
00:43:43,746 --> 00:43:45,037
'cause George Romero was there.
767
00:43:45,039 --> 00:43:47,247
So it was a who's
who of Hollywood
768
00:43:47,249 --> 00:43:49,333
special effects
and makeup artist.
769
00:43:49,335 --> 00:43:51,501
Matt Rose, who did "Hellboy"
770
00:43:51,503 --> 00:43:55,881
brought 30 "Dawn of the Dead"
from every different country
771
00:43:55,883 --> 00:43:58,258
posters for George
Romero to sign.
772
00:43:58,260 --> 00:44:01,263
The KNB guys were
there to see George.
773
00:44:02,681 --> 00:44:06,099
As someone who knows every
one of these makeup artists,
774
00:44:06,101 --> 00:44:09,227
it was just really exciting
to watch them come one by one
775
00:44:09,229 --> 00:44:10,562
to pay tribute to the king.
776
00:44:10,564 --> 00:44:13,023
- We were done with
the commercial.
777
00:44:13,025 --> 00:44:15,734
George got his reel from Japan.
778
00:44:15,736 --> 00:44:18,695
He screened it for
quite a few employees
779
00:44:18,697 --> 00:44:20,238
on different occasions,
780
00:44:20,240 --> 00:44:23,784
and at one time he brought
out the commercial reel
781
00:44:23,786 --> 00:44:25,452
and we watched the short cut.
782
00:44:25,454 --> 00:44:27,621
There was a 15 second,
there was like a 30 second,
783
00:44:27,623 --> 00:44:29,539
and there was this two
minute long trailer.
784
00:44:29,541 --> 00:44:31,458
And then he said to us all,
785
00:44:31,460 --> 00:44:33,377
"Would you like to see
the long version of it?"
786
00:44:33,379 --> 00:44:35,796
And we were like, "Oh wow,
there's a longer version
787
00:44:35,798 --> 00:44:37,130
than the two minutes?"
788
00:44:37,132 --> 00:44:39,466
And he was like,
"Sure, watch this."
789
00:44:39,468 --> 00:44:42,552
And we watched this
basically a short film
790
00:44:42,554 --> 00:44:45,389
directed by George Romero
of "Resident Evil,"
791
00:44:45,391 --> 00:44:48,100
and I really believe
that was George Romero's
792
00:44:48,102 --> 00:44:50,268
and Screaming Mad
George's calling card
793
00:44:50,270 --> 00:44:52,104
to show that they could
do the feature film.
794
00:44:52,106 --> 00:44:53,772
- The
"Biohazard 2" commercial
795
00:44:53,774 --> 00:44:56,650
released in Japanese
theaters and on television
796
00:44:56,652 --> 00:44:59,736
with the "Making of
Biohazard 2" commercial
797
00:44:59,738 --> 00:45:02,739
available to rent on
VHS in Japan as well
798
00:45:02,741 --> 00:45:06,827
all ahead of the game's
release in January, 1998.
799
00:45:10,499 --> 00:45:12,499
- You could tell
he had misgivings
800
00:45:12,501 --> 00:45:15,168
about doing a zombie
project for someone else.
801
00:45:15,170 --> 00:45:18,505
I heard him say once
at least to the DP
802
00:45:18,507 --> 00:45:22,634
and two or three times just
observing to himself out loud,
803
00:45:22,636 --> 00:45:24,636
he goes, when he was
directing the zombies,
804
00:45:24,638 --> 00:45:27,806
he goes, "I really feel like
I'm ripping myself off here."
805
00:45:27,808 --> 00:45:29,474
And everybody on the
crew kept saying,
806
00:45:29,476 --> 00:45:31,309
"George is gonna direct
the movie version."
807
00:45:31,311 --> 00:45:33,812
And I remember three or four
hours into it I thought,
808
00:45:33,814 --> 00:45:35,439
"No, he's not."
809
00:45:35,441 --> 00:45:37,274
You could see he was
starting to have misgivings.
810
00:45:37,276 --> 00:45:38,692
He would set up a shot and go,
811
00:45:38,694 --> 00:45:40,487
"Boy, this really
feels familiar to me."
812
00:45:40,612 --> 00:45:42,863
- As part of its
North American campaign.
813
00:45:42,865 --> 00:45:44,823
Capcom USA added a special
contest for American fans;
814
00:45:44,825 --> 00:45:47,033
Capcom USA added a special
contest for American fans;
815
00:45:47,035 --> 00:45:49,872
a chance to win an appearance
in the upcoming film.
816
00:45:50,205 --> 00:45:52,706
- In my opinion, it
absolutely encapsulated
817
00:45:52,708 --> 00:45:55,208
what "Resident Evil"
was at the time,
818
00:45:55,210 --> 00:45:57,544
and it just made me
want a live action
819
00:45:57,546 --> 00:46:00,213
"Resident Evil" movie so bad.
820
00:46:00,215 --> 00:46:01,965
- While
considered a gamble,
821
00:46:01,967 --> 00:46:04,885
Capcom's marketing campaign
proved highly successful.
822
00:46:04,887 --> 00:46:08,472
"Resident Evil 2" released
to record breaking sales,
823
00:46:08,474 --> 00:46:10,849
selling almost 400,000 copies
824
00:46:10,851 --> 00:46:15,061
and earning more than $19
million within 72 hours.
825
00:46:15,063 --> 00:46:16,563
The game had broken the record
826
00:46:16,565 --> 00:46:18,899
held by previous best
selling video games,
827
00:46:18,901 --> 00:46:22,194
"Final Fantasy VII"
and "Super Mario 64,"
828
00:46:22,196 --> 00:46:26,406
and would go on to sell over
6 million copies worldwide.
829
00:46:26,408 --> 00:46:29,034
- "Biohazard 2"
right out of the gate
830
00:46:29,036 --> 00:46:30,494
outsold the original game,
831
00:46:30,496 --> 00:46:32,204
which was a tremendous
feat at the time.
832
00:46:32,206 --> 00:46:35,874
In Japan, it sold over a million
copies in its initial week,
833
00:46:35,876 --> 00:46:39,753
which at that time I
believe only two franchises
834
00:46:39,755 --> 00:46:43,173
in Japanese gaming had ever
done those kinds of numbers
835
00:46:43,175 --> 00:46:44,758
right outta the gate,
836
00:46:44,760 --> 00:46:46,677
and they were "Final
Fantasy" and "Dragon Quest."
837
00:46:46,720 --> 00:46:49,012
- The "Resident
Evil" franchise was born.
838
00:46:49,014 --> 00:46:52,516
And with hype surrounding
the series at a fever pitch,
839
00:46:52,518 --> 00:46:55,560
getting the film into
production was now the priority,
840
00:46:55,562 --> 00:46:58,897
and Capcom had their hopes
in the Godfather of the Dead
841
00:46:58,899 --> 00:47:00,859
to make that a reality.
842
00:47:02,027 --> 00:47:04,778
When Alan McElroy was
hired to adapt the game,
843
00:47:04,780 --> 00:47:07,197
"Resident Evil" was
only nine months old.
844
00:47:07,199 --> 00:47:10,450
Through the writing process,
a sequel had been released
845
00:47:10,452 --> 00:47:13,078
and rumors circulated
that Capcom now had
846
00:47:13,080 --> 00:47:15,413
multiple sequels in development.
847
00:47:15,415 --> 00:47:17,415
This didn't bode well
for the executives
848
00:47:17,417 --> 00:47:18,917
at Constantin Film,
849
00:47:18,919 --> 00:47:21,421
who quickly soured on
McElroy's screenplay.
850
00:47:29,429 --> 00:47:31,304
Capcom had the answer:
851
00:47:31,306 --> 00:47:33,306
Hire George Romero.
852
00:47:33,308 --> 00:47:36,768
Word of Romero's commercial
leaked across the early internet
853
00:47:36,770 --> 00:47:39,771
and rumors persisted he was
hired to direct the film.
854
00:47:39,773 --> 00:47:43,149
"Fangoria" reached out to
George Romero for clarification,
855
00:47:43,151 --> 00:47:45,652
but he would only comment
that he was interested.
856
00:47:45,654 --> 00:47:49,656
The comment ignited the
fans and rumors continued.
857
00:47:49,658 --> 00:47:52,826
Constantin Film announced
that Bernd Eichinger
858
00:47:52,828 --> 00:47:54,911
would serve as
Producer on the film.
859
00:47:54,913 --> 00:47:57,330
Eichinger, a renowned
German Producer
860
00:47:57,332 --> 00:47:59,916
and co-owner of Constantin Film,
861
00:47:59,918 --> 00:48:04,256
had recent success
with "Smilla's Sense
of Snow" in 1997.
862
00:48:04,673 --> 00:48:07,966
In June, 1998,
PSM leaked details
863
00:48:07,968 --> 00:48:10,969
from a revised draft
by Alan McElroy
864
00:48:10,971 --> 00:48:13,763
dated January 22nd, 1998.
865
00:48:13,765 --> 00:48:16,641
This would be the only time
information from the script
866
00:48:16,643 --> 00:48:18,435
was made available
to the public.
867
00:48:18,437 --> 00:48:20,353
While excited to
share the leaks,
868
00:48:20,355 --> 00:48:22,689
unknown to the magazine
or its readers,
869
00:48:22,691 --> 00:48:25,861
McElroy's scripts had
already been rejected.
870
00:53:43,470 --> 00:53:45,428
- In July, 1998,
871
00:53:45,430 --> 00:53:47,639
George Romero ended speculation
872
00:53:47,641 --> 00:53:50,516
in an exclusive interview
with DVD Review.
873
00:53:50,518 --> 00:53:52,977
During the Video
Software Dealers Expo,
874
00:53:52,979 --> 00:53:55,313
Romero confirmed he
had signed an agreement
875
00:53:55,315 --> 00:53:58,024
only the week prior
to write and direct
876
00:53:58,026 --> 00:53:59,819
the "Resident Evil" film.
877
00:54:12,165 --> 00:54:15,875
The truth is, Romero had taken
months to negotiate a deal
878
00:54:15,877 --> 00:54:17,210
and make a decision.
879
00:54:17,212 --> 00:54:20,004
At some point prior
to July, 1998,
880
00:54:20,006 --> 00:54:22,799
the decision was made
to drop Alan McElroy
881
00:54:22,801 --> 00:54:25,301
and Romero took
over writing duties.
882
00:54:25,303 --> 00:54:27,011
- Back in the late
'90s and early 2000s.
883
00:54:27,013 --> 00:54:30,014
HomepageOfTheDead.com
was the absolute best
884
00:54:30,016 --> 00:54:32,058
message board for
anything George Romero.
885
00:54:32,060 --> 00:54:33,851
That's where I spent
a lot of my time
886
00:54:33,853 --> 00:54:36,229
and I remember reading
a lot of posts that,
887
00:54:36,231 --> 00:54:37,897
"Hey, George is making
'Resident Evil'."
888
00:54:37,899 --> 00:54:40,984
And I'm like, "Okay,
I'm down for that."
889
00:54:40,986 --> 00:54:44,654
The rumor mill at the
time on that internet,
890
00:54:44,656 --> 00:54:46,072
it wasn't very rampant.
891
00:54:46,074 --> 00:54:47,740
You got one or two
bits of information
892
00:54:47,742 --> 00:54:49,867
and you kind of hung
on that for a while.
893
00:54:49,869 --> 00:54:51,995
In a way, that,
"Oh, George tackling
894
00:54:51,997 --> 00:54:53,496
one of my favorite video games?
895
00:54:53,498 --> 00:54:55,206
How could this not be a win-win?
896
00:54:55,208 --> 00:54:57,544
How is this not going
to be a blockbuster?"
897
00:55:16,688 --> 00:55:19,939
- Coming off of the
excitement I had
898
00:55:19,941 --> 00:55:22,358
of the "Resident Evil
2" live action trailer,
899
00:55:22,360 --> 00:55:24,277
at that time, there was
nothing more I wanted
900
00:55:24,279 --> 00:55:26,070
than a live action
"Resident Evil" movie.
901
00:55:26,072 --> 00:55:28,698
When it was first
announced, I was so excited.
902
00:55:47,302 --> 00:55:48,885
- And the Capcom
people themselves,
903
00:55:48,887 --> 00:55:51,596
I mean, they were
very, very happy
904
00:55:51,598 --> 00:55:53,431
to have George on the film.
905
00:55:53,433 --> 00:55:58,144
And they didn't hide the fact
that "Biohazard" the games
906
00:55:58,146 --> 00:56:01,981
were inspired directly
by George Romero's films.
907
00:56:01,983 --> 00:56:05,068
If they didn't exist, there
would be no "Biohazard."
908
00:56:22,587 --> 00:56:26,130
During online chat sessions,
Romero divulged to fans
909
00:56:26,132 --> 00:56:29,175
that certain elements from the
game were planned to change
910
00:56:29,177 --> 00:56:32,013
and explained his process
for writing the screenplay.
911
00:57:14,222 --> 00:57:16,055
- But it really
does sort of follow.
912
00:57:16,057 --> 00:57:19,016
It's much more like
horror and action script
913
00:57:19,018 --> 00:57:20,810
than I think than
we see in the film
914
00:57:20,812 --> 00:57:22,395
that was originally released.
915
00:57:52,927 --> 00:57:54,552
In a six week period,
916
00:57:54,554 --> 00:57:57,056
Romero, along with his
Producer, Peter Grunwald,
917
00:57:57,265 --> 00:57:59,682
had written an initial
10 page treatment
918
00:57:59,684 --> 00:58:01,350
and three drafts of the script
919
00:58:01,352 --> 00:58:04,856
dated September 29th,
October 5th, and October 7th.
920
00:58:05,064 --> 00:58:06,272
- And so we see the treatment
921
00:58:06,274 --> 00:58:08,566
and then we have sort
of three scripts.
922
00:58:08,568 --> 00:58:10,443
They're very congested
in their timeframe.
923
00:58:10,445 --> 00:58:13,738
So he wrote this
treatment in August of '98
924
00:58:13,740 --> 00:58:18,075
with a full script in September
of '98, September 29th,
925
00:58:18,077 --> 00:58:20,620
and then we see October
5th and October 7th
926
00:58:20,622 --> 00:58:22,079
is the revision drafts.
927
00:58:22,081 --> 00:58:23,247
- Throughout
the writing period,
928
00:58:23,249 --> 00:58:25,208
the story remained unchanged,
929
00:58:25,210 --> 00:58:28,461
though a variety of minor
alterations and edits occurred.
930
00:58:28,463 --> 00:58:31,589
- The variances between the
scripts is pretty scant.
931
00:58:31,591 --> 00:58:33,591
There are not a
whole lot of editing.
932
00:58:33,593 --> 00:58:36,385
Here's an example
of the minor edit
933
00:58:36,387 --> 00:58:39,639
from the October 5th to
the October 7th draft,
934
00:58:39,641 --> 00:58:41,098
where even just something simple
935
00:58:41,100 --> 00:58:42,892
where there's just
a change in dialogue
936
00:58:42,894 --> 00:58:44,977
to say from a Scud to Stinger.
937
00:58:44,979 --> 00:58:46,604
So I do think that
October 7th one
938
00:58:46,606 --> 00:58:49,565
really is the final one
that got handed over.
939
00:58:49,567 --> 00:58:52,401
Even the October 5th one
just has minor edits,
940
00:58:52,403 --> 00:58:55,238
mostly about dialogue
and some grammar
941
00:58:55,240 --> 00:58:57,448
that were cleaned up
for the October 7th one.
942
00:58:57,450 --> 00:58:59,158
And so that feels like
the most polished one
943
00:58:59,160 --> 00:59:00,660
that was handed off.
944
00:59:00,662 --> 00:59:02,453
The other big piece
of it that was edited
945
00:59:02,455 --> 00:59:05,289
out of that last final one
is it's the only version
946
00:59:05,291 --> 00:59:07,792
in which there is
no note in the end
947
00:59:07,794 --> 00:59:10,795
for a title card of, "Coming
soon, Resident Evil 2."
948
00:59:10,797 --> 00:59:12,296
It just, the screen goes black.
949
00:59:12,298 --> 00:59:14,298
The treatment and all of
the other two versions
950
00:59:14,300 --> 00:59:17,635
promote and advertise that there
will be a "Resident Evil 2"
951
00:59:17,637 --> 00:59:20,012
kind of right off the bat, that
we're gonna get a franchise.
952
00:59:20,014 --> 00:59:21,639
- George
contacted friend
953
00:59:21,641 --> 00:59:24,350
and special effects
artist, Greg Nicotero
954
00:59:24,352 --> 00:59:27,019
if his company KNB
FX could provide
955
00:59:27,021 --> 00:59:28,646
these special
effects for the film.
956
00:59:28,648 --> 00:59:31,691
Of concern was the game's
climactic boss monster,
957
00:59:31,693 --> 00:59:33,150
the Tyrant.
958
00:59:33,152 --> 00:59:35,444
Nicotero contacted
legendary horror artist,
959
00:59:35,446 --> 00:59:37,989
Bernie Wrightson, known for
his work on "Swamp Thing,"
960
00:59:37,991 --> 00:59:41,033
"Cycle of the Werewolf," and
the comic book adaptation
961
00:59:41,035 --> 00:59:42,493
of George Romero's "Creepshow"
962
00:59:42,495 --> 00:59:45,371
and commissioned him
to sketch designs.
963
00:59:45,373 --> 00:59:49,000
- My dad's collaboration
with George Romero
964
00:59:49,002 --> 00:59:52,837
essentially began with a call
that came from Stephen King,
965
00:59:52,839 --> 00:59:54,380
whom I believe he had already
966
00:59:54,382 --> 00:59:56,841
had a working
relationship for then
967
00:59:56,843 --> 00:59:58,050
on "Cycle of the Werewolf."
968
00:59:58,052 --> 00:59:59,385
Stephen was a fan of my dad's
969
00:59:59,387 --> 01:00:02,722
and obviously my
dad a fan of his.
970
01:00:02,724 --> 01:00:06,225
He got the call about this
project explaining like,
971
01:00:06,227 --> 01:00:08,352
"George Romero and I
are basically doing
972
01:00:08,354 --> 01:00:12,315
our rendition of an EC
Comic horror anthology.
973
01:00:12,317 --> 01:00:14,025
Would you be interested in doing
974
01:00:14,027 --> 01:00:17,695
the actual comic book tie-in
that goes with the movie?"
975
01:00:17,697 --> 01:00:19,697
So of course he was interested.
976
01:00:19,699 --> 01:00:22,366
This would've been
about '98 or '99,
977
01:00:22,368 --> 01:00:26,203
he got his first phone call
from the guys at KNB FX
978
01:00:26,205 --> 01:00:28,706
for this untitled Kevin
Williamson project
979
01:00:28,708 --> 01:00:30,916
that Robert Rodriguez
was gonna direct,
980
01:00:30,918 --> 01:00:32,543
which ended up
becoming "The Faculty."
981
01:00:32,545 --> 01:00:36,422
From my understanding, Greg
Nicotero read the script
982
01:00:36,424 --> 01:00:38,924
and read this giant
sea creature alien
983
01:00:38,926 --> 01:00:41,052
that they had to build for
it and thought to himself,
984
01:00:41,054 --> 01:00:44,847
"We need a Bernie Wrightson
creature for this project."
985
01:00:44,849 --> 01:00:47,683
And so they contacted
him out of the blue,
986
01:00:47,685 --> 01:00:49,435
approached him
about this project.
987
01:00:49,437 --> 01:00:51,228
He was still living in New
York state at this point
988
01:00:51,230 --> 01:00:53,189
and yeah, was basically
doing his illustrations
989
01:00:53,191 --> 01:00:54,899
and sending them via fax.
990
01:00:54,901 --> 01:00:57,735
At this point, he had
already been planning,
991
01:00:57,737 --> 01:01:00,613
at least in his mind, the
idea of transitioning away
992
01:01:00,615 --> 01:01:04,116
from doing predominantly
comic book artwork
993
01:01:04,118 --> 01:01:05,618
and trying to get more creature
994
01:01:05,620 --> 01:01:07,411
and character design
work for film.
995
01:01:07,413 --> 01:01:10,915
So after "The Faculty,"
he was prompted
996
01:01:10,917 --> 01:01:14,377
to basically move from New
York state to Los Angeles
997
01:01:14,379 --> 01:01:17,421
to further his prospects
working in film.
998
01:01:17,423 --> 01:01:20,591
Contacted Greg about
any follow-up projects,
999
01:01:20,593 --> 01:01:23,260
and that's how he got
involved with "Resident Evil."
1000
01:01:23,262 --> 01:01:25,304
He's like, "Yeah, George
Romero is gonna be
1001
01:01:25,306 --> 01:01:28,140
directing this adaptation
of this video game."
1002
01:01:28,142 --> 01:01:29,642
Is he familiar with it?
1003
01:01:29,644 --> 01:01:33,562
Not really, but he knows
what to to go off of.
1004
01:01:33,564 --> 01:01:36,315
And so that's how he came about
1005
01:01:36,317 --> 01:01:38,818
doing the character
design for the Tyrant,
1006
01:01:38,820 --> 01:01:41,153
which to my understanding
is the only character
1007
01:01:41,155 --> 01:01:42,615
that he was designing.
1008
01:01:42,990 --> 01:01:45,116
- After
multiple revisions,
1009
01:01:45,118 --> 01:01:46,826
Romero submitted
his first draft.
1010
01:01:46,828 --> 01:01:50,331
Now he would wait for
Constantin Film's approval.
1011
01:01:51,791 --> 01:01:55,292
The February, 1999 issue of
"Electronic Gaming Monthly"
1012
01:01:55,294 --> 01:01:57,128
published an extensive
four page interview
1013
01:01:57,130 --> 01:02:00,339
with George Romero, though
the actual interview within
1014
01:02:00,341 --> 01:02:01,966
had been conducted
months earlier.
1015
01:02:01,968 --> 01:02:04,802
While the interview left
fans excited for the film,
1016
01:02:04,804 --> 01:02:07,471
the EGM article
marks the final time
1017
01:02:07,473 --> 01:02:10,641
George Romero remained
positive about "Resident Evil."
1018
01:02:10,643 --> 01:02:13,477
In May, 1999,
Gamespot interviewed
1019
01:02:13,479 --> 01:02:16,647
senior Capcom producer,
Yoshiki Okamoto.
1020
01:02:42,383 --> 01:02:45,720
And with that statement,
all hell broke loose.
1021
01:02:46,971 --> 01:02:48,345
Rumors circulated.
1022
01:02:48,347 --> 01:02:50,556
PSX.IGN threw
gasoline on the fire
1023
01:02:50,558 --> 01:02:53,394
with an unverified story
from an unknown source
1024
01:02:53,644 --> 01:02:56,395
that in retrospect sounded
more like a smear campaign
1025
01:02:56,397 --> 01:02:57,813
against the director.
1026
01:03:12,830 --> 01:03:16,165
- I was very aware and
actually I'd been contacted
1027
01:03:16,167 --> 01:03:18,209
by George's assistant.
1028
01:03:18,211 --> 01:03:19,710
"We're planning to come to Japan
1029
01:03:19,712 --> 01:03:21,545
and George really wants
to meet up with you,"
1030
01:03:21,547 --> 01:03:23,380
and I was very happy about that.
1031
01:03:23,382 --> 01:03:26,050
And then suddenly the
plug was pulled on this
1032
01:03:26,052 --> 01:03:29,762
and it was very disheartening
that they would do that.
1033
01:03:29,764 --> 01:03:31,263
- George
Romero moved on
1034
01:03:31,265 --> 01:03:33,265
to prep his next film "Bruiser,"
1035
01:03:33,267 --> 01:03:35,392
but any chance fans had to ask
1036
01:03:35,394 --> 01:03:37,102
about the "Resident Evil" movie,
1037
01:03:37,104 --> 01:03:38,773
George was just as confused.
1038
01:04:12,473 --> 01:04:15,140
Between May and September, 1999,
1039
01:04:15,142 --> 01:04:18,477
Constantin Film had either
failed to inform Romero
1040
01:04:18,479 --> 01:04:20,271
he had been fired,
1041
01:04:20,273 --> 01:04:23,065
or were retaining him until
his replacement was secured.
1042
01:04:23,067 --> 01:04:26,151
Websites, news articles,
and fan speculation
1043
01:04:26,153 --> 01:04:27,653
continued to spread rumors
1044
01:04:27,655 --> 01:04:30,114
that Romero was indeed
still attached to direct
1045
01:04:30,116 --> 01:04:31,740
and confusion continued.
1046
01:05:00,438 --> 01:05:02,021
The months gave way to rumors
1047
01:05:02,023 --> 01:05:04,648
of new writers and directors
attached to the film,
1048
01:05:04,650 --> 01:05:08,152
but still no official statement
for Romero's termination
1049
01:05:08,154 --> 01:05:10,321
and no update on
the film itself.
1050
01:05:10,323 --> 01:05:12,031
Would there even be a movie?
1051
01:05:12,033 --> 01:05:14,867
After more than a year of
speculation and rumors,
1052
01:05:14,869 --> 01:05:17,328
Variety reported
that Constantine Film
1053
01:05:17,330 --> 01:05:20,205
had found its new writer and
director of "Mortal Kombat,"
1054
01:05:20,207 --> 01:05:23,667
"Event Horizon," and
"Soldier," Paul W.S. Anderson
1055
01:05:23,669 --> 01:05:25,628
had signed with Constantine Film
1056
01:05:25,630 --> 01:05:28,341
to write and direct the
"Resident Evil" movie.
1057
01:05:55,076 --> 01:05:57,409
- The plot
synopsis caused revolt
1058
01:05:57,411 --> 01:05:59,536
among fans of the series.
1059
01:06:28,776 --> 01:06:30,442
- Anderson previously
pursued the film rights
1060
01:06:30,444 --> 01:06:32,903
after playing the video
games, but discovered
1061
01:06:32,905 --> 01:06:35,739
Constantin had already
purchased them years prior.
1062
01:06:35,741 --> 01:06:38,951
Not to be dissuaded, Anderson
wrote an original treatment,
1063
01:06:38,953 --> 01:06:40,452
dubbed "The Undead."
1064
01:06:40,454 --> 01:06:42,454
If Constantin Film passed on it,
1065
01:06:42,456 --> 01:06:45,124
he planned to shop the
project to other studios
1066
01:06:45,126 --> 01:06:46,875
as an original zombie film.
1067
01:06:46,877 --> 01:06:49,878
Unknown to the public
or Paul Anderson,
1068
01:06:49,880 --> 01:06:52,297
years of development on
the "Resident Evil" movie
1069
01:06:52,299 --> 01:06:53,590
had taken its toll.
1070
01:06:53,592 --> 01:06:55,134
The rights were set to expire
1071
01:06:55,136 --> 01:06:58,554
and Constantin Film prepared
to abandon the project.
1072
01:06:58,556 --> 01:07:00,055
Anderson pitched "The Undead"
1073
01:07:00,057 --> 01:07:02,599
and asked French
producer Samuel Hadida
1074
01:07:02,601 --> 01:07:04,601
to pay for the
renewal of the rights.
1075
01:07:04,603 --> 01:07:06,437
Eichinger loved the concept
1076
01:07:06,439 --> 01:07:08,814
and hired Anderson
to write and direct.
1077
01:07:32,256 --> 01:07:33,839
After the announcement,
1078
01:07:33,841 --> 01:07:36,467
a leaked casting call
revealed most of the plot
1079
01:07:36,469 --> 01:07:38,177
through its character
descriptions,
1080
01:07:38,179 --> 01:07:41,597
confirming the script would
indeed be an original story.
1081
01:07:41,599 --> 01:07:43,974
Fans became confused
and irritated
1082
01:07:43,976 --> 01:07:46,810
at the idea of a film
based on "Resident Evil,"
1083
01:07:46,812 --> 01:07:49,772
lacking few connections
to the actual games.
1084
01:09:19,905 --> 01:09:21,905
- Following
Anderson's announcement,
1085
01:09:21,907 --> 01:09:23,574
a review of George
Romero's screenplay
1086
01:09:23,576 --> 01:09:26,118
appeared on the website,
Ain't It Cool News.
1087
01:12:34,767 --> 01:12:36,141
- The characters themselves
1088
01:12:36,143 --> 01:12:38,101
are actually the
characters from the game.
1089
01:12:38,103 --> 01:12:40,062
So we see Jill and Chris as
being the main characters,
1090
01:12:40,064 --> 01:12:42,105
we have Wesker as the
sort of main villain,
1091
01:12:42,107 --> 01:12:45,067
none of which find their
way into the Anderson film.
1092
01:12:45,069 --> 01:12:47,319
And it does feel a little
bit more like a game.
1093
01:13:18,352 --> 01:13:21,937
- The social commentary
in it is the sort of,
1094
01:13:21,939 --> 01:13:23,355
both the military group
1095
01:13:23,357 --> 01:13:25,107
and of course the
Umbrella corporation
1096
01:13:25,109 --> 01:13:26,525
are not to be trusted,
1097
01:13:26,527 --> 01:13:30,654
that they created
a bio warfare thing
1098
01:13:30,656 --> 01:13:33,824
that was immediately
gonna be used for ill.
1099
01:13:38,497 --> 01:13:40,205
That there was no
capacity for them
1100
01:13:40,207 --> 01:13:42,124
to have made these experiments
1101
01:13:42,126 --> 01:13:44,042
and have done something
that could be used
1102
01:13:44,044 --> 01:13:45,710
in any positive way.
1103
01:13:45,712 --> 01:13:48,171
And in particular when the
military got their hands on it,
1104
01:13:48,173 --> 01:13:50,006
that it would absolutely be used
1105
01:13:50,008 --> 01:13:53,176
for its worst possible way
in weapons and warfare.
1106
01:13:53,178 --> 01:13:55,345
And so I think that
directly comes from the game
1107
01:13:55,347 --> 01:13:58,723
to an extent, but I think as
also part of Romero kind of,
1108
01:13:58,725 --> 01:14:01,143
if we kind of go back and
look at some of the commentary
1109
01:14:01,145 --> 01:14:02,853
that we see in
"Day of the Dead,"
1110
01:14:02,855 --> 01:14:05,856
is this sort of critique
of over militarization,
1111
01:14:05,858 --> 01:14:08,900
this sort of melding between
the military and politics
1112
01:14:08,902 --> 01:14:12,571
and corporations sort of have
this sort of fascist theology
1113
01:14:12,573 --> 01:14:15,407
that we see kind of emergent,
and I think that he sees
1114
01:14:15,409 --> 01:14:17,826
that this is another
story to tell that;
1115
01:14:17,828 --> 01:14:21,538
that ultimately when a new
weapon is going to be developed,
1116
01:14:21,540 --> 01:14:26,084
we can't really trust it not
to be used for maximum harm,
1117
01:14:26,086 --> 01:14:28,920
that it wouldn't be used
in a way that's defensive,
1118
01:14:28,922 --> 01:14:30,714
but it would be used in
a way that's offensive
1119
01:14:30,716 --> 01:14:32,883
and would immediately
get out of control.
1120
01:14:32,885 --> 01:14:35,760
I think that some of the other
ways that things were changed
1121
01:14:35,762 --> 01:14:38,096
about whether characters
were in the military or not
1122
01:14:38,098 --> 01:14:40,265
I think were done
to dramatic effect
1123
01:14:40,267 --> 01:14:42,434
to kind of compel the
story a little bit more.
1124
01:14:42,436 --> 01:14:44,728
It gave an interaction
between Chris and Jill
1125
01:14:44,730 --> 01:14:46,354
that's very different.
1126
01:14:46,356 --> 01:14:48,273
They're lovers, they don't
know entirely how much
1127
01:14:48,275 --> 01:14:50,066
they can trust
about one another,
1128
01:14:50,068 --> 01:14:52,402
so it kind of leads to
this dramatic interaction
1129
01:14:52,404 --> 01:14:54,362
between the two of them
as it moves forward.
1130
01:14:54,364 --> 01:14:57,574
But I think really it's just
that Wesker is that sort of,
1131
01:14:57,576 --> 01:15:01,203
embodies all of this critique,
that he's lying to everybody,
1132
01:15:01,205 --> 01:15:02,954
he's leading them all
on a false mission
1133
01:15:02,956 --> 01:15:05,290
just so he can monetize
1134
01:15:05,292 --> 01:15:09,252
and ultimately exploit
these these weapons.
1135
01:15:09,254 --> 01:15:11,254
And I think that that
kind of goes, again,
1136
01:15:11,256 --> 01:15:13,798
that people just aren't
going to be able to get along
1137
01:15:13,800 --> 01:15:15,383
with one another when needed.
1138
01:15:15,385 --> 01:15:18,470
Rather, they're gonna just
further the apocalypse.
1139
01:20:45,131 --> 01:20:48,216
- It has a lot more in
common with the game
1140
01:20:48,218 --> 01:20:50,260
than the Anderson film does.
1141
01:20:50,262 --> 01:20:52,971
I think there's also a lot more
Easter eggs in this probably
1142
01:20:52,973 --> 01:20:54,973
that are better for
fans of the game,
1143
01:20:54,975 --> 01:20:56,641
like the zombie sharks.
1144
01:20:56,643 --> 01:20:58,476
There's a couple of scenes
where the character's like,
1145
01:20:58,478 --> 01:21:00,144
"Oh, I can't open that door."
1146
01:21:00,146 --> 01:21:02,105
And the person's like,
"Well, I have the green key.
1147
01:21:02,107 --> 01:21:03,648
You just have the blue one,
so I can get through this."
1148
01:21:03,650 --> 01:21:04,983
Which feels very
much like video games
1149
01:21:04,985 --> 01:21:06,818
where you have to wander around
1150
01:21:06,820 --> 01:21:08,903
and go find the
different colored keys
or items or whatever
1151
01:21:08,905 --> 01:21:11,114
to open different
passages through the game.
1152
01:22:25,148 --> 01:22:27,231
George Romero
was a pioneer in his field,
1153
01:22:27,233 --> 01:22:30,735
not just in horror movies,
but in horror pop culture.
1154
01:22:30,737 --> 01:22:33,988
Having him involved in
the series so early on
1155
01:22:33,990 --> 01:22:36,032
I think would've had
the potential for him
1156
01:22:36,034 --> 01:22:38,743
to leave a blueprint
that could have been
1157
01:22:38,745 --> 01:22:42,872
a massive presence in video
game to movie adaptations.
1158
01:22:42,874 --> 01:22:45,541
- I think that a lot of
times he wrote these sort of
1159
01:22:45,543 --> 01:22:48,044
longer treatments to kind
of get out of his head
1160
01:22:48,046 --> 01:22:49,587
the story he wanted to tell,
1161
01:22:49,589 --> 01:22:51,422
particularly with
an original idea.
1162
01:22:51,424 --> 01:22:53,007
Just get all this out
1163
01:22:53,009 --> 01:22:55,843
and then maybe start to
fit it into a script form,
1164
01:22:55,845 --> 01:22:58,012
start to think about how
it can be dramatized,
1165
01:22:58,014 --> 01:23:00,223
how you can kind of
fit it into scenes
1166
01:23:00,225 --> 01:23:04,102
and sort of do this so it's
not told in the prose style.
1167
01:23:04,104 --> 01:23:06,229
And many of his first
drafts are a little rough.
1168
01:23:06,231 --> 01:23:09,565
They're good and usually
just need sort of that work
1169
01:23:09,567 --> 01:23:11,067
because I think it
is just sort of,
1170
01:23:11,069 --> 01:23:13,236
he has an idea and he
needs to get it out.
1171
01:23:13,238 --> 01:23:14,904
I think "Resident Evil,"
1172
01:23:14,906 --> 01:23:18,408
there's very little substantive
edits between the drafts.
1173
01:23:18,410 --> 01:23:21,035
It's some dialogue
that's fairly minor,
1174
01:23:21,037 --> 01:23:24,288
it is changing around
a couple of scenes
1175
01:23:24,290 --> 01:23:27,458
or sort of the progression
of how something happens
1176
01:23:27,460 --> 01:23:30,420
as they go between maybe one
level of the lab to another.
1177
01:23:30,422 --> 01:23:32,463
The only real
significant differences
1178
01:23:32,465 --> 01:23:34,465
is kind of about some
of the foreshadowing,
1179
01:23:34,467 --> 01:23:38,720
about the BOW bio
weapons and the Tyrant.
1180
01:23:38,722 --> 01:23:40,430
The first draft has
some allusions to it
1181
01:23:40,432 --> 01:23:43,599
that kind of foreshadow or give
away what these things are,
1182
01:23:43,601 --> 01:23:45,601
and then those are
sort of omitted later
1183
01:23:45,603 --> 01:23:47,937
to sort propel that
there's more suspense,
1184
01:23:47,939 --> 01:23:49,313
you don't really
know what's going on,
1185
01:23:49,315 --> 01:23:50,648
you're following the story
1186
01:23:50,650 --> 01:23:52,233
and getting the
info revealed to you
1187
01:23:52,235 --> 01:23:54,277
as the characters are also
having that information
1188
01:23:54,279 --> 01:23:55,987
revealed to them.
1189
01:23:55,989 --> 01:23:57,488
I mean, I think you would be
surprised to find any filmmaker
1190
01:23:57,490 --> 01:23:58,656
that writes one
draft of something
1191
01:23:58,658 --> 01:24:00,158
and then they're done with it
1192
01:24:00,160 --> 01:24:01,951
- A year later,
1193
01:24:01,953 --> 01:24:04,787
website Resident Evil: A New
Blood transcribed the entirety
1194
01:24:04,789 --> 01:24:06,914
of George Romero's
October 7th draft
1195
01:24:06,916 --> 01:24:09,751
after months of circulation
within private groups.
1196
01:24:09,753 --> 01:24:11,961
Fan reactions remained divided.
1197
01:24:11,963 --> 01:24:14,338
- I remember reading
it in a PDF format,
1198
01:24:14,340 --> 01:24:17,175
scrolling all the pages,
1199
01:24:17,177 --> 01:24:19,761
sitting on the computer
screen, reading it.
1200
01:24:19,763 --> 01:24:23,516
And I kept thinking, "This
would be an amazing movie. Why?
1201
01:24:24,976 --> 01:24:26,976
We love the video
game. We love George.
1202
01:24:26,978 --> 01:24:29,520
George is the master
of the zombies.
1203
01:24:29,522 --> 01:24:30,980
How did we not get this?"
1204
01:24:30,982 --> 01:24:33,024
And ultimately, I think
it's one of the biggest
1205
01:24:33,026 --> 01:24:36,444
missed opportunities in the
last 20, 30 years of movies
1206
01:24:36,446 --> 01:24:39,113
that we didn't get a George
Romero "Resident Evil" movie.
1207
01:24:39,115 --> 01:24:40,698
- After
more than five years
1208
01:24:40,700 --> 01:24:42,033
since its announcement,
1209
01:24:42,035 --> 01:24:44,535
"Resident Evil"
starring Milla Jovovich
1210
01:24:44,537 --> 01:24:45,995
and Michelle Rodriguez
1211
01:24:45,997 --> 01:24:48,956
released in theaters
on March 12th, 2002,
1212
01:24:48,958 --> 01:24:51,876
earning more than
$100 million worldwide
1213
01:24:51,878 --> 01:24:54,337
off an estimated
$30 million budget.
1214
01:24:54,339 --> 01:24:57,340
Critical and fan reception
remained mixed however,
1215
01:24:57,342 --> 01:25:00,718
and with each new sequel, the
same question would be asked:
1216
01:25:00,720 --> 01:25:02,720
Would George Romero's
vision for the film
1217
01:25:02,722 --> 01:25:05,807
have been better than the
film we ultimately received?
1218
01:25:05,809 --> 01:25:07,850
- I went to the theater
the day it released.
1219
01:25:07,852 --> 01:25:09,477
I could not wait to see it.
1220
01:25:09,479 --> 01:25:12,355
And I remember the
excitement I had
1221
01:25:12,357 --> 01:25:14,065
kept me going through that film,
1222
01:25:14,067 --> 01:25:15,900
but I just remember there
was scenes where I was like,
1223
01:25:15,902 --> 01:25:18,736
"Where's more zombies?
Where's this from the games?
1224
01:25:18,738 --> 01:25:20,404
Where's that from the games?"
1225
01:25:20,406 --> 01:25:22,573
And I was young and I didn't
understand at the time
1226
01:25:22,575 --> 01:25:25,076
that they were trying
to do a retelling of it.
1227
01:25:25,078 --> 01:25:27,870
And I think for the
most part, they did
1228
01:25:27,872 --> 01:25:31,082
a well job with the first
"Resident Evil" movie,
1229
01:25:31,084 --> 01:25:33,918
but there was a
part of me that just
1230
01:25:33,920 --> 01:25:36,170
was a little disappointed
that we didn't get to see
1231
01:25:36,172 --> 01:25:38,172
a lot of the things that
we'd seen in the games.
1232
01:25:38,174 --> 01:25:40,007
A lot of the creatures that
we'd seen in the games.
1233
01:25:40,009 --> 01:25:42,844
And I was excited, I enjoyed it,
1234
01:25:42,846 --> 01:25:45,930
but I was a little disappointed.
1235
01:26:09,622 --> 01:26:11,414
Romero further explained
1236
01:26:11,416 --> 01:26:14,125
that while he seemed to connect
with Producer Robert Kulzer,
1237
01:26:14,127 --> 01:26:16,752
his frustrations were
with Bernd Eichinger.
1238
01:26:18,214 --> 01:26:19,924
but I don't think
they knew what it was.
1239
01:26:35,231 --> 01:26:37,315
- It is an extremely
gory script,
1240
01:26:37,317 --> 01:26:38,774
an extremely violent script.
1241
01:26:38,776 --> 01:26:43,279
And Romero is noted,
fair and unfairly,
1242
01:26:43,281 --> 01:26:45,948
for having that kind
of throughout his work.
1243
01:26:45,950 --> 01:26:48,117
I think because of the way
some of the gore was employed
1244
01:26:48,119 --> 01:26:49,911
in "Dawn of the Dead"
or "Day of the Dead,"
1245
01:26:49,913 --> 01:26:53,664
it doesn't feel very gory,
it feels campy almost.
1246
01:26:53,666 --> 01:26:55,625
But there's so
much more going on.
1247
01:26:55,627 --> 01:26:57,668
There's a lot of
great zombie gore.
1248
01:26:57,670 --> 01:26:59,420
He had great special
effects teams of course
1249
01:26:59,422 --> 01:27:01,839
with Savini and Nicotero
that we see this stuff,
1250
01:27:01,841 --> 01:27:06,177
but this film just
feels so much more gory,
1251
01:27:06,179 --> 01:27:09,180
so much more violent,
and so much more angry.
1252
01:27:09,182 --> 01:27:11,515
And I don't know if
it's because he felt
1253
01:27:11,517 --> 01:27:12,808
that was the source material,
1254
01:27:12,810 --> 01:27:14,268
I don't know if it
was just sort of
1255
01:27:14,270 --> 01:27:16,145
where he was at in
his head in the '90s
1256
01:27:16,147 --> 01:27:17,813
and at this time that
he was writing that,
1257
01:27:17,815 --> 01:27:19,690
that this is sort
of what came out.
1258
01:27:39,963 --> 01:27:41,963
but not a big event movie."
1259
01:27:41,965 --> 01:27:43,714
From Constantin's perspective,
1260
01:27:43,716 --> 01:27:46,550
the extreme violence and
gore in Romero's script
1261
01:27:46,552 --> 01:27:49,011
left Producers struggling
how to market a film
1262
01:27:49,013 --> 01:27:52,014
they envisioned as an event
film for a wider audience.
1263
01:27:52,016 --> 01:27:53,683
- I think this was
another reason maybe
1264
01:27:53,685 --> 01:27:55,518
that we didn't see
this come to fruition
1265
01:27:55,520 --> 01:27:58,688
was that the '90s were fairly
conservative in a lot of ways,
1266
01:27:58,690 --> 01:28:00,064
and I think this
would've been a film
1267
01:28:00,066 --> 01:28:02,525
that would've been
rated NC-17 or R,
1268
01:28:02,527 --> 01:28:05,861
and we already had a few NC-17
films come out in the '90s
1269
01:28:05,863 --> 01:28:08,364
that were absolute
bombs at the box office
1270
01:28:08,366 --> 01:28:09,991
'cause not enough people
could go see them.
1271
01:28:09,993 --> 01:28:11,492
Horror fans love
to go see an R film
1272
01:28:11,494 --> 01:28:13,160
'cause we know it's
gonna be really gory,
1273
01:28:13,162 --> 01:28:15,496
but the studios
wanted kids to come in
1274
01:28:15,498 --> 01:28:19,166
and they wanted that demographic
of 13 to 18 buying tickets.
1275
01:28:44,777 --> 01:28:46,610
- It probably wasn't gonna be
right for that time period.
1276
01:28:46,612 --> 01:28:49,238
It was not going to be
able to be widely released
1277
01:28:49,240 --> 01:28:50,948
in theaters with
the level of gore
1278
01:28:50,950 --> 01:28:52,908
that was gonna be
required for it.
1279
01:28:52,910 --> 01:28:54,577
- If Eichinger stance
1280
01:28:54,579 --> 01:28:57,204
wasn't made explicitly
clear, he further elaborated
1281
01:28:57,206 --> 01:29:00,124
when he was interviewed by
German digital magazine,
1282
01:29:00,126 --> 01:29:03,127
Spiegel Online, when
the movie released.
1283
01:30:15,701 --> 01:30:19,453
- It's a mean-spirited market
1284
01:30:19,455 --> 01:30:21,372
that is mostly
controlled by people
1285
01:30:21,374 --> 01:30:23,499
still that have no
affection or affinity
1286
01:30:23,501 --> 01:30:26,377
for not only this genre,
but for movies in general.
1287
01:30:26,379 --> 01:30:28,963
They think that when they
give you their million
1288
01:30:28,965 --> 01:30:30,506
that they're buying you.
1289
01:30:30,508 --> 01:30:33,801
- I guess you could
say it was so upsetting
1290
01:30:33,803 --> 01:30:38,556
that you have the godfather
of the zombie horror genre,
1291
01:30:38,558 --> 01:30:43,519
the person who inspired
the "Resident Evil" series
1292
01:30:43,521 --> 01:30:46,897
lined up to make a movie who
has already proven himself
1293
01:30:46,899 --> 01:30:48,232
countless times with his films,
1294
01:30:48,234 --> 01:30:50,651
with the "Resident
Evil 2" trailer,
1295
01:30:50,653 --> 01:30:52,486
this guy knew "Resident Evil."
1296
01:30:52,488 --> 01:30:54,238
So when I found out
he wrote the script
1297
01:30:54,240 --> 01:30:58,325
and it never came to be,
it was very upsetting.
1298
01:31:04,500 --> 01:31:05,500
- No!
1299
01:31:06,419 --> 01:31:08,085
- I feel like if
anybody was going to do
1300
01:31:08,087 --> 01:31:10,588
the "Resident Evil"
Series justice,
1301
01:31:10,590 --> 01:31:12,339
it would've been George Romero.
1302
01:31:12,341 --> 01:31:15,092
Again, he's the godfather
of the zombie horror genre.
1303
01:31:15,094 --> 01:31:18,179
- Romero's kind of
famously had bad luck,
1304
01:31:18,181 --> 01:31:19,555
I hate to say it.
1305
01:31:19,557 --> 01:31:22,057
He's been unlucky
in a lot of ways.
1306
01:31:22,059 --> 01:31:24,059
He's very independently minded.
1307
01:31:24,061 --> 01:31:27,438
He doesn't like to
deal with nonsense.
1308
01:31:27,440 --> 01:31:30,774
He has a very low
tolerance for nonsense.
1309
01:31:30,776 --> 01:31:33,903
And in Hollywood
has got a very huge,
1310
01:31:33,905 --> 01:31:35,404
thick layer of nonsense.
1311
01:31:35,406 --> 01:31:37,907
So the most successful
directors in Hollywood
1312
01:31:37,909 --> 01:31:40,075
are the one that
can manage that,
1313
01:31:40,077 --> 01:31:42,620
and George just was not
that type of person.
1314
01:31:42,622 --> 01:31:45,623
He would not sell his soul
just to get a film done.
1315
01:31:45,625 --> 01:31:48,375
- He understood how
zombies should behave.
1316
01:31:48,377 --> 01:31:50,252
He understood storytelling.
1317
01:31:50,254 --> 01:31:53,130
He understood all of
the fear and terror
1318
01:31:53,132 --> 01:31:56,592
and tension that "Resident
Evil" is known for.
1319
01:31:56,594 --> 01:31:59,220
So no better guy to do
it than George A. Romero.
1320
01:31:59,222 --> 01:32:01,388
- So we have a
treatment, a September,
1321
01:32:01,390 --> 01:32:03,140
and two October
drafts in the archive.
1322
01:32:03,142 --> 01:32:05,100
Whether anything
else was ever written
1323
01:32:05,102 --> 01:32:06,644
is a little hard to say,
1324
01:32:06,646 --> 01:32:09,772
but one thing that the
archive does very well
1325
01:32:09,774 --> 01:32:11,649
is document his
creative history.
1326
01:32:11,651 --> 01:32:14,652
There are huge gaps in
production histories,
1327
01:32:14,654 --> 01:32:18,280
but his writing is
very well documented
1328
01:32:18,282 --> 01:32:21,492
And so I think that we can say
that this is what he wrote,
1329
01:32:21,494 --> 01:32:24,328
that there aren't missing
drafts and missing versions.
1330
01:32:24,330 --> 01:32:26,455
So I do think that we
can confidently say
1331
01:32:26,457 --> 01:32:30,334
that he really worked on this
for a little over a month.
1332
01:32:30,336 --> 01:32:32,336
- Bernd
Eichinger personal campaign
1333
01:32:32,338 --> 01:32:34,338
against extreme
violence and gore
1334
01:32:34,340 --> 01:32:36,465
conflicted with George
Romero's passion
1335
01:32:36,467 --> 01:32:38,592
to match the tone
of the video game.
1336
01:32:38,594 --> 01:32:42,638
This creative dispute resulted
in George's dismissal.
1337
01:32:42,640 --> 01:32:44,431
Perhaps the biggest
crime of all,
1338
01:32:44,433 --> 01:32:47,142
the "Resident Evil" film
resulted in a renaissance
1339
01:32:47,144 --> 01:32:48,602
of the zombie horror genre
1340
01:32:48,604 --> 01:32:51,105
with hundreds of new
zombie movies released,
1341
01:32:51,107 --> 01:32:53,148
while the Godfather
of the Dead himself
1342
01:32:53,150 --> 01:32:56,527
became less relevant as
the new millennium wore on.
1343
01:32:59,282 --> 01:33:02,866
Is it no wonder his later films
failed to garner attention
1344
01:33:02,868 --> 01:33:04,660
when the industry was already
1345
01:33:04,662 --> 01:33:06,537
oversaturated with zombie media?
1346
01:33:06,539 --> 01:33:09,164
Romero would return to
the series he created
1347
01:33:09,166 --> 01:33:10,958
with his long and
development sequel
1348
01:33:10,960 --> 01:33:13,544
"Land of the Dead" in 2005.
1349
01:33:13,546 --> 01:33:15,379
Romero directed
two more entries,
1350
01:33:15,381 --> 01:33:17,506
"Diary of the Dead" in 2007
1351
01:33:17,508 --> 01:33:20,009
and "Survival of
the Dead" in 2009.
1352
01:33:50,207 --> 01:33:52,750
- He was later in
life a little bitter
1353
01:33:52,752 --> 01:33:55,711
about the course that
his career had taken.
1354
01:33:55,713 --> 01:34:00,215
But personal note, I mean, I
really respect his life choices
1355
01:34:00,217 --> 01:34:04,094
and the way he really
stuck to his guns.
1356
01:34:04,096 --> 01:34:06,221
- By then,
Capcom already felt
1357
01:34:06,223 --> 01:34:08,057
zombies were a tired trope
1358
01:34:08,059 --> 01:34:10,017
and sought to
reinvigorate the series
1359
01:34:10,019 --> 01:34:13,437
with new horrific creatures
to keep players returning.
1360
01:34:13,439 --> 01:34:17,733
"Resident Evil 4" released in
2005 to overwhelming praise
1361
01:34:17,735 --> 01:34:20,778
with sales exceeding 12
million copies worldwide.
1362
01:34:20,780 --> 01:34:24,114
The series shifted focus
to action horror gameplay
1363
01:34:24,116 --> 01:34:25,908
until returning
entirely to horror
1364
01:34:25,910 --> 01:34:29,620
with the release of
"Resident Evil 7" in 2017
1365
01:34:29,622 --> 01:34:33,457
and "Village: Resident
Evil 8" in 2021.
1366
01:34:33,459 --> 01:34:37,294
Combined, the two games
sold over 19 million copies.
1367
01:34:37,296 --> 01:34:40,255
Capcom also remade older
entries in its series
1368
01:34:40,257 --> 01:34:42,925
with updated gameplay
for modern audiences.
1369
01:34:42,927 --> 01:34:46,095
In the past decade, "Resident
Evil" games averaged
1370
01:34:46,097 --> 01:34:48,097
10 million copies
sold per release.
1371
01:34:48,099 --> 01:34:52,267
Capcom's survival
horror franchise had
never been stronger.
1372
01:34:52,269 --> 01:34:55,104
Constantin Films
released six films
1373
01:34:55,106 --> 01:34:56,980
with Paul W.S. Anderson,
1374
01:34:56,982 --> 01:35:01,151
with combined box
office earnings over
$1 billion worldwide.
1375
01:35:01,153 --> 01:35:03,404
Constantin rebooted
the film series
1376
01:35:03,406 --> 01:35:05,781
with "Resident Evil:
Welcome to Raccoon City"
1377
01:35:05,783 --> 01:35:09,451
directed by Johannes
Roberts released in 2021
1378
01:35:09,453 --> 01:35:12,329
to underwhelming
reviews and box office.
1379
01:35:12,331 --> 01:35:14,998
In Netflix's series simply
called "Resident Evil"
1380
01:35:15,000 --> 01:35:16,500
released the following year
1381
01:35:16,502 --> 01:35:18,585
received far better with
critics and audiences,
1382
01:35:18,587 --> 01:35:21,296
Netflix canceled a TV
series a month later.
1383
01:35:21,298 --> 01:35:23,674
Rumors persist of a new
film in development.
1384
01:35:23,676 --> 01:35:26,176
- The movies are always
going to be unique
1385
01:35:26,178 --> 01:35:29,471
in that they're based
on the video game
1386
01:35:29,473 --> 01:35:33,684
that was inherently based on
movies, or a genre of movies.
1387
01:35:33,686 --> 01:35:36,145
And there's always going to
be a logistical challenge
1388
01:35:36,147 --> 01:35:39,523
and a creative challenge to
replicate the kind of impact
1389
01:35:39,525 --> 01:35:42,025
that movies and TV
series aspire to have,
1390
01:35:42,027 --> 01:35:47,491
but without any of the cliches
or the the shortcomings
1391
01:35:48,492 --> 01:35:49,825
or the differences
for that matter
1392
01:35:49,827 --> 01:35:51,493
that video games
bring to the table.
1393
01:35:51,495 --> 01:35:53,662
So I don't think there
has been a perfect
1394
01:35:53,664 --> 01:35:58,542
rendition of "Biohazard" on
movie theaters or TV screens,
1395
01:35:58,544 --> 01:36:03,213
but I'm enthusiastic that if
they can find the right talent
1396
01:36:03,215 --> 01:36:05,549
and they can see
more recent examples
1397
01:36:05,551 --> 01:36:07,551
of successful video game movies,
1398
01:36:07,553 --> 01:36:11,180
also more recent just
horror movies in general,
1399
01:36:11,182 --> 01:36:12,556
I think if they
can focus on that
1400
01:36:12,558 --> 01:36:14,892
we can definitely see a good
1401
01:36:14,894 --> 01:36:18,520
"Biohazard" live action
interpretation in our lifetime.
1402
01:36:18,522 --> 01:36:20,564
- As the
21st Century wore on
1403
01:36:20,566 --> 01:36:24,026
and hundreds of zombie
films consumed by audiences,
1404
01:36:24,028 --> 01:36:26,403
one fact became
absolutely clear;
1405
01:36:26,405 --> 01:36:28,739
every single one were
indebted to the work
1406
01:36:28,741 --> 01:36:31,408
of Image Ten and
George A. Romero.
1407
01:36:31,410 --> 01:36:33,535
- What do you think
about these offshoots
1408
01:36:33,537 --> 01:36:36,538
or tributes or ripoffs
of the Dead movies,
1409
01:36:36,540 --> 01:36:37,915
specifically "Return
of the Living Dead,"
1410
01:36:37,917 --> 01:36:39,875
and of course now
"The Walking Dead?"
1411
01:36:41,170 --> 01:36:43,045
- In four words,
it pisses me off.
1412
01:36:47,551 --> 01:36:49,384
- And I'm sure it seemed like
an easy idea at the time,
1413
01:36:49,386 --> 01:36:51,261
but it changed the world.
1414
01:36:51,263 --> 01:36:53,055
"Walking Dead," I mean,
there's zombie emojis
1415
01:36:53,057 --> 01:36:54,264
on your phone now!
1416
01:36:54,266 --> 01:36:56,767
Why? George, Jack, Russ.
1417
01:36:56,769 --> 01:36:57,769
Those three guys.
1418
01:36:58,896 --> 01:37:01,438
- In 2009,
Spike TV's Scream Awards
1419
01:37:01,440 --> 01:37:04,274
honored George Romero
with the Mastermind Award
1420
01:37:04,276 --> 01:37:06,568
given by director
Quentin Tarantino.
1421
01:37:06,570 --> 01:37:09,613
During his speech,
Tarantino stated that the A
1422
01:37:09,615 --> 01:37:12,074
in George A. Romero stood for...
1423
01:37:12,076 --> 01:37:14,284
- A genius!
1424
01:37:16,080 --> 01:37:20,082
- He was someone that every
time you would tell him,
1425
01:37:20,084 --> 01:37:21,961
"Your movies changed my life,"
1426
01:37:23,128 --> 01:37:25,587
you could hear the man
just blush and just-
1427
01:37:25,589 --> 01:37:27,756
And he would say, "Oh, I
don't know about that."
1428
01:37:27,758 --> 01:37:30,300
- Despite his age,
Romero remained productive
1429
01:37:30,302 --> 01:37:32,052
with attempts to adapt the novel
1430
01:37:32,054 --> 01:37:33,929
"The Zombie Autopsies" to film,
1431
01:37:33,931 --> 01:37:36,390
a seventh entry of his
"Living Dead" series
1432
01:37:36,392 --> 01:37:37,933
called "Road of the Dead,"
1433
01:37:37,935 --> 01:37:40,602
and began work on a
novel set in his universe
1434
01:37:40,604 --> 01:37:42,062
called "The Living Dead."
1435
01:37:42,064 --> 01:37:44,733
Romero would never
finish these projects.
1436
01:37:46,151 --> 01:37:50,612
- When I saw George, this was
in March of 2017, as I recall,
1437
01:37:50,614 --> 01:37:52,950
maybe April, somewhere
in the spring.
1438
01:37:54,243 --> 01:37:55,993
And I walked up to his table,
1439
01:37:55,995 --> 01:38:01,500
and when I saw him, a part
of my brain kind of panicked
1440
01:38:02,334 --> 01:38:03,500
because he would
look very frail.
1441
01:38:03,502 --> 01:38:05,752
Very gaunt, very frail.
1442
01:38:05,754 --> 01:38:08,422
And that was, I'd never
seen him quite like that.
1443
01:38:08,424 --> 01:38:09,506
And it was just-
1444
01:38:09,508 --> 01:38:11,008
But that part, it was like,
1445
01:38:11,010 --> 01:38:13,510
it's like the guys from
that movie "Inside Out,"
1446
01:38:13,512 --> 01:38:15,929
one guy noticed it and
the other guys told him
1447
01:38:15,931 --> 01:38:17,306
to shut the hell up.
1448
01:38:17,308 --> 01:38:18,473
"No, don't even look.
1449
01:38:18,475 --> 01:38:20,017
Don't even think about that."
1450
01:38:20,019 --> 01:38:21,351
So I noticed it, but I went,
1451
01:38:21,353 --> 01:38:23,145
"Nope, not gonna
think about this.
1452
01:38:23,147 --> 01:38:24,771
Nope, not gonna
think about this."
1453
01:38:24,773 --> 01:38:27,691
But he was still just as
warm and engaging as ever.
1454
01:38:27,693 --> 01:38:29,943
And we went out to
dinner later that night
1455
01:38:29,945 --> 01:38:32,529
with his wife Suz, and we
were just shooting the shit
1456
01:38:32,531 --> 01:38:35,282
about the news and
politics or whatever,
1457
01:38:35,284 --> 01:38:37,328
hardly talked about
movies at all.
1458
01:38:38,537 --> 01:38:41,538
And then we drove him back
over across the street
1459
01:38:41,540 --> 01:38:44,666
to his hotel, and he
got out and I said,
1460
01:38:44,668 --> 01:38:46,043
"George, I'll see you around.
1461
01:38:46,045 --> 01:38:47,544
I'll see you at the next one."
1462
01:38:47,546 --> 01:38:49,381
And he just turned and
he went, "All right."
1463
01:38:50,382 --> 01:38:52,132
And that was the
last time I saw him.
1464
01:38:52,134 --> 01:38:56,722
- I grabbed my phone and I
was scrolling through Twitter
1465
01:38:58,140 --> 01:39:01,141
and I saw a tweet
from a friend of mine
1466
01:39:01,143 --> 01:39:05,397
that had said he had
heard that George passed.
1467
01:39:08,025 --> 01:39:10,525
And I kind of stopped
because in this day and age,
1468
01:39:10,527 --> 01:39:12,029
you see that stuff.
1469
01:39:13,197 --> 01:39:16,408
And I kept scrolling
and I saw another one.
1470
01:39:18,702 --> 01:39:21,662
And at this point I
started to get worried.
1471
01:39:21,664 --> 01:39:26,752
So I picked up the phone
and I texted his manager,
1472
01:39:27,920 --> 01:39:31,048
and I just remember
putting, "Is it true?"
1473
01:39:33,175 --> 01:39:34,885
And he replied, "Yeah,"
1474
01:39:35,886 --> 01:39:38,011
- I get a phone
call from a friend,
1475
01:39:38,013 --> 01:39:40,555
and she goes, "Did
you hear yet?"
1476
01:39:40,557 --> 01:39:43,433
And I was like, "No, what
are you talking about?"
1477
01:39:43,435 --> 01:39:47,104
She goes, "George
Romero's dead."
1478
01:39:47,106 --> 01:39:48,357
And I went, "Nah."
1479
01:39:48,941 --> 01:39:49,940
And...
1480
01:39:54,238 --> 01:39:57,616
Yeah, so then I looked it up
1481
01:39:58,784 --> 01:40:01,076
and I saw this article
and that article,
1482
01:40:01,078 --> 01:40:02,913
and George was dead.
1483
01:40:03,872 --> 01:40:06,625
And I sat on my
bed and I sobbed.
1484
01:40:08,961 --> 01:40:10,462
I fucking sobbed.
1485
01:40:11,755 --> 01:40:13,463
- When I heard that
George Romero passed away,
1486
01:40:13,465 --> 01:40:15,384
there was a profound sadness
1487
01:40:16,760 --> 01:40:21,473
because it seemed like a lot
of the joy, the camaraderie,
1488
01:40:22,933 --> 01:40:25,809
and the unity that he brought
to the filmmaking community,
1489
01:40:25,811 --> 01:40:28,480
and all of the actors and crew,
1490
01:40:29,732 --> 01:40:33,650
everybody involved in his
films had felt together.
1491
01:40:33,652 --> 01:40:35,986
And it just felt like there
was going to be a loss.
1492
01:40:35,988 --> 01:40:38,574
And maybe that would
just kind of...
1493
01:40:39,950 --> 01:40:44,455
I hoped not, but I kind of
thought maybe it would diminish.
1494
01:40:47,166 --> 01:40:50,250
- On July 16th, 2017,
1495
01:40:50,252 --> 01:40:53,920
George Andrew Romero
passed away in his sleep
1496
01:40:53,922 --> 01:40:56,256
after a battle with lung cancer.
1497
01:40:56,258 --> 01:41:01,261
His wife Suz Romero and his
daughter Tina were by his side
1498
01:41:01,263 --> 01:41:02,763
all while listening to the score
1499
01:41:02,765 --> 01:41:06,185
of one of his favorite
films, "The Quiet Man."
1500
01:41:08,145 --> 01:41:11,480
The outpouring of grief
and loss was worldwide,
1501
01:41:11,482 --> 01:41:13,023
not just from friends, family,
1502
01:41:13,025 --> 01:41:15,025
and people that
worked with George,
1503
01:41:15,027 --> 01:41:17,986
but also from the
wider film community.
1504
01:41:17,988 --> 01:41:21,200
- When Variety talked
about his passing,
1505
01:41:22,534 --> 01:41:26,036
I knew my circle of people
knew who George Romero was.
1506
01:41:26,038 --> 01:41:28,330
I knew the horror fans
knew who George Romero was.
1507
01:41:28,332 --> 01:41:32,626
I knew Fangoria, he was
a god in Fangoria, right?
1508
01:41:32,628 --> 01:41:36,338
But the outside world,
the real filmmakers,
1509
01:41:36,340 --> 01:41:38,965
the Academy Awards and stuff?
1510
01:41:38,967 --> 01:41:41,343
Variety knows who
George Romero is,
1511
01:41:41,345 --> 01:41:46,850
and a big piece on George
and how he was so great
1512
01:41:47,976 --> 01:41:51,353
and talented and
amazing, you know?
1513
01:41:51,355 --> 01:41:56,026
And it's just like, "Holy
hell. He wasn't just George."
1514
01:41:57,402 --> 01:41:59,361
He was George fucking Romero.
1515
01:41:59,363 --> 01:42:01,530
- Three
months after his passing,
1516
01:42:01,532 --> 01:42:04,908
George Romero was added to
the Hollywood Walk of Fame.
1517
01:42:04,910 --> 01:42:08,245
His widow, Suz, accepted
the star on his behalf
1518
01:42:08,247 --> 01:42:11,581
with guest speakers Edgar
Wright, Greg Nicotero,
1519
01:42:11,583 --> 01:42:13,669
and Malcolm McDowell present.
1520
01:42:15,045 --> 01:42:19,049
- You wake up the next day
and you start thinking like,
1521
01:42:20,050 --> 01:42:22,425
"Okay, he's not
here. What do we do?"
1522
01:42:22,427 --> 01:42:23,885
'Cause George was always here,
1523
01:42:23,887 --> 01:42:26,513
George was always
gonna give an interview
1524
01:42:26,515 --> 01:42:28,265
or he was gonna be
at the next show
1525
01:42:28,267 --> 01:42:31,687
and we were gonna talk to him
about what he was working on.
1526
01:42:32,896 --> 01:42:35,605
And we didn't have him anymore.
1527
01:42:35,607 --> 01:42:37,274
- Suz Romero founded
1528
01:42:37,276 --> 01:42:40,193
the George A. Romero
Foundation the following year,
1529
01:42:40,195 --> 01:42:41,528
citing a responsibility
1530
01:42:41,530 --> 01:42:43,947
to not only preserve
George's legacy,
1531
01:42:43,949 --> 01:42:47,033
but also celebrate pioneers
in the film industry
1532
01:42:47,035 --> 01:42:50,078
and inspire a new
generation of filmmakers.
1533
01:42:50,080 --> 01:42:52,583
- The way she tells
it is sort of on,
1534
01:42:53,959 --> 01:42:56,795
as he was beginning to fade,
towards the end of his life,
1535
01:42:57,796 --> 01:42:59,713
she said to him,
"How do you feel?
1536
01:42:59,715 --> 01:43:01,381
How do you feel
about your legacy
1537
01:43:01,383 --> 01:43:03,258
and the films that you've
made, this body of work?"
1538
01:43:03,260 --> 01:43:05,969
And he said, "Eh,
nobody gives a shit."
1539
01:43:05,971 --> 01:43:07,929
She said, "What are
you talking about?
1540
01:43:07,931 --> 01:43:09,431
You have millions of people
that love you and your moves."
1541
01:43:09,433 --> 01:43:11,141
He says, "Yeah, but..."
1542
01:43:11,143 --> 01:43:13,770
I guess he didn't really feel
validated as a filmmaker.
1543
01:43:15,147 --> 01:43:17,647
Suzanne was determined after
he passed to prove him wrong.
1544
01:43:17,649 --> 01:43:19,107
She said, "I'm
just gonna show you
1545
01:43:19,109 --> 01:43:21,818
that you are in fact
a worthy filmmaker
1546
01:43:21,820 --> 01:43:23,320
worthy of being remembered."
1547
01:43:23,322 --> 01:43:25,280
Of course, he made his
mark on movie history,
1548
01:43:25,282 --> 01:43:27,949
but he never felt validated
as a real filmmaker,
1549
01:43:27,951 --> 01:43:30,452
even though the stories were
coming out that he had now,
1550
01:43:30,454 --> 01:43:31,995
he and Scorsese had been renting
1551
01:43:31,997 --> 01:43:34,956
the same print of
"Tales of Hoffmann."
1552
01:43:34,958 --> 01:43:36,499
Some kid from Brooklyn
rented it out!
1553
01:43:36,501 --> 01:43:37,834
And the kid from Brooklyn says,
1554
01:43:37,836 --> 01:43:39,127
"Who the hell's got this now?"
1555
01:43:39,129 --> 01:43:40,837
Some kid from the
Bronx rented it.
1556
01:43:40,839 --> 01:43:42,172
Never met, but they were renting
1557
01:43:42,174 --> 01:43:43,924
the same movie
from this archive.
1558
01:43:43,926 --> 01:43:45,342
- And I think they do
a lot of great work
1559
01:43:45,344 --> 01:43:47,844
of trying to help figure
out how to inspire
1560
01:43:47,846 --> 01:43:49,638
the next generation
of filmmakers.
1561
01:43:49,640 --> 01:43:52,098
- As an initiative
to preserve George's work,
1562
01:43:52,100 --> 01:43:54,476
the George A. Romero
Archives was created
1563
01:43:54,478 --> 01:43:57,687
at the Hillman Library within
the University of Pittsburgh.
1564
01:43:57,689 --> 01:44:00,857
- The Romero Archive
is quite large,
1565
01:44:00,859 --> 01:44:02,859
a little over a hundred
boxes of material,
1566
01:44:02,861 --> 01:44:04,694
and most of this is paper.
1567
01:44:04,696 --> 01:44:06,363
So when you think
about boxes of paper,
1568
01:44:06,365 --> 01:44:07,989
that's a lot of material.
1569
01:44:07,991 --> 01:44:11,451
It's really a testament
of his creative history.
1570
01:44:11,453 --> 01:44:14,829
He did struggle, and that he
did wasn't always successful.
1571
01:44:14,831 --> 01:44:16,373
And I don't think that
that's a critique.
1572
01:44:16,375 --> 01:44:18,041
I think that that's instructive.
1573
01:44:18,043 --> 01:44:20,710
That he is considered
one of the greatest
1574
01:44:20,712 --> 01:44:22,712
horror filmmakers of all time,
1575
01:44:22,714 --> 01:44:25,840
he's had this mass of influence.
1576
01:44:25,842 --> 01:44:29,010
He's always hailed among
these biggest directors,
1577
01:44:29,012 --> 01:44:30,845
most important
directors in horror,
1578
01:44:30,847 --> 01:44:33,556
and yet he didn't get
everything he ever wanted made.
1579
01:44:33,558 --> 01:44:37,894
And I think that's good for
aspiring writers and filmmakers
1580
01:44:37,896 --> 01:44:39,354
to understand and to see,
1581
01:44:39,356 --> 01:44:41,064
that just because
you wrote something
1582
01:44:41,066 --> 01:44:42,732
and you sent it off
and it got rejected,
1583
01:44:42,734 --> 01:44:44,901
doesn't mean you're not
going to be successful.
1584
01:44:44,903 --> 01:44:46,403
You'll just have to keep trying.
1585
01:44:46,405 --> 01:44:48,363
- And hosted
at the Monroeville Mall
1586
01:44:48,365 --> 01:44:51,658
where "Dawn of the Dead" was
filmed nearly 50 years ago,
1587
01:44:51,660 --> 01:44:53,827
Living Dead Weekend
honors the work
1588
01:44:53,829 --> 01:44:56,037
and legacy of zombie cinema,
1589
01:44:56,039 --> 01:44:58,248
primarily the films
of George Romero.
1590
01:44:58,250 --> 01:45:00,417
Each year, thousands
travel to the mall
1591
01:45:00,419 --> 01:45:02,419
to meet the cast and
crew of his films,
1592
01:45:02,421 --> 01:45:06,715
partake in guest panels,
and tour filming locations.
1593
01:45:06,717 --> 01:45:09,342
On July 4th, 2021,
1594
01:45:09,344 --> 01:45:12,095
the Monroeville Mall
held a special ceremony
1595
01:45:12,097 --> 01:45:14,597
in what was once the
Clock Tower Court
1596
01:45:14,599 --> 01:45:16,850
and renamed it Romero Court
1597
01:45:16,852 --> 01:45:20,270
with a bust crafted by
Christian Stavrakis.
1598
01:45:20,272 --> 01:45:23,356
George A. Romero's legacy
continues to live on
1599
01:45:23,358 --> 01:45:25,525
through a foundation
that honors his legacy,
1600
01:45:25,527 --> 01:45:28,236
through millions of fans
that celebrate his work,
1601
01:45:28,238 --> 01:45:30,947
and through those that
still love and miss him.
1602
01:45:30,949 --> 01:45:34,242
- George's films
literally changed
1603
01:45:34,244 --> 01:45:36,953
the face of horror
as we know it.
1604
01:45:36,955 --> 01:45:39,289
- Romero is a legend.
1605
01:45:39,291 --> 01:45:40,623
We miss him.
1606
01:45:40,625 --> 01:45:42,876
What he did for
zombies, for horror,
1607
01:45:42,878 --> 01:45:46,546
and for film in general,
he'll never be forgotten.
1608
01:45:46,548 --> 01:45:48,590
- There's so much more
that he wanted to tell us.
1609
01:45:48,592 --> 01:45:50,091
There's so many more stories
1610
01:45:50,093 --> 01:45:53,303
that he was so creative
and so prolific.
1611
01:45:53,305 --> 01:45:55,889
We can have this
understanding of him now,
1612
01:45:55,891 --> 01:45:57,640
and it's a shame
that in some ways
1613
01:45:57,642 --> 01:45:59,559
we couldn't have understood
this while he was still alive.
1614
01:45:59,561 --> 01:46:03,104
- I really wish I had had
the chance to work with him.
1615
01:46:03,106 --> 01:46:05,899
- He was a great loss to
the filmmaking community
1616
01:46:05,901 --> 01:46:07,484
and to the world in general.
1617
01:46:07,486 --> 01:46:10,320
- The "Resident Evil" series
exists because of him.
1618
01:46:10,322 --> 01:46:11,946
My love for this series,
1619
01:46:11,948 --> 01:46:13,782
all the friends I've made
is all because of him.
1620
01:46:13,784 --> 01:46:16,493
- I would not be the man I am
1621
01:46:16,495 --> 01:46:18,328
if it wasn't for George Romero.
1622
01:46:18,330 --> 01:46:21,664
- I ran over and got
him to sign an autograph
1623
01:46:21,666 --> 01:46:22,957
for my brother Tom.
1624
01:46:22,959 --> 01:46:24,334
I remember he wrote, "To Tom:
1625
01:46:24,336 --> 01:46:25,835
When there's no
more room in hell,
1626
01:46:25,837 --> 01:46:27,337
I'll see you in Pittsburgh."
1627
01:46:28,840 --> 01:46:31,007
- I don't know where my
life would be right now
1628
01:46:31,009 --> 01:46:32,634
if it wasn't for George Romero.
1629
01:46:32,636 --> 01:46:35,845
- It sparked a lot of
people's love of him
1630
01:46:35,847 --> 01:46:37,597
to be turned back up,
1631
01:46:37,599 --> 01:46:41,810
and we have so much stuff
going on in George's world now,
1632
01:46:41,812 --> 01:46:43,353
I wish he was here to see it.
1633
01:46:43,355 --> 01:46:46,314
- What he did was bring
all of those people
1634
01:46:46,316 --> 01:46:49,859
from all of those films
into one big family,
1635
01:46:49,861 --> 01:46:53,613
and all of the fans
all around that
1636
01:46:53,615 --> 01:46:55,698
are all part of that group too.
1637
01:46:55,700 --> 01:46:57,450
So that is his legacy.
1638
01:46:57,452 --> 01:47:00,036
It's not just the films that
he made that are on a shelf
1639
01:47:00,038 --> 01:47:02,539
or being watched at
a particular time.
1640
01:47:02,541 --> 01:47:04,666
It's that interconnection
between all the people
1641
01:47:04,668 --> 01:47:06,334
that he touched in his life.
1642
01:47:06,336 --> 01:47:08,211
- I just wanna thank
everybody again.
1643
01:47:08,213 --> 01:47:13,049
It's great to be here, and
thanks particularly to the fans.
1644
01:47:13,051 --> 01:47:15,345
I mean, I love you guys.
1645
01:47:16,638 --> 01:47:17,638
Thank you!
1646
01:48:20,577 --> 01:48:21,701
It's fabulous.
1647
01:48:21,703 --> 01:48:23,411
I love making the movies,
1648
01:48:23,413 --> 01:48:25,413
and it's great that
there's a game,
1649
01:48:25,415 --> 01:48:29,417
which is like a
flashback to that genre.
1650
01:48:29,419 --> 01:48:31,878
I can feel maybe a little bit
1651
01:48:31,880 --> 01:48:34,257
like I had some influence on it.
1652
01:48:34,966 --> 01:48:37,302
I feel very flattered.
133711
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