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(sparkling music)
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(heavy rain falling)
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(thunder cracks loudly)
(thunder rumbling)
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(heavy rain falling)
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(gentle music)
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- [Narrator] A bizarre
incident had occurred
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near the end of
the 20th century.
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A German production company
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called Constantin Film
had purchased the rights
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to a bestselling video
game created by Capcom
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with legendary director
George A. Romero
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hired to write and direct.
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One year later, he was
fired from the production.
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The case was apparently closed
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with the release of a
feature film in 2002
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directed by Paul W.S. Anderson,
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but questions regarding
Romero's unrealized film
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and his removal were
far from answered.
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(eerie music)
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(crows cawing distantly)
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(eerie music)
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(crows cawing)
(footsteps on dead leaves)
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(eerie music)
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(footsteps on dead leaves)
(eerie music)
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(deep growling)
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(eerie music)
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(deep growling)
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(eerie music)
(footsteps on dead leaves)
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(dog-like snarling)
(heavy panting)
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(footsteps on dead leaves)
(crickets chirping)
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(dog-like snarling)
(heavy panting)
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(eerie music)
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(wind howling)
(eerie music)
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(dog-like snarling)
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(footsteps approaching)
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(key clicks in door)
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(dog-like snarling)
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(eerie music)
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(eerie music)
(creaky footsteps)
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In 1968, Image Ten unleashed
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a visceral experience
upon the world
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that shocked
audiences everywhere.
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(woman screaming)
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- [Movie Narrator] "Night
of the Living Dead."
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The dead, who live
on living flesh.
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The dead, whose haunted
souls hunt the living.
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The living, whose
bodies are the only food
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for these ungodly creatures.
49
00:03:57,110 --> 00:04:01,610
- George Andrew Romero was
born in February of 1940
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in Bronx in New York.
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00:04:02,990 --> 00:04:06,160
His father was a
graphic designer
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00:04:06,160 --> 00:04:09,160
and he used to make
posters for films
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00:04:09,160 --> 00:04:12,790
and for Broadway shows,
banners and the like like that,
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00:04:12,790 --> 00:04:14,540
so when George was growing up,
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he was really in a household
that kind of celebrated film.
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- He was one that
took that love of film
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and actually acted on it.
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He didn't say, "I just wanna
grow up and be a filmmaker."
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00:04:26,010 --> 00:04:28,350
He started making his
films at an early age,
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00:04:28,350 --> 00:04:30,850
and the famous story of
throwing the flaming dummy
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off the building and getting
arrested at a young age.
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- George came to Pittsburgh
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to attend what was then
called Carnegie Tech.
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It's now Carnegie
Mellon University,
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and he came here to
be an art student.
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Came, started taking
his art classes,
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00:04:43,860 --> 00:04:45,490
and eventually kind
of got rolled in
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00:04:45,490 --> 00:04:48,490
with some folks in
the drama department,
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00:04:48,490 --> 00:04:50,740
started doing theater,
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00:04:50,740 --> 00:04:54,000
and eventually they
kind of got swept up in
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sort of emerging television.
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(playful music)
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Eventually they knew
that sort of this crew
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with Latent Image, which
was sort of the company
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that they had put together.
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00:05:06,550 --> 00:05:09,390
So you have George and Russ
Streiner and Jack Russo
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and a couple of the Ricci folks
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00:05:11,060 --> 00:05:14,220
kind of all together
working to figure out
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how they can kind of
navigate this space.
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00:05:16,100 --> 00:05:18,270
And eventually the idea
came to make a horror film,
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that it'd be easier to get
funding for, it'd be cheap,
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they didn't need
a lot of skills,
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they kind of pull this off.
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And they had a script that
was adapted by Jack Russo.
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He had written this
"Night of Anubis."
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It was the original title,
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but it was this general
story that we know as
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"Night of the Living Dead."
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(dramatic music)
(glass shattering)
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(woman screaming in fear)
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- There was an aspect of
it that was very surreal
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and sort of dreamlike.
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I remember when the character
Ben is clubbing the zombies,
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and the way he's hitting them
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and the way the sound effects
are kind of off sync a bit,
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and it's just kind of strange.
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It feels like
you're watching it,
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you're just slipping into
some kind of nightmare.
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- They really learned how
to make a film together
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sort of organically.
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I think fans know that George
did not go film school,
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neither did any of the
other folks in Latent Image.
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They took their video
production skills
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that they had learned from
television and applied it,
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but they learned it sort
of in a different way
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and on their own.
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- Some of the ways
the characters speak
are a little funny.
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"They're coming to
get you, Barbara."
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It's kind of funny,
but then it like,
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it gives you a sucker punch
and scares the shit outta you.
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- And it's like, Roger
Ebert's original review
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of "Night of the Living Dead,"
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he said, "These kids were
dropped off in a matinee
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thinking they're gonna see some
spooky Vincent Price movie,"
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and of course they're
eating livers and stuff
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and these kids were in shock!
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- There's a pretty safe scene
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where they're shouldn't
be anything of menace.
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But then all of a sudden this
zombie comes out for no reason
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and starts killing one of the
characters who you've just met
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and you're like, "Wow.
What's going on now?"
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I wound up going
to Scream Theater
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and watching "Night
of the Living Dead,"
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and you know, the dead are
alive to eat the living!
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00:07:01,830 --> 00:07:03,830
The weird thing is
they made references
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to all these other places
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that my family would camp in
when we'd go to Pittsburgh!
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So it was utterly terrifying!
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- I love that. I can't tell
if "Night of the Living Dead"
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is an old or a modern film.
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It just kind of splits
two eras down the middle.
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- I'm 14 years old
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and they're having a
convention in Monroeville,
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and I see George Romero,
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director of "Night of the
Living Dead" is gonna be there.
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And I was like, "All right, I
wanna go meet this psychopath
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that would make a movie
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that would give somebody
nightmares like this."
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Met George, got an
autograph from George,
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realized George was one of the
nicest people on the planet.
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And then me, this 14-year-old,
cornered George Romero,
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literally cornered
him in the hotel
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and was asking him question
after question after question.
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And finally he just writes
on a piece of paper,
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"247 Fort Pitt
Boulevard," the address,
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and goes "Here, write me."
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Then it was just,
we became pen pals
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and I still have those letters.
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- I just remember the immediacy
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of the sequences
with the zombies
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00:08:06,270 --> 00:08:08,020
and how it felt
like you were under
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a constant sense of
terror and foreboding.
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- There were no R-rated movies
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before "Night of
the Living Dead,"
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and "Night of the Living Dead,"
of course, has no rating.
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- [Narrator speaking]
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- That really made a big impact
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because at the time it
was released, of course,
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on the news, you're seeing
worse stuff in that every day,
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people being burned
with flame throwers
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and you all the
Vietnam with the napalm
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and the skin falling
off and shit.
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And so suddenly the horror
movies were not that horrific
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because what you saw on the news
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was a lot more frightening.
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(zombie groaning)
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00:09:08,500 --> 00:09:10,670
(intense dramatic music)
(loud thud)
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(gunshot firing)
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(zombies groaning)
(woman screaming)
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(intense music)
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(woman's screams echoing)
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- I think George
really took things
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to the next level on that.
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One of the most memorable scenes
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is when the truck is burning
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and there's flames
flying everywhere
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and somebody's taking a
piece of flesh and gnawing.
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We hadn't seen anything
like that on camera.
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- [Narrator] After "Night
of the Living Dead,"
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00:09:47,670 --> 00:09:49,830
the definition of
zombie would change.
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No longer inspired by
misconstrued Haitian folklore,
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the zombie would now be your
neighbors, your friends,
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your family, the
reanimated corpses
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of the recently
dead, seeking flesh.
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- Yeah, they're dead.
They're all messed up.
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00:10:04,060 --> 00:10:05,560
- [Narrator] And
while slow moving,
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00:10:05,560 --> 00:10:08,060
could only be stopped
by destroying the brain,
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00:10:08,060 --> 00:10:09,730
- [Interviewee] Beat
'em or burn 'em.
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00:10:09,730 --> 00:10:12,560
- Of course, it famously set
the rules for zombie film.
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00:10:12,570 --> 00:10:16,530
How zombies work, how
the brain is the zombie,
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00:10:16,530 --> 00:10:18,320
you shoot the
brain, you kill it.
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00:10:18,320 --> 00:10:21,410
And that's been the
common trope ever since.
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- They didn't try to go
back to New York City,
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00:10:23,370 --> 00:10:26,240
they didn't try to go to LA,
they didn't go to Chicago,
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00:10:26,250 --> 00:10:27,870
they did it here in Pittsburgh.
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The fact that we still
have a film industry here
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is because of the work they did.
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00:10:31,250 --> 00:10:34,090
- This is probably
the most inspiring
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00:10:34,090 --> 00:10:37,260
independent film of all time.
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00:10:37,260 --> 00:10:39,380
- [Narrator] For Romero,
attempts to branch out
201
00:10:39,380 --> 00:10:42,930
into other genres were met
with less enthusiastic results.
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00:10:42,930 --> 00:10:47,390
So in 1973, he returned to
horror with "The Crazies"
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00:10:48,730 --> 00:10:50,850
about a chemical weapon
unleashed upon the population
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00:10:50,850 --> 00:10:52,520
of Evan City, Pennsylvania,
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00:10:52,520 --> 00:10:55,110
turning them into
violent psychopaths.
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00:10:55,110 --> 00:10:56,110
And "Martin."
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00:10:56,110 --> 00:10:57,110
- My name is Martin.
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00:10:57,110 --> 00:10:58,610
I'm 84 years
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00:10:58,610 --> 00:11:01,450
- The 1977 Classic
about a serial killer
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00:11:01,450 --> 00:11:03,410
that believed he was a vampire.
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00:11:03,410 --> 00:11:06,620
But it was his next film
that cemented George Romero
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00:11:06,620 --> 00:11:09,120
in the minds of
audiences worldwide.
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00:11:09,250 --> 00:11:11,120
- [Movie Narrator]
"Dawn of the Dead."
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00:11:11,120 --> 00:11:12,710
- Meet me on the
roof at nine o'clock.
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00:11:12,710 --> 00:11:14,290
We're getting out.
- But I don't believe it.
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00:11:14,290 --> 00:11:15,790
- We've gotta get
out in the chopper.
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00:11:15,800 --> 00:11:17,050
- [Narrator] The film
followed four survivors
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00:11:17,050 --> 00:11:18,630
of the zombie apocalypse
219
00:11:18,630 --> 00:11:20,260
that barricade themselves
within a shopping mall
220
00:11:20,260 --> 00:11:21,970
as the world around
them falls apart.
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00:11:21,970 --> 00:11:25,260
- [Movie Narrator] "Night of
the Living Dead" has ended.
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00:11:25,260 --> 00:11:26,390
(person screaming)
223
00:11:26,390 --> 00:11:29,060
"Dawn of the Dead" is here.
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00:11:29,060 --> 00:11:30,390
- [Narrator] Filmed
at the Monroeville
Mall near Pittsburgh,
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00:11:30,390 --> 00:11:32,310
- [Narrator] Filmed
at the Monroeville
Mall near Pittsburgh,
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00:11:32,310 --> 00:11:35,440
the 1978 film became
an instant hit
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00:11:35,440 --> 00:11:37,610
and the mall itself
became a monument
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00:11:37,610 --> 00:11:40,780
for Romero fans to visit
in the decades to follow.
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00:11:41,150 --> 00:11:43,660
- The movie opened up
and they knew right away
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00:11:43,660 --> 00:11:45,620
that they were sitting
on a big hit film.
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00:11:45,620 --> 00:11:49,790
"Dawn of the Dead" really
turned Romero's career around
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00:11:49,790 --> 00:11:51,290
and it was a massive hit.
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00:11:51,290 --> 00:11:53,000
It was released unrated
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00:11:53,000 --> 00:11:55,330
because they were afraid they
were gonna get an X-rating
235
00:11:55,330 --> 00:11:56,960
because of the violence in it.
236
00:11:56,960 --> 00:12:00,760
- In 1977, when Tom Savini
asked me to do a role
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00:12:00,760 --> 00:12:04,430
in "Dawn of the Dead," we did
the makeup, head castings,
238
00:12:04,430 --> 00:12:06,680
and when I got onto
the set at the little
239
00:12:06,680 --> 00:12:09,470
Harold Brown Airport,
the Monroeville Airport,
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00:12:09,470 --> 00:12:11,640
that's when I first got
to see and meet George.
241
00:12:11,640 --> 00:12:13,520
And he was in the
middle of directing,
242
00:12:13,520 --> 00:12:15,270
but I could tell just
by the way he moved,
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00:12:15,270 --> 00:12:17,480
and sometimes you go by
your first impression,
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00:12:17,480 --> 00:12:19,940
and that first impression
I think was pretty solid
245
00:12:19,940 --> 00:12:25,360
in terms of he was
very gregarious, he
was very friendly,
246
00:12:26,700 --> 00:12:30,700
he was very open and receptive,
and at the same time,
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00:12:30,700 --> 00:12:32,870
he knew exactly what
he wanted to do.
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00:12:32,870 --> 00:12:36,540
If somebody had a
slightly better idea,
249
00:12:36,540 --> 00:12:39,380
well, let's hear it, maybe
we can bring that in.
250
00:12:39,380 --> 00:12:42,010
- [Narrator speaking]
251
00:13:06,910 --> 00:13:09,410
- Tom was behind the boxes
ready to pump the blood
252
00:13:09,410 --> 00:13:11,030
as somebody was ready to yank
253
00:13:11,040 --> 00:13:13,370
the top piece of my head off.
254
00:13:13,370 --> 00:13:16,410
The apparatus that is,
not my actual head.
255
00:13:16,420 --> 00:13:19,080
And that timing
was pretty precise.
256
00:13:19,080 --> 00:13:20,540
We did everything in one take.
257
00:13:20,540 --> 00:13:22,420
George was smiling,
he looked at it.
258
00:13:22,420 --> 00:13:24,420
He said, "This was just great."
259
00:13:24,420 --> 00:13:28,050
- I discovered George Romero
through my brother Taso,
260
00:13:28,050 --> 00:13:31,100
who was going to Carnegie Mellon
University with Tom Savini,
261
00:13:31,100 --> 00:13:32,930
who was just at
the time becoming
262
00:13:32,930 --> 00:13:35,520
sort of known as the
special effects guy
263
00:13:35,520 --> 00:13:37,850
because he had done a film
of George called "Martin,"
264
00:13:37,850 --> 00:13:40,940
and then Taso worked with
him on "Dawn of the Dead."
265
00:13:40,940 --> 00:13:44,110
They both did a lot of
stunts and acrobatics
266
00:13:44,110 --> 00:13:45,780
and stage combat at CMU.
267
00:13:45,780 --> 00:13:48,450
And so they became the
stuntmen on "Dawn of the Dead"
268
00:13:48,450 --> 00:13:50,200
in addition to Tom doing
all the makeup effects.
269
00:13:50,200 --> 00:13:52,780
And so Taso plays several
zombies and also gets killed,
270
00:13:52,790 --> 00:13:55,910
but as a kid, this is
really like impressive shit!
271
00:13:55,910 --> 00:13:57,960
Like, you know, your
brother's in a movie!
272
00:13:57,960 --> 00:14:00,540
He's on the magic side of
the screen now, you know?
273
00:14:00,540 --> 00:14:02,250
I grew up as steeped in that,
274
00:14:02,250 --> 00:14:04,800
so that was my Holy Trinity
was Taso, Tom, and George.
275
00:14:04,800 --> 00:14:08,380
- I got to meet George again
at a place in Pittsburgh
276
00:14:08,380 --> 00:14:10,090
called the Pittsburgh
Mattress Factory.
277
00:14:10,090 --> 00:14:11,760
They showed "Night."
278
00:14:11,760 --> 00:14:13,890
Afterwards, there was
questions, and George just...
279
00:14:13,890 --> 00:14:15,270
George was George.
280
00:14:15,270 --> 00:14:16,430
He would come through
the front door.
281
00:14:16,430 --> 00:14:18,270
There was no special treatments,
282
00:14:18,270 --> 00:14:21,270
there was no anything like that.
283
00:14:21,940 --> 00:14:22,940
And I'm just like...
284
00:14:24,280 --> 00:14:25,900
I can't remember.
285
00:14:25,900 --> 00:14:29,150
My mother's standing
behind me and she goes,
286
00:14:29,150 --> 00:14:30,910
"He makes movies too."
287
00:14:32,120 --> 00:14:37,580
She just told George
Romero that I make movies.
288
00:14:38,580 --> 00:14:41,960
And so with just
stupidity, I went, "Oh!"
289
00:14:41,960 --> 00:14:45,630
And smashed my face into
this brick wall by accident.
290
00:14:45,630 --> 00:14:49,260
And after he checked on me, he
goes, "What I want you to do
291
00:14:49,260 --> 00:14:54,680
is write down all
your questions, come
down to the office,
292
00:14:55,510 --> 00:14:57,600
and spend an afternoon with me."
293
00:14:57,600 --> 00:14:58,980
I had my list of questions.
294
00:14:58,980 --> 00:15:01,810
We sat down in Georgia
Romero's office
295
00:15:01,810 --> 00:15:06,110
and spent the afternoon, and
he answered all my questions.
296
00:15:06,110 --> 00:15:10,990
And when it was done, he
goes, "I'm making this movie
297
00:15:10,990 --> 00:15:13,160
about these knights
that ride motorcycles.
298
00:15:13,160 --> 00:15:16,330
I would love you for you
to be my apprentice."
299
00:15:16,330 --> 00:15:18,200
Yes! Absolutely!
300
00:15:18,200 --> 00:15:20,500
And so did he inspire me?
301
00:15:20,500 --> 00:15:22,210
Oh, hell yes, he inspired me.
302
00:15:22,210 --> 00:15:24,670
- [Narrator] Romero
returned again for a third,
303
00:15:24,670 --> 00:15:28,000
and at that time, final entry
in this "Living Dead" series
304
00:15:28,010 --> 00:15:31,550
with the 1985 film
"Day of the Dead."
305
00:15:31,550 --> 00:15:34,550
- On my 21st birthday, I
got into the different scene
306
00:15:34,550 --> 00:15:36,050
and we ended up killing Rhodes.
307
00:15:36,060 --> 00:15:38,140
I remember George
looked at me and I go,
308
00:15:38,140 --> 00:15:39,520
"It's my 21st birthday."
309
00:15:39,520 --> 00:15:41,850
And he's like,
"Why are you here?"
310
00:15:41,850 --> 00:15:44,650
And I'm like, "Where
else would I wanna be?
311
00:15:44,650 --> 00:15:47,070
This is the greatest
birthday ever!"
312
00:15:47,070 --> 00:15:49,730
Because I'd hung out with
Tom Savini and all them,
313
00:15:49,740 --> 00:15:51,820
they trusted me with some stuff
314
00:15:51,820 --> 00:15:54,030
so they put a blood
pump on my back,
315
00:15:54,030 --> 00:15:57,700
had it running down my arm,
and I had Joe Pilato's legs.
316
00:15:57,700 --> 00:15:59,740
And so I pumped blood
while we were dragging it
317
00:15:59,750 --> 00:16:03,580
and then the intestines
that were unrefrigerated
318
00:16:03,580 --> 00:16:05,170
because someone had
pulled out a plug.
319
00:16:05,170 --> 00:16:06,170
- Choke on 'em!
320
00:16:08,550 --> 00:16:09,880
Choke on 'em!
321
00:16:11,260 --> 00:16:15,390
- They were just, the smell
is exactly what everyone says.
322
00:16:15,390 --> 00:16:18,050
I mean, it was awful.
323
00:16:18,060 --> 00:16:19,350
- Hold it! Don't shoot!
324
00:16:19,350 --> 00:16:20,850
- You're crazy!
325
00:16:20,850 --> 00:16:22,770
- [Narrator] Romero's
films frequently placed
326
00:16:22,770 --> 00:16:25,440
the zombie concept
into a larger context
327
00:16:25,440 --> 00:16:26,860
within the narrative.
328
00:16:27,940 --> 00:16:29,730
"Night of The Living
Dead" was a story
329
00:16:29,730 --> 00:16:31,780
about a group of strangers
surviving the night
330
00:16:31,780 --> 00:16:34,570
in a farmhouse, assaulted
by ravenous ghouls.
331
00:16:34,570 --> 00:16:37,280
But beneath the surface
boiled social commentary
332
00:16:37,280 --> 00:16:39,080
on the Civil Rights movement
333
00:16:39,080 --> 00:16:42,540
and the treatment of African
Americans in American society.
334
00:16:42,540 --> 00:16:45,460
- You can be the boss down
there, I'm boss up here.
335
00:16:47,250 --> 00:16:48,790
- You bastards!
336
00:16:49,800 --> 00:16:51,800
- Having this strong
Black character
337
00:16:51,800 --> 00:16:55,470
who then is just killed by the
vigilante hunters at the end.
338
00:16:55,470 --> 00:16:56,590
- All right, Vince,
hit him in the head,
339
00:16:56,590 --> 00:16:57,800
right between the eyes.
340
00:16:57,800 --> 00:16:59,640
(loud gunshot)
(sudden thud)
341
00:16:59,640 --> 00:17:01,810
- [Ben] It was part of that
zeitgeist to understand.
342
00:17:01,810 --> 00:17:02,930
- Good shot.
343
00:17:02,930 --> 00:17:04,810
Okay, he's dead.
Let's go get him.
344
00:17:04,810 --> 00:17:06,730
That's another one for the fire.
345
00:17:06,730 --> 00:17:08,440
- There's this sort
of racial commentary
346
00:17:08,440 --> 00:17:09,940
that was going through
347
00:17:09,940 --> 00:17:12,230
in reflection of the
turmoil of the '60s.
348
00:17:12,230 --> 00:17:15,070
- [Narrator] "Dawn of the Dead"
focused on over consumerism,
349
00:17:15,070 --> 00:17:18,160
greed, and America's
fascination with materialism.
350
00:17:18,160 --> 00:17:20,780
- We're in, now the hell
are we gonna get back?
351
00:17:20,780 --> 00:17:21,780
- Who the hell cares!
352
00:17:21,790 --> 00:17:23,160
Let's go shopping first!
353
00:17:23,160 --> 00:17:24,660
(both laughing)
354
00:17:24,660 --> 00:17:26,290
- [Narrator] Later films
would challenge sexism.
355
00:17:26,290 --> 00:17:27,670
- Let him go, goddamn it!
356
00:17:28,460 --> 00:17:29,590
Or I'll cut you in half.
357
00:17:30,790 --> 00:17:32,750
- [Narrator] Class
warfare, the War On Terror.
358
00:17:32,760 --> 00:17:34,800
- We don't negotiate
with terrorists.
359
00:17:34,800 --> 00:17:36,510
- [Narrator] Tribalism.
360
00:17:36,510 --> 00:17:37,760
- [Character Voiceover] All we
were looking for was a place
361
00:17:37,760 --> 00:17:39,430
where there was no them.
362
00:17:39,430 --> 00:17:40,680
(loud gunshot)
(glass shatters)
363
00:17:40,680 --> 00:17:42,010
- [Narrator] And
detached voyeurism
364
00:17:42,010 --> 00:17:43,510
while witnessing
acts of violence.
365
00:17:43,520 --> 00:17:46,480
- We become immune
too. Inoculated.
366
00:17:46,480 --> 00:17:49,440
- [Narrator] These core concepts
made George Romero's films
367
00:17:49,440 --> 00:17:51,650
feel raw, relatable, and real,
368
00:17:51,650 --> 00:17:53,360
that we could be
these characters
369
00:17:53,360 --> 00:17:55,320
in that very same predicament.
370
00:17:55,320 --> 00:17:56,780
- I think George touched on
371
00:17:56,780 --> 00:17:58,650
a lot of universal
themes with his movies,
372
00:17:58,660 --> 00:18:00,320
and I think that's
why so many people
373
00:18:00,320 --> 00:18:02,280
were able to relate to them.
374
00:18:02,280 --> 00:18:03,530
Because it was the every man.
375
00:18:03,540 --> 00:18:05,450
I mean, you would
see the military
376
00:18:05,450 --> 00:18:07,120
and you would see other people
377
00:18:07,120 --> 00:18:09,870
that we weren't used to
seeing in our everyday lives,
378
00:18:09,880 --> 00:18:11,880
but he really focused
on real people
379
00:18:11,880 --> 00:18:13,630
caught in real situations.
380
00:18:13,630 --> 00:18:15,670
- I think that is his
biggest social critique,
381
00:18:15,670 --> 00:18:18,720
was that he just didn't
have a lot of faith
382
00:18:18,720 --> 00:18:20,510
that humans could put
aside their differences
383
00:18:20,510 --> 00:18:23,720
and work together when they
really, really needed to.
384
00:18:23,720 --> 00:18:24,850
- [Narrator] All zombie media
385
00:18:24,850 --> 00:18:26,520
after "Night of the Living Dead"
386
00:18:26,520 --> 00:18:28,390
owed a debt of gratitude
toward the work
387
00:18:28,390 --> 00:18:30,690
of Image Ten and George Romero.
388
00:18:30,690 --> 00:18:34,070
And without George Romero,
there would not be...
389
00:18:34,070 --> 00:18:36,400
- [Game Narrator]
"Resident Evil."
390
00:18:36,400 --> 00:18:39,740
- [Narrator] In 1996,
Japanese game developer Capcom
391
00:18:39,740 --> 00:18:42,490
unleashed a new horror
experience on the world.
392
00:18:42,490 --> 00:18:44,030
(glass shattering)
(dog snarling)
393
00:18:44,030 --> 00:18:45,490
"Biohazard."
394
00:18:45,490 --> 00:18:48,080
One week later, the game
released in the United States
395
00:18:48,080 --> 00:18:50,410
as "Resident Evil,"
a bestselling title
396
00:18:50,420 --> 00:18:51,920
for the Sony PlayStation
397
00:18:51,920 --> 00:18:54,670
that launched Capcom to
new levels of success.
398
00:18:54,670 --> 00:18:56,880
For over 25 years,
"Resident Evil"
399
00:18:56,880 --> 00:18:58,840
has been a sales juggernaut
400
00:18:58,840 --> 00:19:03,010
with over 140 million total
games sold across the franchise.
401
00:19:04,390 --> 00:19:06,430
Part of that success came
from an immersive experience
402
00:19:06,430 --> 00:19:10,020
where players felt like
protagonists in a horror film.
403
00:19:10,020 --> 00:19:13,230
Not surprisingly,
its inspirations were
deeply influenced
404
00:19:13,230 --> 00:19:14,940
by horror cinema.
405
00:19:14,940 --> 00:19:19,610
In 1993, a senior Producer
at Capcom, Tokuro Fujiwara,
406
00:19:19,610 --> 00:19:21,700
desired to remake a video game
407
00:19:21,700 --> 00:19:23,570
he directed four years earlier
408
00:19:23,570 --> 00:19:26,240
for the Nintendo
Famicom, "Sweet Home."
409
00:19:26,580 --> 00:19:28,790
[Narrator speaking]
410
00:19:38,880 --> 00:19:42,300
(characters speaking Japanese)
411
00:19:42,300 --> 00:19:46,300
Based on the 1989 Japanese
horror film of the same name,
412
00:19:46,310 --> 00:19:49,310
Fujiwara crafted a
survival role playing game
413
00:19:49,310 --> 00:19:50,640
with the player controlling
414
00:19:50,640 --> 00:19:52,310
the five characters
from the movie,
415
00:19:52,310 --> 00:19:54,560
each with their own
unique abilities.
416
00:19:54,560 --> 00:19:57,610
The player was tasked with
exploring the spooky manor
417
00:19:57,610 --> 00:20:01,110
to solve various puzzles,
all while trying to survive
418
00:20:01,110 --> 00:20:03,910
against a menagerie
of monsters and traps
419
00:20:03,910 --> 00:20:06,120
that could permanently
kill the characters
420
00:20:06,120 --> 00:20:07,990
for the remainder of the game.
421
00:20:07,990 --> 00:20:10,160
Fujiwara believed a new game
422
00:20:10,160 --> 00:20:12,410
based on the gameplay
of "Sweet Home,"
423
00:20:12,410 --> 00:20:15,580
but utilizing new hardware
could entice an audience.
424
00:20:15,580 --> 00:20:19,170
"Biohazard" was intended to
be a remake of "Sweet Home,"
425
00:20:19,170 --> 00:20:21,300
but because "Sweet
Home" was based on
426
00:20:21,300 --> 00:20:25,300
a Japanese movie property,
Capcom did not have the ability
427
00:20:25,300 --> 00:20:28,010
to use that license
for their new game,
428
00:20:28,010 --> 00:20:30,640
so they decided to go with
something original instead.
429
00:20:30,640 --> 00:20:33,480
And in terms of the development
of the original "Biohazard,"
430
00:20:33,480 --> 00:20:35,850
it started sometime around 1993
431
00:20:35,850 --> 00:20:39,860
when it became increasingly
clear that 3D video games
432
00:20:39,860 --> 00:20:43,150
would become a technical
and a creative possibility.
433
00:20:43,150 --> 00:20:45,530
The original creator of the
"Sweet Home" video game,
434
00:20:45,530 --> 00:20:49,490
Tokuro Fujiwara, was a Producer
at Capcom at that point.
435
00:20:49,490 --> 00:20:53,500
So at Capcom, Producers often
have the greatest ability
436
00:20:53,500 --> 00:20:54,790
to get projects green lit.
437
00:20:54,790 --> 00:20:56,500
Even after "Sweet Home,"
438
00:20:56,500 --> 00:20:58,880
even though they were able
to create it and release it,
439
00:20:58,880 --> 00:21:01,170
it didn't do very
well for Capcom
440
00:21:01,170 --> 00:21:03,210
and it was never even
released outside of Japan,
441
00:21:03,220 --> 00:21:05,630
which was another reason
why it didn't really garner
442
00:21:05,630 --> 00:21:07,180
the sales numbers
or the awareness
443
00:21:07,180 --> 00:21:08,840
that Fujiwara was hoping for.
444
00:21:08,850 --> 00:21:10,300
But with the next
game, "Biohazard,"
445
00:21:10,310 --> 00:21:11,850
they were trying to
aim for something
446
00:21:11,850 --> 00:21:13,720
a little more worldwide
in its approach.
447
00:21:13,730 --> 00:21:15,060
They wanted it to be accessible
448
00:21:15,060 --> 00:21:16,850
and something that
would showcase
449
00:21:16,850 --> 00:21:19,360
this new upcoming
era of 3D gaming.
450
00:21:19,360 --> 00:21:22,320
- [Narrator] He found a young
employee named Shinji Mikami,
451
00:21:22,320 --> 00:21:25,190
whose recent games "Goof
Troop" and "Aladdin"
452
00:21:25,200 --> 00:21:28,870
were well received, and asked
him to lead development.
453
00:21:29,030 --> 00:21:31,540
[Narrator speaking]
454
00:22:02,440 --> 00:22:06,280
(Kenichi speaking Japanese)
455
00:23:09,800 --> 00:23:11,680
- I think the most iconic
thing about "Resident Evil"
456
00:23:11,680 --> 00:23:14,600
is pressing start and you
hear that, "Resident Evil".
457
00:23:14,600 --> 00:23:16,680
It just puts you in the game.
458
00:23:16,680 --> 00:23:20,310
And walking into that mansion
and just the sound design
459
00:23:20,310 --> 00:23:24,650
and the creepiness factor,
going and exploring each room.
460
00:23:24,650 --> 00:23:26,520
And the great thing about
the old PlayStations
461
00:23:26,530 --> 00:23:29,490
is when you had to
walk up to the door
462
00:23:29,490 --> 00:23:31,030
and you go through it,
463
00:23:31,030 --> 00:23:32,360
you didn't know what was
gonna be on the other side!
464
00:23:32,360 --> 00:23:34,030
It would sometimes
be a surprise,
465
00:23:34,030 --> 00:23:35,830
and that's what I
loved about the game.
466
00:23:35,830 --> 00:23:37,950
- It was the first time I
experienced that level of gore
467
00:23:37,950 --> 00:23:43,000
in video games, and
it definitely helped
ramp up the horror.
468
00:23:44,330 --> 00:23:45,840
- [Movie Narrator] Bizarre
murder cases have recently
469
00:23:45,840 --> 00:23:47,880
occurred in Raccoon City.
470
00:23:47,880 --> 00:23:50,010
There are outlandish
reports of families
471
00:23:50,010 --> 00:23:53,180
being attacked by a
group of about 10 people.
472
00:23:53,180 --> 00:23:55,470
Victims were apparently eaten.
473
00:23:55,470 --> 00:23:57,220
- [Narrator] This
cinematic inspiration
474
00:23:57,220 --> 00:23:59,220
book ended the gaming experience
475
00:23:59,220 --> 00:24:01,140
through live action sequences
476
00:24:01,140 --> 00:24:03,060
filmed to look like
they were pulled
477
00:24:03,060 --> 00:24:05,020
straight from a horror film.
478
00:24:05,020 --> 00:24:06,520
- It was quite a long time ago,
479
00:24:06,520 --> 00:24:09,020
but I do have a fairly
strong recollection
480
00:24:09,030 --> 00:24:12,400
of the day where we were
shooting the outdoor scenes.
481
00:24:12,400 --> 00:24:15,070
It was kind of outside
of the center of Tokyo
482
00:24:15,070 --> 00:24:16,700
near the Tama River.
483
00:24:16,700 --> 00:24:18,830
It was a hot night, there
was lots of mosquitoes
484
00:24:18,830 --> 00:24:20,910
and they were using
smoke machines.
485
00:24:20,910 --> 00:24:22,580
There were some
really cool props
486
00:24:22,580 --> 00:24:26,210
of the dogs and the hand
that's holding the gun.
487
00:24:26,210 --> 00:24:29,090
And I recall running
around in the grass,
488
00:24:29,090 --> 00:24:31,090
they would then just give
us some direction, like,
489
00:24:31,090 --> 00:24:32,840
"Look this way. Shoot your gun."
490
00:24:32,840 --> 00:24:35,220
There wasn't a rehearsal,
it was all just kind of done
491
00:24:35,220 --> 00:24:36,930
by the seat of our pants.
492
00:24:36,930 --> 00:24:39,010
But it was a lot of
fun, the crew were fun
493
00:24:39,010 --> 00:24:41,270
and I think we all just,
494
00:24:41,270 --> 00:24:45,100
we didn't really know
what we were getting into
495
00:24:45,100 --> 00:24:47,440
until we got there
and we got into it.
496
00:24:47,440 --> 00:24:49,230
- No! Don't go!
497
00:24:50,440 --> 00:24:52,110
- [Narrator] It was almost
like "Resident Evil"
498
00:24:52,110 --> 00:24:54,900
was a video game based
on a horror film,
499
00:24:54,910 --> 00:24:58,240
albeit one that
didn't actually exist.
500
00:24:58,240 --> 00:25:01,080
The gameplay consisted
of action sequences
501
00:25:01,080 --> 00:25:04,460
with emphasis on
exploration, puzzle solving,
502
00:25:04,460 --> 00:25:06,080
and resource management,
503
00:25:06,080 --> 00:25:08,460
all while combating
the horrific enemies
504
00:25:08,460 --> 00:25:10,380
within its environment.
505
00:25:10,380 --> 00:25:13,260
The player chose
between two characters;
506
00:25:14,420 --> 00:25:16,050
Chris Redfield or
Jill Valentine,
507
00:25:16,050 --> 00:25:18,550
members of an elite
police task force,
508
00:25:18,550 --> 00:25:22,100
The Special Tactics and
Rescue Service, or S.T.A.R.S,
509
00:25:22,430 --> 00:25:24,600
as they investigated
gruesome murders
510
00:25:24,600 --> 00:25:27,100
in the mountains
outside Raccoon City.
511
00:25:27,730 --> 00:25:31,480
(Kenichi speaking Japanese)
512
00:26:00,180 --> 00:26:04,100
Trapped in a sinister mansion
infested with zombies,
513
00:26:04,100 --> 00:26:08,310
giant spiders, and other
nightmarish creatures,
514
00:26:08,310 --> 00:26:10,650
the two uncovered that
the mansion harbored
515
00:26:10,650 --> 00:26:14,360
an underground laboratory
with illegal viral experiments
516
00:26:14,360 --> 00:26:16,940
conducted by the
pharmaceutical company
517
00:26:16,950 --> 00:26:18,650
Umbrella Incorporated.
518
00:26:18,660 --> 00:26:22,490
(Kenichi speaking Japanese)
519
00:28:04,970 --> 00:28:08,470
In the end, Chris and Jill
discovered that their leader
520
00:28:08,470 --> 00:28:10,770
Captain Wesker to be a traitor,
521
00:28:10,770 --> 00:28:12,890
battled the ultimate
weapon Tyrant,
522
00:28:12,890 --> 00:28:16,730
and narrowly escaped before
the mansion exploded.
523
00:28:16,730 --> 00:28:18,480
- The game that I was in
524
00:28:18,480 --> 00:28:21,820
was pretty cutting
edge for its time.
525
00:28:21,820 --> 00:28:23,320
I think it was really neat
526
00:28:23,320 --> 00:28:26,120
that they had the live
action cut scenes in it.
527
00:28:26,120 --> 00:28:28,120
It wasn't just a
shoot 'em up game,
528
00:28:28,120 --> 00:28:29,790
you had to solve puzzles.
529
00:28:29,790 --> 00:28:34,250
It kind of ushered in a
whole new kind of video game.
530
00:28:34,250 --> 00:28:35,830
- It's a weapon.
531
00:28:35,830 --> 00:28:40,340
It's really powerful, especially
against living things.
532
00:28:40,340 --> 00:28:42,130
Better take it with you.
533
00:28:42,130 --> 00:28:45,130
- In 2007, I would meet Shinji
Mikami for the first time
534
00:28:45,140 --> 00:28:49,180
and he would tell me that the
voice acting was done in Japan
535
00:28:49,180 --> 00:28:51,600
and recorded
intentionally in a way
536
00:28:51,600 --> 00:28:54,350
such that Japanese
people could understand,
537
00:28:54,350 --> 00:28:56,850
even this level
of simple English.
538
00:28:56,860 --> 00:29:01,860
- This house is dangerous,
there are terrible demons.
539
00:29:01,860 --> 00:29:03,610
Ouch!
540
00:29:03,610 --> 00:29:06,660
- The idea was to make it
palatable for Japanese people
541
00:29:06,660 --> 00:29:08,280
rather than
international audiences,
542
00:29:08,280 --> 00:29:09,700
which I thought
was a fascinating
543
00:29:09,700 --> 00:29:11,700
and ultimately an
understandable decision.
544
00:29:11,700 --> 00:29:14,290
- I see. Well, it's
not your fault.
545
00:29:14,290 --> 00:29:15,830
This place is crazy!
546
00:29:15,830 --> 00:29:18,330
- All of us, I think we
just didn't really know.
547
00:29:18,330 --> 00:29:20,540
All we knew is that
it was a video game,
548
00:29:20,550 --> 00:29:23,460
something that we
didn't know much about.
549
00:29:23,470 --> 00:29:27,720
I didn't even know until
20-some years later
550
00:29:27,720 --> 00:29:29,340
that I was part of
"Resident Evil,"
551
00:29:29,350 --> 00:29:31,510
because they called
it "Biohazard."
552
00:29:31,510 --> 00:29:35,140
- [Narrator] "Resident Evil"
sold over 2.7 million copies
553
00:29:35,310 --> 00:29:40,560
worldwide after it was
released on March 22nd, 1996.
554
00:29:40,570 --> 00:29:42,730
An expanded version of the game,
555
00:29:42,730 --> 00:29:45,360
"Resident Evil:
The Director's Cut"
556
00:29:45,360 --> 00:29:48,410
sold an additional
2 million copies.
557
00:29:48,410 --> 00:29:50,070
- It was just so
different for games
558
00:29:50,070 --> 00:29:51,830
that I played at the time
559
00:29:51,830 --> 00:29:54,870
that it was the most immersive
way to experience horror.
560
00:29:54,870 --> 00:29:58,370
It was a brand new way
to experience horror
other than film.
561
00:29:58,370 --> 00:30:00,710
- It was a an
immersive experience
562
00:30:00,710 --> 00:30:02,710
that I was not used
to with video games.
563
00:30:02,710 --> 00:30:05,420
And the thing that I noticed
the most about "Resident Evil"
564
00:30:05,420 --> 00:30:07,840
is just how fucking
creepy they were.
565
00:30:07,840 --> 00:30:09,890
The sound effects and
the fact you couldn't see
566
00:30:09,890 --> 00:30:12,720
all the way down the halls,
and "What the hell was that?"
567
00:30:12,720 --> 00:30:14,600
Your mind would start
playing tricks on you.
568
00:30:14,600 --> 00:30:18,600
(Kenichi speaking Japanese)
569
00:31:46,980 --> 00:31:48,650
- Most people at
Capcom at the time
570
00:31:48,650 --> 00:31:50,440
thought that the
company was done for,
571
00:31:50,450 --> 00:31:53,110
heading into the second
half of the '90s.
572
00:31:53,110 --> 00:31:54,870
And when "Biohazard" came out
573
00:31:54,870 --> 00:31:59,160
and surpassed anybody's
sales expectations,
574
00:31:59,160 --> 00:32:02,000
I think that that
revitalized Capcom's business
575
00:32:02,000 --> 00:32:06,540
and gave them another hit to
kind of move forward with.
576
00:32:06,540 --> 00:32:08,340
According to Yoshiki Okamoto,
577
00:32:08,340 --> 00:32:10,130
one of of Capcom's
other Producers,
578
00:32:10,130 --> 00:32:13,470
that was one of the first
million selling titles
579
00:32:13,470 --> 00:32:15,180
on the original PlayStation.
580
00:32:15,180 --> 00:32:18,010
- [Narrator] "Resident Evil"
was an explosive sleeper hit
581
00:32:18,390 --> 00:32:21,390
and Capcom now had
one clear goal:
582
00:32:21,390 --> 00:32:23,650
Create a franchise.
583
00:32:23,850 --> 00:32:25,900
- That's a testament
to Shinji Mikami
584
00:32:25,900 --> 00:32:29,070
and all the people at
Capcom that developed it.
585
00:32:29,070 --> 00:32:31,190
- [Narrator] While a
sequel entered development,
586
00:32:31,190 --> 00:32:34,070
Capcom sought interest in
their newest hit video game
587
00:32:34,240 --> 00:32:36,030
to be brought to the big screen.
588
00:32:36,030 --> 00:32:40,740
- They got started on the sequel
very quickly in early 1996,
589
00:32:40,750 --> 00:32:42,500
but once the
original "Biohazard"
590
00:32:42,500 --> 00:32:44,920
was obviously going to
be a a great success,
591
00:32:44,920 --> 00:32:47,830
they assembled the team
to go make the next one.
592
00:32:47,840 --> 00:32:53,090
(clock ticking)
(loud whirring)
593
00:32:59,600 --> 00:33:02,730
(heavy breathing)
594
00:33:03,850 --> 00:33:08,690
(pen sliding over paper)
(heavy breathing)
595
00:33:15,410 --> 00:33:17,950
(pen snaps)
596
00:33:19,740 --> 00:33:23,290
- [Narrator] In January,
1997, Variety reported
597
00:33:23,290 --> 00:33:26,750
a German film production
company, Constantin Film,
598
00:33:26,750 --> 00:33:29,040
purchased the film
rights to "Resident Evil"
599
00:33:29,040 --> 00:33:32,090
with Alan B. McElroy,
at that time known for
600
00:33:32,090 --> 00:33:35,300
"Halloween 4: The Return
of Michael Myers,"
601
00:33:35,300 --> 00:33:37,220
hired to write the screenplay.
602
00:33:37,430 --> 00:33:39,260
[Narrator speaking]
603
00:34:15,010 --> 00:34:16,630
By the mid '90s,
604
00:34:16,630 --> 00:34:19,130
Constantin Film was known
in the United States
605
00:34:19,130 --> 00:34:23,470
primarily for producing "The
NeverEnding Story" in 1984,
606
00:34:23,470 --> 00:34:25,600
and for an unreleased adaptation
607
00:34:25,600 --> 00:34:28,190
of the "Fantastic Four" in 1993.
608
00:34:28,190 --> 00:34:32,310
Made for $2 million,
"Fantastic Four" was produced
609
00:34:32,320 --> 00:34:35,980
in conjunction with Roger
Corman's New World Pictures.
610
00:34:35,980 --> 00:34:38,610
Constantin Film,
having had the rights
611
00:34:38,610 --> 00:34:40,650
to the property
for several years,
612
00:34:40,660 --> 00:34:42,530
were on the verge
of having the rights
613
00:34:42,530 --> 00:34:44,490
revert back to Marvel Comics
614
00:34:44,490 --> 00:34:49,830
if a film wasn't put
into production by
December 31st, 1992.
615
00:34:50,670 --> 00:34:51,790
Principal photography commenced
616
00:34:51,790 --> 00:34:53,500
three days before the deadline.
617
00:34:53,500 --> 00:34:57,670
Recounted by the film's actors
and even Stan Lee himself,
618
00:34:57,670 --> 00:35:00,300
the film was never
intended for release.
619
00:35:00,300 --> 00:35:01,720
Critics point to the film
620
00:35:01,720 --> 00:35:04,010
as an embarrassing
example of greed,
621
00:35:04,010 --> 00:35:06,810
but the truth was
that Constantin Films
622
00:35:06,810 --> 00:35:09,180
stood to lose on their
initial investment,
623
00:35:09,190 --> 00:35:13,020
an investment that later paid
off when 20th Century Fox
624
00:35:13,020 --> 00:35:15,520
produced their own
"Fantastic Four" film
625
00:35:15,530 --> 00:35:18,900
and paid Constantin
as part of the deal.
626
00:35:18,900 --> 00:35:23,660
Alan McElroy delivered his
first draft in May, 1997.
627
00:35:23,660 --> 00:35:26,330
The script changed major
elements of the game.
628
00:35:26,330 --> 00:35:29,540
The characters were no
longer an elite police unit.
629
00:35:29,540 --> 00:35:32,710
Instead, a ragtag group
of military veterans
630
00:35:32,710 --> 00:35:34,210
each with personal problems
631
00:35:34,210 --> 00:35:36,840
exploited by Albert
Wesker to recruit them.
632
00:35:36,840 --> 00:35:39,420
Absent was the iconic
mansion of the game.
633
00:35:39,420 --> 00:35:41,380
Instead, the action took place
634
00:35:41,380 --> 00:35:45,550
within a top secret laboratory
built within a mountainside.
635
00:35:45,560 --> 00:35:47,720
As McElroy submitted
his first draft,
636
00:35:47,720 --> 00:35:49,720
Capcom confirmed
their partnership
637
00:35:49,730 --> 00:35:52,060
with Constantin Film
through interviews
638
00:35:52,060 --> 00:35:55,900
during the Electronic
Entertainment Expo event.
639
00:35:55,900 --> 00:35:58,110
Capcom showcased
upcoming titles,
640
00:35:58,110 --> 00:36:01,530
including the highly
anticipated "Resident Evil 2."
641
00:36:01,530 --> 00:36:03,780
The movie was expected
to film shortly
642
00:36:03,780 --> 00:36:06,740
with a release near
the end of 1998.
643
00:36:06,740 --> 00:36:09,290
But for Capcom, a sequel
to "Resident Evil"
644
00:36:09,290 --> 00:36:10,790
that surpassed the original
645
00:36:10,790 --> 00:36:13,120
was the primary focus
for the company.
646
00:36:13,120 --> 00:36:15,790
Capcom earned
nearly $200 million
647
00:36:15,790 --> 00:36:17,250
in sales from the original,
648
00:36:17,250 --> 00:36:19,630
and the new director,
Hideki Kamiya,
649
00:36:19,630 --> 00:36:21,590
felt intense pressure
for the sequel
650
00:36:21,590 --> 00:36:23,720
to live up to its predecessor.
651
00:36:23,890 --> 00:36:25,970
[Narrator speaking]
652
00:36:59,340 --> 00:37:01,800
The original build
was scrapped entirely
653
00:37:01,800 --> 00:37:04,420
after the team couldn't
match the quality expected
654
00:37:04,430 --> 00:37:06,470
not only by Capcom Executives,
655
00:37:06,470 --> 00:37:08,470
but also their own expectations.
656
00:37:08,470 --> 00:37:10,140
Now rebuilt from the ground up
657
00:37:10,140 --> 00:37:12,850
with a script written
by Noboru Sugimura,
658
00:37:12,850 --> 00:37:16,850
"Resident Evil 2" was
delayed to January, 1998.
659
00:37:16,850 --> 00:37:19,020
With increased hype
surrounding the game,
660
00:37:19,020 --> 00:37:21,820
Capcom planned and
ambitious marketing campaign
661
00:37:21,820 --> 00:37:24,280
unheard of for a video
game at that time
662
00:37:24,280 --> 00:37:28,490
and committed $1.5 million
on a live action commercial
663
00:37:28,490 --> 00:37:30,830
to advertise the
upcoming sequel.
664
00:37:32,160 --> 00:37:35,210
There was only one man
they had in mind to direct.
665
00:37:35,210 --> 00:37:37,000
- That was kind of a big deal
'cause it was the first time
666
00:37:37,000 --> 00:37:39,830
George had opened
a lens on anything,
667
00:37:39,840 --> 00:37:42,670
especially something
involving zombies for years.
668
00:37:42,670 --> 00:37:45,170
And so that was big news. It
made the cover of "Fangoria."
669
00:37:45,170 --> 00:37:47,010
- We do have some
materials that relate
670
00:37:47,010 --> 00:37:50,050
directly to the commercial
for "Biohazard 2,"
671
00:37:50,050 --> 00:37:51,720
as it was known in Japan,
672
00:37:51,720 --> 00:37:53,180
what he was hired to
direct commercial for,
673
00:37:53,180 --> 00:37:55,020
"Resident Evil 2" in
the United States.
674
00:37:55,020 --> 00:37:58,060
And it's some of the
storyboards for this commercial,
675
00:37:58,060 --> 00:37:59,730
some of the character designs,
676
00:37:59,730 --> 00:38:01,190
and some of the kind of artwork
677
00:38:01,190 --> 00:38:02,820
that would've been
used to inspire this.
678
00:38:02,820 --> 00:38:04,690
A lot of information
for him really
679
00:38:04,690 --> 00:38:06,740
about who the characters are,
680
00:38:06,740 --> 00:38:08,570
what the storyline of this was
681
00:38:08,570 --> 00:38:10,870
so that he could
kind of effectively
make this commercial.
682
00:38:10,870 --> 00:38:12,370
He himself was not a gamer
683
00:38:12,370 --> 00:38:14,240
so he was not familiar
with these games,
684
00:38:14,250 --> 00:38:16,250
so some of this was to give
him this background info.
685
00:38:16,250 --> 00:38:18,080
- [Narrator] Shot
over several nights
686
00:38:18,080 --> 00:38:20,830
in downtown Los Angeles at
the Lincoln Heights Jail,
687
00:38:20,840 --> 00:38:23,210
an empty and often
used filming location
688
00:38:23,210 --> 00:38:26,050
for movies, TV,
and music videos,
689
00:38:26,050 --> 00:38:27,720
the building was
dressed to resemble
690
00:38:27,720 --> 00:38:29,340
the Raccoon Police Department,
691
00:38:29,340 --> 00:38:32,010
a location from the
upcoming "Resident Evil 2."
692
00:38:32,010 --> 00:38:35,430
- I wound up as a zombie in
a George Romero commercial.
693
00:38:35,430 --> 00:38:37,100
I'm still marveling about that.
694
00:38:37,100 --> 00:38:39,270
I mean, as a horror nerd,
695
00:38:39,270 --> 00:38:41,600
that's one of the great
moments of your life.
696
00:38:41,610 --> 00:38:43,360
I was sent in for a commercial
697
00:38:43,360 --> 00:38:47,110
and the request was there'd
be heavy prosthetics makeup.
698
00:38:47,110 --> 00:38:49,450
- [Narrator] Not only
was legendary director,
699
00:38:49,450 --> 00:38:51,070
George A. Romero, directing,
700
00:38:51,070 --> 00:38:53,780
but the production was
filled with top level talent
701
00:38:53,780 --> 00:38:55,790
both in front and
behind the camera.
702
00:38:55,790 --> 00:38:59,250
- I said, "Geez, I feel like
I'm in a George Romero movie."
703
00:38:59,250 --> 00:39:01,080
And the makeup
artist says to me,
704
00:39:01,080 --> 00:39:04,210
"Didn't you see George
standing out there?"
705
00:39:04,210 --> 00:39:06,130
The amazing thing
is the production,
706
00:39:06,130 --> 00:39:09,880
the call sheet listed the
director as I. Kambara,
707
00:39:09,880 --> 00:39:12,470
and that was a Japanese
artist, Tai Kambara,
708
00:39:12,470 --> 00:39:14,970
and Tai Kambara had
just passed away.
709
00:39:14,970 --> 00:39:18,220
And George Romero had
always skirted the unions.
710
00:39:18,230 --> 00:39:20,980
He always stayed away from
the DGA and everything.
711
00:39:20,980 --> 00:39:23,940
So what they did is George
Romero had a pseudonym
712
00:39:23,940 --> 00:39:25,570
to direct this commercial.
713
00:39:25,570 --> 00:39:27,230
We're at Lincoln Heights Jail.
714
00:39:27,230 --> 00:39:29,240
I remember when I pulled
up to Lincoln Heights,
715
00:39:29,240 --> 00:39:32,110
it said Raccoon City
Police Department
716
00:39:32,110 --> 00:39:34,120
and there was a zombie
leaning on the sign
717
00:39:34,120 --> 00:39:36,950
smoking a cigarette, which
was kind of the weird
718
00:39:36,950 --> 00:39:38,660
introduction to the world.
719
00:39:38,660 --> 00:39:40,250
They didn't call
it "Resident Evil,"
720
00:39:40,250 --> 00:39:41,920
they called it by
the Japanese title,
721
00:39:41,920 --> 00:39:44,460
which was "Project Biohazard 2."
722
00:39:44,460 --> 00:39:46,170
When Romero came towards us,
723
00:39:46,170 --> 00:39:49,510
Romero was in flip flops,
wearing an open collar shirt
724
00:39:49,510 --> 00:39:50,970
and baggy shorts.
725
00:39:50,970 --> 00:39:53,300
He was, he was not
dressed for October,
726
00:39:53,300 --> 00:39:55,760
the September/October
California weather.
727
00:39:55,760 --> 00:39:59,140
He was dressed like he was
going to the beach in June
728
00:39:59,140 --> 00:40:01,850
and I remember his
assistant was fretting,
729
00:40:01,850 --> 00:40:03,650
"George, can I get you a coat?"
730
00:40:03,650 --> 00:40:06,520
And he goes, "Nah, I'm
good! I love it, I love it."
731
00:40:06,520 --> 00:40:08,270
He goes, "If feels like-"
732
00:40:08,280 --> 00:40:10,650
I think he said, "It feels
like August in Pittsburgh."
733
00:40:10,650 --> 00:40:12,360
He just looked so comfortable.
734
00:40:12,360 --> 00:40:14,860
He pointed out to several people
he had his lucky scarf on.
735
00:40:14,870 --> 00:40:16,870
- [Narrator] Brad Renfro
played Leon Kennedy,
736
00:40:16,870 --> 00:40:19,660
one of two protagonists
in "Resident Evil 2."
737
00:40:19,660 --> 00:40:22,830
Brad had a massive following
in Japan with teenagers,
738
00:40:22,830 --> 00:40:25,500
but his restrictive agreement
barred the commercial
739
00:40:25,500 --> 00:40:27,840
from being played outside Japan.
740
00:40:27,840 --> 00:40:30,050
Adrienne Frantz played
Claire Redfield,
741
00:40:30,050 --> 00:40:32,470
sister of the original
games, Chris Redfield,
742
00:40:32,470 --> 00:40:34,880
and the other
protagonist for the game.
743
00:40:34,890 --> 00:40:37,220
Peter Deming was the
director of photography,
744
00:40:37,220 --> 00:40:39,680
a cinematographer
on iconic films,
745
00:40:39,680 --> 00:40:41,850
"Evil Dead II" for Sam Raimi,
746
00:40:41,850 --> 00:40:43,690
"Lost Highway" for David Lynch.
747
00:40:43,690 --> 00:40:46,150
And "Scream 2" for Wes Craven.
748
00:40:46,150 --> 00:40:47,860
The makeup effects
were accomplished
749
00:40:47,860 --> 00:40:50,860
by veteran special effects
artist, Screaming Mad George,
750
00:40:50,860 --> 00:40:54,530
with prior work on films, "A
Nightmare on Elm Street 3,"
751
00:40:54,530 --> 00:40:56,910
"Predator," and "Bride
of the Re-Animator."
752
00:40:56,910 --> 00:40:59,160
- It was incredibly
fulfilling to work
753
00:40:59,160 --> 00:41:01,080
with a professional like
Screaming Mad George,
754
00:41:01,080 --> 00:41:03,080
and he was such a great artist,
755
00:41:03,080 --> 00:41:06,580
And just to see the day
to day work progression
756
00:41:06,580 --> 00:41:08,080
and the way it developed
757
00:41:08,090 --> 00:41:10,590
and to see how people
brainstormed ideas,
758
00:41:10,590 --> 00:41:13,720
I could tell he really wanted
to give it a different take
759
00:41:13,720 --> 00:41:15,220
on the traditional zombie movie.
760
00:41:15,220 --> 00:41:17,390
So as you can see down here,
761
00:41:17,390 --> 00:41:19,850
there's a lot of the
original prosthetics.
762
00:41:19,850 --> 00:41:22,520
And then this is
a shoulder piece
763
00:41:22,520 --> 00:41:25,770
that was for an
exposed shoulder.
764
00:41:25,770 --> 00:41:27,440
So a nice meaty looking piece.
765
00:41:27,440 --> 00:41:29,020
It would be right here and
then it would be revealed
766
00:41:29,020 --> 00:41:30,440
up from underneath clothes,
767
00:41:30,440 --> 00:41:32,230
maybe the shoulder
would be torn away.
768
00:41:32,230 --> 00:41:34,190
George really wanted to take
it to a different level,
769
00:41:34,200 --> 00:41:37,200
especially since George Romero,
I understood at the time,
770
00:41:37,200 --> 00:41:38,950
was talking to
him about possibly
771
00:41:38,950 --> 00:41:40,620
having him work on the movie.
772
00:41:40,620 --> 00:41:42,950
- [Narrator] The heavy
levels of blood and gore
773
00:41:42,950 --> 00:41:45,250
that Screaming Mad
George was known for
774
00:41:45,250 --> 00:41:48,920
were explicitly prohibited for
the expected release format.
775
00:41:48,920 --> 00:41:51,960
Even still, the zombies had
their own unique appearance
776
00:41:51,960 --> 00:41:53,420
despite the restrictions.
777
00:41:53,420 --> 00:41:56,090
Dried blood, torn
clothing and patchy skin
778
00:41:56,090 --> 00:41:57,800
were still visually impressive,
779
00:41:57,800 --> 00:41:59,640
invoking the work of Tom Savini
780
00:41:59,640 --> 00:42:02,760
and Greg Nicotero's work
on "Day of the Dead."
781
00:42:02,770 --> 00:42:03,970
- I'm sitting in
the makeup chair
782
00:42:03,970 --> 00:42:06,730
and they couldn't show blood.
783
00:42:06,730 --> 00:42:10,560
They were using black
as a dried blood.
784
00:42:10,560 --> 00:42:13,610
And I said, "Hey, this
is a zombie thing.
785
00:42:13,610 --> 00:42:15,070
Why don't we have blood?"
786
00:42:15,070 --> 00:42:17,110
The Japanese company
that was doing it
787
00:42:17,110 --> 00:42:18,910
was a little leery about blood.
788
00:42:18,910 --> 00:42:22,080
They didn't want to emphasize
red blood in the commercial,
789
00:42:22,080 --> 00:42:24,290
so everything was fairly dark.
790
00:42:24,290 --> 00:42:27,330
It was more like we've
been in the grave a while.
791
00:42:27,330 --> 00:42:29,250
That's why the blood
would pool in our fingers
792
00:42:29,250 --> 00:42:31,000
and our fingers are black.
793
00:42:31,000 --> 00:42:32,460
- [Narrator] The scale of the
commercial led the production
794
00:42:32,460 --> 00:42:34,500
to film a "Making Of" feature.
795
00:42:34,510 --> 00:42:37,090
Japanese press were
brought to the LA set
796
00:42:37,090 --> 00:42:39,180
to interview the cast and crew.
797
00:42:39,180 --> 00:42:42,140
Perhaps due to Brad Renfro's
contract restrictions,
798
00:42:42,140 --> 00:42:44,970
non-Japanese journalists
were prohibited from the set
799
00:42:44,970 --> 00:42:48,600
except for a sole Canadian-born
journalist working in Japan.
800
00:42:48,600 --> 00:42:51,850
Norman England was
granted complete access
to the production
801
00:42:51,860 --> 00:42:53,650
and Romero was more than pleased
802
00:42:53,650 --> 00:42:55,980
to share his excitement
with the journalist
803
00:42:55,990 --> 00:42:57,440
about working on a project
804
00:42:57,440 --> 00:42:59,610
within the genre he
had helped create.
805
00:42:59,610 --> 00:43:03,030
- Capcom flew me
over to Hollywood
806
00:43:03,030 --> 00:43:05,620
to be involved with this shoot,
807
00:43:05,620 --> 00:43:08,290
and it was really
fantastic experience for me
808
00:43:08,290 --> 00:43:11,210
because I was not a part of
the film world at the time.
809
00:43:11,210 --> 00:43:13,500
I was very fascinated
by the film world.
810
00:43:13,500 --> 00:43:15,460
I was there for
all their meetings.
811
00:43:15,460 --> 00:43:19,670
We go over to Screaming Mad
George, big makeup artist.
812
00:43:19,680 --> 00:43:21,880
He worked on Carpenter
movies, whatever,
813
00:43:21,890 --> 00:43:24,300
so many Brian Yuzna films.
814
00:43:24,310 --> 00:43:25,890
They made two spots.
815
00:43:25,890 --> 00:43:28,470
They made a 15 second
spot and a 30 second spot
816
00:43:28,480 --> 00:43:31,390
I was told was a million
and a half dollars.
817
00:43:31,400 --> 00:43:33,060
And I asked George
that on the set,
818
00:43:33,060 --> 00:43:35,190
I said, "Tell me
about this budget."
819
00:43:35,190 --> 00:43:38,230
And he goes, "Well, it's
the most money I've ever had
820
00:43:38,240 --> 00:43:40,570
on a second per second basis."
821
00:43:40,570 --> 00:43:43,740
- Every makeup artist in
town came by to kiss the ring
822
00:43:43,740 --> 00:43:45,030
'cause George Romero was there.
823
00:43:45,030 --> 00:43:47,240
So it was a who's
who of Hollywood
824
00:43:47,240 --> 00:43:49,330
special effects
and makeup artist.
825
00:43:49,330 --> 00:43:51,500
Matt Rose, who did "Hellboy"
826
00:43:51,500 --> 00:43:55,880
brought 30 "Dawn of the Dead"
from every different country
827
00:43:55,880 --> 00:43:58,250
posters for George
Romero to sign.
828
00:43:58,260 --> 00:44:01,260
The KNB guys were
there to see George.
829
00:44:02,680 --> 00:44:06,100
As someone who knows every
one of these makeup artists,
830
00:44:06,100 --> 00:44:09,220
it was just really exciting
to watch them come one by one
831
00:44:09,220 --> 00:44:10,560
to pay tribute to the king.
832
00:44:10,560 --> 00:44:13,020
- We were done with
the commercial.
833
00:44:13,020 --> 00:44:15,730
George got his reel from Japan.
834
00:44:15,730 --> 00:44:18,690
He screened it for
quite a few employees
835
00:44:18,690 --> 00:44:20,230
on different occasions,
836
00:44:20,240 --> 00:44:23,780
and at one time he brought
out the commercial reel
837
00:44:23,780 --> 00:44:25,450
and we watched the short cut.
838
00:44:25,450 --> 00:44:27,620
There was a 15 second,
there was like a 30 second,
839
00:44:27,620 --> 00:44:29,540
and there was this two
minute long trailer.
840
00:44:29,540 --> 00:44:31,450
And then he said to us all,
841
00:44:31,460 --> 00:44:33,370
"Would you like to see
the long version of it?"
842
00:44:33,370 --> 00:44:35,790
And we were like, "Oh wow,
there's a longer version
843
00:44:35,790 --> 00:44:37,130
than the two minutes?"
844
00:44:37,130 --> 00:44:39,460
And he was like,
"Sure, watch this."
845
00:44:39,460 --> 00:44:42,550
And we watched this
basically a short film
846
00:44:42,550 --> 00:44:45,390
directed by George Romero
of "Resident Evil,"
847
00:44:45,390 --> 00:44:48,100
and I really believe
that was George Romero's
848
00:44:48,100 --> 00:44:50,260
and Screaming Mad
George's calling card
849
00:44:50,270 --> 00:44:52,100
to show that they could
do the feature film.
850
00:44:52,100 --> 00:44:53,770
- [Narrator] The
"Biohazard 2" commercial
851
00:44:53,770 --> 00:44:56,650
released in Japanese
theaters and on television
852
00:44:56,650 --> 00:44:59,730
with the "Making of
Biohazard 2" commercial
853
00:44:59,730 --> 00:45:02,740
available to rent on
VHS in Japan as well
854
00:45:02,740 --> 00:45:06,820
all ahead of the game's
release in January, 1998.
855
00:45:06,820 --> 00:45:07,990
(helicopter whirring overhead)
856
00:45:07,990 --> 00:45:10,490
(helicopter whirring overhead)
857
00:45:10,490 --> 00:45:12,500
- You could tell
he had misgivings
858
00:45:12,500 --> 00:45:15,160
about doing a zombie
project for someone else.
859
00:45:15,170 --> 00:45:18,500
I heard him say once
at least to the DP
860
00:45:18,500 --> 00:45:22,630
and two or three times just
observing to himself out loud,
861
00:45:22,630 --> 00:45:24,630
he goes, when he was
directing the zombies,
862
00:45:24,630 --> 00:45:27,800
he goes, "I really feel like
I'm ripping myself off here."
863
00:45:27,800 --> 00:45:29,470
And everybody on the
crew kept saying,
864
00:45:29,470 --> 00:45:31,310
"George is gonna direct
the movie version."
865
00:45:31,310 --> 00:45:33,810
And I remember three or four
hours into it I thought,
866
00:45:33,810 --> 00:45:35,440
"No, he's not."
867
00:45:35,440 --> 00:45:37,270
You could see he was
starting to have misgivings.
868
00:45:37,270 --> 00:45:38,690
He would set up a shot and go,
869
00:45:38,690 --> 00:45:40,480
"Boy, this really
feels familiar to me."
870
00:45:40,610 --> 00:45:42,860
- [Narrator] As part of its
North American campaign.
871
00:45:42,860 --> 00:45:44,820
Capcom USA added a special
contest for American fans;
872
00:45:44,820 --> 00:45:47,030
Capcom USA added a special
contest for American fans;
873
00:45:47,030 --> 00:45:49,870
a chance to win an appearance
in the upcoming film.
874
00:45:50,200 --> 00:45:52,700
- In my opinion, it
absolutely encapsulated
875
00:45:52,700 --> 00:45:55,200
what "Resident Evil"
was at the time,
876
00:45:55,210 --> 00:45:57,540
and it just made me
want a live action
877
00:45:57,540 --> 00:46:00,210
"Resident Evil" movie so bad.
878
00:46:00,210 --> 00:46:01,960
- [Narrator] While
considered a gamble,
879
00:46:01,960 --> 00:46:04,880
Capcom's marketing campaign
proved highly successful.
880
00:46:04,880 --> 00:46:08,470
"Resident Evil 2" released
to record breaking sales,
881
00:46:08,470 --> 00:46:10,850
selling almost 400,000 copies
882
00:46:10,850 --> 00:46:15,060
and earning more than $19
million within 72 hours.
883
00:46:15,060 --> 00:46:16,560
The game had broken the record
884
00:46:16,560 --> 00:46:18,900
held by previous best
selling video games,
885
00:46:18,900 --> 00:46:22,190
"Final Fantasy VII"
and "Super Mario 64,"
886
00:46:22,190 --> 00:46:26,400
and would go on to sell over
6 million copies worldwide.
887
00:46:26,400 --> 00:46:29,030
- "Biohazard 2"
right out of the gate
888
00:46:29,030 --> 00:46:30,490
outsold the original game,
889
00:46:30,490 --> 00:46:32,200
which was a tremendous
feat at the time.
890
00:46:32,200 --> 00:46:35,870
In Japan, it sold over a million
copies in its initial week,
891
00:46:35,870 --> 00:46:39,750
which at that time I
believe only two franchises
892
00:46:39,750 --> 00:46:43,170
in Japanese gaming had ever
done those kinds of numbers
893
00:46:43,170 --> 00:46:44,750
right outta the gate,
894
00:46:44,760 --> 00:46:46,670
and they were "Final
Fantasy" and "Dragon Quest."
895
00:46:46,720 --> 00:46:49,010
- [Narrator] The "Resident
Evil" franchise was born.
896
00:46:49,010 --> 00:46:52,510
And with hype surrounding
the series at a fever pitch,
897
00:46:52,510 --> 00:46:55,560
getting the film into
production was now the priority,
898
00:46:55,560 --> 00:46:58,890
and Capcom had their hopes
in the Godfather of the Dead
899
00:46:58,890 --> 00:47:00,850
to make that a reality.
900
00:47:02,020 --> 00:47:04,770
When Alan McElroy was
hired to adapt the game,
901
00:47:04,780 --> 00:47:07,190
"Resident Evil" was
only nine months old.
902
00:47:07,190 --> 00:47:10,450
Through the writing process,
a sequel had been released
903
00:47:10,450 --> 00:47:13,070
and rumors circulated
that Capcom now had
904
00:47:13,080 --> 00:47:15,410
multiple sequels in development.
905
00:47:15,410 --> 00:47:17,410
This didn't bode well
for the executives
906
00:47:17,410 --> 00:47:18,910
at Constantin Film,
907
00:47:18,910 --> 00:47:21,420
who quickly soured on
McElroy's screenplay.
908
00:47:29,420 --> 00:47:31,300
Capcom had the answer:
909
00:47:31,300 --> 00:47:33,300
Hire George Romero.
910
00:47:33,300 --> 00:47:36,760
Word of Romero's commercial
leaked across the early internet
911
00:47:36,770 --> 00:47:39,770
and rumors persisted he was
hired to direct the film.
912
00:47:39,770 --> 00:47:43,150
"Fangoria" reached out to
George Romero for clarification,
913
00:47:43,150 --> 00:47:45,650
but he would only comment
that he was interested.
914
00:47:45,650 --> 00:47:49,650
The comment ignited the
fans and rumors continued.
915
00:47:49,650 --> 00:47:52,820
Constantin Film announced
that Bernd Eichinger
916
00:47:52,820 --> 00:47:54,910
would serve as
Producer on the film.
917
00:47:54,910 --> 00:47:57,330
Eichinger, a renowned
German Producer
918
00:47:57,330 --> 00:47:59,910
and co-owner of Constantin Film,
919
00:47:59,910 --> 00:48:04,250
had recent success
with "Smilla's Sense
of Snow" in 1997.
920
00:48:04,670 --> 00:48:07,960
In June, 1998,
PSM leaked details
921
00:48:07,960 --> 00:48:10,970
from a revised draft
by Alan McElroy
922
00:48:10,970 --> 00:48:13,760
dated January 22nd, 1998.
923
00:48:13,760 --> 00:48:16,640
This would be the only time
information from the script
924
00:48:16,640 --> 00:48:18,430
was made available
to the public.
925
00:48:18,430 --> 00:48:20,350
While excited to
share the leaks,
926
00:48:20,350 --> 00:48:22,690
unknown to the magazine
or its readers,
927
00:48:22,690 --> 00:48:25,860
McElroy's scripts had
already been rejected.
928
00:48:25,980 --> 00:48:27,190
[Rombie speaking]
929
00:53:43,470 --> 00:53:45,420
- [Narrator] In July, 1998,
930
00:53:45,430 --> 00:53:47,640
George Romero ended speculation
931
00:53:47,640 --> 00:53:50,510
in an exclusive interview
with DVD Review.
932
00:53:50,510 --> 00:53:52,970
During the Video
Software Dealers Expo,
933
00:53:52,970 --> 00:53:55,310
Romero confirmed he
had signed an agreement
934
00:53:55,310 --> 00:53:58,020
only the week prior
to write and direct
935
00:53:58,020 --> 00:53:59,810
the "Resident Evil" film.
936
00:54:04,610 --> 00:54:07,320
(low growling)
937
00:54:12,160 --> 00:54:15,870
The truth is, Romero had taken
months to negotiate a deal
938
00:54:15,870 --> 00:54:17,210
and make a decision.
939
00:54:17,210 --> 00:54:20,000
At some point prior
to July, 1998,
940
00:54:20,000 --> 00:54:22,800
the decision was made
to drop Alan McElroy
941
00:54:22,800 --> 00:54:25,300
and Romero took
over writing duties.
942
00:54:25,300 --> 00:54:27,010
- Back in the late
'90s and early 2000s.
943
00:54:27,010 --> 00:54:30,010
HomepageOfTheDead.com
was the absolute best
944
00:54:30,010 --> 00:54:32,050
message board for
anything George Romero.
945
00:54:32,060 --> 00:54:33,850
That's where I spent
a lot of my time
946
00:54:33,850 --> 00:54:36,230
and I remember reading
a lot of posts that,
947
00:54:36,230 --> 00:54:37,890
"Hey, George is making
'Resident Evil'."
948
00:54:37,890 --> 00:54:40,980
And I'm like, "Okay,
I'm down for that."
949
00:54:40,980 --> 00:54:44,650
The rumor mill at the
time on that internet,
950
00:54:44,650 --> 00:54:46,070
it wasn't very rampant.
951
00:54:46,070 --> 00:54:47,740
You got one or two
bits of information
952
00:54:47,740 --> 00:54:49,860
and you kind of hung
on that for a while.
953
00:54:49,860 --> 00:54:51,990
In a way, that,
"Oh, George tackling
954
00:54:51,990 --> 00:54:53,490
one of my favorite video games?
955
00:54:53,490 --> 00:54:55,200
How could this not be a win-win?
956
00:54:55,200 --> 00:54:57,540
How is this not going
to be a blockbuster?"
957
00:54:58,080 --> 00:55:00,380
- [Narrator speaking]
958
00:55:16,680 --> 00:55:19,940
- Coming off of the
excitement I had
959
00:55:19,940 --> 00:55:22,350
of the "Resident Evil
2" live action trailer,
960
00:55:22,360 --> 00:55:24,270
at that time, there was
nothing more I wanted
961
00:55:24,270 --> 00:55:26,070
than a live action
"Resident Evil" movie.
962
00:55:26,070 --> 00:55:28,690
When it was first
announced, I was so excited.
963
00:55:28,700 --> 00:55:31,910
- [Narrator speaking]
964
00:55:47,300 --> 00:55:48,880
- And the Capcom
people themselves,
965
00:55:48,880 --> 00:55:51,590
I mean, they were
very, very happy
966
00:55:51,590 --> 00:55:53,430
to have George on the film.
967
00:55:53,430 --> 00:55:58,140
And they didn't hide the fact
that "Biohazard" the games
968
00:55:58,140 --> 00:56:01,980
were inspired directly
by George Romero's films.
969
00:56:01,980 --> 00:56:05,060
If they didn't exist, there
would be no "Biohazard."
970
00:56:05,070 --> 00:56:08,570
- [Narrator speaking]
971
00:56:22,580 --> 00:56:26,130
During online chat sessions,
Romero divulged to fans
972
00:56:26,130 --> 00:56:29,170
that certain elements from the
game were planned to change
973
00:56:29,170 --> 00:56:32,010
and explained his process
for writing the screenplay.
974
00:57:14,220 --> 00:57:16,050
- But it really
does sort of follow.
975
00:57:16,050 --> 00:57:19,010
It's much more like
horror and action script
976
00:57:19,010 --> 00:57:20,810
than I think than
we see in the film
977
00:57:20,810 --> 00:57:22,390
that was originally released.
978
00:57:22,390 --> 00:57:25,690
- [Narrator speaking]
979
00:57:52,920 --> 00:57:54,550
In a six week period,
980
00:57:54,550 --> 00:57:57,050
Romero, along with his
Producer, Peter Grunwald,
981
00:57:57,260 --> 00:57:59,680
had written an initial
10 page treatment
982
00:57:59,680 --> 00:58:01,350
and three drafts of the script
983
00:58:01,350 --> 00:58:04,850
dated September 29th,
October 5th, and October 7th.
984
00:58:05,060 --> 00:58:06,270
- And so we see the treatment
985
00:58:06,270 --> 00:58:08,560
and then we have sort
of three scripts.
986
00:58:08,560 --> 00:58:10,440
They're very congested
in their timeframe.
987
00:58:10,440 --> 00:58:13,730
So he wrote this
treatment in August of '98
988
00:58:13,740 --> 00:58:18,070
with a full script in September
of '98, September 29th,
989
00:58:18,070 --> 00:58:20,620
and then we see October
5th and October 7th
990
00:58:20,620 --> 00:58:22,080
is the revision drafts.
991
00:58:22,080 --> 00:58:23,240
- [Narrator] Throughout
the writing period,
992
00:58:23,240 --> 00:58:25,200
the story remained unchanged,
993
00:58:25,210 --> 00:58:28,460
though a variety of minor
alterations and edits occurred.
994
00:58:28,460 --> 00:58:31,590
- The variances between the
scripts is pretty scant.
995
00:58:31,590 --> 00:58:33,590
There are not a
whole lot of editing.
996
00:58:33,590 --> 00:58:36,380
Here's an example
of the minor edit
997
00:58:36,380 --> 00:58:39,640
from the October 5th to
the October 7th draft,
998
00:58:39,640 --> 00:58:41,090
where even just something simple
999
00:58:41,100 --> 00:58:42,890
where there's just
a change in dialogue
1000
00:58:42,890 --> 00:58:44,970
to say from a Scud to Stinger.
1001
00:58:44,970 --> 00:58:46,600
So I do think that
October 7th one
1002
00:58:46,600 --> 00:58:49,560
really is the final one
that got handed over.
1003
00:58:49,560 --> 00:58:52,400
Even the October 5th one
just has minor edits,
1004
00:58:52,400 --> 00:58:55,230
mostly about dialogue
and some grammar
1005
00:58:55,240 --> 00:58:57,440
that were cleaned up
for the October 7th one.
1006
00:58:57,450 --> 00:58:59,150
And so that feels like
the most polished one
1007
00:58:59,160 --> 00:59:00,660
that was handed off.
1008
00:59:00,660 --> 00:59:02,450
The other big piece
of it that was edited
1009
00:59:02,450 --> 00:59:05,290
out of that last final one
is it's the only version
1010
00:59:05,290 --> 00:59:07,790
in which there is
no note in the end
1011
00:59:07,790 --> 00:59:10,790
for a title card of, "Coming
soon, Resident Evil 2."
1012
00:59:10,790 --> 00:59:12,290
It just, the screen goes black.
1013
00:59:12,290 --> 00:59:14,290
The treatment and all of
the other two versions
1014
00:59:14,300 --> 00:59:17,630
promote and advertise that there
will be a "Resident Evil 2"
1015
00:59:17,630 --> 00:59:20,010
kind of right off the bat, that
we're gonna get a franchise.
1016
00:59:20,010 --> 00:59:21,640
- [Narrator] George
contacted friend
1017
00:59:21,640 --> 00:59:24,350
and special effects
artist, Greg Nicotero
1018
00:59:24,350 --> 00:59:27,020
if his company KNB
FX could provide
1019
00:59:27,020 --> 00:59:28,640
these special
effects for the film.
1020
00:59:28,640 --> 00:59:31,690
Of concern was the game's
climactic boss monster,
1021
00:59:31,690 --> 00:59:33,150
the Tyrant.
1022
00:59:33,150 --> 00:59:35,440
Nicotero contacted
legendary horror artist,
1023
00:59:35,440 --> 00:59:37,990
Bernie Wrightson, known for
his work on "Swamp Thing,"
1024
00:59:37,990 --> 00:59:41,030
"Cycle of the Werewolf," and
the comic book adaptation
1025
00:59:41,030 --> 00:59:42,490
of George Romero's "Creepshow"
1026
00:59:42,490 --> 00:59:45,370
and commissioned him
to sketch designs.
1027
00:59:45,370 --> 00:59:49,000
- My dad's collaboration
with George Romero
1028
00:59:49,000 --> 00:59:52,830
essentially began with a call
that came from Stephen King,
1029
00:59:52,830 --> 00:59:54,380
whom I believe he had already
1030
00:59:54,380 --> 00:59:56,840
had a working
relationship for then
1031
00:59:56,840 --> 00:59:58,050
on "Cycle of the Werewolf."
1032
00:59:58,050 --> 00:59:59,380
Stephen was a fan of my dad's
1033
00:59:59,380 --> 01:00:02,720
and obviously my
dad a fan of his.
1034
01:00:02,720 --> 01:00:06,220
He got the call about this
project explaining like,
1035
01:00:06,220 --> 01:00:08,350
"George Romero and I
are basically doing
1036
01:00:08,350 --> 01:00:12,310
our rendition of an EC
Comic horror anthology.
1037
01:00:12,310 --> 01:00:14,020
Would you be interested in doing
1038
01:00:14,020 --> 01:00:17,690
the actual comic book tie-in
that goes with the movie?"
1039
01:00:17,690 --> 01:00:19,690
So of course he was interested.
1040
01:00:19,690 --> 01:00:22,360
This would've been
about '98 or '99,
1041
01:00:22,360 --> 01:00:26,200
he got his first phone call
from the guys at KNB FX
1042
01:00:26,200 --> 01:00:28,700
for this untitled Kevin
Williamson project
1043
01:00:28,700 --> 01:00:30,910
that Robert Rodriguez
was gonna direct,
1044
01:00:30,910 --> 01:00:32,540
which ended up
becoming "The Faculty."
1045
01:00:32,540 --> 01:00:36,420
From my understanding, Greg
Nicotero read the script
1046
01:00:36,420 --> 01:00:38,920
and read this giant
sea creature alien
1047
01:00:38,920 --> 01:00:41,050
that they had to build for
it and thought to himself,
1048
01:00:41,050 --> 01:00:44,840
"We need a Bernie Wrightson
creature for this project."
1049
01:00:44,840 --> 01:00:47,680
And so they contacted
him out of the blue,
1050
01:00:47,680 --> 01:00:49,430
approached him
about this project.
1051
01:00:49,430 --> 01:00:51,220
He was still living in New
York state at this point
1052
01:00:51,230 --> 01:00:53,190
and yeah, was basically
doing his illustrations
1053
01:00:53,190 --> 01:00:54,900
and sending them via fax.
1054
01:00:54,900 --> 01:00:57,730
At this point, he had
already been planning,
1055
01:00:57,730 --> 01:01:00,610
at least in his mind, the
idea of transitioning away
1056
01:01:00,610 --> 01:01:04,110
from doing predominantly
comic book artwork
1057
01:01:04,110 --> 01:01:05,610
and trying to get more creature
1058
01:01:05,620 --> 01:01:07,410
and character design
work for film.
1059
01:01:07,410 --> 01:01:10,910
So after "The Faculty,"
he was prompted
1060
01:01:10,910 --> 01:01:14,370
to basically move from New
York state to Los Angeles
1061
01:01:14,370 --> 01:01:17,420
to further his prospects
working in film.
1062
01:01:17,420 --> 01:01:20,590
Contacted Greg about
any follow-up projects,
1063
01:01:20,590 --> 01:01:23,260
and that's how he got
involved with "Resident Evil."
1064
01:01:23,260 --> 01:01:25,300
He's like, "Yeah, George
Romero is gonna be
1065
01:01:25,300 --> 01:01:28,140
directing this adaptation
of this video game."
1066
01:01:28,140 --> 01:01:29,640
Is he familiar with it?
1067
01:01:29,640 --> 01:01:33,560
Not really, but he knows
what to to go off of.
1068
01:01:33,560 --> 01:01:36,310
And so that's how he came about
1069
01:01:36,310 --> 01:01:38,810
doing the character
design for the Tyrant,
1070
01:01:38,820 --> 01:01:41,150
which to my understanding
is the only character
1071
01:01:41,150 --> 01:01:42,610
that he was designing.
1072
01:01:42,990 --> 01:01:45,110
- [Narrator] After
multiple revisions,
1073
01:01:45,110 --> 01:01:46,820
Romero submitted
his first draft.
1074
01:01:46,820 --> 01:01:50,330
Now he would wait for
Constantin Film's approval.
1075
01:01:51,790 --> 01:01:55,290
The February, 1999 issue of
"Electronic Gaming Monthly"
1076
01:01:55,290 --> 01:01:57,120
published an extensive
four page interview
1077
01:01:57,130 --> 01:02:00,340
with George Romero, though
the actual interview within
1078
01:02:00,340 --> 01:02:01,960
had been conducted
months earlier.
1079
01:02:01,960 --> 01:02:04,800
While the interview left
fans excited for the film,
1080
01:02:04,800 --> 01:02:07,470
the EGM article
marks the final time
1081
01:02:07,470 --> 01:02:10,640
George Romero remained
positive about "Resident Evil."
1082
01:02:10,640 --> 01:02:13,470
In May, 1999,
Gamespot interviewed
1083
01:02:13,470 --> 01:02:16,640
senior Capcom producer,
Yoshiki Okamoto.
1084
01:02:16,640 --> 01:02:19,810
[Narrator speaking]
1085
01:02:42,380 --> 01:02:45,720
And with that statement,
all hell broke loose.
1086
01:02:46,970 --> 01:02:48,340
Rumors circulated.
1087
01:02:48,340 --> 01:02:50,550
PSX.IGN threw
gasoline on the fire
1088
01:02:50,550 --> 01:02:53,390
with an unverified story
from an unknown source
1089
01:02:53,640 --> 01:02:56,390
that in retrospect sounded
more like a smear campaign
1090
01:02:56,390 --> 01:02:57,810
against the director.
1091
01:02:57,810 --> 01:03:00,860
[Narrator speaking]
1092
01:03:12,830 --> 01:03:16,160
- I was very aware and
actually I'd been contacted
1093
01:03:16,160 --> 01:03:18,210
by George's assistant.
1094
01:03:18,210 --> 01:03:19,710
"We're planning to come to Japan
1095
01:03:19,710 --> 01:03:21,540
and George really wants
to meet up with you,"
1096
01:03:21,540 --> 01:03:23,380
and I was very happy about that.
1097
01:03:23,380 --> 01:03:26,050
And then suddenly the
plug was pulled on this
1098
01:03:26,050 --> 01:03:29,760
and it was very disheartening
that they would do that.
1099
01:03:29,760 --> 01:03:31,260
- [Narrator] George
Romero moved on
1100
01:03:31,260 --> 01:03:33,260
to prep his next film "Bruiser,"
1101
01:03:33,260 --> 01:03:35,390
but any chance fans had to ask
1102
01:03:35,390 --> 01:03:37,100
about the "Resident Evil" movie,
1103
01:03:37,100 --> 01:03:38,770
George was just as confused.
1104
01:03:39,230 --> 01:03:41,060
[Narrator speaking]
1105
01:03:41,900 --> 01:03:43,730
[Narrator speaking]
1106
01:04:12,470 --> 01:04:15,140
Between May and September, 1999,
1107
01:04:15,140 --> 01:04:18,470
Constantin Film had either
failed to inform Romero
1108
01:04:18,470 --> 01:04:20,270
he had been fired,
1109
01:04:20,270 --> 01:04:23,060
or were retaining him until
his replacement was secured.
1110
01:04:23,060 --> 01:04:26,150
Websites, news articles,
and fan speculation
1111
01:04:26,150 --> 01:04:27,650
continued to spread rumors
1112
01:04:27,650 --> 01:04:30,110
that Romero was indeed
still attached to direct
1113
01:04:30,110 --> 01:04:31,740
and confusion continued.
1114
01:04:31,740 --> 01:04:33,990
[Narrator speaking]
1115
01:05:00,430 --> 01:05:02,020
The months gave way to rumors
1116
01:05:02,020 --> 01:05:04,640
of new writers and directors
attached to the film,
1117
01:05:04,650 --> 01:05:08,150
but still no official statement
for Romero's termination
1118
01:05:08,150 --> 01:05:10,320
and no update on
the film itself.
1119
01:05:10,320 --> 01:05:12,030
Would there even be a movie?
1120
01:05:12,030 --> 01:05:14,860
After more than a year of
speculation and rumors,
1121
01:05:14,860 --> 01:05:17,320
Variety reported
that Constantine Film
1122
01:05:17,330 --> 01:05:20,200
had found its new writer and
director of "Mortal Kombat,"
1123
01:05:20,200 --> 01:05:23,660
"Event Horizon," and
"Soldier," Paul W.S. Anderson
1124
01:05:23,660 --> 01:05:25,620
had signed with Constantine Film
1125
01:05:25,630 --> 01:05:28,340
to write and direct the
"Resident Evil" movie.
1126
01:05:55,070 --> 01:05:57,410
- [Narrator] The plot
synopsis caused revolt
1127
01:05:57,410 --> 01:05:59,530
among fans of the series.
1128
01:05:59,530 --> 01:06:01,700
[Narrator speaking]
1129
01:06:28,770 --> 01:06:30,440
- [Narrator] Anderson previously
pursued the film rights
1130
01:06:30,440 --> 01:06:32,900
after playing the video
games, but discovered
1131
01:06:32,900 --> 01:06:35,740
Constantin had already
purchased them years prior.
1132
01:06:35,740 --> 01:06:38,950
Not to be dissuaded, Anderson
wrote an original treatment,
1133
01:06:38,950 --> 01:06:40,450
dubbed "The Undead."
1134
01:06:40,450 --> 01:06:42,450
If Constantin Film passed on it,
1135
01:06:42,450 --> 01:06:45,120
he planned to shop the
project to other studios
1136
01:06:45,120 --> 01:06:46,870
as an original zombie film.
1137
01:06:46,870 --> 01:06:49,870
Unknown to the public
or Paul Anderson,
1138
01:06:49,880 --> 01:06:52,290
years of development on
the "Resident Evil" movie
1139
01:06:52,290 --> 01:06:53,590
had taken its toll.
1140
01:06:53,590 --> 01:06:55,130
The rights were set to expire
1141
01:06:55,130 --> 01:06:58,550
and Constantin Film prepared
to abandon the project.
1142
01:06:58,550 --> 01:07:00,050
Anderson pitched "The Undead"
1143
01:07:00,050 --> 01:07:02,600
and asked French
producer Samuel Hadida
1144
01:07:02,600 --> 01:07:04,600
to pay for the
renewal of the rights.
1145
01:07:04,600 --> 01:07:06,430
Eichinger loved the concept
1146
01:07:06,430 --> 01:07:08,810
and hired Anderson
to write and direct.
1147
01:07:08,810 --> 01:07:11,270
[Narrator speaking]
1148
01:07:32,250 --> 01:07:33,840
After the announcement,
1149
01:07:33,840 --> 01:07:36,460
a leaked casting call
revealed most of the plot
1150
01:07:36,460 --> 01:07:38,170
through its character
descriptions,
1151
01:07:38,170 --> 01:07:41,590
confirming the script would
indeed be an original story.
1152
01:07:41,590 --> 01:07:43,970
Fans became confused
and irritated
1153
01:07:43,970 --> 01:07:46,810
at the idea of a film
based on "Resident Evil,"
1154
01:07:46,810 --> 01:07:49,770
lacking few connections
to the actual games.
1155
01:07:49,770 --> 01:07:51,190
- [Rombie speaking]
1156
01:08:25,680 --> 01:08:28,220
- [Narrator speaking]
1157
01:09:04,090 --> 01:09:05,930
- [Rombie speaking]
1158
01:09:19,900 --> 01:09:21,900
- [Narrator] Following
Anderson's announcement,
1159
01:09:21,900 --> 01:09:23,570
a review of George
Romero's screenplay
1160
01:09:23,570 --> 01:09:26,110
appeared on the website,
Ain't It Cool News.
1161
01:09:26,120 --> 01:09:27,950
- [Rombie speaking]
1162
01:12:34,760 --> 01:12:36,140
- The characters themselves
1163
01:12:36,140 --> 01:12:38,100
are actually the
characters from the game.
1164
01:12:38,100 --> 01:12:40,060
So we see Jill and Chris as
being the main characters,
1165
01:12:40,060 --> 01:12:42,100
we have Wesker as the
sort of main villain,
1166
01:12:42,100 --> 01:12:45,060
none of which find their
way into the Anderson film.
1167
01:12:45,060 --> 01:12:47,320
And it does feel a little
bit more like a game.
1168
01:12:47,320 --> 01:12:49,230
- [Rombie speaking]
1169
01:13:18,350 --> 01:13:21,930
- The social commentary
in it is the sort of,
1170
01:13:21,930 --> 01:13:23,350
both the military group
1171
01:13:23,350 --> 01:13:25,100
and of course the
Umbrella corporation
1172
01:13:25,100 --> 01:13:26,520
are not to be trusted,
1173
01:13:26,520 --> 01:13:30,650
that they created
a bio warfare thing
1174
01:13:30,650 --> 01:13:33,820
that was immediately
gonna be used for ill.
1175
01:13:33,820 --> 01:13:37,120
(dramatic music)
(loud gunfire)
1176
01:13:37,120 --> 01:13:38,490
(low growl)
(loud explosion)
1177
01:13:38,490 --> 01:13:40,200
That there was no
capacity for them
1178
01:13:40,200 --> 01:13:42,120
to have made these experiments
1179
01:13:42,120 --> 01:13:44,040
and have done something
that could be used
1180
01:13:44,040 --> 01:13:45,710
in any positive way.
1181
01:13:45,710 --> 01:13:48,170
And in particular when the
military got their hands on it,
1182
01:13:48,170 --> 01:13:50,000
that it would absolutely be used
1183
01:13:50,000 --> 01:13:53,170
for its worst possible way
in weapons and warfare.
1184
01:13:53,170 --> 01:13:55,340
And so I think that
directly comes from the game
1185
01:13:55,340 --> 01:13:58,720
to an extent, but I think as
also part of Romero kind of,
1186
01:13:58,720 --> 01:14:01,140
if we kind of go back and
look at some of the commentary
1187
01:14:01,140 --> 01:14:02,850
that we see in
"Day of the Dead,"
1188
01:14:02,850 --> 01:14:05,850
is this sort of critique
of over militarization,
1189
01:14:05,850 --> 01:14:08,900
this sort of melding between
the military and politics
1190
01:14:08,900 --> 01:14:12,570
and corporations sort of have
this sort of fascist theology
1191
01:14:12,570 --> 01:14:15,400
that we see kind of emergent,
and I think that he sees
1192
01:14:15,400 --> 01:14:17,820
that this is another
story to tell that;
1193
01:14:17,820 --> 01:14:21,530
that ultimately when a new
weapon is going to be developed,
1194
01:14:21,540 --> 01:14:26,080
we can't really trust it not
to be used for maximum harm,
1195
01:14:26,080 --> 01:14:28,920
that it wouldn't be used
in a way that's defensive,
1196
01:14:28,920 --> 01:14:30,710
but it would be used in
a way that's offensive
1197
01:14:30,710 --> 01:14:32,880
and would immediately
get out of control.
1198
01:14:32,880 --> 01:14:35,760
I think that some of the other
ways that things were changed
1199
01:14:35,760 --> 01:14:38,090
about whether characters
were in the military or not
1200
01:14:38,090 --> 01:14:40,260
I think were done
to dramatic effect
1201
01:14:40,260 --> 01:14:42,430
to kind of compel the
story a little bit more.
1202
01:14:42,430 --> 01:14:44,720
It gave an interaction
between Chris and Jill
1203
01:14:44,730 --> 01:14:46,350
that's very different.
1204
01:14:46,350 --> 01:14:48,270
They're lovers, they don't
know entirely how much
1205
01:14:48,270 --> 01:14:50,060
they can trust
about one another,
1206
01:14:50,060 --> 01:14:52,400
so it kind of leads to
this dramatic interaction
1207
01:14:52,400 --> 01:14:54,360
between the two of them
as it moves forward.
1208
01:14:54,360 --> 01:14:57,570
But I think really it's just
that Wesker is that sort of,
1209
01:14:57,570 --> 01:15:01,200
embodies all of this critique,
that he's lying to everybody,
1210
01:15:01,200 --> 01:15:02,950
he's leading them all
on a false mission
1211
01:15:02,950 --> 01:15:05,290
just so he can monetize
1212
01:15:05,290 --> 01:15:09,250
and ultimately exploit
these these weapons.
1213
01:15:09,250 --> 01:15:11,250
And I think that that
kind of goes, again,
1214
01:15:11,250 --> 01:15:13,790
that people just aren't
going to be able to get along
1215
01:15:13,800 --> 01:15:15,380
with one another when needed.
1216
01:15:15,380 --> 01:15:18,470
Rather, they're gonna just
further the apocalypse.
1217
01:15:18,470 --> 01:15:20,930
- [Rombie speaking]
1218
01:18:06,640 --> 01:18:09,930
[Rombie speaking]
1219
01:20:45,130 --> 01:20:48,210
- It has a lot more in
common with the game
1220
01:20:48,210 --> 01:20:50,260
than the Anderson film does.
1221
01:20:50,260 --> 01:20:52,970
I think there's also a lot more
Easter eggs in this probably
1222
01:20:52,970 --> 01:20:54,970
that are better for
fans of the game,
1223
01:20:54,970 --> 01:20:56,640
like the zombie sharks.
1224
01:20:56,640 --> 01:20:58,470
There's a couple of scenes
where the character's like,
1225
01:20:58,470 --> 01:21:00,140
"Oh, I can't open that door."
1226
01:21:00,140 --> 01:21:02,100
And the person's like,
"Well, I have the green key.
1227
01:21:02,100 --> 01:21:03,640
You just have the blue one,
so I can get through this."
1228
01:21:03,650 --> 01:21:04,980
Which feels very
much like video games
1229
01:21:04,980 --> 01:21:06,810
where you have to wander around
1230
01:21:06,820 --> 01:21:08,900
and go find the
different colored keys
or items or whatever
1231
01:21:08,900 --> 01:21:11,110
to open different
passages through the game.
1232
01:21:11,110 --> 01:21:13,070
- [Rombie speaking]
1233
01:22:25,140 --> 01:22:27,230
George Romero
was a pioneer in his field,
1234
01:22:27,230 --> 01:22:30,730
not just in horror movies,
but in horror pop culture.
1235
01:22:30,730 --> 01:22:33,980
Having him involved in
the series so early on
1236
01:22:33,990 --> 01:22:36,030
I think would've had
the potential for him
1237
01:22:36,030 --> 01:22:38,740
to leave a blueprint
that could have been
1238
01:22:38,740 --> 01:22:42,870
a massive presence in video
game to movie adaptations.
1239
01:22:42,870 --> 01:22:45,540
- I think that a lot of
times he wrote these sort of
1240
01:22:45,540 --> 01:22:48,040
longer treatments to kind
of get out of his head
1241
01:22:48,040 --> 01:22:49,580
the story he wanted to tell,
1242
01:22:49,580 --> 01:22:51,420
particularly with
an original idea.
1243
01:22:51,420 --> 01:22:53,000
Just get all this out
1244
01:22:53,000 --> 01:22:55,840
and then maybe start to
fit it into a script form,
1245
01:22:55,840 --> 01:22:58,010
start to think about how
it can be dramatized,
1246
01:22:58,010 --> 01:23:00,220
how you can kind of
fit it into scenes
1247
01:23:00,220 --> 01:23:04,100
and sort of do this so it's
not told in the prose style.
1248
01:23:04,100 --> 01:23:06,230
And many of his first
drafts are a little rough.
1249
01:23:06,230 --> 01:23:09,560
They're good and usually
just need sort of that work
1250
01:23:09,560 --> 01:23:11,060
because I think it
is just sort of,
1251
01:23:11,060 --> 01:23:13,230
he has an idea and he
needs to get it out.
1252
01:23:13,230 --> 01:23:14,900
I think "Resident Evil,"
1253
01:23:14,900 --> 01:23:18,400
there's very little substantive
edits between the drafts.
1254
01:23:18,410 --> 01:23:21,030
It's some dialogue
that's fairly minor,
1255
01:23:21,030 --> 01:23:24,280
it is changing around
a couple of scenes
1256
01:23:24,290 --> 01:23:27,450
or sort of the progression
of how something happens
1257
01:23:27,460 --> 01:23:30,420
as they go between maybe one
level of the lab to another.
1258
01:23:30,420 --> 01:23:32,460
The only real
significant differences
1259
01:23:32,460 --> 01:23:34,460
is kind of about some
of the foreshadowing,
1260
01:23:34,460 --> 01:23:38,720
about the BOW bio
weapons and the Tyrant.
1261
01:23:38,720 --> 01:23:40,430
The first draft has
some allusions to it
1262
01:23:40,430 --> 01:23:43,600
that kind of foreshadow or give
away what these things are,
1263
01:23:43,600 --> 01:23:45,600
and then those are
sort of omitted later
1264
01:23:45,600 --> 01:23:47,930
to sort propel that
there's more suspense,
1265
01:23:47,930 --> 01:23:49,310
you don't really
know what's going on,
1266
01:23:49,310 --> 01:23:50,640
you're following the story
1267
01:23:50,650 --> 01:23:52,230
and getting the
info revealed to you
1268
01:23:52,230 --> 01:23:54,270
as the characters are also
having that information
1269
01:23:54,270 --> 01:23:55,980
revealed to them.
1270
01:23:55,980 --> 01:23:57,480
I mean, I think you would be
surprised to find any filmmaker
1271
01:23:57,490 --> 01:23:58,650
that writes one
draft of something
1272
01:23:58,650 --> 01:24:00,150
and then they're done with it
1273
01:24:00,160 --> 01:24:01,950
- [Narrator] A year later,
1274
01:24:01,950 --> 01:24:04,780
website Resident Evil: A New
Blood transcribed the entirety
1275
01:24:04,780 --> 01:24:06,910
of George Romero's
October 7th draft
1276
01:24:06,910 --> 01:24:09,750
after months of circulation
within private groups.
1277
01:24:09,750 --> 01:24:11,960
Fan reactions remained divided.
1278
01:24:11,960 --> 01:24:14,330
- I remember reading
it in a PDF format,
1279
01:24:14,340 --> 01:24:17,170
scrolling all the pages,
1280
01:24:17,170 --> 01:24:19,760
sitting on the computer
screen, reading it.
1281
01:24:19,760 --> 01:24:23,510
And I kept thinking, "This
would be an amazing movie. Why?
1282
01:24:24,970 --> 01:24:26,970
We love the video
game. We love George.
1283
01:24:26,970 --> 01:24:29,520
George is the master
of the zombies.
1284
01:24:29,520 --> 01:24:30,980
How did we not get this?"
1285
01:24:30,980 --> 01:24:33,020
And ultimately, I think
it's one of the biggest
1286
01:24:33,020 --> 01:24:36,440
missed opportunities in the
last 20, 30 years of movies
1287
01:24:36,440 --> 01:24:39,110
that we didn't get a George
Romero "Resident Evil" movie.
1288
01:24:39,110 --> 01:24:40,690
- [Narrator] After
more than five years
1289
01:24:40,700 --> 01:24:42,030
since its announcement,
1290
01:24:42,030 --> 01:24:44,530
"Resident Evil"
starring Milla Jovovich
1291
01:24:44,530 --> 01:24:45,990
and Michelle Rodriguez
1292
01:24:45,990 --> 01:24:48,950
released in theaters
on March 12th, 2002,
1293
01:24:48,950 --> 01:24:51,870
earning more than
$100 million worldwide
1294
01:24:51,870 --> 01:24:54,330
off an estimated
$30 million budget.
1295
01:24:54,330 --> 01:24:57,340
Critical and fan reception
remained mixed however,
1296
01:24:57,340 --> 01:25:00,710
and with each new sequel, the
same question would be asked:
1297
01:25:00,720 --> 01:25:02,720
Would George Romero's
vision for the film
1298
01:25:02,720 --> 01:25:05,800
have been better than the
film we ultimately received?
1299
01:25:05,800 --> 01:25:07,850
- I went to the theater
the day it released.
1300
01:25:07,850 --> 01:25:09,470
I could not wait to see it.
1301
01:25:09,470 --> 01:25:12,350
And I remember the
excitement I had
1302
01:25:12,350 --> 01:25:14,060
kept me going through that film,
1303
01:25:14,060 --> 01:25:15,900
but I just remember there
was scenes where I was like,
1304
01:25:15,900 --> 01:25:18,730
"Where's more zombies?
Where's this from the games?
1305
01:25:18,730 --> 01:25:20,400
Where's that from the games?"
1306
01:25:20,400 --> 01:25:22,570
And I was young and I didn't
understand at the time
1307
01:25:22,570 --> 01:25:25,070
that they were trying
to do a retelling of it.
1308
01:25:25,070 --> 01:25:27,870
And I think for the
most part, they did
1309
01:25:27,870 --> 01:25:31,080
a well job with the first
"Resident Evil" movie,
1310
01:25:31,080 --> 01:25:33,910
but there was a
part of me that just
1311
01:25:33,920 --> 01:25:36,170
was a little disappointed
that we didn't get to see
1312
01:25:36,170 --> 01:25:38,170
a lot of the things that
we'd seen in the games.
1313
01:25:38,170 --> 01:25:40,000
A lot of the creatures that
we'd seen in the games.
1314
01:25:40,000 --> 01:25:42,840
And I was excited, I enjoyed it,
1315
01:25:42,840 --> 01:25:45,930
but I was a little disappointed.
1316
01:25:45,930 --> 01:25:48,260
- [Narrator speaking]
1317
01:26:09,620 --> 01:26:11,410
Romero further explained
1318
01:26:11,410 --> 01:26:14,120
that while he seemed to connect
with Producer Robert Kulzer,
1319
01:26:14,120 --> 01:26:16,750
his frustrations were
with Bernd Eichinger.
1320
01:26:16,750 --> 01:26:18,210
[Narrator speaking]
1321
01:26:18,210 --> 01:26:19,920
but I don't think
they knew what it was.
1322
01:26:35,230 --> 01:26:37,310
- It is an extremely
gory script,
1323
01:26:37,310 --> 01:26:38,770
an extremely violent script.
1324
01:26:38,770 --> 01:26:43,280
And Romero is noted,
fair and unfairly,
1325
01:26:43,280 --> 01:26:45,940
for having that kind
of throughout his work.
1326
01:26:45,950 --> 01:26:48,110
I think because of the way
some of the gore was employed
1327
01:26:48,110 --> 01:26:49,910
in "Dawn of the Dead"
or "Day of the Dead,"
1328
01:26:49,910 --> 01:26:53,660
it doesn't feel very gory,
it feels campy almost.
1329
01:26:53,660 --> 01:26:55,620
But there's so
much more going on.
1330
01:26:55,620 --> 01:26:57,660
There's a lot of
great zombie gore.
1331
01:26:57,670 --> 01:26:59,420
He had great special
effects teams of course
1332
01:26:59,420 --> 01:27:01,840
with Savini and Nicotero
that we see this stuff,
1333
01:27:01,840 --> 01:27:06,170
but this film just
feels so much more gory,
1334
01:27:06,170 --> 01:27:09,180
so much more violent,
and so much more angry.
1335
01:27:09,180 --> 01:27:11,510
And I don't know if
it's because he felt
1336
01:27:11,510 --> 01:27:12,800
that was the source material,
1337
01:27:12,810 --> 01:27:14,260
I don't know if it
was just sort of
1338
01:27:14,270 --> 01:27:16,140
where he was at in
his head in the '90s
1339
01:27:16,140 --> 01:27:17,810
and at this time that
he was writing that,
1340
01:27:17,810 --> 01:27:19,690
that this is sort
of what came out.
1341
01:27:19,690 --> 01:27:21,310
- [Narrator speaking]
1342
01:27:39,960 --> 01:27:41,960
but not a big event movie."
1343
01:27:41,960 --> 01:27:43,710
From Constantin's perspective,
1344
01:27:43,710 --> 01:27:46,550
the extreme violence and
gore in Romero's script
1345
01:27:46,550 --> 01:27:49,010
left Producers struggling
how to market a film
1346
01:27:49,010 --> 01:27:52,010
they envisioned as an event
film for a wider audience.
1347
01:27:52,010 --> 01:27:53,680
- I think this was
another reason maybe
1348
01:27:53,680 --> 01:27:55,510
that we didn't see
this come to fruition
1349
01:27:55,520 --> 01:27:58,680
was that the '90s were fairly
conservative in a lot of ways,
1350
01:27:58,690 --> 01:28:00,060
and I think this
would've been a film
1351
01:28:00,060 --> 01:28:02,520
that would've been
rated NC-17 or R,
1352
01:28:02,520 --> 01:28:05,860
and we already had a few NC-17
films come out in the '90s
1353
01:28:05,860 --> 01:28:08,360
that were absolute
bombs at the box office
1354
01:28:08,360 --> 01:28:09,990
'cause not enough people
could go see them.
1355
01:28:09,990 --> 01:28:11,490
Horror fans love
to go see an R film
1356
01:28:11,490 --> 01:28:13,160
'cause we know it's
gonna be really gory,
1357
01:28:13,160 --> 01:28:15,490
but the studios
wanted kids to come in
1358
01:28:15,490 --> 01:28:19,160
and they wanted that demographic
of 13 to 18 buying tickets.
1359
01:28:19,160 --> 01:28:20,750
- [Narrator speaking]
1360
01:28:25,250 --> 01:28:27,170
(person screaming)
(zombie groaning)
1361
01:28:27,170 --> 01:28:29,590
(gunshot fires)
(loud screaming)
1362
01:28:29,590 --> 01:28:33,760
(flesh ripping)
(pained screaming)
1363
01:28:33,760 --> 01:28:35,050
(person groans)
(blood splattering)
1364
01:28:35,050 --> 01:28:40,270
(loud gunfire)
(flesh ripping)
1365
01:28:43,230 --> 01:28:44,770
(person groans)
1366
01:28:44,770 --> 01:28:46,610
- It probably wasn't gonna be
right for that time period.
1367
01:28:46,610 --> 01:28:49,230
It was not going to be
able to be widely released
1368
01:28:49,240 --> 01:28:50,940
in theaters with
the level of gore
1369
01:28:50,950 --> 01:28:52,900
that was gonna be
required for it.
1370
01:28:52,910 --> 01:28:54,570
- [Narrator] If Eichinger stance
1371
01:28:54,570 --> 01:28:57,200
wasn't made explicitly
clear, he further elaborated
1372
01:28:57,200 --> 01:29:00,120
when he was interviewed by
German digital magazine,
1373
01:29:00,120 --> 01:29:03,120
Spiegel Online, when
the movie released.
1374
01:29:03,120 --> 01:29:04,790
[Narrator speaking]
1375
01:30:15,700 --> 01:30:19,450
- It's a mean-spirited market
1376
01:30:19,450 --> 01:30:21,370
that is mostly
controlled by people
1377
01:30:21,370 --> 01:30:23,500
still that have no
affection or affinity
1378
01:30:23,500 --> 01:30:26,370
for not only this genre,
but for movies in general.
1379
01:30:26,370 --> 01:30:28,960
They think that when they
give you their million
1380
01:30:28,960 --> 01:30:30,500
that they're buying you.
1381
01:30:30,500 --> 01:30:33,800
- I guess you could
say it was so upsetting
1382
01:30:33,800 --> 01:30:38,550
that you have the godfather
of the zombie horror genre,
1383
01:30:38,550 --> 01:30:43,520
the person who inspired
the "Resident Evil" series
1384
01:30:43,520 --> 01:30:46,890
lined up to make a movie who
has already proven himself
1385
01:30:46,890 --> 01:30:48,230
countless times with his films,
1386
01:30:48,230 --> 01:30:50,650
with the "Resident
Evil 2" trailer,
1387
01:30:50,650 --> 01:30:52,480
this guy knew "Resident Evil."
1388
01:30:52,480 --> 01:30:54,230
So when I found out
he wrote the script
1389
01:30:54,240 --> 01:30:58,320
and it never came to be,
it was very upsetting.
1390
01:30:58,320 --> 01:31:01,030
(somber music)
1391
01:31:04,500 --> 01:31:05,500
- No!
1392
01:31:06,410 --> 01:31:08,080
- I feel like if
anybody was going to do
1393
01:31:08,080 --> 01:31:10,580
the "Resident Evil"
Series justice,
1394
01:31:10,590 --> 01:31:12,340
it would've been George Romero.
1395
01:31:12,340 --> 01:31:15,090
Again, he's the godfather
of the zombie horror genre.
1396
01:31:15,090 --> 01:31:18,180
- Romero's kind of
famously had bad luck,
1397
01:31:18,180 --> 01:31:19,550
I hate to say it.
1398
01:31:19,550 --> 01:31:22,050
He's been unlucky
in a lot of ways.
1399
01:31:22,050 --> 01:31:24,060
He's very independently minded.
1400
01:31:24,060 --> 01:31:27,430
He doesn't like to
deal with nonsense.
1401
01:31:27,440 --> 01:31:30,770
He has a very low
tolerance for nonsense.
1402
01:31:30,770 --> 01:31:33,900
And in Hollywood
has got a very huge,
1403
01:31:33,900 --> 01:31:35,400
thick layer of nonsense.
1404
01:31:35,400 --> 01:31:37,900
So the most successful
directors in Hollywood
1405
01:31:37,900 --> 01:31:40,070
are the one that
can manage that,
1406
01:31:40,070 --> 01:31:42,620
and George just was not
that type of person.
1407
01:31:42,620 --> 01:31:45,620
He would not sell his soul
just to get a film done.
1408
01:31:45,620 --> 01:31:48,370
- He understood how
zombies should behave.
1409
01:31:48,370 --> 01:31:50,250
He understood storytelling.
1410
01:31:50,250 --> 01:31:53,130
He understood all of
the fear and terror
1411
01:31:53,130 --> 01:31:56,590
and tension that "Resident
Evil" is known for.
1412
01:31:56,590 --> 01:31:59,220
So no better guy to do
it than George A. Romero.
1413
01:31:59,220 --> 01:32:01,380
- So we have a
treatment, a September,
1414
01:32:01,390 --> 01:32:03,140
and two October
drafts in the archive.
1415
01:32:03,140 --> 01:32:05,100
Whether anything
else was ever written
1416
01:32:05,100 --> 01:32:06,640
is a little hard to say,
1417
01:32:06,640 --> 01:32:09,770
but one thing that the
archive does very well
1418
01:32:09,770 --> 01:32:11,650
is document his
creative history.
1419
01:32:11,650 --> 01:32:14,650
There are huge gaps in
production histories,
1420
01:32:14,650 --> 01:32:18,280
but his writing is
very well documented
1421
01:32:18,280 --> 01:32:21,490
And so I think that we can say
that this is what he wrote,
1422
01:32:21,490 --> 01:32:24,320
that there aren't missing
drafts and missing versions.
1423
01:32:24,330 --> 01:32:26,450
So I do think that we
can confidently say
1424
01:32:26,450 --> 01:32:30,330
that he really worked on this
for a little over a month.
1425
01:32:30,330 --> 01:32:32,330
- [Narrator] Bernd
Eichinger personal campaign
1426
01:32:32,330 --> 01:32:34,330
against extreme
violence and gore
1427
01:32:34,340 --> 01:32:36,460
conflicted with George
Romero's passion
1428
01:32:36,460 --> 01:32:38,590
to match the tone
of the video game.
1429
01:32:38,590 --> 01:32:42,630
This creative dispute resulted
in George's dismissal.
1430
01:32:42,640 --> 01:32:44,430
Perhaps the biggest
crime of all,
1431
01:32:44,430 --> 01:32:47,140
the "Resident Evil" film
resulted in a renaissance
1432
01:32:47,140 --> 01:32:48,600
of the zombie horror genre
1433
01:32:48,600 --> 01:32:51,100
with hundreds of new
zombie movies released,
1434
01:32:51,100 --> 01:32:53,140
while the Godfather
of the Dead himself
1435
01:32:53,150 --> 01:32:56,520
became less relevant as
the new millennium wore on.
1436
01:32:56,520 --> 01:32:59,280
(contemplative music)
1437
01:32:59,280 --> 01:33:02,860
Is it no wonder his later films
failed to garner attention
1438
01:33:02,860 --> 01:33:04,660
when the industry was already
1439
01:33:04,660 --> 01:33:06,530
oversaturated with zombie media?
1440
01:33:06,530 --> 01:33:09,160
Romero would return to
the series he created
1441
01:33:09,160 --> 01:33:10,950
with his long and
development sequel
1442
01:33:10,960 --> 01:33:13,540
"Land of the Dead" in 2005.
1443
01:33:13,540 --> 01:33:15,380
Romero directed
two more entries,
1444
01:33:15,380 --> 01:33:17,500
"Diary of the Dead" in 2007
1445
01:33:17,500 --> 01:33:20,010
and "Survival of
the Dead" in 2009.
1446
01:33:20,010 --> 01:33:23,380
[Narrator speaking]
1447
01:33:50,200 --> 01:33:52,750
- He was later in
life a little bitter
1448
01:33:52,750 --> 01:33:55,710
about the course that
his career had taken.
1449
01:33:55,710 --> 01:34:00,210
But personal note, I mean, I
really respect his life choices
1450
01:34:00,210 --> 01:34:04,090
and the way he really
stuck to his guns.
1451
01:34:04,090 --> 01:34:06,220
- [Narrator] By then,
Capcom already felt
1452
01:34:06,220 --> 01:34:08,050
zombies were a tired trope
1453
01:34:08,050 --> 01:34:10,010
and sought to
reinvigorate the series
1454
01:34:10,010 --> 01:34:13,430
with new horrific creatures
to keep players returning.
1455
01:34:13,430 --> 01:34:17,730
"Resident Evil 4" released in
2005 to overwhelming praise
1456
01:34:17,730 --> 01:34:20,770
with sales exceeding 12
million copies worldwide.
1457
01:34:20,780 --> 01:34:24,110
The series shifted focus
to action horror gameplay
1458
01:34:24,110 --> 01:34:25,900
until returning
entirely to horror
1459
01:34:25,910 --> 01:34:29,620
with the release of
"Resident Evil 7" in 2017
1460
01:34:29,620 --> 01:34:33,450
and "Village: Resident
Evil 8" in 2021.
1461
01:34:33,450 --> 01:34:37,290
Combined, the two games
sold over 19 million copies.
1462
01:34:37,290 --> 01:34:40,250
Capcom also remade older
entries in its series
1463
01:34:40,250 --> 01:34:42,920
with updated gameplay
for modern audiences.
1464
01:34:42,920 --> 01:34:46,090
In the past decade, "Resident
Evil" games averaged
1465
01:34:46,090 --> 01:34:48,090
10 million copies
sold per release.
1466
01:34:48,090 --> 01:34:52,260
Capcom's survival
horror franchise had
never been stronger.
1467
01:34:52,260 --> 01:34:55,100
Constantin Films
released six films
1468
01:34:55,100 --> 01:34:56,980
with Paul W.S. Anderson,
1469
01:34:56,980 --> 01:35:01,150
with combined box
office earnings over
$1 billion worldwide.
1470
01:35:01,150 --> 01:35:03,400
Constantin rebooted
the film series
1471
01:35:03,400 --> 01:35:05,780
with "Resident Evil:
Welcome to Raccoon City"
1472
01:35:05,780 --> 01:35:09,450
directed by Johannes
Roberts released in 2021
1473
01:35:09,450 --> 01:35:12,330
to underwhelming
reviews and box office.
1474
01:35:12,330 --> 01:35:14,990
In Netflix's series simply
called "Resident Evil"
1475
01:35:15,000 --> 01:35:16,500
released the following year
1476
01:35:16,500 --> 01:35:18,580
received far better with
critics and audiences,
1477
01:35:18,580 --> 01:35:21,290
Netflix canceled a TV
series a month later.
1478
01:35:21,290 --> 01:35:23,670
Rumors persist of a new
film in development.
1479
01:35:23,670 --> 01:35:26,170
- The movies are always
going to be unique
1480
01:35:26,170 --> 01:35:29,470
in that they're based
on the video game
1481
01:35:29,470 --> 01:35:33,680
that was inherently based on
movies, or a genre of movies.
1482
01:35:33,680 --> 01:35:36,140
And there's always going to
be a logistical challenge
1483
01:35:36,140 --> 01:35:39,520
and a creative challenge to
replicate the kind of impact
1484
01:35:39,520 --> 01:35:42,020
that movies and TV
series aspire to have,
1485
01:35:42,020 --> 01:35:47,490
but without any of the cliches
or the the shortcomings
1486
01:35:48,490 --> 01:35:49,820
or the differences
for that matter
1487
01:35:49,820 --> 01:35:51,490
that video games
bring to the table.
1488
01:35:51,490 --> 01:35:53,660
So I don't think there
has been a perfect
1489
01:35:53,660 --> 01:35:58,540
rendition of "Biohazard" on
movie theaters or TV screens,
1490
01:35:58,540 --> 01:36:03,210
but I'm enthusiastic that if
they can find the right talent
1491
01:36:03,210 --> 01:36:05,550
and they can see
more recent examples
1492
01:36:05,550 --> 01:36:07,550
of successful video game movies,
1493
01:36:07,550 --> 01:36:11,180
also more recent just
horror movies in general,
1494
01:36:11,180 --> 01:36:12,550
I think if they
can focus on that
1495
01:36:12,550 --> 01:36:14,890
we can definitely see a good
1496
01:36:14,890 --> 01:36:18,520
"Biohazard" live action
interpretation in our lifetime.
1497
01:36:18,520 --> 01:36:20,560
- [Narrator] As the
21st Century wore on
1498
01:36:20,560 --> 01:36:24,020
and hundreds of zombie
films consumed by audiences,
1499
01:36:24,020 --> 01:36:26,400
one fact became
absolutely clear;
1500
01:36:26,400 --> 01:36:28,740
every single one were
indebted to the work
1501
01:36:28,740 --> 01:36:31,400
of Image Ten and
George A. Romero.
1502
01:36:31,410 --> 01:36:33,530
- What do you think
about these offshoots
1503
01:36:33,530 --> 01:36:36,530
or tributes or ripoffs
of the Dead movies,
1504
01:36:36,540 --> 01:36:37,910
specifically "Return
of the Living Dead,"
1505
01:36:37,910 --> 01:36:39,870
and of course now
"The Walking Dead?"
1506
01:36:39,870 --> 01:36:41,160
(audience chuckles)
1507
01:36:41,170 --> 01:36:43,040
- In four words,
it pisses me off.
1508
01:36:43,040 --> 01:36:45,250
(audience laughing)
1509
01:36:45,250 --> 01:36:47,550
(audience applauding)
1510
01:36:47,550 --> 01:36:49,380
- And I'm sure it seemed like
an easy idea at the time,
1511
01:36:49,380 --> 01:36:51,260
but it changed the world.
1512
01:36:51,260 --> 01:36:53,050
"Walking Dead," I mean,
there's zombie emojis
1513
01:36:53,050 --> 01:36:54,260
on your phone now!
1514
01:36:54,260 --> 01:36:56,760
Why? George, Jack, Russ.
1515
01:36:56,760 --> 01:36:57,760
Those three guys.
1516
01:36:58,890 --> 01:37:01,430
- [Narrator] In 2009,
Spike TV's Scream Awards
1517
01:37:01,440 --> 01:37:04,270
honored George Romero
with the Mastermind Award
1518
01:37:04,270 --> 01:37:06,560
given by director
Quentin Tarantino.
1519
01:37:06,570 --> 01:37:09,610
During his speech,
Tarantino stated that the A
1520
01:37:09,610 --> 01:37:12,070
in George A. Romero stood for...
1521
01:37:12,070 --> 01:37:14,280
- A (beep) genius!
1522
01:37:14,280 --> 01:37:16,070
(audience cheering)
1523
01:37:16,080 --> 01:37:20,080
- He was someone that every
time you would tell him,
1524
01:37:20,080 --> 01:37:21,960
"Your movies changed my life,"
1525
01:37:23,120 --> 01:37:25,580
you could hear the man
just blush and just-
1526
01:37:25,580 --> 01:37:27,750
And he would say, "Oh, I
don't know about that."
1527
01:37:27,750 --> 01:37:30,300
- [Narrator] Despite his age,
Romero remained productive
1528
01:37:30,300 --> 01:37:32,050
with attempts to adapt the novel
1529
01:37:32,050 --> 01:37:33,930
"The Zombie Autopsies" to film,
1530
01:37:33,930 --> 01:37:36,390
a seventh entry of his
"Living Dead" series
1531
01:37:36,390 --> 01:37:37,930
called "Road of the Dead,"
1532
01:37:37,930 --> 01:37:40,600
and began work on a
novel set in his universe
1533
01:37:40,600 --> 01:37:42,060
called "The Living Dead."
1534
01:37:42,060 --> 01:37:44,730
Romero would never
finish these projects.
1535
01:37:46,150 --> 01:37:50,610
- When I saw George, this was
in March of 2017, as I recall,
1536
01:37:50,610 --> 01:37:52,950
maybe April, somewhere
in the spring.
1537
01:37:54,240 --> 01:37:55,990
And I walked up to his table,
1538
01:37:55,990 --> 01:38:01,500
and when I saw him, a part
of my brain kind of panicked
1539
01:38:02,330 --> 01:38:03,500
because he would
look very frail.
1540
01:38:03,500 --> 01:38:05,750
Very gaunt, very frail.
1541
01:38:05,750 --> 01:38:08,420
And that was, I'd never
seen him quite like that.
1542
01:38:08,420 --> 01:38:09,500
And it was just-
1543
01:38:09,500 --> 01:38:11,000
But that part, it was like,
1544
01:38:11,010 --> 01:38:13,510
it's like the guys from
that movie "Inside Out,"
1545
01:38:13,510 --> 01:38:15,930
one guy noticed it and
the other guys told him
1546
01:38:15,930 --> 01:38:17,300
to shut the hell up.
1547
01:38:17,300 --> 01:38:18,470
"No, don't even look.
1548
01:38:18,470 --> 01:38:20,010
Don't even think about that."
1549
01:38:20,010 --> 01:38:21,350
So I noticed it, but I went,
1550
01:38:21,350 --> 01:38:23,140
"Nope, not gonna
think about this.
1551
01:38:23,140 --> 01:38:24,770
Nope, not gonna
think about this."
1552
01:38:24,770 --> 01:38:27,690
But he was still just as
warm and engaging as ever.
1553
01:38:27,690 --> 01:38:29,940
And we went out to
dinner later that night
1554
01:38:29,940 --> 01:38:32,530
with his wife Suz, and we
were just shooting the shit
1555
01:38:32,530 --> 01:38:35,280
about the news and
politics or whatever,
1556
01:38:35,280 --> 01:38:37,320
hardly talked about
movies at all.
1557
01:38:38,530 --> 01:38:41,530
And then we drove him back
over across the street
1558
01:38:41,540 --> 01:38:44,660
to his hotel, and he
got out and I said,
1559
01:38:44,660 --> 01:38:46,040
"George, I'll see you around.
1560
01:38:46,040 --> 01:38:47,540
I'll see you at the next one."
1561
01:38:47,540 --> 01:38:49,380
And he just turned and
he went, "All right."
1562
01:38:50,380 --> 01:38:52,130
And that was the
last time I saw him.
1563
01:38:52,130 --> 01:38:56,720
- I grabbed my phone and I
was scrolling through Twitter
1564
01:38:58,140 --> 01:39:01,140
and I saw a tweet
from a friend of mine
1565
01:39:01,140 --> 01:39:05,390
that had said he had
heard that George passed.
1566
01:39:08,020 --> 01:39:10,520
And I kind of stopped
because in this day and age,
1567
01:39:10,520 --> 01:39:12,020
you see that stuff.
1568
01:39:13,190 --> 01:39:16,400
And I kept scrolling
and I saw another one.
1569
01:39:18,700 --> 01:39:21,660
And at this point I
started to get worried.
1570
01:39:21,660 --> 01:39:26,750
So I picked up the phone
and I texted his manager,
1571
01:39:27,920 --> 01:39:31,040
and I just remember
putting, "Is it true?"
1572
01:39:33,170 --> 01:39:34,880
And he replied, "Yeah,"
1573
01:39:35,880 --> 01:39:38,010
- I get a phone
call from a friend,
1574
01:39:38,010 --> 01:39:40,550
and she goes, "Did
you hear yet?"
1575
01:39:40,550 --> 01:39:43,430
And I was like, "No, what
are you talking about?"
1576
01:39:43,430 --> 01:39:47,100
She goes, "George
Romero's dead."
1577
01:39:47,100 --> 01:39:48,350
And I went, "Nah."
1578
01:39:48,940 --> 01:39:49,940
And...
1579
01:39:49,940 --> 01:39:52,940
(George choking up)
1580
01:39:54,230 --> 01:39:57,610
Yeah, so then I looked it up
1581
01:39:58,780 --> 01:40:01,070
and I saw this article
and that article,
1582
01:40:01,070 --> 01:40:02,910
and George was dead.
1583
01:40:03,870 --> 01:40:06,620
And I sat on my
bed and I sobbed.
1584
01:40:08,960 --> 01:40:10,460
I fucking sobbed.
1585
01:40:11,750 --> 01:40:13,460
- When I heard that
George Romero passed away,
1586
01:40:13,460 --> 01:40:15,380
there was a profound sadness
1587
01:40:16,760 --> 01:40:21,470
because it seemed like a lot
of the joy, the camaraderie,
1588
01:40:22,930 --> 01:40:25,810
and the unity that he brought
to the filmmaking community,
1589
01:40:25,810 --> 01:40:28,480
and all of the actors and crew,
1590
01:40:29,730 --> 01:40:33,650
everybody involved in his
films had felt together.
1591
01:40:33,650 --> 01:40:35,980
And it just felt like there
was going to be a loss.
1592
01:40:35,980 --> 01:40:38,570
And maybe that would
just kind of...
1593
01:40:39,950 --> 01:40:44,450
I hoped not, but I kind of
thought maybe it would diminish.
1594
01:40:47,160 --> 01:40:50,250
- [Narrator] On July 16th, 2017,
1595
01:40:50,250 --> 01:40:53,920
George Andrew Romero
passed away in his sleep
1596
01:40:53,920 --> 01:40:56,250
after a battle with lung cancer.
1597
01:40:56,250 --> 01:41:01,260
His wife Suz Romero and his
daughter Tina were by his side
1598
01:41:01,260 --> 01:41:02,760
all while listening to the score
1599
01:41:02,760 --> 01:41:06,180
of one of his favorite
films, "The Quiet Man."
1600
01:41:08,140 --> 01:41:11,480
The outpouring of grief
and loss was worldwide,
1601
01:41:11,480 --> 01:41:13,020
not just from friends, family,
1602
01:41:13,020 --> 01:41:15,020
and people that
worked with George,
1603
01:41:15,020 --> 01:41:17,980
but also from the
wider film community.
1604
01:41:17,980 --> 01:41:21,200
- When Variety talked
about his passing,
1605
01:41:22,530 --> 01:41:26,030
I knew my circle of people
knew who George Romero was.
1606
01:41:26,030 --> 01:41:28,330
I knew the horror fans
knew who George Romero was.
1607
01:41:28,330 --> 01:41:32,620
I knew Fangoria, he was
a god in Fangoria, right?
1608
01:41:32,620 --> 01:41:36,330
But the outside world,
the real filmmakers,
1609
01:41:36,340 --> 01:41:38,960
the Academy Awards and stuff?
1610
01:41:38,960 --> 01:41:41,340
Variety knows who
George Romero is,
1611
01:41:41,340 --> 01:41:46,850
and a big piece on George
and how he was so great
1612
01:41:47,970 --> 01:41:51,350
and talented and
amazing, you know?
1613
01:41:51,350 --> 01:41:56,020
And it's just like, "Holy
hell. He wasn't just George."
1614
01:41:57,400 --> 01:41:59,360
He was George fucking Romero.
1615
01:41:59,360 --> 01:42:01,530
- [Narrator] Three
months after his passing,
1616
01:42:01,530 --> 01:42:04,900
George Romero was added to
the Hollywood Walk of Fame.
1617
01:42:04,910 --> 01:42:08,240
His widow, Suz, accepted
the star on his behalf
1618
01:42:08,240 --> 01:42:11,580
with guest speakers Edgar
Wright, Greg Nicotero,
1619
01:42:11,580 --> 01:42:13,660
and Malcolm McDowell present.
1620
01:42:15,040 --> 01:42:19,040
- You wake up the next day
and you start thinking like,
1621
01:42:20,050 --> 01:42:22,420
"Okay, he's not
here. What do we do?"
1622
01:42:22,420 --> 01:42:23,880
'Cause George was always here,
1623
01:42:23,880 --> 01:42:26,510
George was always
gonna give an interview
1624
01:42:26,510 --> 01:42:28,260
or he was gonna be
at the next show
1625
01:42:28,260 --> 01:42:31,680
and we were gonna talk to him
about what he was working on.
1626
01:42:32,890 --> 01:42:35,600
And we didn't have him anymore.
1627
01:42:35,600 --> 01:42:37,270
- [Narrator] Suz Romero founded
1628
01:42:37,270 --> 01:42:40,190
the George A. Romero
Foundation the following year,
1629
01:42:40,190 --> 01:42:41,520
citing a responsibility
1630
01:42:41,530 --> 01:42:43,940
to not only preserve
George's legacy,
1631
01:42:43,940 --> 01:42:47,030
but also celebrate pioneers
in the film industry
1632
01:42:47,030 --> 01:42:50,070
and inspire a new
generation of filmmakers.
1633
01:42:50,080 --> 01:42:52,580
- The way she tells
it is sort of on,
1634
01:42:53,950 --> 01:42:56,790
as he was beginning to fade,
towards the end of his life,
1635
01:42:57,790 --> 01:42:59,710
she said to him,
"How do you feel?
1636
01:42:59,710 --> 01:43:01,380
How do you feel
about your legacy
1637
01:43:01,380 --> 01:43:03,250
and the films that you've
made, this body of work?"
1638
01:43:03,260 --> 01:43:05,970
And he said, "Eh,
nobody gives a shit."
1639
01:43:05,970 --> 01:43:07,930
She said, "What are
you talking about?
1640
01:43:07,930 --> 01:43:09,430
You have millions of people
that love you and your moves."
1641
01:43:09,430 --> 01:43:11,140
He says, "Yeah, but..."
1642
01:43:11,140 --> 01:43:13,770
I guess he didn't really feel
validated as a filmmaker.
1643
01:43:15,140 --> 01:43:17,640
Suzanne was determined after
he passed to prove him wrong.
1644
01:43:17,640 --> 01:43:19,100
She said, "I'm
just gonna show you
1645
01:43:19,100 --> 01:43:21,810
that you are in fact
a worthy filmmaker
1646
01:43:21,820 --> 01:43:23,320
worthy of being remembered."
1647
01:43:23,320 --> 01:43:25,280
Of course, he made his
mark on movie history,
1648
01:43:25,280 --> 01:43:27,950
but he never felt validated
as a real filmmaker,
1649
01:43:27,950 --> 01:43:30,450
even though the stories were
coming out that he had now,
1650
01:43:30,450 --> 01:43:31,990
he and Scorsese had been renting
1651
01:43:31,990 --> 01:43:34,950
the same print of
"Tales of Hoffmann."
1652
01:43:34,950 --> 01:43:36,500
Some kid from Brooklyn
rented it out!
1653
01:43:36,500 --> 01:43:37,830
And the kid from Brooklyn says,
1654
01:43:37,830 --> 01:43:39,120
"Who the hell's got this now?"
1655
01:43:39,120 --> 01:43:40,830
Some kid from the
Bronx rented it.
1656
01:43:40,830 --> 01:43:42,170
Never met, but they were renting
1657
01:43:42,170 --> 01:43:43,920
the same movie
from this archive.
1658
01:43:43,920 --> 01:43:45,340
- And I think they do
a lot of great work
1659
01:43:45,340 --> 01:43:47,840
of trying to help figure
out how to inspire
1660
01:43:47,840 --> 01:43:49,630
the next generation
of filmmakers.
1661
01:43:49,640 --> 01:43:52,090
- [Narrator] As an initiative
to preserve George's work,
1662
01:43:52,100 --> 01:43:54,470
the George A. Romero
Archives was created
1663
01:43:54,470 --> 01:43:57,680
at the Hillman Library within
the University of Pittsburgh.
1664
01:43:57,680 --> 01:44:00,850
- The Romero Archive
is quite large,
1665
01:44:00,850 --> 01:44:02,860
a little over a hundred
boxes of material,
1666
01:44:02,860 --> 01:44:04,690
and most of this is paper.
1667
01:44:04,690 --> 01:44:06,360
So when you think
about boxes of paper,
1668
01:44:06,360 --> 01:44:07,990
that's a lot of material.
1669
01:44:07,990 --> 01:44:11,450
It's really a testament
of his creative history.
1670
01:44:11,450 --> 01:44:14,830
He did struggle, and that he
did wasn't always successful.
1671
01:44:14,830 --> 01:44:16,370
And I don't think that
that's a critique.
1672
01:44:16,370 --> 01:44:18,040
I think that that's instructive.
1673
01:44:18,040 --> 01:44:20,710
That he is considered
one of the greatest
1674
01:44:20,710 --> 01:44:22,710
horror filmmakers of all time,
1675
01:44:22,710 --> 01:44:25,840
he's had this mass of influence.
1676
01:44:25,840 --> 01:44:29,010
He's always hailed among
these biggest directors,
1677
01:44:29,010 --> 01:44:30,840
most important
directors in horror,
1678
01:44:30,840 --> 01:44:33,550
and yet he didn't get
everything he ever wanted made.
1679
01:44:33,550 --> 01:44:37,890
And I think that's good for
aspiring writers and filmmakers
1680
01:44:37,890 --> 01:44:39,350
to understand and to see,
1681
01:44:39,350 --> 01:44:41,060
that just because
you wrote something
1682
01:44:41,060 --> 01:44:42,730
and you sent it off
and it got rejected,
1683
01:44:42,730 --> 01:44:44,900
doesn't mean you're not
going to be successful.
1684
01:44:44,900 --> 01:44:46,400
You'll just have to keep trying.
1685
01:44:46,400 --> 01:44:48,360
- [Narrator] And hosted
at the Monroeville Mall
1686
01:44:48,360 --> 01:44:51,650
where "Dawn of the Dead" was
filmed nearly 50 years ago,
1687
01:44:51,660 --> 01:44:53,820
Living Dead Weekend
honors the work
1688
01:44:53,820 --> 01:44:56,030
and legacy of zombie cinema,
1689
01:44:56,030 --> 01:44:58,240
primarily the films
of George Romero.
1690
01:44:58,250 --> 01:45:00,410
Each year, thousands
travel to the mall
1691
01:45:00,410 --> 01:45:02,420
to meet the cast and
crew of his films,
1692
01:45:02,420 --> 01:45:06,710
partake in guest panels,
and tour filming locations.
1693
01:45:06,710 --> 01:45:09,340
On July 4th, 2021,
1694
01:45:09,340 --> 01:45:12,090
the Monroeville Mall
held a special ceremony
1695
01:45:12,090 --> 01:45:14,590
in what was once the
Clock Tower Court
1696
01:45:14,590 --> 01:45:16,850
and renamed it Romero Court
1697
01:45:16,850 --> 01:45:20,270
with a bust crafted by
Christian Stavrakis.
1698
01:45:20,270 --> 01:45:23,350
George A. Romero's legacy
continues to live on
1699
01:45:23,350 --> 01:45:25,520
through a foundation
that honors his legacy,
1700
01:45:25,520 --> 01:45:28,230
through millions of fans
that celebrate his work,
1701
01:45:28,230 --> 01:45:30,940
and through those that
still love and miss him.
1702
01:45:30,940 --> 01:45:34,240
- George's films
literally changed
1703
01:45:34,240 --> 01:45:36,950
the face of horror
as we know it.
1704
01:45:36,950 --> 01:45:39,290
- Romero is a legend.
1705
01:45:39,290 --> 01:45:40,620
We miss him.
1706
01:45:40,620 --> 01:45:42,870
What he did for
zombies, for horror,
1707
01:45:42,870 --> 01:45:46,540
and for film in general,
he'll never be forgotten.
1708
01:45:46,540 --> 01:45:48,590
- There's so much more
that he wanted to tell us.
1709
01:45:48,590 --> 01:45:50,090
There's so many more stories
1710
01:45:50,090 --> 01:45:53,300
that he was so creative
and so prolific.
1711
01:45:53,300 --> 01:45:55,890
We can have this
understanding of him now,
1712
01:45:55,890 --> 01:45:57,640
and it's a shame
that in some ways
1713
01:45:57,640 --> 01:45:59,560
we couldn't have understood
this while he was still alive.
1714
01:45:59,560 --> 01:46:03,100
- I really wish I had had
the chance to work with him.
1715
01:46:03,100 --> 01:46:05,900
- He was a great loss to
the filmmaking community
1716
01:46:05,900 --> 01:46:07,480
and to the world in general.
1717
01:46:07,480 --> 01:46:10,320
- The "Resident Evil" series
exists because of him.
1718
01:46:10,320 --> 01:46:11,940
My love for this series,
1719
01:46:11,940 --> 01:46:13,780
all the friends I've made
is all because of him.
1720
01:46:13,780 --> 01:46:16,490
- I would not be the man I am
1721
01:46:16,490 --> 01:46:18,320
if it wasn't for George Romero.
1722
01:46:18,330 --> 01:46:21,660
- I ran over and got
him to sign an autograph
1723
01:46:21,660 --> 01:46:22,950
for my brother Tom.
1724
01:46:22,950 --> 01:46:24,330
I remember he wrote, "To Tom:
1725
01:46:24,330 --> 01:46:25,830
When there's no
more room in hell,
1726
01:46:25,830 --> 01:46:27,330
I'll see you in Pittsburgh."
1727
01:46:27,330 --> 01:46:28,830
(Pat laughs)
1728
01:46:28,840 --> 01:46:31,000
- I don't know where my
life would be right now
1729
01:46:31,000 --> 01:46:32,630
if it wasn't for George Romero.
1730
01:46:32,630 --> 01:46:35,840
- It sparked a lot of
people's love of him
1731
01:46:35,840 --> 01:46:37,590
to be turned back up,
1732
01:46:37,590 --> 01:46:41,810
and we have so much stuff
going on in George's world now,
1733
01:46:41,810 --> 01:46:43,350
I wish he was here to see it.
1734
01:46:43,350 --> 01:46:46,310
- What he did was bring
all of those people
1735
01:46:46,310 --> 01:46:49,860
from all of those films
into one big family,
1736
01:46:49,860 --> 01:46:53,610
and all of the fans
all around that
1737
01:46:53,610 --> 01:46:55,690
are all part of that group too.
1738
01:46:55,700 --> 01:46:57,450
So that is his legacy.
1739
01:46:57,450 --> 01:47:00,030
It's not just the films that
he made that are on a shelf
1740
01:47:00,030 --> 01:47:02,540
or being watched at
a particular time.
1741
01:47:02,540 --> 01:47:04,660
It's that interconnection
between all the people
1742
01:47:04,660 --> 01:47:06,330
that he touched in his life.
1743
01:47:06,330 --> 01:47:08,210
- I just wanna thank
everybody again.
1744
01:47:08,210 --> 01:47:13,050
It's great to be here, and
thanks particularly to the fans.
1745
01:47:13,050 --> 01:47:15,340
I mean, I love you guys.
1746
01:47:16,630 --> 01:47:17,630
Thank you!
1747
01:47:18,550 --> 01:47:23,470
(audience cheering)
(loud applause)
1748
01:47:37,320 --> 01:47:39,990
(eerie music)
1749
01:48:07,770 --> 01:48:13,020
(wind howls)
(eerie music)
1750
01:48:20,570 --> 01:48:21,700
It's fabulous.
1751
01:48:21,700 --> 01:48:23,410
I love making the movies,
1752
01:48:23,410 --> 01:48:25,410
and it's great that
there's a game,
1753
01:48:25,410 --> 01:48:29,410
which is like a
flashback to that genre.
1754
01:48:29,410 --> 01:48:31,870
I can feel maybe a little bit
1755
01:48:31,880 --> 01:48:34,250
like I had some influence on it.
1756
01:48:34,960 --> 01:48:37,300
I feel very flattered.
1757
01:48:38,970 --> 01:48:41,930
(spooky music)
141168
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