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This is Matt Schaeffer in an undisclosed
location in LA somewhere
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with Mix With The Masters,
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and we're going to talk about
"All the Stars,"
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by Kendrick Lamar and SZA
from the Black Panther soundtrack.
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I grew up here in LA.
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I started working in a studio
when I was about 15 years old,
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I was an intern in Studio City.
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From there I went to Berkeley,
played guitar there,
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but really wanted to study engineering.
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I did engineering
and film scoring, actually.
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So it was pretty cool to work
on Black Panther
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because it's the first
movie soundtrack I ever got to do.
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All this stuff that you see at the top
is basically production stuff
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that came from Sounwave
and another guy, Al Shux.
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Basically, all that stuff
was just programmed and sent in
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and we do a lot of editing
In The Box, so you can see
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there are lots of edits and stuff.
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But I didn't record any of that,
it's all programmed material.
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All the vocals and strings we recorded.
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The synth loop from Al Shux,
that's the top two tracks in the session.
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Everything else basically
we got at the same time.
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I think we did the vocals to a 2-track
of all the stuff dubbed down.
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For the most part, we didn't do
a lot of rearranging on this session.
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It's possible we might have added eight
bars somewhere in here for another hook,
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but I can't really remember to be honest.
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Some tracks we rearrange a lot,
right up until the last minute.
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And it's like a constant process
where the entire song will be changing
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right up until mastering, really,
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sometimes even after it's mastered
once or twice
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we'll go back and rearrange things.
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But this one all came
together pretty easily,
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so not a lot of rearrangement.
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When I got the stems,
I think they were in a Pro Tools session
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except for the synth tracks.
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There is usually a folder of audio files
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but in this case Sounwave was producing
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and he would usually send me
a Pro Tools session.
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Let's see, I don't know if
I really have much of a philosophy
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except that I think you should do
what the artist wants.
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Your vision might not be the same
as what the artist wants
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so I think it's important to try to stay
within the artist's goal.
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I don't really have
a very strong opinion about
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In The Box versus
Out The Box either way.
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So I'm pretty comfortable
mixing In The Box.
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We mixed this one at Interscope.
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They have a couple of rooms there.
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I think we might have
started it downstairs
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and moved upstairs
towards the end of it.
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The plug-ins are the same
in both of those rooms
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so it was kind of nice being able
to bounce back and forth between two rooms
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and have the sessions work.
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I think on this one the structure
was pretty much there.
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The main thing that happened
over the course of the song,
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I think, was adding
the string arrangement.
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That would probably be
the biggest change that happened
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over the course
of the production, but yeah,
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there wasn't a whole lot of
restructuring with this one.
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I think when we were tracking the vocals
we were working with the 2-track
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and when you get the stems,
a lot of the times
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the gain is too high for mixing
everything together as a multi-track.
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So typically I start Clip Gaining
everything down as a mix preparation.
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There's enough headroom
to mix everything together.
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You can see it here,
everything is basically -13, -14.
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I wouldn't say there's really
a specific number that I go for
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as long as there's enough headroom.
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But it's usually pretty low,
something between -10 and -18,
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something like that.
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Sometimes I'll put metering
on the mix bus.
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00:04:02,431 --> 00:04:05,542
It kind of depends on
what the studio is calibrated at,
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but typically -18 will be 0 VU analog
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so I'll try to go for there.
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I don't really have a peak number
that I would shoot for
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because typically you're
looking at RMS on an analog meter.
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If you set up an analog-style plug-in
VU meter, go for 0 on that meter,
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which is probably calibrated
to -18 or -16, something like that.
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VU, analog.
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So that's kind of what I go for.
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I'll Clip Gain all the stems down,
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start bringing up the faders,
and get a rough balance that way
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and try and make everything
hit around 0 VU.
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I'll usually start with nothing,
but I do have a few things
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that I usually use, like on here,
SSL G Compressor,
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and usually a Pultec EQP-1A EQ
on the mix bus.
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Lately, I've been using
more OXFORD INFLATOR.
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It's like a saturation-type plug-in.
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Blend in at wet and dry.
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I tried, actually, Decapitator
on the mix bus on this song,
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it sounded pretty cool at first
and then we mastered it once
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and it was way too much.
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Everything got mastered
a couple times anyways,
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so we had some room
to mess with things.
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This top track right here
is where I print everything.
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When I mix, I don't really
have a set template.
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I usually set up
something similar to this,
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it kind of depends on the track.
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But In The Box I'll usually print stems
inside of the session
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as opposed to bouncing stems out.
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It makes more sense to me that way
because you can punch in on a region.
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Then you can actually hear it in real-time
instead of bouncing offline,
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then you have to go back
and listen to it again anyway
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to make sure that there
are no errors in the bounce,
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so I print everything In The Box
because of that.
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And then just export everything later.
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But yeah, this top track
is my print track,
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so everything down here
is routed to some kind of aux,
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some kind of sub-group,
and then all of that stuff routes up.
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This is where most of the auxes are
and effects and all that stuff.
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Routes out to the print track at the top,
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first through this print bus
and then to this print audio track.
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Here's what I have for SSL.
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Slow attack, fastest release,
not really any make-up gain,
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there might be a tiny bit,
and then a Pultec EQ
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boosting a little low
and a little bit of top end.
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Sometimes I'll go way more extreme
with the top end boost
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but this one didn't really need it
so it's pretty subtle.
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As long as you're leaving enough
headroom, it's usually okay.
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Any mastering engineer these days is
going to be able to handle a loud signal.
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They're used to everybody
giving them really loud mixes.
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But everything about this one is digital,
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there was no analog stage
because it's an all In The Box mix.
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So as long as it stays digital,
even if there is intersample clipping,
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it doesn't really matter
until the D/A stage.
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So if you give an audio file
to the mastering engineer
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they're going to pull it down before
it hits their D/A stage anyway.
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It's really about
managing headroom for yourself
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so that you have room
to turn things up or down.
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These are console emulation plug-ins,
and basically what you do
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is put an instance on each track
and then you can set up another one
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on a bus track and it acts like
a summing mixer on a console.
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And you can choose different styles
like this one that I have here,
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I think, is the clone of an EMI console.
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You can choose Neve or SSL.
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I like this one because it has a cool
low end bump to it.
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I don't think I used it on everything.
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Sometimes I'll put one
on every channel
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and then use the sub-groups
that are on it.
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You can go to the VCA tab
and start pulling down, like,
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if you have all your drums on one fader,
and bass, synth, guitar, vocals, reverb,
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all that stuff on the other ones.
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It's like an extra layer of faders to use.
So that's kind of nice.
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You can turn stuff on or off,
or you can overdrive certain channels.
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I guess the nice thing
about something like this
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is if you load a separate instance,
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each one is a clone
of a different channel strip on a console,
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so they're not all exactly the same.
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Each one has
slightly different characteristics
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and they add together in a way that
doesn't make everything sound the same.
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So I guess if you're mixing all In The Box
and you want an analog-type sound,
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that's a good way to emulate it.
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If you're looking for the sound
of overdrive on a console
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you can get close with this.
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All right. The vocals,
I guess we could start with the hook.
153
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We went for a more robotic,
futuristic sound
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so we used the Little AlterBoy
for some of that,
155
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and then some of it was
Izotope VocalSynth.
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I have the track frozen so I can play
the processed version for you by itself.
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So that was the VocalSynth track
158
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and then in parallel,
this is basically the same thing,
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it's just duplicated.
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I just used the Formant shift
on Little AlterBoy,
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so together they sound like this.
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So these all go to a hook bus
where there's some bus processing.
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I boosted some top, cut mids,
cut some lows.
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There's some compression.
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A little more EQ,
and then some MicroShift
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for more chorus-y type effects.
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Then the backgrounds.
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There's some auto-panning
to make it a little more interesting.
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That part, when it's just up the center,
it kind of sounds a little boring,
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it's not really moving or doing anything.
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So with the auto-pan on
it just, I don't know,
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makes it a little more interesting.
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We got SZA's vocals.
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I didn't really do that much except EQ
and compression, reverb,
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that's basically it.
176
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There's some delay too.
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Boosted a lot of top,
around 16, with the Pultec,
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with a pretty wide Q.
179
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There's a lot of compression.
180
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I like to use the 1176
on female pop vocals.
181
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I don't know if I could really say why,
I just think they sound good for that.
182
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The setting is pretty typical.
183
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A lot of people use a setting
like this with a slower attack
184
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and a fast release on the 1176.
185
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But even with the slow attack,
186
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it's still much faster
than most compressors.
187
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There's also an LA-2A in the chain
with the limit setting
188
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and emphasis on the high end.
189
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Without compression,
it sounds like this.
190
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It's kind of hard to tell because
it's not really level-matched.
191
00:14:18,620 --> 00:14:23,879
I'm using the make-up gain
on the LA-2A, but with it on...
192
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So the 1176 is really the one
that's doing most of the work,
193
00:14:44,154 --> 00:14:48,795
and you can tell it gets around -7 to -10
194
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at the second half of the hook
when she gets really loud.
195
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Even more at some places.
196
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And then the LA-2A is just
for a little extra smoothing out
197
00:14:59,821 --> 00:15:01,808
and also for make-up gain.
198
00:15:27,260 --> 00:15:32,179
I usually stack de-essers
and set them to different frequencies.
199
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It's like a multi-band compressor, almost.
200
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A little more EQ
where I actually cut some top end.
201
00:16:20,180 --> 00:16:24,087
More de-essing, and then MicroShift.
17878
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