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What's up guys and welcome to the tier 3 modeling tutorial so if you haven't seen reused
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Videos yet make sure you check that out
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On my side we're going to be making some decals for this month you should have received a pack
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All tiers
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Are you going to get 20 reg vehicles can like this
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Pretty cool
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I miss you grab those download them add them to your decal library but I also thought it be pretty cool
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These are relatively simple the show you exactly the process you would take to make and bake
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Decals they're really easy to do
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Can you get some awesome effects without having adding all that extra unnecessary go
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He's already here
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Are literally decal sets Pretty Corner get like this pipe formations and what night
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Not too bad
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Anyways we just started
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So first thing's first I'm
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I was about to make the pipe again let's start with a plane
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Alpha decals you always want to start with the plane reason being
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Is because you actually have to have a plane as the bacon surface on the Origin
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Middle of the world origin right here very important stuff
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Not have to start with the plane of in time to simply easier I miss you your future x 2
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Add a plane after the fact in case it gets tricky
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I will come to talk about that in these tutorials here
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The first thing I want to do is just come in here I'm gonna make the right I just showed you a bit earlier
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Same type
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And what I want to do here is scale dinosaur in the make this pretty thing
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Because it's going to be a pretty friend decal
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Do some like that
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Actually can't even hold control on this make it nice and
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Consistent awesome
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Ctrl-a apply scale let me turn on screencast keys
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Are you girl
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And I'm going to do is turn on the snap button appearing box cutter
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Control
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Any kind of pan out
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And
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Hobby art k
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Just gonna cut through like this
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Double click
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There we go
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So now we can appear
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This empty space right here and since we have been applied the bullying yet
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Let's go ahead and do that what we can do
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Is under ever scroll we cannot click to smart apply that's a newer function
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Pretty awesome
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And I just want to say I like these two edges right here
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You do extrude
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Children's extrude them down just a bit cheers I'm losing my words guys
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Forgive me
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Are you my coffee this morning
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Yeah we're going to feel bad and it's very basic peace nothing complicated
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And were basically just going to control day
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Industrial ear muffs for bubble khalsa so being baked the G account does not matter at all
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So really rent a sub make a nice and smooth
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Make sure you also sharpener if you see radio is there anything
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This is precisely the type of
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Decal I want we have business all that was going on
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Initialled babe pretty clean Lane
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This is probably the most simple decal we can be that I would be nice to warm up so
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They should bake just fine or going to do is hopping in the machine panel
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She just like the about section you can turn that off turn on
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The song magic wand you going to see a few options in here
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It looks pretty intimidating at first especially if you don't make that many details are having before
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Very simple
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You want to create a decal
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You want to create a simple decal this by using most of the time you have panels which I really do
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And yourself Enfield house which is basically text but most the time of using this one right here
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Anti-aliasing
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We're going to bake at the max settings in a second
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For now I want to bake at 2 times in Taylor's
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256
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Resolution reason being is because little big in just a few seconds depending on your machine
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And we want to make sure before we spend a few minutes making up a Max resolution
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The decal actually comes out properly
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So I never big at full settings off the bar
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So we can go ahead and bake it or going to go and the material known otherwise you'll be able to see it
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Put on create simple decals should be really fast
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And if you press forward slash on the numpad we can isolate the view going the local
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And see this dick out big just fine if we press all day too
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Turn off bed on
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So I send you can see we have this now
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We do the small if you know this kind of like baking originate here
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And the reason we have this is because we accept to make sure we have on our plane
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For the city account
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Otherwise it just like an empty file for write on his show you
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Does empty fall off in the boiler here will not big properly and I wanted to show you because
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Oh I forget that sometimes
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Yeah this road is in a studio but I would recommend fixing it
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So organised actually do
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What deleted a cow
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We're going to make a nice little outer plane rage whatever
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For the City Council that wait big's just fine
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So the easiest way to do this
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If you have your in your model decal basically
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And you need to make an outer plane for what you have to do
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Is Kenneth Steele the geometry and I'll see you in a sec
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Right now we have the dick how many Italian a plane for it so anaplan
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In a skeletal B on the Wye
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It's called a bit on the outside and make sure we have a nice little
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Can of border enough of a border around it's that way the big works fine so maybe like a single unit
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Something doesn't have to be too big
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Like there's no need to have the outer plane this page
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It's going to be a big waist so it's make it really nice and tight around that
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So we have a plan
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Now I need to do is take this all decal right here
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And steal some of the go
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Sweet basically just want to select the boundary so many isolated View with forward slash on the numpad
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Where can I control click the boundary
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Turn off snap a pair
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This control quite the entire boundary here
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Shift deduplicate
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Right-click to cancel and then pay the separate by selection
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And we can have this and I really need to do with flat in the cell
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Sophie going to edit mode so I can rethink
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Sc09 of letting it out
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Refuse machine tools in his press 3 to clean it up but
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I think I will delete the whole thing so maybe use a limited dissolve here
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Pressing ex key and hair with limited dissolve
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So you won't have these extra vertices Right Here song
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Pretty easy stuff now go back into globalview
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And where basically use this as a bullying colour
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On the main plane suppress the after filled in
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Opposite to extrude
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Street down
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We want to make sure this thing the normals are flipped the right way which they might not be so shift and
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Just in case
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Even if we just shift click on this
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And run a difference bullying
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We can play that bullying
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An hour bass going to have the cut
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That is the exact boundary of the decals should work
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I just fine so I don't want to do at this point
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Is select the borders right here
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Cressida extruded through this down like that
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And then press the ankita fillets and we can have like a box containing this thing
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Liking better terms what I want to do
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Is a join these two together with control J
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And we're going to need to do is merge and a
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I'm over 11 Birds so probably be used together
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And then what we can actually do is old eggs and then simmer tries like they're so that way
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We have a much better connection point through the middle
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Inside of inner corners so now we could do
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If we wanted to we could drop a bevel but the way this is connected is probably not the best idea for this decal
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So we can go ahead and try to big this thing it should be
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I'm just fine
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So good create simple decal
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And give it a second
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Going to material mode
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Amerigo now I actually have a dick out it doesn't have that weird ridge on the back
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The reason we don't need a bevel this thing usually bevel vehicles is it because we already made up bevel manually
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On the main part of the do camels back part won't actually be baked it on
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So yeah we don't need to do that
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I'm anyways not me
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Bring that dick hardback
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Here's the decal just fine so we can do the test it out
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Is Adam a cylinder
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Go-Ahead in me that many vertices
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Sharpener
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Rotate
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Move it and then we can of course add a new material to it
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Travis my Little Devil
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Make a metallic now protest out the Steakhouse shift and do
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And hold control we can snap here
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As long as you have your face mode turned on under snap
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Wrong one right here a line rotation to target on the face
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I'm basically to snap it there
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So
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It'll be alright we'll go ahead and project the decal
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And then simply running away
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It's like that
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And Alfie want to rotate their cycle on a radio around it
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Closer together
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Because I think it look cooler
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Are we going to run already or around it will press shift deaths
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Cursor to selected
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And then in
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Here Begins ctrl-click on a radial array
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Press the Xperia few times if you need to
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And we're going to have
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I need to adjust this out just a bit
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A servant have some red decals another are limitations because
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These wanna line up perfectly she might need to do the mouth on that but
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Overall it's pretty cool
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Next let's go ahead make a circular button type of decal I actually made one for the pack for this month
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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This thing right here it's pretty cool
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It's like a
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It's kind of indented up words almost you can kind of see it's not completely flat
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This is a pretty cool effect for the general shaping on whatever object you have
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Nothing crazy complicated we could even add in a quads fear
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Drop it on there
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Just to show you
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You know you're something like this week and scale it down
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Another one over here another one over here
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And then maybe run a radio around
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What do that quick
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Accidentally make sure these are projected as well
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Because you don't project on your actually pick up that
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A material colour from the object you're working with
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Sorry ways I just do a quick demonstration we can run a radio Lorraine if he's cool types of
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Little button affects everyone
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So let's go ahead and make that so of course you need to start with the default plane
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Audi default cube this time it's like the first time I've said default plane
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Feels nice to change things up
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When you got a circle and we'll use like 136 because once again we don't care about the pollen count in Oregon and baked
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Anyways so
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As long as your system can handle it
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Really ramp up that Vertex can you can we see much beyond
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100 anyway so I wouldn't worry too much about it
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Anyway is it going to snow mode here
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Hold control
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That Drew
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My want to do just to make sure we don't have any weird connection point which we probably do have by default
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Simply Run is symmetry little drop a line straight through the middle
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So now I won't have to do all done in FD connection points
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Record go ahead in control click on sharpen to apply that bullying
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Option click both charges here
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The 6th with this town and we can
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So that in maybe
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Hannah like that
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Now what I want to do to get that button effect is probably a bit too low move this app
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The lower you go the deeper of a shadow you're having a big and often times that can it look worse
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Rather than better I'd recommend
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Keeping this as high up as you can
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Why you are still getting away with the size of the inside that you want sell
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Dispute around here should be ok
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Compressed shift data duplicate this face
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Right-click in a two separate by selection
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And I had this out of order
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Inner centre circle
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So at this point I want to delete out this face right here because it's one big and gone
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Witcher do any sort of subsurface or
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Manipulate more of the Gia we don't have any go really work with the only have these out of vertices
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Samuel press the XX key in India
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Only faces so that way we still have the vertices here
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And at this point we can press the F3 key
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Inserts for dreadful
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And hang on the site looks like my screencast keys are still off
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There we go
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Credit again grid film
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Can we compare the sedentary usually we should have some extra settings but this isn't working
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Actually yes it is we just have to increase the spend here usually does this as a default but I just need to go bit
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20 is fine
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I know what I want to do is I want to have another top view
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As a matter of fact what's increase the spend into one of these vertices are perfectly in the centre
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I should have done this by default but I guess I wasn't
247
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That's lucky weather
248
00:13:43,295 --> 00:13:44,831
I cannot rotate this
249
00:13:45,855 --> 00:13:46,623
Area
250
00:13:46,879 --> 00:13:49,695
No we should have something in me centre I think
251
00:13:51,999 --> 00:13:54,559
It'll be good enough in this is a really big deal
252
00:13:54,815 --> 00:13:59,679
Ok awesome I think we have some overlapping virtuous will go ahead and murdered these by distance
253
00:14:00,191 --> 00:14:03,519
And now we should have a perfectly centred Vertex here in the middle
254
00:14:04,031 --> 00:14:06,591
And all I can do is got Peter proportional added in
255
00:14:07,103 --> 00:14:07,871
Turn the song
256
00:14:08,383 --> 00:14:13,247
Turn on the sphere fall off in if I press the cheeky and grab it and press the dzieci
257
00:14:13,503 --> 00:14:16,063
I can make a button effect or something
258
00:14:16,319 --> 00:14:17,855
You can see how the
259
00:14:18,367 --> 00:14:20,415
Middlesbrough by there whatever
260
00:14:20,671 --> 00:14:21,695
We can smooth it out
261
00:14:22,207 --> 00:14:26,303
We can even around a subdivision surface modifier to make it even smoother
262
00:14:27,583 --> 00:14:30,399
No it's like a button effect like it's pretty cool
263
00:14:30,655 --> 00:14:32,959
So I want to do is move this down
264
00:14:35,519 --> 00:14:39,359
Break-even scale there's lots of right click the city origin to the geometry
265
00:14:39,871 --> 00:14:41,663
Skeleton been on the sea
266
00:14:42,175 --> 00:14:44,991
I'm trying to tuck it in as you can see we might need a move this down
267
00:14:45,503 --> 00:14:51,647
Below the surface if it's above the bacon service that will not bake properly so make sure it's below that world
268
00:14:51,903 --> 00:14:52,415
In point
269
00:14:52,927 --> 00:14:54,207
Now even the simply
270
00:14:55,487 --> 00:14:57,791
Capture the rest by moving the space down a bit
271
00:14:58,047 --> 00:15:02,399
Make sure you turn off proportional editing sewing on affect the surrounding go
272
00:15:03,167 --> 00:15:04,447
Move it to about here
273
00:15:04,703 --> 00:15:08,031
And now we should have a little button here that we can bake without issue
274
00:15:08,543 --> 00:15:09,567
Pretty awesome set
275
00:15:10,079 --> 00:15:13,407
I'm at this point I'm gonna go ahead and join these two together
276
00:15:13,919 --> 00:15:15,199
Ctrl J
277
00:15:15,455 --> 00:15:18,271
Make a nice little bow around the border here
278
00:15:19,551 --> 00:15:20,831
Really red patch up
279
00:15:22,111 --> 00:15:25,439
Let's go ahead and try to make the steering wheel go into the machine panel
280
00:15:26,719 --> 00:15:27,999
Give it a default bag
281
00:15:28,511 --> 00:15:29,535
See how it looks
282
00:15:32,863 --> 00:15:34,399
Hanging material view
283
00:15:35,167 --> 00:15:41,311
What's like we have some issues with the outer border in this is I'm actually glad that happened because fixing his out of
284
00:15:41,567 --> 00:15:42,079
Shoes
285
00:15:42,335 --> 00:15:44,639
Can be quite problematic in a bit annoying
286
00:15:44,895 --> 00:15:48,735
In the side parallax also isn't working as expected so
287
00:15:48,991 --> 00:15:53,599
Something is actually off here so I'm gonna recommend you do in this case
288
00:15:54,111 --> 00:15:55,135
Is 2
289
00:15:55,647 --> 00:15:57,951
What's on do this before we join it together
290
00:16:00,511 --> 00:16:01,279
Here we go
291
00:16:01,791 --> 00:16:05,887
Recommend doing in this case is out the way out this out of plane
292
00:16:06,399 --> 00:16:08,959
How to make a new one from scratch so what I would do
293
00:16:09,471 --> 00:16:10,495
Is a common here
294
00:16:11,007 --> 00:16:12,287
Adding a plane
295
00:16:12,799 --> 00:16:15,871
Make sure the cursor is an overall ordinal shift ass
296
00:16:17,407 --> 00:16:18,687
Out in a plane here
297
00:16:20,735 --> 00:16:26,623
And now we have to do is like we did on the other day can we have to steal this outer geometry right here so
298
00:16:28,415 --> 00:16:30,463
Wicked is a few ways we could just
299
00:16:30,975 --> 00:16:32,511
Orchard Close the entire
300
00:16:33,279 --> 00:16:36,351
Spanner badges shift d&a Move It Up
301
00:16:37,375 --> 00:16:40,703
We're going to have a circle here so feel the same
302
00:16:41,727 --> 00:16:43,263
Use this as a bullying
303
00:16:45,055 --> 00:16:46,335
And hopefully
304
00:16:47,359 --> 00:16:50,175
We can fix it this way so I can run a difference bullying
305
00:16:51,711 --> 00:16:52,479
Hi Dad
306
00:16:54,271 --> 00:16:58,111
Question is where did the original decal go here it is
307
00:16:59,391 --> 00:17:01,183
Shift day right click
308
00:17:01,951 --> 00:17:06,047
Keira separate by selection Eric I think I got rid of the other one by accident
309
00:17:07,327 --> 00:17:07,839
What do that
310
00:17:10,143 --> 00:17:12,959
Feel the same with the ASCII an extruded down
311
00:17:13,983 --> 00:17:17,567
Simply shift and make sure the normals are calculator properly
312
00:17:18,079 --> 00:17:20,639
Are we going now we can run out of bullying difference
313
00:17:21,663 --> 00:17:25,247
And we should be able to disconnect up these edges without problem
314
00:17:25,503 --> 00:17:28,319
So we're going to go ahead and apply the bullying here
315
00:17:29,087 --> 00:17:31,135
Join is together control J
316
00:17:31,903 --> 00:17:34,975
And now we should be able to before we do that
317
00:17:35,487 --> 00:17:39,071
Can we go ahead Cemetery as this piece of that way the connection points are cleaner
318
00:17:40,095 --> 00:17:41,119
And I just am
319
00:17:42,143 --> 00:17:43,679
Press the fk2 fill.in
320
00:17:44,191 --> 00:17:44,703
Call
321
00:17:45,215 --> 00:17:51,359
Sophie Jones together with control J we should be able to think we should be able to use
322
00:17:51,615 --> 00:17:55,711
Bridge Edge Loops command another 100% in the world but will try
323
00:17:56,223 --> 00:17:59,551
Right-click and then Bridge Edge Loops and it did work awesome
324
00:18:00,319 --> 00:18:06,207
So maybe without adding any Bible just tried bacon this and see if this fixes the problem
325
00:18:06,975 --> 00:18:11,583
This is exactly the process I take the diagnosis decal issues because they happen a lot
326
00:18:12,351 --> 00:18:12,863
And
327
00:18:13,119 --> 00:18:15,167
Oftentimes the really annoying to deal with
328
00:18:15,679 --> 00:18:18,239
As you can see we still have a problem here
329
00:18:18,495 --> 00:18:22,335
So looks like rebuilding that surface didn't work either so
330
00:18:22,591 --> 00:18:24,383
The next solution of the neck
331
00:18:24,639 --> 00:18:26,943
Potential fix I would use in this case
332
00:18:27,711 --> 00:18:30,783
Is to try baking this thing so low
333
00:18:31,039 --> 00:18:33,087
So straight down the spirit in
334
00:18:33,599 --> 00:18:36,415
And I will try bacon this thing right here solo
335
00:18:36,671 --> 00:18:39,231
I want to make sure these are enjoying together
336
00:18:40,255 --> 00:18:42,303
So will this text reduce down
337
00:18:43,071 --> 00:18:47,167
And just back the outer plane if the outer plane doesn't bake properly
338
00:18:47,423 --> 00:18:51,775
Can you know the outer plane is the issue in the actual decals not the culprit
339
00:18:52,543 --> 00:18:57,151
Sorry going to do is create a simple decal just of the outer plane out of a decal
340
00:18:57,663 --> 00:18:58,943
And see if this works
341
00:19:00,223 --> 00:19:00,991
Very girl
342
00:19:01,247 --> 00:19:06,879
And as you can see it actually isn't the outer playing cause in prom that looks like it's the actual decal
343
00:19:07,135 --> 00:19:08,927
It's been a bit of a nuisance here
344
00:19:09,439 --> 00:19:10,719
So I'm going to have to fix that
345
00:19:11,231 --> 00:19:17,375
So nice and simple solution would be to just take this vehicle and use it as a subset data which mean
346
00:19:17,631 --> 00:19:20,447
I have two separate so actions that would be a subset decal
347
00:19:20,959 --> 00:19:22,495
It's like the decal
348
00:19:23,007 --> 00:19:26,335
Shift could be out applying in my create a subset decal this way
349
00:19:27,103 --> 00:19:31,711
Not really an issue doing it this way just that you're having extra material slot which is kind of a waste
350
00:19:33,247 --> 00:19:35,039
Anyways when you're an imperial view here
351
00:19:35,807 --> 00:19:37,599
You're going to see we have this button
352
00:19:38,111 --> 00:19:41,439
And now we actually have a functioning decal or it's fine
353
00:19:41,695 --> 00:19:44,255
So this is probably the best and easiest solution
354
00:19:44,767 --> 00:19:50,655
Any other solution if you wanted to keep it as simple deep how it would have been more ideal this to make sure we have only one material
355
00:19:51,167 --> 00:19:53,983
We have to keep going to the process of elimination figuring
356
00:19:54,495 --> 00:19:56,799
What in the world is causing this issue
357
00:19:57,311 --> 00:20:01,663
So we could try doing as like as a first step scaling this down just a bit
358
00:20:02,431 --> 00:20:03,199
Like that
359
00:20:04,735 --> 00:20:06,271
What is down at the floor
360
00:20:09,599 --> 00:20:11,903
Exit already at the Ford at the bottom one
361
00:20:12,671 --> 00:20:18,815
Navigate to Stena leave this floating or we could even just leave it wasn't just leave a floating there is no sort of Kildare
362
00:20:19,583 --> 00:20:21,119
Enjoying it together this way
363
00:20:21,631 --> 00:20:22,911
And see if that works
364
00:20:23,423 --> 00:20:26,495
There's so many different Solutions here to fix these problems that
365
00:20:27,007 --> 00:20:29,311
I'm trying to go through some of the different ones
366
00:20:30,591 --> 00:20:32,383
I can see that one fixed itself
367
00:20:32,639 --> 00:20:37,503
A simple solution in this case would have been to not actually connect up the decal
368
00:20:37,759 --> 00:20:41,855
Better leave the decal as a separate entity and simply join the decal
369
00:20:42,367 --> 00:20:45,439
Do the outer plane even though the separate surfaces
370
00:20:45,951 --> 00:20:48,767
In this case it looks like that one fix the problem fortunately
371
00:20:49,279 --> 00:20:50,559
We also don't need
372
00:20:50,815 --> 00:20:53,631
Does extra space around the bottom so move that up a bit
373
00:20:54,399 --> 00:20:55,935
Go ahead and
374
00:20:56,191 --> 00:20:59,007
Bakers just make sure one more time it's fine
375
00:21:03,103 --> 00:21:03,871
NAVIGON
376
00:21:04,127 --> 00:21:05,151
Perfect decal
377
00:21:05,663 --> 00:21:11,807
So something that works fine we can actually bake at the maximum resolution here let me sharpen the saying make sure you
378
00:21:12,063 --> 00:21:12,831
Ridges on that
379
00:21:13,343 --> 00:21:17,440
Can we can bake the four times anti-aliasing in 1024 resolution
380
00:21:17,696 --> 00:21:22,304
You're going to see this vehicle come out on Lough lene might take a few minutes depending on your system
381
00:21:22,816 --> 00:21:25,120
How many go ahead in bacon and pause the video
382
00:21:25,632 --> 00:21:31,520
Ok so we're going to go into material view and you can see This It decals and much cleaner big it look smaller
383
00:21:31,776 --> 00:21:36,896
Are cleaner less jagged edges from the anti-aliasing because with bated hire
384
00:21:37,152 --> 00:21:38,688
Basically everything is better about
385
00:21:39,200 --> 00:21:42,272
If you guys want to make your own decal packs you absolutely
386
00:21:42,528 --> 00:21:46,112
Need to bake at the highest settings there just no excuse not to
387
00:21:46,368 --> 00:21:49,952
Do you want to have a quality packed in any competition out there
388
00:21:50,208 --> 00:21:55,840
Pretty cap I mean even on her pizza and we give we give away 24 to bucks that's really cheap
389
00:21:56,096 --> 00:21:58,912
Or bacon at the maximum setting so make sure
390
00:21:59,168 --> 00:22:01,728
You guys bake at that setting because it is very important
391
00:22:02,496 --> 00:22:05,824
And you'll see what I do at this point as I did suggest you by pressing the
392
00:22:06,080 --> 00:22:08,896
Adjust button in the DQ with just the height
393
00:22:09,152 --> 00:22:12,480
You can just a parallax here usually I make it just a bit lower
394
00:22:12,992 --> 00:22:15,808
Until the parallax becomes pretty obvious like down here
395
00:22:16,832 --> 00:22:18,624
It's already pretty obvious so
396
00:22:19,136 --> 00:22:20,928
I don't want to move it down too well
397
00:22:21,696 --> 00:22:25,536
Usually when you project this onto a surface that won't be back bad
398
00:22:28,096 --> 00:22:30,144
Go and try it so and the sphere
399
00:22:31,936 --> 00:22:33,472
Give the same material
400
00:22:35,008 --> 00:22:36,288
And if we go on here
401
00:22:36,544 --> 00:22:40,128
You can see that nasty parallax Right Here for You Project
402
00:22:40,640 --> 00:22:42,432
It should actually be a bit better
403
00:22:44,480 --> 00:22:46,528
Yeah it's not too bad we can do another one
404
00:22:47,296 --> 00:22:48,320
Down
405
00:22:50,624 --> 00:22:53,696
Orbit Heart of the sea hare bonsu project it's basically gone
406
00:22:54,208 --> 00:22:54,720
Cell
407
00:22:54,976 --> 00:22:58,304
You don't have to worry too much about it but I would recommend being careful
408
00:22:58,816 --> 00:23:02,912
With how you how much you move down that parallax amount very important
409
00:23:03,168 --> 00:23:06,752
What's do a bit of a trip year one here at this is going to be one that kind of
410
00:23:07,264 --> 00:23:09,312
Goes down at a slant in
411
00:23:09,568 --> 00:23:15,200
Usually the parallax in these cases can be a bit tricky as you can see it kinda pulls more from the middle
412
00:23:15,456 --> 00:23:19,808
These are pretty good exercises because you will of situations in which parallax
413
00:23:20,064 --> 00:23:21,088
Is much more
414
00:23:21,344 --> 00:23:26,720
I focused in a different area as opposed to a tighter area so what do something like this
415
00:23:26,976 --> 00:23:33,120
Alright so first thing's first I think I'm going to do is just on this over that way have reference
416
00:23:33,376 --> 00:23:34,912
That one so making the same one
417
00:23:35,680 --> 00:23:39,264
What is the plane on this one it's not I'll be really easy to do actually
418
00:23:39,520 --> 00:23:43,104
So sorry the plane perhaps was scared as a bit on why
419
00:23:43,616 --> 00:23:45,664
Doesn't have to be super bigger anything
420
00:23:45,920 --> 00:23:48,480
Make sure you apply scale whenever you
421
00:23:48,736 --> 00:23:53,344
Scale something very important just said that way when you run a bubble snap biased or anything
422
00:23:53,856 --> 00:23:56,416
Even though hard up should apply by default
423
00:23:56,928 --> 00:23:58,464
I always apply to be safe
424
00:23:58,720 --> 00:24:02,560
Now just hop into our box gutter tor turn on snapping
425
00:24:03,072 --> 00:24:04,096
Just hold control
426
00:24:04,608 --> 00:24:08,960
And if we could control the kind of pain out and then we released control
427
00:24:09,984 --> 00:24:11,520
Around alterada
428
00:24:11,776 --> 00:24:13,824
You should be able to kind of calendar here
429
00:24:14,848 --> 00:24:16,896
Something like there's nothing crazy
430
00:24:17,664 --> 00:24:21,248
Depressing beat up that will give this a very actually know what
431
00:24:21,504 --> 00:24:24,576
I do want your bevel just run out regular cut here
432
00:24:25,344 --> 00:24:28,928
And then maybe I'll just scared this up just a bit whatever strong
433
00:24:31,488 --> 00:24:32,256
Some like that
434
00:24:32,768 --> 00:24:35,584
Radio press shift the rear high the cuddles Collection
435
00:24:36,352 --> 00:24:37,888
In the sense that we need to do here
436
00:24:38,144 --> 00:24:40,704
Is a plaice x on click
437
00:24:41,472 --> 00:24:46,336
And then I just am not a service connection point on the corners we can make this a bit cleaner
438
00:24:46,848 --> 00:24:49,664
By pressing all tax and running asymmetry
439
00:24:50,176 --> 00:24:54,272
Just going to cemetery little actually just run these lines straight to the middle
440
00:24:54,784 --> 00:24:58,112
In which case we can dissolve these or if that doesn't work
441
00:24:58,624 --> 00:25:00,672
Is press the F key in face mode
442
00:25:01,184 --> 00:25:02,208
Something like that
443
00:25:02,720 --> 00:25:04,768
Additional hours in material mode
444
00:25:05,792 --> 00:25:08,608
How can I do that thing that we're going to say I love you so much easier
445
00:25:09,376 --> 00:25:13,216
And I want to do is all shift collect dislike abilities areas
446
00:25:13,984 --> 00:25:15,264
Extrude down
447
00:25:17,824 --> 00:25:20,128
Press the ask you to fill
448
00:25:21,152 --> 00:25:22,176
With the top of it
449
00:25:22,688 --> 00:25:26,784
And at this point I'm just going to run a lot of loop cuts in here let's go into top view
450
00:25:27,296 --> 00:25:30,368
And what we can actually do is coming here at the door I store
451
00:25:30,624 --> 00:25:34,464
In really just a dice this thing out so we have a lot of go in here
452
00:25:35,744 --> 00:25:39,328
Now let me see it's going to be problematic I don't think so
453
00:25:39,584 --> 00:25:42,912
Listen make sure there wasn't any overlap with one of these edges hair
454
00:25:43,680 --> 00:25:45,728
And at this point we can basically
455
00:25:45,984 --> 00:25:49,312
If I were to just select the set of edges for example
456
00:25:50,080 --> 00:25:51,104
I could
457
00:25:51,616 --> 00:25:55,968
First thing's first we're going to want to only affect this area so many ctrl-click
458
00:25:56,992 --> 00:25:58,272
Select this area
459
00:25:58,528 --> 00:26:00,832
Shift age to High everything else
460
00:26:01,088 --> 00:26:04,672
And I forgot to this ad we can press go for proportional editing
461
00:26:05,184 --> 00:26:10,048
And basically it's kind of slide this down I would recommend using the sphere fall off
462
00:26:10,560 --> 00:26:13,120
Be a bit cleaner that way and then age 20
463
00:26:13,888 --> 00:26:14,656
Bring that back
464
00:26:15,424 --> 00:26:17,472
And we can this kind of shooter system
465
00:26:18,240 --> 00:26:21,056
Move this backup and turn proportional editing off
466
00:26:21,824 --> 00:26:25,664
I never going to have a little indentation like this not this isn't
467
00:26:25,920 --> 00:26:26,944
Initio
468
00:26:27,968 --> 00:26:30,016
Let me go ahead and go in the Vertex snap
469
00:26:30,784 --> 00:26:33,600
Presage YZ and snap it here
470
00:26:34,880 --> 00:26:36,672
And then we can do symmetry as a cross
471
00:26:37,440 --> 00:26:38,208
She's you that way
472
00:26:38,464 --> 00:26:43,328
And how it can have the effect were going for the beautiful eyes we could have done this maybe there is a museum
473
00:26:43,584 --> 00:26:45,376
One that I just wasn't thinking about
474
00:26:45,632 --> 00:26:48,192
You know this gets the job done and now we can really
475
00:26:48,448 --> 00:26:51,008
You know scale this on his ear something in Canada
476
00:26:51,520 --> 00:26:53,568
Adjust how much this is bending
477
00:26:54,080 --> 00:26:56,640
And get it right I really want it now this is pretty good
478
00:26:56,896 --> 00:27:02,784
Alright so this point we can go ahead and let me press ctrl tilde turn on harder normals
479
00:27:04,832 --> 00:27:06,368
Travelling there
480
00:27:07,904 --> 00:27:12,512
I'm just going to make sure there's not any artefacts or anything weird popping up which I don't think there is
481
00:27:14,048 --> 00:27:17,632
That's good so let's go ahead and just make this do a test base
482
00:27:18,144 --> 00:27:20,960
So once again orders to the lower resolution settings
483
00:27:21,216 --> 00:27:22,752
Create simple decal
484
00:27:23,520 --> 00:27:26,592
And we can hopefully get the correct result here
485
00:27:27,616 --> 00:27:28,640
Yep
486
00:27:29,152 --> 00:27:32,480
I have a decal kind of bands down
487
00:27:33,248 --> 00:27:37,600
Like that pretty cool and we are going to need a higher level babe because right now it's not very clean
488
00:27:38,112 --> 00:27:40,928
So just transferred confirm that works will go ahead
489
00:27:41,184 --> 00:27:43,232
And do a maximum level baycare
490
00:27:43,744 --> 00:27:45,024
In a creator decal
491
00:27:45,536 --> 00:27:48,864
Arterial pretty quick big and as you can see this is a lot clean
492
00:27:49,376 --> 00:27:54,752
Compared to this one it's a bit different because this one was actually bend down more or move down more
493
00:27:55,264 --> 00:27:58,336
Wicked most definitely give an effect like that if you wanted to
494
00:27:58,848 --> 00:28:00,896
I'm for example what I could do
495
00:28:01,408 --> 00:28:03,712
Is honey remove the bevel
496
00:28:04,480 --> 00:28:08,064
I could make this a bit more exciting by perhaps dissolving
497
00:28:09,600 --> 00:28:13,184
Could I actually select control x to dissolve this area
498
00:28:13,440 --> 00:28:15,232
And then give a nice and double right here
499
00:28:16,000 --> 00:28:17,280
It's really really that up
500
00:28:17,792 --> 00:28:19,328
I'm liking this all texts
501
00:28:19,584 --> 00:28:21,888
Cemetery Cemetery by holding chef
502
00:28:22,400 --> 00:28:23,936
And I can't get a bubble like that
503
00:28:24,192 --> 00:28:26,240
Yeah there's a few different ways to get cool effects
504
00:28:26,752 --> 00:28:27,776
And we get also
505
00:28:29,056 --> 00:28:31,104
Come in here and move the stone a bit more
506
00:28:31,872 --> 00:28:33,920
How can I give us some more parallax room
507
00:28:35,200 --> 00:28:37,504
Of course we can double
508
00:28:38,528 --> 00:28:40,320
Do a pretty big double on this one
509
00:28:41,088 --> 00:28:45,440
And I will have a similar result to what we have here so just depends on how far down
510
00:28:45,696 --> 00:28:48,000
I moved in this area is the Hub
511
00:28:48,256 --> 00:28:52,352
And you know different bubbles you have going on you can make any sort of design you want
512
00:28:52,608 --> 00:28:57,728
Is the make sure you don't have any artefacts otherwise you will get these nasty baking issues
513
00:28:58,240 --> 00:29:04,384
Alright and we'll go ahead and take a look now as you can see we have a bit more parallax kind of work and it's way
514
00:29:04,640 --> 00:29:06,688
Down what is really cool so weak
515
00:29:07,200 --> 00:29:10,528
We don't go too far in this one otherwise it is going to go crazy
516
00:29:11,040 --> 00:29:17,184
Keep in mind that if you project this onto a rounded surface you will be able to get away with a bit more parallax
517
00:29:17,952 --> 00:29:19,744
In general I start at the top
518
00:29:20,000 --> 00:29:22,560
I go to adjust I press the d key Move It Up
519
00:29:23,072 --> 00:29:24,352
In a essentially
520
00:29:24,864 --> 00:29:27,168
Leave this town just until
521
00:29:27,936 --> 00:29:29,728
I really start seeing the stretching
522
00:29:31,264 --> 00:29:32,288
So will do
523
00:29:36,384 --> 00:29:37,152
Right here
524
00:29:38,176 --> 00:29:40,736
That will be good and then we just go and quads here
525
00:29:40,992 --> 00:29:45,856
Irregular sphere quality might not come with your blender and less you have
526
00:29:46,368 --> 00:29:49,440
Cash machine in which case you should have this option if not
527
00:29:49,696 --> 00:29:50,976
I would use a
528
00:29:51,232 --> 00:29:53,024
And a UV series something
529
00:29:53,792 --> 00:29:56,096
And now we can do it Adam material on here
530
00:30:00,704 --> 00:30:01,984
Duplicate this
531
00:30:03,008 --> 00:30:05,568
And then just go ahead project it and see how it looks
532
00:30:06,336 --> 00:30:11,456
As you can see we can have like this indentation going down we can adjust the parallax some more if we want to
533
00:30:12,224 --> 00:30:14,272
But as a generally how you could do a
534
00:30:14,528 --> 00:30:16,320
Indented decal like that
535
00:30:16,576 --> 00:30:19,136
Now I can have something that looks like a go
536
00:30:19,904 --> 00:30:21,440
Even though it's not actually go
537
00:30:22,464 --> 00:30:23,232
Pretty cool
538
00:30:23,488 --> 00:30:29,632
Alright so let's make one more decal here I think that'll be enough to kind of get the gist of how to make these things
539
00:30:29,888 --> 00:30:30,400
What I think will do
540
00:30:30,656 --> 00:30:36,800
Is showcase it show you some cool looking ways to kind of display your details and
541
00:30:37,056 --> 00:30:37,568
Please to make your own
542
00:30:38,336 --> 00:30:41,920
So here's the last one I was actually really a fan of this one because
543
00:30:42,176 --> 00:30:43,200
Mummy show you
544
00:30:43,456 --> 00:30:46,784
I usually when I do with these as I'm just testing the monster under is would like
545
00:30:47,296 --> 00:30:49,344
100 edges
546
00:30:49,600 --> 00:30:55,744
Are windy and then usually if you project them on there on a regular and get a really good
547
00:30:56,000 --> 00:31:00,864
How these decals are actually working it's precisely the effect I'm going for it so
548
00:31:01,376 --> 00:31:03,680
Prepare scale this down
549
00:31:05,728 --> 00:31:07,776
Oops wrong one will make this a bit darker
550
00:31:11,104 --> 00:31:13,664
Essentially you know do something like this
551
00:31:14,432 --> 00:31:15,456
Projector
552
00:31:15,712 --> 00:31:20,576
I always alt click on project so that we can do a bit of a buffer so it's not technically on there
553
00:31:20,832 --> 00:31:24,928
It is flowing a bit above the surface so that way there's no Z fighting
554
00:31:25,696 --> 00:31:30,816
Anyway yeah there there is but that's from a distance there is that used to be clipping
555
00:31:31,072 --> 00:31:34,144
And you can always reduce the clip in to avoid that situation
556
00:31:34,912 --> 00:31:36,960
Anyways we don't need to worry about that
557
00:31:37,472 --> 00:31:41,056
Simon do here is join these two together with control J
558
00:31:41,824 --> 00:31:44,384
Anyway I think I'll do is run a radial array
559
00:31:44,896 --> 00:31:46,688
Shaved ice crystals so I can
560
00:31:47,712 --> 00:31:49,504
In a control click on radial array
561
00:31:50,272 --> 00:31:52,320
Press x a few times and
562
00:31:53,856 --> 00:31:54,880
How's the wrong one
563
00:31:55,136 --> 00:31:56,160
Dislike this guy
564
00:31:57,184 --> 00:31:59,232
No can have this effect and then
565
00:31:59,488 --> 00:32:00,512
We're gonna run
566
00:32:01,280 --> 00:32:02,560
An additional array
567
00:32:04,608 --> 00:32:10,752
Is usually home preview in the decal to see how it works cell in the case there kind of like I laugh at you
568
00:32:11,008 --> 00:32:15,616
Is shift click on the adjust button that I cannot move it a little bit
569
00:32:16,384 --> 00:32:21,760
I kind of see exactly how these things ok what's 3-dimensional they look like actual go on the object
570
00:32:22,272 --> 00:32:25,088
Images generally the best way to test your decals
571
00:32:25,856 --> 00:32:30,720
I'm not that further do I think we'll do is create that decal from scratch just wanted to show you that road
572
00:32:31,488 --> 00:32:33,536
So what I mean do is first of all
573
00:32:34,304 --> 00:32:36,096
I want me adding now
574
00:32:36,352 --> 00:32:37,632
I can't remember what it looks like
575
00:32:38,144 --> 00:32:39,680
Let me start with a
576
00:32:40,192 --> 00:32:43,008
A square colour will go to Snap and hold control
577
00:32:43,776 --> 00:32:47,104
Burnout and hold the alt key I can actually make it
578
00:32:47,616 --> 00:32:48,896
About the size
579
00:32:50,432 --> 00:32:51,456
And then Beverley
580
00:32:55,040 --> 00:32:56,320
That double click
581
00:32:57,088 --> 00:33:02,976
And then I need to do is take these two edges right here and scale them in so that we don't have too much of a border there is no need
582
00:33:03,744 --> 00:33:07,840
I'm in control click on Sharpay not me turn screencast keys back on
583
00:33:09,120 --> 00:33:13,472
Do you know what actually before we apply that but that might be a good idea to simply running asymmetry
584
00:33:13,984 --> 00:33:16,032
So altex symmetry
585
00:33:16,544 --> 00:33:19,616
Across this access so now on we control-click on Sharp
586
00:33:19,872 --> 00:33:22,176
The connection point will be here here instead of that
587
00:33:22,688 --> 00:33:23,712
Tangent Direction
588
00:33:23,968 --> 00:33:25,760
Alright Simon upholstery
589
00:33:26,016 --> 00:33:26,528
On
590
00:33:27,040 --> 00:33:28,320
Both I just here
591
00:33:28,832 --> 00:33:29,856
Extrude it down
592
00:33:30,624 --> 00:33:32,160
Press after Philip
593
00:33:33,184 --> 00:33:35,232
And then we'll go ahead and
594
00:33:35,744 --> 00:33:36,512
Anything
595
00:33:38,048 --> 00:33:42,912
What salt shift-click was opera a little chamfer so controlled by
596
00:33:45,472 --> 00:33:47,520
That should be enough in an all do is
597
00:33:47,776 --> 00:33:49,824
Click on sharpener kind of sharp in an area
598
00:33:51,104 --> 00:33:56,480
And I want to do is so like this interior face and will shift-click on Curve extract 2
599
00:33:56,736 --> 00:33:58,272
Basically add in
600
00:33:58,528 --> 00:34:01,344
In extrusion upwards now before we do that
601
00:34:01,600 --> 00:34:06,208
I actually wanna inset the Sony press I did and said we have a little bit of a buffer
602
00:34:07,232 --> 00:34:08,256
And
603
00:34:09,280 --> 00:34:11,584
Animal shaped like on Kirby strikes
604
00:34:14,656 --> 00:34:18,752
And then we can have that same effect I want to make sure that doesn't have read above the plane
605
00:34:19,008 --> 00:34:25,152
That's to be slightly below that point which it is so make sure it's not like a bob here otherwise or not big proper
606
00:34:25,664 --> 00:34:28,224
You have to make sure it's below the origin point
607
00:34:28,992 --> 00:34:32,576
So we have that what's go ahead and just reply that modifier
608
00:34:32,832 --> 00:34:35,136
So that we have access to the top of face
609
00:34:35,904 --> 00:34:38,464
And simply head up with a control beat a bevel
610
00:34:40,512 --> 00:34:43,328
Can I have that effect in this is basically what I had
611
00:34:43,840 --> 00:34:47,168
Am I always like to add in one extra layer of Beverley
612
00:34:47,424 --> 00:34:50,496
Just on the chance to make it a bit more realistic
613
00:34:51,008 --> 00:34:53,056
She can do one here and then you can do one here
614
00:34:54,592 --> 00:34:56,640
Very sorry but it does look pretty good
615
00:34:57,152 --> 00:35:00,992
And yeah that's what you get out an additional do you tell if you wanted to you could add in my car
616
00:35:01,760 --> 00:35:02,784
Academy hair
617
00:35:03,296 --> 00:35:05,344
You really do whatever you want it's up to you
618
00:35:05,600 --> 00:35:08,928
I just wanted very basic reg decals I didn't go to
619
00:35:09,184 --> 00:35:11,744
A heart on the decals up these are nice and simple
620
00:35:12,256 --> 00:35:14,816
Anyway is what I want to do for the last step
621
00:35:15,328 --> 00:35:21,472
Is joining together to select this shift click on this and in control Jay it overwrite the
622
00:35:21,728 --> 00:35:24,544
Just share the same data so the same amount on the bone
623
00:35:24,800 --> 00:35:27,104
So the size might change a bit no Biggie
624
00:35:27,872 --> 00:35:30,944
How many days have to go into machine and bake this song
625
00:35:31,712 --> 00:35:34,528
2 x 256 what do
626
00:35:35,040 --> 00:35:38,624
Just had a test and create a simple decal
627
00:35:39,136 --> 00:35:41,696
And then if we just happened to material view
628
00:35:42,720 --> 00:35:43,488
You can see
629
00:35:44,000 --> 00:35:46,304
Purple not a perfect babe we have to do the higher
630
00:35:46,560 --> 00:35:47,584
Resolution
631
00:35:47,840 --> 00:35:51,936
I'm in terms of Shady and and the transparency on the border this is a perfect day
632
00:35:52,448 --> 00:35:55,520
Make a border even smaller to be honest because
633
00:35:55,776 --> 00:35:59,360
You know the smaller these Waters are the more they can kind of overlap with each other
634
00:35:59,872 --> 00:36:01,152
Summer Try here
635
00:36:02,688 --> 00:36:03,456
And then
636
00:36:06,784 --> 00:36:07,552
Right there
637
00:36:08,576 --> 00:36:11,136
There should be a nice you don't usually have to get it too big
638
00:36:12,160 --> 00:36:13,184
Go ahead jacket
639
00:36:14,208 --> 00:36:15,488
Yep no problem there
640
00:36:16,256 --> 00:36:21,376
Anyways at this point now going out of work so we can of course do our 4 x 1024
641
00:36:22,144 --> 00:36:26,496
And I don't think we need to adjust anything else because
642
00:36:26,752 --> 00:36:29,312
Don't really have any emissions aliens of things like that
643
00:36:29,824 --> 00:36:31,872
How many go ahead and create a simple decal
644
00:36:32,384 --> 00:36:33,408
Alright so
645
00:36:34,432 --> 00:36:36,480
What likely have a pretty clean bake here
646
00:36:36,736 --> 00:36:41,088
And this is why I love simple decals because honestly simple decals
647
00:36:41,344 --> 00:36:43,904
I mean they are called the symbol details
648
00:36:44,416 --> 00:36:49,024
But that's not what I meant by Simple when I say simple I mean just very basic designs
649
00:36:49,280 --> 00:36:52,864
Because oftentimes the basic designs hold the most power
650
00:36:53,120 --> 00:36:55,680
Because usually not more complex the detail
651
00:36:55,936 --> 00:36:59,264
On top of already complex model details so
652
00:36:59,776 --> 00:37:02,592
That's why I made this pack for you guys for this month for you and I did
653
00:37:03,104 --> 00:37:05,408
And I think will be pretty useful to yourself
654
00:37:05,920 --> 00:37:11,552
I'm at this point you can you know of course add this to your decal library you should have already seen how to do that
655
00:37:11,808 --> 00:37:14,112
You just make a new decal library here
656
00:37:14,368 --> 00:37:16,416
Am I going to preferences
657
00:37:17,184 --> 00:37:18,976
Going to decal machine
658
00:37:19,488 --> 00:37:22,816
In simply adding in a bit at the bottom
659
00:37:24,352 --> 00:37:27,936
You can create an empty library here this name it
660
00:37:28,192 --> 00:37:34,336
Little pop up in here and you can simply add that in any way is I think we've made another decals
661
00:37:34,592 --> 00:37:40,736
So what I want to do is show you a call it away a kind of present these vehicles in the case you
662
00:37:40,992 --> 00:37:42,784
I'm already have your own cell
663
00:37:43,296 --> 00:37:47,648
MUFC news at the beginning of the tutorial series already made this summer's gonna delete it
664
00:37:48,160 --> 00:37:51,232
I would I do want to show you it's a cool way to
665
00:37:52,256 --> 00:37:55,584
Display it's for an ad in the cylinder will do 100 vertices
666
00:37:56,096 --> 00:37:58,144
Let me put it in the centre of the grid
667
00:37:58,656 --> 00:38:01,984
Animal disco hair in sharpener or give us a nice material
668
00:38:03,264 --> 00:38:04,544
The one I had before
669
00:38:05,568 --> 00:38:09,152
And this point when I want to do is kind of make like a
670
00:38:09,920 --> 00:38:13,760
Movable pipe of some sort like a curvy one sort another Curve
671
00:38:14,528 --> 00:38:15,808
Go to path
672
00:38:16,832 --> 00:38:19,392
We're going to rotate this 90 degrees around the sea
673
00:38:21,952 --> 00:38:24,512
Is going to make a call it all design like that
674
00:38:27,072 --> 00:38:29,376
Doesn't have to be anything too complex just
675
00:38:30,144 --> 00:38:31,424
No do what you want to do
676
00:38:34,240 --> 00:38:40,384
Ok so we have that and basically we have to take the cylinder and kind of map it to the curves
677
00:38:40,640 --> 00:38:41,408
Is like a cylinder
678
00:38:41,664 --> 00:38:42,944
In the curve
679
00:38:43,200 --> 00:38:46,784
We can press the Q key and go to Curve modifier
680
00:38:47,296 --> 00:38:50,624
Are you going to say it is early bed nicely if you want to move this
681
00:38:50,880 --> 00:38:53,440
And are the best way to move this is to go into edit mode
682
00:38:53,952 --> 00:38:57,792
Turn on the small button in the curved settings we can see the preview
683
00:38:58,048 --> 00:39:03,168
You going to say it hasn't been very well as we go up that easy access and that's because we need a lot more
684
00:39:03,424 --> 00:39:05,728
Geometry for the forum website
685
00:39:05,984 --> 00:39:09,312
I'm in a really really that I've been going to see that really makes it curve a bit better
686
00:39:10,336 --> 00:39:12,128
I guess I can undo it there
687
00:39:12,384 --> 00:39:15,456
You should have seen a medic cover better now if I move this up
688
00:39:15,712 --> 00:39:18,784
Has these nice curves can have going around it
689
00:39:19,296 --> 00:39:22,112
And I'm making peace with scale it's a bit on the sea
690
00:39:23,904 --> 00:39:24,416
Naga
691
00:39:24,672 --> 00:39:25,440
It's pretty good
692
00:39:25,952 --> 00:39:29,792
So before I do anything what I would like to do is
693
00:39:30,560 --> 00:39:35,168
Delete that Curve modifier I would like to add some ridges on here so I'm gonna do
694
00:39:35,680 --> 00:39:38,496
It's fine my ridgeback and I'm going to use
695
00:39:39,776 --> 00:39:40,800
These right here
696
00:39:43,104 --> 00:39:45,920
Only go ahead and move the cursor to selected
697
00:39:46,432 --> 00:39:48,224
I'm going to project this
698
00:39:49,504 --> 00:39:50,784
I'm going to arrive
699
00:39:58,720 --> 00:39:59,744
That should be good enough
700
00:40:00,256 --> 00:40:03,840
Animatronic of radial array by control clicking on a radial array
701
00:40:04,096 --> 00:40:09,728
Artist rollers down eventually they are overlapping kind of cause some distortion so we might need to
702
00:40:10,496 --> 00:40:11,520
I just there's a bit
703
00:40:12,544 --> 00:40:18,176
Anyway is now we have that effect we could move it down maybe we're going to have to do in edit mode though because it's projected
704
00:40:22,272 --> 00:40:26,624
Call and then what I think I do is basically just smart apply both of these
705
00:40:27,904 --> 00:40:29,952
And then join them together just because I'm done with it
706
00:40:30,720 --> 00:40:33,280
And now we can actually use that Curve modifier
707
00:40:33,536 --> 00:40:35,072
Remove this app
708
00:40:35,840 --> 00:40:39,936
Along that access so it's going at the moment turn the spartan on the preview it
709
00:40:40,192 --> 00:40:41,984
Now I can actually move this along here
710
00:40:42,496 --> 00:40:47,360
Even better I could run in a rain modifier so I can add curve in and runner in a relay
711
00:40:47,616 --> 00:40:48,640
After it
712
00:40:49,152 --> 00:40:50,688
So basically
713
00:40:51,968 --> 00:40:53,504
Let me do
714
00:40:55,296 --> 00:40:58,112
Ministry of manually put the curve I'm sorry before
715
00:40:58,624 --> 00:41:01,440
And what you need to do 001
716
00:41:01,696 --> 00:41:06,816
And now should a really long Nazi defamation access so you basically just want to use the match
717
00:41:07,072 --> 00:41:08,352
CNC
718
00:41:09,120 --> 00:41:10,912
Then we can make this a little bit
719
00:41:11,424 --> 00:41:12,704
Mark standard
720
00:41:13,728 --> 00:41:17,568
And I have this really cool type of affect going on along this wire
721
00:41:18,080 --> 00:41:21,664
What is Arsenal's a really cool way to kind of display your decals in
722
00:41:21,920 --> 00:41:25,760
No that's some good thumbnails whenever you're trying to showcase what you have
723
00:41:26,016 --> 00:41:27,552
I created what I do want to do
724
00:41:28,576 --> 00:41:30,112
Drop a small bevel on here
725
00:41:32,416 --> 00:41:33,696
Yep there we go
726
00:41:34,208 --> 00:41:36,256
Maybe I could you can get a bit creative in
727
00:41:38,816 --> 00:41:40,352
Arnold Chan 4 on there
728
00:41:40,608 --> 00:41:41,376
As well
729
00:41:43,424 --> 00:41:44,704
Anyways looks pretty good
730
00:41:45,216 --> 00:41:50,592
So I think I will do what I really want to get a video out for you guys this month cannot Showcase in a decal pack
731
00:41:51,104 --> 00:41:55,199
So that way you only get the decal pack for your so get some tutorials on how to make
732
00:41:55,455 --> 00:41:56,735
Different decals
733
00:41:56,991 --> 00:41:59,807
Treating yourself seldom give them away whatever you want to do
734
00:42:00,319 --> 00:42:04,415
Another mention if you need to make decals that don't exist you should have the ability
735
00:42:04,671 --> 00:42:10,815
To make those on your own as well which is very important because there is only so many decal packs out there
736
00:42:11,071 --> 00:42:11,583
Markets
737
00:42:12,351 --> 00:42:14,399
Hope the video helped hope you enjoyed it
738
00:42:14,655 --> 00:42:19,263
Have you haven't watched it yet make sure your white for use how much tutorial for this month that will be the actual
739
00:42:19,519 --> 00:42:22,591
A form on modelling tutorial if you want to create something
740
00:42:22,847 --> 00:42:25,151
And I have a finished product to sell
741
00:42:25,407 --> 00:42:26,431
Go ahead watches
62291
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