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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:06,400 What's up guys and welcome to the tier 3 modeling tutorial so if you haven't seen reused 2 00:00:06,656 --> 00:00:08,192 Videos yet make sure you check that out 3 00:00:08,704 --> 00:00:13,056 On my side we're going to be making some decals for this month you should have received a pack 4 00:00:13,312 --> 00:00:14,336 All tiers 5 00:00:14,592 --> 00:00:17,408 Are you going to get 20 reg vehicles can like this 6 00:00:18,176 --> 00:00:18,944 Pretty cool 7 00:00:19,200 --> 00:00:24,320 I miss you grab those download them add them to your decal library but I also thought it be pretty cool 8 00:00:24,576 --> 00:00:30,720 These are relatively simple the show you exactly the process you would take to make and bake 9 00:00:30,976 --> 00:00:32,768 Decals they're really easy to do 10 00:00:33,024 --> 00:00:37,632 Can you get some awesome effects without having adding all that extra unnecessary go 11 00:00:38,144 --> 00:00:39,424 He's already here 12 00:00:39,936 --> 00:00:44,032 Are literally decal sets Pretty Corner get like this pipe formations and what night 13 00:00:44,544 --> 00:00:45,312 Not too bad 14 00:00:45,568 --> 00:00:47,104 Anyways we just started 15 00:00:47,360 --> 00:00:49,664 So first thing's first I'm 16 00:00:50,432 --> 00:00:53,504 I was about to make the pipe again let's start with a plane 17 00:00:53,760 --> 00:00:57,344 Alpha decals you always want to start with the plane reason being 18 00:00:57,856 --> 00:01:02,061 Is because you actually have to have a plane as the bacon surface on the Origin 19 00:01:02,063 --> 00:01:04,411 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 20 00:01:04,412 --> 00:01:07,072 Middle of the world origin right here very important stuff 21 00:01:07,328 --> 00:01:13,216 Not have to start with the plane of in time to simply easier I miss you your future x 2 22 00:01:13,472 --> 00:01:16,544 Add a plane after the fact in case it gets tricky 23 00:01:16,800 --> 00:01:19,616 I will come to talk about that in these tutorials here 24 00:01:20,128 --> 00:01:25,248 The first thing I want to do is just come in here I'm gonna make the right I just showed you a bit earlier 25 00:01:25,504 --> 00:01:26,528 Same type 26 00:01:26,784 --> 00:01:30,368 And what I want to do here is scale dinosaur in the make this pretty thing 27 00:01:30,624 --> 00:01:32,672 Because it's going to be a pretty friend decal 28 00:01:33,696 --> 00:01:34,720 Do some like that 29 00:01:34,976 --> 00:01:37,792 Actually can't even hold control on this make it nice and 30 00:01:39,072 --> 00:01:40,352 Consistent awesome 31 00:01:40,864 --> 00:01:43,936 Ctrl-a apply scale let me turn on screencast keys 32 00:01:44,704 --> 00:01:45,472 Are you girl 33 00:01:45,984 --> 00:01:49,824 And I'm going to do is turn on the snap button appearing box cutter 34 00:01:50,080 --> 00:01:50,848 Control 35 00:01:51,360 --> 00:01:53,152 Any kind of pan out 36 00:01:53,920 --> 00:01:54,944 And 37 00:01:56,480 --> 00:01:57,760 Hobby art k 38 00:01:58,784 --> 00:02:00,576 Just gonna cut through like this 39 00:02:00,832 --> 00:02:01,600 Double click 40 00:02:03,136 --> 00:02:03,904 There we go 41 00:02:04,416 --> 00:02:05,952 So now we can appear 42 00:02:06,208 --> 00:02:10,048 This empty space right here and since we have been applied the bullying yet 43 00:02:10,304 --> 00:02:13,120 Let's go ahead and do that what we can do 44 00:02:13,376 --> 00:02:17,728 Is under ever scroll we cannot click to smart apply that's a newer function 45 00:02:18,240 --> 00:02:19,008 Pretty awesome 46 00:02:19,520 --> 00:02:22,080 And I just want to say I like these two edges right here 47 00:02:22,592 --> 00:02:23,616 You do extrude 48 00:02:24,640 --> 00:02:28,736 Children's extrude them down just a bit cheers I'm losing my words guys 49 00:02:29,248 --> 00:02:30,272 Forgive me 50 00:02:31,040 --> 00:02:32,320 Are you my coffee this morning 51 00:02:33,344 --> 00:02:37,440 Yeah we're going to feel bad and it's very basic peace nothing complicated 52 00:02:37,952 --> 00:02:40,512 And were basically just going to control day 53 00:02:41,024 --> 00:02:46,144 Industrial ear muffs for bubble khalsa so being baked the G account does not matter at all 54 00:02:46,400 --> 00:02:48,960 So really rent a sub make a nice and smooth 55 00:02:49,216 --> 00:02:52,288 Make sure you also sharpener if you see radio is there anything 56 00:02:52,800 --> 00:02:54,848 This is precisely the type of 57 00:02:55,360 --> 00:02:58,432 Decal I want we have business all that was going on 58 00:02:58,688 --> 00:03:00,736 Initialled babe pretty clean Lane 59 00:03:00,992 --> 00:03:05,600 This is probably the most simple decal we can be that I would be nice to warm up so 60 00:03:06,112 --> 00:03:09,952 They should bake just fine or going to do is hopping in the machine panel 61 00:03:10,464 --> 00:03:14,048 She just like the about section you can turn that off turn on 62 00:03:14,304 --> 00:03:17,632 The song magic wand you going to see a few options in here 63 00:03:17,888 --> 00:03:22,496 It looks pretty intimidating at first especially if you don't make that many details are having before 64 00:03:23,008 --> 00:03:23,776 Very simple 65 00:03:24,032 --> 00:03:25,568 You want to create a decal 66 00:03:25,824 --> 00:03:31,200 You want to create a simple decal this by using most of the time you have panels which I really do 67 00:03:31,456 --> 00:03:36,064 And yourself Enfield house which is basically text but most the time of using this one right here 68 00:03:37,344 --> 00:03:38,624 Anti-aliasing 69 00:03:38,880 --> 00:03:41,696 We're going to bake at the max settings in a second 70 00:03:41,952 --> 00:03:45,024 For now I want to bake at 2 times in Taylor's 71 00:03:45,536 --> 00:03:46,816 256 72 00:03:47,072 --> 00:03:51,680 Resolution reason being is because little big in just a few seconds depending on your machine 73 00:03:52,192 --> 00:03:56,032 And we want to make sure before we spend a few minutes making up a Max resolution 74 00:03:56,288 --> 00:03:58,848 The decal actually comes out properly 75 00:03:59,104 --> 00:04:01,152 So I never big at full settings off the bar 76 00:04:01,664 --> 00:04:06,272 So we can go ahead and bake it or going to go and the material known otherwise you'll be able to see it 77 00:04:06,784 --> 00:04:09,600 Put on create simple decals should be really fast 78 00:04:10,112 --> 00:04:14,976 And if you press forward slash on the numpad we can isolate the view going the local 79 00:04:15,488 --> 00:04:19,583 And see this dick out big just fine if we press all day too 80 00:04:19,839 --> 00:04:21,119 Turn off bed on 81 00:04:22,143 --> 00:04:24,703 So I send you can see we have this now 82 00:04:25,215 --> 00:04:29,055 We do the small if you know this kind of like baking originate here 83 00:04:29,567 --> 00:04:34,175 And the reason we have this is because we accept to make sure we have on our plane 84 00:04:34,431 --> 00:04:35,711 For the city account 85 00:04:35,967 --> 00:04:39,551 Otherwise it just like an empty file for write on his show you 86 00:04:40,063 --> 00:04:44,927 Does empty fall off in the boiler here will not big properly and I wanted to show you because 87 00:04:45,183 --> 00:04:46,975 Oh I forget that sometimes 88 00:04:47,487 --> 00:04:50,559 Yeah this road is in a studio but I would recommend fixing it 89 00:04:50,815 --> 00:04:52,351 So organised actually do 90 00:04:52,607 --> 00:04:53,887 What deleted a cow 91 00:04:54,143 --> 00:04:57,727 We're going to make a nice little outer plane rage whatever 92 00:04:57,983 --> 00:05:00,543 For the City Council that wait big's just fine 93 00:05:01,567 --> 00:05:03,103 So the easiest way to do this 94 00:05:03,359 --> 00:05:07,199 If you have your in your model decal basically 95 00:05:07,455 --> 00:05:10,783 And you need to make an outer plane for what you have to do 96 00:05:11,039 --> 00:05:13,855 Is Kenneth Steele the geometry and I'll see you in a sec 97 00:05:14,111 --> 00:05:17,951 Right now we have the dick how many Italian a plane for it so anaplan 98 00:05:18,463 --> 00:05:20,767 In a skeletal B on the Wye 99 00:05:21,791 --> 00:05:24,863 It's called a bit on the outside and make sure we have a nice little 100 00:05:25,631 --> 00:05:31,775 Can of border enough of a border around it's that way the big works fine so maybe like a single unit 101 00:05:32,031 --> 00:05:33,311 Something doesn't have to be too big 102 00:05:33,823 --> 00:05:36,639 Like there's no need to have the outer plane this page 103 00:05:37,151 --> 00:05:40,735 It's going to be a big waist so it's make it really nice and tight around that 104 00:05:41,759 --> 00:05:42,783 So we have a plan 105 00:05:43,295 --> 00:05:46,111 Now I need to do is take this all decal right here 106 00:05:46,367 --> 00:05:47,903 And steal some of the go 107 00:05:48,159 --> 00:05:53,279 Sweet basically just want to select the boundary so many isolated View with forward slash on the numpad 108 00:05:53,791 --> 00:05:55,839 Where can I control click the boundary 109 00:05:56,095 --> 00:05:57,631 Turn off snap a pair 110 00:05:58,143 --> 00:06:00,703 This control quite the entire boundary here 111 00:06:01,215 --> 00:06:03,007 Shift deduplicate 112 00:06:03,519 --> 00:06:07,103 Right-click to cancel and then pay the separate by selection 113 00:06:07,615 --> 00:06:10,687 And we can have this and I really need to do with flat in the cell 114 00:06:10,943 --> 00:06:13,247 Sophie going to edit mode so I can rethink 115 00:06:13,759 --> 00:06:16,575 Sc09 of letting it out 116 00:06:16,831 --> 00:06:20,415 Refuse machine tools in his press 3 to clean it up but 117 00:06:20,927 --> 00:06:24,255 I think I will delete the whole thing so maybe use a limited dissolve here 118 00:06:24,511 --> 00:06:27,071 Pressing ex key and hair with limited dissolve 119 00:06:27,583 --> 00:06:29,887 So you won't have these extra vertices Right Here song 120 00:06:30,399 --> 00:06:32,959 Pretty easy stuff now go back into globalview 121 00:06:33,727 --> 00:06:36,287 And where basically use this as a bullying colour 122 00:06:36,799 --> 00:06:39,615 On the main plane suppress the after filled in 123 00:06:40,639 --> 00:06:41,919 Opposite to extrude 124 00:06:42,431 --> 00:06:43,455 Street down 125 00:06:43,711 --> 00:06:49,343 We want to make sure this thing the normals are flipped the right way which they might not be so shift and 126 00:06:49,599 --> 00:06:50,623 Just in case 127 00:06:51,135 --> 00:06:52,927 Even if we just shift click on this 128 00:06:53,439 --> 00:06:55,231 And run a difference bullying 129 00:06:56,255 --> 00:06:57,791 We can play that bullying 130 00:06:59,583 --> 00:07:01,887 An hour bass going to have the cut 131 00:07:02,143 --> 00:07:05,727 That is the exact boundary of the decals should work 132 00:07:05,983 --> 00:07:08,543 I just fine so I don't want to do at this point 133 00:07:09,055 --> 00:07:11,871 Is select the borders right here 134 00:07:13,151 --> 00:07:15,711 Cressida extruded through this down like that 135 00:07:18,015 --> 00:07:22,111 And then press the ankita fillets and we can have like a box containing this thing 136 00:07:22,623 --> 00:07:25,183 Liking better terms what I want to do 137 00:07:25,439 --> 00:07:28,255 Is a join these two together with control J 138 00:07:29,023 --> 00:07:31,583 And we're going to need to do is merge and a 139 00:07:32,095 --> 00:07:34,655 I'm over 11 Birds so probably be used together 140 00:07:35,679 --> 00:07:41,055 And then what we can actually do is old eggs and then simmer tries like they're so that way 141 00:07:41,311 --> 00:07:44,127 We have a much better connection point through the middle 142 00:07:44,383 --> 00:07:46,687 Inside of inner corners so now we could do 143 00:07:47,455 --> 00:07:53,087 If we wanted to we could drop a bevel but the way this is connected is probably not the best idea for this decal 144 00:07:53,599 --> 00:07:56,159 So we can go ahead and try to big this thing it should be 145 00:07:56,415 --> 00:07:57,695 I'm just fine 146 00:07:57,951 --> 00:07:59,999 So good create simple decal 147 00:08:00,767 --> 00:08:01,791 And give it a second 148 00:08:02,815 --> 00:08:04,095 Going to material mode 149 00:08:04,607 --> 00:08:08,703 Amerigo now I actually have a dick out it doesn't have that weird ridge on the back 150 00:08:09,215 --> 00:08:15,359 The reason we don't need a bevel this thing usually bevel vehicles is it because we already made up bevel manually 151 00:08:15,615 --> 00:08:19,455 On the main part of the do camels back part won't actually be baked it on 152 00:08:19,711 --> 00:08:21,503 So yeah we don't need to do that 153 00:08:22,015 --> 00:08:23,551 I'm anyways not me 154 00:08:24,319 --> 00:08:25,855 Bring that dick hardback 155 00:08:26,367 --> 00:08:29,951 Here's the decal just fine so we can do the test it out 156 00:08:30,207 --> 00:08:31,743 Is Adam a cylinder 157 00:08:33,023 --> 00:08:35,583 Go-Ahead in me that many vertices 158 00:08:36,607 --> 00:08:37,375 Sharpener 159 00:08:38,143 --> 00:08:38,911 Rotate 160 00:08:40,447 --> 00:08:43,519 Move it and then we can of course add a new material to it 161 00:08:45,055 --> 00:08:46,591 Travis my Little Devil 162 00:08:48,127 --> 00:08:51,711 Make a metallic now protest out the Steakhouse shift and do 163 00:08:52,223 --> 00:08:54,271 And hold control we can snap here 164 00:08:54,527 --> 00:08:58,111 As long as you have your face mode turned on under snap 165 00:08:58,623 --> 00:09:02,207 Wrong one right here a line rotation to target on the face 166 00:09:03,231 --> 00:09:04,767 I'm basically to snap it there 167 00:09:05,791 --> 00:09:06,559 So 168 00:09:07,071 --> 00:09:10,143 It'll be alright we'll go ahead and project the decal 169 00:09:11,423 --> 00:09:12,959 And then simply running away 170 00:09:16,799 --> 00:09:17,567 It's like that 171 00:09:18,079 --> 00:09:21,919 And Alfie want to rotate their cycle on a radio around it 172 00:09:22,175 --> 00:09:23,455 Closer together 173 00:09:26,015 --> 00:09:27,551 Because I think it look cooler 174 00:09:30,111 --> 00:09:33,183 Are we going to run already or around it will press shift deaths 175 00:09:33,695 --> 00:09:34,975 Cursor to selected 176 00:09:35,231 --> 00:09:36,511 And then in 177 00:09:37,279 --> 00:09:39,839 Here Begins ctrl-click on a radial array 178 00:09:40,607 --> 00:09:42,911 Press the Xperia few times if you need to 179 00:09:43,935 --> 00:09:45,215 And we're going to have 180 00:09:45,727 --> 00:09:47,775 I need to adjust this out just a bit 181 00:09:48,543 --> 00:09:51,871 A servant have some red decals another are limitations because 182 00:09:52,383 --> 00:09:55,967 These wanna line up perfectly she might need to do the mouth on that but 183 00:09:56,223 --> 00:09:58,015 Overall it's pretty cool 184 00:09:58,271 --> 00:10:01,996 Next let's go ahead make a circular button type of decal I actually made one for the pack for this month 185 00:10:01,997 --> 00:10:04,168 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 186 00:10:04,169 --> 00:10:05,695 This thing right here it's pretty cool 187 00:10:05,951 --> 00:10:07,231 It's like a 188 00:10:07,743 --> 00:10:12,607 It's kind of indented up words almost you can kind of see it's not completely flat 189 00:10:12,863 --> 00:10:17,983 This is a pretty cool effect for the general shaping on whatever object you have 190 00:10:18,495 --> 00:10:21,823 Nothing crazy complicated we could even add in a quads fear 191 00:10:23,615 --> 00:10:24,639 Drop it on there 192 00:10:25,919 --> 00:10:26,943 Just to show you 193 00:10:27,455 --> 00:10:30,015 You know you're something like this week and scale it down 194 00:10:30,783 --> 00:10:33,599 Another one over here another one over here 195 00:10:34,623 --> 00:10:36,671 And then maybe run a radio around 196 00:10:38,463 --> 00:10:39,743 What do that quick 197 00:10:40,511 --> 00:10:43,071 Accidentally make sure these are projected as well 198 00:10:43,327 --> 00:10:46,399 Because you don't project on your actually pick up that 199 00:10:46,911 --> 00:10:49,727 A material colour from the object you're working with 200 00:10:50,495 --> 00:10:55,359 Sorry ways I just do a quick demonstration we can run a radio Lorraine if he's cool types of 201 00:10:55,871 --> 00:10:57,919 Little button affects everyone 202 00:10:59,967 --> 00:11:03,807 So let's go ahead and make that so of course you need to start with the default plane 203 00:11:04,575 --> 00:11:08,671 Audi default cube this time it's like the first time I've said default plane 204 00:11:09,951 --> 00:11:11,487 Feels nice to change things up 205 00:11:11,743 --> 00:11:17,887 When you got a circle and we'll use like 136 because once again we don't care about the pollen count in Oregon and baked 206 00:11:18,143 --> 00:11:19,167 Anyways so 207 00:11:19,423 --> 00:11:20,959 As long as your system can handle it 208 00:11:21,215 --> 00:11:24,543 Really ramp up that Vertex can you can we see much beyond 209 00:11:24,799 --> 00:11:27,615 100 anyway so I wouldn't worry too much about it 210 00:11:27,871 --> 00:11:29,663 Anyway is it going to snow mode here 211 00:11:30,175 --> 00:11:31,199 Hold control 212 00:11:34,271 --> 00:11:35,295 That Drew 213 00:11:36,063 --> 00:11:41,183 My want to do just to make sure we don't have any weird connection point which we probably do have by default 214 00:11:41,695 --> 00:11:45,279 Simply Run is symmetry little drop a line straight through the middle 215 00:11:45,535 --> 00:11:48,351 So now I won't have to do all done in FD connection points 216 00:11:49,119 --> 00:11:53,727 Record go ahead in control click on sharpen to apply that bullying 217 00:11:54,495 --> 00:11:57,055 Option click both charges here 218 00:11:57,823 --> 00:11:59,871 The 6th with this town and we can 219 00:12:00,127 --> 00:12:01,663 So that in maybe 220 00:12:02,943 --> 00:12:03,711 Hannah like that 221 00:12:03,967 --> 00:12:08,063 Now what I want to do to get that button effect is probably a bit too low move this app 222 00:12:08,319 --> 00:12:13,439 The lower you go the deeper of a shadow you're having a big and often times that can it look worse 223 00:12:13,695 --> 00:12:15,487 Rather than better I'd recommend 224 00:12:15,743 --> 00:12:18,047 Keeping this as high up as you can 225 00:12:18,303 --> 00:12:22,143 Why you are still getting away with the size of the inside that you want sell 226 00:12:22,399 --> 00:12:24,447 Dispute around here should be ok 227 00:12:27,007 --> 00:12:29,823 Compressed shift data duplicate this face 228 00:12:30,335 --> 00:12:33,407 Right-click in a two separate by selection 229 00:12:33,919 --> 00:12:35,455 And I had this out of order 230 00:12:35,967 --> 00:12:37,247 Inner centre circle 231 00:12:38,271 --> 00:12:42,879 So at this point I want to delete out this face right here because it's one big and gone 232 00:12:43,135 --> 00:12:45,695 Witcher do any sort of subsurface or 233 00:12:45,951 --> 00:12:51,327 Manipulate more of the Gia we don't have any go really work with the only have these out of vertices 234 00:12:52,095 --> 00:12:54,143 Samuel press the XX key in India 235 00:12:54,399 --> 00:12:57,471 Only faces so that way we still have the vertices here 236 00:12:58,239 --> 00:13:00,543 And at this point we can press the F3 key 237 00:13:01,055 --> 00:13:02,591 Inserts for dreadful 238 00:13:03,615 --> 00:13:07,455 And hang on the site looks like my screencast keys are still off 239 00:13:07,967 --> 00:13:08,735 There we go 240 00:13:08,991 --> 00:13:11,039 Credit again grid film 241 00:13:12,063 --> 00:13:17,183 Can we compare the sedentary usually we should have some extra settings but this isn't working 242 00:13:18,975 --> 00:13:25,119 Actually yes it is we just have to increase the spend here usually does this as a default but I just need to go bit 243 00:13:27,167 --> 00:13:28,191 20 is fine 244 00:13:28,447 --> 00:13:31,263 I know what I want to do is I want to have another top view 245 00:13:31,519 --> 00:13:36,639 As a matter of fact what's increase the spend into one of these vertices are perfectly in the centre 246 00:13:37,663 --> 00:13:40,735 I should have done this by default but I guess I wasn't 247 00:13:42,015 --> 00:13:43,039 That's lucky weather 248 00:13:43,295 --> 00:13:44,831 I cannot rotate this 249 00:13:45,855 --> 00:13:46,623 Area 250 00:13:46,879 --> 00:13:49,695 No we should have something in me centre I think 251 00:13:51,999 --> 00:13:54,559 It'll be good enough in this is a really big deal 252 00:13:54,815 --> 00:13:59,679 Ok awesome I think we have some overlapping virtuous will go ahead and murdered these by distance 253 00:14:00,191 --> 00:14:03,519 And now we should have a perfectly centred Vertex here in the middle 254 00:14:04,031 --> 00:14:06,591 And all I can do is got Peter proportional added in 255 00:14:07,103 --> 00:14:07,871 Turn the song 256 00:14:08,383 --> 00:14:13,247 Turn on the sphere fall off in if I press the cheeky and grab it and press the dzieci 257 00:14:13,503 --> 00:14:16,063 I can make a button effect or something 258 00:14:16,319 --> 00:14:17,855 You can see how the 259 00:14:18,367 --> 00:14:20,415 Middlesbrough by there whatever 260 00:14:20,671 --> 00:14:21,695 We can smooth it out 261 00:14:22,207 --> 00:14:26,303 We can even around a subdivision surface modifier to make it even smoother 262 00:14:27,583 --> 00:14:30,399 No it's like a button effect like it's pretty cool 263 00:14:30,655 --> 00:14:32,959 So I want to do is move this down 264 00:14:35,519 --> 00:14:39,359 Break-even scale there's lots of right click the city origin to the geometry 265 00:14:39,871 --> 00:14:41,663 Skeleton been on the sea 266 00:14:42,175 --> 00:14:44,991 I'm trying to tuck it in as you can see we might need a move this down 267 00:14:45,503 --> 00:14:51,647 Below the surface if it's above the bacon service that will not bake properly so make sure it's below that world 268 00:14:51,903 --> 00:14:52,415 In point 269 00:14:52,927 --> 00:14:54,207 Now even the simply 270 00:14:55,487 --> 00:14:57,791 Capture the rest by moving the space down a bit 271 00:14:58,047 --> 00:15:02,399 Make sure you turn off proportional editing sewing on affect the surrounding go 272 00:15:03,167 --> 00:15:04,447 Move it to about here 273 00:15:04,703 --> 00:15:08,031 And now we should have a little button here that we can bake without issue 274 00:15:08,543 --> 00:15:09,567 Pretty awesome set 275 00:15:10,079 --> 00:15:13,407 I'm at this point I'm gonna go ahead and join these two together 276 00:15:13,919 --> 00:15:15,199 Ctrl J 277 00:15:15,455 --> 00:15:18,271 Make a nice little bow around the border here 278 00:15:19,551 --> 00:15:20,831 Really red patch up 279 00:15:22,111 --> 00:15:25,439 Let's go ahead and try to make the steering wheel go into the machine panel 280 00:15:26,719 --> 00:15:27,999 Give it a default bag 281 00:15:28,511 --> 00:15:29,535 See how it looks 282 00:15:32,863 --> 00:15:34,399 Hanging material view 283 00:15:35,167 --> 00:15:41,311 What's like we have some issues with the outer border in this is I'm actually glad that happened because fixing his out of 284 00:15:41,567 --> 00:15:42,079 Shoes 285 00:15:42,335 --> 00:15:44,639 Can be quite problematic in a bit annoying 286 00:15:44,895 --> 00:15:48,735 In the side parallax also isn't working as expected so 287 00:15:48,991 --> 00:15:53,599 Something is actually off here so I'm gonna recommend you do in this case 288 00:15:54,111 --> 00:15:55,135 Is 2 289 00:15:55,647 --> 00:15:57,951 What's on do this before we join it together 290 00:16:00,511 --> 00:16:01,279 Here we go 291 00:16:01,791 --> 00:16:05,887 Recommend doing in this case is out the way out this out of plane 292 00:16:06,399 --> 00:16:08,959 How to make a new one from scratch so what I would do 293 00:16:09,471 --> 00:16:10,495 Is a common here 294 00:16:11,007 --> 00:16:12,287 Adding a plane 295 00:16:12,799 --> 00:16:15,871 Make sure the cursor is an overall ordinal shift ass 296 00:16:17,407 --> 00:16:18,687 Out in a plane here 297 00:16:20,735 --> 00:16:26,623 And now we have to do is like we did on the other day can we have to steal this outer geometry right here so 298 00:16:28,415 --> 00:16:30,463 Wicked is a few ways we could just 299 00:16:30,975 --> 00:16:32,511 Orchard Close the entire 300 00:16:33,279 --> 00:16:36,351 Spanner badges shift d&a Move It Up 301 00:16:37,375 --> 00:16:40,703 We're going to have a circle here so feel the same 302 00:16:41,727 --> 00:16:43,263 Use this as a bullying 303 00:16:45,055 --> 00:16:46,335 And hopefully 304 00:16:47,359 --> 00:16:50,175 We can fix it this way so I can run a difference bullying 305 00:16:51,711 --> 00:16:52,479 Hi Dad 306 00:16:54,271 --> 00:16:58,111 Question is where did the original decal go here it is 307 00:16:59,391 --> 00:17:01,183 Shift day right click 308 00:17:01,951 --> 00:17:06,047 Keira separate by selection Eric I think I got rid of the other one by accident 309 00:17:07,327 --> 00:17:07,839 What do that 310 00:17:10,143 --> 00:17:12,959 Feel the same with the ASCII an extruded down 311 00:17:13,983 --> 00:17:17,567 Simply shift and make sure the normals are calculator properly 312 00:17:18,079 --> 00:17:20,639 Are we going now we can run out of bullying difference 313 00:17:21,663 --> 00:17:25,247 And we should be able to disconnect up these edges without problem 314 00:17:25,503 --> 00:17:28,319 So we're going to go ahead and apply the bullying here 315 00:17:29,087 --> 00:17:31,135 Join is together control J 316 00:17:31,903 --> 00:17:34,975 And now we should be able to before we do that 317 00:17:35,487 --> 00:17:39,071 Can we go ahead Cemetery as this piece of that way the connection points are cleaner 318 00:17:40,095 --> 00:17:41,119 And I just am 319 00:17:42,143 --> 00:17:43,679 Press the fk2 fill.in 320 00:17:44,191 --> 00:17:44,703 Call 321 00:17:45,215 --> 00:17:51,359 Sophie Jones together with control J we should be able to think we should be able to use 322 00:17:51,615 --> 00:17:55,711 Bridge Edge Loops command another 100% in the world but will try 323 00:17:56,223 --> 00:17:59,551 Right-click and then Bridge Edge Loops and it did work awesome 324 00:18:00,319 --> 00:18:06,207 So maybe without adding any Bible just tried bacon this and see if this fixes the problem 325 00:18:06,975 --> 00:18:11,583 This is exactly the process I take the diagnosis decal issues because they happen a lot 326 00:18:12,351 --> 00:18:12,863 And 327 00:18:13,119 --> 00:18:15,167 Oftentimes the really annoying to deal with 328 00:18:15,679 --> 00:18:18,239 As you can see we still have a problem here 329 00:18:18,495 --> 00:18:22,335 So looks like rebuilding that surface didn't work either so 330 00:18:22,591 --> 00:18:24,383 The next solution of the neck 331 00:18:24,639 --> 00:18:26,943 Potential fix I would use in this case 332 00:18:27,711 --> 00:18:30,783 Is to try baking this thing so low 333 00:18:31,039 --> 00:18:33,087 So straight down the spirit in 334 00:18:33,599 --> 00:18:36,415 And I will try bacon this thing right here solo 335 00:18:36,671 --> 00:18:39,231 I want to make sure these are enjoying together 336 00:18:40,255 --> 00:18:42,303 So will this text reduce down 337 00:18:43,071 --> 00:18:47,167 And just back the outer plane if the outer plane doesn't bake properly 338 00:18:47,423 --> 00:18:51,775 Can you know the outer plane is the issue in the actual decals not the culprit 339 00:18:52,543 --> 00:18:57,151 Sorry going to do is create a simple decal just of the outer plane out of a decal 340 00:18:57,663 --> 00:18:58,943 And see if this works 341 00:19:00,223 --> 00:19:00,991 Very girl 342 00:19:01,247 --> 00:19:06,879 And as you can see it actually isn't the outer playing cause in prom that looks like it's the actual decal 343 00:19:07,135 --> 00:19:08,927 It's been a bit of a nuisance here 344 00:19:09,439 --> 00:19:10,719 So I'm going to have to fix that 345 00:19:11,231 --> 00:19:17,375 So nice and simple solution would be to just take this vehicle and use it as a subset data which mean 346 00:19:17,631 --> 00:19:20,447 I have two separate so actions that would be a subset decal 347 00:19:20,959 --> 00:19:22,495 It's like the decal 348 00:19:23,007 --> 00:19:26,335 Shift could be out applying in my create a subset decal this way 349 00:19:27,103 --> 00:19:31,711 Not really an issue doing it this way just that you're having extra material slot which is kind of a waste 350 00:19:33,247 --> 00:19:35,039 Anyways when you're an imperial view here 351 00:19:35,807 --> 00:19:37,599 You're going to see we have this button 352 00:19:38,111 --> 00:19:41,439 And now we actually have a functioning decal or it's fine 353 00:19:41,695 --> 00:19:44,255 So this is probably the best and easiest solution 354 00:19:44,767 --> 00:19:50,655 Any other solution if you wanted to keep it as simple deep how it would have been more ideal this to make sure we have only one material 355 00:19:51,167 --> 00:19:53,983 We have to keep going to the process of elimination figuring 356 00:19:54,495 --> 00:19:56,799 What in the world is causing this issue 357 00:19:57,311 --> 00:20:01,663 So we could try doing as like as a first step scaling this down just a bit 358 00:20:02,431 --> 00:20:03,199 Like that 359 00:20:04,735 --> 00:20:06,271 What is down at the floor 360 00:20:09,599 --> 00:20:11,903 Exit already at the Ford at the bottom one 361 00:20:12,671 --> 00:20:18,815 Navigate to Stena leave this floating or we could even just leave it wasn't just leave a floating there is no sort of Kildare 362 00:20:19,583 --> 00:20:21,119 Enjoying it together this way 363 00:20:21,631 --> 00:20:22,911 And see if that works 364 00:20:23,423 --> 00:20:26,495 There's so many different Solutions here to fix these problems that 365 00:20:27,007 --> 00:20:29,311 I'm trying to go through some of the different ones 366 00:20:30,591 --> 00:20:32,383 I can see that one fixed itself 367 00:20:32,639 --> 00:20:37,503 A simple solution in this case would have been to not actually connect up the decal 368 00:20:37,759 --> 00:20:41,855 Better leave the decal as a separate entity and simply join the decal 369 00:20:42,367 --> 00:20:45,439 Do the outer plane even though the separate surfaces 370 00:20:45,951 --> 00:20:48,767 In this case it looks like that one fix the problem fortunately 371 00:20:49,279 --> 00:20:50,559 We also don't need 372 00:20:50,815 --> 00:20:53,631 Does extra space around the bottom so move that up a bit 373 00:20:54,399 --> 00:20:55,935 Go ahead and 374 00:20:56,191 --> 00:20:59,007 Bakers just make sure one more time it's fine 375 00:21:03,103 --> 00:21:03,871 NAVIGON 376 00:21:04,127 --> 00:21:05,151 Perfect decal 377 00:21:05,663 --> 00:21:11,807 So something that works fine we can actually bake at the maximum resolution here let me sharpen the saying make sure you 378 00:21:12,063 --> 00:21:12,831 Ridges on that 379 00:21:13,343 --> 00:21:17,440 Can we can bake the four times anti-aliasing in 1024 resolution 380 00:21:17,696 --> 00:21:22,304 You're going to see this vehicle come out on Lough lene might take a few minutes depending on your system 381 00:21:22,816 --> 00:21:25,120 How many go ahead in bacon and pause the video 382 00:21:25,632 --> 00:21:31,520 Ok so we're going to go into material view and you can see This It decals and much cleaner big it look smaller 383 00:21:31,776 --> 00:21:36,896 Are cleaner less jagged edges from the anti-aliasing because with bated hire 384 00:21:37,152 --> 00:21:38,688 Basically everything is better about 385 00:21:39,200 --> 00:21:42,272 If you guys want to make your own decal packs you absolutely 386 00:21:42,528 --> 00:21:46,112 Need to bake at the highest settings there just no excuse not to 387 00:21:46,368 --> 00:21:49,952 Do you want to have a quality packed in any competition out there 388 00:21:50,208 --> 00:21:55,840 Pretty cap I mean even on her pizza and we give we give away 24 to bucks that's really cheap 389 00:21:56,096 --> 00:21:58,912 Or bacon at the maximum setting so make sure 390 00:21:59,168 --> 00:22:01,728 You guys bake at that setting because it is very important 391 00:22:02,496 --> 00:22:05,824 And you'll see what I do at this point as I did suggest you by pressing the 392 00:22:06,080 --> 00:22:08,896 Adjust button in the DQ with just the height 393 00:22:09,152 --> 00:22:12,480 You can just a parallax here usually I make it just a bit lower 394 00:22:12,992 --> 00:22:15,808 Until the parallax becomes pretty obvious like down here 395 00:22:16,832 --> 00:22:18,624 It's already pretty obvious so 396 00:22:19,136 --> 00:22:20,928 I don't want to move it down too well 397 00:22:21,696 --> 00:22:25,536 Usually when you project this onto a surface that won't be back bad 398 00:22:28,096 --> 00:22:30,144 Go and try it so and the sphere 399 00:22:31,936 --> 00:22:33,472 Give the same material 400 00:22:35,008 --> 00:22:36,288 And if we go on here 401 00:22:36,544 --> 00:22:40,128 You can see that nasty parallax Right Here for You Project 402 00:22:40,640 --> 00:22:42,432 It should actually be a bit better 403 00:22:44,480 --> 00:22:46,528 Yeah it's not too bad we can do another one 404 00:22:47,296 --> 00:22:48,320 Down 405 00:22:50,624 --> 00:22:53,696 Orbit Heart of the sea hare bonsu project it's basically gone 406 00:22:54,208 --> 00:22:54,720 Cell 407 00:22:54,976 --> 00:22:58,304 You don't have to worry too much about it but I would recommend being careful 408 00:22:58,816 --> 00:23:02,912 With how you how much you move down that parallax amount very important 409 00:23:03,168 --> 00:23:06,752 What's do a bit of a trip year one here at this is going to be one that kind of 410 00:23:07,264 --> 00:23:09,312 Goes down at a slant in 411 00:23:09,568 --> 00:23:15,200 Usually the parallax in these cases can be a bit tricky as you can see it kinda pulls more from the middle 412 00:23:15,456 --> 00:23:19,808 These are pretty good exercises because you will of situations in which parallax 413 00:23:20,064 --> 00:23:21,088 Is much more 414 00:23:21,344 --> 00:23:26,720 I focused in a different area as opposed to a tighter area so what do something like this 415 00:23:26,976 --> 00:23:33,120 Alright so first thing's first I think I'm going to do is just on this over that way have reference 416 00:23:33,376 --> 00:23:34,912 That one so making the same one 417 00:23:35,680 --> 00:23:39,264 What is the plane on this one it's not I'll be really easy to do actually 418 00:23:39,520 --> 00:23:43,104 So sorry the plane perhaps was scared as a bit on why 419 00:23:43,616 --> 00:23:45,664 Doesn't have to be super bigger anything 420 00:23:45,920 --> 00:23:48,480 Make sure you apply scale whenever you 421 00:23:48,736 --> 00:23:53,344 Scale something very important just said that way when you run a bubble snap biased or anything 422 00:23:53,856 --> 00:23:56,416 Even though hard up should apply by default 423 00:23:56,928 --> 00:23:58,464 I always apply to be safe 424 00:23:58,720 --> 00:24:02,560 Now just hop into our box gutter tor turn on snapping 425 00:24:03,072 --> 00:24:04,096 Just hold control 426 00:24:04,608 --> 00:24:08,960 And if we could control the kind of pain out and then we released control 427 00:24:09,984 --> 00:24:11,520 Around alterada 428 00:24:11,776 --> 00:24:13,824 You should be able to kind of calendar here 429 00:24:14,848 --> 00:24:16,896 Something like there's nothing crazy 430 00:24:17,664 --> 00:24:21,248 Depressing beat up that will give this a very actually know what 431 00:24:21,504 --> 00:24:24,576 I do want your bevel just run out regular cut here 432 00:24:25,344 --> 00:24:28,928 And then maybe I'll just scared this up just a bit whatever strong 433 00:24:31,488 --> 00:24:32,256 Some like that 434 00:24:32,768 --> 00:24:35,584 Radio press shift the rear high the cuddles Collection 435 00:24:36,352 --> 00:24:37,888 In the sense that we need to do here 436 00:24:38,144 --> 00:24:40,704 Is a plaice x on click 437 00:24:41,472 --> 00:24:46,336 And then I just am not a service connection point on the corners we can make this a bit cleaner 438 00:24:46,848 --> 00:24:49,664 By pressing all tax and running asymmetry 439 00:24:50,176 --> 00:24:54,272 Just going to cemetery little actually just run these lines straight to the middle 440 00:24:54,784 --> 00:24:58,112 In which case we can dissolve these or if that doesn't work 441 00:24:58,624 --> 00:25:00,672 Is press the F key in face mode 442 00:25:01,184 --> 00:25:02,208 Something like that 443 00:25:02,720 --> 00:25:04,768 Additional hours in material mode 444 00:25:05,792 --> 00:25:08,608 How can I do that thing that we're going to say I love you so much easier 445 00:25:09,376 --> 00:25:13,216 And I want to do is all shift collect dislike abilities areas 446 00:25:13,984 --> 00:25:15,264 Extrude down 447 00:25:17,824 --> 00:25:20,128 Press the ask you to fill 448 00:25:21,152 --> 00:25:22,176 With the top of it 449 00:25:22,688 --> 00:25:26,784 And at this point I'm just going to run a lot of loop cuts in here let's go into top view 450 00:25:27,296 --> 00:25:30,368 And what we can actually do is coming here at the door I store 451 00:25:30,624 --> 00:25:34,464 In really just a dice this thing out so we have a lot of go in here 452 00:25:35,744 --> 00:25:39,328 Now let me see it's going to be problematic I don't think so 453 00:25:39,584 --> 00:25:42,912 Listen make sure there wasn't any overlap with one of these edges hair 454 00:25:43,680 --> 00:25:45,728 And at this point we can basically 455 00:25:45,984 --> 00:25:49,312 If I were to just select the set of edges for example 456 00:25:50,080 --> 00:25:51,104 I could 457 00:25:51,616 --> 00:25:55,968 First thing's first we're going to want to only affect this area so many ctrl-click 458 00:25:56,992 --> 00:25:58,272 Select this area 459 00:25:58,528 --> 00:26:00,832 Shift age to High everything else 460 00:26:01,088 --> 00:26:04,672 And I forgot to this ad we can press go for proportional editing 461 00:26:05,184 --> 00:26:10,048 And basically it's kind of slide this down I would recommend using the sphere fall off 462 00:26:10,560 --> 00:26:13,120 Be a bit cleaner that way and then age 20 463 00:26:13,888 --> 00:26:14,656 Bring that back 464 00:26:15,424 --> 00:26:17,472 And we can this kind of shooter system 465 00:26:18,240 --> 00:26:21,056 Move this backup and turn proportional editing off 466 00:26:21,824 --> 00:26:25,664 I never going to have a little indentation like this not this isn't 467 00:26:25,920 --> 00:26:26,944 Initio 468 00:26:27,968 --> 00:26:30,016 Let me go ahead and go in the Vertex snap 469 00:26:30,784 --> 00:26:33,600 Presage YZ and snap it here 470 00:26:34,880 --> 00:26:36,672 And then we can do symmetry as a cross 471 00:26:37,440 --> 00:26:38,208 She's you that way 472 00:26:38,464 --> 00:26:43,328 And how it can have the effect were going for the beautiful eyes we could have done this maybe there is a museum 473 00:26:43,584 --> 00:26:45,376 One that I just wasn't thinking about 474 00:26:45,632 --> 00:26:48,192 You know this gets the job done and now we can really 475 00:26:48,448 --> 00:26:51,008 You know scale this on his ear something in Canada 476 00:26:51,520 --> 00:26:53,568 Adjust how much this is bending 477 00:26:54,080 --> 00:26:56,640 And get it right I really want it now this is pretty good 478 00:26:56,896 --> 00:27:02,784 Alright so this point we can go ahead and let me press ctrl tilde turn on harder normals 479 00:27:04,832 --> 00:27:06,368 Travelling there 480 00:27:07,904 --> 00:27:12,512 I'm just going to make sure there's not any artefacts or anything weird popping up which I don't think there is 481 00:27:14,048 --> 00:27:17,632 That's good so let's go ahead and just make this do a test base 482 00:27:18,144 --> 00:27:20,960 So once again orders to the lower resolution settings 483 00:27:21,216 --> 00:27:22,752 Create simple decal 484 00:27:23,520 --> 00:27:26,592 And we can hopefully get the correct result here 485 00:27:27,616 --> 00:27:28,640 Yep 486 00:27:29,152 --> 00:27:32,480 I have a decal kind of bands down 487 00:27:33,248 --> 00:27:37,600 Like that pretty cool and we are going to need a higher level babe because right now it's not very clean 488 00:27:38,112 --> 00:27:40,928 So just transferred confirm that works will go ahead 489 00:27:41,184 --> 00:27:43,232 And do a maximum level baycare 490 00:27:43,744 --> 00:27:45,024 In a creator decal 491 00:27:45,536 --> 00:27:48,864 Arterial pretty quick big and as you can see this is a lot clean 492 00:27:49,376 --> 00:27:54,752 Compared to this one it's a bit different because this one was actually bend down more or move down more 493 00:27:55,264 --> 00:27:58,336 Wicked most definitely give an effect like that if you wanted to 494 00:27:58,848 --> 00:28:00,896 I'm for example what I could do 495 00:28:01,408 --> 00:28:03,712 Is honey remove the bevel 496 00:28:04,480 --> 00:28:08,064 I could make this a bit more exciting by perhaps dissolving 497 00:28:09,600 --> 00:28:13,184 Could I actually select control x to dissolve this area 498 00:28:13,440 --> 00:28:15,232 And then give a nice and double right here 499 00:28:16,000 --> 00:28:17,280 It's really really that up 500 00:28:17,792 --> 00:28:19,328 I'm liking this all texts 501 00:28:19,584 --> 00:28:21,888 Cemetery Cemetery by holding chef 502 00:28:22,400 --> 00:28:23,936 And I can't get a bubble like that 503 00:28:24,192 --> 00:28:26,240 Yeah there's a few different ways to get cool effects 504 00:28:26,752 --> 00:28:27,776 And we get also 505 00:28:29,056 --> 00:28:31,104 Come in here and move the stone a bit more 506 00:28:31,872 --> 00:28:33,920 How can I give us some more parallax room 507 00:28:35,200 --> 00:28:37,504 Of course we can double 508 00:28:38,528 --> 00:28:40,320 Do a pretty big double on this one 509 00:28:41,088 --> 00:28:45,440 And I will have a similar result to what we have here so just depends on how far down 510 00:28:45,696 --> 00:28:48,000 I moved in this area is the Hub 511 00:28:48,256 --> 00:28:52,352 And you know different bubbles you have going on you can make any sort of design you want 512 00:28:52,608 --> 00:28:57,728 Is the make sure you don't have any artefacts otherwise you will get these nasty baking issues 513 00:28:58,240 --> 00:29:04,384 Alright and we'll go ahead and take a look now as you can see we have a bit more parallax kind of work and it's way 514 00:29:04,640 --> 00:29:06,688 Down what is really cool so weak 515 00:29:07,200 --> 00:29:10,528 We don't go too far in this one otherwise it is going to go crazy 516 00:29:11,040 --> 00:29:17,184 Keep in mind that if you project this onto a rounded surface you will be able to get away with a bit more parallax 517 00:29:17,952 --> 00:29:19,744 In general I start at the top 518 00:29:20,000 --> 00:29:22,560 I go to adjust I press the d key Move It Up 519 00:29:23,072 --> 00:29:24,352 In a essentially 520 00:29:24,864 --> 00:29:27,168 Leave this town just until 521 00:29:27,936 --> 00:29:29,728 I really start seeing the stretching 522 00:29:31,264 --> 00:29:32,288 So will do 523 00:29:36,384 --> 00:29:37,152 Right here 524 00:29:38,176 --> 00:29:40,736 That will be good and then we just go and quads here 525 00:29:40,992 --> 00:29:45,856 Irregular sphere quality might not come with your blender and less you have 526 00:29:46,368 --> 00:29:49,440 Cash machine in which case you should have this option if not 527 00:29:49,696 --> 00:29:50,976 I would use a 528 00:29:51,232 --> 00:29:53,024 And a UV series something 529 00:29:53,792 --> 00:29:56,096 And now we can do it Adam material on here 530 00:30:00,704 --> 00:30:01,984 Duplicate this 531 00:30:03,008 --> 00:30:05,568 And then just go ahead project it and see how it looks 532 00:30:06,336 --> 00:30:11,456 As you can see we can have like this indentation going down we can adjust the parallax some more if we want to 533 00:30:12,224 --> 00:30:14,272 But as a generally how you could do a 534 00:30:14,528 --> 00:30:16,320 Indented decal like that 535 00:30:16,576 --> 00:30:19,136 Now I can have something that looks like a go 536 00:30:19,904 --> 00:30:21,440 Even though it's not actually go 537 00:30:22,464 --> 00:30:23,232 Pretty cool 538 00:30:23,488 --> 00:30:29,632 Alright so let's make one more decal here I think that'll be enough to kind of get the gist of how to make these things 539 00:30:29,888 --> 00:30:30,400 What I think will do 540 00:30:30,656 --> 00:30:36,800 Is showcase it show you some cool looking ways to kind of display your details and 541 00:30:37,056 --> 00:30:37,568 Please to make your own 542 00:30:38,336 --> 00:30:41,920 So here's the last one I was actually really a fan of this one because 543 00:30:42,176 --> 00:30:43,200 Mummy show you 544 00:30:43,456 --> 00:30:46,784 I usually when I do with these as I'm just testing the monster under is would like 545 00:30:47,296 --> 00:30:49,344 100 edges 546 00:30:49,600 --> 00:30:55,744 Are windy and then usually if you project them on there on a regular and get a really good 547 00:30:56,000 --> 00:31:00,864 How these decals are actually working it's precisely the effect I'm going for it so 548 00:31:01,376 --> 00:31:03,680 Prepare scale this down 549 00:31:05,728 --> 00:31:07,776 Oops wrong one will make this a bit darker 550 00:31:11,104 --> 00:31:13,664 Essentially you know do something like this 551 00:31:14,432 --> 00:31:15,456 Projector 552 00:31:15,712 --> 00:31:20,576 I always alt click on project so that we can do a bit of a buffer so it's not technically on there 553 00:31:20,832 --> 00:31:24,928 It is flowing a bit above the surface so that way there's no Z fighting 554 00:31:25,696 --> 00:31:30,816 Anyway yeah there there is but that's from a distance there is that used to be clipping 555 00:31:31,072 --> 00:31:34,144 And you can always reduce the clip in to avoid that situation 556 00:31:34,912 --> 00:31:36,960 Anyways we don't need to worry about that 557 00:31:37,472 --> 00:31:41,056 Simon do here is join these two together with control J 558 00:31:41,824 --> 00:31:44,384 Anyway I think I'll do is run a radial array 559 00:31:44,896 --> 00:31:46,688 Shaved ice crystals so I can 560 00:31:47,712 --> 00:31:49,504 In a control click on radial array 561 00:31:50,272 --> 00:31:52,320 Press x a few times and 562 00:31:53,856 --> 00:31:54,880 How's the wrong one 563 00:31:55,136 --> 00:31:56,160 Dislike this guy 564 00:31:57,184 --> 00:31:59,232 No can have this effect and then 565 00:31:59,488 --> 00:32:00,512 We're gonna run 566 00:32:01,280 --> 00:32:02,560 An additional array 567 00:32:04,608 --> 00:32:10,752 Is usually home preview in the decal to see how it works cell in the case there kind of like I laugh at you 568 00:32:11,008 --> 00:32:15,616 Is shift click on the adjust button that I cannot move it a little bit 569 00:32:16,384 --> 00:32:21,760 I kind of see exactly how these things ok what's 3-dimensional they look like actual go on the object 570 00:32:22,272 --> 00:32:25,088 Images generally the best way to test your decals 571 00:32:25,856 --> 00:32:30,720 I'm not that further do I think we'll do is create that decal from scratch just wanted to show you that road 572 00:32:31,488 --> 00:32:33,536 So what I mean do is first of all 573 00:32:34,304 --> 00:32:36,096 I want me adding now 574 00:32:36,352 --> 00:32:37,632 I can't remember what it looks like 575 00:32:38,144 --> 00:32:39,680 Let me start with a 576 00:32:40,192 --> 00:32:43,008 A square colour will go to Snap and hold control 577 00:32:43,776 --> 00:32:47,104 Burnout and hold the alt key I can actually make it 578 00:32:47,616 --> 00:32:48,896 About the size 579 00:32:50,432 --> 00:32:51,456 And then Beverley 580 00:32:55,040 --> 00:32:56,320 That double click 581 00:32:57,088 --> 00:33:02,976 And then I need to do is take these two edges right here and scale them in so that we don't have too much of a border there is no need 582 00:33:03,744 --> 00:33:07,840 I'm in control click on Sharpay not me turn screencast keys back on 583 00:33:09,120 --> 00:33:13,472 Do you know what actually before we apply that but that might be a good idea to simply running asymmetry 584 00:33:13,984 --> 00:33:16,032 So altex symmetry 585 00:33:16,544 --> 00:33:19,616 Across this access so now on we control-click on Sharp 586 00:33:19,872 --> 00:33:22,176 The connection point will be here here instead of that 587 00:33:22,688 --> 00:33:23,712 Tangent Direction 588 00:33:23,968 --> 00:33:25,760 Alright Simon upholstery 589 00:33:26,016 --> 00:33:26,528 On 590 00:33:27,040 --> 00:33:28,320 Both I just here 591 00:33:28,832 --> 00:33:29,856 Extrude it down 592 00:33:30,624 --> 00:33:32,160 Press after Philip 593 00:33:33,184 --> 00:33:35,232 And then we'll go ahead and 594 00:33:35,744 --> 00:33:36,512 Anything 595 00:33:38,048 --> 00:33:42,912 What salt shift-click was opera a little chamfer so controlled by 596 00:33:45,472 --> 00:33:47,520 That should be enough in an all do is 597 00:33:47,776 --> 00:33:49,824 Click on sharpener kind of sharp in an area 598 00:33:51,104 --> 00:33:56,480 And I want to do is so like this interior face and will shift-click on Curve extract 2 599 00:33:56,736 --> 00:33:58,272 Basically add in 600 00:33:58,528 --> 00:34:01,344 In extrusion upwards now before we do that 601 00:34:01,600 --> 00:34:06,208 I actually wanna inset the Sony press I did and said we have a little bit of a buffer 602 00:34:07,232 --> 00:34:08,256 And 603 00:34:09,280 --> 00:34:11,584 Animal shaped like on Kirby strikes 604 00:34:14,656 --> 00:34:18,752 And then we can have that same effect I want to make sure that doesn't have read above the plane 605 00:34:19,008 --> 00:34:25,152 That's to be slightly below that point which it is so make sure it's not like a bob here otherwise or not big proper 606 00:34:25,664 --> 00:34:28,224 You have to make sure it's below the origin point 607 00:34:28,992 --> 00:34:32,576 So we have that what's go ahead and just reply that modifier 608 00:34:32,832 --> 00:34:35,136 So that we have access to the top of face 609 00:34:35,904 --> 00:34:38,464 And simply head up with a control beat a bevel 610 00:34:40,512 --> 00:34:43,328 Can I have that effect in this is basically what I had 611 00:34:43,840 --> 00:34:47,168 Am I always like to add in one extra layer of Beverley 612 00:34:47,424 --> 00:34:50,496 Just on the chance to make it a bit more realistic 613 00:34:51,008 --> 00:34:53,056 She can do one here and then you can do one here 614 00:34:54,592 --> 00:34:56,640 Very sorry but it does look pretty good 615 00:34:57,152 --> 00:35:00,992 And yeah that's what you get out an additional do you tell if you wanted to you could add in my car 616 00:35:01,760 --> 00:35:02,784 Academy hair 617 00:35:03,296 --> 00:35:05,344 You really do whatever you want it's up to you 618 00:35:05,600 --> 00:35:08,928 I just wanted very basic reg decals I didn't go to 619 00:35:09,184 --> 00:35:11,744 A heart on the decals up these are nice and simple 620 00:35:12,256 --> 00:35:14,816 Anyway is what I want to do for the last step 621 00:35:15,328 --> 00:35:21,472 Is joining together to select this shift click on this and in control Jay it overwrite the 622 00:35:21,728 --> 00:35:24,544 Just share the same data so the same amount on the bone 623 00:35:24,800 --> 00:35:27,104 So the size might change a bit no Biggie 624 00:35:27,872 --> 00:35:30,944 How many days have to go into machine and bake this song 625 00:35:31,712 --> 00:35:34,528 2 x 256 what do 626 00:35:35,040 --> 00:35:38,624 Just had a test and create a simple decal 627 00:35:39,136 --> 00:35:41,696 And then if we just happened to material view 628 00:35:42,720 --> 00:35:43,488 You can see 629 00:35:44,000 --> 00:35:46,304 Purple not a perfect babe we have to do the higher 630 00:35:46,560 --> 00:35:47,584 Resolution 631 00:35:47,840 --> 00:35:51,936 I'm in terms of Shady and and the transparency on the border this is a perfect day 632 00:35:52,448 --> 00:35:55,520 Make a border even smaller to be honest because 633 00:35:55,776 --> 00:35:59,360 You know the smaller these Waters are the more they can kind of overlap with each other 634 00:35:59,872 --> 00:36:01,152 Summer Try here 635 00:36:02,688 --> 00:36:03,456 And then 636 00:36:06,784 --> 00:36:07,552 Right there 637 00:36:08,576 --> 00:36:11,136 There should be a nice you don't usually have to get it too big 638 00:36:12,160 --> 00:36:13,184 Go ahead jacket 639 00:36:14,208 --> 00:36:15,488 Yep no problem there 640 00:36:16,256 --> 00:36:21,376 Anyways at this point now going out of work so we can of course do our 4 x 1024 641 00:36:22,144 --> 00:36:26,496 And I don't think we need to adjust anything else because 642 00:36:26,752 --> 00:36:29,312 Don't really have any emissions aliens of things like that 643 00:36:29,824 --> 00:36:31,872 How many go ahead and create a simple decal 644 00:36:32,384 --> 00:36:33,408 Alright so 645 00:36:34,432 --> 00:36:36,480 What likely have a pretty clean bake here 646 00:36:36,736 --> 00:36:41,088 And this is why I love simple decals because honestly simple decals 647 00:36:41,344 --> 00:36:43,904 I mean they are called the symbol details 648 00:36:44,416 --> 00:36:49,024 But that's not what I meant by Simple when I say simple I mean just very basic designs 649 00:36:49,280 --> 00:36:52,864 Because oftentimes the basic designs hold the most power 650 00:36:53,120 --> 00:36:55,680 Because usually not more complex the detail 651 00:36:55,936 --> 00:36:59,264 On top of already complex model details so 652 00:36:59,776 --> 00:37:02,592 That's why I made this pack for you guys for this month for you and I did 653 00:37:03,104 --> 00:37:05,408 And I think will be pretty useful to yourself 654 00:37:05,920 --> 00:37:11,552 I'm at this point you can you know of course add this to your decal library you should have already seen how to do that 655 00:37:11,808 --> 00:37:14,112 You just make a new decal library here 656 00:37:14,368 --> 00:37:16,416 Am I going to preferences 657 00:37:17,184 --> 00:37:18,976 Going to decal machine 658 00:37:19,488 --> 00:37:22,816 In simply adding in a bit at the bottom 659 00:37:24,352 --> 00:37:27,936 You can create an empty library here this name it 660 00:37:28,192 --> 00:37:34,336 Little pop up in here and you can simply add that in any way is I think we've made another decals 661 00:37:34,592 --> 00:37:40,736 So what I want to do is show you a call it away a kind of present these vehicles in the case you 662 00:37:40,992 --> 00:37:42,784 I'm already have your own cell 663 00:37:43,296 --> 00:37:47,648 MUFC news at the beginning of the tutorial series already made this summer's gonna delete it 664 00:37:48,160 --> 00:37:51,232 I would I do want to show you it's a cool way to 665 00:37:52,256 --> 00:37:55,584 Display it's for an ad in the cylinder will do 100 vertices 666 00:37:56,096 --> 00:37:58,144 Let me put it in the centre of the grid 667 00:37:58,656 --> 00:38:01,984 Animal disco hair in sharpener or give us a nice material 668 00:38:03,264 --> 00:38:04,544 The one I had before 669 00:38:05,568 --> 00:38:09,152 And this point when I want to do is kind of make like a 670 00:38:09,920 --> 00:38:13,760 Movable pipe of some sort like a curvy one sort another Curve 671 00:38:14,528 --> 00:38:15,808 Go to path 672 00:38:16,832 --> 00:38:19,392 We're going to rotate this 90 degrees around the sea 673 00:38:21,952 --> 00:38:24,512 Is going to make a call it all design like that 674 00:38:27,072 --> 00:38:29,376 Doesn't have to be anything too complex just 675 00:38:30,144 --> 00:38:31,424 No do what you want to do 676 00:38:34,240 --> 00:38:40,384 Ok so we have that and basically we have to take the cylinder and kind of map it to the curves 677 00:38:40,640 --> 00:38:41,408 Is like a cylinder 678 00:38:41,664 --> 00:38:42,944 In the curve 679 00:38:43,200 --> 00:38:46,784 We can press the Q key and go to Curve modifier 680 00:38:47,296 --> 00:38:50,624 Are you going to say it is early bed nicely if you want to move this 681 00:38:50,880 --> 00:38:53,440 And are the best way to move this is to go into edit mode 682 00:38:53,952 --> 00:38:57,792 Turn on the small button in the curved settings we can see the preview 683 00:38:58,048 --> 00:39:03,168 You going to say it hasn't been very well as we go up that easy access and that's because we need a lot more 684 00:39:03,424 --> 00:39:05,728 Geometry for the forum website 685 00:39:05,984 --> 00:39:09,312 I'm in a really really that I've been going to see that really makes it curve a bit better 686 00:39:10,336 --> 00:39:12,128 I guess I can undo it there 687 00:39:12,384 --> 00:39:15,456 You should have seen a medic cover better now if I move this up 688 00:39:15,712 --> 00:39:18,784 Has these nice curves can have going around it 689 00:39:19,296 --> 00:39:22,112 And I'm making peace with scale it's a bit on the sea 690 00:39:23,904 --> 00:39:24,416 Naga 691 00:39:24,672 --> 00:39:25,440 It's pretty good 692 00:39:25,952 --> 00:39:29,792 So before I do anything what I would like to do is 693 00:39:30,560 --> 00:39:35,168 Delete that Curve modifier I would like to add some ridges on here so I'm gonna do 694 00:39:35,680 --> 00:39:38,496 It's fine my ridgeback and I'm going to use 695 00:39:39,776 --> 00:39:40,800 These right here 696 00:39:43,104 --> 00:39:45,920 Only go ahead and move the cursor to selected 697 00:39:46,432 --> 00:39:48,224 I'm going to project this 698 00:39:49,504 --> 00:39:50,784 I'm going to arrive 699 00:39:58,720 --> 00:39:59,744 That should be good enough 700 00:40:00,256 --> 00:40:03,840 Animatronic of radial array by control clicking on a radial array 701 00:40:04,096 --> 00:40:09,728 Artist rollers down eventually they are overlapping kind of cause some distortion so we might need to 702 00:40:10,496 --> 00:40:11,520 I just there's a bit 703 00:40:12,544 --> 00:40:18,176 Anyway is now we have that effect we could move it down maybe we're going to have to do in edit mode though because it's projected 704 00:40:22,272 --> 00:40:26,624 Call and then what I think I do is basically just smart apply both of these 705 00:40:27,904 --> 00:40:29,952 And then join them together just because I'm done with it 706 00:40:30,720 --> 00:40:33,280 And now we can actually use that Curve modifier 707 00:40:33,536 --> 00:40:35,072 Remove this app 708 00:40:35,840 --> 00:40:39,936 Along that access so it's going at the moment turn the spartan on the preview it 709 00:40:40,192 --> 00:40:41,984 Now I can actually move this along here 710 00:40:42,496 --> 00:40:47,360 Even better I could run in a rain modifier so I can add curve in and runner in a relay 711 00:40:47,616 --> 00:40:48,640 After it 712 00:40:49,152 --> 00:40:50,688 So basically 713 00:40:51,968 --> 00:40:53,504 Let me do 714 00:40:55,296 --> 00:40:58,112 Ministry of manually put the curve I'm sorry before 715 00:40:58,624 --> 00:41:01,440 And what you need to do 001 716 00:41:01,696 --> 00:41:06,816 And now should a really long Nazi defamation access so you basically just want to use the match 717 00:41:07,072 --> 00:41:08,352 CNC 718 00:41:09,120 --> 00:41:10,912 Then we can make this a little bit 719 00:41:11,424 --> 00:41:12,704 Mark standard 720 00:41:13,728 --> 00:41:17,568 And I have this really cool type of affect going on along this wire 721 00:41:18,080 --> 00:41:21,664 What is Arsenal's a really cool way to kind of display your decals in 722 00:41:21,920 --> 00:41:25,760 No that's some good thumbnails whenever you're trying to showcase what you have 723 00:41:26,016 --> 00:41:27,552 I created what I do want to do 724 00:41:28,576 --> 00:41:30,112 Drop a small bevel on here 725 00:41:32,416 --> 00:41:33,696 Yep there we go 726 00:41:34,208 --> 00:41:36,256 Maybe I could you can get a bit creative in 727 00:41:38,816 --> 00:41:40,352 Arnold Chan 4 on there 728 00:41:40,608 --> 00:41:41,376 As well 729 00:41:43,424 --> 00:41:44,704 Anyways looks pretty good 730 00:41:45,216 --> 00:41:50,592 So I think I will do what I really want to get a video out for you guys this month cannot Showcase in a decal pack 731 00:41:51,104 --> 00:41:55,199 So that way you only get the decal pack for your so get some tutorials on how to make 732 00:41:55,455 --> 00:41:56,735 Different decals 733 00:41:56,991 --> 00:41:59,807 Treating yourself seldom give them away whatever you want to do 734 00:42:00,319 --> 00:42:04,415 Another mention if you need to make decals that don't exist you should have the ability 735 00:42:04,671 --> 00:42:10,815 To make those on your own as well which is very important because there is only so many decal packs out there 736 00:42:11,071 --> 00:42:11,583 Markets 737 00:42:12,351 --> 00:42:14,399 Hope the video helped hope you enjoyed it 738 00:42:14,655 --> 00:42:19,263 Have you haven't watched it yet make sure your white for use how much tutorial for this month that will be the actual 739 00:42:19,519 --> 00:42:22,591 A form on modelling tutorial if you want to create something 740 00:42:22,847 --> 00:42:25,151 And I have a finished product to sell 741 00:42:25,407 --> 00:42:26,431 Go ahead watches 62291

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