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Yusei!
--Yusei!/N--Sonny!
I'll get right on sending you back to your dump of a hometown!
Just as soon as I put your life to an end...
Get up!
Sonny...
Yusei...
No matter how far we are apart, I'll still go on.
I'm going to engrave it even deeper.
So, don't be afraid of getting hurt and...
Go forth, race through even harder
and take all of your beliefs into your embrace!
The truth always comes in ones
so sense the voice inside your heart!
Hoist your sentiments firm
and seize the signs for tomorrow!
Deck Zero: Break the Chain Trap Loop
Now that's more like it.
If this duel ended as simple as that, it wouldn't be very satisfying.
Bastard...Taking advantage of the current not flowing in his own Duel Disk like that...!
It's my turn!
I activate the Magic card, Nightmare Iron Cage, from my hand!
When this card is activated, no monster can attack for two turns.
Not even summoning out a monster, huh?
I place a card face-down and end my turn.
All right, my card bailed Yusei out of that fix!
You dimwit! He's still in a fix!
It's my turn.
Hmph, you seem to think that you can fend off against damage so long as that Iron Cage is around,
but how true does that hold up?
Appear now! Chain Snake!
Chain Repairer's effect Special Summons a level four or lower Chain Monster!
Be reborn, Chain Snake!
Next, I activate two Permanent Magics!
During a turn I haven't battled, Poison Chain sends my opponent's cards from their deck to the Cemetery equal to the total number of levels of all my Chain Monsters.
The total number of all my monsters' levels is ten,
so, therefore, you'll send ten cards from your deck to the Cemetery!
What!?
That deck is just scrounged up from cards of those scumbags, right?
Trash will always be trash.
Now, hurry up and send 'em to the Cemetery.
That puts the number of cards in your deck to nineteen.
I get it now. That guy's true objective is deck destruction.
If he discards ten cards every turn, Yusei's deck will only last two more turns!
So, Nightmare Iron Cage ended up backfirin' on him, did it...
Next is Paralyze Chain!
When an effect that sends cards from my opponent's deck to the Cemetery is activated, this inflicts 300 points of damage!
Forgive me, Yusei...
Even though you seem pretty tired, I wonder if you'll be able to hold until you're out of Life Points.
It's my turn!
That's the spirit, Hero-dono.
This is where I part ways with this place...
What awaits you after leaving your friends...
wouldn't be true freedom.
Why'd you go and say something like that?
I place three cards face-down.
Quick-Play Magic, Psychic Cyclone!
This card allows me to declare whether a set card is a Magic or Trap
and if I'm right, it'll destroy that card and allow me to draw one card!
And I'm going to choose...
Let's see here...
The leftmost card!
That's a Trap card!
What!?
Dust Tornado, huh? That's such a shame.
Trap cards can't be activated on the turn they're set.
If you were able to destroy my Poison Chain with that card, you still would have had a chance.
Bastard, now his intution gets sharp, of all the times.
I draw a card due to the effects of Psychic Cyclone!
I place one more card face-down. I end my turn.
It's my turn.
I summon Chain Shooter!
Plus, Poison Chain's effect will send a number of cards from your deck equal to the combined levels of my Chain monsters.
Go ahead and discard your twelve cards!
That makes your deck six cards.
If you run out of cards to draw on your next turn, at that point in time, your defeat will beset!
Next, Paralyze Chain's effect inflicts 300 points of damage when my opponent sends cards in his deck to the Cemetery!
Activating Chain Shooter's effect!
I send Chain Snake into the Cemetery...
Fire!!
This causes 800 points of additional damage!
Then, Chain Repairer's effect Special Summons a level four or lower Chain Monster in my Cemetery!
This is bad news. At this rate, Yusei is going to get done in by his loop effects.
I end my turn at that.
And, on this turn, the Nightmare Iron Cage you activated dissapates.
Appears as though your will to fight's already gone.
You can go ahead and admit your defeat now.
Is that all you have to say?
If that's how it is, let me give you what you want and send you to Hell!
It's my turn!
What? What's wrong!?
What happened?
No idea, sir. However, there is nothing currently out of the ordinary.
Tch, an ordinary power outage, I guess.
Did he succeed in busting out?
Get out of here! That much time I'll buy you!
Resuming the duel!
Trap activate, Jar of Greed!
I draw one card!
Shortening our own deck, are we?
Now your deck only has four cards!
Trap card, Call of the Living Dead!
This card Special Summons a monster in my Cemetery in attack mode.
Be reborn, The Kickman!
What good will reviving that weakling card do for you?
The Kickman can equip itself with an Equip Card in my Cemetery when its Special Summoned.
What card in your Cemetery?
The cards you outright discarded...
Among them lies unlimited potential!
I equip Demon's Axe to The Kickman!
Good! That's raised The Kickman's attack power by 1000 points!
Next, I summon Rogue Mercs!
The Kickman, attack Chain Snake!
Nerve of him putting on such a forced performance...
No, there's something strange going on.
I attack the other Chain Snake with my Rogue Mercs!
No, you idiot! W-W-Wait a second!
T-This is insane...Why is a current streaming from my Duel Disk...?
We have secured the intruder in the electronic control room!
I repeat--We have secured the intruder in the electroni control room!
What intruder?
Warden!
We've brought you the intruder!
You...
How in the hell'd you escape!?
Warden, there was a hole under his bed to escape.
Why, you!
Hey, hurry up and cut the power to my Duel Disk.
Sorry, but 'fraid you can't.
What do you mean!?
Well, the control panel system has been demolished...
So, we cannot cut the power to the Duel Disk.
Why, you...
After I'm done beating the tar out of this piece of Satellite trash, I'm gonna kill you!
Say whatever you want.
You're not gonna beat Yusei anyway.
Why did you come back?
You were right.
If you run away and abandon your friends, your heart will no doubt be shackled down.
No matter how you live that way, you won't gain true freedom.
If you are going to judge his crimes at your discretion, I'm adding a new condition to the duel.
If I win, you'll turn a blind eye to his break out.
Yusei...
Yeah, fine!
But, if you lose, he goes down with you!
Let's resume the duel!
I release Rogue Mercs to destroy your Chain Repairer!
I end my turn.
All right, then. So, even on his next turn, Poison Chain's effect will shave off three cards.
He's gettin' through by the skin on his neck!
He still can't let down his guard.
If that guy summons a monster on his next turn, four cards'll get shaved off.
Yusei's defeat will be finalized.
It's my turn!
Not a monster, huh? You're lucky.
But, it doesn't change a thing, really. I've been hip to everything you've been doing from the start.
This detention center is my field.
I've known about your cards through surveillance camera from the start.
You have two Trap cards placed face-down on your field.
Your right card can't be activated on this turn--Provoke.
And the left card forces monster to battle--Battle Mania.
Battling with his monster powered up with Demon's Axe would put me at a disadvantage.
I've got to get rid of that Battle Mania somehow...
I activate the Magic card, Reload!
I add my hand into my deck...
...and draw cards equal to that amount!
Magic card, Cyclone!
This is going to destroy the card on the left side of your field!
Activate!
What!? That wasn't Battle Mania!
Now I activate a Trap! Battle Mania!
This Trap's effect guarantees monsters on the field battle during this turn!
Great move. Poison Chain's effect is only valid when you don't battle.
If you battle, it won't activate!
What's up here!? His last face-down cards were different!
But, sir, the location of the face-down cards are correct.
Perhaps he switched the order during the power outage earlier, or such...
You're ever the vigilant one. But, one way or the other, your life is at its end.
I'm going to show you how frightening this deck can be!
I summon Chain Coil!
Tuning Chain Coil together with Chain Shooter!
Synchro Summon! Appear now, Chain Dragon!
By removing Chain Monsters in my Cemetery, Chain Dragon has its attack power increased by
200 points for each one until the end of this turn.
I have five Chain Monster in my Cemetery.
And accordingly, Chain Dragon's attack power increases by 1000 points.
An attack power...of 3500...
Go, Chain Dragon! Chain Blast!!
And now Chain Dragon's other effect activates!
When this card attacks, it sends three cards in your opponent's deck to the Cemetery!
Next, Paralyze Chain causes 300 points of damage!
Yusei!
Yusei!
Sonny!
That'll end my turn.
My turn...
Your Life Points are already down to 100...
You have one card in your hand, with zero in your deck...
and you have no face-down cards.
This match is already set, don't you say?
Yeah, the match is already over.
Ending in your defeat.
What!?
Thanks to you sending so many cards to the Cemetery, I'm now confident I'll win.
You've called us all trash, but you've got it wrong.
This duel is going to prove that there's no one the world doesn't need.
I know that you've been spying on my hand through surveillance camera.
That's why I shifted my trump card so the cameras couldn't see it during the power outage.
When the information from the cameras was wrong, you should have been more careful.
Sonova...!
Here goes! I summon King of Rubble from my hand!
This card can activate a Trap from my hand when there are thirty or more cards in my Cemetery!
I activate this card!
Trap card, Ruins Blasting!
This card inflicts 3000 points of damage to my opponent when there are thirty or more cards in my Cemetery!
What..!?
--You did it, Yusei! --Attaboy, sonny!
That little punk!
He did it!
Our cards beat the warden!
Yusei! Yusei!
Grab him!
What!?
This wasn't what you promised!
I don't remember any damn promises with any of you!
End this, Warden Takasu.
How embarassing.
I was watching the duel just now.
It so seems that you do not have the ability to keep things in order here.
You will be the one leaving.
Sure am glad that you're about to get out.
Though, it sure was lucky that old dude Godwin showed up when he did.
Sure is. Seems we're almost about to be getting outta here, too.
Though, the way that old dude took the time to come here...
made it seem like he's was concerned about you.
Sonny, this is my parting gift.
But, this is...
It's fine. You'll make worthwhile use out of it if you have it, sonny.
I'll use it with care.
Yusei, take this card with you, too.
There's a man by the name of Saiga in a bar called "Bootleg" downtown.
Show him this and he'll give you a hand.
Thank you.
Are you sure with just letting him roam free as he pleases?
Even if he is over there, if he cannot awaken the powers of the Signer, it cannot be helped.
And, besides, I never told him to roam free as he pleases.
In that case, we'll need a trap for that reason.
And there he is...
I'll make sure you pay me my just dues for this scar.
What are you grasping for? What good will it do you?
We're moving forward and we'll make sure to discover what.
Never-ending sentiments, the passionate beats of our hearts--
and the voice of truth are all what we heard.
We got busted up and we learned...
of where we can get stronger.
I pile up the dreams in my hand and one day I'll lead them all to you.
Shouting the signal for the start, we'll do what our hearts want
and vault over our cramped and mediocre lives!
We'll make a dash and attain every bit of our brilliant futures!
Embracing the bonds we so believe in, we'll go toward tomorrow to race on.
To get back my deck and D-Wheel that Security stole, I go to meet a man named Saiga.
Saiga scoffs at me for saying I would sneak into the Security Storage Warehouse.
I'm only going to regain the bonds with a stolen friend.
Next time, on Yu-Gi-Oh! 5D's, "The Special Pursuit Deck Returns: Regain the Bonds with Friends"!
Riding Duel! Acceleration!
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