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Hello and welcome back everyone to Stylized Environments with Blender for
Geomission
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Nodes.
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In the last lesson we left ourselves over with a nice setup for the background,
we got
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ourselves a nice blue type of a gradient.
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Now let's go ahead and actually set ourselves up with the rest of color grading
and additional
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information that we can make use out of basically.
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So what we're going to use is going to be this environment over here, no that's
the mission
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environment over here.
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We're going to basically set it up with an overlay from the alpha over, let's go
ahead
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and click shift and A and search alpha, sorry that's my bad, color mix.
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We're going to make color mix and we're going to set it up with a nice
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thing called overlay. So we're going to attach this to the
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top to the main image and then we're going to just
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simply grab ourselves this environment over here
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we're going to drag it all the way onto the
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back like so and I think we can hold shift and just drag it across
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there we go, additional bit of information. Holding shift and
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dragging it with right mouse button across one of those lines
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is going to give you something called reroute node. These reroute nodes will
allow
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you to basically get the points that
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you can move around and make sure that it doesn't look overly complex
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with the overall setup. So right now I can for example even select both these
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points over here, click S, Y, 0 to make sure that they're straightened
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up and that's going to give us a nice bit of control
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basically over the line so it wouldn't actually...
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overlap one another this overlapping line is actually from the viewer if i was
to just delete this for example
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we're not going to be seeing that anymore so that's that and let me just have a
look composite
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we left the composite way at the back let's go ahead and just move this to the
front like so
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and going back to this mixer let's go ahead and click ctrl ship and tapping on
the setup we don't
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need the mixer we actually need something called overlay the overlay if we were
to select it
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you can see the difference basically it's going to darken up the bits at the top
and well let's go
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ahead and have a look back onto the environment image to kind of understand
what's happening
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it's basically going to darken up the parts at the top or sorry brighten them up
and overlay it in a
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way that's going to give us a nicer image so with that in mind we can actually
just make use out of
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this overlay
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with the already existing setup that we have and we can
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just lower down the value to value 0.3 I reckon that's going to be quite all
right
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something like that it's looking quite nice the only thing that we need to do is
play around with
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the values themselves in regards to the setup let's go ahead and click shift and
a and search
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for color ramp color ramp so i'm going to attach it right before the overlay i'm
going to click
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control shift and see how it looks like and what we want is we want to darken
this
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up a little bit in regards to the setup just a little bit more
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so before it was looking like this but we want to basically have it barely
visible so
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something like this is going to be quite all right let's go ahead and keep it
actually a
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little bit more there you go barely visible so
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there is that although also keep in mind that we can also just scroll up a
little bit
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is it going to be visible it's not going to be visible basically the image
itself is going
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to be zoomed in quite a bit and we don't see the full frame so i'm going to just
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move it all the way to a value of 0.2 that's going to give us a nice result
let's go back
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onto the overlay let's see how it looks like and there we go so that's what
we're getting
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so now we can actually control some of the colors we can set ourselves up with
some nicer
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bit of basically color correction so once we have this final image we can click
shift and a
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we can search for something called rgb curves rgb curves is a really nice type
of a tool that
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allows you to control the contrast as well just as overall levels of the the
colors the the
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brightness the darkness and whatnot so the one at the bottom left is going to be
the darkness
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a value of zero basically and the one on top is going to be value of white
complete brightness
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basically in the image if i was to for example increase this black dot over here
you can see
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the type of difference that we're going to get it's just going to start washing
everything out
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so it's turning everything that was black into a white or more grayish tint for
all the colors and
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whatnot but basically it's a really nice type of setup especially when we want
to for example add
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a new dot by clicking our left mouse button on area we can add new dot like so
and then if we
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click and hold and then drag the same dot over to the corner it's going to
remove it so using this
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knowledge we can add a dot in the middle that's going to help us get a more
lower saturated color
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if we were to make use out of it like this where the curve is going like
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in excavating type of a curvature
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it's going to give us a really sharp type of a contrast
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so by lowering this down it's going to give us low contrast
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exactly what we want out of the setup
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and something like this is going to look, I think that's going to look quite
nice
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let's go ahead now and continue working with this, so after RGB curves
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I'm going to move this compositor way over into the left side
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and I'm just going to go ahead and hold CTRL and just untick the image since
we're going to be
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working with that in a bit, so after RGB curve
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what we can do is we can sharpen it up a little bit although we want to have
lower contrast
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it actually kind of doesn't give us that nice sharpness over the
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all of the shapes, so there's something called box sharpen
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if I was to find it, maybe we should just
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look for sharpen and I made a mistake again
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it's not going to be sharpen, it's going to be another filter basically
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so filter image, let's go ahead and add it in
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and within this filter there's going to be called box sharp so that's what we're
looking for
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let's go ahead and add it in and what basically that it's just going to sharpen
everything
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like this you can see that's a stylized effect that we're getting we don't want
this extreme
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type of value we want this to be just small amount so value of 0.1 is going to
give us
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that bit of an extra sharpen up image like so a nice stylized effect afterwards
let's go ahead
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and actually do some color grading we're going to search for color balance
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color balance image and that's going to give us all the necessary controls for
needed for the image
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so we have something called lift gamma and gain and these are different slight
variations we
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set this to something like green for example we can see the difference it's
going to make
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it's going to give us this nice green tint of course we don't want this we want
it to be slightly
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just slightly towards orange just a little bit just to kind of help us get that
nice bit of variation
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Gamma is going to be on the bright side so for example if you change this to
green everything
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that's more brighter it's actually going to get a greener tint and we want this
to be
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towards a little bit more red type of variation so maybe something like this
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and that's going to be quite all right maybe a little bit more this is small
type of tweaks
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but it's actually going to work really well overall finally we have ourselves
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gain gain is just going to give us i believe the overall type of a color
variation so we can see
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what it's doing basically if we darken this down everything is going to be
darkened down and
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another thing that i did forget to mention is this at the left hand corner is
only we can
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control the color in a with the circle we can also control the brightness and
whatnot
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of the gain gamma and lift using the values on the right hand side
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So what we want with this is just a bit more greenish yellow tint
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And that's going to give us that nice warm type of effect
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So basically it's going slightly towards orange towards red and then towards a
bit more greenish
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Maybe this is a little bit too much greenish
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I'm going to just bring this back a little bit like so
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See how this looks like
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And yeah, I'm quite happy with the result
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All right, so now that we have ourselves this type of setup
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Let's go ahead and attach this to the final compositor over here
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And like so we can now click F12 and re-render this overall setup just to see
the final image
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And there we go
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We got ourselves a nice preview of the render
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And we're running out of time
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So I reckon in the next lesson we can continue on with this
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Make some small tweaks now that we have ourselves a full visual representation
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And actually get everything sorted in regards to the render
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So thank you so much for watching and I will be seeing you in a bit
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.
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