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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:16,119 Hello and welcome back everyone to Stylized Environments with Blender for Geomission 2 00:00:16,122 --> 00:00:17,119 Nodes. 3 00:00:17,122 --> 00:00:21,119 In the last lesson we left ourselves over with a nice setup for the background, we got 4 00:00:21,122 --> 00:00:23,839 ourselves a nice blue type of a gradient. 5 00:00:23,842 --> 00:00:28,879 Now let's go ahead and actually set ourselves up with the rest of color grading and additional 6 00:00:28,882 --> 00:00:32,959 information that we can make use out of basically. 7 00:00:32,962 --> 00:00:41,799 So what we're going to use is going to be this environment over here, no that's the mission 8 00:00:41,802 --> 00:00:43,299 environment over here. 9 00:00:43,302 --> 00:00:48,599 We're going to basically set it up with an overlay from the alpha over, let's go ahead 10 00:00:48,602 --> 00:00:56,720 and click shift and A and search alpha, sorry that's my bad, color mix. 11 00:00:57,088 --> 00:01:00,606 We're going to make color mix and we're going to set it up with a nice 12 00:01:00,606 --> 00:01:02,828 Subtitled by online-courses.club We compress knowledge for you! 13 00:01:02,829 --> 00:01:05,087 thing called overlay. So we're going to attach this to the 14 00:01:05,090 --> 00:01:09,087 top to the main image and then we're going to just 15 00:01:09,090 --> 00:01:13,087 simply grab ourselves this environment over here 16 00:01:13,090 --> 00:01:17,087 we're going to drag it all the way onto the 17 00:01:17,090 --> 00:01:21,087 back like so and I think we can hold shift and just drag it across 18 00:01:21,090 --> 00:01:25,087 there we go, additional bit of information. Holding shift and 19 00:01:25,090 --> 00:01:29,087 dragging it with right mouse button across one of those lines 20 00:01:29,090 --> 00:01:33,087 is going to give you something called reroute node. These reroute nodes will allow 21 00:01:33,090 --> 00:01:37,087 you to basically get the points that 22 00:01:37,090 --> 00:01:41,087 you can move around and make sure that it doesn't look overly complex 23 00:01:41,090 --> 00:01:45,087 with the overall setup. So right now I can for example even select both these 24 00:01:45,090 --> 00:01:49,087 points over here, click S, Y, 0 to make sure that they're straightened 25 00:01:49,090 --> 00:01:53,087 up and that's going to give us a nice bit of control 26 00:01:53,090 --> 00:01:55,647 basically over the line so it wouldn't actually... 27 00:01:55,650 --> 00:02:01,568 overlap one another this overlapping line is actually from the viewer if i was to just delete this for example 28 00:02:02,288 --> 00:02:09,327 we're not going to be seeing that anymore so that's that and let me just have a look composite 29 00:02:09,330 --> 00:02:13,808 we left the composite way at the back let's go ahead and just move this to the front like so 30 00:02:14,368 --> 00:02:21,407 and going back to this mixer let's go ahead and click ctrl ship and tapping on the setup we don't 31 00:02:21,410 --> 00:02:26,688 need the mixer we actually need something called overlay the overlay if we were to select it 32 00:02:27,248 --> 00:02:34,527 you can see the difference basically it's going to darken up the bits at the top and well let's go 33 00:02:34,530 --> 00:02:40,767 ahead and have a look back onto the environment image to kind of understand what's happening 34 00:02:40,770 --> 00:02:46,367 it's basically going to darken up the parts at the top or sorry brighten them up and overlay it in a 35 00:02:46,370 --> 00:02:53,407 way that's going to give us a nicer image so with that in mind we can actually just make use out of 36 00:02:53,410 --> 00:02:54,128 this overlay 37 00:02:54,640 --> 00:02:58,000 with the already existing setup that we have and we can 38 00:02:59,520 --> 00:03:03,760 just lower down the value to value 0.3 I reckon that's going to be quite all right 39 00:03:04,960 --> 00:03:11,679 something like that it's looking quite nice the only thing that we need to do is play around with 40 00:03:11,682 --> 00:03:16,239 the values themselves in regards to the setup let's go ahead and click shift and a and search 41 00:03:16,242 --> 00:03:24,159 for color ramp color ramp so i'm going to attach it right before the overlay i'm going to click 42 00:03:24,162 --> 00:03:28,480 control shift and see how it looks like and what we want is we want to darken this 43 00:03:29,120 --> 00:03:33,520 up a little bit in regards to the setup just a little bit more 44 00:03:35,520 --> 00:03:41,520 so before it was looking like this but we want to basically have it barely visible so 45 00:03:44,080 --> 00:03:50,479 something like this is going to be quite all right let's go ahead and keep it actually a 46 00:03:50,482 --> 00:03:54,576 little bit more there you go barely visible so 47 00:03:54,976 --> 00:03:59,536 there is that although also keep in mind that we can also just scroll up a little bit 48 00:04:00,496 --> 00:04:04,255 is it going to be visible it's not going to be visible basically the image itself is going 49 00:04:04,258 --> 00:04:09,296 to be zoomed in quite a bit and we don't see the full frame so i'm going to just 50 00:04:10,096 --> 00:04:16,175 move it all the way to a value of 0.2 that's going to give us a nice result let's go back 51 00:04:16,178 --> 00:04:22,176 onto the overlay let's see how it looks like and there we go so that's what we're getting 52 00:04:22,256 --> 00:04:27,056 so now we can actually control some of the colors we can set ourselves up with some nicer 53 00:04:28,016 --> 00:04:34,655 bit of basically color correction so once we have this final image we can click shift and a 54 00:04:34,658 --> 00:04:40,975 we can search for something called rgb curves rgb curves is a really nice type of a tool that 55 00:04:40,978 --> 00:04:48,975 allows you to control the contrast as well just as overall levels of the the colors the the 56 00:04:48,978 --> 00:04:53,616 brightness the darkness and whatnot so the one at the bottom left is going to be the darkness 57 00:04:53,904 --> 00:05:00,783 a value of zero basically and the one on top is going to be value of white complete brightness 58 00:05:00,786 --> 00:05:06,863 basically in the image if i was to for example increase this black dot over here you can see 59 00:05:06,866 --> 00:05:10,143 the type of difference that we're going to get it's just going to start washing everything out 60 00:05:10,146 --> 00:05:17,343 so it's turning everything that was black into a white or more grayish tint for all the colors and 61 00:05:17,346 --> 00:05:22,783 whatnot but basically it's a really nice type of setup especially when we want to for example add 62 00:05:22,786 --> 00:05:29,023 a new dot by clicking our left mouse button on area we can add new dot like so and then if we 63 00:05:29,026 --> 00:05:35,103 click and hold and then drag the same dot over to the corner it's going to remove it so using this 64 00:05:35,106 --> 00:05:41,744 knowledge we can add a dot in the middle that's going to help us get a more lower saturated color 65 00:05:42,544 --> 00:05:46,543 if we were to make use out of it like this where the curve is going like 66 00:05:46,546 --> 00:05:51,279 in excavating type of a curvature 67 00:05:51,282 --> 00:05:55,279 it's going to give us a really sharp type of a contrast 68 00:05:55,282 --> 00:05:59,279 so by lowering this down it's going to give us low contrast 69 00:05:59,282 --> 00:06:03,279 exactly what we want out of the setup 70 00:06:03,282 --> 00:06:07,279 and something like this is going to look, I think that's going to look quite nice 71 00:06:07,282 --> 00:06:11,279 let's go ahead now and continue working with this, so after RGB curves 72 00:06:11,282 --> 00:06:15,279 I'm going to move this compositor way over into the left side 73 00:06:15,282 --> 00:06:19,279 and I'm just going to go ahead and hold CTRL and just untick the image since we're going to be 74 00:06:19,282 --> 00:06:23,279 working with that in a bit, so after RGB curve 75 00:06:23,282 --> 00:06:27,279 what we can do is we can sharpen it up a little bit although we want to have lower contrast 76 00:06:27,282 --> 00:06:31,279 it actually kind of doesn't give us that nice sharpness over the 77 00:06:31,282 --> 00:06:35,279 all of the shapes, so there's something called box sharpen 78 00:06:35,282 --> 00:06:39,279 if I was to find it, maybe we should just 79 00:06:39,282 --> 00:06:43,279 look for sharpen and I made a mistake again 80 00:06:43,282 --> 00:06:47,279 it's not going to be sharpen, it's going to be another filter basically 81 00:06:47,282 --> 00:06:49,663 so filter image, let's go ahead and add it in 82 00:06:49,666 --> 00:06:54,463 and within this filter there's going to be called box sharp so that's what we're looking for 83 00:06:54,466 --> 00:06:58,783 let's go ahead and add it in and what basically that it's just going to sharpen everything 84 00:06:58,786 --> 00:07:02,223 like this you can see that's a stylized effect that we're getting we don't want this extreme 85 00:07:02,226 --> 00:07:07,743 type of value we want this to be just small amount so value of 0.1 is going to give us 86 00:07:07,746 --> 00:07:14,623 that bit of an extra sharpen up image like so a nice stylized effect afterwards let's go ahead 87 00:07:14,626 --> 00:07:18,304 and actually do some color grading we're going to search for color balance 88 00:07:20,384 --> 00:07:27,184 color balance image and that's going to give us all the necessary controls for needed for the image 89 00:07:27,744 --> 00:07:34,223 so we have something called lift gamma and gain and these are different slight variations we 90 00:07:34,226 --> 00:07:37,903 set this to something like green for example we can see the difference it's going to make 91 00:07:37,906 --> 00:07:43,263 it's going to give us this nice green tint of course we don't want this we want it to be slightly 92 00:07:43,266 --> 00:07:49,664 just slightly towards orange just a little bit just to kind of help us get that nice bit of variation 93 00:07:50,240 --> 00:07:54,639 Gamma is going to be on the bright side so for example if you change this to green everything 94 00:07:54,642 --> 00:08:01,040 that's more brighter it's actually going to get a greener tint and we want this to be 95 00:08:02,560 --> 00:08:08,160 towards a little bit more red type of variation so maybe something like this 96 00:08:10,240 --> 00:08:16,559 and that's going to be quite all right maybe a little bit more this is small type of tweaks 97 00:08:16,562 --> 00:08:20,879 but it's actually going to work really well overall finally we have ourselves 98 00:08:20,882 --> 00:08:28,639 gain gain is just going to give us i believe the overall type of a color variation so we can see 99 00:08:28,642 --> 00:08:34,000 what it's doing basically if we darken this down everything is going to be darkened down and 100 00:08:34,880 --> 00:08:39,199 another thing that i did forget to mention is this at the left hand corner is only we can 101 00:08:39,202 --> 00:08:44,479 control the color in a with the circle we can also control the brightness and whatnot 102 00:08:44,482 --> 00:08:49,840 of the gain gamma and lift using the values on the right hand side 103 00:08:50,256 --> 00:08:53,456 So what we want with this is just a bit more greenish yellow tint 104 00:08:54,736 --> 00:08:58,255 And that's going to give us that nice warm type of effect 105 00:08:58,258 --> 00:09:04,975 So basically it's going slightly towards orange towards red and then towards a bit more greenish 106 00:09:04,978 --> 00:09:06,975 Maybe this is a little bit too much greenish 107 00:09:06,978 --> 00:09:10,095 I'm going to just bring this back a little bit like so 108 00:09:10,098 --> 00:09:10,976 See how this looks like 109 00:09:12,256 --> 00:09:14,815 And yeah, I'm quite happy with the result 110 00:09:14,818 --> 00:09:17,375 All right, so now that we have ourselves this type of setup 111 00:09:17,378 --> 00:09:21,536 Let's go ahead and attach this to the final compositor over here 112 00:09:22,816 --> 00:09:28,256 And like so we can now click F12 and re-render this overall setup just to see the final image 113 00:09:30,656 --> 00:09:31,615 And there we go 114 00:09:31,618 --> 00:09:34,335 We got ourselves a nice preview of the render 115 00:09:34,338 --> 00:09:35,535 And we're running out of time 116 00:09:35,538 --> 00:09:38,175 So I reckon in the next lesson we can continue on with this 117 00:09:38,178 --> 00:09:42,176 Make some small tweaks now that we have ourselves a full visual representation 118 00:09:42,736 --> 00:09:45,855 And actually get everything sorted in regards to the render 119 00:09:45,858 --> 00:09:49,296 So thank you so much for watching and I will be seeing you in a bit 120 00:09:49,440 --> 00:09:56,440 . 12949

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