All language subtitles for Lesson 48 - Fine-Tuning Your Renders with Glare and Background Adjustments.ENGlish

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:17,159 Hello and welcome back everyone to Stylish Environment with Blender 4 in Geometry Node. 2 00:00:17,162 --> 00:00:21,279 In the last lesson we left ourselves off with a nice setup for Ambient Occlusion that highlights 3 00:00:21,282 --> 00:00:26,599 the overall composition and refines some of those shapes out of this setup. 4 00:00:26,602 --> 00:00:31,639 Now we're going to go ahead and get even more detail, extra detail, especially making use 5 00:00:31,642 --> 00:00:36,759 out of the lantern setup over here to get a bit of a glaring effect to make sure that 6 00:00:36,762 --> 00:00:42,239 it looks like it's actually being lit up in regards to this entire setup for the lantern. 7 00:00:42,242 --> 00:00:47,799 So for us to do that we're going to make use out of something called, let me have a look, 8 00:00:47,802 --> 00:00:48,799 Emission. 9 00:00:48,802 --> 00:00:51,519 So this is the color information that we're looking for. 10 00:00:51,522 --> 00:00:56,600 We're just going to basically make use out of it to give us a glaring effect. 11 00:00:56,912 --> 00:01:01,198 For us to do that, I'm going to actually just move this out of the way a little bit so it wouldn't be as confusing. 12 00:01:01,198 --> 00:01:03,420 Subtitled by online-courses.club We compress knowledge for you! 13 00:01:03,420 --> 00:01:12,111 For us to do that, we're going to just drag this on from Emission, like so, and we're going to search for something called Glare. 14 00:01:12,114 --> 00:01:19,711 So Glare, if we just keep it as default, we can click CTRL-SHIFT and tap over here, we can see that this is the effect we're getting. 15 00:01:19,714 --> 00:01:24,911 So already it's looking quite nice, but this is not the type of a setup that we're looking for. 16 00:01:24,914 --> 00:01:32,511 What we're looking for is something called, if we look at the options that we have, something called Fog Glow. 17 00:01:32,514 --> 00:01:37,711 Fog Glow will allow us to give us that soft lighting and nice setup, like so. 18 00:01:37,714 --> 00:01:45,311 So already it's going to give us just a good look for the glare effect. 19 00:01:45,314 --> 00:01:52,511 If we were to increase the mix, we can see what it gives us. Basically the mix just makes up the original one. 20 00:01:52,514 --> 00:01:55,712 And the effect, so... 21 00:01:55,808 --> 00:02:02,767 the extreme values are quite a bit too much. If we were to keep this at 0.1, the default value, 22 00:02:02,770 --> 00:02:07,408 it should be looking quite nice. The threshold is going to be, basically, 23 00:02:08,528 --> 00:02:16,527 affecting how much of brightness affects the glare. So, for example, how much emissiveness 24 00:02:16,530 --> 00:02:22,848 is affecting it. If something is more emissive, we can, for example, target that particular part to 25 00:02:23,648 --> 00:02:27,328 make use out of the glare effect. And if something is not emissive enough, 26 00:02:28,208 --> 00:02:33,887 the threshold will simply ignore it. So, for this reason, we're going to set it up to 0, 27 00:02:33,890 --> 00:02:38,607 because we want both of these glows, both the fountain a little bit, the water, that is, 28 00:02:38,610 --> 00:02:45,007 and the lantern to be glowing slightly with their emissions. We can also increase the size, 29 00:02:45,010 --> 00:02:51,087 which will basically show us how much it is overall affecting it, which is quite nice. 30 00:02:51,090 --> 00:02:53,648 And what's nice about this is that we can actually just simply... 31 00:02:55,088 --> 00:03:00,767 Scroll down a little bit. We can make a duplicate out of this glare and that would simply amplify 32 00:03:00,770 --> 00:03:05,487 the overall result. So for us to click shift and d and make a duplicate and just simply 33 00:03:05,490 --> 00:03:12,207 put it back onto this setup, we can get just a much much better effect. Although we can do that 34 00:03:12,210 --> 00:03:17,487 same thing with the size, sometimes I prefer to just multiply it over like so and that just 35 00:03:17,490 --> 00:03:23,727 amplifies the overall effect quite nicely and quite simply works really well. So now that we 36 00:03:23,730 --> 00:03:29,407 have ourselves a nice glare, let's go ahead and actually add it onto our setup and that is 37 00:03:29,410 --> 00:03:37,407 literally we're going to be adding it onto the image by using a again something called mix color 38 00:03:37,410 --> 00:03:44,207 like so. Then from the already set up ambient occlusion we're going to add in onto the image 39 00:03:44,210 --> 00:03:51,327 like so and then selecting from instead of mix adding the color. So this will basically add the 40 00:03:51,330 --> 00:03:52,399 values. 41 00:03:52,402 --> 00:03:56,900 Basically everything that's bright is going to brighten up even more 42 00:03:57,200 --> 00:04:00,999 and all of those values are going to be added in the areas where it's black. 43 00:04:01,002 --> 00:04:05,000 So it's just going to add a value of zero, which is 44 00:04:05,500 --> 00:04:09,500 black basically in regards to the RGB values. 45 00:04:10,400 --> 00:04:13,600 So it's not going to affect anything that's black, but those areas over here 46 00:04:13,900 --> 00:04:16,300 is just going to amplify the overall setup. 47 00:04:16,600 --> 00:04:20,099 Let me show you how exactly it looks like actually by just adding this image over here 48 00:04:20,102 --> 00:04:24,799 clicking CTRL and SHIFT and tapping on the node and there we go. 49 00:04:24,802 --> 00:04:27,100 We can see that it's a nice, nice glare. 50 00:04:27,400 --> 00:04:30,200 Maybe it's a little bit too much so we can just lower this down 51 00:04:30,400 --> 00:04:32,800 and we can see how it looks like with a smaller amount. 52 00:04:33,100 --> 00:04:36,600 I can even set this to zero and that's going to give us a none. 53 00:04:37,300 --> 00:04:43,200 But if I increase it, I can get a nice bit of a glare. 54 00:04:43,600 --> 00:04:45,899 Set this value to a 0.7 value. 55 00:04:45,902 --> 00:04:52,400 It's going to give us a nice soft type of a glow, which I'm quite keen on. 56 00:04:52,640 --> 00:04:54,640 And I quite like it. 57 00:04:55,640 --> 00:04:59,139 And now we can actually start thinking about the background itself. 58 00:04:59,142 --> 00:05:05,139 If you notice, well, if we look at the image, we have a completely black background. 59 00:05:05,142 --> 00:05:10,140 The reason being is that we've not had anything added to the background itself. 60 00:05:11,140 --> 00:05:17,139 And I think, yeah, the viewer itself is using alpha by default. 61 00:05:17,142 --> 00:05:22,140 If we were to untick this alpha, use alpha, it should give us a different result. 62 00:05:23,140 --> 00:05:25,139 But it's not giving us a different result. 63 00:05:25,142 --> 00:05:28,639 So I'm not sure why. Either way, we need to go ahead and fix that. 64 00:05:28,642 --> 00:05:32,139 We need to change what's inside of this background. 65 00:05:32,142 --> 00:05:35,639 So let's go ahead and go on to our resource pack. 66 00:05:35,642 --> 00:05:39,139 This time we're going to actually go on to the folder itself. 67 00:05:39,142 --> 00:05:41,139 Something called compositor background. 68 00:05:41,142 --> 00:05:43,639 And there is a very nice image. 69 00:05:43,642 --> 00:05:49,639 What I'm going to do is just I'm going to locate it within this folder over here. 70 00:05:49,642 --> 00:05:51,640 And I can simply... 71 00:05:52,196 --> 00:05:54,196 Actually the easiest way would be for me to just... 72 00:05:54,496 --> 00:05:58,895 If I have a folder open I can click and hold and then drag it onto the compositor 73 00:05:58,898 --> 00:06:01,896 and that's going to just bring the node with that image inside. 74 00:06:02,396 --> 00:06:05,896 And just like that we're going to get ourselves this background image. 75 00:06:07,096 --> 00:06:10,896 And all we need to do now is set ourselves up with it. 76 00:06:11,096 --> 00:06:14,796 If we were to click CTRL-SHIFT and just tap on the screen that's how it's going to look like. 77 00:06:15,296 --> 00:06:19,696 And we can also now go ahead and simply 78 00:06:20,596 --> 00:06:24,095 add it within our setup using something called... 79 00:06:24,098 --> 00:06:27,796 If I were to search for something called Alpha Over 80 00:06:28,596 --> 00:06:33,195 Alpha Over will allow us to just simply add this onto our image. 81 00:06:33,198 --> 00:06:36,695 So the default image that we had was over here. 82 00:06:36,698 --> 00:06:38,796 And this is the final result that we currently have. 83 00:06:39,196 --> 00:06:44,296 Let's go ahead and add this onto the image at the bottom basically. 84 00:06:45,396 --> 00:06:48,795 And the one at the top is actually going to be... 85 00:06:48,798 --> 00:06:50,847 Well let's go ahead and see how it looks like. 86 00:06:50,850 --> 00:06:54,927 by clicking ctrl shift and tapping. This is how it's going to look like by default. 87 00:06:54,930 --> 00:07:01,727 If we were to add the image on top like so, we can composite it and nothing is going to work. 88 00:07:01,730 --> 00:07:07,567 The reason being is that we actually need to turn on a small functionality within the blender itself. 89 00:07:07,570 --> 00:07:13,087 Although it says something like use alpha over here and use alpha over here, it's not actually 90 00:07:13,090 --> 00:07:19,087 using alpha. The reason being is that if we were to go on to our render options, we have something 91 00:07:19,090 --> 00:07:25,887 called, if I have a look at the setup, something called film. Let's go ahead and open it up and 92 00:07:25,890 --> 00:07:31,247 there is a small tick called transparent. If we were to tick on transparency, it's going to give 93 00:07:31,250 --> 00:07:38,687 us the transparency with alpha over, but we need now to re-render this image. Let's go ahead and 94 00:07:38,690 --> 00:07:44,767 click f12 and there we go. We see that the background is already giving us that transparency, 95 00:07:44,770 --> 00:07:50,448 so the black and white type of squares indicating that it is in fact transparent. 96 00:07:50,608 --> 00:07:54,607 So let's go ahead and give it some weight and there we go. 97 00:07:54,610 --> 00:07:58,607 Alright, so now we can close this down. We can see that this has in fact 98 00:07:58,610 --> 00:08:02,607 been updated because we enabled alpha right now. This is 99 00:08:02,610 --> 00:08:06,607 actually working with alpha over. So right away we're 100 00:08:06,610 --> 00:08:10,607 going to get ourselves a nice background. Let's talk about, in regards to the background 101 00:08:10,610 --> 00:08:14,607 itself though, just a little bit adjustment and tweaking. So although the 102 00:08:14,610 --> 00:08:18,607 background itself is looking quite nice, we can add a bit of an extra detail. 103 00:08:18,610 --> 00:08:22,607 We can click Shift and A, we can search for Soften. Sorry, not Soften. 104 00:08:22,610 --> 00:08:26,607 It's going to be called, I believe, Filter. Yep, that's the one. 105 00:08:26,610 --> 00:08:30,607 Filter, Soften and it's going to give us this type of a setup. 106 00:08:30,610 --> 00:08:34,607 Soften itself, what it does is basically 107 00:08:34,610 --> 00:08:38,607 it just gives us a, well, blurred out effect. 108 00:08:38,610 --> 00:08:42,607 So before and after. 109 00:08:42,610 --> 00:08:46,607 And actually I will go ahead and go on to the noise real quick and change 110 00:08:46,610 --> 00:08:50,608 this to, maybe just go ahead and have a look. 111 00:08:52,208 --> 00:08:56,847 to none. The reason being is that this is actually going to give us a much faster compositor 112 00:08:56,850 --> 00:09:01,487 and then at the very end we're going to change this to accurate for denoiser for the ambient 113 00:09:01,490 --> 00:09:06,767 occlusion. But for now though let's go ahead and just talk about the soften over here. So it's 114 00:09:06,770 --> 00:09:13,087 looking, just basically softens out, blurs out a little bit of those values so we get ourselves a 115 00:09:13,090 --> 00:09:17,487 nice gradient basically. And I'm actually just going to duplicate it because it's not enough 116 00:09:17,490 --> 00:09:25,327 for me and I'm going to simply add a bit of that extra over here and there we go. That's looking 117 00:09:25,330 --> 00:09:31,087 quite nice. Additional thing that we can do is something called transform. Transform is a nice 118 00:09:31,090 --> 00:09:35,007 tool to make use out of when we want to offset something. So for example over here if I was to 119 00:09:35,010 --> 00:09:40,367 set this value to something like 11, which is going to start compositing, you can see that 120 00:09:40,370 --> 00:09:48,208 the entire setup is moving upwards basically, like so. And based on that we can control 121 00:09:48,480 --> 00:09:51,879 where the gradient we want is going to be set up. 122 00:09:51,882 --> 00:09:56,279 And I want this to be just slightly, slightly higher, maybe 123 00:09:56,282 --> 00:10:00,393 like so. And we can even scale this up a little bit, so for example if we set this 124 00:10:00,394 --> 00:10:02,437 Subtitled by online-courses.club We compress knowledge for you! 125 00:10:02,438 --> 00:10:01,439 something to 10 126 00:10:01,442 --> 00:10:06,599 it's actually going to, I'm not sure if it's visible, but actually it's going to zoom in 127 00:10:06,602 --> 00:10:10,239 to the image. Or if I set this to 0.1 128 00:10:10,242 --> 00:10:14,439 it's actually going to make the image not visible for us. 129 00:10:14,442 --> 00:10:17,919 So let me show you, there we go, that's the image I'm talking about. 130 00:10:17,922 --> 00:10:22,319 So setting it to 0.5 it's actually going to minimize it, but scaling it upwards 131 00:10:22,322 --> 00:10:23,519 sometimes is useful 132 00:10:23,522 --> 00:10:27,359 when we want to have that zoomed in effect a little bit on the image. 133 00:10:27,362 --> 00:10:30,919 So in this case I'd say we can just 134 00:10:30,922 --> 00:10:35,119 zoom in just a little bit, 1.2 is going to give us a great result. 135 00:10:35,122 --> 00:10:39,239 Just slightly zoom it in like so, and you can see version before 136 00:10:39,242 --> 00:10:43,359 and version after, that's how it's going to look like. 137 00:10:43,362 --> 00:10:46,920 And yeah, we're pretty much done with the background itself. 138 00:10:47,136 --> 00:10:51,135 We got ourselves a nice setup. We still need to do some color corrections 139 00:10:51,138 --> 00:10:55,135 some bit with the, if I were to go back, with the environment 140 00:10:55,138 --> 00:10:59,135 itself as well. But we're going to continue on with this in the next lesson. 141 00:10:59,138 --> 00:11:03,136 Thank you so much for watching and I will be seeing you in a bit. 14925

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