Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:17,519
Hello and welcome back everyone to Stylize Environments with Blender for
Geometry Nodes.
2
00:00:17,522 --> 00:00:23,439
In last lesson we finished up by getting a nice setup overall for the vines and
now we're
3
00:00:23,442 --> 00:00:29,119
going to finalize the overall setup with in regards to the render. If we click
zero we
4
00:00:29,122 --> 00:00:34,479
still have this camera set on the scene. Now we just need to make sure that it
actually
5
00:00:34,482 --> 00:00:40,159
brings forth all the detail necessary when it's rendering and to do that we're
going to make use
6
00:00:40,162 --> 00:00:45,119
out of the compositor. So if we were to click on the compositor tab over here
we're going to get
7
00:00:45,122 --> 00:00:50,559
this type of a setup which it's not going to give us anything. The reason being
is that we've not
8
00:00:50,562 --> 00:00:55,759
rendered anything and so to start off we're going to make ourselves a nice first
render.
9
00:00:55,762 --> 00:01:00,080
We're going to do that by firstly going downwards over here.
10
00:01:00,123 --> 00:01:02,884
Subtitled by
online-courses.club
We compress knowledge for you!
11
00:01:02,884 --> 00:01:07,279
So from this tab to render we're going to make sure that firstly we're going to
open up the
12
00:01:07,282 --> 00:01:12,479
render tab and the max samples that we're going to set is just going to be
something like a small
13
00:01:12,482 --> 00:01:19,759
value. So a value of 10 is going to be more than enough for a preview. Make sure
that the denoiser
14
00:01:19,762 --> 00:01:28,399
is also ticked on and once we have that we can click F12 on our keyboard to
start rendering.
15
00:01:28,402 --> 00:01:34,400
You'll notice that the max sample because we set it as 10 it's just going to
render 10 samples
16
00:01:35,280 --> 00:01:40,399
and we are having some issues over here. You can see the stairs are missing. So
let's see what's
17
00:01:40,402 --> 00:01:46,959
happening. So I'll just let it finish 10 samples over here. It's going to
finalize it, denoise
18
00:01:46,962 --> 00:01:52,719
everything and it's going to give us a nice setup and it's a good preview start
but again the stairs
19
00:01:52,722 --> 00:01:56,799
are missing. Let's go ahead and fix that. So the reason the stairs are missing
is quite simple.
20
00:01:56,802 --> 00:01:58,720
If we were to just select the stairs
21
00:01:58,880 --> 00:02:06,559
we can hover over the outliner over here. We can click the dot to locate these
objects and we can see that
22
00:02:06,562 --> 00:02:14,559
next to these objects, this icon over here, the camera icon, is actually missing
on all four of those stairs.
23
00:02:14,562 --> 00:02:20,159
So I'm just going to go ahead and enable this, making sure that it is not
missing anymore.
24
00:02:20,162 --> 00:02:27,160
I'm also going to check the water, because if I were to click zero, it's not
actually quite as visible, the water.
25
00:02:27,360 --> 00:02:33,359
Not as high up as I want it to be. So maybe I want to just raise it up a little
bit, like so.
26
00:02:33,362 --> 00:02:39,359
I don't want this bucket to be touching it. So I think something like this is
actually quite alright.
27
00:02:39,362 --> 00:02:43,359
If we click zero, we can still see a bit of water and that's more than enough.
28
00:02:43,362 --> 00:02:47,359
Maybe a little bit more actually. There we go.
29
00:02:47,362 --> 00:02:52,359
And, yeah, this looks much better.
30
00:02:52,362 --> 00:02:58,560
So, full water, type of AOL, looks really great for us.
31
00:02:59,136 --> 00:03:02,815
Going back to the compositor. Now, if we were to go back to the compositor,
32
00:03:02,818 --> 00:03:06,975
we should, actually we're not going to see anything, we need to click something
over here
33
00:03:06,978 --> 00:03:12,655
called Use Nodes. Once we click Use Nodes, we're going to get this Render
Layers. This is what's
34
00:03:12,658 --> 00:03:19,055
been rendered, you can see the preview over here, and we have no stairs, so
that's why we're not
35
00:03:19,058 --> 00:03:24,575
seeing that yet, but before making a now render, I'd like to enable a couple of
options. Those
36
00:03:24,578 --> 00:03:31,935
options are going to be in the View Layer. The View Layer will allow us to
enable a couple of
37
00:03:31,938 --> 00:03:37,295
additional render for additional information that we're going to be able to
combine. The ones that
38
00:03:37,298 --> 00:03:45,855
we want is, if we scroll down, we'll want to make sure that the Combine is
ticked on, and I think
39
00:03:45,858 --> 00:03:52,335
for this one, yeah, that's, we only want to combine, so this is the main image.
Then we're going to
40
00:03:52,338 --> 00:03:58,416
make use out of the other lighting passes. We're going to make sure that we have
Emission.
41
00:03:58,560 --> 00:04:01,559
Environment and Ambient Occlusion.
42
00:04:01,562 --> 00:04:06,559
But as you can see it enables it over here. We've not rendered them yet, so it's
not going to give us anything at the moment.
43
00:04:06,562 --> 00:04:10,559
But Emission will basically show us where the emissive setup is.
44
00:04:10,562 --> 00:04:15,559
In which case, in our case, is going to be this light over here.
45
00:04:15,562 --> 00:04:19,559
So this light has those emissive setup for the textures.
46
00:04:19,562 --> 00:04:23,559
That's what's going to be showing. Ambient Occlusion is basically going to
47
00:04:23,562 --> 00:04:27,560
whenever it's going into crevices and sharper angles
48
00:04:28,560 --> 00:04:32,559
of combination between objects. It's going to darken those bits out.
49
00:04:32,562 --> 00:04:36,559
It's going to look like it's more part of the scene. All of the pieces
50
00:04:36,562 --> 00:04:40,559
basically put together. So it's going to actually also help us to highlight some
of that
51
00:04:40,562 --> 00:04:44,559
contour. Then we had
52
00:04:44,562 --> 00:04:48,559
Environment. The Environment will basically give us a nicer overall color setup.
53
00:04:48,562 --> 00:04:52,559
Which we're going to be able to make use out of for our glare.
54
00:04:52,562 --> 00:04:56,559
So that's pretty much why we're enabling
55
00:04:56,562 --> 00:04:57,471
these.
56
00:04:57,474 --> 00:05:00,471
Let's go ahead and render this out again
57
00:05:00,474 --> 00:05:03,471
and see how this looks like. So Compositor, I'm going to click
58
00:05:03,474 --> 00:05:06,471
F12 and just leave it
59
00:05:06,474 --> 00:05:09,472
until it renders out.
60
00:05:12,472 --> 00:05:15,471
Alright, there we go. If you're wondering why it's cropping
61
00:05:15,474 --> 00:05:18,471
out top and the bottom, we can actually just zoom out
62
00:05:18,474 --> 00:05:21,471
and we can see that the actual image frame is a lot
63
00:05:21,474 --> 00:05:24,471
larger, so it's not cropping out anything like that.
64
00:05:24,474 --> 00:05:27,471
So now we can go ahead and actually work on some of those
65
00:05:27,474 --> 00:05:30,471
settings. Let's go ahead and see what we have.
66
00:05:30,474 --> 00:05:33,471
I'm going to go ahead and just close this down
67
00:05:33,474 --> 00:05:36,471
and I'm going to move the composite onto the right side
68
00:05:36,474 --> 00:05:39,471
a little bit more, so we can actually start
69
00:05:39,474 --> 00:05:42,471
working with it basically. So the first thing we're going to do
70
00:05:42,474 --> 00:05:45,471
is we're going to just preview the image. We can click and hold
71
00:05:45,474 --> 00:05:48,471
CTRL and SHIFT and just simply tap on the render layers
72
00:05:48,474 --> 00:05:51,471
and this will give us the viewer node, which will
73
00:05:51,474 --> 00:05:53,951
show it in the background basically for the setup.
74
00:05:53,954 --> 00:05:57,951
So this is what we're seeing for the image. It's a nice little feature to make
use out of.
75
00:05:57,954 --> 00:06:01,951
So again, CTRL and SHIFT and then tapping on either one of the nodes
76
00:06:01,954 --> 00:06:05,951
and now because we're just clicking through it, it's going to click through all
of them
77
00:06:05,954 --> 00:06:09,951
and see what we have. So this is the emitter. It's going to show us
78
00:06:09,954 --> 00:06:13,951
the lantern as well as lighting for the
79
00:06:13,954 --> 00:06:17,951
water since we are going for the stylized scene. So this is
80
00:06:17,954 --> 00:06:21,951
the environment and finally Ambient Occlusion. So these are all
81
00:06:21,954 --> 00:06:25,951
the types of basically setups that we're going to make use out of
82
00:06:25,954 --> 00:06:29,951
and yeah. Let's go ahead and
83
00:06:29,954 --> 00:06:33,951
make use out of the first one, Ambient Occlusion.
84
00:06:33,954 --> 00:06:37,951
So the Ambient Occlusion, if we noticed, is actually
85
00:06:37,954 --> 00:06:41,951
quite noisy by default. So we need to go ahead and fix that. We're going to
86
00:06:41,954 --> 00:06:45,951
in order to fix it, to actually make use out of it on a photo itself
87
00:06:45,954 --> 00:06:49,951
we need to just drag it and search for a denoiser.
88
00:06:49,954 --> 00:06:52,560
Denoise, like so.
89
00:06:53,120 --> 00:06:55,220
And we're going to get ourselves this type of setup.
90
00:06:55,680 --> 00:06:59,819
Throughout this entire setup, throughout this lesson, if you are missing out a
node,
91
00:06:59,822 --> 00:07:07,659
or if you misclick something, you can also just simply redo the reroute,
basically.
92
00:07:07,662 --> 00:07:10,919
You can hold CTRL and you can just take it off, like so.
93
00:07:10,922 --> 00:07:15,920
And that's going to basically take off this link, just like that.
94
00:07:16,220 --> 00:07:19,320
So in case you have that kind of an issue, you can do so.
95
00:07:19,620 --> 00:07:22,359
And anyways, now that we have this denoiser, we can have a look at how
96
00:07:22,362 --> 00:07:26,020
this looks like, and it should load up.
97
00:07:26,660 --> 00:07:27,220
There we go.
98
00:07:27,520 --> 00:07:30,400
That's what we're going to get, which is very nice.
99
00:07:31,660 --> 00:07:35,100
For the pre-filter, for now we can just use a fast one.
100
00:07:35,420 --> 00:07:38,560
The reason being is that it's going to just speed up the overall setup, whilst
101
00:07:38,700 --> 00:07:40,100
still giving us some nice results.
102
00:07:40,420 --> 00:07:44,759
This way we can actually set ourselves up with a nice combination for the
103
00:07:44,762 --> 00:07:49,660
image and the multiplier, sorry, for the image and the ambient occlusion,
104
00:07:49,860 --> 00:07:51,620
using something called multiplier.
105
00:07:51,888 --> 00:07:57,887
Now, if we were to go ahead and click Shift and A and search for a Mix Color
node,
106
00:07:57,890 --> 00:08:03,887
this will allow us to basically combine our two images in any way that we want.
107
00:08:03,890 --> 00:08:09,887
So let's go ahead and just simply tap it in this line over here and it will
naturally combine those lines,
108
00:08:09,890 --> 00:08:15,887
those reroute dots onto the node. And now we can go ahead and just simply mix it
up.
109
00:08:15,890 --> 00:08:19,887
So if we were to just simply attach the image, the main render image and
denoiser,
110
00:08:19,890 --> 00:08:25,887
that gives us the ambient occlusion. Now we can go ahead and click Ctrl Shift
and just tap on a mix.
111
00:08:25,890 --> 00:08:31,887
We can see how it looks like. By default, it's not going to look great because
it's basically set with a factor of 1.
112
00:08:31,890 --> 00:08:37,887
1 is basically controlling how much it's overlaying the other image with the
mix.
113
00:08:37,890 --> 00:08:41,887
If we set it to 0, it's going to be giving us the original image, like so.
114
00:08:41,890 --> 00:08:45,887
Setting it to 1 is going to give us that ambient occlusion.
115
00:08:45,890 --> 00:08:49,887
But we don't really want this to be overlaid with this kind of setup.
116
00:08:49,890 --> 00:08:51,295
We want to make sure that...
117
00:08:51,298 --> 00:08:55,775
we overlay it so only it darkens certain parts of our image.
118
00:08:55,778 --> 00:08:59,695
So for us to do that, we'll change the Mix to Multiply.
119
00:08:59,698 --> 00:09:06,335
Which will now, if we have a look at it, will basically darken everything that's
been darkened in Ambient Occlusion parts.
120
00:09:06,338 --> 00:09:08,735
So that's actually a really nice setup.
121
00:09:08,738 --> 00:09:11,855
The only thing is though, that it's a little bit too much.
122
00:09:11,858 --> 00:09:18,896
So what we're going to do is, for this particular part, is we're going to make
use out of something very nice and useful called Color Ramp.
123
00:09:19,296 --> 00:09:23,295
Color Ramp will allow us to, if we attach it onto the Noiser,
124
00:09:23,298 --> 00:09:31,295
will allow us to basically control how much we want this setup to be using of
the information.
125
00:09:31,298 --> 00:09:35,295
We can see how it works if we click CTRL-SHIFT and just tap on the Color Ramp.
126
00:09:35,298 --> 00:09:40,735
We can see the effect that it's giving us. So if we were to simply drag this
bottom line,
127
00:09:40,738 --> 00:09:46,895
we can see two lines basically. One, like a black arrow over here and the other
one is a white arrow.
128
00:09:46,898 --> 00:09:49,056
And if we drag one of them...
129
00:09:49,104 --> 00:09:53,103
towards the other, we can see that it actually is being
130
00:09:53,106 --> 00:09:57,103
whitened out this entire image. The reason being is that this
131
00:09:57,106 --> 00:10:00,725
is basically saying that everywhere that was grey before
132
00:10:00,725 --> 00:10:02,769
Subtitled by
online-courses.club
We compress knowledge for you!
133
00:10:02,770 --> 00:10:05,103
is now going to be white. So the area over here
134
00:10:05,106 --> 00:10:09,103
that looked grey before is going to be washed out. Vice versa if we
135
00:10:09,106 --> 00:10:13,103
start increasing this black, it's going to start darkening even more
136
00:10:13,106 --> 00:10:17,103
of that grey area. So that's how it works and we want
137
00:10:17,106 --> 00:10:21,103
to basically darken it up a little bit
138
00:10:21,106 --> 00:10:25,103
so we could actually have darker spots to get a better contrast
139
00:10:25,106 --> 00:10:29,103
and then we want to make use of that white arrow and just
140
00:10:29,106 --> 00:10:33,103
bring it more to the center. But instead of just bringing it out like
141
00:10:33,106 --> 00:10:37,103
so, we can just click on this plus symbol to add a new
142
00:10:37,106 --> 00:10:41,103
arrow, which we're also going to set up as white. The reason
143
00:10:41,106 --> 00:10:45,103
being is that it gives us nicer control. Now we can have this
144
00:10:45,106 --> 00:10:49,104
white arrow all the way at the back whilst having a bit of a nicer control.
145
00:10:49,168 --> 00:10:53,167
for the section over here. And we want to have something like
146
00:10:53,170 --> 00:10:57,167
this I believe. Let me just have a look.
147
00:10:57,170 --> 00:11:01,167
Something like this. So basically we'd have some bit of sharpness
148
00:11:01,170 --> 00:11:05,167
coming out of these parts over here, especially over the crevices
149
00:11:05,170 --> 00:11:09,167
over the edges. But it's not going to overwhelm the overall
150
00:11:09,170 --> 00:11:13,167
setup. It's just going to give us nicer defining edges
151
00:11:13,170 --> 00:11:17,167
for the image. We can have a look how it looks like by clicking CTRL-SHIFT
152
00:11:17,170 --> 00:11:21,167
clicking on Multiply and seeing how it looks. So before, if we set
153
00:11:21,170 --> 00:11:25,167
this to Factor 0, so it's only going to give us the original image, we're going
to get
154
00:11:25,170 --> 00:11:29,167
this kind of a look. Like so. But now if we set this to 1
155
00:11:29,170 --> 00:11:33,167
we can see all of these, once it's unloading, we can see all of these parts
156
00:11:33,170 --> 00:11:37,167
sharpening it up and actually giving us much more refined shapes.
157
00:11:37,170 --> 00:11:41,167
So it's already looking pretty nice overall. Now we just simply
158
00:11:41,170 --> 00:11:45,167
need to work on the rest of the stuff in regards to
159
00:11:45,170 --> 00:11:49,168
emission, environment, and just simply overlaying
160
00:11:49,184 --> 00:11:51,783
the overall composition a little bit better.
161
00:11:51,786 --> 00:11:55,423
But we're running out of time so we're going to continue on with this in the
next lesson.
162
00:11:55,426 --> 00:11:58,064
Thank you so much for watching and I will be seeing you in a bit.
16763
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.