All language subtitles for Lesson 47 - Advanced Compositing Techniques in Blender for Dynamic Scenes.ENGlish

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian Download
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:17,519 Hello and welcome back everyone to Stylize Environments with Blender for Geometry Nodes. 2 00:00:17,522 --> 00:00:23,439 In last lesson we finished up by getting a nice setup overall for the vines and now we're 3 00:00:23,442 --> 00:00:29,119 going to finalize the overall setup with in regards to the render. If we click zero we 4 00:00:29,122 --> 00:00:34,479 still have this camera set on the scene. Now we just need to make sure that it actually 5 00:00:34,482 --> 00:00:40,159 brings forth all the detail necessary when it's rendering and to do that we're going to make use 6 00:00:40,162 --> 00:00:45,119 out of the compositor. So if we were to click on the compositor tab over here we're going to get 7 00:00:45,122 --> 00:00:50,559 this type of a setup which it's not going to give us anything. The reason being is that we've not 8 00:00:50,562 --> 00:00:55,759 rendered anything and so to start off we're going to make ourselves a nice first render. 9 00:00:55,762 --> 00:01:00,080 We're going to do that by firstly going downwards over here. 10 00:01:00,123 --> 00:01:02,884 Subtitled by online-courses.club We compress knowledge for you! 11 00:01:02,884 --> 00:01:07,279 So from this tab to render we're going to make sure that firstly we're going to open up the 12 00:01:07,282 --> 00:01:12,479 render tab and the max samples that we're going to set is just going to be something like a small 13 00:01:12,482 --> 00:01:19,759 value. So a value of 10 is going to be more than enough for a preview. Make sure that the denoiser 14 00:01:19,762 --> 00:01:28,399 is also ticked on and once we have that we can click F12 on our keyboard to start rendering. 15 00:01:28,402 --> 00:01:34,400 You'll notice that the max sample because we set it as 10 it's just going to render 10 samples 16 00:01:35,280 --> 00:01:40,399 and we are having some issues over here. You can see the stairs are missing. So let's see what's 17 00:01:40,402 --> 00:01:46,959 happening. So I'll just let it finish 10 samples over here. It's going to finalize it, denoise 18 00:01:46,962 --> 00:01:52,719 everything and it's going to give us a nice setup and it's a good preview start but again the stairs 19 00:01:52,722 --> 00:01:56,799 are missing. Let's go ahead and fix that. So the reason the stairs are missing is quite simple. 20 00:01:56,802 --> 00:01:58,720 If we were to just select the stairs 21 00:01:58,880 --> 00:02:06,559 we can hover over the outliner over here. We can click the dot to locate these objects and we can see that 22 00:02:06,562 --> 00:02:14,559 next to these objects, this icon over here, the camera icon, is actually missing on all four of those stairs. 23 00:02:14,562 --> 00:02:20,159 So I'm just going to go ahead and enable this, making sure that it is not missing anymore. 24 00:02:20,162 --> 00:02:27,160 I'm also going to check the water, because if I were to click zero, it's not actually quite as visible, the water. 25 00:02:27,360 --> 00:02:33,359 Not as high up as I want it to be. So maybe I want to just raise it up a little bit, like so. 26 00:02:33,362 --> 00:02:39,359 I don't want this bucket to be touching it. So I think something like this is actually quite alright. 27 00:02:39,362 --> 00:02:43,359 If we click zero, we can still see a bit of water and that's more than enough. 28 00:02:43,362 --> 00:02:47,359 Maybe a little bit more actually. There we go. 29 00:02:47,362 --> 00:02:52,359 And, yeah, this looks much better. 30 00:02:52,362 --> 00:02:58,560 So, full water, type of AOL, looks really great for us. 31 00:02:59,136 --> 00:03:02,815 Going back to the compositor. Now, if we were to go back to the compositor, 32 00:03:02,818 --> 00:03:06,975 we should, actually we're not going to see anything, we need to click something over here 33 00:03:06,978 --> 00:03:12,655 called Use Nodes. Once we click Use Nodes, we're going to get this Render Layers. This is what's 34 00:03:12,658 --> 00:03:19,055 been rendered, you can see the preview over here, and we have no stairs, so that's why we're not 35 00:03:19,058 --> 00:03:24,575 seeing that yet, but before making a now render, I'd like to enable a couple of options. Those 36 00:03:24,578 --> 00:03:31,935 options are going to be in the View Layer. The View Layer will allow us to enable a couple of 37 00:03:31,938 --> 00:03:37,295 additional render for additional information that we're going to be able to combine. The ones that 38 00:03:37,298 --> 00:03:45,855 we want is, if we scroll down, we'll want to make sure that the Combine is ticked on, and I think 39 00:03:45,858 --> 00:03:52,335 for this one, yeah, that's, we only want to combine, so this is the main image. Then we're going to 40 00:03:52,338 --> 00:03:58,416 make use out of the other lighting passes. We're going to make sure that we have Emission. 41 00:03:58,560 --> 00:04:01,559 Environment and Ambient Occlusion. 42 00:04:01,562 --> 00:04:06,559 But as you can see it enables it over here. We've not rendered them yet, so it's not going to give us anything at the moment. 43 00:04:06,562 --> 00:04:10,559 But Emission will basically show us where the emissive setup is. 44 00:04:10,562 --> 00:04:15,559 In which case, in our case, is going to be this light over here. 45 00:04:15,562 --> 00:04:19,559 So this light has those emissive setup for the textures. 46 00:04:19,562 --> 00:04:23,559 That's what's going to be showing. Ambient Occlusion is basically going to 47 00:04:23,562 --> 00:04:27,560 whenever it's going into crevices and sharper angles 48 00:04:28,560 --> 00:04:32,559 of combination between objects. It's going to darken those bits out. 49 00:04:32,562 --> 00:04:36,559 It's going to look like it's more part of the scene. All of the pieces 50 00:04:36,562 --> 00:04:40,559 basically put together. So it's going to actually also help us to highlight some of that 51 00:04:40,562 --> 00:04:44,559 contour. Then we had 52 00:04:44,562 --> 00:04:48,559 Environment. The Environment will basically give us a nicer overall color setup. 53 00:04:48,562 --> 00:04:52,559 Which we're going to be able to make use out of for our glare. 54 00:04:52,562 --> 00:04:56,559 So that's pretty much why we're enabling 55 00:04:56,562 --> 00:04:57,471 these. 56 00:04:57,474 --> 00:05:00,471 Let's go ahead and render this out again 57 00:05:00,474 --> 00:05:03,471 and see how this looks like. So Compositor, I'm going to click 58 00:05:03,474 --> 00:05:06,471 F12 and just leave it 59 00:05:06,474 --> 00:05:09,472 until it renders out. 60 00:05:12,472 --> 00:05:15,471 Alright, there we go. If you're wondering why it's cropping 61 00:05:15,474 --> 00:05:18,471 out top and the bottom, we can actually just zoom out 62 00:05:18,474 --> 00:05:21,471 and we can see that the actual image frame is a lot 63 00:05:21,474 --> 00:05:24,471 larger, so it's not cropping out anything like that. 64 00:05:24,474 --> 00:05:27,471 So now we can go ahead and actually work on some of those 65 00:05:27,474 --> 00:05:30,471 settings. Let's go ahead and see what we have. 66 00:05:30,474 --> 00:05:33,471 I'm going to go ahead and just close this down 67 00:05:33,474 --> 00:05:36,471 and I'm going to move the composite onto the right side 68 00:05:36,474 --> 00:05:39,471 a little bit more, so we can actually start 69 00:05:39,474 --> 00:05:42,471 working with it basically. So the first thing we're going to do 70 00:05:42,474 --> 00:05:45,471 is we're going to just preview the image. We can click and hold 71 00:05:45,474 --> 00:05:48,471 CTRL and SHIFT and just simply tap on the render layers 72 00:05:48,474 --> 00:05:51,471 and this will give us the viewer node, which will 73 00:05:51,474 --> 00:05:53,951 show it in the background basically for the setup. 74 00:05:53,954 --> 00:05:57,951 So this is what we're seeing for the image. It's a nice little feature to make use out of. 75 00:05:57,954 --> 00:06:01,951 So again, CTRL and SHIFT and then tapping on either one of the nodes 76 00:06:01,954 --> 00:06:05,951 and now because we're just clicking through it, it's going to click through all of them 77 00:06:05,954 --> 00:06:09,951 and see what we have. So this is the emitter. It's going to show us 78 00:06:09,954 --> 00:06:13,951 the lantern as well as lighting for the 79 00:06:13,954 --> 00:06:17,951 water since we are going for the stylized scene. So this is 80 00:06:17,954 --> 00:06:21,951 the environment and finally Ambient Occlusion. So these are all 81 00:06:21,954 --> 00:06:25,951 the types of basically setups that we're going to make use out of 82 00:06:25,954 --> 00:06:29,951 and yeah. Let's go ahead and 83 00:06:29,954 --> 00:06:33,951 make use out of the first one, Ambient Occlusion. 84 00:06:33,954 --> 00:06:37,951 So the Ambient Occlusion, if we noticed, is actually 85 00:06:37,954 --> 00:06:41,951 quite noisy by default. So we need to go ahead and fix that. We're going to 86 00:06:41,954 --> 00:06:45,951 in order to fix it, to actually make use out of it on a photo itself 87 00:06:45,954 --> 00:06:49,951 we need to just drag it and search for a denoiser. 88 00:06:49,954 --> 00:06:52,560 Denoise, like so. 89 00:06:53,120 --> 00:06:55,220 And we're going to get ourselves this type of setup. 90 00:06:55,680 --> 00:06:59,819 Throughout this entire setup, throughout this lesson, if you are missing out a node, 91 00:06:59,822 --> 00:07:07,659 or if you misclick something, you can also just simply redo the reroute, basically. 92 00:07:07,662 --> 00:07:10,919 You can hold CTRL and you can just take it off, like so. 93 00:07:10,922 --> 00:07:15,920 And that's going to basically take off this link, just like that. 94 00:07:16,220 --> 00:07:19,320 So in case you have that kind of an issue, you can do so. 95 00:07:19,620 --> 00:07:22,359 And anyways, now that we have this denoiser, we can have a look at how 96 00:07:22,362 --> 00:07:26,020 this looks like, and it should load up. 97 00:07:26,660 --> 00:07:27,220 There we go. 98 00:07:27,520 --> 00:07:30,400 That's what we're going to get, which is very nice. 99 00:07:31,660 --> 00:07:35,100 For the pre-filter, for now we can just use a fast one. 100 00:07:35,420 --> 00:07:38,560 The reason being is that it's going to just speed up the overall setup, whilst 101 00:07:38,700 --> 00:07:40,100 still giving us some nice results. 102 00:07:40,420 --> 00:07:44,759 This way we can actually set ourselves up with a nice combination for the 103 00:07:44,762 --> 00:07:49,660 image and the multiplier, sorry, for the image and the ambient occlusion, 104 00:07:49,860 --> 00:07:51,620 using something called multiplier. 105 00:07:51,888 --> 00:07:57,887 Now, if we were to go ahead and click Shift and A and search for a Mix Color node, 106 00:07:57,890 --> 00:08:03,887 this will allow us to basically combine our two images in any way that we want. 107 00:08:03,890 --> 00:08:09,887 So let's go ahead and just simply tap it in this line over here and it will naturally combine those lines, 108 00:08:09,890 --> 00:08:15,887 those reroute dots onto the node. And now we can go ahead and just simply mix it up. 109 00:08:15,890 --> 00:08:19,887 So if we were to just simply attach the image, the main render image and denoiser, 110 00:08:19,890 --> 00:08:25,887 that gives us the ambient occlusion. Now we can go ahead and click Ctrl Shift and just tap on a mix. 111 00:08:25,890 --> 00:08:31,887 We can see how it looks like. By default, it's not going to look great because it's basically set with a factor of 1. 112 00:08:31,890 --> 00:08:37,887 1 is basically controlling how much it's overlaying the other image with the mix. 113 00:08:37,890 --> 00:08:41,887 If we set it to 0, it's going to be giving us the original image, like so. 114 00:08:41,890 --> 00:08:45,887 Setting it to 1 is going to give us that ambient occlusion. 115 00:08:45,890 --> 00:08:49,887 But we don't really want this to be overlaid with this kind of setup. 116 00:08:49,890 --> 00:08:51,295 We want to make sure that... 117 00:08:51,298 --> 00:08:55,775 we overlay it so only it darkens certain parts of our image. 118 00:08:55,778 --> 00:08:59,695 So for us to do that, we'll change the Mix to Multiply. 119 00:08:59,698 --> 00:09:06,335 Which will now, if we have a look at it, will basically darken everything that's been darkened in Ambient Occlusion parts. 120 00:09:06,338 --> 00:09:08,735 So that's actually a really nice setup. 121 00:09:08,738 --> 00:09:11,855 The only thing is though, that it's a little bit too much. 122 00:09:11,858 --> 00:09:18,896 So what we're going to do is, for this particular part, is we're going to make use out of something very nice and useful called Color Ramp. 123 00:09:19,296 --> 00:09:23,295 Color Ramp will allow us to, if we attach it onto the Noiser, 124 00:09:23,298 --> 00:09:31,295 will allow us to basically control how much we want this setup to be using of the information. 125 00:09:31,298 --> 00:09:35,295 We can see how it works if we click CTRL-SHIFT and just tap on the Color Ramp. 126 00:09:35,298 --> 00:09:40,735 We can see the effect that it's giving us. So if we were to simply drag this bottom line, 127 00:09:40,738 --> 00:09:46,895 we can see two lines basically. One, like a black arrow over here and the other one is a white arrow. 128 00:09:46,898 --> 00:09:49,056 And if we drag one of them... 129 00:09:49,104 --> 00:09:53,103 towards the other, we can see that it actually is being 130 00:09:53,106 --> 00:09:57,103 whitened out this entire image. The reason being is that this 131 00:09:57,106 --> 00:10:00,725 is basically saying that everywhere that was grey before 132 00:10:00,725 --> 00:10:02,769 Subtitled by online-courses.club We compress knowledge for you! 133 00:10:02,770 --> 00:10:05,103 is now going to be white. So the area over here 134 00:10:05,106 --> 00:10:09,103 that looked grey before is going to be washed out. Vice versa if we 135 00:10:09,106 --> 00:10:13,103 start increasing this black, it's going to start darkening even more 136 00:10:13,106 --> 00:10:17,103 of that grey area. So that's how it works and we want 137 00:10:17,106 --> 00:10:21,103 to basically darken it up a little bit 138 00:10:21,106 --> 00:10:25,103 so we could actually have darker spots to get a better contrast 139 00:10:25,106 --> 00:10:29,103 and then we want to make use of that white arrow and just 140 00:10:29,106 --> 00:10:33,103 bring it more to the center. But instead of just bringing it out like 141 00:10:33,106 --> 00:10:37,103 so, we can just click on this plus symbol to add a new 142 00:10:37,106 --> 00:10:41,103 arrow, which we're also going to set up as white. The reason 143 00:10:41,106 --> 00:10:45,103 being is that it gives us nicer control. Now we can have this 144 00:10:45,106 --> 00:10:49,104 white arrow all the way at the back whilst having a bit of a nicer control. 145 00:10:49,168 --> 00:10:53,167 for the section over here. And we want to have something like 146 00:10:53,170 --> 00:10:57,167 this I believe. Let me just have a look. 147 00:10:57,170 --> 00:11:01,167 Something like this. So basically we'd have some bit of sharpness 148 00:11:01,170 --> 00:11:05,167 coming out of these parts over here, especially over the crevices 149 00:11:05,170 --> 00:11:09,167 over the edges. But it's not going to overwhelm the overall 150 00:11:09,170 --> 00:11:13,167 setup. It's just going to give us nicer defining edges 151 00:11:13,170 --> 00:11:17,167 for the image. We can have a look how it looks like by clicking CTRL-SHIFT 152 00:11:17,170 --> 00:11:21,167 clicking on Multiply and seeing how it looks. So before, if we set 153 00:11:21,170 --> 00:11:25,167 this to Factor 0, so it's only going to give us the original image, we're going to get 154 00:11:25,170 --> 00:11:29,167 this kind of a look. Like so. But now if we set this to 1 155 00:11:29,170 --> 00:11:33,167 we can see all of these, once it's unloading, we can see all of these parts 156 00:11:33,170 --> 00:11:37,167 sharpening it up and actually giving us much more refined shapes. 157 00:11:37,170 --> 00:11:41,167 So it's already looking pretty nice overall. Now we just simply 158 00:11:41,170 --> 00:11:45,167 need to work on the rest of the stuff in regards to 159 00:11:45,170 --> 00:11:49,168 emission, environment, and just simply overlaying 160 00:11:49,184 --> 00:11:51,783 the overall composition a little bit better. 161 00:11:51,786 --> 00:11:55,423 But we're running out of time so we're going to continue on with this in the next lesson. 162 00:11:55,426 --> 00:11:58,064 Thank you so much for watching and I will be seeing you in a bit. 16763

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.