Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:16,559
Hello and welcome back everyone to Stylized Environments with Blender for
Geometry Nodes.
2
00:00:16,562 --> 00:00:21,399
In the last lesson, we left ourselves off with a nice setup for the well, for
the scene
3
00:00:21,402 --> 00:00:26,639
and now we're going to continue on with the overall progression in regards to
finalizing
4
00:00:26,642 --> 00:00:31,279
composition, getting a little camera just right. So we're going to start off by
going
5
00:00:31,282 --> 00:00:35,639
actually into the render view and we're going to actually work with the shader
just a little
6
00:00:35,642 --> 00:00:42,399
bit to get the right setup. So going back onto the shading, onto shading tab,
going
7
00:00:42,402 --> 00:00:48,239
to the world setup over here and getting the render setup on the top. We can
talk a little
8
00:00:48,242 --> 00:00:52,799
bit in regards to the sky texture. We talked about the size, the intensity, sun
elevation
9
00:00:52,802 --> 00:00:57,039
and rotation. There are a couple of other options. There is altitude, air, dust
and
10
00:00:57,042 --> 00:00:57,679
ozone.
11
00:00:57,682 --> 00:01:00,902
This will affect the overall gradient basically. The altitude will affect how
high, for example,
12
00:01:00,902 --> 00:01:03,123
Subtitled by
online-courses.club
We compress knowledge for you!
13
00:01:03,125 --> 00:01:05,679
a section is. If it's like a thousand meters above, it's going to
14
00:01:05,682 --> 00:01:09,679
look like it's in the sky or something because
15
00:01:09,682 --> 00:01:13,679
it will bloom up the overall shift of the hue. Also
16
00:01:13,682 --> 00:01:17,679
you can see the gradient to be going quite much lower
17
00:01:17,682 --> 00:01:21,679
like this. So this is what it does. I usually tend to keep it at zero
18
00:01:21,682 --> 00:01:25,679
and it looks alright. The air and the dust is going
19
00:01:25,682 --> 00:01:29,679
to basically again affect the color basically and the gradient
20
00:01:29,682 --> 00:01:33,679
on how it interacts with this environment.
21
00:01:33,682 --> 00:01:37,679
Leaving this for now at one is going to give us
22
00:01:37,682 --> 00:01:41,679
a nice default setup. Ozone on the other hand is going to
23
00:01:41,682 --> 00:01:45,679
give that blue nice shift. So instead of just touching altitude
24
00:01:45,682 --> 00:01:49,679
what I prefer to do is just increase this sometimes to get a nice stylized
25
00:01:49,682 --> 00:01:53,679
look for the entire scene, to get a nicer lighting
26
00:01:53,682 --> 00:01:57,599
and again just to let you know we did
27
00:01:57,602 --> 00:02:01,599
touch it in the past in regards to the renderer but we do
28
00:02:01,602 --> 00:02:05,599
use the renderer cycles. And I will tell you what
29
00:02:05,602 --> 00:02:09,599
renderer cycles is. I will actually play basics video in the next lesson
30
00:02:09,602 --> 00:02:13,599
but now though all you need to do is just simply make sure that cycles is set to
31
00:02:13,602 --> 00:02:17,599
render engine is set to cycles and the noiser is
32
00:02:17,602 --> 00:02:21,599
enabled. The noiser will just help you to just remove that noise
33
00:02:21,602 --> 00:02:25,599
and for now that's all we need to know. So again going back to Ozone
34
00:02:25,602 --> 00:02:29,599
we can leave this at a value of 5
35
00:02:29,602 --> 00:02:33,599
5.6, 5.7. I think it's going to be quite alright.
36
00:02:33,602 --> 00:02:37,599
There we go. We're going to get ourselves that nice blue
37
00:02:37,602 --> 00:02:41,599
shift in the scene which I quite like.
38
00:02:41,602 --> 00:02:45,599
Now in regards to the camera itself we now need to consider the exact angle
39
00:02:45,602 --> 00:02:49,599
that we want to have the scene set up. So for that I recommend
40
00:02:49,602 --> 00:02:53,599
you going to just a normal view like so and
41
00:02:53,602 --> 00:02:57,600
grabbing ourselves a brand new camera. Let's go ahead and click shift and A
42
00:02:57,616 --> 00:03:04,575
and there is something called camera component so this is what it's going to
look like we're going
43
00:03:04,578 --> 00:03:09,775
to see it like so and it's going to be pointing this way over here we can click
zero to see
44
00:03:09,778 --> 00:03:15,375
exactly what it's saying and this for some reason it's looking very very bizarre
so let's see what's
45
00:03:15,378 --> 00:03:21,535
going on with this i think let's see the focal length is what's causing this i'm
going to
46
00:03:21,538 --> 00:03:28,255
increase it to 90 that's usually a really nice setup and you can see the
difference so before
47
00:03:28,258 --> 00:03:37,935
it was just like this oh that's actually making it look more like just a high
fov but yeah 90 to 120
48
00:03:37,938 --> 00:03:43,295
is pretty standard for a camera view and it's going to give us this kind of view
we can click
49
00:03:43,298 --> 00:03:48,495
zero to go out of it and now we can see that the shape actually is based with in
regards to the
50
00:03:48,498 --> 00:03:53,696
focal view we're also making sure that it's set as perspective then we can drag
it off to the side
51
00:03:54,256 --> 00:03:56,416
and grab ourselves a nice setup
52
00:03:56,944 --> 00:04:01,823
and what we're going to also do in regards to the setup of the camera the
easiest way to set up is
53
00:04:01,826 --> 00:04:07,423
if we click zero we can see the frame basically what the camera is seeing if
you're not seeing
54
00:04:07,426 --> 00:04:14,543
the same frame you can go on to this section over here onto the output
resolution make sure it's 1920
55
00:04:14,546 --> 00:04:20,623
by 1080 this is the default format that you'd usually see in the cameras to get
like a video
56
00:04:20,626 --> 00:04:27,583
format basically a widescreen type of an image that's most common on on internet
to upload and
57
00:04:27,586 --> 00:04:33,983
stuff like that and especially for videos so you make sure to have that and we
can also zoom in
58
00:04:33,986 --> 00:04:42,463
by the way so we can have a frame to be more in regards to our entire viewport
and now the fun
59
00:04:42,466 --> 00:04:49,103
part we're good we can click and we can go on to something called or to find it
with the camera
60
00:04:49,106 --> 00:04:55,024
selected that is we can click on view and there's something called lock to 3d
cursor or sorry
61
00:04:55,200 --> 00:04:59,759
lock to camera view that's the one we're going to select now with this selected
we can zoom out and
62
00:04:59,762 --> 00:05:04,239
you can see that this frame is not scaling the reason being is that we're
actually we can now
63
00:05:04,242 --> 00:05:09,600
move it around move it around and see that we're getting a real nice type of a
setup
64
00:05:11,440 --> 00:05:15,599
for the camera we can click zero and we can see that we actually just move the
camera
65
00:05:15,602 --> 00:05:20,719
so by simply clicking zero and having this option ticked on we can move our
camera whichever way
66
00:05:20,722 --> 00:05:26,479
we want and have ourselves a nice composition so something like this i reckon is
going to be
67
00:05:26,482 --> 00:05:32,879
quite all right yeah there we go something like that we can go on to render view
just to see
68
00:05:32,882 --> 00:05:37,679
just to check if it's actually looking all right and yeah i'm quite happy with
this result
69
00:05:37,682 --> 00:05:43,439
all right so now we can do final touches with in regards to composition we set
ourselves up
70
00:05:43,442 --> 00:05:50,319
with the camera we got ourselves a nice lighting already i'm going to just
double check if
71
00:05:50,322 --> 00:05:54,169
something like at the back is nice as well
72
00:05:54,172 --> 00:05:58,169
And yeah, it is quite nice. Alright, so
73
00:05:58,172 --> 00:06:02,169
yeah, that looks pretty good. I was thinking
74
00:06:02,172 --> 00:06:06,169
whether or not we should include some backlighting over here, but
75
00:06:06,172 --> 00:06:10,169
I'm going to focus on one shot, and I just realized we are
76
00:06:10,172 --> 00:06:14,169
missing some vines going over here. Luckily, it's a super fast, super easy
77
00:06:14,172 --> 00:06:18,169
thing to do, but I do think that splitting up the
78
00:06:18,172 --> 00:06:22,169
lessons into two smaller lessons is going to be better. So we're going
79
00:06:22,172 --> 00:06:26,169
to leave this lesson as is, and then in the next lesson we're going to include
the vine
80
00:06:26,172 --> 00:06:30,169
geometry, and then afterwards we're going to finalize it with
81
00:06:30,172 --> 00:06:34,169
composition and rendering. So thank you so much for watching, and I will be
seeing you
82
00:06:34,172 --> 00:06:38,170
in a bit.
8788
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.