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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:16,559 Hello and welcome back everyone to Stylized Environments with Blender for Geometry Nodes. 2 00:00:16,562 --> 00:00:21,399 In the last lesson, we left ourselves off with a nice setup for the well, for the scene 3 00:00:21,402 --> 00:00:26,639 and now we're going to continue on with the overall progression in regards to finalizing 4 00:00:26,642 --> 00:00:31,279 composition, getting a little camera just right. So we're going to start off by going 5 00:00:31,282 --> 00:00:35,639 actually into the render view and we're going to actually work with the shader just a little 6 00:00:35,642 --> 00:00:42,399 bit to get the right setup. So going back onto the shading, onto shading tab, going 7 00:00:42,402 --> 00:00:48,239 to the world setup over here and getting the render setup on the top. We can talk a little 8 00:00:48,242 --> 00:00:52,799 bit in regards to the sky texture. We talked about the size, the intensity, sun elevation 9 00:00:52,802 --> 00:00:57,039 and rotation. There are a couple of other options. There is altitude, air, dust and 10 00:00:57,042 --> 00:00:57,679 ozone. 11 00:00:57,682 --> 00:01:00,902 This will affect the overall gradient basically. The altitude will affect how high, for example, 12 00:01:00,902 --> 00:01:03,123 Subtitled by online-courses.club We compress knowledge for you! 13 00:01:03,125 --> 00:01:05,679 a section is. If it's like a thousand meters above, it's going to 14 00:01:05,682 --> 00:01:09,679 look like it's in the sky or something because 15 00:01:09,682 --> 00:01:13,679 it will bloom up the overall shift of the hue. Also 16 00:01:13,682 --> 00:01:17,679 you can see the gradient to be going quite much lower 17 00:01:17,682 --> 00:01:21,679 like this. So this is what it does. I usually tend to keep it at zero 18 00:01:21,682 --> 00:01:25,679 and it looks alright. The air and the dust is going 19 00:01:25,682 --> 00:01:29,679 to basically again affect the color basically and the gradient 20 00:01:29,682 --> 00:01:33,679 on how it interacts with this environment. 21 00:01:33,682 --> 00:01:37,679 Leaving this for now at one is going to give us 22 00:01:37,682 --> 00:01:41,679 a nice default setup. Ozone on the other hand is going to 23 00:01:41,682 --> 00:01:45,679 give that blue nice shift. So instead of just touching altitude 24 00:01:45,682 --> 00:01:49,679 what I prefer to do is just increase this sometimes to get a nice stylized 25 00:01:49,682 --> 00:01:53,679 look for the entire scene, to get a nicer lighting 26 00:01:53,682 --> 00:01:57,599 and again just to let you know we did 27 00:01:57,602 --> 00:02:01,599 touch it in the past in regards to the renderer but we do 28 00:02:01,602 --> 00:02:05,599 use the renderer cycles. And I will tell you what 29 00:02:05,602 --> 00:02:09,599 renderer cycles is. I will actually play basics video in the next lesson 30 00:02:09,602 --> 00:02:13,599 but now though all you need to do is just simply make sure that cycles is set to 31 00:02:13,602 --> 00:02:17,599 render engine is set to cycles and the noiser is 32 00:02:17,602 --> 00:02:21,599 enabled. The noiser will just help you to just remove that noise 33 00:02:21,602 --> 00:02:25,599 and for now that's all we need to know. So again going back to Ozone 34 00:02:25,602 --> 00:02:29,599 we can leave this at a value of 5 35 00:02:29,602 --> 00:02:33,599 5.6, 5.7. I think it's going to be quite alright. 36 00:02:33,602 --> 00:02:37,599 There we go. We're going to get ourselves that nice blue 37 00:02:37,602 --> 00:02:41,599 shift in the scene which I quite like. 38 00:02:41,602 --> 00:02:45,599 Now in regards to the camera itself we now need to consider the exact angle 39 00:02:45,602 --> 00:02:49,599 that we want to have the scene set up. So for that I recommend 40 00:02:49,602 --> 00:02:53,599 you going to just a normal view like so and 41 00:02:53,602 --> 00:02:57,600 grabbing ourselves a brand new camera. Let's go ahead and click shift and A 42 00:02:57,616 --> 00:03:04,575 and there is something called camera component so this is what it's going to look like we're going 43 00:03:04,578 --> 00:03:09,775 to see it like so and it's going to be pointing this way over here we can click zero to see 44 00:03:09,778 --> 00:03:15,375 exactly what it's saying and this for some reason it's looking very very bizarre so let's see what's 45 00:03:15,378 --> 00:03:21,535 going on with this i think let's see the focal length is what's causing this i'm going to 46 00:03:21,538 --> 00:03:28,255 increase it to 90 that's usually a really nice setup and you can see the difference so before 47 00:03:28,258 --> 00:03:37,935 it was just like this oh that's actually making it look more like just a high fov but yeah 90 to 120 48 00:03:37,938 --> 00:03:43,295 is pretty standard for a camera view and it's going to give us this kind of view we can click 49 00:03:43,298 --> 00:03:48,495 zero to go out of it and now we can see that the shape actually is based with in regards to the 50 00:03:48,498 --> 00:03:53,696 focal view we're also making sure that it's set as perspective then we can drag it off to the side 51 00:03:54,256 --> 00:03:56,416 and grab ourselves a nice setup 52 00:03:56,944 --> 00:04:01,823 and what we're going to also do in regards to the setup of the camera the easiest way to set up is 53 00:04:01,826 --> 00:04:07,423 if we click zero we can see the frame basically what the camera is seeing if you're not seeing 54 00:04:07,426 --> 00:04:14,543 the same frame you can go on to this section over here onto the output resolution make sure it's 1920 55 00:04:14,546 --> 00:04:20,623 by 1080 this is the default format that you'd usually see in the cameras to get like a video 56 00:04:20,626 --> 00:04:27,583 format basically a widescreen type of an image that's most common on on internet to upload and 57 00:04:27,586 --> 00:04:33,983 stuff like that and especially for videos so you make sure to have that and we can also zoom in 58 00:04:33,986 --> 00:04:42,463 by the way so we can have a frame to be more in regards to our entire viewport and now the fun 59 00:04:42,466 --> 00:04:49,103 part we're good we can click and we can go on to something called or to find it with the camera 60 00:04:49,106 --> 00:04:55,024 selected that is we can click on view and there's something called lock to 3d cursor or sorry 61 00:04:55,200 --> 00:04:59,759 lock to camera view that's the one we're going to select now with this selected we can zoom out and 62 00:04:59,762 --> 00:05:04,239 you can see that this frame is not scaling the reason being is that we're actually we can now 63 00:05:04,242 --> 00:05:09,600 move it around move it around and see that we're getting a real nice type of a setup 64 00:05:11,440 --> 00:05:15,599 for the camera we can click zero and we can see that we actually just move the camera 65 00:05:15,602 --> 00:05:20,719 so by simply clicking zero and having this option ticked on we can move our camera whichever way 66 00:05:20,722 --> 00:05:26,479 we want and have ourselves a nice composition so something like this i reckon is going to be 67 00:05:26,482 --> 00:05:32,879 quite all right yeah there we go something like that we can go on to render view just to see 68 00:05:32,882 --> 00:05:37,679 just to check if it's actually looking all right and yeah i'm quite happy with this result 69 00:05:37,682 --> 00:05:43,439 all right so now we can do final touches with in regards to composition we set ourselves up 70 00:05:43,442 --> 00:05:50,319 with the camera we got ourselves a nice lighting already i'm going to just double check if 71 00:05:50,322 --> 00:05:54,169 something like at the back is nice as well 72 00:05:54,172 --> 00:05:58,169 And yeah, it is quite nice. Alright, so 73 00:05:58,172 --> 00:06:02,169 yeah, that looks pretty good. I was thinking 74 00:06:02,172 --> 00:06:06,169 whether or not we should include some backlighting over here, but 75 00:06:06,172 --> 00:06:10,169 I'm going to focus on one shot, and I just realized we are 76 00:06:10,172 --> 00:06:14,169 missing some vines going over here. Luckily, it's a super fast, super easy 77 00:06:14,172 --> 00:06:18,169 thing to do, but I do think that splitting up the 78 00:06:18,172 --> 00:06:22,169 lessons into two smaller lessons is going to be better. So we're going 79 00:06:22,172 --> 00:06:26,169 to leave this lesson as is, and then in the next lesson we're going to include the vine 80 00:06:26,172 --> 00:06:30,169 geometry, and then afterwards we're going to finalize it with 81 00:06:30,172 --> 00:06:34,169 composition and rendering. So thank you so much for watching, and I will be seeing you 82 00:06:34,172 --> 00:06:38,170 in a bit. 8788

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