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[Script Info]
; Script generated by Aegisub 3.3.2
; http://www.aegisub.org/
Title: The Great Escape S03E08
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WrapStyle: 0
ScaledBorderAndShadow: yes
YCbCr Matrix: TV.709
PlayResX: 1920
PlayResY: 1080
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[Events]
Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text
Dialogue: 0,0:00:00.00,0:00:09.99,Credits,,0,0,0,,Subtitles by Baechu Squad et al.
Dialogue: 0,0:00:16.94,0:00:26.85,Alert,,0,0,0,,{\fs80}Characters, settings, and events are fictitious.\NAny resemblance to actual people or events is coincidental.
Dialogue: 0,0:00:27.52,0:00:29.16,Default,,0,0,0,,Last week.
Dialogue: 0,0:00:28.86,0:00:31.16,Thin,,0,0,0,,{\fad(79,0)\pos(1034,844)}The {\rThin-YI}escapers {\r}were split up {\rThin-Y}4:2
Dialogue: 0,0:00:29.16,0:00:31.16,Default,,0,0,0,,What? What? We were split up?
Dialogue: 0,0:00:31.16,0:00:32.13,Default,,0,0,0,,This is one of those places.
Dialogue: 0,0:00:32.13,0:00:32.73,Default,,0,0,0,,Where are we?
Dialogue: 0,0:00:32.73,0:00:33.66,Default,,0,0,0,,An amusement park?
Dialogue: 0,0:00:33.66,0:00:35.16,Default,,0,0,0,,This is definitely an amusement park.
Dialogue: 0,0:00:35.16,0:00:37.23,Default,,0,0,0,,I have no idea what could've happened here.
Dialogue: 0,0:00:37.23,0:00:38.83,Default,,0,0,0,,Oh? Special effects glasses!
Dialogue: 0,0:00:38.83,0:00:40.27,Default,,0,0,0,,There's a map here.
Dialogue: 0,0:00:40.27,0:00:42.90,Bloody,,0,0,0,,Why is a backpack covered in blood here?
Dialogue: 0,0:00:41.43,0:00:42.90,Default,,0,0,0,,- My goodness. / - Is that blood?
Dialogue: 0,0:00:42.90,0:00:45.27,Default,,0,0,0,,{\i1}This is Detective Kang Dokyeong of Acha PD.{\i0}
Dialogue: 0,0:00:45.27,0:00:48.48,Default,,0,0,0,,{\i1}Hello, I'm DTC's The Big Issue, 24 Hours Producer, Jo Pilhee.{\i0}
Dialogue: 0,0:00:48.48,0:00:51.24,Default,,0,0,0,,8 people have gone missing in Acha-dong.
Dialogue: 0,0:00:51.24,0:00:52.75,Default,,0,0,0,,Is this a map?
Dialogue: 0,0:00:52.75,0:00:56.02,Default,,0,0,0,,Are they related to the missing people?
Dialogue: 0,0:00:56.02,0:00:57.08,Default,,0,0,0,,Oh? Hyung!
Dialogue: 0,0:00:57.08,0:00:58.49,Default,,0,0,0,,This is bad.
Dialogue: 0,0:00:58.49,0:01:00.72,Default,,0,0,0,,Someone is being held captive.
Dialogue: 0,0:01:00.89,0:01:03.96,Bloody,,0,0,0,,{\pos(1100,824)}They found Jo PD's body
Dialogue: 0,0:01:03.96,0:01:08.46,Default,,0,0,0,,Jo PD came here and was hit with a blunt weapon.
Dialogue: 0,0:01:08.46,0:01:10.60,Default,,0,0,0,,Detective Kang is related to this case.
Dialogue: 0,0:01:10.60,0:01:11.83,Default,,0,0,0,,He might be the culprit.
Dialogue: 0,0:01:11.87,0:01:15.00,Fancy,,0,0,0,,They acquire hints,{\rFancy-R} more desperate than ever
Dialogue: 0,0:01:15.00,0:01:16.87,Default,,0,0,0,,There's a walkie-talkie in the car.
Dialogue: 0,0:01:16.87,0:01:18.14,Default,,0,0,0,,Were the glasses there earlier?
Dialogue: 0,0:01:18.14,0:01:19.81,Default,,0,0,0,,Hold on. There are missing people reports.
Dialogue: 0,0:01:21.91,0:01:23.01,Default,,0,0,0,,It's a cop.
Dialogue: 0,0:01:22.08,0:01:26.51,Bloody,,0,0,0,,They find Kang's body in the car boot
Dialogue: 0,0:01:23.01,0:01:25.45,Default,,0,0,0,,- Is that Detective Kang? / - The culprit...
Dialogue: 0,0:01:25.45,0:01:26.51,Default,,0,0,0,,Is he dead?
Dialogue: 0,0:01:27.95,0:01:29.85,Lion Society,,0,0,0,,{\fad(114,0)\fs90\pos(960,804)}The first missing victim: {\c&H000000&\3c&HFFFFFF&\4c&HFFFFFF&}Yoo Ilae
Dialogue: 0,0:01:29.85,0:01:30.98,Default,,0,0,0,,What's the message?
Dialogue: 0,0:01:30.98,0:01:32.45,Default,,0,0,0,,Ace of Clubs.
Dialogue: 0,0:01:32.45,0:01:33.99,Default,,0,0,0,,The Octopus!
Dialogue: 0,0:01:32.62,0:01:34.89,Lion Society,,0,0,0,,{\fad(116,0)\fs90\pos(960,804)}The second missing victim: {\c&H000000&\3c&HFFFFFF&\4c&HFFFFFF&}Goo Haejoo
Dialogue: 0,0:01:33.99,0:01:35.86,Default,,0,0,0,,Her index finger is bloody.
Dialogue: 0,0:01:35.86,0:01:36.96,Default,,0,0,0,,Right, it's that!
Dialogue: 0,0:01:36.96,0:01:37.59,Default,,0,0,0,,Glasses...
Dialogue: 0,0:01:37.59,0:01:38.43,Default,,0,0,0,,Here it is.
Dialogue: 0,0:01:38.89,0:01:40.29,Default,,0,0,0,,Ah, there's a warning sign...
Dialogue: 0,0:01:40.29,0:01:41.19,Default,,0,0,0,,The 3D glasses!
Dialogue: 0,0:01:40.49,0:01:43.86,Round,,0,0,0,,They{\rRound-BI} get the password{\r} using the {\rRound-B}3D glasses
Dialogue: 0,0:01:41.19,0:01:42.90,Default,,0,0,0,,9555!
Dialogue: 0,0:01:43.86,0:01:45.20,Default,,0,0,0,,What? They're heads!
Dialogue: 0,0:01:45.43,0:01:49.57,Fancy,,0,0,0,,{\pos(1048,840)}They {\rFancy-O}experience a 90s style haunted house
Dialogue: 0,0:01:49.57,0:01:54.01,Serif,,0,0,0,,{\fad(350,0)}An obviously {\rSerif-B}suspicious mirror
Dialogue: 0,0:01:49.57,0:01:51.44,Default,,0,0,0,,Ah, there's a mirror...
Dialogue: 0,0:01:54.01,0:01:56.14,Default,,0,0,0,,Jongmin hyung!
Dialogue: 0,0:01:56.14,0:01:58.31,Default,,0,0,0,,What should we do?
Dialogue: 0,0:01:59.15,0:02:02.95,Horror,,0,0,0,,{\fad(479,0)\pos(960,809.333)}He arrives at an unknown location
Dialogue: 0,0:02:05.75,0:02:09.92,Thin,,0,0,0,,{\fad(62,47)\pos(1180,845)}In a {\rThin-RI}panic{\r} due to his {\rThin-R}disappearance
Dialogue: 0,0:02:05.99,0:02:07.25,Default,,0,0,0,,Jongmin hyung!
Dialogue: 0,0:02:07.25,0:02:08.79,Default,,0,0,0,,We were told not to split up!
Dialogue: 0,0:02:08.79,0:02:09.86,Default,,0,0,0,,Hyung!
Dialogue: 0,0:02:22.14,0:02:24.74,LargeS,,0,0,0,,{\fad(446,0)\pos(1186.667,692)}Startled
Dialogue: 0,0:02:28.91,0:02:31.88,Fancy,,0,0,0,,{\fad(215,0)\pos(1034,840)}Entering like {\rFancy-R}Tutankhamen
Dialogue: 0,0:02:34.61,0:02:37.05,Serif,,0,0,0,,{\c&H0900B2&\3c&HFFFFFF&\4c&HFFFFFF&\alpha&HFF&\t(0,40,\alpha&H00&)\pos(715.999,532.333)\frz35.8}T{\alpha&HFF&\t(15,55,\alpha&H00&)}h{\alpha&HFF&\t(30,70,\alpha&H00&)}e{\alpha&HFF&\t(45,85,\alpha&H00&)}y {\alpha&HFF&\t(60,100,\alpha&H00&)}f{\alpha&HFF&\t(75,115,\alpha&H00&)}o{\alpha&HFF&\t(90,130,\alpha&H00&)}u{\alpha&HFF&\t(105,145,\alpha&H00&)}n{\alpha&HFF&\t(120,160,\alpha&H00&)}d {\alpha&HFF&\t(135,175,\alpha&H00&)}a{\alpha&HFF&\t(150,190,\alpha&H00&)}n {\alpha&HFF&\t(165,205,\alpha&H00&)}e{\alpha&HFF&\t(180,220,\alpha&H00&)}x{\alpha&HFF&\t(195,235,\alpha&H00&)}i{\alpha&HFF&\t(210,250,\alpha&H00&)}t
Dialogue: 0,0:02:37.42,0:02:39.02,Default,,0,0,0,,Are we meant to enter one by one?
Dialogue: 0,0:02:39.02,0:02:40.19,Default,,0,0,0,,Next person.
Dialogue: 0,0:02:42.19,0:02:43.46,Default,,0,0,0,,And if you sit...
Dialogue: 0,0:02:43.62,0:02:47.53,Bold,,0,0,0,,{\rBold-BL\fad(150,0)\fscy0\t(0, 150, \fscy(100))}Vanity Express {\rBold-BI\fscy0\t(0, 150, \fscy(100))}departs
Dialogue: 0,0:02:47.86,0:02:49.46,Default,,0,0,0,,Donghyun's reaction...
Dialogue: 0,0:02:52.83,0:02:53.90,Default,,0,0,0,,The three of us...
Dialogue: 0,0:02:53.90,0:02:55.54,Default,,0,0,0,,What? Why are you back here?
Dialogue: 0,0:02:55.54,0:02:56.90,Default,,0,0,0,,You shouldn't have come back.
Dialogue: 0,0:02:57.57,0:03:00.11,OSerif,,0,0,0,,{\fad(217,154)\c&HDBCAFC&\pos(1097.334,387.001)}Cute
Dialogue: 0,0:02:57.57,0:03:00.11,OSerif,,0,0,0,,{\fad(217,154)\c&HDBCAFC&\pos(193.333,390)}Cute
Dialogue: 0,0:03:00.11,0:03:01.61,Default,,0,0,0,,- Why are you here? / - You shouldn't be here.
Dialogue: 0,0:03:01.61,0:03:03.84,Default,,0,0,0,,Get in here!
Dialogue: 0,0:03:03.84,0:03:06.71,Default,,0,0,0,,Shall we go together?
Dialogue: 0,0:03:06.71,0:03:07.71,Default,,0,0,0,,The 4 of us?
Dialogue: 0,0:03:07.71,0:03:09.45,Default,,0,0,0,,It works.
Dialogue: 0,0:03:12.49,0:03:13.69,Default,,0,0,0,,This is the body.
Dialogue: 0,0:03:15.02,0:03:18.79,Bloody,,0,0,0,,{\fad(485,0)}They found the third victim
Dialogue: 0,0:03:15.92,0:03:17.02,Default,,0,0,0,,Oh, no!
Dialogue: 0,0:03:18.79,0:03:23.93,ORegular,,0,0,0,,{\an7\blur1\bord0\shad0\fscx100\fscy100\pos(960,925.333)\p1\c&H080304&}m -588 -37 l 527 -37 527 46 -588 46
Dialogue: 1,0:03:18.79,0:03:23.93,Sign,,0,0,0,,{\pos(930,953.533)\an2}This case is entirely fictional and not based in reality{\q2}
Dialogue: 0,0:03:22.20,0:03:24.00,Default,,0,0,0,,I think this is Jo Shinae.
Dialogue: 0,0:03:24.00,0:03:25.97,Default,,0,0,0,,Short hair, wearing a long pink coat.
Dialogue: 0,0:03:27.83,0:03:29.54,Default,,0,0,0,,With a white dress.
Dialogue: 0,0:03:30.27,0:03:32.71,Default,,0,0,0,,Is that the couple ring?
Dialogue: 0,0:03:32.71,0:03:34.54,Default,,0,0,0,,- Couple ring? / - Is the ring there?
Dialogue: 0,0:03:34.54,0:03:36.58,Default,,0,0,0,,- Yes, it is. / - Isn't this the ring?
Dialogue: 0,0:03:37.48,0:03:39.15,Default,,0,0,0,,At a place like this...
Dialogue: 0,0:03:39.15,0:03:41.18,Default,,0,0,0,,What's in her hand?
Dialogue: 0,0:03:41.18,0:03:42.58,Default,,0,0,0,,She's holding onto something.
Dialogue: 0,0:03:42.58,0:03:45.59,Default,,0,0,0,,She must have suffered so much, being locked up in here.
Dialogue: 0,0:03:45.59,0:03:47.62,Default,,0,0,0,,This might be another clue.
Dialogue: 0,0:03:47.62,0:03:49.39,Default,,0,0,0,,Wouldn't it be another hint?
Dialogue: 0,0:03:49.39,0:03:50.92,Default,,0,0,0,,There's a key chain...
Dialogue: 0,0:03:52.23,0:03:58.60,Thin,,0,0,0,,{\fad(79,0)}A {\rThin-YI}key chain{\r} of a {\rThin-Y}doll head
Dialogue: 0,0:03:52.26,0:03:53.96,Default,,0,0,0,,Is that hair?
Dialogue: 0,0:03:53.96,0:03:57.16,Default,,0,0,0,,There's a scar near the doll's mouth.
Dialogue: 0,0:03:59.20,0:04:01.77,Default,,0,0,0,,I'm sure this scar is some sort of hint.
Dialogue: 0,0:04:01.77,0:04:04.57,Default,,0,0,0,,She's trying to give us a sign.
Dialogue: 0,0:04:04.57,0:04:06.44,Default,,0,0,0,,There's a scar near it's mouth.
Dialogue: 0,0:04:06.44,0:04:08.07,Default,,0,0,0,,A scar in the shape of a cross.
Dialogue: 0,0:04:07.11,0:04:11.44,Bloody,,0,0,0,,{\fad(314,0)}What does it mean?
Dialogue: 0,0:04:09.44,0:04:11.44,Default,,0,0,0,,Look at that. Jongmin.
Dialogue: 0,0:04:12.15,0:04:15.35,Default,,0,0,0,,I think she made the scar using her bleeding finger.
Dialogue: 0,0:04:15.35,0:04:18.48,Thin,,0,0,0,,{\fad(92,0)\pos(1416,326.4)}There's {\rThin-R}blood
Dialogue: 0,0:04:15.35,0:04:18.48,Thin-RI,,0,0,0,,{\fad(92,0)\pos(1551.2,407.2)}on her thumb
Dialogue: 0,0:04:18.48,0:04:21.25,Default,,0,0,0,,Originally, the doll didn't have this scar.
Dialogue: 0,0:04:21.25,0:04:22.79,Default,,0,0,0,,Just like the second victim.
Dialogue: 0,0:04:22.79,0:04:24.66,Default,,0,0,0,,There's blood on her index finger.
Dialogue: 0,0:04:24.66,0:04:25.16,Default,,0,0,0,,You're right.
Dialogue: 0,0:04:25.16,0:04:27.26,Default,,0,0,0,,She wrote something on her chest to give us a hint.
Dialogue: 0,0:04:27.26,0:04:28.56,Default,,0,0,0,,- A pair of glasses. / - Right.
Dialogue: 0,0:04:28.86,0:04:30.56,Default,,0,0,0,,- With her finger... / - It's a dying message.
Dialogue: 0,0:04:30.56,0:04:32.40,Default,,0,0,0,,She used her finger to make a scar on the doll.
Dialogue: 0,0:04:32.40,0:04:34.10,Default,,0,0,0,,You have all the clues, don't you?
Dialogue: 0,0:04:34.10,0:04:35.27,Default,,0,0,0,,That must be the culprit's scar.
Dialogue: 0,0:04:35.27,0:04:38.04,Default,,0,0,0,,He has a scar on his face, beside his mouth.
Dialogue: 0,0:04:38.04,0:04:39.34,Default,,0,0,0,,Is there anything else?
Dialogue: 0,0:04:39.34,0:04:41.54,Default,,0,0,0,,Let's check her pockets, just in case.
Dialogue: 0,0:04:42.34,0:04:43.64,Default,,0,0,0,,I'm sorry.
Dialogue: 0,0:04:45.61,0:04:48.05,Default,,0,0,0,,Don't you think there'll be one clue per victim?
Dialogue: 0,0:04:48.05,0:04:49.02,Default,,0,0,0,,I think you're right.
Dialogue: 0,0:04:49.02,0:04:52.15,Default,,0,0,0,,She couldn't have left several dying messages.
Dialogue: 0,0:04:52.15,0:04:56.16,Default,,0,0,0,,She left the most important message during her last moments.
Dialogue: 0,0:04:56.16,0:04:57.86,Default,,0,0,0,,These are the things we know for now.
Dialogue: 0,0:04:57.86,0:05:02.73,Default,,0,0,0,,The culprit wears glasses and has a scar on the side of his face.
Dialogue: 0,0:05:02.73,0:05:05.23,Default,,0,0,0,,And is related to the Ace of Clubs.
Dialogue: 0,0:05:05.23,0:05:07.23,Default,,0,0,0,,- Shall we leave now? / - Let's go.
Dialogue: 0,0:05:07.23,0:05:08.87,Default,,0,0,0,,We can use this door to leave.
Dialogue: 0,0:05:11.44,0:05:14.21,Default,,0,0,0,,We will get revenge for you.
Dialogue: 0,0:05:16.21,0:05:19.41,Thin,,0,0,0,,{\fad(20,40)}Finally {\rThin-B}escaping
Dialogue: 0,0:05:18.75,0:05:19.95,Default,,0,0,0,,I feel alive again.
Dialogue: 0,0:05:19.95,0:05:23.12,Default,,0,0,0,,Personally, it felt like a year passed while we were in there.
Dialogue: 0,0:05:23.12,0:05:25.22,Default,,0,0,0,,I don't usually scare easy, but I screamed so much.
Dialogue: 0,0:05:25.22,0:05:26.52,Default,,0,0,0,,Next. Let's look at the map again.
Dialogue: 0,0:05:26.12,0:05:29.56,Thin,,0,0,0,,{\fad(116,0)}What is {\rThin-Y}the fourth location?
Dialogue: 0,0:05:26.52,0:05:27.99,Default,,0,0,0,,Number 3. You have the map, right?
Dialogue: 0,0:05:27.99,0:05:28.66,Default,,0,0,0,,Number 4.
Dialogue: 0,0:05:30.16,0:05:32.43,Default,,0,0,0,,Is the dressing room number 4?
Dialogue: 0,0:05:32.43,0:05:33.76,Default,,0,0,0,,The dressing room?
Dialogue: 0,0:05:33.76,0:05:35.73,Default,,0,0,0,,Dressing Room.
Dialogue: 0,0:05:35.73,0:05:37.96,Default,,0,0,0,,- Donghyun. Go get your coat. / - It's cold.
Dialogue: 0,0:05:37.96,0:05:40.03,Default,,0,0,0,,It's opposite the carousel.
Dialogue: 0,0:05:39.57,0:05:40.47,Location,,0,0,0,,{\fad(379,0)\fs70\pos(1496.333,642.667)\c&H919F97&}Fourth Location:
Dialogue: 0,0:05:39.57,0:05:40.47,Location,,0,0,0,,{\fad(379,0)\fs100\pos(1511.333,732.667)\c&H919F97&}Dressing Room
Dialogue: 0,0:05:40.47,0:05:45.07,Location,,0,0,0,,{\fs70\pos(1496.333,642.667)\c&H919F97&\t(0,647,1,\c&HD8EFF7&)}Fourth Location:
Dialogue: 0,0:05:40.47,0:05:45.07,Location,,0,0,0,,{\fs100\pos(1511.333,732.667)\c&H919F97&\t(0,647,1,\c&H10CCF3&}Dressing Room
Dialogue: 0,0:05:46.81,0:05:47.91,Default,,0,0,0,,- The lights are on. / - What's the time?
Dialogue: 0,0:05:47.91,0:05:48.47,Default,,0,0,0,,The lights turned on.
Dialogue: 0,0:05:50.28,0:05:51.14,Default,,0,0,0,,- The lights are on. / - What's the time?
Dialogue: 0,0:05:52.25,0:05:56.75,Horror,,0,0,0,,{\fad(412,251)}The lights of the abandoned park
Dialogue: 0,0:05:58.15,0:06:02.66,Bloody,,0,0,0,,{\fad(485,0)\fs100\pos(1412.8,820.8)}Just came to life...
Dialogue: 0,0:06:02.66,0:06:04.69,Default,,0,0,0,,- The lights are on. / - What's the time?
Dialogue: 0,0:06:04.69,0:06:05.36,Default,,0,0,0,,Is it open?
Dialogue: 0,0:06:08.19,0:06:09.93,Default,,0,0,0,,- Hyung, a song is playing. / - The Viking.
Dialogue: 0,0:06:11.06,0:06:16.60,Default,,0,0,0,,{\i1\pos(960,230)\fs50}♪ In the middle of the city, board line 7 and come find us ♪{\i0}
Dialogue: 0,0:06:11.76,0:06:15.77,Horror-P,,0,0,0,,{\fad(378,208)\pos(1246.4,652.8)\fs50}Acha Land is suddenly
Dialogue: 0,0:06:11.76,0:06:15.77,Horror-P,,0,0,0,,{\fad(378,208)\pos(1384.4,742.4)\fs80}open for business
Dialogue: 0,0:06:16.14,0:06:17.67,Default,,0,0,0,,What is this?
Dialogue: 0,0:06:16.60,0:06:18.47,Default,,0,0,0,,{\i1\pos(960,230)\fs50}♪ Acha Land! ♪{\i0}
Dialogue: 0,0:06:17.67,0:06:18.87,Default,,0,0,0,,Why are the lights on?
Dialogue: 0,0:06:18.47,0:06:23.98,Default,,0,0,0,,{\i1\pos(960,230)\fs50}♪ Thrilling rides and a spine-chilling haunted house ♪{\i0}
Dialogue: 0,0:06:18.87,0:06:20.44,Default,,0,0,0,,I thought it was abandoned.
Dialogue: 0,0:06:20.44,0:06:21.67,Default,,0,0,0,,Does that mean he's here?
Dialogue: 0,0:06:21.67,0:06:23.48,Default,,0,0,0,,Doesn't that mean he's watching us?
Dialogue: 0,0:06:23.48,0:06:24.94,Default,,0,0,0,,Is he watching us?
Dialogue: 0,0:06:23.98,0:06:25.21,Default,,0,0,0,,{\i1\pos(960,230)\fs50}♪ Acha Land! ♪{\i0}
Dialogue: 0,0:06:24.94,0:06:27.48,Default,,0,0,0,,What? All of a sudden?
Dialogue: 0,0:06:25.21,0:06:31.15,Default,,0,0,0,,{\i1\pos(960,230)\fs50}♪ Night rides from 2AM and a dating course for lovers ♪ {\i0}
Dialogue: 0,0:06:27.48,0:06:30.25,Default,,0,0,0,,Are the lights just automated?
Dialogue: 0,0:06:30.25,0:06:31.68,Default,,0,0,0,,Listen to the lyrics.
Dialogue: 0,0:06:31.15,0:06:32.59,Default,,0,0,0,,{\i1\pos(960,230)\fs50}♪ Acha Land! ♪{\i0}
Dialogue: 0,0:06:31.68,0:06:34.29,Default,,0,0,0,,It said something like, '2AM'.
Dialogue: 0,0:06:32.59,0:06:39.76,Default,,0,0,0,,{\i1\pos(960,230)\fs50}♪ Our entrance fee is $38, excluding tax~ ♪{\i0}
Dialogue: 0,0:06:34.25,0:06:36.96,Fire,,0,0,0,,{\c&H59B3F6&\pos(1454.4,404.4)\bord1\shad7}Listen
Dialogue: 0,0:06:34.25,0:06:36.96,Fire,,0,0,0,,{\c&H59B3F6&\pos(427.2,404.4)\bord1\shad7}Listen
Dialogue: 0,0:06:37.39,0:06:40.13,Default,,0,0,0,,Let's wait until Donghyun gets here.
Dialogue: 0,0:06:39.76,0:06:41.49,Default,,0,0,0,,{\i1\pos(960,230)\fs50}♪ We don't accept cards!{\i1} ♪{\i0\i0\i0}
Dialogue: 0,0:06:40.33,0:06:42.90,OSerif,,0,0,0,,{\fad(317,0)\c&H92A9FB&\pos(1627.6,354.2)}Changing
Dialogue: 0,0:06:41.49,0:06:45.50,Default,,0,0,0,,{\i1\pos(960,230)\fs50}♪ Acha-cha-cha-cha. Our amusement park... ♪{\i0}
Dialogue: 0,0:06:45.50,0:06:48.30,Default,,0,0,0,,{\i1\pos(960,230)\fs50}♪ Acha Land! ♪{\i0}
Dialogue: 0,0:06:46.20,0:06:48.30,Default,,0,0,0,,Why did it just turn on?
Dialogue: 0,0:06:48.30,0:06:50.10,Default,,0,0,0,,P.O, listen to the start.
Dialogue: 0,0:06:50.10,0:06:52.37,Default,,0,0,0,,The song went, "Board line 7 and come find us."
Dialogue: 0,0:06:52.37,0:06:53.07,Default,,0,0,0,,Quiet.
Dialogue: 0,0:06:53.51,0:06:57.61,Thin,,0,0,0,,{\fad(53,0)\pos(1080,850)}It's not like{\rThin-R} this is for food
Dialogue: 0,0:06:57.61,0:07:03.15,Default,,0,0,0,,{\i1}♪ In the middle of the city, board line 7 and come find us ♪{\i0}
Dialogue: 0,0:07:03.15,0:07:05.18,Default,,0,0,0,,Board line 7 and come find us.
Dialogue: 0,0:07:05.18,0:07:10.26,Default,,0,0,0,,{\i1}♪ Thrilling rides and a spine-chilling haunted house ♪{\i0}
Dialogue: 0,0:07:10.26,0:07:12.13,Default,,0,0,0,,Spine-chilling haunted house.
Dialogue: 0,0:07:12.13,0:07:17.46,Default,,0,0,0,,{\i1}♪ Night rides from 2AM and a dating course for lovers ♪ {\i0}
Dialogue: 0,0:07:14.33,0:07:17.46,Fancy,,0,0,0,,{\c&H62D0FC&\pos(646,866)}Best spot
Dialogue: 0,0:07:17.46,0:07:18.73,Default,,0,0,0,,I can't hear.
Dialogue: 0,0:07:18.73,0:07:20.47,Default,,0,0,0,,Something about a dating course.
Dialogue: 0,0:07:20.47,0:07:25.47,Default,,0,0,0,,{\i1}♪ Our entrance fee is $38, excluding tax~ ♪{\i0}
Dialogue: 0,0:07:25.47,0:07:28.01,Default,,0,0,0,,$38, excluding tax.
Dialogue: 0,0:07:28.01,0:07:32.05,Default,,0,0,0,,{\i1}♪ Acha-cha-cha-cha. Our amusement park... ♪{\i0}
Dialogue: 0,0:07:29.21,0:07:32.05,Alert,,0,0,0,,{\pos(1011.714,566.857)}(Donghyun returns)
Dialogue: 0,0:07:32.05,0:07:34.28,Default,,0,0,0,,{\i1}♪ Acha Land~ ♪{\i0}
Dialogue: 0,0:07:34.28,0:07:36.35,Default,,0,0,0,,An entrance fee of $38.
Dialogue: 0,0:07:34.28,0:07:38.58,Serif,,0,0,0,,{\fad(351,122)\pos(1095,840)}The cheerful song{\rSerif-B} has come to an end
Dialogue: 0,0:07:36.35,0:07:37.58,Default,,0,0,0,,I caught most of the lyrics.
Dialogue: 0,0:07:37.58,0:07:38.62,Default,,0,0,0,,What was the first part?
Dialogue: 0,0:07:38.62,0:07:40.62,Default,,0,0,0,,In the middle of the city.
Dialogue: 0,0:07:40.62,0:07:43.86,Default,,0,0,0,,In the middle of city, board line 7 and come find us.
Dialogue: 0,0:07:40.85,0:07:44.66,Fancy,,0,0,0,,{\rFancy-OI}One member{\r} belatedly {\rFancy-O}focuses
Dialogue: 0,0:07:44.66,0:07:46.83,Default,,0,0,0,,This place has been abandoned for years.
Dialogue: 0,0:07:46.83,0:07:48.06,Default,,0,0,0,,Why did it turn on?
Dialogue: 0,0:07:48.06,0:07:49.96,Default,,0,0,0,,Isn't the culprit the only person who comes here?
Dialogue: 0,0:07:49.96,0:07:52.77,Default,,0,0,0,,Maybe he set it up so the lights turned on automatically.
Dialogue: 0,0:07:53.27,0:07:55.33,Default,,0,0,0,,Or did he realise that we were here?
Dialogue: 0,0:07:55.33,0:07:57.17,Default,,0,0,0,,Why are the lights on at this hour?
Dialogue: 0,0:07:57.17,0:07:59.01,Default,,0,0,0,,Let's go to the dressing room.
Dialogue: 0,0:07:59.51,0:08:03.21,Default,,0,0,0,,The victim might be here. What does she look like?
Dialogue: 0,0:08:03.21,0:08:07.75,Default,,0,0,0,,The victim is... The fourth missing victim. Park Seojin.
Dialogue: 0,0:08:07.75,0:08:09.32,Default,,0,0,0,,- Park Seojin. / - 23 years old.
Dialogue: 0,0:08:09.32,0:08:12.35,Default,,0,0,0,,A thin coat, hiking attire, hiking shoes.
Dialogue: 0,0:08:12.35,0:08:15.02,Default,,0,0,0,,- And a red handkerchief around her neck. / - Red handkerchief.
Dialogue: 0,0:08:15.02,0:08:17.46,Default,,0,0,0,,She's wearing hiking shoes.
Dialogue: 0,0:08:17.96,0:08:19.76,Default,,0,0,0,,Is it locked?
Dialogue: 0,0:08:19.76,0:08:21.13,Default,,0,0,0,,Do we have to go through the window?
Dialogue: 0,0:08:21.13,0:08:22.46,Default,,0,0,0,,The door is locked.
Dialogue: 0,0:08:23.80,0:08:25.97,Default,,0,0,0,,- It's locked. / - Shall we go through the window?
Dialogue: 0,0:08:25.97,0:08:26.97,Default,,0,0,0,,Is the window unlocked?
Dialogue: 0,0:08:27.70,0:08:31.10,Thin,,0,0,0,,{\fad(25,25)}Of course the {\rThin-B}window {\r}is{\rThin-BI} locked
Dialogue: 0,0:08:28.27,0:08:29.00,Default,,0,0,0,,Is it not?
Dialogue: 0,0:08:30.97,0:08:32.54,Default,,0,0,0,,I'm sure there's something here.
Dialogue: 0,0:08:38.31,0:08:40.58,Default,,0,0,0,,Oh? This one opens.
Dialogue: 0,0:08:40.58,0:08:43.52,Default,,0,0,0,,- It's not locked? / - That window opens?
Dialogue: 0,0:08:43.52,0:08:45.15,Default,,0,0,0,,- This isn't locked. / - We can open this.
Dialogue: 0,0:08:50.96,0:08:52.02,Default,,0,0,0,,That startled me.
Dialogue: 0,0:08:55.03,0:08:56.03,Default,,0,0,0,,What is it?
Dialogue: 0,0:09:02.14,0:09:06.54,Horror-P,,0,0,0,,{\fad(378,218)}They face a bizarre mannequin
Dialogue: 0,0:09:03.37,0:09:04.14,Default,,0,0,0,,What is this?
Dialogue: 0,0:09:08.01,0:09:10.28,Default,,0,0,0,,One person should go in and unlock the door.
Dialogue: 0,0:09:10.28,0:09:12.45,Default,,0,0,0,,- I think one person has to go in and unlock it. / - Right.
Dialogue: 0,0:09:12.45,0:09:13.75,Default,,0,0,0,,I'll go.
Dialogue: 0,0:09:16.05,0:09:20.22,Thin,,0,0,0,,{\fad(82,51)}The{\rThin-RI} young-blood{\r} bravely{\rThin-R} volunteers himself
Dialogue: 0,0:09:16.42,0:09:17.58,Default,,0,0,0,,I'll hold you.
Dialogue: 0,0:09:18.99,0:09:21.09,Default,,0,0,0,,- There's nothing under the window. / - Be careful.
Dialogue: 0,0:09:21.09,0:09:22.59,Default,,0,0,0,,It's just straight to the floor.
Dialogue: 0,0:09:22.59,0:09:25.32,Default,,0,0,0,,Move the mannequin if you're scared.
Dialogue: 0,0:09:26.53,0:09:30.73,Horror-B,,0,0,0,,{\fad(313,0)\c&HE5CAD7&\pos(1366,386)}Since he's scared...
Dialogue: 0,0:09:27.93,0:09:30.73,Horror,,0,0,0,,{\fad(347,0)\c&H0100A1&\3c&HFFFFFF&\pos(1340,818)\fs80\4c&H332E35&\shad5}Cuts the windpipe
Dialogue: 0,0:09:29.90,0:09:30.73,Default,,0,0,0,,Is it bolted down?
Dialogue: 0,0:09:30.73,0:09:32.40,Default,,0,0,0,,It's heavy, so you can't move it easily.
Dialogue: 0,0:09:33.90,0:09:35.84,Default,,0,0,0,,The mannequin was destroyed in a scary way.
Dialogue: 0,0:09:36.10,0:09:39.27,Thin,,0,0,0,,{\fad(85,0)\pos(750,432)}Tries to {\rThin-Y}open the door
Dialogue: 0,0:09:36.10,0:09:39.27,Thin-YI,,0,0,0,,{\fad(85,0)\pos(736,770)}while pouting
Dialogue: 0,0:09:39.61,0:09:41.61,LargeS,,0,0,0,,{\pos(1474,436)}Open
Dialogue: 0,0:09:41.94,0:09:43.71,Default,,0,0,0,,Hyung!
Dialogue: 0,0:09:43.71,0:09:47.05,Default,,0,0,0,,- What is it? / - Come in.
Dialogue: 0,0:09:47.71,0:09:48.98,Default,,0,0,0,,What, is there something inside?
Dialogue: 0,0:09:48.98,0:09:50.02,Default,,0,0,0,,Let's look together.
Dialogue: 0,0:09:50.02,0:09:51.75,Default,,0,0,0,,I'm sure it's in there.
Dialogue: 0,0:09:52.79,0:09:53.95,Default,,0,0,0,,Please come in.
Dialogue: 0,0:09:55.76,0:09:59.99,LargeScratched,,0,0,0,,{\fs80\pos(372,776)\blur3}Dressing Room
Dialogue: 0,0:10:00.16,0:10:03.66,Horror-P,,0,0,0,,{\fad(416,214)}An exceptionally vacant area
Dialogue: 0,0:10:04.03,0:10:07.77,Bloody,,0,0,0,,{\fad(450,0)}The fourth victim is in this room
Dialogue: 0,0:10:09.30,0:10:13.07,Thin,,0,0,0,,{\rThin-B\fad(25,0)}Slowly {\r}opening the {\rThin-BI}curtain
Dialogue: 0,0:10:23.45,0:10:25.79,Default,,0,0,0,,A red scarf around her neck, is that correct?
Dialogue: 0,0:10:26.79,0:10:29.62,Default,,0,0,0,,Park Seojin. 23 years old.
Dialogue: 0,0:10:29.62,0:10:32.19,Default,,0,0,0,,Reachable the morning of her hiking club meeting,
Dialogue: 0,0:10:32.19,0:10:33.83,Default,,0,0,0,,but unreachable after leaving home.
Dialogue: 0,0:10:33.83,0:10:35.33,Default,,0,0,0,,Thin coat, hiking attire,
Dialogue: 0,0:10:35.33,0:10:37.53,Default,,0,0,0,,hiking shoes, and red handkerchief around her neck.
Dialogue: 0,0:10:39.70,0:10:40.97,Default,,0,0,0,,One person should go and look.
Dialogue: 0,0:10:40.97,0:10:42.10,Default,,0,0,0,,- Shindong. / - Yes.
Dialogue: 0,0:10:46.61,0:10:49.31,Default,,0,0,0,,Ugh, how...?
Dialogue: 0,0:10:51.68,0:10:56.85,Horror-B,,0,0,0,,{\fad(381,208)}He cautiously looks for clues
Dialogue: 0,0:11:01.82,0:11:03.79,Default,,0,0,0,,There's nothing.
Dialogue: 0,0:11:04.09,0:11:06.59,Default,,0,0,0,,Nothing? Nothing at all?
Dialogue: 0,0:11:06.59,0:11:08.39,Default,,0,0,0,,You'll find something if you search hard.
Dialogue: 0,0:11:08.39,0:11:10.40,Default,,0,0,0,,I don't think so. There's nothing on her.
Dialogue: 0,0:11:10.40,0:11:14.13,Default,,0,0,0,,Check if there's anything on her palms.
Dialogue: 0,0:11:17.00,0:11:18.17,Default,,0,0,0,,There's nothing.
Dialogue: 0,0:11:17.47,0:11:21.31,Horror,,0,0,0,,{\fad(384,0)\pos(960,812)}There's nothing on her palms
Dialogue: 0,0:11:22.28,0:11:24.84,Default,,0,0,0,,Pockets?
Dialogue: 0,0:11:25.54,0:11:27.68,Default,,0,0,0,,Oh?
Dialogue: 0,0:11:28.98,0:11:33.39,Thin,,0,0,0,,{\fad(85,0)}There's a{\rThin-RI} white cloth {\r}in{\rThin-R} her pocket
Dialogue: 0,0:11:31.75,0:11:33.39,Default,,0,0,0,,This isn't it...
Dialogue: 0,0:11:34.25,0:11:36.12,Default,,0,0,0,,Is it in her scarf?
Dialogue: 0,0:11:36.12,0:11:37.79,Default,,0,0,0,,I'll take it off, just to check.
Dialogue: 0,0:11:43.20,0:11:45.40,Default,,0,0,0,,There's nothing here either.
Dialogue: 0,0:11:45.40,0:11:47.60,Default,,0,0,0,,There's something in her mouth.
Dialogue: 0,0:11:45.97,0:11:53.17,Modern,,0,0,0,,{\fad(479,0)\pos(366.4,760)\blur8}The victims always left
Dialogue: 0,0:11:47.60,0:11:48.67,Default,,0,0,0,,Just her index finger.
Dialogue: 0,0:11:48.67,0:11:50.34,Default,,0,0,0,,She wrote something on her chest.
Dialogue: 0,0:11:49.17,0:11:53.17,Modern,,0,0,0,,{\fad(449,0)\pos(921.6,760)\blur8}clues about the culprit
Dialogue: 0,0:11:50.34,0:11:51.84,Default,,0,0,0,,She's holding onto something.
Dialogue: 0,0:11:51.84,0:11:53.17,Default,,0,0,0,,She must've suffered so much...
Dialogue: 0,0:11:54.07,0:11:55.11,Default,,0,0,0,,There's nothing on her.
Dialogue: 0,0:11:55.11,0:11:57.24,Default,,0,0,0,,No. There's nothing here.
Dialogue: 0,0:11:57.24,0:11:58.64,Default,,0,0,0,,Nothing.
Dialogue: 0,0:11:59.08,0:12:02.48,Bold,,0,0,0,,{\rBold-YG}Where could it{\rBold-YL} be?
Dialogue: 0,0:12:03.18,0:12:05.72,Default,,0,0,0,,Maybe there's nothing on her.
Dialogue: 0,0:12:05.72,0:12:07.62,Default,,0,0,0,,No. That's not possible.
Dialogue: 0,0:12:07.62,0:12:08.89,Default,,0,0,0,,There must be a clue.
Dialogue: 0,0:12:08.89,0:12:12.06,Default,,0,0,0,,If she were to leave a dying message in this state...
Dialogue: 0,0:12:12.63,0:12:16.43,Serif,,0,0,0,,{\rSerif-R\fad(345,0)}Where {\r}would she have left it...?
Dialogue: 0,0:12:27.54,0:12:29.14,Default,,0,0,0,,Hold on. Wait.
Dialogue: 0,0:12:29.54,0:12:31.68,Default,,0,0,0,,Is there something on the mirror?
Dialogue: 0,0:12:33.78,0:12:37.65,Round,,0,0,0,,{\pos(740,830)}He {\rRound-B}breathes{\r} against {\rRound-BI}the mirror
Dialogue: 0,0:12:38.22,0:12:41.39,Bold,,0,0,0,,{\pos(1473.2,830)\c&H00CBFF&}Byungjae{\c&H60DCF7&} joins him
Dialogue: 0,0:12:44.59,0:12:46.89,Default,,0,0,0,,Oh? Wait.
Dialogue: 0,0:12:46.89,0:12:49.13,Default,,0,0,0,,It's right here.
Dialogue: 0,0:12:49.13,0:12:51.00,Default,,0,0,0,,Isn't that the shape of a skull?
Dialogue: 0,0:13:07.08,0:13:09.85,LargeScratched,,0,0,0,,{\pos(960,950)\c&HF5F6F8&}The Great Escape{\c&H25C2EA&} 3
Dialogue: 0,0:13:09.85,0:13:13.35,Default,,0,0,0,,Oh? Wait. It's right here.
Dialogue: 0,0:13:13.35,0:13:15.32,Default,,0,0,0,,Isn't that the shape of a skull?
Dialogue: 0,0:13:18.19,0:13:18.76,Default,,0,0,0,,A skull?
Dialogue: 0,0:13:18.76,0:13:19.89,Default,,0,0,0,,That's incredible.
Dialogue: 0,0:13:22.60,0:13:24.00,Default,,0,0,0,,It's the shape of a skull.
Dialogue: 0,0:13:22.60,0:13:25.40,Thin,,0,0,0,,{\pos(965,498)}A {\rThin-BI}message\N{\rThin-B}hidden on the mirror
Dialogue: 0,0:13:24.00,0:13:24.90,Default,,0,0,0,,A skull shape?
Dialogue: 0,0:13:26.70,0:13:27.93,Default,,0,0,0,,That's it, right?
Dialogue: 0,0:13:29.27,0:13:30.67,Default,,0,0,0,,It's just a skull shape.
Dialogue: 0,0:13:32.07,0:13:46.09,Serif,,0,0,0,,{\pos(95,765)\an1}Kim Discovery and Kim Mirror
Dialogue: 0,0:13:32.07,0:13:34.34,Default,,0,0,0,,It suddenly occurred to me, the reason being...
Dialogue: 0,0:13:34.34,0:13:37.81,Default,,0,0,0,,We found earlier clues in mouths or hands, but we found nothing.{\q2}
Dialogue: 0,0:13:37.81,0:13:39.18,Default,,0,0,0,,I wondered where it could be, and then...
Dialogue: 0,0:13:39.18,0:13:40.98,Default,,0,0,0,,I went to the next room and saw a mirror.
Dialogue: 0,0:13:40.98,0:13:43.55,Default,,0,0,0,,"Oh! The mirror!" It struck me like lightning.
Dialogue: 0,0:13:43.55,0:13:46.09,Default,,0,0,0,,I blew against the mirror and saw the shape emerge.
Dialogue: 0,0:13:46.79,0:13:48.65,Default,,0,0,0,,It is the shape of a skull.
Dialogue: 0,0:13:48.65,0:13:50.86,Default,,0,0,0,,I think there's something beside the eyes.
Dialogue: 0,0:13:50.86,0:13:51.76,Default,,0,0,0,,Is that not a clue?
Dialogue: 0,0:13:51.76,0:13:54.76,Default,,0,0,0,,I don't think she could leave anything as detailed as that.
Dialogue: 0,0:13:55.36,0:13:58.63,Default,,0,0,0,,The skull might signify a mask.
Dialogue: 0,0:13:58.63,0:14:00.23,Default,,0,0,0,,For now, this is the evidence.
Dialogue: 0,0:14:00.23,0:14:02.57,Default,,0,0,0,,Jongmin found yet another clue.
Dialogue: 0,0:14:02.57,0:14:04.94,LargeS,,0,0,0,,{\c&HDACFFF&\pos(1225.6,409.6)}Shy
Dialogue: 0,0:14:02.57,0:14:04.94,LargeS,,0,0,0,,{\c&HDAC9FB&\pos(769.6,409.6)}S{\c&HDACFFF&}hy
Dialogue: 0,0:14:04.94,0:14:08.51,Default,,0,0,0,,You would've blown against the whole mirror if you were alone.
Dialogue: 0,0:14:08.51,0:14:09.74,Default,,0,0,0,,I'll write that down.
Dialogue: 0,0:14:09.74,0:14:12.71,Default,,0,0,0,,The first victim's clue was an Ace of Clubs.
Dialogue: 0,0:14:12.71,0:14:14.71,Default,,0,0,0,,The second clue is glasses.
Dialogue: 0,0:14:14.71,0:14:17.02,Default,,0,0,0,,The third clue was a doll with a scar.
Dialogue: 0,0:14:17.02,0:14:19.79,Default,,0,0,0,,- Skull on the mirror. / - It was a skull.
Dialogue: 0,0:14:19.79,0:14:22.29,Default,,0,0,0,,What's the next place? Where do we go?
Dialogue: 0,0:14:22.29,0:14:25.02,Default,,0,0,0,,- Next is the Space Shuttle. / - Space Shuttle.
Dialogue: 0,0:14:24.99,0:14:25.89,Location,,0,0,0,,{\fad(379,0)\fs70\pos(1469.333,642.667)\c&H919F97&}Fifth Location:
Dialogue: 0,0:14:24.99,0:14:25.89,Location,,0,0,0,,{\fad(379,0)\fs100\pos(1477.333,734.667)\c&H919F97&}Space Shuttle
Dialogue: 0,0:14:25.02,0:14:27.79,Default,,0,0,0,,Where is the fifth location, Jongmin?
Dialogue: 0,0:14:25.89,0:14:30.83,Location,,0,0,0,,{\fs70\pos(1469.333,642.667)\c&H919F97&\t(0,647,1,\c&HD8EFF7&)}Fifth Location:
Dialogue: 0,0:14:25.89,0:14:30.83,Location,,0,0,0,,{\fs100\pos(1477.333,734.667)\c&H919F97&\t(0,647,1,\c&H10CCF3&}Space Shuttle
Dialogue: 0,0:14:27.79,0:14:29.30,Default,,0,0,0,,Space Shuttle.
Dialogue: 0,0:14:29.30,0:14:30.83,Default,,0,0,0,,It's in front of the Viking.
Dialogue: 0,0:14:30.83,0:14:32.80,Default,,0,0,0,,Na Yeori. A black cardigan,
Dialogue: 0,0:14:32.80,0:14:35.10,Default,,0,0,0,,sky blue nurse uniform, and white cotton pants.
Dialogue: 0,0:14:35.10,0:14:37.34,Default,,0,0,0,,Went missing after her nursing training.
Dialogue: 0,0:14:37.34,0:14:39.41,Default,,0,0,0,,She walked home from the train station.
Dialogue: 0,0:14:39.41,0:14:41.81,Default,,0,0,0,,I remember riding these as a kid.
Dialogue: 0,0:14:41.81,0:14:42.88,Default,,0,0,0,,'Simulator'.
Dialogue: 0,0:14:42.88,0:14:44.88,Default,,0,0,0,,What are those three containers for?
Dialogue: 0,0:14:44.88,0:14:46.78,Default,,0,0,0,,Is that it? Is she in that?
Dialogue: 0,0:14:47.21,0:14:50.12,Default,,0,0,0,,There's 4D written on it.
Dialogue: 0,0:14:50.92,0:14:54.09,Default,,0,0,0,,4D. I think we have to wear those glasses to watch it.
Dialogue: 0,0:14:54.09,0:14:57.09,Default,,0,0,0,,We can smell things and feel the wind blowing in 4D. Right?
Dialogue: 0,0:14:57.09,0:14:58.56,Default,,0,0,0,,You feel everything. Which one is 4D?
Dialogue: 0,0:14:58.56,0:15:00.56,Default,,0,0,0,,I think only one person should enter this.
Dialogue: 0,0:15:00.93,0:15:04.10,Default,,0,0,0,,She's in there!
Dialogue: 0,0:15:04.10,0:15:06.73,Default,,0,0,0,,She's inside.
Dialogue: 0,0:15:06.17,0:15:11.07,Horror-P,,0,0,0,,{\fad(379,0)\pos(627,840)}Through the cracks of the ship,
Dialogue: 0,0:15:07.33,0:15:09.67,Default,,0,0,0,,Right, I think it's just open.
Dialogue: 0,0:15:08.63,0:15:11.07,Horror-P,,0,0,0,,{\fad(388,0)\pos(1452,840)}they can see someone
Dialogue: 0,0:15:09.67,0:15:11.07,Default,,0,0,0,,She's in there.
Dialogue: 0,0:15:11.64,0:15:13.91,Default,,0,0,0,,Shall I open this?
Dialogue: 0,0:15:12.00,0:15:17.54,Serif,,0,0,0,,{\fad(345,0)\pos(720,835)}He timidly approaches
Dialogue: 0,0:15:13.91,0:15:16.21,Default,,0,0,0,,- This isn't for 1 person. Right? / - No, it's for several.
Dialogue: 0,0:15:14.44,0:15:17.54,Serif-Y,,0,0,0,,{\fad(350,0)\pos(1244.6,835)}and opens the door
Dialogue: 0,0:15:16.21,0:15:17.54,Default,,0,0,0,,Aigo.
Dialogue: 0,0:15:18.24,0:15:21.85,Horror,,0,0,0,,{\fad(421,0)}They found the victim
Dialogue: 0,0:15:20.35,0:15:21.85,Default,,0,0,0,,A nurses uniform.
Dialogue: 0,0:15:21.85,0:15:24.35,Default,,0,0,0,,Should someone hold this up?
Dialogue: 0,0:15:24.35,0:15:25.45,Default,,0,0,0,,I'll hold this.
Dialogue: 0,0:15:25.45,0:15:27.09,Default,,0,0,0,,I think several people can ride this.
Dialogue: 0,0:15:27.09,0:15:29.52,Default,,0,0,0,,3 people can ride this, since we have 3 glasses.
Dialogue: 0,0:15:29.52,0:15:32.42,Default,,0,0,0,,I think we just have to search this place, not ride it.
Dialogue: 0,0:15:32.42,0:15:33.13,Default,,0,0,0,,Really?
Dialogue: 0,0:15:33.69,0:15:37.10,Serif,,0,0,0,,{\fad(353,0)}He starts by {\rSerif-R}confirming the identity
Dialogue: 0,0:15:35.53,0:15:39.06,Default,,0,0,0,,Her attire fits the description of the fifth victim, Na Yeori.
Dialogue: 0,0:15:39.06,0:15:41.63,Default,,0,0,0,,Black cardigan. Blue nurses uniform.
Dialogue: 0,0:15:41.63,0:15:43.87,Default,,0,0,0,,White cotton pants. Her description fits Na Yeori.
Dialogue: 0,0:15:43.87,0:15:47.41,Default,,0,0,0,,- Jo PD had very accurate information. / - He did great.
Dialogue: 0,0:15:47.41,0:15:49.38,Default,,0,0,0,,I think this is it.
Dialogue: 0,0:15:49.38,0:15:51.68,Default,,0,0,0,,- In her hand... / - What is she holding?
Dialogue: 0,0:15:51.68,0:15:53.01,Default,,0,0,0,,There's something in her hand.
Dialogue: 0,0:15:53.01,0:15:56.42,Default,,0,0,0,,I think she's going to give us an important clue.
Dialogue: 0,0:15:56.42,0:15:58.95,Default,,0,0,0,,She used this metal wire
Dialogue: 0,0:15:58.95,0:16:02.72,Default,,0,0,0,,and shaped it into something like an eagle?
Dialogue: 0,0:16:02.72,0:16:03.99,Default,,0,0,0,,It's an eagle shape.
Dialogue: 0,0:16:03.99,0:16:04.72,Default,,0,0,0,,Eagle?
Dialogue: 0,0:16:04.72,0:16:06.26,Default,,0,0,0,,When we look at their clothes,
Dialogue: 0,0:16:06.26,0:16:08.93,Default,,0,0,0,,there could be marks in this shape on it.
Dialogue: 0,0:16:08.93,0:16:11.23,Default,,0,0,0,,Police. Eagle.
Dialogue: 0,0:16:11.23,0:16:14.33,Default,,0,0,0,,An eagle is the symbol for the police, right?
Dialogue: 0,0:16:15.53,0:16:17.34,Default,,0,0,0,,It does look like an eagle.
Dialogue: 0,0:16:17.34,0:16:18.40,Default,,0,0,0,,Doesn't it look like a ship?
Dialogue: 0,0:16:18.40,0:16:21.91,Default,,0,0,0,,It could also look like a boat with it's sail up.
Dialogue: 0,0:16:22.47,0:16:26.71,Fancy,,0,0,0,,{\fad(51,0)\pos(815.4,785.6)\shad1}With the metal wire, she
Dialogue: 0,0:16:22.47,0:16:26.71,Fancy,,0,0,0,,{\fad(51,0)\pos(975.2,1036.6)\shad1}used all her energy to leave a clue
Dialogue: 0,0:16:27.25,0:16:28.51,Default,,0,0,0,,It looks like a dagger, too.
Dialogue: 0,0:16:28.51,0:16:29.78,Default,,0,0,0,,But even if we think hard...
Dialogue: 0,0:16:29.78,0:16:31.18,Default,,0,0,0,,We're just guessing right now.
Dialogue: 0,0:16:31.18,0:16:33.15,Default,,0,0,0,,We shouldn’t make any conclusions right now.
Dialogue: 0,0:16:33.15,0:16:34.45,Default,,0,0,0,,It looks like an eagle, too.
Dialogue: 0,0:16:35.25,0:16:36.96,Default,,0,0,0,,This is a clue as well.
Dialogue: 0,0:16:37.42,0:16:38.62,Default,,0,0,0,,{\i1}24. 24.{\i0}
Dialogue: 0,0:16:38.62,0:16:40.99,Default,,0,0,0,,{\i1}Requesting back-up for Detective Kang's location.{\i0}
Dialogue: 0,0:16:40.93,0:16:43.66,Horror-P,,0,0,0,,{\fad(380,0)\fs55}A sudden transmission from the radio
Dialogue: 0,0:16:43.66,0:16:44.93,Default,,0,0,0,,{\i1}24. 24.{\i0}
Dialogue: 0,0:16:44.93,0:16:47.70,Default,,0,0,0,,{\i1}Requesting back-up for Detective Kang's location.{\i0}
Dialogue: 0,0:16:47.70,0:16:49.40,Default,,0,0,0,,Detective Kang...
Dialogue: 0,0:16:49.40,0:16:51.17,Default,,0,0,0,,{\i1}25 is available.{\i0}
Dialogue: 0,0:16:51.17,0:16:54.61,Default,,0,0,0,,{\i1}Did something happen to Dokyeong sunbae?{\i0}
Dialogue: 0,0:16:54.61,0:16:57.54,Default,,0,0,0,,{\i1}I can't get a hold of him. It's been quite some time.{\i0}
Dialogue: 0,0:16:57.54,0:16:59.78,Default,,0,0,0,,{\i1}I'm looking for him now.{\i0}
Dialogue: 0,0:16:59.78,0:17:01.11,Default,,0,0,0,,{\i1}Ah, really?{\i0}
Dialogue: 0,0:17:01.11,0:17:02.62,Default,,0,0,0,,{\i1}He said he was going to Acha Land{\i0}
Dialogue: 0,0:17:02.62,0:17:05.55,Default,,0,0,0,,{\i1}after receiving information from an informant.{\i0}
Dialogue: 0,0:17:05.55,0:17:07.15,Default,,0,0,0,,{\i1}Is that so?{\i0}
Dialogue: 0,0:17:07.15,0:17:10.49,Default,,0,0,0,,{\i1}You should hurry over there as well.{\i0}
Dialogue: 0,0:17:10.49,0:17:11.69,Default,,0,0,0,,{\i1}1-8.{\i0}
Dialogue: 0,0:17:11.69,0:17:12.56,Default,,0,0,0,,1-8?
Dialogue: 0,0:17:12.56,0:17:13.79,Default,,0,0,0,,What are they going to do?
Dialogue: 0,0:17:13.79,0:17:16.60,Default,,0,0,0,,- Dokyeong sunbae... / - Kang Dokyeong.
Dialogue: 0,0:17:16.60,0:17:17.93,Default,,0,0,0,,He's the dead guy.
Dialogue: 0,0:17:17.93,0:17:20.57,Default,,0,0,0,,He said that Detective Kang has been missing.
Dialogue: 0,0:17:20.57,0:17:22.57,Default,,0,0,0,,So, the policewoman
Dialogue: 0,0:17:22.57,0:17:26.41,Default,,0,0,0,,told him that he went to Acha Land.
Dialogue: 0,0:17:26.41,0:17:28.64,Default,,0,0,0,,Since they can't reach him, they decided to come here.
Dialogue: 0,0:17:28.64,0:17:31.21,Default,,0,0,0,,It seems the police are coming?
Dialogue: 0,0:17:31.21,0:17:32.71,Default,,0,0,0,,He might be the culprit.
Dialogue: 0,0:17:32.71,0:17:33.15,Default,,0,0,0,,The guy?
Dialogue: 0,0:17:33.15,0:17:34.91,Default,,0,0,0,,Th-Th-Th-that...
Dialogue: 0,0:17:34.91,0:17:37.32,Default,,0,0,0,,That guy is trying to bait the policewoman here.
Dialogue: 0,0:17:37.32,0:17:38.75,Default,,0,0,0,,If he's the culprit...
Dialogue: 0,0:17:38.75,0:17:41.39,Default,,0,0,0,,Don't you think that we have to hide for now
Dialogue: 0,0:17:41.39,0:17:44.96,Default,,0,0,0,,and catch him when he gets here?
Dialogue: 0,0:17:44.96,0:17:46.93,Default,,0,0,0,,But there's a high chance they'll have weapons.
Dialogue: 0,0:17:46.93,0:17:50.26,Default,,0,0,0,,If we suddenly grab him without any specific reason,
Dialogue: 0,0:17:50.26,0:17:52.00,Default,,0,0,0,,we might end up getting falsely charged.
Dialogue: 0,0:17:52.00,0:17:53.50,Default,,0,0,0,,If they catch us here right now,
Dialogue: 0,0:17:53.50,0:17:55.03,Default,,0,0,0,,we'll be falsely charged.
Dialogue: 0,0:17:55.03,0:17:56.00,Default,,0,0,0,,So, we have to hide.
Dialogue: 0,0:17:56.00,0:17:57.27,Default,,0,0,0,,We have 2 options.
Dialogue: 0,0:17:57.27,0:17:59.77,Default,,0,0,0,,We either wait for them, or find the remaining clues quickly.
Dialogue: 0,0:17:59.77,0:18:03.04,Default,,0,0,0,,- We have to find the clues. / - We have to look quickly.
Dialogue: 0,0:18:03.04,0:18:05.84,Default,,0,0,0,,As you said before, the policeman might be the culprit
Dialogue: 0,0:18:05.84,0:18:08.08,Default,,0,0,0,,or it could just be a normal transmission.
Dialogue: 0,0:18:08.08,0:18:08.88,Default,,0,0,0,,Yes, that's right.
Dialogue: 0,0:18:08.88,0:18:10.75,Default,,0,0,0,,We're not sure which one it is.
Dialogue: 0,0:18:10.75,0:18:12.35,Default,,0,0,0,,Okay. Shall we rush to the sixth location?
Dialogue: 0,0:18:12.35,0:18:14.15,Default,,0,0,0,,I think we'll know once we see his face.
Dialogue: 0,0:18:14.15,0:18:15.89,Default,,0,0,0,,After we gather all the clues,
Dialogue: 0,0:18:15.89,0:18:19.12,Default,,0,0,0,,if we find a man that relates to all our clues...
Dialogue: 0,0:18:19.12,0:18:21.83,Default,,0,0,0,,- Let's find the clues. / - You're right.
Dialogue: 0,0:18:21.83,0:18:23.63,Default,,0,0,0,,One person is being held captive now as well.
Dialogue: 0,0:18:23.63,0:18:25.50,Default,,0,0,0,,- Viking. / - It's right here.
Dialogue: 0,0:18:24.70,0:18:26.97,Serif,,0,0,0,,{\fad(347,0)}Hurriedly move to the{\rSerif-Y} next location!
Dialogue: 0,0:18:30.97,0:18:32.60,Default,,0,0,0,,We only have suspicions right now.
Dialogue: 0,0:18:32.60,0:18:34.11,Default,,0,0,0,,We don't know anything for sure, as of yet.
Dialogue: 0,0:18:34.11,0:18:36.48,Default,,0,0,0,,But we have the clues.
Dialogue: 0,0:18:36.48,0:18:38.18,Default,,0,0,0,,We'll know when we see him.
Dialogue: 0,0:18:38.18,0:18:39.08,Location,,0,0,0,,{\fad(379,0)\fs70\pos(1496.333,642.667)\c&H919F97&}Sixth Location:
Dialogue: 0,0:18:38.18,0:18:39.08,Location,,0,0,0,,{\fad(379,0)\fs100\pos(1496.333,734.667)\c&H919F97&}Viking
Dialogue: 0,0:18:39.08,0:18:43.72,Location,,0,0,0,,{\fs70\pos(1496.333,642.667)\c&H919F97&\t(0,647,1,\c&HD8EFF7&)}Sixth Location:
Dialogue: 0,0:18:39.08,0:18:43.72,Location,,0,0,0,,{\fs100\pos(1496.333,734.667)\c&H919F97&\t(0,647,1,\c&H10CCF3&}Viking
Dialogue: 0,0:18:44.42,0:18:48.79,Fancy,,0,0,0,,On high alert as {\rFancy-B}they approach the Viking
Dialogue: 0,0:18:44.82,0:18:48.79,Default,,0,0,0,,I just wish we had some decisive proof.
Dialogue: 0,0:18:52.46,0:18:55.36,Horror-P,,0,0,0,,{\fad(381,0)}Shindong found something in the corner
Dialogue: 0,0:18:53.83,0:18:54.79,Default,,0,0,0,,There's a camera.
Dialogue: 0,0:18:54.79,0:18:55.36,Default,,0,0,0,,A camera.
Dialogue: 0,0:18:55.79,0:18:58.83,LargeT,,0,0,0,,{\fad(445,0)\an1\pos(430.4,752.8)}A camera...?
Dialogue: 0,0:18:55.89,0:18:57.43,Default,,0,0,0,,- This... / - What is this doing here?
Dialogue: 0,0:19:00.10,0:19:01.13,Default,,0,0,0,,Oh?
Dialogue: 0,0:19:01.13,0:19:01.50,Default,,0,0,0,,What?
Dialogue: 0,0:19:01.50,0:19:02.63,Default,,0,0,0,,The Big Issue, 24 Hours.
Dialogue: 0,0:19:02.63,0:19:03.87,Default,,0,0,0,,Jo PD.
Dialogue: 0,0:19:03.87,0:19:06.94,Default,,0,0,0,,- There was a camera case in Jo PD's bag. / - That's right.
Dialogue: 0,0:19:06.94,0:19:08.44,Default,,0,0,0,,I'll open it. See what's inside.
Dialogue: 0,0:19:07.41,0:19:12.61,Serif,,0,0,0,,{\fad(346,0)\pos(562,835)}In Producer Jo's backpack,
Dialogue: 0,0:19:09.44,0:19:10.51,Default,,0,0,0,,Camera.
Dialogue: 0,0:19:09.51,0:19:12.61,Serif,,0,0,0,,{\fad(315,0)\pos(1295,835)}there was an{\rSerif-Y} empty camera case
Dialogue: 0,0:19:10.51,0:19:11.98,Default,,0,0,0,,Just a camera bag.
Dialogue: 0,0:19:12.64,0:19:14.21,Default,,0,0,0,,Yeah, this is the camera.
Dialogue: 0,0:19:13.11,0:19:15.68,Fancy,,0,0,0,,{\fad(25,0)\shad1.5\pos(565.8,461)}In that case, is this his camera?
Dialogue: 0,0:19:14.21,0:19:16.55,Default,,0,0,0,,- Surely it has pictures in it. / - Yeah, surely.
Dialogue: 0,0:19:16.55,0:19:18.48,Default,,0,0,0,,It turns on!
Dialogue: 0,0:19:20.05,0:19:21.35,Default,,0,0,0,,He captured everything.
Dialogue: 0,0:19:21.35,0:19:22.69,Default,,0,0,0,,The fifth...
Dialogue: 0,0:19:22.69,0:19:23.69,Default,,0,0,0,,Ah, the fourth victim.
Dialogue: 0,0:19:23.69,0:19:24.96,Default,,0,0,0,,The first victim.
Dialogue: 0,0:19:24.96,0:19:26.02,Default,,0,0,0,,The second victim.
Dialogue: 0,0:19:26.02,0:19:28.09,Default,,0,0,0,,He gathered a lot of information.
Dialogue: 0,0:19:28.09,0:19:29.56,Default,,0,0,0,,It's the office over there.
Dialogue: 0,0:19:29.56,0:19:30.93,Default,,0,0,0,,Management office.
Dialogue: 0,0:19:30.33,0:19:35.67,Thin,,0,0,0,,{\fad(25,0)\pos(960,770)}He took pictures of {\rThin-B}specific locations, too
Dialogue: 0,0:19:30.93,0:19:32.26,Default,,0,0,0,,Oh? What?
Dialogue: 0,0:19:32.26,0:19:33.80,Default,,0,0,0,,Is there something in...
Dialogue: 0,0:19:33.80,0:19:35.67,Default,,0,0,0,,Room 101?
Dialogue: 0,0:19:35.67,0:19:38.50,Default,,0,0,0,,We'll find something in the places he photographed.
Dialogue: 0,0:19:38.50,0:19:39.14,Default,,0,0,0,,Oh?
Dialogue: 0,0:19:39.14,0:19:39.94,Default,,0,0,0,,What?
Dialogue: 0,0:19:39.64,0:19:45.28,Round,,0,0,0,,{\rRound-Y\pos(960,758)}Pictures{\r} of {\rRound-YI}places they haven't seen
Dialogue: 0,0:19:40.91,0:19:42.14,Default,,0,0,0,,Oh? What's this place?
Dialogue: 0,0:19:42.14,0:19:43.88,Default,,0,0,0,,Where is this?
Dialogue: 0,0:19:43.88,0:19:45.28,Default,,0,0,0,,An eagle? Am I wrong?
Dialogue: 0,0:19:45.28,0:19:47.41,Default,,0,0,0,,There's even a place like this.
Dialogue: 0,0:19:47.41,0:19:48.51,Default,,0,0,0,,Where is that place?
Dialogue: 0,0:19:49.92,0:19:51.42,Default,,0,0,0,,There's a basement too.
Dialogue: 0,0:19:51.42,0:19:53.42,Default,,0,0,0,,We'll find something if we go down there.
Dialogue: 0,0:19:53.42,0:19:55.75,Default,,0,0,0,,There's something like this outside as well.
Dialogue: 0,0:19:55.75,0:19:58.22,Default,,0,0,0,,There's a foot.
Dialogue: 0,0:19:58.22,0:19:59.29,Default,,0,0,0,,Outdoors?
Dialogue: 0,0:19:59.29,0:20:01.73,Default,,0,0,0,,We have to find a victim who's outside too.
Dialogue: 0,0:20:01.73,0:20:03.20,Default,,0,0,0,,Shouldn't we write these down?
Dialogue: 0,0:20:02.63,0:20:08.43,Serif,,0,0,0,,{\fad(315,0)\pos(1026,754)}These pictures {\rSerif-Y}will be able to guide them
Dialogue: 0,0:20:03.20,0:20:04.93,Default,,0,0,0,,We'll be bringing this with us.
Dialogue: 0,0:20:09.23,0:20:11.37,Default,,0,0,0,,This is right here.
Dialogue: 0,0:20:11.37,0:20:12.77,Default,,0,0,0,,Okay. Let's do this for now.
Dialogue: 0,0:20:12.77,0:20:14.54,Default,,0,0,0,,I'll turn it off, to save battery.
Dialogue: 0,0:20:14.54,0:20:15.74,Default,,0,0,0,,We can carry this with us.
Dialogue: 0,0:20:15.74,0:20:16.71,Default,,0,0,0,,Yes. We have to.
Dialogue: 0,0:20:16.71,0:20:18.38,Default,,0,0,0,,Guys.
Dialogue: 0,0:20:18.38,0:20:20.91,Default,,0,0,0,,There's blood here!
Dialogue: 0,0:20:20.91,0:20:23.72,Default,,0,0,0,,Someone was dragged down here.
Dialogue: 0,0:20:23.72,0:20:26.35,Default,,0,0,0,,In this direction, like so... with the blood trail...
Dialogue: 0,0:20:24.05,0:20:27.02,Horror,,0,0,0,,{\fad(353,185)}There's blood on the ground
Dialogue: 0,0:20:26.35,0:20:27.85,Default,,0,0,0,,He dragged the body.
Dialogue: 0,0:20:27.75,0:20:30.32,Serif,,0,0,0,,{\fad(320,0)}The source of {\rSerif-Y}this blood...
Dialogue: 0,0:20:31.22,0:20:34.53,Bold,,0,0,0,,{\rBold-B\pos(1056,826)}Was the{\rBold-BG} investigating{\rBold-BL} Jo PD
Dialogue: 0,0:20:35.06,0:20:37.53,Fancy,,0,0,0,,{\fad(84,0)\pos(960,670)\shad1.5}The last thing he saw was the body at the Viking
Dialogue: 0,0:20:37.93,0:20:40.07,Fancy,,0,0,0,,{\fad(119,0)\pos(960,670)\shad1.5}Since he dropped the camera right here...
Dialogue: 0,0:20:40.33,0:20:42.43,Fancy,,0,0,0,,{\fad(119,0)\pos(960,650)\shad1.5}They assume he was attacked here
Dialogue: 0,0:20:43.10,0:20:46.67,Fancy,,0,0,0,,{\fad(85,0)\pos(960,670)\shad1}And was dragged to the storage
Dialogue: 0,0:20:46.71,0:20:48.71,Default,,0,0,0,,We have to remove that.
Dialogue: 0,0:20:48.71,0:20:51.98,Default,,0,0,0,,- Remove that? / - Sixth victim, Jin Jihye.
Dialogue: 0,0:20:51.98,0:20:54.01,Default,,0,0,0,,23 years old. Black zip-up hoodie,
Dialogue: 0,0:20:54.01,0:20:55.48,Default,,0,0,0,,pink cotton pants, and slippers.
Dialogue: 0,0:20:55.48,0:20:56.42,Default,,0,0,0,,I'll remove this now.
Dialogue: 0,0:20:56.75,0:21:00.09,Serif,,0,0,0,,{\fad(349,0)}After they remove the{\c&H140D0D&\3c&HFFFFFF&\4c&H000000&\bord2} black tarp...
Dialogue: 0,0:21:00.45,0:21:03.99,Serif,,0,0,0,,{\fad(353,0)}The{\rSerif-Y} sixth victim{\r} is revealed
Dialogue: 0,0:21:03.99,0:21:06.76,Default,,0,0,0,,She just went out to walk in her neighbourhood.
Dialogue: 0,0:21:06.76,0:21:08.63,Default,,0,0,0,,- She's wearing slippers. / - That's right.
Dialogue: 0,0:21:08.63,0:21:10.73,Default,,0,0,0,,There's something on her wrist.
Dialogue: 0,0:21:10.73,0:21:12.80,Default,,0,0,0,,- Wrist? / - She's wearing a bracelet.
Dialogue: 0,0:21:12.80,0:21:15.43,Default,,0,0,0,,- Bracelet? / - A watch.
Dialogue: 0,0:21:15.43,0:21:16.64,Default,,0,0,0,,Rather than a bracelet...
Dialogue: 0,0:21:16.64,0:21:18.37,Default,,0,0,0,,- It's moving. / - This thing is moving.
Dialogue: 0,0:21:18.37,0:21:20.84,Default,,0,0,0,,Be careful. It's moving.
Dialogue: 0,0:21:20.84,0:21:23.74,Default,,0,0,0,,Just in case, this safety bar...
Dialogue: 0,0:21:23.74,0:21:25.64,Default,,0,0,0,,Pull it down and search.
Dialogue: 0,0:21:25.64,0:21:27.11,Default,,0,0,0,,I'll just go on alone.
Dialogue: 0,0:21:27.11,0:21:28.91,Default,,0,0,0,,Pull down the safety bar, just in case.
Dialogue: 0,0:21:28.91,0:21:30.88,Default,,0,0,0,,I think it'll be fine.
Dialogue: 0,0:21:30.88,0:21:33.09,Default,,0,0,0,,- This can't move. / - Really?
Dialogue: 0,0:21:33.09,0:21:35.42,Default,,0,0,0,,Is there a dying message hidden in her watch?
Dialogue: 0,0:21:35.42,0:21:36.92,Default,,0,0,0,,Time?
Dialogue: 0,0:21:36.92,0:21:40.29,Default,,0,0,0,,Her watch is broken. It's broken, so it stopped.
Dialogue: 0,0:21:40.29,0:21:42.46,Default,,0,0,0,,Maybe it's showing the time the murder took place.
Dialogue: 0,0:21:42.46,0:21:45.16,Default,,0,0,0,,- What's the time? / - It's 1:12.
Dialogue: 0,0:21:45.16,0:21:46.47,Default,,0,0,0,,1:12.
Dialogue: 0,0:21:46.47,0:21:48.23,Default,,0,0,0,,Since her watch is broken and it's showing 1:12,
Dialogue: 0,0:21:48.23,0:21:50.70,Default,,0,0,0,,the time of the murder might have been 1:12.
Dialogue: 0,0:21:50.70,0:21:52.77,Default,,0,0,0,,Anything else?
Dialogue: 0,0:21:52.77,0:21:54.44,Default,,0,0,0,,Her arm is broken.
Dialogue: 0,0:21:54.44,0:21:56.71,Default,,0,0,0,,- Her cap. / - Shall I remove the cap?
Dialogue: 0,0:21:56.71,0:21:58.94,Default,,0,0,0,,Something might be there.
Dialogue: 0,0:21:59.44,0:22:01.21,Default,,0,0,0,,- I don't think so. / - No?
Dialogue: 0,0:22:01.21,0:22:03.82,Default,,0,0,0,,Is her watch the only clue?
Dialogue: 0,0:22:03.82,0:22:04.58,Default,,0,0,0,,Just the watch?
Dialogue: 0,0:22:04.58,0:22:06.08,Default,,0,0,0,,We found the watch, didn't we?
Dialogue: 0,0:22:06.08,0:22:08.62,Default,,0,0,0,,1:12.
Dialogue: 0,0:22:08.62,0:22:10.32,Default,,0,0,0,,Can't we make a deduction?
Dialogue: 0,0:22:10.32,0:22:13.63,Default,,0,0,0,,The lyrics to the song said this place was open at 2AM.{\q2}
Dialogue: 0,0:22:13.63,0:22:15.59,Default,,0,0,0,,She was outdoors at 1:12AM.
Dialogue: 0,0:22:15.59,0:22:17.40,Default,,0,0,0,,She may have died before this place opened.
Dialogue: 0,0:22:17.40,0:22:18.83,Default,,0,0,0,,Right, before the park opened.
Dialogue: 0,0:22:18.83,0:22:21.17,Default,,0,0,0,,- 1:12AM? / - There's nothing else here.
Dialogue: 0,0:22:19.93,0:22:23.67,Serif,,0,0,0,,{\fad(319,0)}Just then, {\rSerif-R}the maknae is thinking by himself
Dialogue: 0,0:22:21.17,0:22:23.67,Default,,0,0,0,,This? What about this?
Dialogue: 0,0:22:23.67,0:22:25.40,Default,,0,0,0,,Is there a dying message in the watch?
Dialogue: 0,0:22:25.40,0:22:27.54,Default,,0,0,0,,It's 1:12.
Dialogue: 0,0:22:27.54,0:22:30.64,Default,,0,0,0,,She made this shape using a metal wire.
Dialogue: 0,0:22:30.64,0:22:31.98,Default,,0,0,0,,Doesn't this look like an eagle?
Dialogue: 0,0:22:31.98,0:22:33.28,Default,,0,0,0,,It's an eagle!
Dialogue: 0,0:22:35.25,0:22:37.35,Default,,0,0,0,,It's 1:12.
Dialogue: 0,0:22:35.88,0:22:38.68,Bold-YG,,0,0,0,,If that's the case...!
Dialogue: 0,0:22:37.35,0:22:38.35,Default,,0,0,0,,1:12...
Dialogue: 0,0:22:39.25,0:22:41.25,Default,,0,0,0,,Hyung! 1:12!
Dialogue: 0,0:22:41.25,0:22:41.92,Default,,0,0,0,,What?
Dialogue: 0,0:22:41.92,0:22:43.92,Default,,0,0,0,,Hyung! 1:12!
Dialogue: 0,0:22:42.45,0:22:46.29,Fancy,,0,0,0,,{\fad(311,0)}No way... did he{\rFancy-R} figure something out...?
Dialogue: 0,0:22:43.92,0:22:44.39,Default,,0,0,0,,What?
Dialogue: 0,0:22:44.39,0:22:45.62,Default,,0,0,0,,1:12!
Dialogue: 0,0:22:45.62,0:22:46.29,Default,,0,0,0,,What about it?
Dialogue: 0,0:22:47.03,0:22:50.46,Default,,0,0,0,,112.
Dialogue: 0,0:22:50.46,0:22:53.90,Notes,,0,0,0,,(112 is the Korean emergency number for the police)
Dialogue: 0,0:22:50.46,0:22:51.06,Default,,0,0,0,,Police!
Dialogue: 0,0:22:51.06,0:22:53.90,LargeS,,0,0,0,,{\pos(780.8,731.2)}Just dial {\rLargeS-R}112
Dialogue: 0,0:22:54.47,0:22:59.00,Bold,,0,0,0,,{\rBold-Y\pos(960,800)}The culprit{\rBold-YL} is with the{\rBold-YG} police{\rBold-Y}!
Dialogue: 0,0:22:55.07,0:22:56.77,Default,,0,0,0,,Wait, don't push me backwards!
Dialogue: 0,0:22:56.77,0:22:59.00,Default,,0,0,0,,- I got goosebumps. / - Incredible!
Dialogue: 0,0:22:59.00,0:23:00.81,Default,,0,0,0,,They're a cop!
Dialogue: 0,0:23:00.81,0:23:02.17,Default,,0,0,0,,1:12.
Dialogue: 0,0:23:02.17,0:23:04.31,Default,,0,0,0,,The police eagle!
Dialogue: 0,0:23:05.54,0:23:07.35,Default,,0,0,0,,The police number is 112.
Dialogue: 0,0:23:07.35,0:23:10.28,Default,,0,0,0,,She set her watch to 1:12 to say that the culprit is police.
Dialogue: 0,0:23:10.28,0:23:11.55,Default,,0,0,0,,She set it!
Dialogue: 0,0:23:12.12,0:23:15.02,Tiles,,0,0,0,,This is amazing
Dialogue: 0,0:23:15.02,0:23:17.19,Default,,0,0,0,,- Amazing. / - There's a reason it was set to 1:12.
Dialogue: 0,0:23:17.19,0:23:18.96,Default,,0,0,0,,That's right.
Dialogue: 0,0:23:18.96,0:23:22.03,Default,,0,0,0,,She's trying to tell us that the culprit is a cop.
Dialogue: 0,0:23:22.03,0:23:23.53,Default,,0,0,0,,It's 100% an officer.
Dialogue: 0,0:23:23.53,0:23:25.33,Default,,0,0,0,,- It's obvious now. / - Much clearer.
Dialogue: 0,0:23:25.70,0:23:27.47,Cute,,0,0,0,,{\fscy0\t(0,154,\fscy(100))\pos(1274,700)\c&HDACDFF&}Let's look at{\c&HB9A7F8&} P.O's face
Dialogue: 0,0:23:27.83,0:23:30.24,OWonky,,0,0,0,,{\c&HBCE9EB&\pos(633.6,378.8)}Overjoyed
Dialogue: 0,0:23:30.84,0:23:32.00,Default,,0,0,0,,That's so cool.
Dialogue: 0,0:23:32.00,0:23:33.01,Default,,0,0,0,,You're amazing.
Dialogue: 0,0:23:33.01,0:23:34.01,Default,,0,0,0,,Let's go for now.
Dialogue: 0,0:23:34.31,0:23:35.77,Default,,0,0,0,,You're amazing, P.O.
Dialogue: 0,0:23:35.77,0:23:38.51,Default,,0,0,0,,P.O figured out something crucial.
Dialogue: 0,0:23:38.51,0:23:42.05,Default,,0,0,0,,- The watch was our hint. / - Yes, that's right.
Dialogue: 0,0:23:42.05,0:23:43.55,Default,,0,0,0,,Is it here?
Dialogue: 0,0:23:43.55,0:23:45.55,Default,,0,0,0,,Isn't that the place in the camera?
Dialogue: 0,0:23:44.15,0:23:47.19,Serif,,0,0,0,,{\fad(313,0)\pos(1260,835)\fs56}They follow the {\rSerif-B\fs56}stairs that were photographed
Dialogue: 0,0:23:47.22,0:23:48.12,Location,,0,0,0,,{\fad(379,0)\fs70\pos(1440,642.667)\c&H919F97&}Seventh Location:
Dialogue: 0,0:23:47.22,0:23:48.12,Location,,0,0,0,,{\fad(379,0)\fs100\pos(1446,736.667)\c&H919F97&}Management Office{\q2}
Dialogue: 0,0:23:48.12,0:23:51.62,Location,,0,0,0,,{\fs70\pos(1440,642.667)\c&H919F97&\t(0,647,1,\c&HD8EFF7&)}Seventh Location:
Dialogue: 0,0:23:48.12,0:23:51.62,Location,,0,0,0,,{\fs100\c&H919F97&\t(0,647,1,\c&H10CCF3&)\pos(1446,736.667)}Management Office{\q2}
Dialogue: 0,0:23:52.06,0:23:54.19,Default,,0,0,0,,I think this is the place.
Dialogue: 0,0:23:54.19,0:23:55.56,Default,,0,0,0,,Was it Block 101?
Dialogue: 0,0:23:55.56,0:23:57.40,Default,,0,0,0,, Room 101.
Dialogue: 0,0:23:57.76,0:23:59.36,Default,,0,0,0,,Something is off about this place, too.
Dialogue: 0,0:23:59.36,0:24:00.20,Default,,0,0,0,,I think she's inside.
Dialogue: 0,0:24:00.20,0:24:02.90,Default,,0,0,0,,What number is this location?
Dialogue: 0,0:24:02.90,0:24:04.37,Default,,0,0,0,,- Is it the seventh one? / - Yes, it is.
Dialogue: 0,0:24:04.37,0:24:05.00,Default,,0,0,0,,The final one.
Dialogue: 0,0:24:05.00,0:24:07.21,Default,,0,0,0,,I think the victim here, is...
Dialogue: 0,0:24:07.21,0:24:09.17,Default,,0,0,0,,Gi Sera. 23 years old.
Dialogue: 0,0:24:09.17,0:24:11.94,Default,,0,0,0,,Dark wind-breaker, black track-pants,
Dialogue: 0,0:24:11.94,0:24:12.94,Default,,0,0,0,,grey sneakers.
Dialogue: 0,0:24:13.18,0:24:15.88,LargeS,,0,0,0,,{\fad(82,49)\pos(441.333,702.667)}Door open
Dialogue: 0,0:24:17.48,0:24:18.08,Default,,0,0,0,,Can we go in?
Dialogue: 0,0:24:18.08,0:24:19.89,Default,,0,0,0,,Room 101 is right here.
Dialogue: 0,0:24:19.89,0:24:21.85,Default,,0,0,0,,- It's right there? / - It's on the camera, right?
Dialogue: 0,0:24:21.45,0:24:24.36,Round,,0,0,0,,{\rRound-B\pos(1055,835)}Room 101,{\r} seen on {\rRound-BI}the camera
Dialogue: 0,0:24:24.36,0:24:27.06,Default,,0,0,0,,Look at the picture. If we look at it...
Dialogue: 0,0:24:27.53,0:24:29.49,Default,,0,0,0,,- Right here. / - We're right here.
Dialogue: 0,0:24:29.49,0:24:31.03,Default,,0,0,0,,This is where we are.
Dialogue: 0,0:24:31.03,0:24:32.43,Default,,0,0,0,,- This is Room 101. / - Room 101.
Dialogue: 0,0:24:32.43,0:24:35.40,Default,,0,0,0,,There are quite a lot of places that we haven't seen yet.
Dialogue: 0,0:24:35.40,0:24:37.67,Default,,0,0,0,,This place...
Dialogue: 0,0:24:37.67,0:24:39.07,Default,,0,0,0,,is up there.
Dialogue: 0,0:24:39.07,0:24:40.04,Default,,0,0,0,,I think this is the start.
Dialogue: 0,0:24:40.04,0:24:40.91,Default,,0,0,0,,We have to go up
Dialogue: 0,0:24:40.91,0:24:43.94,Default,,0,0,0,,and walk towards the ride.
Dialogue: 0,0:24:43.94,0:24:46.38,Default,,0,0,0,,You can see the ride, can't you?
Dialogue: 0,0:24:46.38,0:24:48.98,Default,,0,0,0,,If we go this way and follow the road,
Dialogue: 0,0:24:48.98,0:24:51.88,Default,,0,0,0,,we will see this, and an entrance.
Dialogue: 0,0:24:51.88,0:24:53.05,Default,,0,0,0,,This is where the basement is.
Dialogue: 0,0:24:53.05,0:24:55.19,Default,,0,0,0,,In my opinion, the basement
Dialogue: 0,0:24:55.19,0:24:56.46,Default,,0,0,0,,is the one we saw in the video.
Dialogue: 0,0:24:56.46,0:24:57.19,Default,,0,0,0,,The eighth victim?
Dialogue: 0,0:24:57.19,0:25:00.26,Default,,0,0,0,,- Yes, that's probably... / - That's where she's being held?
Dialogue: 0,0:25:00.26,0:25:01.53,Default,,0,0,0,,She had long hair.
Dialogue: 0,0:25:01.53,0:25:03.33,Default,,0,0,0,,Yes, that's right.
Dialogue: 0,0:25:03.33,0:25:05.43,Default,,0,0,0,,The one we saw in the video.
Dialogue: 0,0:25:05.43,0:25:09.10,Default,,0,0,0,,I think she was wearing a grey sweater.
Dialogue: 0,0:25:09.10,0:25:12.00,Default,,0,0,0,,- Her pants were black as well. / - Yes, that's right.
Dialogue: 0,0:25:12.00,0:25:13.67,Default,,0,0,0,,She's the one who's still alive.
Dialogue: 0,0:25:13.67,0:25:15.87,Default,,0,0,0,,After we rescue her, we can just leave.
Dialogue: 0,0:25:15.87,0:25:19.28,Default,,0,0,0,,I think we have to check Room 101 first.
Dialogue: 0,0:25:19.28,0:25:21.48,Default,,0,0,0,,We have to find the clue.
Dialogue: 0,0:25:21.48,0:25:24.18,Default,,0,0,0,,We need to find clues.
Dialogue: 0,0:25:26.28,0:25:27.82,Default,,0,0,0,,- It's unlocked. / - No, it won't open.
Dialogue: 0,0:25:27.82,0:25:30.02,Default,,0,0,0,,- It's locked? / - I can see light in the room.
Dialogue: 0,0:25:30.02,0:25:31.52,Default,,0,0,0,,There has to be a key.
Dialogue: 0,0:25:30.02,0:25:32.36,Horror-B,,0,0,0,,{\fad(419,0)}Room 101 is locked
Dialogue: 0,0:25:32.49,0:25:34.39,Serif,,0,0,0,,{\fad(351,0)}So {\rSerif-Y}where now...?
Dialogue: 0,0:25:35.19,0:25:38.76,Default,,0,0,0,,There's a room here too.
Dialogue: 0,0:25:39.80,0:25:42.53,Round,,0,0,0,,{\rRound-YI\pos(1190,832)}A door{\r} with a {\rRound-Y}keypad
Dialogue: 0,0:25:42.63,0:25:44.10,Default,,0,0,0,,Do we need a number? P.O?
Dialogue: 0,0:25:44.47,0:25:46.51,LargeS,,0,0,0,,{\fad(116,0)\pos(606.667,725.333)}Numerical keypad
Dialogue: 0,0:25:45.27,0:25:46.00,Default,,0,0,0,,Yeah.
Dialogue: 0,0:25:46.51,0:25:48.61,Default,,0,0,0,,0112.
Dialogue: 0,0:25:48.61,0:25:50.51,Default,,0,0,0,,- 0112? / - Yes.
Dialogue: 0,0:25:50.51,0:25:52.24,Default,,0,0,0,,The number from the watch?
Dialogue: 0,0:25:52.44,0:25:55.41,Bold,,0,0,0,,{\rBold-B}Is that the{\rBold-BG} code {\rBold-B}for {\rBold-BL}this door?
Dialogue: 0,0:25:57.78,0:25:59.68,LargeT,,0,0,0,,{\fad(486,55)\fs200\pos(299,695.333)}Nope
Dialogue: 0,0:25:58.65,0:25:59.99,Default,,0,0,0,,That's not right.
Dialogue: 0,0:26:00.72,0:26:02.22,Default,,0,0,0,,4 digits...
Dialogue: 0,0:26:02.22,0:26:05.26,Default,,0,0,0,,It won't be the same as the haunted house, would it?
Dialogue: 0,0:26:05.26,0:26:07.63,Default,,0,0,0,,Probably not, right?
Dialogue: 0,0:26:07.63,0:26:10.50,Default,,0,0,0,,There must be a reason for this.
Dialogue: 0,0:26:10.50,0:26:11.40,Default,,0,0,0,,Oh?
Dialogue: 0,0:26:11.43,0:26:13.47,Round,,0,0,0,,{\pos(1080,840)}He remembers{\rRound-B} something?!
Dialogue: 0,0:26:12.33,0:26:13.90,Default,,0,0,0,,No, wait a second...
Dialogue: 0,0:26:13.90,0:26:18.37,Default,,0,0,0,,There was a corpse covered with a cloth. What number is it?
Dialogue: 0,0:26:18.50,0:26:20.81,Serif,,0,0,0,,{\fad(317,0)\pos(960,755)}They found {\rSerif-R}this picture{\r} on the camera
Dialogue: 0,0:26:20.81,0:26:23.11,Default,,0,0,0,,Oh? Are we supposed to go there first?
Dialogue: 0,0:26:23.11,0:26:24.94,Default,,0,0,0,,We found Room 101...
Dialogue: 0,0:26:24.94,0:26:26.51,Default,,0,0,0,,the next picture goes up those stairs.
Dialogue: 0,0:26:26.51,0:26:28.75,Default,,0,0,0,,You're right. We came here before we found the body.
Dialogue: 0,0:26:28.75,0:26:31.35,Default,,0,0,0,,Let's check the body that was left outdoors.
Dialogue: 0,0:26:31.35,0:26:33.45,Default,,0,0,0,,She might have the code
Dialogue: 0,0:26:33.45,0:26:36.12,Default,,0,0,0,,or the key to open the other door.
Dialogue: 0,0:26:36.12,0:26:36.96,Default,,0,0,0,,- The door upstairs? / - Yes.
Dialogue: 0,0:26:36.96,0:26:38.32,Default,,0,0,0,,Shall we go?
Dialogue: 0,0:26:39.26,0:26:40.83,Default,,0,0,0,,We have to go upstairs?
Dialogue: 0,0:26:40.83,0:26:43.20,Default,,0,0,0,,Yeah, the picture shows that it's upstairs.
Dialogue: 0,0:26:43.20,0:26:45.16,Default,,0,0,0,,The picture says we have to go this way.
Dialogue: 0,0:26:45.96,0:26:48.93,Default,,0,0,0,,I think we're making good deductions today.
Dialogue: 0,0:26:48.93,0:26:51.90,Default,,0,0,0,,Yes. It's quiet here.
Dialogue: 0,0:26:54.81,0:26:56.37,Default,,0,0,0,,Who could the culprit be?
Dialogue: 0,0:26:56.37,0:26:58.88,Default,,0,0,0,,That person is really evil.
Dialogue: 0,0:26:58.84,0:27:02.01,LargeS,,0,0,0,,{\fad(120,47)\an1\pos(114,668)}Suddenly\Nbowing
Dialogue: 0,0:27:00.85,0:27:02.78,Default,,0,0,0,,- Hyung! / - Are you okay?
Dialogue: 0,0:27:03.78,0:27:05.85,Default,,0,0,0,,I think...
Dialogue: 0,0:27:06.35,0:27:07.92,Default,,0,0,0,,I think you're losing your touch.
Dialogue: 0,0:27:07.85,0:27:10.59,Bold,,0,0,0,,{\fs80\fad(149,0)\fscy0\t(0,149,\fscy(100))\pos(906,825)}Even the {\rBold-BL\fs80\fscy0\t(0,149,\fscy(100))}wrestling champ {\r\fs80\fscy0\t(0,149,\fscy(100))}can't escape the {\rBold-BI\fs80\fscy0\t(0,149,\fscy(100))}effects of time
Dialogue: 0,0:27:09.05,0:27:10.59,Default,,0,0,0,,He tripped and fell down.
Dialogue: 0,0:27:10.59,0:27:14.13,Default,,0,0,0,,That camera caught you falling down.
Dialogue: 0,0:27:14.13,0:27:17.20,Default,,0,0,0,,Where have I seen that before?
Dialogue: 0,0:27:14.43,0:27:18.36,Fancy,,0,0,0,,{\rFancy-R}The former wrestling champ{\r} is{\rFancy-RI} embarrassed
Dialogue: 0,0:27:17.20,0:27:18.36,Default,,0,0,0,,You falling forward.
Dialogue: 0,0:27:20.20,0:27:21.87,Default,,0,0,0,,It's this way.
Dialogue: 0,0:27:21.87,0:27:24.20,Default,,0,0,0,,It's right here. Somewhere here.
Dialogue: 0,0:27:23.74,0:27:26.34,Bold,,0,0,0,,{\rBold-RG\pos(960,715.333)}The place{\rBold-R} in the picture
Dialogue: 0,0:27:26.50,0:27:30.34,Serif,,0,0,0,,{\fad(345,0)}If they walk {\rSerif-B}down this path
Dialogue: 0,0:27:28.71,0:27:30.34,Default,,0,0,0,,Covered with a cloth...
Dialogue: 0,0:27:31.88,0:27:33.08,Default,,0,0,0,,- This is it. / - This is the place.
Dialogue: 0,0:27:33.08,0:27:34.48,Default,,0,0,0,,There's this place, too.
Dialogue: 0,0:27:35.01,0:27:36.58,Default,,0,0,0,,Is this connected to the office?
Dialogue: 0,0:27:36.58,0:27:37.72,Default,,0,0,0,,It must be.
Dialogue: 0,0:27:37.72,0:27:40.75,Default,,0,0,0,,I think we have to go there first.
Dialogue: 0,0:27:40.75,0:27:42.92,Default,,0,0,0,,There she is.
Dialogue: 0,0:27:43.05,0:27:45.92,ORegular,,0,0,0,,{\pos(1160,345.333)}This is...?
Dialogue: 0,0:27:43.72,0:27:44.52,Default,,0,0,0,,The vinyl.
Dialogue: 0,0:27:46.63,0:27:49.49,Bold,,0,0,0,,{\rBold-BG}The tarp{\rBold-B} they saw in{\rBold-BL} the picture
Dialogue: 0,0:27:49.79,0:27:51.40,Default,,0,0,0,,That's right.
Dialogue: 0,0:27:51.36,0:27:54.30,Thin,,0,0,0,,{\rThin-RI\fad(86,51)}The escapers {\r}approach{\rThin-R} cautiously
Dialogue: 0,0:27:53.73,0:27:55.27,Default,,0,0,0,,There's a clue here...
Dialogue: 0,0:27:55.50,0:27:57.90,Serif,,0,0,0,,{\fad(351,0)}They grab{\rSerif-Y} one side of the tarp
Dialogue: 0,0:27:56.77,0:27:57.80,Default,,0,0,0,,Taking it off.
Dialogue: 0,0:27:58.10,0:28:01.61,Thin,,0,0,0,,{\fad(53,120)}And once it's {\rThin-B}removed
Dialogue: 0,0:28:03.07,0:28:06.38,Horror,,0,0,0,,{\fad(378,0)}Another victim is found
Dialogue: 0,0:28:06.38,0:28:10.38,Default,,0,0,0,,Dark wind-breaker, black track-pants, grey sneakers.
Dialogue: 0,0:28:10.38,0:28:12.08,Default,,0,0,0,,It's her.
Dialogue: 0,0:28:12.08,0:28:13.69,Default,,0,0,0,,We have to find the clue.
Dialogue: 0,0:28:13.69,0:28:17.22,Default,,0,0,0,,Looking at this, I think she was initially tied to this chair
Dialogue: 0,0:28:17.22,0:28:18.89,Default,,0,0,0,,but she tried to run and fell here.
Dialogue: 0,0:28:18.89,0:28:20.59,Default,,0,0,0,,There's tape here...
Dialogue: 0,0:28:19.09,0:28:22.79,Horror-P,,0,0,0,,{\fad(384,0)}The victim was tied to the chair
Dialogue: 0,0:28:23.40,0:28:26.90,Default,,0,0,0,,There are handcuff marks on her wrists.
Dialogue: 0,0:28:28.33,0:28:29.73,Default,,0,0,0,,Her palm.
Dialogue: 0,0:28:29.73,0:28:32.64,Default,,0,0,0,,She's bleeding from behind.
Dialogue: 0,0:28:33.51,0:28:34.77,Default,,0,0,0,,There's nothing in her mouth?
Dialogue: 0,0:28:33.71,0:28:37.51,Thin,,0,0,0,,{\fad(52,0)}They {\rThin-YI}look {\r}around{\rThin-Y} the corpse
Dialogue: 0,0:28:35.81,0:28:37.51,Default,,0,0,0,,Something with her blood?
Dialogue: 0,0:28:37.51,0:28:40.05,Default,,0,0,0,,- What should we do? / - There's nothing here.
Dialogue: 0,0:28:41.01,0:28:43.62,Default,,0,0,0,,Let's clear away all the leaves.
Dialogue: 0,0:28:47.15,0:28:48.59,Default,,0,0,0,,You startled me!
Dialogue: 0,0:28:49.12,0:28:50.89,Default,,0,0,0,,This was in her pocket!
Dialogue: 0,0:28:51.69,0:28:57.90,Serif,,0,0,0,,{\fad(317,0)\pos(813.333,835)}The item they found in her pocket
Dialogue: 0,0:28:52.09,0:28:53.43,Default,,0,0,0,,This was in her pocket!
Dialogue: 0,0:28:54.86,0:28:57.90,Round,,0,0,0,,{\c&H70E3F9&\pos(1445.333,840)}a name-tag
Dialogue: 0,0:28:55.39,0:28:57.13,Default,,0,0,0,,Cho Jihoon?
Dialogue: 0,0:28:57.13,0:28:57.90,Default,,0,0,0,,Is that a name?
Dialogue: 0,0:28:57.90,0:29:00.13,Default,,0,0,0,,I'm not totally sure, but...
Dialogue: 0,0:29:00.13,0:29:03.70,Default,,0,0,0,,these name-tags are normally on military or police uniforms.
Dialogue: 0,0:29:03.70,0:29:06.04,Default,,0,0,0,,This is most likely the criminal's name.
Dialogue: 0,0:29:06.04,0:29:07.87,Default,,0,0,0,,- Yes, that's right. / - Detective Cho Jihoon.
Dialogue: 0,0:29:07.87,0:29:09.87,Default,,0,0,0,,There was a tussle between them?
Dialogue: 0,0:29:09.87,0:29:13.11,Default,,0,0,0,,She could move her hands, seeing how she escaped the chair.
Dialogue: 0,0:29:13.11,0:29:15.95,Default,,0,0,0,,She took their tag and kept it in her pocket.
Dialogue: 0,0:29:14.05,0:29:17.42,Default,,0,0,0,,{\fad(646,0)\pos(1009.333,256.333)}(Cho Jihoon)
Dialogue: 0,0:29:16.75,0:29:22.75,Default,,0,0,0,,Okay, so... we found bodies at all the marked places.
Dialogue: 0,0:29:22.75,0:29:24.59,Default,,0,0,0,,But we found her behind this building.
Dialogue: 0,0:29:24.59,0:29:28.26,Default,,0,0,0,,It's not the office, but {\i1}behind {\i0}the building.
Dialogue: 0,0:29:28.26,0:29:30.50,Default,,0,0,0,,But look at this.
Dialogue: 0,0:29:30.50,0:29:33.03,Default,,0,0,0,,The producer came this way
Dialogue: 0,0:29:33.03,0:29:35.33,Default,,0,0,0,,and was supposed to find this body first.
Dialogue: 0,0:29:35.33,0:29:37.14,Default,,0,0,0,,Instead, he saw this first
Dialogue: 0,0:29:37.14,0:29:39.14,Default,,0,0,0,,before finding the body.
Dialogue: 0,0:29:39.14,0:29:43.48,Default,,0,0,0,,I think we have to look here to enter Room 101.
Dialogue: 0,0:29:43.48,0:29:48.71,Default,,0,0,0,,- A key or... / - A key or a code could be there.
Dialogue: 0,0:29:49.58,0:29:52.98,Default,,0,0,0,,It's very hard to put all this information together.
Dialogue: 0,0:29:52.98,0:29:54.72,Default,,0,0,0,,He might find us at any time too.
Dialogue: 0,0:29:54.72,0:29:56.09,Default,,0,0,0,,You're right.
Dialogue: 0,0:29:56.09,0:29:59.39,Default,,0,0,0,,- Do we have to go here? / - According to my instincts,
Dialogue: 0,0:29:59.39,0:30:01.99,Default,,0,0,0,,on all the corpses
Dialogue: 0,0:30:01.99,0:30:04.06,Default,,0,0,0,,there were no indications of a frontal attack.
Dialogue: 0,0:30:04.06,0:30:05.56,Default,,0,0,0,,They were all hit from behind.
Dialogue: 0,0:30:05.56,0:30:09.30,Default,,0,0,0,,It means they might not look dangerous.
Dialogue: 0,0:30:09.30,0:30:11.84,Default,,0,0,0,,They could've been very kind to their face...
Dialogue: 0,0:30:11.84,0:30:13.64,Default,,0,0,0,,but attacked when they let their guard down.
Dialogue: 0,0:30:13.64,0:30:14.81,Default,,0,0,0,,That's great information.
Dialogue: 0,0:30:14.81,0:30:15.91,Default,,0,0,0,,That's very important.
Dialogue: 0,0:30:15.91,0:30:17.04,Default,,0,0,0,,Their wounds are all on this side.
Dialogue: 0,0:30:17.04,0:30:19.34,Default,,0,0,0,,They were all hit on the back of their heads.
Dialogue: 0,0:30:19.34,0:30:22.61,Default,,0,0,0,,That's why the criminal is more likely to be police.
Dialogue: 0,0:30:22.61,0:30:24.72,Default,,0,0,0,,Donghyun is saying something very important right now.
Dialogue: 0,0:30:24.72,0:30:26.02,Default,,0,0,0,,What would they say?
Dialogue: 0,0:30:26.02,0:30:28.39,Default,,0,0,0,,They'd pretend that they aren't the criminal.
Dialogue: 0,0:30:28.39,0:30:30.16,Default,,0,0,0,,- He had to deceive them. / - He deceived them?
Dialogue: 0,0:30:30.16,0:30:33.06,Default,,0,0,0,,- He can't attack us from the back, there are six of us. / - Yes.
Dialogue: 0,0:30:33.06,0:30:35.43,Default,,0,0,0,,We can't show him our backs.
Dialogue: 0,0:30:35.43,0:30:36.90,Default,,0,0,0,,We have to stay behind, if possible.
Dialogue: 0,0:30:36.90,0:30:39.20,Default,,0,0,0,,Or we have to walk like this.
Dialogue: 0,0:30:39.20,0:30:44.00,Default,,0,0,0,,Let's not make it so obvious that we're protecting our backs.
Dialogue: 0,0:30:44.00,0:30:45.50,Default,,0,0,0,,We have to be natural.
Dialogue: 0,0:30:45.50,0:30:47.51,Default,,0,0,0,,You were going to do that, right?
Dialogue: 0,0:30:47.51,0:30:48.97,Default,,0,0,0,,We can't let our guard down.
Dialogue: 0,0:30:48.97,0:30:50.38,Default,,0,0,0,,Right until the end.
Dialogue: 0,0:30:50.31,0:30:54.18,Serif,,0,0,0,,{\fad(315,185)\pos(1078,844)}Hodong is the{\rSerif-B} first to go to the basement
Dialogue: 0,0:30:53.31,0:30:55.55,Default,,0,0,0,,The culprit might be here.
Dialogue: 0,0:30:55.55,0:30:57.02,Default,,0,0,0,,Because the door is locked.
Dialogue: 0,0:30:57.02,0:30:58.82,Default,,0,0,0,,Does anybody want to go down first?
Dialogue: 0,0:30:58.82,0:31:00.32,Default,,0,0,0,,I think we can go down as we are now.
Dialogue: 0,0:31:00.32,0:31:01.55,Default,,0,0,0,,We should follow this order, right?
Dialogue: 0,0:31:01.55,0:31:02.55,Default,,0,0,0,,That's not important.
Dialogue: 0,0:31:02.55,0:31:04.32,Default,,0,0,0,,It's pretty cramped.
Dialogue: 0,0:31:04.32,0:31:05.39,Default,,0,0,0,,We can't go down together.
Dialogue: 0,0:31:05.56,0:31:07.69,Thin,,0,0,0,,{\fad(25,0)}In the end, {\rThin-B}the eldest goes first
Dialogue: 0,0:31:07.69,0:31:09.03,ORegular,,0,0,0,,{\pos(593.4,398.667)}(Pauses)
Dialogue: 0,0:31:09.03,0:31:12.13,Default,,0,0,0,,This is a side door, not a regular door.
Dialogue: 0,0:31:12.90,0:31:14.10,Default,,0,0,0,,It's locked.
Dialogue: 0,0:31:14.10,0:31:15.80,Default,,0,0,0,,It's locked?
Dialogue: 0,0:31:15.80,0:31:17.50,Default,,0,0,0,,This is the final picture in the camera, right?
Dialogue: 0,0:31:17.50,0:31:18.70,Default,,0,0,0,,Let me have another look.
Dialogue: 0,0:31:18.70,0:31:21.21,Thin,,0,0,0,,{\fad(87,0)\an1\pos(567,775.333)}Checking{\rThin-B} again
Dialogue: 0,0:31:21.37,0:31:24.94,Default,,0,0,0,,It stops right here. He didn't go in.
Dialogue: 0,0:31:24.94,0:31:26.18,Default,,0,0,0,,He just took pictures here.
Dialogue: 0,0:31:26.18,0:31:27.61,Default,,0,0,0,,He only took pictures of these things?
Dialogue: 0,0:31:27.61,0:31:28.45,Default,,0,0,0,,Yes.
Dialogue: 0,0:31:28.45,0:31:31.05,Default,,0,0,0,,Do we need a key to enter this place?
Dialogue: 0,0:31:30.48,0:31:36.55,Round,,0,0,0,,{\pos(601,830)}There's{\rRound-R} another basement?!
Dialogue: 0,0:31:32.55,0:31:34.49,Default,,0,0,0,,- This is a different place. / - There's another place.
Dialogue: 0,0:31:34.49,0:31:36.62,Default,,0,0,0,,There's another basement?
Dialogue: 0,0:31:36.65,0:31:37.99,Default,,0,0,0,,Right here.
Dialogue: 0,0:31:37.99,0:31:39.89,Default,,0,0,0,,I think we have to go here.
Dialogue: 0,0:31:39.89,0:31:42.06,Default,,0,0,0,,We can't enter this place anyway.
Dialogue: 0,0:31:42.63,0:31:46.60,Default,,0,0,0,,We've already found three doors
Dialogue: 0,0:31:46.60,0:31:47.87,Default,,0,0,0,,but all of them are locked?
Dialogue: 0,0:31:47.87,0:31:49.27,Default,,0,0,0,,Don't you think that's weird?
Dialogue: 0,0:31:49.27,0:31:52.74,Default,,0,0,0,,The door with the keypad is the most suspicious one.
Dialogue: 0,0:31:52.77,0:31:56.31,Horror-B,,0,0,0,,{\fad(384,0)}This is the only locked door with a keypad
Dialogue: 0,0:31:56.81,0:31:58.34,Default,,0,0,0,,- The code? / - What is the code?
Dialogue: 0,0:31:58.34,0:31:59.78,Default,,0,0,0,,But we don't know it.
Dialogue: 0,0:31:59.78,0:32:02.91,Default,,0,0,0,,Shall we review what we've found so far?
Dialogue: 0,0:32:02.91,0:32:05.85,Default,,0,0,0,,Or is it related to the song?
Dialogue: 0,0:32:05.85,0:32:07.32,Default,,0,0,0,,$38!
Dialogue: 0,0:32:07.32,0:32:09.22,Default,,0,0,0,,$38, excluding tax!
Dialogue: 0,0:32:09.22,0:32:10.86,Default,,0,0,0,,Let's listen to the lyrics.
Dialogue: 0,0:32:10.86,0:32:12.42,Default,,0,0,0,,It said something like, '2AM'.
Dialogue: 0,0:32:12.42,0:32:13.89,Default,,0,0,0,,$38, excluding tax.
Dialogue: 0,0:32:13.89,0:32:15.86,Default,,0,0,0,,Tax. It's the tax!
Dialogue: 0,0:32:15.86,0:32:17.66,Default,,0,0,0,,But isn't that 5 digits?
Dialogue: 0,0:32:17.66,0:32:20.90,Default,,0,0,0,,Our tax rate is 10%, isn't it? So it's $3.80.
Dialogue: 0,0:32:20.90,0:32:24.00,Default,,0,0,0,,3800!
Dialogue: 0,0:32:24.04,0:32:27.57,Bold,,0,0,0,,{\rBold-BL\an3\pos(1057.829,825)}Based on the lyrics,
Dialogue: 0,0:32:25.87,0:32:27.57,Bold,,0,0,0,,{\an1\rBold-B\pos(1070.857,825)}the {\rBold-BG}tax rate
Dialogue: 0,0:32:27.57,0:32:29.37,LargeT,,0,0,0,,{\fad(486,0)\pos(299,670)}Nope
Dialogue: 0,0:32:28.47,0:32:30.41,Default,,0,0,0,,Let's go for 5 digits.
Dialogue: 0,0:32:30.41,0:32:32.71,Default,,0,0,0,,38000 or 41800.
Dialogue: 0,0:32:32.71,0:32:34.91,Default,,0,0,0,,38000...
Dialogue: 0,0:32:36.98,0:32:37.85,LargeT,,0,0,0,,{\fad(451,0)\pos(299,734)}Nope
Dialogue: 0,0:32:37.02,0:32:38.88,Default,,0,0,0,,- No. / - Or 41800.
Dialogue: 0,0:32:38.88,0:32:40.29,Default,,0,0,0,,41800?
Dialogue: 0,0:32:40.85,0:32:42.02,LargeT,,0,0,0,,{\fad(452,0)\fs250\pos(1152,1008)}Of course not
Dialogue: 0,0:32:42.49,0:32:43.49,Default,,0,0,0,,Let's listen to it again.
Dialogue: 0,0:32:43.49,0:32:46.26,Default,,0,0,0,,- I thought that was it. / - That seemed right.
Dialogue: 0,0:32:46.26,0:32:47.19,Default,,0,0,0,,Hold on.
Dialogue: 0,0:32:47.19,0:32:49.79,Default,,0,0,0,,Should we add up all the numbers that we heard?
Dialogue: 0,0:32:49.79,0:32:52.36,Default,,0,0,0,,I think the weird part about the song is when it mentioned
Dialogue: 0,0:32:52.36,0:32:54.20,Default,,0,0,0,,things like line 7.
Dialogue: 0,0:32:54.20,0:32:56.57,Default,,0,0,0,,We can add all the numbers we heard in the song.
Dialogue: 0,0:32:56.57,0:32:58.60,Default,,0,0,0,,-The first number is 7. / - Let's do that.
Dialogue: 0,0:32:58.60,0:33:00.34,Default,,0,0,0,,Including synonyms for numbers.
Dialogue: 0,0:33:00.34,0:33:01.37,Default,,0,0,0,,Let's do that.
Dialogue: 0,0:33:01.37,0:33:02.87,Default,,0,0,0,,The song keeps on playing.
Dialogue: 0,0:33:02.87,0:33:05.08,Default,,0,0,0,,I was wondering why the song was on repeat.
Dialogue: 0,0:33:05.08,0:33:06.88,Default,,0,0,0,,Everything is a clue.
Dialogue: 0,0:33:06.88,0:33:09.55,Default,,0,0,0,,We have to stay alert all the time.
Dialogue: 0,0:33:09.55,0:33:11.35,Default,,0,0,0,,'Spine-chilling' has the word '5'.
Dialogue: 0,0:33:11.35,0:33:12.42,Default,,0,0,0,,If we factor in that...
Dialogue: 0,0:33:12.42,0:33:14.12,Default,,0,0,0,,It's about to start.
Dialogue: 0,0:33:12.55,0:33:15.92,Fancy,,0,0,0,,{\pos(800,848)}Like they're on a game-show
Dialogue: 0,0:33:15.92,0:33:18.32,Serif,,0,0,0,,{\pos(960,855)}(Instrumental)
Dialogue: 0,0:33:18.32,0:33:23.80,Serif,,0,0,0,,{\pos(960,855)\i1}♪ In the middle of the city, board line 7 and come find us ♪{\i0}
Dialogue: 0,0:33:22.46,0:33:23.96,Default,,0,0,0,,7.
Dialogue: 0,0:33:23.80,0:33:25.40,Serif,,0,0,0,,({\pos(960,855)\i1}♪ Acha Land! ♪{\i0})
Dialogue: 0,0:33:23.96,0:33:25.40,Default,,0,0,0,,Line 7.
Dialogue: 0,0:33:25.40,0:33:30.97,Serif,,0,0,0,,{\pos(960,855)\i1}♪ Thrilling rides and a spine-chilling haunted house ♪{\i0}
Dialogue: 0,0:33:30.97,0:33:32.27,Default,,0,0,0,,Spine-chilling. 5.
Dialogue: 0,0:33:30.97,0:33:32.27,Serif,,0,0,0,,({\pos(960,855)\i1}♪ Acha Land! ♪{\i0})
Dialogue: 0,0:33:32.27,0:33:38.08,Serif,,0,0,0,,{\pos(960,855)\i1}♪ Night rides from 2AM and a dating course for lovers ♪ {\i0}
Dialogue: 0,0:33:34.07,0:33:35.24,Default,,0,0,0,,2AM.
Dialogue: 0,0:33:38.08,0:33:39.41,Serif,,0,0,0,,({\pos(960,855)\i1}♪ Acha Land! ♪{\i0})
Dialogue: 0,0:33:39.41,0:33:42.51,Default,,0,0,0,,- Is it 7238? / - 7238?
Dialogue: 0,0:33:39.41,0:33:46.95,Serif,,0,0,0,,{\pos(960,855)\i1}♪ Our entrance fee is $38, excluding tax~ ♪{\i0}
Dialogue: 0,0:33:45.72,0:33:47.45,Default,,0,0,0,,I think 7238 is correct.
Dialogue: 0,0:33:46.95,0:33:48.25,Serif,,0,0,0,,({\pos(960,855)\i1}♪ We don't accept cards!{\i1} ♪{\i0\i0}){\i0}
Dialogue: 0,0:33:47.45,0:33:48.25,Default,,0,0,0,,7238.
Dialogue: 0,0:33:48.25,0:33:54.29,Serif,,0,0,0,,{\pos(960,855)\i1}♪ Acha-cha-cha-cha. Our amusement park, Acha Land~ ♪{\i0}
Dialogue: 0,0:33:54.29,0:33:55.86,Default,,0,0,0,,7238.
Dialogue: 0,0:33:55.86,0:33:58.40,Default,,0,0,0,,So we don't include the '5' in 'Spine-chilling'.
Dialogue: 0,0:33:58.40,0:33:59.63,Default,,0,0,0,,7238.
Dialogue: 0,0:33:59.63,0:34:02.50,Default,,0,0,0,,This is it? That's amazing.
Dialogue: 0,0:34:02.50,0:34:03.70,Default,,0,0,0,,This is fun!
Dialogue: 0,0:34:04.17,0:34:05.90,Default,,0,0,0,,That's incredible.
Dialogue: 0,0:34:05.84,0:34:08.01,Serif,,0,0,0,,{\fad(347,0)}Is 7238 {\rSerif-B}the answer?
Dialogue: 0,0:34:08.01,0:34:08.94,Default,,0,0,0,,This is the code?
Dialogue: 0,0:34:08.94,0:34:10.81,Default,,0,0,0,,7.
Dialogue: 0,0:34:10.81,0:34:12.61,Default,,0,0,0,,2.
Dialogue: 0,0:34:12.61,0:34:13.58,Default,,0,0,0,,3.
Dialogue: 0,0:34:16.48,0:34:18.68,Default,,0,0,0,,Star! Star, star, star, star.
Dialogue: 0,0:34:20.99,0:34:22.09,LargeT,,0,0,0,,{\fs150\pos(922.667,756.666)}Correct
Dialogue: 0,0:34:22.32,0:34:23.62,Tiles,,0,0,0,,It's open!
Dialogue: 0,0:34:26.49,0:34:28.76,Default,,0,0,0,,Amazing.
Dialogue: 0,0:34:28.79,0:34:32.20,Cute,,0,0,0,,{\pos(884,825)}They got a{\rCute-B} code{\r} instead of food
Dialogue: 0,0:34:31.43,0:34:32.43,Default,,0,0,0,,Incredible.
Dialogue: 0,0:34:32.43,0:34:35.07,Default,,0,0,0,,The Great Escape!
Dialogue: 0,0:34:35.50,0:34:38.04,Fancy,,0,0,0,,After {\rFancy-R}their tiny celebration
Dialogue: 0,0:34:37.00,0:34:38.04,Default,,0,0,0,,That's crazy.
Dialogue: 0,0:34:38.04,0:34:39.50,Default,,0,0,0,,Solving it through a song!
Dialogue: 0,0:34:39.50,0:34:41.11,Default,,0,0,0,,Right, it was perfect.
Dialogue: 0,0:34:41.11,0:34:43.34,Default,,0,0,0,,I think we all thought of it at the same time.
Dialogue: 0,0:34:43.34,0:34:45.21,Default,,0,0,0,,This is like a dormitory?
Dialogue: 0,0:34:49.55,0:34:53.92,Thin,,0,0,0,,{\rThin-YI\fad(54,0)\pos(723.333,844.667)}They open up{\r} to find
Dialogue: 0,0:34:51.48,0:34:53.92,Round-Y,,0,0,0,,{\pos(1354,848)}a small room?
Dialogue: 0,0:34:54.05,0:34:56.95,LargeScratched,,0,0,0,,{\c&HCDCAD3&\pos(369,783.667)\fs160\blur3}Dorm
Dialogue: 0,0:34:56.99,0:35:00.93,Horror,,0,0,0,,{\fad(382,0)}Evidence of one occupant
Dialogue: 0,0:35:03.86,0:35:09.00,Horror-P,,0,0,0,,{\fad(385,0)}They could find traces of the culprit
Dialogue: 0,0:35:09.00,0:35:14.61,Default,,0,0,0,,I think this is where the culprit lives.
Dialogue: 0,0:35:14.61,0:35:16.74,Default,,0,0,0,,Since this is a crime scene, and all...
Dialogue: 0,0:35:16.74,0:35:19.28,Default,,0,0,0,,Let's not tamper with anything.
Dialogue: 0,0:35:19.28,0:35:21.48,Default,,0,0,0,,There's something here.
Dialogue: 0,0:35:25.38,0:35:26.78,Default,,0,0,0,,Is the memo pad empty?
Dialogue: 0,0:35:26.78,0:35:28.75,Default,,0,0,0,,It's empty.
Dialogue: 0,0:35:29.59,0:35:32.59,Default,,0,0,0,,Check if something is marked on the calendar.
Dialogue: 0,0:35:35.09,0:35:37.56,Round,,0,0,0,,{\rRound-BI}Nothing is marked{\r} on the{\rRound-B} calendar
Dialogue: 0,0:35:37.56,0:35:39.33,Default,,0,0,0,,We should look in the fridge, as well.
Dialogue: 0,0:35:41.40,0:35:42.57,Default,,0,0,0,,There's nothing in here.
Dialogue: 0,0:35:41.77,0:35:44.57,Thin,,0,0,0,,{\fad(53,0)}Just standard{\rThin-R} food containers
Dialogue: 0,0:35:45.17,0:35:49.01,Serif,,0,0,0,,{\rSerif-Y\fad(350,0)\pos(960,750.333)}The detectives{\r} intensely scan for clues
Dialogue: 0,0:35:49.51,0:35:51.41,Fancy,,0,0,0,,{\c&Hfff198&}Among them
Dialogue: 0,0:35:52.11,0:35:54.78,LargeS,,0,0,0,,{\fad(117,0)\fs100\pos(836,740)}Is someone with a fierce gaze
Dialogue: 0,0:35:54.78,0:35:58.35,Default,,0,0,0,,Shouldn't we take off our shoes when entering someone's room?
Dialogue: 0,0:35:58.35,0:35:59.75,Default,,0,0,0,,It's okay if we don't, right?
Dialogue: 0,0:35:59.75,0:36:00.72,Default,,0,0,0,,I think it's fine.
Dialogue: 0,0:36:00.72,0:36:03.32,Default,,0,0,0,,- This is a crime scene. / - Yes, that's right.
Dialogue: 0,0:36:03.32,0:36:05.76,Default,,0,0,0,,This is where the bastard lives.
Dialogue: 0,0:36:05.76,0:36:09.83,Default,,0,0,0,,That person...
Dialogue: 0,0:36:09.83,0:36:11.53,Default,,0,0,0,,That person... We can learn about their personality...
Dialogue: 0,0:36:11.50,0:36:14.93,Fire,,0,0,0,,{\pos(960,746)\c&H3949C3&\shad7\bord1}Just then!
Dialogue: 0,0:36:11.53,0:36:14.93,Default,,0,0,0,,A police uniform! Police!
Dialogue: 0,0:36:14.93,0:36:16.63,Alert,,0,0,0,,{\pos(960,865)}(Police?)
Dialogue: 0,0:36:16.63,0:36:18.40,Default,,0,0,0,,They are police.
Dialogue: 0,0:36:18.40,0:36:20.24,Default,,0,0,0,,What are those on top? The two things?
Dialogue: 0,0:36:20.24,0:36:21.87,Default,,0,0,0,,- Blood stain! / - There's a blood stain!
Dialogue: 0,0:36:21.87,0:36:23.61,Default,,0,0,0,,Their name-tag is gone.
Dialogue: 0,0:36:22.87,0:36:26.38,Bold,,0,0,0,,{\fad(421,0)\an1\pos(94.667,731.334)}{\rBloody\fs90}Bloodstains {\r\fs80}where the tag was
Dialogue: 0,0:36:26.84,0:36:28.61,Default,,0,0,0,,Look at this. It's true.
Dialogue: 0,0:36:28.61,0:36:30.18,Default,,0,0,0,,The police emblem. The eagle.
Dialogue: 0,0:36:31.55,0:36:34.19,Default,,0,0,0,,This basically confirms that they're the criminal.
Dialogue: 0,0:36:34.19,0:36:37.69,Default,,0,0,0,,He captured and hit the victims.
Dialogue: 0,0:36:37.69,0:36:40.96,Default,,0,0,0,,The 7th victim tore their name-tag off,
Dialogue: 0,0:36:40.96,0:36:43.93,Default,,0,0,0,,so this person is the criminal, without a doubt.
Dialogue: 0,0:36:45.30,0:36:46.33,Default,,0,0,0,,They were a cop.
Dialogue: 0,0:36:46.33,0:36:47.80,Default,,0,0,0,,What was the name again?
Dialogue: 0,0:36:47.80,0:36:49.10,Default,,0,0,0,,Cho Jihoon.
Dialogue: 0,0:36:49.10,0:36:51.24,Default,,0,0,0,,It's Cho Jihoon, right.
Dialogue: 0,0:36:50.13,0:36:54.17,Horror-P,,0,0,0,,{\fad(378,0)\pos(800,744.8)}As deduced, is Cho Jihoon is the criminal?
Dialogue: 0,0:36:51.24,0:36:52.64,Default,,0,0,0,,We know for sure.
Dialogue: 0,0:36:54.57,0:36:56.01,Default,,0,0,0,,Police.
Dialogue: 0,0:36:56.94,0:37:00.18,Thin,,0,0,0,,{\fad(85,0)}After a lot of {\rThin-B}deducing, {\rThin-BI}detective mode: ON
Dialogue: 0,0:37:01.25,0:37:05.15,ORegular,,0,0,0,,{\an1\pos(793.333,706.667)}Thanks to him\Ntip-toeing
Dialogue: 0,0:37:03.51,0:37:04.05,8-Bit,,0,0,0,,{\fad(0,589)\move(1350,710,1350,660,0,512)}Box +1
Dialogue: 0,0:37:06.18,0:37:08.32,Default,,0,0,0,,What's this...
Dialogue: 0,0:37:08.32,0:37:09.52,Default,,0,0,0,,It's empty.
Dialogue: 0,0:37:09.52,0:37:10.76,Default,,0,0,0,,You startled me!
Dialogue: 0,0:37:10.96,0:37:13.02,ORegular,,0,0,0,,{\an1\pos(794,921.143)}Shindong suddenly\Ngrabs the guitar
Dialogue: 0,0:37:12.49,0:37:13.56,Default,,0,0,0,,You startled me!
Dialogue: 0,0:37:13.02,0:37:15.93,Bold,,0,0,0,,{\fad(151,0)\fscy0\t(0,151,\fscy(100))\pos(1195.429,830)}And starts{\c&H85EAFE&} performing
Dialogue: 0,0:37:16.83,0:37:18.93,Alert,,0,0,0,,{\pos(444.571,796.571)}(How's my playing?)
Dialogue: 0,0:37:18.93,0:37:22.30,Default,,0,0,0,,Look at this. How did she rip off the name-tag?
Dialogue: 0,0:37:20.00,0:37:22.30,Alert,,0,0,0,,{\pos(1114,468)}(Groove~)
Dialogue: 0,0:37:22.30,0:37:24.74,Cute,,0,0,0,,{\rCute-Y\pos(922,830)}His idol instincts{\r} make him dance
Dialogue: 0,0:37:24.80,0:37:27.10,LargeS-R,,0,0,0,,{\pos(242,714)}Fin~
Dialogue: 0,0:37:27.10,0:37:29.97,Serif,,0,0,0,,{\fad(378,0)\pos(906,835)}Continues performing even when{\rSerif-Y} his dongsaeng leaves him
Dialogue: 0,0:37:36.85,0:37:38.15,Default,,0,0,0,,In the end...
Dialogue: 0,0:37:38.15,0:37:39.78,Default,,0,0,0,,- Hyung! Hyung! / - What's the matter?
Dialogue: 0,0:37:39.78,0:37:41.09,Default,,0,0,0,,Right here.
Dialogue: 0,0:37:41.09,0:37:41.75,Default,,0,0,0,,What is it?
Dialogue: 0,0:37:41.75,0:37:43.49,Default,,0,0,0,,- Hyung! Hyung! / - What's the matter?
Dialogue: 0,0:37:42.65,0:37:45.69,Bold,,0,0,0,,{\rBold-YL}He found {\rBold-Y}something{\rBold-YL} in the{\rBold-YG} cupboard?!
Dialogue: 0,0:37:43.49,0:37:44.76,Default,,0,0,0,,Right here.
Dialogue: 0,0:37:44.76,0:37:45.69,Default,,0,0,0,,What is it?
Dialogue: 0,0:37:45.69,0:37:46.92,Default,,0,0,0,,What is it?
Dialogue: 0,0:37:46.92,0:37:48.93,Default,,0,0,0,,That's a door.
Dialogue: 0,0:37:48.93,0:37:50.83,Default,,0,0,0,,P.O! What's gotten into you today?
Dialogue: 0,0:37:49.63,0:37:53.20,Round,,0,0,0,,They find a {\rRound-R}small door{\r} in {\rRound-RI}the closet
Dialogue: 0,0:37:53.46,0:37:54.47,Default,,0,0,0,,Can you open it?
Dialogue: 0,0:37:54.47,0:37:56.17,Default,,0,0,0,,P.O...
Dialogue: 0,0:37:56.17,0:37:57.20,Default,,0,0,0,,Can you open it?
Dialogue: 0,0:37:57.20,0:37:58.37,Default,,0,0,0,,P.O...
Dialogue: 0,0:37:59.17,0:38:00.64,Default,,0,0,0,,Oh, my god!
Dialogue: 0,0:38:00.64,0:38:02.34,Default,,0,0,0,,You're on a roll today. P.O!
Dialogue: 0,0:38:01.64,0:38:05.88,Round,,0,0,0,,{\rRound-B}A wooden box {\r}& {\rRound-BI}a set of keys{\r} have appeared
Dialogue: 0,0:38:03.31,0:38:04.68,Default,,0,0,0,,This was a big find!
Dialogue: 0,0:38:08.85,0:38:10.95,Default,,0,0,0,,The keys are all in here.
Dialogue: 0,0:38:10.95,0:38:11.88,Default,,0,0,0,,In that case...
Dialogue: 0,0:38:11.88,0:38:12.62,Default,,0,0,0,,Room 101.
Dialogue: 0,0:38:12.62,0:38:14.39,Default,,0,0,0,,- It's for Room 101. / - Okay.
Dialogue: 0,0:38:14.39,0:38:16.29,Default,,0,0,0,,- And? / - Red and white.
Dialogue: 0,0:38:15.55,0:38:18.76,LargeS,,0,0,0,,{\an1\fs100\pos(92.8,625.828)}They even get the {\rLargeS-R\fs100}red(?){\r\fs100}\Nand main door keys
Dialogue: 0,0:38:16.29,0:38:17.69,Default,,0,0,0,,Take them out.
Dialogue: 0,0:38:22.56,0:38:25.90,Thin,,0,0,0,,{\fad(83,0)}The{\rThin-BI} item{\r} inside the{\rThin-B} box
Dialogue: 0,0:38:23.39,0:38:24.63,Default,,0,0,0,,A gun!
Dialogue: 0,0:38:24.63,0:38:25.90,Default,,0,0,0,,- What is that? / - It's a gas gun.
Dialogue: 0,0:38:27.20,0:38:30.97,Default,,0,0,0,,{\an7\blur1\bord0\shad0\fscx100\fscy100\pos(960,726)\p1\c&H000000&}m -403 12 l 210 12 210 81 -403 81
Dialogue: 1,0:38:27.20,0:38:30.97,Sign-Y,,0,0,0,,{\pos(860.571,799.571)\alpha&HFF&\t(0,40,\alpha&H00&)\c&HFFFFFF&}A {\alpha&HFF&\t(7,47,\alpha&H00&)}p{\alpha&HFF&\t(15,55,\alpha&H00&)}r{\alpha&HFF&\t(23,63,\alpha&H00&)}o{\alpha&HFF&\t(31,71,\alpha&H00&)}p{\alpha&HFF&\t(38,78,\alpha&H00&)}, {\r}{\alpha&HFF&\t(46,86,\alpha&H00&)}s{\alpha&HFF&\t(54,94,\alpha&H00&)}a{\alpha&HFF&\t(62,102,\alpha&H00&)}f{\alpha&HFF&\t(70,110,\alpha&H00&)}e {\alpha&HFF&\t(77,117,\alpha&H00&)}f{\alpha&HFF&\t(85,125,\alpha&H00&)}o{\alpha&HFF&\t(93,133,\alpha&H00&)}r {\alpha&HFF&\t(101,141,\alpha&H00&)}f{\alpha&HFF&\t(108,148,\alpha&H00&)}i{\alpha&HFF&\t(116,156,\alpha&H00&)}l{\alpha&HFF&\t(124,164,\alpha&H00&)}m{\alpha&HFF&\t(132,172,\alpha&H00&)}i{\alpha&HFF&\t(140,180,\alpha&H00&)}n{\alpha&HFF&\t(147,187,\alpha&H00&)}g {\alpha&HFF&\t(155,195,\alpha&H00&)}p{\alpha&HFF&\t(163,203,\alpha&H00&)}u{\alpha&HFF&\t(171,211,\alpha&H00&)}r{\alpha&HFF&\t(178,218,\alpha&H00&)}p{\alpha&HFF&\t(186,226,\alpha&H00&)}o{\alpha&HFF&\t(194,234,\alpha&H00&)}s{\alpha&HFF&\t(202,242,\alpha&H00&)}e{\alpha&HFF&\t(210,250,\alpha&H00&)}s
Dialogue: 0,0:38:30.97,0:38:33.44,Default,,0,0,0,,- Something is written here. / - "How to Use.
Dialogue: 0,0:38:33.44,0:38:36.04,Default,,0,0,0,,How to shoot the pellet from one barrel.
Dialogue: 0,0:38:36.04,0:38:39.44,Default,,0,0,0,,After you set the pin to 1, the pellet will fire from the lower barrel.
Dialogue: 0,0:38:39.44,0:38:43.48,Default,,0,0,0,,After you set the pin to 2, the pellet will fire from the upper barrel.{\q2}
Dialogue: 0,0:38:43.48,0:38:45.75,Default,,0,0,0,,How to shoot the pellet from both barrels."
Dialogue: 0,0:38:45.75,0:38:48.05,Default,,0,0,0,,We'd have to load both barrels, but...
Dialogue: 0,0:38:48.05,0:38:50.25,Default,,0,0,0,,"If you set the pin to 2,
Dialogue: 0,0:38:50.25,0:38:53.52,Default,,0,0,0,,pellets will be fired from both barrels."
Dialogue: 0,0:38:53.52,0:38:56.33,Default,,0,0,0,,Are we supposed to shoot both barrels at once?
Dialogue: 0,0:38:56.33,0:38:57.56,Default,,0,0,0,,Wouldn't that be better?
Dialogue: 0,0:38:57.56,0:38:59.30,Default,,0,0,0,,We don't know what would be better.
Dialogue: 0,0:38:59.30,0:39:00.10,Default,,0,0,0,,But why...
Dialogue: 0,0:39:00.10,0:39:02.57,Default,,0,0,0,,We don't know if there are any pellets in this gun.
Dialogue: 0,0:39:02.57,0:39:04.34,Default,,0,0,0,,But if we only have two pellets...
Dialogue: 0,0:39:04.34,0:39:06.57,Default,,0,0,0,,We have to use it sparingly, and shoot them separately.
Dialogue: 0,0:39:06.57,0:39:08.61,Default,,0,0,0,,We'll set the pin to 1 and shoot the pellets one by one.
Dialogue: 0,0:39:08.61,0:39:11.74,Default,,0,0,0,,- We'll go for 1. / - We better shoot one by one.
Dialogue: 0,0:39:11.74,0:39:15.18,Default,,0,0,0,,"Specifications. The furthest distance it can shoot is up to 2m.
Dialogue: 0,0:39:15.18,0:39:18.08,Default,,0,0,0,,It will only be effective if the pellet hits a person's face."
Dialogue: 0,0:39:18.08,0:39:19.68,Default,,0,0,0,,The face?
Dialogue: 0,0:39:19.68,0:39:22.59,Default,,0,0,0,,"Once it hits a person's face, they'll lose eyesight immediately
Dialogue: 0,0:39:22.59,0:39:25.69,Default,,0,0,0,,and lose consciousness for approximately 5 minutes."
Dialogue: 0,0:39:27.22,0:39:30.49,Default,,0,0,0,,We might have to use this later.
Dialogue: 0,0:39:30.49,0:39:32.03,Default,,0,0,0,,This is a real gas gun.
Dialogue: 0,0:39:32.03,0:39:33.56,Default,,0,0,0,,We won't know when we'll need to use it.
Dialogue: 0,0:39:33.56,0:39:35.77,Default,,0,0,0,,We know who the culprit is.
Dialogue: 0,0:39:35.77,0:39:37.30,Default,,0,0,0,,But if the culprit
Dialogue: 0,0:39:37.30,0:39:38.57,Default,,0,0,0,,pretends to be on our side,
Dialogue: 0,0:39:38.57,0:39:40.77,Default,,0,0,0,,we need to get their guard down.
Dialogue: 0,0:39:40.77,0:39:42.54,Default,,0,0,0,,We can shoot them after they relax.
Dialogue: 0,0:39:42.54,0:39:45.34,Default,,0,0,0,,The thing is, we believe there's a high probability
Dialogue: 0,0:39:45.34,0:39:47.51,Default,,0,0,0,,that the owner of these clothes is the culprit.
Dialogue: 0,0:39:47.51,0:39:52.52,Default,,0,0,0,,- Yes. / - If Cho Jihoon is the culprit, and an officer...
Dialogue: 0,0:39:52.52,0:39:55.19,Default,,0,0,0,,they might be carrying live ammunition.
Dialogue: 0,0:39:55.19,0:39:57.02,Default,,0,0,0,,There's a possibility.
Dialogue: 0,0:39:57.02,0:40:00.62,Default,,0,0,0,,- We'll knock them out for 5 minutes, and... / - We flee.
Dialogue: 0,0:40:00.62,0:40:04.13,Default,,0,0,0,,Cuff them, and take everything from them in those 5 minutes.
Dialogue: 0,0:40:04.13,0:40:05.96,Default,,0,0,0,,Within those 5 minutes...
Dialogue: 0,0:40:05.96,0:40:07.47,Default,,0,0,0,,We have to finish.
Dialogue: 0,0:40:09.03,0:40:12.57,Bold,,0,0,0,,{\rBold-YG\pos(960,706.8)}They can escape {\rBold-YL}once they rescue{\rBold-Y} the final victim!
Dialogue: 0,0:40:12.57,0:40:14.71,Default,,0,0,0,,We have the keys for Room 101,
Dialogue: 0,0:40:14.71,0:40:17.81,Default,,0,0,0,,the main door, and a red one.
Dialogue: 0,0:40:17.81,0:40:20.28,Default,,0,0,0,,This is where we'll need the red key.
Dialogue: 0,0:40:20.28,0:40:21.71,Default,,0,0,0,,It's this one.
Dialogue: 0,0:40:21.71,0:40:23.11,Default,,0,0,0,,The red door.
Dialogue: 0,0:40:23.11,0:40:24.75,Default,,0,0,0,,Red key for the red door.
Dialogue: 0,0:40:24.08,0:40:28.39,Serif,,0,0,0,,{\fad(318,0)\pos(960,649.4)}Is the red key meant for{\rSerif-R} the red door?
Dialogue: 0,0:40:28.35,0:40:30.05,Default,,0,0,0,,We have to go to Room 101.
Dialogue: 0,0:40:30.05,0:40:31.62,Default,,0,0,0,,Let's go to Room 101.
Dialogue: 0,0:40:31.62,0:40:32.66,Default,,0,0,0,,You get how to use this, right?
Dialogue: 0,0:40:32.66,0:40:33.56,Default,,0,0,0,,Yes, of course.
Dialogue: 0,0:40:33.56,0:40:35.29,Default,,0,0,0,,1 to shoot one, 2 to shoot both pellets.
Dialogue: 0,0:40:35.29,0:40:37.83,Default,,0,0,0,,- You should hold this too. / - If we shoot only 1 first,
Dialogue: 0,0:40:37.83,0:40:39.23,Default,,0,0,0,,we can still use the number 2 barrel.
Dialogue: 0,0:40:39.26,0:40:40.66,Default,,0,0,0,,- Because 1 is empty. / - Yes, that's right.
Dialogue: 0,0:40:40.66,0:40:42.10,Default,,0,0,0,,The important thing is that
Dialogue: 0,0:40:42.10,0:40:44.20,Default,,0,0,0,,we can't just shoot a suspect on sight.
Dialogue: 0,0:40:44.20,0:40:44.74,Default,,0,0,0,,Right.
Dialogue: 0,0:40:44.74,0:40:48.37,Default,,0,0,0,,We can lose 1000 criminals,
Dialogue: 0,0:40:48.37,0:40:50.54,Default,,0,0,0,,but we should never accuse an innocent person.
Dialogue: 0,0:40:50.54,0:40:52.08,Default,,0,0,0,,When we compare them to our clues.
Dialogue: 0,0:40:52.08,0:40:55.61,Default,,0,0,0,,Remember that they might or might not be wearing glasses.
Dialogue: 0,0:40:55.61,0:40:56.61,Default,,0,0,0,,I think it'll be confusing.
Dialogue: 0,0:40:56.61,0:40:59.45,Default,,0,0,0,,- The scar near the mouth is a clear sign. / - Yes, that's right.
Dialogue: 0,0:40:59.45,0:41:01.19,Default,,0,0,0,,I'll shoot them if you give me the sign.
Dialogue: 0,0:41:01.19,0:41:02.49,Default,,0,0,0,,Okay. You'll shoot the gun.
Dialogue: 0,0:41:02.49,0:41:04.19,Default,,0,0,0,,Give me a sign.
Dialogue: 0,0:41:04.19,0:41:09.23,Default,,0,0,0,,Since I'm pretty observant...
Dialogue: 0,0:41:11.90,0:41:13.63,LargeS-R,,0,0,0,,{\pos(308.8,720)}Anxious
Dialogue: 0,0:41:13.80,0:41:15.80,LargeS,,0,0,0,,{\c&HDACFFF&\pos(1430.4,656)}Calm
Dialogue: 0,0:41:15.80,0:41:17.90,Default,,0,0,0,,Let's just stay on alert...
Dialogue: 0,0:41:17.90,0:41:19.57,Default,,0,0,0,,How many years has it been?
Dialogue: 0,0:41:19.57,0:41:21.04,Default,,0,0,0,,Jongmin, huh?
Dialogue: 0,0:41:21.04,0:41:22.41,Default,,0,0,0,,It's been around 2 years.
Dialogue: 0,0:41:22.41,0:41:25.48,Default,,0,0,0,,Okay. We'll find something else when we go to Room 101.
Dialogue: 0,0:41:25.48,0:41:28.18,Default,,0,0,0,,- Let's do our best. / - I'll open the door.
Dialogue: 0,0:41:28.18,0:41:29.98,Default,,0,0,0,,Are we not saying 'Fighting'?
Dialogue: 0,0:41:29.98,0:41:31.48,Default,,0,0,0,,Shouldn't we?
Dialogue: 0,0:41:30.98,0:41:34.89,LargeS,,0,0,0,,{\fad(85,0)\pos(613.486,620.343)\fs120}When in doubt,
Dialogue: 0,0:41:30.98,0:41:34.89,LargeS,,0,0,0,,{\fad(85,0)\pos(1408,744.8)}just cheer
Dialogue: 0,0:41:31.48,0:41:32.42,Default,,0,0,0,,That scared me...
Dialogue: 0,0:41:32.42,0:41:34.89,Default,,0,0,0,,I got paranoid when the door opened.
Dialogue: 0,0:41:35.85,0:41:39.12,Default,,0,0,0,,The Great Escape!
Dialogue: 0,0:41:39.12,0:41:40.69,Default,,0,0,0,,- Shoot well, Donghyun. / - Okay.
Dialogue: 0,0:41:40.69,0:41:42.09,Default,,0,0,0,,You have to shoot from 1m away.
Dialogue: 0,0:41:42.09,0:41:43.36,Default,,0,0,0,,I have to shoot from 1m away?
Dialogue: 0,0:41:43.36,0:41:44.53,Default,,0,0,0,,No, it has to be within 2m.
Dialogue: 0,0:41:44.53,0:41:45.83,Default,,0,0,0,,- Within 2m? / - Yes.
Dialogue: 0,0:41:46.73,0:41:47.57,Default,,0,0,0,,In the face.
Dialogue: 0,0:41:47.16,0:41:50.57,LargeT,,0,0,0,,{\fad(445,0)\pos(960,778)}Heading to Room 101
Dialogue: 0,0:41:51.24,0:41:54.54,Thin,,0,0,0,,{\fad(79,0)}Finally opening {\rThin-Y}Room 101's door
Dialogue: 0,0:41:54.97,0:41:57.14,ORegular,,0,0,0,,{\pos(1134,440)}(Rattle)
Dialogue: 0,0:41:57.14,0:42:00.11,Default,,0,0,0,,Hmm? This isn't the key?
Dialogue: 0,0:42:00.11,0:42:02.58,Default,,0,0,0,,That's impossible, isn't it?
Dialogue: 0,0:42:02.58,0:42:04.45,Default,,0,0,0,,It doesn't fit?
Dialogue: 0,0:42:05.65,0:42:07.02,Default,,0,0,0,,It must be for downstairs.
Dialogue: 0,0:42:07.02,0:42:09.59,Default,,0,0,0,,- It's at the bottom of the stairs. / - It's downstairs.
Dialogue: 0,0:42:09.59,0:42:11.06,Default,,0,0,0,,It's the right shape.
Dialogue: 0,0:42:11.06,0:42:15.09,Default,,0,0,0,,The keyhole down there was this shape.
Dialogue: 0,0:42:15.09,0:42:18.40,Default,,0,0,0,,- The key hole looks like that? / - Yes, it does.
Dialogue: 0,0:42:18.40,0:42:20.10,Default,,0,0,0,,We were supposed to open that door first
Dialogue: 0,0:42:20.10,0:42:23.13,Default,,0,0,0,,- before going there, right? / - Yeah, exactly.
Dialogue: 0,0:42:23.13,0:42:24.90,Default,,0,0,0,,We changed the order a bit.
Dialogue: 0,0:42:24.90,0:42:27.14,Default,,0,0,0,,- Nothing we can do about it. / - Right.
Dialogue: 0,0:42:27.14,0:42:29.91,Default,,0,0,0,,Shouldn't we check what we have before going in?
Dialogue: 0,0:42:29.91,0:42:31.41,Default,,0,0,0,,- Check what? / - All our clues.
Dialogue: 0,0:42:31.41,0:42:33.44,Default,,0,0,0,,We should do that again.
Dialogue: 0,0:42:33.44,0:42:35.08,Default,,0,0,0,,- I'll brief you again. / - It's super important.
Dialogue: 0,0:42:35.08,0:42:39.42,Default,,0,0,0,,We found a total of 7 corpses.
Dialogue: 0,0:42:39.42,0:42:42.59,Default,,0,0,0,,The dying messages they left should be accurate, right?
Dialogue: 0,0:42:42.59,0:42:45.39,Default,,0,0,0,,I think those are the only things we can trust.
Dialogue: 0,0:42:45.39,0:42:46.99,Default,,0,0,0,,Okay, okay. Just in case.
Dialogue: 0,0:42:46.99,0:42:50.26,Default,,0,0,0,,I think we have some things left unsolved?
Dialogue: 0,0:42:50.26,0:42:52.03,Default,,0,0,0,,We found all the clues though.
Dialogue: 0,0:42:52.03,0:42:52.83,Default,,0,0,0,,That's what I want to check.
Dialogue: 0,0:42:52.83,0:42:54.57,Default,,0,0,0,,The clues we've used, and the ones we haven't.
Dialogue: 0,0:42:54.57,0:42:55.57,Default,,0,0,0,,The first one.
Dialogue: 0,0:42:55.77,0:43:01.81,LargeS,,0,0,0,,{\fad(113,0)\pos(804.8,800)}First Clue:
Dialogue: 0,0:42:58.40,0:43:01.81,Round,,0,0,0,,{\c&H4F7EF4&\fs180\shad7\pos(1242,820)}A{\fs140}♣
Dialogue: 0,0:42:58.74,0:43:00.44,Default,,0,0,0,,We found the Ace of Clubs.
Dialogue: 0,0:43:00.44,0:43:01.81,Default,,0,0,0,,That one is confusing.
Dialogue: 1,0:43:00.54,0:43:01.81,Broken,,0,0,0,,{\c&H1C11D3&\3c&HFFFFFF&\frz7.974\pos(940,775.334)\fscx110}Unclear
Dialogue: 0,0:43:01.81,0:43:03.71,Default,,0,0,0,,The second one is glasses.
Dialogue: 0,0:43:02.04,0:43:08.95,LargeS,,0,0,0,,{\fad(86,0)\pos(755,800)}Second Clue:
Dialogue: 0,0:43:04.98,0:43:08.95,Round,,0,0,0,,{\c&H68E1FB&\fs180\shad7\pos(1350,820)}Glasses
Dialogue: 1,0:43:06.21,0:43:08.95,Broken,,0,0,0,,{\c&H1C11D3&\3c&HFFFFFF&\frz7.974\pos(935.6,772.134)\fscx110}Unclear
Dialogue: 0,0:43:06.44,0:43:08.75,Default,,0,0,0,,They might wear glasses.
Dialogue: 0,0:43:08.75,0:43:11.38,Default,,0,0,0,,The third one is a doll with a scar by it's mouth.
Dialogue: 0,0:43:11.38,0:43:13.92,Default,,0,0,0,,Although she marked it on the doll,
Dialogue: 0,0:43:13.02,0:43:21.33,LargeS,,0,0,0,,{\fad(114,0)\pos(645,800)}Third Clue:
Dialogue: 0,0:43:13.92,0:43:15.39,Default,,0,0,0,,there must be a scar on the culprit's face.
Dialogue: 0,0:43:15.39,0:43:16.62,Default,,0,0,0,,That's why she marked it. Right?
Dialogue: 0,0:43:16.02,0:43:21.33,Round,,0,0,0,,{\c&HEBC58A&\fs180\shad7\pos(1285,820)}Scarred Doll
Dialogue: 1,0:43:18.26,0:43:21.33,Broken,,0,0,0,,{\c&H1C11D3&\3c&HFFFFFF&\frz7.974\pos(945,772.134)\fscx110}Unclear
Dialogue: 0,0:43:21.33,0:43:23.19,Default,,0,0,0,,The picture of a skull on the mirror.
Dialogue: 0,0:43:21.83,0:43:28.43,LargeS,,0,0,0,,{\fad(146,0)\pos(614.4,800)}Fourth Clue:
Dialogue: 0,0:43:23.46,0:43:28.43,Round,,0,0,0,,{\c&H5289F5&\fs180\shad7\pos(1314.667,820)}Skull Pattern
Dialogue: 1,0:43:25.73,0:43:28.43,Broken,,0,0,0,,{\c&H1C11D3&\3c&HFFFFFF&\frz7.974\pos(935.6,772.134)\fscx110}Unclear
Dialogue: 0,0:43:25.76,0:43:28.07,Default,,0,0,0,,We don't know about that one.
Dialogue: 0,0:43:28.07,0:43:28.90,Default,,0,0,0,,Next is this one.
Dialogue: 0,0:43:28.63,0:43:34.51,LargeS,,0,0,0,,{\fad(86,0)\pos(731.2,800)}Fifth Clue:
Dialogue: 0,0:43:28.90,0:43:29.47,Default,,0,0,0,,The eagle.
Dialogue: 0,0:43:29.47,0:43:30.97,Default,,0,0,0,,The eagle made of wire.
Dialogue: 0,0:43:30.07,0:43:34.51,Round,,0,0,0,,{\c&H68E1FB&\fs180\shad7\pos(1317.867,820)}Wire Eagle
Dialogue: 0,0:43:30.97,0:43:32.67,Default,,0,0,0,,This is basically confirmed.
Dialogue: 1,0:43:32.17,0:43:34.51,Broken,,0,0,0,,{\c&H894920&\3c&HFFFFFF&\frz7.974\pos(935.4,757.734)\fscx110}Police
Dialogue: 0,0:43:34.51,0:43:37.11,Default,,0,0,0,,Next is the broken watch pointing at 1:12.
Dialogue: 0,0:43:34.61,0:43:38.48,LargeS,,0,0,0,,{\fad(112,0)\pos(649.6,800)}Sixth Clue:
Dialogue: 0,0:43:35.34,0:43:38.48,Round,,0,0,0,,{\c&HEBC58A&\fs180\shad7\pos(1335.467,820)}1:12 on watch
Dialogue: 1,0:43:36.37,0:43:38.48,Broken,,0,0,0,,{\c&H894920&\3c&HFFFFFF&\frz7.974\pos(948,760.934)\fscx110}Police
Dialogue: 0,0:43:37.11,0:43:38.48,Default,,0,0,0,,112.
Dialogue: 0,0:43:38.48,0:43:40.78,Default,,0,0,0,,Last is Cho Jihoon.
Dialogue: 0,0:43:38.74,0:43:48.39,LargeS,,0,0,0,,{\fad(86,0)\fs130\pos(520,800)}Seventh Clue:
Dialogue: 0,0:43:40.78,0:43:43.81,Default,,0,0,0,,A name-tag for a soldier or a police uniform.
Dialogue: 0,0:43:41.85,0:43:48.39,Round,,0,0,0,,{\c&HEBC58A&\fs150\shad7\pos(1365.467,810)}Cho Jihoon Name-tag
Dialogue: 0,0:43:43.81,0:43:46.12,Default,,0,0,0,,There's a good chance that it's the culprit's name.
Dialogue: 1,0:43:43.98,0:43:48.39,Broken,,0,0,0,,{\c&H894920&\3c&HFFFFFF&\frz7.974\pos(949.6,757.734)\fscx110}Police
Dialogue: 0,0:43:46.12,0:43:48.39,Default,,0,0,0,,Right, Detective Cho Jihoon.
Dialogue: 0,0:43:48.39,0:43:55.93,Lion Society,,0,0,0,,{\fad(246,0)\c&H9E5227&\3c&HFFFFFF&\4c&H9CA19D&\fs80/bord1.5\pos(956.622,465.356)}Police
Dialogue: 0,0:43:48.39,0:43:53.29,Default,,0,0,0,,The watch pointing to 1:12, Cho Jihoon's name-tag, and the eagle.{\q2}
Dialogue: 0,0:43:49.39,0:43:55.93,Lion Society,,0,0,0,,{\fad(400,0)\c&HFFFFFF&\3c&H935837&\4c&H67321B&\fs45\move(629.6,265.2,621.6,194.8,13,6520)\bord1}Wire Eagle
Dialogue: 0,0:43:49.52,0:43:55.93,Lion Society,,0,0,0,,{\fad(400,0)\c&HFFFFFF&\3c&H935837&\4c&H67321B&\fs45\bord1\move(1331.2,270.4,1412.8,296,17,6390)}Cho Jihoon Name-tag
Dialogue: 0,0:43:49.65,0:43:55.93,Lion Society,,0,0,0,,{\fad(487,0)\c&HFFFFFF&\3c&H935837&\4c&H67321B&\fs45\bord1\move(784,784,718.4,790.4,20,6260)}1:12 on watch
Dialogue: 0,0:43:53.29,0:43:55.93,Default,,0,0,0,,All three point us toward the police.
Dialogue: 0,0:43:55.93,0:44:02.97,Lion Society,,0,0,0,,{\fad(246,0)\c&H292B99&\3c&HFFFFFF&\4c&H9CA19D&\pos(948.8,446.2)\fs80\bord1.5}Unclear
Dialogue: 0,0:43:55.93,0:43:59.30,Default,,0,0,0,,The clues we haven't used yet are: Ace of Clubs, glasses,
Dialogue: 0,0:43:56.99,0:44:02.97,Lion Society,,0,0,0,,{\fad(400,0)\c&HFFFFFF&\3c&H28218E&\4c&H05005C&\fs45\move(1383.2,269.6,1453.6,305.2,21,5960)\bord1}Glasses
Dialogue: 0,0:43:57.13,0:44:02.97,Lion Society,,0,0,0,,{\fad(400,0)\c&HFFFFFF&\3c&H28218E&\4c&H05005C&\fs45\bord1\move(1285.333,920.889,1272.133,991.089,14,5820)}Skull Pattern
Dialogue: 0,0:43:57.29,0:44:02.97,Lion Society,,0,0,0,,{\fad(400,0)\c&HFFFFFF&\3c&H28218E&\4c&H05005C&\fs45\move(592,780.8,522.8,750.2,11,5650)\bord1}Scarred Doll
Dialogue: 0,0:43:59.30,0:44:01.10,Default,,0,0,0,,the scar near the mouth of the doll,
Dialogue: 0,0:44:01.10,0:44:02.97,Default,,0,0,0,,and the skull on the mirror.
Dialogue: 0,0:44:02.97,0:44:06.07,Default,,0,0,0,,I can't figure out what the Ace of Clubs means at all.
Dialogue: 0,0:44:06.07,0:44:07.10,Default,,0,0,0,,I don't know.
Dialogue: 0,0:44:07.10,0:44:08.71,Default,,0,0,0,,We haven't figured out the first four.
Dialogue: 0,0:44:08.71,0:44:10.41,Default,,0,0,0,,Let's go in for now.
Dialogue: 0,0:44:10.41,0:44:12.28,Default,,0,0,0,,Well...
Dialogue: 0,0:44:13.34,0:44:14.91,Default,,0,0,0,,Was there another officer watching their back?
Dialogue: 0,0:44:14.91,0:44:17.18,Default,,0,0,0,,You get it, right? The pin in 1 shoots the lower barrel,
Dialogue: 0,0:44:17.18,0:44:18.45,Default,,0,0,0,,and 2 from the upper barrel.
Dialogue: 0,0:44:18.45,0:44:19.05,Default,,0,0,0,,Yes, yes.
Dialogue: 0,0:44:19.05,0:44:20.65,Default,,0,0,0,,- You know that, right? / - Yes.
Dialogue: 0,0:44:20.65,0:44:22.02,Default,,0,0,0,,You have to switch after you shoot.
Dialogue: 0,0:44:22.02,0:44:23.42,Default,,0,0,0,,I know!
Dialogue: 0,0:44:23.42,0:44:25.26,Default,,0,0,0,,Hey, he's a marine!
Dialogue: 0,0:44:25.26,0:44:27.49,Default,,0,0,0,,- You have the keys, don't you? / - Yes, here.
Dialogue: 0,0:44:25.66,0:44:29.16,Horror-P,,0,0,0,,{\fad(413,0)}It's time to open the basement door
Dialogue: 0,0:44:29.99,0:44:31.76,Default,,0,0,0,,Wait. Hyung!
Dialogue: 0,0:44:31.76,0:44:34.73,Default,,0,0,0,,Someone might be here when we open the door.
Dialogue: 0,0:44:34.73,0:44:35.87,Default,,0,0,0,,Let's open it slowly.
Dialogue: 0,0:44:35.87,0:44:36.93,Default,,0,0,0,,What should we say?
Dialogue: 0,0:44:36.93,0:44:38.77,Default,,0,0,0,,If they ask what we're doing here?
Dialogue: 0,0:44:38.77,0:44:39.30,Default,,0,0,0,,What?
Dialogue: 0,0:44:39.30,0:44:41.57,Default,,0,0,0,,What if they ask us why we're here?
Dialogue: 0,0:44:41.57,0:44:43.37,Default,,0,0,0,,Tell them we're here to muck around.
Dialogue: 0,0:44:43.37,0:44:46.61,Default,,0,0,0,,Say someone's engaged and we're doing a wedding photo shoot.
Dialogue: 0,0:44:46.61,0:44:49.11,Default,,0,0,0,,- Who got married? / - That's a bad idea, isn't it?
Dialogue: 0,0:44:49.11,0:44:51.28,Default,,0,0,0,,We're a club! A club!
Dialogue: 0,0:44:51.28,0:44:54.52,Default,,0,0,0,,A club that visits abandoned amusement parks.
Dialogue: 0,0:44:54.52,0:44:56.89,Default,,0,0,0,,- Abandoned Park Club. / - Just say Gwisamo.
Dialogue: 0,0:44:56.89,0:44:59.56,Default,,0,0,0,,Or that we're from city hall, to check and repair equipment.
Dialogue: 0,0:44:59.56,0:45:01.39,Default,,0,0,0,,Shall we say we're filming The Great Escape?
Dialogue: 0,0:45:01.39,0:45:02.69,Default,,0,0,0,,That's not a bad idea, either.
Dialogue: 0,0:45:02.69,0:45:04.16,Default,,0,0,0,,Ask if they've heard of the show.
Dialogue: 0,0:45:04.16,0:45:05.43,Default,,0,0,0,,It's been blowing up.
Dialogue: 0,0:45:05.43,0:45:07.46,Default,,0,0,0,,- They'll ask to join. / - Hodong can give his signature.
Dialogue: 0,0:45:07.46,0:45:09.07,Default,,0,0,0,,If we're bad actors, isn't it better to stay silent?
Dialogue: 0,0:45:09.07,0:45:10.83,Default,,0,0,0,,Shouldn't you be ready, Donghyun?
Dialogue: 0,0:45:10.83,0:45:12.54,Default,,0,0,0,,I'll be ready.
Dialogue: 0,0:45:16.54,0:45:18.51,Default,,0,0,0,,We have to act more often than I expected.
Dialogue: 0,0:45:18.51,0:45:20.18,Default,,0,0,0,,Yeah.
Dialogue: 0,0:45:21.51,0:45:24.82,Horror-P,,0,0,0,,{\fad(415,0)}Is the culprit in the basement?
Dialogue: 0,0:45:26.05,0:45:27.95,LargeS,,0,0,0,,{\fad(83,0)\pos(960,738)}It's unlocked?!
Dialogue: 0,0:45:30.89,0:45:34.63,Serif,,0,0,0,,{\fad(348,0)}He cautiously {\rSerif-B}opens the door
Dialogue: 0,0:45:35.19,0:45:36.53,Default,,0,0,0,,What is this?
Dialogue: 0,0:45:37.96,0:45:42.40,LargeScratched,,0,0,0,,{\fs110\pos(372,776)\blur3}Room 101
Dialogue: 0,0:45:42.63,0:45:46.27,Bloody,,0,0,0,,There are blood stains on the floor
Dialogue: 0,0:45:46.50,0:45:50.67,Horror,,0,0,0,,{\fad(387,0)}And items that appear to be weapons
Dialogue: 0,0:45:51.08,0:45:54.31,Horror-P,,0,0,0,,{\fad(378,149)}A place that gives them the chills
Dialogue: 0,0:45:55.68,0:45:59.42,Serif,,0,0,0,,{\fad(350,0)}Also a screen showing the{\rSerif-Y} final victim
Dialogue: 0,0:45:59.92,0:46:03.52,Default,,0,0,0,,Handcuffs! Look at those handcuffs.
Dialogue: 0,0:46:03.52,0:46:05.36,Default,,0,0,0,,Let's check the room.
Dialogue: 0,0:46:05.36,0:46:06.46,Default,,0,0,0,,Byungjae, hurry up.
Dialogue: 0,0:46:06.46,0:46:07.79,Default,,0,0,0,,This is the vibe.
Dialogue: 0,0:46:07.79,0:46:10.09,Alert,,0,0,0,,{\pos(1190,666)}(Peeking)
Dialogue: 0,0:46:10.23,0:46:14.30,Default,,0,0,0,,Hyung, there's a TV here!
Dialogue: 0,0:46:14.30,0:46:17.97,Default,,0,0,0,,She's still there. It's the same screen we saw earlier.
Dialogue: 0,0:46:18.44,0:46:19.47,Default,,0,0,0,,What's the matter?
Dialogue: 0,0:46:21.00,0:46:23.01,Default,,0,0,0,,Someone is being held captive.
Dialogue: 0,0:46:22.74,0:46:26.71,Round-B,,0,0,0,,{\fad(0,150)}The same person
Dialogue: 0,0:46:23.01,0:46:23.71,Default,,0,0,0,,Who are they?
Dialogue: 0,0:46:28.35,0:46:30.11,Default,,0,0,0,,She's wearing a grey sweater.
Dialogue: 0,0:46:30.11,0:46:33.38,Default,,0,0,0,,She has long hair, grey sweater, and black pants.
Dialogue: 0,0:46:33.38,0:46:36.12,Default,,0,0,0,,The screen wasn't clear, but I still remember her.
Dialogue: 0,0:46:36.12,0:46:40.16,Default,,0,0,0,,She's wearing the same clothes as the eighth victim listed here.
Dialogue: 0,0:46:40.16,0:46:42.89,Default,,0,0,0,,She's not in here. She's somewhere else.
Dialogue: 0,0:46:42.89,0:46:43.89,Default,,0,0,0,,Look at this.
Dialogue: 0,0:46:43.89,0:46:46.20,Default,,0,0,0,,- The oxygen level... / - Yes, that's right.
Dialogue: 0,0:46:46.20,0:46:47.43,Default,,0,0,0,,She's close to running out.
Dialogue: 0,0:46:47.43,0:46:50.17,Default,,0,0,0,,The cylinders behind her are oxygen tanks?
Dialogue: 0,0:46:50.17,0:46:51.44,Default,,0,0,0,,Those look like respiratory tanks.
Dialogue: 0,0:46:50.47,0:46:56.54,Thin,,0,0,0,,{\fad(54,0)\pos(616,748)}The{\rThin-BI} oxygen left
Dialogue: 0,0:46:51.44,0:46:52.97,Default,,0,0,0,,It's right here.
Dialogue: 0,0:46:53.30,0:46:56.54,Thin,,0,0,0,,{\fad(54,0)\pos(1370,840)}has gone down{\rThin-B} significantly
Dialogue: 0,0:47:00.14,0:47:03.25,Default,,0,0,0,,What is this?
Dialogue: 0,0:47:04.75,0:47:08.49,Default,,0,0,0,,There's something that looks like alien writing.
Dialogue: 0,0:47:08.59,0:47:14.89,LargeScratched,,0,0,0,,{\fs96\pos(451,776)\blur3}Basement Prison
Dialogue: 0,0:47:15.06,0:47:17.43,Thin,,0,0,0,,{\rThin-B\fad(82,0)}A wall{\r} covered {\rThin-BI}in hieroglyphs
Dialogue: 0,0:47:17.43,0:47:18.83,Default,,0,0,0,,Are those clues for us too?
Dialogue: 0,0:47:18.83,0:47:21.53,Default,,0,0,0,,What is this?
Dialogue: 0,0:47:20.86,0:47:24.00,Serif,,0,0,0,,{\rSerif-R\fad(311,149)}They stop {\r}in front of the prison
Dialogue: 0,0:47:24.40,0:47:25.67,Default,,0,0,0,,There's only a chamber pot.
Dialogue: 0,0:47:25.67,0:47:26.67,Default,,0,0,0,,A chamber pot?
Dialogue: 0,0:47:26.67,0:47:27.94,Default,,0,0,0,,There's a chamber pot.
Dialogue: 0,0:47:29.41,0:47:31.88,Default,,0,0,0,,- Shall we go in? / - Is this Room 101?
Dialogue: 0,0:47:31.88,0:47:33.41,Default,,0,0,0,,That must be the door.
Dialogue: 0,0:47:33.41,0:47:34.91,Default,,0,0,0,,- Room 101's door. / - Shall we go in?
Dialogue: 0,0:47:34.91,0:47:36.48,Default,,0,0,0,,I'll go in.
Dialogue: 0,0:47:36.48,0:47:37.35,Default,,0,0,0,,This...
Dialogue: 0,0:47:39.28,0:47:41.45,Default,,0,0,0,,We can go in.
Dialogue: 0,0:47:41.29,0:47:47.32,Modern,,0,0,0,,{\fad(445,156)\pos(535,654)\blur8}Who was locked in this place
Dialogue: 0,0:47:43.32,0:47:45.76,Default,,0,0,0,,Who do you think was locked in here?
Dialogue: 0,0:47:43.85,0:47:47.32,Modern,,0,0,0,,{\fs90\fad(455,156)\pos(715,755)\blur8}What do those sentences mean?
Dialogue: 0,0:47:45.76,0:47:46.82,Default,,0,0,0,,What is this?
Dialogue: 0,0:47:46.82,0:47:48.16,Default,,0,0,0,,I'm not sure...
Dialogue: 0,0:47:48.16,0:47:49.26,Default,,0,0,0,,What could it be?
Dialogue: 0,0:47:49.26,0:47:50.49,Default,,0,0,0,,This is tough.
Dialogue: 0,0:47:50.49,0:47:52.90,Default,,0,0,0,,These things are way too hard.
Dialogue: 0,0:47:52.90,0:47:55.63,Default,,0,0,0,,It's an item that we don't want to touch.
Dialogue: 0,0:47:55.63,0:47:56.90,Default,,0,0,0,,We have to remove the lid.
Dialogue: 0,0:47:56.90,0:47:58.37,Default,,0,0,0,,- Yes. We have to open it. / - We have to open it.
Dialogue: 0,0:47:58.37,0:47:59.70,Default,,0,0,0,,- This is a clue, isn't it? / - Yes.
Dialogue: 0,0:47:59.70,0:48:00.90,Default,,0,0,0,,Who was locked here?
Dialogue: 0,0:48:01.44,0:48:03.71,Alert,,0,0,0,,{\pos(1112,800)}(Anxious)
Dialogue: 0,0:48:03.91,0:48:08.21,Horror-P,,0,0,0,,{\fad(381,148)}He carefully removes the chamber pot's lid
Dialogue: 0,0:48:07.18,0:48:08.21,Default,,0,0,0,,Is it empty?
Dialogue: 0,0:48:11.15,0:48:12.55,Default,,0,0,0,,What do these mean?
Dialogue: 0,0:48:12.55,0:48:16.25,Default,,0,0,0,,What are they trying to tell us?
Dialogue: 0,0:48:16.25,0:48:17.62,Default,,0,0,0,,Are we supposed to translate them?
Dialogue: 0,0:48:18.09,0:48:20.76,Default,,0,0,0,,How are we supposed to translate these?
Dialogue: 0,0:48:21.39,0:48:24.03,Default,,0,0,0,,Byungjae...
Dialogue: 0,0:48:24.03,0:48:25.83,Alert,,0,0,0,,{\pos(1368,772)}(Did I mishear?)
Dialogue: 0,0:48:26.16,0:48:27.66,Default,,0,0,0,,We need hints to start deciphering,
Dialogue: 0,0:48:27.66,0:48:29.43,Default,,0,0,0,,- but we have nothing at all. / - What is this?
Dialogue: 0,0:48:29.43,0:48:33.50,Default,,0,0,0,,- We have nothing to refer to. / - They might be goblin letters.
Dialogue: 0,0:48:33.50,0:48:35.47,Default,,0,0,0,,For example...
Dialogue: 0,0:48:33.60,0:48:39.38,Default,,0,0,0,,{\an7\blur1\bord0\shad0\fscx100\fscy100\pos(0,0)\p1\c&H000000&}m 195 722 l 1032 722 1020 772 1038 842 1017 912 1035 968 192 968 209 910 193 845 209 776
Dialogue: 1,0:48:33.60,0:48:39.38,Sign-B,,0,0,0,,{\fad(154,0)\r\b1\fs56\fscx125\pos(602,793)}✦ Goblin Letters ✦
Dialogue: 1,0:48:33.70,0:48:39.38,Sign,,0,0,0,,{\fs46\pos(318.667,798.332)\alpha&HFF&\t(0,80,\alpha&H00&)}G{\alpha&HFF&\t(2,82,\alpha&H00&)}o{\alpha&HFF&\t(4,84,\alpha&H00&)}b{\alpha&HFF&\t(6,86,\alpha&H00&)}l{\alpha&HFF&\t(8,88,\alpha&H00&)}i{\alpha&HFF&\t(11,91,\alpha&H00&)}n {\alpha&HFF&\t(13,93,\alpha&H00&)}l{\alpha&HFF&\t(15,95,\alpha&H00&)}e{\alpha&HFF&\t(17,97,\alpha&H00&)}t{\alpha&HFF&\t(20,100,\alpha&H00&)}t{\alpha&HFF&\t(22,102,\alpha&H00&)}e{\alpha&HFF&\t(24,104,\alpha&H00&)}r{\alpha&HFF&\t(26,106,\alpha&H00&)}s {\alpha&HFF&\t(29,109,\alpha&H00&)}s{\alpha&HFF&\t(31,111,\alpha&H00&)}e{\alpha&HFF&\t(33,113,\alpha&H00&)}p{\alpha&HFF&\t(35,115,\alpha&H00&)}a{\alpha&HFF&\t(38,118,\alpha&H00&)}r{\alpha&HFF&\t(40,120,\alpha&H00&)}a{\alpha&HFF&\t(42,122,\alpha&H00&)}t{\alpha&HFF&\t(44,124,\alpha&H00&)}e {\alpha&HFF&\t(47,127,\alpha&H00&)}t{\alpha&HFF&\t(49,129,\alpha&H00&)}h{\alpha&HFF&\t(51,131,\alpha&H00&)}e {\alpha&HFF&\t(53,133,\alpha&H00&)}v{\alpha&HFF&\t(56,136,\alpha&H00&)}o{\alpha&HFF&\t(58,138,\alpha&H00&)}w{\alpha&HFF&\t(60,140,\alpha&H00&)}e{\alpha&HFF&\t(62,142,\alpha&H00&)}l{\alpha&HFF&\t(65,145,\alpha&H00&)}s {\alpha&HFF&\t(67,147,\alpha&H00&)}a{\alpha&HFF&\t(69,149,\alpha&H00&)}n{\alpha&HFF&\t(71,151,\alpha&H00&)}d\N{\alpha&HFF&\t(74,154,\alpha&H00&)}c{\alpha&HFF&\t(76,156,\alpha&H00&)}o{\alpha&HFF&\t(78,158,\alpha&H00&)}n{\alpha&HFF&\t(80,160,\alpha&H00&)}s{\alpha&HFF&\t(83,163,\alpha&H00&)}o{\alpha&HFF&\t(85,165,\alpha&H00&)}n{\alpha&HFF&\t(87,167,\alpha&H00&)}a{\alpha&HFF&\t(89,169,\alpha&H00&)}n{\alpha&HFF&\t(92,172,\alpha&H00&)}t{\alpha&HFF&\t(94,174,\alpha&H00&)}s {\alpha&HFF&\t(96,176,\alpha&H00&)}i{\alpha&HFF&\t(98,178,\alpha&H00&)}n {\alpha&HFF&\t(101,181,\alpha&H00&)}K{\alpha&HFF&\t(103,183,\alpha&H00&)}o{\alpha&HFF&\t(105,185,\alpha&H00&)}r{\alpha&HFF&\t(107,187,\alpha&H00&)}e{\alpha&HFF&\t(109,189,\alpha&H00&)}a{\alpha&HFF&\t(112,192,\alpha&H00&)}n{\alpha&HFF&\t(114,194,\alpha&H00&)}. {\alpha&HFF&\t(116,196,\alpha&H00&)}I{\alpha&HFF&\t(118,198,\alpha&H00&)}t{\alpha&HFF&\t(121,201,\alpha&H00&)}'{\alpha&HFF&\t(123,203,\alpha&H00&)}s {\alpha&HFF&\t(125,205,\alpha&H00&)}a {\alpha&HFF&\t(127,207,\alpha&H00&)}s{\alpha&HFF&\t(130,210,\alpha&H00&)}i{\alpha&HFF&\t(132,212,\alpha&H00&)}m{\alpha&HFF&\t(134,214,\alpha&H00&)}p{\alpha&HFF&\t(136,216,\alpha&H00&)}l{\alpha&HFF&\t(139,219,\alpha&H00&)}e {\alpha&HFF&\t(141,221,\alpha&H00&)}c{\alpha&HFF&\t(143,223,\alpha&H00&)}o{\alpha&HFF&\t(145,225,\alpha&H00&)}d{\alpha&HFF&\t(148,228,\alpha&H00&)}e\N{\alpha&HFF&\t(150,230,\alpha&H00&)}t{\alpha&HFF&\t(152,232,\alpha&H00&)}h{\alpha&HFF&\t(154,234,\alpha&H00&)}a{\alpha&HFF&\t(157,237,\alpha&H00&)}t {\alpha&HFF&\t(159,239,\alpha&H00&)}c{\alpha&HFF&\t(161,241,\alpha&H00&)}a{\alpha&HFF&\t(163,243,\alpha&H00&)}n {\alpha&HFF&\t(166,246,\alpha&H00&)}o{\alpha&HFF&\t(168,248,\alpha&H00&)}n{\alpha&HFF&\t(170,250,\alpha&H00&)}l{\alpha&HFF&\t(172,252,\alpha&H00&)}y {\alpha&HFF&\t(175,255,\alpha&H00&)}b{\alpha&HFF&\t(177,257,\alpha&H00&)}e {\alpha&HFF&\t(179,259,\alpha&H00&)}d{\alpha&HFF&\t(181,261,\alpha&H00&)}e{\alpha&HFF&\t(184,264,\alpha&H00&)}c{\alpha&HFF&\t(186,266,\alpha&H00&)}i{\alpha&HFF&\t(188,268,\alpha&H00&)}p{\alpha&HFF&\t(190,270,\alpha&H00&)}h{\alpha&HFF&\t(193,273,\alpha&H00&)}e{\alpha&HFF&\t(195,275,\alpha&H00&)}r{\alpha&HFF&\t(197,277,\alpha&H00&)}e{\alpha&HFF&\t(199,279,\alpha&H00&)}d {\alpha&HFF&\t(202,282,\alpha&H00&)}g{\alpha&HFF&\t(204,284,\alpha&H00&)}r{\alpha&HFF&\t(206,286,\alpha&H00&)}a{\alpha&HFF&\t(208,288,\alpha&H00&)}d{\alpha&HFF&\t(211,291,\alpha&H00&)}u{\alpha&HFF&\t(213,293,\alpha&H00&)}a{\alpha&HFF&\t(215,295,\alpha&H00&)}l{\alpha&HFF&\t(217,297,\alpha&H00&)}l{\alpha&HFF&\t(219,299,\alpha&H00&)}y
Dialogue: 0,0:48:35.47,0:48:37.71,Default,,0,0,0,,This is just a '{\b1}ㄹ{\b0}'.
Dialogue: 0,0:48:39.38,0:48:40.61,Default,,0,0,0,,They just added this.
Dialogue: 0,0:48:40.61,0:48:42.38,Default,,0,0,0,,This is '{\b1}ㅜ{\b0}'.
Dialogue: 0,0:48:44.11,0:48:45.12,Default,,0,0,0,,So for example...
Dialogue: 0,0:48:45.12,0:48:48.29,Default,,0,0,0,,these are the consonants and vowels.
Dialogue: 0,0:48:48.29,0:48:51.36,Default,,0,0,0,,I think we can use the same principles
Dialogue: 0,0:48:51.36,0:48:53.36,Default,,0,0,0,,as when we decipher goblin letters.
Dialogue: 0,0:48:53.36,0:48:56.83,Default,,0,0,0,,I think we should wonder, why is this written on the wall?
Dialogue: 0,0:48:56.83,0:48:58.43,Default,,0,0,0,,Someone was locked in here for a long time.
Dialogue: 0,0:48:58.43,0:49:00.33,Default,,0,0,0,,That person wrote this according to a code.
Dialogue: 0,0:49:00.33,0:49:01.70,Default,,0,0,0,,That's right.
Dialogue: 0,0:49:01.70,0:49:04.03,Default,,0,0,0,,- The culprit didn't write this. / - It's a clue about the culprit.
Dialogue: 0,0:49:04.03,0:49:04.70,Default,,0,0,0,,Yes.
Dialogue: 0,0:49:07.77,0:49:09.17,Default,,0,0,0,,We have to decipher these, don't we?
Dialogue: 0,0:49:09.17,0:49:11.17,Default,,0,0,0,,- Don't you think so? / - Obviously.
Dialogue: 0,0:49:11.17,0:49:13.28,Default,,0,0,0,,This wouldn't be here for no reason, would it?
Dialogue: 0,0:49:13.28,0:49:16.21,Default,,0,0,0,,What do these mean?
Dialogue: 0,0:49:16.21,0:49:18.48,Default,,0,0,0,,This isn't something we can decipher.
Dialogue: 0,0:49:18.48,0:49:21.15,Default,,0,0,0,,We can't do this. How are we supposed to do this?
Dialogue: 0,0:49:21.15,0:49:23.25,Default,,0,0,0,,{\b1}ㄱ... 곰 {\b0}(Bear)?.
Dialogue: 0,0:49:23.25,0:49:24.59,Default,,0,0,0,,Bear?
Dialogue: 0,0:49:24.59,0:49:26.52,Default,,0,0,0,,Is there nothing else to find out there?
Dialogue: 0,0:49:26.52,0:49:27.79,Default,,0,0,0,,I saw a desk.
Dialogue: 0,0:49:27.79,0:49:30.56,Default,,0,0,0,,Why don't we sit down?
Dialogue: 0,0:49:36.53,0:49:41.24,Default,,0,0,0,,Have we opened this? This thing.
Dialogue: 0,0:49:41.24,0:49:41.81,Default,,0,0,0,,Huh?
Dialogue: 0,0:49:43.07,0:49:45.34,Default,,0,0,0,,Have we opened this? This thing.
Dialogue: 0,0:49:48.35,0:49:50.81,Default,,0,0,0,,There's something here.
Dialogue: 0,0:49:50.81,0:49:51.85,Default,,0,0,0,,What's in this box?
Dialogue: 0,0:49:51.01,0:49:53.95,Round,,0,0,0,,They {\rRound-YI}find something{\r} that might be a {\rRound-Y}clue
Dialogue: 0,0:49:54.15,0:49:56.52,Cute,,0,0,0,,{\rCute-B}The intelligent members {\r}come over
Dialogue: 0,0:49:54.62,0:49:56.52,Default,,0,0,0,,Donghyun hyung found something!
Dialogue: 0,0:49:56.52,0:49:58.39,Default,,0,0,0,,Exchange journal.
Dialogue: 0,0:49:58.39,0:49:59.52,Default,,0,0,0,,Board game club.
Dialogue: 0,0:49:59.52,0:50:00.29,Default,,0,0,0,,Acha.
Dialogue: 0,0:50:02.56,0:50:03.93,Default,,0,0,0,,- What is it? / - Yeah...
Dialogue: 0,0:50:03.93,0:50:05.16,Default,,0,0,0,,What is it?
Dialogue: 0,0:50:05.16,0:50:06.50,Default,,0,0,0,,Participants.
Dialogue: 0,0:50:06.50,0:50:09.33,Default,,0,0,0,,The first page is torn, but these are the members.
Dialogue: 0,0:50:09.33,0:50:11.44,Default,,0,0,0,,1, 2, 3, 4, 5, 6, 7, 8, 9.
Dialogue: 0,0:50:11.44,0:50:12.57,Default,,0,0,0,,Among 9 of them, 8 of them...
Dialogue: 0,0:50:12.57,0:50:16.34,Default,,0,0,0,,We can decode it, by changing those letters to names.
Dialogue: 0,0:50:16.34,0:50:19.68,Default,,0,0,0,,- Okay. / - We can't decipher the content yet.
Dialogue: 0,0:50:17.17,0:50:21.48,Thin,,0,0,0,,{\fad(60,0)}The {\rThin-YI}diary {\r}contains{\rThin-Y} conversations
Dialogue: 0,0:50:22.01,0:50:24.28,Default,,0,0,0,,I think we can figure it out if we do this.
Dialogue: 0,0:50:24.28,0:50:26.28,Default,,0,0,0,,- We'll use the victims' names. / - Tell me their names.
Dialogue: 0,0:50:26.28,0:50:27.75,Default,,0,0,0,,We'll change these into names.
Dialogue: 0,0:50:27.75,0:50:29.45,Default,,0,0,0,,Okay. Who is the first person?
Dialogue: 0,0:50:29.45,0:50:32.06,Default,,0,0,0,,Yoo Ilae.
Dialogue: 0,0:50:32.06,0:50:33.56,Default,,0,0,0,,We can see it now.
Dialogue: 0,0:50:33.56,0:50:37.33,Default,,0,0,0,,Y, O, O, I, L, A, E.
Dialogue: 0,0:50:37.33,0:50:38.10,Default,,0,0,0,,Okay.
Dialogue: 0,0:50:39.96,0:50:43.30,Bold,,0,0,0,,{\rBold-R}They suddenly hear{\rBold-RG} something
Dialogue: 0,0:50:44.77,0:50:48.51,Default,,0,0,0,,Y, O, O, I, L, A, E.
Dialogue: 0,0:50:48.51,0:50:49.24,Default,,0,0,0,,Okay.
Dialogue: 0,0:50:51.24,0:50:54.58,Bold,,0,0,0,,{\rBold-R}They suddenly hear{\rBold-RG} something
Dialogue: 0,0:50:55.45,0:50:56.45,Default,,0,0,0,,Someone is here.
Dialogue: 0,0:50:56.41,0:50:58.72,LargeS,,0,0,0,,{\pos(960,758.4)\fs100}Immediately flee
Dialogue: 0,0:51:01.22,0:51:02.45,Default,,0,0,0,,They're here!
Dialogue: 0,0:51:02.02,0:51:05.09,LargeT,,0,0,0,,{\fad(479,0)\fs180\pos(599.6,752.8)}Helter skelter
Dialogue: 0,0:51:05.36,0:51:07.32,Tiles,,0,0,0,,Chaotic
Dialogue: 0,0:51:09.69,0:51:10.53,Default,,0,0,0,,Hold on.
Dialogue: 0,0:51:10.53,0:51:12.76,Default,,0,0,0,,We have a weapon, too.
Dialogue: 0,0:51:12.76,0:51:14.80,Default,,0,0,0,,- Someone's here. / - We have a weapon, too.
Dialogue: 0,0:51:14.80,0:51:15.87,Default,,0,0,0,,We have to calm down.
Dialogue: 0,0:51:15.60,0:51:18.74,LargeT,,0,0,0,,{\fad(483,0)\fs120\pos(401.2,729.2)}Deep breaths
Dialogue: 0,0:51:15.87,0:51:17.53,Default,,0,0,0,,- Let's calm down. / - What's happening?
Dialogue: 0,0:51:18.74,0:51:21.27,Default,,0,0,0,,Who's there?
Dialogue: 0,0:51:21.27,0:51:22.37,Default,,0,0,0,,Pardon?
Dialogue: 0,0:51:22.37,0:51:25.44,Default,,0,0,0,,This is an abandoned park, what are you doing here?
Dialogue: 0,0:51:25.44,0:51:26.88,Default,,0,0,0,,Pardon?
Dialogue: 0,0:51:26.88,0:51:28.81,Default,,0,0,0,,Let's go down for now.
Dialogue: 0,0:51:28.81,0:51:30.01,Default,,0,0,0,,Hello.
Dialogue: 0,0:51:30.01,0:51:31.21,Default,,0,0,0,,Please come down.
Dialogue: 0,0:51:31.21,0:51:33.75,Default,,0,0,0,,What brings you here?
Dialogue: 0,0:51:33.75,0:51:34.89,Default,,0,0,0,,Police...
Dialogue: 0,0:51:34.89,0:51:36.92,Default,,0,0,0,,Hello.
Dialogue: 0,0:51:36.92,0:51:38.76,Default,,0,0,0,,- Can we go down? / - Please come here.
Dialogue: 0,0:51:38.76,0:51:39.69,Default,,0,0,0,,Yes.
Dialogue: 0,0:51:40.02,0:51:42.89,Serif,,0,0,0,,{\fad(354,0)}Their hearts are {\rSerif-R}pumping hard
Dialogue: 0,0:51:42.89,0:51:45.20,Default,,0,0,0,,This is terrifying.
Dialogue: 0,0:51:45.20,0:51:46.20,Default,,0,0,0,,Did you come alone?
Dialogue: 0,0:51:46.20,0:51:48.97,Default,,0,0,0,,Yes. I'm investigating a murder case.
Dialogue: 0,0:51:48.97,0:51:51.70,Default,,0,0,0,,- Really? / - What are you doing here?
Dialogue: 0,0:51:51.70,0:51:54.84,Default,,0,0,0,,Well, we're um... Uh...
Dialogue: 0,0:51:54.84,0:51:56.97,Default,,0,0,0,,Hello. The reason we're here...
Dialogue: 0,0:51:56.97,0:51:58.48,Default,,0,0,0,,I'm sorry. We are actually...
Dialogue: 0,0:51:58.48,0:52:01.24,Default,,0,0,0,,I'll explain it when all of us are here.
Dialogue: 0,0:52:01.24,0:52:02.65,Default,,0,0,0,,Hello.
Dialogue: 0,0:52:04.45,0:52:06.98,Default,,0,0,0,,This park is abandoned, what are you doing here?
Dialogue: 0,0:52:06.98,0:52:10.29,Default,,0,0,0,,We're actually members of a club.
Dialogue: 0,0:52:10.29,0:52:11.29,Default,,0,0,0,,We go to amusement parks...
Dialogue: 0,0:52:11.29,0:52:14.32,Default,,0,0,0,,We are a club that visits abandoned parks and such
Dialogue: 0,0:52:14.32,0:52:16.69,Default,,0,0,0,,and play games there.
Dialogue: 0,0:52:16.69,0:52:18.46,Default,,0,0,0,,We came in since the lights were on.
Dialogue: 0,0:52:18.46,0:52:19.83,Default,,0,0,0,,This place is very dangerous.
Dialogue: 0,0:52:19.83,0:52:20.33,Default,,0,0,0,,How so?
Dialogue: 0,0:52:20.33,0:52:23.00,Default,,0,0,0,,- I'm here investigating a murder case. / - I see.
Dialogue: 0,0:52:23.00,0:52:25.40,Default,,0,0,0,,Have you seen
Dialogue: 0,0:52:25.40,0:52:27.67,Default,,0,0,0,,anyone suspicious around here?
Dialogue: 0,0:52:28.54,0:52:30.21,Default,,0,0,0,,No, we haven't.
Dialogue: 0,0:52:30.21,0:52:31.81,Default,,0,0,0,,We just got here.
Dialogue: 0,0:52:31.81,0:52:33.04,Default,,0,0,0,,- I see. / - Yes.
Dialogue: 0,0:52:33.04,0:52:35.61,Default,,0,0,0,,For now, you'll have to come with me to the station.
Dialogue: 0,0:52:35.61,0:52:36.65,Default,,0,0,0,,- The station? / - Yes.
Dialogue: 0,0:52:36.65,0:52:37.25,Default,,0,0,0,,Why?
Dialogue: 0,0:52:37.25,0:52:39.78,Default,,0,0,0,,In any case, since you're at the crime scene,
Dialogue: 0,0:52:39.78,0:52:42.15,Default,,0,0,0,,you could be witnesses or suspects.
Dialogue: 0,0:52:42.15,0:52:43.09,Default,,0,0,0,,Suspects?
Dialogue: 0,0:52:43.09,0:52:43.52,Default,,0,0,0,,Yes.
Dialogue: 0,0:52:43.52,0:52:45.76,Default,,0,0,0,,So you have to follow me now.
Dialogue: 0,0:52:45.76,0:52:47.39,Default,,0,0,0,,All 6 of us?
Dialogue: 0,0:52:47.39,0:52:47.86,Default,,0,0,0,,Yes.
Dialogue: 0,0:52:47.86,0:52:49.56,Default,,0,0,0,,Don't your cars only fit 4 people?
Dialogue: 0,0:52:49.06,0:52:53.46,Serif,,0,0,0,,{\fad(280,0)\pos(725,830)}Trying to make excuses to get away
Dialogue: 0,0:52:49.56,0:52:52.03,Default,,0,0,0,,I'll request back-up right now.
Dialogue: 0,0:52:50.66,0:52:53.46,LargeS-R,,0,0,0,,{\pos(1448,736)}Fails
Dialogue: 0,0:52:52.03,0:52:53.46,Default,,0,0,0,,- Back-up? / - Yes.
Dialogue: 0,0:52:53.46,0:52:55.20,Default,,0,0,0,,Shall we go now?
Dialogue: 0,0:52:55.20,0:52:56.17,Default,,0,0,0,,But, ma'am.
Dialogue: 0,0:52:56.17,0:52:57.63,Default,,0,0,0,,Did you come here alone?
Dialogue: 0,0:52:57.63,0:52:59.57,Default,,0,0,0,,I told you, I'm here to investigate a case.
Dialogue: 0,0:52:59.57,0:53:02.27,Default,,0,0,0,,- You're alone? / - Yes.
Dialogue: 0,0:53:02.27,0:53:04.24,Default,,0,0,0,,You're working so hard, even at this hour.
Dialogue: 0,0:53:04.24,0:53:08.28,Default,,0,0,0,,That's right... Isn't it time for dinner now?
Dialogue: 0,0:53:08.28,0:53:09.51,Default,,0,0,0,,Ah, you...
Dialogue: 0,0:53:09.51,0:53:11.48,Default,,0,0,0,,Stop talking nonsense.
Dialogue: 0,0:53:11.48,0:53:12.58,Default,,0,0,0,,We're sorry.
Dialogue: 0,0:53:12.38,0:53:16.95,Serif,,0,0,0,,{\rSerif-Y\fad(349,0)}They freeze {\r}as the policewoman seems irritated
Dialogue: 0,0:53:14.52,0:53:15.75,Default,,0,0,0,,Please follow me right now.
Dialogue: 0,0:53:15.75,0:53:16.99,Default,,0,0,0,,Okay.
Dialogue: 0,0:53:16.99,0:53:18.42,Default,,0,0,0,,Where are we going?
Dialogue: 0,0:53:18.42,0:53:19.99,Default,,0,0,0,,Since I have to request back-up now...
Dialogue: 0,0:53:19.99,0:53:22.89,Default,,0,0,0,,Could you please wait in here?
Dialogue: 0,0:53:23.09,0:53:26.26,Serif,,0,0,0,,{\fad(353,0)}You want us to wait {\rSerif-B}in here?
Dialogue: 0,0:53:26.83,0:53:29.13,Default,,0,0,0,,- That's a prison. / - You want us to wait there?
Dialogue: 0,0:53:29.13,0:53:31.03,Default,,0,0,0,,Can you please wait in there?
Dialogue: 0,0:53:31.03,0:53:32.94,Default,,0,0,0,,Yes. Okay.
Dialogue: 0,0:53:32.94,0:53:36.87,Default,,0,0,0,,We'll follow your instructions.
Dialogue: 0,0:53:36.87,0:53:38.78,Default,,0,0,0,,Please wait inside.
Dialogue: 0,0:53:38.78,0:53:40.38,Default,,0,0,0,,Inside the cell. Okay.
Dialogue: 0,0:53:40.38,0:53:42.51,Default,,0,0,0,,No, wait a minute... Wait...
Dialogue: 0,0:53:40.71,0:53:43.01,Alert,,0,0,0,,{\pos(789.4,859.2)}(Hesitates)
Dialogue: 0,0:53:43.05,0:53:45.12,Default,,0,0,0,,Excuse me. I told you to wait in there.
Dialogue: 0,0:53:45.12,0:53:46.78,Default,,0,0,0,,Okay.
Dialogue: 0,0:53:46.78,0:53:49.09,Default,,0,0,0,,Let's do as we're told.
Dialogue: 0,0:53:47.02,0:53:49.22,Alert,,0,0,0,,{\pos(508.8,728)}(Hesitating)
Dialogue: 0,0:53:49.09,0:53:50.45,Default,,0,0,0,,Are you drunk?
Dialogue: 0,0:53:50.45,0:53:51.72,Default,,0,0,0,,No, we're not.
Dialogue: 0,0:53:51.72,0:53:53.82,Default,,0,0,0,,Hyung, pork belly.
Dialogue: 0,0:53:53.82,0:53:54.93,Default,,0,0,0,,Pork belly!
Dialogue: 0,0:53:54.93,0:53:56.09,Default,,0,0,0,,Pork belly. Quick!
Dialogue: 0,0:53:56.09,0:53:58.23,Default,,0,0,0,,Do you think the police force is a joke?
Dialogue: 0,0:53:58.23,0:53:59.46,Default,,0,0,0,,We're sorry.
Dialogue: 0,0:54:02.40,0:54:03.93,Round,,0,0,0,,He suddenly {\rRound-B}shoots the gas gun
Dialogue: 0,0:54:10.64,0:54:11.91,Default,,0,0,0,,The important thing is that
Dialogue: 0,0:54:11.91,0:54:14.08,Default,,0,0,0,,we can't just shoot a suspect on sight.
Dialogue: 0,0:54:14.08,0:54:14.54,Default,,0,0,0,,Right.
Dialogue: 0,0:54:14.54,0:54:16.85,Default,,0,0,0,,When we're sure it's the culprit,
Dialogue: 0,0:54:16.85,0:54:18.55,Default,,0,0,0,,we can't whisper to each other.
Dialogue: 0,0:54:18.55,0:54:20.12,Default,,0,0,0,,We should decide on a signal.
Dialogue: 0,0:54:20.12,0:54:22.62,Default,,0,0,0,,Shoot when we suddenly say pork belly.
Dialogue: 0,0:54:22.62,0:54:23.19,Default,,0,0,0,,Pork belly.
Dialogue: 0,0:54:23.19,0:54:25.86,Default,,0,0,0,,Something like, "I'm craving pork belly."
Dialogue: 0,0:54:25.86,0:54:27.02,Default,,0,0,0,,Pork belly.
Dialogue: 0,0:54:27.02,0:54:28.12,Default,,0,0,0,,Let's go with pork belly.
Dialogue: 0,0:54:28.12,0:54:29.93,Default,,0,0,0,,Make it sound natural.
Dialogue: 0,0:54:29.93,0:54:32.66,Default,,0,0,0,,Don't say pork belly out of the blue.
Dialogue: 0,0:54:32.66,0:54:33.40,Default,,0,0,0,,Make it natural.
Dialogue: 0,0:54:33.40,0:54:34.66,Default,,0,0,0,,Are you drunk?
Dialogue: 0,0:54:33.70,0:54:36.87,Fancy,,0,0,0,,After checking their{\rFancy-B} alcohol levels,{\r} they {\rFancy-BI}naturally
Dialogue: 0,0:54:34.66,0:54:35.90,Default,,0,0,0,,No, we're not.
Dialogue: 0,0:54:35.90,0:54:38.00,Default,,0,0,0,,Hyung, pork belly.
Dialogue: 0,0:54:37.13,0:54:38.17,LargeS,,0,0,0,,{\pos(960,720)\fs120}Order some pork belly
Dialogue: 0,0:54:38.00,0:54:39.24,Default,,0,0,0,,Pork belly.
Dialogue: 0,0:54:38.17,0:54:40.27,Alert,,0,0,0,,{\pos(960,566)}(I'll order the pork belly, too)
Dialogue: 0,0:54:39.24,0:54:40.54,Default,,0,0,0,,Pork belly. Quickly!
Dialogue: 0,0:54:40.50,0:54:43.11,Exclamation,,0,0,0,,{\c&H58E0FD&}Here's the food you ordered
Dialogue: 0,0:54:44.17,0:54:46.98,Default,,0,0,0,,Wow, it was a woman.
Dialogue: 0,0:54:46.98,0:54:49.45,Default,,0,0,0,,We heard two voices from the transmission.
Dialogue: 0,0:54:49.45,0:54:50.85,Default,,0,0,0,,If one of them was the culprit,
Dialogue: 0,0:54:50.85,0:54:53.15,Default,,0,0,0,,we thought for sure it was the male officer.
Dialogue: 0,0:54:53.15,0:54:55.99,Default,,0,0,0,,I predicted it.
Dialogue: 0,0:54:55.99,0:54:58.52,Default,,0,0,0,,There's something here!
Dialogue: 0,0:54:56.12,0:54:58.52,Lion Society,,0,0,0,,{\blur4\alpha&HFF&\t(0,40,\alpha&H00&)\pos(960,770)\fs130}1{\alpha&HFF&\t(100,140,\alpha&H00&)}0 {\alpha&HFF&\t(201,241,\alpha&H00&)}m{\alpha&HFF&\t(302,342,\alpha&H00&)}i{\alpha&HFF&\t(403,443,\alpha&H00&)}n{\alpha&HFF&\t(504,544,\alpha&H00&)}u{\alpha&HFF&\t(605,645,\alpha&H00&)}t{\alpha&HFF&\t(706,746,\alpha&H00&)}e{\alpha&HFF&\t(807,847,\alpha&H00&)}s {\alpha&HFF&\t(908,948,\alpha&H00&)}a{\alpha&HFF&\t(1009,1049,\alpha&H00&)}g{\alpha&HFF&\t(1110,1150,\alpha&H00&)}o
Dialogue: 0,0:54:58.69,0:55:01.29,Thin,,0,0,0,,{\rThin-YI\fad(82,0)\pos(1062,844)}When they{\r} found {\rThin-Y}the diary
Dialogue: 0,0:55:00.29,0:55:01.52,Default,,0,0,0,,Exchange diary.
Dialogue: 0,0:55:01.52,0:55:02.79,Default,,0,0,0,,Board game club.
Dialogue: 0,0:55:01.69,0:55:05.23,Serif,,0,0,0,,{\fad(318,0)}Something else was{\rSerif-R} accompanying it
Dialogue: 0,0:55:02.79,0:55:04.33,Default,,0,0,0,,Acha.
Dialogue: 0,0:55:05.23,0:55:07.56,Default,,0,0,0,,Acha Girls' Middle School's board game club?
Dialogue: 0,0:55:07.56,0:55:09.57,Default,,0,0,0,,Are these them?
Dialogue: 0,0:55:09.57,0:55:10.93,Default,,0,0,0,,They must've been friends.
Dialogue: 0,0:55:10.93,0:55:13.04,Default,,0,0,0,,Hold on. In this picture...
Dialogue: 0,0:55:13.04,0:55:16.37,Default,,0,0,0,,All of them are crossed out except for one person.
Dialogue: 0,0:55:16.37,0:55:18.24,Default,,0,0,0,,Someone has a grudge against them.
Dialogue: 0,0:55:18.24,0:55:20.28,Default,,0,0,0,,One of them has a missing face.
Dialogue: 0,0:55:20.28,0:55:24.51,Default,,0,0,0,,There are 2, 4, 8.... There are 9 people in this picture.
Dialogue: 0,0:55:24.51,0:55:26.62,Default,,0,0,0,,Hyung!
Dialogue: 0,0:55:26.62,0:55:28.92,Default,,0,0,0,,It must be the policewoman.
Dialogue: 0,0:55:28.92,0:55:30.02,Default,,0,0,0,,- What? / - The policewoman.
Dialogue: 0,0:55:30.22,0:55:33.42,Modern,,0,0,0,,{\fad(450,0)\pos(514,840)\blur8}The culprit is a policewoman
Dialogue: 0,0:55:33.42,0:55:35.96,Default,,0,0,0,,It's from Seoul Central Police Department.
Dialogue: 0,0:55:35.96,0:55:37.13,Default,,0,0,0,,"These are the results of
Dialogue: 0,0:55:37.13,0:55:39.36,Default,,0,0,0,,the investigation related to the receiver of this document.
Dialogue: 0,0:55:39.36,0:55:41.63,Default,,0,0,0,,We wish your daughter a speedy recovery."
Dialogue: 0,0:55:41.63,0:55:43.47,Default,,0,0,0,,This case has been closed.
Dialogue: 0,0:55:43.47,0:55:45.37,Default,,0,0,0,,"Main Content:
Dialogue: 0,0:55:45.37,0:55:49.27,Default,,0,0,0,,This is the ruling of the case against Gi Sera and the other perpetrators{\q2}
Dialogue: 0,0:55:49.27,0:55:52.31,Default,,0,0,0,,for causing injury to your daughter.
Dialogue: 0,0:55:52.31,0:55:54.54,Default,,0,0,0,,There was a misunderstanding between the plaintiff
Dialogue: 0,0:55:54.54,0:55:57.11,Default,,0,0,0,,and suspects, which resulted in the argument.
Dialogue: 0,0:55:57.11,0:55:58.75,Default,,0,0,0,,It was clear that both parties
Dialogue: 0,0:55:58.75,0:56:00.42,Default,,0,0,0,,were emotionally hurt by the incident.
Dialogue: 0,0:56:01.55,0:56:03.89,Default,,0,0,0,,Due to a lack of evidence upon investigation,
Dialogue: 0,0:56:03.89,0:56:04.85,Default,,0,0,0,,the suspects have requested
Dialogue: 0,0:56:04.85,0:56:06.96,Default,,0,0,0,,for you and your daughter to be summoned
Dialogue: 0,0:56:06.96,0:56:10.63,Default,,0,0,0,,to present any evidence and listen to your testimony on this case.{\q2}
Dialogue: 0,0:56:10.63,0:56:13.96,Default,,0,0,0,,However, you failed to show up to testify.
Dialogue: 0,0:56:13.96,0:56:16.17,Default,,0,0,0,,Therefore, with only a petition
Dialogue: 0,0:56:16.17,0:56:18.67,Default,,0,0,0,,and the fact that there have been no developments in this case,
Dialogue: 0,0:56:18.67,0:56:21.60,Default,,0,0,0,,due to insufficient evidence...
Dialogue: 0,0:56:21.60,0:56:23.51,Default,,0,0,0,,charges have been dropped against all suspects."
Dialogue: 0,0:56:23.51,0:56:25.04,Default,,0,0,0,,Gi Sera?
Dialogue: 0,0:56:25.04,0:56:28.21,Default,,0,0,0,,Gi Sera is one of the victims.
Dialogue: 0,0:56:28.21,0:56:29.85,Default,,0,0,0,,In my opinion,
Dialogue: 0,0:56:29.85,0:56:35.05,Default,,0,0,0,,8 of the 9 people in this photo are our victims.
Dialogue: 0,0:56:35.05,0:56:40.66,Default,,0,0,0,,I think they bullied the culprit in school.
Dialogue: 0,0:56:40.66,0:56:42.46,Default,,0,0,0,,That's why she committed this crime.
Dialogue: 0,0:56:42.46,0:56:46.40,Default,,0,0,0,,Looking at this document from the police station,
Dialogue: 0,0:56:46.40,0:56:49.17,Default,,0,0,0,,she sought help back when she was in school.
Dialogue: 0,0:56:49.17,0:56:51.17,Default,,0,0,0,,She told the police that they bullied her.
Dialogue: 0,0:56:51.17,0:56:54.64,Default,,0,0,0,,But they weren't punished, due to a lack of evidence.
Dialogue: 0,0:56:54.64,0:56:59.58,Default,,0,0,0,,It made her furious, so she sought out revenge after 8 years.
Dialogue: 0,0:56:59.58,0:57:04.58,Default,,0,0,0,,She decided to become a policewoman herself
Dialogue: 0,0:57:04.58,0:57:06.92,Default,,0,0,0,,and commit this crime.
Dialogue: 0,0:57:06.92,0:57:11.96,Default,,0,0,0,,Did she commit this crime {\i1}with{\i0} Cho Jihoon?
Dialogue: 0,0:57:12.89,0:57:15.53,Lion Society,,0,0,0,,{\blur4\pos(960,770)\fs130\alpha&HFF&\t(0,40,\alpha&H00&)}1{\alpha&HFF&\t(85,125,\alpha&H00&)}0 {\alpha&HFF&\t(170,210,\alpha&H00&)}m{\alpha&HFF&\t(256,296,\alpha&H00&)}i{\alpha&HFF&\t(341,381,\alpha&H00&)}n{\alpha&HFF&\t(426,466,\alpha&H00&)}u{\alpha&HFF&\t(512,552,\alpha&H00&)}t{\alpha&HFF&\t(597,637,\alpha&H00&)}e{\alpha&HFF&\t(683,723,\alpha&H00&)}s {\alpha&HFF&\t(768,808,\alpha&H00&)}l{\alpha&HFF&\t(853,893,\alpha&H00&)}a{\alpha&HFF&\t(939,979,\alpha&H00&)}t{\alpha&HFF&\t(1024,1064,\alpha&H00&)}e{\alpha&HFF&\t(1110,1150,\alpha&H00&)}r
Dialogue: 0,0:57:13.19,0:57:14.09,Default,,0,0,0,,Hello.
Dialogue: 0,0:57:15.63,0:57:22.20,Modern,,0,0,0,,{\fad(446,318)\pos(539.6,657.6)\blur8}As soon as they met the policewoman
Dialogue: 0,0:57:17.93,0:57:22.20,Modern,,0,0,0,,{\fad(481,318)\blur8\\fs90\pos(918,745)}Her name-tag...
Dialogue: 0,0:57:20.63,0:57:25.07,Default,,0,0,0,,{\fad(985,85)\frz15.03\pos(1020,224)}(Cho Jihoon)
Dialogue: 0,0:57:25.14,0:57:26.57,Default,,0,0,0,,Hey, she's Cho Jihoon!
Dialogue: 0,0:57:26.57,0:57:28.34,Default,,0,0,0,,That's right.
Dialogue: 0,0:57:29.57,0:57:31.21,Default,,0,0,0,,Hurry up, put her in the cell.
Dialogue: 0,0:57:31.21,0:57:35.31,Default,,0,0,0,,Move her.
Dialogue: 0,0:57:35.31,0:57:37.35,Default,,0,0,0,,She'll wake up in 5 minutes. We have to move quickly.
Dialogue: 0,0:57:40.25,0:57:41.48,Default,,0,0,0,,Get her gun.
Dialogue: 0,0:57:41.48,0:57:43.52,Default,,0,0,0,,- Gun. / - I took everything.
Dialogue: 0,0:57:43.52,0:57:44.19,Default,,0,0,0,,Her weapons!
Dialogue: 0,0:57:44.19,0:57:45.12,Default,,0,0,0,,Take all her weapons.
Dialogue: 0,0:57:45.12,0:57:46.72,Default,,0,0,0,,I got it.
Dialogue: 0,0:57:46.72,0:57:48.86,Default,,0,0,0,,Lock the door.
Dialogue: 0,0:57:48.86,0:57:52.30,Default,,0,0,0,,Wait. Where are those things?
Dialogue: 0,0:57:52.30,0:57:55.47,Default,,0,0,0,,- The handcuffs. / - Lock her up first.
Dialogue: 0,0:57:55.43,0:57:59.74,Serif,,0,0,0,,{\fad(319,154)}They only feel safe{\rSerif-Y} after locking her away
Dialogue: 0,0:57:56.73,0:57:57.97,Default,,0,0,0,,I think we're safe for now.
Dialogue: 0,0:57:57.97,0:57:58.94,Default,,0,0,0,,Did you get her radio?
Dialogue: 0,0:57:58.94,0:57:59.54,Default,,0,0,0,,We did.
Dialogue: 0,0:57:59.54,0:58:00.57,Default,,0,0,0,,You got the radio?
Dialogue: 0,0:58:00.57,0:58:01.47,Default,,0,0,0,,But...
Dialogue: 0,0:58:01.47,0:58:02.64,Default,,0,0,0,,That shocked me.
Dialogue: 0,0:58:02.64,0:58:04.07,Default,,0,0,0,,Only the name fits!
Dialogue: 0,0:58:04.07,0:58:05.24,Default,,0,0,0,,She doesn't wear glasses.
Dialogue: 0,0:58:05.24,0:58:06.38,Default,,0,0,0,,What about the scar?
Dialogue: 0,0:58:06.38,0:58:07.98,Default,,0,0,0,,There's no scar near her mouth.
Dialogue: 0,0:58:07.98,0:58:09.11,Default,,0,0,0,,The name is the only thing.
Dialogue: 0,0:58:09.11,0:58:11.08,Default,,0,0,0,,We're certain she's with the police.
Dialogue: 0,0:58:11.08,0:58:12.48,Default,,0,0,0,,A policewoman named Cho Jihoon.
Dialogue: 0,0:58:12.48,0:58:14.22,Default,,0,0,0,,Her name is Cho Jihoon, that's right.
Dialogue: 0,0:58:14.22,0:58:15.72,Default,,0,0,0,,We have 5 minutes.
Dialogue: 0,0:58:15.72,0:58:17.35,Default,,0,0,0,,I'll handcuff her.
Dialogue: 0,0:58:17.35,0:58:18.35,Default,,0,0,0,,Go and handcuff her.
Dialogue: 0,0:58:18.35,0:58:19.22,Default,,0,0,0,,You have to be quick.
Dialogue: 0,0:58:19.22,0:58:21.36,Default,,0,0,0,,Shall we bring her close to the door?
Dialogue: 0,0:58:21.36,0:58:22.63,Default,,0,0,0,,Just drag her here?
Dialogue: 0,0:58:22.63,0:58:25.43,Default,,0,0,0,,Let's just tie her up on the chair.
Dialogue: 0,0:58:25.43,0:58:28.06,Default,,0,0,0,,Yes, yes, yes! That sounds good.
Dialogue: 0,0:58:28.06,0:58:29.63,Default,,0,0,0,,What? Is that a bad idea?
Dialogue: 0,0:58:29.63,0:58:31.17,Default,,0,0,0,,That seems too cruel.
Dialogue: 0,0:58:31.17,0:58:31.97,Default,,0,0,0,,- Really? / - Yeah.
Dialogue: 0,0:58:31.97,0:58:33.97,Default,,0,0,0,,It's better than leaving her on the floor.
Dialogue: 0,0:58:33.97,0:58:34.84,Default,,0,0,0,,Should we handcuff her first?
Dialogue: 0,0:58:34.84,0:58:37.21,Default,,0,0,0,,I think we have around 2 to 3 minutes left.
Dialogue: 0,0:58:37.21,0:58:40.71,Default,,0,0,0,,Thinking about it, she is with the police force...
Dialogue: 0,0:58:40.71,0:58:42.01,Default,,0,0,0,,but she's still a woman.
Dialogue: 0,0:58:42.01,0:58:43.11,Default,,0,0,0,,She's alone and there are 6 of us.
Dialogue: 0,0:58:43.11,0:58:44.28,Default,,0,0,0,,She doesn't have any weapons.
Dialogue: 0,0:58:44.28,0:58:46.02,Default,,0,0,0,,We can definitely apprehend her.
Dialogue: 0,0:58:46.02,0:58:48.02,Default,,0,0,0,,- You're right. / - We took her gun too.
Dialogue: 0,0:58:48.02,0:58:49.99,Default,,0,0,0,,Let's check on her, since we have about 3 minutes left.
Dialogue: 0,0:58:49.99,0:58:52.16,Default,,0,0,0,,- What should I check? / - A scar on her face.
Dialogue: 0,0:58:52.16,0:58:53.76,Default,,0,0,0,,You should translate this code quickly.
Dialogue: 0,0:58:53.76,0:58:55.02,Default,,0,0,0,,A scar on her face.
Dialogue: 0,0:58:55.02,0:58:57.86,Default,,0,0,0,,It really was a woman.
Dialogue: 0,0:58:57.86,0:58:59.40,Default,,0,0,0,,I said it was a possibility.
Dialogue: 0,0:58:59.40,0:59:02.87,Default,,0,0,0,,There are marks from glasses.
Dialogue: 0,0:59:02.87,0:59:03.80,Default,,0,0,0,,Right here, on her nose.
Dialogue: 0,0:59:03.80,0:59:05.30,Default,,0,0,0,,Look. Marks from glasses.
Dialogue: 0,0:59:05.30,0:59:06.97,Default,,0,0,0,,Right! On her nose.
Dialogue: 0,0:59:06.97,0:59:08.64,Default,,0,0,0,,A mark from wearing glasses for a long time.
Dialogue: 0,0:59:08.64,0:59:12.61,Default,,0,0,0,,Skull ring!
Dialogue: 0,0:59:12.61,0:59:13.61,Default,,0,0,0,,A skull!
Dialogue: 0,0:59:13.61,0:59:14.61,Default,,0,0,0,,That's a skull ring.
Dialogue: 0,0:59:14.61,0:59:16.65,Default,,0,0,0,,The clue on the mirror, that's right.
Dialogue: 0,0:59:14.78,0:59:18.38,LargeS,,0,0,0,,{\fad(114,0)\fs100\pos(960,901)}Inspecting carefully
Dialogue: 0,0:59:18.65,0:59:20.75,Default,,0,0,0,,What about the Ace of Clubs?
Dialogue: 0,0:59:20.75,0:59:21.62,Default,,0,0,0,,A clover!
Dialogue: 0,0:59:21.62,0:59:23.15,Default,,0,0,0,,It's her earrings!
Dialogue: 0,0:59:26.42,0:59:27.92,Default,,0,0,0,,Her earrings are clovers.
Dialogue: 0,0:59:27.99,0:59:31.43,Fancy,,0,0,0,,{\rFancy-R\pos(1004,840)}The other 3 clues{\r} point towards an {\rFancy-RI}officer as the culprit
Dialogue: 0,0:59:31.43,0:59:33.20,Default,,0,0,0,,But there's no scar near her lips.
Dialogue: 0,0:59:33.20,0:59:34.96,Default,,0,0,0,,- No, there's isn't. / - There's no scar.
Dialogue: 0,0:59:34.96,0:59:36.50,Default,,0,0,0,,There's nothing near her mouth.
Dialogue: 0,0:59:36.50,0:59:37.97,Default,,0,0,0,,There's no scar...
Dialogue: 0,0:59:37.97,0:59:39.94,Default,,0,0,0,,Right, that's the only one we didn't solve.
Dialogue: 0,0:59:39.94,0:59:43.01,Default,,0,0,0,,A wound near her mouth?
Dialogue: 0,0:59:43.01,0:59:44.64,Default,,0,0,0,,I still have no clue.
Dialogue: 0,0:59:44.64,0:59:45.94,Default,,0,0,0,,What did it mean?
Dialogue: 0,0:59:46.14,0:59:48.24,Thin,,0,0,0,,{\fad(52,156)}The scar {\rThin-Y}next to the mouth
Dialogue: 0,0:59:50.38,0:59:53.65,Round,,0,0,0,,Was a {\rRound-RI}clue {\r}that the {\rRound-R}culprit is a woman
Dialogue: 0,0:59:53.65,0:59:55.52,Default,,0,0,0,,5 minutes. I think she'll wake up soon.
Dialogue: 0,0:59:55.52,0:59:57.02,Default,,0,0,0,, Let's go.
Dialogue: 0,0:59:57.02,0:59:59.32,Default,,0,0,0,,Don't we need to look at this?
Dialogue: 0,0:59:59.32,1:00:01.59,Default,,0,0,0,,Byungjae is working on it.
Dialogue: 0,1:00:01.59,1:00:02.99,Default,,0,0,0,,Did you manage to decipher it?
Dialogue: 0,1:00:02.99,1:00:04.86,Default,,0,0,0,,This is taking a long time to solve.
Dialogue: 0,1:00:04.86,1:00:07.23,Default,,0,0,0,,I've only translated, 'You' and 'Me'.
Dialogue: 0,1:00:07.23,1:00:07.70,Default,,0,0,0,,Really?
Dialogue: 0,1:00:07.70,1:00:11.40,Default,,0,0,0,,Is it, "You people... bullied me"?
Dialogue: 0,1:00:11.40,1:00:14.37,Default,,0,0,0,,Are we supposed to look at this, instead of that?
Dialogue: 0,1:00:14.37,1:00:15.54,Default,,0,0,0,,Yes, we should.
Dialogue: 0,1:00:15.54,1:00:18.04,Default,,0,0,0,,Don't you think that message is important?
Dialogue: 0,1:00:15.77,1:00:21.11,Lion Society,,0,0,0,,{\fad(452,0)\pos(960,711.6)\fs90\b1}The mysterious{\c&H4DEDFC&} secret message
Dialogue: 0,1:00:18.04,1:00:19.91,Default,,0,0,0,,We know nothing about this.
Dialogue: 0,1:00:21.11,1:00:23.75,Default,,0,0,0,,There are 9 names listed, you see.
Dialogue: 0,1:00:23.75,1:00:26.68,Default,,0,0,0,,8 of them were crossed out.
Dialogue: 0,1:00:26.68,1:00:28.72,Default,,0,0,0,,Those 8 must be the victims.
Dialogue: 0,1:00:28.72,1:00:32.99,Default,,0,0,0,,So, if we compare their names to the code...
Dialogue: 0,1:00:32.99,1:00:35.26,Default,,0,0,0,,I thought we could deduce the consonants and vowels.
Dialogue: 0,1:00:35.26,1:00:37.19,Default,,0,0,0,,That's how I started to decipher that message.
Dialogue: 0,1:00:37.19,1:00:41.16,Default,,0,0,0,,I managed to decipher the first sentence, but not perfectly.
Dialogue: 0,1:00:41.16,1:00:42.93,Default,,0,0,0,,The first line I deciphered was
Dialogue: 0,1:00:42.93,1:00:45.40,Default,,0,0,0,,"What you all did to me..."
Dialogue: 0,1:00:46.70,1:00:50.84,Default,,0,0,0,,I've got pieces, but I haven't figured the other parts out yet.
Dialogue: 0,1:00:53.71,1:00:57.88,Lion Society,,0,0,0,,{\blur3\fs55\fad(250,0)\c&H7778FE&\4c&H120D48&\4a&H6B&\3c&H1D175F&\frx0\fscx61\fry18\org(1510,446)\pos(1149.2,271.943)\frz2.264}What you all did to me
Dialogue: 0,1:00:57.91,1:01:00.65,Default,,0,0,0,,Seeing how it starts like that...
Dialogue: 0,1:01:00.65,1:01:02.89,Default,,0,0,0,,I think this is the message she left
Dialogue: 0,1:01:02.89,1:01:06.42,Default,,0,0,0,,for the girls who bullied her and she locked up in here.
Dialogue: 0,1:01:06.42,1:01:08.42,Default,,0,0,0,,I think we won't find any clues here,
Dialogue: 0,1:01:08.42,1:01:10.46,Default,,0,0,0,,because there's no reason for her to leave
Dialogue: 0,1:01:10.46,1:01:11.93,Default,,0,0,0,,clues behind for her hostages.
Dialogue: 0,1:01:11.93,1:01:13.90,Default,,0,0,0,,You're right.
Dialogue: 1,1:01:16.13,1:01:17.37,Handwriting,,0,0,0,,{\frz6.912\frx6\fry0\move(806.4,319.6,809.6,316.4,0,1220)\alpha&HFF&\t(0,120,\alpha&H00&)\c&H29294B&}W{\alpha&HFF&\t(12,132,\alpha&H00&)}h{\alpha&HFF&\t(25,145,\alpha&H00&)}a{\alpha&HFF&\t(38,158,\alpha&H00&)}t {\alpha&HFF&\t(50,170,\alpha&H00&)}a{\alpha&HFF&\t(63,183,\alpha&H00&)}r{\alpha&HFF&\t(76,196,\alpha&H00&)}e {\alpha&HFF&\t(89,209,\alpha&H00&)}y{\alpha&HFF&\t(101,221,\alpha&H00&)}o{\alpha&HFF&\t(114,234,\alpha&H00&)}u {\alpha&HFF&\t(127,247,\alpha&H00&)}s{\alpha&HFF&\t(140,260,\alpha&H00&)}e{\alpha&HFF&\t(152,272,\alpha&H00&)}a{\alpha&HFF&\t(165,285,\alpha&H00&)}r{\alpha&HFF&\t(178,298,\alpha&H00&)}c{\alpha&HFF&\t(190,310,\alpha&H00&)}h{\alpha&HFF&\t(203,323,\alpha&H00&)}i{\alpha&HFF&\t(216,336,\alpha&H00&)}n{\alpha&HFF&\t(229,349,\alpha&H00&)}g {\alpha&HFF&\t(241,361,\alpha&H00&)}f{\alpha&HFF&\t(254,374,\alpha&H00&)}o{\alpha&HFF&\t(267,387,\alpha&H00&)}r{\alpha&HFF&\t(280,400,\alpha&H00&)}?
Dialogue: 1,1:01:17.37,1:01:17.83,Handwriting,,0,0,0,,{\frz6.912\frx6\fry0\move(809.6,316.4,808,309.2,0,447)\c&H29294B&}What are you searching for?
Dialogue: 1,1:01:17.83,1:01:18.23,Handwriting,,0,0,0,,{\frz6.912\frx6\fry0\move(808,309.2,808,294.8,0,388)\c&H29294B&}What are you searching for?
Dialogue: 0,1:01:18.20,1:01:22.41,Handwriting,,0,0,0,,{\frx6\fry0\c&H483828&\move(1112,649.6,1084.8,424.4,18,4188)\frz16.71\alpha&HFF&\t(0,200,\alpha&H00&)}D{\alpha&HFF&\t(22,222,\alpha&H00&)}a{\alpha&HFF&\t(44,244,\alpha&H00&)}m{\alpha&HFF&\t(66,266,\alpha&H00&)}n {\alpha&HFF&\t(88,288,\alpha&H00&)}i{\alpha&HFF&\t(111,311,\alpha&H00&)}t{\alpha&HFF&\t(133,333,\alpha&H00&)}, {\alpha&HFF&\t(155,355,\alpha&H00&)}I {\alpha&HFF&\t(177,377,\alpha&H00&)}l{\alpha&HFF&\t(200,400,\alpha&H00&)}o{\alpha&HFF&\t(222,422,\alpha&H00&)}s{\alpha&HFF&\t(244,444,\alpha&H00&)}t {\alpha&HFF&\t(266,466,\alpha&H00&)}m{\alpha&HFF&\t(288,488,\alpha&H00&)}y {\alpha&HFF&\t(311,511,\alpha&H00&)}p{\alpha&HFF&\t(333,533,\alpha&H00&)}u{\alpha&HFF&\t(355,555,\alpha&H00&)}r{\alpha&HFF&\t(377,577,\alpha&H00&)}s{\alpha&HFF&\t(400,600,\alpha&H00&)}e
Dialogue: 1,1:01:18.23,1:01:26.04,Handwriting,,0,0,0,,{\frz6.912\frx6\fry0\move(808,294.8,800,-120,11,7785)\c&H29294B&\iclip(m 344 152 l 587 152 595 130 589 110 544 109 555 68 346 68 328 84 328 95 355 96 357 89 365 89 364 100 344 102 339 107 341 117 342 119 368 119 366 130 356 131 355 124 332 123 330 134 326 133 327 109 329 109 329 99 322 97 312 83 327 82 327 68 301 69 301 62 281 68 91 67 93 142 130 143 132 153 328 152 327 138)}What are you searching for?
Dialogue: 0,1:01:20.37,1:01:22.41,Handwriting,,0,0,0,,{\frx6\fry0\c&H29294B&\frz352.8\move(1262.4,628.8,1264.4,521.2,0,2018)\alpha&HFF&\t(0,200,\alpha&H00&)}H{\alpha&HFF&\t(100,300,\alpha&H00&)}o{\alpha&HFF&\t(200,400,\alpha&H00&)}w{\alpha&HFF&\t(300,500,\alpha&H00&)}?
Dialogue: 0,1:01:22.17,1:01:26.04,Handwriting,,0,0,0,,{\fs75\frx6\fry0\c&H483828&\frz3.033\move(626.286,624.001,616.4,356.857,0,3855)\alpha&HFF&\t(0,250,\alpha&H00&)}Y{\alpha&HFF&\t(6,256,\alpha&H00&)}o{\alpha&HFF&\t(13,263,\alpha&H00&)}u {\alpha&HFF&\t(20,270,\alpha&H00&)}s{\alpha&HFF&\t(27,277,\alpha&H00&)}k{\alpha&HFF&\t(34,284,\alpha&H00&)}i{\alpha&HFF&\t(40,290,\alpha&H00&)}p{\alpha&HFF&\t(47,297,\alpha&H00&)}p{\alpha&HFF&\t(54,304,\alpha&H00&)}e{\alpha&HFF&\t(61,311,\alpha&H00&)}d {\alpha&HFF&\t(68,318,\alpha&H00&)}P{\alpha&HFF&\t(75,325,\alpha&H00&)}E{\alpha&HFF&\t(81,331,\alpha&H00&)}, {\alpha&HFF&\t(88,338,\alpha&H00&)}d{\alpha&HFF&\t(95,345,\alpha&H00&)}i{\alpha&HFF&\t(102,352,\alpha&H00&)}d{\alpha&HFF&\t(109,359,\alpha&H00&)}n{\alpha&HFF&\t(115,365,\alpha&H00&)}'{\alpha&HFF&\t(122,372,\alpha&H00&)}t {\alpha&HFF&\t(129,379,\alpha&H00&)}y{\alpha&HFF&\t(136,386,\alpha&H00&)}o{\alpha&HFF&\t(143,393,\alpha&H00&)}u{\alpha&HFF&\t(150,400,\alpha&H00&)}?
Dialogue: 0,1:01:22.41,1:01:26.04,Handwriting,,0,0,0,,{\frx6\fry0\c&H483828&\frz16.71\move(1084.8,424.4,1072.6,166,0,3615)}Damn it, I lost my purse
Dialogue: 0,1:01:22.41,1:01:26.04,Handwriting,,0,0,0,,{\frx6\fry0\c&H29294B&\frz352.8\move(1264.4,521.2,1256.4,258.8,0,3615)}How?
Dialogue: 0,1:01:22.41,1:01:23.07,Handwriting,,0,0,0,,{\fs75\frx6\fry0\c&H483828&\frz4.946\move(598.4,896,598.4,856,12,646)\alpha&HFF&\t(0,250,\alpha&H00&)}D{\alpha&HFF&\t(6,256,\alpha&H00&)}i{\alpha&HFF&\t(12,262,\alpha&H00&)}d {\alpha&HFF&\t(18,268,\alpha&H00&)}y{\alpha&HFF&\t(25,275,\alpha&H00&)}o{\alpha&HFF&\t(31,281,\alpha&H00&)}u {\alpha&HFF&\t(37,287,\alpha&H00&)}s{\alpha&HFF&\t(43,293,\alpha&H00&)}e{\alpha&HFF&\t(50,300,\alpha&H00&)}e {\alpha&HFF&\t(56,306,\alpha&H00&)}m{\alpha&HFF&\t(62,312,\alpha&H00&)}y {\alpha&HFF&\t(68,318,\alpha&H00&)}p{\alpha&HFF&\t(75,325,\alpha&H00&)}u{\alpha&HFF&\t(81,331,\alpha&H00&)}r{\alpha&HFF&\t(87,337,\alpha&H00&)}s{\alpha&HFF&\t(93,343,\alpha&H00&)}e{\alpha&HFF&\t(100,350,\alpha&H00&)}?
Dialogue: 0,1:01:23.07,1:01:26.04,Handwriting,,0,0,0,,{\fs75\frx6\fry0\c&H483828&\frz4.946\move(598.4,856,588.8,635.743,0,2955)}Did you see my purse?
Dialogue: 0,1:01:24.84,1:01:26.18,Handwriting,,0,0,0,,{\frx6\fry0\c&H29294B&\move(1142.4,753.6,1138.8,651,18,1319)\frz10.33\alpha&HFF&\t(0,250,\alpha&H00&)}N{\alpha&HFF&\t(27,277,\alpha&H00&)}o{\alpha&HFF&\t(55,305,\alpha&H00&)}, {\alpha&HFF&\t(83,333,\alpha&H00&)}I {\alpha&HFF&\t(111,361,\alpha&H00&)}d{\alpha&HFF&\t(138,388,\alpha&H00&)}i{\alpha&HFF&\t(166,416,\alpha&H00&)}d{\alpha&HFF&\t(194,444,\alpha&H00&)}n{\alpha&HFF&\t(222,472,\alpha&H00&)}'{\alpha&HFF&\t(250,500,\alpha&H00&)}t
Dialogue: 0,1:01:26.04,1:01:29.41,Handwriting,,0,0,0,,{\frx6\fry0\c&H483828&\frz16.71\move(1072.6,166,1025,-140,0,3355)}Damn it, I lost my purse
Dialogue: 0,1:01:26.04,1:01:29.41,Handwriting,,0,0,0,,{\frx6\fry0\c&H29294B&\frz352.8\move(1256.4,258.8,1230,-50,0,3355)}How?
Dialogue: 0,1:01:26.04,1:01:30.61,Handwriting,,0,0,0,,{\fs75\frx6\fry0\c&H483828&\frz3.033\move(616.4,356.857,570,-65,0,4557)\iclip(m 344 152 l 587 152 595 130 589 110 544 109 555 68 346 68 328 84 328 95 355 96 357 89 365 89 364 100 344 102 339 107 341 117 342 119 368 119 366 130 356 131 355 124 332 123 330 134 326 133 327 109 329 109 329 99 322 97 312 83 327 82 327 68 301 69 301 62 281 68 91 67 93 142 130 143 132 153 328 152 327 138)}You skipped PE, didn't you?
Dialogue: 0,1:01:26.04,1:01:29.55,Handwriting,,0,0,0,,{\fs75\frx6\fry0\c&H483828&\frz4.946\move(588.8,635.743,567,313.2,0,3489)}Did you see my purse?
Dialogue: 0,1:01:26.18,1:01:29.65,Handwriting,,0,0,0,,{\frx6\fry0\c&H29294B&\frz10.33\move(1138.8,651,1106.8,337.8,0,3449)}No, I didn't
Dialogue: 0,1:01:26.74,1:01:29.55,Handwriting,,0,0,0,,{\fs75\frx6\fry0\c&H483828&\frz4.946\move(1454,627,1446.4,359.4,0,2789)\alpha&HFF&\t(0,250,\alpha&H00&)}W{\alpha&HFF&\t(12,262,\alpha&H00&)}h{\alpha&HFF&\t(25,275,\alpha&H00&)}a{\alpha&HFF&\t(37,287,\alpha&H00&)}t {\alpha&HFF&\t(50,300,\alpha&H00&)}d{\alpha&HFF&\t(62,312,\alpha&H00&)}i{\alpha&HFF&\t(75,325,\alpha&H00&)}d {\alpha&HFF&\t(87,337,\alpha&H00&)}y{\alpha&HFF&\t(100,350,\alpha&H00&)}o{\alpha&HFF&\t(112,362,\alpha&H00&)}u {\alpha&HFF&\t(125,375,\alpha&H00&)}d{\alpha&HFF&\t(137,387,\alpha&H00&)}o {\alpha&HFF&\t(150,400,\alpha&H00&)}w{\alpha&HFF&\t(162,412,\alpha&H00&)}h{\alpha&HFF&\t(175,425,\alpha&H00&)}e{\alpha&HFF&\t(187,437,\alpha&H00&)}n {\alpha&HFF&\t(200,450,\alpha&H00&)}y{\alpha&HFF&\t(212,462,\alpha&H00&)}o{\alpha&HFF&\t(225,475,\alpha&H00&)}u {\alpha&HFF&\t(237,487,\alpha&H00&)}s{\alpha&HFF&\t(250,500,\alpha&H00&)}k{\alpha&HFF&\t(262,512,\alpha&H00&)}i{\alpha&HFF&\t(275,525,\alpha&H00&)}p{\alpha&HFF&\t(287,537,\alpha&H00&)}p{\alpha&HFF&\t(300,550,\alpha&H00&)}e{\alpha&HFF&\t(312,562,\alpha&H00&)}d {\alpha&HFF&\t(325,575,\alpha&H00&)}P{\alpha&HFF&\t(337,587,\alpha&H00&)}E{\alpha&HFF&\t(350,600,\alpha&H00&)}?
Dialogue: 0,1:01:28.95,1:01:29.68,Handwriting,,0,0,0,,{\frx6\fry0\c&H29294B&\frz16.83\move(1072,726.4,1064.6,661.4,12,712)\alpha&HFF&\t(0,250,\alpha&H00&)}I {\alpha&HFF&\t(12,262,\alpha&H00&)}w{\alpha&HFF&\t(25,275,\alpha&H00&)}e{\alpha&HFF&\t(37,287,\alpha&H00&)}n{\alpha&HFF&\t(50,300,\alpha&H00&)}t {\alpha&HFF&\t(62,312,\alpha&H00&)}t{\alpha&HFF&\t(75,325,\alpha&H00&)}o {\alpha&HFF&\t(87,337,\alpha&H00&)}t{\alpha&HFF&\t(100,350,\alpha&H00&)}h{\alpha&HFF&\t(112,362,\alpha&H00&)}e {\alpha&HFF&\t(125,375,\alpha&H00&)}n{\alpha&HFF&\t(137,387,\alpha&H00&)}u{\alpha&HFF&\t(150,400,\alpha&H00&)}r{\alpha&HFF&\t(162,412,\alpha&H00&)}s{\alpha&HFF&\t(175,425,\alpha&H00&)}e{\alpha&HFF&\t(187,437,\alpha&H00&)}'{\alpha&HFF&\t(200,450,\alpha&H00&)}s {\alpha&HFF&\t(212,462,\alpha&H00&)}r{\alpha&HFF&\t(225,475,\alpha&H00&)}o{\alpha&HFF&\t(237,487,\alpha&H00&)}o{\alpha&HFF&\t(250,500,\alpha&H00&)}m
Dialogue: 0,1:01:29.55,1:01:33.32,Handwriting,,0,0,0,,{\fs75\frx6\fry0\c&H483828&\frz4.946\move(567,313.2,495,-72.4,0,3749)\iclip(m 344 152 l 587 152 595 130 589 110 544 109 555 68 346 68 328 84 328 95 355 96 357 89 365 89 364 100 344 102 339 107 341 117 342 119 368 119 366 130 356 131 355 124 332 123 330 134 326 133 327 109 329 109 329 99 322 97 312 83 327 82 327 68 301 69 301 62 281 68 91 67 93 142 130 143 132 153 328 152 327 138)}Did you see my purse?
Dialogue: 0,1:01:29.55,1:01:33.78,Handwriting,,0,0,0,,{\fs75\frx6\fry0\c&H483828&\frz4.946\move(1446.4,359.4,1385.6,-61.4,0,4217)}What did you do when you skipped PE?
Dialogue: 0,1:01:29.65,1:01:33.58,Handwriting,,0,0,0,,{\frx6\fry0\c&H29294B&\frz10.33\move(1106.8,337.8,1045,-60,0,3916)}No, I didn't
Dialogue: 0,1:01:29.68,1:01:33.35,Handwriting,,0,0,0,,{\frx6\fry0\c&H29294B&\frz16.83\move(1064.6,661.4,1011.8,298.2,0,3653)}I went to the nurse's room
Dialogue: 0,1:01:31.08,1:01:33.35,Handwriting,,0,0,0,,{\fs75\frx6\fry0\c&H483828&\frz6.328\move(1161.333,1026,1125.667,815.667,0,2253)\alpha&HFF&\t(0,250,\alpha&H00&)}I {\alpha&HFF&\t(13,263,\alpha&H00&)}h{\alpha&HFF&\t(26,276,\alpha&H00&)}e{\alpha&HFF&\t(40,290,\alpha&H00&)}a{\alpha&HFF&\t(53,303,\alpha&H00&)}r{\alpha&HFF&\t(67,317,\alpha&H00&)}d {\alpha&HFF&\t(80,330,\alpha&H00&)}y{\alpha&HFF&\t(94,344,\alpha&H00&)}o{\alpha&HFF&\t(107,357,\alpha&H00&)}u {\alpha&HFF&\t(121,371,\alpha&H00&)}w{\alpha&HFF&\t(134,384,\alpha&H00&)}e{\alpha&HFF&\t(148,398,\alpha&H00&)}r{\alpha&HFF&\t(161,411,\alpha&H00&)}e {\alpha&HFF&\t(175,425,\alpha&H00&)}i{\alpha&HFF&\t(188,438,\alpha&H00&)}n {\alpha&HFF&\t(201,451,\alpha&H00&)}t{\alpha&HFF&\t(215,465,\alpha&H00&)}h{\alpha&HFF&\t(228,478,\alpha&H00&)}e {\alpha&HFF&\t(242,492,\alpha&H00&)}c{\alpha&HFF&\t(255,505,\alpha&H00&)}l{\alpha&HFF&\t(269,519,\alpha&H00&)}a{\alpha&HFF&\t(282,532,\alpha&H00&)}s{\alpha&HFF&\t(296,546,\alpha&H00&)}s{\alpha&HFF&\t(309,559,\alpha&H00&)}r{\alpha&HFF&\t(323,573,\alpha&H00&)}o{\alpha&HFF&\t(336,586,\alpha&H00&)}o{\alpha&HFF&\t(350,600,\alpha&H00&)}m
Dialogue: 0,1:01:33.35,1:01:34.72,Handwriting,,0,0,0,,{\frx6\fry0\c&H29294B&\frz16.83\move(1011.8,298.2,983,181.4,0,1351)}I went to the nurse's room
Dialogue: 0,1:01:33.35,1:01:34.55,Handwriting,,0,0,0,,{\fs75\frx6\fry0\c&H483828&\frz6.328\move(1125.667,815.667,1109.667,718.067,0,1184)}I heard you were in the classroom
Dialogue: 0,1:01:33.48,1:01:34.55,Handwriting,,0,0,0,,{\frx6\fry0\c&H29294B&\frz6.328\move(1372.6,846,1352.2,762.4,20,1054)\alpha&HFF&\t(0,250,\alpha&H00&)}I {\alpha&HFF&\t(16,266,\alpha&H00&)}r{\alpha&HFF&\t(33,283,\alpha&H00&)}e{\alpha&HFF&\t(50,300,\alpha&H00&)}a{\alpha&HFF&\t(66,316,\alpha&H00&)}l{\alpha&HFF&\t(83,333,\alpha&H00&)}l{\alpha&HFF&\t(100,350,\alpha&H00&)}y {\alpha&HFF&\t(116,366,\alpha&H00&)}d{\alpha&HFF&\t(133,383,\alpha&H00&)}o{\alpha&HFF&\t(150,400,\alpha&H00&)}n{\alpha&HFF&\t(166,416,\alpha&H00&)}'{\alpha&HFF&\t(183,433,\alpha&H00&)}t {\alpha&HFF&\t(200,450,\alpha&H00&)}k{\alpha&HFF&\t(216,466,\alpha&H00&)}n{\alpha&HFF&\t(233,483,\alpha&H00&)}o{\alpha&HFF&\t(250,500,\alpha&H00&)}w
Dialogue: 0,1:01:34.55,1:01:35.82,Handwriting,,0,0,0,,{\fs75\frx6\fry0\c&H483828&\frz6.328\move(1109.667,718.067,1090.467,575.667,0,1252)}I heard you were in the classroom
Dialogue: 0,1:01:34.55,1:01:35.82,Handwriting,,0,0,0,,{\frx6\fry0\c&H29294B&\frz6.328\move(1352.2,762.4,1337.8,621.6,20,1252)}I really don't know
Dialogue: 0,1:01:34.72,1:01:35.82,Handwriting,,0,0,0,,{\frx6\fry0\c&H29294B&\frz16.83\move(983,181.4,968.6,43.8,0,1082)}I went to the nurse's room
Dialogue: 0,1:01:36.12,1:01:44.33,Handwriting,,0,0,0,,{\an1\c&H29294B&\frx5\fry1\frz6.654\pos(854,1026)\alpha&HFF&\t(0,250,\alpha&H00&)}T{\alpha&HFF&\t(11,261,\alpha&H00&)}h{\alpha&HFF&\t(22,272,\alpha&H00&)}i{\alpha&HFF&\t(33,283,\alpha&H00&)}s {\alpha&HFF&\t(44,294,\alpha&H00&)}i{\alpha&HFF&\t(55,305,\alpha&H00&)}s {\alpha&HFF&\t(66,316,\alpha&H00&)}j{\alpha&HFF&\t(77,327,\alpha&H00&)}u{\alpha&HFF&\t(88,338,\alpha&H00&)}s{\alpha&HFF&\t(100,350,\alpha&H00&)}t {\alpha&HFF&\t(111,361,\alpha&H00&)}a {\alpha&HFF&\t(122,372,\alpha&H00&)}m{\alpha&HFF&\t(133,383,\alpha&H00&)}i{\alpha&HFF&\t(144,394,\alpha&H00&)}s{\alpha&HFF&\t(155,405,\alpha&H00&)}u{\alpha&HFF&\t(166,416,\alpha&H00&)}n{\alpha&HFF&\t(177,427,\alpha&H00&)}d{\alpha&HFF&\t(188,438,\alpha&H00&)}e{\alpha&HFF&\t(200,450,\alpha&H00&)}r{\alpha&HFF&\t(211,461,\alpha&H00&)}s{\alpha&HFF&\t(222,472,\alpha&H00&)}t{\alpha&HFF&\t(233,483,\alpha&H00&)}a{\alpha&HFF&\t(244,494,\alpha&H00&)}n{\alpha&HFF&\t(255,505,\alpha&H00&)}d{\alpha&HFF&\t(266,516,\alpha&H00&)}i{\alpha&HFF&\t(277,527,\alpha&H00&)}n{\alpha&HFF&\t(288,538,\alpha&H00&)}g{\alpha&HFF&\t(300,550,\alpha&H00&)}.\N{\alpha&HFF&\t(311,561,\alpha&H00&)}I{\alpha&HFF&\t(322,572,\alpha&H00&)}t{\alpha&HFF&\t(333,583,\alpha&H00&)}'{\alpha&HFF&\t(344,594,\alpha&H00&)}s {\alpha&HFF&\t(355,605,\alpha&H00&)}n{\alpha&HFF&\t(366,616,\alpha&H00&)}o{\alpha&HFF&\t(377,627,\alpha&H00&)}t {\alpha&HFF&\t(388,638,\alpha&H00&)}m{\alpha&HFF&\t(400,650,\alpha&H00&)}e
Dialogue: 0,1:01:38.86,1:01:44.33,Handwriting,,0,0,0,,{\an1\c&H483828&\frx5\fry1\frz6.654\pos(1032,724)\alpha&HFF&\t(0,250,\alpha&H00&)}L{\alpha&HFF&\t(26,276,\alpha&H00&)}e{\alpha&HFF&\t(53,303,\alpha&H00&)}t{\alpha&HFF&\t(80,330,\alpha&H00&)}'{\alpha&HFF&\t(107,357,\alpha&H00&)}s {\alpha&HFF&\t(134,384,\alpha&H00&)}t{\alpha&HFF&\t(161,411,\alpha&H00&)}a{\alpha&HFF&\t(188,438,\alpha&H00&)}l{\alpha&HFF&\t(215,465,\alpha&H00&)}k {\alpha&HFF&\t(242,492,\alpha&H00&)}l{\alpha&HFF&\t(269,519,\alpha&H00&)}a{\alpha&HFF&\t(296,546,\alpha&H00&)}t{\alpha&HFF&\t(323,573,\alpha&H00&)}e{\alpha&HFF&\t(350,600,\alpha&H00&)}r
Dialogue: 0,1:01:40.82,1:01:44.33,Handwriting,,0,0,0,,{\an1\c&H29294B&\frx5\fry1\frz6.654\pos(1552,536)\alpha&HFF&\t(0,250,\alpha&H00&)}W{\alpha&HFF&\t(17,267,\alpha&H00&)}h{\alpha&HFF&\t(34,284,\alpha&H00&)}y {\alpha&HFF&\t(52,302,\alpha&H00&)}w{\alpha&HFF&\t(69,319,\alpha&H00&)}o{\alpha&HFF&\t(86,336,\alpha&H00&)}u{\alpha&HFF&\t(104,354,\alpha&H00&)}l{\alpha&HFF&\t(121,371,\alpha&H00&)}d {\alpha&HFF&\t(139,389,\alpha&H00&)}I\N{\alpha&HFF&\t(156,406,\alpha&H00&)}s{\alpha&HFF&\t(173,423,\alpha&H00&)}t{\alpha&HFF&\t(191,441,\alpha&H00&)}e{\alpha&HFF&\t(208,458,\alpha&H00&)}a{\alpha&HFF&\t(226,476,\alpha&H00&)}l {\alpha&HFF&\t(243,493,\alpha&H00&)}y{\alpha&HFF&\t(260,510,\alpha&H00&)}o{\alpha&HFF&\t(278,528,\alpha&H00&)}u{\alpha&HFF&\t(295,545,\alpha&H00&)}r {\alpha&HFF&\t(313,563,\alpha&H00&)}p{\alpha&HFF&\t(330,580,\alpha&H00&)}u{\alpha&HFF&\t(347,597,\alpha&H00&)}r{\alpha&HFF&\t(365,615,\alpha&H00&)}s{\alpha&HFF&\t(382,632,\alpha&H00&)}e{\alpha&HFF&\t(400,650,\alpha&H00&)}?
Dialogue: 0,1:01:45.09,1:01:51.10,Handwriting,,0,0,0,,{\c&H483828&\t(5350,0,1,\c&H000000&)\alpha&HFF&\t(0,250,\alpha&H00&)\frz311.2\frx15\fry10\pos(1175.333,378.667)}Y{\alpha&HFF&\t(14,264,\alpha&H00&)}o{\alpha&HFF&\t(28,278,\alpha&H00&)}u {\alpha&HFF&\t(43,293,\alpha&H00&)}w{\alpha&HFF&\t(57,307,\alpha&H00&)}e{\alpha&HFF&\t(71,321,\alpha&H00&)}r{\alpha&HFF&\t(86,336,\alpha&H00&)}e {\alpha&HFF&\t(100,350,\alpha&H00&)}t{\alpha&HFF&\t(114,364,\alpha&H00&)}h{\alpha&HFF&\t(129,379,\alpha&H00&)}e {\alpha&HFF&\t(143,393,\alpha&H00&)}o{\alpha&HFF&\t(157,407,\alpha&H00&)}n{\alpha&HFF&\t(172,422,\alpha&H00&)}l{\alpha&HFF&\t(186,436,\alpha&H00&)}y {\alpha&HFF&\t(200,450,\alpha&H00&)}o{\alpha&HFF&\t(215,465,\alpha&H00&)}n{\alpha&HFF&\t(229,479,\alpha&H00&)}e {\alpha&HFF&\t(243,493,\alpha&H00&)}i{\alpha&HFF&\t(258,508,\alpha&H00&)}n {\alpha&HFF&\t(272,522,\alpha&H00&)}t{\alpha&HFF&\t(286,536,\alpha&H00&)}h{\alpha&HFF&\t(301,551,\alpha&H00&)}e {\alpha&HFF&\t(315,565,\alpha&H00&)}c{\alpha&HFF&\t(329,579,\alpha&H00&)}l{\alpha&HFF&\t(344,594,\alpha&H00&)}a{\alpha&HFF&\t(358,608,\alpha&H00&)}s{\alpha&HFF&\t(372,622,\alpha&H00&)}s{\alpha&HFF&\t(387,637,\alpha&H00&)}r{\alpha&HFF&\t(401,651,\alpha&H00&)}o{\alpha&HFF&\t(415,665,\alpha&H00&)}o{\alpha&HFF&\t(430,680,\alpha&H00&)}m
Dialogue: 0,1:01:51.53,1:01:55.17,Lion Society,,0,0,0,,{\fad(245,316)\pos(960,718)\fs90\b1}Violence begets rage
Dialogue: 0,1:01:55.67,1:01:59.18,Lion Society,,0,0,0,,{\fad(285,322)\pos(960,750)\fs90\b1}And rage begets a {\c&H7686FC&}special kind of evil
Dialogue: 0,1:01:59.98,1:02:02.18,Default,,0,0,0,,This is her?
Dialogue: 0,1:02:02.18,1:02:03.58,Default,,0,0,0,,That's right.
Dialogue: 0,1:02:03.58,1:02:04.88,Default,,0,0,0,,Why did she kill her friends?
Dialogue: 0,1:02:04.88,1:02:07.82,Default,,0,0,0,,That... When she was young, she was alone...
Dialogue: 0,1:02:05.72,1:02:09.62,LargeT,,0,0,0,,{\fad(479,0)\pos(1614,742)\fs120}Focusing
Dialogue: 0,1:02:07.82,1:02:09.99,Default,,0,0,0,,- She was ostracised. / - Right.
Dialogue: 0,1:02:09.99,1:02:11.25,Default,,0,0,0,,She reported it to the police.
Dialogue: 0,1:02:11.25,1:02:14.22,Default,,0,0,0,,But the case wasn't resolved amicably.
Dialogue: 0,1:02:14.22,1:02:16.26,Default,,0,0,0,,That's why she was still upset over what happened.
Dialogue: 0,1:02:16.26,1:02:17.53,Default,,0,0,0,,So she just wants to feel better.
Dialogue: 0,1:02:17.53,1:02:19.53,Default,,0,0,0,,She called them over and then...
Dialogue: 0,1:02:19.53,1:02:21.26,Default,,0,0,0,,She waited until adulthood.
Dialogue: 0,1:02:21.26,1:02:25.47,Default,,0,0,0,,Wait, when the four of us were locked together...
Dialogue: 0,1:02:25.47,1:02:27.97,Default,,0,0,0,,The oxygen level was right here at the green part.
Dialogue: 0,1:02:27.97,1:02:29.41,Default,,0,0,0,,But the pointer has gone down.
Dialogue: 0,1:02:29.41,1:02:30.57,Default,,0,0,0,,What is that?
Dialogue: 0,1:02:30.57,1:02:32.04,Default,,0,0,0,,It must be some sort of gas.
Dialogue: 0,1:02:32.04,1:02:33.38,Default,,0,0,0,,- Like oxygen? / - Yes.
Dialogue: 0,1:02:33.38,1:02:34.61,Default,,0,0,0,,She looks weak, too.
Dialogue: 0,1:02:34.61,1:02:36.61,Default,,0,0,0,,But we have oxygen here, too.
Dialogue: 0,1:02:36.61,1:02:38.48,Default,,0,0,0,,That's a gas chamber.
Dialogue: 0,1:02:38.48,1:02:42.35,Default,,0,0,0,,So she can only breathe with the oxygen from the tank?
Dialogue: 0,1:02:42.35,1:02:44.09,Default,,0,0,0,,But most of it is depleted.
Dialogue: 0,1:02:44.09,1:02:47.36,Default,,0,0,0,,If we don't rush, she'll be in trouble.
Dialogue: 0,1:02:47.36,1:02:48.12,Default,,0,0,0,,She'll die.
Dialogue: 0,1:02:48.12,1:02:50.73,Default,,0,0,0,,- Let's go. / - She looks like she's suffering.
Dialogue: 0,1:02:50.73,1:02:52.66,Default,,0,0,0,,We have the pictures too.
Dialogue: 0,1:02:52.66,1:02:53.56,Default,,0,0,0,,We can look at them.
Dialogue: 0,1:02:53.56,1:02:56.17,Default,,0,0,0,,- You have the gun, right? / - Yes, I do.
Dialogue: 0,1:02:56.17,1:02:58.74,Default,,0,0,0,,She's weak. She looks weaker than earlier.
Dialogue: 0,1:02:59.47,1:03:00.70,Default,,0,0,0,,- You have the gas gun? / - Yes, I do.
Dialogue: 0,1:03:00.70,1:03:01.30,Default,,0,0,0,,Let's go.
Dialogue: 0,1:03:01.67,1:03:04.31,Default,,0,0,0,,Let's save her quickly. She doesn't have much oxygen left.
Dialogue: 0,1:03:04.57,1:03:07.51,Bold,,0,0,0,,{\rBold-R}They start to{\rBold-RG} move faster
Dialogue: 0,1:03:08.28,1:03:14.18,Serif,,0,0,0,,{\fad(548,0)\pos(960,750)}They don't know {\rSerif-B}where she's being held yet
Dialogue: 0,1:03:10.08,1:03:12.58,Default,,0,0,0,,- That shocked me. / - I was so surprised.
Dialogue: 0,1:03:15.39,1:03:17.45,Default,,0,0,0,,Where is the basement?
Dialogue: 0,1:03:17.45,1:03:18.35,Default,,0,0,0,,Let's go that way.
Dialogue: 0,1:03:18.35,1:03:19.72,Default,,0,0,0,,Let's hurry.
Dialogue: 0,1:03:19.72,1:03:21.79,Default,,0,0,0,,Wait. Who is that? Oh, my god!
Dialogue: 0,1:03:21.79,1:03:23.83,Default,,0,0,0,,- What? / - That person on the stairs!
Dialogue: 0,1:03:23.83,1:03:25.56,Default,,0,0,0,,Who is that?
Dialogue: 0,1:03:26.83,1:03:30.10,Default,,0,0,0,,- That's a policeman. / - Be careful.
Dialogue: 0,1:03:30.10,1:03:33.64,Default,,0,0,0,,He was hit in the back of the head, too.
Dialogue: 0,1:03:33.64,1:03:35.41,Default,,0,0,0,,He was attacked.
Dialogue: 0,1:03:35.41,1:03:36.67,Default,,0,0,0,,She hit him, too.
Dialogue: 0,1:03:36.67,1:03:39.41,Default,,0,0,0,,He came here with the culprit.
Dialogue: 0,1:03:39.41,1:03:40.58,Default,,0,0,0,,This policeman?
Dialogue: 0,1:03:40.58,1:03:42.55,Default,,0,0,0,,She's such an evil woman.
Dialogue: 0,1:03:42.55,1:03:43.75,Default,,0,0,0,,Wow... this is incredible.
Dialogue: 0,1:03:43.75,1:03:45.95,Default,,0,0,0,,They talked to one another earlier.
Dialogue: 0,1:03:45.95,1:03:48.99,Default,,0,0,0,,- He wanted to investigate. / - He came with her.
Dialogue: 0,1:03:48.99,1:03:49.89,Default,,0,0,0,,On the radio.
Dialogue: 0,1:03:49.89,1:03:50.69,Default,,0,0,0,,Yeah!
Dialogue: 0,1:03:51.09,1:03:52.36,Default,,0,0,0,,{\i1}24. 24.{\i0}
Dialogue: 0,1:03:52.36,1:03:54.02,Default,,0,0,0,,{\i1}Requesting back-up for Detective Kang's location.{\i0}
Dialogue: 0,1:03:54.02,1:03:56.19,Default,,0,0,0,,All of the victims are ladies.
Dialogue: 0,1:03:56.19,1:03:57.73,Default,,0,0,0,,But the culprit could've been a woman too.
Dialogue: 0,1:03:57.73,1:03:58.39,Default,,0,0,0,,I know, right?
Dialogue: 0,1:03:58.39,1:04:02.40,Default,,0,0,0,,Why do we always assume that the murderer is a guy?
Dialogue: 0,1:04:02.40,1:04:05.07,Default,,0,0,0,,Since all of the victims were attacked from behind,
Dialogue: 0,1:04:05.07,1:04:07.77,Default,,0,0,0,,I thought it was because the culprit wasn't strong enough.
Dialogue: 0,1:04:07.77,1:04:09.31,Default,,0,0,0,,All the attacks were from behind.
Dialogue: 0,1:04:09.31,1:04:10.61,Default,,0,0,0,,It's very...
Dialogue: 0,1:04:10.61,1:04:11.61,Default,,0,0,0,,What should we do?
Dialogue: 0,1:04:11.61,1:04:13.08,Default,,0,0,0,,This just happened a moment ago.
Dialogue: 0,1:04:13.08,1:04:15.21,Default,,0,0,0,,Yes, this {\i1}just {\i0}happened.
Dialogue: 0,1:04:15.21,1:04:16.68,Default,,0,0,0,,Pockets.
Dialogue: 0,1:04:15.51,1:04:18.98,Thin,,0,0,0,,{\fad(51,0)}They {\rThin-R}check his things
Dialogue: 0,1:04:16.68,1:04:18.05,Default,,0,0,0,,Check his pant pockets.
Dialogue: 0,1:04:18.98,1:04:21.32,Default,,0,0,0,,- Shall I flip him over? / - Okay.
Dialogue: 0,1:04:23.52,1:04:25.62,Default,,0,0,0,,There's nothing? Not even a name-tag?
Dialogue: 0,1:04:25.79,1:04:29.09,LargeT,,0,0,0,,{\fad(482,0)\pos(1614,744)\fs120}Thorough
Dialogue: 0,1:04:29.09,1:04:30.73,Default,,0,0,0,,I guess there are no clues on him.
Dialogue: 0,1:04:30.73,1:04:34.20,Default,,0,0,0,,The current situation is more important than clues.
Dialogue: 0,1:04:34.20,1:04:36.17,Default,,0,0,0,,Let's put him face down again.
Dialogue: 0,1:04:36.17,1:04:37.70,Default,,0,0,0,,Just as we found him.
Dialogue: 0,1:04:37.70,1:04:39.30,Default,,0,0,0,,Okay. We have to go. We have to rush.
Dialogue: 0,1:04:39.30,1:04:41.80,Default,,0,0,0,,We have five minutes max right now.
Dialogue: 0,1:04:41.80,1:04:44.37,Default,,0,0,0,,I don't think we should spend a lot of time here.
Dialogue: 0,1:04:44.37,1:04:46.08,Default,,0,0,0,,Did we find that? The couple ring.
Dialogue: 0,1:04:46.08,1:04:47.44,Default,,0,0,0,,We found everything.
Dialogue: 0,1:04:47.44,1:04:48.21,Default,,0,0,0,,She has a scar?
Dialogue: 0,1:04:48.21,1:04:49.95,Default,,0,0,0,,We found everything except for that.
Dialogue: 0,1:04:49.95,1:04:51.41,Default,,0,0,0,,- What about the clover? / - We found that.
Dialogue: 0,1:04:51.41,1:04:52.22,Default,,0,0,0,,Her earring was a clover.
Dialogue: 0,1:04:52.22,1:04:53.68,Default,,0,0,0,,Let's run, since we don't have much time.
Dialogue: 0,1:04:53.68,1:04:55.59,Default,,0,0,0,,- Hold on. / - Basement.
Dialogue: 0,1:04:55.59,1:04:56.75,Default,,0,0,0,,How do we get to the basement?
Dialogue: 0,1:04:56.75,1:04:59.02,Default,,0,0,0,,We don't know. We don't have much time.
Dialogue: 0,1:04:59.02,1:05:01.06,Default,,0,0,0,,- There were red rails. / - Yes. The red handrails.
Dialogue: 0,1:05:01.06,1:05:02.49,Default,,0,0,0,,We have to look at the pictures again.
Dialogue: 0,1:05:02.49,1:05:05.06,Default,,0,0,0,,There was a bumper car.
Dialogue: 0,1:05:05.06,1:05:06.53,Default,,0,0,0,,Bumper car?
Dialogue: 0,1:05:06.53,1:05:09.07,Default,,0,0,0,,- Where is the bumper car? / - We're running out of time...
Dialogue: 0,1:05:09.07,1:05:11.20,Default,,0,0,0,,Blue water tank.
Dialogue: 0,1:05:11.20,1:05:13.04,Default,,0,0,0,,I think we have to go up.
Dialogue: 0,1:05:13.04,1:05:14.77,Default,,0,0,0,,Blue water tank.
Dialogue: 0,1:05:14.77,1:05:16.84,Default,,0,0,0,,Isn't it this one?
Dialogue: 0,1:05:16.84,1:05:18.84,Default,,0,0,0,,No. It's near the mountains.
Dialogue: 0,1:05:18.84,1:05:20.28,Default,,0,0,0,,- The mountains? / - Yes.
Dialogue: 0,1:05:20.28,1:05:21.91,Default,,0,0,0,,There were trees at the back.
Dialogue: 0,1:05:21.91,1:05:23.98,Default,,0,0,0,,Wait. The golf course?
Dialogue: 0,1:05:23.98,1:05:25.58,Default,,0,0,0,,Isn't that the blue water tank?
Dialogue: 0,1:05:25.58,1:05:26.62,Default,,0,0,0,,It's over there.
Dialogue: 0,1:05:26.62,1:05:27.98,Default,,0,0,0,,Not that one, over there!
Dialogue: 0,1:05:27.98,1:05:30.99,Default,,0,0,0,,It's over there. I think we have to go there.
Dialogue: 0,1:05:30.99,1:05:32.62,Default,,0,0,0,,She doesn't have much oxygen left.
Dialogue: 0,1:05:32.62,1:05:34.56,Default,,0,0,0,,She's running out.
Dialogue: 0,1:05:34.56,1:05:35.16,Default,,0,0,0,,Is it up there?
Dialogue: 0,1:05:35.16,1:05:38.23,Default,,0,0,0,,Isn't that a water tank, too?
Dialogue: 0,1:05:38.23,1:05:40.16,Default,,0,0,0,,Oh? Over there!
Dialogue: 0,1:05:40.16,1:05:41.00,Default,,0,0,0,,Guys!
Dialogue: 0,1:05:41.00,1:05:42.03,Default,,0,0,0,,Here! Here!
Dialogue: 0,1:05:41.00,1:05:43.47,Bold,,0,0,0,,{\rBold-R}They follow {\rBold-RG}Jongmin's{\rBold-RL} lead
Dialogue: 0,1:05:43.47,1:05:46.87,Default,,0,0,0,,It's right here.
Dialogue: 0,1:05:43.70,1:05:47.27,Serif,,0,0,0,,{\fad(550,0)\pos(750,749)}At the back of Acha Land,
Dialogue: 0,1:05:44.93,1:05:47.27,Serif-B,,0,0,0,,{\fad(655,0)\pos(1375,833)\fs70}an area lit with bulbs
Dialogue: 0,1:05:46.87,1:05:47.87,Default,,0,0,0,,On the right.
Dialogue: 0,1:05:47.87,1:05:49.24,Default,,0,0,0,,The blue water tank is right here.
Dialogue: 0,1:05:49.24,1:05:52.51,Default,,0,0,0,,Okay. It's right here. We just have to go past it.
Dialogue: 0,1:05:52.51,1:05:55.58,Default,,0,0,0,,- Yeah, this is the place. / - 100%, this is definitely it.
Dialogue: 0,1:05:55.58,1:05:56.38,Default,,0,0,0,,Blue water tank.
Dialogue: 0,1:05:56.38,1:05:58.25,Default,,0,0,0,,Oh? It's over there.
Dialogue: 0,1:05:58.25,1:05:59.18,Default,,0,0,0,,That's the basement.
Dialogue: 0,1:05:59.18,1:06:00.18,Default,,0,0,0,,There it is.
Dialogue: 0,1:06:00.45,1:06:03.69,Thin,,0,0,0,,{\fad(83,0)}They approach the{\rThin-R} basement,{\rThin-RI} panting
Dialogue: 0,1:06:04.02,1:06:05.99,Default,,0,0,0,,We're out of time.
Dialogue: 0,1:06:05.99,1:06:07.56,Default,,0,0,0,,Why is there a wheelchair here?
Dialogue: 0,1:06:07.56,1:06:09.13,Default,,0,0,0,,What is that wheelchair doing here?
Dialogue: 0,1:06:09.13,1:06:11.06,Default,,0,0,0,,- Don't let your guard down. / - Okay.
Dialogue: 0,1:06:11.06,1:06:12.70,Default,,0,0,0,,Get the gun ready, Donghyun!
Dialogue: 0,1:06:12.70,1:06:16.10,Default,,0,0,0,,I don't think she can move well. We should take the wheelchair.
Dialogue: 0,1:06:16.10,1:06:19.90,Default,,0,0,0,,- Really? / - I don't think she can walk.
Dialogue: 0,1:06:19.90,1:06:21.04,Default,,0,0,0,,Yeah, you're right.
Dialogue: 0,1:06:21.04,1:06:23.71,Default,,0,0,0,,The culprit might've brought her here with this too.
Dialogue: 0,1:06:23.71,1:06:24.91,Default,,0,0,0,,Right, right.
Dialogue: 0,1:06:24.91,1:06:26.84,Default,,0,0,0,,There's a door over there.
Dialogue: 0,1:06:26.84,1:06:28.41,Default,,0,0,0,,- You have the key, right? / - Yeah.
Dialogue: 0,1:06:28.41,1:06:29.51,Default,,0,0,0,,Open it.
Dialogue: 0,1:06:29.51,1:06:30.45,Default,,0,0,0,,We have to hurry.
Dialogue: 0,1:06:30.45,1:06:32.52,Default,,0,0,0,,Hyung, there's not much time left. Hurry!
Dialogue: 0,1:06:32.52,1:06:36.02,Default,,0,0,0,,We have to save her life, at least.
Dialogue: 0,1:06:36.19,1:06:38.52,LargeT,,0,0,0,,{\fad(479,0)\pos(1526,728)}Rushing
Dialogue: 0,1:06:40.72,1:06:43.66,Thin,,0,0,0,,{\fad(25,0)}They found the {\rThin-R}red key {\r}in the{\rThin-RI} culprit's room
Dialogue: 0,1:06:44.66,1:06:47.90,Round,,0,0,0,,The {\rRound-BI}door{\r} is{\rRound-B} opened
Dialogue: 0,1:06:47.90,1:06:49.37,Default,,0,0,0,,We have to rescue her quickly.
Dialogue: 0,1:06:48.13,1:06:51.57,Alert,,0,0,0,,{\pos(960,868)}(Carefully)
Dialogue: 0,1:06:51.80,1:06:55.14,Horror,,0,0,0,,{\fad(385,0)}It's so dark that it makes them pause
Dialogue: 0,1:06:51.87,1:06:52.90,Default,,0,0,0,,What?
Dialogue: 0,1:06:52.90,1:06:55.14,Default,,0,0,0,,- It's completely dark. / - Hurry up.
Dialogue: 0,1:06:55.14,1:06:57.54,Default,,0,0,0,,How am I supposed to enter this place?
Dialogue: 0,1:06:57.54,1:06:59.08,Default,,0,0,0,,Didn't we take the lighter with us?
Dialogue: 0,1:06:59.08,1:07:00.14,Default,,0,0,0,,We have a lighter.
Dialogue: 0,1:07:00.14,1:07:01.41,Default,,0,0,0,,Lighter.
Dialogue: 0,1:07:03.08,1:07:04.71,Default,,0,0,0,,Can we see using that?
Dialogue: 0,1:07:04.71,1:07:06.45,Default,,0,0,0,,We have to use that.
Dialogue: 0,1:07:07.32,1:07:09.29,Thin,,0,0,0,,{\fad(25,0)\pos(1538,608)}A very dim {\rThin-B}light
Dialogue: 0,1:07:10.95,1:07:12.42,Default,,0,0,0,,There's a switch over here.
Dialogue: 0,1:07:12.49,1:07:15.16,LargeT,,0,0,0,,{\fad(449,0)\pos(950,794)}It's bright
Dialogue: 0,1:07:15.26,1:07:21.26,LargeScratched,,0,0,0,,{\pos(364,778)\blur3}Basement
Dialogue: 0,1:07:16.36,1:07:17.33,Default,,0,0,0,,What is this?
Dialogue: 0,1:07:17.33,1:07:19.26,Default,,0,0,0,,The light is on.
Dialogue: 0,1:07:19.26,1:07:20.53,Default,,0,0,0,,What is this?
Dialogue: 0,1:07:21.66,1:07:26.60,Serif,,0,0,0,,{\rSerif-Y\fad(354,0)}A large painting {\r}is hanging on the wall
Dialogue: 0,1:07:23.93,1:07:24.83,Default,,0,0,0,,What is this?
Dialogue: 0,1:07:24.83,1:07:26.00,Default,,0,0,0,,This kind of place exists too.
Dialogue: 0,1:07:26.00,1:07:27.77,Default,,0,0,0,,What is this?
Dialogue: 0,1:07:29.41,1:07:31.17,Default,,0,0,0,,- Why does this place exist? / - What is this?
Dialogue: 0,1:07:31.17,1:07:33.74,Default,,0,0,0,,I think she's being kept in this room.
Dialogue: 0,1:07:33.74,1:07:34.51,Default,,0,0,0,,This is the room.
Dialogue: 0,1:07:34.51,1:07:36.61,Default,,0,0,0,,We need the final code for this door.
Dialogue: 0,1:07:38.11,1:07:39.52,Default,,0,0,0,,We need the code.
Dialogue: 0,1:07:39.52,1:07:40.35,Default,,0,0,0,,Code?
Dialogue: 0,1:07:40.35,1:07:41.85,Default,,0,0,0,,There's a keypad on that door.
Dialogue: 0,1:07:41.85,1:07:43.39,Default,,0,0,0,,I think she's in there.
Dialogue: 0,1:07:43.39,1:07:45.15,Default,,0,0,0,,How many digits do we need?
Dialogue: 0,1:07:45.15,1:07:46.66,Default,,0,0,0,,It's 4 digits.
Dialogue: 0,1:07:46.66,1:07:48.49,Default,,0,0,0,,I'm not sure, but I think it's a 4 digit code.
Dialogue: 0,1:07:48.49,1:07:50.93,Default,,0,0,0,,What's this? Is this the final puzzle?
Dialogue: 0,1:07:50.93,1:07:52.29,Default,,0,0,0,,This is the final puzzle?
Dialogue: 0,1:07:52.66,1:07:54.16,Default,,0,0,0,,What kind of painting is this?
Dialogue: 0,1:07:54.16,1:07:55.43,Default,,0,0,0,,This...
Dialogue: 0,1:07:55.43,1:07:58.23,Default,,0,0,0,,Shindong. What is the picture trying to express?
Dialogue: 0,1:07:58.23,1:08:03.01,Default,,0,0,0,,I'm not sure, but if you look at what's in the middle.
Dialogue: 0,1:08:03.01,1:08:06.48,Default,,0,0,0,,Some people are lying down while others are working.
Dialogue: 0,1:08:06.48,1:08:09.88,Default,,0,0,0,,If you look at the murals of pyramids and such.
Dialogue: 0,1:08:09.88,1:08:11.65,Default,,0,0,0,,They would have these kinds of paintings.
Dialogue: 0,1:08:11.65,1:08:14.12,Default,,0,0,0,,Don't you think this is a painting
Dialogue: 0,1:08:14.12,1:08:17.29,Default,,0,0,0,,that shows the difference between classes in a specific era?
Dialogue: 0,1:08:17.29,1:08:20.76,Default,,0,0,0,,Something like social class difference? I think so.
Dialogue: 0,1:08:20.76,1:08:23.26,Default,,0,0,0,,I think I've seen this before...
Dialogue: 0,1:08:23.26,1:08:24.63,Default,,0,0,0,,But I don't really know.
Dialogue: 0,1:08:25.13,1:08:28.90,Default,,0,0,0,,Pyramid. I better try wearing these, just in case.
Dialogue: 0,1:08:28.90,1:08:31.67,Default,,0,0,0,,Mural of a pyramid?
Dialogue: 0,1:08:31.67,1:08:33.87,Default,,0,0,0,,Are there any codes that we haven't used yet?
Dialogue: 0,1:08:32.33,1:08:35.54,LargeT,,0,0,0,,{\fad(485,0)\an3\pos(1810,730)}He loves\Nthe glasses
Dialogue: 0,1:08:35.71,1:08:38.97,Default,,0,0,0,,Isn't this an eagle?
Dialogue: 0,1:08:38.97,1:08:41.84,Default,,0,0,0,,Is it something like hell?
Dialogue: 0,1:08:41.84,1:08:43.31,Default,,0,0,0,,Ah, hell.
Dialogue: 0,1:08:43.75,1:08:45.28,Default,,0,0,0,,Is there something on the back?
Dialogue: 0,1:08:45.28,1:08:46.85,Default,,0,0,0,,Be careful. There's a nail.
Dialogue: 0,1:08:46.85,1:08:47.88,Default,,0,0,0,,Oh, that was close.
Dialogue: 0,1:08:47.08,1:08:49.92,Round,,0,0,0,,The maknae{\rRound-R} looks at the painting from afar
Dialogue: 0,1:08:47.88,1:08:49.32,Default,,0,0,0,,Careful with that.
Dialogue: 0,1:08:50.12,1:08:54.19,Serif,,0,0,0,,{\fad(349,0)}The head of {\rSerif-Y}someone thinking hard
Dialogue: 0,1:08:50.49,1:08:53.72,Default,,0,0,0,,Perhaps the answer is somewhere we've been...
Dialogue: 0,1:08:53.72,1:08:55.06,Default,,0,0,0,,But we just missed it?
Dialogue: 0,1:08:55.06,1:08:56.19,Default,,0,0,0,,Wait, hyung...
Dialogue: 0,1:08:56.19,1:08:58.16,Default,,0,0,0,,Shall we turn off the lights for a bit?
Dialogue: 0,1:08:58.16,1:08:59.46,Default,,0,0,0,,Turn off the lights?
Dialogue: 0,1:08:59.46,1:09:01.00,Default,,0,0,0,,That's a good idea.
Dialogue: 0,1:09:01.00,1:09:02.23,Default,,0,0,0,,Good thinking.
Dialogue: 0,1:09:03.30,1:09:04.00,Default,,0,0,0,,Glow in the dark?
Dialogue: 0,1:09:04.00,1:09:06.14,Default,,0,0,0,,Something might be glow in the dark, right?
Dialogue: 0,1:09:07.54,1:09:09.41,Default,,0,0,0,,I'm turning them off.
Dialogue: 0,1:09:09.41,1:09:11.11,Alert,,0,0,0,,{\pos(1164,864)}(Lights-out)
Dialogue: 0,1:09:11.74,1:09:12.81,Default,,0,0,0,,I'm turning them off.
Dialogue: 0,1:09:14.34,1:09:16.21,Default,,0,0,0,,I'm turning them off.
Dialogue: 0,1:09:17.61,1:09:19.82,Default,,0,0,0,,I don't see anything.
Dialogue: 0,1:09:19.95,1:09:21.88,LargeT,,0,0,0,,{\fad(483,0)\pos(1612,736)}Silence
Dialogue: 0,1:09:21.95,1:09:25.32,Default,,0,0,0,,Shall we light it up using a lighter?
Dialogue: 0,1:09:25.55,1:09:27.82,Alert,,0,0,0,,{\pos(1170,620)}(Here you are)
Dialogue: 0,1:09:31.19,1:09:33.03,Default,,0,0,0,,It feels like we're in Indiana Jones.
Dialogue: 0,1:09:33.03,1:09:34.43,Default,,0,0,0,,That looks cool.
Dialogue: 0,1:09:33.26,1:09:36.60,Thin,,0,0,0,,{\fad(20,0)}They search for clues{\rThin-R} but find nothing
Dialogue: 0,1:09:36.60,1:09:38.33,Default,,0,0,0,,- Shall I turn on the lights? / - Yes, please.
Dialogue: 0,1:09:40.44,1:09:43.34,Default,,0,0,0,,It was a good try.
Dialogue: 0,1:09:43.34,1:09:44.64,Default,,0,0,0,,It was creative.
Dialogue: 0,1:09:45.07,1:09:46.88,Default,,0,0,0,,We're sure there's a hint here, right?
Dialogue: 0,1:09:45.14,1:09:49.85,Fancy,,0,0,0,,{\fad(0,55)}They don't know the{\rFancy-R} meaning of this painting
Dialogue: 0,1:09:48.11,1:09:49.85,Default,,0,0,0,,Why is this here?
Dialogue: 0,1:09:50.51,1:09:52.31,Default,,0,0,0,,Why was it hung here?
Dialogue: 0,1:09:52.31,1:09:54.12,Default,,0,0,0,,Should we tear it down?
Dialogue: 0,1:09:54.12,1:09:57.02,Default,,0,0,0,,Are we supposed to remove this?
Dialogue: 0,1:09:57.35,1:09:59.12,Default,,0,0,0,,There are nails at certain places.
Dialogue: 0,1:09:59.02,1:10:01.89,LargeT,,0,0,0,,{\fad(452,0)\pos(960,788)}Crumbling
Dialogue: 0,1:10:01.89,1:10:03.93,Default,,0,0,0,,It's stuck on the wall.
Dialogue: 0,1:10:03.93,1:10:05.93,Default,,0,0,0,,Should we put it back?
Dialogue: 0,1:10:05.93,1:10:07.46,Default,,0,0,0,,What should I do, put it back?
Dialogue: 0,1:10:07.63,1:10:11.00,Cute,,0,0,0,,Doing his best{\rCute-Y} to fix it
Dialogue: 0,1:10:11.27,1:10:14.30,LargeT,,0,0,0,,{\fad(214,0)\pos(960,784)}Falls down again
Dialogue: 0,1:10:14.24,1:10:16.01,Default,,0,0,0,,Since it's falling, let's just remove it
Dialogue: 0,1:10:16.01,1:10:17.84,Default,,0,0,0,,and spread it on the floor.
Dialogue: 0,1:10:17.84,1:10:20.01,Default,,0,0,0,,Shall we remove this?
Dialogue: 0,1:10:20.01,1:10:21.78,Default,,0,0,0,,Sure, in any case...
Dialogue: 0,1:10:21.78,1:10:23.28,Default,,0,0,0,,We can just look at it on the ground.
Dialogue: 0,1:10:22.01,1:10:23.68,Alert,,0,0,0,,{\pos(960,874)}(Consistent)
Dialogue: 0,1:10:25.28,1:10:26.72,Default,,0,0,0,,Grab the top, since you're tall.
Dialogue: 0,1:10:29.22,1:10:31.09,Default,,0,0,0,,Grab the top, since you're tall.
Dialogue: 0,1:10:34.39,1:10:35.96,Default,,0,0,0,,As expected...
Dialogue: 0,1:10:35.96,1:10:37.39,Default,,0,0,0,,We were meant to pull it down.
Dialogue: 0,1:10:38.69,1:10:40.46,Default,,0,0,0,,Wow, we had to remove it.
Dialogue: 0,1:10:39.03,1:10:42.70,Exclamation,,0,0,0,,{\fad(0,52)\c&HF2CC89&}A clue for the code
Dialogue: 0,1:10:41.80,1:10:44.23,Default,,0,0,0,,We have to try everything.
Dialogue: 0,1:10:43.53,1:10:46.14,Fancy,,0,0,0,,{\fad(453,0)\pos(960,745)}The {\rFancy-O}blonde{\r} is {\rFancy-OI}ready to decipher{\r} the code
Dialogue: 0,1:10:44.23,1:10:45.30,Default,,0,0,0,,As expected.
Dialogue: 0,1:10:46.30,1:10:50.44,Default,,0,0,0,,Byungjae. It's Byungjae Time.
Dialogue: 0,1:10:49.57,1:10:51.77,Alert,,0,0,0,,{\pos(1438,692)}(Yes, master)
Dialogue: 0,1:10:50.44,1:10:51.77,Default,,0,0,0,,Let's get it done now.
Dialogue: 0,1:10:51.77,1:10:53.44,Default,,0,0,0,,- Isn't that it? / - Is that double '{\b1}ㅂ{\b0}'?
Dialogue: 0,1:10:53.44,1:10:55.21,Default,,0,0,0,,- What is this? Is that a '{\b1}ㅂ{\b0}'? / - Yes, it is.
Dialogue: 0,1:10:55.21,1:10:56.45,Default,,0,0,0,,Is this '{\b1}ㅓ{\b0}' instead of '{\b1}ㅏ{\b0}'?
Dialogue: 0,1:10:56.45,1:11:00.45,Default,,0,0,0,,It's '{\b1}ㅓ{\b0}' and '{\b1}ㄹ{\b0}'. Next is '{\b1}ㅂ{\b0}' and '{\b1}ㅐ{\b0}'.
Dialogue: 0,1:11:00.45,1:11:01.05,Default,,0,0,0,,'{\b1}ㄱ{\b0}'.
Dialogue: 0,1:11:01.05,1:11:02.22,Default,,0,0,0,,Yeah, a "{\b1}ㄱ{\b0}".
Dialogue: 0,1:11:02.22,1:11:10.86,Default,,0,0,0,,S, e, o, t, h... I think are right. E, v, i...
Dialogue: 0,1:11:10.86,1:11:11.89,Default,,0,0,0,,'O' is right.
Dialogue: 0,1:11:11.89,1:11:15.03,Default,,0,0,0,,One thousand, light hundred, and seventy five?
Dialogue: 0,1:11:15.03,1:11:16.63,Default,,0,0,0,,Is this 'E' instead of 'I'?
Dialogue: 0,1:11:16.63,1:11:17.33,Default,,0,0,0,,One thousand...
Dialogue: 0,1:11:17.33,1:11:18.27,Default,,0,0,0,,Eight.
Dialogue: 0,1:11:18.27,1:11:18.80,Default,,0,0,0,,The L...
Dialogue: 0,1:11:18.80,1:11:21.07,Default,,0,0,0,,It's similar, but a bit different.
Dialogue: 0,1:11:21.07,1:11:22.77,Default,,0,0,0,,Is it actually 'E'?
Dialogue: 0,1:11:22.77,1:11:25.07,Default,,0,0,0,,One thousand, eight!
Dialogue: 0,1:11:25.07,1:11:26.81,Default,,0,0,0,,1875.
Dialogue: 0,1:11:26.81,1:11:30.85,Default,,0,0,0,,1875.
Dialogue: 0,1:11:30.55,1:11:34.02,Lion Society,,0,0,0,,{\blur6\t(0,400,1,\blur0\shad0)\4c&HFFFFFF&\bord0\fs100\pos(960,380)\b1}One thousand, eight hundred, and seventy five
Dialogue: 0,1:11:33.12,1:11:34.62,Default,,0,0,0,,We have to save her right now.
Dialogue: 0,1:11:34.62,1:11:36.62,Default,,0,0,0,,- Let's hurry. / - 1875.
Dialogue: 0,1:11:34.68,1:11:38.42,Thin,,0,0,0,,{\fad(150,30)\fscy0\t(0,150,\fscy(100))\rThin-YI\pos(960,830)}A little louder{\r\fscy0\t(0,150,\fscy(100))} as they're in a rush
Dialogue: 0,1:11:36.62,1:11:39.49,Default,,0,0,0,,- This... / - 2 stars.
Dialogue: 0,1:11:39.49,1:11:40.09,Default,,0,0,0,,Right?
Dialogue: 0,1:11:40.09,1:11:40.56,Default,,0,0,0,,Yes.
Dialogue: 0,1:11:40.56,1:11:42.69,Default,,0,0,0,,- Star. / - Hashtag.
Dialogue: 0,1:11:42.69,1:11:45.93,Default,,0,0,0,,1. 8. 7. 5.
Dialogue: 0,1:11:45.93,1:11:46.90,Default,,0,0,0,,Star. Hashtag.
Dialogue: 0,1:11:46.90,1:11:48.40,Default,,0,0,0,,Okay!
Dialogue: 0,1:11:48.40,1:11:52.00,Serif,,0,0,0,,{\fad(348,0)}The door {\rSerif-B}opens easily
Dialogue: 0,1:11:49.70,1:11:52.00,Default,,0,0,0,,We have to rescue her right now.
Dialogue: 0,1:11:53.44,1:11:54.70,Default,,0,0,0,,We have to rescue her right now.
Dialogue: 0,1:11:56.44,1:11:59.17,Default,,0,0,0,,We need to save her.
Dialogue: 0,1:11:59.17,1:12:01.48,Default,,0,0,0,,We have to rescue her.
Dialogue: 0,1:12:01.51,1:12:04.38,Horror,,0,0,0,,{\fad(384,0)}The final victim is in bad condition
Dialogue: 0,1:12:04.38,1:12:06.78,Default,,0,0,0,,Are you okay?
Dialogue: 0,1:12:06.78,1:12:09.29,Default,,0,0,0,,She's been here alone this whole time.
Dialogue: 0,1:12:07.05,1:12:13.06,LargeScratched,,0,0,0,,{\pos(358.4,786)\blur3}Dungeon
Dialogue: 0,1:12:09.29,1:12:12.09,Default,,0,0,0,,Are you okay? Excuse me.
Dialogue: 0,1:12:12.09,1:12:12.86,Default,,0,0,0,,Quickly!
Dialogue: 0,1:12:12.86,1:12:14.59,Default,,0,0,0,,I think we have to untie her.
Dialogue: 0,1:12:14.59,1:12:17.16,Default,,0,0,0,,Please hold on a little longer.
Dialogue: 0,1:12:17.16,1:12:19.63,Default,,0,0,0,,Remove that.
Dialogue: 0,1:12:17.46,1:12:21.56,Round,,0,0,0,,They start by{\rRound-R} removing the tape
Dialogue: 0,1:12:19.63,1:12:20.53,Default,,0,0,0,,The oxygen...
Dialogue: 0,1:12:22.56,1:12:27.57,Serif,,0,0,0,,{\rSerif-Y\fad(351,0)}Her head falls{\r} listlessly
Dialogue: 0,1:12:26.04,1:12:30.77,Default,,0,0,0,,Carry her up and put her on the wheelchair.
Dialogue: 0,1:12:30.77,1:12:32.57,Default,,0,0,0,,Her hair.
Dialogue: 0,1:12:32.57,1:12:34.18,Default,,0,0,0,,She must've went through so much.
Dialogue: 0,1:12:34.18,1:12:35.51,Default,,0,0,0,,Be careful of her hair.
Dialogue: 0,1:12:35.51,1:12:37.18,Default,,0,0,0,,Donghyun.
Dialogue: 0,1:12:37.18,1:12:39.58,Default,,0,0,0,,You have to carry her.
Dialogue: 0,1:12:39.58,1:12:41.18,Default,,0,0,0,,P.O!
Dialogue: 0,1:12:40.78,1:12:44.02,Round,,0,0,0,,{\rRound-Y} Jongmin is chosen{\r} to carry her somehow
Dialogue: 0,1:12:41.18,1:12:43.39,Default,,0,0,0,,1, 2, 3!
Dialogue: 0,1:12:45.39,1:12:48.26,LargeT,,0,0,0,,{\fad(415,0)\an3\pos(1815.6,724.4)}The sound\Nof struggle
Dialogue: 0,1:12:46.79,1:12:48.06,Default,,0,0,0,,Watch her head!
Dialogue: 0,1:12:48.06,1:12:49.22,Default,,0,0,0,,Wait...
Dialogue: 0,1:12:48.66,1:12:52.23,Cute,,0,0,0,,{\rCute-B\pos(960,830)}He cutely toddles{\r} forward
Dialogue: 0,1:12:49.22,1:12:51.13,Default,,0,0,0,,Let's go!
Dialogue: 0,1:12:51.13,1:12:52.23,Default,,0,0,0,,Be careful.
Dialogue: 0,1:12:52.23,1:12:54.16,Default,,0,0,0,,We have to walk in front.
Dialogue: 0,1:12:52.49,1:12:58.27,Fancy,,0,0,0,,They leave, {\rFancy-R}watching him anxiously
Dialogue: 0,1:12:54.16,1:12:55.60,Default,,0,0,0,,We should clear the way.
Dialogue: 0,1:12:56.67,1:12:58.23,Default,,0,0,0,,I'll hold her.
Dialogue: 0,1:12:58.23,1:13:00.24,Default,,0,0,0,,Okay. Please come this way.
Dialogue: 0,1:13:00.24,1:13:02.60,Default,,0,0,0,,- We have a wheelchair, right? / - Yes, it's up there.
Dialogue: 0,1:13:02.60,1:13:03.37,Default,,0,0,0,,Hold on...
Dialogue: 0,1:13:03.37,1:13:04.34,Default,,0,0,0,,Be careful while you walk.
Dialogue: 0,1:13:04.34,1:13:06.11,Default,,0,0,0,,You have to be careful here.
Dialogue: 0,1:13:06.78,1:13:08.34,Default,,0,0,0,,I'll hold her head from the front. Wait.
Dialogue: 0,1:13:06.81,1:13:10.91,Fancy,,0,0,0,,{\rFancy-OI}Chivalry {\r}on a{\rFancy-O} different level
Dialogue: 0,1:13:10.91,1:13:12.41,Default,,0,0,0,,Be careful.
Dialogue: 0,1:13:12.41,1:13:13.92,Default,,0,0,0,,Hyung, we're almost...
Dialogue: 0,1:13:13.92,1:13:16.09,Default,,0,0,0,,- Be really careful. / - Watch your feet.
Dialogue: 0,1:13:17.09,1:13:21.49,Bold,,0,0,0,,{\fad(152,0)\fscy0\t(0,152,\fscy(100))}Gasping {\c&H82E9FD&}for breath
Dialogue: 0,1:13:17.92,1:13:19.36,Default,,0,0,0,,Hold her!
Dialogue: 0,1:13:19.36,1:13:21.49,Default,,0,0,0,,The wheelchair...
Dialogue: 0,1:13:22.89,1:13:24.36,Default,,0,0,0,,You're here.
Dialogue: 0,1:13:25.36,1:13:26.60,Default,,0,0,0,,Now...
Dialogue: 0,1:13:26.60,1:13:28.93,Default,,0,0,0,,Is this right? Did I do it right?
Dialogue: 0,1:13:28.90,1:13:32.20,Round,,0,0,0,,Finally{\rRound-B} free
Dialogue: 0,1:13:29.97,1:13:32.20,Default,,0,0,0,,Okay. I got her.
Dialogue: 0,1:13:32.20,1:13:33.94,Default,,0,0,0,,Let's push her back a little.
Dialogue: 0,1:13:32.37,1:13:33.90,LargeT,,0,0,0,,{\pos(960,740)\fad(60,30)}Suddenly
Dialogue: 0,1:13:33.94,1:13:36.14,Default,,0,0,0,,We can't leave her feeling cold. Hurry.
Dialogue: 0,1:13:36.14,1:13:37.27,Default,,0,0,0,,1, 2, 3!
Dialogue: 0,1:13:36.21,1:13:38.74,MTiles,,0,0,0,,Forced to strip
Dialogue: 0,1:13:38.97,1:13:41.54,Default,,0,0,0,,But, my jacket...
Dialogue: 0,1:13:41.54,1:13:43.45,Default,,0,0,0,,I'm cold, too.
Dialogue: 0,1:13:43.45,1:13:47.25,Default,,0,0,0,,Let's escape this place. She must be so scared.
Dialogue: 0,1:13:47.25,1:13:48.25,Default,,0,0,0,,She might fall over.
Dialogue: 0,1:13:48.25,1:13:51.45,Default,,0,0,0,,Today, it didn't feel like we were escaping.
Dialogue: 0,1:13:51.45,1:13:53.56,Default,,0,0,0,,The experience was more like a deduction game.
Dialogue: 0,1:13:53.56,1:13:56.76,Default,,0,0,0,,By solving the puzzles one by one...
Dialogue: 0,1:13:56.76,1:13:58.53,Default,,0,0,0,,I think my confidence grew.
Dialogue: 0,1:13:58.53,1:14:01.30,Default,,0,0,0,,I think all 6 of us could become private detectives.
Dialogue: 0,1:14:00.83,1:14:01.90,LargeT,,0,0,0,,{\fad(116,0)\pos(1406.4,385.2)\fs100}Observant
Dialogue: 0,1:14:02.13,1:14:04.70,Default,,0,0,0,,I think we'd be able to solve most cases.
Dialogue: 0,1:14:05.83,1:14:07.87,Default,,0,0,0,,Shouldn't we wake her up?
Dialogue: 0,1:14:07.87,1:14:09.37,Default,,0,0,0,,For now...
Dialogue: 0,1:14:09.37,1:14:11.37,Default,,0,0,0,,- She's unconscious. / - But she is alive.
Dialogue: 0,1:14:11.37,1:14:12.17,Default,,0,0,0,,She's still alive.
Dialogue: 0,1:14:12.17,1:14:13.01,Default,,0,0,0,,Let's keep moving.
Dialogue: 0,1:14:12.21,1:14:16.08,Thin,,0,0,0,,{\rThin-BI\fad(81,0)}Escaping{\r} on {\rThin-B}foot
Dialogue: 0,1:14:13.01,1:14:14.41,Default,,0,0,0,,She's breathing.
Dialogue: 0,1:14:14.41,1:14:16.08,Default,,0,0,0,,I'm still worried someone will pop up.
Dialogue: 0,1:14:16.08,1:14:17.88,Default,,0,0,0,,Even if she was hurt...
Dialogue: 0,1:14:17.88,1:14:19.68,Default,,0,0,0,,I can't understand the culprit, but...{\q2}
Dialogue: 0,1:14:19.68,1:14:21.92,Default,,0,0,0,,True, she shouldn't have done this.
Dialogue: 0,1:14:21.92,1:14:24.52,Default,,0,0,0,,That is why...
Dialogue: 0,1:14:24.52,1:14:27.22,Default,,0,0,0,,You shouldn't kill.
Dialogue: 0,1:14:27.56,1:14:31.19,Bold,,0,0,0,,{\rBold-R}They've finally{\rBold-RG} arrived
Dialogue: 0,1:14:28.76,1:14:30.73,Default,,0,0,0,,Good job.
Dialogue: 0,1:14:30.73,1:14:32.73,Default,,0,0,0,,Let's go till the end.
Dialogue: 0,1:14:33.76,1:14:35.33,Default,,0,0,0,,Wait. Before we get there...
Dialogue: 0,1:14:35.33,1:14:37.03,Default,,0,0,0,,1, 2, 3.
Dialogue: 0,1:14:37.03,1:14:38.77,Default,,0,0,0,,Instead of us screaming,
Dialogue: 0,1:14:38.77,1:14:41.54,Default,,0,0,0,,shouldn't we wake her up first?
Dialogue: 0,1:14:41.54,1:14:43.81,Default,,0,0,0,,We have to get close.
Dialogue: 0,1:14:43.81,1:14:46.58,Default,,0,0,0,,Let's not jump, keep it simple.
Dialogue: 0,1:14:46.58,1:14:47.74,Default,,0,0,0,,Are you okay?
Dialogue: 0,1:14:47.74,1:14:49.18,Default,,0,0,0,,Are you awake?
Dialogue: 0,1:14:49.81,1:14:51.91,Default,,0,0,0,,She's conscious now.
Dialogue: 0,1:14:51.91,1:14:54.55,Default,,0,0,0,,We rescued you.
Dialogue: 0,1:14:54.55,1:14:58.29,Default,,0,0,0,,We racked our brains to rescue you.
Dialogue: 0,1:14:58.95,1:14:59.92,Default,,0,0,0,,Our great escape...
Dialogue: 0,1:14:59.92,1:15:05.36,Default,,0,0,0,,Is a great success!
Dialogue: 0,1:15:10.43,1:15:11.93,Default,,0,0,0,,That hurts!
Dialogue: 0,1:15:11.93,1:15:15.57,Default,,0,0,0,,My head hurts.
Dialogue: 0,1:15:13.07,1:15:15.70,Alert,,0,0,0,,{\pos(960,870)}※He just loves whining. It doesn't hurt at all
Dialogue: 0,1:15:16.37,1:15:17.44,Default,,0,0,0,,Next week.
Dialogue: 0,1:15:17.44,1:15:18.44,Default,,0,0,0,,It's raining.
Dialogue: 0,1:15:18.44,1:15:20.08,Default,,0,0,0,,What's on my neck?
Dialogue: 0,1:15:22.34,1:15:24.58,Default,,0,0,0,,Where are we?
Dialogue: 0,1:15:24.58,1:15:26.88,Default,,0,0,0,,He has a gun.
Dialogue: 0,1:15:26.88,1:15:28.25,Default,,0,0,0,,If you defy me,
Dialogue: 0,1:15:26.95,1:15:31.22,Round,,0,0,0,,{\rRound-Y\fs70\pos(884.6,680.2)}Scary men {\r\fs70}are {\rRound-YI\fs70\shad3}threatening{\r\fs70} them
Dialogue: 0,1:15:28.25,1:15:29.85,Default,,0,0,0,,something bad will happen.
Dialogue: 0,1:15:31.25,1:15:35.49,Bold,,0,0,0,,{\rBold-B\pos(1072,830)}They {\rBold-BG}meet a foreigner{\rBold-B} who gives{\rBold-BL} a secret sign
Dialogue: 0,1:15:32.05,1:15:34.49,Default,,0,0,0,,The guy sitting over there. His hand is injured.
Dialogue: 0,1:15:35.49,1:15:38.26,Default,,0,0,0,,After sniffing around, this might be a casino.
Dialogue: 0,1:15:38.26,1:15:40.26,Default,,0,0,0,,People keep racking up debt in this place.
Dialogue: 0,1:15:40.26,1:15:41.93,Default,,0,0,0,,It's high stakes.
Dialogue: 0,1:15:41.93,1:15:43.23,Default,,0,0,0,,We have to go big.
Dialogue: 0,1:15:43.23,1:15:45.07,Default,,0,0,0,,If we fail, we'll all die together.
Dialogue: 0,1:15:45.10,1:15:47.97,Tiles,,0,0,0,,A moment of crisis
Dialogue: 0,1:15:46.47,1:15:47.94,Default,,0,0,0,,Are we supposed to run here?
Dialogue: 0,1:15:47.94,1:15:49.17,Default,,0,0,0,,We have to calm down.
Dialogue: 0,1:15:49.17,1:15:49.81,Default,,0,0,0,,We have no time!
Dialogue: 0,1:15:49.81,1:15:51.07,Default,,0,0,0,,Wait. What is this?
Dialogue: 0,1:15:49.87,1:15:53.28,Round,,0,0,0,,Clues are {\rRound-Y}hidden everywhere
Dialogue: 0,1:15:53.28,1:15:54.18,Default,,0,0,0,,103.
Dialogue: 0,1:15:53.31,1:15:55.54,Bold,,0,0,0,,{\rBold-B}They bet their{\rBold-BL} escape{\rBold-B} on{\rBold-BG} one game!
Dialogue: 0,1:15:54.18,1:15:54.61,Default,,0,0,0,,All in.
Dialogue: 0,1:15:54.61,1:15:55.54,Default,,0,0,0,,Huh?
Dialogue: 0,1:15:55.54,1:15:56.98,Default,,0,0,0,,I will now reveal the dice.
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