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[Script Info]
; Script generated by Aegisub 3.3.2
; http://www.aegisub.org/
Title: The Great Escape S03E04
ScriptType: v4.00+
WrapStyle: 0
ScaledBorderAndShadow: yes
YCbCr Matrix: TV.709
PlayResX: 1920
PlayResY: 1080
[V4+ Styles]
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[Events]
Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text
Dialogue: 0,0:00:00.00,0:00:09.99,Credits,,0,0,0,,Subtitles by Baechu Squad et al.
Dialogue: 0,0:00:17.51,0:00:18.61,Default,,0,0,0,,Last week!
Dialogue: 0,0:00:19.58,0:00:21.75,Default,,0,0,0,,Ah, this feels really cold.
Dialogue: 0,0:00:21.75,0:00:25.02,Default,,0,0,0,,- We've stopped. / - Have we?
Dialogue: 0,0:00:27.39,0:00:28.99,Serif,,0,0,0,,{\fad(347,0)\pos(520,828)}Back-stepping out of fear
Dialogue: 0,0:00:28.99,0:00:31.02,Default,,0,0,0,,They put something on me!
Dialogue: 0,0:00:31.23,0:00:33.06,Round,,0,0,0,,What are {\rRound-BI}this necklace{\r}'s {\rRound-B}secrets{\r}?
Dialogue: 0,0:00:33.19,0:00:34.76,Bloody,,0,0,0,,Sacks covered in bloodstains
Dialogue: 0,0:00:34.77,0:00:36.83,Default,,0,0,0,,- I have to muster my courage. / - Yes, please do.
Dialogue: 0,0:00:36.83,0:00:38.01,Default,,0,0,0,,Okay, this is...
Dialogue: 0,0:00:42.64,0:00:45.27,Serif,,0,0,0,,{\fad(313,0)}It's scary, but they{\c&HFEF6D3&} start investigating
Dialogue: 0,0:00:45.28,0:00:47.81,Default,,0,0,0,,Never stop looking!
Dialogue: 0,0:00:48.11,0:00:49.98,Tiles,,0,0,0,,A key is acquired
Dialogue: 0,0:00:50.28,0:00:53.11,Round,,0,0,0,,{\rRound-R\pos(1135,840)}The Bomber {\r}fires off without a hitch
Dialogue: 0,0:00:53.41,0:00:55.12,LargeS,,0,0,0,,{\pos(510.4,745.6)\c&H3AAACA&}H{*\c&H45B9D3&}a{*\c&H50C8DC&}m{*\c&H5BD7E5&}m{\c&H67E7EE&}e{*\c&H5FDCE8&}r {*\c&H50C8DC&}d{*\c&H49BED6&}r{*\c&H41B4D0&}o{\c&H3AAACA&}p
Dialogue: 0,0:00:55.75,0:00:58.49,Default,,0,0,0,,It opens up. It's open.
Dialogue: 0,0:01:01.42,0:01:03.12,Serif,,0,0,0,,{\rSerif-R\fad(151,0)}It's an ordinary office,{\r} but...
Dialogue: 0,0:01:03.13,0:01:04.76,Default,,0,0,0,,Oh, this window is smashed!
Dialogue: 0,0:01:04.76,0:01:07.03,Default,,0,0,0,,How do we get down, then?
Dialogue: 0,0:01:07.03,0:01:09.00,Default,,0,0,0,,This says 'TOP SECRET'.
Dialogue: 0,0:01:09.00,0:01:11.37,Default,,0,0,0,,- Factory floor plan. / - Ah, it's a maze?
Dialogue: 0,0:01:13.90,0:01:15.97,Horror,,0,0,0,,{\fad(384,0)\pos(657.6,840)}People being dragged off
Dialogue: 0,0:01:15.99,0:01:17.84,Default,,0,0,0,,They look like terrorists.
Dialogue: 0,0:01:17.84,0:01:19.51,Default,,0,0,0,,I think they're hostages.
Dialogue: 0,0:01:19.51,0:01:21.28,Default,,0,0,0,,They look like factory workers.
Dialogue: 0,0:01:21.28,0:01:22.51,Default,,0,0,0,,What's going on...
Dialogue: 0,0:01:22.51,0:01:23.55,Default,,0,0,0,,For the toilet!
Dialogue: 0,0:01:24.71,0:01:25.85,Default,,0,0,0,,It's a toilet?
Dialogue: 0,0:01:25.85,0:01:28.38,Default,,0,0,0,,The toilet paper is a lever, a lever!
Dialogue: 0,0:01:29.38,0:01:31.65,Bold,,0,0,0,,{\rBold-YL}Taking the{\rBold-YG} elevator{\rBold-YL} down{\rBold-Y} without a hitch
Dialogue: 0,0:01:31.65,0:01:33.62,LargeS,,0,0,0,,{\move(960,379,960,505,0,1953)}Going down
Dialogue: 0,0:01:33.62,0:01:35.69,LargeS,,0,0,0,,{\move(960,505,960,600,0,1818)}Destination reached
Dialogue: 0,0:01:36.09,0:01:38.96,Thin,,0,0,0,,{\fad(83,0)\pos(1036,850)}A suspicious {\c&H44EBFF&}black cloth
Dialogue: 0,0:01:41.30,0:01:42.26,Fire,,0,0,0,,{\pos(960,759.6)\c&H3849C7&\fs110\bord1}Zombies
Dialogue: 0,0:01:42.71,0:01:43.80,Default,,0,0,0,,What's that?
Dialogue: 0,0:01:43.80,0:01:46.94,Default,,0,0,0,,The MAN-M thing, that was written in those documents...
Dialogue: 0,0:01:49.40,0:01:53.37,Thin,,0,0,0,,{\fad(86,0)\pos(579.2,842)}Tried to escape
Dialogue: 0,0:01:51.37,0:01:53.37,Serif-Y,,0,0,0,,{\fad(351,0)\pos(1256,835)}but failed
Dialogue: 0,0:01:55.03,0:01:56.38,Default,,0,0,0,,Bring them to the factory.
Dialogue: 0,0:01:57.88,0:01:59.95,Serif,,0,0,0,,{\fad(348,0)}Who is {\c&HFAF5CF&}this suspicious man...?
Dialogue: 0,0:02:00.18,0:02:02.85,Horror-P,,0,0,0,,{\fad(384,0)}The escapers are taken
Dialogue: 0,0:02:02.98,0:02:05.69,Horror-B,,0,0,0,,{\fad(386,0)}And put in a room filled with screams
Dialogue: 0,0:02:05.69,0:02:07.16,Default,,0,0,0,,It's a human factory.
Dialogue: 0,0:02:07.16,0:02:08.23,Default,,0,0,0,,They make zombies?
Dialogue: 0,0:02:08.23,0:02:10.36,Default,,0,0,0,,They'll turn us into zombies and send us into battle.
Dialogue: 0,0:02:13.53,0:02:17.33,Round,,0,0,0,,{\rRound-R\pos(960,830)}Locate the keys{\r} with the{\rRound-RI} map{\r} they found!
Dialogue: 0,0:02:15.66,0:02:17.33,Default,,0,0,0,,If you lose the map, it's game over!
Dialogue: 0,0:02:17.60,0:02:21.13,LargeS,,0,0,0,,{\fs90\shad8\pos(960,792)}The situation immediately gets dangerous
Dialogue: 0,0:02:21.37,0:02:24.77,Fire,,0,0,0,,{\c&HFFFFFF&\pos(590.4,766)\shad7}On the brink of death
Dialogue: 0,0:02:23.00,0:02:24.77,Fire,,0,0,0,,{\c&HFFFFFF&\pos(1372.8,766)\shad7}with no alternative
Dialogue: 0,0:02:25.07,0:02:29.11,Serif,,0,0,0,,{\fad(352,151)}They are {\rSerif-Y}forced to enter the maze
Dialogue: 0,0:02:29.94,0:02:34.78,Horror-P,,0,0,0,,{\fad(420,149)}Can they escape from this scary place?
Dialogue: 0,0:02:38.82,0:02:40.85,Default,,0,0,0,,Wow, it came up to us?
Dialogue: 0,0:02:40.85,0:02:42.61,Default,,0,0,0,,How far did it come, Donghyun?
Dialogue: 0,0:02:42.61,0:02:46.70,Default,,0,0,0,,- It's totally covered. / - It's blocked?
Dialogue: 0,0:02:46.70,0:02:47.89,Default,,0,0,0,,It went right to the front.
Dialogue: 0,0:02:48.21,0:02:52.03,Default,,0,0,0,,- Looking at this... / - It's a zombie maze today.
Dialogue: 0,0:02:52.03,0:02:54.61,Default,,0,0,0,,I think if we choose the wrong door...
Dialogue: 0,0:02:54.61,0:02:55.61,Default,,0,0,0,,we could die.
Dialogue: 0,0:02:55.61,0:02:59.01,Default,,0,0,0,,- Right, right. / - There are so many zombies around.
Dialogue: 0,0:02:59.01,0:03:02.24,Default,,0,0,0,,There are! There are zombies over here!
Dialogue: 0,0:03:02.34,0:03:07.25,LargeScratched,,0,0,0,,{\fs100\pos(411.2,784.4)\c&HAFAFAF&\blur3}Zombie Factory
Dialogue: 0,0:03:07.25,0:03:15.59,Thin,,0,0,0,,{\move(3600,850,-1600,850,14,8322)\b0}Warning: {\c&H0000FF&}Includes violent scenes.{\c&HFFFFFF&} Children, the elderly, and pregnant women are cautioned.{\q2}
Dialogue: 0,0:03:16.39,0:03:19.33,Bloody,,0,0,0,,{\pos(1050,825)\c&H0100AF&}This place filled with zombies
Dialogue: 0,0:03:19.63,0:03:22.86,Horror-P,,0,0,0,,{\fad(380,148)}{\pos(1050,825)}Can they escape unharmed?
Dialogue: 0,0:03:23.10,0:03:24.33,Default,,0,0,0,,They're loose!
Dialogue: 0,0:03:27.50,0:03:31.17,Default,,0,0,0,,Hyung, looking at this, I think we're at the start.
Dialogue: 0,0:03:31.17,0:03:32.94,Default,,0,0,0,,You're right!
Dialogue: 0,0:03:32.94,0:03:34.01,Default,,0,0,0,,This place.
Dialogue: 0,0:03:34.01,0:03:36.28,Default,,0,0,0,,It's either this way or that way.
Dialogue: 0,0:03:36.28,0:03:38.15,Default,,0,0,0,,If we choose wrong, we die.
Dialogue: 0,0:03:43.55,0:03:45.46,Default,,0,0,0,,Too many zombie sounds are coming from there.
Dialogue: 0,0:03:45.46,0:03:47.99,Default,,0,0,0,,Wait, but the zombies...
Dialogue: 0,0:03:47.99,0:03:51.22,Default,,0,0,0,,- Just take a peek. / - Do we know how to avoid bites?
Dialogue: 0,0:03:53.16,0:03:54.34,Default,,0,0,0,,Over here.
Dialogue: 0,0:03:54.33,0:03:57.73,Default,,0,0,0,,Isn't there a flute or something?
Dialogue: 0,0:03:57.66,0:04:00.67,Thin,,0,0,0,,{\fad(87,0)\pos(1070,850)}Every {\c&H44EBFF&}zombie episode
Dialogue: 0,0:04:00.97,0:04:04.87,Round,,0,0,0,,{\pos(1040,830)\fs110}A {\rRound-R\fs110}recorder{\r\fs110} has appeared to {\rRound-RI\fs110}help them
Dialogue: 0,0:04:04.87,0:04:07.08,Default,,0,0,0,,We don't have enough information.
Dialogue: 0,0:04:07.08,0:04:10.01,Default,,0,0,0,,If we choose, wrong zombies will come out, right?
Dialogue: 0,0:04:10.01,0:04:13.68,Default,,0,0,0,,Someone should block them before they turn.
Dialogue: 0,0:04:13.68,0:04:18.59,Default,,0,0,0,,Rather then all of us dying, one person sacrifices themselves.
Dialogue: 0,0:04:19.02,0:04:21.96,Bold,,0,0,0,,{\rBold-BI\fad(149,89)\fscy0\t(0, 149, \fscy(100))}Mr. Fuss{\r\fscy0\t(0, 149, \fscy(100))} already{\rBold-B\fscy0\t(0, 149, \fscy(100))} thinking about sacrifices
Dialogue: 0,0:04:20.09,0:04:21.49,Default,,0,0,0,,Okay? Just in case.
Dialogue: 0,0:04:21.49,0:04:24.23,Default,,0,0,0,,Hey, also! We have to choose wisely.
Dialogue: 0,0:04:24.23,0:04:26.23,Default,,0,0,0,,If we open this, they'd bite all of us.
Dialogue: 0,0:04:26.23,0:04:28.60,Default,,0,0,0,,In that case, isn't this the right door?
Dialogue: 0,0:04:26.53,0:04:29.50,Thin,,0,0,0,,{\rThin-BI\fad(46,154)\pos(1215,850)}Donghyun{\r} approaches {\rThin-B}the door
Dialogue: 0,0:04:28.60,0:04:29.33,Default,,0,0,0,,Yes.
Dialogue: 0,0:04:29.33,0:04:30.13,Default,,0,0,0,,Wait.
Dialogue: 0,0:04:30.13,0:04:32.72,Default,,0,0,0,,They're there!
Dialogue: 0,0:04:34.23,0:04:36.27,Tiles,,0,0,0,,They really are
Dialogue: 0,0:04:36.27,0:04:38.11,Default,,0,0,0,,It's this way, then.
Dialogue: 0,0:04:38.11,0:04:40.24,Default,,0,0,0,,I'm not sure, there should be some pattern.
Dialogue: 0,0:04:38.11,0:04:40.24,Serif,,0,0,0,,{\fad(345,0)}They still {\rSerif-Y}can't be certain
Dialogue: 0,0:04:40.24,0:04:42.90,Default,,0,0,0,,There are zombies over here.
Dialogue: 0,0:04:42.90,0:04:44.83,Default,,0,0,0,,There should be some explanation.
Dialogue: 0,0:04:44.84,0:04:48.32,Default,,0,0,0,,If we take notes, this will probably have some pattern.
Dialogue: 0,0:04:48.32,0:04:50.73,Default,,0,0,0,,Also, the people in here earlier...
Dialogue: 0,0:04:50.73,0:04:53.75,Default,,0,0,0,,we could try and predict how they moved.
Dialogue: 0,0:04:53.75,0:04:55.78,Default,,0,0,0,,By looking for clues from them.
Dialogue: 0,0:04:56.59,0:05:01.56,Horror-P,,0,0,0,,{\fad(383,0)\pos(1030,832)}How will they avoid all the zombies?
Dialogue: 0,0:05:01.57,0:05:04.80,Default,,0,0,0,,Ah, in that case... Byungjae, how about this?
Dialogue: 0,0:05:04.80,0:05:06.27,Default,,0,0,0,,If we keep going,
Dialogue: 0,0:05:06.27,0:05:10.37,Default,,0,0,0,,we might find a way to repel the zombies or something.
Dialogue: 0,0:05:10.37,0:05:12.75,Default,,0,0,0,,This isn't it.
Dialogue: 0,0:05:12.74,0:05:15.71,Default,,0,0,0,,We have to open one door at least.
Dialogue: 0,0:05:15.71,0:05:18.08,Default,,0,0,0,,And if there are zombies, one person...
Dialogue: 0,0:05:18.08,0:05:21.52,Default,,0,0,0,,will grab them and let the others pass.
Dialogue: 0,0:05:21.52,0:05:22.82,Default,,0,0,0,,Go through and lock it.
Dialogue: 0,0:05:22.82,0:05:23.91,Default,,0,0,0,,No, not lock it.
Dialogue: 0,0:05:23.91,0:05:27.12,Default,,0,0,0,,We'll move past them to the next stage.
Dialogue: 0,0:05:28.05,0:05:32.26,Default,,0,0,0,,I probably have some kind of role, then?
Dialogue: 0,0:05:32.26,0:05:34.80,Default,,0,0,0,,Do they not bite you if you have this necklace?
Dialogue: 0,0:05:34.80,0:05:37.03,Default,,0,0,0,,That's what I'm saying.
Dialogue: 0,0:05:37.03,0:05:38.77,Default,,0,0,0,,Like an amulet.
Dialogue: 0,0:05:38.77,0:05:39.67,Default,,0,0,0,,That's right.
Dialogue: 0,0:05:39.67,0:05:41.57,Default,,0,0,0,,- Give it to us, then. / - In advance.
Dialogue: 0,0:05:43.97,0:05:44.88,Default,,0,0,0,,Give it to you?
Dialogue: 0,0:05:44.88,0:05:46.84,Default,,0,0,0,,Give it to you and die?
Dialogue: 0,0:05:46.94,0:05:49.68,Bold,,0,0,0,,{\rBold-BI\fad(150,0)\fscy0\t(0, 150, \fscy(100))}Necklace{\r\fscx80\fad(150,0)\fscy0\t(0, 150, \fscy(120))} > > > > > > > > > >{\rBold-BL\fad(150,0)\fscy0\t(0, 150, \fscy(100))} Hodong's life
Dialogue: 0,0:05:47.77,0:05:49.68,Default,,0,0,0,,If hyung can hold them back.
Dialogue: 0,0:05:49.68,0:05:52.32,Default,,0,0,0,,The important thing is this plays some kind of role.
Dialogue: 0,0:05:52.32,0:05:55.79,Default,,0,0,0,,Right, maybe it's because you became a zombie before...
Dialogue: 0,0:05:55.79,0:05:57.55,Default,,0,0,0,,Because you're carrying the virus
Dialogue: 0,0:05:57.55,0:05:59.42,Default,,0,0,0,,the zombies won't attack someone like them.
Dialogue: 0,0:05:59.42,0:06:01.26,Default,,0,0,0,,That could be it.
Dialogue: 0,0:06:01.26,0:06:03.56,Default,,0,0,0,,In that case, I could protect you all.
Dialogue: 0,0:06:03.56,0:06:06.76,Default,,0,0,0,,If the zombies don't attack you while you're wearing it...
Dialogue: 0,0:06:06.76,0:06:08.43,Default,,0,0,0,,tear it off and pass it over.
Dialogue: 0,0:06:08.43,0:06:09.81,Default,,0,0,0,,I got it.
Dialogue: 0,0:06:10.60,0:06:12.83,Serif,,0,0,0,,{\fad(347,0)\pos(1012,830)}Understood {\c&HFFF7D3&}but upset
Dialogue: 0,0:06:10.80,0:06:12.07,Default,,0,0,0,,I totally understand.
Dialogue: 0,0:06:12.84,0:06:15.57,Default,,0,0,0,,I think we should show them the necklace first.
Dialogue: 0,0:06:16.47,0:06:18.84,Serif,,0,0,0,,{\fad(350,185)}With a {\rSerif-R}deep sigh
Dialogue: 0,0:06:17.07,0:06:17.82,Default,,0,0,0,,Is this blood?
Dialogue: 0,0:06:19.94,0:06:21.91,Default,,0,0,0,,Move back a bit.
Dialogue: 0,0:06:21.91,0:06:23.11,Default,,0,0,0,,Just in case.
Dialogue: 0,0:06:22.14,0:06:25.15,Bold,,0,0,0,,{\rBold-Y\pos(960,820)}The big hyungnim is{\rBold-YG} going first
Dialogue: 0,0:06:25.41,0:06:27.68,LargeT,,0,0,0,,{\fad(485,0)\pos(298,735)}Very
Dialogue: 0,0:06:25.41,0:06:27.68,LargeT,,0,0,0,,{\fad(485,0)\pos(1611.2,735)}nervous
Dialogue: 0,0:06:28.08,0:06:29.58,Fancy-O,,0,0,0,,{\pos(856,840)}Simulation
Dialogue: 0,0:06:29.82,0:06:31.69,Default,,0,0,0,,Hodong, fighting!
Dialogue: 0,0:06:31.69,0:06:33.22,Default,,0,0,0,,In the name of brotherhood...
Dialogue: 0,0:06:33.22,0:06:33.82,Default,,0,0,0,,Are you ready!
Dialogue: 0,0:06:33.82,0:06:34.96,Default,,0,0,0,,Yes!
Dialogue: 0,0:06:34.96,0:06:35.83,Default,,0,0,0,,Are you ready!
Dialogue: 0,0:06:35.83,0:06:36.83,Default,,0,0,0,,Yes!
Dialogue: 0,0:06:37.09,0:06:38.36,Alert,,0,0,0,,{\pos(678.4,352)}(Shh)
Dialogue: 0,0:06:38.36,0:06:41.36,Default,,0,0,0,,He was the one who asked us to scream...
Dialogue: 0,0:06:42.33,0:06:46.30,LargeT,,0,0,0,,{\fad(482,0)\pos(305.6,731.2)}The door
Dialogue: 0,0:06:44.93,0:06:46.30,LargeT,,0,0,0,,{\fad(485,0)\pos(1498,731.2)}is open
Dialogue: 0,0:06:46.73,0:06:50.37,Horror,,0,0,0,,{\fad(420,0)}What is behind the door?
Dialogue: 0,0:06:51.34,0:06:53.84,Default,,0,0,0,,Oh my goodness...
Dialogue: 0,0:06:54.14,0:06:56.54,Bloody,,0,0,0,,{\pos(960,816)}The feasting(?) zombies appear
Dialogue: 0,0:06:56.64,0:06:59.35,Horror,,0,0,0,,{\fad(420,0)}The piglet is scared
Dialogue: 0,0:06:59.98,0:07:01.65,LargeT,,0,0,0,,{\fad(450,0)\an3\pos(1809.6,779.2)}Walking\Nbackwards
Dialogue: 0,0:07:01.86,0:07:03.72,Default,,0,0,0,,Hodong, your necklace!
Dialogue: 0,0:07:03.68,0:07:05.55,Serif,,0,0,0,,{\fad(353,0)}He timidly {\rSerif-R}takes his necklace
Dialogue: 0,0:07:03.72,0:07:04.68,Default,,0,0,0,,Try the necklace!
Dialogue: 0,0:07:05.85,0:07:08.05,Fancy,,0,0,0,,And flexes {\rFancy-O}on the zombies
Dialogue: 0,0:07:08.19,0:07:10.52,LargeS,,0,0,0,,{\fad(81,0)\pos(505.6,716.8)}No effect
Dialogue: 0,0:07:09.56,0:07:11.91,Default,,0,0,0,,They're eating someone!
Dialogue: 0,0:07:11.91,0:07:14.25,Default,,0,0,0,,Hold hands, hold hands.
Dialogue: 0,0:07:14.90,0:07:16.96,Round,,0,0,0,,There's only {\rRound-B}one exit
Dialogue: 0,0:07:17.16,0:07:19.97,Bold,,0,0,0,,{\rBold-Y}They have{\rBold-YG} no choice
Dialogue: 0,0:07:19.17,0:07:19.97,Default,,0,0,0,,Here I go!
Dialogue: 0,0:07:23.98,0:07:25.90,Default,,0,0,0,,- This is the only way. / - Wait a minute...
Dialogue: 0,0:07:26.01,0:07:27.27,Fire,,0,0,0,,{\c&H3E48C6&\pos(1665.6,722.8)\bord1\shad7}Intimidating
Dialogue: 0,0:07:27.67,0:07:30.24,Tiles,,0,0,0,,Jesus Christ
Dialogue: 0,0:07:30.44,0:07:32.75,Bold,,0,0,0,,{\rBold-BG}Blood-fear concentration level: {\rBold-BL}100%
Dialogue: 0,0:07:32.88,0:07:35.25,Thin,,0,0,0,,{\fad(49,0)}The crucible of{\c&H44EBFF&} fear{\r} and{\rThin-BI\3c&H5AEBFB&\4c&H5AEBFB&} chaos
Dialogue: 0,0:07:35.25,0:07:37.29,Default,,0,0,0,,Since they're trapped,
Dialogue: 0,0:07:37.29,0:07:38.42,Default,,0,0,0,,they can't break through.
Dialogue: 0,0:07:38.42,0:07:40.91,Default,,0,0,0,,Don't be scared. Stay calm, stay calm.
Dialogue: 0,0:07:40.91,0:07:43.19,Default,,0,0,0,,Donghyun, it's okay. P.O, it's okay. Stay cool.
Dialogue: 0,0:07:43.20,0:07:46.10,Default,,0,0,0,,They can't get through, it's a steel gate.
Dialogue: 0,0:07:46.10,0:07:47.83,Default,,0,0,0,,That's the rule.
Dialogue: 0,0:07:47.83,0:07:48.66,Default,,0,0,0,,Get it?
Dialogue: 0,0:07:48.66,0:07:49.80,Default,,0,0,0,,They're so scary!
Dialogue: 0,0:07:49.80,0:07:52.07,Default,,0,0,0,,Don't look them in the eye, you'll get distracted.
Dialogue: 0,0:07:53.77,0:07:54.94,Default,,0,0,0,,Ah, I'm going crazy.
Dialogue: 0,0:07:54.94,0:07:56.40,Default,,0,0,0,,Stay ca- Shindong!
Dialogue: 0,0:07:56.40,0:07:57.77,Default,,0,0,0,,- Yes? / - Do I open this door?
Dialogue: 0,0:07:57.77,0:07:58.64,Default,,0,0,0,,Yes!
Dialogue: 0,0:07:58.57,0:08:02.84,Horror-P,,0,0,0,,{\fad(418,0)\pos(1030,830)}What's behind the door...?
Dialogue: 0,0:08:03.78,0:08:04.54,Default,,0,0,0,,Is it safe?
Dialogue: 0,0:08:05.59,0:08:07.74,Default,,0,0,0,,There should be a wall, hyung!
Dialogue: 0,0:08:07.65,0:08:09.62,Fire,,0,0,0,,{\c&H3B48C6&\pos(960,754.8)\bord1\shad7}Zombies behind another fence
Dialogue: 0,0:08:09.63,0:08:11.35,Default,,0,0,0,,Okay, stay calm... just...
Dialogue: 0,0:08:11.35,0:08:12.95,Default,,0,0,0,,Just don't make eye contact.
Dialogue: 0,0:08:12.95,0:08:14.39,Default,,0,0,0,,Come quickly.
Dialogue: 0,0:08:14.55,0:08:17.42,LargeT,,0,0,0,,{\fad(488,47)\pos(288,726.4)}Moving
Dialogue: 0,0:08:18.22,0:08:20.99,Serif,,0,0,0,,{\fad(355,0)}Relying on each other {\rSerif-R}timidly
Dialogue: 0,0:08:21.54,0:08:23.40,Default,,0,0,0,,Ah, here it is.
Dialogue: 0,0:08:23.40,0:08:26.51,Default,,0,0,0,,If we opened that door, it would've been horrible.
Dialogue: 0,0:08:28.50,0:08:29.90,Alert,,0,0,0,,{\pos(1035.2,857.6)}(Please calm down...)
Dialogue: 0,0:08:31.39,0:08:33.64,Default,,0,0,0,,Is that the exit?
Dialogue: 0,0:08:33.64,0:08:35.78,Default,,0,0,0,,The key is right behind the door.
Dialogue: 0,0:08:40.48,0:08:43.55,Thin,,0,0,0,,{\fad(50,0)}Will the {\rThin-Y}map{\r} be correct?
Dialogue: 0,0:08:40.65,0:08:42.18,Default,,0,0,0,,Open it, then a key.
Dialogue: 0,0:08:42.18,0:08:43.55,Default,,0,0,0,,Let's open it.
Dialogue: 0,0:08:43.55,0:08:45.64,Default,,0,0,0,,Since it's not locked, you can just open it.
Dialogue: 0,0:08:44.08,0:08:48.25,LargeT,,0,0,0,,{\fad(487,179)\pos(217.6,686.4)}Door
Dialogue: 0,0:08:45.59,0:08:48.25,LargeT,,0,0,0,,{\fad(512,179)\pos(1617.6,731.2)}open
Dialogue: 0,0:08:50.39,0:08:52.66,Default,,0,0,0,,Every moment was a gamble.
Dialogue: 0,0:08:52.66,0:08:54.46,Default,,0,0,0,,For every door we opened...
Dialogue: 0,0:08:54.46,0:08:56.20,Default,,0,0,0,,we had to strategise.
Dialogue: 0,0:08:56.20,0:08:58.44,Default,,0,0,0,,And after opening that door,
Dialogue: 0,0:08:58.44,0:09:00.10,Default,,0,0,0,,there was another door.
Dialogue: 0,0:09:00.54,0:09:01.97,Default,,0,0,0,,It was really difficult.
Dialogue: 0,0:09:02.37,0:09:04.44,Thin,,0,0,0,,{\fad(82,0)}In the constant {\rThin-R}tension
Dialogue: 0,0:09:04.44,0:09:06.84,Bold,,0,0,0,,{\fad(147,0)\fscy0\t(0,147,\fscy(100))}Their legs {\c&H7BE8FF&}start losing strength
Dialogue: 0,0:09:04.80,0:09:06.84,Default,,0,0,0,,My legs feel week, wow...
Dialogue: 0,0:09:08.31,0:09:09.81,Default,,0,0,0,,Here's the key!
Dialogue: 0,0:09:15.98,0:09:18.25,Default,,0,0,0,,{\pos(281.6,710.4)}(Ears perked up)
Dialogue: 0,0:09:15.98,0:09:18.25,Default,,0,0,0,,{\pos(828.8,182.2)}(Eyes wide open)
Dialogue: 0,0:09:18.25,0:09:22.39,Bold,,0,0,0,,{\fad(151,52)\fscy0\t(0,151,\fscy(100))\pos(1104,830)}The {\rBold-RI\fscy0\t(0,151,\fscy(100))}natural {\rBold-R\fscy0\t(0,151,\fscy(100))}meerkat response
Dialogue: 0,0:09:21.17,0:09:22.77,Default,,0,0,0,,Wait a minute...
Dialogue: 0,0:09:22.77,0:09:24.99,Default,,0,0,0,,This is the exit.
Dialogue: 0,0:09:24.99,0:09:26.80,Default,,0,0,0,,It's the way out.
Dialogue: 0,0:09:26.80,0:09:28.01,Default,,0,0,0,,We'll go through it later.
Dialogue: 0,0:09:34.20,0:09:36.46,Default,,0,0,0,,- So this is the exit! / - Okay, okay!
Dialogue: 0,0:09:36.46,0:09:39.14,Default,,0,0,0,,We need to get the keys first.
Dialogue: 0,0:09:39.14,0:09:41.25,Default,,0,0,0,,Wait, look here.
Dialogue: 0,0:09:41.25,0:09:43.08,Default,,0,0,0,,We got a key, so...
Dialogue: 0,0:09:43.48,0:09:47.33,Default,,0,0,0,,If we go here, we can't open this door. We know that.
Dialogue: 0,0:09:48.03,0:09:50.08,Default,,0,0,0,,We have to go this way.
Dialogue: 0,0:09:50.78,0:09:52.52,Default,,0,0,0,,To the end.
Dialogue: 0,0:09:51.28,0:09:56.12,Horror-P,,0,0,0,,{\fad(388,215)}They plunge into the maze again, in search of keys
Dialogue: 0,0:09:57.12,0:10:00.16,Serif,,0,0,0,,{\fad(353,0)}5.1 channel surround{\c&HFFF6D4&} zombie sound
Dialogue: 0,0:10:00.16,0:10:01.66,Default,,0,0,0,,Ah, the sound...
Dialogue: 0,0:10:01.66,0:10:02.87,Default,,0,0,0,,Not that door.
Dialogue: 0,0:10:03.03,0:10:05.57,LargeT,,0,0,0,,{\fad(483,0)\pos(297.6,759.6)}Careful
Dialogue: 0,0:10:03.03,0:10:05.57,LargeT,,0,0,0,,{\fad(483,0)\pos(1612.8,759.6)}Careful
Dialogue: 0,0:10:07.47,0:10:09.54,Round,,0,0,0,,The door is{\rRound-Y} wide open
Dialogue: 0,0:10:08.34,0:10:12.25,Default,,0,0,0,,It's open! It's just wide open!
Dialogue: 0,0:10:12.25,0:10:14.47,Default,,0,0,0,,You scared me.
Dialogue: 0,0:10:14.47,0:10:17.28,Default,,0,0,0,,The door is just open.
Dialogue: 0,0:10:17.54,0:10:20.98,Alert,,0,0,0,,{\pos(627.2,232)}Wide
Dialogue: 0,0:10:19.62,0:10:20.98,Default,,0,0,0,,This is safe, isn't it, Shindong?
Dialogue: 0,0:10:20.98,0:10:22.65,Default,,0,0,0,,Isn't this foreboding?
Dialogue: 0,0:10:22.65,0:10:24.03,Default,,0,0,0,,There's another key.
Dialogue: 0,0:10:24.03,0:10:26.18,Default,,0,0,0,,It's a safe door!
Dialogue: 0,0:10:30.06,0:10:32.09,Default,,0,0,0,,The key is on the floor!
Dialogue: 0,0:10:32.30,0:10:34.17,Default,,0,0,0,,Shall I grab it and run?
Dialogue: 0,0:10:35.23,0:10:37.00,Tiles,,0,0,0,,A crowd of zombies
Dialogue: 0,0:10:37.38,0:10:38.70,Default,,0,0,0,,Shall I grab it and run?
Dialogue: 0,0:10:38.70,0:10:40.80,Default,,0,0,0,,Let's do that. Quickly.
Dialogue: 0,0:10:41.87,0:10:43.07,LargeT,,0,0,0,,{\fad(481,0)\pos(1403.2,787.2)}Hurried
Dialogue: 0,0:10:44.60,0:10:45.51,Bold,,0,0,0,,{\rBold-BL}A hand {\rBold-B\c&HF0BA7C&}shoots out
Dialogue: 0,0:10:45.84,0:10:46.67,Alert,,0,0,0,,{\pos(681.6,571.2)}(Holy crap!)
Dialogue: 0,0:10:47.94,0:10:49.24,LargeT,,0,0,0,,{\fad(484,0)\pos(1412.8,723.2)}Fleeing
Dialogue: 0,0:10:51.35,0:10:52.87,Default,,0,0,0,,It almost got me!
Dialogue: 0,0:10:53.08,0:10:55.42,Bold,,0,0,0,,{\fad(149,0)\fscy0\t(0, 149, \fscy(100))}Conveying his {\rBold-R\fscy0\t(0, 149, \fscy(100))}experience{\r\fscy0\t(0, 149, \fscy(100))} with his{\rBold-RI\fscy0\t(0, 149, \fscy(100))} face
Dialogue: 0,0:10:55.55,0:10:57.35,ORegular,,0,0,0,,{\an1\pos(870.4,726.4)}The fence has a hole\Nat the bottom
Dialogue: 0,0:10:57.42,0:10:59.65,Serif,,0,0,0,,{\fad(347,0)}Almost {\rSerif-Y}became a zombie..
Dialogue: 0,0:10:59.79,0:11:01.89,Default,,0,0,0,,Wow, I almost died.
Dialogue: 0,0:10:59.79,0:11:01.89,Sad,,0,0,0,,{\rSad-B\fad(379,0)}Hovered between{\r} life and death
Dialogue: 0,0:11:02.29,0:11:03.79,Alert,,0,0,0,,{\fad(0,50)\pos(568,937.6)}(Goosebumps)
Dialogue: 0,0:11:03.83,0:11:06.76,Default,,0,0,0,,Wait, there's a gate on the left side!
Dialogue: 0,0:11:06.76,0:11:07.91,Default,,0,0,0,,That's unlocked!
Dialogue: 0,0:11:07.91,0:11:09.77,Default,,0,0,0,,Hey, that's a gate on the left!
Dialogue: 0,0:11:15.01,0:11:16.81,Default,,0,0,0,,It's not a door, it's a gate.
Dialogue: 0,0:11:16.81,0:11:17.51,Default,,0,0,0,,And?
Dialogue: 0,0:11:17.51,0:11:18.88,Default,,0,0,0,,So we should open it, right?
Dialogue: 0,0:11:18.88,0:11:21.05,Default,,0,0,0,,Ah, I'm not sure, my gut is telling me...
Dialogue: 0,0:11:21.05,0:11:22.48,Default,,0,0,0,,Right, that...
Dialogue: 0,0:11:22.58,0:11:24.04,Horror,,0,0,0,,{\fad(412,0)\pos(960,827.2)}Come in...
Dialogue: 0,0:11:24.05,0:11:25.42,Default,,0,0,0,,What's this back here?
Dialogue: 0,0:11:25.42,0:11:28.25,Default,,0,0,0,,No! No! We can't open this door!
Dialogue: 0,0:11:29.45,0:11:32.19,Thin,,0,0,0,,{\fad(82,0)}The {\rThin-BI}room{\r} where they first met {\rThin-B}zombies
Dialogue: 0,0:11:32.39,0:11:35.76,Round,,0,0,0,,Is on the{\rRound-YI} other side{\r} of the{\rRound-Y} door
Dialogue: 0,0:11:35.90,0:11:37.76,Default,,0,0,0,,This is where we started.
Dialogue: 0,0:11:37.76,0:11:40.15,Default,,0,0,0,,Shall we open it slightly?
Dialogue: 0,0:11:40.15,0:11:41.18,Default,,0,0,0,,I think that's risky.
Dialogue: 0,0:11:41.18,0:11:42.93,Default,,0,0,0,,You can't open this one.
Dialogue: 0,0:11:42.93,0:11:45.15,Default,,0,0,0,,- There are zombies behind it. / - Get your head straight!
Dialogue: 0,0:11:45.15,0:11:47.15,Default,,0,0,0,,Get a grip, I think you're in a daze.
Dialogue: 0,0:11:48.14,0:11:49.14,Default,,0,0,0,,You're under a spell.
Dialogue: 0,0:11:49.14,0:11:51.27,Default,,0,0,0,,There are definitely zombies in here.
Dialogue: 0,0:11:51.27,0:11:53.47,Default,,0,0,0,,The door over there is definitely the right one.
Dialogue: 0,0:11:53.47,0:11:54.34,Default,,0,0,0,,Right!
Dialogue: 0,0:11:54.34,0:11:54.94,Default,,0,0,0,,This one.
Dialogue: 0,0:11:55.32,0:11:57.55,Default,,0,0,0,,We only have 2 options now.
Dialogue: 0,0:11:57.54,0:11:58.41,Default,,0,0,0,,Can we open it?
Dialogue: 0,0:11:58.41,0:12:00.11,Default,,0,0,0,,Shall I try and open the door?
Dialogue: 0,0:12:00.11,0:12:01.45,Default,,0,0,0,,Can you?
Dialogue: 0,0:12:01.88,0:12:05.89,Serif,,0,0,0,,{\fad(351,155)}Kim Fuss{\rSerif-Y} musters his courage and approaches the door
Dialogue: 0,0:12:08.45,0:12:11.62,Thin,,0,0,0,,{\fad(54,60)}He hunches {\rThin-B}as he reaches it
Dialogue: 0,0:12:10.89,0:12:12.76,Default,,0,0,0,,That's the scariest zombie.
Dialogue: 0,0:12:12.76,0:12:13.70,Default,,0,0,0,,It's the worst room.
Dialogue: 0,0:12:14.69,0:12:16.93,Alert,,0,0,0,,{\fad(0,51)\pos(987.4,526.4)}(Peeking through)
Dialogue: 0,0:12:17.70,0:12:18.80,Default,,0,0,0,,I think it's clear.
Dialogue: 0,0:12:19.79,0:12:21.74,Default,,0,0,0,,Let's go. Open it?
Dialogue: 0,0:12:21.73,0:12:24.19,Default,,0,0,0,,Do I open it?
Dialogue: 0,0:12:24.19,0:12:25.14,Default,,0,0,0,,- Do I? / - Let's go.
Dialogue: 0,0:12:26.87,0:12:28.27,Default,,0,0,0,,This is the scariest room.
Dialogue: 0,0:12:28.27,0:12:29.38,Default,,0,0,0,,Don't look at their eyes.
Dialogue: 0,0:12:29.21,0:12:31.21,Alert,,0,0,0,,{\pos(1358.4,772.8)}(Please...)
Dialogue: 0,0:12:31.21,0:12:33.65,Default,,0,0,0,,That's it, let's go.
Dialogue: 0,0:12:33.65,0:12:36.35,Default,,0,0,0,,There's a hole.
Dialogue: 0,0:12:41.05,0:12:44.32,Fancy,,0,0,0,,{\pos(529.6,840)}Testing {\c&HFDEC8B&}the waters
Dialogue: 0,0:12:44.52,0:12:45.06,Alert,,0,0,0,,{\pos(947,691)\fs100}(Fuss)
Dialogue: 0,0:12:45.53,0:12:46.06,Alert,,0,0,0,,{\pos(954.2,694)}(Fuss)
Dialogue: 0,0:12:46.39,0:12:47.19,Alert,,0,0,0,,{\fs140\pos(1077,746.2)}(Fuss)
Dialogue: 0,0:12:48.46,0:12:49.03,Alert,,0,0,0,,{\fad(0,52)\pos(680,670.4)}(Peek)
Dialogue: 0,0:12:49.63,0:12:52.80,Serif,,0,0,0,,{\fad(349,0)}Enters after {\rSerif-R}showing off his fussiness
Dialogue: 0,0:12:53.03,0:12:56.10,ODistress,,0,0,0,,{\fad(119,0)\pos(1006.4,384)}Shocks on one side
Dialogue: 0,0:12:54.37,0:12:56.10,ODistress,,0,0,0,,{\fad(80,0)\pos(1571.2,737.6)}Shocks here too
Dialogue: 0,0:12:56.10,0:12:58.24,Horror-P,,0,0,0,,{\fad(419,0)}Why are they shocked?
Dialogue: 0,0:12:58.24,0:13:00.71,LargeT,,0,0,0,,{\fad(481,0)\pos(308.8,745.6)}A mirror
Dialogue: 0,0:13:01.07,0:13:04.24,Horror,,0,0,0,,{\fad(420,214)}Why is there a mirror here...?
Dialogue: 0,0:13:06.08,0:13:08.75,Default,,0,0,0,,This is some kind of secret.
Dialogue: 0,0:13:08.92,0:13:11.38,Serif,,0,0,0,,{\fad(345,0)}A {\rSerif-Y}suspicious mirror
Dialogue: 0,0:13:12.89,0:13:14.52,Default,,0,0,0,,It's nothing on the map, we just...
Dialogue: 0,0:13:14.52,0:13:16.20,Default,,0,0,0,,- Where do we go? / - Here.
Dialogue: 0,0:13:16.20,0:13:19.06,Default,,0,0,0,,We need to go this way first.
Dialogue: 0,0:13:19.06,0:13:21.00,Default,,0,0,0,,- Down there. / - There's a key!
Dialogue: 0,0:13:25.43,0:13:28.26,Default,,0,0,0,,Watch closely. Hyung!
Dialogue: 0,0:13:28.27,0:13:30.20,Default,,0,0,0,,If we pick up that key...
Dialogue: 0,0:13:30.20,0:13:32.67,Default,,0,0,0,,In my opinion, you see the styrofoam stuff, right?
Dialogue: 0,0:13:32.67,0:13:34.97,Default,,0,0,0,,The zombies will surge out of that.
Dialogue: 0,0:13:34.97,0:13:37.18,Default,,0,0,0,,So we should all go through that door,
Dialogue: 0,0:13:37.18,0:13:39.61,Default,,0,0,0,,while one person gets the key.
Dialogue: 0,0:13:39.61,0:13:41.25,Default,,0,0,0,,Because, the way I see it...
Dialogue: 0,0:13:41.25,0:13:43.62,Default,,0,0,0,,Since Jongmin spotted it, let's go with Jongmin's idea
Dialogue: 0,0:13:43.62,0:13:45.99,Default,,0,0,0,,and make Jongmin a hero.
Dialogue: 0,0:13:45.75,0:13:49.06,Tiles,,0,0,0,,Congrats, hero
Dialogue: 0,0:13:45.99,0:13:46.95,Default,,0,0,0,,Okay, in that case...
Dialogue: 0,0:13:46.96,0:13:48.93,Default,,0,0,0,,Let's go, Kim Jongnight!
Dialogue: 0,0:13:48.95,0:13:50.39,Default,,0,0,0,,It should be the quickest person.
Dialogue: 0,0:13:50.39,0:13:52.29,Default,,0,0,0,,Donghyun is too dangerous.
Dialogue: 0,0:13:52.29,0:13:53.73,Default,,0,0,0,,With Donghyun, we'd all be at risk.
Dialogue: 0,0:13:53.73,0:13:55.27,Default,,0,0,0,,Because he'd be flying.
Dialogue: 0,0:13:55.26,0:13:56.64,Default,,0,0,0,,It was your idea, right?
Dialogue: 0,0:13:56.64,0:13:57.61,Default,,0,0,0,,Hodong did something.
Dialogue: 0,0:13:57.61,0:13:58.72,Default,,0,0,0,,I don't want to.
Dialogue: 0,0:13:58.72,0:14:00.80,Default,,0,0,0,,You're the one with the master plan.
Dialogue: 0,0:14:00.80,0:14:02.37,Default,,0,0,0,,Right...
Dialogue: 0,0:14:06.41,0:14:07.62,Default,,0,0,0,,Let's look ahead.
Dialogue: 0,0:14:07.62,0:14:09.77,Default,,0,0,0,,We're here, at this door.
Dialogue: 0,0:14:09.77,0:14:11.22,Default,,0,0,0,,But the key is here
Dialogue: 0,0:14:11.21,0:14:13.16,Default,,0,0,0,,and a door is missing.
Dialogue: 0,0:14:13.16,0:14:14.81,Default,,0,0,0,,So there's something behind the wall.
Dialogue: 0,0:14:14.81,0:14:17.12,Default,,0,0,0,,I think you were right, hyung.
Dialogue: 0,0:14:17.12,0:14:18.76,Default,,0,0,0,,Hyung, just head over.
Dialogue: 0,0:14:18.76,0:14:20.31,Default,,0,0,0,,Hero.
Dialogue: 0,0:14:21.25,0:14:24.62,Thin,,0,0,0,,{\fad(54,0)\pos(409.6,782.4)}Moving to the {\c&H3CDCFF&}next room
Dialogue: 0,0:14:23.67,0:14:24.63,Default,,0,0,0,,It locks.
Dialogue: 0,0:14:24.63,0:14:27.30,Default,,0,0,0,,Someone has to stay to lock the door.
Dialogue: 0,0:14:27.76,0:14:30.20,Fancy,,0,0,0,,{\pos(751.6,834)\rFancy-OI\3c&HACC8F5&\4c&HACC8F5&}The piglet's{\r} job
Dialogue: 0,0:14:28.90,0:14:30.20,Default,,0,0,0,,Okay, that works!
Dialogue: 0,0:14:30.20,0:14:32.37,Default,,0,0,0,,Practice. Start.
Dialogue: 0,0:14:32.37,0:14:33.37,Default,,0,0,0,,Come in.
Dialogue: 0,0:14:34.47,0:14:36.44,Thin,,0,0,0,,{\rThin-RI\fad(80,0)} Completes{\rThin-R} the training
Dialogue: 0,0:14:35.20,0:14:36.44,Default,,0,0,0,,- Okay. / - Nice, nice.
Dialogue: 0,0:14:36.44,0:14:38.68,Default,,0,0,0,,Standing here is awkward, so we'll go over there.
Dialogue: 0,0:14:38.68,0:14:39.87,Default,,0,0,0,,Over there.
Dialogue: 0,0:14:39.87,0:14:41.43,Default,,0,0,0,,This is narrow, right?
Dialogue: 0,0:14:41.44,0:14:43.41,Default,,0,0,0,,I think they'll sprint right for us.
Dialogue: 0,0:14:43.41,0:14:46.31,Default,,0,0,0,,Once I grab it, they'll come after me.
Dialogue: 0,0:14:46.31,0:14:47.01,Default,,0,0,0,,I'm scared...
Dialogue: 0,0:14:47.01,0:14:49.18,Default,,0,0,0,,Let's all hug.
Dialogue: 0,0:14:49.35,0:14:52.32,Bold,,0,0,0,,{\rBold-BL\fad(148,0)\fscy0\t(0,148,\fscy(100))\pos(1078,830)}Acting like{\r\fscy0\t(0,148,\fscy(100))} he's already a {\rBold-BI\fscy0\t(0,148,\fscy(100))}zombie
Dialogue: 0,0:14:49.88,0:14:51.62,Default,,0,0,0,,We'll take care of your jacket.
Dialogue: 0,0:14:51.62,0:14:53.33,Default,,0,0,0,,Shindong!
Dialogue: 0,0:14:53.33,0:14:55.13,Default,,0,0,0,,Come hug Jongmin.
Dialogue: 0,0:14:55.13,0:14:56.06,Default,,0,0,0,,Jongmin hyung, fighting!
Dialogue: 0,0:14:56.06,0:14:58.88,Default,,0,0,0,,You can do it!
Dialogue: 0,0:14:58.73,0:15:00.26,Alert,,0,0,0,,{\pos(1499.2,809.6)}(Goodbye kiss)
Dialogue: 0,0:15:00.74,0:15:02.50,Default,,0,0,0,,Today is your new birthday.
Dialogue: 0,0:15:02.50,0:15:04.87,Default,,0,0,0,,Today you'll be reborn as a hero.
Dialogue: 0,0:15:04.87,0:15:05.90,Default,,0,0,0,,New birthday, bro!
Dialogue: 0,0:15:05.90,0:15:07.90,Default,,0,0,0,,We'll remember your name.
Dialogue: 0,0:15:07.90,0:15:08.77,Default,,0,0,0,,Happy birthday!
Dialogue: 0,0:15:08.78,0:15:10.61,Default,,0,0,0,,We won't forget you.
Dialogue: 0,0:15:11.98,0:15:13.63,Default,,0,0,0,,You can't close it before I make it back.
Dialogue: 0,0:15:13.63,0:15:15.72,Default,,0,0,0,,Of course!
Dialogue: 0,0:15:15.72,0:15:18.40,Default,,0,0,0,,But hyung, in return... if you get caught
Dialogue: 0,0:15:18.40,0:15:20.34,Default,,0,0,0,,make sure you throw us the key.
Dialogue: 0,0:15:20.01,0:15:21.11,Alert,,0,0,0,,{\fad(0,47)\pos(811.2,692.8)}(Speechless)
Dialogue: 0,0:15:21.05,0:15:24.15,Default,,0,0,0,,I'll do it.
Dialogue: 0,0:15:24.12,0:15:28.45,Dreamy,,0,0,0,,{\fad(547,280)\pos(766.4,846.4)}The piglet captain {\rDreamy-BI\3c&HA9F2FE&\4c&HA9F2FE&}is sacrificing himself...?
Dialogue: 0,0:15:29.36,0:15:31.63,Default,,0,0,0,,No, hyung!
Dialogue: 0,0:15:32.34,0:15:35.50,Default,,0,0,0,,The thought of sending one of my dongsaengs...
Dialogue: 0,0:15:35.56,0:15:38.20,Fancy,,0,0,0,,{\fad(0,53)\pos(1180,840)}A performance of {\c&HF9EA97&}crocodile tears
Dialogue: 0,0:15:38.43,0:15:40.50,Default,,0,0,0,,Give me a hug.
Dialogue: 0,0:15:40.67,0:15:44.50,Dreamy,,0,0,0,,{\fad(547,0)\pos(352,683.2)}What a splendid funera...
Dialogue: 0,0:15:42.34,0:15:44.51,Dreamy,,0,0,0,,{\fad(545,0)\pos(710.6,758.4)}No, {\rDreamy-BI\3c&HA9F2FE&\4c&HA9F2FE&}a farewell
Dialogue: 0,0:15:44.81,0:15:46.33,Default,,0,0,0,,This might be the end for me.
Dialogue: 0,0:15:46.21,0:15:49.68,Dreamy,,0,0,0,,{\fad(546,322)\pos(473.6,854.4)}They already know the {\rDreamy-BI}hero's fate
Dialogue: 0,0:15:50.48,0:15:52.62,Default,,0,0,0,,I have a bad feeling about this.
Dialogue: 0,0:15:53.58,0:15:54.71,Alert,,0,0,0,,{\fad(0,80)\pos(561.6,931.2)}(Tight)
Dialogue: 0,0:15:57.62,0:15:58.45,Default,,0,0,0,,So cool!
Dialogue: 0,0:15:58.45,0:16:00.41,Default,,0,0,0,,Hold it open.
Dialogue: 0,0:16:00.61,0:16:03.90,Default,,0,0,0,,But if someone gets caught...
Dialogue: 0,0:16:03.90,0:16:07.73,Default,,0,0,0,,The zombies will get to us, if we use too much strength.
Dialogue: 0,0:16:07.73,0:16:09.60,Default,,0,0,0,,Right. I'll watch, then.
Dialogue: 0,0:16:09.60,0:16:11.45,Default,,0,0,0,,If I don't think hyung can make it...
Dialogue: 0,0:16:11.45,0:16:12.67,Default,,0,0,0,,I'll give you a signal.
Dialogue: 0,0:16:12.67,0:16:13.20,Default,,0,0,0,,Raise your hand.
Dialogue: 0,0:16:13.20,0:16:14.93,Default,,0,0,0,,I'll judge it.
Dialogue: 0,0:16:13.57,0:16:15.77,LargeT,,0,0,0,,{\fad(480,0)\pos(960,746.8)}What did you say?
Dialogue: 0,0:16:14.93,0:16:15.77,Default,,0,0,0,,If he can't make it...
Dialogue: 0,0:16:15.77,0:16:17.34,Default,,0,0,0,,You better judge well.
Dialogue: 0,0:16:17.47,0:16:19.77,Bold,,0,0,0,,{\rBold-RI\fs80\fad(150,0)\fscy0\t(0,150,\fscy(100))\pos(1122,825)}Jongmin's life{\r\fs80\fscy0\t(0,150,\fscy(100))} is in{\rBold-R\fs80\fscy0\t(0,150,\fscy(100))} Donghyun's hands
Dialogue: 0,0:16:19.77,0:16:22.70,Default,,0,0,0,,If he gets caught, then we have no choice.
Dialogue: 0,0:16:22.70,0:16:24.09,Default,,0,0,0,,If he's not caught, it's fine.
Dialogue: 0,0:16:24.09,0:16:26.33,Default,,0,0,0,,If you mess up, Jongmin hyung is dead.
Dialogue: 0,0:16:26.33,0:16:27.55,Default,,0,0,0,,Do it right!
Dialogue: 0,0:16:27.55,0:16:28.48,Default,,0,0,0,,I will!
Dialogue: 0,0:16:28.48,0:16:30.16,Default,,0,0,0,,Since I can see.
Dialogue: 0,0:16:30.55,0:16:34.45,Bold,,0,0,0,,{\fad(0,47)\pos(1065,825)\rBold-RL}Everything {\rBold-R}is up to {\rBold-RG}Hero Kim {\rBold-R}anyway
Dialogue: 0,0:16:31.92,0:16:33.85,Default,,0,0,0,,Careful, I could fly in.
Dialogue: 0,0:16:35.25,0:16:37.02,Alert,,0,0,0,,{\fad(0,48)\pos(1451.2,793.6)}(Please...)
Dialogue: 0,0:16:35.62,0:16:37.06,Default,,0,0,0,,Hodong hyung, stay alert.
Dialogue: 0,0:16:38.41,0:16:40.53,Default,,0,0,0,,Ya, I can't adapt to this, it's impossible.
Dialogue: 0,0:16:41.41,0:16:42.53,Default,,0,0,0,,Say when you're ready.
Dialogue: 0,0:16:43.30,0:16:48.47,Serif,,0,0,0,,{\fad(346,0)\pos(745,845.667)}The{\rSerif-R} runner
Dialogue: 0,0:16:46.34,0:16:48.47,Serif,,0,0,0,,{\fad(342,0)\pos(1105,845.667)}and the {\c&HFFF6D4&}watchers
Dialogue: 0,0:16:49.29,0:16:51.31,Default,,0,0,0,,Wow, I'm going nuts.
Dialogue: 0,0:16:54.97,0:16:58.44,Default,,0,0,0,,How should I do it? Run up, or sneak up?
Dialogue: 0,0:16:58.44,0:17:01.89,Default,,0,0,0,,We don't know when they'll come through.
Dialogue: 0,0:17:01.89,0:17:03.45,Default,,0,0,0,,Carefully.
Dialogue: 0,0:17:03.45,0:17:05.02,Default,,0,0,0,,Sneak up, and if they come out, run?
Dialogue: 0,0:17:05.22,0:17:07.69,Alert,,0,0,0,,{\pos(960,825.333)}(Grab the key and run)
Dialogue: 0,0:17:07.69,0:17:10.66,Default,,0,0,0,,Hyung, it might not happen. Don't be too worried.
Dialogue: 0,0:17:10.66,0:17:13.86,LargeT,,0,0,0,,{\fad(480,0)\an1\pos(106.666,772)}Catching\Nhis breath
Dialogue: 0,0:17:13.91,0:17:16.50,Default,,0,0,0,,Byungjae, let's do it together.
Dialogue: 0,0:17:16.50,0:17:18.48,Default,,0,0,0,,Since I might be wrong.
Dialogue: 0,0:17:35.11,0:17:37.78,LargeScratched,,0,0,0,,{\pos(960,950)\c&HF5F6F8&}The Great Escape{\c&H25C2EA&} 3
Dialogue: 0,0:17:37.85,0:17:40.19,Bold,,0,0,0,,{\fad(0,54)\pos(625,756.667)\rBold-BL}All the preparation {\rBold-B\c&HF6CC89&}is {\rBold-BG}complete
Dialogue: 0,0:17:40.19,0:17:41.92,Default,,0,0,0,,I might be wrong.
Dialogue: 0,0:17:41.92,0:17:43.42,Default,,0,0,0,,I think you should just hurry.
Dialogue: 0,0:17:42.09,0:17:43.86,Serif,,0,0,0,,{\fad(348,121)\pos(812,835)}Now he just needs the{\rSerif-Y} key...
Dialogue: 0,0:17:50.16,0:17:52.80,Bold-R,,0,0,0,,Here come{\rBold-RG} the ravenous zombies
Dialogue: 0,0:17:53.03,0:17:55.10,Tiles,,0,0,0,,Holy crap
Dialogue: 0,0:17:55.70,0:17:58.34,LargeT,,0,0,0,,{\fad(452,53)\pos(284,736)}Quick
Dialogue: 0,0:17:56.94,0:17:58.34,LargeT,,0,0,0,,{\fad(446,53)\pos(1609.333,745.333)}Precision
Dialogue: 0,0:17:58.40,0:18:00.11,Serif,,0,0,0,,{\fad(321,0)}They've {\c&HFFF6D4&}escaped the danger,{\r} but...
Dialogue: 0,0:18:03.11,0:18:05.28,Bold,,0,0,0,,{\rBold-YG}Zombies {\rBold-Y}block the door
Dialogue: 0,0:18:05.28,0:18:07.48,Default,,0,0,0,,What about the key?
Dialogue: 0,0:18:07.48,0:18:08.41,Default,,0,0,0,,We can't get it.
Dialogue: 0,0:18:08.38,0:18:11.22,ORegular,,0,0,0,,{\an1\pos(1004,560)}The key is\Nstill over here
Dialogue: 0,0:18:11.78,0:18:13.02,Default,,0,0,0,,Jongmin!
Dialogue: 0,0:18:15.56,0:18:17.49,Default,,0,0,0,,Wait, in that case...
Dialogue: 0,0:18:17.49,0:18:18.39,Default,,0,0,0,,Is it this?
Dialogue: 0,0:18:20.79,0:18:21.72,Default,,0,0,0,,Is it this?
Dialogue: 0,0:18:24.63,0:18:27.33,Serif,,0,0,0,,{\fscy0\t(0,150,\fscy(100))\fs100\pos(858.667,756.333)\c&HFCFAD3&}Mushy
Dialogue: 0,0:18:27.63,0:18:30.27,Fancy,,0,0,0,,{\c&Hfcf69f&}Surprise ^^
Dialogue: 0,0:18:30.54,0:18:32.34,Default,,0,0,0,,That shocked me.
Dialogue: 0,0:18:32.34,0:18:34.18,Default,,0,0,0,,In this case, Byungjae...
Dialogue: 0,0:18:34.18,0:18:36.94,Default,,0,0,0,,What if we distract them here, while someone goes...
Dialogue: 0,0:18:36.95,0:18:37.94,Default,,0,0,0,,Yeah!
Dialogue: 0,0:18:37.94,0:18:39.55,Default,,0,0,0,,We can lure them here.
Dialogue: 0,0:18:39.55,0:18:44.32,Default,,0,0,0,,While someone gets the key so we can leave.
Dialogue: 0,0:18:44.32,0:18:46.09,Default,,0,0,0,,Go then, hyung.
Dialogue: 0,0:18:46.09,0:18:47.02,Default,,0,0,0,,Go and grab it, then.
Dialogue: 0,0:18:46.09,0:18:48.72,Fancy,,0,0,0,,{\fad(0,49)}This guy needs to{\rFancy-O} watch his mouth...
Dialogue: 0,0:18:47.02,0:18:48.69,Default,,0,0,0,,Just take a look.
Dialogue: 0,0:18:48.75,0:18:49.76,OAccent,,0,0,0,,{\fad(0,88)\pos(1133.333,812)}Slide
Dialogue: 0,0:18:50.86,0:18:53.79,Serif,,0,0,0,,{\fad(347,0)\pos(1050,830)}At an age {\c&HFFF6D4&}where he becomes forgetful...
Dialogue: 0,0:18:54.23,0:18:55.39,OAccent,,0,0,0,,{\fad(0,46)\pos(808,174.666)}Peek
Dialogue: 0,0:18:56.62,0:18:58.23,Default,,0,0,0,,Are they there?
Dialogue: 0,0:19:01.00,0:19:03.10,Horror-B,,0,0,0,,{\fad(383,0)}The zombies are over there...
Dialogue: 0,0:19:08.81,0:19:10.91,Thin-Y,,0,0,0,,{\fad(47,0)}Taken note of the situation
Dialogue: 0,0:19:11.26,0:19:12.85,Default,,0,0,0,,You have to distract them, over there!
Dialogue: 0,0:19:12.84,0:19:15.38,Default,,0,0,0,,So we can go in.
Dialogue: 0,0:19:16.15,0:19:20.32,Round,,0,0,0,,{\rRound-B}A dual-pronged{\r} strategy
Dialogue: 0,0:19:20.32,0:19:23.22,Default,,0,0,0,,Are they watching this side?
Dialogue: 0,0:19:23.46,0:19:26.76,Thin,,0,0,0,,{\fad(25,0)}The {\rThin-B}zombie{\rThin-BI} luring{\r} team
Dialogue: 0,0:19:25.96,0:19:26.76,Default,,0,0,0,,Byungjae!
Dialogue: 0,0:19:26.76,0:19:28.69,Default,,0,0,0,,Come back quickly!
Dialogue: 0,0:19:28.69,0:19:30.56,Default,,0,0,0,,- Pardon? / - Come back quickly!
Dialogue: 0,0:19:30.56,0:19:31.55,Default,,0,0,0,,Now?
Dialogue: 0,0:19:32.34,0:19:33.86,Default,,0,0,0,,This girl is too scary, though...
Dialogue: 0,0:19:34.30,0:19:36.97,ORegular,,0,0,0,,{\an3\pos(966.667,713.333)}The victim of a\Nzombie attack
Dialogue: 0,0:19:37.34,0:19:39.03,Default,,0,0,0,,Be brave!
Dialogue: 0,0:19:39.44,0:19:42.54,Serif-R,,0,0,0,,{\fad(348,0)}Necklace promotion
Dialogue: 0,0:19:40.51,0:19:42.54,Default,,0,0,0,,The necklace isn't doing anything.
Dialogue: 0,0:19:42.88,0:19:45.71,Alert,,0,0,0,,{\fad(0,30)\pos(869.334,278.667)}(Shall I go?)
Dialogue: 0,0:19:44.28,0:19:45.71,Alert,,0,0,0,,{\fad(0,30)\pos(1297.334,293.334)}(Or not?)
Dialogue: 0,0:19:46.85,0:19:49.18,Bold,,0,0,0,,{\fad(0,49)\rBold-BG}A volatile{\rBold-B\c&HF4C887&} situation
Dialogue: 0,0:19:49.65,0:19:51.55,Default,,0,0,0,,What if she suddenly gets up?
Dialogue: 0,0:19:51.55,0:19:54.39,Default,,0,0,0,,She won't, I don't think so.
Dialogue: 0,0:19:54.85,0:19:57.52,Serif,,0,0,0,,{\fad(320,181)\rSerif-Y}Timidly{\r} approaching...
Dialogue: 0,0:19:58.32,0:19:59.59,Bold-BL,,0,0,0,,Grabs the {\rBold-BG}key
Dialogue: 0,0:20:00.23,0:20:01.56,Tiles,,0,0,0,,Someone save him!
Dialogue: 0,0:20:03.69,0:20:05.03,Default,,0,0,0,,The necklace isn't doing anything.
Dialogue: 0,0:20:05.03,0:20:06.47,Default,,0,0,0,,Okay! Okay!
Dialogue: 0,0:20:06.57,0:20:09.07,Thin,,0,0,0,,{\fad(25,0)}With their {\rThin-B}wit{\r} and {\rThin-BI}bravery
Dialogue: 0,0:20:09.30,0:20:12.14,Bold,,0,0,0,,{\rBold-YG}Their plan{\rBold-YL} works
Dialogue: 0,0:20:10.50,0:20:12.14,Default,,0,0,0,,Ah, I was going to do it!
Dialogue: 0,0:20:12.14,0:20:13.21,Default,,0,0,0,,Are you okay?
Dialogue: 0,0:20:14.31,0:20:16.31,Alert,,0,0,0,,{\pos(960,862.667)}(Hyperventilating)
Dialogue: 0,0:20:16.31,0:20:18.93,Default,,0,0,0,,Right now, we have... 3 keys! 3 keys.
Dialogue: 0,0:20:21.01,0:20:22.98,Default,,0,0,0,,This is the only door we can use.
Dialogue: 0,0:20:22.98,0:20:24.55,Default,,0,0,0,,But what is this?
Dialogue: 0,0:20:24.55,0:20:27.09,Default,,0,0,0,,Yeah, what?
Dialogue: 0,0:20:25.15,0:20:28.52,LargeT,,0,0,0,,{\fad(484,0)\pos(293.334,730.666)}Mushy
Dialogue: 0,0:20:27.09,0:20:28.55,Default,,0,0,0,,What is it?
Dialogue: 0,0:20:28.55,0:20:30.88,Default,,0,0,0,,It's scary to walk on, not knowing what it is.
Dialogue: 0,0:20:30.88,0:20:32.19,Default,,0,0,0,,Hyung, shall we check the map?
Dialogue: 0,0:20:32.19,0:20:35.19,Default,,0,0,0,,Here it is...
Dialogue: 0,0:20:35.31,0:20:36.33,Default,,0,0,0,,Where are we?
Dialogue: 0,0:20:36.33,0:20:40.40,Default,,0,0,0,,We went through that door and now we're here.
Dialogue: 0,0:20:40.40,0:20:41.77,Default,,0,0,0,,If we go through here...
Dialogue: 0,0:20:41.77,0:20:44.18,Default,,0,0,0,,It's another iffy door.
Dialogue: 0,0:20:44.57,0:20:48.81,Serif,,0,0,0,,{\fad(350,153)}The leader with the necklace{\c&HFFF6D4&} takes charge
Dialogue: 0,0:20:50.11,0:20:51.94,Alert,,0,0,0,,{\pos(960,870.667)}(Peekaboo)
Dialogue: 0,0:20:52.18,0:20:54.85,Exclamation,,0,0,0,,{\c&H65E4FE&\pos(960,789.667)}Back-step
Dialogue: 0,0:20:55.01,0:20:57.85,Bold,,0,0,0,,{\rBold-R}{\fad(154,0)\fscy0\t(0, 154, \fscy(100))}Still as{\r\fscy0\t(0, 154, \fscy(100))} cowardly{\rBold-RI\fscy0\t(0, 154, \fscy(100))} as ever
Dialogue: 0,0:20:58.05,0:21:01.65,Thin-YI,,0,0,0,,{\fad(15,25)\pos(960,826.667)\rThin-Y}Cautiously {\r}testing the necklace
Dialogue: 0,0:21:02.15,0:21:05.39,Bold,,0,0,0,,{\rBold-B}There are {\rBold-BG}zombies{\rBold-B} at the {\rBold-BL}end as well
Dialogue: 0,0:21:05.59,0:21:07.93,LargeT,,0,0,0,,{\fad(485,0)\pos(1608,750.667)\fs130}Hesitant
Dialogue: 0,0:21:08.83,0:21:10.32,Default,,0,0,0,,Wait a minute...
Dialogue: 0,0:21:10.71,0:21:13.31,Default,,0,0,0,,There's a key with them, though?
Dialogue: 0,0:21:16.93,0:21:20.34,Default,,0,0,0,,Is there a key at the right end?
Dialogue: 0,0:21:20.34,0:21:22.67,Default,,0,0,0,,Just behind the fence.
Dialogue: 0,0:21:22.64,0:21:25.88,Serif,,0,0,0,,{\fad(351,0)\pos(973.333,651)}Forced {\rSerif-Y}reconnaissance
Dialogue: 0,0:21:26.11,0:21:29.01,Bold,,0,0,0,,{\fad(151,0)\fscy0\t(0, 151, \fscy(100))}An intense {\rBold-BL\fscy0\t(0, 151, \fscy(100))}turtle neck{\r\fscy0\t(0, 151, \fscy(100))} out of{\rBold-BI\fscy0\t(0, 151, \fscy(100))} fear
Dialogue: 0,0:21:28.51,0:21:29.42,Default,,0,0,0,,Right side.
Dialogue: 0,0:21:29.42,0:21:30.71,Default,,0,0,0,,Is there a key?
Dialogue: 0,0:21:30.73,0:21:33.08,Default,,0,0,0,,Do we have to go in there?
Dialogue: 0,0:21:33.08,0:21:35.76,Default,,0,0,0,,Where's the key?
Dialogue: 0,0:21:35.76,0:21:37.60,Default,,0,0,0,,Hold on, hold on.
Dialogue: 0,0:21:42.80,0:21:44.26,LargeT,,0,0,0,,{\fs120\pos(302.666,742.666)}Deep bow
Dialogue: 0,0:21:44.60,0:21:47.43,Thin,,0,0,0,,{\fad(30,0)\pos(1100,850)\rThin-YI}Tripping {\r}over {\c&H2DDCFC&}the sponge
Dialogue: 0,0:21:47.70,0:21:50.07,Alert,,0,0,0,,{\pos(960,865)}(Ready to sleep)
Dialogue: 0,0:21:50.24,0:21:52.87,Alert,,0,0,0,,{\pos(960,865)}(Ready to cry)
Dialogue: 0,0:21:53.01,0:21:54.91,Alert,,0,0,0,,{\pos(960,865)}(Ready for painkillers)
Dialogue: 0,0:21:55.07,0:21:58.88,Serif,,0,0,0,,{\fad(354,0)\pos(960,665.667)}Each of them{\rSerif-R} is a mess
Dialogue: 0,0:21:59.18,0:22:00.95,LargeT,,0,0,0,,{\fad(481,0)\pos(1534.333,748)}Once again
Dialogue: 0,0:22:01.11,0:22:03.85,Bold,,0,0,0,,{\fad(153,0)\fscy0\t(0,153,\fscy(100))}Checking {\c&HFFE7AA&}one more time, {\c&HFFFFFF&}to be safe
Dialogue: 0,0:22:03.55,0:22:05.72,Default,,0,0,0,,Hyung, how could you push me?!
Dialogue: 0,0:22:05.72,0:22:07.36,Default,,0,0,0,,You pushed me!
Dialogue: 0,0:22:07.36,0:22:08.45,Default,,0,0,0,,You pushed..
Dialogue: 0,0:22:08.59,0:22:12.12,Alert,,0,0,0,,{\pos(736,649.333)}(Grabbing his collar)
Dialogue: 0,0:22:10.76,0:22:12.16,Default,,0,0,0,,Seriously, I...
Dialogue: 0,0:22:12.96,0:22:13.96,Thin,,0,0,0,,{\rThin-RI\fad(81,51)\pos(706.333,762)}1st Defence:{\r} With his{\rThin-R} arm
Dialogue: 0,0:22:15.56,0:22:16.66,Thin,,0,0,0,,{\rThin-BI\fad(84,48)\pos(1184.667,739.667)}2nd Defence: {\r}With his {\rThin-B}back
Dialogue: 0,0:22:17.00,0:22:19.23,Fancy,,0,0,0,,Almost like he was {\rFancy-O}offering{\r} them a {\rFancy-OI}sacrifice
Dialogue: 0,0:22:19.67,0:22:22.17,Bold,,0,0,0,,{\fad(145,0)\fscy0\t(0,145,\fscy(100))\pos(960,504.666)}Acting{\c&H7098FF&} injured
Dialogue: 0,0:22:21.33,0:22:25.01,Default,,0,0,0,,The key is on the other side, with the zombies.
Dialogue: 0,0:22:25.01,0:22:26.61,Default,,0,0,0,,- What happened? / - I can't see the floor.
Dialogue: 0,0:22:26.61,0:22:27.64,Default,,0,0,0,,What do we do?
Dialogue: 0,0:22:28.11,0:22:30.71,Round,,0,0,0,,{\rRound-R}No intention{\r} of {\rRound-RI}clearing the way
Dialogue: 0,0:22:31.01,0:22:32.91,LargeT,,0,0,0,,{\fad(483,0)\pos(1485.333,732)}Frustrating
Dialogue: 0,0:22:32.98,0:22:36.15,Default,,0,0,0,,I think we have to push it, all together.
Dialogue: 0,0:22:36.15,0:22:38.01,Default,,0,0,0,,I don't think so.
Dialogue: 0,0:22:38.01,0:22:39.05,Default,,0,0,0,,Together, with our strength.
Dialogue: 0,0:22:39.05,0:22:41.18,Default,,0,0,0,,Wait, let's think this over.
Dialogue: 0,0:22:41.18,0:22:42.45,Default,,0,0,0,,This might be wrong.
Dialogue: 0,0:22:42.45,0:22:44.75,Default,,0,0,0,,Let's work it out, over here.
Dialogue: 0,0:22:45.67,0:22:47.51,Default,,0,0,0,,My body is going to ache tomorrow.
Dialogue: 0,0:22:47.51,0:22:51.73,Default,,0,0,0,,Shouldn't we push them back? Since they can't bite us.
Dialogue: 0,0:22:51.73,0:22:54.23,Default,,0,0,0,,But wait a minute, we're here right now...
Dialogue: 0,0:22:51.96,0:22:54.23,Exclamation,,0,0,0,,{\c&H65E4FE&\pos(960,795)}Strategy time
Dialogue: 0,0:22:54.23,0:22:55.97,Default,,0,0,0,,The key is here, though.
Dialogue: 0,0:22:55.97,0:22:57.03,Default,,0,0,0,,The door is blocked.
Dialogue: 0,0:22:57.03,0:22:58.60,Default,,0,0,0,,You want us to push them back?
Dialogue: 0,0:22:58.60,0:23:00.42,Default,,0,0,0,,- Using brute force. / - We have to.
Dialogue: 0,0:23:00.42,0:23:01.64,Default,,0,0,0,,Since we won't get bit.
Dialogue: 0,0:23:01.64,0:23:03.81,Default,,0,0,0,,Exactly, how could they bite through the fence?
Dialogue: 0,0:23:03.81,0:23:05.11,Default,,0,0,0,,- You're right. / - But...
Dialogue: 0,0:23:05.11,0:23:07.75,Default,,0,0,0,,That's what we did before, hyung and I.
Dialogue: 0,0:23:07.91,0:23:10.65,Alert,,0,0,0,,{\pos(960,862.667)}(A long, long time ago)
Dialogue: 0,0:23:10.71,0:23:12.32,Default,,0,0,0,,No, well...
Dialogue: 0,0:23:12.32,0:23:15.50,Default,,0,0,0,,We'll push them back and grab the key.
Dialogue: 0,0:23:15.50,0:23:18.15,Default,,0,0,0,,But this key is with the zombies.
Dialogue: 0,0:23:18.15,0:23:19.49,Default,,0,0,0,,We have to lure them.
Dialogue: 0,0:23:19.49,0:23:22.63,Default,,0,0,0,,Distract them, while the others go and get the key.
Dialogue: 0,0:23:22.56,0:23:26.40,Thin,,0,0,0,,{\fad(51,0)\pos(1055,850)}Their {\c&H2AE5F8&}sacrificial spirit{\r} resurfaces
Dialogue: 0,0:23:22.63,0:23:24.03,Default,,0,0,0,,That should work.
Dialogue: 0,0:23:24.03,0:23:26.13,Default,,0,0,0,,Ah, lure them away?
Dialogue: 0,0:23:26.14,0:23:28.14,Default,,0,0,0,,Okay, let's give it a shot. Let's go.
Dialogue: 0,0:23:28.68,0:23:30.14,Default,,0,0,0,,We can all survive today.
Dialogue: 0,0:23:30.37,0:23:33.37,Bold,,0,0,0,,{\fad(149,0)\fscy0\t(0, 149, \fscy(100))}The {\rBold-RI\fscy0\t(0, 149, \fscy(100))}specialist{\r\fscy0\t(0, 149, \fscy(100))} is full of {\rBold-R\fscy0\t(0, 149, \fscy(100))}enthusiasm
Dialogue: 0,0:23:33.80,0:23:36.57,Default,,0,0,0,,I think I'm right!
Dialogue: 0,0:23:36.74,0:23:39.31,Round,,0,0,0,,Quickly {\rRound-YI}scans{\rRound-Y} the fence
Dialogue: 0,0:23:39.01,0:23:40.86,Default,,0,0,0,,- It's right! / - I saved Donghyun from falling.
Dialogue: 0,0:23:40.86,0:23:42.18,Default,,0,0,0,,With my strength.
Dialogue: 0,0:23:42.18,0:23:43.61,Default,,0,0,0,,We have to push these guys.
Dialogue: 0,0:23:44.88,0:23:46.92,Exclamation,,0,0,0,,{\c&H65E4FE&\pos(960,789.667)}Impregnable
Dialogue: 0,0:23:44.98,0:23:46.19,Default,,0,0,0,,How could we push them?
Dialogue: 0,0:23:46.19,0:23:46.92,Default,,0,0,0,,Wait a minute...
Dialogue: 0,0:23:46.92,0:23:48.42,Default,,0,0,0,,They don't have any teeth, so it's fine.
Dialogue: 0,0:23:48.42,0:23:49.85,Default,,0,0,0,,Yeah.
Dialogue: 0,0:23:49.85,0:23:51.04,Default,,0,0,0,,Grab it! 1!
Dialogue: 0,0:23:51.04,0:23:52.13,Default,,0,0,0,,The hands!
Dialogue: 0,0:23:52.13,0:23:53.59,Default,,0,0,0,,1, 2, 3!
Dialogue: 0,0:23:54.21,0:23:56.18,Default,,0,0,0,,Push, push. Is it working?
Dialogue: 0,0:23:56.83,0:23:57.90,Default,,0,0,0,,It's not!
Dialogue: 0,0:23:57.90,0:23:58.86,Default,,0,0,0,,Come on!
Dialogue: 0,0:23:58.86,0:24:00.41,Default,,0,0,0,,They're biting!
Dialogue: 0,0:24:00.41,0:24:02.00,Default,,0,0,0,,They aren't!
Dialogue: 0,0:24:02.20,0:24:04.94,LargeT,,0,0,0,,{\fad(251,0)\pos(1624,745)}Flinch
Dialogue: 0,0:24:03.34,0:24:04.94,LargeT,,0,0,0,,{\fad(112,0)\pos(1258,745)}Again
Dialogue: 0,0:24:04.25,0:24:06.13,Default,,0,0,0,,We have to push this side!
Dialogue: 0,0:24:07.67,0:24:10.04,Default,,0,0,0,,We have to push this side, the right!
Dialogue: 0,0:24:10.38,0:24:12.91,Bold,,0,0,0,,{\fad(146,0)\fscy0\t(0,146,\fscy(100))\pos(1145,830)}The zombie chow {\rBold-BL\fscy0\t(0,146,\fscy(100))}works together
Dialogue: 0,0:24:12.91,0:24:14.21,Default,,0,0,0,,Use your body.
Dialogue: 0,0:24:14.21,0:24:15.75,Default,,0,0,0,,Use your whole body!
Dialogue: 0,0:24:15.75,0:24:18.92,Default,,0,0,0,,Oh, it's working! That's it!
Dialogue: 0,0:24:18.92,0:24:19.85,Default,,0,0,0,,That's it!
Dialogue: 0,0:24:19.52,0:24:22.05,Alert,,0,0,0,,{\pos(960,870.667)}(Incoherent)
Dialogue: 0,0:24:24.82,0:24:26.69,Default,,0,0,0,,Just a bit more!
Dialogue: 0,0:24:26.69,0:24:28.22,Default,,0,0,0,,Just a little bit further!
Dialogue: 0,0:24:28.99,0:24:31.16,Thin,,0,0,0,,{\fad(54,0)}The {\rThin-BI\3c&H51ECFF&\4c&H51ECFF&}fence {\r}reaches the {\c&H39EAFF&}exit
Dialogue: 0,0:24:31.43,0:24:34.03,Horror,,0,0,0,,{\fad(417,0)}The zombies stagger back
Dialogue: 0,0:24:33.37,0:24:36.94,Default,,0,0,0,,We're almost there!
Dialogue: 0,0:24:37.14,0:24:39.24,Round,,0,0,0,,There's a {\rRound-YI}reason{\r} he's a {\rRound-Y}wrestling champion
Dialogue: 0,0:24:39.44,0:24:41.01,Exclamation,,0,0,0,,{\c&H4251ED&\pos(960,792.333)}Destination reached
Dialogue: 0,0:24:41.07,0:24:42.91,Default,,0,0,0,,Go through! Come on!
Dialogue: 0,0:24:42.91,0:24:44.34,Default,,0,0,0,,Get in!
Dialogue: 0,0:24:44.34,0:24:46.81,Default,,0,0,0,,Go, go! 1, 2, 3! Go!
Dialogue: 0,0:24:46.81,0:24:47.84,Default,,0,0,0,,Go! Go!
Dialogue: 0,0:24:48.65,0:24:52.45,Default,,0,0,0,,No! Close the door! Close it!
Dialogue: 0,0:24:52.45,0:24:55.15,Default,,0,0,0,,Close it!
Dialogue: 0,0:24:55.19,0:24:57.16,Bold-R,,0,0,0,,A {\rBold-RL}critical {\r}life or death{\rBold-RG} moment
Dialogue: 0,0:24:57.16,0:25:00.23,Default,,0,0,0,,You should've moved, what were you doing?!
Dialogue: 0,0:25:00.23,0:25:01.03,Default,,0,0,0,,Are you okay?
Dialogue: 0,0:25:00.43,0:25:03.80,Horror-P,,0,0,0,,{\fad(412,0)}Everyone seems rattled
Dialogue: 0,0:25:01.03,0:25:03.53,Default,,0,0,0,,That was close!
Dialogue: 0,0:25:03.53,0:25:05.06,Default,,0,0,0,,Hyung, why were you standing there?
Dialogue: 0,0:25:05.06,0:25:06.11,Default,,0,0,0,,What should I have done?
Dialogue: 0,0:25:06.11,0:25:07.40,Default,,0,0,0,,You should've run in!
Dialogue: 0,0:25:07.40,0:25:08.40,Default,,0,0,0,,It was close.
Dialogue: 0,0:25:08.40,0:25:10.54,Default,,0,0,0,,We had to close it, but you were coming in!
Dialogue: 0,0:25:10.54,0:25:13.81,Default,,0,0,0,,I got goosebumps like crazy.
Dialogue: 0,0:25:13.81,0:25:17.58,Default,,0,0,0,,When Donghyun froze as we had to close the door.
Dialogue: 0,0:25:17.58,0:25:20.45,Default,,0,0,0,,If that went pear-shaped, we would've all become zombies.
Dialogue: 0,0:25:20.45,0:25:22.08,Default,,0,0,0,,Since the zombies kept pushing us...
Dialogue: 0,0:25:22.08,0:25:23.72,Default,,0,0,0,,Closing the door didn't even cross my mind.
Dialogue: 0,0:25:23.72,0:25:26.22,Default,,0,0,0,,That was really a critical moment.
Dialogue: 0,0:25:26.22,0:25:27.62,Default,,0,0,0,,Great work, we all survived!
Dialogue: 0,0:25:27.62,0:25:28.57,Default,,0,0,0,,That was great.
Dialogue: 0,0:25:28.57,0:25:29.42,Default,,0,0,0,,It was close.
Dialogue: 0,0:25:29.42,0:25:31.63,Default,,0,0,0,,I'm sorry, I went in first.
Dialogue: 0,0:25:31.63,0:25:33.35,Default,,0,0,0,,No, it's fine.
Dialogue: 0,0:25:33.35,0:25:34.72,Default,,0,0,0,,It's fine, that was a close call.
Dialogue: 0,0:25:34.72,0:25:35.93,Default,,0,0,0,,That would've been bad.
Dialogue: 0,0:25:35.93,0:25:38.56,Default,,0,0,0,,There should be a key here.
Dialogue: 0,0:25:38.56,0:25:41.30,Default,,0,0,0,,There it is, on the ground.
Dialogue: 0,0:25:41.30,0:25:42.03,Default,,0,0,0,,Wait...
Dialogue: 0,0:25:42.03,0:25:42.93,Default,,0,0,0,,But that...
Dialogue: 0,0:25:42.93,0:25:45.47,Default,,0,0,0,,We have to go around and lure them here.
Dialogue: 0,0:25:45.47,0:25:46.67,Default,,0,0,0,,Here's the map.
Dialogue: 0,0:25:46.67,0:25:48.60,Default,,0,0,0,,Attention, everyone!
Dialogue: 0,0:25:48.60,0:25:50.84,Default,,0,0,0,,This is our location.
Dialogue: 0,0:25:50.84,0:25:53.36,Default,,0,0,0,,This is where the zombies are.
Dialogue: 0,0:25:53.36,0:25:55.70,Default,,0,0,0,,One team has to go in and lure the zombies away.
Dialogue: 0,0:25:55.70,0:25:59.08,Default,,0,0,0,,Then, another team goes, grabs the key, and closes the door.
Dialogue: 0,0:25:59.08,0:26:01.06,Default,,0,0,0,,- This is that door? / - Yes.
Dialogue: 0,0:26:01.06,0:26:01.97,Default,,0,0,0,,That door.
Dialogue: 0,0:26:01.97,0:26:03.49,Default,,0,0,0,,One person has to go in?
Dialogue: 0,0:26:03.49,0:26:04.45,Default,,0,0,0,,Right.
Dialogue: 0,0:26:04.45,0:26:06.09,Default,,0,0,0,,I'll lure them.
Dialogue: 0,0:26:06.09,0:26:07.29,Default,,0,0,0,,I'll be the bait.
Dialogue: 0,0:26:07.29,0:26:08.96,Default,,0,0,0,,The bait?
Dialogue: 0,0:26:10.03,0:26:11.83,Default,,0,0,0,,How about Jongmin closes the door?
Dialogue: 0,0:26:11.83,0:26:13.33,Default,,0,0,0,,I think one person should do it.
Dialogue: 0,0:26:11.96,0:26:13.57,Alert,,0,0,0,,{\pos(617.333,501.333)}(Re... really?)
Dialogue: 0,0:26:13.33,0:26:17.10,Default,,0,0,0,,Opening the door, going in, and getting the key are one-man jobs.
Dialogue: 0,0:26:13.70,0:26:17.34,Bold,,0,0,0,,{\fad(115,0)\fscy0\t(0,115,\fscy(100))}Subtly {\c&HFDEBB9&}shows off the necklace, {\c&HFFFFFF&}but...
Dialogue: 0,0:26:17.10,0:26:18.60,Default,,0,0,0,,Byungjae, I'll do this, then.
Dialogue: 0,0:26:17.54,0:26:20.57,Round,,0,0,0,,{\rRound-Y}Hodong, the magic kid,{\r} is chosen
Dialogue: 0,0:26:18.60,0:26:19.51,Default,,0,0,0,,Yeah, sure.
Dialogue: 0,0:26:20.71,0:26:22.88,Alert,,0,0,0,,{\pos(960,870.667)}(Heart-broken)
Dialogue: 0,0:26:23.11,0:26:25.51,Serif,,0,0,0,,{\fad(348,0)\pos(552,835)}If you fell, {\rSerif-R}I picked you up
Dialogue: 0,0:26:25.64,0:26:28.41,Serif,,0,0,0,,{\fad(354,0)\pos(1433.333,835)}I even {\c&HFFF5CF&}pushed the fence
Dialogue: 0,0:26:28.58,0:26:30.12,Thin,,0,0,0,,{\fad(117,0)\pos(973.333,671.333)\c&H2DE4FF&}Dongsaengs, {\r}don't you{\rThin-BI\3c&H5CF1FF&\4c&H5CF1FF&} remember...
Dialogue: 0,0:26:30.35,0:26:32.42,Dreamy,,0,0,0,,{\fad(480,0)\pos(900,701.333)}My considerate{\rDreamy-BI\3c&HD2D7FF&\4c&HD2D7FF&} actions?
Dialogue: 0,0:26:32.62,0:26:34.05,LargeT,,0,0,0,,{\fad(448,0)\pos(1625.333,753.334)}Bitter
Dialogue: 0,0:26:34.05,0:26:35.45,Default,,0,0,0,,You said you would lure them?
Dialogue: 0,0:26:35.45,0:26:40.46,Default,,0,0,0,,Since hyung has the necklace, I'll do it.
Dialogue: 0,0:26:38.46,0:26:41.16,LargeT,,0,0,0,,{\fad(480,0)\pos(996,731.333)}Courageous
Dialogue: 0,0:26:40.46,0:26:41.33,Default,,0,0,0,,P.O can do it.
Dialogue: 0,0:26:41.33,0:26:41.93,Default,,0,0,0,,The maknae?
Dialogue: 0,0:26:41.33,0:26:43.83,Alert,,0,0,0,,{\pos(1190.667,861.333)}(Deeply touched)
Dialogue: 0,0:26:41.93,0:26:42.33,Default,,0,0,0,,Yes!
Dialogue: 0,0:26:43.66,0:26:45.73,Default,,0,0,0,,- Don't scare me like that. / - Maknae...
Dialogue: 0,0:26:45.73,0:26:48.17,Default,,0,0,0,,- Let's hug the maknae. / - Really?
Dialogue: 0,0:26:50.30,0:26:52.47,Default,,0,0,0,,I'll be right back, in a flash.
Dialogue: 0,0:26:52.47,0:26:54.79,Default,,0,0,0,,You can't be too fast, though.
Dialogue: 0,0:26:54.79,0:26:56.08,Default,,0,0,0,,Because we need time.
Dialogue: 0,0:26:55.67,0:26:59.11,Sad,,0,0,0,,{\fad(388,0)}However, {\rSad-B}the big hyung's heart is uneasy
Dialogue: 0,0:26:56.08,0:26:57.31,Default,,0,0,0,,I can't be too quick?
Dialogue: 0,0:26:57.31,0:26:59.11,Default,,0,0,0,,Be careful when you run.
Dialogue: 0,0:26:59.34,0:27:03.25,Bold,,0,0,0,,{\rBold-R\fad(154,0)\fscy0\t(0, 154, \fscy(100))}The eldest {\r\fscy0\t(0, 154, \fscy(100))}and {\rBold-RI\fscy0\t(0, 154, \fscy(100))}the youngest
Dialogue: 0,0:27:03.62,0:27:07.09,Round,,0,0,0,,Have been {\rRound-BI}together{\r} through {\rRound-B}thick and thin
Dialogue: 0,0:27:07.35,0:27:11.76,Fancy,,0,0,0,,They've always {\rFancy-O}lent a hand{\r} to {\rFancy-OI}one another
Dialogue: 0,0:27:11.96,0:27:14.23,Dreamy,,0,0,0,,{\fad(547,0)\pos(960,807.333)}My dongsaeng, {\rDreamy-RI}P.O...
Dialogue: 0,0:27:13.83,0:27:15.66,Default,,0,0,0,,Someone has to close the door.
Dialogue: 0,0:27:15.66,0:27:16.92,Default,,0,0,0,,Will hyung do it?
Dialogue: 0,0:27:16.92,0:27:19.26,Default,,0,0,0,,Don't hurt yourself, please.
Dialogue: 0,0:27:19.26,0:27:23.04,Default,,0,0,0,,I can't risk myself, because of this...
Dialogue: 0,0:27:23.20,0:27:25.07,Cute,,0,0,0,,{\pos(960,830)\rCute-R}I get it,{\r} hyung...
Dialogue: 0,0:27:24.87,0:27:27.54,Default,,0,0,0,,Let's decide who'll go and who will shut the doors.
Dialogue: 0,0:27:27.54,0:27:28.37,Default,,0,0,0,,Him and him.
Dialogue: 0,0:27:28.07,0:27:32.08,Thin-B,,0,0,0,,{\fad(53,0)\pos(420,799.333)}Key duty
Dialogue: 0,0:27:28.07,0:27:32.08,Thin-R,,0,0,0,,{\fad(53,0)\pos(960,799.333)}Zombie bait
Dialogue: 0,0:27:28.07,0:27:32.08,Thin-Y,,0,0,0,,{\fad(53,0)\pos(1500,799.333)}Doorman
Dialogue: 0,0:27:30.18,0:27:32.08,Default,,0,0,0,,Shindong closes the door for P.O!
Dialogue: 0,0:27:32.08,0:27:35.71,Default,,0,0,0,,Hyung, what if we went in here?
Dialogue: 0,0:27:35.71,0:27:40.09,Default,,0,0,0,,Even if P.O goes in, they'll still see us here.
Dialogue: 0,0:27:40.09,0:27:43.15,Default,,0,0,0,,So shouldn't we get out of their sight?
Dialogue: 0,0:27:43.15,0:27:45.52,Default,,0,0,0,,So P.O can distract them.
Dialogue: 0,0:27:45.52,0:27:47.89,Default,,0,0,0,,This area should be empty. We can hide here.
Dialogue: 0,0:27:47.89,0:27:51.16,Default,,0,0,0,,Ah, that's risky, though. I mean, really...
Dialogue: 0,0:27:51.16,0:27:55.10,Default,,0,0,0,,P.O has to be brave...
Dialogue: 0,0:27:55.10,0:27:58.67,Default,,0,0,0,,If we stay here, they'll be attracted to us, right?
Dialogue: 0,0:27:57.44,0:27:59.47,LargeT,,0,0,0,,{\fs120\fad(513,0)\pos(405.334,738.666)}Ready to fight
Dialogue: 0,0:27:59.54,0:28:02.17,Default,,0,0,0,,So we should go through that door.
Dialogue: 0,0:28:02.17,0:28:04.67,Default,,0,0,0,,To get out of their sight.
Dialogue: 0,0:28:04.67,0:28:07.74,Default,,0,0,0,,And when you lure them,
Dialogue: 0,0:28:07.74,0:28:10.35,Default,,0,0,0,,they'll come out and get the key.
Dialogue: 0,0:28:10.35,0:28:11.92,Default,,0,0,0,,But I think they'd see us.
Dialogue: 0,0:28:10.35,0:28:12.92,Thin,,0,0,0,,{\c&H7580F1&\pos(960,150)}Cons
Dialogue: 0,0:28:10.35,0:28:12.92,Fancy,,0,0,0,,{\pos(960,390)}Byungjae and Shindong might be seen
Dialogue: 0,0:28:11.92,0:28:12.92,Default,,0,0,0,,They would.
Dialogue: 0,0:28:13.09,0:28:16.26,Alert,,0,0,0,,{\pos(1418.666,696)}(Pros: Only P.O is at risk)
Dialogue: 0,0:28:14.19,0:28:18.15,Default,,0,0,0,,Let's do this. Just 2 people do it.
Dialogue: 0,0:28:18.15,0:28:19.99,Default,,0,0,0,,Everyone else goes in there.
Dialogue: 0,0:28:19.99,0:28:24.20,Default,,0,0,0,,While P.O lures them, I'll quickly grab the key.
Dialogue: 0,0:28:24.20,0:28:26.62,Default,,0,0,0,,2 people go in, 1 lures...
Dialogue: 0,0:28:26.62,0:28:29.50,Default,,0,0,0,,and in the meanwhile, the other grabs the key.
Dialogue: 0,0:28:28.80,0:28:31.54,Thin,,0,0,0,,{\c&H7580F1&\pos(960,147.333)}Cons
Dialogue: 0,0:28:28.80,0:28:31.54,Fancy,,0,0,0,,{\pos(960,420)}Lots of work for 2 people
Dialogue: 0,0:28:29.50,0:28:31.54,Default,,0,0,0,,The two of you pop in, right?
Dialogue: 0,0:28:31.54,0:28:33.57,Default,,0,0,0,,The way I see it, we need 3 people!
Dialogue: 0,0:28:33.57,0:28:34.07,Default,,0,0,0,,Why?
Dialogue: 0,0:28:34.07,0:28:36.71,Default,,0,0,0,,Someone needs to close the door.
Dialogue: 0,0:28:36.71,0:28:37.48,Default,,0,0,0,,Right.
Dialogue: 0,0:28:37.48,0:28:40.35,Default,,0,0,0,,If no-one closes it, they'll come through.
Dialogue: 0,0:28:40.35,0:28:41.68,Default,,0,0,0,,You can do it yourself!
Dialogue: 0,0:28:41.68,0:28:43.88,Default,,0,0,0,,You have to sort it out on your own.
Dialogue: 0,0:28:43.88,0:28:46.29,Default,,0,0,0,,So I'll lure them {\i1}and{\i0} close the door?
Dialogue: 0,0:28:46.29,0:28:48.35,Default,,0,0,0,,Right, it gets complicated with more people.
Dialogue: 0,0:28:46.45,0:28:48.95,Alert,,0,0,0,,{\pos(652.666,770.334)}(Workforce downsized)
Dialogue: 0,0:28:48.35,0:28:51.86,Default,,0,0,0,,P.O, if you get bit, you have to close the door yourself.
Dialogue: 0,0:28:52.02,0:28:54.59,LargeT,,0,0,0,,{\fad(487,0)\pos(1505.333,733.333)}Sad laugh
Dialogue: 0,0:28:54.79,0:28:57.56,Round,,0,0,0,,{\rRound-Y\pos(960,169.333)}Jongmin{\r}'s{\rRound-YI} strategy
Dialogue: 0,0:28:55.89,0:28:58.16,Default,,0,0,0,,I think 3 people would be best...
Dialogue: 0,0:28:57.56,0:28:58.86,Thin,,0,0,0,,{\c&H7580F1&\pos(960,147.333)}Cons
Dialogue: 0,0:28:57.56,0:28:58.86,Fancy,,0,0,0,,{\pos(960,390)}P.O has to become a martyr
Dialogue: 0,0:28:58.16,0:29:00.53,Default,,0,0,0,,Or... you can just run through here.
Dialogue: 0,0:29:00.53,0:29:03.04,Default,,0,0,0,,Grab the key and just run through this door.
Dialogue: 0,0:29:03.60,0:29:07.17,Round,,0,0,0,,{\pos(960,176)\rRound-B}Shindong{\r}'s {\rRound-BI}strategy
Dialogue: 0,0:29:07.17,0:29:08.54,Thin,,0,0,0,,{\c&H7580F1&\pos(960,147.333)}Cons
Dialogue: 0,0:29:07.17,0:29:08.54,Fancy,,0,0,0,,{\pos(960,389)}A safe area is filled with zombies
Dialogue: 0,0:29:08.54,0:29:10.29,Default,,0,0,0,,We should lock this.
Dialogue: 0,0:29:10.29,0:29:11.81,Default,,0,0,0,,No, they need to come out.
Dialogue: 0,0:29:11.81,0:29:13.51,Default,,0,0,0,,We can lock it after they come out.
Dialogue: 0,0:29:13.51,0:29:15.91,Default,,0,0,0,,- That's what P.O and I are doing. / - They wouldn't escape.
Dialogue: 0,0:29:15.91,0:29:18.18,Default,,0,0,0,,No, no. Let's do a simulation.
Dialogue: 0,0:29:18.18,0:29:20.11,Default,,0,0,0,,P.O goes to the zombies
Dialogue: 0,0:29:20.11,0:29:22.84,Default,,0,0,0,,they follow him, we close the door behind P.O.
Dialogue: 0,0:29:22.84,0:29:24.75,Default,,0,0,0,,Then we grab the key.
Dialogue: 0,0:29:24.75,0:29:27.17,Default,,0,0,0,,These zombies are too fast.
Dialogue: 0,0:29:27.17,0:29:29.06,Default,,0,0,0,,There's a big chance P.O would die.
Dialogue: 0,0:29:29.06,0:29:30.63,Default,,0,0,0,,Isn't it safer?
Dialogue: 0,0:29:30.63,0:29:31.80,Default,,0,0,0,,It's too dangerous.
Dialogue: 0,0:29:31.80,0:29:32.93,Default,,0,0,0,,We need to be quicker.
Dialogue: 0,0:29:32.93,0:29:35.53,Default,,0,0,0,,No, no.
Dialogue: 0,0:29:35.53,0:29:38.47,Default,,0,0,0,,No, that door isn't locked, is it?
Dialogue: 0,0:29:35.73,0:29:38.47,Round,,0,0,0,,{\rRound-BI}Arguing {\r}with{\rRound-B} P.O's life on the line
Dialogue: 0,0:29:38.47,0:29:42.57,Default,,0,0,0,,No, the zombies would come up to here.
Dialogue: 0,0:29:39.07,0:29:43.94,Serif,,0,0,0,,{\rSerif-Y\fad(584,0)}Slowly{\r} losing his mind
Dialogue: 0,0:29:43.51,0:29:45.01,Default,,0,0,0,,In my opinion...
Dialogue: 0,0:29:45.01,0:29:47.05,Default,,0,0,0,,the people doing it should decide.
Dialogue: 0,0:29:47.05,0:29:48.54,Default,,0,0,0,,We'll do it.
Dialogue: 0,0:29:48.54,0:29:50.16,Default,,0,0,0,,- Ah, leave it to them? / - The people doing it.
Dialogue: 0,0:29:50.16,0:29:52.35,Default,,0,0,0,,Will you two manage, without us?
Dialogue: 0,0:29:53.26,0:29:55.08,Default,,0,0,0,,I think we'll need you.
Dialogue: 0,0:29:55.09,0:29:56.36,Alert,,0,0,0,,{\pos(912,688)}(Gesturing to Donghyun)
Dialogue: 0,0:29:56.42,0:29:58.02,Default,,0,0,0,,We'll do it ourselves.
Dialogue: 0,0:29:56.46,0:29:57.56,Alert,,0,0,0,,{\pos(960,868.8)}(Ey, come on)
Dialogue: 0,0:29:58.02,0:29:59.57,Default,,0,0,0,,You two? Okay...
Dialogue: 0,0:29:59.57,0:30:02.16,Default,,0,0,0,,Explain your plan to us once.
Dialogue: 0,0:30:02.16,0:30:05.39,Default,,0,0,0,,While P.O goes in and lures them,
Dialogue: 0,0:30:05.39,0:30:08.00,Default,,0,0,0,,I'll open the door and get the key...
Dialogue: 0,0:30:08.00,0:30:09.76,Default,,0,0,0,,- P.O... / - He runs with you.
Dialogue: 0,0:30:09.76,0:30:11.93,Default,,0,0,0,,He can lock either door. It's fine.
Dialogue: 0,0:30:11.93,0:30:14.17,Default,,0,0,0,,The worst case scenario, if the zombies are smart...
Dialogue: 0,0:30:14.17,0:30:17.11,Default,,0,0,0,,is if two follow P.O and three stay back.
Dialogue: 0,0:30:17.11,0:30:19.29,Default,,0,0,0,,If that happens, you...
Dialogue: 0,0:30:19.29,0:30:20.84,Default,,0,0,0,,Never-mind, I won't say it.
Dialogue: 0,0:30:20.84,0:30:23.16,Default,,0,0,0,,- Okay! / - In the name of brotherhood.
Dialogue: 0,0:30:23.16,0:30:25.25,Default,,0,0,0,,Let's do it.
Dialogue: 0,0:30:23.82,0:30:27.72,Bold,,0,0,0,,{\fad(145,0)\fscy0\t(0, 145, \fscy(100))}A {\rBold-BL\fscy0\t(0, 145, \fscy(100))}hug {\r\fscy0\t(0, 145, \fscy(100))}before sending them into{\rBold-BI\fscy0\t(0, 145, \fscy(100))} the lion's den
Dialogue: 0,0:30:25.25,0:30:27.22,Default,,0,0,0,,But if they reach here...
Dialogue: 0,0:30:27.22,0:30:28.92,Default,,0,0,0,,You have to be careful.
Dialogue: 0,0:30:28.92,0:30:30.15,Default,,0,0,0,,Right, it's dangerous.
Dialogue: 0,0:30:30.15,0:30:31.63,Default,,0,0,0,,Be careful.
Dialogue: 0,0:30:31.63,0:30:33.99,Default,,0,0,0,,Don't hurt yourselves.
Dialogue: 0,0:30:33.99,0:30:36.10,Default,,0,0,0,,- Careful. / - This...
Dialogue: 0,0:30:36.10,0:30:38.99,Default,,0,0,0,,- We have to mind the edge. / - Yes, remember that.
Dialogue: 0,0:30:38.99,0:30:40.61,Default,,0,0,0,,Mind the edge.
Dialogue: 0,0:30:40.61,0:30:42.47,Default,,0,0,0,,Make sure you don't hit yourself.
Dialogue: 0,0:30:42.47,0:30:44.35,Default,,0,0,0,,We have to move.
Dialogue: 0,0:30:44.35,0:30:47.07,Default,,0,0,0,,To leave the zombie's perspective.
Dialogue: 0,0:30:47.07,0:30:50.04,Default,,0,0,0,,I'll watch P.O from here.
Dialogue: 0,0:30:50.04,0:30:51.96,Default,,0,0,0,,Look, hyung. For example...
Dialogue: 0,0:30:54.57,0:30:56.31,Default,,0,0,0,,You need to stand here.
Dialogue: 0,0:30:56.31,0:30:57.63,Default,,0,0,0,,Right, so they don't see me.
Dialogue: 0,0:30:58.88,0:30:59.65,Default,,0,0,0,,Wait, wait.
Dialogue: 0,0:30:59.65,0:31:01.99,Default,,0,0,0,,Once they see you, I can move.
Dialogue: 0,0:31:01.99,0:31:04.36,Default,,0,0,0,,But if you don't... Oh, yeah, you're doing that.
Dialogue: 0,0:31:04.36,0:31:07.29,Default,,0,0,0,,Yeah, I'm getting the key.
Dialogue: 0,0:31:07.46,0:31:10.06,Serif,,0,0,0,,{\fad(349,0)}Getting some{\rSerif-R} bad feelings
Dialogue: 0,0:31:13.02,0:31:15.03,Default,,0,0,0,,Wait a minute...
Dialogue: 0,0:31:15.03,0:31:17.26,Default,,0,0,0,,Aren't those zombies?
Dialogue: 0,0:31:17.80,0:31:20.41,LargeT,,0,0,0,,{\pos(960,676.4)}Sudden
Dialogue: 0,0:31:18.53,0:31:20.70,Default,,0,0,0,,Are we exposed?!
Dialogue: 0,0:31:20.70,0:31:22.97,Default,,0,0,0,,P.O!
Dialogue: 0,0:31:23.04,0:31:25.34,Thin,,0,0,0,,{\fad(94,0)}The {\rThin-R}oldest{\rThin-RI} desperately calls{\r} for him
Dialogue: 0,0:31:26.31,0:31:27.38,Alert,,0,0,0,,{\pos(960,872)}(Spotted them)
Dialogue: 0,0:31:27.38,0:31:29.45,Default,,0,0,0,,- Wait, wait. / - It's blocked.
Dialogue: 0,0:31:29.45,0:31:31.86,Default,,0,0,0,,No, there are zombies over there.
Dialogue: 0,0:31:34.55,0:31:36.42,Default,,0,0,0,,I wondered who they were.
Dialogue: 0,0:31:36.42,0:31:38.86,Default,,0,0,0,,Did those people become zombies?
Dialogue: 0,0:31:38.86,0:31:42.56,Default,,0,0,0,,I remembered them vaguely, but I think they turned.
Dialogue: 0,0:31:42.69,0:31:45.06,Horror,,0,0,0,,{\fad(421,0)\pos(960,716.8)}These people are turning into zombies soon
Dialogue: 0,0:31:45.06,0:31:47.30,Default,,0,0,0,,They would be able to catch us all.
Dialogue: 0,0:31:49.06,0:31:52.87,Default,,0,0,0,,- That would be trouble. / - I don't think they'll move.
Dialogue: 0,0:31:52.87,0:31:55.47,Default,,0,0,0,,P.O, try your best!
Dialogue: 0,0:31:55.47,0:31:56.77,Default,,0,0,0,,No, wait a minute.
Dialogue: 0,0:31:56.77,0:31:58.77,Default,,0,0,0,,Look, look!
Dialogue: 0,0:31:58.77,0:32:01.78,Default,,0,0,0,,If things go wrong, we have to go in there! Understand?
Dialogue: 0,0:32:01.78,0:32:03.25,Default,,0,0,0,,We have to go through there.
Dialogue: 0,0:32:03.25,0:32:04.32,Default,,0,0,0,,Should I go in?
Dialogue: 0,0:32:03.75,0:32:06.49,Thin,,0,0,0,,{\fad(82,0)\pos(960,640)}They need to {\rThin-Y}expand {\r}the{\rThin-YI} safe zone
Dialogue: 0,0:32:04.32,0:32:05.68,Default,,0,0,0,,Yeah, go open it.
Dialogue: 0,0:32:06.65,0:32:09.25,Serif,,0,0,0,,{\fad(352,0)}Jongmin checks{\rSerif-B} the state of the door
Dialogue: 0,0:32:10.59,0:32:12.49,LargeT,,0,0,0,,{\fad(482,0)\pos(1612.2,741.8)}Peek
Dialogue: 0,0:32:12.76,0:32:14.55,Default,,0,0,0,,They're moving!
Dialogue: 0,0:32:15.87,0:32:17.35,Default,,0,0,0,,Hurry! Hurry!
Dialogue: 0,0:32:17.35,0:32:18.43,Default,,0,0,0,,We're out of time!
Dialogue: 0,0:32:19.70,0:32:22.26,Default,,0,0,0,,P.O, we have no time!
Dialogue: 0,0:32:22.26,0:32:24.41,Default,,0,0,0,,Get over here quickly!
Dialogue: 0,0:32:25.50,0:32:27.35,Default,,0,0,0,,The zombies have started moving!
Dialogue: 0,0:32:27.35,0:32:29.77,Default,,0,0,0,,Hodong, come straight through!
Dialogue: 0,0:32:29.47,0:32:32.18,Thin,,0,0,0,,{\fad(30,0)\pos(960,619.6)}The zombies{\r} will {\rThin-R}be up{\rThin-RI} soon
Dialogue: 0,0:32:31.14,0:32:32.01,Default,,0,0,0,,We have to go!
Dialogue: 0,0:32:32.01,0:32:33.18,Default,,0,0,0,,Here I go!
Dialogue: 0,0:32:35.28,0:32:37.63,Default,,0,0,0,,Byungjae, they're moving now!
Dialogue: 0,0:32:38.30,0:32:39.50,Default,,0,0,0,,Time is ticking!
Dialogue: 0,0:32:39.02,0:32:43.22,Serif,,0,0,0,,{\fad(647,0)}We {\rSerif-Y}need time desperately
Dialogue: 0,0:32:43.46,0:32:46.86,Horror-P,,0,0,0,,{\fad(412,0)}The zombies are right in front of him
Dialogue: 0,0:32:43.78,0:32:44.99,Default,,0,0,0,,Don't get hurt!
Dialogue: 0,0:32:47.06,0:32:50.66,Thin,,0,0,0,,{\fad(48,0)\pos(574.4,847.2)}Wriggling{\rThin-R} closer,
Dialogue: 0,0:32:48.69,0:32:50.66,Round,,0,0,0,,{\pos(1236.8,840)\fs130}then a{\rRound-R\fs130} lion's roar
Dialogue: 0,0:32:50.83,0:32:53.37,Alert,,0,0,0,,{\pos(960,870.4)}(Look at me)
Dialogue: 0,0:32:54.53,0:32:59.07,Bold,,0,0,0,,{\rBold-YL}The zombies react to {\rBold-YG}P.O's scream
Dialogue: 0,0:33:02.37,0:33:05.08,Bold,,0,0,0,,{\fad(154,0)\fscy0\t(0, 154, \fscy(100))}The {\rBold-BL\fscy0\t(0, 154, \fscy(100)}door is opened{\r\fscy0\t(0, 154, \fscy(100)} in{\rBold-BI\fscy0\t(0, 154, \fscy(100)} response
Dialogue: 0,0:33:05.48,0:33:07.21,Round,,0,0,0,,{\rRound-YI}Quickly getting{\r} the{\rRound-Y} key
Dialogue: 0,0:33:07.55,0:33:08.95,Exclamation,,0,0,0,,{\c&H65e4fe&}Rocket escape
Dialogue: 0,0:33:09.25,0:33:14.19,Serif,,0,0,0,,{\fad(314,0)\pos(592,835)}After seeing the{\rSerif-Y} blonde hair
Dialogue: 0,0:33:11.18,0:33:14.19,Bold,,0,0,0,,{\pos(1387.6,830)\c&H02CCFD&}he dashes away
Dialogue: 0,0:33:14.19,0:33:14.89,Default,,0,0,0,,Hurry!
Dialogue: 0,0:33:16.52,0:33:17.59,Default,,0,0,0,,Hurry!
Dialogue: 0,0:33:19.02,0:33:23.43,Default,,0,0,0,,Hurry!
Dialogue: 0,0:33:19.52,0:33:21.53,Thin,,0,0,0,,{\fad(54,0)\rThin-BI}Passes{\r} the{\rThin-B} 1st line of defence
Dialogue: 0,0:33:21.69,0:33:23.43,LargeT,,0,0,0,,{\fad(487,0)\pos(404.8,726.4)}Quicksilver
Dialogue: 0,0:33:23.76,0:33:25.26,Round,,0,0,0,,{\rRound-RI}The 2nd line of defence{\r} is {\rRound-R}fortified
Dialogue: 0,0:33:25.76,0:33:28.60,Bold,,0,0,0,,{\fad(154,0)\fscy0\t(0,154,\fscy(100))}Arrived {\c&H71E5FA&}quickly and worried
Dialogue: 0,0:33:27.40,0:33:28.60,Default,,0,0,0,,It worked!
Dialogue: 0,0:33:28.87,0:33:32.37,Bold,,0,0,0,,{\pos(1072,825)\rBold-BG}The zombies{\rBold-B} are {\rBold-BL}locked out
Dialogue: 0,0:33:32.37,0:33:34.44,Default,,0,0,0,,We survived!
Dialogue: 0,0:33:34.44,0:33:35.78,Default,,0,0,0,,Come in.
Dialogue: 0,0:33:35.77,0:33:39.48,Serif,,0,0,0,,{\fad(354,0)}Just in case, {\rSerif-Y}going through the door
Dialogue: 0,0:33:37.94,0:33:38.84,Default,,0,0,0,,Wait, wait, wait.
Dialogue: 0,0:33:39.62,0:33:42.35,Default,,0,0,0,,First of all, brilliant work.
Dialogue: 0,0:33:42.35,0:33:43.44,Default,,0,0,0,,Byungjae did great.
Dialogue: 0,0:33:43.44,0:33:44.78,Default,,0,0,0,,That was amazing.
Dialogue: 0,0:33:46.82,0:33:47.55,Default,,0,0,0,,It was cool.
Dialogue: 0,0:33:47.55,0:33:50.02,Default,,0,0,0,,We have four keys now.
Dialogue: 0,0:33:50.02,0:33:51.79,Default,,0,0,0,,How far in are the zombies?
Dialogue: 0,0:33:51.79,0:33:53.46,Default,,0,0,0,,At the end...
Dialogue: 0,0:33:53.46,0:33:55.13,Default,,0,0,0,,They're just on the ground.
Dialogue: 0,0:33:55.13,0:33:57.59,Default,,0,0,0,,3 people.
Dialogue: 0,0:33:58.56,0:34:00.77,Default,,0,0,0,,Here's our location.
Dialogue: 0,0:34:00.77,0:34:02.47,Default,,0,0,0,,This is where the zombies are.
Dialogue: 0,0:34:02.47,0:34:04.27,Default,,0,0,0,,And here's the key.
Dialogue: 0,0:34:05.15,0:34:07.37,Default,,0,0,0,,We have to distract them.
Dialogue: 0,0:34:07.37,0:34:10.08,Default,,0,0,0,,One person has to lure the zombies to this side.
Dialogue: 0,0:34:10.08,0:34:12.97,Default,,0,0,0,,So one person sacrifices themselves, and throws the key...
Dialogue: 0,0:34:12.97,0:34:17.71,Default,,0,0,0,,I feel like one person has to be sacrificed while someone...
Dialogue: 0,0:34:17.71,0:34:19.73,Default,,0,0,0,,gets the key. Or someone blocks them.
Dialogue: 0,0:34:19.73,0:34:21.15,Default,,0,0,0,,Where are they? Let me see.
Dialogue: 0,0:34:23.02,0:34:25.02,Alert,,0,0,0,,{\pos(960,875)}(Is it possible...)
Dialogue: 0,0:34:25.56,0:34:28.43,OFire,,0,0,0,,{\c&H6469E6&\pos(1212.8,686)}Wiggling
Dialogue: 0,0:34:25.56,0:34:28.43,OFire,,0,0,0,,{\c&H6469E6&\pos(459.2,488)}Wiggling
Dialogue: 0,0:34:30.47,0:34:32.69,Default,,0,0,0,,How do we get it...
Dialogue: 0,0:34:32.69,0:34:34.43,Default,,0,0,0,,I genuinely feel like...
Dialogue: 0,0:34:34.43,0:34:36.97,Default,,0,0,0,,one person has to sacrifice themselves.
Dialogue: 0,0:34:37.37,0:34:41.34,LargeT,,0,0,0,,{\fad(482,0)\pos(310.4,753.6)\fs135}Anxious
Dialogue: 0,0:34:42.64,0:34:47.51,Sad,,0,0,0,,{\fad(384,0)\rSad-B}The zombies'{\r} movements get more violent
Dialogue: 0,0:34:42.74,0:34:43.93,Default,,0,0,0,,They're getting up...
Dialogue: 0,0:34:47.51,0:34:49.45,Default,,0,0,0,,Wait, I may have misheard, but earlier...
Dialogue: 0,0:34:49.45,0:34:51.52,Default,,0,0,0,,When we first encountered the zombies, remember?
Dialogue: 0,0:34:51.52,0:34:54.15,Default,,0,0,0,,From when the wall fell down...
Dialogue: 0,0:34:54.15,0:34:56.14,Default,,0,0,0,,There was someone lying down, remember?
Dialogue: 0,0:34:56.14,0:34:58.34,Default,,0,0,0,,Just as they were lying down...
Dialogue: 0,0:34:58.34,0:35:01.49,Default,,0,0,0,,He asked for help, then turned into a zombie suddenly.
Dialogue: 0,0:35:02.96,0:35:05.90,ORegular,,0,0,0,,{\an3\pos(659.2,526.4)}Someone bit\Nby the zombies
Dialogue: 0,0:35:07.43,0:35:10.14,Horror,,0,0,0,,{\fad(385,0)\pos(960,758.4)}Turned shortly after
Dialogue: 0,0:35:11.26,0:35:14.81,Default,,0,0,0,,There might be a turning point in the transformation.
Dialogue: 0,0:35:14.81,0:35:15.97,Default,,0,0,0,,From the infection?
Dialogue: 0,0:35:15.97,0:35:19.04,Default,,0,0,0,,They could ask for help, then immediately attack.
Dialogue: 0,0:35:19.04,0:35:20.41,Default,,0,0,0,,They must be in the process!
Dialogue: 0,0:35:20.41,0:35:22.25,Default,,0,0,0,,It could be done soon.
Dialogue: 0,0:35:23.53,0:35:25.52,Default,,0,0,0,,Look, just now, their hands!
Dialogue: 0,0:35:25.52,0:35:27.35,Default,,0,0,0,,They're turning! Don't we have to go now?
Dialogue: 0,0:35:29.19,0:35:32.86,Bold,,0,0,0,,{\rBold-YL}There's {\rBold-YG}not much time left!
Dialogue: 0,0:35:32.86,0:35:39.16,Default,,0,0,0,,Hyung, I've got this one.
Dialogue: 0,0:35:36.23,0:35:39.20,Round,,0,0,0,,{\pos(1082,835)\rRound-B}Captain Shin {\r}offers to{\rRound-BI} sacrifice{\r} himself
Dialogue: 0,0:35:39.16,0:35:41.65,Default,,0,0,0,,Let's go together! We'll help you!
Dialogue: 0,0:35:41.65,0:35:44.80,Default,,0,0,0,,It's because I haven't done anything yet.
Dialogue: 0,0:35:45.77,0:35:53.11,Serif,,0,0,0,,{\pos(100,765)\an1}Shindong{\fs40} (36) / Courageous One
Dialogue: 0,0:35:45.77,0:35:48.51,Default,,0,0,0,,To be honest, at the time...
Dialogue: 0,0:35:48.51,0:35:53.11,Default,,0,0,0,,I'm not sure why, but it felt like all the members were looking at me.{\q2}
Dialogue: 0,0:35:53.11,0:35:58.32,Serif,,0,0,0,,{\pos(100,765)\an1}Shindong{\fs40} (36) / One Who Avoids The Group's Gaze
Dialogue: 0,0:35:53.11,0:35:55.25,Default,,0,0,0,,That's why I went...
Dialogue: 0,0:35:55.25,0:35:58.32,Default,,0,0,0,,"I better go, right? I'll be right back."
Dialogue: 0,0:35:58.32,0:36:02.75,Default,,0,0,0,,They looked at me like they were so thankful.
Dialogue: 0,0:36:02.75,0:36:05.82,Default,,0,0,0,,So even if I became a zombie...
Dialogue: 0,0:36:05.82,0:36:08.96,Default,,0,0,0,,I thought "Let's just make my sacrifice cool"...
Dialogue: 0,0:36:08.96,0:36:10.76,Default,,0,0,0,,Okay, you go inside.
Dialogue: 0,0:36:10.76,0:36:13.35,Default,,0,0,0,,I'll be by your side.
Dialogue: 0,0:36:13.35,0:36:15.68,Default,,0,0,0,,I'll grab the key.
Dialogue: 0,0:36:15.68,0:36:17.68,Default,,0,0,0,,You take care of it.
Dialogue: 0,0:36:17.68,0:36:19.66,Default,,0,0,0,,- That door... / - Someone stay there.
Dialogue: 0,0:36:19.66,0:36:20.27,Default,,0,0,0,,Okay!
Dialogue: 0,0:36:20.27,0:36:21.08,Default,,0,0,0,,Alright then.
Dialogue: 0,0:36:21.08,0:36:23.94,Default,,0,0,0,,Just get ready.
Dialogue: 0,0:36:24.67,0:36:26.88,Default,,0,0,0,,They're getting up, we have to hurry!
Dialogue: 0,0:36:26.48,0:36:29.98,Horror,,0,0,0,,{\fad(381,0)}Gradually moving more
Dialogue: 0,0:36:29.98,0:36:31.78,Default,,0,0,0,,Come back, Donghyun!
Dialogue: 0,0:36:31.78,0:36:33.82,Default,,0,0,0,,It's 3 people. Shouldn't we help them?
Dialogue: 0,0:36:33.82,0:36:35.05,Default,,0,0,0,,No, no!
Dialogue: 0,0:36:34.29,0:36:36.35,ODistress,,0,0,0,,{\fad(89,0)\pos(1152.8,670.4)}Hesitating
Dialogue: 0,0:36:34.29,0:36:36.35,ODistress,,0,0,0,,{\fad(89,0)\pos(568,433.6)}Hesitating
Dialogue: 0,0:36:36.66,0:36:37.56,Default,,0,0,0,,Hurry!
Dialogue: 0,0:36:37.56,0:36:40.09,Default,,0,0,0,,- Where's the key? / - They're not zombies yet!
Dialogue: 0,0:36:40.09,0:36:42.49,Default,,0,0,0,,- Hurry, move quickly! / - It's okay!
Dialogue: 0,0:36:42.49,0:36:43.70,Default,,0,0,0,,Prepare yourselves.
Dialogue: 0,0:36:43.70,0:36:45.20,Default,,0,0,0,,Just in case, I'll block them too.
Dialogue: 0,0:36:45.20,0:36:47.91,Default,,0,0,0,,This one is turning, get ready.
Dialogue: 0,0:36:48.91,0:36:50.70,Default,,0,0,0,,It's okay.
Dialogue: 0,0:36:50.70,0:36:53.31,Default,,0,0,0,,Check the key first! Check it!
Dialogue: 0,0:36:53.34,0:36:55.47,LargeT,,0,0,0,,{\fad(481,0)\c&H0000CB&\pos(947.2,746.8)\1a&H4D&}A nerve-wracking moment
Dialogue: 0,0:36:55.47,0:36:56.97,Default,,0,0,0,,Get it, carefully.
Dialogue: 0,0:36:56.97,0:36:58.24,Default,,0,0,0,,Where is it?
Dialogue: 0,0:36:58.94,0:37:00.71,Default,,0,0,0,,Throw the key!
Dialogue: 0,0:37:01.66,0:37:03.18,Default,,0,0,0,,Grab it!
Dialogue: 0,0:37:03.18,0:37:04.42,Default,,0,0,0,,Grab the key!
Dialogue: 0,0:37:03.52,0:37:07.65,Distress-W,,0,0,0,,{\fad(311,0)\pos(473.6,843.6)}Zombies...
Dialogue: 0,0:37:05.22,0:37:06.55,Default,,0,0,0,,Grab the key!
Dialogue: 0,0:37:05.28,0:37:07.65,Distress,,0,0,0,,{\fad(320,0)\pos(1027.2,843.6)\rDistress-W}please{\r} don't get up...
Dialogue: 0,0:37:08.59,0:37:09.69,Default,,0,0,0,,Grab the key!
Dialogue: 0,0:37:10.25,0:37:11.46,Default,,0,0,0,,Got it!
Dialogue: 0,0:37:16.76,0:37:17.80,Default,,0,0,0,,Run! Run!
Dialogue: 0,0:37:18.96,0:37:20.03,Default,,0,0,0,,Run! Run!
Dialogue: 0,0:37:21.33,0:37:23.23,Horror-P,,0,0,0,,{\fad(419,0)}Run for your life
Dialogue: 0,0:37:23.87,0:37:25.94,Bloody,,0,0,0,,{\pos(906,822.4)\c&H0000B3&}If you're caught, you're dead...
Dialogue: 0,0:37:26.44,0:37:28.84,LargeT,,0,0,0,,{\fad(514,0)\pos(324.8,753.6)}Please...
Dialogue: 0,0:37:30.28,0:37:32.51,Bold,,0,0,0,,{\rBold-BL}Hodong {\rBold-B}is at the {\rBold-BG}very back!
Dialogue: 0,0:37:32.88,0:37:34.61,Default,,0,0,0,,Hurry! Careful!
Dialogue: 0,0:37:35.75,0:37:36.55,Default,,0,0,0,,Quickly!
Dialogue: 0,0:37:37.25,0:37:37.98,Default,,0,0,0,,Quickly!
Dialogue: 0,0:37:43.56,0:37:46.26,Exclamation,,0,0,0,,{\c&H65e4fe&}Nice!!!
Dialogue: 0,0:37:46.86,0:37:51.80,Thin,,0,0,0,,{\fad(91,154)\pos(529,734.4)}By a very close shave
Dialogue: 0,0:37:48.72,0:37:51.80,Round,,0,0,0,,{\fad(0,154)\fs110\pos(1188,836)}all the{\rRound-BI\fs110} escapers{\rRound-B\fs110} make it!
Dialogue: 0,0:37:53.16,0:37:56.97,LargeS,,0,0,0,,{\pos(939.2,758.4)}Roar
Dialogue: 0,0:37:59.00,0:38:00.68,Default,,0,0,0,,That was so scary!
Dialogue: 0,0:38:00.68,0:38:02.54,Default,,0,0,0,,It was insane.
Dialogue: 0,0:38:02.54,0:38:04.40,Default,,0,0,0,,It was scary, but you know what?
Dialogue: 0,0:38:04.40,0:38:06.74,Default,,0,0,0,,The second I grabbed the keys,
Dialogue: 0,0:38:06.74,0:38:10.50,Default,,0,0,0,,they hadn't gotten up, and Hodong was there.
Dialogue: 0,0:38:10.50,0:38:13.71,Default,,0,0,0,,I bumped into him, pushed him back, and ran ahead.
Dialogue: 0,0:38:13.65,0:38:14.79,Alert,,0,0,0,,{\pos(1137.6,595.2)}(Bye, hyung ^^)
Dialogue: 0,0:38:14.32,0:38:16.05,Default,,0,0,0,,Hodong ended up at the back.
Dialogue: 0,0:38:15.29,0:38:17.56,Sad,,0,0,0,,{\fad(380,0)}Hodong is suddenly{\rSad-B} in huge danger
Dialogue: 0,0:38:17.62,0:38:18.95,Default,,0,0,0,,I didn't realise I was that quick.
Dialogue: 0,0:38:17.72,0:38:20.19,LargeS,,0,0,0,,{\fs120\fad(119,0)\an1\pos(235.2,877.6)}Villain: Quicksilver
Dialogue: 0,0:38:20.19,0:38:25.43,Bold,,0,0,0,,{\fad(151,0)\fscy0\t(0, 151, \fscy(100))}The eldest {\rBold-YI\fscy0\t(0, 151, \fscy(100))}feels elated
Dialogue: 0,0:38:22.59,0:38:25.43,Default,,0,0,0,,You almost got caught, hyung!
Dialogue: 0,0:38:26.50,0:38:28.67,Distress,,0,0,0,,{\rDistress-W\fad(314,0)}Settle down,{\r} heart...
Dialogue: 0,0:38:28.93,0:38:31.08,Default,,0,0,0,,When I almost got caught...
Dialogue: 0,0:38:31.08,0:38:32.20,Default,,0,0,0,,I wondered what to do
Dialogue: 0,0:38:32.20,0:38:33.87,Default,,0,0,0,,but sprinted once Hodong shouted.
Dialogue: 0,0:38:34.11,0:38:35.97,Round,,0,0,0,,{\rRound-B}The final key{\r} is acquired
Dialogue: 0,0:38:36.64,0:38:38.21,Default,,0,0,0,,Open, and there's a key.
Dialogue: 0,0:38:38.24,0:38:39.88,LargeT,,0,0,0,,{\fad(453,0)\pos(960,751.6)}The first key was simple
Dialogue: 0,0:38:39.88,0:38:41.28,Default,,0,0,0,,Just go and grab it!
Dialogue: 0,0:38:41.31,0:38:43.82,LargeT,,0,0,0,,{\fad(453,0)\fs100\pos(960,702)}The second was due to the maknae's vigour
Dialogue: 0,0:38:43.82,0:38:45.01,Default,,0,0,0,,Be brave!
Dialogue: 0,0:38:46.12,0:38:48.92,LargeT,,0,0,0,,{\fad(447,0)\fs115\pos(960,729.2)}The third was a dual-pronged strategy!
Dialogue: 0,0:38:50.19,0:38:55.19,LargeT,,0,0,0,,{\fad(448,0)\fs100\an1\pos(118.4,349.6)}The fourth was
Dialogue: 0,0:38:50.19,0:38:55.19,LargeT,,0,0,0,,{\fad(448,0)\fs100\an1\pos(118.4,747.2)}the maknae's roar
Dialogue: 0,0:38:51.96,0:38:55.19,LargeT,,0,0,0,,{\fad(447,0)\fs100\an1\pos(827.2,747.2)}and the dwarf's quick feet
Dialogue: 0,0:38:57.00,0:39:00.23,LargeT,,0,0,0,,{\fad(445,0)\fs100\pos(681.8,340)}And along with
Dialogue: 0,0:38:57.00,0:39:00.23,LargeT,,0,0,0,,{\fad(445,0)\fs100\an1\pos(521.2,768.4)}Captain Shin's pseudo-sacrifice
Dialogue: 0,0:39:00.27,0:39:02.77,LargeT,,0,0,0,,{\fs135\fad(445,0)\c&H00E2E5&\pos(960,727.6)}was Hodong's sacrifice
Dialogue: 0,0:39:03.80,0:39:06.77,Round,,0,0,0,,They've {\rRound-B}acquired {\r}all {\rRound-BI}5 keys!
Dialogue: 0,0:39:07.74,0:39:10.11,Default,,0,0,0,,Wait, Shindong. If you look at the map...
Dialogue: 0,0:39:10.11,0:39:11.31,Default,,0,0,0,,It's straight down here, right?
Dialogue: 0,0:39:11.31,0:39:12.68,Default,,0,0,0,,Yeah, it's right down there.
Dialogue: 0,0:39:12.68,0:39:14.85,Default,,0,0,0,,We're here right now.
Dialogue: 0,0:39:14.85,0:39:16.35,Default,,0,0,0,,We have to run.
Dialogue: 0,0:39:18.18,0:39:19.48,Default,,0,0,0,,What is this?
Dialogue: 0,0:39:19.48,0:39:21.38,Default,,0,0,0,,It's where we put the keys.
Dialogue: 0,0:39:21.32,0:39:26.56,Thin,,0,0,0,,{\fad(30,0)\pos(1130,750.4)\rThin-YI}Five keyholes{\r} and an
Dialogue: 0,0:39:21.38,0:39:23.38,Default,,0,0,0,,I'll just put them in first.
Dialogue: 0,0:39:23.66,0:39:26.56,Thin-Y,,0,0,0,,{\fad(30,0)\pos(1630,750.4)}open button
Dialogue: 0,0:39:26.56,0:39:27.89,Default,,0,0,0,,Don't turn them.
Dialogue: 0,0:39:27.89,0:39:30.70,MTiles,,0,0,0,,Inserting the keys
Dialogue: 0,0:39:29.19,0:39:30.70,Default,,0,0,0,,Wait, even this...
Dialogue: 0,0:39:30.70,0:39:32.73,Default,,0,0,0,,Hyung, this path is dangerous too...
Dialogue: 0,0:39:32.73,0:39:34.33,Default,,0,0,0,,I think we need to sprint.
Dialogue: 0,0:39:34.33,0:39:37.30,Default,,0,0,0,,The fences could break! We have to move quickly.
Dialogue: 0,0:39:39.87,0:39:43.24,Sad,,0,0,0,,{\fad(351,0)}How much longer{\rSad-B} can the fences last..
Dialogue: 0,0:39:43.41,0:39:45.68,LargeT,,0,0,0,,{\fad(481,0)\fs125\pos(305.2,740.8)}Shocked
Dialogue: 0,0:39:45.68,0:39:47.18,Default,,0,0,0,,We're out of time.
Dialogue: 0,0:39:47.18,0:39:48.71,Default,,0,0,0,,Jongmin, lead the way!
Dialogue: 0,0:39:48.71,0:39:49.68,Default,,0,0,0,,Ready!
Dialogue: 0,0:39:49.68,0:39:51.40,Default,,0,0,0,,Shouldn't we turn them?
Dialogue: 0,0:39:51.40,0:39:53.62,Default,,0,0,0,,You need to, right?
Dialogue: 0,0:39:53.62,0:39:55.25,Default,,0,0,0,,They turn.
Dialogue: 0,0:39:55.25,0:39:55.95,Default,,0,0,0,,That's all of them.
Dialogue: 0,0:39:58.62,0:40:00.72,Default,,0,0,0,,Get in position. Ready...
Dialogue: 0,0:40:00.72,0:40:01.93,Default,,0,0,0,,Ready...
Dialogue: 0,0:40:04.26,0:40:07.10,Default,,0,0,0,,Go!
Dialogue: 0,0:40:19.54,0:40:23.38,Round,,0,0,0,,{\pos(905.6,737.6)}In order to escape the{\rRound-BI} zombie factory
Dialogue: 0,0:40:21.38,0:40:23.38,Round-B,,0,0,0,,{\pos(1171.2,1060.8)}A final sprint!
Dialogue: 0,0:40:23.65,0:40:26.82,Fire,,0,0,0,,{\pos(960,719.6)\c&H3746CA&\bord1\shad7}Run if you want to live
Dialogue: 0,0:40:28.59,0:40:31.59,Thin,,0,0,0,,{\rThin-Y\fad(79,0)}Jongmin{\r} is the {\rThin-YI}first to escape
Dialogue: 0,0:40:32.82,0:40:35.09,Bold,,0,0,0,,{\fad(154,0)\pos(960,812.4)\fscy0\t(0, 154, \fscy(100))}Save {\rBold-BL\fscy0\t(0, 154, \fscy(100))}the piglet{\r\fscy0\t(0, 154, \fscy(100))}~!
Dialogue: 0,0:40:35.93,0:40:36.76,Default,,0,0,0,,They're out!
Dialogue: 0,0:40:38.16,0:40:38.56,Default,,0,0,0,,They're out!
Dialogue: 0,0:40:38.93,0:40:42.50,Horror-B,,0,0,0,,{\fad(417,0)\pos(737.6,628.8)}The pursuing zombies
Dialogue: 0,0:40:41.23,0:40:42.50,Shock,,0,0,0,,{\c&H4124A1&\pos(1009.6,726.4)}break through the fence!
Dialogue: 0,0:40:48.21,0:40:52.61,Bold-YL,,0,0,0,,{\pos(450,726)}Will the escapers
Dialogue: 0,0:40:49.94,0:40:52.61,Bold,,0,0,0,,{\pos(1290,825)\rBold-Y\fs105}escape{\rBold-YL\fs105} from{\rBold-YG\fs105\bord3} the maze?
Dialogue: 0,0:40:58.72,0:41:02.05,Thin,,0,0,0,,{\fad(79,0)\pos(824,850)}Waiting to
Dialogue: 0,0:40:59.52,0:41:02.05,Round-B,,0,0,0,,{\pos(1224,850)}lock it
Dialogue: 0,0:41:05.46,0:41:08.89,Round,,0,0,0,,Thanks to {\rRound-RI}Jongmin's wit, {\rRound-R}everyone survives
Dialogue: 0,0:41:09.79,0:41:11.71,Default,,0,0,0,,They were chasing us...
Dialogue: 0,0:41:11.71,0:41:12.80,Default,,0,0,0,,What was that?
Dialogue: 0,0:41:12.66,0:41:15.20,LargeS,,0,0,0,,{\fad(120,0)\fs85\shad8\pos(960,888.4)}Heart almost stopped
Dialogue: 0,0:41:15.20,0:41:17.00,OAccent,,0,0,0,,{\pos(939.2,507.2)}Hug
Dialogue: 0,0:41:15.70,0:41:17.00,Default,,0,0,0,,It broke.
Dialogue: 0,0:41:17.70,0:41:18.95,Default,,0,0,0,,They broke through!
Dialogue: 0,0:41:18.95,0:41:20.87,Default,,0,0,0,,See, I had a hunch!
Dialogue: 0,0:41:20.87,0:41:23.77,Default,,0,0,0,,Wait a minute.
Dialogue: 0,0:41:25.38,0:41:29.18,Handwriting,,0,0,0,,{\frx358\fry356\fs45\pos(391.571,323.077)\frz354.7\blur0.6}Emergency lights
Dialogue: 0,0:41:25.38,0:41:29.18,Handwriting,,0,0,0,,{\frx358\fry356\blur1.2\c&H000019&\fs70\frz356.6\pos(838.5,359.61)}Reg{\blur1.4}ular{\blur1.8} lig{\blur2}hts:{\blur3} ON
Dialogue: 0,0:41:25.38,0:41:29.18,Handwriting,,0,0,0,,{\frx358\fry356\pos(1452,397)\blur5\c&H000019&\frz355.1}All lights: OFF
Dialogue: 0,0:41:29.21,0:41:30.52,Alert,,0,0,0,,{\pos(960,872)}(What's that?)
Dialogue: 0,0:41:30.52,0:41:32.58,Bold,,0,0,0,,{\fad(78,0)\c&HFAF09B&\shad2\pos(1739.2,540.8)}Clank!
Dialogue: 0,0:41:34.69,0:41:37.26,Thin,,0,0,0,,{\fad(79,0)}The {\rThin-RI}doors{\r} are buckling to the {\rThin-R}zombie wave
Dialogue: 0,0:41:37.26,0:41:39.09,Default,,0,0,0,,Hurry! Hurry!
Dialogue: 0,0:41:39.09,0:41:40.89,Default,,0,0,0,,Solve it quickly, Byungjae!
Dialogue: 0,0:41:41.13,0:41:44.03,Bold,,0,0,0,,{\rBold-YG}The zombie maze{\rBold-YL} isn't done yet!
Dialogue: 0,0:41:41.56,0:41:43.26,Default,,0,0,0,,Work fast, guys!
Dialogue: 0,0:41:44.03,0:41:45.23,Default,,0,0,0,,Emergency lights!
Dialogue: 0,0:41:45.23,0:41:46.73,Default,,0,0,0,,Here, it says 'Open'!
Dialogue: 0,0:41:47.33,0:41:49.60,Default,,0,0,0,,We don't know what's ahead, though.
Dialogue: 0,0:41:49.60,0:41:52.30,Default,,0,0,0,,Emergency lights!
Dialogue: 0,0:41:52.30,0:41:53.44,Default,,0,0,0,,I'll press that first.
Dialogue: 0,0:41:53.44,0:41:55.07,Default,,0,0,0,,Hold on, what about 'All lights: OFF'?
Dialogue: 0,0:41:56.71,0:41:59.94,Serif,,0,0,0,,{\fad(348,0)}If you don't hurry, {\rSerif-B}Kim Fuss might die
Dialogue: 0,0:41:59.94,0:42:03.21,Default,,0,0,0,,1, 2, 3!
Dialogue: 0,0:42:03.21,0:42:08.19,Default,,0,0,0,,1, 2, 3!
Dialogue: 0,0:42:05.55,0:42:08.99,Bold-B,,0,0,0,,{\pos(960,704)}The {\rBold-BL}lights{\r} turn off in a {\rBold-BG}mysterious place
Dialogue: 0,0:42:10.66,0:42:12.69,Default,,0,0,0,,It didn't work? Okay, wait!
Dialogue: 0,0:42:12.69,0:42:13.99,Default,,0,0,0,,I'll try the emergency lights!
Dialogue: 0,0:42:13.99,0:42:14.93,Handwriting,,0,0,0,,{\frx2\fry358\blur0.7\c&H190000&\pos(982.4,272)\fs75\frz0.8788}Emergency lights
Dialogue: 0,0:42:13.99,0:42:14.93,Handwriting,,0,0,0,,{\pos(1652,234)\frz3.182\frx2\fry358\blur1\c&H190000&}Regular lights: ON
Dialogue: 0,0:42:15.93,0:42:19.10,Serif,,0,0,0,,{\fad(347,0)\pos(726,843)}Lights {\rSerif-Y}turn on elsewhere
Dialogue: 0,0:42:17.70,0:42:19.10,Thin,,0,0,0,,{\fad(78,0)\pos(1427,825)}but nothing{\rThin-B} here
Dialogue: 0,0:42:19.86,0:42:22.30,Default,,0,0,0,,I'll try regular lights. Why isn't anything working?
Dialogue: 0,0:42:24.44,0:42:26.20,Round,,0,0,0,,{\pos(1092,830)}Only changes the{\rRound-R} lights{\r} in the{\rRound-RI} other room
Dialogue: 0,0:42:26.20,0:42:28.34,Default,,0,0,0,,I'll try regular lights. Why isn't anything working?
Dialogue: 0,0:42:28.34,0:42:29.54,Default,,0,0,0,,Shall we press 'Open'?
Dialogue: 0,0:42:29.54,0:42:31.14,Default,,0,0,0,,Let's do it.
Dialogue: 0,0:42:31.14,0:42:32.01,Default,,0,0,0,,I'm doing it.
Dialogue: 0,0:42:32.01,0:42:33.54,Default,,0,0,0,,Press it and let's run.
Dialogue: 0,0:42:33.54,0:42:35.28,Default,,0,0,0,,I'm pressing it!
Dialogue: 0,0:42:37.88,0:42:38.62,Default,,0,0,0,,It's open!
Dialogue: 0,0:42:38.62,0:42:42.22,Default,,0,0,0,,1, 2, 3! Quick! Quick!
Dialogue: 0,0:42:42.22,0:42:43.55,Default,,0,0,0,,Hurry.
Dialogue: 0,0:42:43.55,0:42:45.12,Default,,0,0,0,,It's automatic.
Dialogue: 0,0:42:45.12,0:42:46.45,Default,,0,0,0,,Let's go.
Dialogue: 0,0:42:46.45,0:42:48.03,Default,,0,0,0,,What is this?
Dialogue: 0,0:42:48.03,0:42:49.60,Default,,0,0,0,,The map ends here, doesn't it?
Dialogue: 0,0:42:49.60,0:42:51.59,Default,,0,0,0,,- Wait, who has the map? / - Me.
Dialogue: 0,0:42:51.59,0:42:52.83,Default,,0,0,0,,The map ends here.
Dialogue: 0,0:42:52.83,0:42:54.47,Default,,0,0,0,,Doesn't it? Here we are...
Dialogue: 0,0:42:54.47,0:42:55.70,Default,,0,0,0,,Exit.
Dialogue: 0,0:42:55.70,0:42:57.00,Default,,0,0,0,,There's nothing else on the map.
Dialogue: 0,0:42:57.54,0:43:01.71,Horror-P,,0,0,0,,{\fad(378,0)\pos(960,822)}What awaits them in this new area?
Dialogue: 0,0:43:05.54,0:43:08.41,Default,,0,0,0,,We escaped from the zombies now, but...
Dialogue: 0,0:43:08.41,0:43:10.95,Default,,0,0,0,,That president? We need to avoid that person too.
Dialogue: 0,0:43:10.95,0:43:13.18,Default,,0,0,0,,So we need to move quietly.
Dialogue: 0,0:43:13.18,0:43:15.28,Default,,0,0,0,,There are people with guns as well.
Dialogue: 0,0:43:17.55,0:43:18.89,Default,,0,0,0,,Shall I open it?
Dialogue: 0,0:43:18.89,0:43:21.49,Default,,0,0,0,,- Do I? / - There's nowhere else to go.
Dialogue: 0,0:43:22.19,0:43:25.33,Serif,,0,0,0,,{\fad(320,0)\pos(512,650)}Hits it himself
Dialogue: 0,0:43:23.23,0:43:25.33,Serif-B,,0,0,0,,{\fad(347,0)\pos(562,928)}And scares himself
Dialogue: 0,0:43:26.36,0:43:29.00,Broken,,0,0,0,,{\c&HF9EDCF&\pos(744,1018)}Kim Fuss freezes
Dialogue: 0,0:43:29.00,0:43:30.83,Default,,0,0,0,,Slowly...
Dialogue: 0,0:43:30.83,0:43:32.53,Default,,0,0,0,,Are there any zombies?
Dialogue: 0,0:43:32.53,0:43:34.07,Default,,0,0,0,,If you throw it open...
Dialogue: 0,0:43:34.07,0:43:35.54,Default,,0,0,0,,No zombies.
Dialogue: 0,0:43:38.14,0:43:40.88,LargeS,,0,0,0,,{\fad(85,0)\pos(975,526)\fs90\shadx(9}(Reels?)
Dialogue: 0,0:43:40.88,0:43:42.71,Default,,0,0,0,,Why is this place so big?
Dialogue: 0,0:43:49.89,0:43:54.39,Thin,,0,0,0,,{\rThin-B\fad(30,0)}Another{\r} abandoned {\rThin-BI}factory?
Dialogue: 0,0:44:04.90,0:44:07.21,Default,,0,0,0,,I think we've entered the factory.
Dialogue: 0,0:44:07.41,0:44:10.07,Sad-B,,0,0,0,,{\fad(378,0)}Inside the factory...?
Dialogue: 0,0:44:10.07,0:44:14.14,Default,,0,0,0,,Byungjae, we're out of data now, aren't we?
Dialogue: 0,0:44:14.14,0:44:17.92,Default,,0,0,0,,Shouldn't we open that? With the keys...
Dialogue: 0,0:44:19.85,0:44:22.45,Default,,0,0,0,,There's a chance something might jump out.
Dialogue: 0,0:44:22.45,0:44:23.15,Default,,0,0,0,,Who?
Dialogue: 0,0:44:23.15,0:44:24.52,Default,,0,0,0,,A zombie.
Dialogue: 0,0:44:24.52,0:44:25.65,Default,,0,0,0,,It has nowhere to run.
Dialogue: 0,0:44:25.65,0:44:27.23,Default,,0,0,0,,It is a zombie factory, isn't it...
Dialogue: 0,0:44:27.23,0:44:29.22,Default,,0,0,0,,But this pattern...
Dialogue: 0,0:44:29.22,0:44:33.26,Default,,0,0,0,,It looks like that pattern we just saw.
Dialogue: 0,0:44:35.93,0:44:37.64,Alert,,0,0,0,,{\pos(1250,792)}(Considering brute forcing it)
Dialogue: 0,0:44:37.94,0:44:40.64,LargeS,,0,0,0,,{\fad(112,0)\pos(1562,648)}Fleeing
Dialogue: 0,0:44:45.04,0:44:46.67,Default,,0,0,0,,It's locked, isn't it?
Dialogue: 0,0:44:46.67,0:44:48.08,Default,,0,0,0,,It won't open.
Dialogue: 0,0:44:51.42,0:44:54.15,Default,,0,0,0,,No, hyung! What if you turn this?
Dialogue: 0,0:44:55.45,0:44:56.68,Default,,0,0,0,,Or...
Dialogue: 0,0:44:56.68,0:44:58.25,Default,,0,0,0,,Earlier, those terrorists...
Dialogue: 0,0:45:02.39,0:45:03.76,Default,,0,0,0,,It's open!
Dialogue: 0,0:45:03.76,0:45:05.49,Default,,0,0,0,,It was this button.
Dialogue: 0,0:45:05.49,0:45:07.73,Default,,0,0,0,,Ah, the button?
Dialogue: 0,0:45:07.73,0:45:10.47,Default,,0,0,0,,Hey, what is this?
Dialogue: 0,0:45:10.47,0:45:13.77,Default,,0,0,0,,I think it's a new area.
Dialogue: 0,0:45:13.77,0:45:14.87,Default,,0,0,0,,This is...
Dialogue: 0,0:45:14.87,0:45:17.57,Default,,0,0,0,,Those terrorists earlier...
Dialogue: 0,0:45:17.51,0:45:19.34,LargeS,,0,0,0,,{\fad(100,0)\pos(312,710)}Skittish
Dialogue: 0,0:45:20.11,0:45:23.08,Sad,,0,0,0,,{\fad(384,0)}Shaking in fear at the thought of {\rSad-B}terrorists...
Dialogue: 0,0:45:23.08,0:45:24.02,Default,,0,0,0,,What about them?
Dialogue: 0,0:45:24.02,0:45:26.82,Default,,0,0,0,,- Doesn't it seem like their hideout? / - Right.
Dialogue: 0,0:45:29.69,0:45:33.22,Default,,0,0,0,,- It's broken. / - It's an office.
Dialogue: 0,0:45:33.22,0:45:34.36,Default,,0,0,0,,What is it?
Dialogue: 0,0:45:34.36,0:45:35.36,Default,,0,0,0,,It's a laboratory.
Dialogue: 0,0:45:35.36,0:45:37.16,Default,,0,0,0,,- A what? / - Go in.
Dialogue: 0,0:45:37.80,0:45:39.96,Default,,0,0,0,,What happened in here?
Dialogue: 0,0:45:39.96,0:45:41.83,Default,,0,0,0,,Research on zombies?
Dialogue: 0,0:45:41.83,0:45:43.63,Default,,0,0,0,,It's a mess.
Dialogue: 0,0:45:44.27,0:45:47.71,LargeScratched,,0,0,0,,{\pos(403,774)\blur3}Laboratory
Dialogue: 0,0:45:47.97,0:45:50.58,Thin,,0,0,0,,{\fad(52,0)\rThin-RI\3c&H5BF0FF&\4c&H5BF0FF&}Scattered vials {\r}and {\c&H1EDBF7&}laboratory tools
Dialogue: 0,0:45:51.71,0:45:55.58,Horror-P,,0,0,0,,{\fad(382,218)}What is this place?
Dialogue: 0,0:45:58.38,0:45:59.25,Default,,0,0,0,,Incredible...
Dialogue: 0,0:45:59.25,0:46:01.12,Default,,0,0,0,,How did you know about this?
Dialogue: 0,0:46:01.12,0:46:02.69,Default,,0,0,0,,I just pressed this and it opened.
Dialogue: 0,0:46:02.69,0:46:03.59,Default,,0,0,0,,The red one.
Dialogue: 0,0:46:08.23,0:46:10.63,Default,,0,0,0,,Don't touch anything, Jongmin!
Dialogue: 0,0:46:10.63,0:46:13.26,Default,,0,0,0,,- What's wrong? / - Don't touch anything.
Dialogue: 0,0:46:13.26,0:46:17.30,Default,,0,0,0,,Let's work carefully, avoid compromising the scene.
Dialogue: 0,0:46:17.30,0:46:18.40,Default,,0,0,0,,Okay.
Dialogue: 0,0:46:19.57,0:46:21.41,Default,,0,0,0,,It's such a mess though.
Dialogue: 0,0:46:21.41,0:46:23.11,Default,,0,0,0,,Here's something.
Dialogue: 0,0:46:23.11,0:46:24.21,Default,,0,0,0,,A picture?
Dialogue: 0,0:46:24.21,0:46:26.98,Default,,0,0,0,,- Wait a second... / - There's a photo.
Dialogue: 0,0:46:28.38,0:46:31.85,Distress,,0,0,0,,{\fad(282,0)\pos(960,832)}You...
Dialogue: 0,0:46:30.65,0:46:31.85,Default,,0,0,0,,This...
Dialogue: 0,0:46:34.12,0:46:37.29,Horror,,0,0,0,,{\fad(381,0)}Who are you?
Dialogue: 0,0:46:49.87,0:46:51.17,Default,,0,0,0,,What's his name?
Dialogue: 0,0:46:51.17,0:46:52.17,Default,,0,0,0,,Lee Byungwon!
Dialogue: 0,0:46:54.54,0:46:56.07,Default,,0,0,0,,The latest infected...
Dialogue: 0,0:46:56.07,0:46:59.08,Default,,0,0,0,,I, Director Lee Byungwon,
Dialogue: 0,0:46:59.08,0:47:00.54,Default,,0,0,0,,will face the consequences.
Dialogue: 0,0:47:05.25,0:47:06.15,Default,,0,0,0,,Director Lee Byungwon?
Dialogue: 0,0:47:06.15,0:47:07.82,Default,,0,0,0,,Director Lee Byungwon!
Dialogue: 0,0:47:07.82,0:47:08.92,Default,,0,0,0,,His sister!
Dialogue: 0,0:47:08.92,0:47:10.02,Default,,0,0,0,,Everything's connected!
Dialogue: 0,0:47:10.02,0:47:11.82,Default,,0,0,0,,Right, right.
Dialogue: 0,0:47:11.82,0:47:15.03,Default,,0,0,0,,This is Lee Byungsil, Byungwon's sister.
Dialogue: 0,0:47:15.03,0:47:16.73,Default,,0,0,0,,The one who scared you.
Dialogue: 0,0:47:16.73,0:47:19.23,Default,,0,0,0,,This is Lee Byungwon, this is his sister, and...
Dialogue: 0,0:47:19.23,0:47:22.73,Default,,0,0,0,,And his father is Chief Lee Yeongu.
Dialogue: 0,0:47:19.76,0:47:19.80,Sign,,0,0,0,,{\an7\blur1\bord0\shad0\fscx100\fscy100\pos(768,905.8)\p1\c&H2C2E29&}m 94 11 l 291 11 291 38 94 38
Dialogue: 1,0:47:19.76,0:47:19.80,Sign,,0,0,0,,{\fs40\pos(768,905.8)\clip(838.222,912.889,1083.556,947.556)}Lee Yeongu = "This research"
Dialogue: 0,0:47:19.80,0:47:19.83,Sign,,0,0,0,,{\an7\blur1\bord0\shad0\fscx100\fscy100\pos(0,0)\p1\c&H2C2E29&}m 814 911 l 1106 911 1106 953 814 953
Dialogue: 1,0:47:19.80,0:47:19.83,Sign,,0,0,0,,{\fs40\pos(768,905.8)\clip(792,904,1130.667,954.667)}Lee Yeongu = "This research"
Dialogue: 0,0:47:19.83,0:47:19.86,Sign,,0,0,0,,{\an7\blur1\bord0\shad0\fscx100\fscy100\pos(0,0)\p1\c&H2C2E29&}m 768 903 l 1150 904 1148 926 1152 953 769 953
Dialogue: 1,0:47:19.83,0:47:22.73,Sign,,0,0,0,,{\fs40\pos(768,905.8)}Lee Yeongu = "This research"
Dialogue: 0,0:47:19.86,0:47:22.73,Sign,,0,0,0,,{\an7\blur1\bord0\shad0\fscx100\fscy100\pos(0,0)\p1\c&H2C2E29&}m 767 901 l 1159 901 1159 959 767 959
Dialogue: 0,0:47:23.07,0:47:25.44,Alert,,0,0,0,,{\pos(519.333,822)}(In that case, this is...)
Dialogue: 0,0:47:25.44,0:47:27.10,Default,,0,0,0,,Right. Chief Lee Yeongu.
Dialogue: 0,0:47:29.24,0:47:31.64,Default,,0,0,0,,A radio! A radio!
Dialogue: 0,0:47:33.11,0:47:35.65,Default,,0,0,0,,We can use this to communicate.
Dialogue: 0,0:47:35.65,0:47:37.42,Default,,0,0,0,,That's right, we can strategise.
Dialogue: 0,0:47:37.42,0:47:39.15,Default,,0,0,0,,Like back then.
Dialogue: 0,0:47:42.39,0:47:44.26,Default,,0,0,0,,Sleeping gas!
Dialogue: 0,0:47:44.26,0:47:45.52,Default,,0,0,0,,We need to take that.
Dialogue: 0,0:47:45.52,0:47:48.69,Default,,0,0,0,,"PDS Infected Sleeping Gas."
Dialogue: 0,0:47:48.69,0:47:50.09,Default,,0,0,0,,PDS is that...
Dialogue: 0,0:47:50.09,0:47:51.43,Default,,0,0,0,,The red eye flu?
Dialogue: 0,0:47:51.43,0:47:53.10,Default,,0,0,0,,No, that's RES.
Dialogue: 0,0:47:53.10,0:47:56.10,Default,,0,0,0,,PDS is Partially...
Dialogue: 0,0:47:56.10,0:47:57.10,Default,,0,0,0,,Ah, the zombies?
Dialogue: 0,0:47:57.10,0:48:00.77,Default,,0,0,0,,- If we spray zombies with this, they'll fall asleep. / - Right.
Dialogue: 0,0:48:00.77,0:48:04.04,Default,,0,0,0,,- If we gather them. / - Like back in the hospital.
Dialogue: 0,0:48:07.31,0:48:09.01,Default,,0,0,0,,We spray this?
Dialogue: 0,0:48:09.01,0:48:09.95,Default,,0,0,0,,We better take care of it.
Dialogue: 0,0:48:09.95,0:48:11.55,Default,,0,0,0,,Spray it like a fire extinguisher.
Dialogue: 0,0:48:11.55,0:48:13.38,Default,,0,0,0,,That was a close call as well, back then.
Dialogue: 0,0:48:13.38,0:48:15.89,Default,,0,0,0,,What do we need to find here?
Dialogue: 0,0:48:15.89,0:48:16.89,Default,,0,0,0,,Don't you hear something?
Dialogue: 0,0:48:16.89,0:48:18.86,Default,,0,0,0,,This, we found this.
Dialogue: 0,0:48:18.86,0:48:21.96,Default,,0,0,0,,But you see, earlier...
Dialogue: 0,0:48:21.96,0:48:23.49,Default,,0,0,0,,{\i1}Sir.{\i0}
Dialogue: 0,0:48:23.49,0:48:24.20,Default,,0,0,0,,I...
Dialogue: 0,0:48:24.20,0:48:25.20,Default,,0,0,0,,{\i1}Sir.{\i0}
Dialogue: 0,0:48:26.30,0:48:29.03,Default,,0,0,0,,{\i1}What is it? Over.{\i0}
Dialogue: 0,0:48:29.60,0:48:32.44,Sad,,0,0,0,,{\rSad-B\fad(384,0)}This voice {\r}is...
Dialogue: 0,0:48:32.44,0:48:36.24,Default,,0,0,0,,I told you, it's this Friday, didn't I?
Dialogue: 0,0:48:36.24,0:48:37.17,Default,,0,0,0,,Yes, sir.
Dialogue: 0,0:48:39.71,0:48:40.78,Default,,0,0,0,,{\i1}Sir.{\i0}
Dialogue: 0,0:48:40.78,0:48:44.32,Default,,0,0,0,,{\i1}It seems like the six men escaped to the lab.{\i0}
Dialogue: 0,0:48:43.58,0:48:45.68,Serif,,0,0,0,,{\fad(317,0)\pos(486.4,494.4)}(They're {\c&H56EFFE&}talking about us{\r})
Dialogue: 0,0:48:44.32,0:48:45.68,Default,,0,0,0,,{\i1}Huh?{\i0}
Dialogue: 0,0:48:45.68,0:48:48.79,Default,,0,0,0,,{\i1}Yeah, I saw. Over.{\i0}
Dialogue: 0,0:48:48.79,0:48:51.09,Default,,0,0,0,,{\i1}Shall we raid the lab now?{\i0}
Dialogue: 0,0:48:52.86,0:48:54.63,Default,,0,0,0,,{\i1}You can't~{\i0}
Dialogue: 0,0:48:54.63,0:48:56.49,Default,,0,0,0,,{\i1}If one of them gets hurt,{\i0}
Dialogue: 0,0:48:56.49,0:49:00.06,Default,,0,0,0,,{\i1}that's $1,000,000 a body.{\i0}
Dialogue: 0,0:49:00.06,0:49:01.57,Default,,0,0,0,,{\i1}Will you take responsibility?{\i0}
Dialogue: 0,0:49:01.57,0:49:05.14,Default,,0,0,0,,{\i1}What a pickle, but whatcha gonna do?{\i0}
Dialogue: 0,0:49:05.14,0:49:07.67,Default,,0,0,0,,{\i1}Anyway, they're...{\i0}
Dialogue: 0,0:49:07.67,0:49:09.97,Default,,0,0,0,,{\i1}What do they say, rats...{\i0}
Dialogue: 0,0:49:09.97,0:49:11.94,Default,,0,0,0,,{\i1}escaping the lion, falling to the bear.{\i0}
Dialogue: 0,0:49:11.94,0:49:15.68,Default,,0,0,0,,{\i1}So don't do that. In the lab, you should just...{\i0}
Dialogue: 0,0:49:15.75,0:49:19.08,Horror-P,,0,0,0,,{\fad(380,0)}Do what...?
Dialogue: 0,0:49:19.08,0:49:22.75,Default,,0,0,0,,{\i1}Let the zombies loose!{\i0}
Dialogue: 0,0:49:22.75,0:49:26.29,Default,,0,0,0,,{\i1}This is a zombie factory anyway, isn't it?{\i0}
Dialogue: 0,0:49:26.29,0:49:31.16,Default,,0,0,0,,{\i1}So can you do it right now? Over.{\i0}
Dialogue: 0,0:49:31.16,0:49:32.70,Default,,0,0,0,,Hurry, hurry.
Dialogue: 0,0:49:32.70,0:49:34.70,Default,,0,0,0,,{\i1}Thanks to their meddling,{\i0}
Dialogue: 0,0:49:34.70,0:49:36.20,Default,,0,0,0,,{\i1}the insides of the factory collapsed.{\i0}
Dialogue: 0,0:49:36.20,0:49:37.74,Default,,0,0,0,,{\i1}It's total chaos now.{\i0}
Dialogue: 0,0:49:37.74,0:49:40.17,Default,,0,0,0,,{\i1}We should sort everything out first, sir.{\i0}
Dialogue: 0,0:49:40.17,0:49:42.64,Default,,0,0,0,,{\i1}It'll take at least 1 hour to handle this.{\i0}
Dialogue: 0,0:49:43.01,0:49:45.51,Shock,,0,0,0,,{\fad(380,0)\c&H4131AB&\fs120\pos(432,558.4)\4c&H2F3034&}1 hour...
Dialogue: 0,0:49:45.51,0:49:47.38,Default,,0,0,0,,{\i1}That's so long!{\i0}
Dialogue: 0,0:49:47.38,0:49:49.41,Default,,0,0,0,,{\i1}Exactly 1 hour.{\i0}
Dialogue: 0,0:49:49.41,0:49:51.35,Default,,0,0,0,,{\i1}Since I'm giving you an hour...{\i0}
Dialogue: 0,0:49:51.35,0:49:55.05,Default,,0,0,0,,{\i1}Send them straight into the lab once they're ready.{\i0}
Dialogue: 0,0:49:55.05,0:49:56.12,Default,,0,0,0,,{\i1}Over.{\i0}
Dialogue: 0,0:49:57.29,0:49:59.66,Default,,0,0,0,,We have an hour!
Dialogue: 0,0:49:59.66,0:50:00.56,Default,,0,0,0,,{\i1}Yes, sir!{\i0}
Dialogue: 0,0:50:00.56,0:50:01.26,Default,,0,0,0,,Okay...
Dialogue: 0,0:50:04.93,0:50:06.73,Default,,0,0,0,,We only have one hour, right?
Dialogue: 0,0:50:06.73,0:50:08.73,Default,,0,0,0,,Wait, everyone!
Dialogue: 0,0:50:10.84,0:50:13.40,Default,,0,0,0,,This is a white board.
Dialogue: 0,0:50:13.40,0:50:15.91,Default,,0,0,0,,There's something, right.
Dialogue: 0,0:50:15.91,0:50:18.34,Default,,0,0,0,,Ah, look at that!
Dialogue: 0,0:50:18.34,0:50:20.28,Default,,0,0,0,,Partially Deceased Syndrome.
Dialogue: 0,0:50:20.28,0:50:23.35,Default,,0,0,0,,The thing we saw in Lee Byungwon's hospital, PDS.
Dialogue: 0,0:50:23.35,0:50:25.52,Default,,0,0,0,,"They have almost no movement in total darkness."
Dialogue: 0,0:50:25.52,0:50:27.82,Default,,0,0,0,,Let's go back to the basics.
Dialogue: 0,0:50:27.82,0:50:31.46,Default,,0,0,0,,"When there's no prey, they habitually look for dark places."
Dialogue: 0,0:50:31.46,0:50:32.69,Default,,0,0,0,,This looks important.
Dialogue: 0,0:50:32.69,0:50:37.09,Default,,0,0,0,,"If you want them to not move at all, there needs to be
Dialogue: 0,0:50:37.09,0:50:39.13,Default,,0,0,0,,utter silence for an hour."
Dialogue: 0,0:50:39.13,0:50:42.20,Default,,0,0,0,,No lights, no sounds. For at least an hour.
Dialogue: 0,0:50:42.20,0:50:45.87,Default,,0,0,0,,They will... attack virus carriers...
Dialogue: 0,0:50:45.87,0:50:47.91,Default,,0,0,0,,Was the word 'Not' here?
Dialogue: 0,0:50:47.91,0:50:50.81,Default,,0,0,0,,They want to infect new people, so...
Dialogue: 0,0:50:50.81,0:50:53.94,Default,,0,0,0,,- Yes. / - They won't attack people with this necklace.
Dialogue: 0,0:50:53.94,0:50:56.11,Default,,0,0,0,,We can't be sure. The blank might just be 'Def'.
Dialogue: 0,0:50:56.11,0:50:57.55,Default,,0,0,0,,"Will def~ attack."
Dialogue: 0,0:51:01.49,0:51:03.02,Fancy,,0,0,0,,{\fs100\c&HCEC4FE&\pos(1368,430.4)}Teasing
Dialogue: 0,0:51:03.02,0:51:06.82,Default,,0,0,0,,Let's be logical, Shindong.
Dialogue: 0,0:51:06.82,0:51:09.56,Default,,0,0,0,,We might be misreading it.
Dialogue: 0,0:51:09.56,0:51:10.56,Default,,0,0,0,,"Will attack."
Dialogue: 0,0:51:10.56,0:51:12.66,Default,,0,0,0,,They will {\i1}not{\i0} attack virus carriers.
Dialogue: 0,0:51:12.66,0:51:14.97,Default,,0,0,0,,- I think that's right. / - Are you a carrier, hyung?
Dialogue: 0,0:51:14.97,0:51:15.90,Default,,0,0,0,,I don't think so.
Dialogue: 0,0:51:15.90,0:51:17.03,Default,,0,0,0,,You might not be one.
Dialogue: 0,0:51:17.03,0:51:18.44,Default,,0,0,0,,You were just reborn.
Dialogue: 0,0:51:18.44,0:51:19.54,Default,,0,0,0,,I'm a PDS...
Dialogue: 0,0:51:19.54,0:51:22.87,Default,,0,0,0,,Would he be a carrier? I don't think so...
Dialogue: 0,0:51:22.87,0:51:24.78,Default,,0,0,0,,I think I am.
Dialogue: 0,0:51:24.78,0:51:26.64,Default,,0,0,0,,We can't be sure.
Dialogue: 0,0:51:26.64,0:51:28.25,Default,,0,0,0,,What's this, then?
Dialogue: 0,0:51:28.25,0:51:29.61,Default,,0,0,0,,Just a necklace.
Dialogue: 0,0:51:29.61,0:51:30.68,Default,,0,0,0,,Let's keep reading.
Dialogue: 0,0:51:30.68,0:51:31.95,Default,,0,0,0,,This is the most important part.
Dialogue: 0,0:51:31.95,0:51:34.42,Default,,0,0,0,,"How to manage newly-created infected.
Dialogue: 0,0:51:34.42,0:51:37.69,Default,,0,0,0,,Emergency lights. Will move however you want.
Dialogue: 0,0:51:37.69,0:51:40.46,Default,,0,0,0,,Emergency lights appear purple to us."
Dialogue: 0,0:51:40.46,0:51:44.96,Default,,0,0,0,,There was a button earlier, right? It didn't work, but...
Dialogue: 0,0:51:44.96,0:51:48.97,Default,,0,0,0,,If we maintain total darkness and silence,
Dialogue: 0,0:51:48.97,0:51:51.00,Default,,0,0,0,,it needs to be for at least an hour, right?
Dialogue: 0,0:51:51.00,0:51:52.47,Default,,0,0,0,,They won't attack.
Dialogue: 0,0:51:52.47,0:51:56.57,Default,,0,0,0,,- But the lights... / - The purple light is the most important, though.{\q2}
Dialogue: 0,0:51:56.57,0:52:00.41,Default,,0,0,0,,And to us, the emergency lights appear purple.
Dialogue: 0,0:52:00.41,0:52:06.32,Default,,0,0,0,,Our weapons are the gas and the lights. Also darkness and silence.{\q2}
Dialogue: 0,0:52:06.32,0:52:07.52,Default,,0,0,0,,So where's this light?
Dialogue: 0,0:52:07.52,0:52:09.72,Default,,0,0,0,,- We have to find it. / - Some button...
Dialogue: 0,0:52:09.72,0:52:10.89,Default,,0,0,0,,We only have an hour.
Dialogue: 0,0:52:10.89,0:52:13.92,Default,,0,0,0,,Should we take this sleeping gas, then?
Dialogue: 0,0:52:13.92,0:52:15.39,Default,,0,0,0,,Each of us should take one.
Dialogue: 0,0:52:15.39,0:52:17.09,Default,,0,0,0,,- All three? / - Yeah.
Dialogue: 0,0:52:17.09,0:52:18.86,Default,,0,0,0,,Do we need scissors?
Dialogue: 0,0:52:20.33,0:52:23.43,Thin,,0,0,0,,{\rThin-BI\fad(30,0)}P.O {\r}investigates the {\rThin-B}cabinets
Dialogue: 0,0:52:24.13,0:52:26.74,LargeS,,0,0,0,,{\fad(54,0)\pos(302.4,716.8)}Locked
Dialogue: 0,0:52:27.24,0:52:29.81,Alert,,0,0,0,,{\pos(827.2,750.4)}(What is this?)
Dialogue: 0,0:52:44.29,0:52:47.93,Fancy,,0,0,0,,{\pos(1115,840)\c&H799BFD&}Why{\r} did {\rFancy-OI\3c&HA8BEE6&\4c&HA8BEE6&}someone come out of there?
Dialogue: 0,0:52:44.56,0:52:45.82,Default,,0,0,0,,The gas! The gas!
Dialogue: 0,0:52:45.82,0:52:47.22,Default,,0,0,0,,Who are you?!
Dialogue: 0,0:52:47.22,0:52:47.96,Default,,0,0,0,,Sir!
Dialogue: 0,0:52:47.96,0:52:49.23,Default,,0,0,0,,The gas! The gas!
Dialogue: 0,0:52:49.23,0:52:49.96,Default,,0,0,0,,Who are you?!
Dialogue: 0,0:52:49.96,0:52:51.36,Default,,0,0,0,,The gas! The gas!
Dialogue: 0,0:52:51.36,0:52:52.10,Default,,0,0,0,,Who is it?
Dialogue: 0,0:52:53.90,0:52:56.20,Serif-Y,,0,0,0,,{\fs80\pos(1003.2,868.6)}Not coming out
Dialogue: 0,0:52:56.23,0:52:58.77,Sad,,0,0,0,,{\fad(353,0)}Steps back after {\rSad-B}nothing comes out
Dialogue: 0,0:53:03.01,0:53:04.07,Default,,0,0,0,,What just happened?
Dialogue: 0,0:53:04.07,0:53:05.91,Default,,0,0,0,,- What the hell? / - That scared me.
Dialogue: 0,0:53:06.21,0:53:08.68,Fancy,,0,0,0,,Can't grasp{\c&Hfdec8b&} the situation
Dialogue: 0,0:53:08.71,0:53:09.68,Default,,0,0,0,,Are you okay, P.O?
Dialogue: 0,0:53:09.68,0:53:10.65,Default,,0,0,0,,Oh...
Dialogue: 0,0:53:10.65,0:53:11.15,Default,,0,0,0,,Are you okay?
Dialogue: 0,0:53:11.15,0:53:12.95,Default,,0,0,0,,Ah, Jongmin hyung...
Dialogue: 0,0:53:13.85,0:53:15.25,Default,,0,0,0,,I was so shocked.
Dialogue: 0,0:53:15.25,0:53:16.65,Default,,0,0,0,,When it didn't open, I thought
Dialogue: 0,0:53:16.65,0:53:19.52,Default,,0,0,0,,"Oh, I guess I found a clue. I finally did something."
Dialogue: 0,0:53:19.52,0:53:21.89,Default,,0,0,0,,But the second I opened it...
Dialogue: 0,0:53:22.33,0:53:23.93,Serif,,0,0,0,,{\pos(960,742.2)\c&HFEFAD6&}Scared out of his wits
Dialogue: 0,0:53:23.93,0:53:26.56,Default,,0,0,0,,I was so scared, that I flung back.
Dialogue: 0,0:53:26.56,0:53:27.97,Default,,0,0,0,,Like in a manhwa...
Dialogue: 0,0:53:27.97,0:53:30.53,Default,,0,0,0,,Bang!
Dialogue: 0,0:53:30.53,0:53:32.80,Default,,0,0,0,,The hyungs didn't know, and it was terrifying.
Dialogue: 0,0:53:32.80,0:53:36.24,LargeS,,0,0,0,,{\fs100\pos(1484.8,729.6)}(Shadow boxing)
Dialogue: 0,0:53:36.24,0:53:37.44,Default,,0,0,0,,Who are you?!
Dialogue: 0,0:53:37.01,0:53:41.95,Fancy,,0,0,0,,{\c&H799bfd&}Scaredy{\r} hyungs {\rFancy-OI\3c&HA8BEE6&\4c&HA8BEE6&}2 and 3
Dialogue: 0,0:53:39.61,0:53:41.95,Alert,,0,0,0,,{\c&HCAC7F5&\pos(960,512)}(Small hands clutch the strong man)
Dialogue: 0,0:53:41.95,0:53:45.65,Default,,0,0,0,,I was so shocked, I couldn't laugh. Even though it was so funny.
Dialogue: 0,0:53:45.65,0:53:49.09,Default,,0,0,0,,What just happened? I don't remember anything.
Dialogue: 0,0:53:49.09,0:53:51.29,Default,,0,0,0,,Wait, wait...
Dialogue: 0,0:53:53.22,0:53:56.89,Thin,,0,0,0,,{\rThin-R\fad(30,0)}The mysterious man{\r} wanders around
Dialogue: 0,0:53:56.89,0:53:58.16,Default,,0,0,0,,Is he a zombie, or what?
Dialogue: 0,0:53:58.16,0:54:00.53,Default,,0,0,0,,I think we should prepare ourselves.
Dialogue: 0,0:54:03.37,0:54:04.84,Default,,0,0,0,,Why is nothing coming out?
Dialogue: 0,0:54:04.84,0:54:06.10,Default,,0,0,0,,It worked before...
Dialogue: 0,0:54:06.10,0:54:08.24,Default,,0,0,0,,Don't aim it back, it might explode.
Dialogue: 0,0:54:08.24,0:54:09.57,Default,,0,0,0,,It's not working...
Dialogue: 0,0:54:08.84,0:54:10.84,ORegular,,0,0,0,,{\pos(1014.4,718.4)}No gas
Dialogue: 0,0:54:10.41,0:54:12.91,Default,,0,0,0,,- It's not working. / - It's all out.
Dialogue: 0,0:54:12.91,0:54:14.31,Default,,0,0,0,,They're all empty.
Dialogue: 0,0:54:14.31,0:54:17.08,Default,,0,0,0,,We can't use them, then.
Dialogue: 0,0:54:17.08,0:54:19.85,Default,,0,0,0,,Maybe that man's condition isn't as severe?
Dialogue: 0,0:54:19.85,0:54:23.29,Default,,0,0,0,,He's not a full zombie. He didn't seem like it.
Dialogue: 0,0:54:23.29,0:54:28.86,Default,,0,0,0,,I didn't see clearly, but he had dark circles under his eyes and pale skin.{\q2}
Dialogue: 0,0:54:28.86,0:54:33.10,Default,,0,0,0,,He's not fully infected, and we don't know why he's here...
Dialogue: 0,0:54:33.10,0:54:34.63,Default,,0,0,0,,But he escaped because of us.
Dialogue: 0,0:54:34.63,0:54:37.43,Default,,0,0,0,,Did he survive the zombie factory?
Dialogue: 0,0:54:37.43,0:54:39.57,Default,,0,0,0,,He could've locked himself in.
Dialogue: 0,0:54:39.57,0:54:42.64,Default,,0,0,0,,- To hide. / - Exactly, to escape later.
Dialogue: 0,0:54:42.64,0:54:45.04,Default,,0,0,0,,I think he's mistaking us for the villains.
Dialogue: 0,0:54:45.04,0:54:48.28,Default,,0,0,0,,We're on the same side. He's someone we should help.
Dialogue: 0,0:54:48.28,0:54:49.35,Default,,0,0,0,,Have we found everything?
Dialogue: 0,0:54:49.35,0:54:50.68,Default,,0,0,0,,We can come back anyway.
Dialogue: 0,0:54:50.68,0:54:53.15,Default,,0,0,0,,We need to find a way to use the emergency lights.
Dialogue: 0,0:54:53.15,0:54:54.72,Default,,0,0,0,,- Right. / - The lights, or more gas.
Dialogue: 0,0:54:54.72,0:54:55.59,Default,,0,0,0,,The gas.
Dialogue: 0,0:54:56.52,0:54:58.19,Default,,0,0,0,,How was he in here?
Dialogue: 0,0:55:00.52,0:55:02.73,Alert,,0,0,0,,{\fs120\shad2\pos(952,660.8)}(Peeking)
Dialogue: 0,0:55:02.73,0:55:06.53,Default,,0,0,0,,Oh, he's there! Look!
Dialogue: 0,0:55:06.53,0:55:07.46,Default,,0,0,0,,Who is he?
Dialogue: 0,0:55:08.07,0:55:10.40,Alert,,0,0,0,,{\pos(1452.8,500.8)}Where...?
Dialogue: 0,0:55:10.60,0:55:13.44,LargeS-R,,0,0,0,,{\pos(382.4,756.8)}Here
Dialogue: 0,0:55:14.30,0:55:16.84,Default,,0,0,0,,Ah, he's over there...
Dialogue: 0,0:55:16.84,0:55:19.94,Default,,0,0,0,,Tell him we aren't bad people.
Dialogue: 0,0:55:19.94,0:55:20.91,Default,,0,0,0,,Sir...
Dialogue: 0,0:55:20.91,0:55:23.11,Default,,0,0,0,,We came to help, sir.
Dialogue: 0,0:55:23.11,0:55:25.25,Default,,0,0,0,,We aren't the bad guys.
Dialogue: 0,0:55:25.25,0:55:29.22,Default,,0,0,0,,I think he's lost his mind after dealing with the zombies.
Dialogue: 0,0:55:29.22,0:55:31.56,Default,,0,0,0,,Sir, please don't be afraid.
Dialogue: 0,0:55:30.75,0:55:32.99,Serif,,0,0,0,,{\fad(120,0)\pos(703,635)\c&H0000FF&\fs80}Afraid
Dialogue: 0,0:55:31.56,0:55:32.99,Default,,0,0,0,,We're, uh...
Dialogue: 0,0:55:32.99,0:55:37.93,Default,,0,0,0,,We aren't the bad guys, we're here to help you.
Dialogue: 0,0:55:37.93,0:55:42.60,Default,,0,0,0,,We're not on Gu Gyeongdo's side, we're against him.
Dialogue: 0,0:55:42.60,0:55:44.20,Default,,0,0,0,,We're coming a bit closer.
Dialogue: 0,0:55:42.90,0:55:46.30,Serif,,0,0,0,,{\fad(316,0)\pos(960,443.4)}Approaching{\rSerif-R} slowly
Dialogue: 0,0:55:45.24,0:55:46.30,Default,,0,0,0,,We aren't bad people.
Dialogue: 0,0:55:46.30,0:55:49.54,Default,,0,0,0,,We dealt with the zombies and escaped, too...
Dialogue: 0,0:55:52.38,0:55:54.91,Default,,0,0,0,,There's something on his hands?
Dialogue: 0,0:55:54.91,0:55:56.61,Default,,0,0,0,,Everything is fine, sir.
Dialogue: 0,0:55:56.61,0:55:58.85,Default,,0,0,0,,Don't be scared. We aren't bad.
Dialogue: 0,0:55:58.15,0:56:00.75,Serif,,0,0,0,,{\fad(181,0)\pos(960,473.4)}Just {\rSerif-Y}let us see your palms
Dialogue: 0,0:56:00.75,0:56:03.52,Default,,0,0,0,,"I am not a zombie."
Dialogue: 0,0:56:03.52,0:56:04.59,Default,,0,0,0,,Okay, okay.
Dialogue: 0,0:56:04.59,0:56:07.59,Default,,0,0,0,,Alright, let's sit down, and...
Dialogue: 0,0:56:07.59,0:56:08.79,Default,,0,0,0,,figure out the situation.
Dialogue: 0,0:56:08.79,0:56:10.66,Default,,0,0,0,,I think he's turning into a zombie?
Dialogue: 0,0:56:10.66,0:56:12.26,Default,,0,0,0,,We'll know in an hour.
Dialogue: 0,0:56:12.26,0:56:13.76,Default,,0,0,0,,What abilities do they gain?
Dialogue: 0,0:56:13.73,0:56:15.20,LargeS,,0,0,0,,{\c&H0400DF&\pos(700.8,643.2)}Jerk
Dialogue: 0,0:56:15.60,0:56:19.10,Bold,,0,0,0,,{\rBold-BI\fad(149,0)\fscy0\t(0, 149, \fscy(100))}Startled{\r\fad(149,0)\fscy0\t(0, 149, \fscy(100))} because he{\rBold-BL\fad(149,0)\fscy0\t(0, 149, \fscy(100))} stood up
Dialogue: 0,0:56:16.97,0:56:18.44,Default,,0,0,0,,He's turning!
Dialogue: 0,0:56:18.44,0:56:21.21,Default,,0,0,0,,No, no. Wait... He's looking somewhere.
Dialogue: 0,0:56:21.21,0:56:22.84,Default,,0,0,0,,He's looking at something.
Dialogue: 0,0:56:22.84,0:56:26.11,Default,,0,0,0,,Where is he looking?
Dialogue: 0,0:56:26.74,0:56:30.35,Horror-B,,0,0,0,,{\fad(387,0)\pos(960,460.8)}The man's creepy behaviour
Dialogue: 0,0:56:30.61,0:56:33.38,Serif,,0,0,0,,{\fad(254,0)\pos(1006.4,422.4)\rSerif-Y}Scaring {\r}each other
Dialogue: 0,0:56:33.75,0:56:36.05,Alert,,0,0,0,,{\fad(30,0)\pos(355.2,571.2)}(What's that?)
Dialogue: 0,0:56:36.05,0:56:40.22,Default,,0,0,0,,Hyung, I think there's a light here.
Dialogue: 0,0:56:40.22,0:56:43.23,Default,,0,0,0,,Please wait a minute, we'll save you!
Dialogue: 0,0:56:43.53,0:56:46.03,Alert,,0,0,0,,{\pos(862.4,499.2)}(What is this?)
Dialogue: 0,0:56:46.03,0:56:49.83,Default,,0,0,0,,Ah, it's not the light.
Dialogue: 0,0:56:49.83,0:56:51.70,Default,,0,0,0,,Yeah, this isn't it.
Dialogue: 0,0:56:51.70,0:56:53.64,Default,,0,0,0,,He's scratching his arms?
Dialogue: 0,0:56:53.64,0:56:55.47,Default,,0,0,0,,I think he's turning into a zombie?
Dialogue: 0,0:56:55.47,0:56:57.54,Default,,0,0,0,,He's scratching himself.
Dialogue: 0,0:56:55.87,0:56:58.28,Alert,,0,0,0,,{\pos(243.2,713.6)}(Scratch)
Dialogue: 0,0:56:55.87,0:56:58.28,Alert,,0,0,0,,{\pos(654.4,870.4)}(Scratch)
Dialogue: 0,0:56:58.61,0:57:01.28,Thin,,0,0,0,,{\fad(82,0)\rThin-BI}Staring {\r}with polite hands
Dialogue: 0,0:57:02.08,0:57:04.31,Default,,0,0,0,,Isn't he turning into a zombie?
Dialogue: 0,0:57:04.31,0:57:06.25,Default,,0,0,0,,There's something on his arm!
Dialogue: 0,0:57:06.25,0:57:07.89,Default,,0,0,0,,Something is written on his arm!
Dialogue: 0,0:57:09.85,0:57:12.49,Alert,,0,0,0,,{\pos(712,532.8)}(Rolling up
Dialogue: 0,0:57:09.85,0:57:12.49,Alert,,0,0,0,,{\pos(1297.6,532.8)}the sleeve)
Dialogue: 0,0:57:12.49,0:57:18.53,Default,,0,0,0,,"This man was infected and the first subject of the PDS clinic.
Dialogue: 0,0:57:18.53,0:57:24.07,Default,,0,0,0,,His necklace signifies a full recovery from PDS."
Dialogue: 0,0:57:24.07,0:57:26.54,Default,,0,0,0,,- Ah, he was cured. / - That thing?
Dialogue: 0,0:57:26.54,0:57:27.60,Default,,0,0,0,,The one Hodong has?
Dialogue: 0,0:57:27.60,0:57:29.61,Default,,0,0,0,,I hope it's this one.
Dialogue: 0,0:57:29.61,0:57:32.48,Default,,0,0,0,,What, did it break off?
Dialogue: 0,0:57:32.48,0:57:34.11,Default,,0,0,0,,Look for the pendant.
Dialogue: 0,0:57:35.71,0:57:38.45,Default,,0,0,0,,Sir, don't you have something like this?
Dialogue: 0,0:57:41.95,0:57:43.42,Default,,0,0,0,,Is there something in his mouth?
Dialogue: 0,0:57:43.42,0:57:44.72,Default,,0,0,0,,Oh, in his mouth?
Dialogue: 0,0:57:44.72,0:57:46.36,Default,,0,0,0,,Does he need to throw up?
Dialogue: 0,0:57:46.36,0:57:48.43,Default,,0,0,0,,Sir, say ah.
Dialogue: 0,0:57:48.66,0:57:51.66,Dreamy,,0,0,0,,{\fad(349,0)\pos(960,844.4)}Please give us {\rDreamy-BI}what's in your mouth
Dialogue: 0,0:57:50.16,0:57:51.66,Default,,0,0,0,,Spit it out.
Dialogue: 0,0:57:52.30,0:57:56.03,Fancy,,0,0,0,,{\fad(0,114)\pos(600,790)\fs90}Sweet {\rFancy-OI\fs90}persuasion
Dialogue: 0,0:57:58.50,0:57:59.70,Default,,0,0,0,,It was in his mouth!
Dialogue: 0,0:58:04.04,0:58:07.28,Bold,,0,0,0,,{\rBold-BL\fad(150,0)\fscy0\t(0,150,\fscy(100))\pos(1115,825)}Emotional {\r\fscy0\t(0,150,\fscy(100))}after the{\rBold-BI\fscy0\t(0,150,\fscy(100))} gift
Dialogue: 0,0:58:07.28,0:58:09.81,Default,,0,0,0,,This symbol signifies that he's been cured, so...
Dialogue: 0,0:58:09.81,0:58:11.48,Default,,0,0,0,,You're not a virus carrier.
Dialogue: 0,0:58:11.48,0:58:12.58,Default,,0,0,0,,Right, you're not.
Dialogue: 0,0:58:12.58,0:58:13.08,Default,,0,0,0,,Why?
Dialogue: 0,0:58:13.08,0:58:14.02,Default,,0,0,0,,You're not safe.
Dialogue: 0,0:58:14.02,0:58:15.55,Default,,0,0,0,,Since it's out of your system. Cured.
Dialogue: 0,0:58:15.55,0:58:17.32,Default,,0,0,0,,- From a zombie's perspective... / - What about him?
Dialogue: 0,0:58:17.32,0:58:18.52,Default,,0,0,0,,He's been cured.
Dialogue: 0,0:58:18.52,0:58:19.99,Default,,0,0,0,,You can be bitten again.
Dialogue: 0,0:58:19.99,0:58:20.66,Default,,0,0,0,,You can...
Dialogue: 0,0:58:20.66,0:58:23.36,Default,,0,0,0,,- I can get bitten and... again! / - You're the same as us.
Dialogue: 0,0:58:23.36,0:58:25.50,Default,,0,0,0,,First of all, we only have an hour...
Dialogue: 0,0:58:25.50,0:58:27.63,Default,,0,0,0,,- Right. / - Let's look around.
Dialogue: 0,0:58:27.63,0:58:29.33,Default,,0,0,0,,We can leave him here, right?
Dialogue: 0,0:58:29.33,0:58:31.23,Default,,0,0,0,,It's too dangerous, we don't know when...
Dialogue: 0,0:58:31.23,0:58:34.40,Default,,0,0,0,,We should look for clues and take him as we leave.
Dialogue: 0,0:58:34.40,0:58:37.37,Default,,0,0,0,,Wait, inside that room...
Dialogue: 0,0:58:37.37,0:58:41.31,Default,,0,0,0,,In any case, he's not dangerous. Because he's cured.
Dialogue: 0,0:58:41.31,0:58:43.65,Default,,0,0,0,,Don't be scared.
Dialogue: 0,0:58:43.65,0:58:44.95,Default,,0,0,0,,Watch your head.
Dialogue: 0,0:58:44.95,0:58:45.68,Default,,0,0,0,,Head.
Dialogue: 0,0:58:46.85,0:58:49.35,Default,,0,0,0,,Don't be afraid, you'll get hurt.
Dialogue: 0,0:58:49.35,0:58:53.56,Default,,0,0,0,,In any case, let's try and talk to him a bit.
Dialogue: 0,0:58:53.56,0:58:56.29,Default,,0,0,0,,Is there anything else on his body?
Dialogue: 0,0:58:56.29,0:58:57.29,Default,,0,0,0,,Excuse us.
Dialogue: 0,0:58:57.29,0:58:58.83,Default,,0,0,0,,Let's look closer.
Dialogue: 0,0:58:58.83,0:58:59.93,Default,,0,0,0,,The necklace from earlier...
Dialogue: 0,0:58:58.83,0:59:01.37,LargeS,,0,0,0,,{\pos(960,764.8)\c&H67F3FE&}Another search
Dialogue: 0,0:59:01.37,0:59:03.50,Default,,0,0,0,,If you're a little calmer now...
Dialogue: 0,0:59:03.50,0:59:05.84,Default,,0,0,0,,Oh, he's scratching here.
Dialogue: 0,0:59:05.84,0:59:08.34,Default,,0,0,0,,- There must be something. / - If you're calm.
Dialogue: 0,0:59:08.34,0:59:09.61,Default,,0,0,0,,Excuse us, sir.
Dialogue: 0,0:59:09.07,0:59:12.08,LargeS,,0,0,0,,{\fad(129,0)\c&HDAC8F9&\pos(600,396.8)}Shy
Dialogue: 0,0:59:09.07,0:59:12.08,LargeS,,0,0,0,,{\fad(129,0)\c&HDAC8F9&\pos(1435.2,396.8)}Shy
Dialogue: 0,0:59:09.61,0:59:10.24,Default,,0,0,0,,Sir.
Dialogue: 0,0:59:10.24,0:59:12.08,Default,,0,0,0,,Be gentle, guys.
Dialogue: 0,0:59:12.08,0:59:15.18,Default,,0,0,0,,Here it is!
Dialogue: 0,0:59:15.18,0:59:18.28,Default,,0,0,0,,{\b1}ㄱㅁ, ㄷㅁ?{\b0}
Dialogue: 0,0:59:18.28,0:59:19.55,Default,,0,0,0,,Let's write it down.
Dialogue: 0,0:59:19.55,0:59:21.69,Default,,0,0,0,,This looks too tricky.
Dialogue: 0,0:59:23.39,0:59:23.85,Default,,0,0,0,,Cold...
Dialogue: 0,0:59:23.85,0:59:24.76,Default,,0,0,0,,Yes, it's cold.
Dialogue: 0,0:59:24.76,0:59:26.46,Default,,0,0,0,,He's cold?
Dialogue: 0,0:59:28.66,0:59:31.16,Default,,0,0,0,,Jongmin, take off your coat.
Dialogue: 0,0:59:31.46,0:59:34.53,Serif,,0,0,0,,{\pos(960,770.4)}Kim Jong-min
Dialogue: 0,0:59:31.46,0:59:34.53,Serif,,0,0,0,,{\pos(960,1036.8)}Phil Power 800, long padding
Dialogue: 0,0:59:34.53,0:59:36.53,Default,,0,0,0,,Jongmin, hurry up.
Dialogue: 0,0:59:38.90,0:59:40.27,Default,,0,0,0,,I'm cold too, though...
Dialogue: 0,0:59:41.91,0:59:45.44,LargeS,,0,0,0,,{\fad(112,0)\pos(841.6,742.4)\c&HDACFFF&\fs100\shad9}Snug
Dialogue: 0,0:59:41.91,0:59:45.44,LargeS,,0,0,0,,{\fad(112,0)\c&HDACFFF&\pos(1715.2,742.4)\fs100\shad9}Snug
Dialogue: 0,0:59:42.91,0:59:44.41,Default,,0,0,0,,I'm cold as well, hyung!
Dialogue: 0,0:59:44.41,0:59:46.34,Default,,0,0,0,,Shindong, give this a shot.
Dialogue: 0,0:59:45.64,0:59:48.48,Serif,,0,0,0,,{\fad(319,0)\pos(601.6,783.4)}Mixed {\rSerif-Y}feelings
Dialogue: 0,0:59:48.48,0:59:51.75,Default,,0,0,0,,Shouldn't we be able to help this man?
Dialogue: 0,0:59:51.75,0:59:56.29,Default,,0,0,0,,These two, why are they like this...
Dialogue: 0,0:59:56.29,0:59:59.82,Default,,0,0,0,,It looks like {\b1}드{\b0} (Deu) this way. Right?
Dialogue: 0,0:59:59.82,1:00:01.36,Default,,0,0,0,,Deo?
Dialogue: 0,1:00:00.06,1:00:02.59,Alert,,0,0,0,,{\pos(1049.6,936)}(Korean?)
Dialogue: 0,1:00:03.49,1:00:04.70,Default,,0,0,0,,Ya, this is...
Dialogue: 0,1:00:04.70,1:00:09.17,Default,,0,0,0,,For example, it could form letters. R, D, T...
Dialogue: 0,1:00:09.17,1:00:10.20,Default,,0,0,0,,Like that.
Dialogue: 0,1:00:10.20,1:00:11.20,Default,,0,0,0,,What do you mean?
Dialogue: 0,1:00:11.20,1:00:14.81,Default,,0,0,0,,- Letters, like this could be R. / - R, O, T.
Dialogue: 0,1:00:14.81,1:00:16.97,Default,,0,0,0,,N, O.
Dialogue: 0,1:00:16.97,1:00:19.21,Default,,0,0,0,,L, L, U, L. Like that.
Dialogue: 0,1:00:19.21,1:00:21.38,Default,,0,0,0,,- What's that? / - Rotno?
Dialogue: 0,1:00:21.38,1:00:22.51,Default,,0,0,0,,What is it?
Dialogue: 0,1:00:22.51,1:00:25.15,Default,,0,0,0,,If you look at the angles,
Dialogue: 0,1:00:25.15,1:00:28.02,Default,,0,0,0,,I think there's something in the squares.
Dialogue: 0,1:00:28.02,1:00:30.45,Default,,0,0,0,,Since there's a plus between them,
Dialogue: 0,1:00:30.45,1:00:33.06,Default,,0,0,0,,it could be like this, like we said before.
Dialogue: 0,1:00:33.06,1:00:34.89,Default,,0,0,0,,Let's look from all angles.
Dialogue: 0,1:00:34.89,1:00:36.79,Default,,0,0,0,,Jongmin, go over there.
Dialogue: 0,1:00:38.10,1:00:39.36,Default,,0,0,0,,Like that.
Dialogue: 0,1:00:39.36,1:00:43.20,LargeS,,0,0,0,,{\pos(293.6,715)}Every
Dialogue: 0,1:00:41.00,1:00:43.20,LargeS,,0,0,0,,{\fad(114,0)\pos(1624.4,715)}Angle
Dialogue: 0,1:00:43.20,1:00:45.10,Default,,0,0,0,,Ah, this is tricky...
Dialogue: 0,1:00:46.30,1:00:47.74,Default,,0,0,0,,- These are... / - Chinese characters?
Dialogue: 0,1:00:47.74,1:00:50.91,Default,,0,0,0,,I think it's like a digital clock.
Dialogue: 0,1:00:50.91,1:00:56.31,Default,,0,0,0,,- Digital... / - Some shape will come out of the square.
Dialogue: 0,1:00:56.31,1:00:59.05,Default,,0,0,0,,Wow, this is hard. A real brain-teaser has arrived.
Dialogue: 0,1:01:02.55,1:01:05.76,Default,,0,0,0,,If you do this, it's 6...
Dialogue: 0,1:01:05.76,1:01:07.42,Default,,0,0,0,,Digital... digital...
Dialogue: 0,1:01:06.72,1:01:10.36,LargeS,,0,0,0,,{\fad(120,0)\an1\pos(1060.8,658.4)}A rational
Dialogue: 0,1:01:06.72,1:01:10.36,LargeS,,0,0,0,,{\fad(120,0)\an1\pos(1060.8,772.8)}approach
Dialogue: 0,1:01:10.36,1:01:13.03,Default,,0,0,0,,Is there anything else?
Dialogue: 0,1:01:13.03,1:01:16.80,Default,,0,0,0,,There's nothing else you want to tell us, right?
Dialogue: 0,1:01:13.80,1:01:16.90,Dreamy,,0,0,0,,{\fad(447,0)\pos(451.2,788.8)\rDreamy-BI\3c&HD4DDF9&\4c&HD4DDF9&}An emotional{\r} approach
Dialogue: 0,1:01:16.90,1:01:18.60,Default,,0,0,0,,Plus...
Dialogue: 0,1:01:18.60,1:01:20.84,Default,,0,0,0,,We should look at this from all directions.
Dialogue: 0,1:01:23.64,1:01:26.18,Default,,0,0,0,,6... 5...
Dialogue: 0,1:01:26.18,1:01:27.61,Default,,0,0,0,,Just a square?
Dialogue: 0,1:01:27.61,1:01:28.81,Default,,0,0,0,,If you look here...
Dialogue: 0,1:01:28.81,1:01:30.98,Default,,0,0,0,,If you add a square underneath each part...
Dialogue: 0,1:01:30.98,1:01:33.18,Default,,0,0,0,,Watch, add a square.
Dialogue: 0,1:01:33.18,1:01:35.05,Default,,0,0,0,,Then it becomes 6.
Dialogue: 0,1:01:35.05,1:01:37.69,Default,,0,0,0,,Here, it becomes 8.
Dialogue: 0,1:01:37.69,1:01:41.09,Default,,0,0,0,,Add a square, 8. Add a square, 8.
Dialogue: 0,1:01:42.83,1:01:44.29,Default,,0,0,0,,In that case...
Dialogue: 0,1:01:44.29,1:01:46.50,Default,,0,0,0,,I'll add a square under all of them.
Dialogue: 0,1:01:46.50,1:01:47.76,Default,,0,0,0,,Like a digital clock.
Dialogue: 0,1:01:49.73,1:01:52.47,Default,,0,0,0,,Is this it? 68 + 88 is...
Dialogue: 0,1:01:52.47,1:01:53.60,Default,,0,0,0,,What is this?
Dialogue: 0,1:01:52.70,1:01:55.41,Serif,,0,0,0,,{\fad(352,0)\fs120\shad3\c&H5BF4FD&\pos(1465.6,529.6)}Gibberish
Dialogue: 0,1:01:53.60,1:01:55.41,Default,,0,0,0,,What does 68 + 88 equal?
Dialogue: 0,1:01:55.41,1:01:57.84,Default,,0,0,0,,156.
Dialogue: 0,1:01:57.84,1:01:58.98,Default,,0,0,0,,What is it?
Dialogue: 0,1:01:58.98,1:02:00.81,Default,,0,0,0,,By connecting these...
Dialogue: 0,1:02:00.81,1:02:03.01,Default,,0,0,0,,Or shall we try erasing something?
Dialogue: 0,1:02:03.65,1:02:08.39,Horror,,0,0,0,,{\fad(380,0)\pos(795.2,840)}Erasing...
Dialogue: 0,1:02:05.02,1:02:08.39,Horror,,0,0,0,,{\fad(378,0)\pos(1148.8,840)}something?
Dialogue: 0,1:02:08.39,1:02:11.66,Default,,0,0,0,,Hyung, I think it's this.
Dialogue: 0,1:02:11.66,1:02:13.22,Default,,0,0,0,,I'll combine these 2.
Dialogue: 0,1:02:13.22,1:02:17.29,Default,,0,0,0,,In this case, adding them gives you 6.
Dialogue: 0,1:02:17.29,1:02:18.40,Default,,0,0,0,,Plus.
Dialogue: 0,1:02:18.40,1:02:19.56,Default,,0,0,0,,And these...
Dialogue: 0,1:02:20.96,1:02:21.90,Default,,0,0,0,,Give you 8.
Dialogue: 0,1:02:21.90,1:02:24.30,Default,,0,0,0,,This and this makes 8, right?
Dialogue: 0,1:02:24.30,1:02:26.14,Default,,0,0,0,,Ah, that's right!
Dialogue: 0,1:02:26.14,1:02:28.71,Default,,0,0,0,,For this, these two short things.
Dialogue: 0,1:02:28.71,1:02:29.64,Default,,0,0,0,,11.
Dialogue: 0,1:02:29.64,1:02:30.17,Default,,0,0,0,,10.
Dialogue: 0,1:02:30.17,1:02:32.64,Default,,0,0,0,,- So that's the first digit. / - 1.
Dialogue: 0,1:02:32.64,1:02:34.81,Default,,0,0,0,,And here, combining all of them gives you...
Dialogue: 0,1:02:34.81,1:02:36.75,Default,,0,0,0,,6 + 8 = 14.
Dialogue: 0,1:02:43.75,1:02:45.79,Default,,0,0,0,,6 + 8 = 14.
Dialogue: 0,1:02:45.79,1:02:46.59,Default,,0,0,0,,Oh!
Dialogue: 0,1:02:46.59,1:02:47.56,Default,,0,0,0,,And?
Dialogue: 0,1:02:47.56,1:02:49.56,Default,,0,0,0,,6 + 8 = 14...
Dialogue: 0,1:02:49.56,1:02:50.13,Default,,0,0,0,,It's right.
Dialogue: 0,1:02:50.13,1:02:52.70,Default,,0,0,0,,It is, but what kind of hint is this?
Dialogue: 0,1:02:52.70,1:02:54.60,Default,,0,0,0,,I think it's right, though.
Dialogue: 0,1:02:54.60,1:02:56.27,Default,,0,0,0,,Yes, it's definitely true.
Dialogue: 0,1:02:56.27,1:02:59.00,Default,,0,0,0,,I think Byungjae did solve it, but...
Dialogue: 0,1:02:59.00,1:03:01.07,Default,,0,0,0,,How do we use this?
Dialogue: 0,1:03:01.07,1:03:03.51,Default,,0,0,0,,We might need to use this method somewhere.
Dialogue: 0,1:03:03.51,1:03:06.34,Default,,0,0,0,,A password might be 6814.
Dialogue: 0,1:03:06.34,1:03:09.91,Default,,0,0,0,,We could've missed hints related to this from earlier.
Dialogue: 0,1:03:09.91,1:03:13.02,Default,,0,0,0,,Or we might've found this early.
Dialogue: 0,1:03:13.02,1:03:16.32,Default,,0,0,0,,It could come in handy later on.
Dialogue: 0,1:03:16.32,1:03:17.42,Default,,0,0,0,,We have an hour...
Dialogue: 0,1:03:17.42,1:03:19.59,Default,,0,0,0,,It's already been 30 minutes.
Dialogue: 0,1:03:19.59,1:03:22.39,Default,,0,0,0,,Wait, is there anything else we can get from him?
Dialogue: 0,1:03:22.39,1:03:25.30,Default,,0,0,0,,He'll be staying here, so...
Dialogue: 0,1:03:25.30,1:03:30.67,Default,,0,0,0,,I think it's right to give him some clothes.
Dialogue: 0,1:03:30.67,1:03:33.87,Default,,0,0,0,,- Let's go. / - Don't be bitter, hyung.
Dialogue: 0,1:03:33.87,1:03:36.17,Alert,,0,0,0,,{\c&HC86EFF&\pos(960,872)}(How kind...)
Dialogue: 0,1:03:40.48,1:03:42.71,Default,,0,0,0,,Is this the right way?
Dialogue: 0,1:03:42.71,1:03:44.11,Default,,0,0,0,,Huh? It's the only way.
Dialogue: 0,1:03:44.11,1:03:46.52,Default,,0,0,0,,But earlier, he kept looking over here...
Dialogue: 0,1:03:46.52,1:03:47.15,Default,,0,0,0,,Scarily.
Dialogue: 0,1:03:48.02,1:03:51.25,Round,,0,0,0,,They {\rRound-R}progress, {\r}keeping their{\rRound-RI} wits about them
Dialogue: 0,1:03:53.32,1:03:55.56,Default,,0,0,0,,Hyung, this looks like an office as well.
Dialogue: 0,1:03:56.89,1:03:59.76,Default,,0,0,0,,- Why is this so big? / - I know, right?
Dialogue: 0,1:03:59.76,1:04:02.43,Default,,0,0,0,,This looks like some laboratory as well?
Dialogue: 0,1:04:02.43,1:04:04.80,Default,,0,0,0,,Hyung! A password!
Dialogue: 0,1:04:04.80,1:04:06.64,Default,,0,0,0,,Oh, 6814!
Dialogue: 0,1:04:06.64,1:04:07.94,Default,,0,0,0,,Is it 6814?
Dialogue: 0,1:04:07.94,1:04:09.77,Default,,0,0,0,,I think it is.
Dialogue: 0,1:04:09.77,1:04:11.31,Default,,0,0,0,,6...
Dialogue: 0,1:04:11.31,1:04:12.04,Default,,0,0,0,,8...
Dialogue: 0,1:04:12.04,1:04:13.98,Default,,0,0,0,,1...
Dialogue: 0,1:04:13.98,1:04:15.55,Default,,0,0,0,,4...
Dialogue: 0,1:04:15.55,1:04:16.18,Default,,0,0,0,,Sharp.
Dialogue: 0,1:04:16.18,1:04:18.98,Default,,0,0,0,,Oh, that was it!
Dialogue: 0,1:04:18.05,1:04:20.92,Bold,,0,0,0,,{\rBold-BG}The door opens{\rBold-B} like it was waiting for them
Dialogue: 0,1:04:21.38,1:04:23.55,Alert,,0,0,0,,{\pos(960,872)}(Nice!)
Dialogue: 0,1:04:21.95,1:04:23.55,Default,,0,0,0,,Thank god we found that early.
Dialogue: 0,1:04:23.55,1:04:26.79,Default,,0,0,0,,- We might be able to control the lights here. / - Yeah, there's a box!{\q2}
Dialogue: 0,1:04:27.36,1:04:29.89,Serif,,0,0,0,,{\fad(300,0)}There's a{\rSerif-Y} light control box{\r} here!
Dialogue: 0,1:04:27.82,1:04:28.89,Default,,0,0,0,,Let's go in!
Dialogue: 0,1:04:29.89,1:04:31.73,Default,,0,0,0,,I think this is a safe space.
Dialogue: 0,1:04:33.70,1:04:36.03,LargeScratched,,0,0,0,,{\fs90\pos(408,789.2)\blur3}Security Room
Dialogue: 0,1:04:36.57,1:04:39.04,Round,,0,0,0,, A large {\rRound-R}amount of electronics
Dialogue: 0,1:04:39.94,1:04:42.94,Horror,,0,0,0,,{\fad(413,0)}It emits a heavy atmosphere
Dialogue: 0,1:04:42.94,1:04:46.28,Default,,0,0,0,,I think they conducted research here, so the fence is for safety.{\q2}
Dialogue: 0,1:04:46.28,1:04:49.85,Default,,0,0,0,,Let's try and turn on the computer first. Shouldn't we?
Dialogue: 0,1:04:50.05,1:04:52.55,ORegular,,0,0,0,,{\an3\pos(681.6,777.6)}Jongmin presses\Nthe on button
Dialogue: 0,1:04:51.48,1:04:52.55,Default,,0,0,0,,It's not turning on...
Dialogue: 0,1:04:53.05,1:04:55.32,Round,,0,0,0,,{\pos(1070,840)}The computer doesn't {\rRound-Y}turn on
Dialogue: 0,1:04:54.35,1:04:57.29,Default,,0,0,0,,I think it's some kind of control room...
Dialogue: 0,1:04:57.29,1:04:59.29,Default,,0,0,0,,I agree, seeing that there's a mic here.
Dialogue: 0,1:04:59.92,1:05:03.13,Serif,,0,0,0,,{\rSerif-R\fad(353,0)\pos(1073,825)}Opening{\r} the light control box
Dialogue: 0,1:05:04.03,1:05:06.53,Default,,0,0,0,,The emergency light is broken...
Dialogue: 0,1:05:06.53,1:05:08.13,Default,,0,0,0,,It's broken.
Dialogue: 0,1:05:08.13,1:05:09.77,Default,,0,0,0,,The button is gone.
Dialogue: 0,1:05:09.77,1:05:11.23,Default,,0,0,0,,Do we have to fix it?
Dialogue: 0,1:05:11.23,1:05:12.77,Default,,0,0,0,,No, we can't.
Dialogue: 0,1:05:12.77,1:05:15.31,Default,,0,0,0,,Since we don't have the emergency lights...
Dialogue: 0,1:05:15.31,1:05:19.18,Default,,0,0,0,,If it gets dangerous, should we just turn off all the lights?
Dialogue: 0,1:05:19.18,1:05:22.41,Handwriting,,0,0,0,,{\blur0.5\frz1.5\fs45\c&H332626&\t(445,746,\fs60)\move(648,446.629,512,395.429,445,746)}Emergency lights
Dialogue: 0,1:05:19.18,1:05:22.41,Handwriting,,0,0,0,,{\blur0.5\frz1.5\fs45\c&H332626&\t(445,746,\fs60)\move(1001.027,436.943,972.227,384.143,445,746)}Regular lights: ON
Dialogue: 0,1:05:19.18,1:05:22.41,Handwriting,,0,0,0,,{\blur0.5\frz1.5\fs45\c&H191B22&\t(445,746,\fs60)\move(1340.8,424.067,1420,364.867,445,746)}All lights: OFF
Dialogue: 0,1:05:22.41,1:05:26.15,Handwriting,,0,0,0,,{\frx10\fry0\org(1053.333,376)\blur1\c&H25212D&\pos(720,496)\frz356.7}Zombies barely move when in total darkness
Dialogue: 0,1:05:26.15,1:05:28.59,Default,,0,0,0,,But they have to be in the dark for an hour.
Dialogue: 0,1:05:28.59,1:05:29.69,Default,,0,0,0,,We don't have time.
Dialogue: 0,1:05:29.69,1:05:32.39,Default,,0,0,0,,It's impossible. That's pointless.
Dialogue: 0,1:05:32.39,1:05:34.39,Default,,0,0,0,,Is there nothing here?
Dialogue: 0,1:05:34.39,1:05:35.79,Default,,0,0,0,,Nothing turns on.
Dialogue: 0,1:05:35.79,1:05:38.73,Default,,0,0,0,,Is there no way to turn this on?
Dialogue: 0,1:05:38.73,1:05:41.23,Default,,0,0,0,,This is locked.
Dialogue: 0,1:05:41.23,1:05:42.77,Default,,0,0,0,,It's locked.
Dialogue: 0,1:05:42.77,1:05:45.77,Default,,0,0,0,,What about the next one?
Dialogue: 0,1:05:51.11,1:05:53.78,Thin,,0,0,0,,{\rThin-BI\fad(80,0)\pos(1050,850)}Kim Discovery{\r} finds{\rThin-B} his next target
Dialogue: 0,1:05:53.18,1:05:54.38,Default,,0,0,0,,What is this?
Dialogue: 0,1:05:54.38,1:05:56.88,Default,,0,0,0,,Do we have to turn this over?
Dialogue: 0,1:05:56.88,1:05:57.61,Default,,0,0,0,,Incredible!
Dialogue: 0,1:05:59.48,1:06:00.45,Default,,0,0,0,,Incredible!
Dialogue: 0,1:06:04.49,1:06:06.32,Default,,0,0,0,,Wow, as expected of Kim Discovery.
Dialogue: 0,1:06:06.32,1:06:08.19,Default,,0,0,0,,Kim Discovery!
Dialogue: 0,1:06:08.19,1:06:11.06,Default,,0,0,0,,Hyung, the necklace!
Dialogue: 0,1:06:11.06,1:06:14.20,Default,,0,0,0,,Two! The two from earlier.
Dialogue: 0,1:06:14.80,1:06:18.13,Thin,,0,0,0,,{\fad(81,0)}The thing {\rThin-BI}hung{\r} on {\rThin-B}Hodong's neck
Dialogue: 0,1:06:18.50,1:06:21.14,Serif,,0,0,0,,{\fad(351,0)}This {\rSerif-R}spiral shaped{\r} pendant
Dialogue: 0,1:06:21.67,1:06:24.87,Serif,,0,0,0,,{\fad(351,0)}Along with the {\rSerif-Y}pendant from the PDS patient's mouth
Dialogue: 0,1:06:25.38,1:06:28.14,Bold-B,,0,0,0,,If these{\rBold-BG} two pendants{\r} are combined...
Dialogue: 0,1:06:28.14,1:06:30.11,Default,,0,0,0,,Ah, combining them.
Dialogue: 0,1:06:30.11,1:06:31.08,Default,,0,0,0,,That must be it.
Dialogue: 0,1:06:33.58,1:06:34.65,Default,,0,0,0,,That's amazing.
Dialogue: 0,1:06:34.65,1:06:37.22,Default,,0,0,0,,Right, just like that, right.
Dialogue: 0,1:06:37.22,1:06:39.09,Default,,0,0,0,,It's a perfect fit.
Dialogue: 0,1:06:42.93,1:06:44.26,Default,,0,0,0,,Oh, it opened!
Dialogue: 0,1:06:46.23,1:06:48.87,Default,,0,0,0,,- They must be weapons. / - Gas! Gas!
Dialogue: 0,1:06:49.73,1:06:52.50,Horror-P,,0,0,0,,{\fad(386,0)}Filled with mysterious equipment
Dialogue: 0,1:06:52.50,1:06:54.44,Default,,0,0,0,,Is that a flare?
Dialogue: 0,1:06:54.44,1:06:55.77,Default,,0,0,0,,A flare?
Dialogue: 0,1:06:55.77,1:06:58.64,Default,,0,0,0,,- Clothes. / - Do we wear these to avoid getting bit?
Dialogue: 0,1:06:58.64,1:06:59.88,Default,,0,0,0,,There's something.
Dialogue: 0,1:06:59.88,1:07:02.48,Default,,0,0,0,,"PDS Patient Last Resort Manual."
Dialogue: 0,1:07:02.48,1:07:05.52,Default,,0,0,0,,Firstly, "PDS Syncing Powder. A Type.
Dialogue: 0,1:07:05.52,1:07:10.62,Default,,0,0,0,,Blue powder must be applied to the face and body of the uninfected."{\q2}
Dialogue: 0,1:07:10.62,1:07:14.06,Default,,0,0,0,,Secondly, "PDS Syncing Powder. B Type. For the infected.
Dialogue: 0,1:07:14.06,1:07:17.59,Default,,0,0,0,,Pink powder must be loaded into the gas gun
Dialogue: 0,1:07:17.59,1:07:19.40,Default,,0,0,0,,and fired at the infected."
Dialogue: 0,1:07:19.40,1:07:22.03,Default,,0,0,0,,This is for us to apply. To ourselves.
Dialogue: 0,1:07:22.03,1:07:24.83,Default,,0,0,0,,This is what we shoot at the infected.
Dialogue: 0,1:07:24.83,1:07:27.57,Default,,0,0,0,,"Effect after using powder.
Dialogue: 0,1:07:27.57,1:07:31.11,Default,,0,0,0,,After being doused, the infected will violently cough, after which
Dialogue: 0,1:07:31.11,1:07:36.48,Default,,0,0,0,,they will recognise blue individuals as infected, and not attack.{\q2}
Dialogue: 0,1:07:36.48,1:07:40.82,Default,,0,0,0,,Secondly, PDS Syncing Garments. Blue for non-infected.
Dialogue: 0,1:07:40.82,1:07:44.12,Default,,0,0,0,,These clothes have the same effect as the blue powder."
Dialogue: 0,1:07:44.12,1:07:45.05,Default,,0,0,0,,If we wear these...
Dialogue: 0,1:07:45.05,1:07:47.79,Default,,0,0,0,,However, non-infected individuals must thoroughly apply
Dialogue: 0,1:07:47.79,1:07:49.39,Default,,0,0,0,,powder such that no skin is visible.
Dialogue: 0,1:07:49.39,1:07:53.16,Default,,0,0,0,,We don't need it for our body, just our faces.
Dialogue: 0,1:07:53.16,1:07:55.73,Default,,0,0,0,,Ah, so we're changing into blue now?
Dialogue: 0,1:07:55.73,1:07:57.23,Default,,0,0,0,,We have to, since they might barge in.
Dialogue: 0,1:07:57.23,1:07:58.33,Default,,0,0,0,,Let's do it.
Dialogue: 0,1:07:58.33,1:08:03.07,Serif,,0,0,0,,{\fad(354,0)\pos(960,740)}They don't know {\c&HFEFCD2&}when the zombies will come in
Dialogue: 0,1:08:03.07,1:08:04.61,Default,,0,0,0,,Everyone wears blue, right?
Dialogue: 0,1:08:04.61,1:08:06.24,Default,,0,0,0,,Covering everything.
Dialogue: 0,1:08:06.24,1:08:07.38,Default,,0,0,0,,Even the hair.
Dialogue: 0,1:08:07.38,1:08:08.85,Default,,0,0,0,,- Even the hair? / - Yes.
Dialogue: 0,1:08:11.41,1:08:12.95,Default,,0,0,0,,Cute...
Dialogue: 0,1:08:12.95,1:08:14.65,Default,,0,0,0,,This is stuffy.
Dialogue: 0,1:08:14.65,1:08:16.79,Default,,0,0,0,,That's it, now our faces.
Dialogue: 0,1:08:16.79,1:08:18.19,Default,,0,0,0,,On our hands and faces.
Dialogue: 0,1:08:18.89,1:08:21.42,Default,,0,0,0,,Oh, nice! Don't breathe.
Dialogue: 0,1:08:21.42,1:08:22.83,Default,,0,0,0,,Don't breathe. Stay sti-
Dialogue: 0,1:08:22.83,1:08:24.39,Default,,0,0,0,,Don't breathe.
Dialogue: 0,1:08:25.73,1:08:29.23,Alert,,0,0,0,,Ah! But this visual...
Dialogue: 0,1:08:26.63,1:08:29.23,Default,,0,0,0,,We can't let your skin show. That's it.
Dialogue: 0,1:08:29.80,1:08:32.84,Serif,,0,0,0,,{\pos(960,845)}
Dialogue: 0,1:08:33.24,1:08:35.37,ORegular,,0,0,0,,{\pos(1291.2,820)}A two-man job
Dialogue: 0,1:08:35.81,1:08:38.94,Serif,,0,0,0,,{\pos(960,845)}
Dialogue: 0,1:08:38.94,1:08:40.84,Default,,0,0,0,,Will your beard be okay?
Dialogue: 0,1:08:39.78,1:08:42.91,Serif,,0,0,0,,{\fad(346,0)\pos(960,845)} is...
Dialogue: 0,1:08:40.84,1:08:42.91,Default,,0,0,0,,What about the beard? Do we have to shave it?
Dialogue: 0,1:08:42.91,1:08:43.95,Default,,0,0,0,,Hey, your beard...
Dialogue: 0,1:08:43.95,1:08:46.68,Default,,0,0,0,,Pull it out! Quickly!
Dialogue: 0,1:08:48.75,1:08:52.06,Alert,,0,0,0,,{\pos(960,870)}They finish dolling themselves up
Dialogue: 0,1:08:56.49,1:08:58.49,Default,,0,0,0,,Someone's speaking.
Dialogue: 0,1:08:58.49,1:09:00.26,Default,,0,0,0,,{\i1}Everything I'm saying now...{\i0}
Dialogue: 0,1:09:00.26,1:09:02.00,Default,,0,0,0,,{\i1}I know you can hear me.{\i0}
Dialogue: 0,1:09:02.00,1:09:04.03,Default,,0,0,0,,{\i1}Kang Hodong.{\i0}
Dialogue: 0,1:09:04.03,1:09:05.87,Default,,0,0,0,,{\i1}Kim Jongmin.{\i0}
Dialogue: 0,1:09:05.87,1:09:07.74,Default,,0,0,0,,{\i1}Kim Donghyun.{\i0}
Dialogue: 0,1:09:07.74,1:09:09.54,Default,,0,0,0,,{\i1}Shindong.{\i0}
Dialogue: 0,1:09:09.54,1:09:11.24,Default,,0,0,0,,{\i1}Byungjae.{\i0}
Dialogue: 0,1:09:11.24,1:09:14.51,Default,,0,0,0,,{\i1}And last of all, our P.O!{\i0}
Dialogue: 0,1:09:14.51,1:09:17.78,Default,,0,0,0,,{\i1}I think one of my guys...{\i0}
Dialogue: 0,1:09:17.78,1:09:20.62,Default,,0,0,0,,{\i1}left his radio over there.{\i0}
Dialogue: 0,1:09:21.65,1:09:23.39,Default,,0,0,0,,- He noticed. / - We should...
Dialogue: 0,1:09:23.39,1:09:25.52,Default,,0,0,0,,We should respond, right?
Dialogue: 0,1:09:25.52,1:09:27.99,Default,,0,0,0,,Ask what he wants.
Dialogue: 0,1:09:29.06,1:09:31.23,Default,,0,0,0,,Yes, it's as you say.
Dialogue: 0,1:09:31.23,1:09:33.46,Default,,0,0,0,,What do you want from us?
Dialogue: 0,1:09:33.46,1:09:35.20,Default,,0,0,0,,{\i1}Well, I...{\i0}
Dialogue: 0,1:09:35.20,1:09:37.60,Default,,0,0,0,,{\i1}That lab you're all currently in.{\i0}
Dialogue: 0,1:09:37.60,1:09:41.20,Default,,0,0,0,,{\i1}I was about to release the zombies into it...{\i0}
Dialogue: 0,1:09:41.20,1:09:42.87,Default,,0,0,0,,{\i1}You're all prepared, aren't you?{\i0}
Dialogue: 0,1:09:42.87,1:09:45.58,Default,,0,0,0,,Say we aren't yet!
Dialogue: 0,1:09:45.58,1:09:47.48,Default,,0,0,0,,We aren't!
Dialogue: 0,1:09:47.48,1:09:48.65,Default,,0,0,0,,{\i1}Ah, by the way...{\i0}
Dialogue: 0,1:09:48.65,1:09:51.98,Default,,0,0,0,,{\i1}Did you all see the broken emergency light button?{\i0}
Dialogue: 0,1:09:51.98,1:09:53.58,Default,,0,0,0,,{\i1}That...{\i0}
Dialogue: 0,1:09:53.58,1:09:55.62,Default,,0,0,0,,{\i1}That was my doing.{\i0}
Dialogue: 0,1:09:55.62,1:09:57.25,Default,,0,0,0,,Bastard...
Dialogue: 0,1:09:57.25,1:10:01.52,Default,,0,0,0,,{\i1}But from where I am, I can turn them on.{\i0}
Dialogue: 0,1:10:02.86,1:10:06.73,Bold,,0,0,0,,{\rBold-YG}The emergency lights{\rBold-Y} activate as soon as he says that
Dialogue: 0,1:10:06.73,1:10:08.83,Default,,0,0,0,,{\i1}That, uh...{\i0}
Dialogue: 0,1:10:08.83,1:10:11.10,Default,,0,0,0,,{\i1}You see the door leading outside, right?{\i0}
Dialogue: 0,1:10:11.10,1:10:12.74,Default,,0,0,0,,Yes, yes...
Dialogue: 0,1:10:12.74,1:10:16.21,Default,,0,0,0,,{\i1}The lab has exactly {\b1}one{\b0} exit, but...{\i0}
Dialogue: 0,1:10:16.21,1:10:19.14,Default,,0,0,0,,{\i1}Oh no?! The door is locked!{\i0}
Dialogue: 0,1:10:19.14,1:10:20.61,Default,,0,0,0,,{\i1}Aigo~{\i0}
Dialogue: 0,1:10:20.61,1:10:23.35,Default,,0,0,0,,Why is he being so annoying?
Dialogue: 0,1:10:23.35,1:10:24.48,Default,,0,0,0,,Seriously.
Dialogue: 0,1:10:24.48,1:10:27.98,Default,,0,0,0,,{\i1}And as for the key...{\i0}
Dialogue: 0,1:10:27.98,1:10:29.55,Default,,0,0,0,,{\i1}I have the only copy!{\i0}
Dialogue: 0,1:10:31.55,1:10:32.86,Default,,0,0,0,,The zombies must be coming.
Dialogue: 0,1:10:32.86,1:10:35.19,Default,,0,0,0,,{\i1}Since the zombies will be coming to join you...{\i0}
Dialogue: 0,1:10:35.19,1:10:37.73,Default,,0,0,0,,{\i1}Please wait a little longer~{\i0}
Dialogue: 0,1:10:40.76,1:10:45.00,Horror,,0,0,0,,{\fad(420,0)}The zombies will be arriving shortly
Dialogue: 0,1:10:45.00,1:10:46.17,Default,,0,0,0,,Let's get ready.
Dialogue: 0,1:10:45.77,1:10:48.94,MTiles,,0,0,0,,Volatile situation
Dialogue: 0,1:10:47.74,1:10:48.94,Default,,0,0,0,,This should be enough.
Dialogue: 0,1:10:48.94,1:10:51.74,Default,,0,0,0,,That person in the hospital gown...
Dialogue: 0,1:10:51.74,1:10:54.01,Default,,0,0,0,,- Shouldn't he come with us? / - Right.
Dialogue: 0,1:10:54.01,1:10:56.71,Default,,0,0,0,,We have to keep him safe from the zombies.
Dialogue: 0,1:10:56.71,1:10:58.85,Default,,0,0,0,,He has to put this on.
Dialogue: 0,1:10:58.85,1:11:00.25,Default,,0,0,0,,Ah, you're right.
Dialogue: 0,1:11:00.25,1:11:02.69,Default,,0,0,0,,We'll fetch him then.
Dialogue: 0,1:11:02.69,1:11:04.55,Default,,0,0,0,,Let's go and get him.
Dialogue: 0,1:11:05.89,1:11:07.49,Default,,0,0,0,,Did you see that earlier?
Dialogue: 0,1:11:07.49,1:11:09.66,Default,,0,0,0,,How he turned on the lights.
Dialogue: 0,1:11:09.66,1:11:13.40,Default,,0,0,0,,The boss has the key, he has the lights...
Dialogue: 0,1:11:13.40,1:11:17.13,Default,,0,0,0,,How about this, hyung? We find the room he's in...
Dialogue: 0,1:11:17.13,1:11:20.94,Default,,0,0,0,,and either threaten or negotiate with him, to keep the lights on...
Dialogue: 0,1:11:20.94,1:11:24.64,Default,,0,0,0,,and make sure he doesn't mess with us while we escape.
Dialogue: 0,1:11:24.64,1:11:27.41,Default,,0,0,0,,So we should find the place that controls the lights?
Dialogue: 0,1:11:27.41,1:11:28.64,Default,,0,0,0,,That's where he would be.
Dialogue: 0,1:11:28.64,1:11:29.85,Default,,0,0,0,,Let's change your clothes.
Dialogue: 0,1:11:29.85,1:11:30.71,Default,,0,0,0,,Since it's dangerous.
Dialogue: 0,1:11:30.71,1:11:33.15,Default,,0,0,0,,Yeah, quickly.
Dialogue: 0,1:11:33.15,1:11:34.48,Default,,0,0,0,,Careful!
Dialogue: 0,1:11:36.52,1:11:38.92,Default,,0,0,0,,Okay, so hypothetically...
Dialogue: 0,1:11:38.92,1:11:40.69,Default,,0,0,0,,let's say these guys are just teasing
Dialogue: 0,1:11:40.69,1:11:42.16,Default,,0,0,0,,and won't consider sparing us.
Dialogue: 0,1:11:42.16,1:11:44.33,Default,,0,0,0,,They'll turn us into zombies and sell us, right?
Dialogue: 0,1:11:44.33,1:11:45.76,Default,,0,0,0,,So if we became zombies...
Dialogue: 0,1:11:45.76,1:11:47.43,Default,,0,0,0,,What would they do?
Dialogue: 0,1:11:47.43,1:11:50.80,Default,,0,0,0,,They would turn on the emergency lights and retrieve us.
Dialogue: 0,1:11:50.80,1:11:52.34,Default,,0,0,0,,They'll have to come in.
Dialogue: 0,1:11:52.34,1:11:55.07,Default,,0,0,0,,At that point, we pretend to be zombies...
Dialogue: 0,1:11:55.07,1:11:57.61,Default,,0,0,0,,and stage an ambush, to create an opportunity.
Dialogue: 0,1:11:57.61,1:12:01.81,Default,,0,0,0,,We'll act like zombies to make them lower their guard.
Dialogue: 0,1:12:01.81,1:12:05.78,Default,,0,0,0,,Then we'll use the opportunity to subdue them.
Dialogue: 0,1:12:05.78,1:12:07.78,Default,,0,0,0,,That won't work.
Dialogue: 0,1:12:07.78,1:12:10.15,Default,,0,0,0,,After a zombie bite, it takes an hour to transform.
Dialogue: 0,1:12:10.15,1:12:12.49,Default,,0,0,0,,They won't treat us like zombies.
Dialogue: 0,1:12:12.49,1:12:15.99,Handwriting,,0,0,0,,{\blur0.5\fs90\t(0,3485,\fs(93))\frx10\fry6\move(1072,356.8,1076,351.467,15,3485)\frz9.388\org(981.6,346.666)}After 1 hour, the PDS virus completely infects the victim
Dialogue: 0,1:12:15.99,1:12:18.39,Default,,0,0,0,,This idea just came to mind,
Dialogue: 0,1:12:18.39,1:12:20.03,Default,,0,0,0,,in this wide open space...
Dialogue: 0,1:12:20.03,1:12:23.00,Default,,0,0,0,,If we spray the powder, it won't spread.
Dialogue: 0,1:12:23.00,1:12:25.77,Default,,0,0,0,,So we gather them, and hit them all at once?
Dialogue: 0,1:12:25.77,1:12:28.24,Default,,0,0,0,,Gather the zombies in one spot.
Dialogue: 0,1:12:28.24,1:12:31.37,Default,,0,0,0,,- To optimise our use of the powder. / - Right.
Dialogue: 0,1:12:31.37,1:12:33.91,Default,,0,0,0,,The best place is the entrance.
Dialogue: 0,1:12:33.91,1:12:35.98,Default,,0,0,0,,- The entrance? / - Right when they come in.
Dialogue: 0,1:12:36.71,1:12:40.95,Bold,,0,0,0,,{\rBold-R}When the zombies are right in{\rBold-RL} front of their nose
Dialogue: 0,1:12:40.95,1:12:43.79,Default,,0,0,0,,- Wow, seriously... / - Let's end this in a cool way.
Dialogue: 0,1:12:43.79,1:12:44.72,Default,,0,0,0,,Shall we psych ourselves up?
Dialogue: 0,1:12:44.72,1:12:47.16,Default,,0,0,0,,Hyung, we could really die here.
Dialogue: 0,1:12:47.16,1:12:49.86,Default,,0,0,0,,Doing this makes me feel like I'm in a blockbuster.
Dialogue: 0,1:12:49.86,1:12:51.09,Default,,0,0,0,,This is so cool.
Dialogue: 0,1:12:51.09,1:12:52.33,Default,,0,0,0,,Seriously...
Dialogue: 0,1:12:52.33,1:12:55.63,Default,,0,0,0,,The 2021 Oscars.
Dialogue: 0,1:12:55.63,1:12:57.17,Default,,0,0,0,,Pardon?
Dialogue: 0,1:12:57.33,1:13:03.71,Fancy,,0,0,0,,{\fad(30,154)\pos(496,793.6)\c&H92E4EC&}2{\c&H51AFD1&}0{\c&H62D2E0&}2{\c&H58BBDB&}1 {\c&H92E4EC&}O{\c&H51AFD1&}s{\c&H62D2E0&}c{\c&H58BBDB&}a{\c&H92E4EC&}r {\c&H51AFD1&}f{\c&H62D2E0&}o{\c&H58BBDB&}r {\c&H92E4EC&}B{\c&H51AFD1&}e{\c&H62D2E0&}s{\c&H58BBDB&}t {\c&H92E4EC&}P{\c&H51AFD1&}i{\c&H62D2E0&}c{\c&H58BBDB&}t{\c&H92E4EC&}u{\c&H51AFD1&}r{\c&H62D2E0&}e
Dialogue: 0,1:12:59.34,1:13:03.71,Serif,,0,0,0,,{\fad(345,154)\pos(1472,847.8)}Yeah, as if...
Dialogue: 0,1:12:59.64,1:13:03.24,Default,,0,0,0,,The Great Escape!
Dialogue: 0,1:13:04.51,1:13:06.38,Default,,0,0,0,,Oscars?
Dialogue: 0,1:13:06.38,1:13:08.81,Default,,0,0,0,,I'm cringing.
Dialogue: 0,1:13:06.38,1:13:08.81,Notes,,0,0,0,,(A play on words for 'Oscar')
Dialogue: 0,1:13:10.45,1:13:13.05,Default,,0,0,0,,It's just game over if we split up.
Dialogue: 0,1:13:13.05,1:13:15.75,Default,,0,0,0,,- We have to spray this. / - We will.
Dialogue: 0,1:13:15.75,1:13:16.79,Default,,0,0,0,,Donghyun is 1st.
Dialogue: 0,1:13:16.79,1:13:18.59,Default,,0,0,0,,I'm 2nd? Hyung?
Dialogue: 0,1:13:18.59,1:13:19.19,Default,,0,0,0,,Yeah.
Dialogue: 0,1:13:19.19,1:13:21.29,Default,,0,0,0,,Donghyun, come a bit closer.
Dialogue: 0,1:13:21.29,1:13:22.49,Default,,0,0,0,,In the middle.
Dialogue: 0,1:13:23.93,1:13:26.26,Fire,,0,0,0,,{\pos(960,735.333)\c&H393DC0&\bord1\shad7\2c&H3C47C6&}Bring it on, zombies!
Dialogue: 0,1:13:26.26,1:13:28.20,Default,,0,0,0,,The person should spray first,
Dialogue: 0,1:13:28.20,1:13:30.97,Default,,0,0,0,,and when you see them fire next to you, shoot as well. Then I'll go.{\q2}
Dialogue: 0,1:13:30.97,1:13:33.10,Default,,0,0,0,,Okay? Watch closely.
Dialogue: 0,1:13:31.13,1:13:34.27,Alert,,0,0,0,,{\pos(960,875)}※Translation: Shoot when I signal
Dialogue: 0,1:13:33.10,1:13:34.27,Default,,0,0,0,,How nerve-wracking.
Dialogue: 0,1:13:34.27,1:13:37.87,Default,,0,0,0,,This is the most important battle today!
Dialogue: 0,1:13:37.87,1:13:39.18,Default,,0,0,0,,Everyone ready?
Dialogue: 0,1:13:39.18,1:13:40.41,Default,,0,0,0,,Okay!
Dialogue: 0,1:13:41.98,1:13:42.68,Default,,0,0,0,,Okay!
Dialogue: 0,1:13:42.14,1:13:44.51,Fancy,,0,0,0,,{\fad(121,0)\pos(960,802.667)\c&H90F0EE&}W{\c&H69C0DA&}e{\c&H3C88BE&}'{\c&H74D7DC&}r{\c&H90F0EE&}e {\c&H69C0DA&}r{\c&H3C88BE&}e{\c&H74D7DC&}a{\c&H90F0EE&}d{\c&H69C0DA&}y {\c&H3C88BE&}f{\c&H74D7DC&}o{\c&H90F0EE&}r {\c&H69C0DA&}t{\c&H3C88BE&}h{\c&H74D7DC&}e {\c&H90F0EE&}O{\c&H69C0DA&}s{\c&H3C88BE&}c{\c&H74D7DC&}a{\c&H90F0EE&}r{\c&H69C0DA&}s{\c&H3C88BE&}, {\c&H74D7DC&}h{\c&H90F0EE&}y{\c&H69C0DA&}u{\c&H3C88BE&}n{\c&H74D7DC&}g{\c&H90F0EE&}n{\c&H69C0DA&}i{\c&H3C88BE&}m
Dialogue: 0,1:13:44.75,1:13:46.85,Tiles,,0,0,0,,Hundred-fold tension
Dialogue: 0,1:13:46.85,1:13:49.05,Default,,0,0,0,,Okay, careful.
Dialogue: 0,1:13:49.05,1:13:50.12,Default,,0,0,0,,So tense.
Dialogue: 0,1:13:50.12,1:13:51.09,Default,,0,0,0,,Come on in.
Dialogue: 0,1:13:51.49,1:13:53.46,Fire,,0,0,0,,{\c&HFFFFFF&\fs120\pos(330.666,674.667)\bord1\shad7}Resolute
Dialogue: 0,1:13:53.69,1:13:56.56,Round,,0,0,0,,{\fs115}They {\rRound-YI\fs115}anxiously await{\r\fs115} the{\rRound-Y\fs115} final battle
Dialogue: 0,1:14:00.63,1:14:10.17,Thin,,0,0,0,,{\move(3430,850,-1300,850,14,8492)\b0}Warning: Includes {\c&H0403DF&}violent scenes{\r\b0}. Children, the elderly, and pregnant women are cautioned.{\q2}
Dialogue: 0,1:14:11.77,1:14:16.18,Horror,,0,0,0,,{\fad(421,0)\an3\pos(830.667,840)}The door opens...
Dialogue: 0,1:14:13.44,1:14:16.18,Horror,,0,0,0,,{\fad(386,0)\an1\pos(860,840)}and the zombies flood in
Dialogue: 0,1:14:17.25,1:14:18.65,Default,,0,0,0,,Here they come.
Dialogue: 0,1:14:18.81,1:14:20.55,Round,,0,0,0,,It finally{\rRound-B} begins!
Dialogue: 0,1:14:23.05,1:14:24.69,Default,,0,0,0,,We can't lose formation.
Dialogue: 0,1:14:24.69,1:14:26.39,Default,,0,0,0,,We can't, we have to shoot.
Dialogue: 0,1:14:28.06,1:14:29.49,Alert,,0,0,0,,{\pos(1233.333,380)}(Fussing)
Dialogue: 0,1:14:32.43,1:14:33.76,Default,,0,0,0,,Hold on, hold on.
Dialogue: 0,1:14:33.76,1:14:35.93,Default,,0,0,0,,Wait for them to bunch up.
Dialogue: 0,1:14:39.37,1:14:41.00,Alert,,0,0,0,,{\pos(1342.666,594.667)}(Flinch)
Dialogue: 0,1:14:41.00,1:14:42.17,Default,,0,0,0,,Wait, just a bit longer!
Dialogue: 0,1:14:42.17,1:14:45.11,Default,,0,0,0,,You have to shoot once the door opens! Wait! Wait!
Dialogue: 0,1:14:45.11,1:14:46.74,Default,,0,0,0,,Wait, wait, wait...
Dialogue: 0,1:14:46.74,1:14:49.58,Default,,0,0,0,,Shoot when one zombie gets in!
Dialogue: 0,1:14:51.11,1:14:51.88,Default,,0,0,0,,Shoot!
Dialogue: 0,1:14:51.88,1:14:56.12,Default,,0,0,0,,- Shoot! Shoot! / - Okay!
Dialogue: 0,1:14:56.12,1:14:58.96,Default,,0,0,0,,Wait, just a bit longer.
Dialogue: 0,1:15:03.83,1:15:04.99,Default,,0,0,0,,No, wait!
Dialogue: 0,1:15:05.19,1:15:07.56,Round,,0,0,0,,{\rRound-YI}Finally,{\r} even{\rRound-Y} Hodong{\r} fires
Dialogue: 0,1:15:07.56,1:15:10.70,Default,,0,0,0,,- Okay, okay! / - That's it!
Dialogue: 0,1:15:13.04,1:15:15.07,Default,,0,0,0,,W-W-W-We did it!
Dialogue: 0,1:15:13.67,1:15:16.97,Bold-Y,,0,0,0,,Will their strategy{\rBold-YG} work?
Dialogue: 0,1:15:16.97,1:15:18.94,Default,,0,0,0,,That's plenty. Stay calm.
Dialogue: 0,1:15:19.28,1:15:21.48,Horror,,0,0,0,,{\fad(412,0)}(Where are the humans...?)
Dialogue: 0,1:15:21.48,1:15:23.45,Default,,0,0,0,,Byungjae, come here.
Dialogue: 0,1:15:21.78,1:15:25.88,Thin,,0,0,0,,{\fad(80,0)\rThin-RI}Trying to blend in{\r} with the{\rThin-R} zombies
Dialogue: 0,1:15:26.35,1:15:29.52,Fancy,,0,0,0,,Resurrecting his{\c&Hfeea95&} old memories
Dialogue: 0,1:15:29.72,1:15:31.92,Round,,0,0,0,,{\rRound-Y}The wrestling champion zombie{\r} returns
Dialogue: 0,1:15:32.02,1:15:35.16,Serif,,0,0,0,,{\fad(351,0)}The dongsaengs{\rSerif-R} learn by watching
Dialogue: 0,1:15:35.73,1:15:40.30,Sad,,0,0,0,,{\fad(378,0)}And there's {\rSad-B}one outsider...
Dialogue: 0,1:15:41.73,1:15:44.33,Serif,,0,0,0,,{\fad(351,0)}Acting {\rSerif-R}even with his eyes
Dialogue: 0,1:15:44.80,1:15:48.07,Thin,,0,0,0,,{\fad(30,0)}Due to the effect of the {\rThin-B}powder{\r} and {\rThin-BI}clothes
Dialogue: 0,1:15:48.57,1:15:53.31,Round,,0,0,0,,{\pos(1173,835)\rRound-YI}The zombies{\r} recognise them as{\rRound-Y} zombies
Dialogue: 0,1:15:54.28,1:15:59.15,Serif,,0,0,0,,{\fad(347,152)}Now they {\rSerif-R}pretend to be dead
Dialogue: 0,1:16:01.38,1:16:06.09,Thin,,0,0,0,,{\fad(87,0)}They all{\rThin-B} lie down{\r} on the{\rThin-BI} floor
Dialogue: 0,1:16:06.82,1:16:11.03,Serif,,0,0,0,,{\fad(352,154)\pos(1140,840)}And the {\c&H4EF1FF&}zombies just pass by them
Dialogue: 0,1:16:24.14,1:16:26.21,Alert,,0,0,0,,{\pos(1163,732)}(Let's go!)
Dialogue: 0,1:16:30.48,1:16:33.28,Round,,0,0,0,,{\rRound-Y}The Lion Society{\r} smugly waltzes in
Dialogue: 0,1:16:33.62,1:16:37.39,Serif,,0,0,0,,{\fad(346,0)}They {\c&HFAF5D2&}can't be caught...
Dialogue: 0,1:16:44.89,1:16:47.50,Default,,0,0,0,,Those blue outfits, are they smurfs or something?
Dialogue: 0,1:16:47.80,1:16:50.43,Serif,,0,0,0,,{\fad(347,0)\c&HFAF5D2&}The blue people{\r} lie on the ground
Dialogue: 0,1:16:50.43,1:16:51.90,Default,,0,0,0,,Is everything sorted, then?
Dialogue: 0,1:16:55.37,1:16:56.64,Default,,0,0,0,,One...
Dialogue: 0,1:16:56.64,1:16:57.71,Default,,0,0,0,,Two...
Dialogue: 0,1:16:57.71,1:16:58.67,Default,,0,0,0,,Three~
Dialogue: 0,1:16:58.67,1:17:00.41,Default,,0,0,0,,Four~
Dialogue: 0,1:17:00.41,1:17:03.05,Default,,0,0,0,,Five...
Dialogue: 0,1:17:03.05,1:17:05.51,Default,,0,0,0,,Where'd one rat get off to?
Dialogue: 0,1:17:07.22,1:17:10.09,Default,,0,0,0,,Die!
Dialogue: 0,1:17:09.19,1:17:11.15,Fancy,,0,0,0,,{\rFancy-OI\pos(1025,835)}One rat(?){\r} is in the{\rFancy-O} security room
Dialogue: 0,1:17:15.02,1:17:18.43,Default,,0,0,0,,In any case, we won't get bitten, right?
Dialogue: 0,1:17:18.43,1:17:19.70,Default,,0,0,0,,Because of this, right?
Dialogue: 0,1:17:19.70,1:17:22.97,Default,,0,0,0,,Thinking we got bit, they'll turn on the lights and come in.
Dialogue: 0,1:17:22.97,1:17:28.37,Default,,0,0,0,,But we can spray this gas to mess with the light.
Dialogue: 0,1:17:28.37,1:17:30.14,Default,,0,0,0,,No!
Dialogue: 0,1:17:30.14,1:17:31.91,Default,,0,0,0,,There's a button for the regular lights!
Dialogue: 0,1:17:31.91,1:17:33.48,Default,,0,0,0,,Oh, we can just do that!
Dialogue: 0,1:17:33.48,1:17:34.58,Default,,0,0,0,,That's it!
Dialogue: 0,1:17:34.58,1:17:37.55,Default,,0,0,0,,Then the zombies will attack them.
Dialogue: 0,1:17:37.55,1:17:38.35,Default,,0,0,0,,Someone has to stay.
Dialogue: 0,1:17:38.35,1:17:40.55,Default,,0,0,0,,Someone needs to be in here to press the button.
Dialogue: 0,1:17:40.55,1:17:42.38,Default,,0,0,0,,The society will come in...
Dialogue: 0,1:17:42.38,1:17:43.95,Default,,0,0,0,,and once they're among the zombies...
Dialogue: 0,1:17:43.95,1:17:45.39,Default,,0,0,0,,press the button!
Dialogue: 0,1:17:45.52,1:17:47.29,Thin,,0,0,0,,{\fad(30,0)\rThin-B}Part 1{\r} of their strategy
Dialogue: 0,1:17:47.49,1:17:50.99,Round,,0,0,0,,After {\rRound-RI}firing{\r} the{\rRound-R} pink powder
Dialogue: 0,1:17:50.99,1:17:52.60,Default,,0,0,0,,One person, go!
Dialogue: 0,1:17:52.60,1:17:54.26,Default,,0,0,0,,Shindong, go ahead!
Dialogue: 0,1:17:55.23,1:17:57.37,Thin,,0,0,0,,{\fad(84,0)\pos(1098,850)}While the others {\rThin-RI}act{\r} like{\rThin-R} zombies
Dialogue: 0,1:17:57.63,1:18:01.94,Round,,0,0,0,,He{\rRound-YI} dashes{\r} to the {\rRound-Y}security room
Dialogue: 0,1:18:00.27,1:18:01.94,Default,,0,0,0,,Everything is fine.
Dialogue: 0,1:18:02.64,1:18:05.47,Fancy,,0,0,0,,The {\c&H7c99ff&}emergency lights{\r} turn on
Dialogue: 0,1:18:05.47,1:18:07.38,Default,,0,0,0,,Those blue outfits, are they smurfs or something?
Dialogue: 0,1:18:05.47,1:18:07.38,Thin,,0,0,0,,{\fad(87,0)\c&H4CE8FF&}The Lion Society{\r} wanders in
Dialogue: 0,1:18:07.48,1:18:10.71,Cute,,0,0,0,,{\pos(960,818)}He shuffles towards the {\c&HF6E5AA&}control box
Dialogue: 0,1:18:09.25,1:18:10.71,Alert,,0,0,0,,{\pos(1274.667,454.666)\c&HCAC6FB&}(Nicely done, Shindong)
Dialogue: 0,1:18:10.95,1:18:13.15,Fancy,,0,0,0,,{\rFancy-OI\pos(1109,840)}Steps {\r}as light as a{\rFancy-O} feather
Dialogue: 0,1:18:13.15,1:18:15.18,Default,,0,0,0,,Where'd one rat get off to?
Dialogue: 0,1:18:15.38,1:18:16.62,Alert,,0,0,0,,{\pos(588,734.667)}(Right here~)
Dialogue: 0,1:18:17.19,1:18:21.32,Default,,0,0,0,,Die!
Dialogue: 0,1:18:21.32,1:18:22.73,Default,,0,0,0,,Attack!
Dialogue: 0,1:18:22.93,1:18:25.80,Bold,,0,0,0,,{\rBold-YL\pos(960,845)}Upon {\rBold-Y}Captain Shin's orders(?)
Dialogue: 0,1:18:26.00,1:18:28.03,Round,,0,0,0,,The zombies pounce on the{\rRound-B} Lion Society
Dialogue: 0,1:18:28.26,1:18:31.40,Bold,,0,0,0,,{\rBold-YL}Who aren't wearing the{\rBold-Y} proper {\rBold-YG}protective gear
Dialogue: 0,1:18:31.60,1:18:35.04,Bloody,,0,0,0,,{\c&H0000A6&}A Zombie Feast
Dialogue: 0,1:18:35.34,1:18:39.28,Horror,,0,0,0,,{\fad(381,0)}An inescapable bloodbath
Dialogue: 0,1:18:39.54,1:18:42.61,Fancy,,0,0,0,,His {\c&Hfdec8b&}legs become weak{\r} after {\rFancy-OI\3c&HF5EBCD&\4c&HF5EBCD&}his work{\r} is done
Dialogue: 0,1:18:42.88,1:18:47.12,Thin,,0,0,0,,{\fad(81,0)\pos(960,785)}The{\rThin-R} villains{\r} who forfeit their{\rThin-RI} humanity
Dialogue: 0,1:18:47.28,1:18:50.05,Bloody,,0,0,0,,{\c&H0000A6&} Meet their brutal end
Dialogue: 0,1:18:50.59,1:18:51.65,Alert,,0,0,0,,{\pos(960,870)}(Wake up)
Dialogue: 0,1:18:53.29,1:18:55.06,Alert,,0,0,0,,{\pos(1525.333,542.666)}(Did the plan work?)
Dialogue: 0,1:18:55.69,1:19:00.23,Bold,,0,0,0,,{\fad(151,152)\fscy0\t(0,151,\fscy(100))\pos(740,830)}Enough {\rBold-R\fscy0\t(0,151,\fscy(100))}resting,
Dialogue: 0,1:18:57.79,1:19:00.23,Bold-RI,,0,0,0,,{\fad(120,152)\fscy0\t(0,120,\fscy(100))\pos(1204,830)}we have work
Dialogue: 0,1:19:02.43,1:19:06.27,Bloody,,0,0,0,,{\fad(0,152)\c&H0000A6&}The deafening screams of the Lion Society
Dialogue: 0,1:19:07.70,1:19:09.67,Fire,,0,0,0,,{\pos(960,727.333)\c&H3A47C8&\bord1\shad7}A living hell
Dialogue: 0,1:19:09.67,1:19:11.87,Default,,0,0,0,,That's a really bad feeling.
Dialogue: 0,1:19:11.87,1:19:13.58,Default,,0,0,0,,- Getting bitten? / - Yeah.
Dialogue: 0,1:19:13.58,1:19:16.08,Default,,0,0,0,,Your vision fades like this.
Dialogue: 0,1:19:13.84,1:19:16.65,Serif,,0,0,0,,{\fad(353,0)\c&H61EFFE&}Tearfully{\r} recalling memories from the past
Dialogue: 0,1:19:16.65,1:19:18.05,Default,,0,0,0,,The key, the key!
Dialogue: 0,1:19:20.95,1:19:23.72,Bloody,,0,0,0,,{\c&H0000A6&}Zombies crowd their escape route
Dialogue: 0,1:19:23.72,1:19:26.96,Default,,0,0,0,,We can just act like zombies. We're zombies, right?
Dialogue: 0,1:19:26.96,1:19:29.56,Alert,,0,0,0,,{\pos(960,1060)}(= I'm the wrestling champion zombie~)
Dialogue: 0,1:19:32.19,1:19:34.83,Fire,,0,0,0,,{\pos(960,732.667)\c&H3A47CA&\bord1\shad7}We are the walking dead
Dialogue: 0,1:19:35.03,1:19:37.50,Thin,,0,0,0,,{\fad(30,0)\rThin-BI\3c&H6EEFFF&\4c&H6EEFFF&}Shindong rejoins{\r} the {\c&H22E8FA&}group
Dialogue: 0,1:19:37.57,1:19:39.94,Fancy,,0,0,0,,{\rFancy-OI\3c&HF1EBC6&\4c&HF1EBC6&}Wherrrrrre{\r} is the{\c&Hfdec8b&} key?
Dialogue: 0,1:19:40.07,1:19:42.67,Bold,,0,0,0,,{\fad(149,0)\fscy0\t(0,149,\fscy(100))}Where are you, {\c&H7EE7F7&}Gu Gyeongdo?
Dialogue: 0,1:19:42.67,1:19:45.47,Default,,0,0,0,,It's a military uniform.
Dialogue: 0,1:19:45.74,1:19:48.71,Round,,0,0,0,,{\pos(960,730)\rRound-RI}Gu Gyeongdo{\r} had the key for the{\rRound-R} final door
Dialogue: 0,1:19:48.98,1:19:51.11,Alert,,0,0,0,,{\pos(960,1060)}(= Find Gu Gyeondo~)
Dialogue: 0,1:19:51.31,1:19:54.78,Fancy,,0,0,0,,They {\rFancy-OI\3c&HA7C3E7&\4c&HA7C3E7&}meander around{\r} looking for {\c&H819fff&}him
Dialogue: 0,1:19:55.92,1:20:00.56,Serif,,0,0,0,,{\fad(348,0)\c&H5EEFFF&}Finding him is{\r} harder than expected
Dialogue: 0,1:20:00.89,1:20:03.39,Alert,,0,0,0,,{\pos(1012,1060)}(= Look in his pockets~)
Dialogue: 0,1:20:08.86,1:20:12.27,Alert,,0,0,0,,{\pos(1010,1060)}(= I found the key!!!)
Dialogue: 0,1:20:12.50,1:20:14.70,Alert,,0,0,0,,{\fad(160,0)\pos(900,615)}(= Good job, our Shindong~)
Dialogue: 0,1:20:15.24,1:20:18.01,LargeS,,0,0,0,,{\fad(80,0)\pos(960,726.667)}Ceremony
Dialogue: 0,1:20:18.44,1:20:21.34,Alert,,0,0,0,,{\pos(955,1060)}(= That's enough, let's go~)
Dialogue: 0,1:20:21.34,1:20:25.01,Default,,0,0,0,,It's time to go. Let's head out.
Dialogue: 0,1:20:25.01,1:20:27.88,Default,,0,0,0,,That's what you get~
Dialogue: 0,1:20:27.88,1:20:29.39,Default,,0,0,0,,Great work, everyone.
Dialogue: 0,1:20:29.39,1:20:31.79,Default,,0,0,0,,That was so cool!
Dialogue: 0,1:20:33.79,1:20:36.73,Fancy,,0,0,0,,They finally taste {\c&Hfdec8b&}fresh air
Dialogue: 0,1:20:36.93,1:20:38.93,Bold,,0,0,0,,{\fad(145,0)\fscy0\t(0,145,\fscy(100))\c&H8AE8FF&}Locking up{\r\fscy0\t(0,145,\fscy(100))} thoroughly
Dialogue: 0,1:20:39.30,1:20:42.56,Serif,,0,0,0,,{\fad(311,0)}Farewell, {\rSerif-R}zombies
Dialogue: 0,1:20:42.56,1:20:46.14,Default,,0,0,0,,That was so amazing, though.
Dialogue: 0,1:20:46.14,1:20:49.04,Default,,0,0,0,,You were great, Donghyun! Byungjae, fighting!
Dialogue: 0,1:20:51.21,1:20:53.34,Tiles,,0,0,0,,It's the end!
Dialogue: 0,1:20:57.68,1:21:01.25,Fancy,,0,0,0,,{\fad(0,131)}The{\c&HFDEC8B&} blue man group{\r} is {\rFancy-OI\3c&HFDF0BF&\4c&HFDF0BF&}filled with joy
Dialogue: 0,1:21:03.09,1:21:04.35,Default,,0,0,0,,All together!
Dialogue: 0,1:21:04.35,1:21:05.42,Default,,0,0,0,,Our great escape...
Dialogue: 0,1:21:05.42,1:21:11.43,Default,,0,0,0,,Is a great success!
Dialogue: 0,1:21:15.73,1:21:17.70,Default,,0,0,0,,Next week!
Dialogue: 0,1:21:17.63,1:21:19.77,Horror-P,,0,0,0,,{\fad(386,0)\fs55\pos(797.333,681.334)}This isolated location
Dialogue: 0,1:21:19.77,1:21:22.17,Default,,0,0,0,,The Dark Villa. The whole building is blanketed in darkness.
Dialogue: 0,1:21:22.17,1:21:24.57,Default,,0,0,0,,This place has no contact with outsiders.
Dialogue: 0,1:21:24.57,1:21:25.81,Default,,0,0,0,,Is someone standing there?
Dialogue: 0,1:21:25.81,1:21:26.61,Default,,0,0,0,,I'm going crazy.
Dialogue: 0,1:21:26.61,1:21:27.94,Default,,0,0,0,,This is too scary.
Dialogue: 0,1:21:27.94,1:21:30.38,Default,,0,0,0,,Isn't this the bag from Chun Haemyeong?
Dialogue: 0,1:21:30.38,1:21:32.78,Default,,0,0,0,,Where we met the spirits of the deceased.
Dialogue: 0,1:21:32.78,1:21:34.02,Default,,0,0,0,,Ah, Gwisamo...
Dialogue: 0,1:21:34.02,1:21:36.12,Default,,0,0,0,,We were afraid of the dark in the moment...
Dialogue: 0,1:21:36.12,1:21:37.35,Default,,0,0,0,,But we've adapted.
Dialogue: 0,1:21:37.35,1:21:38.12,Default,,0,0,0,,Of course.
Dialogue: 0,1:21:38.12,1:21:40.29,Default,,0,0,0,,Okay, we're entering the world of darkness.
Dialogue: 0,1:21:41.12,1:21:43.26,Serif,,0,0,0,,{\fad(353,152)\pos(925,830)}But they {\c&HFFF6D1&}back-step
Dialogue: 0,1:21:43.69,1:21:45.16,Default,,0,0,0,,I think something moved!
Dialogue: 0,1:21:45.16,1:21:46.16,Default,,0,0,0,,A ghost, or a person?
Dialogue: 0,1:21:48.13,1:21:49.83,Default,,0,0,0,,It's just terrifying.
Dialogue: 0,1:21:49.83,1:21:51.57,Default,,0,0,0,,I've never experienced such darkness.
182388
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