All language subtitles for S03E04 reality

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish Download
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: [Script Info] ; Script generated by Aegisub 3.3.2 ; http://www.aegisub.org/ Title: The Great Escape S03E04 ScriptType: v4.00+ WrapStyle: 0 ScaledBorderAndShadow: yes YCbCr Matrix: TV.709 PlayResX: 1920 PlayResY: 1080 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Franklin Gothic Medium,63,&H00FFFFFF,&H00002EFF,&H06000000,&HA5000000,0,0,0,0,100,100,0,0,1,2.475,1.5,2,180,180,45,1 Style: Credits,Calibri,75,&H00FFFFFF,&H000000FF,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,3.75,3,2,15,15,105,1 Style: Notes,Franklin Gothic Medium,48,&H00FFFFFF,&H000000FF,&H00000000,&H00000000,0,-1,0,0,100,100,0,0,1,3,0.75,2,360,360,900,1 Style: Round,Andika Basic,100,&H00FFFFFF,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,5,2,10,10,240,1 Style: Round-B,Andika Basic,100,&H00F2CD93,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,5,2,10,10,240,1 Style: Round-BI,Andika Basic,100,&H00633E2B,&H00000000,&H00FFF3CC,&H00FFF3CC,-1,0,0,0,100,100,0,0,1,2.5,4.5,2,10,10,240,1 Style: Round-R,Andika Basic,100,&H00528CFA,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,5,2,10,10,240,1 Style: Round-RI,Andika Basic,100,&H00081E41,&H00000000,&H00A6BEFE,&H00A6BEFE,-1,0,0,0,100,100,0,0,1,2.5,4.5,2,10,10,240,1 Style: Round-Y,Andika Basic,100,&H0072E1FF,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,5,2,10,10,240,1 Style: Round-YI,Andika Basic,100,&H000F2D4B,&H00000000,&H0056EBFC,&H0056EBFC,-1,0,0,0,100,100,0,0,1,3,4.5,2,10,10,240,1 Style: Bold,Cabin,90,&H00FFFFFF,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,5,2,10,10,250,1 Style: Bold-B,Cabin,90,&H00F5C885,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,5,2,10,10,250,1 Style: Bold-BG,Cabin,90,&H00272727,&H00000000,&H00FFFFFF,&H00FFE5AD,-1,0,0,0,100,100,0,0,1,2,4,2,10,10,250,1 Style: Bold-BI,Cabin,90,&H00000000,&H00000000,&H00FDE09D,&H00FDE09D,-1,0,0,0,100,100,0,0,1,2.3,4.2,2,10,10,250,1 Style: Bold-BL,Cabin,90,&H00FFEDB9,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,5,2,10,10,250,1 Style: Bold-R,Cabin,90,&H006091FF,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,5,2,10,10,250,1 Style: Bold-RG,Cabin,90,&H00272727,&H00000000,&H00FFFFFF,&H0076A2FE,-1,0,0,0,100,100,0,0,1,2,4,2,10,10,250,1 Style: Bold-RI,Cabin,90,&H00000000,&H00000000,&H0076A2FE,&H0076A2FE,-1,0,0,0,100,100,0,0,1,2.3,4.2,2,10,10,250,1 Style: Bold-RL,Cabin,90,&H008ABCFF,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,5,2,10,10,250,1 Style: Bold-Y,Cabin,90,&H002AD4FF,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,5,2,10,10,250,1 Style: Bold-YG,Cabin,90,&H00272727,&H00000000,&H00FFFFFF,&H0054D9FA,-1,0,0,0,100,100,0,0,1,2,4,2,10,10,250,1 Style: Bold-YI,Cabin,90,&H00000000,&H00000000,&H008AF2FE,&H0078F0FF,-1,0,0,0,100,100,0,0,1,2.3,4.2,2,10,10,250,1 Style: Bold-YL,Cabin,90,&H0078E7FF,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,5,2,10,10,250,1 Style: Serif,Georgia,60,&H00FFFFFF,&H00000000,&H00000000,&H00000000,-1,0,0,0,90,100,0,0,1,1.5,3,2,10,10,245,1 Style: Serif-Y,Georgia,60,&H0063EFFF,&H00000000,&H00000000,&H00000000,-1,0,0,0,90,100,0,0,1,2,2,2,10,10,245,1 Style: Serif-R,Georgia,60,&H009EAEF8,&H00000000,&H00000000,&H00000000,-1,0,0,0,90,100,0,0,1,2,3,2,10,10,245,1 Style: Serif-B,Georgia,60,&H00FFF5CF,&H00000000,&H00000000,&H00000000,-1,0,0,0,90,100,0,0,1,1.5,3,2,10,10,245,1 Style: Cute,Delius,75,&H00FFFFFF,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,2.5,2,10,10,240,1 Style: Cute-B,Delius,75,&H00F7E5B5,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,2.5,2,10,10,240,1 Style: Cute-R,Delius,75,&H00A9A7F7,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,2.5,2,10,10,240,1 Style: Cute-Y,Delius,75,&H00A5F1FB,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,2.5,2,10,10,240,1 Style: Thin,Cabin,82,&H00FFFFFF,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,3.5,2,10,10,230,1 Style: Thin-B,Cabin,82,&H00FDB389,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,3.5,2,10,10,230,1 Style: Thin-BI,Cabin,82,&H00000000,&H00000000,&H00FDFCD5,&H00FDFCD5,-1,0,0,0,100,100,0,0,1,2.7,3.5,2,10,10,230,1 Style: Thin-R,Cabin,82,&H00768FFE,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,3.5,2,10,10,230,1 Style: Thin-RI,Cabin,82,&H00000000,&H00000000,&H00A1C3FF,&H00A1C3FF,-1,0,0,0,100,100,0,0,1,2.7,3.5,2,10,10,230,1 Style: Thin-Y,Cabin,82,&H0023E9F9,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,3.5,2,10,10,230,1 Style: Thin-YI,Cabin,82,&H00000000,&H00000000,&H0061F0FF,&H0061F0FF,-1,0,0,0,100,100,0,0,1,2.7,3.5,2,10,10,230,1 Style: Fancy,Comfortaa,75,&H00FFFFFF,&H00002EFF,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,1.5,2.5,2,0,0,240,1 Style: Fancy-O,Comfortaa,75,&H0060CFFF,&H00002EFF,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,1.5,2.5,2,0,0,240,1 Style: Fancy-OI,Comfortaa,75,&H00000000,&H00002EFF,&H00A6DEFB,&H00A6DEFB,-1,0,0,0,100,100,0,0,1,2.3,2.3,2,0,0,240,1 Style: Fancy-B,Comfortaa,75,&H00FFEA98,&H00002EFF,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,1.5,2.5,2,0,0,240,1 Style: Fancy-R,Comfortaa,75,&H00869FFB,&H00002EFF,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,1.5,2.5,2,0,0,240,1 Style: Fancy-RI,Comfortaa,75,&H00000000,&H00002EFF,&H00A7C6F7,&H00A7C6F7,-1,0,0,0,100,100,0,0,1,2.3,2.3,2,0,0,240,1 Style: Fancy-BI,Comfortaa,75,&H00000000,&H00002EFF,&H00F1EBD6,&H00FFF3C8,-1,0,0,0,100,100,0,0,1,2.3,2.3,2,0,0,240,1 Style: Sad,Gapstown AH,70,&H00E4CBBA,&H00000000,&H00000000,&H00000000,-1,0,0,0,110,100,0.5,0,1,2,5,2,10,10,230,1 Style: Sad-B,Gapstown AH,70,&H00DBAA95,&H00000000,&H00000000,&H00000000,-1,0,0,0,110,100,0.5,0,1,2.5,5,2,10,10,230,1 Style: OSerif,Georgia,55,&H00FFFFFF,&H00000000,&H00000000,&H00000000,-1,0,0,0,90,100,0,0,1,1,2.5,2,10,10,245,1 Style: OSerif-Y,Georgia,55,&H0057F9FA,&H00000000,&H00000000,&H00000000,-1,0,0,0,90,100,0,0,1,1.5,2.5,2,10,10,245,1 Style: OSerif-R,Georgia,55,&H0094B0FF,&H00000000,&H00000000,&H00000000,-1,0,0,0,90,100,0,0,1,1.5,2.5,2,10,10,245,1 Style: ORegular,Roboto,60,&H00FFFFFF,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,1.8,2.7,5,10,10,200,1 Style: OAccent,Bimbo JVE,65,&H008CE8FE,&H000000FF,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,1.4,4,2,10,10,218,1 Style: OFire,Portland,65,&H00416CFE,&H000000FF,&H00000000,&H00000000,-1,0,0,0,100,100,2,0,1,1.4,4,2,10,10,218,1 Style: ODistress,Portland,65,&H00492B19,&H000000FF,&H00FFFFFF,&H00FFFFFF,-1,0,0,0,100,100,2,0,1,1.4,4,2,10,10,218,1 Style: OWonky,Space Kids,60,&H00F9F9FA,&H000000FF,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,1.4,4,2,10,10,218,1 Style: OWonky-Y,Space Kids,60,&H009FE4FF,&H000000FF,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,1.4,4,2,10,10,218,1 Style: OWonky-P,Space Kids,60,&H00C5C5F3,&H000000FF,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,1.4,4,2,10,10,218,1 Style: LargeT,Franklin Gothic Medium,150,&H3FFFFFFF,&H000000FF,&HFF000000,&HFF000000,-1,0,0,0,100,100,0,0,1,0,0,2,10,10,10,1 Style: LargeS,Franklin Gothic Medium,140,&H00FFFFFF,&H000000FF,&H00000000,&H00000000,-1,0,0,0,105,100,1.5,0,1,2,10,2,10,10,160,1 Style: LargeS-R,Franklin Gothic Medium,140,&H000100DF,&H000000FF,&H00FFFFFF,&H00000000,-1,0,0,0,105,100,1.5,0,1,2,10,2,10,10,160,1 Style: Dreamy,SwingSet BB,75,&H00FBF9F0,&H000000FF,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,2.5,2,10,10,10,1 Style: Dreamy-BI,SwingSet BB,75,&H0008100F,&H000000FF,&H00F1EBCB,&H00F1EBCB,-1,0,0,0,100,100,0,0,1,2.4,2.5,2,10,10,10,1 Style: Dreamy-RI,SwingSet BB,75,&H0008100F,&H000000FF,&H00D7D8F9,&H00D7D8F9,-1,0,0,0,100,100,0,0,1,2.4,2.5,2,10,10,10,1 Style: Dreamy-YI,SwingSet BB,75,&H0008100F,&H000000FF,&H00A7F3FB,&H00A7F3FB,-1,0,0,0,100,100,0,0,1,2.4,2.5,2,10,10,10,1 Style: Distress,Portland,85,&H006D3345,&H00000000,&H00FFFFFF,&H00FFFFFF,0,0,0,0,100,100,0,0,1,2,3,2,10,10,230,1 Style: Distress-W,Portland,85,&H00EBD8E4,&H00000000,&H00000000,&H00000000,0,0,0,0,100,100,0,0,1,2,3,2,10,10,230,1 Style: Horror,Spooky,65,&H001C1272,&H00000000,&H00FFFFFF,&H00FFFFFF,0,0,0,0,80,100,0,0,1,1.5,3,2,10,10,240,1 Style: Horror-B,Spooky,65,&H00D8BEBB,&H00000000,&H00000000,&H00000000,0,0,0,0,80,100,0,0,1,1.5,3,2,10,10,240,1 Style: Horror-P,Spooky,65,&H00803951,&H00000000,&H00FFFFFF,&H00FFFFFF,0,0,0,0,80,100,0,0,1,1.5,3,2,10,10,240,1 Style: Bloody,Slate Pepper,75,&H000001B4,&H00000000,&H00FFFFFF,&H00353535,-1,0,0,0,105,90,0,0,1,2,5,2,10,10,240,1 Style: Fire,Portland,90,&H00416CFE,&H000000FF,&H00000000,&H00000000,0,0,0,0,105,100,0.5,0,1,1,8,2,10,10,210,1 Style: Shock,Slate Pepper,100,&H00291577,&H00000000,&H00FFFFFF,&H00000000,-1,0,0,0,105,90,0,0,1,2,5.5,2,10,10,240,1 Style: Tiles,Bahnschrift,120,&H006083F5,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,4.5,2,10,10,300,1 Style: MTiles,Bahnschrift,120,&H0061E0F9,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,2,4.5,2,10,10,300,1 Style: Exclamation,Mont Heavy,110,&H0042D1FD,&H000000FF,&H00101626,&H0012233D,0,0,0,0,100,100,1,0,1,3,8,2,10,10,265,1 Style: Alert,Titillium Web SemiBold,95,&H00FFFFFF,&H00000000,&H00000000,&H00000000,0,0,0,0,100,100,0,0,1,2,3,2,10,10,210,1 Style: Sign,Bitcrusher Cd Rg,54,&H00FFFFFF,&H00002EFF,&H06FFFFFF,&H00000000,0,0,0,0,130,100,1.5,0,1,0,0,7,0,1100,45,1 Style: Sign-B,Bitcrusher Cd Rg,54,&H00FFFCAC,&H00002EFF,&H06000000,&H00000000,0,0,0,0,145,100,0.5,0,1,0,0,2,180,180,45,1 Style: Sign-R,Bitcrusher Cd Rg,54,&H009F99FC,&H00002EFF,&H06000000,&H00000000,-1,0,0,0,145,100,0.5,0,1,0,0,2,180,180,45,1 Style: Sign-Y,Bitcrusher Cd Rg,54,&H0063F0FC,&H00002EFF,&H06000000,&H00000000,0,0,0,0,145,100,0.5,0,1,0,0,2,180,180,45,1 Style: LargeScratched,Eight Days A Week,110,&H00C7C7C7,&H00000000,&H00000000,&H7E000000,-1,0,0,0,200,100,0,0,1,2,5,2,10,10,230,1 Style: Location,Cabin,105,&H0010CCF3,&H00000000,&H00000000,&H5F000000,-1,0,0,0,100,100,0,0,1,0.8,4.5,2,0,1330,330,1 Style: Broken,VTC-KomikaHeadLinerChewdUp,70,&H00FFFFFF,&H00000000,&H00000000,&H00000000,0,0,0,0,120,100,0,0,1,2,4.7,2,10,10,250,1 Style: Handwriting,Ink Free,90,&H00000000,&H00000000,&H00000000,&H00000000,-1,0,0,0,70,100,0,0,1,0.5,0,2,10,10,250,1 Style: Modern,Franklin Gothic Medium Cond,75,&H00FFFFFF,&H00000000,&H00000000,&HAC000000,0,-1,0,0,100,100,0,0,1,2,5,2,10,10,240,1 Style: 8-Bit,Fixedsys Excelsior 3.01,100,&H0002FF14,&H00000000,&H00000000,&H00000000,-1,0,0,0,100,100,0,0,1,4,0,2,10,10,240,1 Style: DefaultB,Franklin Gothic Medium,68,&H00FFFFFF,&H000000FF,&H00833F18,&H00000000,-1,0,0,0,100,100,0,0,1,5.625,1.125,2,10,10,45,1 Style: Lion Society,Roman Antique,48,&H00FFFFFF,&H000000FF,&H00000000,&H00000000,0,0,0,0,100,100,0,0,1,2,2,2,10,10,10,1 Style: SerifBold,Georgia,60,&H00FFFFFF,&H00000000,&H00000000,&H00000000,-1,0,0,0,90,100,0,0,1,3,0,2,10,10,245,1 Style: Slick,Aire Exterior,100,&H00FDFEFF,&H000000FF,&H00000000,&H00000000,-1,0,0,0,105,100,1.5,0,1,5,2,2,10,10,160,1 Style: Comment,Franklin Gothic Medium Cond,48,&H00000000,&H000000FF,&H00000000,&H00000000,0,0,0,0,100,100,0,0,1,0,0,2,10,10,10,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.00,0:00:09.99,Credits,,0,0,0,,Subtitles by Baechu Squad et al. Dialogue: 0,0:00:17.51,0:00:18.61,Default,,0,0,0,,Last week! Dialogue: 0,0:00:19.58,0:00:21.75,Default,,0,0,0,,Ah, this feels really cold. Dialogue: 0,0:00:21.75,0:00:25.02,Default,,0,0,0,,- We've stopped. / - Have we? Dialogue: 0,0:00:27.39,0:00:28.99,Serif,,0,0,0,,{\fad(347,0)\pos(520,828)}Back-stepping out of fear Dialogue: 0,0:00:28.99,0:00:31.02,Default,,0,0,0,,They put something on me! Dialogue: 0,0:00:31.23,0:00:33.06,Round,,0,0,0,,What are {\rRound-BI}this necklace{\r}'s {\rRound-B}secrets{\r}? Dialogue: 0,0:00:33.19,0:00:34.76,Bloody,,0,0,0,,Sacks covered in bloodstains Dialogue: 0,0:00:34.77,0:00:36.83,Default,,0,0,0,,- I have to muster my courage. / - Yes, please do. Dialogue: 0,0:00:36.83,0:00:38.01,Default,,0,0,0,,Okay, this is... Dialogue: 0,0:00:42.64,0:00:45.27,Serif,,0,0,0,,{\fad(313,0)}It's scary, but they{\c&HFEF6D3&} start investigating Dialogue: 0,0:00:45.28,0:00:47.81,Default,,0,0,0,,Never stop looking! Dialogue: 0,0:00:48.11,0:00:49.98,Tiles,,0,0,0,,A key is acquired Dialogue: 0,0:00:50.28,0:00:53.11,Round,,0,0,0,,{\rRound-R\pos(1135,840)}The Bomber {\r}fires off without a hitch Dialogue: 0,0:00:53.41,0:00:55.12,LargeS,,0,0,0,,{\pos(510.4,745.6)\c&H3AAACA&}H{*\c&H45B9D3&}a{*\c&H50C8DC&}m{*\c&H5BD7E5&}m{\c&H67E7EE&}e{*\c&H5FDCE8&}r {*\c&H50C8DC&}d{*\c&H49BED6&}r{*\c&H41B4D0&}o{\c&H3AAACA&}p Dialogue: 0,0:00:55.75,0:00:58.49,Default,,0,0,0,,It opens up. It's open. Dialogue: 0,0:01:01.42,0:01:03.12,Serif,,0,0,0,,{\rSerif-R\fad(151,0)}It's an ordinary office,{\r} but... Dialogue: 0,0:01:03.13,0:01:04.76,Default,,0,0,0,,Oh, this window is smashed! Dialogue: 0,0:01:04.76,0:01:07.03,Default,,0,0,0,,How do we get down, then? Dialogue: 0,0:01:07.03,0:01:09.00,Default,,0,0,0,,This says 'TOP SECRET'. Dialogue: 0,0:01:09.00,0:01:11.37,Default,,0,0,0,,- Factory floor plan. / - Ah, it's a maze? Dialogue: 0,0:01:13.90,0:01:15.97,Horror,,0,0,0,,{\fad(384,0)\pos(657.6,840)}People being dragged off Dialogue: 0,0:01:15.99,0:01:17.84,Default,,0,0,0,,They look like terrorists. Dialogue: 0,0:01:17.84,0:01:19.51,Default,,0,0,0,,I think they're hostages. Dialogue: 0,0:01:19.51,0:01:21.28,Default,,0,0,0,,They look like factory workers. Dialogue: 0,0:01:21.28,0:01:22.51,Default,,0,0,0,,What's going on... Dialogue: 0,0:01:22.51,0:01:23.55,Default,,0,0,0,,For the toilet! Dialogue: 0,0:01:24.71,0:01:25.85,Default,,0,0,0,,It's a toilet? Dialogue: 0,0:01:25.85,0:01:28.38,Default,,0,0,0,,The toilet paper is a lever, a lever! Dialogue: 0,0:01:29.38,0:01:31.65,Bold,,0,0,0,,{\rBold-YL}Taking the{\rBold-YG} elevator{\rBold-YL} down{\rBold-Y} without a hitch Dialogue: 0,0:01:31.65,0:01:33.62,LargeS,,0,0,0,,{\move(960,379,960,505,0,1953)}Going down Dialogue: 0,0:01:33.62,0:01:35.69,LargeS,,0,0,0,,{\move(960,505,960,600,0,1818)}Destination reached Dialogue: 0,0:01:36.09,0:01:38.96,Thin,,0,0,0,,{\fad(83,0)\pos(1036,850)}A suspicious {\c&H44EBFF&}black cloth Dialogue: 0,0:01:41.30,0:01:42.26,Fire,,0,0,0,,{\pos(960,759.6)\c&H3849C7&\fs110\bord1}Zombies Dialogue: 0,0:01:42.71,0:01:43.80,Default,,0,0,0,,What's that? Dialogue: 0,0:01:43.80,0:01:46.94,Default,,0,0,0,,The MAN-M thing, that was written in those documents... Dialogue: 0,0:01:49.40,0:01:53.37,Thin,,0,0,0,,{\fad(86,0)\pos(579.2,842)}Tried to escape Dialogue: 0,0:01:51.37,0:01:53.37,Serif-Y,,0,0,0,,{\fad(351,0)\pos(1256,835)}but failed Dialogue: 0,0:01:55.03,0:01:56.38,Default,,0,0,0,,Bring them to the factory. Dialogue: 0,0:01:57.88,0:01:59.95,Serif,,0,0,0,,{\fad(348,0)}Who is {\c&HFAF5CF&}this suspicious man...? Dialogue: 0,0:02:00.18,0:02:02.85,Horror-P,,0,0,0,,{\fad(384,0)}The escapers are taken Dialogue: 0,0:02:02.98,0:02:05.69,Horror-B,,0,0,0,,{\fad(386,0)}And put in a room filled with screams Dialogue: 0,0:02:05.69,0:02:07.16,Default,,0,0,0,,It's a human factory. Dialogue: 0,0:02:07.16,0:02:08.23,Default,,0,0,0,,They make zombies? Dialogue: 0,0:02:08.23,0:02:10.36,Default,,0,0,0,,They'll turn us into zombies and send us into battle. Dialogue: 0,0:02:13.53,0:02:17.33,Round,,0,0,0,,{\rRound-R\pos(960,830)}Locate the keys{\r} with the{\rRound-RI} map{\r} they found! Dialogue: 0,0:02:15.66,0:02:17.33,Default,,0,0,0,,If you lose the map, it's game over! Dialogue: 0,0:02:17.60,0:02:21.13,LargeS,,0,0,0,,{\fs90\shad8\pos(960,792)}The situation immediately gets dangerous Dialogue: 0,0:02:21.37,0:02:24.77,Fire,,0,0,0,,{\c&HFFFFFF&\pos(590.4,766)\shad7}On the brink of death Dialogue: 0,0:02:23.00,0:02:24.77,Fire,,0,0,0,,{\c&HFFFFFF&\pos(1372.8,766)\shad7}with no alternative Dialogue: 0,0:02:25.07,0:02:29.11,Serif,,0,0,0,,{\fad(352,151)}They are {\rSerif-Y}forced to enter the maze Dialogue: 0,0:02:29.94,0:02:34.78,Horror-P,,0,0,0,,{\fad(420,149)}Can they escape from this scary place? Dialogue: 0,0:02:38.82,0:02:40.85,Default,,0,0,0,,Wow, it came up to us? Dialogue: 0,0:02:40.85,0:02:42.61,Default,,0,0,0,,How far did it come, Donghyun? Dialogue: 0,0:02:42.61,0:02:46.70,Default,,0,0,0,,- It's totally covered. / - It's blocked? Dialogue: 0,0:02:46.70,0:02:47.89,Default,,0,0,0,,It went right to the front. Dialogue: 0,0:02:48.21,0:02:52.03,Default,,0,0,0,,- Looking at this... / - It's a zombie maze today. Dialogue: 0,0:02:52.03,0:02:54.61,Default,,0,0,0,,I think if we choose the wrong door... Dialogue: 0,0:02:54.61,0:02:55.61,Default,,0,0,0,,we could die. Dialogue: 0,0:02:55.61,0:02:59.01,Default,,0,0,0,,- Right, right. / - There are so many zombies around. Dialogue: 0,0:02:59.01,0:03:02.24,Default,,0,0,0,,There are! There are zombies over here! Dialogue: 0,0:03:02.34,0:03:07.25,LargeScratched,,0,0,0,,{\fs100\pos(411.2,784.4)\c&HAFAFAF&\blur3}Zombie Factory Dialogue: 0,0:03:07.25,0:03:15.59,Thin,,0,0,0,,{\move(3600,850,-1600,850,14,8322)\b0}Warning: {\c&H0000FF&}Includes violent scenes.{\c&HFFFFFF&} Children, the elderly, and pregnant women are cautioned.{\q2} Dialogue: 0,0:03:16.39,0:03:19.33,Bloody,,0,0,0,,{\pos(1050,825)\c&H0100AF&}This place filled with zombies Dialogue: 0,0:03:19.63,0:03:22.86,Horror-P,,0,0,0,,{\fad(380,148)}{\pos(1050,825)}Can they escape unharmed? Dialogue: 0,0:03:23.10,0:03:24.33,Default,,0,0,0,,They're loose! Dialogue: 0,0:03:27.50,0:03:31.17,Default,,0,0,0,,Hyung, looking at this, I think we're at the start. Dialogue: 0,0:03:31.17,0:03:32.94,Default,,0,0,0,,You're right! Dialogue: 0,0:03:32.94,0:03:34.01,Default,,0,0,0,,This place. Dialogue: 0,0:03:34.01,0:03:36.28,Default,,0,0,0,,It's either this way or that way. Dialogue: 0,0:03:36.28,0:03:38.15,Default,,0,0,0,,If we choose wrong, we die. Dialogue: 0,0:03:43.55,0:03:45.46,Default,,0,0,0,,Too many zombie sounds are coming from there. Dialogue: 0,0:03:45.46,0:03:47.99,Default,,0,0,0,,Wait, but the zombies... Dialogue: 0,0:03:47.99,0:03:51.22,Default,,0,0,0,,- Just take a peek. / - Do we know how to avoid bites? Dialogue: 0,0:03:53.16,0:03:54.34,Default,,0,0,0,,Over here. Dialogue: 0,0:03:54.33,0:03:57.73,Default,,0,0,0,,Isn't there a flute or something? Dialogue: 0,0:03:57.66,0:04:00.67,Thin,,0,0,0,,{\fad(87,0)\pos(1070,850)}Every {\c&H44EBFF&}zombie episode Dialogue: 0,0:04:00.97,0:04:04.87,Round,,0,0,0,,{\pos(1040,830)\fs110}A {\rRound-R\fs110}recorder{\r\fs110} has appeared to {\rRound-RI\fs110}help them Dialogue: 0,0:04:04.87,0:04:07.08,Default,,0,0,0,,We don't have enough information. Dialogue: 0,0:04:07.08,0:04:10.01,Default,,0,0,0,,If we choose, wrong zombies will come out, right? Dialogue: 0,0:04:10.01,0:04:13.68,Default,,0,0,0,,Someone should block them before they turn. Dialogue: 0,0:04:13.68,0:04:18.59,Default,,0,0,0,,Rather then all of us dying, one person sacrifices themselves. Dialogue: 0,0:04:19.02,0:04:21.96,Bold,,0,0,0,,{\rBold-BI\fad(149,89)\fscy0\t(0, 149, \fscy(100))}Mr. Fuss{\r\fscy0\t(0, 149, \fscy(100))} already{\rBold-B\fscy0\t(0, 149, \fscy(100))} thinking about sacrifices Dialogue: 0,0:04:20.09,0:04:21.49,Default,,0,0,0,,Okay? Just in case. Dialogue: 0,0:04:21.49,0:04:24.23,Default,,0,0,0,,Hey, also! We have to choose wisely. Dialogue: 0,0:04:24.23,0:04:26.23,Default,,0,0,0,,If we open this, they'd bite all of us. Dialogue: 0,0:04:26.23,0:04:28.60,Default,,0,0,0,,In that case, isn't this the right door? Dialogue: 0,0:04:26.53,0:04:29.50,Thin,,0,0,0,,{\rThin-BI\fad(46,154)\pos(1215,850)}Donghyun{\r} approaches {\rThin-B}the door Dialogue: 0,0:04:28.60,0:04:29.33,Default,,0,0,0,,Yes. Dialogue: 0,0:04:29.33,0:04:30.13,Default,,0,0,0,,Wait. Dialogue: 0,0:04:30.13,0:04:32.72,Default,,0,0,0,,They're there! Dialogue: 0,0:04:34.23,0:04:36.27,Tiles,,0,0,0,,They really are Dialogue: 0,0:04:36.27,0:04:38.11,Default,,0,0,0,,It's this way, then. Dialogue: 0,0:04:38.11,0:04:40.24,Default,,0,0,0,,I'm not sure, there should be some pattern. Dialogue: 0,0:04:38.11,0:04:40.24,Serif,,0,0,0,,{\fad(345,0)}They still {\rSerif-Y}can't be certain Dialogue: 0,0:04:40.24,0:04:42.90,Default,,0,0,0,,There are zombies over here. Dialogue: 0,0:04:42.90,0:04:44.83,Default,,0,0,0,,There should be some explanation. Dialogue: 0,0:04:44.84,0:04:48.32,Default,,0,0,0,,If we take notes, this will probably have some pattern. Dialogue: 0,0:04:48.32,0:04:50.73,Default,,0,0,0,,Also, the people in here earlier... Dialogue: 0,0:04:50.73,0:04:53.75,Default,,0,0,0,,we could try and predict how they moved. Dialogue: 0,0:04:53.75,0:04:55.78,Default,,0,0,0,,By looking for clues from them. Dialogue: 0,0:04:56.59,0:05:01.56,Horror-P,,0,0,0,,{\fad(383,0)\pos(1030,832)}How will they avoid all the zombies? Dialogue: 0,0:05:01.57,0:05:04.80,Default,,0,0,0,,Ah, in that case... Byungjae, how about this? Dialogue: 0,0:05:04.80,0:05:06.27,Default,,0,0,0,,If we keep going, Dialogue: 0,0:05:06.27,0:05:10.37,Default,,0,0,0,,we might find a way to repel the zombies or something. Dialogue: 0,0:05:10.37,0:05:12.75,Default,,0,0,0,,This isn't it. Dialogue: 0,0:05:12.74,0:05:15.71,Default,,0,0,0,,We have to open one door at least. Dialogue: 0,0:05:15.71,0:05:18.08,Default,,0,0,0,,And if there are zombies, one person... Dialogue: 0,0:05:18.08,0:05:21.52,Default,,0,0,0,,will grab them and let the others pass. Dialogue: 0,0:05:21.52,0:05:22.82,Default,,0,0,0,,Go through and lock it. Dialogue: 0,0:05:22.82,0:05:23.91,Default,,0,0,0,,No, not lock it. Dialogue: 0,0:05:23.91,0:05:27.12,Default,,0,0,0,,We'll move past them to the next stage. Dialogue: 0,0:05:28.05,0:05:32.26,Default,,0,0,0,,I probably have some kind of role, then? Dialogue: 0,0:05:32.26,0:05:34.80,Default,,0,0,0,,Do they not bite you if you have this necklace? Dialogue: 0,0:05:34.80,0:05:37.03,Default,,0,0,0,,That's what I'm saying. Dialogue: 0,0:05:37.03,0:05:38.77,Default,,0,0,0,,Like an amulet. Dialogue: 0,0:05:38.77,0:05:39.67,Default,,0,0,0,,That's right. Dialogue: 0,0:05:39.67,0:05:41.57,Default,,0,0,0,,- Give it to us, then. / - In advance. Dialogue: 0,0:05:43.97,0:05:44.88,Default,,0,0,0,,Give it to you? Dialogue: 0,0:05:44.88,0:05:46.84,Default,,0,0,0,,Give it to you and die? Dialogue: 0,0:05:46.94,0:05:49.68,Bold,,0,0,0,,{\rBold-BI\fad(150,0)\fscy0\t(0, 150, \fscy(100))}Necklace{\r\fscx80\fad(150,0)\fscy0\t(0, 150, \fscy(120))} > > > > > > > > > >{\rBold-BL\fad(150,0)\fscy0\t(0, 150, \fscy(100))} Hodong's life Dialogue: 0,0:05:47.77,0:05:49.68,Default,,0,0,0,,If hyung can hold them back. Dialogue: 0,0:05:49.68,0:05:52.32,Default,,0,0,0,,The important thing is this plays some kind of role. Dialogue: 0,0:05:52.32,0:05:55.79,Default,,0,0,0,,Right, maybe it's because you became a zombie before... Dialogue: 0,0:05:55.79,0:05:57.55,Default,,0,0,0,,Because you're carrying the virus Dialogue: 0,0:05:57.55,0:05:59.42,Default,,0,0,0,,the zombies won't attack someone like them. Dialogue: 0,0:05:59.42,0:06:01.26,Default,,0,0,0,,That could be it. Dialogue: 0,0:06:01.26,0:06:03.56,Default,,0,0,0,,In that case, I could protect you all. Dialogue: 0,0:06:03.56,0:06:06.76,Default,,0,0,0,,If the zombies don't attack you while you're wearing it... Dialogue: 0,0:06:06.76,0:06:08.43,Default,,0,0,0,,tear it off and pass it over. Dialogue: 0,0:06:08.43,0:06:09.81,Default,,0,0,0,,I got it. Dialogue: 0,0:06:10.60,0:06:12.83,Serif,,0,0,0,,{\fad(347,0)\pos(1012,830)}Understood {\c&HFFF7D3&}but upset Dialogue: 0,0:06:10.80,0:06:12.07,Default,,0,0,0,,I totally understand. Dialogue: 0,0:06:12.84,0:06:15.57,Default,,0,0,0,,I think we should show them the necklace first. Dialogue: 0,0:06:16.47,0:06:18.84,Serif,,0,0,0,,{\fad(350,185)}With a {\rSerif-R}deep sigh Dialogue: 0,0:06:17.07,0:06:17.82,Default,,0,0,0,,Is this blood? Dialogue: 0,0:06:19.94,0:06:21.91,Default,,0,0,0,,Move back a bit. Dialogue: 0,0:06:21.91,0:06:23.11,Default,,0,0,0,,Just in case. Dialogue: 0,0:06:22.14,0:06:25.15,Bold,,0,0,0,,{\rBold-Y\pos(960,820)}The big hyungnim is{\rBold-YG} going first Dialogue: 0,0:06:25.41,0:06:27.68,LargeT,,0,0,0,,{\fad(485,0)\pos(298,735)}Very Dialogue: 0,0:06:25.41,0:06:27.68,LargeT,,0,0,0,,{\fad(485,0)\pos(1611.2,735)}nervous Dialogue: 0,0:06:28.08,0:06:29.58,Fancy-O,,0,0,0,,{\pos(856,840)}Simulation Dialogue: 0,0:06:29.82,0:06:31.69,Default,,0,0,0,,Hodong, fighting! Dialogue: 0,0:06:31.69,0:06:33.22,Default,,0,0,0,,In the name of brotherhood... Dialogue: 0,0:06:33.22,0:06:33.82,Default,,0,0,0,,Are you ready! Dialogue: 0,0:06:33.82,0:06:34.96,Default,,0,0,0,,Yes! Dialogue: 0,0:06:34.96,0:06:35.83,Default,,0,0,0,,Are you ready! Dialogue: 0,0:06:35.83,0:06:36.83,Default,,0,0,0,,Yes! Dialogue: 0,0:06:37.09,0:06:38.36,Alert,,0,0,0,,{\pos(678.4,352)}(Shh) Dialogue: 0,0:06:38.36,0:06:41.36,Default,,0,0,0,,He was the one who asked us to scream... Dialogue: 0,0:06:42.33,0:06:46.30,LargeT,,0,0,0,,{\fad(482,0)\pos(305.6,731.2)}The door Dialogue: 0,0:06:44.93,0:06:46.30,LargeT,,0,0,0,,{\fad(485,0)\pos(1498,731.2)}is open Dialogue: 0,0:06:46.73,0:06:50.37,Horror,,0,0,0,,{\fad(420,0)}What is behind the door? Dialogue: 0,0:06:51.34,0:06:53.84,Default,,0,0,0,,Oh my goodness... Dialogue: 0,0:06:54.14,0:06:56.54,Bloody,,0,0,0,,{\pos(960,816)}The feasting(?) zombies appear Dialogue: 0,0:06:56.64,0:06:59.35,Horror,,0,0,0,,{\fad(420,0)}The piglet is scared Dialogue: 0,0:06:59.98,0:07:01.65,LargeT,,0,0,0,,{\fad(450,0)\an3\pos(1809.6,779.2)}Walking\Nbackwards Dialogue: 0,0:07:01.86,0:07:03.72,Default,,0,0,0,,Hodong, your necklace! Dialogue: 0,0:07:03.68,0:07:05.55,Serif,,0,0,0,,{\fad(353,0)}He timidly {\rSerif-R}takes his necklace Dialogue: 0,0:07:03.72,0:07:04.68,Default,,0,0,0,,Try the necklace! Dialogue: 0,0:07:05.85,0:07:08.05,Fancy,,0,0,0,,And flexes {\rFancy-O}on the zombies Dialogue: 0,0:07:08.19,0:07:10.52,LargeS,,0,0,0,,{\fad(81,0)\pos(505.6,716.8)}No effect Dialogue: 0,0:07:09.56,0:07:11.91,Default,,0,0,0,,They're eating someone! Dialogue: 0,0:07:11.91,0:07:14.25,Default,,0,0,0,,Hold hands, hold hands. Dialogue: 0,0:07:14.90,0:07:16.96,Round,,0,0,0,,There's only {\rRound-B}one exit Dialogue: 0,0:07:17.16,0:07:19.97,Bold,,0,0,0,,{\rBold-Y}They have{\rBold-YG} no choice Dialogue: 0,0:07:19.17,0:07:19.97,Default,,0,0,0,,Here I go! Dialogue: 0,0:07:23.98,0:07:25.90,Default,,0,0,0,,- This is the only way. / - Wait a minute... Dialogue: 0,0:07:26.01,0:07:27.27,Fire,,0,0,0,,{\c&H3E48C6&\pos(1665.6,722.8)\bord1\shad7}Intimidating Dialogue: 0,0:07:27.67,0:07:30.24,Tiles,,0,0,0,,Jesus Christ Dialogue: 0,0:07:30.44,0:07:32.75,Bold,,0,0,0,,{\rBold-BG}Blood-fear concentration level: {\rBold-BL}100% Dialogue: 0,0:07:32.88,0:07:35.25,Thin,,0,0,0,,{\fad(49,0)}The crucible of{\c&H44EBFF&} fear{\r} and{\rThin-BI\3c&H5AEBFB&\4c&H5AEBFB&} chaos Dialogue: 0,0:07:35.25,0:07:37.29,Default,,0,0,0,,Since they're trapped, Dialogue: 0,0:07:37.29,0:07:38.42,Default,,0,0,0,,they can't break through. Dialogue: 0,0:07:38.42,0:07:40.91,Default,,0,0,0,,Don't be scared. Stay calm, stay calm. Dialogue: 0,0:07:40.91,0:07:43.19,Default,,0,0,0,,Donghyun, it's okay. P.O, it's okay. Stay cool. Dialogue: 0,0:07:43.20,0:07:46.10,Default,,0,0,0,,They can't get through, it's a steel gate. Dialogue: 0,0:07:46.10,0:07:47.83,Default,,0,0,0,,That's the rule. Dialogue: 0,0:07:47.83,0:07:48.66,Default,,0,0,0,,Get it? Dialogue: 0,0:07:48.66,0:07:49.80,Default,,0,0,0,,They're so scary! Dialogue: 0,0:07:49.80,0:07:52.07,Default,,0,0,0,,Don't look them in the eye, you'll get distracted. Dialogue: 0,0:07:53.77,0:07:54.94,Default,,0,0,0,,Ah, I'm going crazy. Dialogue: 0,0:07:54.94,0:07:56.40,Default,,0,0,0,,Stay ca- Shindong! Dialogue: 0,0:07:56.40,0:07:57.77,Default,,0,0,0,,- Yes? / - Do I open this door? Dialogue: 0,0:07:57.77,0:07:58.64,Default,,0,0,0,,Yes! Dialogue: 0,0:07:58.57,0:08:02.84,Horror-P,,0,0,0,,{\fad(418,0)\pos(1030,830)}What's behind the door...? Dialogue: 0,0:08:03.78,0:08:04.54,Default,,0,0,0,,Is it safe? Dialogue: 0,0:08:05.59,0:08:07.74,Default,,0,0,0,,There should be a wall, hyung! Dialogue: 0,0:08:07.65,0:08:09.62,Fire,,0,0,0,,{\c&H3B48C6&\pos(960,754.8)\bord1\shad7}Zombies behind another fence Dialogue: 0,0:08:09.63,0:08:11.35,Default,,0,0,0,,Okay, stay calm... just... Dialogue: 0,0:08:11.35,0:08:12.95,Default,,0,0,0,,Just don't make eye contact. Dialogue: 0,0:08:12.95,0:08:14.39,Default,,0,0,0,,Come quickly. Dialogue: 0,0:08:14.55,0:08:17.42,LargeT,,0,0,0,,{\fad(488,47)\pos(288,726.4)}Moving Dialogue: 0,0:08:18.22,0:08:20.99,Serif,,0,0,0,,{\fad(355,0)}Relying on each other {\rSerif-R}timidly Dialogue: 0,0:08:21.54,0:08:23.40,Default,,0,0,0,,Ah, here it is. Dialogue: 0,0:08:23.40,0:08:26.51,Default,,0,0,0,,If we opened that door, it would've been horrible. Dialogue: 0,0:08:28.50,0:08:29.90,Alert,,0,0,0,,{\pos(1035.2,857.6)}(Please calm down...) Dialogue: 0,0:08:31.39,0:08:33.64,Default,,0,0,0,,Is that the exit? Dialogue: 0,0:08:33.64,0:08:35.78,Default,,0,0,0,,The key is right behind the door. Dialogue: 0,0:08:40.48,0:08:43.55,Thin,,0,0,0,,{\fad(50,0)}Will the {\rThin-Y}map{\r} be correct? Dialogue: 0,0:08:40.65,0:08:42.18,Default,,0,0,0,,Open it, then a key. Dialogue: 0,0:08:42.18,0:08:43.55,Default,,0,0,0,,Let's open it. Dialogue: 0,0:08:43.55,0:08:45.64,Default,,0,0,0,,Since it's not locked, you can just open it. Dialogue: 0,0:08:44.08,0:08:48.25,LargeT,,0,0,0,,{\fad(487,179)\pos(217.6,686.4)}Door Dialogue: 0,0:08:45.59,0:08:48.25,LargeT,,0,0,0,,{\fad(512,179)\pos(1617.6,731.2)}open Dialogue: 0,0:08:50.39,0:08:52.66,Default,,0,0,0,,Every moment was a gamble. Dialogue: 0,0:08:52.66,0:08:54.46,Default,,0,0,0,,For every door we opened... Dialogue: 0,0:08:54.46,0:08:56.20,Default,,0,0,0,,we had to strategise. Dialogue: 0,0:08:56.20,0:08:58.44,Default,,0,0,0,,And after opening that door, Dialogue: 0,0:08:58.44,0:09:00.10,Default,,0,0,0,,there was another door. Dialogue: 0,0:09:00.54,0:09:01.97,Default,,0,0,0,,It was really difficult. Dialogue: 0,0:09:02.37,0:09:04.44,Thin,,0,0,0,,{\fad(82,0)}In the constant {\rThin-R}tension Dialogue: 0,0:09:04.44,0:09:06.84,Bold,,0,0,0,,{\fad(147,0)\fscy0\t(0,147,\fscy(100))}Their legs {\c&H7BE8FF&}start losing strength Dialogue: 0,0:09:04.80,0:09:06.84,Default,,0,0,0,,My legs feel week, wow... Dialogue: 0,0:09:08.31,0:09:09.81,Default,,0,0,0,,Here's the key! Dialogue: 0,0:09:15.98,0:09:18.25,Default,,0,0,0,,{\pos(281.6,710.4)}(Ears perked up) Dialogue: 0,0:09:15.98,0:09:18.25,Default,,0,0,0,,{\pos(828.8,182.2)}(Eyes wide open) Dialogue: 0,0:09:18.25,0:09:22.39,Bold,,0,0,0,,{\fad(151,52)\fscy0\t(0,151,\fscy(100))\pos(1104,830)}The {\rBold-RI\fscy0\t(0,151,\fscy(100))}natural {\rBold-R\fscy0\t(0,151,\fscy(100))}meerkat response Dialogue: 0,0:09:21.17,0:09:22.77,Default,,0,0,0,,Wait a minute... Dialogue: 0,0:09:22.77,0:09:24.99,Default,,0,0,0,,This is the exit. Dialogue: 0,0:09:24.99,0:09:26.80,Default,,0,0,0,,It's the way out. Dialogue: 0,0:09:26.80,0:09:28.01,Default,,0,0,0,,We'll go through it later. Dialogue: 0,0:09:34.20,0:09:36.46,Default,,0,0,0,,- So this is the exit! / - Okay, okay! Dialogue: 0,0:09:36.46,0:09:39.14,Default,,0,0,0,,We need to get the keys first. Dialogue: 0,0:09:39.14,0:09:41.25,Default,,0,0,0,,Wait, look here. Dialogue: 0,0:09:41.25,0:09:43.08,Default,,0,0,0,,We got a key, so... Dialogue: 0,0:09:43.48,0:09:47.33,Default,,0,0,0,,If we go here, we can't open this door. We know that. Dialogue: 0,0:09:48.03,0:09:50.08,Default,,0,0,0,,We have to go this way. Dialogue: 0,0:09:50.78,0:09:52.52,Default,,0,0,0,,To the end. Dialogue: 0,0:09:51.28,0:09:56.12,Horror-P,,0,0,0,,{\fad(388,215)}They plunge into the maze again, in search of keys Dialogue: 0,0:09:57.12,0:10:00.16,Serif,,0,0,0,,{\fad(353,0)}5.1 channel surround{\c&HFFF6D4&} zombie sound Dialogue: 0,0:10:00.16,0:10:01.66,Default,,0,0,0,,Ah, the sound... Dialogue: 0,0:10:01.66,0:10:02.87,Default,,0,0,0,,Not that door. Dialogue: 0,0:10:03.03,0:10:05.57,LargeT,,0,0,0,,{\fad(483,0)\pos(297.6,759.6)}Careful Dialogue: 0,0:10:03.03,0:10:05.57,LargeT,,0,0,0,,{\fad(483,0)\pos(1612.8,759.6)}Careful Dialogue: 0,0:10:07.47,0:10:09.54,Round,,0,0,0,,The door is{\rRound-Y} wide open Dialogue: 0,0:10:08.34,0:10:12.25,Default,,0,0,0,,It's open! It's just wide open! Dialogue: 0,0:10:12.25,0:10:14.47,Default,,0,0,0,,You scared me. Dialogue: 0,0:10:14.47,0:10:17.28,Default,,0,0,0,,The door is just open. Dialogue: 0,0:10:17.54,0:10:20.98,Alert,,0,0,0,,{\pos(627.2,232)}Wide Dialogue: 0,0:10:19.62,0:10:20.98,Default,,0,0,0,,This is safe, isn't it, Shindong? Dialogue: 0,0:10:20.98,0:10:22.65,Default,,0,0,0,,Isn't this foreboding? Dialogue: 0,0:10:22.65,0:10:24.03,Default,,0,0,0,,There's another key. Dialogue: 0,0:10:24.03,0:10:26.18,Default,,0,0,0,,It's a safe door! Dialogue: 0,0:10:30.06,0:10:32.09,Default,,0,0,0,,The key is on the floor! Dialogue: 0,0:10:32.30,0:10:34.17,Default,,0,0,0,,Shall I grab it and run? Dialogue: 0,0:10:35.23,0:10:37.00,Tiles,,0,0,0,,A crowd of zombies Dialogue: 0,0:10:37.38,0:10:38.70,Default,,0,0,0,,Shall I grab it and run? Dialogue: 0,0:10:38.70,0:10:40.80,Default,,0,0,0,,Let's do that. Quickly. Dialogue: 0,0:10:41.87,0:10:43.07,LargeT,,0,0,0,,{\fad(481,0)\pos(1403.2,787.2)}Hurried Dialogue: 0,0:10:44.60,0:10:45.51,Bold,,0,0,0,,{\rBold-BL}A hand {\rBold-B\c&HF0BA7C&}shoots out Dialogue: 0,0:10:45.84,0:10:46.67,Alert,,0,0,0,,{\pos(681.6,571.2)}(Holy crap!) Dialogue: 0,0:10:47.94,0:10:49.24,LargeT,,0,0,0,,{\fad(484,0)\pos(1412.8,723.2)}Fleeing Dialogue: 0,0:10:51.35,0:10:52.87,Default,,0,0,0,,It almost got me! Dialogue: 0,0:10:53.08,0:10:55.42,Bold,,0,0,0,,{\fad(149,0)\fscy0\t(0, 149, \fscy(100))}Conveying his {\rBold-R\fscy0\t(0, 149, \fscy(100))}experience{\r\fscy0\t(0, 149, \fscy(100))} with his{\rBold-RI\fscy0\t(0, 149, \fscy(100))} face Dialogue: 0,0:10:55.55,0:10:57.35,ORegular,,0,0,0,,{\an1\pos(870.4,726.4)}The fence has a hole\Nat the bottom Dialogue: 0,0:10:57.42,0:10:59.65,Serif,,0,0,0,,{\fad(347,0)}Almost {\rSerif-Y}became a zombie.. Dialogue: 0,0:10:59.79,0:11:01.89,Default,,0,0,0,,Wow, I almost died. Dialogue: 0,0:10:59.79,0:11:01.89,Sad,,0,0,0,,{\rSad-B\fad(379,0)}Hovered between{\r} life and death Dialogue: 0,0:11:02.29,0:11:03.79,Alert,,0,0,0,,{\fad(0,50)\pos(568,937.6)}(Goosebumps) Dialogue: 0,0:11:03.83,0:11:06.76,Default,,0,0,0,,Wait, there's a gate on the left side! Dialogue: 0,0:11:06.76,0:11:07.91,Default,,0,0,0,,That's unlocked! Dialogue: 0,0:11:07.91,0:11:09.77,Default,,0,0,0,,Hey, that's a gate on the left! Dialogue: 0,0:11:15.01,0:11:16.81,Default,,0,0,0,,It's not a door, it's a gate. Dialogue: 0,0:11:16.81,0:11:17.51,Default,,0,0,0,,And? Dialogue: 0,0:11:17.51,0:11:18.88,Default,,0,0,0,,So we should open it, right? Dialogue: 0,0:11:18.88,0:11:21.05,Default,,0,0,0,,Ah, I'm not sure, my gut is telling me... Dialogue: 0,0:11:21.05,0:11:22.48,Default,,0,0,0,,Right, that... Dialogue: 0,0:11:22.58,0:11:24.04,Horror,,0,0,0,,{\fad(412,0)\pos(960,827.2)}Come in... Dialogue: 0,0:11:24.05,0:11:25.42,Default,,0,0,0,,What's this back here? Dialogue: 0,0:11:25.42,0:11:28.25,Default,,0,0,0,,No! No! We can't open this door! Dialogue: 0,0:11:29.45,0:11:32.19,Thin,,0,0,0,,{\fad(82,0)}The {\rThin-BI}room{\r} where they first met {\rThin-B}zombies Dialogue: 0,0:11:32.39,0:11:35.76,Round,,0,0,0,,Is on the{\rRound-YI} other side{\r} of the{\rRound-Y} door Dialogue: 0,0:11:35.90,0:11:37.76,Default,,0,0,0,,This is where we started. Dialogue: 0,0:11:37.76,0:11:40.15,Default,,0,0,0,,Shall we open it slightly? Dialogue: 0,0:11:40.15,0:11:41.18,Default,,0,0,0,,I think that's risky. Dialogue: 0,0:11:41.18,0:11:42.93,Default,,0,0,0,,You can't open this one. Dialogue: 0,0:11:42.93,0:11:45.15,Default,,0,0,0,,- There are zombies behind it. / - Get your head straight! Dialogue: 0,0:11:45.15,0:11:47.15,Default,,0,0,0,,Get a grip, I think you're in a daze. Dialogue: 0,0:11:48.14,0:11:49.14,Default,,0,0,0,,You're under a spell. Dialogue: 0,0:11:49.14,0:11:51.27,Default,,0,0,0,,There are definitely zombies in here. Dialogue: 0,0:11:51.27,0:11:53.47,Default,,0,0,0,,The door over there is definitely the right one. Dialogue: 0,0:11:53.47,0:11:54.34,Default,,0,0,0,,Right! Dialogue: 0,0:11:54.34,0:11:54.94,Default,,0,0,0,,This one. Dialogue: 0,0:11:55.32,0:11:57.55,Default,,0,0,0,,We only have 2 options now. Dialogue: 0,0:11:57.54,0:11:58.41,Default,,0,0,0,,Can we open it? Dialogue: 0,0:11:58.41,0:12:00.11,Default,,0,0,0,,Shall I try and open the door? Dialogue: 0,0:12:00.11,0:12:01.45,Default,,0,0,0,,Can you? Dialogue: 0,0:12:01.88,0:12:05.89,Serif,,0,0,0,,{\fad(351,155)}Kim Fuss{\rSerif-Y} musters his courage and approaches the door Dialogue: 0,0:12:08.45,0:12:11.62,Thin,,0,0,0,,{\fad(54,60)}He hunches {\rThin-B}as he reaches it Dialogue: 0,0:12:10.89,0:12:12.76,Default,,0,0,0,,That's the scariest zombie. Dialogue: 0,0:12:12.76,0:12:13.70,Default,,0,0,0,,It's the worst room. Dialogue: 0,0:12:14.69,0:12:16.93,Alert,,0,0,0,,{\fad(0,51)\pos(987.4,526.4)}(Peeking through) Dialogue: 0,0:12:17.70,0:12:18.80,Default,,0,0,0,,I think it's clear. Dialogue: 0,0:12:19.79,0:12:21.74,Default,,0,0,0,,Let's go. Open it? Dialogue: 0,0:12:21.73,0:12:24.19,Default,,0,0,0,,Do I open it? Dialogue: 0,0:12:24.19,0:12:25.14,Default,,0,0,0,,- Do I? / - Let's go. Dialogue: 0,0:12:26.87,0:12:28.27,Default,,0,0,0,,This is the scariest room. Dialogue: 0,0:12:28.27,0:12:29.38,Default,,0,0,0,,Don't look at their eyes. Dialogue: 0,0:12:29.21,0:12:31.21,Alert,,0,0,0,,{\pos(1358.4,772.8)}(Please...) Dialogue: 0,0:12:31.21,0:12:33.65,Default,,0,0,0,,That's it, let's go. Dialogue: 0,0:12:33.65,0:12:36.35,Default,,0,0,0,,There's a hole. Dialogue: 0,0:12:41.05,0:12:44.32,Fancy,,0,0,0,,{\pos(529.6,840)}Testing {\c&HFDEC8B&}the waters Dialogue: 0,0:12:44.52,0:12:45.06,Alert,,0,0,0,,{\pos(947,691)\fs100}(Fuss) Dialogue: 0,0:12:45.53,0:12:46.06,Alert,,0,0,0,,{\pos(954.2,694)}(Fuss) Dialogue: 0,0:12:46.39,0:12:47.19,Alert,,0,0,0,,{\fs140\pos(1077,746.2)}(Fuss) Dialogue: 0,0:12:48.46,0:12:49.03,Alert,,0,0,0,,{\fad(0,52)\pos(680,670.4)}(Peek) Dialogue: 0,0:12:49.63,0:12:52.80,Serif,,0,0,0,,{\fad(349,0)}Enters after {\rSerif-R}showing off his fussiness Dialogue: 0,0:12:53.03,0:12:56.10,ODistress,,0,0,0,,{\fad(119,0)\pos(1006.4,384)}Shocks on one side Dialogue: 0,0:12:54.37,0:12:56.10,ODistress,,0,0,0,,{\fad(80,0)\pos(1571.2,737.6)}Shocks here too Dialogue: 0,0:12:56.10,0:12:58.24,Horror-P,,0,0,0,,{\fad(419,0)}Why are they shocked? Dialogue: 0,0:12:58.24,0:13:00.71,LargeT,,0,0,0,,{\fad(481,0)\pos(308.8,745.6)}A mirror Dialogue: 0,0:13:01.07,0:13:04.24,Horror,,0,0,0,,{\fad(420,214)}Why is there a mirror here...? Dialogue: 0,0:13:06.08,0:13:08.75,Default,,0,0,0,,This is some kind of secret. Dialogue: 0,0:13:08.92,0:13:11.38,Serif,,0,0,0,,{\fad(345,0)}A {\rSerif-Y}suspicious mirror Dialogue: 0,0:13:12.89,0:13:14.52,Default,,0,0,0,,It's nothing on the map, we just... Dialogue: 0,0:13:14.52,0:13:16.20,Default,,0,0,0,,- Where do we go? / - Here. Dialogue: 0,0:13:16.20,0:13:19.06,Default,,0,0,0,,We need to go this way first. Dialogue: 0,0:13:19.06,0:13:21.00,Default,,0,0,0,,- Down there. / - There's a key! Dialogue: 0,0:13:25.43,0:13:28.26,Default,,0,0,0,,Watch closely. Hyung! Dialogue: 0,0:13:28.27,0:13:30.20,Default,,0,0,0,,If we pick up that key... Dialogue: 0,0:13:30.20,0:13:32.67,Default,,0,0,0,,In my opinion, you see the styrofoam stuff, right? Dialogue: 0,0:13:32.67,0:13:34.97,Default,,0,0,0,,The zombies will surge out of that. Dialogue: 0,0:13:34.97,0:13:37.18,Default,,0,0,0,,So we should all go through that door, Dialogue: 0,0:13:37.18,0:13:39.61,Default,,0,0,0,,while one person gets the key. Dialogue: 0,0:13:39.61,0:13:41.25,Default,,0,0,0,,Because, the way I see it... Dialogue: 0,0:13:41.25,0:13:43.62,Default,,0,0,0,,Since Jongmin spotted it, let's go with Jongmin's idea Dialogue: 0,0:13:43.62,0:13:45.99,Default,,0,0,0,,and make Jongmin a hero. Dialogue: 0,0:13:45.75,0:13:49.06,Tiles,,0,0,0,,Congrats, hero Dialogue: 0,0:13:45.99,0:13:46.95,Default,,0,0,0,,Okay, in that case... Dialogue: 0,0:13:46.96,0:13:48.93,Default,,0,0,0,,Let's go, Kim Jongnight! Dialogue: 0,0:13:48.95,0:13:50.39,Default,,0,0,0,,It should be the quickest person. Dialogue: 0,0:13:50.39,0:13:52.29,Default,,0,0,0,,Donghyun is too dangerous. Dialogue: 0,0:13:52.29,0:13:53.73,Default,,0,0,0,,With Donghyun, we'd all be at risk. Dialogue: 0,0:13:53.73,0:13:55.27,Default,,0,0,0,,Because he'd be flying. Dialogue: 0,0:13:55.26,0:13:56.64,Default,,0,0,0,,It was your idea, right? Dialogue: 0,0:13:56.64,0:13:57.61,Default,,0,0,0,,Hodong did something. Dialogue: 0,0:13:57.61,0:13:58.72,Default,,0,0,0,,I don't want to. Dialogue: 0,0:13:58.72,0:14:00.80,Default,,0,0,0,,You're the one with the master plan. Dialogue: 0,0:14:00.80,0:14:02.37,Default,,0,0,0,,Right... Dialogue: 0,0:14:06.41,0:14:07.62,Default,,0,0,0,,Let's look ahead. Dialogue: 0,0:14:07.62,0:14:09.77,Default,,0,0,0,,We're here, at this door. Dialogue: 0,0:14:09.77,0:14:11.22,Default,,0,0,0,,But the key is here Dialogue: 0,0:14:11.21,0:14:13.16,Default,,0,0,0,,and a door is missing. Dialogue: 0,0:14:13.16,0:14:14.81,Default,,0,0,0,,So there's something behind the wall. Dialogue: 0,0:14:14.81,0:14:17.12,Default,,0,0,0,,I think you were right, hyung. Dialogue: 0,0:14:17.12,0:14:18.76,Default,,0,0,0,,Hyung, just head over. Dialogue: 0,0:14:18.76,0:14:20.31,Default,,0,0,0,,Hero. Dialogue: 0,0:14:21.25,0:14:24.62,Thin,,0,0,0,,{\fad(54,0)\pos(409.6,782.4)}Moving to the {\c&H3CDCFF&}next room Dialogue: 0,0:14:23.67,0:14:24.63,Default,,0,0,0,,It locks. Dialogue: 0,0:14:24.63,0:14:27.30,Default,,0,0,0,,Someone has to stay to lock the door. Dialogue: 0,0:14:27.76,0:14:30.20,Fancy,,0,0,0,,{\pos(751.6,834)\rFancy-OI\3c&HACC8F5&\4c&HACC8F5&}The piglet's{\r} job Dialogue: 0,0:14:28.90,0:14:30.20,Default,,0,0,0,,Okay, that works! Dialogue: 0,0:14:30.20,0:14:32.37,Default,,0,0,0,,Practice. Start. Dialogue: 0,0:14:32.37,0:14:33.37,Default,,0,0,0,,Come in. Dialogue: 0,0:14:34.47,0:14:36.44,Thin,,0,0,0,,{\rThin-RI\fad(80,0)} Completes{\rThin-R} the training Dialogue: 0,0:14:35.20,0:14:36.44,Default,,0,0,0,,- Okay. / - Nice, nice. Dialogue: 0,0:14:36.44,0:14:38.68,Default,,0,0,0,,Standing here is awkward, so we'll go over there. Dialogue: 0,0:14:38.68,0:14:39.87,Default,,0,0,0,,Over there. Dialogue: 0,0:14:39.87,0:14:41.43,Default,,0,0,0,,This is narrow, right? Dialogue: 0,0:14:41.44,0:14:43.41,Default,,0,0,0,,I think they'll sprint right for us. Dialogue: 0,0:14:43.41,0:14:46.31,Default,,0,0,0,,Once I grab it, they'll come after me. Dialogue: 0,0:14:46.31,0:14:47.01,Default,,0,0,0,,I'm scared... Dialogue: 0,0:14:47.01,0:14:49.18,Default,,0,0,0,,Let's all hug. Dialogue: 0,0:14:49.35,0:14:52.32,Bold,,0,0,0,,{\rBold-BL\fad(148,0)\fscy0\t(0,148,\fscy(100))\pos(1078,830)}Acting like{\r\fscy0\t(0,148,\fscy(100))} he's already a {\rBold-BI\fscy0\t(0,148,\fscy(100))}zombie Dialogue: 0,0:14:49.88,0:14:51.62,Default,,0,0,0,,We'll take care of your jacket. Dialogue: 0,0:14:51.62,0:14:53.33,Default,,0,0,0,,Shindong! Dialogue: 0,0:14:53.33,0:14:55.13,Default,,0,0,0,,Come hug Jongmin. Dialogue: 0,0:14:55.13,0:14:56.06,Default,,0,0,0,,Jongmin hyung, fighting! Dialogue: 0,0:14:56.06,0:14:58.88,Default,,0,0,0,,You can do it! Dialogue: 0,0:14:58.73,0:15:00.26,Alert,,0,0,0,,{\pos(1499.2,809.6)}(Goodbye kiss) Dialogue: 0,0:15:00.74,0:15:02.50,Default,,0,0,0,,Today is your new birthday. Dialogue: 0,0:15:02.50,0:15:04.87,Default,,0,0,0,,Today you'll be reborn as a hero. Dialogue: 0,0:15:04.87,0:15:05.90,Default,,0,0,0,,New birthday, bro! Dialogue: 0,0:15:05.90,0:15:07.90,Default,,0,0,0,,We'll remember your name. Dialogue: 0,0:15:07.90,0:15:08.77,Default,,0,0,0,,Happy birthday! Dialogue: 0,0:15:08.78,0:15:10.61,Default,,0,0,0,,We won't forget you. Dialogue: 0,0:15:11.98,0:15:13.63,Default,,0,0,0,,You can't close it before I make it back. Dialogue: 0,0:15:13.63,0:15:15.72,Default,,0,0,0,,Of course! Dialogue: 0,0:15:15.72,0:15:18.40,Default,,0,0,0,,But hyung, in return... if you get caught Dialogue: 0,0:15:18.40,0:15:20.34,Default,,0,0,0,,make sure you throw us the key. Dialogue: 0,0:15:20.01,0:15:21.11,Alert,,0,0,0,,{\fad(0,47)\pos(811.2,692.8)}(Speechless) Dialogue: 0,0:15:21.05,0:15:24.15,Default,,0,0,0,,I'll do it. Dialogue: 0,0:15:24.12,0:15:28.45,Dreamy,,0,0,0,,{\fad(547,280)\pos(766.4,846.4)}The piglet captain {\rDreamy-BI\3c&HA9F2FE&\4c&HA9F2FE&}is sacrificing himself...? Dialogue: 0,0:15:29.36,0:15:31.63,Default,,0,0,0,,No, hyung! Dialogue: 0,0:15:32.34,0:15:35.50,Default,,0,0,0,,The thought of sending one of my dongsaengs... Dialogue: 0,0:15:35.56,0:15:38.20,Fancy,,0,0,0,,{\fad(0,53)\pos(1180,840)}A performance of {\c&HF9EA97&}crocodile tears Dialogue: 0,0:15:38.43,0:15:40.50,Default,,0,0,0,,Give me a hug. Dialogue: 0,0:15:40.67,0:15:44.50,Dreamy,,0,0,0,,{\fad(547,0)\pos(352,683.2)}What a splendid funera... Dialogue: 0,0:15:42.34,0:15:44.51,Dreamy,,0,0,0,,{\fad(545,0)\pos(710.6,758.4)}No, {\rDreamy-BI\3c&HA9F2FE&\4c&HA9F2FE&}a farewell Dialogue: 0,0:15:44.81,0:15:46.33,Default,,0,0,0,,This might be the end for me. Dialogue: 0,0:15:46.21,0:15:49.68,Dreamy,,0,0,0,,{\fad(546,322)\pos(473.6,854.4)}They already know the {\rDreamy-BI}hero's fate Dialogue: 0,0:15:50.48,0:15:52.62,Default,,0,0,0,,I have a bad feeling about this. Dialogue: 0,0:15:53.58,0:15:54.71,Alert,,0,0,0,,{\fad(0,80)\pos(561.6,931.2)}(Tight) Dialogue: 0,0:15:57.62,0:15:58.45,Default,,0,0,0,,So cool! Dialogue: 0,0:15:58.45,0:16:00.41,Default,,0,0,0,,Hold it open. Dialogue: 0,0:16:00.61,0:16:03.90,Default,,0,0,0,,But if someone gets caught... Dialogue: 0,0:16:03.90,0:16:07.73,Default,,0,0,0,,The zombies will get to us, if we use too much strength. Dialogue: 0,0:16:07.73,0:16:09.60,Default,,0,0,0,,Right. I'll watch, then. Dialogue: 0,0:16:09.60,0:16:11.45,Default,,0,0,0,,If I don't think hyung can make it... Dialogue: 0,0:16:11.45,0:16:12.67,Default,,0,0,0,,I'll give you a signal. Dialogue: 0,0:16:12.67,0:16:13.20,Default,,0,0,0,,Raise your hand. Dialogue: 0,0:16:13.20,0:16:14.93,Default,,0,0,0,,I'll judge it. Dialogue: 0,0:16:13.57,0:16:15.77,LargeT,,0,0,0,,{\fad(480,0)\pos(960,746.8)}What did you say? Dialogue: 0,0:16:14.93,0:16:15.77,Default,,0,0,0,,If he can't make it... Dialogue: 0,0:16:15.77,0:16:17.34,Default,,0,0,0,,You better judge well. Dialogue: 0,0:16:17.47,0:16:19.77,Bold,,0,0,0,,{\rBold-RI\fs80\fad(150,0)\fscy0\t(0,150,\fscy(100))\pos(1122,825)}Jongmin's life{\r\fs80\fscy0\t(0,150,\fscy(100))} is in{\rBold-R\fs80\fscy0\t(0,150,\fscy(100))} Donghyun's hands Dialogue: 0,0:16:19.77,0:16:22.70,Default,,0,0,0,,If he gets caught, then we have no choice. Dialogue: 0,0:16:22.70,0:16:24.09,Default,,0,0,0,,If he's not caught, it's fine. Dialogue: 0,0:16:24.09,0:16:26.33,Default,,0,0,0,,If you mess up, Jongmin hyung is dead. Dialogue: 0,0:16:26.33,0:16:27.55,Default,,0,0,0,,Do it right! Dialogue: 0,0:16:27.55,0:16:28.48,Default,,0,0,0,,I will! Dialogue: 0,0:16:28.48,0:16:30.16,Default,,0,0,0,,Since I can see. Dialogue: 0,0:16:30.55,0:16:34.45,Bold,,0,0,0,,{\fad(0,47)\pos(1065,825)\rBold-RL}Everything {\rBold-R}is up to {\rBold-RG}Hero Kim {\rBold-R}anyway Dialogue: 0,0:16:31.92,0:16:33.85,Default,,0,0,0,,Careful, I could fly in. Dialogue: 0,0:16:35.25,0:16:37.02,Alert,,0,0,0,,{\fad(0,48)\pos(1451.2,793.6)}(Please...) Dialogue: 0,0:16:35.62,0:16:37.06,Default,,0,0,0,,Hodong hyung, stay alert. Dialogue: 0,0:16:38.41,0:16:40.53,Default,,0,0,0,,Ya, I can't adapt to this, it's impossible. Dialogue: 0,0:16:41.41,0:16:42.53,Default,,0,0,0,,Say when you're ready. Dialogue: 0,0:16:43.30,0:16:48.47,Serif,,0,0,0,,{\fad(346,0)\pos(745,845.667)}The{\rSerif-R} runner Dialogue: 0,0:16:46.34,0:16:48.47,Serif,,0,0,0,,{\fad(342,0)\pos(1105,845.667)}and the {\c&HFFF6D4&}watchers Dialogue: 0,0:16:49.29,0:16:51.31,Default,,0,0,0,,Wow, I'm going nuts. Dialogue: 0,0:16:54.97,0:16:58.44,Default,,0,0,0,,How should I do it? Run up, or sneak up? Dialogue: 0,0:16:58.44,0:17:01.89,Default,,0,0,0,,We don't know when they'll come through. Dialogue: 0,0:17:01.89,0:17:03.45,Default,,0,0,0,,Carefully. Dialogue: 0,0:17:03.45,0:17:05.02,Default,,0,0,0,,Sneak up, and if they come out, run? Dialogue: 0,0:17:05.22,0:17:07.69,Alert,,0,0,0,,{\pos(960,825.333)}(Grab the key and run) Dialogue: 0,0:17:07.69,0:17:10.66,Default,,0,0,0,,Hyung, it might not happen. Don't be too worried. Dialogue: 0,0:17:10.66,0:17:13.86,LargeT,,0,0,0,,{\fad(480,0)\an1\pos(106.666,772)}Catching\Nhis breath Dialogue: 0,0:17:13.91,0:17:16.50,Default,,0,0,0,,Byungjae, let's do it together. Dialogue: 0,0:17:16.50,0:17:18.48,Default,,0,0,0,,Since I might be wrong. Dialogue: 0,0:17:35.11,0:17:37.78,LargeScratched,,0,0,0,,{\pos(960,950)\c&HF5F6F8&}The Great Escape{\c&H25C2EA&} 3 Dialogue: 0,0:17:37.85,0:17:40.19,Bold,,0,0,0,,{\fad(0,54)\pos(625,756.667)\rBold-BL}All the preparation {\rBold-B\c&HF6CC89&}is {\rBold-BG}complete Dialogue: 0,0:17:40.19,0:17:41.92,Default,,0,0,0,,I might be wrong. Dialogue: 0,0:17:41.92,0:17:43.42,Default,,0,0,0,,I think you should just hurry. Dialogue: 0,0:17:42.09,0:17:43.86,Serif,,0,0,0,,{\fad(348,121)\pos(812,835)}Now he just needs the{\rSerif-Y} key... Dialogue: 0,0:17:50.16,0:17:52.80,Bold-R,,0,0,0,,Here come{\rBold-RG} the ravenous zombies Dialogue: 0,0:17:53.03,0:17:55.10,Tiles,,0,0,0,,Holy crap Dialogue: 0,0:17:55.70,0:17:58.34,LargeT,,0,0,0,,{\fad(452,53)\pos(284,736)}Quick Dialogue: 0,0:17:56.94,0:17:58.34,LargeT,,0,0,0,,{\fad(446,53)\pos(1609.333,745.333)}Precision Dialogue: 0,0:17:58.40,0:18:00.11,Serif,,0,0,0,,{\fad(321,0)}They've {\c&HFFF6D4&}escaped the danger,{\r} but... Dialogue: 0,0:18:03.11,0:18:05.28,Bold,,0,0,0,,{\rBold-YG}Zombies {\rBold-Y}block the door Dialogue: 0,0:18:05.28,0:18:07.48,Default,,0,0,0,,What about the key? Dialogue: 0,0:18:07.48,0:18:08.41,Default,,0,0,0,,We can't get it. Dialogue: 0,0:18:08.38,0:18:11.22,ORegular,,0,0,0,,{\an1\pos(1004,560)}The key is\Nstill over here Dialogue: 0,0:18:11.78,0:18:13.02,Default,,0,0,0,,Jongmin! Dialogue: 0,0:18:15.56,0:18:17.49,Default,,0,0,0,,Wait, in that case... Dialogue: 0,0:18:17.49,0:18:18.39,Default,,0,0,0,,Is it this? Dialogue: 0,0:18:20.79,0:18:21.72,Default,,0,0,0,,Is it this? Dialogue: 0,0:18:24.63,0:18:27.33,Serif,,0,0,0,,{\fscy0\t(0,150,\fscy(100))\fs100\pos(858.667,756.333)\c&HFCFAD3&}Mushy Dialogue: 0,0:18:27.63,0:18:30.27,Fancy,,0,0,0,,{\c&Hfcf69f&}Surprise ^^ Dialogue: 0,0:18:30.54,0:18:32.34,Default,,0,0,0,,That shocked me. Dialogue: 0,0:18:32.34,0:18:34.18,Default,,0,0,0,,In this case, Byungjae... Dialogue: 0,0:18:34.18,0:18:36.94,Default,,0,0,0,,What if we distract them here, while someone goes... Dialogue: 0,0:18:36.95,0:18:37.94,Default,,0,0,0,,Yeah! Dialogue: 0,0:18:37.94,0:18:39.55,Default,,0,0,0,,We can lure them here. Dialogue: 0,0:18:39.55,0:18:44.32,Default,,0,0,0,,While someone gets the key so we can leave. Dialogue: 0,0:18:44.32,0:18:46.09,Default,,0,0,0,,Go then, hyung. Dialogue: 0,0:18:46.09,0:18:47.02,Default,,0,0,0,,Go and grab it, then. Dialogue: 0,0:18:46.09,0:18:48.72,Fancy,,0,0,0,,{\fad(0,49)}This guy needs to{\rFancy-O} watch his mouth... Dialogue: 0,0:18:47.02,0:18:48.69,Default,,0,0,0,,Just take a look. Dialogue: 0,0:18:48.75,0:18:49.76,OAccent,,0,0,0,,{\fad(0,88)\pos(1133.333,812)}Slide Dialogue: 0,0:18:50.86,0:18:53.79,Serif,,0,0,0,,{\fad(347,0)\pos(1050,830)}At an age {\c&HFFF6D4&}where he becomes forgetful... Dialogue: 0,0:18:54.23,0:18:55.39,OAccent,,0,0,0,,{\fad(0,46)\pos(808,174.666)}Peek Dialogue: 0,0:18:56.62,0:18:58.23,Default,,0,0,0,,Are they there? Dialogue: 0,0:19:01.00,0:19:03.10,Horror-B,,0,0,0,,{\fad(383,0)}The zombies are over there... Dialogue: 0,0:19:08.81,0:19:10.91,Thin-Y,,0,0,0,,{\fad(47,0)}Taken note of the situation Dialogue: 0,0:19:11.26,0:19:12.85,Default,,0,0,0,,You have to distract them, over there! Dialogue: 0,0:19:12.84,0:19:15.38,Default,,0,0,0,,So we can go in. Dialogue: 0,0:19:16.15,0:19:20.32,Round,,0,0,0,,{\rRound-B}A dual-pronged{\r} strategy Dialogue: 0,0:19:20.32,0:19:23.22,Default,,0,0,0,,Are they watching this side? Dialogue: 0,0:19:23.46,0:19:26.76,Thin,,0,0,0,,{\fad(25,0)}The {\rThin-B}zombie{\rThin-BI} luring{\r} team Dialogue: 0,0:19:25.96,0:19:26.76,Default,,0,0,0,,Byungjae! Dialogue: 0,0:19:26.76,0:19:28.69,Default,,0,0,0,,Come back quickly! Dialogue: 0,0:19:28.69,0:19:30.56,Default,,0,0,0,,- Pardon? / - Come back quickly! Dialogue: 0,0:19:30.56,0:19:31.55,Default,,0,0,0,,Now? Dialogue: 0,0:19:32.34,0:19:33.86,Default,,0,0,0,,This girl is too scary, though... Dialogue: 0,0:19:34.30,0:19:36.97,ORegular,,0,0,0,,{\an3\pos(966.667,713.333)}The victim of a\Nzombie attack Dialogue: 0,0:19:37.34,0:19:39.03,Default,,0,0,0,,Be brave! Dialogue: 0,0:19:39.44,0:19:42.54,Serif-R,,0,0,0,,{\fad(348,0)}Necklace promotion Dialogue: 0,0:19:40.51,0:19:42.54,Default,,0,0,0,,The necklace isn't doing anything. Dialogue: 0,0:19:42.88,0:19:45.71,Alert,,0,0,0,,{\fad(0,30)\pos(869.334,278.667)}(Shall I go?) Dialogue: 0,0:19:44.28,0:19:45.71,Alert,,0,0,0,,{\fad(0,30)\pos(1297.334,293.334)}(Or not?) Dialogue: 0,0:19:46.85,0:19:49.18,Bold,,0,0,0,,{\fad(0,49)\rBold-BG}A volatile{\rBold-B\c&HF4C887&} situation Dialogue: 0,0:19:49.65,0:19:51.55,Default,,0,0,0,,What if she suddenly gets up? Dialogue: 0,0:19:51.55,0:19:54.39,Default,,0,0,0,,She won't, I don't think so. Dialogue: 0,0:19:54.85,0:19:57.52,Serif,,0,0,0,,{\fad(320,181)\rSerif-Y}Timidly{\r} approaching... Dialogue: 0,0:19:58.32,0:19:59.59,Bold-BL,,0,0,0,,Grabs the {\rBold-BG}key Dialogue: 0,0:20:00.23,0:20:01.56,Tiles,,0,0,0,,Someone save him! Dialogue: 0,0:20:03.69,0:20:05.03,Default,,0,0,0,,The necklace isn't doing anything. Dialogue: 0,0:20:05.03,0:20:06.47,Default,,0,0,0,,Okay! Okay! Dialogue: 0,0:20:06.57,0:20:09.07,Thin,,0,0,0,,{\fad(25,0)}With their {\rThin-B}wit{\r} and {\rThin-BI}bravery Dialogue: 0,0:20:09.30,0:20:12.14,Bold,,0,0,0,,{\rBold-YG}Their plan{\rBold-YL} works Dialogue: 0,0:20:10.50,0:20:12.14,Default,,0,0,0,,Ah, I was going to do it! Dialogue: 0,0:20:12.14,0:20:13.21,Default,,0,0,0,,Are you okay? Dialogue: 0,0:20:14.31,0:20:16.31,Alert,,0,0,0,,{\pos(960,862.667)}(Hyperventilating) Dialogue: 0,0:20:16.31,0:20:18.93,Default,,0,0,0,,Right now, we have... 3 keys! 3 keys. Dialogue: 0,0:20:21.01,0:20:22.98,Default,,0,0,0,,This is the only door we can use. Dialogue: 0,0:20:22.98,0:20:24.55,Default,,0,0,0,,But what is this? Dialogue: 0,0:20:24.55,0:20:27.09,Default,,0,0,0,,Yeah, what? Dialogue: 0,0:20:25.15,0:20:28.52,LargeT,,0,0,0,,{\fad(484,0)\pos(293.334,730.666)}Mushy Dialogue: 0,0:20:27.09,0:20:28.55,Default,,0,0,0,,What is it? Dialogue: 0,0:20:28.55,0:20:30.88,Default,,0,0,0,,It's scary to walk on, not knowing what it is. Dialogue: 0,0:20:30.88,0:20:32.19,Default,,0,0,0,,Hyung, shall we check the map? Dialogue: 0,0:20:32.19,0:20:35.19,Default,,0,0,0,,Here it is... Dialogue: 0,0:20:35.31,0:20:36.33,Default,,0,0,0,,Where are we? Dialogue: 0,0:20:36.33,0:20:40.40,Default,,0,0,0,,We went through that door and now we're here. Dialogue: 0,0:20:40.40,0:20:41.77,Default,,0,0,0,,If we go through here... Dialogue: 0,0:20:41.77,0:20:44.18,Default,,0,0,0,,It's another iffy door. Dialogue: 0,0:20:44.57,0:20:48.81,Serif,,0,0,0,,{\fad(350,153)}The leader with the necklace{\c&HFFF6D4&} takes charge Dialogue: 0,0:20:50.11,0:20:51.94,Alert,,0,0,0,,{\pos(960,870.667)}(Peekaboo) Dialogue: 0,0:20:52.18,0:20:54.85,Exclamation,,0,0,0,,{\c&H65E4FE&\pos(960,789.667)}Back-step Dialogue: 0,0:20:55.01,0:20:57.85,Bold,,0,0,0,,{\rBold-R}{\fad(154,0)\fscy0\t(0, 154, \fscy(100))}Still as{\r\fscy0\t(0, 154, \fscy(100))} cowardly{\rBold-RI\fscy0\t(0, 154, \fscy(100))} as ever Dialogue: 0,0:20:58.05,0:21:01.65,Thin-YI,,0,0,0,,{\fad(15,25)\pos(960,826.667)\rThin-Y}Cautiously {\r}testing the necklace Dialogue: 0,0:21:02.15,0:21:05.39,Bold,,0,0,0,,{\rBold-B}There are {\rBold-BG}zombies{\rBold-B} at the {\rBold-BL}end as well Dialogue: 0,0:21:05.59,0:21:07.93,LargeT,,0,0,0,,{\fad(485,0)\pos(1608,750.667)\fs130}Hesitant Dialogue: 0,0:21:08.83,0:21:10.32,Default,,0,0,0,,Wait a minute... Dialogue: 0,0:21:10.71,0:21:13.31,Default,,0,0,0,,There's a key with them, though? Dialogue: 0,0:21:16.93,0:21:20.34,Default,,0,0,0,,Is there a key at the right end? Dialogue: 0,0:21:20.34,0:21:22.67,Default,,0,0,0,,Just behind the fence. Dialogue: 0,0:21:22.64,0:21:25.88,Serif,,0,0,0,,{\fad(351,0)\pos(973.333,651)}Forced {\rSerif-Y}reconnaissance Dialogue: 0,0:21:26.11,0:21:29.01,Bold,,0,0,0,,{\fad(151,0)\fscy0\t(0, 151, \fscy(100))}An intense {\rBold-BL\fscy0\t(0, 151, \fscy(100))}turtle neck{\r\fscy0\t(0, 151, \fscy(100))} out of{\rBold-BI\fscy0\t(0, 151, \fscy(100))} fear Dialogue: 0,0:21:28.51,0:21:29.42,Default,,0,0,0,,Right side. Dialogue: 0,0:21:29.42,0:21:30.71,Default,,0,0,0,,Is there a key? Dialogue: 0,0:21:30.73,0:21:33.08,Default,,0,0,0,,Do we have to go in there? Dialogue: 0,0:21:33.08,0:21:35.76,Default,,0,0,0,,Where's the key? Dialogue: 0,0:21:35.76,0:21:37.60,Default,,0,0,0,,Hold on, hold on. Dialogue: 0,0:21:42.80,0:21:44.26,LargeT,,0,0,0,,{\fs120\pos(302.666,742.666)}Deep bow Dialogue: 0,0:21:44.60,0:21:47.43,Thin,,0,0,0,,{\fad(30,0)\pos(1100,850)\rThin-YI}Tripping {\r}over {\c&H2DDCFC&}the sponge Dialogue: 0,0:21:47.70,0:21:50.07,Alert,,0,0,0,,{\pos(960,865)}(Ready to sleep) Dialogue: 0,0:21:50.24,0:21:52.87,Alert,,0,0,0,,{\pos(960,865)}(Ready to cry) Dialogue: 0,0:21:53.01,0:21:54.91,Alert,,0,0,0,,{\pos(960,865)}(Ready for painkillers) Dialogue: 0,0:21:55.07,0:21:58.88,Serif,,0,0,0,,{\fad(354,0)\pos(960,665.667)}Each of them{\rSerif-R} is a mess Dialogue: 0,0:21:59.18,0:22:00.95,LargeT,,0,0,0,,{\fad(481,0)\pos(1534.333,748)}Once again Dialogue: 0,0:22:01.11,0:22:03.85,Bold,,0,0,0,,{\fad(153,0)\fscy0\t(0,153,\fscy(100))}Checking {\c&HFFE7AA&}one more time, {\c&HFFFFFF&}to be safe Dialogue: 0,0:22:03.55,0:22:05.72,Default,,0,0,0,,Hyung, how could you push me?! Dialogue: 0,0:22:05.72,0:22:07.36,Default,,0,0,0,,You pushed me! Dialogue: 0,0:22:07.36,0:22:08.45,Default,,0,0,0,,You pushed.. Dialogue: 0,0:22:08.59,0:22:12.12,Alert,,0,0,0,,{\pos(736,649.333)}(Grabbing his collar) Dialogue: 0,0:22:10.76,0:22:12.16,Default,,0,0,0,,Seriously, I... Dialogue: 0,0:22:12.96,0:22:13.96,Thin,,0,0,0,,{\rThin-RI\fad(81,51)\pos(706.333,762)}1st Defence:{\r} With his{\rThin-R} arm Dialogue: 0,0:22:15.56,0:22:16.66,Thin,,0,0,0,,{\rThin-BI\fad(84,48)\pos(1184.667,739.667)}2nd Defence: {\r}With his {\rThin-B}back Dialogue: 0,0:22:17.00,0:22:19.23,Fancy,,0,0,0,,Almost like he was {\rFancy-O}offering{\r} them a {\rFancy-OI}sacrifice Dialogue: 0,0:22:19.67,0:22:22.17,Bold,,0,0,0,,{\fad(145,0)\fscy0\t(0,145,\fscy(100))\pos(960,504.666)}Acting{\c&H7098FF&} injured Dialogue: 0,0:22:21.33,0:22:25.01,Default,,0,0,0,,The key is on the other side, with the zombies. Dialogue: 0,0:22:25.01,0:22:26.61,Default,,0,0,0,,- What happened? / - I can't see the floor. Dialogue: 0,0:22:26.61,0:22:27.64,Default,,0,0,0,,What do we do? Dialogue: 0,0:22:28.11,0:22:30.71,Round,,0,0,0,,{\rRound-R}No intention{\r} of {\rRound-RI}clearing the way Dialogue: 0,0:22:31.01,0:22:32.91,LargeT,,0,0,0,,{\fad(483,0)\pos(1485.333,732)}Frustrating Dialogue: 0,0:22:32.98,0:22:36.15,Default,,0,0,0,,I think we have to push it, all together. Dialogue: 0,0:22:36.15,0:22:38.01,Default,,0,0,0,,I don't think so. Dialogue: 0,0:22:38.01,0:22:39.05,Default,,0,0,0,,Together, with our strength. Dialogue: 0,0:22:39.05,0:22:41.18,Default,,0,0,0,,Wait, let's think this over. Dialogue: 0,0:22:41.18,0:22:42.45,Default,,0,0,0,,This might be wrong. Dialogue: 0,0:22:42.45,0:22:44.75,Default,,0,0,0,,Let's work it out, over here. Dialogue: 0,0:22:45.67,0:22:47.51,Default,,0,0,0,,My body is going to ache tomorrow. Dialogue: 0,0:22:47.51,0:22:51.73,Default,,0,0,0,,Shouldn't we push them back? Since they can't bite us. Dialogue: 0,0:22:51.73,0:22:54.23,Default,,0,0,0,,But wait a minute, we're here right now... Dialogue: 0,0:22:51.96,0:22:54.23,Exclamation,,0,0,0,,{\c&H65E4FE&\pos(960,795)}Strategy time Dialogue: 0,0:22:54.23,0:22:55.97,Default,,0,0,0,,The key is here, though. Dialogue: 0,0:22:55.97,0:22:57.03,Default,,0,0,0,,The door is blocked. Dialogue: 0,0:22:57.03,0:22:58.60,Default,,0,0,0,,You want us to push them back? Dialogue: 0,0:22:58.60,0:23:00.42,Default,,0,0,0,,- Using brute force. / - We have to. Dialogue: 0,0:23:00.42,0:23:01.64,Default,,0,0,0,,Since we won't get bit. Dialogue: 0,0:23:01.64,0:23:03.81,Default,,0,0,0,,Exactly, how could they bite through the fence? Dialogue: 0,0:23:03.81,0:23:05.11,Default,,0,0,0,,- You're right. / - But... Dialogue: 0,0:23:05.11,0:23:07.75,Default,,0,0,0,,That's what we did before, hyung and I. Dialogue: 0,0:23:07.91,0:23:10.65,Alert,,0,0,0,,{\pos(960,862.667)}(A long, long time ago) Dialogue: 0,0:23:10.71,0:23:12.32,Default,,0,0,0,,No, well... Dialogue: 0,0:23:12.32,0:23:15.50,Default,,0,0,0,,We'll push them back and grab the key. Dialogue: 0,0:23:15.50,0:23:18.15,Default,,0,0,0,,But this key is with the zombies. Dialogue: 0,0:23:18.15,0:23:19.49,Default,,0,0,0,,We have to lure them. Dialogue: 0,0:23:19.49,0:23:22.63,Default,,0,0,0,,Distract them, while the others go and get the key. Dialogue: 0,0:23:22.56,0:23:26.40,Thin,,0,0,0,,{\fad(51,0)\pos(1055,850)}Their {\c&H2AE5F8&}sacrificial spirit{\r} resurfaces Dialogue: 0,0:23:22.63,0:23:24.03,Default,,0,0,0,,That should work. Dialogue: 0,0:23:24.03,0:23:26.13,Default,,0,0,0,,Ah, lure them away? Dialogue: 0,0:23:26.14,0:23:28.14,Default,,0,0,0,,Okay, let's give it a shot. Let's go. Dialogue: 0,0:23:28.68,0:23:30.14,Default,,0,0,0,,We can all survive today. Dialogue: 0,0:23:30.37,0:23:33.37,Bold,,0,0,0,,{\fad(149,0)\fscy0\t(0, 149, \fscy(100))}The {\rBold-RI\fscy0\t(0, 149, \fscy(100))}specialist{\r\fscy0\t(0, 149, \fscy(100))} is full of {\rBold-R\fscy0\t(0, 149, \fscy(100))}enthusiasm Dialogue: 0,0:23:33.80,0:23:36.57,Default,,0,0,0,,I think I'm right! Dialogue: 0,0:23:36.74,0:23:39.31,Round,,0,0,0,,Quickly {\rRound-YI}scans{\rRound-Y} the fence Dialogue: 0,0:23:39.01,0:23:40.86,Default,,0,0,0,,- It's right! / - I saved Donghyun from falling. Dialogue: 0,0:23:40.86,0:23:42.18,Default,,0,0,0,,With my strength. Dialogue: 0,0:23:42.18,0:23:43.61,Default,,0,0,0,,We have to push these guys. Dialogue: 0,0:23:44.88,0:23:46.92,Exclamation,,0,0,0,,{\c&H65E4FE&\pos(960,789.667)}Impregnable Dialogue: 0,0:23:44.98,0:23:46.19,Default,,0,0,0,,How could we push them? Dialogue: 0,0:23:46.19,0:23:46.92,Default,,0,0,0,,Wait a minute... Dialogue: 0,0:23:46.92,0:23:48.42,Default,,0,0,0,,They don't have any teeth, so it's fine. Dialogue: 0,0:23:48.42,0:23:49.85,Default,,0,0,0,,Yeah. Dialogue: 0,0:23:49.85,0:23:51.04,Default,,0,0,0,,Grab it! 1! Dialogue: 0,0:23:51.04,0:23:52.13,Default,,0,0,0,,The hands! Dialogue: 0,0:23:52.13,0:23:53.59,Default,,0,0,0,,1, 2, 3! Dialogue: 0,0:23:54.21,0:23:56.18,Default,,0,0,0,,Push, push. Is it working? Dialogue: 0,0:23:56.83,0:23:57.90,Default,,0,0,0,,It's not! Dialogue: 0,0:23:57.90,0:23:58.86,Default,,0,0,0,,Come on! Dialogue: 0,0:23:58.86,0:24:00.41,Default,,0,0,0,,They're biting! Dialogue: 0,0:24:00.41,0:24:02.00,Default,,0,0,0,,They aren't! Dialogue: 0,0:24:02.20,0:24:04.94,LargeT,,0,0,0,,{\fad(251,0)\pos(1624,745)}Flinch Dialogue: 0,0:24:03.34,0:24:04.94,LargeT,,0,0,0,,{\fad(112,0)\pos(1258,745)}Again Dialogue: 0,0:24:04.25,0:24:06.13,Default,,0,0,0,,We have to push this side! Dialogue: 0,0:24:07.67,0:24:10.04,Default,,0,0,0,,We have to push this side, the right! Dialogue: 0,0:24:10.38,0:24:12.91,Bold,,0,0,0,,{\fad(146,0)\fscy0\t(0,146,\fscy(100))\pos(1145,830)}The zombie chow {\rBold-BL\fscy0\t(0,146,\fscy(100))}works together Dialogue: 0,0:24:12.91,0:24:14.21,Default,,0,0,0,,Use your body. Dialogue: 0,0:24:14.21,0:24:15.75,Default,,0,0,0,,Use your whole body! Dialogue: 0,0:24:15.75,0:24:18.92,Default,,0,0,0,,Oh, it's working! That's it! Dialogue: 0,0:24:18.92,0:24:19.85,Default,,0,0,0,,That's it! Dialogue: 0,0:24:19.52,0:24:22.05,Alert,,0,0,0,,{\pos(960,870.667)}(Incoherent) Dialogue: 0,0:24:24.82,0:24:26.69,Default,,0,0,0,,Just a bit more! Dialogue: 0,0:24:26.69,0:24:28.22,Default,,0,0,0,,Just a little bit further! Dialogue: 0,0:24:28.99,0:24:31.16,Thin,,0,0,0,,{\fad(54,0)}The {\rThin-BI\3c&H51ECFF&\4c&H51ECFF&}fence {\r}reaches the {\c&H39EAFF&}exit Dialogue: 0,0:24:31.43,0:24:34.03,Horror,,0,0,0,,{\fad(417,0)}The zombies stagger back Dialogue: 0,0:24:33.37,0:24:36.94,Default,,0,0,0,,We're almost there! Dialogue: 0,0:24:37.14,0:24:39.24,Round,,0,0,0,,There's a {\rRound-YI}reason{\r} he's a {\rRound-Y}wrestling champion Dialogue: 0,0:24:39.44,0:24:41.01,Exclamation,,0,0,0,,{\c&H4251ED&\pos(960,792.333)}Destination reached Dialogue: 0,0:24:41.07,0:24:42.91,Default,,0,0,0,,Go through! Come on! Dialogue: 0,0:24:42.91,0:24:44.34,Default,,0,0,0,,Get in! Dialogue: 0,0:24:44.34,0:24:46.81,Default,,0,0,0,,Go, go! 1, 2, 3! Go! Dialogue: 0,0:24:46.81,0:24:47.84,Default,,0,0,0,,Go! Go! Dialogue: 0,0:24:48.65,0:24:52.45,Default,,0,0,0,,No! Close the door! Close it! Dialogue: 0,0:24:52.45,0:24:55.15,Default,,0,0,0,,Close it! Dialogue: 0,0:24:55.19,0:24:57.16,Bold-R,,0,0,0,,A {\rBold-RL}critical {\r}life or death{\rBold-RG} moment Dialogue: 0,0:24:57.16,0:25:00.23,Default,,0,0,0,,You should've moved, what were you doing?! Dialogue: 0,0:25:00.23,0:25:01.03,Default,,0,0,0,,Are you okay? Dialogue: 0,0:25:00.43,0:25:03.80,Horror-P,,0,0,0,,{\fad(412,0)}Everyone seems rattled Dialogue: 0,0:25:01.03,0:25:03.53,Default,,0,0,0,,That was close! Dialogue: 0,0:25:03.53,0:25:05.06,Default,,0,0,0,,Hyung, why were you standing there? Dialogue: 0,0:25:05.06,0:25:06.11,Default,,0,0,0,,What should I have done? Dialogue: 0,0:25:06.11,0:25:07.40,Default,,0,0,0,,You should've run in! Dialogue: 0,0:25:07.40,0:25:08.40,Default,,0,0,0,,It was close. Dialogue: 0,0:25:08.40,0:25:10.54,Default,,0,0,0,,We had to close it, but you were coming in! Dialogue: 0,0:25:10.54,0:25:13.81,Default,,0,0,0,,I got goosebumps like crazy. Dialogue: 0,0:25:13.81,0:25:17.58,Default,,0,0,0,,When Donghyun froze as we had to close the door. Dialogue: 0,0:25:17.58,0:25:20.45,Default,,0,0,0,,If that went pear-shaped, we would've all become zombies. Dialogue: 0,0:25:20.45,0:25:22.08,Default,,0,0,0,,Since the zombies kept pushing us... Dialogue: 0,0:25:22.08,0:25:23.72,Default,,0,0,0,,Closing the door didn't even cross my mind. Dialogue: 0,0:25:23.72,0:25:26.22,Default,,0,0,0,,That was really a critical moment. Dialogue: 0,0:25:26.22,0:25:27.62,Default,,0,0,0,,Great work, we all survived! Dialogue: 0,0:25:27.62,0:25:28.57,Default,,0,0,0,,That was great. Dialogue: 0,0:25:28.57,0:25:29.42,Default,,0,0,0,,It was close. Dialogue: 0,0:25:29.42,0:25:31.63,Default,,0,0,0,,I'm sorry, I went in first. Dialogue: 0,0:25:31.63,0:25:33.35,Default,,0,0,0,,No, it's fine. Dialogue: 0,0:25:33.35,0:25:34.72,Default,,0,0,0,,It's fine, that was a close call. Dialogue: 0,0:25:34.72,0:25:35.93,Default,,0,0,0,,That would've been bad. Dialogue: 0,0:25:35.93,0:25:38.56,Default,,0,0,0,,There should be a key here. Dialogue: 0,0:25:38.56,0:25:41.30,Default,,0,0,0,,There it is, on the ground. Dialogue: 0,0:25:41.30,0:25:42.03,Default,,0,0,0,,Wait... Dialogue: 0,0:25:42.03,0:25:42.93,Default,,0,0,0,,But that... Dialogue: 0,0:25:42.93,0:25:45.47,Default,,0,0,0,,We have to go around and lure them here. Dialogue: 0,0:25:45.47,0:25:46.67,Default,,0,0,0,,Here's the map. Dialogue: 0,0:25:46.67,0:25:48.60,Default,,0,0,0,,Attention, everyone! Dialogue: 0,0:25:48.60,0:25:50.84,Default,,0,0,0,,This is our location. Dialogue: 0,0:25:50.84,0:25:53.36,Default,,0,0,0,,This is where the zombies are. Dialogue: 0,0:25:53.36,0:25:55.70,Default,,0,0,0,,One team has to go in and lure the zombies away. Dialogue: 0,0:25:55.70,0:25:59.08,Default,,0,0,0,,Then, another team goes, grabs the key, and closes the door. Dialogue: 0,0:25:59.08,0:26:01.06,Default,,0,0,0,,- This is that door? / - Yes. Dialogue: 0,0:26:01.06,0:26:01.97,Default,,0,0,0,,That door. Dialogue: 0,0:26:01.97,0:26:03.49,Default,,0,0,0,,One person has to go in? Dialogue: 0,0:26:03.49,0:26:04.45,Default,,0,0,0,,Right. Dialogue: 0,0:26:04.45,0:26:06.09,Default,,0,0,0,,I'll lure them. Dialogue: 0,0:26:06.09,0:26:07.29,Default,,0,0,0,,I'll be the bait. Dialogue: 0,0:26:07.29,0:26:08.96,Default,,0,0,0,,The bait? Dialogue: 0,0:26:10.03,0:26:11.83,Default,,0,0,0,,How about Jongmin closes the door? Dialogue: 0,0:26:11.83,0:26:13.33,Default,,0,0,0,,I think one person should do it. Dialogue: 0,0:26:11.96,0:26:13.57,Alert,,0,0,0,,{\pos(617.333,501.333)}(Re... really?) Dialogue: 0,0:26:13.33,0:26:17.10,Default,,0,0,0,,Opening the door, going in, and getting the key are one-man jobs. Dialogue: 0,0:26:13.70,0:26:17.34,Bold,,0,0,0,,{\fad(115,0)\fscy0\t(0,115,\fscy(100))}Subtly {\c&HFDEBB9&}shows off the necklace, {\c&HFFFFFF&}but... Dialogue: 0,0:26:17.10,0:26:18.60,Default,,0,0,0,,Byungjae, I'll do this, then. Dialogue: 0,0:26:17.54,0:26:20.57,Round,,0,0,0,,{\rRound-Y}Hodong, the magic kid,{\r} is chosen Dialogue: 0,0:26:18.60,0:26:19.51,Default,,0,0,0,,Yeah, sure. Dialogue: 0,0:26:20.71,0:26:22.88,Alert,,0,0,0,,{\pos(960,870.667)}(Heart-broken) Dialogue: 0,0:26:23.11,0:26:25.51,Serif,,0,0,0,,{\fad(348,0)\pos(552,835)}If you fell, {\rSerif-R}I picked you up Dialogue: 0,0:26:25.64,0:26:28.41,Serif,,0,0,0,,{\fad(354,0)\pos(1433.333,835)}I even {\c&HFFF5CF&}pushed the fence Dialogue: 0,0:26:28.58,0:26:30.12,Thin,,0,0,0,,{\fad(117,0)\pos(973.333,671.333)\c&H2DE4FF&}Dongsaengs, {\r}don't you{\rThin-BI\3c&H5CF1FF&\4c&H5CF1FF&} remember... Dialogue: 0,0:26:30.35,0:26:32.42,Dreamy,,0,0,0,,{\fad(480,0)\pos(900,701.333)}My considerate{\rDreamy-BI\3c&HD2D7FF&\4c&HD2D7FF&} actions? Dialogue: 0,0:26:32.62,0:26:34.05,LargeT,,0,0,0,,{\fad(448,0)\pos(1625.333,753.334)}Bitter Dialogue: 0,0:26:34.05,0:26:35.45,Default,,0,0,0,,You said you would lure them? Dialogue: 0,0:26:35.45,0:26:40.46,Default,,0,0,0,,Since hyung has the necklace, I'll do it. Dialogue: 0,0:26:38.46,0:26:41.16,LargeT,,0,0,0,,{\fad(480,0)\pos(996,731.333)}Courageous Dialogue: 0,0:26:40.46,0:26:41.33,Default,,0,0,0,,P.O can do it. Dialogue: 0,0:26:41.33,0:26:41.93,Default,,0,0,0,,The maknae? Dialogue: 0,0:26:41.33,0:26:43.83,Alert,,0,0,0,,{\pos(1190.667,861.333)}(Deeply touched) Dialogue: 0,0:26:41.93,0:26:42.33,Default,,0,0,0,,Yes! Dialogue: 0,0:26:43.66,0:26:45.73,Default,,0,0,0,,- Don't scare me like that. / - Maknae... Dialogue: 0,0:26:45.73,0:26:48.17,Default,,0,0,0,,- Let's hug the maknae. / - Really? Dialogue: 0,0:26:50.30,0:26:52.47,Default,,0,0,0,,I'll be right back, in a flash. Dialogue: 0,0:26:52.47,0:26:54.79,Default,,0,0,0,,You can't be too fast, though. Dialogue: 0,0:26:54.79,0:26:56.08,Default,,0,0,0,,Because we need time. Dialogue: 0,0:26:55.67,0:26:59.11,Sad,,0,0,0,,{\fad(388,0)}However, {\rSad-B}the big hyung's heart is uneasy Dialogue: 0,0:26:56.08,0:26:57.31,Default,,0,0,0,,I can't be too quick? Dialogue: 0,0:26:57.31,0:26:59.11,Default,,0,0,0,,Be careful when you run. Dialogue: 0,0:26:59.34,0:27:03.25,Bold,,0,0,0,,{\rBold-R\fad(154,0)\fscy0\t(0, 154, \fscy(100))}The eldest {\r\fscy0\t(0, 154, \fscy(100))}and {\rBold-RI\fscy0\t(0, 154, \fscy(100))}the youngest Dialogue: 0,0:27:03.62,0:27:07.09,Round,,0,0,0,,Have been {\rRound-BI}together{\r} through {\rRound-B}thick and thin Dialogue: 0,0:27:07.35,0:27:11.76,Fancy,,0,0,0,,They've always {\rFancy-O}lent a hand{\r} to {\rFancy-OI}one another Dialogue: 0,0:27:11.96,0:27:14.23,Dreamy,,0,0,0,,{\fad(547,0)\pos(960,807.333)}My dongsaeng, {\rDreamy-RI}P.O... Dialogue: 0,0:27:13.83,0:27:15.66,Default,,0,0,0,,Someone has to close the door. Dialogue: 0,0:27:15.66,0:27:16.92,Default,,0,0,0,,Will hyung do it? Dialogue: 0,0:27:16.92,0:27:19.26,Default,,0,0,0,,Don't hurt yourself, please. Dialogue: 0,0:27:19.26,0:27:23.04,Default,,0,0,0,,I can't risk myself, because of this... Dialogue: 0,0:27:23.20,0:27:25.07,Cute,,0,0,0,,{\pos(960,830)\rCute-R}I get it,{\r} hyung... Dialogue: 0,0:27:24.87,0:27:27.54,Default,,0,0,0,,Let's decide who'll go and who will shut the doors. Dialogue: 0,0:27:27.54,0:27:28.37,Default,,0,0,0,,Him and him. Dialogue: 0,0:27:28.07,0:27:32.08,Thin-B,,0,0,0,,{\fad(53,0)\pos(420,799.333)}Key duty Dialogue: 0,0:27:28.07,0:27:32.08,Thin-R,,0,0,0,,{\fad(53,0)\pos(960,799.333)}Zombie bait Dialogue: 0,0:27:28.07,0:27:32.08,Thin-Y,,0,0,0,,{\fad(53,0)\pos(1500,799.333)}Doorman Dialogue: 0,0:27:30.18,0:27:32.08,Default,,0,0,0,,Shindong closes the door for P.O! Dialogue: 0,0:27:32.08,0:27:35.71,Default,,0,0,0,,Hyung, what if we went in here? Dialogue: 0,0:27:35.71,0:27:40.09,Default,,0,0,0,,Even if P.O goes in, they'll still see us here. Dialogue: 0,0:27:40.09,0:27:43.15,Default,,0,0,0,,So shouldn't we get out of their sight? Dialogue: 0,0:27:43.15,0:27:45.52,Default,,0,0,0,,So P.O can distract them. Dialogue: 0,0:27:45.52,0:27:47.89,Default,,0,0,0,,This area should be empty. We can hide here. Dialogue: 0,0:27:47.89,0:27:51.16,Default,,0,0,0,,Ah, that's risky, though. I mean, really... Dialogue: 0,0:27:51.16,0:27:55.10,Default,,0,0,0,,P.O has to be brave... Dialogue: 0,0:27:55.10,0:27:58.67,Default,,0,0,0,,If we stay here, they'll be attracted to us, right? Dialogue: 0,0:27:57.44,0:27:59.47,LargeT,,0,0,0,,{\fs120\fad(513,0)\pos(405.334,738.666)}Ready to fight Dialogue: 0,0:27:59.54,0:28:02.17,Default,,0,0,0,,So we should go through that door. Dialogue: 0,0:28:02.17,0:28:04.67,Default,,0,0,0,,To get out of their sight. Dialogue: 0,0:28:04.67,0:28:07.74,Default,,0,0,0,,And when you lure them, Dialogue: 0,0:28:07.74,0:28:10.35,Default,,0,0,0,,they'll come out and get the key. Dialogue: 0,0:28:10.35,0:28:11.92,Default,,0,0,0,,But I think they'd see us. Dialogue: 0,0:28:10.35,0:28:12.92,Thin,,0,0,0,,{\c&H7580F1&\pos(960,150)}Cons Dialogue: 0,0:28:10.35,0:28:12.92,Fancy,,0,0,0,,{\pos(960,390)}Byungjae and Shindong might be seen Dialogue: 0,0:28:11.92,0:28:12.92,Default,,0,0,0,,They would. Dialogue: 0,0:28:13.09,0:28:16.26,Alert,,0,0,0,,{\pos(1418.666,696)}(Pros: Only P.O is at risk) Dialogue: 0,0:28:14.19,0:28:18.15,Default,,0,0,0,,Let's do this. Just 2 people do it. Dialogue: 0,0:28:18.15,0:28:19.99,Default,,0,0,0,,Everyone else goes in there. Dialogue: 0,0:28:19.99,0:28:24.20,Default,,0,0,0,,While P.O lures them, I'll quickly grab the key. Dialogue: 0,0:28:24.20,0:28:26.62,Default,,0,0,0,,2 people go in, 1 lures... Dialogue: 0,0:28:26.62,0:28:29.50,Default,,0,0,0,,and in the meanwhile, the other grabs the key. Dialogue: 0,0:28:28.80,0:28:31.54,Thin,,0,0,0,,{\c&H7580F1&\pos(960,147.333)}Cons Dialogue: 0,0:28:28.80,0:28:31.54,Fancy,,0,0,0,,{\pos(960,420)}Lots of work for 2 people Dialogue: 0,0:28:29.50,0:28:31.54,Default,,0,0,0,,The two of you pop in, right? Dialogue: 0,0:28:31.54,0:28:33.57,Default,,0,0,0,,The way I see it, we need 3 people! Dialogue: 0,0:28:33.57,0:28:34.07,Default,,0,0,0,,Why? Dialogue: 0,0:28:34.07,0:28:36.71,Default,,0,0,0,,Someone needs to close the door. Dialogue: 0,0:28:36.71,0:28:37.48,Default,,0,0,0,,Right. Dialogue: 0,0:28:37.48,0:28:40.35,Default,,0,0,0,,If no-one closes it, they'll come through. Dialogue: 0,0:28:40.35,0:28:41.68,Default,,0,0,0,,You can do it yourself! Dialogue: 0,0:28:41.68,0:28:43.88,Default,,0,0,0,,You have to sort it out on your own. Dialogue: 0,0:28:43.88,0:28:46.29,Default,,0,0,0,,So I'll lure them {\i1}and{\i0} close the door? Dialogue: 0,0:28:46.29,0:28:48.35,Default,,0,0,0,,Right, it gets complicated with more people. Dialogue: 0,0:28:46.45,0:28:48.95,Alert,,0,0,0,,{\pos(652.666,770.334)}(Workforce downsized) Dialogue: 0,0:28:48.35,0:28:51.86,Default,,0,0,0,,P.O, if you get bit, you have to close the door yourself. Dialogue: 0,0:28:52.02,0:28:54.59,LargeT,,0,0,0,,{\fad(487,0)\pos(1505.333,733.333)}Sad laugh Dialogue: 0,0:28:54.79,0:28:57.56,Round,,0,0,0,,{\rRound-Y\pos(960,169.333)}Jongmin{\r}'s{\rRound-YI} strategy Dialogue: 0,0:28:55.89,0:28:58.16,Default,,0,0,0,,I think 3 people would be best... Dialogue: 0,0:28:57.56,0:28:58.86,Thin,,0,0,0,,{\c&H7580F1&\pos(960,147.333)}Cons Dialogue: 0,0:28:57.56,0:28:58.86,Fancy,,0,0,0,,{\pos(960,390)}P.O has to become a martyr Dialogue: 0,0:28:58.16,0:29:00.53,Default,,0,0,0,,Or... you can just run through here. Dialogue: 0,0:29:00.53,0:29:03.04,Default,,0,0,0,,Grab the key and just run through this door. Dialogue: 0,0:29:03.60,0:29:07.17,Round,,0,0,0,,{\pos(960,176)\rRound-B}Shindong{\r}'s {\rRound-BI}strategy Dialogue: 0,0:29:07.17,0:29:08.54,Thin,,0,0,0,,{\c&H7580F1&\pos(960,147.333)}Cons Dialogue: 0,0:29:07.17,0:29:08.54,Fancy,,0,0,0,,{\pos(960,389)}A safe area is filled with zombies Dialogue: 0,0:29:08.54,0:29:10.29,Default,,0,0,0,,We should lock this. Dialogue: 0,0:29:10.29,0:29:11.81,Default,,0,0,0,,No, they need to come out. Dialogue: 0,0:29:11.81,0:29:13.51,Default,,0,0,0,,We can lock it after they come out. Dialogue: 0,0:29:13.51,0:29:15.91,Default,,0,0,0,,- That's what P.O and I are doing. / - They wouldn't escape. Dialogue: 0,0:29:15.91,0:29:18.18,Default,,0,0,0,,No, no. Let's do a simulation. Dialogue: 0,0:29:18.18,0:29:20.11,Default,,0,0,0,,P.O goes to the zombies Dialogue: 0,0:29:20.11,0:29:22.84,Default,,0,0,0,,they follow him, we close the door behind P.O. Dialogue: 0,0:29:22.84,0:29:24.75,Default,,0,0,0,,Then we grab the key. Dialogue: 0,0:29:24.75,0:29:27.17,Default,,0,0,0,,These zombies are too fast. Dialogue: 0,0:29:27.17,0:29:29.06,Default,,0,0,0,,There's a big chance P.O would die. Dialogue: 0,0:29:29.06,0:29:30.63,Default,,0,0,0,,Isn't it safer? Dialogue: 0,0:29:30.63,0:29:31.80,Default,,0,0,0,,It's too dangerous. Dialogue: 0,0:29:31.80,0:29:32.93,Default,,0,0,0,,We need to be quicker. Dialogue: 0,0:29:32.93,0:29:35.53,Default,,0,0,0,,No, no. Dialogue: 0,0:29:35.53,0:29:38.47,Default,,0,0,0,,No, that door isn't locked, is it? Dialogue: 0,0:29:35.73,0:29:38.47,Round,,0,0,0,,{\rRound-BI}Arguing {\r}with{\rRound-B} P.O's life on the line Dialogue: 0,0:29:38.47,0:29:42.57,Default,,0,0,0,,No, the zombies would come up to here. Dialogue: 0,0:29:39.07,0:29:43.94,Serif,,0,0,0,,{\rSerif-Y\fad(584,0)}Slowly{\r} losing his mind Dialogue: 0,0:29:43.51,0:29:45.01,Default,,0,0,0,,In my opinion... Dialogue: 0,0:29:45.01,0:29:47.05,Default,,0,0,0,,the people doing it should decide. Dialogue: 0,0:29:47.05,0:29:48.54,Default,,0,0,0,,We'll do it. Dialogue: 0,0:29:48.54,0:29:50.16,Default,,0,0,0,,- Ah, leave it to them? / - The people doing it. Dialogue: 0,0:29:50.16,0:29:52.35,Default,,0,0,0,,Will you two manage, without us? Dialogue: 0,0:29:53.26,0:29:55.08,Default,,0,0,0,,I think we'll need you. Dialogue: 0,0:29:55.09,0:29:56.36,Alert,,0,0,0,,{\pos(912,688)}(Gesturing to Donghyun) Dialogue: 0,0:29:56.42,0:29:58.02,Default,,0,0,0,,We'll do it ourselves. Dialogue: 0,0:29:56.46,0:29:57.56,Alert,,0,0,0,,{\pos(960,868.8)}(Ey, come on) Dialogue: 0,0:29:58.02,0:29:59.57,Default,,0,0,0,,You two? Okay... Dialogue: 0,0:29:59.57,0:30:02.16,Default,,0,0,0,,Explain your plan to us once. Dialogue: 0,0:30:02.16,0:30:05.39,Default,,0,0,0,,While P.O goes in and lures them, Dialogue: 0,0:30:05.39,0:30:08.00,Default,,0,0,0,,I'll open the door and get the key... Dialogue: 0,0:30:08.00,0:30:09.76,Default,,0,0,0,,- P.O... / - He runs with you. Dialogue: 0,0:30:09.76,0:30:11.93,Default,,0,0,0,,He can lock either door. It's fine. Dialogue: 0,0:30:11.93,0:30:14.17,Default,,0,0,0,,The worst case scenario, if the zombies are smart... Dialogue: 0,0:30:14.17,0:30:17.11,Default,,0,0,0,,is if two follow P.O and three stay back. Dialogue: 0,0:30:17.11,0:30:19.29,Default,,0,0,0,,If that happens, you... Dialogue: 0,0:30:19.29,0:30:20.84,Default,,0,0,0,,Never-mind, I won't say it. Dialogue: 0,0:30:20.84,0:30:23.16,Default,,0,0,0,,- Okay! / - In the name of brotherhood. Dialogue: 0,0:30:23.16,0:30:25.25,Default,,0,0,0,,Let's do it. Dialogue: 0,0:30:23.82,0:30:27.72,Bold,,0,0,0,,{\fad(145,0)\fscy0\t(0, 145, \fscy(100))}A {\rBold-BL\fscy0\t(0, 145, \fscy(100))}hug {\r\fscy0\t(0, 145, \fscy(100))}before sending them into{\rBold-BI\fscy0\t(0, 145, \fscy(100))} the lion's den Dialogue: 0,0:30:25.25,0:30:27.22,Default,,0,0,0,,But if they reach here... Dialogue: 0,0:30:27.22,0:30:28.92,Default,,0,0,0,,You have to be careful. Dialogue: 0,0:30:28.92,0:30:30.15,Default,,0,0,0,,Right, it's dangerous. Dialogue: 0,0:30:30.15,0:30:31.63,Default,,0,0,0,,Be careful. Dialogue: 0,0:30:31.63,0:30:33.99,Default,,0,0,0,,Don't hurt yourselves. Dialogue: 0,0:30:33.99,0:30:36.10,Default,,0,0,0,,- Careful. / - This... Dialogue: 0,0:30:36.10,0:30:38.99,Default,,0,0,0,,- We have to mind the edge. / - Yes, remember that. Dialogue: 0,0:30:38.99,0:30:40.61,Default,,0,0,0,,Mind the edge. Dialogue: 0,0:30:40.61,0:30:42.47,Default,,0,0,0,,Make sure you don't hit yourself. Dialogue: 0,0:30:42.47,0:30:44.35,Default,,0,0,0,,We have to move. Dialogue: 0,0:30:44.35,0:30:47.07,Default,,0,0,0,,To leave the zombie's perspective. Dialogue: 0,0:30:47.07,0:30:50.04,Default,,0,0,0,,I'll watch P.O from here. Dialogue: 0,0:30:50.04,0:30:51.96,Default,,0,0,0,,Look, hyung. For example... Dialogue: 0,0:30:54.57,0:30:56.31,Default,,0,0,0,,You need to stand here. Dialogue: 0,0:30:56.31,0:30:57.63,Default,,0,0,0,,Right, so they don't see me. Dialogue: 0,0:30:58.88,0:30:59.65,Default,,0,0,0,,Wait, wait. Dialogue: 0,0:30:59.65,0:31:01.99,Default,,0,0,0,,Once they see you, I can move. Dialogue: 0,0:31:01.99,0:31:04.36,Default,,0,0,0,,But if you don't... Oh, yeah, you're doing that. Dialogue: 0,0:31:04.36,0:31:07.29,Default,,0,0,0,,Yeah, I'm getting the key. Dialogue: 0,0:31:07.46,0:31:10.06,Serif,,0,0,0,,{\fad(349,0)}Getting some{\rSerif-R} bad feelings Dialogue: 0,0:31:13.02,0:31:15.03,Default,,0,0,0,,Wait a minute... Dialogue: 0,0:31:15.03,0:31:17.26,Default,,0,0,0,,Aren't those zombies? Dialogue: 0,0:31:17.80,0:31:20.41,LargeT,,0,0,0,,{\pos(960,676.4)}Sudden Dialogue: 0,0:31:18.53,0:31:20.70,Default,,0,0,0,,Are we exposed?! Dialogue: 0,0:31:20.70,0:31:22.97,Default,,0,0,0,,P.O! Dialogue: 0,0:31:23.04,0:31:25.34,Thin,,0,0,0,,{\fad(94,0)}The {\rThin-R}oldest{\rThin-RI} desperately calls{\r} for him Dialogue: 0,0:31:26.31,0:31:27.38,Alert,,0,0,0,,{\pos(960,872)}(Spotted them) Dialogue: 0,0:31:27.38,0:31:29.45,Default,,0,0,0,,- Wait, wait. / - It's blocked. Dialogue: 0,0:31:29.45,0:31:31.86,Default,,0,0,0,,No, there are zombies over there. Dialogue: 0,0:31:34.55,0:31:36.42,Default,,0,0,0,,I wondered who they were. Dialogue: 0,0:31:36.42,0:31:38.86,Default,,0,0,0,,Did those people become zombies? Dialogue: 0,0:31:38.86,0:31:42.56,Default,,0,0,0,,I remembered them vaguely, but I think they turned. Dialogue: 0,0:31:42.69,0:31:45.06,Horror,,0,0,0,,{\fad(421,0)\pos(960,716.8)}These people are turning into zombies soon Dialogue: 0,0:31:45.06,0:31:47.30,Default,,0,0,0,,They would be able to catch us all. Dialogue: 0,0:31:49.06,0:31:52.87,Default,,0,0,0,,- That would be trouble. / - I don't think they'll move. Dialogue: 0,0:31:52.87,0:31:55.47,Default,,0,0,0,,P.O, try your best! Dialogue: 0,0:31:55.47,0:31:56.77,Default,,0,0,0,,No, wait a minute. Dialogue: 0,0:31:56.77,0:31:58.77,Default,,0,0,0,,Look, look! Dialogue: 0,0:31:58.77,0:32:01.78,Default,,0,0,0,,If things go wrong, we have to go in there! Understand? Dialogue: 0,0:32:01.78,0:32:03.25,Default,,0,0,0,,We have to go through there. Dialogue: 0,0:32:03.25,0:32:04.32,Default,,0,0,0,,Should I go in? Dialogue: 0,0:32:03.75,0:32:06.49,Thin,,0,0,0,,{\fad(82,0)\pos(960,640)}They need to {\rThin-Y}expand {\r}the{\rThin-YI} safe zone Dialogue: 0,0:32:04.32,0:32:05.68,Default,,0,0,0,,Yeah, go open it. Dialogue: 0,0:32:06.65,0:32:09.25,Serif,,0,0,0,,{\fad(352,0)}Jongmin checks{\rSerif-B} the state of the door Dialogue: 0,0:32:10.59,0:32:12.49,LargeT,,0,0,0,,{\fad(482,0)\pos(1612.2,741.8)}Peek Dialogue: 0,0:32:12.76,0:32:14.55,Default,,0,0,0,,They're moving! Dialogue: 0,0:32:15.87,0:32:17.35,Default,,0,0,0,,Hurry! Hurry! Dialogue: 0,0:32:17.35,0:32:18.43,Default,,0,0,0,,We're out of time! Dialogue: 0,0:32:19.70,0:32:22.26,Default,,0,0,0,,P.O, we have no time! Dialogue: 0,0:32:22.26,0:32:24.41,Default,,0,0,0,,Get over here quickly! Dialogue: 0,0:32:25.50,0:32:27.35,Default,,0,0,0,,The zombies have started moving! Dialogue: 0,0:32:27.35,0:32:29.77,Default,,0,0,0,,Hodong, come straight through! Dialogue: 0,0:32:29.47,0:32:32.18,Thin,,0,0,0,,{\fad(30,0)\pos(960,619.6)}The zombies{\r} will {\rThin-R}be up{\rThin-RI} soon Dialogue: 0,0:32:31.14,0:32:32.01,Default,,0,0,0,,We have to go! Dialogue: 0,0:32:32.01,0:32:33.18,Default,,0,0,0,,Here I go! Dialogue: 0,0:32:35.28,0:32:37.63,Default,,0,0,0,,Byungjae, they're moving now! Dialogue: 0,0:32:38.30,0:32:39.50,Default,,0,0,0,,Time is ticking! Dialogue: 0,0:32:39.02,0:32:43.22,Serif,,0,0,0,,{\fad(647,0)}We {\rSerif-Y}need time desperately Dialogue: 0,0:32:43.46,0:32:46.86,Horror-P,,0,0,0,,{\fad(412,0)}The zombies are right in front of him Dialogue: 0,0:32:43.78,0:32:44.99,Default,,0,0,0,,Don't get hurt! Dialogue: 0,0:32:47.06,0:32:50.66,Thin,,0,0,0,,{\fad(48,0)\pos(574.4,847.2)}Wriggling{\rThin-R} closer, Dialogue: 0,0:32:48.69,0:32:50.66,Round,,0,0,0,,{\pos(1236.8,840)\fs130}then a{\rRound-R\fs130} lion's roar Dialogue: 0,0:32:50.83,0:32:53.37,Alert,,0,0,0,,{\pos(960,870.4)}(Look at me) Dialogue: 0,0:32:54.53,0:32:59.07,Bold,,0,0,0,,{\rBold-YL}The zombies react to {\rBold-YG}P.O's scream Dialogue: 0,0:33:02.37,0:33:05.08,Bold,,0,0,0,,{\fad(154,0)\fscy0\t(0, 154, \fscy(100))}The {\rBold-BL\fscy0\t(0, 154, \fscy(100)}door is opened{\r\fscy0\t(0, 154, \fscy(100)} in{\rBold-BI\fscy0\t(0, 154, \fscy(100)} response Dialogue: 0,0:33:05.48,0:33:07.21,Round,,0,0,0,,{\rRound-YI}Quickly getting{\r} the{\rRound-Y} key Dialogue: 0,0:33:07.55,0:33:08.95,Exclamation,,0,0,0,,{\c&H65e4fe&}Rocket escape Dialogue: 0,0:33:09.25,0:33:14.19,Serif,,0,0,0,,{\fad(314,0)\pos(592,835)}After seeing the{\rSerif-Y} blonde hair Dialogue: 0,0:33:11.18,0:33:14.19,Bold,,0,0,0,,{\pos(1387.6,830)\c&H02CCFD&}he dashes away Dialogue: 0,0:33:14.19,0:33:14.89,Default,,0,0,0,,Hurry! Dialogue: 0,0:33:16.52,0:33:17.59,Default,,0,0,0,,Hurry! Dialogue: 0,0:33:19.02,0:33:23.43,Default,,0,0,0,,Hurry! Dialogue: 0,0:33:19.52,0:33:21.53,Thin,,0,0,0,,{\fad(54,0)\rThin-BI}Passes{\r} the{\rThin-B} 1st line of defence Dialogue: 0,0:33:21.69,0:33:23.43,LargeT,,0,0,0,,{\fad(487,0)\pos(404.8,726.4)}Quicksilver Dialogue: 0,0:33:23.76,0:33:25.26,Round,,0,0,0,,{\rRound-RI}The 2nd line of defence{\r} is {\rRound-R}fortified Dialogue: 0,0:33:25.76,0:33:28.60,Bold,,0,0,0,,{\fad(154,0)\fscy0\t(0,154,\fscy(100))}Arrived {\c&H71E5FA&}quickly and worried Dialogue: 0,0:33:27.40,0:33:28.60,Default,,0,0,0,,It worked! Dialogue: 0,0:33:28.87,0:33:32.37,Bold,,0,0,0,,{\pos(1072,825)\rBold-BG}The zombies{\rBold-B} are {\rBold-BL}locked out Dialogue: 0,0:33:32.37,0:33:34.44,Default,,0,0,0,,We survived! Dialogue: 0,0:33:34.44,0:33:35.78,Default,,0,0,0,,Come in. Dialogue: 0,0:33:35.77,0:33:39.48,Serif,,0,0,0,,{\fad(354,0)}Just in case, {\rSerif-Y}going through the door Dialogue: 0,0:33:37.94,0:33:38.84,Default,,0,0,0,,Wait, wait, wait. Dialogue: 0,0:33:39.62,0:33:42.35,Default,,0,0,0,,First of all, brilliant work. Dialogue: 0,0:33:42.35,0:33:43.44,Default,,0,0,0,,Byungjae did great. Dialogue: 0,0:33:43.44,0:33:44.78,Default,,0,0,0,,That was amazing. Dialogue: 0,0:33:46.82,0:33:47.55,Default,,0,0,0,,It was cool. Dialogue: 0,0:33:47.55,0:33:50.02,Default,,0,0,0,,We have four keys now. Dialogue: 0,0:33:50.02,0:33:51.79,Default,,0,0,0,,How far in are the zombies? Dialogue: 0,0:33:51.79,0:33:53.46,Default,,0,0,0,,At the end... Dialogue: 0,0:33:53.46,0:33:55.13,Default,,0,0,0,,They're just on the ground. Dialogue: 0,0:33:55.13,0:33:57.59,Default,,0,0,0,,3 people. Dialogue: 0,0:33:58.56,0:34:00.77,Default,,0,0,0,,Here's our location. Dialogue: 0,0:34:00.77,0:34:02.47,Default,,0,0,0,,This is where the zombies are. Dialogue: 0,0:34:02.47,0:34:04.27,Default,,0,0,0,,And here's the key. Dialogue: 0,0:34:05.15,0:34:07.37,Default,,0,0,0,,We have to distract them. Dialogue: 0,0:34:07.37,0:34:10.08,Default,,0,0,0,,One person has to lure the zombies to this side. Dialogue: 0,0:34:10.08,0:34:12.97,Default,,0,0,0,,So one person sacrifices themselves, and throws the key... Dialogue: 0,0:34:12.97,0:34:17.71,Default,,0,0,0,,I feel like one person has to be sacrificed while someone... Dialogue: 0,0:34:17.71,0:34:19.73,Default,,0,0,0,,gets the key. Or someone blocks them. Dialogue: 0,0:34:19.73,0:34:21.15,Default,,0,0,0,,Where are they? Let me see. Dialogue: 0,0:34:23.02,0:34:25.02,Alert,,0,0,0,,{\pos(960,875)}(Is it possible...) Dialogue: 0,0:34:25.56,0:34:28.43,OFire,,0,0,0,,{\c&H6469E6&\pos(1212.8,686)}Wiggling Dialogue: 0,0:34:25.56,0:34:28.43,OFire,,0,0,0,,{\c&H6469E6&\pos(459.2,488)}Wiggling Dialogue: 0,0:34:30.47,0:34:32.69,Default,,0,0,0,,How do we get it... Dialogue: 0,0:34:32.69,0:34:34.43,Default,,0,0,0,,I genuinely feel like... Dialogue: 0,0:34:34.43,0:34:36.97,Default,,0,0,0,,one person has to sacrifice themselves. Dialogue: 0,0:34:37.37,0:34:41.34,LargeT,,0,0,0,,{\fad(482,0)\pos(310.4,753.6)\fs135}Anxious Dialogue: 0,0:34:42.64,0:34:47.51,Sad,,0,0,0,,{\fad(384,0)\rSad-B}The zombies'{\r} movements get more violent Dialogue: 0,0:34:42.74,0:34:43.93,Default,,0,0,0,,They're getting up... Dialogue: 0,0:34:47.51,0:34:49.45,Default,,0,0,0,,Wait, I may have misheard, but earlier... Dialogue: 0,0:34:49.45,0:34:51.52,Default,,0,0,0,,When we first encountered the zombies, remember? Dialogue: 0,0:34:51.52,0:34:54.15,Default,,0,0,0,,From when the wall fell down... Dialogue: 0,0:34:54.15,0:34:56.14,Default,,0,0,0,,There was someone lying down, remember? Dialogue: 0,0:34:56.14,0:34:58.34,Default,,0,0,0,,Just as they were lying down... Dialogue: 0,0:34:58.34,0:35:01.49,Default,,0,0,0,,He asked for help, then turned into a zombie suddenly. Dialogue: 0,0:35:02.96,0:35:05.90,ORegular,,0,0,0,,{\an3\pos(659.2,526.4)}Someone bit\Nby the zombies Dialogue: 0,0:35:07.43,0:35:10.14,Horror,,0,0,0,,{\fad(385,0)\pos(960,758.4)}Turned shortly after Dialogue: 0,0:35:11.26,0:35:14.81,Default,,0,0,0,,There might be a turning point in the transformation. Dialogue: 0,0:35:14.81,0:35:15.97,Default,,0,0,0,,From the infection? Dialogue: 0,0:35:15.97,0:35:19.04,Default,,0,0,0,,They could ask for help, then immediately attack. Dialogue: 0,0:35:19.04,0:35:20.41,Default,,0,0,0,,They must be in the process! Dialogue: 0,0:35:20.41,0:35:22.25,Default,,0,0,0,,It could be done soon. Dialogue: 0,0:35:23.53,0:35:25.52,Default,,0,0,0,,Look, just now, their hands! Dialogue: 0,0:35:25.52,0:35:27.35,Default,,0,0,0,,They're turning! Don't we have to go now? Dialogue: 0,0:35:29.19,0:35:32.86,Bold,,0,0,0,,{\rBold-YL}There's {\rBold-YG}not much time left! Dialogue: 0,0:35:32.86,0:35:39.16,Default,,0,0,0,,Hyung, I've got this one. Dialogue: 0,0:35:36.23,0:35:39.20,Round,,0,0,0,,{\pos(1082,835)\rRound-B}Captain Shin {\r}offers to{\rRound-BI} sacrifice{\r} himself Dialogue: 0,0:35:39.16,0:35:41.65,Default,,0,0,0,,Let's go together! We'll help you! Dialogue: 0,0:35:41.65,0:35:44.80,Default,,0,0,0,,It's because I haven't done anything yet. Dialogue: 0,0:35:45.77,0:35:53.11,Serif,,0,0,0,,{\pos(100,765)\an1}Shindong{\fs40} (36) / Courageous One Dialogue: 0,0:35:45.77,0:35:48.51,Default,,0,0,0,,To be honest, at the time... Dialogue: 0,0:35:48.51,0:35:53.11,Default,,0,0,0,,I'm not sure why, but it felt like all the members were looking at me.{\q2} Dialogue: 0,0:35:53.11,0:35:58.32,Serif,,0,0,0,,{\pos(100,765)\an1}Shindong{\fs40} (36) / One Who Avoids The Group's Gaze Dialogue: 0,0:35:53.11,0:35:55.25,Default,,0,0,0,,That's why I went... Dialogue: 0,0:35:55.25,0:35:58.32,Default,,0,0,0,,"I better go, right? I'll be right back." Dialogue: 0,0:35:58.32,0:36:02.75,Default,,0,0,0,,They looked at me like they were so thankful. Dialogue: 0,0:36:02.75,0:36:05.82,Default,,0,0,0,,So even if I became a zombie... Dialogue: 0,0:36:05.82,0:36:08.96,Default,,0,0,0,,I thought "Let's just make my sacrifice cool"... Dialogue: 0,0:36:08.96,0:36:10.76,Default,,0,0,0,,Okay, you go inside. Dialogue: 0,0:36:10.76,0:36:13.35,Default,,0,0,0,,I'll be by your side. Dialogue: 0,0:36:13.35,0:36:15.68,Default,,0,0,0,,I'll grab the key. Dialogue: 0,0:36:15.68,0:36:17.68,Default,,0,0,0,,You take care of it. Dialogue: 0,0:36:17.68,0:36:19.66,Default,,0,0,0,,- That door... / - Someone stay there. Dialogue: 0,0:36:19.66,0:36:20.27,Default,,0,0,0,,Okay! Dialogue: 0,0:36:20.27,0:36:21.08,Default,,0,0,0,,Alright then. Dialogue: 0,0:36:21.08,0:36:23.94,Default,,0,0,0,,Just get ready. Dialogue: 0,0:36:24.67,0:36:26.88,Default,,0,0,0,,They're getting up, we have to hurry! Dialogue: 0,0:36:26.48,0:36:29.98,Horror,,0,0,0,,{\fad(381,0)}Gradually moving more Dialogue: 0,0:36:29.98,0:36:31.78,Default,,0,0,0,,Come back, Donghyun! Dialogue: 0,0:36:31.78,0:36:33.82,Default,,0,0,0,,It's 3 people. Shouldn't we help them? Dialogue: 0,0:36:33.82,0:36:35.05,Default,,0,0,0,,No, no! Dialogue: 0,0:36:34.29,0:36:36.35,ODistress,,0,0,0,,{\fad(89,0)\pos(1152.8,670.4)}Hesitating Dialogue: 0,0:36:34.29,0:36:36.35,ODistress,,0,0,0,,{\fad(89,0)\pos(568,433.6)}Hesitating Dialogue: 0,0:36:36.66,0:36:37.56,Default,,0,0,0,,Hurry! Dialogue: 0,0:36:37.56,0:36:40.09,Default,,0,0,0,,- Where's the key? / - They're not zombies yet! Dialogue: 0,0:36:40.09,0:36:42.49,Default,,0,0,0,,- Hurry, move quickly! / - It's okay! Dialogue: 0,0:36:42.49,0:36:43.70,Default,,0,0,0,,Prepare yourselves. Dialogue: 0,0:36:43.70,0:36:45.20,Default,,0,0,0,,Just in case, I'll block them too. Dialogue: 0,0:36:45.20,0:36:47.91,Default,,0,0,0,,This one is turning, get ready. Dialogue: 0,0:36:48.91,0:36:50.70,Default,,0,0,0,,It's okay. Dialogue: 0,0:36:50.70,0:36:53.31,Default,,0,0,0,,Check the key first! Check it! Dialogue: 0,0:36:53.34,0:36:55.47,LargeT,,0,0,0,,{\fad(481,0)\c&H0000CB&\pos(947.2,746.8)\1a&H4D&}A nerve-wracking moment Dialogue: 0,0:36:55.47,0:36:56.97,Default,,0,0,0,,Get it, carefully. Dialogue: 0,0:36:56.97,0:36:58.24,Default,,0,0,0,,Where is it? Dialogue: 0,0:36:58.94,0:37:00.71,Default,,0,0,0,,Throw the key! Dialogue: 0,0:37:01.66,0:37:03.18,Default,,0,0,0,,Grab it! Dialogue: 0,0:37:03.18,0:37:04.42,Default,,0,0,0,,Grab the key! Dialogue: 0,0:37:03.52,0:37:07.65,Distress-W,,0,0,0,,{\fad(311,0)\pos(473.6,843.6)}Zombies... Dialogue: 0,0:37:05.22,0:37:06.55,Default,,0,0,0,,Grab the key! Dialogue: 0,0:37:05.28,0:37:07.65,Distress,,0,0,0,,{\fad(320,0)\pos(1027.2,843.6)\rDistress-W}please{\r} don't get up... Dialogue: 0,0:37:08.59,0:37:09.69,Default,,0,0,0,,Grab the key! Dialogue: 0,0:37:10.25,0:37:11.46,Default,,0,0,0,,Got it! Dialogue: 0,0:37:16.76,0:37:17.80,Default,,0,0,0,,Run! Run! Dialogue: 0,0:37:18.96,0:37:20.03,Default,,0,0,0,,Run! Run! Dialogue: 0,0:37:21.33,0:37:23.23,Horror-P,,0,0,0,,{\fad(419,0)}Run for your life Dialogue: 0,0:37:23.87,0:37:25.94,Bloody,,0,0,0,,{\pos(906,822.4)\c&H0000B3&}If you're caught, you're dead... Dialogue: 0,0:37:26.44,0:37:28.84,LargeT,,0,0,0,,{\fad(514,0)\pos(324.8,753.6)}Please... Dialogue: 0,0:37:30.28,0:37:32.51,Bold,,0,0,0,,{\rBold-BL}Hodong {\rBold-B}is at the {\rBold-BG}very back! Dialogue: 0,0:37:32.88,0:37:34.61,Default,,0,0,0,,Hurry! Careful! Dialogue: 0,0:37:35.75,0:37:36.55,Default,,0,0,0,,Quickly! Dialogue: 0,0:37:37.25,0:37:37.98,Default,,0,0,0,,Quickly! Dialogue: 0,0:37:43.56,0:37:46.26,Exclamation,,0,0,0,,{\c&H65e4fe&}Nice!!! Dialogue: 0,0:37:46.86,0:37:51.80,Thin,,0,0,0,,{\fad(91,154)\pos(529,734.4)}By a very close shave Dialogue: 0,0:37:48.72,0:37:51.80,Round,,0,0,0,,{\fad(0,154)\fs110\pos(1188,836)}all the{\rRound-BI\fs110} escapers{\rRound-B\fs110} make it! Dialogue: 0,0:37:53.16,0:37:56.97,LargeS,,0,0,0,,{\pos(939.2,758.4)}Roar Dialogue: 0,0:37:59.00,0:38:00.68,Default,,0,0,0,,That was so scary! Dialogue: 0,0:38:00.68,0:38:02.54,Default,,0,0,0,,It was insane. Dialogue: 0,0:38:02.54,0:38:04.40,Default,,0,0,0,,It was scary, but you know what? Dialogue: 0,0:38:04.40,0:38:06.74,Default,,0,0,0,,The second I grabbed the keys, Dialogue: 0,0:38:06.74,0:38:10.50,Default,,0,0,0,,they hadn't gotten up, and Hodong was there. Dialogue: 0,0:38:10.50,0:38:13.71,Default,,0,0,0,,I bumped into him, pushed him back, and ran ahead. Dialogue: 0,0:38:13.65,0:38:14.79,Alert,,0,0,0,,{\pos(1137.6,595.2)}(Bye, hyung ^^) Dialogue: 0,0:38:14.32,0:38:16.05,Default,,0,0,0,,Hodong ended up at the back. Dialogue: 0,0:38:15.29,0:38:17.56,Sad,,0,0,0,,{\fad(380,0)}Hodong is suddenly{\rSad-B} in huge danger Dialogue: 0,0:38:17.62,0:38:18.95,Default,,0,0,0,,I didn't realise I was that quick. Dialogue: 0,0:38:17.72,0:38:20.19,LargeS,,0,0,0,,{\fs120\fad(119,0)\an1\pos(235.2,877.6)}Villain: Quicksilver Dialogue: 0,0:38:20.19,0:38:25.43,Bold,,0,0,0,,{\fad(151,0)\fscy0\t(0, 151, \fscy(100))}The eldest {\rBold-YI\fscy0\t(0, 151, \fscy(100))}feels elated Dialogue: 0,0:38:22.59,0:38:25.43,Default,,0,0,0,,You almost got caught, hyung! Dialogue: 0,0:38:26.50,0:38:28.67,Distress,,0,0,0,,{\rDistress-W\fad(314,0)}Settle down,{\r} heart... Dialogue: 0,0:38:28.93,0:38:31.08,Default,,0,0,0,,When I almost got caught... Dialogue: 0,0:38:31.08,0:38:32.20,Default,,0,0,0,,I wondered what to do Dialogue: 0,0:38:32.20,0:38:33.87,Default,,0,0,0,,but sprinted once Hodong shouted. Dialogue: 0,0:38:34.11,0:38:35.97,Round,,0,0,0,,{\rRound-B}The final key{\r} is acquired Dialogue: 0,0:38:36.64,0:38:38.21,Default,,0,0,0,,Open, and there's a key. Dialogue: 0,0:38:38.24,0:38:39.88,LargeT,,0,0,0,,{\fad(453,0)\pos(960,751.6)}The first key was simple Dialogue: 0,0:38:39.88,0:38:41.28,Default,,0,0,0,,Just go and grab it! Dialogue: 0,0:38:41.31,0:38:43.82,LargeT,,0,0,0,,{\fad(453,0)\fs100\pos(960,702)}The second was due to the maknae's vigour Dialogue: 0,0:38:43.82,0:38:45.01,Default,,0,0,0,,Be brave! Dialogue: 0,0:38:46.12,0:38:48.92,LargeT,,0,0,0,,{\fad(447,0)\fs115\pos(960,729.2)}The third was a dual-pronged strategy! Dialogue: 0,0:38:50.19,0:38:55.19,LargeT,,0,0,0,,{\fad(448,0)\fs100\an1\pos(118.4,349.6)}The fourth was Dialogue: 0,0:38:50.19,0:38:55.19,LargeT,,0,0,0,,{\fad(448,0)\fs100\an1\pos(118.4,747.2)}the maknae's roar Dialogue: 0,0:38:51.96,0:38:55.19,LargeT,,0,0,0,,{\fad(447,0)\fs100\an1\pos(827.2,747.2)}and the dwarf's quick feet Dialogue: 0,0:38:57.00,0:39:00.23,LargeT,,0,0,0,,{\fad(445,0)\fs100\pos(681.8,340)}And along with Dialogue: 0,0:38:57.00,0:39:00.23,LargeT,,0,0,0,,{\fad(445,0)\fs100\an1\pos(521.2,768.4)}Captain Shin's pseudo-sacrifice Dialogue: 0,0:39:00.27,0:39:02.77,LargeT,,0,0,0,,{\fs135\fad(445,0)\c&H00E2E5&\pos(960,727.6)}was Hodong's sacrifice Dialogue: 0,0:39:03.80,0:39:06.77,Round,,0,0,0,,They've {\rRound-B}acquired {\r}all {\rRound-BI}5 keys! Dialogue: 0,0:39:07.74,0:39:10.11,Default,,0,0,0,,Wait, Shindong. If you look at the map... Dialogue: 0,0:39:10.11,0:39:11.31,Default,,0,0,0,,It's straight down here, right? Dialogue: 0,0:39:11.31,0:39:12.68,Default,,0,0,0,,Yeah, it's right down there. Dialogue: 0,0:39:12.68,0:39:14.85,Default,,0,0,0,,We're here right now. Dialogue: 0,0:39:14.85,0:39:16.35,Default,,0,0,0,,We have to run. Dialogue: 0,0:39:18.18,0:39:19.48,Default,,0,0,0,,What is this? Dialogue: 0,0:39:19.48,0:39:21.38,Default,,0,0,0,,It's where we put the keys. Dialogue: 0,0:39:21.32,0:39:26.56,Thin,,0,0,0,,{\fad(30,0)\pos(1130,750.4)\rThin-YI}Five keyholes{\r} and an Dialogue: 0,0:39:21.38,0:39:23.38,Default,,0,0,0,,I'll just put them in first. Dialogue: 0,0:39:23.66,0:39:26.56,Thin-Y,,0,0,0,,{\fad(30,0)\pos(1630,750.4)}open button Dialogue: 0,0:39:26.56,0:39:27.89,Default,,0,0,0,,Don't turn them. Dialogue: 0,0:39:27.89,0:39:30.70,MTiles,,0,0,0,,Inserting the keys Dialogue: 0,0:39:29.19,0:39:30.70,Default,,0,0,0,,Wait, even this... Dialogue: 0,0:39:30.70,0:39:32.73,Default,,0,0,0,,Hyung, this path is dangerous too... Dialogue: 0,0:39:32.73,0:39:34.33,Default,,0,0,0,,I think we need to sprint. Dialogue: 0,0:39:34.33,0:39:37.30,Default,,0,0,0,,The fences could break! We have to move quickly. Dialogue: 0,0:39:39.87,0:39:43.24,Sad,,0,0,0,,{\fad(351,0)}How much longer{\rSad-B} can the fences last.. Dialogue: 0,0:39:43.41,0:39:45.68,LargeT,,0,0,0,,{\fad(481,0)\fs125\pos(305.2,740.8)}Shocked Dialogue: 0,0:39:45.68,0:39:47.18,Default,,0,0,0,,We're out of time. Dialogue: 0,0:39:47.18,0:39:48.71,Default,,0,0,0,,Jongmin, lead the way! Dialogue: 0,0:39:48.71,0:39:49.68,Default,,0,0,0,,Ready! Dialogue: 0,0:39:49.68,0:39:51.40,Default,,0,0,0,,Shouldn't we turn them? Dialogue: 0,0:39:51.40,0:39:53.62,Default,,0,0,0,,You need to, right? Dialogue: 0,0:39:53.62,0:39:55.25,Default,,0,0,0,,They turn. Dialogue: 0,0:39:55.25,0:39:55.95,Default,,0,0,0,,That's all of them. Dialogue: 0,0:39:58.62,0:40:00.72,Default,,0,0,0,,Get in position. Ready... Dialogue: 0,0:40:00.72,0:40:01.93,Default,,0,0,0,,Ready... Dialogue: 0,0:40:04.26,0:40:07.10,Default,,0,0,0,,Go! Dialogue: 0,0:40:19.54,0:40:23.38,Round,,0,0,0,,{\pos(905.6,737.6)}In order to escape the{\rRound-BI} zombie factory Dialogue: 0,0:40:21.38,0:40:23.38,Round-B,,0,0,0,,{\pos(1171.2,1060.8)}A final sprint! Dialogue: 0,0:40:23.65,0:40:26.82,Fire,,0,0,0,,{\pos(960,719.6)\c&H3746CA&\bord1\shad7}Run if you want to live Dialogue: 0,0:40:28.59,0:40:31.59,Thin,,0,0,0,,{\rThin-Y\fad(79,0)}Jongmin{\r} is the {\rThin-YI}first to escape Dialogue: 0,0:40:32.82,0:40:35.09,Bold,,0,0,0,,{\fad(154,0)\pos(960,812.4)\fscy0\t(0, 154, \fscy(100))}Save {\rBold-BL\fscy0\t(0, 154, \fscy(100))}the piglet{\r\fscy0\t(0, 154, \fscy(100))}~! Dialogue: 0,0:40:35.93,0:40:36.76,Default,,0,0,0,,They're out! Dialogue: 0,0:40:38.16,0:40:38.56,Default,,0,0,0,,They're out! Dialogue: 0,0:40:38.93,0:40:42.50,Horror-B,,0,0,0,,{\fad(417,0)\pos(737.6,628.8)}The pursuing zombies Dialogue: 0,0:40:41.23,0:40:42.50,Shock,,0,0,0,,{\c&H4124A1&\pos(1009.6,726.4)}break through the fence! Dialogue: 0,0:40:48.21,0:40:52.61,Bold-YL,,0,0,0,,{\pos(450,726)}Will the escapers Dialogue: 0,0:40:49.94,0:40:52.61,Bold,,0,0,0,,{\pos(1290,825)\rBold-Y\fs105}escape{\rBold-YL\fs105} from{\rBold-YG\fs105\bord3} the maze? Dialogue: 0,0:40:58.72,0:41:02.05,Thin,,0,0,0,,{\fad(79,0)\pos(824,850)}Waiting to Dialogue: 0,0:40:59.52,0:41:02.05,Round-B,,0,0,0,,{\pos(1224,850)}lock it Dialogue: 0,0:41:05.46,0:41:08.89,Round,,0,0,0,,Thanks to {\rRound-RI}Jongmin's wit, {\rRound-R}everyone survives Dialogue: 0,0:41:09.79,0:41:11.71,Default,,0,0,0,,They were chasing us... Dialogue: 0,0:41:11.71,0:41:12.80,Default,,0,0,0,,What was that? Dialogue: 0,0:41:12.66,0:41:15.20,LargeS,,0,0,0,,{\fad(120,0)\fs85\shad8\pos(960,888.4)}Heart almost stopped Dialogue: 0,0:41:15.20,0:41:17.00,OAccent,,0,0,0,,{\pos(939.2,507.2)}Hug Dialogue: 0,0:41:15.70,0:41:17.00,Default,,0,0,0,,It broke. Dialogue: 0,0:41:17.70,0:41:18.95,Default,,0,0,0,,They broke through! Dialogue: 0,0:41:18.95,0:41:20.87,Default,,0,0,0,,See, I had a hunch! Dialogue: 0,0:41:20.87,0:41:23.77,Default,,0,0,0,,Wait a minute. Dialogue: 0,0:41:25.38,0:41:29.18,Handwriting,,0,0,0,,{\frx358\fry356\fs45\pos(391.571,323.077)\frz354.7\blur0.6}Emergency lights Dialogue: 0,0:41:25.38,0:41:29.18,Handwriting,,0,0,0,,{\frx358\fry356\blur1.2\c&H000019&\fs70\frz356.6\pos(838.5,359.61)}Reg{\blur1.4}ular{\blur1.8} lig{\blur2}hts:{\blur3} ON Dialogue: 0,0:41:25.38,0:41:29.18,Handwriting,,0,0,0,,{\frx358\fry356\pos(1452,397)\blur5\c&H000019&\frz355.1}All lights: OFF Dialogue: 0,0:41:29.21,0:41:30.52,Alert,,0,0,0,,{\pos(960,872)}(What's that?) Dialogue: 0,0:41:30.52,0:41:32.58,Bold,,0,0,0,,{\fad(78,0)\c&HFAF09B&\shad2\pos(1739.2,540.8)}Clank! Dialogue: 0,0:41:34.69,0:41:37.26,Thin,,0,0,0,,{\fad(79,0)}The {\rThin-RI}doors{\r} are buckling to the {\rThin-R}zombie wave Dialogue: 0,0:41:37.26,0:41:39.09,Default,,0,0,0,,Hurry! Hurry! Dialogue: 0,0:41:39.09,0:41:40.89,Default,,0,0,0,,Solve it quickly, Byungjae! Dialogue: 0,0:41:41.13,0:41:44.03,Bold,,0,0,0,,{\rBold-YG}The zombie maze{\rBold-YL} isn't done yet! Dialogue: 0,0:41:41.56,0:41:43.26,Default,,0,0,0,,Work fast, guys! Dialogue: 0,0:41:44.03,0:41:45.23,Default,,0,0,0,,Emergency lights! Dialogue: 0,0:41:45.23,0:41:46.73,Default,,0,0,0,,Here, it says 'Open'! Dialogue: 0,0:41:47.33,0:41:49.60,Default,,0,0,0,,We don't know what's ahead, though. Dialogue: 0,0:41:49.60,0:41:52.30,Default,,0,0,0,,Emergency lights! Dialogue: 0,0:41:52.30,0:41:53.44,Default,,0,0,0,,I'll press that first. Dialogue: 0,0:41:53.44,0:41:55.07,Default,,0,0,0,,Hold on, what about 'All lights: OFF'? Dialogue: 0,0:41:56.71,0:41:59.94,Serif,,0,0,0,,{\fad(348,0)}If you don't hurry, {\rSerif-B}Kim Fuss might die Dialogue: 0,0:41:59.94,0:42:03.21,Default,,0,0,0,,1, 2, 3! Dialogue: 0,0:42:03.21,0:42:08.19,Default,,0,0,0,,1, 2, 3! Dialogue: 0,0:42:05.55,0:42:08.99,Bold-B,,0,0,0,,{\pos(960,704)}The {\rBold-BL}lights{\r} turn off in a {\rBold-BG}mysterious place Dialogue: 0,0:42:10.66,0:42:12.69,Default,,0,0,0,,It didn't work? Okay, wait! Dialogue: 0,0:42:12.69,0:42:13.99,Default,,0,0,0,,I'll try the emergency lights! Dialogue: 0,0:42:13.99,0:42:14.93,Handwriting,,0,0,0,,{\frx2\fry358\blur0.7\c&H190000&\pos(982.4,272)\fs75\frz0.8788}Emergency lights Dialogue: 0,0:42:13.99,0:42:14.93,Handwriting,,0,0,0,,{\pos(1652,234)\frz3.182\frx2\fry358\blur1\c&H190000&}Regular lights: ON Dialogue: 0,0:42:15.93,0:42:19.10,Serif,,0,0,0,,{\fad(347,0)\pos(726,843)}Lights {\rSerif-Y}turn on elsewhere Dialogue: 0,0:42:17.70,0:42:19.10,Thin,,0,0,0,,{\fad(78,0)\pos(1427,825)}but nothing{\rThin-B} here Dialogue: 0,0:42:19.86,0:42:22.30,Default,,0,0,0,,I'll try regular lights. Why isn't anything working? Dialogue: 0,0:42:24.44,0:42:26.20,Round,,0,0,0,,{\pos(1092,830)}Only changes the{\rRound-R} lights{\r} in the{\rRound-RI} other room Dialogue: 0,0:42:26.20,0:42:28.34,Default,,0,0,0,,I'll try regular lights. Why isn't anything working? Dialogue: 0,0:42:28.34,0:42:29.54,Default,,0,0,0,,Shall we press 'Open'? Dialogue: 0,0:42:29.54,0:42:31.14,Default,,0,0,0,,Let's do it. Dialogue: 0,0:42:31.14,0:42:32.01,Default,,0,0,0,,I'm doing it. Dialogue: 0,0:42:32.01,0:42:33.54,Default,,0,0,0,,Press it and let's run. Dialogue: 0,0:42:33.54,0:42:35.28,Default,,0,0,0,,I'm pressing it! Dialogue: 0,0:42:37.88,0:42:38.62,Default,,0,0,0,,It's open! Dialogue: 0,0:42:38.62,0:42:42.22,Default,,0,0,0,,1, 2, 3! Quick! Quick! Dialogue: 0,0:42:42.22,0:42:43.55,Default,,0,0,0,,Hurry. Dialogue: 0,0:42:43.55,0:42:45.12,Default,,0,0,0,,It's automatic. Dialogue: 0,0:42:45.12,0:42:46.45,Default,,0,0,0,,Let's go. Dialogue: 0,0:42:46.45,0:42:48.03,Default,,0,0,0,,What is this? Dialogue: 0,0:42:48.03,0:42:49.60,Default,,0,0,0,,The map ends here, doesn't it? Dialogue: 0,0:42:49.60,0:42:51.59,Default,,0,0,0,,- Wait, who has the map? / - Me. Dialogue: 0,0:42:51.59,0:42:52.83,Default,,0,0,0,,The map ends here. Dialogue: 0,0:42:52.83,0:42:54.47,Default,,0,0,0,,Doesn't it? Here we are... Dialogue: 0,0:42:54.47,0:42:55.70,Default,,0,0,0,,Exit. Dialogue: 0,0:42:55.70,0:42:57.00,Default,,0,0,0,,There's nothing else on the map. Dialogue: 0,0:42:57.54,0:43:01.71,Horror-P,,0,0,0,,{\fad(378,0)\pos(960,822)}What awaits them in this new area? Dialogue: 0,0:43:05.54,0:43:08.41,Default,,0,0,0,,We escaped from the zombies now, but... Dialogue: 0,0:43:08.41,0:43:10.95,Default,,0,0,0,,That president? We need to avoid that person too. Dialogue: 0,0:43:10.95,0:43:13.18,Default,,0,0,0,,So we need to move quietly. Dialogue: 0,0:43:13.18,0:43:15.28,Default,,0,0,0,,There are people with guns as well. Dialogue: 0,0:43:17.55,0:43:18.89,Default,,0,0,0,,Shall I open it? Dialogue: 0,0:43:18.89,0:43:21.49,Default,,0,0,0,,- Do I? / - There's nowhere else to go. Dialogue: 0,0:43:22.19,0:43:25.33,Serif,,0,0,0,,{\fad(320,0)\pos(512,650)}Hits it himself Dialogue: 0,0:43:23.23,0:43:25.33,Serif-B,,0,0,0,,{\fad(347,0)\pos(562,928)}And scares himself Dialogue: 0,0:43:26.36,0:43:29.00,Broken,,0,0,0,,{\c&HF9EDCF&\pos(744,1018)}Kim Fuss freezes Dialogue: 0,0:43:29.00,0:43:30.83,Default,,0,0,0,,Slowly... Dialogue: 0,0:43:30.83,0:43:32.53,Default,,0,0,0,,Are there any zombies? Dialogue: 0,0:43:32.53,0:43:34.07,Default,,0,0,0,,If you throw it open... Dialogue: 0,0:43:34.07,0:43:35.54,Default,,0,0,0,,No zombies. Dialogue: 0,0:43:38.14,0:43:40.88,LargeS,,0,0,0,,{\fad(85,0)\pos(975,526)\fs90\shadx(9}(Reels?) Dialogue: 0,0:43:40.88,0:43:42.71,Default,,0,0,0,,Why is this place so big? Dialogue: 0,0:43:49.89,0:43:54.39,Thin,,0,0,0,,{\rThin-B\fad(30,0)}Another{\r} abandoned {\rThin-BI}factory? Dialogue: 0,0:44:04.90,0:44:07.21,Default,,0,0,0,,I think we've entered the factory. Dialogue: 0,0:44:07.41,0:44:10.07,Sad-B,,0,0,0,,{\fad(378,0)}Inside the factory...? Dialogue: 0,0:44:10.07,0:44:14.14,Default,,0,0,0,,Byungjae, we're out of data now, aren't we? Dialogue: 0,0:44:14.14,0:44:17.92,Default,,0,0,0,,Shouldn't we open that? With the keys... Dialogue: 0,0:44:19.85,0:44:22.45,Default,,0,0,0,,There's a chance something might jump out. Dialogue: 0,0:44:22.45,0:44:23.15,Default,,0,0,0,,Who? Dialogue: 0,0:44:23.15,0:44:24.52,Default,,0,0,0,,A zombie. Dialogue: 0,0:44:24.52,0:44:25.65,Default,,0,0,0,,It has nowhere to run. Dialogue: 0,0:44:25.65,0:44:27.23,Default,,0,0,0,,It is a zombie factory, isn't it... Dialogue: 0,0:44:27.23,0:44:29.22,Default,,0,0,0,,But this pattern... Dialogue: 0,0:44:29.22,0:44:33.26,Default,,0,0,0,,It looks like that pattern we just saw. Dialogue: 0,0:44:35.93,0:44:37.64,Alert,,0,0,0,,{\pos(1250,792)}(Considering brute forcing it) Dialogue: 0,0:44:37.94,0:44:40.64,LargeS,,0,0,0,,{\fad(112,0)\pos(1562,648)}Fleeing Dialogue: 0,0:44:45.04,0:44:46.67,Default,,0,0,0,,It's locked, isn't it? Dialogue: 0,0:44:46.67,0:44:48.08,Default,,0,0,0,,It won't open. Dialogue: 0,0:44:51.42,0:44:54.15,Default,,0,0,0,,No, hyung! What if you turn this? Dialogue: 0,0:44:55.45,0:44:56.68,Default,,0,0,0,,Or... Dialogue: 0,0:44:56.68,0:44:58.25,Default,,0,0,0,,Earlier, those terrorists... Dialogue: 0,0:45:02.39,0:45:03.76,Default,,0,0,0,,It's open! Dialogue: 0,0:45:03.76,0:45:05.49,Default,,0,0,0,,It was this button. Dialogue: 0,0:45:05.49,0:45:07.73,Default,,0,0,0,,Ah, the button? Dialogue: 0,0:45:07.73,0:45:10.47,Default,,0,0,0,,Hey, what is this? Dialogue: 0,0:45:10.47,0:45:13.77,Default,,0,0,0,,I think it's a new area. Dialogue: 0,0:45:13.77,0:45:14.87,Default,,0,0,0,,This is... Dialogue: 0,0:45:14.87,0:45:17.57,Default,,0,0,0,,Those terrorists earlier... Dialogue: 0,0:45:17.51,0:45:19.34,LargeS,,0,0,0,,{\fad(100,0)\pos(312,710)}Skittish Dialogue: 0,0:45:20.11,0:45:23.08,Sad,,0,0,0,,{\fad(384,0)}Shaking in fear at the thought of {\rSad-B}terrorists... Dialogue: 0,0:45:23.08,0:45:24.02,Default,,0,0,0,,What about them? Dialogue: 0,0:45:24.02,0:45:26.82,Default,,0,0,0,,- Doesn't it seem like their hideout? / - Right. Dialogue: 0,0:45:29.69,0:45:33.22,Default,,0,0,0,,- It's broken. / - It's an office. Dialogue: 0,0:45:33.22,0:45:34.36,Default,,0,0,0,,What is it? Dialogue: 0,0:45:34.36,0:45:35.36,Default,,0,0,0,,It's a laboratory. Dialogue: 0,0:45:35.36,0:45:37.16,Default,,0,0,0,,- A what? / - Go in. Dialogue: 0,0:45:37.80,0:45:39.96,Default,,0,0,0,,What happened in here? Dialogue: 0,0:45:39.96,0:45:41.83,Default,,0,0,0,,Research on zombies? Dialogue: 0,0:45:41.83,0:45:43.63,Default,,0,0,0,,It's a mess. Dialogue: 0,0:45:44.27,0:45:47.71,LargeScratched,,0,0,0,,{\pos(403,774)\blur3}Laboratory Dialogue: 0,0:45:47.97,0:45:50.58,Thin,,0,0,0,,{\fad(52,0)\rThin-RI\3c&H5BF0FF&\4c&H5BF0FF&}Scattered vials {\r}and {\c&H1EDBF7&}laboratory tools Dialogue: 0,0:45:51.71,0:45:55.58,Horror-P,,0,0,0,,{\fad(382,218)}What is this place? Dialogue: 0,0:45:58.38,0:45:59.25,Default,,0,0,0,,Incredible... Dialogue: 0,0:45:59.25,0:46:01.12,Default,,0,0,0,,How did you know about this? Dialogue: 0,0:46:01.12,0:46:02.69,Default,,0,0,0,,I just pressed this and it opened. Dialogue: 0,0:46:02.69,0:46:03.59,Default,,0,0,0,,The red one. Dialogue: 0,0:46:08.23,0:46:10.63,Default,,0,0,0,,Don't touch anything, Jongmin! Dialogue: 0,0:46:10.63,0:46:13.26,Default,,0,0,0,,- What's wrong? / - Don't touch anything. Dialogue: 0,0:46:13.26,0:46:17.30,Default,,0,0,0,,Let's work carefully, avoid compromising the scene. Dialogue: 0,0:46:17.30,0:46:18.40,Default,,0,0,0,,Okay. Dialogue: 0,0:46:19.57,0:46:21.41,Default,,0,0,0,,It's such a mess though. Dialogue: 0,0:46:21.41,0:46:23.11,Default,,0,0,0,,Here's something. Dialogue: 0,0:46:23.11,0:46:24.21,Default,,0,0,0,,A picture? Dialogue: 0,0:46:24.21,0:46:26.98,Default,,0,0,0,,- Wait a second... / - There's a photo. Dialogue: 0,0:46:28.38,0:46:31.85,Distress,,0,0,0,,{\fad(282,0)\pos(960,832)}You... Dialogue: 0,0:46:30.65,0:46:31.85,Default,,0,0,0,,This... Dialogue: 0,0:46:34.12,0:46:37.29,Horror,,0,0,0,,{\fad(381,0)}Who are you? Dialogue: 0,0:46:49.87,0:46:51.17,Default,,0,0,0,,What's his name? Dialogue: 0,0:46:51.17,0:46:52.17,Default,,0,0,0,,Lee Byungwon! Dialogue: 0,0:46:54.54,0:46:56.07,Default,,0,0,0,,The latest infected... Dialogue: 0,0:46:56.07,0:46:59.08,Default,,0,0,0,,I, Director Lee Byungwon, Dialogue: 0,0:46:59.08,0:47:00.54,Default,,0,0,0,,will face the consequences. Dialogue: 0,0:47:05.25,0:47:06.15,Default,,0,0,0,,Director Lee Byungwon? Dialogue: 0,0:47:06.15,0:47:07.82,Default,,0,0,0,,Director Lee Byungwon! Dialogue: 0,0:47:07.82,0:47:08.92,Default,,0,0,0,,His sister! Dialogue: 0,0:47:08.92,0:47:10.02,Default,,0,0,0,,Everything's connected! Dialogue: 0,0:47:10.02,0:47:11.82,Default,,0,0,0,,Right, right. Dialogue: 0,0:47:11.82,0:47:15.03,Default,,0,0,0,,This is Lee Byungsil, Byungwon's sister. Dialogue: 0,0:47:15.03,0:47:16.73,Default,,0,0,0,,The one who scared you. Dialogue: 0,0:47:16.73,0:47:19.23,Default,,0,0,0,,This is Lee Byungwon, this is his sister, and... Dialogue: 0,0:47:19.23,0:47:22.73,Default,,0,0,0,,And his father is Chief Lee Yeongu. Dialogue: 0,0:47:19.76,0:47:19.80,Sign,,0,0,0,,{\an7\blur1\bord0\shad0\fscx100\fscy100\pos(768,905.8)\p1\c&H2C2E29&}m 94 11 l 291 11 291 38 94 38 Dialogue: 1,0:47:19.76,0:47:19.80,Sign,,0,0,0,,{\fs40\pos(768,905.8)\clip(838.222,912.889,1083.556,947.556)}Lee Yeongu = "This research" Dialogue: 0,0:47:19.80,0:47:19.83,Sign,,0,0,0,,{\an7\blur1\bord0\shad0\fscx100\fscy100\pos(0,0)\p1\c&H2C2E29&}m 814 911 l 1106 911 1106 953 814 953 Dialogue: 1,0:47:19.80,0:47:19.83,Sign,,0,0,0,,{\fs40\pos(768,905.8)\clip(792,904,1130.667,954.667)}Lee Yeongu = "This research" Dialogue: 0,0:47:19.83,0:47:19.86,Sign,,0,0,0,,{\an7\blur1\bord0\shad0\fscx100\fscy100\pos(0,0)\p1\c&H2C2E29&}m 768 903 l 1150 904 1148 926 1152 953 769 953 Dialogue: 1,0:47:19.83,0:47:22.73,Sign,,0,0,0,,{\fs40\pos(768,905.8)}Lee Yeongu = "This research" Dialogue: 0,0:47:19.86,0:47:22.73,Sign,,0,0,0,,{\an7\blur1\bord0\shad0\fscx100\fscy100\pos(0,0)\p1\c&H2C2E29&}m 767 901 l 1159 901 1159 959 767 959 Dialogue: 0,0:47:23.07,0:47:25.44,Alert,,0,0,0,,{\pos(519.333,822)}(In that case, this is...) Dialogue: 0,0:47:25.44,0:47:27.10,Default,,0,0,0,,Right. Chief Lee Yeongu. Dialogue: 0,0:47:29.24,0:47:31.64,Default,,0,0,0,,A radio! A radio! Dialogue: 0,0:47:33.11,0:47:35.65,Default,,0,0,0,,We can use this to communicate. Dialogue: 0,0:47:35.65,0:47:37.42,Default,,0,0,0,,That's right, we can strategise. Dialogue: 0,0:47:37.42,0:47:39.15,Default,,0,0,0,,Like back then. Dialogue: 0,0:47:42.39,0:47:44.26,Default,,0,0,0,,Sleeping gas! Dialogue: 0,0:47:44.26,0:47:45.52,Default,,0,0,0,,We need to take that. Dialogue: 0,0:47:45.52,0:47:48.69,Default,,0,0,0,,"PDS Infected Sleeping Gas." Dialogue: 0,0:47:48.69,0:47:50.09,Default,,0,0,0,,PDS is that... Dialogue: 0,0:47:50.09,0:47:51.43,Default,,0,0,0,,The red eye flu? Dialogue: 0,0:47:51.43,0:47:53.10,Default,,0,0,0,,No, that's RES. Dialogue: 0,0:47:53.10,0:47:56.10,Default,,0,0,0,,PDS is Partially... Dialogue: 0,0:47:56.10,0:47:57.10,Default,,0,0,0,,Ah, the zombies? Dialogue: 0,0:47:57.10,0:48:00.77,Default,,0,0,0,,- If we spray zombies with this, they'll fall asleep. / - Right. Dialogue: 0,0:48:00.77,0:48:04.04,Default,,0,0,0,,- If we gather them. / - Like back in the hospital. Dialogue: 0,0:48:07.31,0:48:09.01,Default,,0,0,0,,We spray this? Dialogue: 0,0:48:09.01,0:48:09.95,Default,,0,0,0,,We better take care of it. Dialogue: 0,0:48:09.95,0:48:11.55,Default,,0,0,0,,Spray it like a fire extinguisher. Dialogue: 0,0:48:11.55,0:48:13.38,Default,,0,0,0,,That was a close call as well, back then. Dialogue: 0,0:48:13.38,0:48:15.89,Default,,0,0,0,,What do we need to find here? Dialogue: 0,0:48:15.89,0:48:16.89,Default,,0,0,0,,Don't you hear something? Dialogue: 0,0:48:16.89,0:48:18.86,Default,,0,0,0,,This, we found this. Dialogue: 0,0:48:18.86,0:48:21.96,Default,,0,0,0,,But you see, earlier... Dialogue: 0,0:48:21.96,0:48:23.49,Default,,0,0,0,,{\i1}Sir.{\i0} Dialogue: 0,0:48:23.49,0:48:24.20,Default,,0,0,0,,I... Dialogue: 0,0:48:24.20,0:48:25.20,Default,,0,0,0,,{\i1}Sir.{\i0} Dialogue: 0,0:48:26.30,0:48:29.03,Default,,0,0,0,,{\i1}What is it? Over.{\i0} Dialogue: 0,0:48:29.60,0:48:32.44,Sad,,0,0,0,,{\rSad-B\fad(384,0)}This voice {\r}is... Dialogue: 0,0:48:32.44,0:48:36.24,Default,,0,0,0,,I told you, it's this Friday, didn't I? Dialogue: 0,0:48:36.24,0:48:37.17,Default,,0,0,0,,Yes, sir. Dialogue: 0,0:48:39.71,0:48:40.78,Default,,0,0,0,,{\i1}Sir.{\i0} Dialogue: 0,0:48:40.78,0:48:44.32,Default,,0,0,0,,{\i1}It seems like the six men escaped to the lab.{\i0} Dialogue: 0,0:48:43.58,0:48:45.68,Serif,,0,0,0,,{\fad(317,0)\pos(486.4,494.4)}(They're {\c&H56EFFE&}talking about us{\r}) Dialogue: 0,0:48:44.32,0:48:45.68,Default,,0,0,0,,{\i1}Huh?{\i0} Dialogue: 0,0:48:45.68,0:48:48.79,Default,,0,0,0,,{\i1}Yeah, I saw. Over.{\i0} Dialogue: 0,0:48:48.79,0:48:51.09,Default,,0,0,0,,{\i1}Shall we raid the lab now?{\i0} Dialogue: 0,0:48:52.86,0:48:54.63,Default,,0,0,0,,{\i1}You can't~{\i0} Dialogue: 0,0:48:54.63,0:48:56.49,Default,,0,0,0,,{\i1}If one of them gets hurt,{\i0} Dialogue: 0,0:48:56.49,0:49:00.06,Default,,0,0,0,,{\i1}that's $1,000,000 a body.{\i0} Dialogue: 0,0:49:00.06,0:49:01.57,Default,,0,0,0,,{\i1}Will you take responsibility?{\i0} Dialogue: 0,0:49:01.57,0:49:05.14,Default,,0,0,0,,{\i1}What a pickle, but whatcha gonna do?{\i0} Dialogue: 0,0:49:05.14,0:49:07.67,Default,,0,0,0,,{\i1}Anyway, they're...{\i0} Dialogue: 0,0:49:07.67,0:49:09.97,Default,,0,0,0,,{\i1}What do they say, rats...{\i0} Dialogue: 0,0:49:09.97,0:49:11.94,Default,,0,0,0,,{\i1}escaping the lion, falling to the bear.{\i0} Dialogue: 0,0:49:11.94,0:49:15.68,Default,,0,0,0,,{\i1}So don't do that. In the lab, you should just...{\i0} Dialogue: 0,0:49:15.75,0:49:19.08,Horror-P,,0,0,0,,{\fad(380,0)}Do what...? Dialogue: 0,0:49:19.08,0:49:22.75,Default,,0,0,0,,{\i1}Let the zombies loose!{\i0} Dialogue: 0,0:49:22.75,0:49:26.29,Default,,0,0,0,,{\i1}This is a zombie factory anyway, isn't it?{\i0} Dialogue: 0,0:49:26.29,0:49:31.16,Default,,0,0,0,,{\i1}So can you do it right now? Over.{\i0} Dialogue: 0,0:49:31.16,0:49:32.70,Default,,0,0,0,,Hurry, hurry. Dialogue: 0,0:49:32.70,0:49:34.70,Default,,0,0,0,,{\i1}Thanks to their meddling,{\i0} Dialogue: 0,0:49:34.70,0:49:36.20,Default,,0,0,0,,{\i1}the insides of the factory collapsed.{\i0} Dialogue: 0,0:49:36.20,0:49:37.74,Default,,0,0,0,,{\i1}It's total chaos now.{\i0} Dialogue: 0,0:49:37.74,0:49:40.17,Default,,0,0,0,,{\i1}We should sort everything out first, sir.{\i0} Dialogue: 0,0:49:40.17,0:49:42.64,Default,,0,0,0,,{\i1}It'll take at least 1 hour to handle this.{\i0} Dialogue: 0,0:49:43.01,0:49:45.51,Shock,,0,0,0,,{\fad(380,0)\c&H4131AB&\fs120\pos(432,558.4)\4c&H2F3034&}1 hour... Dialogue: 0,0:49:45.51,0:49:47.38,Default,,0,0,0,,{\i1}That's so long!{\i0} Dialogue: 0,0:49:47.38,0:49:49.41,Default,,0,0,0,,{\i1}Exactly 1 hour.{\i0} Dialogue: 0,0:49:49.41,0:49:51.35,Default,,0,0,0,,{\i1}Since I'm giving you an hour...{\i0} Dialogue: 0,0:49:51.35,0:49:55.05,Default,,0,0,0,,{\i1}Send them straight into the lab once they're ready.{\i0} Dialogue: 0,0:49:55.05,0:49:56.12,Default,,0,0,0,,{\i1}Over.{\i0} Dialogue: 0,0:49:57.29,0:49:59.66,Default,,0,0,0,,We have an hour! Dialogue: 0,0:49:59.66,0:50:00.56,Default,,0,0,0,,{\i1}Yes, sir!{\i0} Dialogue: 0,0:50:00.56,0:50:01.26,Default,,0,0,0,,Okay... Dialogue: 0,0:50:04.93,0:50:06.73,Default,,0,0,0,,We only have one hour, right? Dialogue: 0,0:50:06.73,0:50:08.73,Default,,0,0,0,,Wait, everyone! Dialogue: 0,0:50:10.84,0:50:13.40,Default,,0,0,0,,This is a white board. Dialogue: 0,0:50:13.40,0:50:15.91,Default,,0,0,0,,There's something, right. Dialogue: 0,0:50:15.91,0:50:18.34,Default,,0,0,0,,Ah, look at that! Dialogue: 0,0:50:18.34,0:50:20.28,Default,,0,0,0,,Partially Deceased Syndrome. Dialogue: 0,0:50:20.28,0:50:23.35,Default,,0,0,0,,The thing we saw in Lee Byungwon's hospital, PDS. Dialogue: 0,0:50:23.35,0:50:25.52,Default,,0,0,0,,"They have almost no movement in total darkness." Dialogue: 0,0:50:25.52,0:50:27.82,Default,,0,0,0,,Let's go back to the basics. Dialogue: 0,0:50:27.82,0:50:31.46,Default,,0,0,0,,"When there's no prey, they habitually look for dark places." Dialogue: 0,0:50:31.46,0:50:32.69,Default,,0,0,0,,This looks important. Dialogue: 0,0:50:32.69,0:50:37.09,Default,,0,0,0,,"If you want them to not move at all, there needs to be Dialogue: 0,0:50:37.09,0:50:39.13,Default,,0,0,0,,utter silence for an hour." Dialogue: 0,0:50:39.13,0:50:42.20,Default,,0,0,0,,No lights, no sounds. For at least an hour. Dialogue: 0,0:50:42.20,0:50:45.87,Default,,0,0,0,,They will... attack virus carriers... Dialogue: 0,0:50:45.87,0:50:47.91,Default,,0,0,0,,Was the word 'Not' here? Dialogue: 0,0:50:47.91,0:50:50.81,Default,,0,0,0,,They want to infect new people, so... Dialogue: 0,0:50:50.81,0:50:53.94,Default,,0,0,0,,- Yes. / - They won't attack people with this necklace. Dialogue: 0,0:50:53.94,0:50:56.11,Default,,0,0,0,,We can't be sure. The blank might just be 'Def'. Dialogue: 0,0:50:56.11,0:50:57.55,Default,,0,0,0,,"Will def~ attack." Dialogue: 0,0:51:01.49,0:51:03.02,Fancy,,0,0,0,,{\fs100\c&HCEC4FE&\pos(1368,430.4)}Teasing Dialogue: 0,0:51:03.02,0:51:06.82,Default,,0,0,0,,Let's be logical, Shindong. Dialogue: 0,0:51:06.82,0:51:09.56,Default,,0,0,0,,We might be misreading it. Dialogue: 0,0:51:09.56,0:51:10.56,Default,,0,0,0,,"Will attack." Dialogue: 0,0:51:10.56,0:51:12.66,Default,,0,0,0,,They will {\i1}not{\i0} attack virus carriers. Dialogue: 0,0:51:12.66,0:51:14.97,Default,,0,0,0,,- I think that's right. / - Are you a carrier, hyung? Dialogue: 0,0:51:14.97,0:51:15.90,Default,,0,0,0,,I don't think so. Dialogue: 0,0:51:15.90,0:51:17.03,Default,,0,0,0,,You might not be one. Dialogue: 0,0:51:17.03,0:51:18.44,Default,,0,0,0,,You were just reborn. Dialogue: 0,0:51:18.44,0:51:19.54,Default,,0,0,0,,I'm a PDS... Dialogue: 0,0:51:19.54,0:51:22.87,Default,,0,0,0,,Would he be a carrier? I don't think so... Dialogue: 0,0:51:22.87,0:51:24.78,Default,,0,0,0,,I think I am. Dialogue: 0,0:51:24.78,0:51:26.64,Default,,0,0,0,,We can't be sure. Dialogue: 0,0:51:26.64,0:51:28.25,Default,,0,0,0,,What's this, then? Dialogue: 0,0:51:28.25,0:51:29.61,Default,,0,0,0,,Just a necklace. Dialogue: 0,0:51:29.61,0:51:30.68,Default,,0,0,0,,Let's keep reading. Dialogue: 0,0:51:30.68,0:51:31.95,Default,,0,0,0,,This is the most important part. Dialogue: 0,0:51:31.95,0:51:34.42,Default,,0,0,0,,"How to manage newly-created infected. Dialogue: 0,0:51:34.42,0:51:37.69,Default,,0,0,0,,Emergency lights. Will move however you want. Dialogue: 0,0:51:37.69,0:51:40.46,Default,,0,0,0,,Emergency lights appear purple to us." Dialogue: 0,0:51:40.46,0:51:44.96,Default,,0,0,0,,There was a button earlier, right? It didn't work, but... Dialogue: 0,0:51:44.96,0:51:48.97,Default,,0,0,0,,If we maintain total darkness and silence, Dialogue: 0,0:51:48.97,0:51:51.00,Default,,0,0,0,,it needs to be for at least an hour, right? Dialogue: 0,0:51:51.00,0:51:52.47,Default,,0,0,0,,They won't attack. Dialogue: 0,0:51:52.47,0:51:56.57,Default,,0,0,0,,- But the lights... / - The purple light is the most important, though.{\q2} Dialogue: 0,0:51:56.57,0:52:00.41,Default,,0,0,0,,And to us, the emergency lights appear purple. Dialogue: 0,0:52:00.41,0:52:06.32,Default,,0,0,0,,Our weapons are the gas and the lights. Also darkness and silence.{\q2} Dialogue: 0,0:52:06.32,0:52:07.52,Default,,0,0,0,,So where's this light? Dialogue: 0,0:52:07.52,0:52:09.72,Default,,0,0,0,,- We have to find it. / - Some button... Dialogue: 0,0:52:09.72,0:52:10.89,Default,,0,0,0,,We only have an hour. Dialogue: 0,0:52:10.89,0:52:13.92,Default,,0,0,0,,Should we take this sleeping gas, then? Dialogue: 0,0:52:13.92,0:52:15.39,Default,,0,0,0,,Each of us should take one. Dialogue: 0,0:52:15.39,0:52:17.09,Default,,0,0,0,,- All three? / - Yeah. Dialogue: 0,0:52:17.09,0:52:18.86,Default,,0,0,0,,Do we need scissors? Dialogue: 0,0:52:20.33,0:52:23.43,Thin,,0,0,0,,{\rThin-BI\fad(30,0)}P.O {\r}investigates the {\rThin-B}cabinets Dialogue: 0,0:52:24.13,0:52:26.74,LargeS,,0,0,0,,{\fad(54,0)\pos(302.4,716.8)}Locked Dialogue: 0,0:52:27.24,0:52:29.81,Alert,,0,0,0,,{\pos(827.2,750.4)}(What is this?) Dialogue: 0,0:52:44.29,0:52:47.93,Fancy,,0,0,0,,{\pos(1115,840)\c&H799BFD&}Why{\r} did {\rFancy-OI\3c&HA8BEE6&\4c&HA8BEE6&}someone come out of there? Dialogue: 0,0:52:44.56,0:52:45.82,Default,,0,0,0,,The gas! The gas! Dialogue: 0,0:52:45.82,0:52:47.22,Default,,0,0,0,,Who are you?! Dialogue: 0,0:52:47.22,0:52:47.96,Default,,0,0,0,,Sir! Dialogue: 0,0:52:47.96,0:52:49.23,Default,,0,0,0,,The gas! The gas! Dialogue: 0,0:52:49.23,0:52:49.96,Default,,0,0,0,,Who are you?! Dialogue: 0,0:52:49.96,0:52:51.36,Default,,0,0,0,,The gas! The gas! Dialogue: 0,0:52:51.36,0:52:52.10,Default,,0,0,0,,Who is it? Dialogue: 0,0:52:53.90,0:52:56.20,Serif-Y,,0,0,0,,{\fs80\pos(1003.2,868.6)}Not coming out Dialogue: 0,0:52:56.23,0:52:58.77,Sad,,0,0,0,,{\fad(353,0)}Steps back after {\rSad-B}nothing comes out Dialogue: 0,0:53:03.01,0:53:04.07,Default,,0,0,0,,What just happened? Dialogue: 0,0:53:04.07,0:53:05.91,Default,,0,0,0,,- What the hell? / - That scared me. Dialogue: 0,0:53:06.21,0:53:08.68,Fancy,,0,0,0,,Can't grasp{\c&Hfdec8b&} the situation Dialogue: 0,0:53:08.71,0:53:09.68,Default,,0,0,0,,Are you okay, P.O? Dialogue: 0,0:53:09.68,0:53:10.65,Default,,0,0,0,,Oh... Dialogue: 0,0:53:10.65,0:53:11.15,Default,,0,0,0,,Are you okay? Dialogue: 0,0:53:11.15,0:53:12.95,Default,,0,0,0,,Ah, Jongmin hyung... Dialogue: 0,0:53:13.85,0:53:15.25,Default,,0,0,0,,I was so shocked. Dialogue: 0,0:53:15.25,0:53:16.65,Default,,0,0,0,,When it didn't open, I thought Dialogue: 0,0:53:16.65,0:53:19.52,Default,,0,0,0,,"Oh, I guess I found a clue. I finally did something." Dialogue: 0,0:53:19.52,0:53:21.89,Default,,0,0,0,,But the second I opened it... Dialogue: 0,0:53:22.33,0:53:23.93,Serif,,0,0,0,,{\pos(960,742.2)\c&HFEFAD6&}Scared out of his wits Dialogue: 0,0:53:23.93,0:53:26.56,Default,,0,0,0,,I was so scared, that I flung back. Dialogue: 0,0:53:26.56,0:53:27.97,Default,,0,0,0,,Like in a manhwa... Dialogue: 0,0:53:27.97,0:53:30.53,Default,,0,0,0,,Bang! Dialogue: 0,0:53:30.53,0:53:32.80,Default,,0,0,0,,The hyungs didn't know, and it was terrifying. Dialogue: 0,0:53:32.80,0:53:36.24,LargeS,,0,0,0,,{\fs100\pos(1484.8,729.6)}(Shadow boxing) Dialogue: 0,0:53:36.24,0:53:37.44,Default,,0,0,0,,Who are you?! Dialogue: 0,0:53:37.01,0:53:41.95,Fancy,,0,0,0,,{\c&H799bfd&}Scaredy{\r} hyungs {\rFancy-OI\3c&HA8BEE6&\4c&HA8BEE6&}2 and 3 Dialogue: 0,0:53:39.61,0:53:41.95,Alert,,0,0,0,,{\c&HCAC7F5&\pos(960,512)}(Small hands clutch the strong man) Dialogue: 0,0:53:41.95,0:53:45.65,Default,,0,0,0,,I was so shocked, I couldn't laugh. Even though it was so funny. Dialogue: 0,0:53:45.65,0:53:49.09,Default,,0,0,0,,What just happened? I don't remember anything. Dialogue: 0,0:53:49.09,0:53:51.29,Default,,0,0,0,,Wait, wait... Dialogue: 0,0:53:53.22,0:53:56.89,Thin,,0,0,0,,{\rThin-R\fad(30,0)}The mysterious man{\r} wanders around Dialogue: 0,0:53:56.89,0:53:58.16,Default,,0,0,0,,Is he a zombie, or what? Dialogue: 0,0:53:58.16,0:54:00.53,Default,,0,0,0,,I think we should prepare ourselves. Dialogue: 0,0:54:03.37,0:54:04.84,Default,,0,0,0,,Why is nothing coming out? Dialogue: 0,0:54:04.84,0:54:06.10,Default,,0,0,0,,It worked before... Dialogue: 0,0:54:06.10,0:54:08.24,Default,,0,0,0,,Don't aim it back, it might explode. Dialogue: 0,0:54:08.24,0:54:09.57,Default,,0,0,0,,It's not working... Dialogue: 0,0:54:08.84,0:54:10.84,ORegular,,0,0,0,,{\pos(1014.4,718.4)}No gas Dialogue: 0,0:54:10.41,0:54:12.91,Default,,0,0,0,,- It's not working. / - It's all out. Dialogue: 0,0:54:12.91,0:54:14.31,Default,,0,0,0,,They're all empty. Dialogue: 0,0:54:14.31,0:54:17.08,Default,,0,0,0,,We can't use them, then. Dialogue: 0,0:54:17.08,0:54:19.85,Default,,0,0,0,,Maybe that man's condition isn't as severe? Dialogue: 0,0:54:19.85,0:54:23.29,Default,,0,0,0,,He's not a full zombie. He didn't seem like it. Dialogue: 0,0:54:23.29,0:54:28.86,Default,,0,0,0,,I didn't see clearly, but he had dark circles under his eyes and pale skin.{\q2} Dialogue: 0,0:54:28.86,0:54:33.10,Default,,0,0,0,,He's not fully infected, and we don't know why he's here... Dialogue: 0,0:54:33.10,0:54:34.63,Default,,0,0,0,,But he escaped because of us. Dialogue: 0,0:54:34.63,0:54:37.43,Default,,0,0,0,,Did he survive the zombie factory? Dialogue: 0,0:54:37.43,0:54:39.57,Default,,0,0,0,,He could've locked himself in. Dialogue: 0,0:54:39.57,0:54:42.64,Default,,0,0,0,,- To hide. / - Exactly, to escape later. Dialogue: 0,0:54:42.64,0:54:45.04,Default,,0,0,0,,I think he's mistaking us for the villains. Dialogue: 0,0:54:45.04,0:54:48.28,Default,,0,0,0,,We're on the same side. He's someone we should help. Dialogue: 0,0:54:48.28,0:54:49.35,Default,,0,0,0,,Have we found everything? Dialogue: 0,0:54:49.35,0:54:50.68,Default,,0,0,0,,We can come back anyway. Dialogue: 0,0:54:50.68,0:54:53.15,Default,,0,0,0,,We need to find a way to use the emergency lights. Dialogue: 0,0:54:53.15,0:54:54.72,Default,,0,0,0,,- Right. / - The lights, or more gas. Dialogue: 0,0:54:54.72,0:54:55.59,Default,,0,0,0,,The gas. Dialogue: 0,0:54:56.52,0:54:58.19,Default,,0,0,0,,How was he in here? Dialogue: 0,0:55:00.52,0:55:02.73,Alert,,0,0,0,,{\fs120\shad2\pos(952,660.8)}(Peeking) Dialogue: 0,0:55:02.73,0:55:06.53,Default,,0,0,0,,Oh, he's there! Look! Dialogue: 0,0:55:06.53,0:55:07.46,Default,,0,0,0,,Who is he? Dialogue: 0,0:55:08.07,0:55:10.40,Alert,,0,0,0,,{\pos(1452.8,500.8)}Where...? Dialogue: 0,0:55:10.60,0:55:13.44,LargeS-R,,0,0,0,,{\pos(382.4,756.8)}Here Dialogue: 0,0:55:14.30,0:55:16.84,Default,,0,0,0,,Ah, he's over there... Dialogue: 0,0:55:16.84,0:55:19.94,Default,,0,0,0,,Tell him we aren't bad people. Dialogue: 0,0:55:19.94,0:55:20.91,Default,,0,0,0,,Sir... Dialogue: 0,0:55:20.91,0:55:23.11,Default,,0,0,0,,We came to help, sir. Dialogue: 0,0:55:23.11,0:55:25.25,Default,,0,0,0,,We aren't the bad guys. Dialogue: 0,0:55:25.25,0:55:29.22,Default,,0,0,0,,I think he's lost his mind after dealing with the zombies. Dialogue: 0,0:55:29.22,0:55:31.56,Default,,0,0,0,,Sir, please don't be afraid. Dialogue: 0,0:55:30.75,0:55:32.99,Serif,,0,0,0,,{\fad(120,0)\pos(703,635)\c&H0000FF&\fs80}Afraid Dialogue: 0,0:55:31.56,0:55:32.99,Default,,0,0,0,,We're, uh... Dialogue: 0,0:55:32.99,0:55:37.93,Default,,0,0,0,,We aren't the bad guys, we're here to help you. Dialogue: 0,0:55:37.93,0:55:42.60,Default,,0,0,0,,We're not on Gu Gyeongdo's side, we're against him. Dialogue: 0,0:55:42.60,0:55:44.20,Default,,0,0,0,,We're coming a bit closer. Dialogue: 0,0:55:42.90,0:55:46.30,Serif,,0,0,0,,{\fad(316,0)\pos(960,443.4)}Approaching{\rSerif-R} slowly Dialogue: 0,0:55:45.24,0:55:46.30,Default,,0,0,0,,We aren't bad people. Dialogue: 0,0:55:46.30,0:55:49.54,Default,,0,0,0,,We dealt with the zombies and escaped, too... Dialogue: 0,0:55:52.38,0:55:54.91,Default,,0,0,0,,There's something on his hands? Dialogue: 0,0:55:54.91,0:55:56.61,Default,,0,0,0,,Everything is fine, sir. Dialogue: 0,0:55:56.61,0:55:58.85,Default,,0,0,0,,Don't be scared. We aren't bad. Dialogue: 0,0:55:58.15,0:56:00.75,Serif,,0,0,0,,{\fad(181,0)\pos(960,473.4)}Just {\rSerif-Y}let us see your palms Dialogue: 0,0:56:00.75,0:56:03.52,Default,,0,0,0,,"I am not a zombie." Dialogue: 0,0:56:03.52,0:56:04.59,Default,,0,0,0,,Okay, okay. Dialogue: 0,0:56:04.59,0:56:07.59,Default,,0,0,0,,Alright, let's sit down, and... Dialogue: 0,0:56:07.59,0:56:08.79,Default,,0,0,0,,figure out the situation. Dialogue: 0,0:56:08.79,0:56:10.66,Default,,0,0,0,,I think he's turning into a zombie? Dialogue: 0,0:56:10.66,0:56:12.26,Default,,0,0,0,,We'll know in an hour. Dialogue: 0,0:56:12.26,0:56:13.76,Default,,0,0,0,,What abilities do they gain? Dialogue: 0,0:56:13.73,0:56:15.20,LargeS,,0,0,0,,{\c&H0400DF&\pos(700.8,643.2)}Jerk Dialogue: 0,0:56:15.60,0:56:19.10,Bold,,0,0,0,,{\rBold-BI\fad(149,0)\fscy0\t(0, 149, \fscy(100))}Startled{\r\fad(149,0)\fscy0\t(0, 149, \fscy(100))} because he{\rBold-BL\fad(149,0)\fscy0\t(0, 149, \fscy(100))} stood up Dialogue: 0,0:56:16.97,0:56:18.44,Default,,0,0,0,,He's turning! Dialogue: 0,0:56:18.44,0:56:21.21,Default,,0,0,0,,No, no. Wait... He's looking somewhere. Dialogue: 0,0:56:21.21,0:56:22.84,Default,,0,0,0,,He's looking at something. Dialogue: 0,0:56:22.84,0:56:26.11,Default,,0,0,0,,Where is he looking? Dialogue: 0,0:56:26.74,0:56:30.35,Horror-B,,0,0,0,,{\fad(387,0)\pos(960,460.8)}The man's creepy behaviour Dialogue: 0,0:56:30.61,0:56:33.38,Serif,,0,0,0,,{\fad(254,0)\pos(1006.4,422.4)\rSerif-Y}Scaring {\r}each other Dialogue: 0,0:56:33.75,0:56:36.05,Alert,,0,0,0,,{\fad(30,0)\pos(355.2,571.2)}(What's that?) Dialogue: 0,0:56:36.05,0:56:40.22,Default,,0,0,0,,Hyung, I think there's a light here. Dialogue: 0,0:56:40.22,0:56:43.23,Default,,0,0,0,,Please wait a minute, we'll save you! Dialogue: 0,0:56:43.53,0:56:46.03,Alert,,0,0,0,,{\pos(862.4,499.2)}(What is this?) Dialogue: 0,0:56:46.03,0:56:49.83,Default,,0,0,0,,Ah, it's not the light. Dialogue: 0,0:56:49.83,0:56:51.70,Default,,0,0,0,,Yeah, this isn't it. Dialogue: 0,0:56:51.70,0:56:53.64,Default,,0,0,0,,He's scratching his arms? Dialogue: 0,0:56:53.64,0:56:55.47,Default,,0,0,0,,I think he's turning into a zombie? Dialogue: 0,0:56:55.47,0:56:57.54,Default,,0,0,0,,He's scratching himself. Dialogue: 0,0:56:55.87,0:56:58.28,Alert,,0,0,0,,{\pos(243.2,713.6)}(Scratch) Dialogue: 0,0:56:55.87,0:56:58.28,Alert,,0,0,0,,{\pos(654.4,870.4)}(Scratch) Dialogue: 0,0:56:58.61,0:57:01.28,Thin,,0,0,0,,{\fad(82,0)\rThin-BI}Staring {\r}with polite hands Dialogue: 0,0:57:02.08,0:57:04.31,Default,,0,0,0,,Isn't he turning into a zombie? Dialogue: 0,0:57:04.31,0:57:06.25,Default,,0,0,0,,There's something on his arm! Dialogue: 0,0:57:06.25,0:57:07.89,Default,,0,0,0,,Something is written on his arm! Dialogue: 0,0:57:09.85,0:57:12.49,Alert,,0,0,0,,{\pos(712,532.8)}(Rolling up Dialogue: 0,0:57:09.85,0:57:12.49,Alert,,0,0,0,,{\pos(1297.6,532.8)}the sleeve) Dialogue: 0,0:57:12.49,0:57:18.53,Default,,0,0,0,,"This man was infected and the first subject of the PDS clinic. Dialogue: 0,0:57:18.53,0:57:24.07,Default,,0,0,0,,His necklace signifies a full recovery from PDS." Dialogue: 0,0:57:24.07,0:57:26.54,Default,,0,0,0,,- Ah, he was cured. / - That thing? Dialogue: 0,0:57:26.54,0:57:27.60,Default,,0,0,0,,The one Hodong has? Dialogue: 0,0:57:27.60,0:57:29.61,Default,,0,0,0,,I hope it's this one. Dialogue: 0,0:57:29.61,0:57:32.48,Default,,0,0,0,,What, did it break off? Dialogue: 0,0:57:32.48,0:57:34.11,Default,,0,0,0,,Look for the pendant. Dialogue: 0,0:57:35.71,0:57:38.45,Default,,0,0,0,,Sir, don't you have something like this? Dialogue: 0,0:57:41.95,0:57:43.42,Default,,0,0,0,,Is there something in his mouth? Dialogue: 0,0:57:43.42,0:57:44.72,Default,,0,0,0,,Oh, in his mouth? Dialogue: 0,0:57:44.72,0:57:46.36,Default,,0,0,0,,Does he need to throw up? Dialogue: 0,0:57:46.36,0:57:48.43,Default,,0,0,0,,Sir, say ah. Dialogue: 0,0:57:48.66,0:57:51.66,Dreamy,,0,0,0,,{\fad(349,0)\pos(960,844.4)}Please give us {\rDreamy-BI}what's in your mouth Dialogue: 0,0:57:50.16,0:57:51.66,Default,,0,0,0,,Spit it out. Dialogue: 0,0:57:52.30,0:57:56.03,Fancy,,0,0,0,,{\fad(0,114)\pos(600,790)\fs90}Sweet {\rFancy-OI\fs90}persuasion Dialogue: 0,0:57:58.50,0:57:59.70,Default,,0,0,0,,It was in his mouth! Dialogue: 0,0:58:04.04,0:58:07.28,Bold,,0,0,0,,{\rBold-BL\fad(150,0)\fscy0\t(0,150,\fscy(100))\pos(1115,825)}Emotional {\r\fscy0\t(0,150,\fscy(100))}after the{\rBold-BI\fscy0\t(0,150,\fscy(100))} gift Dialogue: 0,0:58:07.28,0:58:09.81,Default,,0,0,0,,This symbol signifies that he's been cured, so... Dialogue: 0,0:58:09.81,0:58:11.48,Default,,0,0,0,,You're not a virus carrier. Dialogue: 0,0:58:11.48,0:58:12.58,Default,,0,0,0,,Right, you're not. Dialogue: 0,0:58:12.58,0:58:13.08,Default,,0,0,0,,Why? Dialogue: 0,0:58:13.08,0:58:14.02,Default,,0,0,0,,You're not safe. Dialogue: 0,0:58:14.02,0:58:15.55,Default,,0,0,0,,Since it's out of your system. Cured. Dialogue: 0,0:58:15.55,0:58:17.32,Default,,0,0,0,,- From a zombie's perspective... / - What about him? Dialogue: 0,0:58:17.32,0:58:18.52,Default,,0,0,0,,He's been cured. Dialogue: 0,0:58:18.52,0:58:19.99,Default,,0,0,0,,You can be bitten again. Dialogue: 0,0:58:19.99,0:58:20.66,Default,,0,0,0,,You can... Dialogue: 0,0:58:20.66,0:58:23.36,Default,,0,0,0,,- I can get bitten and... again! / - You're the same as us. Dialogue: 0,0:58:23.36,0:58:25.50,Default,,0,0,0,,First of all, we only have an hour... Dialogue: 0,0:58:25.50,0:58:27.63,Default,,0,0,0,,- Right. / - Let's look around. Dialogue: 0,0:58:27.63,0:58:29.33,Default,,0,0,0,,We can leave him here, right? Dialogue: 0,0:58:29.33,0:58:31.23,Default,,0,0,0,,It's too dangerous, we don't know when... Dialogue: 0,0:58:31.23,0:58:34.40,Default,,0,0,0,,We should look for clues and take him as we leave. Dialogue: 0,0:58:34.40,0:58:37.37,Default,,0,0,0,,Wait, inside that room... Dialogue: 0,0:58:37.37,0:58:41.31,Default,,0,0,0,,In any case, he's not dangerous. Because he's cured. Dialogue: 0,0:58:41.31,0:58:43.65,Default,,0,0,0,,Don't be scared. Dialogue: 0,0:58:43.65,0:58:44.95,Default,,0,0,0,,Watch your head. Dialogue: 0,0:58:44.95,0:58:45.68,Default,,0,0,0,,Head. Dialogue: 0,0:58:46.85,0:58:49.35,Default,,0,0,0,,Don't be afraid, you'll get hurt. Dialogue: 0,0:58:49.35,0:58:53.56,Default,,0,0,0,,In any case, let's try and talk to him a bit. Dialogue: 0,0:58:53.56,0:58:56.29,Default,,0,0,0,,Is there anything else on his body? Dialogue: 0,0:58:56.29,0:58:57.29,Default,,0,0,0,,Excuse us. Dialogue: 0,0:58:57.29,0:58:58.83,Default,,0,0,0,,Let's look closer. Dialogue: 0,0:58:58.83,0:58:59.93,Default,,0,0,0,,The necklace from earlier... Dialogue: 0,0:58:58.83,0:59:01.37,LargeS,,0,0,0,,{\pos(960,764.8)\c&H67F3FE&}Another search Dialogue: 0,0:59:01.37,0:59:03.50,Default,,0,0,0,,If you're a little calmer now... Dialogue: 0,0:59:03.50,0:59:05.84,Default,,0,0,0,,Oh, he's scratching here. Dialogue: 0,0:59:05.84,0:59:08.34,Default,,0,0,0,,- There must be something. / - If you're calm. Dialogue: 0,0:59:08.34,0:59:09.61,Default,,0,0,0,,Excuse us, sir. Dialogue: 0,0:59:09.07,0:59:12.08,LargeS,,0,0,0,,{\fad(129,0)\c&HDAC8F9&\pos(600,396.8)}Shy Dialogue: 0,0:59:09.07,0:59:12.08,LargeS,,0,0,0,,{\fad(129,0)\c&HDAC8F9&\pos(1435.2,396.8)}Shy Dialogue: 0,0:59:09.61,0:59:10.24,Default,,0,0,0,,Sir. Dialogue: 0,0:59:10.24,0:59:12.08,Default,,0,0,0,,Be gentle, guys. Dialogue: 0,0:59:12.08,0:59:15.18,Default,,0,0,0,,Here it is! Dialogue: 0,0:59:15.18,0:59:18.28,Default,,0,0,0,,{\b1}ㄱㅁ, ㄷㅁ?{\b0} Dialogue: 0,0:59:18.28,0:59:19.55,Default,,0,0,0,,Let's write it down. Dialogue: 0,0:59:19.55,0:59:21.69,Default,,0,0,0,,This looks too tricky. Dialogue: 0,0:59:23.39,0:59:23.85,Default,,0,0,0,,Cold... Dialogue: 0,0:59:23.85,0:59:24.76,Default,,0,0,0,,Yes, it's cold. Dialogue: 0,0:59:24.76,0:59:26.46,Default,,0,0,0,,He's cold? Dialogue: 0,0:59:28.66,0:59:31.16,Default,,0,0,0,,Jongmin, take off your coat. Dialogue: 0,0:59:31.46,0:59:34.53,Serif,,0,0,0,,{\pos(960,770.4)}Kim Jong-min Dialogue: 0,0:59:31.46,0:59:34.53,Serif,,0,0,0,,{\pos(960,1036.8)}Phil Power 800, long padding Dialogue: 0,0:59:34.53,0:59:36.53,Default,,0,0,0,,Jongmin, hurry up. Dialogue: 0,0:59:38.90,0:59:40.27,Default,,0,0,0,,I'm cold too, though... Dialogue: 0,0:59:41.91,0:59:45.44,LargeS,,0,0,0,,{\fad(112,0)\pos(841.6,742.4)\c&HDACFFF&\fs100\shad9}Snug Dialogue: 0,0:59:41.91,0:59:45.44,LargeS,,0,0,0,,{\fad(112,0)\c&HDACFFF&\pos(1715.2,742.4)\fs100\shad9}Snug Dialogue: 0,0:59:42.91,0:59:44.41,Default,,0,0,0,,I'm cold as well, hyung! Dialogue: 0,0:59:44.41,0:59:46.34,Default,,0,0,0,,Shindong, give this a shot. Dialogue: 0,0:59:45.64,0:59:48.48,Serif,,0,0,0,,{\fad(319,0)\pos(601.6,783.4)}Mixed {\rSerif-Y}feelings Dialogue: 0,0:59:48.48,0:59:51.75,Default,,0,0,0,,Shouldn't we be able to help this man? Dialogue: 0,0:59:51.75,0:59:56.29,Default,,0,0,0,,These two, why are they like this... Dialogue: 0,0:59:56.29,0:59:59.82,Default,,0,0,0,,It looks like {\b1}드{\b0} (Deu) this way. Right? Dialogue: 0,0:59:59.82,1:00:01.36,Default,,0,0,0,,Deo? Dialogue: 0,1:00:00.06,1:00:02.59,Alert,,0,0,0,,{\pos(1049.6,936)}(Korean?) Dialogue: 0,1:00:03.49,1:00:04.70,Default,,0,0,0,,Ya, this is... Dialogue: 0,1:00:04.70,1:00:09.17,Default,,0,0,0,,For example, it could form letters. R, D, T... Dialogue: 0,1:00:09.17,1:00:10.20,Default,,0,0,0,,Like that. Dialogue: 0,1:00:10.20,1:00:11.20,Default,,0,0,0,,What do you mean? Dialogue: 0,1:00:11.20,1:00:14.81,Default,,0,0,0,,- Letters, like this could be R. / - R, O, T. Dialogue: 0,1:00:14.81,1:00:16.97,Default,,0,0,0,,N, O. Dialogue: 0,1:00:16.97,1:00:19.21,Default,,0,0,0,,L, L, U, L. Like that. Dialogue: 0,1:00:19.21,1:00:21.38,Default,,0,0,0,,- What's that? / - Rotno? Dialogue: 0,1:00:21.38,1:00:22.51,Default,,0,0,0,,What is it? Dialogue: 0,1:00:22.51,1:00:25.15,Default,,0,0,0,,If you look at the angles, Dialogue: 0,1:00:25.15,1:00:28.02,Default,,0,0,0,,I think there's something in the squares. Dialogue: 0,1:00:28.02,1:00:30.45,Default,,0,0,0,,Since there's a plus between them, Dialogue: 0,1:00:30.45,1:00:33.06,Default,,0,0,0,,it could be like this, like we said before. Dialogue: 0,1:00:33.06,1:00:34.89,Default,,0,0,0,,Let's look from all angles. Dialogue: 0,1:00:34.89,1:00:36.79,Default,,0,0,0,,Jongmin, go over there. Dialogue: 0,1:00:38.10,1:00:39.36,Default,,0,0,0,,Like that. Dialogue: 0,1:00:39.36,1:00:43.20,LargeS,,0,0,0,,{\pos(293.6,715)}Every Dialogue: 0,1:00:41.00,1:00:43.20,LargeS,,0,0,0,,{\fad(114,0)\pos(1624.4,715)}Angle Dialogue: 0,1:00:43.20,1:00:45.10,Default,,0,0,0,,Ah, this is tricky... Dialogue: 0,1:00:46.30,1:00:47.74,Default,,0,0,0,,- These are... / - Chinese characters? Dialogue: 0,1:00:47.74,1:00:50.91,Default,,0,0,0,,I think it's like a digital clock. Dialogue: 0,1:00:50.91,1:00:56.31,Default,,0,0,0,,- Digital... / - Some shape will come out of the square. Dialogue: 0,1:00:56.31,1:00:59.05,Default,,0,0,0,,Wow, this is hard. A real brain-teaser has arrived. Dialogue: 0,1:01:02.55,1:01:05.76,Default,,0,0,0,,If you do this, it's 6... Dialogue: 0,1:01:05.76,1:01:07.42,Default,,0,0,0,,Digital... digital... Dialogue: 0,1:01:06.72,1:01:10.36,LargeS,,0,0,0,,{\fad(120,0)\an1\pos(1060.8,658.4)}A rational Dialogue: 0,1:01:06.72,1:01:10.36,LargeS,,0,0,0,,{\fad(120,0)\an1\pos(1060.8,772.8)}approach Dialogue: 0,1:01:10.36,1:01:13.03,Default,,0,0,0,,Is there anything else? Dialogue: 0,1:01:13.03,1:01:16.80,Default,,0,0,0,,There's nothing else you want to tell us, right? Dialogue: 0,1:01:13.80,1:01:16.90,Dreamy,,0,0,0,,{\fad(447,0)\pos(451.2,788.8)\rDreamy-BI\3c&HD4DDF9&\4c&HD4DDF9&}An emotional{\r} approach Dialogue: 0,1:01:16.90,1:01:18.60,Default,,0,0,0,,Plus... Dialogue: 0,1:01:18.60,1:01:20.84,Default,,0,0,0,,We should look at this from all directions. Dialogue: 0,1:01:23.64,1:01:26.18,Default,,0,0,0,,6... 5... Dialogue: 0,1:01:26.18,1:01:27.61,Default,,0,0,0,,Just a square? Dialogue: 0,1:01:27.61,1:01:28.81,Default,,0,0,0,,If you look here... Dialogue: 0,1:01:28.81,1:01:30.98,Default,,0,0,0,,If you add a square underneath each part... Dialogue: 0,1:01:30.98,1:01:33.18,Default,,0,0,0,,Watch, add a square. Dialogue: 0,1:01:33.18,1:01:35.05,Default,,0,0,0,,Then it becomes 6. Dialogue: 0,1:01:35.05,1:01:37.69,Default,,0,0,0,,Here, it becomes 8. Dialogue: 0,1:01:37.69,1:01:41.09,Default,,0,0,0,,Add a square, 8. Add a square, 8. Dialogue: 0,1:01:42.83,1:01:44.29,Default,,0,0,0,,In that case... Dialogue: 0,1:01:44.29,1:01:46.50,Default,,0,0,0,,I'll add a square under all of them. Dialogue: 0,1:01:46.50,1:01:47.76,Default,,0,0,0,,Like a digital clock. Dialogue: 0,1:01:49.73,1:01:52.47,Default,,0,0,0,,Is this it? 68 + 88 is... Dialogue: 0,1:01:52.47,1:01:53.60,Default,,0,0,0,,What is this? Dialogue: 0,1:01:52.70,1:01:55.41,Serif,,0,0,0,,{\fad(352,0)\fs120\shad3\c&H5BF4FD&\pos(1465.6,529.6)}Gibberish Dialogue: 0,1:01:53.60,1:01:55.41,Default,,0,0,0,,What does 68 + 88 equal? Dialogue: 0,1:01:55.41,1:01:57.84,Default,,0,0,0,,156. Dialogue: 0,1:01:57.84,1:01:58.98,Default,,0,0,0,,What is it? Dialogue: 0,1:01:58.98,1:02:00.81,Default,,0,0,0,,By connecting these... Dialogue: 0,1:02:00.81,1:02:03.01,Default,,0,0,0,,Or shall we try erasing something? Dialogue: 0,1:02:03.65,1:02:08.39,Horror,,0,0,0,,{\fad(380,0)\pos(795.2,840)}Erasing... Dialogue: 0,1:02:05.02,1:02:08.39,Horror,,0,0,0,,{\fad(378,0)\pos(1148.8,840)}something? Dialogue: 0,1:02:08.39,1:02:11.66,Default,,0,0,0,,Hyung, I think it's this. Dialogue: 0,1:02:11.66,1:02:13.22,Default,,0,0,0,,I'll combine these 2. Dialogue: 0,1:02:13.22,1:02:17.29,Default,,0,0,0,,In this case, adding them gives you 6. Dialogue: 0,1:02:17.29,1:02:18.40,Default,,0,0,0,,Plus. Dialogue: 0,1:02:18.40,1:02:19.56,Default,,0,0,0,,And these... Dialogue: 0,1:02:20.96,1:02:21.90,Default,,0,0,0,,Give you 8. Dialogue: 0,1:02:21.90,1:02:24.30,Default,,0,0,0,,This and this makes 8, right? Dialogue: 0,1:02:24.30,1:02:26.14,Default,,0,0,0,,Ah, that's right! Dialogue: 0,1:02:26.14,1:02:28.71,Default,,0,0,0,,For this, these two short things. Dialogue: 0,1:02:28.71,1:02:29.64,Default,,0,0,0,,11. Dialogue: 0,1:02:29.64,1:02:30.17,Default,,0,0,0,,10. Dialogue: 0,1:02:30.17,1:02:32.64,Default,,0,0,0,,- So that's the first digit. / - 1. Dialogue: 0,1:02:32.64,1:02:34.81,Default,,0,0,0,,And here, combining all of them gives you... Dialogue: 0,1:02:34.81,1:02:36.75,Default,,0,0,0,,6 + 8 = 14. Dialogue: 0,1:02:43.75,1:02:45.79,Default,,0,0,0,,6 + 8 = 14. Dialogue: 0,1:02:45.79,1:02:46.59,Default,,0,0,0,,Oh! Dialogue: 0,1:02:46.59,1:02:47.56,Default,,0,0,0,,And? Dialogue: 0,1:02:47.56,1:02:49.56,Default,,0,0,0,,6 + 8 = 14... Dialogue: 0,1:02:49.56,1:02:50.13,Default,,0,0,0,,It's right. Dialogue: 0,1:02:50.13,1:02:52.70,Default,,0,0,0,,It is, but what kind of hint is this? Dialogue: 0,1:02:52.70,1:02:54.60,Default,,0,0,0,,I think it's right, though. Dialogue: 0,1:02:54.60,1:02:56.27,Default,,0,0,0,,Yes, it's definitely true. Dialogue: 0,1:02:56.27,1:02:59.00,Default,,0,0,0,,I think Byungjae did solve it, but... Dialogue: 0,1:02:59.00,1:03:01.07,Default,,0,0,0,,How do we use this? Dialogue: 0,1:03:01.07,1:03:03.51,Default,,0,0,0,,We might need to use this method somewhere. Dialogue: 0,1:03:03.51,1:03:06.34,Default,,0,0,0,,A password might be 6814. Dialogue: 0,1:03:06.34,1:03:09.91,Default,,0,0,0,,We could've missed hints related to this from earlier. Dialogue: 0,1:03:09.91,1:03:13.02,Default,,0,0,0,,Or we might've found this early. Dialogue: 0,1:03:13.02,1:03:16.32,Default,,0,0,0,,It could come in handy later on. Dialogue: 0,1:03:16.32,1:03:17.42,Default,,0,0,0,,We have an hour... Dialogue: 0,1:03:17.42,1:03:19.59,Default,,0,0,0,,It's already been 30 minutes. Dialogue: 0,1:03:19.59,1:03:22.39,Default,,0,0,0,,Wait, is there anything else we can get from him? Dialogue: 0,1:03:22.39,1:03:25.30,Default,,0,0,0,,He'll be staying here, so... Dialogue: 0,1:03:25.30,1:03:30.67,Default,,0,0,0,,I think it's right to give him some clothes. Dialogue: 0,1:03:30.67,1:03:33.87,Default,,0,0,0,,- Let's go. / - Don't be bitter, hyung. Dialogue: 0,1:03:33.87,1:03:36.17,Alert,,0,0,0,,{\c&HC86EFF&\pos(960,872)}(How kind...) Dialogue: 0,1:03:40.48,1:03:42.71,Default,,0,0,0,,Is this the right way? Dialogue: 0,1:03:42.71,1:03:44.11,Default,,0,0,0,,Huh? It's the only way. Dialogue: 0,1:03:44.11,1:03:46.52,Default,,0,0,0,,But earlier, he kept looking over here... Dialogue: 0,1:03:46.52,1:03:47.15,Default,,0,0,0,,Scarily. Dialogue: 0,1:03:48.02,1:03:51.25,Round,,0,0,0,,They {\rRound-R}progress, {\r}keeping their{\rRound-RI} wits about them Dialogue: 0,1:03:53.32,1:03:55.56,Default,,0,0,0,,Hyung, this looks like an office as well. Dialogue: 0,1:03:56.89,1:03:59.76,Default,,0,0,0,,- Why is this so big? / - I know, right? Dialogue: 0,1:03:59.76,1:04:02.43,Default,,0,0,0,,This looks like some laboratory as well? Dialogue: 0,1:04:02.43,1:04:04.80,Default,,0,0,0,,Hyung! A password! Dialogue: 0,1:04:04.80,1:04:06.64,Default,,0,0,0,,Oh, 6814! Dialogue: 0,1:04:06.64,1:04:07.94,Default,,0,0,0,,Is it 6814? Dialogue: 0,1:04:07.94,1:04:09.77,Default,,0,0,0,,I think it is. Dialogue: 0,1:04:09.77,1:04:11.31,Default,,0,0,0,,6... Dialogue: 0,1:04:11.31,1:04:12.04,Default,,0,0,0,,8... Dialogue: 0,1:04:12.04,1:04:13.98,Default,,0,0,0,,1... Dialogue: 0,1:04:13.98,1:04:15.55,Default,,0,0,0,,4... Dialogue: 0,1:04:15.55,1:04:16.18,Default,,0,0,0,,Sharp. Dialogue: 0,1:04:16.18,1:04:18.98,Default,,0,0,0,,Oh, that was it! Dialogue: 0,1:04:18.05,1:04:20.92,Bold,,0,0,0,,{\rBold-BG}The door opens{\rBold-B} like it was waiting for them Dialogue: 0,1:04:21.38,1:04:23.55,Alert,,0,0,0,,{\pos(960,872)}(Nice!) Dialogue: 0,1:04:21.95,1:04:23.55,Default,,0,0,0,,Thank god we found that early. Dialogue: 0,1:04:23.55,1:04:26.79,Default,,0,0,0,,- We might be able to control the lights here. / - Yeah, there's a box!{\q2} Dialogue: 0,1:04:27.36,1:04:29.89,Serif,,0,0,0,,{\fad(300,0)}There's a{\rSerif-Y} light control box{\r} here! Dialogue: 0,1:04:27.82,1:04:28.89,Default,,0,0,0,,Let's go in! Dialogue: 0,1:04:29.89,1:04:31.73,Default,,0,0,0,,I think this is a safe space. Dialogue: 0,1:04:33.70,1:04:36.03,LargeScratched,,0,0,0,,{\fs90\pos(408,789.2)\blur3}Security Room Dialogue: 0,1:04:36.57,1:04:39.04,Round,,0,0,0,, A large {\rRound-R}amount of electronics Dialogue: 0,1:04:39.94,1:04:42.94,Horror,,0,0,0,,{\fad(413,0)}It emits a heavy atmosphere Dialogue: 0,1:04:42.94,1:04:46.28,Default,,0,0,0,,I think they conducted research here, so the fence is for safety.{\q2} Dialogue: 0,1:04:46.28,1:04:49.85,Default,,0,0,0,,Let's try and turn on the computer first. Shouldn't we? Dialogue: 0,1:04:50.05,1:04:52.55,ORegular,,0,0,0,,{\an3\pos(681.6,777.6)}Jongmin presses\Nthe on button Dialogue: 0,1:04:51.48,1:04:52.55,Default,,0,0,0,,It's not turning on... Dialogue: 0,1:04:53.05,1:04:55.32,Round,,0,0,0,,{\pos(1070,840)}The computer doesn't {\rRound-Y}turn on Dialogue: 0,1:04:54.35,1:04:57.29,Default,,0,0,0,,I think it's some kind of control room... Dialogue: 0,1:04:57.29,1:04:59.29,Default,,0,0,0,,I agree, seeing that there's a mic here. Dialogue: 0,1:04:59.92,1:05:03.13,Serif,,0,0,0,,{\rSerif-R\fad(353,0)\pos(1073,825)}Opening{\r} the light control box Dialogue: 0,1:05:04.03,1:05:06.53,Default,,0,0,0,,The emergency light is broken... Dialogue: 0,1:05:06.53,1:05:08.13,Default,,0,0,0,,It's broken. Dialogue: 0,1:05:08.13,1:05:09.77,Default,,0,0,0,,The button is gone. Dialogue: 0,1:05:09.77,1:05:11.23,Default,,0,0,0,,Do we have to fix it? Dialogue: 0,1:05:11.23,1:05:12.77,Default,,0,0,0,,No, we can't. Dialogue: 0,1:05:12.77,1:05:15.31,Default,,0,0,0,,Since we don't have the emergency lights... Dialogue: 0,1:05:15.31,1:05:19.18,Default,,0,0,0,,If it gets dangerous, should we just turn off all the lights? Dialogue: 0,1:05:19.18,1:05:22.41,Handwriting,,0,0,0,,{\blur0.5\frz1.5\fs45\c&H332626&\t(445,746,\fs60)\move(648,446.629,512,395.429,445,746)}Emergency lights Dialogue: 0,1:05:19.18,1:05:22.41,Handwriting,,0,0,0,,{\blur0.5\frz1.5\fs45\c&H332626&\t(445,746,\fs60)\move(1001.027,436.943,972.227,384.143,445,746)}Regular lights: ON Dialogue: 0,1:05:19.18,1:05:22.41,Handwriting,,0,0,0,,{\blur0.5\frz1.5\fs45\c&H191B22&\t(445,746,\fs60)\move(1340.8,424.067,1420,364.867,445,746)}All lights: OFF Dialogue: 0,1:05:22.41,1:05:26.15,Handwriting,,0,0,0,,{\frx10\fry0\org(1053.333,376)\blur1\c&H25212D&\pos(720,496)\frz356.7}Zombies barely move when in total darkness Dialogue: 0,1:05:26.15,1:05:28.59,Default,,0,0,0,,But they have to be in the dark for an hour. Dialogue: 0,1:05:28.59,1:05:29.69,Default,,0,0,0,,We don't have time. Dialogue: 0,1:05:29.69,1:05:32.39,Default,,0,0,0,,It's impossible. That's pointless. Dialogue: 0,1:05:32.39,1:05:34.39,Default,,0,0,0,,Is there nothing here? Dialogue: 0,1:05:34.39,1:05:35.79,Default,,0,0,0,,Nothing turns on. Dialogue: 0,1:05:35.79,1:05:38.73,Default,,0,0,0,,Is there no way to turn this on? Dialogue: 0,1:05:38.73,1:05:41.23,Default,,0,0,0,,This is locked. Dialogue: 0,1:05:41.23,1:05:42.77,Default,,0,0,0,,It's locked. Dialogue: 0,1:05:42.77,1:05:45.77,Default,,0,0,0,,What about the next one? Dialogue: 0,1:05:51.11,1:05:53.78,Thin,,0,0,0,,{\rThin-BI\fad(80,0)\pos(1050,850)}Kim Discovery{\r} finds{\rThin-B} his next target Dialogue: 0,1:05:53.18,1:05:54.38,Default,,0,0,0,,What is this? Dialogue: 0,1:05:54.38,1:05:56.88,Default,,0,0,0,,Do we have to turn this over? Dialogue: 0,1:05:56.88,1:05:57.61,Default,,0,0,0,,Incredible! Dialogue: 0,1:05:59.48,1:06:00.45,Default,,0,0,0,,Incredible! Dialogue: 0,1:06:04.49,1:06:06.32,Default,,0,0,0,,Wow, as expected of Kim Discovery. Dialogue: 0,1:06:06.32,1:06:08.19,Default,,0,0,0,,Kim Discovery! Dialogue: 0,1:06:08.19,1:06:11.06,Default,,0,0,0,,Hyung, the necklace! Dialogue: 0,1:06:11.06,1:06:14.20,Default,,0,0,0,,Two! The two from earlier. Dialogue: 0,1:06:14.80,1:06:18.13,Thin,,0,0,0,,{\fad(81,0)}The thing {\rThin-BI}hung{\r} on {\rThin-B}Hodong's neck Dialogue: 0,1:06:18.50,1:06:21.14,Serif,,0,0,0,,{\fad(351,0)}This {\rSerif-R}spiral shaped{\r} pendant Dialogue: 0,1:06:21.67,1:06:24.87,Serif,,0,0,0,,{\fad(351,0)}Along with the {\rSerif-Y}pendant from the PDS patient's mouth Dialogue: 0,1:06:25.38,1:06:28.14,Bold-B,,0,0,0,,If these{\rBold-BG} two pendants{\r} are combined... Dialogue: 0,1:06:28.14,1:06:30.11,Default,,0,0,0,,Ah, combining them. Dialogue: 0,1:06:30.11,1:06:31.08,Default,,0,0,0,,That must be it. Dialogue: 0,1:06:33.58,1:06:34.65,Default,,0,0,0,,That's amazing. Dialogue: 0,1:06:34.65,1:06:37.22,Default,,0,0,0,,Right, just like that, right. Dialogue: 0,1:06:37.22,1:06:39.09,Default,,0,0,0,,It's a perfect fit. Dialogue: 0,1:06:42.93,1:06:44.26,Default,,0,0,0,,Oh, it opened! Dialogue: 0,1:06:46.23,1:06:48.87,Default,,0,0,0,,- They must be weapons. / - Gas! Gas! Dialogue: 0,1:06:49.73,1:06:52.50,Horror-P,,0,0,0,,{\fad(386,0)}Filled with mysterious equipment Dialogue: 0,1:06:52.50,1:06:54.44,Default,,0,0,0,,Is that a flare? Dialogue: 0,1:06:54.44,1:06:55.77,Default,,0,0,0,,A flare? Dialogue: 0,1:06:55.77,1:06:58.64,Default,,0,0,0,,- Clothes. / - Do we wear these to avoid getting bit? Dialogue: 0,1:06:58.64,1:06:59.88,Default,,0,0,0,,There's something. Dialogue: 0,1:06:59.88,1:07:02.48,Default,,0,0,0,,"PDS Patient Last Resort Manual." Dialogue: 0,1:07:02.48,1:07:05.52,Default,,0,0,0,,Firstly, "PDS Syncing Powder. A Type. Dialogue: 0,1:07:05.52,1:07:10.62,Default,,0,0,0,,Blue powder must be applied to the face and body of the uninfected."{\q2} Dialogue: 0,1:07:10.62,1:07:14.06,Default,,0,0,0,,Secondly, "PDS Syncing Powder. B Type. For the infected. Dialogue: 0,1:07:14.06,1:07:17.59,Default,,0,0,0,,Pink powder must be loaded into the gas gun Dialogue: 0,1:07:17.59,1:07:19.40,Default,,0,0,0,,and fired at the infected." Dialogue: 0,1:07:19.40,1:07:22.03,Default,,0,0,0,,This is for us to apply. To ourselves. Dialogue: 0,1:07:22.03,1:07:24.83,Default,,0,0,0,,This is what we shoot at the infected. Dialogue: 0,1:07:24.83,1:07:27.57,Default,,0,0,0,,"Effect after using powder. Dialogue: 0,1:07:27.57,1:07:31.11,Default,,0,0,0,,After being doused, the infected will violently cough, after which Dialogue: 0,1:07:31.11,1:07:36.48,Default,,0,0,0,,they will recognise blue individuals as infected, and not attack.{\q2} Dialogue: 0,1:07:36.48,1:07:40.82,Default,,0,0,0,,Secondly, PDS Syncing Garments. Blue for non-infected. Dialogue: 0,1:07:40.82,1:07:44.12,Default,,0,0,0,,These clothes have the same effect as the blue powder." Dialogue: 0,1:07:44.12,1:07:45.05,Default,,0,0,0,,If we wear these... Dialogue: 0,1:07:45.05,1:07:47.79,Default,,0,0,0,,However, non-infected individuals must thoroughly apply Dialogue: 0,1:07:47.79,1:07:49.39,Default,,0,0,0,,powder such that no skin is visible. Dialogue: 0,1:07:49.39,1:07:53.16,Default,,0,0,0,,We don't need it for our body, just our faces. Dialogue: 0,1:07:53.16,1:07:55.73,Default,,0,0,0,,Ah, so we're changing into blue now? Dialogue: 0,1:07:55.73,1:07:57.23,Default,,0,0,0,,We have to, since they might barge in. Dialogue: 0,1:07:57.23,1:07:58.33,Default,,0,0,0,,Let's do it. Dialogue: 0,1:07:58.33,1:08:03.07,Serif,,0,0,0,,{\fad(354,0)\pos(960,740)}They don't know {\c&HFEFCD2&}when the zombies will come in Dialogue: 0,1:08:03.07,1:08:04.61,Default,,0,0,0,,Everyone wears blue, right? Dialogue: 0,1:08:04.61,1:08:06.24,Default,,0,0,0,,Covering everything. Dialogue: 0,1:08:06.24,1:08:07.38,Default,,0,0,0,,Even the hair. Dialogue: 0,1:08:07.38,1:08:08.85,Default,,0,0,0,,- Even the hair? / - Yes. Dialogue: 0,1:08:11.41,1:08:12.95,Default,,0,0,0,,Cute... Dialogue: 0,1:08:12.95,1:08:14.65,Default,,0,0,0,,This is stuffy. Dialogue: 0,1:08:14.65,1:08:16.79,Default,,0,0,0,,That's it, now our faces. Dialogue: 0,1:08:16.79,1:08:18.19,Default,,0,0,0,,On our hands and faces. Dialogue: 0,1:08:18.89,1:08:21.42,Default,,0,0,0,,Oh, nice! Don't breathe. Dialogue: 0,1:08:21.42,1:08:22.83,Default,,0,0,0,,Don't breathe. Stay sti- Dialogue: 0,1:08:22.83,1:08:24.39,Default,,0,0,0,,Don't breathe. Dialogue: 0,1:08:25.73,1:08:29.23,Alert,,0,0,0,,Ah! But this visual... Dialogue: 0,1:08:26.63,1:08:29.23,Default,,0,0,0,,We can't let your skin show. That's it. Dialogue: 0,1:08:29.80,1:08:32.84,Serif,,0,0,0,,{\pos(960,845)} Dialogue: 0,1:08:33.24,1:08:35.37,ORegular,,0,0,0,,{\pos(1291.2,820)}A two-man job Dialogue: 0,1:08:35.81,1:08:38.94,Serif,,0,0,0,,{\pos(960,845)} Dialogue: 0,1:08:38.94,1:08:40.84,Default,,0,0,0,,Will your beard be okay? Dialogue: 0,1:08:39.78,1:08:42.91,Serif,,0,0,0,,{\fad(346,0)\pos(960,845)} is... Dialogue: 0,1:08:40.84,1:08:42.91,Default,,0,0,0,,What about the beard? Do we have to shave it? Dialogue: 0,1:08:42.91,1:08:43.95,Default,,0,0,0,,Hey, your beard... Dialogue: 0,1:08:43.95,1:08:46.68,Default,,0,0,0,,Pull it out! Quickly! Dialogue: 0,1:08:48.75,1:08:52.06,Alert,,0,0,0,,{\pos(960,870)}They finish dolling themselves up Dialogue: 0,1:08:56.49,1:08:58.49,Default,,0,0,0,,Someone's speaking. Dialogue: 0,1:08:58.49,1:09:00.26,Default,,0,0,0,,{\i1}Everything I'm saying now...{\i0} Dialogue: 0,1:09:00.26,1:09:02.00,Default,,0,0,0,,{\i1}I know you can hear me.{\i0} Dialogue: 0,1:09:02.00,1:09:04.03,Default,,0,0,0,,{\i1}Kang Hodong.{\i0} Dialogue: 0,1:09:04.03,1:09:05.87,Default,,0,0,0,,{\i1}Kim Jongmin.{\i0} Dialogue: 0,1:09:05.87,1:09:07.74,Default,,0,0,0,,{\i1}Kim Donghyun.{\i0} Dialogue: 0,1:09:07.74,1:09:09.54,Default,,0,0,0,,{\i1}Shindong.{\i0} Dialogue: 0,1:09:09.54,1:09:11.24,Default,,0,0,0,,{\i1}Byungjae.{\i0} Dialogue: 0,1:09:11.24,1:09:14.51,Default,,0,0,0,,{\i1}And last of all, our P.O!{\i0} Dialogue: 0,1:09:14.51,1:09:17.78,Default,,0,0,0,,{\i1}I think one of my guys...{\i0} Dialogue: 0,1:09:17.78,1:09:20.62,Default,,0,0,0,,{\i1}left his radio over there.{\i0} Dialogue: 0,1:09:21.65,1:09:23.39,Default,,0,0,0,,- He noticed. / - We should... Dialogue: 0,1:09:23.39,1:09:25.52,Default,,0,0,0,,We should respond, right? Dialogue: 0,1:09:25.52,1:09:27.99,Default,,0,0,0,,Ask what he wants. Dialogue: 0,1:09:29.06,1:09:31.23,Default,,0,0,0,,Yes, it's as you say. Dialogue: 0,1:09:31.23,1:09:33.46,Default,,0,0,0,,What do you want from us? Dialogue: 0,1:09:33.46,1:09:35.20,Default,,0,0,0,,{\i1}Well, I...{\i0} Dialogue: 0,1:09:35.20,1:09:37.60,Default,,0,0,0,,{\i1}That lab you're all currently in.{\i0} Dialogue: 0,1:09:37.60,1:09:41.20,Default,,0,0,0,,{\i1}I was about to release the zombies into it...{\i0} Dialogue: 0,1:09:41.20,1:09:42.87,Default,,0,0,0,,{\i1}You're all prepared, aren't you?{\i0} Dialogue: 0,1:09:42.87,1:09:45.58,Default,,0,0,0,,Say we aren't yet! Dialogue: 0,1:09:45.58,1:09:47.48,Default,,0,0,0,,We aren't! Dialogue: 0,1:09:47.48,1:09:48.65,Default,,0,0,0,,{\i1}Ah, by the way...{\i0} Dialogue: 0,1:09:48.65,1:09:51.98,Default,,0,0,0,,{\i1}Did you all see the broken emergency light button?{\i0} Dialogue: 0,1:09:51.98,1:09:53.58,Default,,0,0,0,,{\i1}That...{\i0} Dialogue: 0,1:09:53.58,1:09:55.62,Default,,0,0,0,,{\i1}That was my doing.{\i0} Dialogue: 0,1:09:55.62,1:09:57.25,Default,,0,0,0,,Bastard... Dialogue: 0,1:09:57.25,1:10:01.52,Default,,0,0,0,,{\i1}But from where I am, I can turn them on.{\i0} Dialogue: 0,1:10:02.86,1:10:06.73,Bold,,0,0,0,,{\rBold-YG}The emergency lights{\rBold-Y} activate as soon as he says that Dialogue: 0,1:10:06.73,1:10:08.83,Default,,0,0,0,,{\i1}That, uh...{\i0} Dialogue: 0,1:10:08.83,1:10:11.10,Default,,0,0,0,,{\i1}You see the door leading outside, right?{\i0} Dialogue: 0,1:10:11.10,1:10:12.74,Default,,0,0,0,,Yes, yes... Dialogue: 0,1:10:12.74,1:10:16.21,Default,,0,0,0,,{\i1}The lab has exactly {\b1}one{\b0} exit, but...{\i0} Dialogue: 0,1:10:16.21,1:10:19.14,Default,,0,0,0,,{\i1}Oh no?! The door is locked!{\i0} Dialogue: 0,1:10:19.14,1:10:20.61,Default,,0,0,0,,{\i1}Aigo~{\i0} Dialogue: 0,1:10:20.61,1:10:23.35,Default,,0,0,0,,Why is he being so annoying? Dialogue: 0,1:10:23.35,1:10:24.48,Default,,0,0,0,,Seriously. Dialogue: 0,1:10:24.48,1:10:27.98,Default,,0,0,0,,{\i1}And as for the key...{\i0} Dialogue: 0,1:10:27.98,1:10:29.55,Default,,0,0,0,,{\i1}I have the only copy!{\i0} Dialogue: 0,1:10:31.55,1:10:32.86,Default,,0,0,0,,The zombies must be coming. Dialogue: 0,1:10:32.86,1:10:35.19,Default,,0,0,0,,{\i1}Since the zombies will be coming to join you...{\i0} Dialogue: 0,1:10:35.19,1:10:37.73,Default,,0,0,0,,{\i1}Please wait a little longer~{\i0} Dialogue: 0,1:10:40.76,1:10:45.00,Horror,,0,0,0,,{\fad(420,0)}The zombies will be arriving shortly Dialogue: 0,1:10:45.00,1:10:46.17,Default,,0,0,0,,Let's get ready. Dialogue: 0,1:10:45.77,1:10:48.94,MTiles,,0,0,0,,Volatile situation Dialogue: 0,1:10:47.74,1:10:48.94,Default,,0,0,0,,This should be enough. Dialogue: 0,1:10:48.94,1:10:51.74,Default,,0,0,0,,That person in the hospital gown... Dialogue: 0,1:10:51.74,1:10:54.01,Default,,0,0,0,,- Shouldn't he come with us? / - Right. Dialogue: 0,1:10:54.01,1:10:56.71,Default,,0,0,0,,We have to keep him safe from the zombies. Dialogue: 0,1:10:56.71,1:10:58.85,Default,,0,0,0,,He has to put this on. Dialogue: 0,1:10:58.85,1:11:00.25,Default,,0,0,0,,Ah, you're right. Dialogue: 0,1:11:00.25,1:11:02.69,Default,,0,0,0,,We'll fetch him then. Dialogue: 0,1:11:02.69,1:11:04.55,Default,,0,0,0,,Let's go and get him. Dialogue: 0,1:11:05.89,1:11:07.49,Default,,0,0,0,,Did you see that earlier? Dialogue: 0,1:11:07.49,1:11:09.66,Default,,0,0,0,,How he turned on the lights. Dialogue: 0,1:11:09.66,1:11:13.40,Default,,0,0,0,,The boss has the key, he has the lights... Dialogue: 0,1:11:13.40,1:11:17.13,Default,,0,0,0,,How about this, hyung? We find the room he's in... Dialogue: 0,1:11:17.13,1:11:20.94,Default,,0,0,0,,and either threaten or negotiate with him, to keep the lights on... Dialogue: 0,1:11:20.94,1:11:24.64,Default,,0,0,0,,and make sure he doesn't mess with us while we escape. Dialogue: 0,1:11:24.64,1:11:27.41,Default,,0,0,0,,So we should find the place that controls the lights? Dialogue: 0,1:11:27.41,1:11:28.64,Default,,0,0,0,,That's where he would be. Dialogue: 0,1:11:28.64,1:11:29.85,Default,,0,0,0,,Let's change your clothes. Dialogue: 0,1:11:29.85,1:11:30.71,Default,,0,0,0,,Since it's dangerous. Dialogue: 0,1:11:30.71,1:11:33.15,Default,,0,0,0,,Yeah, quickly. Dialogue: 0,1:11:33.15,1:11:34.48,Default,,0,0,0,,Careful! Dialogue: 0,1:11:36.52,1:11:38.92,Default,,0,0,0,,Okay, so hypothetically... Dialogue: 0,1:11:38.92,1:11:40.69,Default,,0,0,0,,let's say these guys are just teasing Dialogue: 0,1:11:40.69,1:11:42.16,Default,,0,0,0,,and won't consider sparing us. Dialogue: 0,1:11:42.16,1:11:44.33,Default,,0,0,0,,They'll turn us into zombies and sell us, right? Dialogue: 0,1:11:44.33,1:11:45.76,Default,,0,0,0,,So if we became zombies... Dialogue: 0,1:11:45.76,1:11:47.43,Default,,0,0,0,,What would they do? Dialogue: 0,1:11:47.43,1:11:50.80,Default,,0,0,0,,They would turn on the emergency lights and retrieve us. Dialogue: 0,1:11:50.80,1:11:52.34,Default,,0,0,0,,They'll have to come in. Dialogue: 0,1:11:52.34,1:11:55.07,Default,,0,0,0,,At that point, we pretend to be zombies... Dialogue: 0,1:11:55.07,1:11:57.61,Default,,0,0,0,,and stage an ambush, to create an opportunity. Dialogue: 0,1:11:57.61,1:12:01.81,Default,,0,0,0,,We'll act like zombies to make them lower their guard. Dialogue: 0,1:12:01.81,1:12:05.78,Default,,0,0,0,,Then we'll use the opportunity to subdue them. Dialogue: 0,1:12:05.78,1:12:07.78,Default,,0,0,0,,That won't work. Dialogue: 0,1:12:07.78,1:12:10.15,Default,,0,0,0,,After a zombie bite, it takes an hour to transform. Dialogue: 0,1:12:10.15,1:12:12.49,Default,,0,0,0,,They won't treat us like zombies. Dialogue: 0,1:12:12.49,1:12:15.99,Handwriting,,0,0,0,,{\blur0.5\fs90\t(0,3485,\fs(93))\frx10\fry6\move(1072,356.8,1076,351.467,15,3485)\frz9.388\org(981.6,346.666)}After 1 hour, the PDS virus completely infects the victim Dialogue: 0,1:12:15.99,1:12:18.39,Default,,0,0,0,,This idea just came to mind, Dialogue: 0,1:12:18.39,1:12:20.03,Default,,0,0,0,,in this wide open space... Dialogue: 0,1:12:20.03,1:12:23.00,Default,,0,0,0,,If we spray the powder, it won't spread. Dialogue: 0,1:12:23.00,1:12:25.77,Default,,0,0,0,,So we gather them, and hit them all at once? Dialogue: 0,1:12:25.77,1:12:28.24,Default,,0,0,0,,Gather the zombies in one spot. Dialogue: 0,1:12:28.24,1:12:31.37,Default,,0,0,0,,- To optimise our use of the powder. / - Right. Dialogue: 0,1:12:31.37,1:12:33.91,Default,,0,0,0,,The best place is the entrance. Dialogue: 0,1:12:33.91,1:12:35.98,Default,,0,0,0,,- The entrance? / - Right when they come in. Dialogue: 0,1:12:36.71,1:12:40.95,Bold,,0,0,0,,{\rBold-R}When the zombies are right in{\rBold-RL} front of their nose Dialogue: 0,1:12:40.95,1:12:43.79,Default,,0,0,0,,- Wow, seriously... / - Let's end this in a cool way. Dialogue: 0,1:12:43.79,1:12:44.72,Default,,0,0,0,,Shall we psych ourselves up? Dialogue: 0,1:12:44.72,1:12:47.16,Default,,0,0,0,,Hyung, we could really die here. Dialogue: 0,1:12:47.16,1:12:49.86,Default,,0,0,0,,Doing this makes me feel like I'm in a blockbuster. Dialogue: 0,1:12:49.86,1:12:51.09,Default,,0,0,0,,This is so cool. Dialogue: 0,1:12:51.09,1:12:52.33,Default,,0,0,0,,Seriously... Dialogue: 0,1:12:52.33,1:12:55.63,Default,,0,0,0,,The 2021 Oscars. Dialogue: 0,1:12:55.63,1:12:57.17,Default,,0,0,0,,Pardon? Dialogue: 0,1:12:57.33,1:13:03.71,Fancy,,0,0,0,,{\fad(30,154)\pos(496,793.6)\c&H92E4EC&}2{\c&H51AFD1&}0{\c&H62D2E0&}2{\c&H58BBDB&}1 {\c&H92E4EC&}O{\c&H51AFD1&}s{\c&H62D2E0&}c{\c&H58BBDB&}a{\c&H92E4EC&}r {\c&H51AFD1&}f{\c&H62D2E0&}o{\c&H58BBDB&}r {\c&H92E4EC&}B{\c&H51AFD1&}e{\c&H62D2E0&}s{\c&H58BBDB&}t {\c&H92E4EC&}P{\c&H51AFD1&}i{\c&H62D2E0&}c{\c&H58BBDB&}t{\c&H92E4EC&}u{\c&H51AFD1&}r{\c&H62D2E0&}e Dialogue: 0,1:12:59.34,1:13:03.71,Serif,,0,0,0,,{\fad(345,154)\pos(1472,847.8)}Yeah, as if... Dialogue: 0,1:12:59.64,1:13:03.24,Default,,0,0,0,,The Great Escape! Dialogue: 0,1:13:04.51,1:13:06.38,Default,,0,0,0,,Oscars? Dialogue: 0,1:13:06.38,1:13:08.81,Default,,0,0,0,,I'm cringing. Dialogue: 0,1:13:06.38,1:13:08.81,Notes,,0,0,0,,(A play on words for 'Oscar') Dialogue: 0,1:13:10.45,1:13:13.05,Default,,0,0,0,,It's just game over if we split up. Dialogue: 0,1:13:13.05,1:13:15.75,Default,,0,0,0,,- We have to spray this. / - We will. Dialogue: 0,1:13:15.75,1:13:16.79,Default,,0,0,0,,Donghyun is 1st. Dialogue: 0,1:13:16.79,1:13:18.59,Default,,0,0,0,,I'm 2nd? Hyung? Dialogue: 0,1:13:18.59,1:13:19.19,Default,,0,0,0,,Yeah. Dialogue: 0,1:13:19.19,1:13:21.29,Default,,0,0,0,,Donghyun, come a bit closer. Dialogue: 0,1:13:21.29,1:13:22.49,Default,,0,0,0,,In the middle. Dialogue: 0,1:13:23.93,1:13:26.26,Fire,,0,0,0,,{\pos(960,735.333)\c&H393DC0&\bord1\shad7\2c&H3C47C6&}Bring it on, zombies! Dialogue: 0,1:13:26.26,1:13:28.20,Default,,0,0,0,,The person should spray first, Dialogue: 0,1:13:28.20,1:13:30.97,Default,,0,0,0,,and when you see them fire next to you, shoot as well. Then I'll go.{\q2} Dialogue: 0,1:13:30.97,1:13:33.10,Default,,0,0,0,,Okay? Watch closely. Dialogue: 0,1:13:31.13,1:13:34.27,Alert,,0,0,0,,{\pos(960,875)}※Translation: Shoot when I signal Dialogue: 0,1:13:33.10,1:13:34.27,Default,,0,0,0,,How nerve-wracking. Dialogue: 0,1:13:34.27,1:13:37.87,Default,,0,0,0,,This is the most important battle today! Dialogue: 0,1:13:37.87,1:13:39.18,Default,,0,0,0,,Everyone ready? Dialogue: 0,1:13:39.18,1:13:40.41,Default,,0,0,0,,Okay! Dialogue: 0,1:13:41.98,1:13:42.68,Default,,0,0,0,,Okay! Dialogue: 0,1:13:42.14,1:13:44.51,Fancy,,0,0,0,,{\fad(121,0)\pos(960,802.667)\c&H90F0EE&}W{\c&H69C0DA&}e{\c&H3C88BE&}'{\c&H74D7DC&}r{\c&H90F0EE&}e {\c&H69C0DA&}r{\c&H3C88BE&}e{\c&H74D7DC&}a{\c&H90F0EE&}d{\c&H69C0DA&}y {\c&H3C88BE&}f{\c&H74D7DC&}o{\c&H90F0EE&}r {\c&H69C0DA&}t{\c&H3C88BE&}h{\c&H74D7DC&}e {\c&H90F0EE&}O{\c&H69C0DA&}s{\c&H3C88BE&}c{\c&H74D7DC&}a{\c&H90F0EE&}r{\c&H69C0DA&}s{\c&H3C88BE&}, {\c&H74D7DC&}h{\c&H90F0EE&}y{\c&H69C0DA&}u{\c&H3C88BE&}n{\c&H74D7DC&}g{\c&H90F0EE&}n{\c&H69C0DA&}i{\c&H3C88BE&}m Dialogue: 0,1:13:44.75,1:13:46.85,Tiles,,0,0,0,,Hundred-fold tension Dialogue: 0,1:13:46.85,1:13:49.05,Default,,0,0,0,,Okay, careful. Dialogue: 0,1:13:49.05,1:13:50.12,Default,,0,0,0,,So tense. Dialogue: 0,1:13:50.12,1:13:51.09,Default,,0,0,0,,Come on in. Dialogue: 0,1:13:51.49,1:13:53.46,Fire,,0,0,0,,{\c&HFFFFFF&\fs120\pos(330.666,674.667)\bord1\shad7}Resolute Dialogue: 0,1:13:53.69,1:13:56.56,Round,,0,0,0,,{\fs115}They {\rRound-YI\fs115}anxiously await{\r\fs115} the{\rRound-Y\fs115} final battle Dialogue: 0,1:14:00.63,1:14:10.17,Thin,,0,0,0,,{\move(3430,850,-1300,850,14,8492)\b0}Warning: Includes {\c&H0403DF&}violent scenes{\r\b0}. Children, the elderly, and pregnant women are cautioned.{\q2} Dialogue: 0,1:14:11.77,1:14:16.18,Horror,,0,0,0,,{\fad(421,0)\an3\pos(830.667,840)}The door opens... Dialogue: 0,1:14:13.44,1:14:16.18,Horror,,0,0,0,,{\fad(386,0)\an1\pos(860,840)}and the zombies flood in Dialogue: 0,1:14:17.25,1:14:18.65,Default,,0,0,0,,Here they come. Dialogue: 0,1:14:18.81,1:14:20.55,Round,,0,0,0,,It finally{\rRound-B} begins! Dialogue: 0,1:14:23.05,1:14:24.69,Default,,0,0,0,,We can't lose formation. Dialogue: 0,1:14:24.69,1:14:26.39,Default,,0,0,0,,We can't, we have to shoot. Dialogue: 0,1:14:28.06,1:14:29.49,Alert,,0,0,0,,{\pos(1233.333,380)}(Fussing) Dialogue: 0,1:14:32.43,1:14:33.76,Default,,0,0,0,,Hold on, hold on. Dialogue: 0,1:14:33.76,1:14:35.93,Default,,0,0,0,,Wait for them to bunch up. Dialogue: 0,1:14:39.37,1:14:41.00,Alert,,0,0,0,,{\pos(1342.666,594.667)}(Flinch) Dialogue: 0,1:14:41.00,1:14:42.17,Default,,0,0,0,,Wait, just a bit longer! Dialogue: 0,1:14:42.17,1:14:45.11,Default,,0,0,0,,You have to shoot once the door opens! Wait! Wait! Dialogue: 0,1:14:45.11,1:14:46.74,Default,,0,0,0,,Wait, wait, wait... Dialogue: 0,1:14:46.74,1:14:49.58,Default,,0,0,0,,Shoot when one zombie gets in! Dialogue: 0,1:14:51.11,1:14:51.88,Default,,0,0,0,,Shoot! Dialogue: 0,1:14:51.88,1:14:56.12,Default,,0,0,0,,- Shoot! Shoot! / - Okay! Dialogue: 0,1:14:56.12,1:14:58.96,Default,,0,0,0,,Wait, just a bit longer. Dialogue: 0,1:15:03.83,1:15:04.99,Default,,0,0,0,,No, wait! Dialogue: 0,1:15:05.19,1:15:07.56,Round,,0,0,0,,{\rRound-YI}Finally,{\r} even{\rRound-Y} Hodong{\r} fires Dialogue: 0,1:15:07.56,1:15:10.70,Default,,0,0,0,,- Okay, okay! / - That's it! Dialogue: 0,1:15:13.04,1:15:15.07,Default,,0,0,0,,W-W-W-We did it! Dialogue: 0,1:15:13.67,1:15:16.97,Bold-Y,,0,0,0,,Will their strategy{\rBold-YG} work? Dialogue: 0,1:15:16.97,1:15:18.94,Default,,0,0,0,,That's plenty. Stay calm. Dialogue: 0,1:15:19.28,1:15:21.48,Horror,,0,0,0,,{\fad(412,0)}(Where are the humans...?) Dialogue: 0,1:15:21.48,1:15:23.45,Default,,0,0,0,,Byungjae, come here. Dialogue: 0,1:15:21.78,1:15:25.88,Thin,,0,0,0,,{\fad(80,0)\rThin-RI}Trying to blend in{\r} with the{\rThin-R} zombies Dialogue: 0,1:15:26.35,1:15:29.52,Fancy,,0,0,0,,Resurrecting his{\c&Hfeea95&} old memories Dialogue: 0,1:15:29.72,1:15:31.92,Round,,0,0,0,,{\rRound-Y}The wrestling champion zombie{\r} returns Dialogue: 0,1:15:32.02,1:15:35.16,Serif,,0,0,0,,{\fad(351,0)}The dongsaengs{\rSerif-R} learn by watching Dialogue: 0,1:15:35.73,1:15:40.30,Sad,,0,0,0,,{\fad(378,0)}And there's {\rSad-B}one outsider... Dialogue: 0,1:15:41.73,1:15:44.33,Serif,,0,0,0,,{\fad(351,0)}Acting {\rSerif-R}even with his eyes Dialogue: 0,1:15:44.80,1:15:48.07,Thin,,0,0,0,,{\fad(30,0)}Due to the effect of the {\rThin-B}powder{\r} and {\rThin-BI}clothes Dialogue: 0,1:15:48.57,1:15:53.31,Round,,0,0,0,,{\pos(1173,835)\rRound-YI}The zombies{\r} recognise them as{\rRound-Y} zombies Dialogue: 0,1:15:54.28,1:15:59.15,Serif,,0,0,0,,{\fad(347,152)}Now they {\rSerif-R}pretend to be dead Dialogue: 0,1:16:01.38,1:16:06.09,Thin,,0,0,0,,{\fad(87,0)}They all{\rThin-B} lie down{\r} on the{\rThin-BI} floor Dialogue: 0,1:16:06.82,1:16:11.03,Serif,,0,0,0,,{\fad(352,154)\pos(1140,840)}And the {\c&H4EF1FF&}zombies just pass by them Dialogue: 0,1:16:24.14,1:16:26.21,Alert,,0,0,0,,{\pos(1163,732)}(Let's go!) Dialogue: 0,1:16:30.48,1:16:33.28,Round,,0,0,0,,{\rRound-Y}The Lion Society{\r} smugly waltzes in Dialogue: 0,1:16:33.62,1:16:37.39,Serif,,0,0,0,,{\fad(346,0)}They {\c&HFAF5D2&}can't be caught... Dialogue: 0,1:16:44.89,1:16:47.50,Default,,0,0,0,,Those blue outfits, are they smurfs or something? Dialogue: 0,1:16:47.80,1:16:50.43,Serif,,0,0,0,,{\fad(347,0)\c&HFAF5D2&}The blue people{\r} lie on the ground Dialogue: 0,1:16:50.43,1:16:51.90,Default,,0,0,0,,Is everything sorted, then? Dialogue: 0,1:16:55.37,1:16:56.64,Default,,0,0,0,,One... Dialogue: 0,1:16:56.64,1:16:57.71,Default,,0,0,0,,Two... Dialogue: 0,1:16:57.71,1:16:58.67,Default,,0,0,0,,Three~ Dialogue: 0,1:16:58.67,1:17:00.41,Default,,0,0,0,,Four~ Dialogue: 0,1:17:00.41,1:17:03.05,Default,,0,0,0,,Five... Dialogue: 0,1:17:03.05,1:17:05.51,Default,,0,0,0,,Where'd one rat get off to? Dialogue: 0,1:17:07.22,1:17:10.09,Default,,0,0,0,,Die! Dialogue: 0,1:17:09.19,1:17:11.15,Fancy,,0,0,0,,{\rFancy-OI\pos(1025,835)}One rat(?){\r} is in the{\rFancy-O} security room Dialogue: 0,1:17:15.02,1:17:18.43,Default,,0,0,0,,In any case, we won't get bitten, right? Dialogue: 0,1:17:18.43,1:17:19.70,Default,,0,0,0,,Because of this, right? Dialogue: 0,1:17:19.70,1:17:22.97,Default,,0,0,0,,Thinking we got bit, they'll turn on the lights and come in. Dialogue: 0,1:17:22.97,1:17:28.37,Default,,0,0,0,,But we can spray this gas to mess with the light. Dialogue: 0,1:17:28.37,1:17:30.14,Default,,0,0,0,,No! Dialogue: 0,1:17:30.14,1:17:31.91,Default,,0,0,0,,There's a button for the regular lights! Dialogue: 0,1:17:31.91,1:17:33.48,Default,,0,0,0,,Oh, we can just do that! Dialogue: 0,1:17:33.48,1:17:34.58,Default,,0,0,0,,That's it! Dialogue: 0,1:17:34.58,1:17:37.55,Default,,0,0,0,,Then the zombies will attack them. Dialogue: 0,1:17:37.55,1:17:38.35,Default,,0,0,0,,Someone has to stay. Dialogue: 0,1:17:38.35,1:17:40.55,Default,,0,0,0,,Someone needs to be in here to press the button. Dialogue: 0,1:17:40.55,1:17:42.38,Default,,0,0,0,,The society will come in... Dialogue: 0,1:17:42.38,1:17:43.95,Default,,0,0,0,,and once they're among the zombies... Dialogue: 0,1:17:43.95,1:17:45.39,Default,,0,0,0,,press the button! Dialogue: 0,1:17:45.52,1:17:47.29,Thin,,0,0,0,,{\fad(30,0)\rThin-B}Part 1{\r} of their strategy Dialogue: 0,1:17:47.49,1:17:50.99,Round,,0,0,0,,After {\rRound-RI}firing{\r} the{\rRound-R} pink powder Dialogue: 0,1:17:50.99,1:17:52.60,Default,,0,0,0,,One person, go! Dialogue: 0,1:17:52.60,1:17:54.26,Default,,0,0,0,,Shindong, go ahead! Dialogue: 0,1:17:55.23,1:17:57.37,Thin,,0,0,0,,{\fad(84,0)\pos(1098,850)}While the others {\rThin-RI}act{\r} like{\rThin-R} zombies Dialogue: 0,1:17:57.63,1:18:01.94,Round,,0,0,0,,He{\rRound-YI} dashes{\r} to the {\rRound-Y}security room Dialogue: 0,1:18:00.27,1:18:01.94,Default,,0,0,0,,Everything is fine. Dialogue: 0,1:18:02.64,1:18:05.47,Fancy,,0,0,0,,The {\c&H7c99ff&}emergency lights{\r} turn on Dialogue: 0,1:18:05.47,1:18:07.38,Default,,0,0,0,,Those blue outfits, are they smurfs or something? Dialogue: 0,1:18:05.47,1:18:07.38,Thin,,0,0,0,,{\fad(87,0)\c&H4CE8FF&}The Lion Society{\r} wanders in Dialogue: 0,1:18:07.48,1:18:10.71,Cute,,0,0,0,,{\pos(960,818)}He shuffles towards the {\c&HF6E5AA&}control box Dialogue: 0,1:18:09.25,1:18:10.71,Alert,,0,0,0,,{\pos(1274.667,454.666)\c&HCAC6FB&}(Nicely done, Shindong) Dialogue: 0,1:18:10.95,1:18:13.15,Fancy,,0,0,0,,{\rFancy-OI\pos(1109,840)}Steps {\r}as light as a{\rFancy-O} feather Dialogue: 0,1:18:13.15,1:18:15.18,Default,,0,0,0,,Where'd one rat get off to? Dialogue: 0,1:18:15.38,1:18:16.62,Alert,,0,0,0,,{\pos(588,734.667)}(Right here~) Dialogue: 0,1:18:17.19,1:18:21.32,Default,,0,0,0,,Die! Dialogue: 0,1:18:21.32,1:18:22.73,Default,,0,0,0,,Attack! Dialogue: 0,1:18:22.93,1:18:25.80,Bold,,0,0,0,,{\rBold-YL\pos(960,845)}Upon {\rBold-Y}Captain Shin's orders(?) Dialogue: 0,1:18:26.00,1:18:28.03,Round,,0,0,0,,The zombies pounce on the{\rRound-B} Lion Society Dialogue: 0,1:18:28.26,1:18:31.40,Bold,,0,0,0,,{\rBold-YL}Who aren't wearing the{\rBold-Y} proper {\rBold-YG}protective gear Dialogue: 0,1:18:31.60,1:18:35.04,Bloody,,0,0,0,,{\c&H0000A6&}A Zombie Feast Dialogue: 0,1:18:35.34,1:18:39.28,Horror,,0,0,0,,{\fad(381,0)}An inescapable bloodbath Dialogue: 0,1:18:39.54,1:18:42.61,Fancy,,0,0,0,,His {\c&Hfdec8b&}legs become weak{\r} after {\rFancy-OI\3c&HF5EBCD&\4c&HF5EBCD&}his work{\r} is done Dialogue: 0,1:18:42.88,1:18:47.12,Thin,,0,0,0,,{\fad(81,0)\pos(960,785)}The{\rThin-R} villains{\r} who forfeit their{\rThin-RI} humanity Dialogue: 0,1:18:47.28,1:18:50.05,Bloody,,0,0,0,,{\c&H0000A6&} Meet their brutal end Dialogue: 0,1:18:50.59,1:18:51.65,Alert,,0,0,0,,{\pos(960,870)}(Wake up) Dialogue: 0,1:18:53.29,1:18:55.06,Alert,,0,0,0,,{\pos(1525.333,542.666)}(Did the plan work?) Dialogue: 0,1:18:55.69,1:19:00.23,Bold,,0,0,0,,{\fad(151,152)\fscy0\t(0,151,\fscy(100))\pos(740,830)}Enough {\rBold-R\fscy0\t(0,151,\fscy(100))}resting, Dialogue: 0,1:18:57.79,1:19:00.23,Bold-RI,,0,0,0,,{\fad(120,152)\fscy0\t(0,120,\fscy(100))\pos(1204,830)}we have work Dialogue: 0,1:19:02.43,1:19:06.27,Bloody,,0,0,0,,{\fad(0,152)\c&H0000A6&}The deafening screams of the Lion Society Dialogue: 0,1:19:07.70,1:19:09.67,Fire,,0,0,0,,{\pos(960,727.333)\c&H3A47C8&\bord1\shad7}A living hell Dialogue: 0,1:19:09.67,1:19:11.87,Default,,0,0,0,,That's a really bad feeling. Dialogue: 0,1:19:11.87,1:19:13.58,Default,,0,0,0,,- Getting bitten? / - Yeah. Dialogue: 0,1:19:13.58,1:19:16.08,Default,,0,0,0,,Your vision fades like this. Dialogue: 0,1:19:13.84,1:19:16.65,Serif,,0,0,0,,{\fad(353,0)\c&H61EFFE&}Tearfully{\r} recalling memories from the past Dialogue: 0,1:19:16.65,1:19:18.05,Default,,0,0,0,,The key, the key! Dialogue: 0,1:19:20.95,1:19:23.72,Bloody,,0,0,0,,{\c&H0000A6&}Zombies crowd their escape route Dialogue: 0,1:19:23.72,1:19:26.96,Default,,0,0,0,,We can just act like zombies. We're zombies, right? Dialogue: 0,1:19:26.96,1:19:29.56,Alert,,0,0,0,,{\pos(960,1060)}(= I'm the wrestling champion zombie~) Dialogue: 0,1:19:32.19,1:19:34.83,Fire,,0,0,0,,{\pos(960,732.667)\c&H3A47CA&\bord1\shad7}We are the walking dead Dialogue: 0,1:19:35.03,1:19:37.50,Thin,,0,0,0,,{\fad(30,0)\rThin-BI\3c&H6EEFFF&\4c&H6EEFFF&}Shindong rejoins{\r} the {\c&H22E8FA&}group Dialogue: 0,1:19:37.57,1:19:39.94,Fancy,,0,0,0,,{\rFancy-OI\3c&HF1EBC6&\4c&HF1EBC6&}Wherrrrrre{\r} is the{\c&Hfdec8b&} key? Dialogue: 0,1:19:40.07,1:19:42.67,Bold,,0,0,0,,{\fad(149,0)\fscy0\t(0,149,\fscy(100))}Where are you, {\c&H7EE7F7&}Gu Gyeongdo? Dialogue: 0,1:19:42.67,1:19:45.47,Default,,0,0,0,,It's a military uniform. Dialogue: 0,1:19:45.74,1:19:48.71,Round,,0,0,0,,{\pos(960,730)\rRound-RI}Gu Gyeongdo{\r} had the key for the{\rRound-R} final door Dialogue: 0,1:19:48.98,1:19:51.11,Alert,,0,0,0,,{\pos(960,1060)}(= Find Gu Gyeondo~) Dialogue: 0,1:19:51.31,1:19:54.78,Fancy,,0,0,0,,They {\rFancy-OI\3c&HA7C3E7&\4c&HA7C3E7&}meander around{\r} looking for {\c&H819fff&}him Dialogue: 0,1:19:55.92,1:20:00.56,Serif,,0,0,0,,{\fad(348,0)\c&H5EEFFF&}Finding him is{\r} harder than expected Dialogue: 0,1:20:00.89,1:20:03.39,Alert,,0,0,0,,{\pos(1012,1060)}(= Look in his pockets~) Dialogue: 0,1:20:08.86,1:20:12.27,Alert,,0,0,0,,{\pos(1010,1060)}(= I found the key!!!) Dialogue: 0,1:20:12.50,1:20:14.70,Alert,,0,0,0,,{\fad(160,0)\pos(900,615)}(= Good job, our Shindong~) Dialogue: 0,1:20:15.24,1:20:18.01,LargeS,,0,0,0,,{\fad(80,0)\pos(960,726.667)}Ceremony Dialogue: 0,1:20:18.44,1:20:21.34,Alert,,0,0,0,,{\pos(955,1060)}(= That's enough, let's go~) Dialogue: 0,1:20:21.34,1:20:25.01,Default,,0,0,0,,It's time to go. Let's head out. Dialogue: 0,1:20:25.01,1:20:27.88,Default,,0,0,0,,That's what you get~ Dialogue: 0,1:20:27.88,1:20:29.39,Default,,0,0,0,,Great work, everyone. Dialogue: 0,1:20:29.39,1:20:31.79,Default,,0,0,0,,That was so cool! Dialogue: 0,1:20:33.79,1:20:36.73,Fancy,,0,0,0,,They finally taste {\c&Hfdec8b&}fresh air Dialogue: 0,1:20:36.93,1:20:38.93,Bold,,0,0,0,,{\fad(145,0)\fscy0\t(0,145,\fscy(100))\c&H8AE8FF&}Locking up{\r\fscy0\t(0,145,\fscy(100))} thoroughly Dialogue: 0,1:20:39.30,1:20:42.56,Serif,,0,0,0,,{\fad(311,0)}Farewell, {\rSerif-R}zombies Dialogue: 0,1:20:42.56,1:20:46.14,Default,,0,0,0,,That was so amazing, though. Dialogue: 0,1:20:46.14,1:20:49.04,Default,,0,0,0,,You were great, Donghyun! Byungjae, fighting! Dialogue: 0,1:20:51.21,1:20:53.34,Tiles,,0,0,0,,It's the end! Dialogue: 0,1:20:57.68,1:21:01.25,Fancy,,0,0,0,,{\fad(0,131)}The{\c&HFDEC8B&} blue man group{\r} is {\rFancy-OI\3c&HFDF0BF&\4c&HFDF0BF&}filled with joy Dialogue: 0,1:21:03.09,1:21:04.35,Default,,0,0,0,,All together! Dialogue: 0,1:21:04.35,1:21:05.42,Default,,0,0,0,,Our great escape... Dialogue: 0,1:21:05.42,1:21:11.43,Default,,0,0,0,,Is a great success! Dialogue: 0,1:21:15.73,1:21:17.70,Default,,0,0,0,,Next week! Dialogue: 0,1:21:17.63,1:21:19.77,Horror-P,,0,0,0,,{\fad(386,0)\fs55\pos(797.333,681.334)}This isolated location Dialogue: 0,1:21:19.77,1:21:22.17,Default,,0,0,0,,The Dark Villa. The whole building is blanketed in darkness. Dialogue: 0,1:21:22.17,1:21:24.57,Default,,0,0,0,,This place has no contact with outsiders. Dialogue: 0,1:21:24.57,1:21:25.81,Default,,0,0,0,,Is someone standing there? Dialogue: 0,1:21:25.81,1:21:26.61,Default,,0,0,0,,I'm going crazy. Dialogue: 0,1:21:26.61,1:21:27.94,Default,,0,0,0,,This is too scary. Dialogue: 0,1:21:27.94,1:21:30.38,Default,,0,0,0,,Isn't this the bag from Chun Haemyeong? Dialogue: 0,1:21:30.38,1:21:32.78,Default,,0,0,0,,Where we met the spirits of the deceased. Dialogue: 0,1:21:32.78,1:21:34.02,Default,,0,0,0,,Ah, Gwisamo... Dialogue: 0,1:21:34.02,1:21:36.12,Default,,0,0,0,,We were afraid of the dark in the moment... Dialogue: 0,1:21:36.12,1:21:37.35,Default,,0,0,0,,But we've adapted. Dialogue: 0,1:21:37.35,1:21:38.12,Default,,0,0,0,,Of course. Dialogue: 0,1:21:38.12,1:21:40.29,Default,,0,0,0,,Okay, we're entering the world of darkness. Dialogue: 0,1:21:41.12,1:21:43.26,Serif,,0,0,0,,{\fad(353,152)\pos(925,830)}But they {\c&HFFF6D1&}back-step Dialogue: 0,1:21:43.69,1:21:45.16,Default,,0,0,0,,I think something moved! Dialogue: 0,1:21:45.16,1:21:46.16,Default,,0,0,0,,A ghost, or a person? Dialogue: 0,1:21:48.13,1:21:49.83,Default,,0,0,0,,It's just terrifying. Dialogue: 0,1:21:49.83,1:21:51.57,Default,,0,0,0,,I've never experienced such darkness. 182388

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.