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[MUSIC PLAYING]
[INTERPOSING VOICES]
I'm dying.
My arms are asleep.
Drop me anywhere, boys.
Hey, what is this?
She wouldn't stop complaining till we
helped her move the stuff.
Who, Vansh?
No, me.
A sofa?
Yeah, I know they're disgusting, but I do not sit on logs.
Where did you get it?
The dump's not far from here.
Far enough.
I know it's not traditional,
but they're way more comfortable.
Don't you don't mind?
Why should I mind?
This is great.
So who's up tonight?
Me.
I got a good one.
Fine, now, let us pull up a rock.
OK, listen up.
My story is about games.
Everybody loves games, especially when you win.
Losing's not so hot, but it doesn't really matter,
because it's only a game.
And you can always play again, right?
Well, not always.
If you're going to play the
game in my story, you better win.
Because if you lose, you may never play another game ever
again.
Submitted for the approval of the Midnight Society,
I call this story the tale of the zombie days.
[MUSIC PLAYING]
Whoa!
I wasn't going to steal nothing.
Jeez, no offense lurks, but you're really creeping me out.
[MUSIC PLAYING]
I want a rematch.
Stop.
[MUSIC PLAYING]
No.
No.
No!
So where is she?
Queen of Hearts.
Lucky lady in red.
Pick her up.
As simple as that.
Go for it, bud.
Oh, sorry, young bud.
How about double or nothing?
Or how about a trip to the guidance office?
[MUSIC PLAYING]
So what happened?
I slept on the wrist, no sweat.
You glommed a deck, though.
I told you you were going to get busted,
but you never listened to me.
You're an old lady.
And if I listened to you, I'd never do anything fun.
I'm not an old lady.
Oh, yeah, you're a granny.
No, I'm not.
OK, when was the last time you took a chance on anything?
I mean, put it out there and thought you might lose.
But at the last second, sucked it up and kicked butt.
Granny.
I'm just cautious.
[MUSIC PLAYING]
[GUNFIRE]
Yes!
[APPLAUSE]
It takes pretty cool.
Why does he let you in, though?
What's that supposed to mean?
Sodas are on me, young buds.
Hey, you want to play, Alex?
Why, so I can lose?
Gee, thanks, but no.
Alex doesn't like games.
He doesn't take chances.
He's what you'd call a wimp.
Hey, nobody asked you.
Tell you what, Al.
I'll make you a bet you can't lose.
I'll bet you anything.
Bet.
This place is going to close at 7 o'clock.
Come on, give me a break.
Come on, Alex.
Look at the sign.
Last chance, bud.
[MUSIC PLAYING]
[INAUDIBLE]
And Quixarim is now for the evening.
No way you could have lost.
Can't take a chance even when you know you're going to win.
Can you, Alex?
We've got to go home.
Game over.
[LAUGHTER]
You are a wise young man.
Never let anyone pressure you into a game
you don't feel comfortable playing.
It takes a certain type to be a gamesman.
One who revels in the excitement of competition,
thrives on the test of skill under pressure,
and thrills to the fact that if they don't perform,
they may lose it all.
Someone like you.
You never lose, do you?
Haven't yet.
Who are you?
I'm Mr. Quix.
Perhaps you'd like a more worthy opponent like myself.
Oh, man, you got it.
I'll take you on any of these games.
Kate, he owns a place.
These are his games.
He'll kill you.
He's an old guy.
I'll kick his-- well, I'll do really well.
And if you triumph, I'll allow you free run of my emporium
for a year.
Oh, man, sweet.
What if he loses?
Then I take your thumbprint.
My thumbprint?
A small risk, no?
Especially for someone as confident as you.
Look, Tate, I mean, you know you can beat him, right?
So then you don't have to prove anything?
Look, yeah, yeah, I can play free any time.
Let's go.
Perhaps another time.
Clembo, finish loading the truck.
Now.
[MUSIC PLAYING]
Do not challenge me.
Then prepare a new display.
I believe we'll soon be receiving another guest.
Hey, Tate, guess what?
Free movie passes.
What do you want to see? - Can't, man.
I'm going to Clicks. - Again?
Why?
You challenged me, bud.
I'm right back down.
Like you.
Listen, Tate, there's something
seriously wrong with this guy,
OK?
He wants your thumbprint?
What's that about?
Don't know.
I'm going to find out. - Come on, man.
Don't go.
Alex, when somebody challenges me, I got to take him on.
It's just the way I am.
I'm not a granny like you.
Feeling more confident today?
Hey, I got all the confidence I need to beat you, old bud.
Name your game.
Splendid.
My game is zombie dice.
This is my office?
What's more like a fun house?
Hey, where are the goofy mirrors?
My heart.
You're the clever one.
So where's the zombie game?
You'll notice that one side on each shows a red skull.
You roll the dice three times.
If a skull appears, even once, you lose.
If not, you win.
But that's total luck.
Indeed.
Forget it.
I thought we were going to play a real game.
But we are.
The game is to see if you have the nerve to play.
Or if you're a coward.
Like your friend.
You're on, old bud.
And your imploreum is going to be mine for a year.
Or your thumbprint will be mine forever.
Yes!
Yeah!
Oh, yeah.
Two down, one more, and this place is mine, bud.
[MUSIC PLAYING]
This is a stupid game.
Nevertheless, a wager is a wager.
And it's time for you to settle.
What's in there?
You'll find a pedestal upon which you press your thumb.
It was lame.
I want you on a real game.
Goodbye.
Goodbye, dude.
Hey, yo.
You're supposed to tell me what to do.
OK, Frankenstein, whatever.
[MUSIC PLAYING]
That's where I put my thumbprint.
You really got to get some sun, you know?
All right, done.
I'm out of here.
Yo, what?
What's the deal?
The deal is you're going on a little trip.
You see, I have buyers from all over the world
who are willing to pay a handsome price for such
unique pets.
[MUSIC PLAYING]
He's not here.
And it's closed.
6 o'clock, remember?
Oh, man.
The quake is such a weirdo.
I just hope Tate isn't--
would you stop that?
Maybe they're in the back.
Go look.
No, I can't go back there.
Such a weenie.
No, sit.
Stay.
What am I, dog?
Yes.
Yes, you're a dog.
Now don't move.
[MUSIC PLAYING]
[DOOR OPENS]
[DOOR CLOSES] [DOOR CLOSES]
[DOOR CLOSES]
[DOOR CLOSES]
Tate?
Mr. Klink?
Mr. Klink?
Come in.
[MUSIC PLAYING]
[GRUNTS]
[MUSIC PLAYING]
[MUSIC PLAYING]
[MUSIC PLAYING]
[GUNFIRE]
[GUNFIRE]
[MUSIC PLAYING]
Tate?
They were all so confident, so
sure they could beat the odds.
What did you do to him?
I won his thumbprint.
And when you take someone's thumbprint, you own them.
I had a fortune selling our little friends as...
Oh, what's the best way to put it?
Pets! Pets!
Get back to work! Go!
He's strong as an ox, though not nearly as intelligent.
He'll soon be joining my little menagerie.
Running out on your friend? You
really are a coward, aren't you?
What's gonna happen to him?
I have a buyer in Australia.
Tate should like it down there.
If he survives the journey, not all of them do.
Let him go!
But he lost the wager. It was all very fair.
However, there is a way you could save
him if you're willing to take a chance.
Three rolls. If you win, I give your friend back.
If you lose, your thumbprint will be mine.
I don't know. I don't gamble.
Then maybe it's time you started, if you cared about your friend. Wait. If this is fair, you roll.
Don't you trust me?
No. Same rolls. Except no skulls, you win.
Skulls show, I win. I accept. (ominous music)
This is exciting, no?
(ominous music)
Just throw them.
(ominous music)
- No, no, come on.
Please, I've never gambled before in my life.
- And you roll again, goodbye.
- Wait, wait, wait, double or nothing.
- You want me to roll again?
- No.
I wanna try a different game.
- Well, you have nothing new to wager.
- Yes, I do.
If I win, Tate and I go free.
- And if you lose?
- If I lose,
you can have my little brother.
(dramatic music)
- I don't believe I understand.
- You see, I'm not very good at games,
but there's one thing that I'm pretty good at.
I say I can drink these two mugs of soda
before you drink that one small glass.
- Cool, you're nuts.
- All you want is a head start.
You can't pick up your glass until I finish one mug
and put it back down again.
- There must be a trick, you'll move my glass.
- Oh no, see, I can't touch your glass
and you can't touch either of my mugs.
- What'd you bet him?
- Don't ask.
- I'll take your wager,
but only if you make it three mugs.
- What?
- No way.
- Three mugs, take it or leave it.
- Then you've gotta raise the stakes.
- How so?
- Well, if I win, we go free,
but then I get your thumbprint.
- Agreed.
- All right.
I get a head start, right?
- Agreed and no touching each other's glasses.
- Agreed.
- You have to drink the others a bit faster than that.
- Ready?
- If you are.
- What?
- Oh yeah, you can't touch his glass.
- Those are the rules.
He's gonna finish before you.
- That's not fair.
You said that I can't.
- Oh, it's fair, all right.
You agreed.
- You're done, pal.
Excellent, Doc.
- I won't allow this.
You're winning under false pretenses.
You're, you're--
- I'll tell you what he is.
He's the winner and you lose.
- How did you escape?
- Thanks, Al.
I guess you're not such a granny after all.
- Well, I'm a granny.
A really smart granny.
- I refuse to accept this.
- He's not getting away that easy.
- Bring the truck around.
We're getting out.
Out.
- Did you hear me, Lamox?
Get the truck!
- Come on.
Whoa.
What is that?
- Where's Mr. Click?
- Games over.
- No one ever played another game in Click-Saporeum again.
Any game.
- That was amazing.
- Great story.
And I like this furniture a lot.
Queen likes it a little too much.
- Mom?
Oh, what goes for so long?
- It's cool.
(upbeat music)
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