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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:18,119 Okay, it's time to render this gun. So let me load the SniperGun.fx file that we make 2 00:00:18,122 --> 00:00:29,240 it for Marble Master Toolbag with different material ID. Okay, and everything is good. 3 00:00:29,800 --> 00:00:36,760 We need to go here and check callback phase is turn off because in this way we can see 4 00:00:37,640 --> 00:00:47,999 inside the model and we don't want this. Okay, so that's okay and let's create 5 00:00:48,002 --> 00:00:55,799 camera, turn on safe frame, go to the render, use ray tracing, advanced light 6 00:00:55,802 --> 00:00:59,807 sampling. In here I'm going to 7 00:00:59,810 --> 00:01:04,706 choose this aspect ratio 2000, 1500. Okay, I think it's okay but you know for this 8 00:01:04,706 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 9 00:01:09,288 --> 00:01:17,967 kind of model you need some long shot so you can see the whole model on these 10 00:01:17,970 --> 00:01:23,687 shots and after that you need close-up for each section separately. For example 11 00:01:23,690 --> 00:01:29,047 close-up for this part, close-up for this part, close-up for this part. Okay and 12 00:01:29,050 --> 00:01:39,327 for this purpose we need to figure out how much do I need in resolution and I 13 00:01:39,330 --> 00:01:45,407 think it's not good to have this aspect ratio right now and I need to decrease 14 00:01:45,410 --> 00:01:53,527 1500 to for example something like 1000 for start. Okay, so we have narrow space. 15 00:01:53,530 --> 00:01:58,704 Yeah, I think it's so much better. So let's go back to the camera. 16 00:01:58,944 --> 00:02:02,224 And I'm going to change focal length to 60. 17 00:02:03,344 --> 00:02:06,144 Okay, and now I can see what's happening on the model. 18 00:02:09,264 --> 00:02:15,584 Okay, so the first camera that I want to have, it's like this. 19 00:02:17,184 --> 00:02:23,984 So let's go here to Tune Mapping, put it on Aces, Curves on High Contrast, 20 00:02:24,944 --> 00:02:29,664 and Sharpen should be on 1, Clarity should be on 1. 21 00:02:30,704 --> 00:02:34,864 Maybe we need to change it in next few moments. 22 00:02:35,824 --> 00:02:42,864 And let's put it on negative 0.1, positive 0.2, positive 0.2. 23 00:02:43,664 --> 00:02:47,264 Okay, and we need vignette. 24 00:02:48,464 --> 00:02:50,064 You don't need gray, actually. 25 00:02:50,944 --> 00:02:55,984 Let's turn on the focus, the top view, and put it on the model. 26 00:02:57,264 --> 00:02:57,744 Okay. 27 00:02:58,592 --> 00:03:12,591 And increase this slider. Okay, that's great. So, it's done for now. Let's go back to the lighting. 28 00:03:12,594 --> 00:03:23,151 I'm going with soft light because I want to have highlight on the light itself, not HDRI. 29 00:03:23,154 --> 00:03:32,591 So, that's it. Let's change it to color and put it dark gray. Okay, and now it's time to create material. 30 00:03:32,594 --> 00:03:39,551 So, for creating material, if we set up everything correctly, we have three different material, 31 00:03:39,554 --> 00:03:46,911 1001, 1002, 1003, and now it's time to put the texture to each slide. 32 00:03:46,914 --> 00:03:52,112 So, I'm going to speed up this process because we did this before a lot. 33 00:04:08,186 --> 00:04:15,065 So we complete the material setting up and now it's time to create light. So I 34 00:04:15,068 --> 00:04:21,745 put the sky down, press here, create a skylight and turn sky off because I need 35 00:04:21,748 --> 00:04:28,185 to see exactly the highlight of the light. Okay, so let's bring up the 36 00:04:28,188 --> 00:04:37,545 brightness to 7, keep the color white, okay, and now we can see. Okay, let's close 37 00:04:37,548 --> 00:04:51,225 the material window here and for the first I want to create this highlight 38 00:04:51,228 --> 00:05:04,345 here, that's good. We can increase the diameter, okay, duplicate the light and 39 00:05:04,348 --> 00:05:07,866 turn it off. 40 00:05:12,410 --> 00:05:20,050 Okay. Something like this. 41 00:05:20,810 --> 00:05:26,050 Okay. Let's duplicate it again. 42 00:05:31,610 --> 00:05:44,569 okay I'm going to change the shape to a bigger square so I have this soft light 43 00:05:44,572 --> 00:05:50,089 and highlight here as you can see but the brightness it's too much maybe 6.5 44 00:05:50,092 --> 00:05:56,769 is better yeah I think so much better so we have this light we have this light 45 00:05:56,772 --> 00:06:04,889 yeah they are good and we need another light okay I duplicated from the light 46 00:06:04,892 --> 00:06:11,569 number two because I want to have this shape a sphere okay let's turn it on 47 00:06:11,572 --> 00:06:25,850 going up okay like this yeah exactly change the shape to rectangle 48 00:06:35,546 --> 00:06:37,546 Okay. 49 00:06:53,114 --> 00:07:06,753 we have this and boom okay let's add another camera here okay and I want to 50 00:07:06,756 --> 00:07:16,473 this kind of shot here oh I see it's too much yeah this is too much we need to 51 00:07:16,476 --> 00:07:25,033 refine this texture okay it it was good it was good to have this close close up 52 00:07:25,036 --> 00:07:42,633 okay and yeah let's create another one go to camera tree okay 53 00:07:42,636 --> 00:07:50,754 and yeah this one 54 00:07:51,450 --> 00:07:57,409 yeah you have this and in camera 3 I'm going to decrease this slider to have 55 00:07:57,412 --> 00:08:07,809 some depth of field here okay that's good and let's go create another one 56 00:08:07,812 --> 00:08:22,050 camera number four you can have this yeah the perfect shot okay that's it 57 00:08:23,850 --> 00:08:25,210 done 58 00:08:26,170 --> 00:08:28,409 So let's go back to camera number one. 59 00:08:28,412 --> 00:08:33,249 I'm going to add a plane, a white plane in here. 60 00:08:33,252 --> 00:08:36,569 So let's go to the edit plugin, 61 00:08:36,572 --> 00:08:40,250 generate primitives, create plane, add. 62 00:08:41,810 --> 00:08:44,849 Okay, that's good. 63 00:08:44,852 --> 00:08:48,809 But we don't want to see it in the camera and render. 64 00:08:48,812 --> 00:08:53,810 So we select the plane and click on invisibility camera. 65 00:08:54,450 --> 00:08:56,570 So that's okay. 66 00:08:58,210 --> 00:09:00,889 Let's see what we have in the light. 67 00:09:00,892 --> 00:09:03,649 Okay, so this is the light number one, 68 00:09:03,652 --> 00:09:05,129 without plane, with plane. 69 00:09:05,132 --> 00:09:09,089 So the plane help us to improve the lighting. 70 00:09:09,092 --> 00:09:14,090 Okay, so because it's going to bounce the light rays 71 00:09:14,530 --> 00:09:18,030 and keep here lighter. 72 00:09:19,010 --> 00:09:21,490 Okay, the light number two. 73 00:09:23,810 --> 00:09:24,383 So. 74 00:09:24,386 --> 00:09:31,823 We need to figure out how to have highlight here. I can go here and put 75 00:09:31,826 --> 00:09:43,663 this light to only type and reset the rotation as you can see and yes decrease 76 00:09:43,666 --> 00:09:49,304 the diameter. Okay. 77 00:09:51,834 --> 00:10:02,509 and yes we have this here let's decrease the brightness okay now we have this 78 00:10:02,510 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 79 00:10:04,674 --> 00:10:12,513 highlight here on the boot so perfect and we can control it with intensity 80 00:10:12,516 --> 00:10:19,393 okay without this light with this light it's so much better and we have this 81 00:10:19,396 --> 00:10:32,013 main and key field light okay let's close all this light yeah it's good the 82 00:10:32,016 --> 00:10:49,094 first one I think we can keep this light like this okay 83 00:10:50,938 --> 00:10:57,497 yeah I think it's better so let's go to camera number two it's good camera 84 00:10:57,500 --> 00:11:08,177 number three it's good four it's good but we need to you know let's decrease 85 00:11:08,180 --> 00:11:15,337 this light to something like 6.6 okay we need to decrease this effect on the 86 00:11:15,340 --> 00:11:26,577 food because it's not very good you know touchy in the texture okay let's go 87 00:11:26,580 --> 00:11:37,977 modify this part and I'm going to wood edge effect okay we have directional 88 00:11:37,980 --> 00:11:46,017 scratch so we can decrease the amount of the balance and we have grounder 89 00:11:46,020 --> 00:11:51,007 scratch Roth so we can decrease the balance to 90 00:11:51,010 --> 00:11:56,808 So I think we are good to go and we need just to export this and see what's happening 91 00:11:58,088 --> 00:12:00,848 on the final result 92 00:12:02,048 --> 00:12:07,148 Okay, so let's export before exporting you can go here and change 93 00:12:07,888 --> 00:12:15,207 The document size to 4k and see what exactly the final look but I'm okay with the result 94 00:12:15,210 --> 00:12:23,048 I just need to reduce some noise and some lines from this mask. So it's okay. Let's export the texture and 95 00:12:23,768 --> 00:12:25,768 Go for the rendering part 96 00:12:25,808 --> 00:12:32,088 Okay. Now as we can see, yeah, it's better. We can decrease it more but it's okay for now 97 00:12:32,488 --> 00:12:36,788 So let's go back to camera number one, and I think we are done 98 00:12:37,488 --> 00:12:44,648 So this is the end of this project and I hope you learn something new and use these techniques 99 00:12:45,208 --> 00:12:50,888 Skills for your work and project be happy and be creative 9470

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