Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:18,119
Okay, it's time to render this gun. So let me load the SniperGun.fx file that we make
2
00:00:18,122 --> 00:00:29,240
it for Marble Master Toolbag with different material ID. Okay, and everything is good.
3
00:00:29,800 --> 00:00:36,760
We need to go here and check callback phase is turn off because in this way we can see
4
00:00:37,640 --> 00:00:47,999
inside the model and we don't want this. Okay, so that's okay and let's create
5
00:00:48,002 --> 00:00:55,799
camera, turn on safe frame, go to the render, use ray tracing, advanced light
6
00:00:55,802 --> 00:00:59,807
sampling. In here I'm going to
7
00:00:59,810 --> 00:01:04,706
choose this aspect ratio 2000, 1500. Okay, I think it's okay but you know for this
8
00:01:04,706 --> 00:01:04,567
Subtitled by
online-courses.club
We compress knowledge for you!
9
00:01:09,288 --> 00:01:17,967
kind of model you need some long shot so you can see the whole model on these
10
00:01:17,970 --> 00:01:23,687
shots and after that you need close-up for each section separately. For example
11
00:01:23,690 --> 00:01:29,047
close-up for this part, close-up for this part, close-up for this part. Okay and
12
00:01:29,050 --> 00:01:39,327
for this purpose we need to figure out how much do I need in resolution and I
13
00:01:39,330 --> 00:01:45,407
think it's not good to have this aspect ratio right now and I need to decrease
14
00:01:45,410 --> 00:01:53,527
1500 to for example something like 1000 for start. Okay, so we have narrow space.
15
00:01:53,530 --> 00:01:58,704
Yeah, I think it's so much better. So let's go back to the camera.
16
00:01:58,944 --> 00:02:02,224
And I'm going to change focal length to 60.
17
00:02:03,344 --> 00:02:06,144
Okay, and now I can see what's happening on the model.
18
00:02:09,264 --> 00:02:15,584
Okay, so the first camera that I want to have, it's like this.
19
00:02:17,184 --> 00:02:23,984
So let's go here to Tune Mapping, put it on Aces, Curves on High Contrast,
20
00:02:24,944 --> 00:02:29,664
and Sharpen should be on 1, Clarity should be on 1.
21
00:02:30,704 --> 00:02:34,864
Maybe we need to change it in next few moments.
22
00:02:35,824 --> 00:02:42,864
And let's put it on negative 0.1, positive 0.2, positive 0.2.
23
00:02:43,664 --> 00:02:47,264
Okay, and we need vignette.
24
00:02:48,464 --> 00:02:50,064
You don't need gray, actually.
25
00:02:50,944 --> 00:02:55,984
Let's turn on the focus, the top view, and put it on the model.
26
00:02:57,264 --> 00:02:57,744
Okay.
27
00:02:58,592 --> 00:03:12,591
And increase this slider. Okay, that's great. So, it's done for now. Let's go back to the lighting.
28
00:03:12,594 --> 00:03:23,151
I'm going with soft light because I want to have highlight on the light itself, not HDRI.
29
00:03:23,154 --> 00:03:32,591
So, that's it. Let's change it to color and put it dark gray. Okay, and now it's time to create material.
30
00:03:32,594 --> 00:03:39,551
So, for creating material, if we set up everything correctly, we have three different material,
31
00:03:39,554 --> 00:03:46,911
1001, 1002, 1003, and now it's time to put the texture to each slide.
32
00:03:46,914 --> 00:03:52,112
So, I'm going to speed up this process because we did this before a lot.
33
00:04:08,186 --> 00:04:15,065
So we complete the material setting up and now it's time to create light. So I
34
00:04:15,068 --> 00:04:21,745
put the sky down, press here, create a skylight and turn sky off because I need
35
00:04:21,748 --> 00:04:28,185
to see exactly the highlight of the light. Okay, so let's bring up the
36
00:04:28,188 --> 00:04:37,545
brightness to 7, keep the color white, okay, and now we can see. Okay, let's close
37
00:04:37,548 --> 00:04:51,225
the material window here and for the first I want to create this highlight
38
00:04:51,228 --> 00:05:04,345
here, that's good. We can increase the diameter, okay, duplicate the light and
39
00:05:04,348 --> 00:05:07,866
turn it off.
40
00:05:12,410 --> 00:05:20,050
Okay. Something like this.
41
00:05:20,810 --> 00:05:26,050
Okay. Let's duplicate it again.
42
00:05:31,610 --> 00:05:44,569
okay I'm going to change the shape to a bigger square so I have this soft light
43
00:05:44,572 --> 00:05:50,089
and highlight here as you can see but the brightness it's too much maybe 6.5
44
00:05:50,092 --> 00:05:56,769
is better yeah I think so much better so we have this light we have this light
45
00:05:56,772 --> 00:06:04,889
yeah they are good and we need another light okay I duplicated from the light
46
00:06:04,892 --> 00:06:11,569
number two because I want to have this shape a sphere okay let's turn it on
47
00:06:11,572 --> 00:06:25,850
going up okay like this yeah exactly change the shape to rectangle
48
00:06:35,546 --> 00:06:37,546
Okay.
49
00:06:53,114 --> 00:07:06,753
we have this and boom okay let's add another camera here okay and I want to
50
00:07:06,756 --> 00:07:16,473
this kind of shot here oh I see it's too much yeah this is too much we need to
51
00:07:16,476 --> 00:07:25,033
refine this texture okay it it was good it was good to have this close close up
52
00:07:25,036 --> 00:07:42,633
okay and yeah let's create another one go to camera tree okay
53
00:07:42,636 --> 00:07:50,754
and yeah this one
54
00:07:51,450 --> 00:07:57,409
yeah you have this and in camera 3 I'm going to decrease this slider to have
55
00:07:57,412 --> 00:08:07,809
some depth of field here okay that's good and let's go create another one
56
00:08:07,812 --> 00:08:22,050
camera number four you can have this yeah the perfect shot okay that's it
57
00:08:23,850 --> 00:08:25,210
done
58
00:08:26,170 --> 00:08:28,409
So let's go back to camera number one.
59
00:08:28,412 --> 00:08:33,249
I'm going to add a plane, a white plane in here.
60
00:08:33,252 --> 00:08:36,569
So let's go to the edit plugin,
61
00:08:36,572 --> 00:08:40,250
generate primitives, create plane, add.
62
00:08:41,810 --> 00:08:44,849
Okay, that's good.
63
00:08:44,852 --> 00:08:48,809
But we don't want to see it in the camera and render.
64
00:08:48,812 --> 00:08:53,810
So we select the plane and click on invisibility camera.
65
00:08:54,450 --> 00:08:56,570
So that's okay.
66
00:08:58,210 --> 00:09:00,889
Let's see what we have in the light.
67
00:09:00,892 --> 00:09:03,649
Okay, so this is the light number one,
68
00:09:03,652 --> 00:09:05,129
without plane, with plane.
69
00:09:05,132 --> 00:09:09,089
So the plane help us to improve the lighting.
70
00:09:09,092 --> 00:09:14,090
Okay, so because it's going to bounce the light rays
71
00:09:14,530 --> 00:09:18,030
and keep here lighter.
72
00:09:19,010 --> 00:09:21,490
Okay, the light number two.
73
00:09:23,810 --> 00:09:24,383
So.
74
00:09:24,386 --> 00:09:31,823
We need to figure out how to have highlight here. I can go here and put
75
00:09:31,826 --> 00:09:43,663
this light to only type and reset the rotation as you can see and yes decrease
76
00:09:43,666 --> 00:09:49,304
the diameter. Okay.
77
00:09:51,834 --> 00:10:02,509
and yes we have this here let's decrease the brightness okay now we have this
78
00:10:02,510 --> 00:10:04,434
Subtitled by
online-courses.club
We compress knowledge for you!
79
00:10:04,674 --> 00:10:12,513
highlight here on the boot so perfect and we can control it with intensity
80
00:10:12,516 --> 00:10:19,393
okay without this light with this light it's so much better and we have this
81
00:10:19,396 --> 00:10:32,013
main and key field light okay let's close all this light yeah it's good the
82
00:10:32,016 --> 00:10:49,094
first one I think we can keep this light like this okay
83
00:10:50,938 --> 00:10:57,497
yeah I think it's better so let's go to camera number two it's good camera
84
00:10:57,500 --> 00:11:08,177
number three it's good four it's good but we need to you know let's decrease
85
00:11:08,180 --> 00:11:15,337
this light to something like 6.6 okay we need to decrease this effect on the
86
00:11:15,340 --> 00:11:26,577
food because it's not very good you know touchy in the texture okay let's go
87
00:11:26,580 --> 00:11:37,977
modify this part and I'm going to wood edge effect okay we have directional
88
00:11:37,980 --> 00:11:46,017
scratch so we can decrease the amount of the balance and we have grounder
89
00:11:46,020 --> 00:11:51,007
scratch Roth so we can decrease the balance to
90
00:11:51,010 --> 00:11:56,808
So I think we are good to go and we need just to export this and see what's happening
91
00:11:58,088 --> 00:12:00,848
on the final result
92
00:12:02,048 --> 00:12:07,148
Okay, so let's export before exporting you can go here and change
93
00:12:07,888 --> 00:12:15,207
The document size to 4k and see what exactly the final look but I'm okay with the result
94
00:12:15,210 --> 00:12:23,048
I just need to reduce some noise and some lines from this mask. So it's okay. Let's export the texture and
95
00:12:23,768 --> 00:12:25,768
Go for the rendering part
96
00:12:25,808 --> 00:12:32,088
Okay. Now as we can see, yeah, it's better. We can decrease it more but it's okay for now
97
00:12:32,488 --> 00:12:36,788
So let's go back to camera number one, and I think we are done
98
00:12:37,488 --> 00:12:44,648
So this is the end of this project and I hope you learn something new and use these techniques
99
00:12:45,208 --> 00:12:50,888
Skills for your work and project be happy and be creative
9470
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.