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Okay, it's time to render this gun. So let me load the SniperGun.fx file that we make
it for Marble Master Toolbag with different material ID. Okay, and everything is good.
We need to go here and check callback phase is turn off because in this way we can see
inside the model and we don't want this. Okay, so that's okay and let's create
camera, turn on safe frame, go to the render, use ray tracing, advanced light
sampling. In here I'm going to
choose this aspect ratio 2000, 1500. Okay, I think it's okay but you know for this
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kind of model you need some long shot so you can see the whole model on these
shots and after that you need close-up for each section separately. For example
close-up for this part, close-up for this part, close-up for this part. Okay and
for this purpose we need to figure out how much do I need in resolution and I
think it's not good to have this aspect ratio right now and I need to decrease
1500 to for example something like 1000 for start. Okay, so we have narrow space.
Yeah, I think it's so much better. So let's go back to the camera.
And I'm going to change focal length to 60.
Okay, and now I can see what's happening on the model.
Okay, so the first camera that I want to have, it's like this.
So let's go here to Tune Mapping, put it on Aces, Curves on High Contrast,
and Sharpen should be on 1, Clarity should be on 1.
Maybe we need to change it in next few moments.
And let's put it on negative 0.1, positive 0.2, positive 0.2.
Okay, and we need vignette.
You don't need gray, actually.
Let's turn on the focus, the top view, and put it on the model.
Okay.
And increase this slider. Okay, that's great. So, it's done for now. Let's go back to the lighting.
I'm going with soft light because I want to have highlight on the light itself, not HDRI.
So, that's it. Let's change it to color and put it dark gray. Okay, and now it's time to create material.
So, for creating material, if we set up everything correctly, we have three different material,
1001, 1002, 1003, and now it's time to put the texture to each slide.
So, I'm going to speed up this process because we did this before a lot.
So we complete the material setting up and now it's time to create light. So I
put the sky down, press here, create a skylight and turn sky off because I need
to see exactly the highlight of the light. Okay, so let's bring up the
brightness to 7, keep the color white, okay, and now we can see. Okay, let's close
the material window here and for the first I want to create this highlight
here, that's good. We can increase the diameter, okay, duplicate the light and
turn it off.
Okay. Something like this.
Okay. Let's duplicate it again.
okay I'm going to change the shape to a bigger square so I have this soft light
and highlight here as you can see but the brightness it's too much maybe 6.5
is better yeah I think so much better so we have this light we have this light
yeah they are good and we need another light okay I duplicated from the light
number two because I want to have this shape a sphere okay let's turn it on
going up okay like this yeah exactly change the shape to rectangle
Okay.
we have this and boom okay let's add another camera here okay and I want to
this kind of shot here oh I see it's too much yeah this is too much we need to
refine this texture okay it it was good it was good to have this close close up
okay and yeah let's create another one go to camera tree okay
and yeah this one
yeah you have this and in camera 3 I'm going to decrease this slider to have
some depth of field here okay that's good and let's go create another one
camera number four you can have this yeah the perfect shot okay that's it
done
So let's go back to camera number one.
I'm going to add a plane, a white plane in here.
So let's go to the edit plugin,
generate primitives, create plane, add.
Okay, that's good.
But we don't want to see it in the camera and render.
So we select the plane and click on invisibility camera.
So that's okay.
Let's see what we have in the light.
Okay, so this is the light number one,
without plane, with plane.
So the plane help us to improve the lighting.
Okay, so because it's going to bounce the light rays
and keep here lighter.
Okay, the light number two.
So.
We need to figure out how to have highlight here. I can go here and put
this light to only type and reset the rotation as you can see and yes decrease
the diameter. Okay.
and yes we have this here let's decrease the brightness okay now we have this
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highlight here on the boot so perfect and we can control it with intensity
okay without this light with this light it's so much better and we have this
main and key field light okay let's close all this light yeah it's good the
first one I think we can keep this light like this okay
yeah I think it's better so let's go to camera number two it's good camera
number three it's good four it's good but we need to you know let's decrease
this light to something like 6.6 okay we need to decrease this effect on the
food because it's not very good you know touchy in the texture okay let's go
modify this part and I'm going to wood edge effect okay we have directional
scratch so we can decrease the amount of the balance and we have grounder
scratch Roth so we can decrease the balance to
So I think we are good to go and we need just to export this and see what's happening
on the final result
Okay, so let's export before exporting you can go here and change
The document size to 4k and see what exactly the final look but I'm okay with the result
I just need to reduce some noise and some lines from this mask. So it's okay. Let's export the texture and
Go for the rendering part
Okay. Now as we can see, yeah, it's better. We can decrease it more but it's okay for now
So let's go back to camera number one, and I think we are done
So this is the end of this project and I hope you learn something new and use these techniques
Skills for your work and project be happy and be creative
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