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Original subtitles

Okay, this is the last part that we are going to work on the stand, the structure, the fan,

and this piece here. We are going to work on them. For the start, let me start with

the faucet. I think we missed one small E here. Okay, add black mask, add paint. Let's go

here. It's okay, and now I'm going to use bronze armor for this section.

Okay, but not like this.

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I'm going to change some settings here.

Okay, this is good.

This is a good base metal for us,

but we should increase the roughness a little.

The dirt is perfect,

but we can go here in Mask Editor

and, for example, changing some histogram position

or maybe play with the curvature

or texture number two,

global balance to achieve a different look,

but I think it's okay.

That's enough.

And let's go for the surface details

and I think it's a little too much here.

So, let me fix this issue with this method.

okay and the edge damage is... okay now it's time to work on this structure and for this structure

let's go to body texture set and we are going to borrow this base material body

okay so ctrl c for copying the data come back here let's add a folder

and name your structure okay ctrl v okay and let's add black mask here

have paint okay select this one this one this one and this one so the base structure is like

the unit itself so we are going to add still dark material here

okay like this and after that let's add black mask let's add generator

and we are going to use metal edge wear but this time we are not focused

on the edge very much but let's decrease the wear level okay it's good and I'm going

to add a fill layer okay and something like for example this paint a scratch it

in 24 contrast like this maybe it could be a good breakup mask for this

so

okay it's okay right now

Maybe without this, it's better.

Yeah. Maybe we can increase the grunge amount,

add another fill layer like this,

and use this grunge for adding surfaces to this,

like this, but it's too much.

Maybe we can control it like this,

and we can add a paint layer.

Go to the paint and start painting.

We are in Substance Painter,

so we can paint and we should paint.

Like this, I just want to create a new effect.

Okay, and even we can use the projection again.

So let's go to the projection.

I'm going to use the mask.

Okay, let's go here.

I'm going to use this mask in here.

Okay, like this.

So...

Okay, here we have this one.

Okay, so this is how we are going to add mask, right?

Let's go to the projection again,

and let's rotate this,

put the mask here,

paint all the area that I want.

Okay, so this is how we are going to add mask, right?

Okay, I can use this mask to create the effect that I want, like this, yeah, it's okay.

And I'm going to use again, here.

So this time a little smaller, but it's good, yeah, and yeah, it's okay.

And I'm happy with the result, yeah, as you can see.

So,

this is the final part, and I'm going to add another folder, call it decal number one,

and in this layer, we can go to body again,

still the decal number one,

and come back again to leg and fans and paste here. So, okay, let's bring up this, we don't need this.

So, we need to change the mask itself and the base color, and how we are going to do that,

let's go to the project, go to the texture, and I'm going to use this one and this one.

Okay. Let's go to the 2D view and I'm going to fix this.

I think it's here.

Right. Yeah. It's here.

And let's change the rotation, as you can see.

we can decrease the size, put it here, okay.

Ok, it's like, yeah, it's ok, so let's go here, turn off all this layer, and let's add

paint layer, and remove some border in the paint layer here, yeah.

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For example, this one, this, yeah, and like this.

So color variation number one, color variation number two, we need to define again the mask

in the balance, ok, like this, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah,

a stick, a roughness page.

So this is the decal that we have here, and I'm going to add a dirt layer, this time with

this color, ok, a little darker.

a bit roughness

like this

and metallic

I'm going to add a black mask

add generator

and dirt

so

it's ok

Here we have this. I'm happy with the result, maybe a little darker color for the dirt,

it would be better. Okay. Or maybe this one, yeah, I'm happy with this result, so let's

give it and let's back here and see what we have in general view. I think it's good

and it's enough. So I need just add some paint, grunges and mask here on this border. So let's

use again and let's go for the isolation here.

Yeah, maybe this one is a good option.

Okay, I think we need to add another paint layer, which we had before, but we

need to change the blending mode to linear. So, let's paint here.

Okay, and see what we have. I think it's perfect, it's perfect, absolutely perfect.

So, we need to add all these details in here too, but this is a tutorial, we can skip this part, and the texturing part is over for this asset.

So, in the next video, we are going to explore the texture and render it in Worms Toolbag.

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