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Now it's time to create our first studio lighting inside Morse toolbag. So
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for creating the first light I'm going to use this icon here, okay, and let's
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change type to Omni, that's it, and let's change the shape from S sphere to
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rectangle, okay, and as you can see we can increase the width and height to create
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the shape that we want and I need to have this kind of a straight line and
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shape, okay, so remove rotation from transform of this light because it's
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Omni and it's going to fill light in 360 degree, okay, and let's fix up a
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position
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for this
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yeah like this
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okay and let's go for brightness like 5.5 that's it we can play with the temperature too
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like this one okay i think six six double zero it's okay and i'm going to duplicate this light
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with ctrl d select the light and press ctrl d to duplicate the light and let's reposition
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the light to here if you couldn't see the shape of the light in the viewport you just need to
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go over here in the viewport setting and just check
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show guide okay and you can play with the wireframe here too
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and that's it so let's give rotation 90 degree
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okay and yeah boom i think it's okay for the light number one
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yeah this one is better i can play with the shape too
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a bigger shape it's better and let's go for the backlight so for the backlight i'm going to
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duplicate light turn off all the light and let's go
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here this is the camera
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okay this is the camera number one and we need to put the light here
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so yeah and let's rotate the light
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play with the shape okay like this and let's bring down the light and as you
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can see we have a very good rim light and we can play with the temperature
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like this one
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yeah or maybe just white so we have this light we have this one we have this one too
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and now we can turn on the skylight so let's
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turn on the skylight and we can play with the HDR
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to have a good lighting condition for example let's go for the count yard car park yeah it's
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good
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let's increase the brightness to something like three
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i think it's good let's go for the church it's much better let's go for the two
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or three yeah it's it's much better let's play with the rotation and let's see what we can have
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okay this one is better
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and let's go for the camera and we can play with the exposure the exposure one is like this
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and we can increase the exposure to something like two for example or just 1.5 that's it and
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and we are ready to go
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Okay, let's increase the light number 1, the intensity, for example, to 6, yeah, and let's
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change the position, I think it's okay here, okay, and let's go back to the sky, we can
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play with the color, yeah, like this, okay, let's zoom back a little, we can go to the
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shadow catcher, turn on indirect shadow, and with indirect shadow we have some reflection
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on the surface.
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As you can see, we can play with the roughness and a specular intensity.
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Okay, that's it. Let's change the HDRI
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and let's use something like bridge waterfall
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and increase the brightness. Yeah, it's so much better. Three is too much. Let's go for the two
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and we have some dark area in here. We can cover this section very fast, very easy inside
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Marvelous Toolbag. We just need to create a white plane to make reflect light.
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So for this purpose, we can go to the edit
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plugins and generate primitives and we want to create a plane for the scene. So
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we can decide about the width and depth or X and Y dimension for the plane. The
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five is okay for me because it's not necessary for me to set exactly the
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dimension for this part and let's create the plane and boom, the miracle is
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happening right now. And as you can see, this is the perfect solution to have a
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white reflective plane for this kind of material, I mean the metallic one, and you
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can control the material. I'm going to give the default material to the plane and we can play.
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with the color and as you can see we can control the effect on the surface.
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So the pure white is okay for me but I don't want to have this kind of white background
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for my render so I'm going to select the plane and in the mesh option I want to use
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invisible to camera. So in this way the light is bouncing on the white plane but as you can see
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we're not able to see the plane in the render because it's invisible to the camera.
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And done! We just create a good lighting condition for our pot but the matter is
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after lighting we can see
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scratches on the surface is too much for the material so we are going back to
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Substance Painter okay and let's decrease the opacity of the scratches layer to
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something like 40 and I'm going to apply this 40 to all channels that's it and
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now I'm going to export again and when we export again in the same path without
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any changing to the name after exporting the material in this Marmoset toolbag
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it's going to be update automatically so let's export the exporting process is
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complete right now and let's go back to the Marmoset and as you can see the
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material just updated itself and
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we can have our render. Okay, let's go to the render. I'm going to output section and I don't
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want to have transparency. Let's change the color in the background. Okay, like this and
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I'm going to create render from the scene from camera one and let's create render and see what
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happened after that. Okay, as you can see this is the final render and there is no noise on the
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surface and everything is okay and we can create some post-process level on the Photoshop for this
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render. Let's do that but it's not mandatory. This is enough and you can use it in your portfolio and
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let's go for the Photoshop.
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You can do this level in any software that you want, in any software that you know,
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and you can make the process longer and give so many details in this process, in this stage,
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to the render. It depends on your knowledge, but after rendering from Marmoset, this is the steps
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that I usually take to get better result. So, I'm going to apply Camera Raw Filter on the image.
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So, let's load Camera Raw Filter, and in this window, and in the Effects menu,
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I increase the texture value to 20, for example, and let's use Clarity again.
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As you can see, it helps us to pop up the detail.
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of the texture and the surface. We can add more vignette here.
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And that's it for the effect. I'm going for the detail and increase the sharpening to
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something like 30 or 50. It depends on the picture. And let's go back to the light.
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In the light, I always give some exposure, play with the contrast, decrease the highlight,
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increase the shadow. Okay. And that's it.
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So we can play with the color grading section, but not for this render. Let's press okay.
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And we have some improvement inside the render.
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Okay, there is another step that you can take
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to increase the level of the interesting visual elements
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in your render.
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Let's go for the preset in the camera raw filter.
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And we have a lot of preset here.
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So we can use some of them to create visual effects.
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Visual effects.
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Okay, I'm going with CN06,
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but with this slider,
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I will decrease the intensity of this preset
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and just press okay.
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So, done.
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This is how we can render the material
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that we create inside Marmoset Toolbag.
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And.
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Create a beautiful image from that. So let's go for the next video.
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In the next video I'm going to explain another concept inside Substance Painter.
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