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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:08,314 --> 00:00:15,993 Now it's time to create our first studio lighting inside Morse toolbag. So 2 00:00:15,996 --> 00:00:23,273 for creating the first light I'm going to use this icon here, okay, and let's 3 00:00:23,276 --> 00:00:31,113 change type to Omni, that's it, and let's change the shape from S sphere to 4 00:00:31,116 --> 00:00:38,393 rectangle, okay, and as you can see we can increase the width and height to create 5 00:00:38,396 --> 00:00:45,633 the shape that we want and I need to have this kind of a straight line and 6 00:00:45,636 --> 00:00:52,073 shape, okay, so remove rotation from transform of this light because it's 7 00:00:52,076 --> 00:01:02,579 Omni and it's going to fill light in 360 degree, okay, and let's fix up a 8 00:01:02,580 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 9 00:01:05,034 --> 00:01:06,992 position 10 00:01:07,632 --> 00:01:08,272 for this 11 00:01:10,912 --> 00:01:11,792 yeah like this 12 00:01:14,432 --> 00:01:24,351 okay and let's go for brightness like 5.5 that's it we can play with the temperature too 13 00:01:24,354 --> 00:01:37,951 like this one okay i think six six double zero it's okay and i'm going to duplicate this light 14 00:01:37,954 --> 00:01:45,391 with ctrl d select the light and press ctrl d to duplicate the light and let's reposition 15 00:01:45,394 --> 00:01:54,192 the light to here if you couldn't see the shape of the light in the viewport you just need to 16 00:01:55,952 --> 00:01:59,152 go over here in the viewport setting and just check 17 00:02:00,112 --> 00:02:05,072 show guide okay and you can play with the wireframe here too 18 00:02:06,496 --> 00:02:10,336 and that's it so let's give rotation 90 degree 19 00:02:13,216 --> 00:02:21,376 okay and yeah boom i think it's okay for the light number one 20 00:02:23,296 --> 00:02:26,975 yeah this one is better i can play with the shape too 21 00:02:26,978 --> 00:02:37,376 a bigger shape it's better and let's go for the backlight so for the backlight i'm going to 22 00:02:38,576 --> 00:02:44,416 duplicate light turn off all the light and let's go 23 00:02:46,736 --> 00:02:48,495 here this is the camera 24 00:02:48,498 --> 00:02:55,856 okay this is the camera number one and we need to put the light here 25 00:02:58,176 --> 00:03:04,336 so yeah and let's rotate the light 26 00:03:05,120 --> 00:03:21,519 play with the shape okay like this and let's bring down the light and as you 27 00:03:21,522 --> 00:03:28,800 can see we have a very good rim light and we can play with the temperature 28 00:03:29,600 --> 00:03:30,320 like this one 29 00:03:33,120 --> 00:03:41,920 yeah or maybe just white so we have this light we have this one we have this one too 30 00:03:42,560 --> 00:03:47,360 and now we can turn on the skylight so let's 31 00:03:50,400 --> 00:03:53,600 turn on the skylight and we can play with the HDR 32 00:03:53,920 --> 00:04:01,920 to have a good lighting condition for example let's go for the count yard car park yeah it's 33 00:04:02,640 --> 00:04:03,920 good 34 00:04:04,688 --> 00:04:07,888 let's increase the brightness to something like three 35 00:04:11,888 --> 00:04:19,088 i think it's good let's go for the church it's much better let's go for the two 36 00:04:20,928 --> 00:04:31,488 or three yeah it's it's much better let's play with the rotation and let's see what we can have 37 00:04:35,568 --> 00:04:38,288 okay this one is better 38 00:04:40,608 --> 00:04:48,447 and let's go for the camera and we can play with the exposure the exposure one is like this 39 00:04:48,450 --> 00:04:58,687 and we can increase the exposure to something like two for example or just 1.5 that's it and 40 00:04:58,690 --> 00:05:02,208 and we are ready to go 41 00:05:03,738 --> 00:05:16,917 Okay, let's increase the light number 1, the intensity, for example, to 6, yeah, and let's 42 00:05:16,920 --> 00:05:38,757 change the position, I think it's okay here, okay, and let's go back to the sky, we can 43 00:05:38,760 --> 00:05:52,517 play with the color, yeah, like this, okay, let's zoom back a little, we can go to the 44 00:05:52,520 --> 00:06:01,077 shadow catcher, turn on indirect shadow, and with indirect shadow we have some reflection 45 00:06:01,080 --> 00:06:02,358 on the surface. 46 00:06:03,216 --> 00:06:08,576 As you can see, we can play with the roughness and a specular intensity. 47 00:06:10,896 --> 00:06:18,096 Okay, that's it. Let's change the HDRI 48 00:06:21,376 --> 00:06:26,655 and let's use something like bridge waterfall 49 00:06:26,658 --> 00:06:36,576 and increase the brightness. Yeah, it's so much better. Three is too much. Let's go for the two 50 00:06:37,936 --> 00:06:50,015 and we have some dark area in here. We can cover this section very fast, very easy inside 51 00:06:50,018 --> 00:06:57,856 Marvelous Toolbag. We just need to create a white plane to make reflect light. 52 00:06:58,896 --> 00:07:02,416 So for this purpose, we can go to the edit 53 00:07:02,928 --> 00:07:10,207 plugins and generate primitives and we want to create a plane for the scene. So 54 00:07:10,210 --> 00:07:19,727 we can decide about the width and depth or X and Y dimension for the plane. The 55 00:07:19,730 --> 00:07:27,287 five is okay for me because it's not necessary for me to set exactly the 56 00:07:27,290 --> 00:07:36,047 dimension for this part and let's create the plane and boom, the miracle is 57 00:07:36,050 --> 00:07:44,927 happening right now. And as you can see, this is the perfect solution to have a 58 00:07:44,930 --> 00:07:53,927 white reflective plane for this kind of material, I mean the metallic one, and you 59 00:07:53,930 --> 00:08:00,568 can control the material. I'm going to give the default material to the plane and we can play. 60 00:08:02,288 --> 00:08:09,088 with the color and as you can see we can control the effect on the surface. 61 00:08:10,688 --> 00:08:19,168 So the pure white is okay for me but I don't want to have this kind of white background 62 00:08:20,128 --> 00:08:29,407 for my render so I'm going to select the plane and in the mesh option I want to use 63 00:08:29,410 --> 00:08:39,808 invisible to camera. So in this way the light is bouncing on the white plane but as you can see 64 00:08:41,568 --> 00:08:46,928 we're not able to see the plane in the render because it's invisible to the camera. 65 00:08:48,208 --> 00:08:56,287 And done! We just create a good lighting condition for our pot but the matter is 66 00:08:56,290 --> 00:08:59,408 after lighting we can see 67 00:08:59,872 --> 00:09:08,211 scratches on the surface is too much for the material so we are going back to 68 00:09:08,214 --> 00:09:16,851 Substance Painter okay and let's decrease the opacity of the scratches layer to 69 00:09:16,854 --> 00:09:27,571 something like 40 and I'm going to apply this 40 to all channels that's it and 70 00:09:27,574 --> 00:09:36,391 now I'm going to export again and when we export again in the same path without 71 00:09:36,394 --> 00:09:43,831 any changing to the name after exporting the material in this Marmoset toolbag 72 00:09:43,834 --> 00:09:50,351 it's going to be update automatically so let's export the exporting process is 73 00:09:50,354 --> 00:09:55,971 complete right now and let's go back to the Marmoset and as you can see the 74 00:09:55,974 --> 00:09:59,119 material just updated itself and 75 00:09:59,122 --> 00:10:04,692 we can have our render. Okay, let's go to the render. I'm going to output section and I don't 76 00:10:04,693 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 77 00:10:09,040 --> 00:10:18,959 want to have transparency. Let's change the color in the background. Okay, like this and 78 00:10:18,962 --> 00:10:32,199 I'm going to create render from the scene from camera one and let's create render and see what 79 00:10:32,202 --> 00:10:38,799 happened after that. Okay, as you can see this is the final render and there is no noise on the 80 00:10:38,802 --> 00:10:46,599 surface and everything is okay and we can create some post-process level on the Photoshop for this 81 00:10:46,602 --> 00:10:54,399 render. Let's do that but it's not mandatory. This is enough and you can use it in your portfolio and 82 00:10:54,402 --> 00:10:57,000 let's go for the Photoshop. 83 00:10:58,352 --> 00:11:05,392 You can do this level in any software that you want, in any software that you know, 84 00:11:06,112 --> 00:11:13,151 and you can make the process longer and give so many details in this process, in this stage, 85 00:11:13,154 --> 00:11:21,231 to the render. It depends on your knowledge, but after rendering from Marmoset, this is the steps 86 00:11:21,234 --> 00:11:30,272 that I usually take to get better result. So, I'm going to apply Camera Raw Filter on the image. 87 00:11:31,072 --> 00:11:39,632 So, let's load Camera Raw Filter, and in this window, and in the Effects menu, 88 00:11:40,672 --> 00:11:49,231 I increase the texture value to 20, for example, and let's use Clarity again. 89 00:11:49,234 --> 00:11:56,272 As you can see, it helps us to pop up the detail. 90 00:11:57,552 --> 00:12:02,432 of the texture and the surface. We can add more vignette here. 91 00:12:04,032 --> 00:12:10,751 And that's it for the effect. I'm going for the detail and increase the sharpening to 92 00:12:10,754 --> 00:12:19,791 something like 30 or 50. It depends on the picture. And let's go back to the light. 93 00:12:19,794 --> 00:12:29,392 In the light, I always give some exposure, play with the contrast, decrease the highlight, 94 00:12:30,352 --> 00:12:35,392 increase the shadow. Okay. And that's it. 95 00:12:36,672 --> 00:12:45,791 So we can play with the color grading section, but not for this render. Let's press okay. 96 00:12:45,794 --> 00:12:54,192 And we have some improvement inside the render. 97 00:12:54,992 --> 00:12:59,271 Okay, there is another step that you can take 98 00:12:59,274 --> 00:13:04,272 to increase the level of the interesting visual elements 99 00:13:05,592 --> 00:13:07,731 in your render. 100 00:13:07,734 --> 00:13:12,732 Let's go for the preset in the camera raw filter. 101 00:13:13,072 --> 00:13:16,111 And we have a lot of preset here. 102 00:13:16,114 --> 00:13:21,112 So we can use some of them to create visual effects. 103 00:13:21,952 --> 00:13:23,032 Visual effects. 104 00:13:24,192 --> 00:13:29,192 Okay, I'm going with CN06, 105 00:13:29,592 --> 00:13:32,711 but with this slider, 106 00:13:32,714 --> 00:13:37,712 I will decrease the intensity of this preset 107 00:13:39,792 --> 00:13:41,232 and just press okay. 108 00:13:42,512 --> 00:13:44,192 So, done. 109 00:13:45,512 --> 00:13:49,191 This is how we can render the material 110 00:13:49,194 --> 00:13:52,231 that we create inside Marmoset Toolbag. 111 00:13:52,234 --> 00:13:52,783 And. 112 00:13:52,786 --> 00:13:59,584 Create a beautiful image from that. So let's go for the next video. 113 00:14:00,224 --> 00:14:06,624 In the next video I'm going to explain another concept inside Substance Painter. 11205

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