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These are the user uploaded subtitles that are being translated: 1 00:00:03,000 --> 00:00:05,000 Please do not imitate. 2 00:00:08,314 --> 00:00:15,693 For rendering section, we can use Substance Painter IRAE render engine and even we can 3 00:00:15,696 --> 00:00:23,313 use another render engine like Marmoset Toolbag, Unreal Engine in 3ds Max, Corona and V-Ray 4 00:00:23,316 --> 00:00:25,873 in Blender, Eevee and Cycles. 5 00:00:25,876 --> 00:00:29,033 It depends on your purpose and your knowledge. 6 00:00:29,036 --> 00:00:35,993 But in here, in this course, we are going to use Marmoset Toolbag as a main render engine. 7 00:00:35,996 --> 00:00:41,593 But let's render this part inside Substance Painter with IRAE. 8 00:00:41,596 --> 00:00:48,873 It's so simple and we can see what's happening if we render the material. 9 00:00:48,876 --> 00:00:50,953 So let's go to the render mode. 10 00:00:50,956 --> 00:00:56,573 You can see this is the icon that we can use for switching to the render mode. 11 00:00:56,576 --> 00:01:02,519 And in the render mode, we have render setting, we can pause IRAE rendering. 12 00:01:02,520 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 13 00:01:04,914 --> 00:01:06,479 And you can control. 14 00:01:06,482 --> 00:01:16,640 the time and the quality of the render with two factors. The factor number one is maximum time. 15 00:01:17,200 --> 00:01:25,199 For example, this is a scenario, you have just 10 seconds and you need a render. So you can put 16 00:01:25,202 --> 00:01:33,279 maximum time to 10 seconds or you can change it to minutes or hours. And after that, it's going to 17 00:01:33,282 --> 00:01:44,160 stop if reach that time. But there is another condition for rendering which is samples. So 18 00:01:45,360 --> 00:01:54,319 if you render, for example, for 10 seconds and you didn't reach 1000 samples, the render 19 00:01:54,322 --> 00:02:05,200 it's going to be stopped. But if you reach 1000 samples before 10 seconds, the render 20 00:02:05,424 --> 00:02:10,464 it's going to be stopped too. And if you have noise 21 00:02:13,104 --> 00:02:20,463 on the material after rendering, you need to increase the samples for rendering. And you can 22 00:02:20,466 --> 00:02:27,744 increase time to reach maximum sample or you can just increase maximum sample and take more time. 23 00:02:28,464 --> 00:02:37,824 Okay, this is very easy render engine setup. You have two factors, just two factors. Okay, 24 00:02:38,944 --> 00:02:47,104 so we can override the viewport resolution. As you can see, for example, I'm going to post this 25 00:02:48,064 --> 00:02:57,504 render in Instagram. So maybe it's good to have a square aspect ratio, as you can see. 26 00:02:58,704 --> 00:03:03,984 But we cannot see the camera border. 27 00:03:05,472 --> 00:03:13,471 Because the render engine is paused and when we resume, we can see what we have here. 28 00:03:13,474 --> 00:03:20,471 Okay, so this is so similar to a 3D viewport. 29 00:03:20,474 --> 00:03:25,471 You can rotate, zoom, or pan the camera. 30 00:03:25,474 --> 00:03:28,471 Okay, like this. 31 00:03:28,474 --> 00:03:34,471 And after finishing the render, you can save your render in here. 32 00:03:34,474 --> 00:03:41,471 With any format that you want and any name that you want too. 33 00:03:41,474 --> 00:03:47,471 What else we have inside the rendering in iRay inside Substance Painter? 34 00:03:47,474 --> 00:03:54,471 So we can go to the shader setting and enable something like displacement, 35 00:03:54,474 --> 00:04:02,471 something like opacity, or translucency for creating glass, or something like that. 36 00:04:02,474 --> 00:04:04,624 You can create... 37 00:04:05,024 --> 00:04:11,744 emissive material and control the emissive intensity in here, or anything else. 38 00:04:12,944 --> 00:04:22,224 But the main setting that you can do inside the render engine, it's on the display setting. 39 00:04:22,784 --> 00:04:26,704 So you can change the environment map. 40 00:04:28,784 --> 00:04:32,944 Okay, so the lighting condition, the background is going to be changed. 41 00:04:33,504 --> 00:04:41,584 You can change the setting related to the doom, and you don't have doom option when you are in the viewport, and it's totally new. 42 00:04:42,384 --> 00:04:51,344 So, you can check the clear color, and after, you can see there is no sign of background. 43 00:04:52,144 --> 00:04:57,983 Okay, you can check the ground, and have a shadow, like this. 44 00:04:57,986 --> 00:04:59,104 Like this. 45 00:05:00,944 --> 00:05:04,944 You can even turn off the ground and don't have a shadow or reflective. 46 00:05:06,944 --> 00:05:13,824 Okay, so let's go back and use HDR. 47 00:05:14,944 --> 00:05:20,064 I'm going to bring up the plane near to the surface, like this. 48 00:05:22,624 --> 00:05:25,743 And boom, we have this. 49 00:05:25,746 --> 00:05:39,264 Okay, and you have access to camera setting with display setting, and change focal length, like this. 50 00:05:41,584 --> 00:05:53,264 Okay, and you can activate the post effect. The post effect is like creating lens distortion. 51 00:05:55,744 --> 00:05:59,008 Change the FOV. 52 00:05:59,808 --> 00:06:08,608 edge around this and create this kind of image. You can add vignette to the render like this. 53 00:06:09,808 --> 00:06:16,368 You can create glare and play with the parameter 54 00:06:18,848 --> 00:06:19,328 like this. 55 00:06:20,128 --> 00:06:30,528 You can use Tune Mapping option like Exposure or Gamma as you can see, but please don't touch 56 00:06:31,888 --> 00:06:37,408 to Function and change it from Linear to something else because we have aces here. 57 00:06:39,008 --> 00:06:44,207 And we didn't even use Tune Mapping in the Substance Painter 58 00:06:44,210 --> 00:06:49,488 Render Engine because we have Photoshop or other photo editing software and we can do 59 00:06:50,288 --> 00:06:54,288 this kind of stuff over there with more option and feature. 60 00:06:57,456 --> 00:07:03,455 So turn off the Tune Mapping and you can use Color Correction. For example, you want to increase the 61 00:07:03,458 --> 00:07:10,015 saturation of the render, you can do that. You can control the contrast of the image 62 00:07:10,018 --> 00:07:14,976 that you are going to render and you can control the brightness 63 00:07:17,296 --> 00:07:18,575 or white balance. 64 00:07:18,578 --> 00:07:30,975 But I strongly suggest you to keep this kind of editing for post-process in the other software 65 00:07:30,978 --> 00:07:39,055 like Photoshop or any other photo editing app. Okay, the most important thing is DOF 66 00:07:39,058 --> 00:07:47,215 or Depth of Field because we can have it inside the render. If I check DOF you can see 67 00:07:47,218 --> 00:07:56,576 we can set Focus Distance and Aperture and you can control 68 00:07:58,842 --> 00:07:59,402 this setting. 69 00:08:01,722 --> 00:08:04,042 Okay, and that's it. 70 00:08:06,122 --> 00:08:07,562 Let's decrease the aperture. 71 00:08:10,042 --> 00:08:14,921 And we have a clear DOF inside Substance Painter. 72 00:08:14,924 --> 00:08:19,802 We're just changing parameter from aperture and focused instance. 73 00:08:20,682 --> 00:08:26,922 So, this is how we render inside Substance Painter. 74 00:08:27,642 --> 00:08:32,601 And we don't use Substance Painter as a render engine at all, 75 00:08:32,604 --> 00:08:37,162 because IRAE, it's a good render engine, but it's so expensive. 76 00:08:37,882 --> 00:08:41,721 And it's not, it's not rich in the feature. 77 00:08:41,724 --> 00:08:44,201 For example, if you use MarbleSort Toolbag, 78 00:08:44,204 --> 00:08:48,601 you can do many things like animation, exporting model, 79 00:08:48,604 --> 00:08:53,001 exporting MarbleSort Viewer and use it in our test station 80 00:08:53,004 --> 00:08:57,562 as a web browsing 3D model. 81 00:08:58,464 --> 00:09:05,903 But with IRAE you can just render an image with so many limitations. For example you cannot 82 00:09:05,906 --> 00:09:13,744 add any additional light and it's a beginning for the issue when you want to render in the IRAE. 83 00:09:14,384 --> 00:09:22,463 But we need to discuss about that and this is your choice to render with the IRAE or use 84 00:09:22,466 --> 00:09:28,224 Marmoset Toolbag as a main render engine for the Substance Painter result. 85 00:09:29,984 --> 00:09:35,503 So let's go for the next video. We are going to export the texture from Substance Painter for this 86 00:09:35,506 --> 00:09:42,064 project and move it to Marmoset Toolbag and we are going to warm up with Marmoset and learn 87 00:09:42,704 --> 00:09:48,864 the Marmoset workflow and how it works and use it in the future for all projects that we have. 8753

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