Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:03,000 --> 00:00:05,000
Please do not imitate.
2
00:00:08,314 --> 00:00:15,693
For rendering section, we can use Substance Painter IRAE render engine and even we can
3
00:00:15,696 --> 00:00:23,313
use another render engine like Marmoset Toolbag, Unreal Engine in 3ds Max, Corona and V-Ray
4
00:00:23,316 --> 00:00:25,873
in Blender, Eevee and Cycles.
5
00:00:25,876 --> 00:00:29,033
It depends on your purpose and your knowledge.
6
00:00:29,036 --> 00:00:35,993
But in here, in this course, we are going to use Marmoset Toolbag as a main render engine.
7
00:00:35,996 --> 00:00:41,593
But let's render this part inside Substance Painter with IRAE.
8
00:00:41,596 --> 00:00:48,873
It's so simple and we can see what's happening if we render the material.
9
00:00:48,876 --> 00:00:50,953
So let's go to the render mode.
10
00:00:50,956 --> 00:00:56,573
You can see this is the icon that we can use for switching to the render mode.
11
00:00:56,576 --> 00:01:02,519
And in the render mode, we have render setting, we can pause IRAE rendering.
12
00:01:02,520 --> 00:01:04,567
Subtitled by
online-courses.club
We compress knowledge for you!
13
00:01:04,914 --> 00:01:06,479
And you can control.
14
00:01:06,482 --> 00:01:16,640
the time and the quality of the render with two factors. The factor number one is maximum time.
15
00:01:17,200 --> 00:01:25,199
For example, this is a scenario, you have just 10 seconds and you need a render. So you can put
16
00:01:25,202 --> 00:01:33,279
maximum time to 10 seconds or you can change it to minutes or hours. And after that, it's going to
17
00:01:33,282 --> 00:01:44,160
stop if reach that time. But there is another condition for rendering which is samples. So
18
00:01:45,360 --> 00:01:54,319
if you render, for example, for 10 seconds and you didn't reach 1000 samples, the render
19
00:01:54,322 --> 00:02:05,200
it's going to be stopped. But if you reach 1000 samples before 10 seconds, the render
20
00:02:05,424 --> 00:02:10,464
it's going to be stopped too. And if you have noise
21
00:02:13,104 --> 00:02:20,463
on the material after rendering, you need to increase the samples for rendering. And you can
22
00:02:20,466 --> 00:02:27,744
increase time to reach maximum sample or you can just increase maximum sample and take more time.
23
00:02:28,464 --> 00:02:37,824
Okay, this is very easy render engine setup. You have two factors, just two factors. Okay,
24
00:02:38,944 --> 00:02:47,104
so we can override the viewport resolution. As you can see, for example, I'm going to post this
25
00:02:48,064 --> 00:02:57,504
render in Instagram. So maybe it's good to have a square aspect ratio, as you can see.
26
00:02:58,704 --> 00:03:03,984
But we cannot see the camera border.
27
00:03:05,472 --> 00:03:13,471
Because the render engine is paused and when we resume, we can see what we have here.
28
00:03:13,474 --> 00:03:20,471
Okay, so this is so similar to a 3D viewport.
29
00:03:20,474 --> 00:03:25,471
You can rotate, zoom, or pan the camera.
30
00:03:25,474 --> 00:03:28,471
Okay, like this.
31
00:03:28,474 --> 00:03:34,471
And after finishing the render, you can save your render in here.
32
00:03:34,474 --> 00:03:41,471
With any format that you want and any name that you want too.
33
00:03:41,474 --> 00:03:47,471
What else we have inside the rendering in iRay inside Substance Painter?
34
00:03:47,474 --> 00:03:54,471
So we can go to the shader setting and enable something like displacement,
35
00:03:54,474 --> 00:04:02,471
something like opacity, or translucency for creating glass, or something like that.
36
00:04:02,474 --> 00:04:04,624
You can create...
37
00:04:05,024 --> 00:04:11,744
emissive material and control the emissive intensity in here, or anything else.
38
00:04:12,944 --> 00:04:22,224
But the main setting that you can do inside the render engine, it's on the display setting.
39
00:04:22,784 --> 00:04:26,704
So you can change the environment map.
40
00:04:28,784 --> 00:04:32,944
Okay, so the lighting condition, the background is going to be changed.
41
00:04:33,504 --> 00:04:41,584
You can change the setting related to the doom, and you don't have doom option when you are in the viewport, and it's totally new.
42
00:04:42,384 --> 00:04:51,344
So, you can check the clear color, and after, you can see there is no sign of background.
43
00:04:52,144 --> 00:04:57,983
Okay, you can check the ground, and have a shadow, like this.
44
00:04:57,986 --> 00:04:59,104
Like this.
45
00:05:00,944 --> 00:05:04,944
You can even turn off the ground and don't have a shadow or reflective.
46
00:05:06,944 --> 00:05:13,824
Okay, so let's go back and use HDR.
47
00:05:14,944 --> 00:05:20,064
I'm going to bring up the plane near to the surface, like this.
48
00:05:22,624 --> 00:05:25,743
And boom, we have this.
49
00:05:25,746 --> 00:05:39,264
Okay, and you have access to camera setting with display setting, and change focal length, like this.
50
00:05:41,584 --> 00:05:53,264
Okay, and you can activate the post effect. The post effect is like creating lens distortion.
51
00:05:55,744 --> 00:05:59,008
Change the FOV.
52
00:05:59,808 --> 00:06:08,608
edge around this and create this kind of image. You can add vignette to the render like this.
53
00:06:09,808 --> 00:06:16,368
You can create glare and play with the parameter
54
00:06:18,848 --> 00:06:19,328
like this.
55
00:06:20,128 --> 00:06:30,528
You can use Tune Mapping option like Exposure or Gamma as you can see, but please don't touch
56
00:06:31,888 --> 00:06:37,408
to Function and change it from Linear to something else because we have aces here.
57
00:06:39,008 --> 00:06:44,207
And we didn't even use Tune Mapping in the Substance Painter
58
00:06:44,210 --> 00:06:49,488
Render Engine because we have Photoshop or other photo editing software and we can do
59
00:06:50,288 --> 00:06:54,288
this kind of stuff over there with more option and feature.
60
00:06:57,456 --> 00:07:03,455
So turn off the Tune Mapping and you can use Color Correction. For example, you want to increase the
61
00:07:03,458 --> 00:07:10,015
saturation of the render, you can do that. You can control the contrast of the image
62
00:07:10,018 --> 00:07:14,976
that you are going to render and you can control the brightness
63
00:07:17,296 --> 00:07:18,575
or white balance.
64
00:07:18,578 --> 00:07:30,975
But I strongly suggest you to keep this kind of editing for post-process in the other software
65
00:07:30,978 --> 00:07:39,055
like Photoshop or any other photo editing app. Okay, the most important thing is DOF
66
00:07:39,058 --> 00:07:47,215
or Depth of Field because we can have it inside the render. If I check DOF you can see
67
00:07:47,218 --> 00:07:56,576
we can set Focus Distance and Aperture and you can control
68
00:07:58,842 --> 00:07:59,402
this setting.
69
00:08:01,722 --> 00:08:04,042
Okay, and that's it.
70
00:08:06,122 --> 00:08:07,562
Let's decrease the aperture.
71
00:08:10,042 --> 00:08:14,921
And we have a clear DOF inside Substance Painter.
72
00:08:14,924 --> 00:08:19,802
We're just changing parameter from aperture and focused instance.
73
00:08:20,682 --> 00:08:26,922
So, this is how we render inside Substance Painter.
74
00:08:27,642 --> 00:08:32,601
And we don't use Substance Painter as a render engine at all,
75
00:08:32,604 --> 00:08:37,162
because IRAE, it's a good render engine, but it's so expensive.
76
00:08:37,882 --> 00:08:41,721
And it's not, it's not rich in the feature.
77
00:08:41,724 --> 00:08:44,201
For example, if you use MarbleSort Toolbag,
78
00:08:44,204 --> 00:08:48,601
you can do many things like animation, exporting model,
79
00:08:48,604 --> 00:08:53,001
exporting MarbleSort Viewer and use it in our test station
80
00:08:53,004 --> 00:08:57,562
as a web browsing 3D model.
81
00:08:58,464 --> 00:09:05,903
But with IRAE you can just render an image with so many limitations. For example you cannot
82
00:09:05,906 --> 00:09:13,744
add any additional light and it's a beginning for the issue when you want to render in the IRAE.
83
00:09:14,384 --> 00:09:22,463
But we need to discuss about that and this is your choice to render with the IRAE or use
84
00:09:22,466 --> 00:09:28,224
Marmoset Toolbag as a main render engine for the Substance Painter result.
85
00:09:29,984 --> 00:09:35,503
So let's go for the next video. We are going to export the texture from Substance Painter for this
86
00:09:35,506 --> 00:09:42,064
project and move it to Marmoset Toolbag and we are going to warm up with Marmoset and learn
87
00:09:42,704 --> 00:09:48,864
the Marmoset workflow and how it works and use it in the future for all projects that we have.
8753
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.