All language subtitles for 45. Creating a separate Body and Boolean operations-en_US

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Original subtitles

In this lecture, we are going to create bodies.

And also, we are going to perform boolean operations on those bodies.

By default, when you see here in the Park Navigator, you'll get this part body.

This is the main body of our file.

But if you want to add any new body, you can go to inside and everybody click on body, you can see

another body has been added if you want to give it a name.

You can just right.

Click, click on properties.

And here in future properties, you can change the name.

Maybe I'll give you a name, new body.

Select on, OK, you can see the name of the body has changed, not let us clear something.

You can see this underlying this underline is the actuator body, that is if I make anything that will

get into this new body, some of the I want to make something in this Padbury, Silicon Padbury, right.

Click and defining work object.

You can see the underline has been transferred to Padbury.

Let us select a sketch on this plane.

I'll select a circle and make a circle here exit.

I used bad, maybe I'll create 50 minute heidfeld.

Whatever I'm creating, you can see it is under this part body.

Because this is the defining object, not if I click on Newberry, right, click defining work object.

The underlying has been transferred to the new body.

Now, I'll go to sketch select Asplin.

I'll click on Circle and make a circle.

Exit workbench, I lose bad.

Click on Talk.

You can see here I have two objects which are defined by two sketches and two para operations, if I

click this plus you can see this is a pad under a new body.

This is another pair and that is Padbury.

So these are two separate bodies.

You can see here you can also hide these objects separately, subjects like this, and you can see this

entire object is present.

Now, I'll use this flat visible space, select this object again and hide it here, too, and hide

it here.

Now, let us do some boolean operations which are adding, subtracting and intersecting objects and

go to insert.

You can see her bullying operation.

This toolbar, you'll get it here, but we are not having it now.

So definitely Coria click on Boolean operations.

You can see we have got a Boolean operation toolbar here, but we will follow here.

Got a in operation, will see and remove any intersect.

Click on ADD.

As you can see, both of these objects are separate.

I'll select this object.

Click on, OK, those intersecting edges have been removed and a single body has been created now,

which is this?

Let us undo.

To create, again, the two separate bodies, I'll go to insert boolean operation remove.

You cannot like this bog body.

Barbara will be always our main body.

You can only remove a new body from this part body, so here in remove you have to select, which is

this body.

Automatically, it is taking from Barbara because there are only two bodies, so if you select one body.

Which you should not select the portfolio, which is the main body, you have to select the other body,

so you remove a new body, which is this body from Pavony, click on.

OK, you can see.

The intersected portion has been removed.

Now under Al, go to insert bullying operation intercept.

Now, let us select the body, select this body automatically, this taking the body.

As the second selection, so between these two objects.

You can see this is the intersection portion when I click on OK, only the interceptor portion remains.

So this is bullying operations.

This concept of creating a separate body and boolean operation is very important in assemblies.

Also, it is very important in fiction designing, so this is how we can create a separate body and

also we can perform boolean operations on that body.

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