All language subtitles for 45. Creating a separate Body and Boolean operations-en_US

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These are the user uploaded subtitles that are being translated: 1 00:00:04,020 --> 00:00:07,980 In this lecture, we are going to create bodies. 2 00:00:09,160 --> 00:00:13,000 And also, we are going to perform boolean operations on those bodies. 3 00:00:14,480 --> 00:00:20,130 By default, when you see here in the Park Navigator, you'll get this part body. 4 00:00:20,870 --> 00:00:23,780 This is the main body of our file. 5 00:00:24,620 --> 00:00:33,890 But if you want to add any new body, you can go to inside and everybody click on body, you can see 6 00:00:34,490 --> 00:00:38,300 another body has been added if you want to give it a name. 7 00:00:38,540 --> 00:00:39,350 You can just right. 8 00:00:39,350 --> 00:00:41,300 Click, click on properties. 9 00:00:42,910 --> 00:00:46,220 And here in future properties, you can change the name. 10 00:00:47,260 --> 00:00:50,260 Maybe I'll give you a name, new body. 11 00:00:51,540 --> 00:00:57,510 Select on, OK, you can see the name of the body has changed, not let us clear something. 12 00:00:58,630 --> 00:01:07,000 You can see this underlying this underline is the actuator body, that is if I make anything that will 13 00:01:07,000 --> 00:01:15,100 get into this new body, some of the I want to make something in this Padbury, Silicon Padbury, right. 14 00:01:15,100 --> 00:01:17,860 Click and defining work object. 15 00:01:18,100 --> 00:01:20,830 You can see the underline has been transferred to Padbury. 16 00:01:22,140 --> 00:01:25,680 Let us select a sketch on this plane. 17 00:01:28,280 --> 00:01:33,170 I'll select a circle and make a circle here exit. 18 00:01:34,310 --> 00:01:39,560 I used bad, maybe I'll create 50 minute heidfeld. 19 00:01:41,220 --> 00:01:44,640 Whatever I'm creating, you can see it is under this part body. 20 00:01:46,120 --> 00:01:53,890 Because this is the defining object, not if I click on Newberry, right, click defining work object. 21 00:01:55,150 --> 00:01:57,460 The underlying has been transferred to the new body. 22 00:01:58,580 --> 00:02:02,090 Now, I'll go to sketch select Asplin. 23 00:02:05,320 --> 00:02:08,580 I'll click on Circle and make a circle. 24 00:02:09,910 --> 00:02:12,610 Exit workbench, I lose bad. 25 00:02:13,920 --> 00:02:14,630 Click on Talk. 26 00:02:15,710 --> 00:02:23,330 You can see here I have two objects which are defined by two sketches and two para operations, if I 27 00:02:23,330 --> 00:02:28,440 click this plus you can see this is a pad under a new body. 28 00:02:28,850 --> 00:02:31,780 This is another pair and that is Padbury. 29 00:02:32,150 --> 00:02:34,160 So these are two separate bodies. 30 00:02:35,730 --> 00:02:44,140 You can see here you can also hide these objects separately, subjects like this, and you can see this 31 00:02:44,170 --> 00:02:45,380 entire object is present. 32 00:02:46,290 --> 00:02:53,970 Now, I'll use this flat visible space, select this object again and hide it here, too, and hide 33 00:02:53,970 --> 00:02:54,420 it here. 34 00:02:56,490 --> 00:03:03,950 Now, let us do some boolean operations which are adding, subtracting and intersecting objects and 35 00:03:03,960 --> 00:03:04,800 go to insert. 36 00:03:06,850 --> 00:03:08,560 You can see her bullying operation. 37 00:03:09,630 --> 00:03:13,840 This toolbar, you'll get it here, but we are not having it now. 38 00:03:14,370 --> 00:03:18,320 So definitely Coria click on Boolean operations. 39 00:03:19,020 --> 00:03:25,350 You can see we have got a Boolean operation toolbar here, but we will follow here. 40 00:03:25,890 --> 00:03:30,100 Got a in operation, will see and remove any intersect. 41 00:03:30,660 --> 00:03:31,590 Click on ADD. 42 00:03:33,110 --> 00:03:35,450 As you can see, both of these objects are separate. 43 00:03:36,460 --> 00:03:37,900 I'll select this object. 44 00:03:40,080 --> 00:03:46,920 Click on, OK, those intersecting edges have been removed and a single body has been created now, 45 00:03:47,400 --> 00:03:48,210 which is this? 46 00:03:50,620 --> 00:03:51,490 Let us undo. 47 00:03:53,250 --> 00:03:59,370 To create, again, the two separate bodies, I'll go to insert boolean operation remove. 48 00:04:00,610 --> 00:04:02,680 You cannot like this bog body. 49 00:04:03,570 --> 00:04:06,240 Barbara will be always our main body. 50 00:04:06,630 --> 00:04:16,020 You can only remove a new body from this part body, so here in remove you have to select, which is 51 00:04:16,020 --> 00:04:16,560 this body. 52 00:04:17,840 --> 00:04:24,110 Automatically, it is taking from Barbara because there are only two bodies, so if you select one body. 53 00:04:25,550 --> 00:04:31,130 Which you should not select the portfolio, which is the main body, you have to select the other body, 54 00:04:31,550 --> 00:04:37,520 so you remove a new body, which is this body from Pavony, click on. 55 00:04:37,580 --> 00:04:39,140 OK, you can see. 56 00:04:40,310 --> 00:04:42,670 The intersected portion has been removed. 57 00:04:44,780 --> 00:04:50,450 Now under Al, go to insert bullying operation intercept. 58 00:04:51,760 --> 00:04:58,030 Now, let us select the body, select this body automatically, this taking the body. 59 00:04:59,310 --> 00:05:03,090 As the second selection, so between these two objects. 60 00:05:04,170 --> 00:05:10,620 You can see this is the intersection portion when I click on OK, only the interceptor portion remains. 61 00:05:12,180 --> 00:05:14,490 So this is bullying operations. 62 00:05:15,920 --> 00:05:22,370 This concept of creating a separate body and boolean operation is very important in assemblies. 63 00:05:24,000 --> 00:05:30,900 Also, it is very important in fiction designing, so this is how we can create a separate body and 64 00:05:30,900 --> 00:05:34,920 also we can perform boolean operations on that body. 5818

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