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In this lecture, we are going to create bodies.
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And also, we are going to perform boolean operations on those bodies.
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By default, when you see here in the Park Navigator, you'll get this part body.
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This is the main body of our file.
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But if you want to add any new body, you can go to inside and everybody click on body, you can see
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another body has been added if you want to give it a name.
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You can just right.
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Click, click on properties.
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And here in future properties, you can change the name.
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Maybe I'll give you a name, new body.
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Select on, OK, you can see the name of the body has changed, not let us clear something.
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You can see this underlying this underline is the actuator body, that is if I make anything that will
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get into this new body, some of the I want to make something in this Padbury, Silicon Padbury, right.
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Click and defining work object.
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You can see the underline has been transferred to Padbury.
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Let us select a sketch on this plane.
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I'll select a circle and make a circle here exit.
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I used bad, maybe I'll create 50 minute heidfeld.
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Whatever I'm creating, you can see it is under this part body.
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Because this is the defining object, not if I click on Newberry, right, click defining work object.
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The underlying has been transferred to the new body.
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Now, I'll go to sketch select Asplin.
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I'll click on Circle and make a circle.
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Exit workbench, I lose bad.
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Click on Talk.
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You can see here I have two objects which are defined by two sketches and two para operations, if I
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click this plus you can see this is a pad under a new body.
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This is another pair and that is Padbury.
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So these are two separate bodies.
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You can see here you can also hide these objects separately, subjects like this, and you can see this
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entire object is present.
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Now, I'll use this flat visible space, select this object again and hide it here, too, and hide
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it here.
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Now, let us do some boolean operations which are adding, subtracting and intersecting objects and
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go to insert.
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You can see her bullying operation.
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This toolbar, you'll get it here, but we are not having it now.
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So definitely Coria click on Boolean operations.
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You can see we have got a Boolean operation toolbar here, but we will follow here.
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Got a in operation, will see and remove any intersect.
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Click on ADD.
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As you can see, both of these objects are separate.
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I'll select this object.
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Click on, OK, those intersecting edges have been removed and a single body has been created now,
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which is this?
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Let us undo.
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To create, again, the two separate bodies, I'll go to insert boolean operation remove.
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You cannot like this bog body.
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Barbara will be always our main body.
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You can only remove a new body from this part body, so here in remove you have to select, which is
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this body.
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Automatically, it is taking from Barbara because there are only two bodies, so if you select one body.
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Which you should not select the portfolio, which is the main body, you have to select the other body,
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so you remove a new body, which is this body from Pavony, click on.
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OK, you can see.
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The intersected portion has been removed.
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Now under Al, go to insert bullying operation intercept.
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Now, let us select the body, select this body automatically, this taking the body.
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As the second selection, so between these two objects.
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You can see this is the intersection portion when I click on OK, only the interceptor portion remains.
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So this is bullying operations.
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This concept of creating a separate body and boolean operation is very important in assemblies.
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Also, it is very important in fiction designing, so this is how we can create a separate body and
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also we can perform boolean operations on that body.
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