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-Today, I'm an East Longmeadow, Massachusetts
in the Cartamundi factory.
Now you may not have heard of them
but I can guarantee you heard of what they make right here.
One of the top games of all time,
played by more than a billion people.
It's a little game from Hasbro that you might know,
called Monopoly.
Some of our top toys and games have endured for generations,
centuries even millennia and the business
of play earns some serious money.
The global market for toys and games is more
than $92 billion a year
and that's not Monopoly money, that's the real thing.
I want to know how this industry continues
to sell our favorite top toys and games
while innovating and creating completely
new ones every year.
How does Hot Wheels design the 130 new car models
introduced every year?
And how is Mattel using cutting edge tech
to bring He-Man to a new generation of fans?
So the spinners landed on me
and it is my turn to find out, game on.
This is Modern Marvels, Top Toys and Games.
Hasbro was founded in 1923 with three brothers
with the last name of Hassenfeld, hence, Hasbro.
Who in the beginning,
their fledging Rhode Island company made ends meet
by selling textile remnants, pencil cases, school supplies,
eventually they branched out to include paint, crayons,
even toy doctors kits for little boys and girls.
Today, Hasbro is one the largest toy manufacturers
in the world with annual revenue in the neighborhood
of five billion Dollars and one
of their all time best selling items,
the classic beloved board game, Monopoly.
It's as popular as it ever was.
It's available in 114 countries
and it's been translated into 47 languages.
To keep up with that massive demand, Hasbro partnered
with Cartamundi, an established card
and board game company with roots going back to 1765.
Today, Cartamundi is one
of the largest board game manufacturers
in the entire country.
We're going to tour their 1.2 million square foot facility
where 400 workers create
two million monopoly games a year and so much more.
I'm gonna meet plant manager, Gary Brennan to find out
what has kept Hasbro and Cartamundi winning
all these years and hopefully, pass go and collect my $200.
I call dibs on the race car.
Just walking through here, the variety
of how many games that are
in this very building, it blows my mind.
-We make over 200 items,
but we're usually focusing on about 20 at any one time.
Items like Monopoly, Scrabble, Yahtzee,
Sorry!
Trouble, items that we all grew up with.
I don't think there's any household in America
that isn't familiar with some
of the products that run through here.
-What is the number one seller?
Monopoly and or Connect 4.
It's a race every year.
-No kidding and how many games roll
off the line here at Cartamundi everyday?
-At peak period, we'll make a million games a week.
-And it all starts right here?
-Yes it does.
-Will you take me through the making of Monopoly?
-It would be my pleasure.
-Everyone knows this game is all about making money
and these bills get shuffled, traded,
held and spent for hours.
So they have to made from the best quality paper
and printed with a very detailed printing process
in order to withstand years of wear and tear.
I'm meeting with Jim Hare, the technical manager
of printing at Cartamundi, who is going
to show me how they print half a billion Dollars worth
of Monopoly money every week.
Jim, how are you, sir?
-How are you?
-I'm excellent, so tell me what's going on here?
-So this is the unit,
this is where actually the ink goes into the press,
up here, ink fountain, holds a reservoir of ink,
ink ball, see it spinning around, conductors coming up,
taking ink off, going into a series of rollers on the front,
the white looking thing is the plate,
that has an image burned into it,
where the image, we'll take the ink,
where there's no image, it takes on water.
Jim explains to me
that each aluminum printing plate they use
has an etched image of monopoly money.
When they run the plate through the machine,
water is attracted to all the blank areas.
Ink is attracted only to the etched surface.
So when the plate rolls onto the paper,
only the etched images of Monopoly bills are printed.
-This is a cutting unit and you can hear it.
-That's the sound of the blade cutting?
-Every 28 inches it is cutting the sheet.
-When the money's being fed that fast,
how do you know that it's being cut precisely
and not cutting in the middle of one of the bills?
-So we have an inspection area here.
To get a sheet up, we'll hit this button right here.
-Okay.
-Set comes up, you take that sheet, go ahead and grab it.
Yeah, bring it over to the table.
-These cut marks make sure
that all the Monopoly money is the exact right size
so that when you hold all that Monopoly dough in your hand,
it all matches perfectly and
when you're printing half a billion Dollars a week
in Monopoly money,
you can't afford to make mistakes.
Next, Tim Stowers is gonna show me
how they cut these sheets of Monopoly money into bills.
How are you sir?
Pleasure to meet you.
-Pleasure to meet you.
Tim says he cuts 18 to 19,000 bundles
of Monopoly money a day but he's not doing all
of those one at a time.
All right, will you show me how that's done?
-All right, we bring it right over here.
-Wait a minute, wait a minute,
how the hell did you move that stack with two fingers?
-Gee, must be that air table, huh?
Air table?
Yes.
-Wait a minute.
That's got balls on it.
-Yes, balls with pressure underneath them,
it's like in the old days, if you've ever played air hockey.
-Air hockey!
-Same thing.
-Similar to the way an air hockey table
makes the puck glide above the surface,
this table is covered with hundreds of rubber balls.
When weight presses down on them,
it releases tiny jets of air
that makes moving heavy stacks of paper effortless.
Can I try?
-Sure.
-That is crazy.
Look at that.
It's a little bit like air hockey.
That is insane.
Sometimes it's the simple things that could be the most fun.
In fact, some of the most memorable toys
had the most simple origins.
Like in the case of one, Potato Head.
In 1952, Hasbro revolutionized the toy industry
with that very special spud,
Mr. Potato Head.
It has sold more than 100 million units
in over 30 countries.
The toy was the brainchild of the inventor, George Lerner.
In 1949, Lerner created toys
by taking small plastic body parts
with prongs and sticking them
into actual potatoes and other vegetables.
The first kits came with a styrofoam head
but suggested kids use their own potato torso.
Potato Head toys flew off the shelves,
raking in four million Dollars in the first few months.
In the year after its debut,
Mrs. Potato Head was introduced
and a whole potato family would follow,
with Brother Spud and Sister Yam.
All right, so we slide these things
on down effortlessly with the air table,
they go into the cutter, what's the next step?
-Okay, make sure it's square.
We got about a 1,000 isobars of pressure.
-One isobar represents the weight of the atmosphere
or the weight of gravity a person would feel standing
on the surface of the Earth.
Multiply that pressure by a 1,000
and you'd have the amount of force
that this blade is using on these stacks of money.
That stack is solid paper,
about six and a half inches thick and it's going
through it like a hot knife through butter.
So it's moving forward for the length of each bill.
-Correct.
-Does it give you a warning,
like is there a noise or something?
-That's what I go by, I go by sound.
When Tim is done, each one of these thick stacks
of paper will become 1.3 million Dollars worth
of Monopoly money.
That's enough money to fill almost 65 games.
Tim, thank you for your time.
-Yes.
-Onward we go.
When people talk about their favorite toy cars,
there is one brand that is always at the top of that list.
With over 20,000 different variations
and more than 6 billion produced,
one of the top toys of all time are die-cast cars
that look and race like the real thing,
I'm talking about Hot Wheels, invented by Mattel in 1968
and to see how they've maintained their top toy status
for 53 years,
we're getting an inside look
to see how they're designed at Mattel.
-I'm the design director for Hot Wheels die-cast vehicles
and we're here at the Mattel Design Center.
This is where the magic happens.
These are toys that are first and foremost designed
to appeal to kids but at the same time,
it's got a appeal to adults as well
because we have a huge adult fan base and
when we were able to do is because many of us,
myself included, actually come from the auto industry,
so we're not just toy designers, you know,
coming up with fun toys,
we're also car designers creating really cool aesthetics
that we know are gonna appeal to both a kid and the adult.
For a Hot Wheels basic car,
it takes basically 18 months from start to finish.
It's a lot of fun.
Mattel designs over 130 brand new cars
every year and
that process starts as a 2D concept
or a sketch from a designer.
In the past, someone would carve the concept
into a clay prototype but today,
it goes from 2D to a digital 3D model
but to give the designers something they could touch
and feel and inspect, this 3D image
becomes a tangible object in the Mattel 3D printing lab.
Right now our PolyJet 3D printer is printing
various Hot Wheels cars, the different colors,
it uses quite a few different resin materials instead
of just inks to give us the highest quality prototype.
Here we just scrape our PolyJet card off.
When the prototypes come off the 3D printer,
they have to be cleaned from all the excess resin,
so that the designers can inspect them and make sure
that the cars look just the way they planned.
When the founder of Mattel invented Hot Wheels,
he hired a rocket scientist
to make sure that these cars could race
and perform the way a car should.
This performance is one of the reasons
why Hot Wheels are still so popular,
so each model has to be able to do the things
that a kid wants them to do on the track,
like the loop, the corner booster and the power launcher.
-And then the last thing is the gravity drop.
This is a test that we have a lot of fun
with internally, we do our own internal competition.
It needs to be able to roll at least 25 feet,
if it doesn't, it doesn't pass and we'll go back
to the drawing board and make sure
that we get everything just right.
All right, three, two, one, go.
Oh yeah, that's good.
One reason why Hot Wheels still attracts
as many adults as they do kids is because
of their Garage of Legends which are cars
that were so popular as toys,
they made them into actual cars.
-All right, well, here we are.
This is the Hot Wheels Garage of Legends.
As you can see around me,
a bunch of really cool life-size cars.
So the first Hot Wheels car every produced
was actually this Camaro right here,
this is the 1967 Camaro,
so we got this one for the kid and of course,
the big one here for mom or dad,
the Hot Wheels fan that never grew up.
Hot Wheels aren't the only top toy
that you can hold in your hand,
one of the top toys of all time comes in a form
of a puzzle cube with more
than 43 quintillion possible combinations.
-Rubik's Cube was developed in 1974
by a guy in Hungary named ErnQ Rubik,
he was a professor looking
for a way to teach spacial relationships
and spacial modeling to his students.
The US, the name was changed to Rubik's Cube
and it was an instant hit.
Within the first three years after its release here,
it sold 100 million units around the world.
-And if doing it with your hands wasn't difficult enough,
there was actually a guy by the name
of Jakub Kipa from Poland who solved it with his feet.
-There are also some people
who can solve a Rubik's Cube blind folded within 17 seconds.
The Rubik's Cube remains popular today
with speed cubing tournaments being held
around the world and people being able
to solve the cube in under four seconds.
Our top toys and games are ones that we love
at first sight and have an iconic look
that we've come to love over years of playing.
Here at Cartamundi,
they make almost 44 million games a year.
When you see one of these games at the store
or in your closet, it's the iconic look
that makes you want to play.
I'm going to see how this world famous game gives
that signature look that makes you
want to pass go and collect your $200.
How many games does this represent?
-This is gonna be about 10,000 games.
-10,000 games.
And how long will it take the factory
to produce 10,000 games?
We'll run these off at better than 2,000 an hour.
Oh my gosh.
-Monopoly is a global brand,
there's 147 countries, 14 different languages,
it is critical to the customer that the colors
that are seen in the United States match up
with colors that might be printed
all throughout the world.
Jim, the printing manager is going to walk me
through the process of getting all these colors just right.
Oh my God, that's terrifying.
So this massive thing is a giant printer?
All of this?
Correct, all 125 feet of it.
-This looks like if a tractor and a printer had a baby,
it's something that's pretty intimidating to stand near,
this looks like it would kill you.
Tell me first of all,
how many sheets get loaded on average for the typical run?
Or does it depend?
-This type of material, we normally run 80,000 a shift.
-That is amazing.
-Let me take you through the press.
-Please.
Your standard desktop printer
at home prints all four colors at the same time,
but Jim explains that here,
each sheet goes through a separate printer unit
for each color.
The first pass prints the black ink, then,
they print cyan or blue right on top of it,
then magenta or pink on top of that,
then yellow and finally, the unique pantone,
345 Monopoly green.
-So we combined all that,
this is what we get for our end result.
-Look how beautiful that is.
-What we have is crosshairs, we use a magnifying glass
called a loupe, we put all that crosshair exactly
on top of each other.
So you've got all five colors right there.
When it looks like one black, you're doing good.
But all five are right on top of each other.
Each time a color is printed onto the pink,
it prints eight tiny crosshair,
if all of the ink levels are properly aligned,
the crosshair will look black
and have clear, straight edges.
If any of the colors are off,
the crosshairs will look blurry
or tinted with a certain color.
So, you want it to look like black and clean.
-Correct.
So we went through the top press,
the middle picture is what we're printing.
That's a live camera, it's taking shots
as the sheets are going through.
-Wait a minute, that's not a stopped image?
-No.
-That's actually something-
-That's actually moving.
So it's like an ultra high speed camera.
-Exactly.
-Can you show me how this beauty works?
-Right this way.
What we have up is the camera,
shooting through the catwalk in the floor.
That's actual taking a picture
of every sheet as it's running by.
-That camera is shooting through a slit
that's barely an inch an a half wide
and getting a full image?
Absolutely.
At that rate?
At that rate.
-Now something tells me,
that a printer card on something like these,
it's not like Hewlett-Packard at home.
-No, we have eight pounds cartridges of ink.
-Oh my God.
-It's going back and forth scanning the ink fountain.
-Oh, look, look, look.
Yep, there is goes.
-A big bloop about the size
of like a Hershey kiss just dropped right
on to the roller.
This looks like the coolest queso fountain ever.
It's just like, if NASA made a printer,
this would be it, I'm gonna let you get back to it.
Let's go check out the rest of the process.
Games like Monopoly are top toys
because they inspire the imagination
of the would-be entrepreneur
but other top toys open worlds of adventure.
Only G.I. Joe
is G.I. Joe.
Possibly in response to Mattel's Barbie,
Hasbro introduced G.I. Joe in 1964
as the worlds first action figure
and it became an instant hit.
Within two years, G.I. Joe figures made up 66%
of Hasbro's profits.
The first figures were 12 inches tall
and reportedly,
Hasbro sales team was prohibited from using the term doll.
Worrying that boys wouldn't want to play with it,
so they coined the term, action figure.
And G.I. Joe blazed a trail for generations
of action figures to follow but ultimately in 1978,
G.I. Joe was taken off the market.
Then in the early 80s
with the success of similar toys,
like the Kenner Star Wars figures,
a smaller version of G.I. Joe was brought back.
In the first year back,
the new G.I. Joe made more than 50 million Dollars.
G.I. Joe has remained in the zeitgeist ever since.
The action figure toy market
is a 1.6 billion dollar industry
and with G.I. Joe blazing the trail,
action figures have been one of the top selling toys
for decades.
And in 1982 here at Mattel,
they created a classic series that sold
over two billion Dollars worth of action figures,
He-Man and the Masters of the Universe.
This series that some say was based
on Conan the Barbarian warded over 20%
of the action figure market in the early 80s.
-At the time, there was nothing else
like Masters on the market.
These were figures that were
of a totally different size
and scale than kids were used to,
they were these beefy,
chunky five and a half inch characters that were muscular.
They were heroic and this was at a time
when the biggest players in the game would have been Hasbro
with their G.I. Joe line and of course,
Kenner with Star Wars and those were 3.75 inch figures
that had a much thinner frame.
But there was something extra special about He-Man
and the Masters of the Universe that made it
so powerful for kids and kids
were apart of how it all began.
-Kids actually drove the I have the power classic
He-Man statement when he transforms,
some years ago in a testing session
in a consumer panel with kids,
kids kept talking about power,
they kept talking about the weaponry
and they helped create the expression, I have the power,
which has now transcended
Masters of the Universe and has
become a pop culture iconic statement.
-They had five years of glory, 82 to 87 was just massive.
They ended up selling $400 million worth
of Masters of the Universe toys
in 1986 and then selling 7 million in 1987.
It crashed spectacularly.
But true top toys never die.
Starting in 2021, He-Man is back in a huge muscular way
with a new Netflix series and an all new line
of action figures designed right here at Mattel
and we get to see how they design this top toy.
-I design the action figure and see it
through the process from concept into final production.
Back in the day, the vintage figure only had six points
of articulation and what we're doing now
is modernizing it with being a bigger scale,
more detail, more articulation,
about 30 points of articulation.
First we start by getting the animation reference
from the Netflix animation.
We start off with a drawing,
in this case, He-Man,
you need to translate this 2D art
into a 3D action figure and then we have
to make a sheet outlining what comes
with the figure, what are the specs,
the sizes and what we want as far as articulation.
Next, it goes to the 3D animation team.
-Here in the sculpting department,
we get the designs from our designer and we bring it
in a computer and we just start using the reference
that they give us and we use this special device
called geomagic touch
and using this it's just like a pen,
but in 3D, we can move it around.
It's just like sculpting with hand
but we just do it on the computer instead.
It's sort of like a really high-tech mouse,
stylus and when I'm touching the piece in the computer,
I can actually feel it.
It gives me forced feedback sort of like,
you know, your game controller when you get shot,
you can feel that little rumble.
So this kind of gives me that feedback
so I can feel it as I'm sculpting.
So it kind of mimics that hand sculpting motion
that you can't really get with a mouse.
So here we have Skeletor
which is He-Man's main nemesis and I can come in here
with a tool and manipulate his face a little bit.
Let's give him a nose.
There's a rough nose on Skeletor.
He doesn't look as evil.
Interesting.
I've never seen him with a nose before.
With this program, if designers can dream it,
we can pretty much make it.
After this, it's off to 3D printing.
-Today we are printing a couple of Master
of the Universe figures, we have a He-Man and a Skeletor.
Here at Mattel's 3D printing room,
they use a stereolithography 3D printer
which fires a laser into liquid resin
curing it almost instantly.
The tray lowers itself by very small increments
until each layer of the model is completed.
Then, after a quick power wash,
they hand them back to the design team for review.
-Here we have the final He-Man and Skeletor action figures,
looking at all the pieces I can remember
all the functionality that I specified
on the figure and I think it turned out pretty good.
And I think kids are gonna have fun playing with this
Chu, chu, chu...
and adults as well.
There are so many top games
made right here at Cartamundi,
but I'm taking a break from Monopoly to see
how they make the board of another game
that families were playing even before Monopoly,
it's a game based on the Indian crosses and circles game,
Parcheesi
but you know it as Sorry!
So break down the process for me,
what happens along the line?
-The machine has a divider that separates two panels.
The two panels get fed into the wheel,
so you have one, two, three stations
that fold all four sides.
-Leo explains that the process starts
with chip board, they'll take some Sorry! game sheets
hot off the printer and glue it
onto the chipboard, then it gets cut, scored and folded.
What is this?
-That's glue.
-You said this is the glue?
-Yes.
I've got a tank on the other side
that'll actually melt it as it's needed.
-So this is how it's loaded, just like this?
-Yeah.
-Or do you load it piece by piece?
No, no, you put the whole thing in there.
-It smells like grade school.
Does it?
-This glue has to be heated
to just the right temperature and spread
over the boards at the same rate
that they're flying through the machine,
it's a finely orchestrated ballet.
Is it that roller that puts the glue?
-Yeah, this machine is being fed from the bottom.
Okay.
So it's picking up your labels from the bottom,
throwing that right on to the glue roll.
-It goes against the whole glue roll.
-Yes, glue roll and then it's separated back
to the drum and that's how you get your label
onto the board and your backing onto the board.
-Now, what happens there?
That machine is punching down, what does that do?
-That's your die cutter.
On one side, it cuts through
and the other side is scored only halfway.
-Ah, so it makes this cut and then-
-Score is only half a cut
and then it goes through the folder.
All right, so it folds length wise-
- Yeah, over the side and then it goes
into a stacker and the stacker counts 10 boards in a pile.
How many to a pallet?
2,400.
-And that represents only about a 10th of
what you're gonna put out today.
Yes.
-My God.
The technology of these machines is
what allows the people at Cartamundi to keep up
with the constant demand of the worlds most sought
after games and the numbers they put out are just staggering
but they wouldn't be able to meet the demand
if it wasn't for some pretty amazing machines
and the incredible people who run them.
Will this machine run Sorry! boards the whole day?
-Make Sorry!, Clue,
Candy Land, Shoots and Ladders,
we change it to different sizes, Risk.
-Right here.
-Huge board.
-And they go through the same cutter.
-Same cutter, yes.
-There's a lot of moving parts here,
a lot of things could go wrong,
I want him to pay attention, so-
-I'm gonna give you some love,
I'm gonna pat the glue,
I'm gonna go down and check out the rest of this machine.
Monopoly is one of the top games
of chance and strategy and it begins
with the roll of the dice but the dice were around far
before this iconic game was dreamt up.
In fact, dice are among the oldest known gaming tools.
In what's now south eastern Iran,
they found a set of dice that dates back 3,000 years.
The earliest known boardgames are even older.
The Egyptians played boardgames 5,000 years ago,
we don't know exactly what the rules of those games were,
but other games from ancient times
are still played today and those include chess and Go.
Go, is possibly the worlds oldest board game
still played in its original form.
Thought to have originated
at least 2,500 to 4,000 years ago in China.
Some ancient board games aren't exactly the same
as their modern version, the earliest forms
of chess were invented in India in the six century
and one specific military war game called Chaturanga
was probably the one
that most closely resembles modern day chess.
-Our brains need to be reactivated in a way
that chess allows you to activate your brain
so that we are able
to problem solve the new problems that we are facing.
We don't have all the algorithms and chess allows us
to strategize and figure things out.
Some of these games have been around for 1,000s
of years and perhaps humans will be playing them
for 1,000s of years to come.
Some of our top toys and games are quite simple to design.
What could be more basic
than a box with a 25 watt bulb
and some colorful plastic pegs?
More than half a century after it was invented,
Lite-Brite remains one
of the most remembered and most loved toy.
Lite-Brite was conceived in 1966 when executives
of a toy company were walking down 5th Avenue
in New York City and stopped to marvel
at a window display made of 100s of colorful lights.
They set out to develop a toy that would allow children
to create their own designs using lights
but instead of 100s of lights, their concept
included a light box with a single low watt bulb
with colorful plastic pegs that could
be punched through a piece of black opaque paper.
The prototype was pitched to Hasbro who signed the deal
within an hour, the first Lite-Brite sets hit the shelves
in 1967 with 400 plastic pegs and a variety of colors.
The first sets were nine inches wide and 12 inches high
and came with templates for things like a boat,
a train and animals.
Later, came numbers, letters, cartoon characters
but the real appeal was the ability
to unleash the imagination
and create almost any picture
with light and 54 years after the first Lite-Brite
sets hit the shelves, this nostalgic classic
is still loved today
and sometimes bigger is definitely better,
like gigantic light boards that fill kids and adults
alike with wonder and artists
who use the same basic technology
to create amazing works of art.
Playing Monopoly is not all chance,
players have to plot and plan to win
and games of strategy can take the shape
of different kinds of contests.
Whether it's a battle on the high seas,
solving a murder mystery
or even plotting for world domination.
In the early 1950s,
the famous French film director Albert Lamorisse,
invented a board game called
La Conquete du Mond.
Which translates to Conquest of the World
and the game was introduced to the US in 1959
but it went by a different name.
Risk.
More than 100,000 units of the game sold in its first year.
Another game of strategy that centers
on warfare has origins that are less clear.
It's been said that Battleship was invented early
in the 20th century enjoyed by soldiers
of World War One and played with pen and paper.
Today, between video game apps and electronic versions
of the Milton Bradley game,
they've sold over 100 million units.
And strategy games aren't set entirely
within military context,
one of the most well-known games of strategy may be Clue.
The game was released in 1949 and was invented
by musician and crime aficionado, Anthony Pratt.
Some estimates say there have been
over 150 million games of Clue sold.
Whether you're trying
to figure out if it was Colonel Mustard
with a candlestick in the library or
how to conquer the world, the appeal of the contest
of strategy will always be among our top games.
One of the top toys for the past 60 years has sold more
than 175 million units and comes
with two little white knobs, no batteries needed.
For the past six decades, 100s of version
of Etch A Sketch have been brought to market.
Not only is there money to be made in selling Etch A Sketch
but also in using it.
-I am an Etch A Sketch artist,
my art work sells for between 100 and up
to $5,000 for an original rendition.
So I spend full-time Etch A Sketching now.
I can't believe it, five years.
Growing up, I had no idea
that I could ever make a business out
of drawing on a Etch A Sketch of all things,
if I had to guess just
how many hours I've logged into an Etch A Sketch,
it's been over 25 years of me actively using the toy so,
I've done that 10,000 hours
to become a master at this point.
My Etch A Sketch portraiture can take up
to 15 to 20 hours for the most detailed work.
So today for this drawing,
we're actually going to use the Pocket Etch A Sketch,
creating an Etch A Sketch rendition
is a multi-step process.
First I am provided with a reference photo
from the client as a one-to-one scale reference photo
to the size of the Etch A Sketch screen.
That helps me to figure out
the portions on the Etch A Sketch
and I'm also going to use a larger version
of the photo so that I can pay attention
to more intricate details that may not show up
in the one-to-one scale reference photo.
Etch A Sketch is a unique artistic medium.
The drawing is comprised of one continuous line,
it is an extremely unforgiving medium.
So you have to be really confident
and commit entirely to the line that you're drawing.
I wanna get to the facial details first
because if I make a mistake, I wanna make it early.
That's always a big bummer if you spent all
of this time creating something and then realize
at the very end that oops, you've flubbed.
And I have to turn both knobs simultaneously,
that allows me to accomplish curves and diagonals.
Etch A Sketch is inherently a nostalgic toy
so it lends really well
to recreating famous masterpieces
'cause it's almost like an irreverent art form
but I'm still revering the work, it's just in a,
more of a low brow sense maybe.
And here we are.
Viola.
I'm one of the top Etch A Sketch artists in the US,
it has opened the most incredible doors to me,
I travel the world all thanks to this magical little toy.
We all have our favorite top toys and games,
playing with them is the perfect way
to relive our favorite childhood memories
and build new ones with those we love and many
of those favorite memories come packaged
in a brightly colored box made and assembled right here
at Cartamundi in East Longmeadow, Massachusetts.
We've seen how the money, the boards and the boxes
of Monopoly are made, now, we get to see
how it all comes together so that
when we open up our favorite game,
it all looks exactly like we remember it.
-This is the final assembly area.
This is where it all comes together.
-So before the customer opens it,
this is the last step that happens>
-That's exactly right, the machine right here
is making a box cover
and the machine right here is making the box bottom.
The box will be offloaded onto a conveyor
which starts the assembly process
and then the parts will travel
all the way down the line and eventually go
up our spiral conveyor and right
into the finished.
-Monopoly, the cards, the money, the rules,
all have to get in and be in very specific areas of the box?
-Correct.
-I have to see this.
We've seen the machines make the boxes, let's go fill them!
-Let's go.
Oh yeah, I'll pass and go.
I'm collecting $200,
I'm getting out of jail for free
and I'm building a hotel on Baltic.
The attention to detail from all the folks
at Cartamundi all comes down to this.
Packaging it into that classic box
that we all know and love.
I'm just astonished.
After seeing the efficiency of those machines,
to then just see people being as efficient
as the machines are.
-Let me introduce you to one of them.
Hi, Laura.
I wanna introduce you to Adam Richman.
-How are you doing?
I'm sorry to interrupt you.
-Nice to meet you.
-Good to meet you too.
So how long have you been here?
-42 years.
42?
-Yes!
-Four decades, so what is it about this place
that's made you stay so long?
-Oh I love the games-
-What's your favorite game?
-I love Monopoly because my grandson love to play it.
-When someone opens a Monopoly box that you've worked on,
what do you hope they feel when they take it home?
-Good!
I hope they feel, I want them to feel wonderful.
That I did that, that I made somebody happy.
-You guys are like ninjas, is there a trick
to being as efficient as that?
-You know, once you get in the groove
and the rhythm of it, it's a piece of cake.
Do you wanna try putting one in?
-Yeah, I'll try, I'll try.
So I'll go here, I'll go here.
-Yeah, can put one in.
-Yes ma'am.
-Just put it in there.
-Does it-
-Yeah, just sit it down.
-All right, we'll partner, we'll partner.
Yeah, I'm gonna give you a million Dollars.
-Yeah, there we go, wait, wait.
I'm gonna make it rain,
I'm gonna make it rain, make it rain.
You know what?
I would stay here for 42 years
if they tell me I'm working with you, you're awesome.
-Oh, thank you, thank you. You're awesome too.
-Of course, I mean it, thank you, keep up the good work.
Be it that you've been here for 42 years,
I've probably been the recipient of your hard work.
So thank you so much.
-Thank you, thank you-
-You're a rock star, I'll see you.
The famous author, Roald Dahl, once said,
life is more fun if you play games.
Well he also wrote a book about a very lucky boy
who got to tour a chocolate factory.
Now, while this incredible facility doesn't make chocolate,
it makes something else equally sweet and wonderful,
memories, laughter, joy, nostalgia,
that's the magic of games and toys.
They bring us together and they make life worth living
and so the next time you open up a Monopoly game printed
by someone like Jim, unfold the game board made
by someone like Leo or his wonderful team or unbox a toy
or action figure made by the good folks at Mattel,
you'll realize that a lot of very good people spent a lot
of hours at work so that we can spend hours of playing.
Any night can be a game night, so go ahead,
pull that old box of joy out of that closet,
put the phones away, clear off the living room table,
call over your friends and your family and indulge
in your favorite games and toys.
The magic, the madness and the Modern Marvel of it all.
See you next time.
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