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Original subtitles

He-Man

And the Masters of the Universe.

| am Adam,

Prince of Eternia and defender of the secrets

of Castle Grayskull.

This is Cringer, my fearless friend.

Fabulous secret powers were revealed to me

the day | held aloft my magic sword

and said, "By the power of Grayskull..."

He-Man

"...1 have the power!"

Cringer became the mighty Battle Cat

and | became He-Man,

the most powerful man in the universe.

Only three others share this secret,

our friends the Sorceress, Man-At-Arms and Orko.

Together, we defend Castle Grayskull

from the evil forces of Skeletor.

He-Man

Whoever you are, get out.

You are not wanted on my mountain.

How dare you intrude here, little man.

Your forgiveness, Master Skeletor,

but | have traveled far to offer you my services.

I'm called Toy Maker,

creator of fine and unusual toys.

Now what am | going to do with a toy maker, hmm?

Take over Eternia with an army of toy bears?

Yes, if that is your desire, Skeletor.

These are not ordinary toys.

Why, my toys could bring a kingdom

or a galaxy to its knees.

Now, all | seek is a master

and a place where | can create undisturbed.

I'll give you your chance with a little test.

Here is Man-At-Arms, the subject of your test.

With his knowledge, | could overthrow Castle Grayskull.

| want him. Here.

Well, that should do it.

But... But what is it?

Father calls it a Hover-Melter.

It can melt away rock,

leaving behind pure valuable minerals.

Or free ships trapped

in the frozen northlands during winter.

But couldn't we do that with my magic?

Well, for some things, Orko,

| think science is more dependable.

There's Adam, late as usual.

Looks like he brought lunch.

Look carefully at this one. His name is Orko.

This little wizard will be an easy target.

Flatter him, then give him your toys.

Once Orko takes those toys to the palace,

they can capture Man-At-Arms and bring him to me.

Now, leave.

| will interrupt their test so that you may begin yours.

He-Man

Well, how good is the test, Duncan?

| think we can give it a trial run before lunch.

And this time, we'll run it full power.

Now, let's, uh, let's melt that hill.

Hey, it's Screeech, Skeletor's robot bird.

| can't stop the machine.

The static from Screeech's screams

are jamming the radio controls.

| can block out the screams. Watch this.

Wheel of life, spin round and round.

Block out Screeech's awful sound.

What?

Orko, what are you doing?

Let's go, Cringer. We're needed.

Ooh, couldn't we wait until after lunch?

By the power of Grayskull.

He-Man

He-Man

| have the power!

If we don't stop the Hover-Melter,

it'll destroy the whole hillside.

Orko, get these off me.

Mindalore, mindalow,

make those earmuffs vanish now.

He-Man!

Steady now, Cat.

First we'll stop that machine.

| think Man-At-Arms will forgive me for this.

Now we'll take care of Screeech.

Let's see, that cloud may be just be the thing.

Now, let's just point this up a bit.

| thought a little rain would

spoil your party, Screeech.

Hope you didn't get rusty.

I'm just a little out of practice.

Watch, I'll do it right this time.

| don't think that'll be necessary.

Screeech is gone now.

But maybe you should go alert the palace guard

to watch out for him.

All right, I'll go.

Huh. You don't have to get rid of me.

| can tell when I'm not wanted.

Yeah, someday I'll show them.

Magic is better than any darn machine.

Oh! Whoa!

Oh, I'm terribly sorry. Here, let me help you up.

No problem.

| wasn't looking where | was going.

Besides, | didn't expect to meet a famous wizard.

Famous? Really?

You mean you know who | am?

Know you? Why, of course | know you.

Magic like yours is a rare gift.

Much more important than,

well, than making and fixing machines.

| wish my friends understood that.

Only another wizard can

understand the problem of magic.

You're a wizard too?

Well, I'm not as powerful as you,

but | do have a small spark of magic.

Let me show you something that'll impress your friends.

Wow.

Nobody would tease me if | could do magic like that.

Oh, but you can. I'll show you.

Take these as a gift.

You know, one wizard to another.

Thanks, but | can't.

It's not right to accept gifts from strangers.

Strangers?

All right, let me introduce myself.

I'm called the Toy Maker,

and | already know who you are.

Why, you're Orko,

the great wizard extraordinaire.

There, now you can accept my little gift.

You have Orko right where you want him, Toy Maker.

Now Man-At-Arms is next.

Kazam, kazar, kazam, kazee.

Will not your own take orders from me.

Now remember, this will be our little secret.

Goodbye, Toy Maker.

Come by the palace someday and meet my friends.

Toy Maker, stop.

Don't go that way. What?

Well, that way leads through the Valley of Echoes.

It's a dangerous place.

Voices and memories of times past

could trap you inside forever.

Look, you want to use that road.

My toys can use that road

when they bring Man-At-Arms to Snake Mountain.

Nobody will dare follow them through the Valley of Echoes.

He-Man

Now that's what a great wizard can do.

This is wonderful magic.

Aw, any... Anyone could do it.

The design of these toys is amazing.

Where do you get them, Orko?

Oh, they're gifts, uh, from a friend.

You know, | think the King and Queen

would enjoy watching them perform.

A royal performance? Wow! That'd be great.

But that will have to wait for tomorrow.

It's getting late.

They liked my toys. | mean, my magic.

Oops.

Pleasant dreams, Orko.

You two go on.

Uh-oh, | forgot to set the alarm.

What's that?

Who's there?

All right, the game's over.

Time...

I'm... I'm locked in by Orko's toys.

Correction. Skeletor's toys.

We have an appointment with our master,

and we'd better not be late.

What's happened here?

Where's my father?

These are Father's keys.

He never goes anywhere without them.

My toys are missing.

What's this about toys?

Orko had some magical toys, Father.

And they seemed harmless enough,

but, well, look here.

The holes in this wall are a perfect outline of the toys,

but they look like giants.

Giants big enough to have carried off Man-At-Arms.

Oh, no!

Orko, where did you get those toys?

| promised not to tell.

When someone asks you to keep secrets

from the people you trust,

well, there's usually something wrong.

Please, Orko. We've got to find my father.

You're right.

| don't know why that Toy Maker

wanted to give me those toys anyway.

The Toy Maker? So he's back in Eternia?

He's a very dangerous man.

Oh, no! Then... Then this is all my fault.

Don't blame yourself, Orko.

All that's important is that we find Man-At-Arms.

I'll, uh... I'll go for help.

He-Man

We'll see if that Toy Maker can...

Evil one, my mission is completed.

Your toys can grow larger. Very impressive.

But where is Man-At-Arms?

Why, right where you wanted him.

He-Man

Uh... Adam sent me to help.

He-Man!

| understand there's a problem.

They've taken Father.

The tracks lead that way.

Right through the Valley of Echoes.

| think my toys have passed your test, Skeletor.

- Not quite, my friend. - The test is not yet over.

Yes, it is. We had an agreement.

Yes.

Sleep, my slave.

Man-At-Arms will wait.

| need information from you.

Tell me the magic words that control your toys.

Yes, master.

| will tell you.

Yes, and when | control those toys,

| will have them capture He-Man.

He-Man

You're right, Orko. This is a dangerous place.

Dangerous or not, we have to find my father.

Orko. Orko.

Help me.

That's Dree Elle.

What's she doing on Eternia?

| got to do something.

Ram Man, give me a hand with this.

Hey, that's Man-At-Arms.

I'm coming. I'll be right there.

No, Rammy, don't go.

Teela, it's Adam.

Help me, Teela. | need you.

Adam, where are you? I've got to help Adam.

No, stop. Those voices aren't real.

They're just echoes, tricks.

Orko? Ram Man? Teela?

At last, He-Man, | have defeated you.

You're doomed. Doomed!

Doomed!

Eternia is mine.

No!

No!

Dree Elle, why can't | reach you?

Orko, wake up.

He-Man, the echoes... | thought...

Quickly, Orko, your magic. Like yesterday.

We must stop them from hearing the voices.

Right.

Adam, where are you? Adam?

Teela, it's Adam. Help me, Teela. | need you.

Wheel of life, spin round and round.

Block for her this awful sound.

Orko, thanks.

| couldn't resist those echoes.

- What about Ram Man? - Follow me.

Just once more.

What?

Hey, where did these come from?

He-Man

We're clear of the echoes now.

Orko, those earmuffs saved us all.

It's the toys.

Quick, let's build a little trap of our own.

They're getting closer.

These trees are just what we need.

Flexible enough to bend without hurting them.

Quick, | need some snares.

Find He-Man. Capture him.

That's right, just a little bit closer.

Look out. Here | come.

Now!

Time to enjoy the forest.

Oh, | wish | could help He-Man.

If only | could do stronger magic,

I'd show that Toy Maker a thing or two.

Pow! Pow!

Take that, you bad Toy Maker...

Wait a minute.

My magic is for good.

Toy Maker's magic is for bad.

Good has to be stronger than bad.

Oh, magic good, bring me that faker.

There's nothing worse than a bad Toy Maker.

Who calls the Toy Maker?

| call.

| order you to tell me how to control the toys.

Kazam, kazar, kazam, kazee.

Will not your own take orders from me.

So that's how he did it.

Look out.

Wait, | found the secret.

Kazam, kazar, kazam, kazee.

Will not your own take orders from me.

Good work, Orko.

Now to rescue my father.

If Orko can control the toys,

we can use them to help us.

| thought you might join us on this historic occasion.

The defeat of He-Man.

You can wish all you want,

but that day will never come, Skeletor.

You're very wrong, my friend.

That day is here,

and so are my new toys with He-Man.

Now the rule of Skeletor begins.

But where is He-Man?

- Wait, stop. - | command it!

Don't just stand there.

Here | am, Skeletor.

It takes more than toys and echoes

to defeat the power of Grayskull.

No! It's not possible! Guards, get them.

Whoa. Skeletor, help us.

Help us! Help us!

No, I'm only interested in saving myself.

We did it!

Father, | was so worried.

Skeletor doesn't realize

there's one magic he'll never defeat,

the power of love and friendship.

Speaking of friends,

I'd like to have a word with you, Toy Maker.

Yeah, your presence caused me a lot of trouble.

My apologies, wizard.

Skeletor has proven to be unworthy of my skills.

So | will leave you now.

Oh, no.

You forgot, | still control your toys.

Toys of evil, on your way.

For toys were only meant for play.

Well, Toy Maker, | think you and Skeletor's friends here

have an appointment with the authorities.

And | will deliver you all personally.

You know something?

This has been a great day.

It's sure good to be with people who appreciate my magic.

We all like to give and receive presents.

But if a stranger tries to give you gifts,

say "No, thanks," and tell your parents.

Gifts and toys from strangers

are nothing to play around with.

You've learned an important lesson, Orko.

There's one more thing | won't forget.

What's that, Orko?

Next time someone asks me to keep a secret

from He-Man and my friends, I'll Know something's wrong.

You're right.

Friends don't have to keep secrets from each other.

Till next time.

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