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Hello, everyone. I'm Li Zhenting from Wingfox
Today we'll deal with running animation, as you can see
Running is very common in games when it comes to human characters
whether they are MPCs, Mobs or Boss
They all take on humanoid forms
In short, running is inevitable in games
Thus it is a must to make the running animation properly
because it stays in players' sight
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Generally, this is the field of vision for our game players
Basically you can only see his back, this is a kind of 2.5D game
In 3D games, we can turn around like this
So the action of running is very important in animation
That's why I must cover it in the series of classes
OK
Without further ado, let's get started
As this is just a normal running
so 20 frames is enough I think
You can either cover it in 18 or 22 frames
It depends on you, but for me, 20 frames
unless you are making sprinting animation
I will talk about it in the next lesson
I mean, after I finish the normal running part
First thing first, don't spread the legs too wide
Another point is that, similar to walking with heavy steps
if you want a man to run viciously like Hulk
keep his legs far apart and shoulders swinging
But for a heroic figure, like a superman
make the pose as handsome as possible to show his strength
Today my preference is to make him look handsome and smart
At the first frame, let me lift the model up, as is my custom
You can decide on your own or follow my way
Make him lean forward, which is quite natural
One leg in front of the other, you may wonder
You may wonder if we can start from the pose closest to the ground
Of course you can, it is totally up to you
But it's better to start from this posture in my experience
But there is no such limit
as long as your final result is desirable
Oops, the body is lifted up too high, I think
OK, well
Remember to put the leg in, closer to the body
as if the leg slides over here when he is in the air
Many just keep the leg straight all the time
The leg should pose like this, as you can see
It is highly recommended that you do like this
OK
Now let me set the sliding key for the legs
for I need to deal with his the body
The body pose in the running is quite simple
But you should remember
a man shouldn't sway greatly from side to side
it is acceptable for women
You won't get satisfying result if a certain body part moves too much
It is important to make him look stocky and solid
such a kind of feeling
Moreover, it's very easy to make the running with heavy steps
Apply the theory of walking with heavy steps to it
Just put two and two together
One more reminder, don't arc his back like this at the first frame
What we can do is to lower the body a little bit
Don't arch his back, remember
The arm should pose like this
Then move on to the next arm
Yes, that's the thing
Actually, it's recommended to start from the finger pose
or you'll not feel the thing, a feeling of running
How to pose the fingers
Make a fist, right
Make the hand clench a fist and then copy and paste it
Adjust the arms next
Such is the pose made at the first frame
which is actually a little different from my last version
Slight adjustment is needed here
I can't assure that I can make the pose the same
every time, neither can you
When this pose is done
the following step is quite easy, just copy and paste it
Adjust the pose of feet
Copy them here, and set a free key
Rotate the body to this side
as you can see
This wasn't the least bit difficult to do
Such is the initial pose made for the loop
The remaining two poses include
the pose at the lowest position and of applying force
and repeat the process one more time
The action of running covers the three major steps
Needless to say, the leg going forward must touch the ground
Lower his body slightly
and raise the foot in the back
Set a free key on the feet
OK
Poses on the body and the legs are completed
More exactly, the pose on the waist, this part not included
Similarly, straighten these two parts up
Lift them up
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Great
It is acceptable that you bend this part even more
as long as his body is kept balanced
Alright, like this
It's unnecessary to make each pose according to the reference
As there are so many images online
showing especific steps for running animation
it's hard to get the full effect from the reference
In my experience, I have the faintest idea about
those pictures by solely observing them
Literally I know what the pose looks like in each frame
but not why it poses like this, I have no idea
Nobody can tell me the exact reasons
I hope you can get what I mean
Therefore, you need to understand the pose by yourself
with the help of a mentor, I mean "understand"
For example, the frame when the COM is at its lowest
is similar to that for walking
The foot needs to touch the ground before going up
Once the foot touches the ground, the body is compressed
This foot goes forward and the crotch should go this way
to keep the body balanced
Let me show you the details with the aid of Tulin whiteboard
Pose like this to balance his body
Like this
You must be familiar with it, right
For example, the whole body is in the shape of a "C" at this frame
while at the middle frames, in such a shape
The changes in the shape actually shows how the force acts
Don't you think so
At the first frame, the leg poses as the line shows
Here the leg poses as this line says
and how about his leg at frame2
I'm sure the leg goes forward like this
and moves backward like this
and then, here
then go as back as possible
The whole process
More practice, better understanding
Let's play it and have a check
Alright
One problem is detected w
I haven't add sideways move to his body
as you can see
Let's check by playing it in a slower speed
Do you think the body is compressed too tightly
It's OK now after adjustment
Alright, the poses for both sides
Then we need to work out the frame for getting forces
which is actually quite easy
Let me show you
Stand on tiptoe and swing the leg back
Then click the crotch
As this leg goes forward, the COM should be twisted like this
Pull the COM forward and up
the position of the COM
Then the body goes up
From this side, you can see the posture of his leg
but how to pose his body
Here comes a key point which is ignored by many
Lower this part and also the upper one to trigger force
Got it
The body must have a tendency to turn upwards
which is a vital part
Then set free key for it
It doesn't matter whether you set a sliding key here
For this pose, I just set key frames manually
I am used to setting it manually
Set a free key and drag it here
Got it
Few frames are needed for a walking animation
but you need to chase perfection
This is the result calculated by the system automatically
It is quite demanding
to aim for perfection
There is no quick fix
Don't be impatient with it
Definitely not
There is nothing easy in making animation
A layman might say animation is a piece of cake
It is quite misleading, I think
Please shun these liars
In my 7 years of experience, I never feel it easy
The more I learn, the more confused I get
I feel there is always a lot more to learn
I redefine what a good animation is once and once again
In the second or third year, you may feel good about yourself
But over time you may discover that you are just a freshman, like driving
You may drive very fast in the first few years
and hope to catch up with any driver
the further you drive, the slower you are
We need to be in awe of everything
We need to know our limitations
to do something perfectly
OK. Let's continue
Lift this part up a little bit, for he is leaning forward
The priority is balance
OK
Try stretching his leg
All right
As mentioned, a sliding key is unnecessary for the feet
You can add the inbetweens here
This leg is pulled too straight
You can supplement a frame here
It is all up to you to set a sliding key or supplement one
Very flexible
as long as the final result looks desirable
I put more focus on the overall effect
See, these frames
The leg swings back, which acts as a buffer
Let's have a look, stay patient
With all these done, copy some frames to both ends
as there's no ease-in or-out in the beginning and end
so that their movements are stiff and tight
Now let's come to the foot
Oops, I remember that I have done it
Let's find out what is going on
It is a little bit too high
It seems that this foot goes up a little higher
Lower it slightly
Therefore, we need to lower it at these two frames
Here I need to add some inbetweens
His foot moves too fast at these several frames
we need to adjust the foot at the two frames
A shorter distance, see, a transition here
Make some adjustments
How about the other foot
Also, adjust it
Make sure that you adjust the pose of legs properly
otherwise you will feel uncomfortable with it
Do you think so
The ultimate goal is smoothness in his movement
Alright, I am not satisfied with the leg
because of too much movement for transition
Make it smaller
Pay special attention to the range of motion
Now it looks much better
Let me show you the one I made for a comparison
You can see his leg seens to stiffen in our case
The reason lies in the position of the COM, it is too high
When the body goes down, the COM shouldn't be that low
The lower the COM is, the more wildly the leg swings
We can fine-tune these parts
which may make up for the animation effect
As you can see, much better
Slightly adjust this foot, too
Act as complements
Moreover, for the arms, delete the orginal frames
before adding new ones
In this case, the model jumps higher than
the one I previously made
It's totally up to you to decide the range of motion
if you need a larger range of movement for the upper body
then do not spread the legs too wide
If there is smaller movement for the upper body
you can spread the legs wider
On touching the ground, the leg should be turned outwards
Press it down, and then pull it inward
Let's play the animation to have a look
The effect comes out
Smoothness is a must for the animation
Then let's talk about the head
How to pose the head
Another follow-through
Following animation, remember
His chest seems to move faster than normal
We need to set a time lag for it
The same with this part
Always remember to keep his arms and body stable while running
Quite stable
Stability is a must
Let's move on to his arms
Add an animation layer to the arms.
By the way, I won't divide running animation into several lectures
as we can cover all the details in one video
As the arms use the strength in advance
they are certain to reach the front before other body parts
Arms are in place before others when swinging back too
This is what we get from the side view
What's next then
Collapse the layer
and add this pose to the arm as you can see
When moving forward
the arm is pulled closer to his body
in order to create such a feeling
Let me show you the result
The same is true of the other side
The arm reaches the expected place in advance
Good, but the hand seems to be lifted up too high
Lower it down
Then collapse the additional layers
and add some rotation to the arm
Let's have a look
Collapse it
Obviously, the range of movement is smaller than
that of the previous version
The COM in the first pose is put a little higher
Other poses are OK
Do more practice by referring to what's shown in the class
Follow me
Practice makes perfect, one day
you will get it done even with your eyes closed
That's enough
Remember the relation of the arms to the chest
There is a time lag between the movement of the arm and the chest
The same rule is true of the other side
Do remember it
No matter what methods you take, you are aiming for a good result
So much for today, we'll talk about sprint animation next time
All right, see you next class
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