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Hello, everyone. I'm Li Zhenting from Wingfox
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Today we'll deal with running animation, as you can see
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Running is very common in games when it comes to human characters
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whether they are MPCs, Mobs or Boss
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They all take on humanoid forms
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In short, running is inevitable in games
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Thus it is a must to make the running animation properly
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because it stays in players' sight
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Subtitled by
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Generally, this is the field of vision for our game players
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Basically you can only see his back, this is a kind of 2.5D game
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In 3D games, we can turn around like this
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So the action of running is very important in animation
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That's why I must cover it in the series of classes
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OK
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Without further ado, let's get started
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As this is just a normal running
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so 20 frames is enough I think
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You can either cover it in 18 or 22 frames
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It depends on you, but for me, 20 frames
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unless you are making sprinting animation
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I will talk about it in the next lesson
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I mean, after I finish the normal running part
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First thing first, don't spread the legs too wide
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Another point is that, similar to walking with heavy steps
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if you want a man to run viciously like Hulk
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keep his legs far apart and shoulders swinging
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But for a heroic figure, like a superman
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make the pose as handsome as possible to show his strength
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Today my preference is to make him look handsome and smart
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At the first frame, let me lift the model up, as is my custom
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You can decide on your own or follow my way
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Make him lean forward, which is quite natural
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One leg in front of the other, you may wonder
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You may wonder if we can start from the pose closest to the ground
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Of course you can, it is totally up to you
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But it's better to start from this posture in my experience
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But there is no such limit
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as long as your final result is desirable
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Oops, the body is lifted up too high, I think
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OK, well
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Remember to put the leg in, closer to the body
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as if the leg slides over here when he is in the air
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Many just keep the leg straight all the time
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The leg should pose like this, as you can see
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It is highly recommended that you do like this
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OK
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Now let me set the sliding key for the legs
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for I need to deal with his the body
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The body pose in the running is quite simple
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But you should remember
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a man shouldn't sway greatly from side to side
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it is acceptable for women
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You won't get satisfying result if a certain body part moves too much
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It is important to make him look stocky and solid
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such a kind of feeling
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Moreover, it's very easy to make the running with heavy steps
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Apply the theory of walking with heavy steps to it
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Just put two and two together
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One more reminder, don't arc his back like this at the first frame
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What we can do is to lower the body a little bit
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Don't arch his back, remember
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The arm should pose like this
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Then move on to the next arm
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Yes, that's the thing
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Actually, it's recommended to start from the finger pose
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or you'll not feel the thing, a feeling of running
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How to pose the fingers
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Make a fist, right
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Make the hand clench a fist and then copy and paste it
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Adjust the arms next
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Such is the pose made at the first frame
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which is actually a little different from my last version
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Slight adjustment is needed here
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I can't assure that I can make the pose the same
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every time, neither can you
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When this pose is done
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the following step is quite easy, just copy and paste it
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Adjust the pose of feet
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Copy them here, and set a free key
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Rotate the body to this side
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as you can see
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This wasn't the least bit difficult to do
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Such is the initial pose made for the loop
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The remaining two poses include
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the pose at the lowest position and of applying force
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and repeat the process one more time
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The action of running covers the three major steps
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Needless to say, the leg going forward must touch the ground
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Lower his body slightly
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and raise the foot in the back
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Set a free key on the feet
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OK
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Poses on the body and the legs are completed
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More exactly, the pose on the waist, this part not included
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Similarly, straighten these two parts up
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Lift them up
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Subtitled by
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Great
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It is acceptable that you bend this part even more
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as long as his body is kept balanced
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Alright, like this
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It's unnecessary to make each pose according to the reference
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As there are so many images online
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showing especific steps for running animation
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it's hard to get the full effect from the reference
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In my experience, I have the faintest idea about
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those pictures by solely observing them
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Literally I know what the pose looks like in each frame
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but not why it poses like this, I have no idea
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Nobody can tell me the exact reasons
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I hope you can get what I mean
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Therefore, you need to understand the pose by yourself
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with the help of a mentor, I mean "understand"
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For example, the frame when the COM is at its lowest
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is similar to that for walking
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The foot needs to touch the ground before going up
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Once the foot touches the ground, the body is compressed
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This foot goes forward and the crotch should go this way
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to keep the body balanced
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Let me show you the details with the aid of Tulin whiteboard
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Pose like this to balance his body
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Like this
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You must be familiar with it, right
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For example, the whole body is in the shape of a "C" at this frame
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while at the middle frames, in such a shape
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The changes in the shape actually shows how the force acts
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Don't you think so
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At the first frame, the leg poses as the line shows
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Here the leg poses as this line says
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and how about his leg at frame2
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I'm sure the leg goes forward like this
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and moves backward like this
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and then, here
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then go as back as possible
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The whole process
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More practice, better understanding
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Let's play it and have a check
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Alright
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One problem is detected w
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I haven't add sideways move to his body
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as you can see
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Let's check by playing it in a slower speed
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Do you think the body is compressed too tightly
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It's OK now after adjustment
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Alright, the poses for both sides
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Then we need to work out the frame for getting forces
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which is actually quite easy
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Let me show you
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Stand on tiptoe and swing the leg back
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Then click the crotch
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As this leg goes forward, the COM should be twisted like this
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Pull the COM forward and up
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the position of the COM
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Then the body goes up
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From this side, you can see the posture of his leg
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but how to pose his body
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Here comes a key point which is ignored by many
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Lower this part and also the upper one to trigger force
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Got it
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The body must have a tendency to turn upwards
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which is a vital part
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Then set free key for it
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It doesn't matter whether you set a sliding key here
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For this pose, I just set key frames manually
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I am used to setting it manually
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Set a free key and drag it here
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Got it
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Few frames are needed for a walking animation
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but you need to chase perfection
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This is the result calculated by the system automatically
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It is quite demanding
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to aim for perfection
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There is no quick fix
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Don't be impatient with it
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Definitely not
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There is nothing easy in making animation
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A layman might say animation is a piece of cake
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It is quite misleading, I think
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Please shun these liars
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In my 7 years of experience, I never feel it easy
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The more I learn, the more confused I get
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I feel there is always a lot more to learn
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I redefine what a good animation is once and once again
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In the second or third year, you may feel good about yourself
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But over time you may discover that you are just a freshman, like driving
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You may drive very fast in the first few years
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and hope to catch up with any driver
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the further you drive, the slower you are
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We need to be in awe of everything
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We need to know our limitations
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to do something perfectly
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OK. Let's continue
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Lift this part up a little bit, for he is leaning forward
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The priority is balance
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OK
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Try stretching his leg
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All right
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As mentioned, a sliding key is unnecessary for the feet
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You can add the inbetweens here
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This leg is pulled too straight
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You can supplement a frame here
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It is all up to you to set a sliding key or supplement one
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Very flexible
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as long as the final result looks desirable
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I put more focus on the overall effect
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See, these frames
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The leg swings back, which acts as a buffer
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Let's have a look, stay patient
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With all these done, copy some frames to both ends
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as there's no ease-in or-out in the beginning and end
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so that their movements are stiff and tight
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Now let's come to the foot
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Oops, I remember that I have done it
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Let's find out what is going on
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It is a little bit too high
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It seems that this foot goes up a little higher
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Lower it slightly
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Therefore, we need to lower it at these two frames
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Here I need to add some inbetweens
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His foot moves too fast at these several frames
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we need to adjust the foot at the two frames
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A shorter distance, see, a transition here
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Make some adjustments
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How about the other foot
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Also, adjust it
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Make sure that you adjust the pose of legs properly
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otherwise you will feel uncomfortable with it
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Do you think so
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The ultimate goal is smoothness in his movement
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Alright, I am not satisfied with the leg
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because of too much movement for transition
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Make it smaller
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Pay special attention to the range of motion
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Now it looks much better
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Let me show you the one I made for a comparison
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You can see his leg seens to stiffen in our case
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The reason lies in the position of the COM, it is too high
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When the body goes down, the COM shouldn't be that low
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The lower the COM is, the more wildly the leg swings
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We can fine-tune these parts
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which may make up for the animation effect
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As you can see, much better
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Slightly adjust this foot, too
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Act as complements
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Moreover, for the arms, delete the orginal frames
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before adding new ones
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In this case, the model jumps higher than
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the one I previously made
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It's totally up to you to decide the range of motion
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if you need a larger range of movement for the upper body
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then do not spread the legs too wide
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If there is smaller movement for the upper body
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you can spread the legs wider
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On touching the ground, the leg should be turned outwards
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Press it down, and then pull it inward
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Let's play the animation to have a look
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The effect comes out
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Smoothness is a must for the animation
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Then let's talk about the head
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How to pose the head
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Another follow-through
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Following animation, remember
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His chest seems to move faster than normal
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We need to set a time lag for it
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The same with this part
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Always remember to keep his arms and body stable while running
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Quite stable
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Stability is a must
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Let's move on to his arms
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Add an animation layer to the arms.
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By the way, I won't divide running animation into several lectures
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as we can cover all the details in one video
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As the arms use the strength in advance
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they are certain to reach the front before other body parts
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Arms are in place before others when swinging back too
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This is what we get from the side view
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What's next then
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Collapse the layer
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and add this pose to the arm as you can see
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When moving forward
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the arm is pulled closer to his body
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in order to create such a feeling
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Let me show you the result
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The same is true of the other side
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The arm reaches the expected place in advance
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Good, but the hand seems to be lifted up too high
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Lower it down
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Then collapse the additional layers
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and add some rotation to the arm
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Let's have a look
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Collapse it
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Obviously, the range of movement is smaller than
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that of the previous version
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The COM in the first pose is put a little higher
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Other poses are OK
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Do more practice by referring to what's shown in the class
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Follow me
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Practice makes perfect, one day
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you will get it done even with your eyes closed
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That's enough
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Remember the relation of the arms to the chest
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There is a time lag between the movement of the arm and the chest
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The same rule is true of the other side
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Do remember it
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No matter what methods you take, you are aiming for a good result
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So much for today, we'll talk about sprint animation next time
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All right, see you next class
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