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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:12,840 --> 00:00:16,095 Hello, everyone. I'm Li Zhenting from Wingfox 2 00:00:16,120 --> 00:00:24,819 Today we'll deal with running animation, as you can see 3 00:00:25,159 --> 00:00:31,297 Running is very common in games when it comes to human characters 4 00:00:31,322 --> 00:00:35,108 whether they are MPCs, Mobs or Boss 5 00:00:35,275 --> 00:00:41,124 They all take on humanoid forms 6 00:00:41,568 --> 00:00:49,793 In short, running is inevitable in games 7 00:00:49,960 --> 00:00:55,514 Thus it is a must to make the running animation properly 8 00:00:55,634 --> 00:01:00,271 because it stays in players' sight 9 00:01:00,271 --> 00:01:02,506 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 10 00:01:02,507 --> 00:01:03,750 Generally, this is the field of vision for our game players 11 00:01:03,874 --> 00:01:06,564 Basically you can only see his back, this is a kind of 2.5D game 12 00:01:06,605 --> 00:01:10,772 In 3D games, we can turn around like this 13 00:01:10,825 --> 00:01:13,665 So the action of running is very important in animation 14 00:01:13,800 --> 00:01:22,200 That's why I must cover it in the series of classes 15 00:01:22,282 --> 00:01:23,282 OK 16 00:01:23,361 --> 00:01:27,561 Without further ado, let's get started 17 00:01:27,601 --> 00:01:33,052 As this is just a normal running 18 00:01:33,132 --> 00:01:36,521 so 20 frames is enough I think 19 00:01:36,563 --> 00:01:39,472 You can either cover it in 18 or 22 frames 20 00:01:39,512 --> 00:01:42,519 It depends on you, but for me, 20 frames 21 00:01:42,544 --> 00:01:46,469 unless you are making sprinting animation 22 00:01:46,501 --> 00:01:52,232 I will talk about it in the next lesson 23 00:01:52,256 --> 00:01:59,845 I mean, after I finish the normal running part 24 00:01:59,911 --> 00:02:07,486 First thing first, don't spread the legs too wide 25 00:02:07,511 --> 00:02:09,437 Another point is that, similar to walking with heavy steps 26 00:02:09,462 --> 00:02:13,757 if you want a man to run viciously like Hulk 27 00:02:13,805 --> 00:02:17,215 keep his legs far apart and shoulders swinging 28 00:02:17,240 --> 00:02:22,301 But for a heroic figure, like a superman 29 00:02:22,309 --> 00:02:27,560 make the pose as handsome as possible to show his strength 30 00:02:27,622 --> 00:02:33,154 Today my preference is to make him look handsome and smart 31 00:02:37,670 --> 00:02:43,439 At the first frame, let me lift the model up, as is my custom 32 00:02:43,464 --> 00:02:50,588 You can decide on your own or follow my way 33 00:02:50,595 --> 00:02:53,710 Make him lean forward, which is quite natural 34 00:02:53,727 --> 00:02:56,544 One leg in front of the other, you may wonder 35 00:02:56,569 --> 00:03:02,403 You may wonder if we can start from the pose closest to the ground 36 00:03:02,435 --> 00:03:08,331 Of course you can, it is totally up to you 37 00:03:08,340 --> 00:03:15,157 But it's better to start from this posture in my experience 38 00:03:17,407 --> 00:03:21,653 But there is no such limit 39 00:03:21,733 --> 00:03:30,935 as long as your final result is desirable 40 00:03:30,959 --> 00:03:35,808 Oops, the body is lifted up too high, I think 41 00:03:37,119 --> 00:03:39,550 OK, well 42 00:03:39,691 --> 00:03:42,971 Remember to put the leg in, closer to the body 43 00:03:43,035 --> 00:03:45,121 as if the leg slides over here when he is in the air 44 00:03:45,124 --> 00:03:48,774 Many just keep the leg straight all the time 45 00:03:48,791 --> 00:03:54,904 The leg should pose like this, as you can see 46 00:03:54,946 --> 00:03:59,196 It is highly recommended that you do like this 47 00:03:59,254 --> 00:04:01,265 OK 48 00:04:02,952 --> 00:04:06,084 Now let me set the sliding key for the legs 49 00:04:06,140 --> 00:04:07,938 for I need to deal with his the body 50 00:04:07,978 --> 00:04:15,292 The body pose in the running is quite simple 51 00:04:24,832 --> 00:04:29,215 But you should remember 52 00:04:29,239 --> 00:04:33,329 a man shouldn't sway greatly from side to side 53 00:04:33,457 --> 00:04:36,813 it is acceptable for women 54 00:04:36,822 --> 00:04:40,146 You won't get satisfying result if a certain body part moves too much 55 00:04:40,228 --> 00:04:44,691 It is important to make him look stocky and solid 56 00:04:44,708 --> 00:04:45,813 such a kind of feeling 57 00:04:45,869 --> 00:04:50,569 Moreover, it's very easy to make the running with heavy steps 58 00:04:50,577 --> 00:04:54,230 Apply the theory of walking with heavy steps to it 59 00:04:54,246 --> 00:04:59,246 Just put two and two together 60 00:05:03,641 --> 00:05:13,289 One more reminder, don't arc his back like this at the first frame 61 00:05:18,172 --> 00:05:25,399 What we can do is to lower the body a little bit 62 00:05:25,687 --> 00:05:30,306 Don't arch his back, remember 63 00:05:33,357 --> 00:05:36,265 The arm should pose like this 64 00:05:53,073 --> 00:05:54,939 Then move on to the next arm 65 00:06:01,636 --> 00:06:05,908 Yes, that's the thing 66 00:06:06,662 --> 00:06:11,384 Actually, it's recommended to start from the finger pose 67 00:06:11,416 --> 00:06:14,233 or you'll not feel the thing, a feeling of running 68 00:06:14,297 --> 00:06:17,083 How to pose the fingers 69 00:06:22,068 --> 00:06:24,654 Make a fist, right 70 00:06:32,384 --> 00:06:36,427 Make the hand clench a fist and then copy and paste it 71 00:06:44,653 --> 00:06:51,955 Adjust the arms next 72 00:07:07,794 --> 00:07:13,257 Such is the pose made at the first frame 73 00:07:14,130 --> 00:07:17,573 which is actually a little different from my last version 74 00:07:17,601 --> 00:07:19,743 Slight adjustment is needed here 75 00:07:19,886 --> 00:07:23,791 I can't assure that I can make the pose the same 76 00:07:23,864 --> 00:07:27,764 every time, neither can you 77 00:07:30,251 --> 00:07:33,512 When this pose is done 78 00:07:36,428 --> 00:07:41,079 the following step is quite easy, just copy and paste it 79 00:07:47,269 --> 00:07:49,427 Adjust the pose of feet 80 00:07:52,567 --> 00:07:56,377 Copy them here, and set a free key 81 00:07:56,408 --> 00:07:59,677 Rotate the body to this side 82 00:08:05,536 --> 00:08:07,239 as you can see 83 00:08:08,604 --> 00:08:14,257 This wasn't the least bit difficult to do 84 00:08:19,761 --> 00:08:26,734 Such is the initial pose made for the loop 85 00:08:26,759 --> 00:08:28,905 The remaining two poses include 86 00:08:28,929 --> 00:08:32,378 the pose at the lowest position and of applying force 87 00:08:32,425 --> 00:08:44,333 and repeat the process one more time 88 00:08:44,357 --> 00:08:48,008 The action of running covers the three major steps 89 00:09:01,767 --> 00:09:08,570 Needless to say, the leg going forward must touch the ground 90 00:09:10,595 --> 00:09:14,666 Lower his body slightly 91 00:09:18,227 --> 00:09:21,129 and raise the foot in the back 92 00:09:27,358 --> 00:09:30,381 Set a free key on the feet 93 00:09:38,177 --> 00:09:39,177 OK 94 00:09:40,163 --> 00:09:43,282 Poses on the body and the legs are completed 95 00:09:43,314 --> 00:09:45,897 More exactly, the pose on the waist, this part not included 96 00:09:45,961 --> 00:09:50,205 Similarly, straighten these two parts up 97 00:09:50,293 --> 00:09:56,460 Lift them up 98 00:10:00,345 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 99 00:10:05,039 --> 00:10:07,828 Great 100 00:10:07,845 --> 00:10:12,869 It is acceptable that you bend this part even more 101 00:10:12,877 --> 00:10:16,274 as long as his body is kept balanced 102 00:10:16,299 --> 00:10:19,512 Alright, like this 103 00:10:27,160 --> 00:10:36,448 It's unnecessary to make each pose according to the reference 104 00:10:36,628 --> 00:10:39,703 As there are so many images online 105 00:10:39,727 --> 00:10:42,914 showing especific steps for running animation 106 00:10:42,946 --> 00:10:46,596 it's hard to get the full effect from the reference 107 00:10:46,642 --> 00:10:49,321 In my experience, I have the faintest idea about 108 00:10:49,346 --> 00:10:56,002 those pictures by solely observing them 109 00:10:56,022 --> 00:11:01,400 Literally I know what the pose looks like in each frame 110 00:11:01,439 --> 00:11:05,110 but not why it poses like this, I have no idea 111 00:11:05,135 --> 00:11:10,341 Nobody can tell me the exact reasons 112 00:11:10,378 --> 00:11:14,879 I hope you can get what I mean 113 00:11:14,912 --> 00:11:18,025 Therefore, you need to understand the pose by yourself 114 00:11:18,049 --> 00:11:21,096 with the help of a mentor, I mean "understand" 115 00:11:21,121 --> 00:11:23,101 For example, the frame when the COM is at its lowest 116 00:11:23,125 --> 00:11:25,395 is similar to that for walking 117 00:11:25,443 --> 00:11:27,144 The foot needs to touch the ground before going up 118 00:11:27,168 --> 00:11:29,308 Once the foot touches the ground, the body is compressed 119 00:11:29,380 --> 00:11:31,737 This foot goes forward and the crotch should go this way 120 00:11:31,875 --> 00:11:36,201 to keep the body balanced 121 00:11:36,233 --> 00:11:39,411 Let me show you the details with the aid of Tulin whiteboard 122 00:11:42,502 --> 00:11:48,137 Pose like this to balance his body 123 00:11:48,919 --> 00:11:54,002 Like this 124 00:11:54,019 --> 00:11:59,066 You must be familiar with it, right 125 00:11:59,915 --> 00:12:09,871 For example, the whole body is in the shape of a "C" at this frame 126 00:12:10,350 --> 00:12:16,934 while at the middle frames, in such a shape 127 00:12:17,016 --> 00:12:26,803 The changes in the shape actually shows how the force acts 128 00:12:26,986 --> 00:12:29,104 Don't you think so 129 00:12:29,638 --> 00:12:36,718 At the first frame, the leg poses as the line shows 130 00:12:39,037 --> 00:12:44,844 Here the leg poses as this line says 131 00:12:44,853 --> 00:12:48,064 and how about his leg at frame2 132 00:12:48,135 --> 00:12:56,337 I'm sure the leg goes forward like this 133 00:12:56,798 --> 00:13:01,101 and moves backward like this 134 00:13:01,157 --> 00:13:04,167 and then, here 135 00:13:04,263 --> 00:13:06,554 then go as back as possible 136 00:13:06,588 --> 00:13:12,985 The whole process 137 00:13:19,045 --> 00:13:24,488 More practice, better understanding 138 00:13:48,163 --> 00:13:50,369 Let's play it and have a check 139 00:13:50,925 --> 00:13:57,163 Alright 140 00:13:57,188 --> 00:14:01,325 One problem is detected w 141 00:14:01,447 --> 00:14:08,454 I haven't add sideways move to his body 142 00:14:13,098 --> 00:14:14,098 as you can see 143 00:14:40,034 --> 00:14:43,692 Let's check by playing it in a slower speed 144 00:14:51,454 --> 00:14:55,620 Do you think the body is compressed too tightly 145 00:15:01,925 --> 00:15:04,322 It's OK now after adjustment 146 00:15:04,536 --> 00:15:08,615 Alright, the poses for both sides 147 00:15:13,277 --> 00:15:17,077 Then we need to work out the frame for getting forces 148 00:15:17,349 --> 00:15:22,602 which is actually quite easy 149 00:15:22,644 --> 00:15:24,650 Let me show you 150 00:15:25,540 --> 00:15:30,626 Stand on tiptoe and swing the leg back 151 00:15:30,666 --> 00:15:33,796 Then click the crotch 152 00:15:33,875 --> 00:15:42,347 As this leg goes forward, the COM should be twisted like this 153 00:15:45,188 --> 00:15:53,315 Pull the COM forward and up 154 00:15:59,191 --> 00:16:02,251 the position of the COM 155 00:16:07,560 --> 00:16:10,355 Then the body goes up 156 00:16:15,436 --> 00:16:23,071 From this side, you can see the posture of his leg 157 00:16:23,199 --> 00:16:35,153 but how to pose his body 158 00:16:36,788 --> 00:16:40,981 Here comes a key point which is ignored by many 159 00:16:41,664 --> 00:16:48,264 Lower this part and also the upper one to trigger force 160 00:16:50,898 --> 00:16:53,033 Got it 161 00:16:53,271 --> 00:17:00,417 The body must have a tendency to turn upwards 162 00:17:06,369 --> 00:17:09,349 which is a vital part 163 00:17:09,429 --> 00:17:14,421 Then set free key for it 164 00:17:14,486 --> 00:17:19,182 It doesn't matter whether you set a sliding key here 165 00:17:19,373 --> 00:17:26,977 For this pose, I just set key frames manually 166 00:17:27,152 --> 00:17:31,098 I am used to setting it manually 167 00:17:31,162 --> 00:17:34,336 Set a free key and drag it here 168 00:17:36,412 --> 00:17:37,412 Got it 169 00:17:41,775 --> 00:17:44,616 Few frames are needed for a walking animation 170 00:17:44,648 --> 00:17:47,441 but you need to chase perfection 171 00:17:47,465 --> 00:17:53,355 This is the result calculated by the system automatically 172 00:17:54,036 --> 00:17:58,161 It is quite demanding 173 00:17:58,209 --> 00:18:03,870 to aim for perfection 174 00:18:09,481 --> 00:18:13,593 There is no quick fix 175 00:18:13,618 --> 00:18:16,782 Don't be impatient with it 176 00:18:16,821 --> 00:18:19,559 Definitely not 177 00:18:19,758 --> 00:18:23,885 There is nothing easy in making animation 178 00:18:24,044 --> 00:18:30,670 A layman might say animation is a piece of cake 179 00:18:30,695 --> 00:18:34,583 It is quite misleading, I think 180 00:18:34,758 --> 00:18:40,551 Please shun these liars 181 00:18:41,227 --> 00:18:46,730 In my 7 years of experience, I never feel it easy 182 00:18:46,754 --> 00:18:50,976 The more I learn, the more confused I get 183 00:18:51,003 --> 00:18:55,641 I feel there is always a lot more to learn 184 00:18:55,681 --> 00:19:00,482 I redefine what a good animation is once and once again 185 00:19:00,681 --> 00:19:05,581 In the second or third year, you may feel good about yourself 186 00:19:05,602 --> 00:19:09,847 But over time you may discover that you are just a freshman, like driving 187 00:19:09,867 --> 00:19:14,585 You may drive very fast in the first few years 188 00:19:14,625 --> 00:19:16,807 and hope to catch up with any driver 189 00:19:16,847 --> 00:19:21,966 the further you drive, the slower you are 190 00:19:22,046 --> 00:19:24,783 We need to be in awe of everything 191 00:19:24,808 --> 00:19:30,377 We need to know our limitations 192 00:19:30,477 --> 00:19:34,266 to do something perfectly 193 00:19:34,509 --> 00:19:39,928 OK. Let's continue 194 00:19:58,245 --> 00:20:06,345 Lift this part up a little bit, for he is leaning forward 195 00:20:13,368 --> 00:20:20,938 The priority is balance 196 00:20:21,037 --> 00:20:22,009 OK 197 00:20:22,109 --> 00:20:25,660 Try stretching his leg 198 00:20:36,725 --> 00:20:37,725 All right 199 00:20:45,612 --> 00:20:48,560 As mentioned, a sliding key is unnecessary for the feet 200 00:20:48,696 --> 00:20:55,508 You can add the inbetweens here 201 00:20:58,485 --> 00:21:00,453 This leg is pulled too straight 202 00:21:00,516 --> 00:21:04,329 You can supplement a frame here 203 00:21:04,345 --> 00:21:08,869 It is all up to you to set a sliding key or supplement one 204 00:21:08,894 --> 00:21:18,039 Very flexible 205 00:21:18,134 --> 00:21:23,515 as long as the final result looks desirable 206 00:21:23,595 --> 00:21:32,052 I put more focus on the overall effect 207 00:21:33,370 --> 00:21:36,068 See, these frames 208 00:21:36,274 --> 00:21:42,893 The leg swings back, which acts as a buffer 209 00:21:51,732 --> 00:21:56,749 Let's have a look, stay patient 210 00:21:57,131 --> 00:22:03,579 With all these done, copy some frames to both ends 211 00:22:03,643 --> 00:22:11,111 as there's no ease-in or-out in the beginning and end 212 00:22:11,880 --> 00:22:20,147 so that their movements are stiff and tight 213 00:22:22,250 --> 00:22:24,508 Now let's come to the foot 214 00:22:24,524 --> 00:22:27,095 Oops, I remember that I have done it 215 00:22:45,206 --> 00:22:47,523 Let's find out what is going on 216 00:22:47,625 --> 00:22:52,225 It is a little bit too high 217 00:22:59,530 --> 00:23:01,669 It seems that this foot goes up a little higher 218 00:23:01,693 --> 00:23:04,467 Lower it slightly 219 00:23:19,089 --> 00:23:25,175 Therefore, we need to lower it at these two frames 220 00:23:34,861 --> 00:23:44,271 Here I need to add some inbetweens 221 00:23:47,366 --> 00:23:57,154 His foot moves too fast at these several frames 222 00:23:58,746 --> 00:24:02,523 we need to adjust the foot at the two frames 223 00:24:02,554 --> 00:24:12,289 A shorter distance, see, a transition here 224 00:24:17,430 --> 00:24:27,312 Make some adjustments 225 00:24:34,175 --> 00:24:38,016 How about the other foot 226 00:24:54,007 --> 00:24:57,705 Also, adjust it 227 00:25:02,340 --> 00:25:06,840 Make sure that you adjust the pose of legs properly 228 00:25:06,865 --> 00:25:17,013 otherwise you will feel uncomfortable with it 229 00:25:19,416 --> 00:25:20,787 Do you think so 230 00:25:20,930 --> 00:25:25,374 The ultimate goal is smoothness in his movement 231 00:25:26,485 --> 00:25:37,634 Alright, I am not satisfied with the leg 232 00:25:38,183 --> 00:25:43,357 because of too much movement for transition 233 00:25:43,611 --> 00:25:45,365 Make it smaller 234 00:25:45,550 --> 00:25:56,251 Pay special attention to the range of motion 235 00:25:56,333 --> 00:26:01,796 Now it looks much better 236 00:26:01,892 --> 00:26:06,614 Let me show you the one I made for a comparison 237 00:26:11,194 --> 00:26:20,513 You can see his leg seens to stiffen in our case 238 00:26:20,613 --> 00:26:29,564 The reason lies in the position of the COM, it is too high 239 00:26:29,599 --> 00:26:32,435 When the body goes down, the COM shouldn't be that low 240 00:26:32,484 --> 00:26:38,730 The lower the COM is, the more wildly the leg swings 241 00:26:40,921 --> 00:26:47,368 We can fine-tune these parts 242 00:26:47,549 --> 00:26:55,417 which may make up for the animation effect 243 00:27:14,079 --> 00:27:15,773 As you can see, much better 244 00:27:15,805 --> 00:27:19,027 Slightly adjust this foot, too 245 00:27:23,358 --> 00:27:25,493 Act as complements 246 00:27:29,663 --> 00:27:35,986 Moreover, for the arms, delete the orginal frames 247 00:27:36,279 --> 00:27:44,068 before adding new ones 248 00:27:45,362 --> 00:27:50,447 In this case, the model jumps higher than 249 00:27:50,469 --> 00:27:58,061 the one I previously made 250 00:27:58,776 --> 00:28:05,355 It's totally up to you to decide the range of motion 251 00:28:05,442 --> 00:28:08,523 if you need a larger range of movement for the upper body 252 00:28:08,547 --> 00:28:12,030 then do not spread the legs too wide 253 00:28:13,116 --> 00:28:15,501 If there is smaller movement for the upper body 254 00:28:15,525 --> 00:28:17,345 you can spread the legs wider 255 00:28:25,219 --> 00:28:33,495 On touching the ground, the leg should be turned outwards 256 00:28:34,012 --> 00:28:40,726 Press it down, and then pull it inward 257 00:29:09,854 --> 00:29:12,942 Let's play the animation to have a look 258 00:29:13,109 --> 00:29:15,466 The effect comes out 259 00:29:43,095 --> 00:29:50,050 Smoothness is a must for the animation 260 00:29:51,956 --> 00:29:55,663 Then let's talk about the head 261 00:29:55,821 --> 00:29:58,971 How to pose the head 262 00:29:59,215 --> 00:30:00,533 Another follow-through 263 00:30:11,799 --> 00:30:14,600 Following animation, remember 264 00:30:14,680 --> 00:30:19,947 His chest seems to move faster than normal 265 00:30:20,029 --> 00:30:24,491 We need to set a time lag for it 266 00:30:24,555 --> 00:30:26,681 The same with this part 267 00:30:31,202 --> 00:30:38,517 Always remember to keep his arms and body stable while running 268 00:30:43,615 --> 00:30:45,478 Quite stable 269 00:30:46,129 --> 00:30:49,057 Stability is a must 270 00:30:50,081 --> 00:30:52,088 Let's move on to his arms 271 00:30:54,907 --> 00:30:58,443 Add an animation layer to the arms. 272 00:30:58,551 --> 00:31:01,251 By the way, I won't divide running animation into several lectures 273 00:31:01,307 --> 00:31:07,835 as we can cover all the details in one video 274 00:31:08,557 --> 00:31:15,194 As the arms use the strength in advance 275 00:31:15,576 --> 00:31:22,625 they are certain to reach the front before other body parts 276 00:31:22,776 --> 00:31:26,704 Arms are in place before others when swinging back too 277 00:31:26,902 --> 00:31:34,732 This is what we get from the side view 278 00:31:34,818 --> 00:31:36,218 What's next then 279 00:31:40,824 --> 00:31:41,971 Collapse the layer 280 00:31:42,083 --> 00:31:47,929 and add this pose to the arm as you can see 281 00:31:48,406 --> 00:31:52,346 When moving forward 282 00:31:52,370 --> 00:32:00,241 the arm is pulled closer to his body 283 00:32:02,694 --> 00:32:05,023 in order to create such a feeling 284 00:32:05,047 --> 00:32:07,283 Let me show you the result 285 00:32:15,336 --> 00:32:18,986 The same is true of the other side 286 00:32:29,426 --> 00:32:37,456 The arm reaches the expected place in advance 287 00:32:51,803 --> 00:32:58,322 Good, but the hand seems to be lifted up too high 288 00:32:59,418 --> 00:33:02,277 Lower it down 289 00:33:04,805 --> 00:33:08,928 Then collapse the additional layers 290 00:33:11,741 --> 00:33:16,771 and add some rotation to the arm 291 00:33:29,038 --> 00:33:31,093 Let's have a look 292 00:33:35,904 --> 00:33:36,904 Collapse it 293 00:33:40,550 --> 00:33:42,862 Obviously, the range of movement is smaller than 294 00:33:42,887 --> 00:33:46,240 that of the previous version 295 00:33:48,338 --> 00:33:54,120 The COM in the first pose is put a little higher 296 00:33:54,184 --> 00:33:58,612 Other poses are OK 297 00:34:00,989 --> 00:34:07,000 Do more practice by referring to what's shown in the class 298 00:34:07,664 --> 00:34:11,950 Follow me 299 00:34:12,689 --> 00:34:17,006 Practice makes perfect, one day 300 00:34:17,030 --> 00:34:21,631 you will get it done even with your eyes closed 301 00:34:23,060 --> 00:34:25,853 That's enough 302 00:34:28,162 --> 00:34:33,392 Remember the relation of the arms to the chest 303 00:34:33,448 --> 00:34:41,251 There is a time lag between the movement of the arm and the chest 304 00:34:41,355 --> 00:34:44,355 The same rule is true of the other side 305 00:34:44,450 --> 00:34:46,605 Do remember it 306 00:34:46,621 --> 00:34:54,321 No matter what methods you take, you are aiming for a good result 307 00:34:54,376 --> 00:35:02,919 So much for today, we'll talk about sprint animation next time 308 00:35:03,078 --> 00:35:06,688 All right, see you next class 22778

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