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1
00:00:01,080 --> 00:00:03,040
HAMISH BLAKE: Previously...
2
00:00:03,120 --> 00:00:05,240
This is a big one.
Returning contestants.
3
00:00:05,320 --> 00:00:06,640
The chance for two teams
to get back in.
4
00:00:06,720 --> 00:00:09,080
..the challenge
to build four seasons...
5
00:00:09,120 --> 00:00:10,360
Boom - autumn.
6
00:00:10,440 --> 00:00:14,520
..saw two teams win their spot
back into LEGO Masters.
7
00:00:16,080 --> 00:00:18,080
Is this Mr Bear?
ANTHONY: Yeah, it is.
8
00:00:18,120 --> 00:00:19,280
Hi, Bear.
9
00:00:19,360 --> 00:00:21,920
"G'day, I'm the bear
that Jess and Anthony built,
10
00:00:22,000 --> 00:00:24,840
"and I was so good, I won a spot
back in the competition."
11
00:00:24,920 --> 00:00:29,280
BRICKMAN: The bear - that's the one
thing that's catching our attention,
12
00:00:29,320 --> 00:00:31,440
and that's why you're coming back.
13
00:00:31,480 --> 00:00:33,080
Oh, my god!
14
00:00:33,160 --> 00:00:37,160
"Also Ryan and Gabby got back in,
and they've got a second life too."
15
00:00:37,200 --> 00:00:39,720
You crafted something amazing.
16
00:00:39,800 --> 00:00:42,400
"Anyway, that's it from me.
Good luck, Hamish!"
17
00:00:42,440 --> 00:00:44,040
Thank you.
18
00:00:44,080 --> 00:00:45,840
Tonight...
19
00:00:45,880 --> 00:00:46,920
(CHEERING AND APPLAUSE)
20
00:00:46,960 --> 00:00:48,760
Oh, dude, man!
21
00:00:48,800 --> 00:00:50,720
..it's game on...
22
00:00:50,760 --> 00:00:52,560
I've never played an arcade game.
23
00:00:52,640 --> 00:00:54,360
(ELECTRONIC BEEPING)
Really?
24
00:00:54,440 --> 00:00:59,120
..as we head back to the classic era
of arcade games.
25
00:00:59,160 --> 00:01:01,080
Whoa! Yeah!
26
00:01:01,120 --> 00:01:03,240
Put my 20 cents in this one, man.
27
00:01:03,320 --> 00:01:04,920
I... I'm kind of blown away,
to be honest.
28
00:01:04,960 --> 00:01:06,080
(MOMENTOUS MUSIC BUILDS)
29
00:01:06,120 --> 00:01:07,960
Get ready, player one.
30
00:01:08,000 --> 00:01:11,000
(MOMENTOUS MUSIC SWELLS)
31
00:01:19,040 --> 00:01:22,040
(TENSE INSTRUMENTAL MUSIC)
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00:01:25,400 --> 00:01:27,920
It's a very clean floor.
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00:01:29,880 --> 00:01:31,560
This will be... this will be great.
34
00:01:31,640 --> 00:01:33,000
It will.
(ALARM BLARES)
35
00:01:33,080 --> 00:01:36,520
Johnny, Johnny? That's enough.
Don't oversweep it. Yep.
36
00:01:36,560 --> 00:01:39,560
(CONTESTANTS EXCLAIM)
37
00:01:40,960 --> 00:01:43,840
Ohh!
Oooh!
38
00:01:43,920 --> 00:01:45,600
(CONTESTANTS EXCLAIM)
Come in, guys.
39
00:01:45,640 --> 00:01:48,360
Ohh! I think I know what this is.
40
00:01:48,400 --> 00:01:50,280
MAN: Oh, sick!
41
00:01:50,360 --> 00:01:52,120
Ohh!
(CONTESTANTS EXCLAIM)
42
00:01:52,200 --> 00:01:53,920
I think I've got an idea.
Oh, yep.
43
00:01:54,920 --> 00:01:56,560
I think I know what this could be.
44
00:01:56,600 --> 00:01:57,600
'Mortal Kombat'.
45
00:01:57,680 --> 00:01:59,320
Hey!
(LAUGHTER)
46
00:02:00,480 --> 00:02:03,040
Alright, guys, welcome to another
episode of LEGO Masters.
47
00:02:03,080 --> 00:02:04,280
Here we go!
48
00:02:04,320 --> 00:02:05,800
(MOMENTOUS MUSIC BUILDS)
49
00:02:05,840 --> 00:02:07,000
Top six!
50
00:02:08,040 --> 00:02:09,080
The final six.
51
00:02:09,160 --> 00:02:13,160
No more second chances,
no more returning contestants.
52
00:02:13,200 --> 00:02:14,560
You're it.
53
00:02:16,240 --> 00:02:18,640
Every build matters.
54
00:02:18,680 --> 00:02:19,880
OK.
55
00:02:20,920 --> 00:02:25,040
Today you will be playing to be safe
from the next elimination.
56
00:02:27,200 --> 00:02:30,600
Guys, under here is your build.
57
00:02:30,640 --> 00:02:33,640
(DRAMATIC MUSIC BUILDS)
58
00:02:35,960 --> 00:02:39,800
(CHEERING AND APPLAUSE)
59
00:02:39,840 --> 00:02:41,040
So cool!
60
00:02:41,080 --> 00:02:43,120
Oh, this is gonna be fun!
61
00:02:43,160 --> 00:02:45,040
Oh, dude, man!
62
00:02:45,080 --> 00:02:48,120
(MOMENTOUS MUSIC SWELLS)
63
00:02:48,200 --> 00:02:50,200
Let's arcade, man.
Yep, 'Tetris'.
64
00:02:50,280 --> 00:02:51,720
We're going...
'Pac-Man'.
65
00:02:51,800 --> 00:02:54,040
I'm in. 'Galaga'. Let's play.
Let's go.
66
00:02:54,080 --> 00:02:56,640
Oh, man, this is perfect.
67
00:02:56,720 --> 00:03:01,960
Your job today is to build
an original arcade game.
68
00:03:02,040 --> 00:03:04,320
Oh, wow!
Awesome.
69
00:03:04,360 --> 00:03:05,440
Everybody will be getting
70
00:03:05,520 --> 00:03:08,400
one of these empty arcade machines
to build in.
71
00:03:08,440 --> 00:03:10,560
They're currently in the Brick Pit.
72
00:03:10,640 --> 00:03:13,760
You get to build the theme,
the story,
73
00:03:13,800 --> 00:03:15,960
and what the baddies are, the levels,
74
00:03:16,040 --> 00:03:19,040
but you also need to come up
with a name for your game,
75
00:03:19,120 --> 00:03:21,240
which will, of course, go up here
in the name light box.
76
00:03:22,240 --> 00:03:23,960
That is what you're building today.
77
00:03:24,000 --> 00:03:25,480
(UPBEAT MUSIC)
78
00:03:25,560 --> 00:03:28,480
To kickstart your build,
you get to pick a character.
79
00:03:29,680 --> 00:03:31,120
A hero.
80
00:03:31,200 --> 00:03:33,440
It's a good old-fashioned
minifigure pick.
81
00:03:33,480 --> 00:03:35,080
Give me one moment.
82
00:03:35,120 --> 00:03:36,920
(LAUGHTER)
83
00:03:36,960 --> 00:03:39,000
I've never played an arcade game.
84
00:03:40,080 --> 00:03:42,120
Yep.
Really?
85
00:03:42,160 --> 00:03:43,160
Never.
86
00:03:43,240 --> 00:03:45,960
I've never played an arcade game
before in my life.
87
00:03:46,040 --> 00:03:48,280
How?!
I don't know.
88
00:03:48,360 --> 00:03:50,560
How did you avoid that?
I don't understand.
89
00:03:50,640 --> 00:03:52,200
Yeah, wow!
Yeah.
90
00:03:52,240 --> 00:03:55,240
I, surprise, surprise,
91
00:03:55,280 --> 00:03:57,720
did not spend my youth in arcades.
92
00:03:57,760 --> 00:03:58,960
What was wrong with you?
93
00:03:59,040 --> 00:04:01,960
I spent it in musical theatre
rehearsals and dance classes.
94
00:04:02,000 --> 00:04:03,520
Here we go.
95
00:04:03,560 --> 00:04:06,320
Six minifigs, six teams.
96
00:04:07,800 --> 00:04:10,320
Under here, you have possibly got
97
00:04:10,400 --> 00:04:13,200
the greatest new arcade franchise
the world has never seen,
98
00:04:13,240 --> 00:04:14,680
just busting to get out.
99
00:04:15,680 --> 00:04:17,880
We have got a daredevil.
100
00:04:19,200 --> 00:04:20,480
A space warrior.
101
00:04:20,520 --> 00:04:22,200
An '80s rock star.
102
00:04:23,680 --> 00:04:25,160
A zombie cheerleader.
103
00:04:26,320 --> 00:04:30,720
A skater girl, and dragon boy.
104
00:04:30,760 --> 00:04:32,840
Owen and Scotty, come on down.
105
00:04:32,880 --> 00:04:34,840
(LAUGHTER AND APPLAUSE)
106
00:04:34,920 --> 00:04:37,480
Before you pick, Scotty,
what do you want?
107
00:04:37,560 --> 00:04:39,080
What are you hoping for?
Anything good.
108
00:04:39,160 --> 00:04:41,120
I got six of the best for you.
Take a pick.
109
00:04:44,600 --> 00:04:45,840
You have got...
Rock star.
110
00:04:45,920 --> 00:04:47,240
You have got our rock star,
'80s rock star.
111
00:04:47,280 --> 00:04:48,280
Alright, good job, guys.
112
00:04:48,320 --> 00:04:49,520
Rock star.
113
00:04:49,560 --> 00:04:51,480
(MIMICS ELECTRIC GUITAR)
114
00:04:51,520 --> 00:04:53,240
Were you even alive in the '80s?
115
00:04:53,280 --> 00:04:54,560
I wasn't.
116
00:04:54,640 --> 00:04:56,800
Ryan and Gabby.
Ohh!
117
00:05:00,040 --> 00:05:01,520
Oh, yes.
Space warrior.
118
00:05:01,600 --> 00:05:02,960
That's space warrior.
Space warrior.
119
00:05:03,040 --> 00:05:05,400
Interesting. Space has never been
done before in an arcade game.
120
00:05:05,440 --> 00:05:06,440
(LAUGHTER)
121
00:05:06,520 --> 00:05:07,680
Jess and Anthony,
you guys can come up.
122
00:05:07,720 --> 00:05:10,960
(DRIVING ELECTRONIC RHYTHMS)
123
00:05:11,040 --> 00:05:13,640
That is our daredevil.
Oooh, that's kinda cool!
124
00:05:13,680 --> 00:05:15,040
Sarah and Fleur?
125
00:05:16,080 --> 00:05:17,920
What are you hoping for?
Zombie cheerleader.
126
00:05:17,960 --> 00:05:19,120
Reminds me of myself.
127
00:05:19,200 --> 00:05:22,560
I want none of the other ones
apart from zombie cheerleader.
128
00:05:22,640 --> 00:05:25,320
We can do a high school.
We can make it really cool.
129
00:05:25,360 --> 00:05:26,880
She can be doing flips.
130
00:05:26,920 --> 00:05:29,720
(ELECTRONIC MUSIC SWELLS)
131
00:05:29,800 --> 00:05:31,640
You've got it!
You've got zombie cheerleader.
132
00:05:31,720 --> 00:05:34,880
(CHEERS)
(APPLAUSE)
133
00:05:34,960 --> 00:05:37,200
Michael and Harrison.
What are you after, Mike?
134
00:05:37,240 --> 00:05:38,800
I'd love dragon boy.
135
00:05:38,880 --> 00:05:41,440
Dragon boy? Well, you got a 50-50
here to get dragon boy. Good luck!
136
00:05:41,480 --> 00:05:43,280
(DRAMATIC MUSIC SWELLS)
137
00:05:43,320 --> 00:05:44,800
You got skater girl, alright!
138
00:05:44,880 --> 00:05:47,280
Which means, David and Gus,
you got dragon boy.
139
00:05:47,320 --> 00:05:50,320
(ELECTRONIC MUSIC CONTINUES)
140
00:05:53,080 --> 00:05:55,120
Brickman, what are you looking for
in this build?
141
00:05:55,200 --> 00:05:59,280
Today's build,
it's all about composition.
142
00:05:59,360 --> 00:06:02,520
It's about a background,
a middle ground, and a foreground
143
00:06:02,600 --> 00:06:06,600
multiplied by the difficulty
of a great story.
144
00:06:06,640 --> 00:06:09,480
You've all got to push yourselves...
145
00:06:10,520 --> 00:06:15,320
..making sure that today's builds
absolutely meet that requirement
146
00:06:15,400 --> 00:06:18,360
for me to want to put my 20 cents in
to come and play it.
147
00:06:18,440 --> 00:06:20,360
(LAUGHTER)
Yes.
148
00:06:20,440 --> 00:06:26,240
To complete your arcade build today,
you have got 12 hours.
149
00:06:26,280 --> 00:06:28,440
(CONTESTANTS EXCLAIM)
150
00:06:28,520 --> 00:06:32,000
We are gonna see some very cool
arcade games in here
151
00:06:32,040 --> 00:06:34,560
in 12 hours time.
152
00:06:36,000 --> 00:06:37,800
I'm excited.
I can tell you guys are excited.
153
00:06:37,880 --> 00:06:39,880
Wanna get into it?
(CONTESTANTS MURMUR AGREEMENT)
154
00:06:39,960 --> 00:06:42,200
Alright, time starts now.
Good luck. Go for it!
155
00:06:42,240 --> 00:06:43,880
SCOTTY: Let's get those boxes.
156
00:06:44,880 --> 00:06:46,280
Go, go, go, go!
157
00:06:46,360 --> 00:06:47,440
This one's good. You right?
I got it.
158
00:06:47,520 --> 00:06:50,000
I'll just be here, playing,
if that's OK?
159
00:06:50,040 --> 00:06:51,600
JESS: Three-legged race!
160
00:06:51,680 --> 00:06:55,040
Oh, my boss needs a weakness - needs
a weak point that she shoots at.
161
00:06:55,120 --> 00:06:56,720
Yes!
So, we need a ray gun.
162
00:06:56,760 --> 00:06:58,240
Yes! OK, yep. Sorry.
163
00:06:58,280 --> 00:06:59,840
We need a boss.
164
00:06:59,920 --> 00:07:01,480
I'm so excited by this.
I'm so nerdy!
165
00:07:01,520 --> 00:07:02,720
It's gonna be fun. That's alright!
166
00:07:02,800 --> 00:07:05,480
Getting space, that is just... oh!
That's classic.
167
00:07:05,560 --> 00:07:08,400
There are just so many tropes
that you can use for this.
168
00:07:08,440 --> 00:07:09,920
Ohh! World's your oyster.
169
00:07:10,000 --> 00:07:12,440
We don't want to give up
the opportunity
170
00:07:12,520 --> 00:07:13,960
to have something
coming out of the sky.
171
00:07:14,040 --> 00:07:15,240
I totally want it
to come out of the sky.
172
00:07:15,280 --> 00:07:16,280
Yeah, OK.
173
00:07:16,360 --> 00:07:17,760
I totally, totally want it
to come out of the sky.
174
00:07:17,840 --> 00:07:19,880
So, we've called our arcade game
'Galaxy Girl'.
175
00:07:19,960 --> 00:07:23,120
So, 'Galaxy Girl' is a video game
set in space,
176
00:07:23,200 --> 00:07:26,600
where our little main character
is fighting off the aliens.
177
00:07:26,680 --> 00:07:29,360
I'm actually gonna make
a maxi version of the minifig
178
00:07:29,400 --> 00:07:31,200
battling with the alien -
179
00:07:31,280 --> 00:07:33,840
the alien boss of that particular
planet that she's just come to.
180
00:07:33,880 --> 00:07:36,360
Gabby not having arcade experience
181
00:07:36,440 --> 00:07:39,680
might be a little bit
of a disadvantage, but...
182
00:07:39,720 --> 00:07:41,400
Unleash the nerd.
183
00:07:41,480 --> 00:07:43,120
Yeah, I think
it's 'unleash the nerd' time.
184
00:07:43,160 --> 00:07:44,480
I've played a lot of these games,
185
00:07:44,560 --> 00:07:47,080
like your 'Pac-Man's,
your 'Donkey Kong's, 'Galaga'.
186
00:07:47,160 --> 00:07:51,000
This is sort of like 'Duke Nukem'
and 'Duke Nukem 3D' - and 'OutRun'!
187
00:07:51,040 --> 00:07:52,840
Oh, my gosh! How cool was 'OutRun'?
188
00:07:52,920 --> 00:07:55,080
Yeah... oh, sorry.
(LAUGHTER)
189
00:07:55,160 --> 00:07:57,680
Alright,
I might get started on the boss.
190
00:07:57,760 --> 00:08:00,040
It's gonna be so fun -
if we pull it off.
191
00:08:00,120 --> 00:08:01,600
We're gonna pull it off.
(LAUGHS)
192
00:08:01,640 --> 00:08:03,200
Yeah, we're gonna pull it off.
193
00:08:03,280 --> 00:08:06,040
'80s rock star.
Yes.
194
00:08:06,120 --> 00:08:07,680
'80s rock star.
That's pretty much Scotty, right?
195
00:08:07,760 --> 00:08:09,320
Doing it for Mum and Dad.
I got the tie-dye going.
196
00:08:09,400 --> 00:08:11,720
I mean, this is like
an autobiography video game.
197
00:08:11,800 --> 00:08:15,120
So, my dad's raised me
with a bit of '80s references.
198
00:08:15,200 --> 00:08:17,720
So, I've got, like,
Motley Crue, Van Halen -
199
00:08:17,800 --> 00:08:19,480
like, all the, like, power riffs
and stuff, man,
200
00:08:19,520 --> 00:08:20,840
they come from the '80s.
201
00:08:20,880 --> 00:08:22,400
I love it!
202
00:08:22,480 --> 00:08:25,320
Rock star's not an immediate thing
that exists in a video game.
203
00:08:25,400 --> 00:08:26,480
It is, though.
Go, go.
204
00:08:26,520 --> 00:08:27,520
'Guitar Hero'.
205
00:08:27,560 --> 00:08:29,720
Well, what I was thinking originally
206
00:08:29,800 --> 00:08:31,520
is a lot of rock stars use,
like, magic potions.
207
00:08:32,640 --> 00:08:35,480
Like, they drink a lot of magic
potions to get them inspired.
208
00:08:35,520 --> 00:08:37,120
(JAUNTY INSTRUMENTAL MUSIC)
209
00:08:37,160 --> 00:08:39,040
They do drink a lot of magic potions.
210
00:08:39,120 --> 00:08:41,000
So, what we would do...
Magic potions? No! (LAUGHS)
211
00:08:41,040 --> 00:08:43,680
No, we have garage band - level one.
212
00:08:43,720 --> 00:08:44,800
Yep.
213
00:08:44,840 --> 00:08:46,040
Then you unlock the magic potion,
214
00:08:46,120 --> 00:08:47,400
and then you, like,
fly off to space,
215
00:08:47,480 --> 00:08:49,440
and, like, you're fighting,
like, dragons in space
216
00:08:49,480 --> 00:08:50,880
with music, tones and stuff.
217
00:08:50,960 --> 00:08:52,400
You haven't had a magic potion too,
have you?
218
00:08:52,480 --> 00:08:53,800
No.
(LAUGHTER)
219
00:08:53,880 --> 00:08:55,480
Yeah, what can I say?
(LAUGHS) Good luck.
220
00:08:55,520 --> 00:08:57,240
(LAUGHTER)
221
00:08:57,280 --> 00:08:59,040
Oh, man!
222
00:09:00,080 --> 00:09:02,640
So, I think the creative on this one
is definitely in Scotty's hands.
223
00:09:05,320 --> 00:09:07,440
Wicked name - 'Strum King'.
224
00:09:07,520 --> 00:09:09,920
The objective of the game?
Become a rock star.
225
00:09:10,000 --> 00:09:12,760
As you master the guitar, you
progress through your band levels.
226
00:09:12,840 --> 00:09:16,320
As your band gets more street cred,
you become the Strum King.
227
00:09:16,400 --> 00:09:19,160
If you're doing really badly,
you're at garage band status.
228
00:09:19,240 --> 00:09:20,800
If you're doing well,
you're playing at a pub.
229
00:09:20,880 --> 00:09:23,240
If you're doing really well,
you've hit rock star level,
230
00:09:23,280 --> 00:09:24,560
and Scotty's gonna start building
231
00:09:24,640 --> 00:09:26,920
a massive rock star stadium at the
top, in the centre of the build.
232
00:09:27,000 --> 00:09:28,640
I love doing
the little minifig scenes.
233
00:09:29,760 --> 00:09:31,720
So, I'm gonna jump
on doing these garage bands,
234
00:09:31,760 --> 00:09:33,880
the pub scene, and the world stage.
235
00:09:33,920 --> 00:09:35,800
This is, like, rock'n'roll.
236
00:09:35,880 --> 00:09:38,160
This is, like,
the birth of big hair.
237
00:09:38,200 --> 00:09:40,040
Shoulder pads, boots.
238
00:09:40,120 --> 00:09:42,480
So, I guess I'm building
a moving guitar, some keyboards,
239
00:09:42,520 --> 00:09:43,800
and throwing some mechanisms in.
240
00:09:43,840 --> 00:09:46,480
I'm working in the scrolly bit.
241
00:09:46,560 --> 00:09:49,200
Rock'n'roll games, dance games -
they're all the same.
242
00:09:49,240 --> 00:09:50,360
They're the scrolly games,
243
00:09:50,440 --> 00:09:52,640
where you gotta smash the buttons
in the right combination.
244
00:09:52,720 --> 00:09:56,000
This isn't a technical challenge,
this is a storytelling challenge,
245
00:09:56,080 --> 00:09:59,520
but I feel like all of these
mechanisms is the story.
246
00:09:59,600 --> 00:10:02,240
Why didn't I do it this way
the first time? Owen, you idiot.
247
00:10:02,280 --> 00:10:04,440
(SYNTH ROCK RHYTHMS)
248
00:10:04,480 --> 00:10:05,640
Wish I could phone a friend.
249
00:10:05,720 --> 00:10:07,840
Give my dad a call,
ask him how the '80s were.
250
00:10:08,880 --> 00:10:10,320
Probably wouldn't be able
to broadcast that
251
00:10:10,360 --> 00:10:11,560
to the nation, though.
252
00:10:12,640 --> 00:10:14,640
(UPBEAT INSTRUMENTAL MUSIC)
253
00:10:14,680 --> 00:10:16,360
Brickman, it's a fun one.
254
00:10:16,400 --> 00:10:17,880
I'm already excited
255
00:10:17,960 --> 00:10:20,080
just because we have
our own little mini LEGO arcade.
256
00:10:20,120 --> 00:10:21,560
Totally. How awesome.
257
00:10:21,600 --> 00:10:23,080
I think there are two big things
258
00:10:23,160 --> 00:10:25,600
that are hanging over the room
at the moment in a positive sense.
259
00:10:25,680 --> 00:10:28,200
It's not an elimination,
and it's video games -
260
00:10:28,280 --> 00:10:31,240
and play your cards right,
you're walking away with 20 cents.
261
00:10:32,520 --> 00:10:36,040
How important is it to you,
looking like a video game screen?
262
00:10:36,080 --> 00:10:37,320
It's the brief.
263
00:10:37,360 --> 00:10:39,320
It absolutely has to look like
264
00:10:39,400 --> 00:10:41,720
we would walk up
and find it in an arcade.
265
00:10:41,800 --> 00:10:43,800
Is it gonna move?
Yeah, that's the plan.
266
00:10:43,840 --> 00:10:44,920
Awesome!
267
00:10:44,960 --> 00:10:46,400
And correct me if I'm wrong here,
268
00:10:46,480 --> 00:10:48,840
but you've gotta have lives,
you've gotta have the score.
269
00:10:48,920 --> 00:10:51,080
You've gotta have all the stuff
you would see on the screen.
270
00:10:51,160 --> 00:10:54,920
They're all the little things that
help you say, "It's an arcade game,"
271
00:10:54,960 --> 00:10:56,400
and without them, forget it.
272
00:10:56,480 --> 00:10:58,280
Forget it?
Forget it.
273
00:10:58,360 --> 00:11:00,280
Not getting your 20 cents?
No 20 cents from me.
274
00:11:00,320 --> 00:11:03,320
(UPBEAT ELECTRONIC MUSIC)
275
00:11:07,760 --> 00:11:09,520
MICHAEL: You know
what would be sick,
276
00:11:09,600 --> 00:11:11,160
if we had it, like,
coming off the back here,
277
00:11:11,240 --> 00:11:13,360
and she's, like, on the skateboard,
like that.
278
00:11:13,400 --> 00:11:15,440
HARRISON: That'll look sick!
279
00:11:15,520 --> 00:11:19,280
Alright, so, today we were lucky
enough to pull the skater girl,
280
00:11:19,360 --> 00:11:22,840
which means we've gotta come up
with a game about skating.
281
00:11:23,920 --> 00:11:26,680
We're gonna call our video game
'Sk8 Racer'.
282
00:11:26,760 --> 00:11:29,080
Our main character is gonna
be racing a city sewer rat.
283
00:11:29,160 --> 00:11:30,600
We're gonna try
and capture that moment
284
00:11:30,680 --> 00:11:32,640
where she's over the finish line
in one shot.
285
00:11:32,680 --> 00:11:34,720
We're thinking - we have a minifig.
286
00:11:34,760 --> 00:11:36,040
The plan is we're gonna blow her up,
287
00:11:36,120 --> 00:11:38,320
and she's gonna be
up against the final boss,
288
00:11:38,360 --> 00:11:40,160
which is a giant sewer rat.
289
00:11:41,480 --> 00:11:43,080
We have no background in skating.
290
00:11:43,120 --> 00:11:44,520
We were never cool skater guys.
291
00:11:44,600 --> 00:11:46,120
Oh, no.
Absolutely not.
292
00:11:46,200 --> 00:11:47,800
I did not skate.
That's just dangerous.
293
00:11:47,880 --> 00:11:49,560
We were not cool enough
to be skaters.
294
00:11:49,640 --> 00:11:52,120
And then we'll have old mate
behind too, coming down the ramp.
295
00:11:52,160 --> 00:11:53,360
Yeah.
296
00:11:53,400 --> 00:11:55,040
But we're hoping, for this one,
297
00:11:55,120 --> 00:11:57,320
that we can sort of get the essence
of a skateboarding game,
298
00:11:57,360 --> 00:11:58,840
and the arcade game together.
299
00:11:58,920 --> 00:12:01,840
We actually won the equivalent
immunity last time.
300
00:12:01,920 --> 00:12:03,880
So, we're hoping history repeats
itself for us,
301
00:12:03,920 --> 00:12:05,920
and we can snag it again.
302
00:12:06,000 --> 00:12:10,040
Guys, you are two hours down,
ten hours to go.
303
00:12:10,080 --> 00:12:12,240
Are you flipping kidding me?
304
00:12:12,280 --> 00:12:14,080
The arcade will open in ten hours.
305
00:12:14,160 --> 00:12:17,280
Someone will earn
Brickman's 20 cents.
306
00:12:17,360 --> 00:12:18,800
Oh!
FLEUR: Whoo-hoo!
307
00:12:18,880 --> 00:12:21,080
Oooh, I can buy myself
a bag of lollies.
308
00:12:21,120 --> 00:12:23,680
Oooh! You want that 20.
309
00:12:23,760 --> 00:12:27,120
And immunity
from the next elimination.
310
00:12:27,200 --> 00:12:30,800
Whoa, cash and prizes.
Wow! It's a TV first.
311
00:12:30,840 --> 00:12:32,800
(DRAMATIC MUSIC BUILDS)
312
00:12:32,880 --> 00:12:35,840
Oh, no, that's the wrong way.
I am the worst engineer ever.
313
00:12:35,880 --> 00:12:38,880
(DRAMATIC MUSIC CONTINUES)
314
00:12:40,240 --> 00:12:41,960
JESS: Perfect timing.
OK, have a look.
315
00:12:42,040 --> 00:12:45,320
Is that what you're thinking?
ANTHONY: Yes! Awesome!
316
00:12:45,360 --> 00:12:47,160
We're super pumped, we're ready.
317
00:12:47,240 --> 00:12:49,640
We're back in this competition.
We're not done yet.
318
00:12:49,720 --> 00:12:51,040
We're ready to take this thing
the whole way.
319
00:12:51,120 --> 00:12:53,800
So, today we've gotten our figure
the daredevil.
320
00:12:53,840 --> 00:12:55,680
One thing I'm really excited about
321
00:12:55,760 --> 00:12:58,120
is it's a game where, you know,
we can have action happening.
322
00:12:58,200 --> 00:13:00,560
He could be shooting out
of a cannon, riding a motorcycle.
323
00:13:00,640 --> 00:13:03,480
It's about doing the tricks
in the air and stuff.
324
00:13:03,560 --> 00:13:05,960
It's, like, you know,
"Perfect start," stuff like that.
325
00:13:06,040 --> 00:13:08,400
So, the game we're making today
is 'Jump Start'.
326
00:13:08,440 --> 00:13:10,320
For our biker man, Rod,
327
00:13:10,400 --> 00:13:13,640
he's gonna be riding up this ramp
and jumping over these bosses.
328
00:13:13,720 --> 00:13:15,240
And then as you're going through
the air,
329
00:13:15,320 --> 00:13:17,480
you have to do tricks and stuff
to get the most points you can.
330
00:13:18,720 --> 00:13:20,240
The biggest challenge of this build
331
00:13:20,320 --> 00:13:22,280
is the fact that we're using
forced perspective.
332
00:13:23,720 --> 00:13:26,640
I'm gonna build multiple buses
that gradually get smaller
333
00:13:26,680 --> 00:13:28,320
to give the illusion that
334
00:13:28,400 --> 00:13:30,280
our daredevil is jumping
over many buses.
335
00:13:31,400 --> 00:13:33,000
Brickman, how you going?
Anthony. Hi, Jess.
336
00:13:33,080 --> 00:13:35,240
Hi!
Our super cool stuntman.
337
00:13:35,280 --> 00:13:36,600
JESS AND ANTHONY: Yes!
338
00:13:36,640 --> 00:13:38,120
What gets my 20 cents?
339
00:13:38,200 --> 00:13:41,720
It is going to be a classic
run-and-jump stunt game,
340
00:13:41,800 --> 00:13:44,040
and then you gotta do the tricks
in the air and get the points
341
00:13:44,080 --> 00:13:45,480
to pass the level at the end.
342
00:13:45,560 --> 00:13:48,040
In this case, there's gonna be a
bunch of buses going further back
343
00:13:48,080 --> 00:13:50,040
using a forced perspective shot.
344
00:13:50,120 --> 00:13:53,080
Alright, so, let's just rewind
a little bit.
345
00:13:53,120 --> 00:13:55,520
Forced perspective is really hard.
346
00:13:55,560 --> 00:13:57,360
I do have some concerns.
347
00:13:57,400 --> 00:13:59,320
(DRAMATIC MUSIC BUILDS)
348
00:13:59,360 --> 00:14:00,760
Which bus is that one?
349
00:14:00,800 --> 00:14:02,240
This is the front bus.
350
00:14:02,320 --> 00:14:03,800
That's the front bus?
Yep.
351
00:14:03,840 --> 00:14:05,560
And that's the next bus?
352
00:14:06,680 --> 00:14:08,080
Aren't they meant to get smaller?
353
00:14:09,280 --> 00:14:10,680
Yes.
354
00:14:10,720 --> 00:14:13,720
(TENSE INSTRUMENTAL MUSIC)
355
00:14:13,800 --> 00:14:18,080
Have you drawn out exactly
how this is gonna look,
356
00:14:18,120 --> 00:14:19,640
or is it all in your head?
357
00:14:19,680 --> 00:14:21,240
(DRAMATIC MUSIC SWELLS)
358
00:14:21,320 --> 00:14:23,520
Draw where you want the buses
and draw them getting smaller.
359
00:14:23,560 --> 00:14:24,760
Where do you want the ramp?
360
00:14:24,840 --> 00:14:26,880
Where do you want
your motorbike guy?
361
00:14:26,960 --> 00:14:29,920
Then what do you want in the
background, and so forth and so on.
362
00:14:30,000 --> 00:14:32,840
Draw it out and work out
your forced perspective
363
00:14:32,880 --> 00:14:35,040
before it's too late.
364
00:14:35,080 --> 00:14:36,200
Yep.
365
00:14:42,560 --> 00:14:46,120
If we can just work out that forced
perspective, we could win this.
366
00:14:46,160 --> 00:14:48,040
We have to win this.
367
00:14:48,080 --> 00:14:49,240
(DRAMATIC MUSIC BUILDS)
368
00:14:49,320 --> 00:14:50,760
Do you guys know
about forced perspective?
369
00:14:50,840 --> 00:14:52,920
No, clearly. (LAUGHS)
Yeah, no, it's a thing.
370
00:14:53,000 --> 00:14:54,760
Wanna give us a hand with it?
(LAUGHS)
371
00:14:54,800 --> 00:14:57,200
You jump on social media these days,
372
00:14:57,280 --> 00:15:00,240
you go to a club,
go and hang out at cool spots,
373
00:15:00,320 --> 00:15:03,560
one of the big phrases you won't
often hear is "forced perspective".
374
00:15:03,640 --> 00:15:05,320
No-one really talks about it,
except on our show.
375
00:15:05,360 --> 00:15:06,360
We talk about it a lot.
376
00:15:06,400 --> 00:15:08,120
I accidentally replicated this bus,
377
00:15:08,200 --> 00:15:10,320
instead of making it smaller,
but that's fine.
378
00:15:10,360 --> 00:15:11,400
I'm just gonna make a smaller one.
379
00:15:11,480 --> 00:15:12,960
You did mean to make it smaller,
didn't you?
380
00:15:13,000 --> 00:15:14,240
I did. Basically, copied it exactly.
381
00:15:14,320 --> 00:15:15,480
Arggh!
Totally fine.
382
00:15:15,560 --> 00:15:17,520
But you do need to make it smaller,
'cause what's that word...
383
00:15:17,600 --> 00:15:19,760
..what are those two words that
no-one's really saying much of?
384
00:15:19,840 --> 00:15:22,000
Forced perspective?
Forced perspective!
385
00:15:22,080 --> 00:15:24,160
Yeah, I feel like we could say it
a lot more, um...
386
00:15:24,200 --> 00:15:26,360
(MYSTERIOUS ELECTRONIC BEATS)
387
00:15:26,400 --> 00:15:29,880
Ohh! OK... yes. That... OK.
388
00:15:29,960 --> 00:15:32,080
Yeah, I know... I know
what forced perspective is.
389
00:15:32,160 --> 00:15:33,960
Do you wanna do a lesson
in forced perspective now?
390
00:15:34,000 --> 00:15:35,480
Love to, yeah. That'd be good.
391
00:15:35,560 --> 00:15:36,840
If you go all the way back...
Yeah, cool.
392
00:15:36,920 --> 00:15:38,280
..go back to, like...
Yeah, yeah.
393
00:15:38,360 --> 00:15:40,720
We're gonna do forced perspective
to pretend I'm a giant.
394
00:15:40,800 --> 00:15:43,160
So, sometimes you can take things
that are the same size,
395
00:15:43,200 --> 00:15:44,520
and I'll become a giant.
396
00:15:44,560 --> 00:15:46,520
Hi, tiny Brickman. How you going?
397
00:15:46,600 --> 00:15:48,040
Oh, hi, up there, Hame.
How are you, mate?
398
00:15:48,120 --> 00:15:50,440
Yeah, pretty good, little guy.
Yeah? Oh!
399
00:15:50,520 --> 00:15:52,040
What's it like being the size
of a minifigure?
400
00:15:52,080 --> 00:15:53,280
Oh, it's pretty small, actually.
401
00:15:53,360 --> 00:15:55,120
I'm feeling a bit less of myself,
but that's OK.
402
00:15:55,200 --> 00:15:56,320
A bit less of yourself!
Yeah.
403
00:15:56,360 --> 00:15:58,000
That's great stuff.
404
00:15:58,040 --> 00:15:59,320
(LAUGHS)
405
00:15:59,360 --> 00:16:01,400
That's forced perspective.
406
00:16:02,440 --> 00:16:05,480
OK, so, then this one comes
from here and goes across?
407
00:16:06,480 --> 00:16:07,680
Yeah? Can you see it?
408
00:16:07,720 --> 00:16:09,080
Oh, instantly, I'm seeing...
409
00:16:09,160 --> 00:16:11,080
Yeah, I can see the angles now, yep.
Yeah.
410
00:16:11,160 --> 00:16:12,600
So, when we drew it out,
it was good,
411
00:16:12,680 --> 00:16:14,240
'cause I could see it there
on the page.
412
00:16:14,280 --> 00:16:16,120
Really just makes it super clear.
413
00:16:16,200 --> 00:16:18,400
The buses need
to gradually get smaller,
414
00:16:18,440 --> 00:16:19,760
and then we position them out.
415
00:16:19,800 --> 00:16:21,800
It's OK, it's OK, it's OK.
416
00:16:21,840 --> 00:16:23,720
Quick and easy fix.
417
00:16:23,800 --> 00:16:25,000
We are...
BOTH: Back on track.
418
00:16:25,040 --> 00:16:26,040
Boom!
419
00:16:26,120 --> 00:16:27,720
Double high five me.
Yeah, sure.
420
00:16:27,800 --> 00:16:29,080
Feeling alright?
Yeah, we figured it out.
421
00:16:29,160 --> 00:16:30,480
Yeah? Yeah?
Figured it out. Yeah.
422
00:16:30,560 --> 00:16:31,520
Yeah!
Yeah, yeah.
423
00:16:31,560 --> 00:16:34,240
(SYNTH ROCK RHYTHMS)
424
00:16:34,320 --> 00:16:36,920
I don't really know
what a guitar looks like.
425
00:16:36,960 --> 00:16:38,360
It's making this difficult.
426
00:16:39,400 --> 00:16:41,760
There's our beginnings
of our monster.
427
00:16:41,840 --> 00:16:44,120
GABBY: I'm working
on the background now.
428
00:16:44,160 --> 00:16:45,720
Some planets,
429
00:16:45,800 --> 00:16:48,080
and we're making it look
sort of spacey.
430
00:16:48,160 --> 00:16:49,920
There we go.
That's a bit more zesty, Harry.
431
00:16:50,000 --> 00:16:52,840
It's looking more textured now.
HARRISON: Oh, yeah!
432
00:16:54,000 --> 00:16:56,800
If anyone needs a cheer
for their team, just let me know,
433
00:16:56,840 --> 00:16:58,320
'cause we're in cheerleader mode.
434
00:16:58,360 --> 00:17:00,160
So, we can gift that.
435
00:17:00,240 --> 00:17:01,560
SCOTT: OK, I challenge thee.
Yep.
436
00:17:01,640 --> 00:17:05,680
โช Scott has got the '80s
and we are running fast
437
00:17:05,720 --> 00:17:06,720
โช And... โช
438
00:17:06,800 --> 00:17:09,080
(LAUGHS) What are you doing,
you nutball face?
439
00:17:09,120 --> 00:17:10,640
I'm doing a cheer for Scotty.
440
00:17:12,120 --> 00:17:13,680
Interesting challenge,
this, isn't it?
441
00:17:13,760 --> 00:17:16,680
So, we wanted
the zombie cheerleader,
442
00:17:16,760 --> 00:17:19,240
we got the zombie cheerleader -
happiness!
443
00:17:19,320 --> 00:17:24,320
We like her because her world
is something that appeals to us.
444
00:17:25,400 --> 00:17:27,600
'Zombie Hi'! Whoo!
445
00:17:27,680 --> 00:17:31,040
Our zombie cheerleader
is gonna be the hero.
446
00:17:31,120 --> 00:17:33,240
She's going through
a multilevel game
447
00:17:33,320 --> 00:17:35,560
collecting lipsticks
and hairbrushes.
448
00:17:36,600 --> 00:17:39,200
All her friends have
been turned into zombies.
449
00:17:39,280 --> 00:17:41,160
So, as they're collecting
the lipstick
450
00:17:41,240 --> 00:17:43,080
and the hairbrushes
through the game,
451
00:17:43,160 --> 00:17:48,040
it's to try and turn her friends
back into real people, not zombies.
452
00:17:49,200 --> 00:17:51,640
Our boss at the end is gonna
be standing up on that roof,
453
00:17:51,680 --> 00:17:53,480
big and proud.
454
00:17:53,520 --> 00:17:55,040
An evil science teacher
455
00:17:55,120 --> 00:17:57,080
that's turning all the students
into zombies,
456
00:17:57,120 --> 00:17:58,920
and she's gonna be fighting him.
457
00:17:59,000 --> 00:18:00,640
We've gotta push ourselves
on this one.
458
00:18:00,680 --> 00:18:01,680
Yeah, totally.
459
00:18:01,760 --> 00:18:04,760
It would be kick-arse
to win immunity on this one.
460
00:18:06,200 --> 00:18:08,040
(MOMENTOUS MUSIC BUILDS)
461
00:18:08,120 --> 00:18:10,000
GUS: So, there's two dragons,
but one war.
462
00:18:10,080 --> 00:18:11,440
So, it should have been
'Dragons War'.
463
00:18:11,520 --> 00:18:12,960
Can you say 'dragon'
one more time for me, Gus?
464
00:18:13,040 --> 00:18:14,720
Dragon.
Dragon. Dragon.
465
00:18:14,800 --> 00:18:17,080
Gus and David, hello.
Brickman, how you going?
466
00:18:17,160 --> 00:18:18,600
Brickman, how's it going?
Dragon boy!
467
00:18:18,680 --> 00:18:20,840
Tell me about dragon boy.
What's he up to?
468
00:18:20,920 --> 00:18:23,120
Dragon boy is in the middle
of a dragon war.
469
00:18:23,200 --> 00:18:24,560
'Dragon War'?
Yeah.
470
00:18:24,640 --> 00:18:26,400
Is that the name of the game?
That's the name of our game.
471
00:18:26,480 --> 00:18:27,440
Whoo-hoo!
(LAUGHTER)
472
00:18:27,520 --> 00:18:29,560
We're doing a sort of
old-school side scroller.
473
00:18:29,640 --> 00:18:32,480
He's reached the final boss,
which is, of course, another dragon
474
00:18:32,560 --> 00:18:34,520
and he's had to summon
his dragon powers
475
00:18:34,600 --> 00:18:36,560
to have the two dragons
fight each other.
476
00:18:36,600 --> 00:18:38,680
(DRIVING ELECTRONIC MUSIC)
477
00:18:38,760 --> 00:18:42,160
My question's gonna be,
"Have we got anything else?"
478
00:18:42,200 --> 00:18:44,440
(DRAMATIC MUSIC BUILDS)
479
00:18:44,480 --> 00:18:46,240
All I see is two heads in a box.
480
00:18:47,760 --> 00:18:49,960
And how does dragon boy
fit into this?
481
00:18:50,000 --> 00:18:51,680
Oh, OK.
482
00:18:51,760 --> 00:18:53,560
Good luck, guys.
Awesome. Thank you, Brickman.
483
00:18:53,640 --> 00:18:58,520
Brickman is right -
we don't need two dragons,
484
00:18:58,560 --> 00:18:59,840
because it's a video game.
485
00:18:59,920 --> 00:19:02,360
The dragon is just a character
in the video game.
486
00:19:02,440 --> 00:19:05,480
We need to build
a world with dragon boy.
487
00:19:05,560 --> 00:19:08,920
Dragon boy fighting the blue dragon
and we forget about the red head?
488
00:19:09,000 --> 00:19:11,400
We just amp up the minifig
fighting the one dragon.
489
00:19:11,480 --> 00:19:13,480
We've got dragon boy
in our video game,
490
00:19:13,520 --> 00:19:14,840
fighting a dragon on the street.
491
00:19:14,920 --> 00:19:16,720
We're gonna have buildings
in the foreground.
492
00:19:16,800 --> 00:19:19,160
We're gonna have silhouettes
of buildings in the background...
493
00:19:19,240 --> 00:19:21,400
To make this really look and feel
like a video game.
494
00:19:21,480 --> 00:19:24,840
It is a lot of work to have lost
and to not use in the build,
495
00:19:24,920 --> 00:19:28,440
but if removing this dragon from
the build makes the story better
496
00:19:28,520 --> 00:19:31,360
and clearer for Brickman,
then I'm all for it.
497
00:19:31,440 --> 00:19:33,960
Winning immunity at this stage
in the game is really important,
498
00:19:34,040 --> 00:19:35,160
because it takes us
to the next level.
499
00:19:35,240 --> 00:19:37,640
It guarantees us that
we're gonna be in the top five.
500
00:19:38,680 --> 00:19:40,440
Desperately want to win immunity.
Yeah.
501
00:19:40,480 --> 00:19:42,920
Guys, you are halfway.
502
00:19:42,960 --> 00:19:45,360
Six hours down, six hours to go.
503
00:19:46,440 --> 00:19:49,360
Brickman, what is your take on
everyone's arcade games?
504
00:19:49,440 --> 00:19:53,240
Well, so far,
my 20 cents is firmly holstered.
505
00:19:53,320 --> 00:19:55,200
Oooh!
(LAUGHTER)
506
00:19:55,280 --> 00:19:58,000
He's got a warm 20 in that pocket!
That's rough, but fair.
507
00:19:58,040 --> 00:20:01,040
(UPLIFTING ELECTRONIC MUSIC)
508
00:20:04,640 --> 00:20:07,160
There's just a weird amount
of bananas on our plate now.
509
00:20:07,240 --> 00:20:09,480
HARRISON: It's a comically large
amount of bananas.
510
00:20:10,880 --> 00:20:12,840
Oh, yeah,
I'm feeling pretty good so far.
511
00:20:12,920 --> 00:20:15,560
Just working on the top level,
which is the rock star scene.
512
00:20:15,600 --> 00:20:17,840
Got all this cool stuff going on.
513
00:20:17,920 --> 00:20:19,240
We've got, like,
flames on the stage,
514
00:20:19,280 --> 00:20:20,560
we've got rockets on the stage.
515
00:20:20,600 --> 00:20:22,560
(ELECTRIC GUITAR WAILS)
516
00:20:22,640 --> 00:20:25,000
Pretty broken-hearted
there's no mullets,
517
00:20:25,080 --> 00:20:27,960
but there is a mohawk, so...
(LAUGHS) ..we can roll with that.
518
00:20:29,120 --> 00:20:31,800
Brickman's looking for
a big wow factor with this.
519
00:20:31,880 --> 00:20:34,880
You're gonna walk through an arcade,
you want something that goes,
520
00:20:34,960 --> 00:20:37,360
"Whoa! Yeah, I wanna put my 20 cents
in this one, man."
521
00:20:38,880 --> 00:20:42,080
So, I'm thinking... (MIMICS
EXPLOSION) ..big brain wave man...
522
00:20:42,120 --> 00:20:43,160
That's dangerous. (LAUGHS)
523
00:20:43,240 --> 00:20:45,360
It's not dangerous, man.
It's inspiration!
524
00:20:45,400 --> 00:20:47,200
We get, like, a levelling system.
525
00:20:48,480 --> 00:20:50,840
As the lights light up,
level one lights up.
526
00:20:50,920 --> 00:20:53,040
Then level two,
and level two with the pub,
527
00:20:53,120 --> 00:20:55,520
and then level three,
with the world stage, man,
528
00:20:55,560 --> 00:20:58,720
and then spinning drum kit, man.
529
00:20:58,760 --> 00:21:00,240
Yes!
530
00:21:00,320 --> 00:21:02,640
Love the concept.
(MIMICS DRUMMING)
531
00:21:02,680 --> 00:21:03,800
(LAUGHS) OK.
532
00:21:03,840 --> 00:21:05,040
Are you down for that, or no?
533
00:21:05,080 --> 00:21:06,240
No, I'm... I'm down for that.
534
00:21:06,320 --> 00:21:09,760
I don't know about the execution of
that, but I understand the concept.
535
00:21:09,800 --> 00:21:11,000
(LAUGHS)
536
00:21:11,080 --> 00:21:14,760
It's the whole mechanise,
mechanise, lights that flash.
537
00:21:14,800 --> 00:21:16,160
(LAUGHTER)
538
00:21:16,200 --> 00:21:17,600
Yes, we can do it!
539
00:21:17,680 --> 00:21:19,040
Do you understand...
Yes.
540
00:21:19,120 --> 00:21:20,480
..how difficult...
Yes.
541
00:21:20,560 --> 00:21:23,000
..to make that happen in LEGO?
Rock'n'roll, man.
542
00:21:23,040 --> 00:21:26,040
(TENSE INSTRUMENTAL MUSIC)
543
00:21:29,880 --> 00:21:32,640
We've gotta make a mechanism
544
00:21:32,720 --> 00:21:36,480
that flicks three separate switches
in an order,
545
00:21:36,520 --> 00:21:38,520
and then stops, waits,
546
00:21:38,600 --> 00:21:42,640
and then returns and re-flicks the
three switches in reverse order.
547
00:21:42,680 --> 00:21:45,680
(TENSE INSTRUMENTAL MUSIC)
548
00:21:49,080 --> 00:21:52,760
OK, so... oh, that's really stupid,
Owen, that one.
549
00:21:52,800 --> 00:21:55,920
(TENSE MUSIC CONTINUES)
550
00:21:57,200 --> 00:21:58,840
That's a heck of a mechanism.
551
00:21:59,880 --> 00:22:02,400
I don't think I can ever remember
seeing a mechanism
552
00:22:02,480 --> 00:22:05,680
to get the LEGO lights to do that,
and then back off again.
553
00:22:05,760 --> 00:22:08,840
Alright, now I want to.
Now I really want to.
554
00:22:08,880 --> 00:22:10,320
Good luck.
555
00:22:10,400 --> 00:22:13,880
Brickman, he just threw the gloves
on the ground, and I'm in now.
556
00:22:13,920 --> 00:22:17,400
If I use the cyclic switch thing
557
00:22:17,440 --> 00:22:20,520
to then operate a cyclic action arm,
558
00:22:20,560 --> 00:22:24,400
and then that arm hits switches,
559
00:22:24,440 --> 00:22:26,080
that'll give us what we need.
560
00:22:26,120 --> 00:22:28,280
This is a time-sensitive build,
561
00:22:28,360 --> 00:22:31,320
and I'm not sure
it's something I can pull off.
562
00:22:31,400 --> 00:22:34,160
Now I'm throwing
all my time at this thing.
563
00:22:34,200 --> 00:22:35,800
I've got full faith in the man.
564
00:22:37,680 --> 00:22:39,320
I want to scream really loudly.
565
00:22:40,600 --> 00:22:42,000
The moment of truth.
566
00:22:42,040 --> 00:22:43,080
(DRAMATIC MUSIC BUILDS)
567
00:22:43,120 --> 00:22:44,520
Come on, work.
568
00:22:44,560 --> 00:22:47,960
(DRAMATIC MUSIC CONTINUES)
569
00:22:48,000 --> 00:22:49,080
No.
570
00:22:51,320 --> 00:22:53,000
Wait, why did that one
turn on that way?
571
00:22:53,040 --> 00:22:54,680
(DRAMATIC MUSIC SWELLS)
572
00:22:54,720 --> 00:22:56,840
This is a nightmare. (LAUGHS)
573
00:23:04,360 --> 00:23:06,920
(JAUNTY ELECTRONIC BEATS)
574
00:23:06,960 --> 00:23:08,120
Pretty!
575
00:23:08,160 --> 00:23:09,880
(THUDDING)
576
00:23:09,960 --> 00:23:12,640
Oh, please... please be careful
with that tapping on.
577
00:23:12,720 --> 00:23:14,680
JESS: And that wheel
can sit back one,
578
00:23:14,720 --> 00:23:17,320
and then I can use a two-wheel tube.
579
00:23:17,360 --> 00:23:18,520
How are you going?
580
00:23:18,600 --> 00:23:20,560
Yeah, good.
I'm working on the character now.
581
00:23:20,640 --> 00:23:23,840
Arms are done. Now I've just gotta
do the legs, and then its head.
582
00:23:23,880 --> 00:23:26,160
Awesome!
583
00:23:26,240 --> 00:23:28,040
It's very...
You ready? You ready?
584
00:23:28,120 --> 00:23:30,440
Yep!
(FLEUR AND SARAH EXCLAIM)
585
00:23:30,520 --> 00:23:34,400
Oooh! It's cool seeing it
with the lights.
586
00:23:34,440 --> 00:23:35,880
It's awesome.
587
00:23:35,960 --> 00:23:38,080
The colours are popping really well
at 'Zombie Hi'.
588
00:23:38,120 --> 00:23:39,520
(DRIVING ELECTRONIC BEATS)
589
00:23:39,560 --> 00:23:40,960
I like it!
590
00:23:41,040 --> 00:23:43,240
Hamish is looking at our build.
Oh, hi, Hamish.
591
00:23:43,280 --> 00:23:45,000
I like it. It's looking good.
592
00:23:46,160 --> 00:23:47,920
So...
Just nice, bright, and fun.
593
00:23:47,960 --> 00:23:48,960
Yeah.
594
00:23:49,040 --> 00:23:51,040
So, I used to play arcade games,
so that's what I was attracted to...
595
00:23:51,120 --> 00:23:53,360
And I never have.
You've never played an arcade game?
596
00:23:53,440 --> 00:23:55,280
I think I played 'Sonic',
like, on a...
597
00:23:55,360 --> 00:23:56,960
Not an arcade game.
No.
598
00:23:58,440 --> 00:24:00,400
Brickman, he's the judge,
he's the mentor,
599
00:24:00,480 --> 00:24:03,160
and me, man, man,
I have a lot of roles.
600
00:24:03,240 --> 00:24:04,840
One of them is, like,
a father figure,
601
00:24:04,920 --> 00:24:07,440
and if I find that one
of the children in my family
602
00:24:07,520 --> 00:24:10,400
has never played an arcade game,
I will fix that.
603
00:24:11,400 --> 00:24:13,400
It's not just 'cause I wanna play.
604
00:24:13,440 --> 00:24:16,440
(JAUNTY ELECTRONIC BEATS)
605
00:24:17,960 --> 00:24:19,160
Oh, what?
606
00:24:19,200 --> 00:24:22,000
Don't mind me.
607
00:24:23,040 --> 00:24:25,560
Your concentration level
has now plummeted, I've noticed.
608
00:24:25,640 --> 00:24:27,440
Um, this is mostly
for Fleur and Gabby,
609
00:24:27,520 --> 00:24:29,880
'cause they've never played
arcade games before.
610
00:24:29,920 --> 00:24:31,640
Oh, my god!
611
00:24:31,720 --> 00:24:33,080
What?!
Neither have I.
612
00:24:33,160 --> 00:24:36,080
Would you like to have a little go?
I would have to. I'll slay it.
613
00:24:36,160 --> 00:24:38,360
(LAUGHTER)
Love that.
614
00:24:38,400 --> 00:24:40,240
(LAUGHS) I wanna play.
615
00:24:42,200 --> 00:24:44,000
Let's go 'Galaga'.
616
00:24:44,080 --> 00:24:45,280
(ELECTRONIC MUSIC PLAYS)
Oh, man!
617
00:24:45,360 --> 00:24:46,720
Oh, OK, now I wanna play too.
Yeah.
618
00:24:46,760 --> 00:24:47,800
What do I use?
619
00:24:47,840 --> 00:24:49,080
OK, you're the spaceship,
620
00:24:49,160 --> 00:24:50,720
and that's... you just gotta...
you shoot...
621
00:24:50,760 --> 00:24:51,760
I shot one! I shot one!
622
00:24:51,840 --> 00:24:53,040
You're getting them.
You're doing good.
623
00:24:53,080 --> 00:24:54,360
I'm totally getting it!
624
00:24:54,440 --> 00:24:56,360
Shoot the ships.
What does this...
625
00:24:56,440 --> 00:24:58,920
Oh, that's...
(LAUGHS)
626
00:24:59,960 --> 00:25:01,960
48 shots fired, Hamish.
That's amazing.
627
00:25:02,000 --> 00:25:03,280
That's... that's great.
628
00:25:03,360 --> 00:25:05,280
I mean, it's kind of more
about the shots that land.
629
00:25:05,360 --> 00:25:07,640
Hey, Gabby, do you wanna have a go?
Mmm, sure.
630
00:25:07,680 --> 00:25:09,360
Oh! She does not have time!
631
00:25:09,400 --> 00:25:10,880
(ELECTRONIC BEEPING)
632
00:25:10,920 --> 00:25:12,240
That's you, and you gotta move. Dart.
633
00:25:12,320 --> 00:25:14,560
You don't wanna get hit by the bombs.
OK.
634
00:25:14,640 --> 00:25:16,840
And you don't wanna get hit
by the other ships either.
635
00:25:16,920 --> 00:25:18,680
(LAUGHS) This is why
I don't play arcade games.
636
00:25:18,760 --> 00:25:20,400
But see how fun they are?
Yeah, OK.
637
00:25:20,440 --> 00:25:21,560
And this is the world you're making.
638
00:25:21,640 --> 00:25:24,440
(ELECTRONIC BEEPING)
I can even hear the noises.
639
00:25:24,520 --> 00:25:25,840
If you think you could...
(SIGHS) Oh, my...
640
00:25:25,920 --> 00:25:27,880
..because you don't have another
ship, you don't have another ship!
641
00:25:27,920 --> 00:25:29,800
(LAUGHS) OK. Oh!
642
00:25:29,840 --> 00:25:31,000
That's a bit of a relief. Thank you.
643
00:25:32,040 --> 00:25:33,280
Good fun?
Yeah, OK. (EXHALES)
644
00:25:33,360 --> 00:25:35,400
I mean, do you think your space game
is as fun as this?
645
00:25:35,440 --> 00:25:37,880
Um... it will be. It will be now.
646
00:25:37,960 --> 00:25:39,880
Yeah, right.
(LAUGHS)
647
00:25:39,920 --> 00:25:41,880
Alright, gonna pop this off.
648
00:25:41,960 --> 00:25:44,080
So, we've called our arcade game
'Galaxy Girl'.
649
00:25:44,120 --> 00:25:45,840
It's set in space,
650
00:25:45,920 --> 00:25:48,720
where our little main character
is fighting off the aliens.
651
00:25:48,800 --> 00:25:51,760
We've got Galaxy Girl
and the alien figure looking good.
652
00:25:52,800 --> 00:25:55,480
But we don't yet
have the gameplay going on.
653
00:25:55,560 --> 00:26:00,040
So, we do need evidence of this is
a video game, not just a cool scene.
654
00:26:00,120 --> 00:26:03,760
So, hence, build a spaceship.
It's in space.
655
00:26:03,800 --> 00:26:06,080
It's a 'Space Invaders' type game.
656
00:26:06,120 --> 00:26:07,440
Immunity challenges are great,
657
00:26:07,520 --> 00:26:09,200
because you can actually
take a few risks.
658
00:26:09,240 --> 00:26:11,240
So, I want to put in a mechanism.
659
00:26:11,320 --> 00:26:13,440
We want the spaceship
to shift from side to side,
660
00:26:13,520 --> 00:26:16,200
so it looks like it's avoiding
bullets, using Power Functions.
661
00:26:16,240 --> 00:26:19,240
(DRAMATIC MUSIC BUILDS)
662
00:26:20,600 --> 00:26:22,320
Alright, do you wanna try that
with the weight?
663
00:26:22,360 --> 00:26:23,960
Uh, yes, please.
664
00:26:24,040 --> 00:26:25,800
There's some
serious competition today.
665
00:26:25,840 --> 00:26:27,000
Some serious competition.
666
00:26:27,080 --> 00:26:29,840
Really want to make
these mechanisms work.
667
00:26:30,840 --> 00:26:32,800
I think it's central. (WHIMPERS)
668
00:26:32,840 --> 00:26:35,840
(MOMENTOUS MUSIC BUILDS)
669
00:26:39,160 --> 00:26:40,440
Happy with it?
Happy.
670
00:26:40,480 --> 00:26:41,480
Happy with it?
671
00:26:41,560 --> 00:26:43,200
Yeah, but I think
the lights would look good...
672
00:26:43,240 --> 00:26:44,520
Oh, no!
673
00:26:44,560 --> 00:26:46,000
(LAUGHTER)
674
00:26:46,080 --> 00:26:48,200
Then she loses her head.
(LAUGHS)
675
00:26:48,280 --> 00:26:50,480
Thankfully, we've got a few more
hours to perfect that, so...
676
00:26:50,520 --> 00:26:52,680
That's alright. That's fixable.
677
00:26:52,760 --> 00:26:54,200
That's good.
I'm glad it happened now.
678
00:26:54,280 --> 00:26:55,720
Yes.
Alright.
679
00:26:55,760 --> 00:26:57,360
(JAUNTY INSTRUMENTAL MUSIC)
680
00:26:57,400 --> 00:26:58,720
(LAUGHS)
681
00:26:58,760 --> 00:27:00,440
(LAUGHS)
682
00:27:02,080 --> 00:27:03,240
(ELECTRIC GUITAR WAILS)
683
00:27:04,920 --> 00:27:07,480
Uh, yeah, pretty deep in thought
at the moment.
684
00:27:10,080 --> 00:27:11,280
(DRAMATIC MUSIC BUILDS)
685
00:27:11,360 --> 00:27:14,360
I'm still trying to figure out
how to create a mechanism...
686
00:27:15,920 --> 00:27:18,720
..so that they turn on in sequence
and turn off in sequence,
687
00:27:18,800 --> 00:27:20,840
but they're not all on
at the same time at the end.
688
00:27:20,880 --> 00:27:24,400
(TENSE INSTRUMENTAL MUSIC)
689
00:27:24,440 --> 00:27:27,880
Your man is very focused over there.
690
00:27:27,960 --> 00:27:29,080
Owen?
Mmm.
691
00:27:29,120 --> 00:27:30,440
Yeah, he's trying to work out a...
692
00:27:30,480 --> 00:27:31,960
Thingummy-jiggummy-bobbidy-whatsit?
693
00:27:32,000 --> 00:27:33,160
Something like that.
694
00:27:33,200 --> 00:27:36,360
(TENSE MUSIC CONTINUES)
695
00:27:37,400 --> 00:27:40,400
Ohh!
696
00:27:40,480 --> 00:27:45,240
I think I've entered the mad
scientist stage of the build.
697
00:27:45,280 --> 00:27:48,280
(JAUNTY INSTRUMENTAL MUSIC)
698
00:27:49,280 --> 00:27:50,520
Mmm... oh, sorry, mate!
699
00:27:50,560 --> 00:27:53,560
(JAUNTY INSTRUMENTAL MUSIC)
700
00:27:55,040 --> 00:27:57,080
Ohh! Needed that, whatever that was.
701
00:27:57,120 --> 00:27:58,600
So, I think I've got a solution.
702
00:27:58,640 --> 00:28:00,080
We've got the parts together.
703
00:28:00,160 --> 00:28:02,960
I've got one module that's pushing
and pulling on one switch.
704
00:28:03,040 --> 00:28:05,760
That's giving us a forwards
and backwards motion on a motor.
705
00:28:06,920 --> 00:28:08,080
OK, what's the go?
706
00:28:08,120 --> 00:28:10,080
Um, we're getting somewhere.
707
00:28:10,120 --> 00:28:11,560
Come on, work.
708
00:28:13,280 --> 00:28:17,320
On, on, on.
709
00:28:17,360 --> 00:28:18,360
It works.
710
00:28:18,400 --> 00:28:20,160
(LAUGHS)
711
00:28:20,200 --> 00:28:22,200
(ELECTRIC GUITAR WAILS)
712
00:28:22,280 --> 00:28:24,720
It actually works.
Rock'n'roll.
713
00:28:25,920 --> 00:28:26,920
Little dance.
714
00:28:26,960 --> 00:28:28,880
Never doubted you for a second, bro.
715
00:28:28,960 --> 00:28:31,880
But I worry now that
I've sunk so much time into this...
716
00:28:31,960 --> 00:28:33,120
We're gonna miss out
on the zhoosh time.
717
00:28:33,200 --> 00:28:35,080
The zhoosh time.
We can't miss the zhoosh time.
718
00:28:35,120 --> 00:28:36,320
That's our time to shine.
719
00:28:36,360 --> 00:28:37,600
Get the switch!
720
00:28:37,640 --> 00:28:38,800
(MOMENTOUS MUSIC SWELLS)
721
00:28:38,840 --> 00:28:41,840
Guys, the arcade opens in one hour!
722
00:28:41,880 --> 00:28:42,960
(ALARM BLARES)
723
00:28:43,040 --> 00:28:45,120
One man until Brickman...
I need to see.
724
00:28:45,200 --> 00:28:49,240
..will decide who wins
the coveted 20 cents of immunity
725
00:28:49,280 --> 00:28:51,880
from the next elimination.
726
00:28:51,920 --> 00:28:53,960
SARAH: Awesome. Still loving it.
727
00:28:54,000 --> 00:28:57,000
(UPLIFTING ELECTRONIC MUSIC)
728
00:29:01,120 --> 00:29:02,600
We have a lot to do, eh?
729
00:29:02,640 --> 00:29:04,560
Yep. Gotta keep moving.
730
00:29:04,600 --> 00:29:07,600
(DRAMATIC MUSIC BUILDS)
731
00:29:07,640 --> 00:29:08,800
The backdrop is ready.
732
00:29:08,880 --> 00:29:11,800
The sky, the sunset looks really
nice. I'm really happy with that.
733
00:29:11,880 --> 00:29:14,560
GUS: We've got dragon boy
in our video game,
734
00:29:14,600 --> 00:29:15,760
fighting a dragon on the street.
735
00:29:15,800 --> 00:29:17,080
We're going pretty well.
736
00:29:17,120 --> 00:29:18,200
Got some big things done now.
737
00:29:18,280 --> 00:29:21,160
We're about to fit the dragon head.
A lot of detail is going on.
738
00:29:21,240 --> 00:29:23,120
We think it looks great.
Pretty excited about it.
739
00:29:23,200 --> 00:29:26,680
So, we need to find a way
to hit all the video game tropes.
740
00:29:26,760 --> 00:29:29,040
We need to really make it feel
like it is a video game arcade.
741
00:29:30,840 --> 00:29:32,760
We don't have anything...
any mechanisms
742
00:29:32,800 --> 00:29:34,520
in this build at the moment,
743
00:29:34,600 --> 00:29:38,440
and we're thinking that we can add
a counter - a number counter.
744
00:29:38,520 --> 00:29:41,560
So, the mechanism, we're gonna have
a counter for the points,
745
00:29:41,640 --> 00:29:44,080
and dragon boy is, basically,
destroying the blue dragon.
746
00:29:44,120 --> 00:29:46,040
So, the numbers go up.
747
00:29:46,120 --> 00:29:48,360
It's getting harder and harder
in the competition.
748
00:29:48,400 --> 00:29:50,200
All the teams are getting better.
749
00:29:50,240 --> 00:29:51,600
I just need to make this work.
750
00:29:52,600 --> 00:29:53,800
And can you turn it on?
751
00:29:53,840 --> 00:29:55,440
(SWITCH CLUNKS)
752
00:29:55,480 --> 00:29:57,920
(MACHINERY WHIRRING)
753
00:29:57,960 --> 00:29:59,240
And it stopped working.
754
00:29:59,280 --> 00:30:02,680
(DRAMATIC MUSIC BUILDS)
755
00:30:02,720 --> 00:30:04,560
(SWITCH CLUNKS)
756
00:30:04,600 --> 00:30:06,200
(MACHINERY WHIRRS)
757
00:30:06,240 --> 00:30:08,480
The numbers are not moving.
758
00:30:08,520 --> 00:30:11,800
(DRAMATIC MUSIC CONTINUES)
759
00:30:11,880 --> 00:30:14,960
So, I'm just trying to find
a solution as fast as I can.
760
00:30:16,200 --> 00:30:17,200
Hmm.
761
00:30:17,240 --> 00:30:20,240
(DRAMATIC MUSIC BUILDS)
762
00:30:21,360 --> 00:30:22,920
JESS: Ta-da!
ANTHONY: Nice!
763
00:30:22,960 --> 00:30:24,200
Little bus!
764
00:30:24,280 --> 00:30:27,640
We're finally on track,
which is good.
765
00:30:27,680 --> 00:30:28,920
We've got some buses.
766
00:30:28,960 --> 00:30:30,520
Think...
767
00:30:30,600 --> 00:30:32,240
Alright, let's get the buses in.
Yep.
768
00:30:32,280 --> 00:30:33,360
It's about the execution.
769
00:30:33,440 --> 00:30:35,640
It's crucial
to our chance of winning
770
00:30:35,720 --> 00:30:37,160
that we get
forced perspective right.
771
00:30:37,200 --> 00:30:38,720
So, moment of truth.
772
00:30:38,800 --> 00:30:42,120
This is the angle
you'll set it from.
773
00:30:42,200 --> 00:30:44,280
Yeah, that's good, eh?
That works!
774
00:30:44,320 --> 00:30:46,760
That freaking works! Nice work!
775
00:30:47,880 --> 00:30:50,960
Now all we've gotta do
is execute our daredevil, Rod.
776
00:30:51,040 --> 00:30:53,640
He's gonna be riding up this ramp
and jumping off into the distance
777
00:30:53,720 --> 00:30:55,400
over these buses,
doing tricks and stuff.
778
00:30:55,440 --> 00:30:59,040
(DRAMATIC MUSIC BUILDS)
779
00:30:59,080 --> 00:31:00,760
I've done all the, you know,
780
00:31:00,840 --> 00:31:02,840
components of his legs,
his arms, his body.
781
00:31:02,880 --> 00:31:04,800
Just gotta pop on his head,
782
00:31:04,880 --> 00:31:07,720
then just gotta pop on a bike,
get him in there, he's jumping.
783
00:31:07,800 --> 00:31:09,520
Are you OK?
Yep.
784
00:31:09,560 --> 00:31:10,800
What are you doing now?
785
00:31:10,880 --> 00:31:13,160
Have to get him on the bike
and get the right angles.
786
00:31:13,200 --> 00:31:15,240
Come on! Work with me.
787
00:31:15,280 --> 00:31:16,720
Work with me.
788
00:31:18,840 --> 00:31:21,440
(DRAMATIC MUSIC BUILDS)
789
00:31:21,480 --> 00:31:22,520
You're alright.
790
00:31:22,560 --> 00:31:25,640
(DRAMATIC MUSIC CONTINUES)
791
00:31:25,680 --> 00:31:26,680
Oh, no!
792
00:31:26,760 --> 00:31:30,280
The issue with our daredevil is,
he's too heavy.
793
00:31:30,360 --> 00:31:32,680
He's making it very difficult
to actually put him on this bike.
794
00:31:32,720 --> 00:31:34,120
Take a breath.
795
00:31:34,200 --> 00:31:36,160
It's OK.
We still have a bit of time.
796
00:31:36,200 --> 00:31:37,960
(GROANS)
797
00:31:38,040 --> 00:31:40,440
OK, Jess, I need you
to come right now, right now.
798
00:31:40,520 --> 00:31:42,520
His arm fell off, and so did
the whole thing fell off.
799
00:31:43,840 --> 00:31:45,840
We have got to get this character
on this bike,
800
00:31:45,920 --> 00:31:47,720
because he's our hero,
he's our picture.
801
00:31:47,760 --> 00:31:49,040
He's the part... the wow factor.
802
00:31:49,080 --> 00:31:50,720
(DRAMATIC MUSIC SWELLS)
803
00:31:50,760 --> 00:31:53,360
Oh, come on, please!
804
00:31:53,440 --> 00:31:56,600
I am not finishing
with another unfinished build.
805
00:31:56,640 --> 00:31:58,440
That is not happening.
806
00:32:06,400 --> 00:32:08,920
(SCREECHES) Shred, bro!
Oh, far out!
807
00:32:09,960 --> 00:32:12,600
Keep it shredded. (LAUGHS)
808
00:32:12,640 --> 00:32:14,720
(DRIVING ELECTRONIC BEATS)
809
00:32:14,760 --> 00:32:16,920
Beautiful work. Man!
810
00:32:16,960 --> 00:32:19,440
OK, can you lift him up - him up?
811
00:32:19,480 --> 00:32:20,720
Up, up, up, up.
812
00:32:20,760 --> 00:32:22,120
Ryan?
813
00:32:22,160 --> 00:32:23,720
Busted!
814
00:32:23,800 --> 00:32:25,560
I'm doing a lot of work
in the Brick Pit.
815
00:32:25,640 --> 00:32:28,320
(MIMICS STATIC)
Ryan, return to the desk, over!
816
00:32:28,360 --> 00:32:30,640
I'm coming, I'm coming.
817
00:32:30,720 --> 00:32:34,200
It wouldn't be an arcade game
if it didn't have, like, a ray gun.
818
00:32:34,240 --> 00:32:36,200
I love it, I love it.
819
00:32:36,240 --> 00:32:38,400
I am ecstatic that this thing works
820
00:32:38,440 --> 00:32:40,280
and it looks as good as it does.
821
00:32:40,320 --> 00:32:43,400
(MOMENTOUS MUSIC BUILDS)
822
00:32:43,440 --> 00:32:45,040
And at the very last minute,
823
00:32:45,120 --> 00:32:46,800
I've made this little
"game over" sign.
824
00:32:46,840 --> 00:32:50,720
(MOMENTOUS MUSIC CONTINUES)
825
00:32:51,760 --> 00:32:53,400
It's a little bit exciting,
isn't it?
826
00:32:53,440 --> 00:32:55,240
(LAUGHS) You're such a dag.
827
00:32:55,280 --> 00:32:58,440
(MOMENTOUS MUSIC CONTINUES)
828
00:32:58,480 --> 00:33:00,240
This is what makes it a game.
829
00:33:00,280 --> 00:33:02,160
Ten minutes!
830
00:33:02,200 --> 00:33:05,200
(DRAMATIC MUSIC SWELLS)
831
00:33:09,200 --> 00:33:10,920
Genuinely concerning now.
832
00:33:11,000 --> 00:33:12,960
I'm gonna keep working on this thing
while you finish that.
833
00:33:13,000 --> 00:33:16,000
(DRAMATIC MUSIC CONTINUES)
834
00:33:19,160 --> 00:33:20,720
Just breathe. Now, go slower,
go slower, go slower.
835
00:33:20,760 --> 00:33:21,760
(EXHALES)
836
00:33:21,840 --> 00:33:25,120
Dave, I understand this is
an intense time in anyone's life...
837
00:33:25,160 --> 00:33:26,480
Yes?
838
00:33:26,560 --> 00:33:29,080
..but just give us a little snapshot
of where you are right now.
839
00:33:29,160 --> 00:33:32,960
So, right now, I'm trying to change
the way this is connected,
840
00:33:33,000 --> 00:33:34,680
changing the mechanism.
841
00:33:34,720 --> 00:33:36,440
I'm feeling really stressed,
842
00:33:36,520 --> 00:33:37,960
because if we have
an unfinished build,
843
00:33:38,040 --> 00:33:40,760
it's because I'm not gonna
be able to have this mechanism
844
00:33:40,800 --> 00:33:42,120
working with the counter.
845
00:33:42,160 --> 00:33:43,320
(DRAMATIC MUSIC CONTINUES)
846
00:33:43,400 --> 00:33:47,000
Don't wanna be that guy,
but that is my job.
847
00:33:47,040 --> 00:33:49,000
About eight minutes.
848
00:33:49,040 --> 00:33:50,840
Good luck.
849
00:33:50,880 --> 00:33:53,840
(ELECTRIC GUITAR WAILS)
850
00:33:53,920 --> 00:33:55,520
What's going here?
This - speaker.
851
00:33:56,640 --> 00:33:58,000
Everything's in,
everything's zhooshed,
852
00:33:58,040 --> 00:33:59,200
everything's looking pristine.
853
00:33:59,240 --> 00:34:00,400
I love it.
854
00:34:01,480 --> 00:34:02,880
Test it works, test it works.
855
00:34:02,960 --> 00:34:06,880
Everything's crossed as we go
to press the magical red button.
856
00:34:06,960 --> 00:34:09,920
I just hope the mechanism
actually works.
857
00:34:09,960 --> 00:34:11,320
OK.
858
00:34:11,360 --> 00:34:15,080
(DRAMATIC MUSIC BUILDS)
859
00:34:15,160 --> 00:34:16,680
Oh, that's sick!
That is killer.
860
00:34:16,720 --> 00:34:18,360
(ELECTRIC GUITAR CONTINUES)
861
00:34:18,400 --> 00:34:19,720
We've got guitar that moves down,
862
00:34:19,800 --> 00:34:21,480
we've got keyboard
that plays itself,
863
00:34:21,560 --> 00:34:23,320
and then we've got lights
lighting up
864
00:34:23,400 --> 00:34:25,360
as you progress
through your band levels,
865
00:34:25,440 --> 00:34:28,320
and spinning drum kit
on the top level.
866
00:34:28,360 --> 00:34:30,480
Yeah, boy! We got it!
867
00:34:30,560 --> 00:34:32,520
It's there!
It works! It's alive!
868
00:34:33,520 --> 00:34:35,520
Yeah!
869
00:34:35,560 --> 00:34:37,160
Five minutes!
870
00:34:37,200 --> 00:34:41,040
Five jam-packed minutes.
871
00:34:41,080 --> 00:34:44,080
(DRAMATIC MUSIC BUILDS)
872
00:34:44,120 --> 00:34:46,600
That's not good!
873
00:34:46,640 --> 00:34:49,960
That is not good.
874
00:34:50,040 --> 00:34:52,200
Every time that daredevil
falls apart,
875
00:34:52,280 --> 00:34:54,760
I get more and more stressed
and worried,
876
00:34:54,840 --> 00:34:57,000
thinking we might have
another unfinished build,
877
00:34:57,080 --> 00:34:59,040
but I'm so determined
to find a solution
878
00:34:59,120 --> 00:35:01,920
to get this guy on the bike,
and just nothing's working.
879
00:35:01,960 --> 00:35:04,280
(DRAMATIC MUSIC BUILDS)
880
00:35:04,360 --> 00:35:05,760
That's OK.
Gonna fix that in a minute.
881
00:35:05,840 --> 00:35:07,800
That's all good, we can get that
hand and... no, we can't fix that.
882
00:35:07,880 --> 00:35:10,600
We've got, like...
I know. We can get it on.
883
00:35:10,640 --> 00:35:14,000
(DRAMATIC MUSIC SWELLS)
884
00:35:14,080 --> 00:35:16,400
We need to work out a way
to make this work.
885
00:35:17,680 --> 00:35:18,680
We need to change our plan.
886
00:35:18,760 --> 00:35:19,880
Just pop that on.
Adapt.
887
00:35:19,920 --> 00:35:21,120
There isn't a solution.
888
00:35:21,160 --> 00:35:23,600
We need to salvage something.
889
00:35:23,680 --> 00:35:25,840
So, I say, "Leave the guy.
We'll come to him later."
890
00:35:25,880 --> 00:35:27,680
Get the bike on the build.
891
00:35:27,760 --> 00:35:29,840
Need those Technic pins,
Technic pins. Do we not have any?
892
00:35:29,880 --> 00:35:31,120
Great!
893
00:35:31,160 --> 00:35:33,320
(DRAMATIC MUSIC BUILDS)
894
00:35:33,360 --> 00:35:35,280
I love the look on her face.
895
00:35:35,360 --> 00:35:36,560
Yeah.
It's hilarious.
896
00:35:36,600 --> 00:35:38,400
Hell, yeah!
897
00:35:38,480 --> 00:35:41,720
One minute! Good luck!
You got one minute!
898
00:35:41,760 --> 00:35:43,440
You can do it!
899
00:35:43,480 --> 00:35:45,440
(DRAMATIC MUSIC BUILDS)
900
00:35:45,520 --> 00:35:48,000
Don't forget Power Functions
must be on,
901
00:35:48,040 --> 00:35:50,280
and the models back on your desk.
902
00:35:50,320 --> 00:35:51,800
Harry, we gotta move this.
903
00:35:51,840 --> 00:35:52,960
This is outside. We gotta move this.
904
00:35:53,000 --> 00:35:54,120
On the desk! Put it on the desk!
905
00:35:54,200 --> 00:35:56,720
What? Oh, god! Are you serious?
Turn it on, turn it on!
906
00:35:56,760 --> 00:35:59,360
No! Not while it's in transit.
907
00:35:59,400 --> 00:36:01,120
Now turn it on.
908
00:36:01,160 --> 00:36:03,760
(DRAMATIC MUSIC BUILDS)
909
00:36:03,840 --> 00:36:08,760
If you are going for a Hail Mary,
you got 30 seconds to do it!
910
00:36:10,320 --> 00:36:12,080
OK, let it go. Good boy!
911
00:36:13,200 --> 00:36:15,520
This is it, man. If this doesn't
work, cover it completely.
912
00:36:15,560 --> 00:36:16,560
Yep.
913
00:36:16,640 --> 00:36:18,360
Breathe, breathe!
OK, OK, are you ready?
914
00:36:18,400 --> 00:36:19,760
(DRAMATIC MUSIC BUILDS)
915
00:36:19,800 --> 00:36:23,360
Ten! Nine! Eight! Seven!
916
00:36:23,440 --> 00:36:25,200
Oh, god! No!
Six! Five!
917
00:36:25,280 --> 00:36:26,440
Pop him on!
Four! Three!
918
00:36:26,480 --> 00:36:28,080
Move your hand out of the way!
919
00:36:28,120 --> 00:36:29,720
Three! Two! Good luck! One!
920
00:36:29,800 --> 00:36:32,080
That is it, guys!
BRICKMAN: Hands off the bricks!
921
00:36:32,120 --> 00:36:34,720
(DRAMATIC MUSIC SWELLS)
922
00:36:34,800 --> 00:36:36,240
Yeah!
(LAUGHS) Oh, god!
923
00:36:38,280 --> 00:36:40,960
Huge, huge effort!
Buddy.
924
00:36:41,000 --> 00:36:44,760
(DRAMATIC MUSIC SWELLS)
925
00:36:47,000 --> 00:36:50,000
(ELECTRONIC TONES BEEP)
926
00:36:53,400 --> 00:36:56,400
(DRAMATIC ROCK MUSIC SWELLS)
927
00:37:14,120 --> 00:37:16,840
Alright, it has taken 12 hours,
928
00:37:16,920 --> 00:37:20,920
but we have got a pretty amazing
LEGO arcade in here.
929
00:37:21,000 --> 00:37:23,400
I think you guys all deserve a round
of applause. That is awesome!
930
00:37:23,440 --> 00:37:27,120
(APPLAUSE)
931
00:37:27,200 --> 00:37:30,280
Before Brickman
goes around and judges,
932
00:37:30,360 --> 00:37:33,800
and ultimately awards somebody
immunity from the next elimination,
933
00:37:33,880 --> 00:37:36,120
we wanted to organise
a bit of a special guest
934
00:37:36,200 --> 00:37:39,440
to go around with Brickman
while he does the judging.
935
00:37:39,480 --> 00:37:40,680
Oh, man!
936
00:37:40,760 --> 00:37:43,280
Someone that would know
a thing or two about arcades.
937
00:37:44,520 --> 00:37:47,800
Would you please welcome
the coolest guy from the '80s...
938
00:37:47,840 --> 00:37:49,400
(DRAMATIC MUSIC BUILDS)
939
00:37:49,440 --> 00:37:51,200
(ALARM BLARES)
940
00:37:51,240 --> 00:37:53,560
(DOOR CREAKS)
941
00:37:53,600 --> 00:37:55,600
Is it my dad?
942
00:37:55,640 --> 00:37:58,640
(DRAMATIC MUSIC CONTINUES)
943
00:38:05,760 --> 00:38:08,760
(CHEERING AND APPLAUSE)
944
00:38:08,800 --> 00:38:10,440
It's amazing!
945
00:38:10,480 --> 00:38:13,480
(CHEERING AND APPLAUSE)
946
00:38:13,520 --> 00:38:16,960
(DRIVING ROCK RHYTHMS)
947
00:38:17,000 --> 00:38:18,600
I love it!
948
00:38:18,640 --> 00:38:20,240
How's it going?
949
00:38:20,280 --> 00:38:21,400
Oh!
950
00:38:21,480 --> 00:38:23,840
Wow, the coolest guy in the '80s,
he's...
951
00:38:23,920 --> 00:38:26,360
Yes, we are having a little bit
of trouble booking guests.
952
00:38:26,400 --> 00:38:28,160
We've got close a few times, but...
953
00:38:30,280 --> 00:38:31,720
What's going on?
Good to see you again, Sare.
954
00:38:31,760 --> 00:38:32,960
Oh, good to see you too.
955
00:38:33,040 --> 00:38:35,000
Ohh! Brickman, yeah?
Yeah.
956
00:38:35,080 --> 00:38:36,200
Great to meet you, man.
Sup.
957
00:38:36,240 --> 00:38:37,760
(LAUGHTER)
958
00:38:37,840 --> 00:38:39,720
I think I dated him
in the '80s, actually.
959
00:38:41,960 --> 00:38:43,240
(LAUGHTER)
960
00:38:43,320 --> 00:38:44,720
I've got all the...
I've got everything.
961
00:38:44,800 --> 00:38:46,520
Double denim -
triple, if you go digging.
962
00:38:46,560 --> 00:38:48,640
(LAUGHTER)
963
00:38:48,720 --> 00:38:50,320
Yeah. What are you guys making -
arcade games? Awesome!
964
00:38:50,360 --> 00:38:51,360
LEGO. Love it. Alright.
965
00:38:51,400 --> 00:38:53,200
I guess we need to check them out,
966
00:38:53,280 --> 00:38:55,080
because I heard, like,
immunity is on the line.
967
00:38:55,120 --> 00:38:57,760
So, uh... ohh!
968
00:38:57,800 --> 00:38:59,640
(LAUGHTER)
969
00:38:59,680 --> 00:39:01,440
Um, Gabby and Ry, let's do it.
970
00:39:01,480 --> 00:39:02,680
Ohh!
971
00:39:02,720 --> 00:39:06,320
(LAUGHTER AND APPLAUSE)
972
00:39:08,600 --> 00:39:10,480
I got to nerd out
on so many levels today.
973
00:39:10,520 --> 00:39:11,800
Right, fire it up.
974
00:39:14,200 --> 00:39:15,360
Yeah!
975
00:39:15,440 --> 00:39:17,600
We've created something that,
actually, just looks beautiful.
976
00:39:17,680 --> 00:39:20,240
Isn't there one more bit
that moves, Gab?
977
00:39:20,320 --> 00:39:21,960
There is.
Let's check it out.
978
00:39:22,040 --> 00:39:24,000
Ohh!
A little extra...
979
00:39:24,040 --> 00:39:25,480
(DRAMATIC MUSIC SWELLS)
980
00:39:25,560 --> 00:39:26,880
Oh, yes!
(CONTESTANTS EXCLAIM)
981
00:39:26,920 --> 00:39:28,640
(COIN RATTLES)
982
00:39:28,680 --> 00:39:30,680
(MOMENTOUS ELECTRONIC MUSIC)
983
00:39:30,720 --> 00:39:32,560
We got the space warrior.
984
00:39:32,640 --> 00:39:35,560
'Galaxy Girl' is a video game
set in space,
985
00:39:35,640 --> 00:39:39,440
where our main character is bound
to have a boss battle with an alien.
986
00:39:39,480 --> 00:39:41,760
(MOMENTOUS MUSIC CONTINUES)
987
00:39:41,840 --> 00:39:44,000
We wanted the spaceship
to shift from side to side
988
00:39:44,040 --> 00:39:45,560
so it looks like it's avoiding
989
00:39:45,640 --> 00:39:47,200
whatever the alien
is throwing at it.
990
00:39:48,200 --> 00:39:50,160
We also put in a laser gun,
991
00:39:50,240 --> 00:39:53,000
which has a button that goes
a million miles an hour.
992
00:39:53,040 --> 00:39:54,080
(ROARING)
993
00:39:54,120 --> 00:39:55,600
I think it looks totally rad!
994
00:39:57,200 --> 00:39:59,040
I'm upset that
I can't actually play this game.
995
00:39:59,080 --> 00:40:00,320
I want to play this game.
996
00:40:00,400 --> 00:40:01,920
It's looking good.
It looks sick!
997
00:40:01,960 --> 00:40:03,160
Even I'd play it.
998
00:40:04,480 --> 00:40:07,040
Cool guy is loving that game,
recognise game.
999
00:40:07,080 --> 00:40:09,040
BM, give us your thoughts.
1000
00:40:09,120 --> 00:40:13,240
For a person that's never played
a video game before,
1001
00:40:13,280 --> 00:40:14,760
where did this come from?
1002
00:40:14,840 --> 00:40:19,880
Because I think you managed
to hit most of the classic tropes
1003
00:40:19,920 --> 00:40:22,000
of what a video game is.
1004
00:40:22,040 --> 00:40:23,720
Our aesthetics is fantastic.
1005
00:40:23,800 --> 00:40:27,040
You've really got the purples,
the blue, the orange of the planets,
1006
00:40:27,080 --> 00:40:28,400
and it really does pop.
1007
00:40:28,480 --> 00:40:32,840
Power Functions - got the rocking
ship, the flicking laser.
1008
00:40:33,840 --> 00:40:35,640
It's a pretty cool game,
1009
00:40:35,680 --> 00:40:37,560
and let's be honest, in an arcade,
1010
00:40:37,640 --> 00:40:41,080
this one would have a few 20-cent
pieces on the top, waiting to play.
1011
00:40:41,120 --> 00:40:42,480
(UPLIFTING MUSIC SWELLS)
1012
00:40:42,520 --> 00:40:43,800
Yeah, real cool.
1013
00:40:43,880 --> 00:40:45,760
I'd totally play that, guys.
Well done.
1014
00:40:45,840 --> 00:40:47,440
Thank you. (LAUGHS) Cheers.
Thank you.
1015
00:40:47,480 --> 00:40:50,360
(APPLAUSE)
1016
00:40:51,360 --> 00:40:53,200
(DRAMATIC MUSIC BUILDS)
1017
00:40:53,280 --> 00:40:56,560
I'm feeling really gutted.
We don't really have a build.
1018
00:40:56,600 --> 00:40:59,480
(DRAMATIC MUSIC CONTINUES)
1019
00:40:59,560 --> 00:41:01,720
Alright, let's have a look
at Jess and Anthony. Let's go.
1020
00:41:02,760 --> 00:41:05,080
And if it came together,
it would have been amazing,
1021
00:41:05,160 --> 00:41:07,920
but it hasn't,
and it is heartbreaking.
1022
00:41:17,240 --> 00:41:19,720
Let's have a look
at Jess and Anthony. Let's go.
1023
00:41:19,760 --> 00:41:22,480
(DRAMATIC MUSIC BUILDS)
1024
00:41:22,560 --> 00:41:23,800
Yeah, so,
it's a little bit different
1025
00:41:23,840 --> 00:41:25,080
than what we initially planned.
1026
00:41:25,120 --> 00:41:26,520
So, we had this great -
1027
00:41:26,600 --> 00:41:28,480
well, what we think
was a great idea to start with,
1028
00:41:28,560 --> 00:41:31,640
but, yeah,
just couldn't quite pull it off.
1029
00:41:31,720 --> 00:41:34,120
We wanted to have him up there,
but ran out of time.
1030
00:41:35,560 --> 00:41:37,280
(COIN RATTLES)
1031
00:41:39,320 --> 00:41:41,880
(DRAMATIC ELECTRONIC BEATS)
1032
00:41:41,920 --> 00:41:43,880
We got the daredevil minifig.
1033
00:41:45,120 --> 00:41:47,160
So, the aim of the game
is to do your tricks on the bike.
1034
00:41:48,160 --> 00:41:50,600
Get as many points as you can,
1035
00:41:50,680 --> 00:41:52,640
and jump over things
to get to the end.
1036
00:41:52,680 --> 00:41:54,280
(MOTORCYCLE ROARS)
1037
00:41:54,320 --> 00:41:56,160
We used forced perspective,
1038
00:41:56,200 --> 00:41:58,040
and it's giving that illusion
1039
00:41:58,120 --> 00:42:00,640
of a daredevil
jumping over these buses,
1040
00:42:00,720 --> 00:42:02,840
which, you can see, get smaller
and smaller and smaller.
1041
00:42:02,880 --> 00:42:05,880
(DRAMATIC MUSIC BUILDS)
1042
00:42:08,200 --> 00:42:10,760
You had this amazing picture
in both of your heads
1043
00:42:10,800 --> 00:42:12,680
about what you wanted to do.
1044
00:42:12,720 --> 00:42:15,600
Fantastic idea, and a lot of fun.
1045
00:42:16,640 --> 00:42:20,160
However, how you wanted to do it
was the troublesome part,
1046
00:42:20,240 --> 00:42:22,240
and you learnt about it
the hard way.
1047
00:42:23,520 --> 00:42:26,600
It's not a lack of effort,
a lack of energy.
1048
00:42:26,680 --> 00:42:28,720
You had all of that
right until the end.
1049
00:42:28,760 --> 00:42:30,680
You were absolutely hustling,
1050
00:42:30,760 --> 00:42:32,640
and I can't ask
for anything more than that,
1051
00:42:32,680 --> 00:42:35,280
but today, of course, unfortunately,
1052
00:42:35,360 --> 00:42:37,640
you definitely won't be
in the mix today.
1053
00:42:37,680 --> 00:42:40,440
(TINKLING INSTRUMENTAL MUSIC)
1054
00:42:40,520 --> 00:42:42,280
Sarah and Fleur,
you wanna show us your game?
1055
00:42:42,360 --> 00:42:44,440
SARAH: Yeah!
Yeah, alright, let's do it. Come on.
1056
00:42:44,480 --> 00:42:46,360
(COIN RATTLES)
1057
00:42:46,400 --> 00:42:48,080
(DRAMATIC MUSIC BUILDS)
1058
00:42:48,160 --> 00:42:50,120
FLEUR: Our build,
we have a zombie cheerleader.
1059
00:42:50,160 --> 00:42:51,760
(GROWLING)
1060
00:42:51,840 --> 00:42:55,760
She's gonna take the power of cheer
with that souped-up pompom.
1061
00:42:55,840 --> 00:42:58,280
She's going through
a multilevel game,
1062
00:42:58,320 --> 00:43:00,680
collecting lipsticks and hairbrushes
1063
00:43:00,760 --> 00:43:04,520
ready to battle the evil science
teacher on the roof.
1064
00:43:04,600 --> 00:43:06,880
Who's turning all the students
into zombies.
1065
00:43:06,920 --> 00:43:08,040
(GROWLING)
1066
00:43:08,080 --> 00:43:10,920
The game is quirky, it's really fun.
1067
00:43:10,960 --> 00:43:12,600
It's right up our street.
1068
00:43:12,640 --> 00:43:15,200
(UPBEAT ELECTRONIC MUSIC)
1069
00:43:15,240 --> 00:43:16,760
(WHISTLE TOOTS)
1070
00:43:16,800 --> 00:43:18,720
It felt like you were in a rhythm.
1071
00:43:18,800 --> 00:43:22,320
You had a clear idea
and you had a cool story.
1072
00:43:22,400 --> 00:43:25,440
It's such a cheerleader
zombie story,
1073
00:43:25,480 --> 00:43:27,320
if there was such a thing.
1074
00:43:27,400 --> 00:43:29,640
We can see all of the action
and the details
1075
00:43:29,680 --> 00:43:31,680
that you've put into the LEGO model.
1076
00:43:31,760 --> 00:43:34,600
Absolutely no doubt,
it's a cool video game,
1077
00:43:34,640 --> 00:43:35,920
and it belongs here.
1078
00:43:36,000 --> 00:43:37,480
Well done.
Thank you.
1079
00:43:37,560 --> 00:43:39,080
Cool build!
Thank you!
1080
00:43:39,120 --> 00:43:42,120
(UPLIFTING MUSIC SWELLS)
1081
00:43:45,920 --> 00:43:47,680
Alright, Michael and Harrison.
1082
00:43:47,720 --> 00:43:49,840
(APPLAUSE)
1083
00:43:49,920 --> 00:43:51,200
Hey, guys.
What's up?
1084
00:43:51,240 --> 00:43:53,560
'V', 'V' '80s. Well done.
1085
00:43:53,600 --> 00:43:55,000
(COIN RATTLES)
1086
00:43:55,040 --> 00:43:57,080
(UPBEAT ELECTRONIC MUSIC)
1087
00:43:57,120 --> 00:43:59,000
We got skater girl.
1088
00:43:59,040 --> 00:44:01,640
So, we made 'Sk8 Racer'.
1089
00:44:01,720 --> 00:44:06,480
In our snapshot, we have
our main character, Skater Girl,
1090
00:44:06,560 --> 00:44:08,200
doing a kick flip
over the finish line...
1091
00:44:09,640 --> 00:44:11,480
..while her opponent, the sewer rat,
1092
00:44:11,560 --> 00:44:13,520
is tripped behind her
on some bananas.
1093
00:44:13,560 --> 00:44:16,240
(UPBEAT MUSIC CONTINUES)
1094
00:44:17,240 --> 00:44:19,520
Epic spinning trophy icon.
1095
00:44:19,600 --> 00:44:22,000
Looks like the LEGO Masters trophy
almost.
1096
00:44:22,040 --> 00:44:23,320
Mmm.
1097
00:44:23,360 --> 00:44:24,600
It is a cool video game,
1098
00:44:24,680 --> 00:44:26,320
and it is one that you would
definitely want to play.
1099
00:44:26,400 --> 00:44:28,920
There's all these things
like life indicators, combos -
1100
00:44:28,960 --> 00:44:30,240
all of that kind of stuff -
1101
00:44:30,280 --> 00:44:33,800
but there's no one key focal point.
1102
00:44:33,880 --> 00:44:36,240
There's a lot
happening in the screen,
1103
00:44:36,320 --> 00:44:39,280
but it just seems to be lacking
that one key thing
1104
00:44:39,360 --> 00:44:42,000
that really wants
to grab your attention,
1105
00:44:42,080 --> 00:44:44,920
but there are a lot of things
on the other side of the coin
1106
00:44:44,960 --> 00:44:46,080
that do make up for that.
1107
00:44:46,120 --> 00:44:47,680
Super bright colours.
1108
00:44:47,760 --> 00:44:51,040
You do have a background,
a middle ground, and a foreground.
1109
00:44:51,080 --> 00:44:52,640
It is fantastic.
1110
00:44:52,720 --> 00:44:56,080
Overall, I've gotta say well done,
guys. Good build.
1111
00:44:56,120 --> 00:44:57,280
Coolest guy loves it.
1112
00:44:57,360 --> 00:44:58,400
Well done, gents.
(APPLAUSE)
1113
00:44:58,440 --> 00:45:01,440
(UPLIFTING ELECTRONIC MUSIC)
1114
00:45:03,640 --> 00:45:04,960
Alright, David and Gus.
1115
00:45:05,000 --> 00:45:07,480
(TENSE INSTRUMENTAL MUSIC)
1116
00:45:07,520 --> 00:45:10,280
You guys had dragon boy. Really cool.
1117
00:45:10,360 --> 00:45:12,680
You created 'Dragon Warz'.
Super cool.
1118
00:45:12,720 --> 00:45:14,400
(COIN RATTLES)
1119
00:45:14,440 --> 00:45:17,440
(MOMENTOUS MUSIC BUILDS)
1120
00:45:19,320 --> 00:45:21,640
GUS: We've got dragon boy
in our video game...
1121
00:45:24,240 --> 00:45:25,760
..fighting a dragon on the street.
1122
00:45:25,800 --> 00:45:28,600
(MOMENTOUS MUSIC CONTINUES)
1123
00:45:28,640 --> 00:45:29,920
(SCREAMING)
1124
00:45:30,000 --> 00:45:33,440
Because how can you have
a video game about dragon boy
1125
00:45:33,480 --> 00:45:34,640
without a dragon?
1126
00:45:34,680 --> 00:45:36,640
(ROARING)
1127
00:45:37,840 --> 00:45:39,360
The first thing is,
1128
00:45:39,440 --> 00:45:41,680
you really did capture
that side-scroller feel to it.
1129
00:45:41,760 --> 00:45:44,040
Absolutely perfect
for this scenario.
1130
00:45:44,120 --> 00:45:49,160
I feel like today, everything was
in such a great place, ready to go,
1131
00:45:49,200 --> 00:45:51,360
but then something happened.
1132
00:45:51,440 --> 00:45:53,400
You lost your mojo.
Yep.
1133
00:45:53,480 --> 00:45:56,960
And unfortunately,
the rotating score didn't happen.
1134
00:45:58,080 --> 00:46:02,240
Likewise, your dragon is probably
not up to your usual standard.
1135
00:46:02,280 --> 00:46:04,240
(DRAMATIC MUSIC BUILDS)
1136
00:46:04,320 --> 00:46:08,080
The eye, for example's sake -
you can't tell where it's looking.
1137
00:46:08,120 --> 00:46:09,640
It has no focus.
1138
00:46:09,720 --> 00:46:12,600
When it's not quite right, which
this one isn't, it really hurts.
1139
00:46:12,640 --> 00:46:13,840
Yep.
1140
00:46:13,880 --> 00:46:16,040
We've won a few builds.
1141
00:46:16,120 --> 00:46:17,600
We've definitely been
on some really big highs...
1142
00:46:18,720 --> 00:46:20,160
..but today
we've just dropped the ball
1143
00:46:20,240 --> 00:46:22,000
and we've just... we've come down
a couple of notches.
1144
00:46:22,040 --> 00:46:24,280
(DRAMATIC MUSIC BUILDS)
1145
00:46:24,320 --> 00:46:27,080
Owen and Scott, let's strum. Come on.
1146
00:46:27,120 --> 00:46:29,840
(ROCK GUITAR RHYTHMS)
1147
00:46:29,880 --> 00:46:32,360
We are super pumped, man.
1148
00:46:32,400 --> 00:46:34,240
OWEN: I love what we've done.
1149
00:46:34,280 --> 00:46:36,080
We've definitely given it our all,
1150
00:46:36,160 --> 00:46:39,400
and it's that moment when
our build's gonna come to life,
1151
00:46:39,480 --> 00:46:41,640
and I'm just hoping that
we've hit that wow on the head.
1152
00:46:41,680 --> 00:46:43,360
Could you fire it up for us?
1153
00:46:43,400 --> 00:46:44,720
Oh, I can do the honours.
1154
00:46:44,800 --> 00:46:48,000
Everything's crossed, as we go
to press the magical red button.
1155
00:46:48,040 --> 00:46:51,040
(DRAMATIC MUSIC BUILDS)
1156
00:46:58,400 --> 00:47:03,160
Guys, you got the '80s
rock'n'roll hero.
1157
00:47:03,200 --> 00:47:04,680
You created 'Strum King'.
1158
00:47:04,760 --> 00:47:06,840
Could you fire it up for us?
Oh, I can do the honours.
1159
00:47:09,400 --> 00:47:11,320
That is awesome.
1160
00:47:11,360 --> 00:47:12,760
(COIN RATTLES)
1161
00:47:12,800 --> 00:47:14,040
(ELECTRONIC NOTE PLAYS)
1162
00:47:14,080 --> 00:47:17,080
(ROCK MUSIC SWELLS)
1163
00:47:20,880 --> 00:47:22,360
SCOTT: Yeah, so,
we got 'Strum King'.
1164
00:47:23,720 --> 00:47:25,000
You become a rock star.
1165
00:47:26,080 --> 00:47:27,960
You gotta master
the strumming of the guitar.
1166
00:47:28,040 --> 00:47:30,400
As you advance,
your band gets more street cred.
1167
00:47:30,440 --> 00:47:33,440
(ROCK MUSIC SWELLS)
1168
00:47:34,640 --> 00:47:35,960
We have lights lighting up
1169
00:47:36,040 --> 00:47:37,720
to indicate the different levels
of the game.
1170
00:47:40,920 --> 00:47:43,440
As you master the guitar,
you hit the world stage,
1171
00:47:43,480 --> 00:47:44,720
you become the Strum King.
1172
00:47:44,760 --> 00:47:48,640
(ROCK MUSIC CONTINUES)
1173
00:47:48,680 --> 00:47:49,800
(MIMICS ELECTRIC GUITAR)
1174
00:47:53,840 --> 00:47:56,840
As the coolest guy in the '80s,
I've seen a lot of cool stuff.
1175
00:47:59,600 --> 00:48:01,080
That's up there.
1176
00:48:02,600 --> 00:48:04,040
BRICKMAN: It's so awesome.
1177
00:48:04,080 --> 00:48:05,920
It is so awesome.
1178
00:48:08,080 --> 00:48:11,120
If I was looking
for an example of teamwork,
1179
00:48:11,200 --> 00:48:14,520
this is probably the number one
that I've seen on this show.
1180
00:48:14,560 --> 00:48:16,880
You guys worked it out.
1181
00:48:16,960 --> 00:48:19,040
You were working, Scotty,
the front of it -
1182
00:48:19,080 --> 00:48:20,680
all this minifig action,
1183
00:48:20,760 --> 00:48:23,080
all the storytelling,
the things that need to happen -
1184
00:48:23,160 --> 00:48:25,720
and, Owen,
you were doing the back of house.
1185
00:48:25,800 --> 00:48:28,200
You were making sure
that all that machinery
1186
00:48:28,240 --> 00:48:29,880
and bits and pieces was working.
1187
00:48:31,080 --> 00:48:33,040
That is teamwork.
1188
00:48:33,080 --> 00:48:34,960
You had your mojo today.
1189
00:48:35,040 --> 00:48:37,040
Yeah.
It's a treat!
1190
00:48:37,120 --> 00:48:40,360
It's an absolute treat
to get to see it.
1191
00:48:41,960 --> 00:48:44,520
Boy, it's pretty hard
not to like the 'Strum King'.
1192
00:48:44,600 --> 00:48:46,200
Thank you.
Well done.
1193
00:48:46,240 --> 00:48:47,320
Well done, guys.
1194
00:48:47,400 --> 00:48:48,560
Cheers.
Awesome, guys.
1195
00:48:48,600 --> 00:48:51,360
Yeah, respect! Totally! Rock on.
1196
00:48:51,400 --> 00:48:52,520
Yes! (LAUGHS)
1197
00:48:52,560 --> 00:48:54,640
(UPLIFTING MUSIC SWELLS)
1198
00:48:54,720 --> 00:48:56,120
Stoked!
Oh, yes!
1199
00:48:56,160 --> 00:48:58,280
Freaking eruption, man!
1200
00:48:58,320 --> 00:48:59,840
BOTH: Yes!
1201
00:48:59,920 --> 00:49:02,800
I'm all about getting
Brickman's 20 cents today.
1202
00:49:02,840 --> 00:49:04,800
So, fingers crossed.
1203
00:49:06,040 --> 00:49:09,080
OK, guys, so, the coolest guy
in the '80s had to go,
1204
00:49:09,120 --> 00:49:11,120
but he loved meeting all of you.
1205
00:49:11,160 --> 00:49:12,480
(LAUGHTER)
1206
00:49:12,560 --> 00:49:16,520
However, six amazingly different
and creative ideas
1207
00:49:16,560 --> 00:49:18,680
you guys came up with for our arcade.
1208
00:49:18,760 --> 00:49:23,480
Only one can take home
Brickman's 20-cent piece,
1209
00:49:23,560 --> 00:49:28,960
winning you immunity from the next
build, which is an elimination.
1210
00:49:29,000 --> 00:49:30,400
(DRAMATIC MUSIC BUILDS)
1211
00:49:30,440 --> 00:49:32,400
Brickman, who are our top two teams?
1212
00:49:32,440 --> 00:49:34,600
(DRAMATIC MUSIC CONTINUES)
1213
00:49:34,680 --> 00:49:39,600
So, the first team I would like to
call forward for a shot at immunity
1214
00:49:39,680 --> 00:49:42,680
from the next elimination build
is...
1215
00:49:42,720 --> 00:49:44,600
(DRAMATIC MUSIC BUILDS)
1216
00:49:44,640 --> 00:49:45,880
..Ryan and Gabby!
1217
00:49:45,960 --> 00:49:48,040
(CHEERING AND APPLAUSE)
SARAH: Yeah! Well done, guys!
1218
00:49:48,120 --> 00:49:50,520
(APPLAUSE)
So awesome!
1219
00:49:50,560 --> 00:49:52,480
(UPBEAT MUSIC)
1220
00:49:52,520 --> 00:49:54,640
The second team is...
1221
00:49:54,680 --> 00:49:57,600
(DRAMATIC MUSIC BUILDS)
1222
00:49:57,640 --> 00:49:58,800
..Scott and Owen.
1223
00:49:58,840 --> 00:50:01,000
Yes! Yeah!
1224
00:50:01,040 --> 00:50:02,880
(APPLAUSE)
1225
00:50:02,920 --> 00:50:04,120
I mean, yeah, cool.
1226
00:50:04,160 --> 00:50:07,160
(UPBEAT ELECTRONIC MUSIC)
1227
00:50:07,200 --> 00:50:08,560
Oh, ho, the Strum Kings.
1228
00:50:08,600 --> 00:50:10,720
(LAUGHTER)
1229
00:50:10,760 --> 00:50:13,160
At the start of this challenge,
1230
00:50:13,240 --> 00:50:16,360
I asked everybody here
to push themselves,
1231
00:50:16,440 --> 00:50:21,480
but one team pushed themselves
a little bit harder.
1232
00:50:21,520 --> 00:50:23,800
So, today's winner...
1233
00:50:23,840 --> 00:50:26,440
(EXHALES)
1234
00:50:28,240 --> 00:50:29,360
..it's Scott and Owen.
1235
00:50:29,440 --> 00:50:31,280
No!
Ohh!
1236
00:50:31,320 --> 00:50:33,480
Ohh! Yes!
1237
00:50:33,520 --> 00:50:36,760
(UPLIFTING MUSIC SWELLS)
1238
00:50:36,800 --> 00:50:38,000
Whoo!
1239
00:50:39,640 --> 00:50:41,440
I did not see that coming, man.
1240
00:50:41,480 --> 00:50:43,480
Oh, dude!
1241
00:50:43,520 --> 00:50:45,240
We are the Strum Kings.
1242
00:50:45,320 --> 00:50:47,280
Guys...
20 cents!
1243
00:50:47,360 --> 00:50:48,920
..you got the 20 cents.
Yes!
1244
00:50:48,960 --> 00:50:50,160
You're 20-centaires!
1245
00:50:50,200 --> 00:50:52,320
(MOMENTOUS MUSIC BUILDS)
1246
00:50:52,400 --> 00:50:54,080
(COIN JANGLES ON THE GROUND)
Caught it!
1247
00:50:54,120 --> 00:50:56,120
(LAUGHTER AND CHEERING)
1248
00:50:56,160 --> 00:50:57,240
What a good catch!
1249
00:50:57,280 --> 00:50:58,920
Disappear!
1250
00:50:58,960 --> 00:51:01,720
(LAUGHTER)
1251
00:51:03,040 --> 00:51:05,040
He just magicked it into my hand.
1252
00:51:07,240 --> 00:51:10,080
You guys do not have to build
in the next elimination build.
1253
00:51:10,120 --> 00:51:11,680
So stoked! So...
1254
00:51:11,720 --> 00:51:13,320
We do really well in eliminations.
1255
00:51:13,400 --> 00:51:17,360
So, it's nice to dodge
as many as we possibly can.
1256
00:51:17,400 --> 00:51:18,760
And, Gabby and Ry, so close.
1257
00:51:18,840 --> 00:51:20,400
Well done on making the top two.
Great job.
1258
00:51:20,440 --> 00:51:21,640
SARAH: Well done, guys.
1259
00:51:21,720 --> 00:51:23,520
(APPLAUSE)
Great job.
1260
00:51:24,880 --> 00:51:27,120
I just feel like
the creativity in the room
1261
00:51:27,160 --> 00:51:29,160
keeps stepping it up a notch.
1262
00:51:29,240 --> 00:51:32,680
Keep that going, because the notches
will be required
1263
00:51:32,760 --> 00:51:35,440
as we head into the next build,
which is an elimination.
1264
00:51:36,480 --> 00:51:39,440
But for now, guys,
we've spent all day in the arcade.
1265
00:51:39,520 --> 00:51:41,520
Let's go get some fresh air.
Well done.
1266
00:51:41,560 --> 00:51:43,080
Well done! Nice job, guys.
1267
00:51:43,120 --> 00:51:46,080
(APPLAUSE)
1268
00:51:46,120 --> 00:51:47,760
(UPLIFTING MUSIC SWELLS)
1269
00:51:47,800 --> 00:51:49,560
What a good day at the arcade.
1270
00:51:49,600 --> 00:51:50,960
Great day at the arcade.
1271
00:51:51,000 --> 00:51:54,000
(MOMENTOUS MUSIC BUILDS)
1272
00:51:57,200 --> 00:51:58,720
Next time...
1273
00:51:58,800 --> 00:52:00,720
Racers, are you ready?
ALL: Yes.
1274
00:52:00,760 --> 00:52:03,200
..start your engines.
1275
00:52:03,240 --> 00:52:04,440
MAN: They're off.
1276
00:52:04,520 --> 00:52:06,840
(CONTESTANTS EXCLAIM)
It's Gabby and Ry!
1277
00:52:06,880 --> 00:52:08,240
(CONTESTANTS EXCLAIM)
1278
00:52:08,280 --> 00:52:10,360
Then, in the elimination...
1279
00:52:10,400 --> 00:52:12,520
We're building a family dream home.
1280
00:52:12,560 --> 00:52:14,760
..building your very own dream home.
1281
00:52:14,840 --> 00:52:16,480
ANTHONY: We're gonna have
a crazy slide,
1282
00:52:16,520 --> 00:52:17,960
we're gonna have a shark tank.
1283
00:52:18,040 --> 00:52:19,280
DAVID: What is your dream house,
Gus?
1284
00:52:19,360 --> 00:52:21,080
Oh, I don't know. I don't ever think
about this kind of stuff.
1285
00:52:21,120 --> 00:52:22,520
This is not what I think about ever.
1286
00:52:22,600 --> 00:52:25,640
Teams risk it all
for their dream homes.
1287
00:52:25,720 --> 00:52:27,720
How many men are serving us
in there? There's lots of men.
1288
00:52:27,800 --> 00:52:29,240
They're running around.
They look stressed.
1289
00:52:29,320 --> 00:52:32,320
I daresay our house probably
won't be much bigger than that.
1290
00:52:32,360 --> 00:52:34,680
Is... is it really?
1291
00:52:34,720 --> 00:52:35,800
This is probably the biggest risk
1292
00:52:35,880 --> 00:52:37,120
anyone's taken
in the competition so far.
1293
00:52:37,200 --> 00:52:40,520
And, boy, do I have a great
housewarming gift in store.
1294
00:52:40,600 --> 00:52:44,360
We haven't had an MBT -
a mid-build twist.
1295
00:52:44,440 --> 00:52:45,560
God!
No!
1296
00:52:45,640 --> 00:52:46,760
I'm not emotionally prepared
for this.
1297
00:52:46,840 --> 00:52:49,840
Who wants one?
CONTESTANTS: No!
1298
00:52:49,880 --> 00:52:51,200
Yes, yes, yes!
97087
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