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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,080 --> 00:00:03,040 HAMISH BLAKE: Previously... 2 00:00:03,120 --> 00:00:05,240 This is a big one. Returning contestants. 3 00:00:05,320 --> 00:00:06,640 The chance for two teams to get back in. 4 00:00:06,720 --> 00:00:09,080 ..the challenge to build four seasons... 5 00:00:09,120 --> 00:00:10,360 Boom - autumn. 6 00:00:10,440 --> 00:00:14,520 ..saw two teams win their spot back into LEGO Masters. 7 00:00:16,080 --> 00:00:18,080 Is this Mr Bear? ANTHONY: Yeah, it is. 8 00:00:18,120 --> 00:00:19,280 Hi, Bear. 9 00:00:19,360 --> 00:00:21,920 "G'day, I'm the bear that Jess and Anthony built, 10 00:00:22,000 --> 00:00:24,840 "and I was so good, I won a spot back in the competition." 11 00:00:24,920 --> 00:00:29,280 BRICKMAN: The bear - that's the one thing that's catching our attention, 12 00:00:29,320 --> 00:00:31,440 and that's why you're coming back. 13 00:00:31,480 --> 00:00:33,080 Oh, my god! 14 00:00:33,160 --> 00:00:37,160 "Also Ryan and Gabby got back in, and they've got a second life too." 15 00:00:37,200 --> 00:00:39,720 You crafted something amazing. 16 00:00:39,800 --> 00:00:42,400 "Anyway, that's it from me. Good luck, Hamish!" 17 00:00:42,440 --> 00:00:44,040 Thank you. 18 00:00:44,080 --> 00:00:45,840 Tonight... 19 00:00:45,880 --> 00:00:46,920 (CHEERING AND APPLAUSE) 20 00:00:46,960 --> 00:00:48,760 Oh, dude, man! 21 00:00:48,800 --> 00:00:50,720 ..it's game on... 22 00:00:50,760 --> 00:00:52,560 I've never played an arcade game. 23 00:00:52,640 --> 00:00:54,360 (ELECTRONIC BEEPING) Really? 24 00:00:54,440 --> 00:00:59,120 ..as we head back to the classic era of arcade games. 25 00:00:59,160 --> 00:01:01,080 Whoa! Yeah! 26 00:01:01,120 --> 00:01:03,240 Put my 20 cents in this one, man. 27 00:01:03,320 --> 00:01:04,920 I... I'm kind of blown away, to be honest. 28 00:01:04,960 --> 00:01:06,080 (MOMENTOUS MUSIC BUILDS) 29 00:01:06,120 --> 00:01:07,960 Get ready, player one. 30 00:01:08,000 --> 00:01:11,000 (MOMENTOUS MUSIC SWELLS) 31 00:01:19,040 --> 00:01:22,040 (TENSE INSTRUMENTAL MUSIC) 32 00:01:25,400 --> 00:01:27,920 It's a very clean floor. 33 00:01:29,880 --> 00:01:31,560 This will be... this will be great. 34 00:01:31,640 --> 00:01:33,000 It will. (ALARM BLARES) 35 00:01:33,080 --> 00:01:36,520 Johnny, Johnny? That's enough. Don't oversweep it. Yep. 36 00:01:36,560 --> 00:01:39,560 (CONTESTANTS EXCLAIM) 37 00:01:40,960 --> 00:01:43,840 Ohh! Oooh! 38 00:01:43,920 --> 00:01:45,600 (CONTESTANTS EXCLAIM) Come in, guys. 39 00:01:45,640 --> 00:01:48,360 Ohh! I think I know what this is. 40 00:01:48,400 --> 00:01:50,280 MAN: Oh, sick! 41 00:01:50,360 --> 00:01:52,120 Ohh! (CONTESTANTS EXCLAIM) 42 00:01:52,200 --> 00:01:53,920 I think I've got an idea. Oh, yep. 43 00:01:54,920 --> 00:01:56,560 I think I know what this could be. 44 00:01:56,600 --> 00:01:57,600 'Mortal Kombat'. 45 00:01:57,680 --> 00:01:59,320 Hey! (LAUGHTER) 46 00:02:00,480 --> 00:02:03,040 Alright, guys, welcome to another episode of LEGO Masters. 47 00:02:03,080 --> 00:02:04,280 Here we go! 48 00:02:04,320 --> 00:02:05,800 (MOMENTOUS MUSIC BUILDS) 49 00:02:05,840 --> 00:02:07,000 Top six! 50 00:02:08,040 --> 00:02:09,080 The final six. 51 00:02:09,160 --> 00:02:13,160 No more second chances, no more returning contestants. 52 00:02:13,200 --> 00:02:14,560 You're it. 53 00:02:16,240 --> 00:02:18,640 Every build matters. 54 00:02:18,680 --> 00:02:19,880 OK. 55 00:02:20,920 --> 00:02:25,040 Today you will be playing to be safe from the next elimination. 56 00:02:27,200 --> 00:02:30,600 Guys, under here is your build. 57 00:02:30,640 --> 00:02:33,640 (DRAMATIC MUSIC BUILDS) 58 00:02:35,960 --> 00:02:39,800 (CHEERING AND APPLAUSE) 59 00:02:39,840 --> 00:02:41,040 So cool! 60 00:02:41,080 --> 00:02:43,120 Oh, this is gonna be fun! 61 00:02:43,160 --> 00:02:45,040 Oh, dude, man! 62 00:02:45,080 --> 00:02:48,120 (MOMENTOUS MUSIC SWELLS) 63 00:02:48,200 --> 00:02:50,200 Let's arcade, man. Yep, 'Tetris'. 64 00:02:50,280 --> 00:02:51,720 We're going... 'Pac-Man'. 65 00:02:51,800 --> 00:02:54,040 I'm in. 'Galaga'. Let's play. Let's go. 66 00:02:54,080 --> 00:02:56,640 Oh, man, this is perfect. 67 00:02:56,720 --> 00:03:01,960 Your job today is to build an original arcade game. 68 00:03:02,040 --> 00:03:04,320 Oh, wow! Awesome. 69 00:03:04,360 --> 00:03:05,440 Everybody will be getting 70 00:03:05,520 --> 00:03:08,400 one of these empty arcade machines to build in. 71 00:03:08,440 --> 00:03:10,560 They're currently in the Brick Pit. 72 00:03:10,640 --> 00:03:13,760 You get to build the theme, the story, 73 00:03:13,800 --> 00:03:15,960 and what the baddies are, the levels, 74 00:03:16,040 --> 00:03:19,040 but you also need to come up with a name for your game, 75 00:03:19,120 --> 00:03:21,240 which will, of course, go up here in the name light box. 76 00:03:22,240 --> 00:03:23,960 That is what you're building today. 77 00:03:24,000 --> 00:03:25,480 (UPBEAT MUSIC) 78 00:03:25,560 --> 00:03:28,480 To kickstart your build, you get to pick a character. 79 00:03:29,680 --> 00:03:31,120 A hero. 80 00:03:31,200 --> 00:03:33,440 It's a good old-fashioned minifigure pick. 81 00:03:33,480 --> 00:03:35,080 Give me one moment. 82 00:03:35,120 --> 00:03:36,920 (LAUGHTER) 83 00:03:36,960 --> 00:03:39,000 I've never played an arcade game. 84 00:03:40,080 --> 00:03:42,120 Yep. Really? 85 00:03:42,160 --> 00:03:43,160 Never. 86 00:03:43,240 --> 00:03:45,960 I've never played an arcade game before in my life. 87 00:03:46,040 --> 00:03:48,280 How?! I don't know. 88 00:03:48,360 --> 00:03:50,560 How did you avoid that? I don't understand. 89 00:03:50,640 --> 00:03:52,200 Yeah, wow! Yeah. 90 00:03:52,240 --> 00:03:55,240 I, surprise, surprise, 91 00:03:55,280 --> 00:03:57,720 did not spend my youth in arcades. 92 00:03:57,760 --> 00:03:58,960 What was wrong with you? 93 00:03:59,040 --> 00:04:01,960 I spent it in musical theatre rehearsals and dance classes. 94 00:04:02,000 --> 00:04:03,520 Here we go. 95 00:04:03,560 --> 00:04:06,320 Six minifigs, six teams. 96 00:04:07,800 --> 00:04:10,320 Under here, you have possibly got 97 00:04:10,400 --> 00:04:13,200 the greatest new arcade franchise the world has never seen, 98 00:04:13,240 --> 00:04:14,680 just busting to get out. 99 00:04:15,680 --> 00:04:17,880 We have got a daredevil. 100 00:04:19,200 --> 00:04:20,480 A space warrior. 101 00:04:20,520 --> 00:04:22,200 An '80s rock star. 102 00:04:23,680 --> 00:04:25,160 A zombie cheerleader. 103 00:04:26,320 --> 00:04:30,720 A skater girl, and dragon boy. 104 00:04:30,760 --> 00:04:32,840 Owen and Scotty, come on down. 105 00:04:32,880 --> 00:04:34,840 (LAUGHTER AND APPLAUSE) 106 00:04:34,920 --> 00:04:37,480 Before you pick, Scotty, what do you want? 107 00:04:37,560 --> 00:04:39,080 What are you hoping for? Anything good. 108 00:04:39,160 --> 00:04:41,120 I got six of the best for you. Take a pick. 109 00:04:44,600 --> 00:04:45,840 You have got... Rock star. 110 00:04:45,920 --> 00:04:47,240 You have got our rock star, '80s rock star. 111 00:04:47,280 --> 00:04:48,280 Alright, good job, guys. 112 00:04:48,320 --> 00:04:49,520 Rock star. 113 00:04:49,560 --> 00:04:51,480 (MIMICS ELECTRIC GUITAR) 114 00:04:51,520 --> 00:04:53,240 Were you even alive in the '80s? 115 00:04:53,280 --> 00:04:54,560 I wasn't. 116 00:04:54,640 --> 00:04:56,800 Ryan and Gabby. Ohh! 117 00:05:00,040 --> 00:05:01,520 Oh, yes. Space warrior. 118 00:05:01,600 --> 00:05:02,960 That's space warrior. Space warrior. 119 00:05:03,040 --> 00:05:05,400 Interesting. Space has never been done before in an arcade game. 120 00:05:05,440 --> 00:05:06,440 (LAUGHTER) 121 00:05:06,520 --> 00:05:07,680 Jess and Anthony, you guys can come up. 122 00:05:07,720 --> 00:05:10,960 (DRIVING ELECTRONIC RHYTHMS) 123 00:05:11,040 --> 00:05:13,640 That is our daredevil. Oooh, that's kinda cool! 124 00:05:13,680 --> 00:05:15,040 Sarah and Fleur? 125 00:05:16,080 --> 00:05:17,920 What are you hoping for? Zombie cheerleader. 126 00:05:17,960 --> 00:05:19,120 Reminds me of myself. 127 00:05:19,200 --> 00:05:22,560 I want none of the other ones apart from zombie cheerleader. 128 00:05:22,640 --> 00:05:25,320 We can do a high school. We can make it really cool. 129 00:05:25,360 --> 00:05:26,880 She can be doing flips. 130 00:05:26,920 --> 00:05:29,720 (ELECTRONIC MUSIC SWELLS) 131 00:05:29,800 --> 00:05:31,640 You've got it! You've got zombie cheerleader. 132 00:05:31,720 --> 00:05:34,880 (CHEERS) (APPLAUSE) 133 00:05:34,960 --> 00:05:37,200 Michael and Harrison. What are you after, Mike? 134 00:05:37,240 --> 00:05:38,800 I'd love dragon boy. 135 00:05:38,880 --> 00:05:41,440 Dragon boy? Well, you got a 50-50 here to get dragon boy. Good luck! 136 00:05:41,480 --> 00:05:43,280 (DRAMATIC MUSIC SWELLS) 137 00:05:43,320 --> 00:05:44,800 You got skater girl, alright! 138 00:05:44,880 --> 00:05:47,280 Which means, David and Gus, you got dragon boy. 139 00:05:47,320 --> 00:05:50,320 (ELECTRONIC MUSIC CONTINUES) 140 00:05:53,080 --> 00:05:55,120 Brickman, what are you looking for in this build? 141 00:05:55,200 --> 00:05:59,280 Today's build, it's all about composition. 142 00:05:59,360 --> 00:06:02,520 It's about a background, a middle ground, and a foreground 143 00:06:02,600 --> 00:06:06,600 multiplied by the difficulty of a great story. 144 00:06:06,640 --> 00:06:09,480 You've all got to push yourselves... 145 00:06:10,520 --> 00:06:15,320 ..making sure that today's builds absolutely meet that requirement 146 00:06:15,400 --> 00:06:18,360 for me to want to put my 20 cents in to come and play it. 147 00:06:18,440 --> 00:06:20,360 (LAUGHTER) Yes. 148 00:06:20,440 --> 00:06:26,240 To complete your arcade build today, you have got 12 hours. 149 00:06:26,280 --> 00:06:28,440 (CONTESTANTS EXCLAIM) 150 00:06:28,520 --> 00:06:32,000 We are gonna see some very cool arcade games in here 151 00:06:32,040 --> 00:06:34,560 in 12 hours time. 152 00:06:36,000 --> 00:06:37,800 I'm excited. I can tell you guys are excited. 153 00:06:37,880 --> 00:06:39,880 Wanna get into it? (CONTESTANTS MURMUR AGREEMENT) 154 00:06:39,960 --> 00:06:42,200 Alright, time starts now. Good luck. Go for it! 155 00:06:42,240 --> 00:06:43,880 SCOTTY: Let's get those boxes. 156 00:06:44,880 --> 00:06:46,280 Go, go, go, go! 157 00:06:46,360 --> 00:06:47,440 This one's good. You right? I got it. 158 00:06:47,520 --> 00:06:50,000 I'll just be here, playing, if that's OK? 159 00:06:50,040 --> 00:06:51,600 JESS: Three-legged race! 160 00:06:51,680 --> 00:06:55,040 Oh, my boss needs a weakness - needs a weak point that she shoots at. 161 00:06:55,120 --> 00:06:56,720 Yes! So, we need a ray gun. 162 00:06:56,760 --> 00:06:58,240 Yes! OK, yep. Sorry. 163 00:06:58,280 --> 00:06:59,840 We need a boss. 164 00:06:59,920 --> 00:07:01,480 I'm so excited by this. I'm so nerdy! 165 00:07:01,520 --> 00:07:02,720 It's gonna be fun. That's alright! 166 00:07:02,800 --> 00:07:05,480 Getting space, that is just... oh! That's classic. 167 00:07:05,560 --> 00:07:08,400 There are just so many tropes that you can use for this. 168 00:07:08,440 --> 00:07:09,920 Ohh! World's your oyster. 169 00:07:10,000 --> 00:07:12,440 We don't want to give up the opportunity 170 00:07:12,520 --> 00:07:13,960 to have something coming out of the sky. 171 00:07:14,040 --> 00:07:15,240 I totally want it to come out of the sky. 172 00:07:15,280 --> 00:07:16,280 Yeah, OK. 173 00:07:16,360 --> 00:07:17,760 I totally, totally want it to come out of the sky. 174 00:07:17,840 --> 00:07:19,880 So, we've called our arcade game 'Galaxy Girl'. 175 00:07:19,960 --> 00:07:23,120 So, 'Galaxy Girl' is a video game set in space, 176 00:07:23,200 --> 00:07:26,600 where our little main character is fighting off the aliens. 177 00:07:26,680 --> 00:07:29,360 I'm actually gonna make a maxi version of the minifig 178 00:07:29,400 --> 00:07:31,200 battling with the alien - 179 00:07:31,280 --> 00:07:33,840 the alien boss of that particular planet that she's just come to. 180 00:07:33,880 --> 00:07:36,360 Gabby not having arcade experience 181 00:07:36,440 --> 00:07:39,680 might be a little bit of a disadvantage, but... 182 00:07:39,720 --> 00:07:41,400 Unleash the nerd. 183 00:07:41,480 --> 00:07:43,120 Yeah, I think it's 'unleash the nerd' time. 184 00:07:43,160 --> 00:07:44,480 I've played a lot of these games, 185 00:07:44,560 --> 00:07:47,080 like your 'Pac-Man's, your 'Donkey Kong's, 'Galaga'. 186 00:07:47,160 --> 00:07:51,000 This is sort of like 'Duke Nukem' and 'Duke Nukem 3D' - and 'OutRun'! 187 00:07:51,040 --> 00:07:52,840 Oh, my gosh! How cool was 'OutRun'? 188 00:07:52,920 --> 00:07:55,080 Yeah... oh, sorry. (LAUGHTER) 189 00:07:55,160 --> 00:07:57,680 Alright, I might get started on the boss. 190 00:07:57,760 --> 00:08:00,040 It's gonna be so fun - if we pull it off. 191 00:08:00,120 --> 00:08:01,600 We're gonna pull it off. (LAUGHS) 192 00:08:01,640 --> 00:08:03,200 Yeah, we're gonna pull it off. 193 00:08:03,280 --> 00:08:06,040 '80s rock star. Yes. 194 00:08:06,120 --> 00:08:07,680 '80s rock star. That's pretty much Scotty, right? 195 00:08:07,760 --> 00:08:09,320 Doing it for Mum and Dad. I got the tie-dye going. 196 00:08:09,400 --> 00:08:11,720 I mean, this is like an autobiography video game. 197 00:08:11,800 --> 00:08:15,120 So, my dad's raised me with a bit of '80s references. 198 00:08:15,200 --> 00:08:17,720 So, I've got, like, Motley Crue, Van Halen - 199 00:08:17,800 --> 00:08:19,480 like, all the, like, power riffs and stuff, man, 200 00:08:19,520 --> 00:08:20,840 they come from the '80s. 201 00:08:20,880 --> 00:08:22,400 I love it! 202 00:08:22,480 --> 00:08:25,320 Rock star's not an immediate thing that exists in a video game. 203 00:08:25,400 --> 00:08:26,480 It is, though. Go, go. 204 00:08:26,520 --> 00:08:27,520 'Guitar Hero'. 205 00:08:27,560 --> 00:08:29,720 Well, what I was thinking originally 206 00:08:29,800 --> 00:08:31,520 is a lot of rock stars use, like, magic potions. 207 00:08:32,640 --> 00:08:35,480 Like, they drink a lot of magic potions to get them inspired. 208 00:08:35,520 --> 00:08:37,120 (JAUNTY INSTRUMENTAL MUSIC) 209 00:08:37,160 --> 00:08:39,040 They do drink a lot of magic potions. 210 00:08:39,120 --> 00:08:41,000 So, what we would do... Magic potions? No! (LAUGHS) 211 00:08:41,040 --> 00:08:43,680 No, we have garage band - level one. 212 00:08:43,720 --> 00:08:44,800 Yep. 213 00:08:44,840 --> 00:08:46,040 Then you unlock the magic potion, 214 00:08:46,120 --> 00:08:47,400 and then you, like, fly off to space, 215 00:08:47,480 --> 00:08:49,440 and, like, you're fighting, like, dragons in space 216 00:08:49,480 --> 00:08:50,880 with music, tones and stuff. 217 00:08:50,960 --> 00:08:52,400 You haven't had a magic potion too, have you? 218 00:08:52,480 --> 00:08:53,800 No. (LAUGHTER) 219 00:08:53,880 --> 00:08:55,480 Yeah, what can I say? (LAUGHS) Good luck. 220 00:08:55,520 --> 00:08:57,240 (LAUGHTER) 221 00:08:57,280 --> 00:08:59,040 Oh, man! 222 00:09:00,080 --> 00:09:02,640 So, I think the creative on this one is definitely in Scotty's hands. 223 00:09:05,320 --> 00:09:07,440 Wicked name - 'Strum King'. 224 00:09:07,520 --> 00:09:09,920 The objective of the game? Become a rock star. 225 00:09:10,000 --> 00:09:12,760 As you master the guitar, you progress through your band levels. 226 00:09:12,840 --> 00:09:16,320 As your band gets more street cred, you become the Strum King. 227 00:09:16,400 --> 00:09:19,160 If you're doing really badly, you're at garage band status. 228 00:09:19,240 --> 00:09:20,800 If you're doing well, you're playing at a pub. 229 00:09:20,880 --> 00:09:23,240 If you're doing really well, you've hit rock star level, 230 00:09:23,280 --> 00:09:24,560 and Scotty's gonna start building 231 00:09:24,640 --> 00:09:26,920 a massive rock star stadium at the top, in the centre of the build. 232 00:09:27,000 --> 00:09:28,640 I love doing the little minifig scenes. 233 00:09:29,760 --> 00:09:31,720 So, I'm gonna jump on doing these garage bands, 234 00:09:31,760 --> 00:09:33,880 the pub scene, and the world stage. 235 00:09:33,920 --> 00:09:35,800 This is, like, rock'n'roll. 236 00:09:35,880 --> 00:09:38,160 This is, like, the birth of big hair. 237 00:09:38,200 --> 00:09:40,040 Shoulder pads, boots. 238 00:09:40,120 --> 00:09:42,480 So, I guess I'm building a moving guitar, some keyboards, 239 00:09:42,520 --> 00:09:43,800 and throwing some mechanisms in. 240 00:09:43,840 --> 00:09:46,480 I'm working in the scrolly bit. 241 00:09:46,560 --> 00:09:49,200 Rock'n'roll games, dance games - they're all the same. 242 00:09:49,240 --> 00:09:50,360 They're the scrolly games, 243 00:09:50,440 --> 00:09:52,640 where you gotta smash the buttons in the right combination. 244 00:09:52,720 --> 00:09:56,000 This isn't a technical challenge, this is a storytelling challenge, 245 00:09:56,080 --> 00:09:59,520 but I feel like all of these mechanisms is the story. 246 00:09:59,600 --> 00:10:02,240 Why didn't I do it this way the first time? Owen, you idiot. 247 00:10:02,280 --> 00:10:04,440 (SYNTH ROCK RHYTHMS) 248 00:10:04,480 --> 00:10:05,640 Wish I could phone a friend. 249 00:10:05,720 --> 00:10:07,840 Give my dad a call, ask him how the '80s were. 250 00:10:08,880 --> 00:10:10,320 Probably wouldn't be able to broadcast that 251 00:10:10,360 --> 00:10:11,560 to the nation, though. 252 00:10:12,640 --> 00:10:14,640 (UPBEAT INSTRUMENTAL MUSIC) 253 00:10:14,680 --> 00:10:16,360 Brickman, it's a fun one. 254 00:10:16,400 --> 00:10:17,880 I'm already excited 255 00:10:17,960 --> 00:10:20,080 just because we have our own little mini LEGO arcade. 256 00:10:20,120 --> 00:10:21,560 Totally. How awesome. 257 00:10:21,600 --> 00:10:23,080 I think there are two big things 258 00:10:23,160 --> 00:10:25,600 that are hanging over the room at the moment in a positive sense. 259 00:10:25,680 --> 00:10:28,200 It's not an elimination, and it's video games - 260 00:10:28,280 --> 00:10:31,240 and play your cards right, you're walking away with 20 cents. 261 00:10:32,520 --> 00:10:36,040 How important is it to you, looking like a video game screen? 262 00:10:36,080 --> 00:10:37,320 It's the brief. 263 00:10:37,360 --> 00:10:39,320 It absolutely has to look like 264 00:10:39,400 --> 00:10:41,720 we would walk up and find it in an arcade. 265 00:10:41,800 --> 00:10:43,800 Is it gonna move? Yeah, that's the plan. 266 00:10:43,840 --> 00:10:44,920 Awesome! 267 00:10:44,960 --> 00:10:46,400 And correct me if I'm wrong here, 268 00:10:46,480 --> 00:10:48,840 but you've gotta have lives, you've gotta have the score. 269 00:10:48,920 --> 00:10:51,080 You've gotta have all the stuff you would see on the screen. 270 00:10:51,160 --> 00:10:54,920 They're all the little things that help you say, "It's an arcade game," 271 00:10:54,960 --> 00:10:56,400 and without them, forget it. 272 00:10:56,480 --> 00:10:58,280 Forget it? Forget it. 273 00:10:58,360 --> 00:11:00,280 Not getting your 20 cents? No 20 cents from me. 274 00:11:00,320 --> 00:11:03,320 (UPBEAT ELECTRONIC MUSIC) 275 00:11:07,760 --> 00:11:09,520 MICHAEL: You know what would be sick, 276 00:11:09,600 --> 00:11:11,160 if we had it, like, coming off the back here, 277 00:11:11,240 --> 00:11:13,360 and she's, like, on the skateboard, like that. 278 00:11:13,400 --> 00:11:15,440 HARRISON: That'll look sick! 279 00:11:15,520 --> 00:11:19,280 Alright, so, today we were lucky enough to pull the skater girl, 280 00:11:19,360 --> 00:11:22,840 which means we've gotta come up with a game about skating. 281 00:11:23,920 --> 00:11:26,680 We're gonna call our video game 'Sk8 Racer'. 282 00:11:26,760 --> 00:11:29,080 Our main character is gonna be racing a city sewer rat. 283 00:11:29,160 --> 00:11:30,600 We're gonna try and capture that moment 284 00:11:30,680 --> 00:11:32,640 where she's over the finish line in one shot. 285 00:11:32,680 --> 00:11:34,720 We're thinking - we have a minifig. 286 00:11:34,760 --> 00:11:36,040 The plan is we're gonna blow her up, 287 00:11:36,120 --> 00:11:38,320 and she's gonna be up against the final boss, 288 00:11:38,360 --> 00:11:40,160 which is a giant sewer rat. 289 00:11:41,480 --> 00:11:43,080 We have no background in skating. 290 00:11:43,120 --> 00:11:44,520 We were never cool skater guys. 291 00:11:44,600 --> 00:11:46,120 Oh, no. Absolutely not. 292 00:11:46,200 --> 00:11:47,800 I did not skate. That's just dangerous. 293 00:11:47,880 --> 00:11:49,560 We were not cool enough to be skaters. 294 00:11:49,640 --> 00:11:52,120 And then we'll have old mate behind too, coming down the ramp. 295 00:11:52,160 --> 00:11:53,360 Yeah. 296 00:11:53,400 --> 00:11:55,040 But we're hoping, for this one, 297 00:11:55,120 --> 00:11:57,320 that we can sort of get the essence of a skateboarding game, 298 00:11:57,360 --> 00:11:58,840 and the arcade game together. 299 00:11:58,920 --> 00:12:01,840 We actually won the equivalent immunity last time. 300 00:12:01,920 --> 00:12:03,880 So, we're hoping history repeats itself for us, 301 00:12:03,920 --> 00:12:05,920 and we can snag it again. 302 00:12:06,000 --> 00:12:10,040 Guys, you are two hours down, ten hours to go. 303 00:12:10,080 --> 00:12:12,240 Are you flipping kidding me? 304 00:12:12,280 --> 00:12:14,080 The arcade will open in ten hours. 305 00:12:14,160 --> 00:12:17,280 Someone will earn Brickman's 20 cents. 306 00:12:17,360 --> 00:12:18,800 Oh! FLEUR: Whoo-hoo! 307 00:12:18,880 --> 00:12:21,080 Oooh, I can buy myself a bag of lollies. 308 00:12:21,120 --> 00:12:23,680 Oooh! You want that 20. 309 00:12:23,760 --> 00:12:27,120 And immunity from the next elimination. 310 00:12:27,200 --> 00:12:30,800 Whoa, cash and prizes. Wow! It's a TV first. 311 00:12:30,840 --> 00:12:32,800 (DRAMATIC MUSIC BUILDS) 312 00:12:32,880 --> 00:12:35,840 Oh, no, that's the wrong way. I am the worst engineer ever. 313 00:12:35,880 --> 00:12:38,880 (DRAMATIC MUSIC CONTINUES) 314 00:12:40,240 --> 00:12:41,960 JESS: Perfect timing. OK, have a look. 315 00:12:42,040 --> 00:12:45,320 Is that what you're thinking? ANTHONY: Yes! Awesome! 316 00:12:45,360 --> 00:12:47,160 We're super pumped, we're ready. 317 00:12:47,240 --> 00:12:49,640 We're back in this competition. We're not done yet. 318 00:12:49,720 --> 00:12:51,040 We're ready to take this thing the whole way. 319 00:12:51,120 --> 00:12:53,800 So, today we've gotten our figure the daredevil. 320 00:12:53,840 --> 00:12:55,680 One thing I'm really excited about 321 00:12:55,760 --> 00:12:58,120 is it's a game where, you know, we can have action happening. 322 00:12:58,200 --> 00:13:00,560 He could be shooting out of a cannon, riding a motorcycle. 323 00:13:00,640 --> 00:13:03,480 It's about doing the tricks in the air and stuff. 324 00:13:03,560 --> 00:13:05,960 It's, like, you know, "Perfect start," stuff like that. 325 00:13:06,040 --> 00:13:08,400 So, the game we're making today is 'Jump Start'. 326 00:13:08,440 --> 00:13:10,320 For our biker man, Rod, 327 00:13:10,400 --> 00:13:13,640 he's gonna be riding up this ramp and jumping over these bosses. 328 00:13:13,720 --> 00:13:15,240 And then as you're going through the air, 329 00:13:15,320 --> 00:13:17,480 you have to do tricks and stuff to get the most points you can. 330 00:13:18,720 --> 00:13:20,240 The biggest challenge of this build 331 00:13:20,320 --> 00:13:22,280 is the fact that we're using forced perspective. 332 00:13:23,720 --> 00:13:26,640 I'm gonna build multiple buses that gradually get smaller 333 00:13:26,680 --> 00:13:28,320 to give the illusion that 334 00:13:28,400 --> 00:13:30,280 our daredevil is jumping over many buses. 335 00:13:31,400 --> 00:13:33,000 Brickman, how you going? Anthony. Hi, Jess. 336 00:13:33,080 --> 00:13:35,240 Hi! Our super cool stuntman. 337 00:13:35,280 --> 00:13:36,600 JESS AND ANTHONY: Yes! 338 00:13:36,640 --> 00:13:38,120 What gets my 20 cents? 339 00:13:38,200 --> 00:13:41,720 It is going to be a classic run-and-jump stunt game, 340 00:13:41,800 --> 00:13:44,040 and then you gotta do the tricks in the air and get the points 341 00:13:44,080 --> 00:13:45,480 to pass the level at the end. 342 00:13:45,560 --> 00:13:48,040 In this case, there's gonna be a bunch of buses going further back 343 00:13:48,080 --> 00:13:50,040 using a forced perspective shot. 344 00:13:50,120 --> 00:13:53,080 Alright, so, let's just rewind a little bit. 345 00:13:53,120 --> 00:13:55,520 Forced perspective is really hard. 346 00:13:55,560 --> 00:13:57,360 I do have some concerns. 347 00:13:57,400 --> 00:13:59,320 (DRAMATIC MUSIC BUILDS) 348 00:13:59,360 --> 00:14:00,760 Which bus is that one? 349 00:14:00,800 --> 00:14:02,240 This is the front bus. 350 00:14:02,320 --> 00:14:03,800 That's the front bus? Yep. 351 00:14:03,840 --> 00:14:05,560 And that's the next bus? 352 00:14:06,680 --> 00:14:08,080 Aren't they meant to get smaller? 353 00:14:09,280 --> 00:14:10,680 Yes. 354 00:14:10,720 --> 00:14:13,720 (TENSE INSTRUMENTAL MUSIC) 355 00:14:13,800 --> 00:14:18,080 Have you drawn out exactly how this is gonna look, 356 00:14:18,120 --> 00:14:19,640 or is it all in your head? 357 00:14:19,680 --> 00:14:21,240 (DRAMATIC MUSIC SWELLS) 358 00:14:21,320 --> 00:14:23,520 Draw where you want the buses and draw them getting smaller. 359 00:14:23,560 --> 00:14:24,760 Where do you want the ramp? 360 00:14:24,840 --> 00:14:26,880 Where do you want your motorbike guy? 361 00:14:26,960 --> 00:14:29,920 Then what do you want in the background, and so forth and so on. 362 00:14:30,000 --> 00:14:32,840 Draw it out and work out your forced perspective 363 00:14:32,880 --> 00:14:35,040 before it's too late. 364 00:14:35,080 --> 00:14:36,200 Yep. 365 00:14:42,560 --> 00:14:46,120 If we can just work out that forced perspective, we could win this. 366 00:14:46,160 --> 00:14:48,040 We have to win this. 367 00:14:48,080 --> 00:14:49,240 (DRAMATIC MUSIC BUILDS) 368 00:14:49,320 --> 00:14:50,760 Do you guys know about forced perspective? 369 00:14:50,840 --> 00:14:52,920 No, clearly. (LAUGHS) Yeah, no, it's a thing. 370 00:14:53,000 --> 00:14:54,760 Wanna give us a hand with it? (LAUGHS) 371 00:14:54,800 --> 00:14:57,200 You jump on social media these days, 372 00:14:57,280 --> 00:15:00,240 you go to a club, go and hang out at cool spots, 373 00:15:00,320 --> 00:15:03,560 one of the big phrases you won't often hear is "forced perspective". 374 00:15:03,640 --> 00:15:05,320 No-one really talks about it, except on our show. 375 00:15:05,360 --> 00:15:06,360 We talk about it a lot. 376 00:15:06,400 --> 00:15:08,120 I accidentally replicated this bus, 377 00:15:08,200 --> 00:15:10,320 instead of making it smaller, but that's fine. 378 00:15:10,360 --> 00:15:11,400 I'm just gonna make a smaller one. 379 00:15:11,480 --> 00:15:12,960 You did mean to make it smaller, didn't you? 380 00:15:13,000 --> 00:15:14,240 I did. Basically, copied it exactly. 381 00:15:14,320 --> 00:15:15,480 Arggh! Totally fine. 382 00:15:15,560 --> 00:15:17,520 But you do need to make it smaller, 'cause what's that word... 383 00:15:17,600 --> 00:15:19,760 ..what are those two words that no-one's really saying much of? 384 00:15:19,840 --> 00:15:22,000 Forced perspective? Forced perspective! 385 00:15:22,080 --> 00:15:24,160 Yeah, I feel like we could say it a lot more, um... 386 00:15:24,200 --> 00:15:26,360 (MYSTERIOUS ELECTRONIC BEATS) 387 00:15:26,400 --> 00:15:29,880 Ohh! OK... yes. That... OK. 388 00:15:29,960 --> 00:15:32,080 Yeah, I know... I know what forced perspective is. 389 00:15:32,160 --> 00:15:33,960 Do you wanna do a lesson in forced perspective now? 390 00:15:34,000 --> 00:15:35,480 Love to, yeah. That'd be good. 391 00:15:35,560 --> 00:15:36,840 If you go all the way back... Yeah, cool. 392 00:15:36,920 --> 00:15:38,280 ..go back to, like... Yeah, yeah. 393 00:15:38,360 --> 00:15:40,720 We're gonna do forced perspective to pretend I'm a giant. 394 00:15:40,800 --> 00:15:43,160 So, sometimes you can take things that are the same size, 395 00:15:43,200 --> 00:15:44,520 and I'll become a giant. 396 00:15:44,560 --> 00:15:46,520 Hi, tiny Brickman. How you going? 397 00:15:46,600 --> 00:15:48,040 Oh, hi, up there, Hame. How are you, mate? 398 00:15:48,120 --> 00:15:50,440 Yeah, pretty good, little guy. Yeah? Oh! 399 00:15:50,520 --> 00:15:52,040 What's it like being the size of a minifigure? 400 00:15:52,080 --> 00:15:53,280 Oh, it's pretty small, actually. 401 00:15:53,360 --> 00:15:55,120 I'm feeling a bit less of myself, but that's OK. 402 00:15:55,200 --> 00:15:56,320 A bit less of yourself! Yeah. 403 00:15:56,360 --> 00:15:58,000 That's great stuff. 404 00:15:58,040 --> 00:15:59,320 (LAUGHS) 405 00:15:59,360 --> 00:16:01,400 That's forced perspective. 406 00:16:02,440 --> 00:16:05,480 OK, so, then this one comes from here and goes across? 407 00:16:06,480 --> 00:16:07,680 Yeah? Can you see it? 408 00:16:07,720 --> 00:16:09,080 Oh, instantly, I'm seeing... 409 00:16:09,160 --> 00:16:11,080 Yeah, I can see the angles now, yep. Yeah. 410 00:16:11,160 --> 00:16:12,600 So, when we drew it out, it was good, 411 00:16:12,680 --> 00:16:14,240 'cause I could see it there on the page. 412 00:16:14,280 --> 00:16:16,120 Really just makes it super clear. 413 00:16:16,200 --> 00:16:18,400 The buses need to gradually get smaller, 414 00:16:18,440 --> 00:16:19,760 and then we position them out. 415 00:16:19,800 --> 00:16:21,800 It's OK, it's OK, it's OK. 416 00:16:21,840 --> 00:16:23,720 Quick and easy fix. 417 00:16:23,800 --> 00:16:25,000 We are... BOTH: Back on track. 418 00:16:25,040 --> 00:16:26,040 Boom! 419 00:16:26,120 --> 00:16:27,720 Double high five me. Yeah, sure. 420 00:16:27,800 --> 00:16:29,080 Feeling alright? Yeah, we figured it out. 421 00:16:29,160 --> 00:16:30,480 Yeah? Yeah? Figured it out. Yeah. 422 00:16:30,560 --> 00:16:31,520 Yeah! Yeah, yeah. 423 00:16:31,560 --> 00:16:34,240 (SYNTH ROCK RHYTHMS) 424 00:16:34,320 --> 00:16:36,920 I don't really know what a guitar looks like. 425 00:16:36,960 --> 00:16:38,360 It's making this difficult. 426 00:16:39,400 --> 00:16:41,760 There's our beginnings of our monster. 427 00:16:41,840 --> 00:16:44,120 GABBY: I'm working on the background now. 428 00:16:44,160 --> 00:16:45,720 Some planets, 429 00:16:45,800 --> 00:16:48,080 and we're making it look sort of spacey. 430 00:16:48,160 --> 00:16:49,920 There we go. That's a bit more zesty, Harry. 431 00:16:50,000 --> 00:16:52,840 It's looking more textured now. HARRISON: Oh, yeah! 432 00:16:54,000 --> 00:16:56,800 If anyone needs a cheer for their team, just let me know, 433 00:16:56,840 --> 00:16:58,320 'cause we're in cheerleader mode. 434 00:16:58,360 --> 00:17:00,160 So, we can gift that. 435 00:17:00,240 --> 00:17:01,560 SCOTT: OK, I challenge thee. Yep. 436 00:17:01,640 --> 00:17:05,680 โ™ช Scott has got the '80s and we are running fast 437 00:17:05,720 --> 00:17:06,720 โ™ช And... โ™ช 438 00:17:06,800 --> 00:17:09,080 (LAUGHS) What are you doing, you nutball face? 439 00:17:09,120 --> 00:17:10,640 I'm doing a cheer for Scotty. 440 00:17:12,120 --> 00:17:13,680 Interesting challenge, this, isn't it? 441 00:17:13,760 --> 00:17:16,680 So, we wanted the zombie cheerleader, 442 00:17:16,760 --> 00:17:19,240 we got the zombie cheerleader - happiness! 443 00:17:19,320 --> 00:17:24,320 We like her because her world is something that appeals to us. 444 00:17:25,400 --> 00:17:27,600 'Zombie Hi'! Whoo! 445 00:17:27,680 --> 00:17:31,040 Our zombie cheerleader is gonna be the hero. 446 00:17:31,120 --> 00:17:33,240 She's going through a multilevel game 447 00:17:33,320 --> 00:17:35,560 collecting lipsticks and hairbrushes. 448 00:17:36,600 --> 00:17:39,200 All her friends have been turned into zombies. 449 00:17:39,280 --> 00:17:41,160 So, as they're collecting the lipstick 450 00:17:41,240 --> 00:17:43,080 and the hairbrushes through the game, 451 00:17:43,160 --> 00:17:48,040 it's to try and turn her friends back into real people, not zombies. 452 00:17:49,200 --> 00:17:51,640 Our boss at the end is gonna be standing up on that roof, 453 00:17:51,680 --> 00:17:53,480 big and proud. 454 00:17:53,520 --> 00:17:55,040 An evil science teacher 455 00:17:55,120 --> 00:17:57,080 that's turning all the students into zombies, 456 00:17:57,120 --> 00:17:58,920 and she's gonna be fighting him. 457 00:17:59,000 --> 00:18:00,640 We've gotta push ourselves on this one. 458 00:18:00,680 --> 00:18:01,680 Yeah, totally. 459 00:18:01,760 --> 00:18:04,760 It would be kick-arse to win immunity on this one. 460 00:18:06,200 --> 00:18:08,040 (MOMENTOUS MUSIC BUILDS) 461 00:18:08,120 --> 00:18:10,000 GUS: So, there's two dragons, but one war. 462 00:18:10,080 --> 00:18:11,440 So, it should have been 'Dragons War'. 463 00:18:11,520 --> 00:18:12,960 Can you say 'dragon' one more time for me, Gus? 464 00:18:13,040 --> 00:18:14,720 Dragon. Dragon. Dragon. 465 00:18:14,800 --> 00:18:17,080 Gus and David, hello. Brickman, how you going? 466 00:18:17,160 --> 00:18:18,600 Brickman, how's it going? Dragon boy! 467 00:18:18,680 --> 00:18:20,840 Tell me about dragon boy. What's he up to? 468 00:18:20,920 --> 00:18:23,120 Dragon boy is in the middle of a dragon war. 469 00:18:23,200 --> 00:18:24,560 'Dragon War'? Yeah. 470 00:18:24,640 --> 00:18:26,400 Is that the name of the game? That's the name of our game. 471 00:18:26,480 --> 00:18:27,440 Whoo-hoo! (LAUGHTER) 472 00:18:27,520 --> 00:18:29,560 We're doing a sort of old-school side scroller. 473 00:18:29,640 --> 00:18:32,480 He's reached the final boss, which is, of course, another dragon 474 00:18:32,560 --> 00:18:34,520 and he's had to summon his dragon powers 475 00:18:34,600 --> 00:18:36,560 to have the two dragons fight each other. 476 00:18:36,600 --> 00:18:38,680 (DRIVING ELECTRONIC MUSIC) 477 00:18:38,760 --> 00:18:42,160 My question's gonna be, "Have we got anything else?" 478 00:18:42,200 --> 00:18:44,440 (DRAMATIC MUSIC BUILDS) 479 00:18:44,480 --> 00:18:46,240 All I see is two heads in a box. 480 00:18:47,760 --> 00:18:49,960 And how does dragon boy fit into this? 481 00:18:50,000 --> 00:18:51,680 Oh, OK. 482 00:18:51,760 --> 00:18:53,560 Good luck, guys. Awesome. Thank you, Brickman. 483 00:18:53,640 --> 00:18:58,520 Brickman is right - we don't need two dragons, 484 00:18:58,560 --> 00:18:59,840 because it's a video game. 485 00:18:59,920 --> 00:19:02,360 The dragon is just a character in the video game. 486 00:19:02,440 --> 00:19:05,480 We need to build a world with dragon boy. 487 00:19:05,560 --> 00:19:08,920 Dragon boy fighting the blue dragon and we forget about the red head? 488 00:19:09,000 --> 00:19:11,400 We just amp up the minifig fighting the one dragon. 489 00:19:11,480 --> 00:19:13,480 We've got dragon boy in our video game, 490 00:19:13,520 --> 00:19:14,840 fighting a dragon on the street. 491 00:19:14,920 --> 00:19:16,720 We're gonna have buildings in the foreground. 492 00:19:16,800 --> 00:19:19,160 We're gonna have silhouettes of buildings in the background... 493 00:19:19,240 --> 00:19:21,400 To make this really look and feel like a video game. 494 00:19:21,480 --> 00:19:24,840 It is a lot of work to have lost and to not use in the build, 495 00:19:24,920 --> 00:19:28,440 but if removing this dragon from the build makes the story better 496 00:19:28,520 --> 00:19:31,360 and clearer for Brickman, then I'm all for it. 497 00:19:31,440 --> 00:19:33,960 Winning immunity at this stage in the game is really important, 498 00:19:34,040 --> 00:19:35,160 because it takes us to the next level. 499 00:19:35,240 --> 00:19:37,640 It guarantees us that we're gonna be in the top five. 500 00:19:38,680 --> 00:19:40,440 Desperately want to win immunity. Yeah. 501 00:19:40,480 --> 00:19:42,920 Guys, you are halfway. 502 00:19:42,960 --> 00:19:45,360 Six hours down, six hours to go. 503 00:19:46,440 --> 00:19:49,360 Brickman, what is your take on everyone's arcade games? 504 00:19:49,440 --> 00:19:53,240 Well, so far, my 20 cents is firmly holstered. 505 00:19:53,320 --> 00:19:55,200 Oooh! (LAUGHTER) 506 00:19:55,280 --> 00:19:58,000 He's got a warm 20 in that pocket! That's rough, but fair. 507 00:19:58,040 --> 00:20:01,040 (UPLIFTING ELECTRONIC MUSIC) 508 00:20:04,640 --> 00:20:07,160 There's just a weird amount of bananas on our plate now. 509 00:20:07,240 --> 00:20:09,480 HARRISON: It's a comically large amount of bananas. 510 00:20:10,880 --> 00:20:12,840 Oh, yeah, I'm feeling pretty good so far. 511 00:20:12,920 --> 00:20:15,560 Just working on the top level, which is the rock star scene. 512 00:20:15,600 --> 00:20:17,840 Got all this cool stuff going on. 513 00:20:17,920 --> 00:20:19,240 We've got, like, flames on the stage, 514 00:20:19,280 --> 00:20:20,560 we've got rockets on the stage. 515 00:20:20,600 --> 00:20:22,560 (ELECTRIC GUITAR WAILS) 516 00:20:22,640 --> 00:20:25,000 Pretty broken-hearted there's no mullets, 517 00:20:25,080 --> 00:20:27,960 but there is a mohawk, so... (LAUGHS) ..we can roll with that. 518 00:20:29,120 --> 00:20:31,800 Brickman's looking for a big wow factor with this. 519 00:20:31,880 --> 00:20:34,880 You're gonna walk through an arcade, you want something that goes, 520 00:20:34,960 --> 00:20:37,360 "Whoa! Yeah, I wanna put my 20 cents in this one, man." 521 00:20:38,880 --> 00:20:42,080 So, I'm thinking... (MIMICS EXPLOSION) ..big brain wave man... 522 00:20:42,120 --> 00:20:43,160 That's dangerous. (LAUGHS) 523 00:20:43,240 --> 00:20:45,360 It's not dangerous, man. It's inspiration! 524 00:20:45,400 --> 00:20:47,200 We get, like, a levelling system. 525 00:20:48,480 --> 00:20:50,840 As the lights light up, level one lights up. 526 00:20:50,920 --> 00:20:53,040 Then level two, and level two with the pub, 527 00:20:53,120 --> 00:20:55,520 and then level three, with the world stage, man, 528 00:20:55,560 --> 00:20:58,720 and then spinning drum kit, man. 529 00:20:58,760 --> 00:21:00,240 Yes! 530 00:21:00,320 --> 00:21:02,640 Love the concept. (MIMICS DRUMMING) 531 00:21:02,680 --> 00:21:03,800 (LAUGHS) OK. 532 00:21:03,840 --> 00:21:05,040 Are you down for that, or no? 533 00:21:05,080 --> 00:21:06,240 No, I'm... I'm down for that. 534 00:21:06,320 --> 00:21:09,760 I don't know about the execution of that, but I understand the concept. 535 00:21:09,800 --> 00:21:11,000 (LAUGHS) 536 00:21:11,080 --> 00:21:14,760 It's the whole mechanise, mechanise, lights that flash. 537 00:21:14,800 --> 00:21:16,160 (LAUGHTER) 538 00:21:16,200 --> 00:21:17,600 Yes, we can do it! 539 00:21:17,680 --> 00:21:19,040 Do you understand... Yes. 540 00:21:19,120 --> 00:21:20,480 ..how difficult... Yes. 541 00:21:20,560 --> 00:21:23,000 ..to make that happen in LEGO? Rock'n'roll, man. 542 00:21:23,040 --> 00:21:26,040 (TENSE INSTRUMENTAL MUSIC) 543 00:21:29,880 --> 00:21:32,640 We've gotta make a mechanism 544 00:21:32,720 --> 00:21:36,480 that flicks three separate switches in an order, 545 00:21:36,520 --> 00:21:38,520 and then stops, waits, 546 00:21:38,600 --> 00:21:42,640 and then returns and re-flicks the three switches in reverse order. 547 00:21:42,680 --> 00:21:45,680 (TENSE INSTRUMENTAL MUSIC) 548 00:21:49,080 --> 00:21:52,760 OK, so... oh, that's really stupid, Owen, that one. 549 00:21:52,800 --> 00:21:55,920 (TENSE MUSIC CONTINUES) 550 00:21:57,200 --> 00:21:58,840 That's a heck of a mechanism. 551 00:21:59,880 --> 00:22:02,400 I don't think I can ever remember seeing a mechanism 552 00:22:02,480 --> 00:22:05,680 to get the LEGO lights to do that, and then back off again. 553 00:22:05,760 --> 00:22:08,840 Alright, now I want to. Now I really want to. 554 00:22:08,880 --> 00:22:10,320 Good luck. 555 00:22:10,400 --> 00:22:13,880 Brickman, he just threw the gloves on the ground, and I'm in now. 556 00:22:13,920 --> 00:22:17,400 If I use the cyclic switch thing 557 00:22:17,440 --> 00:22:20,520 to then operate a cyclic action arm, 558 00:22:20,560 --> 00:22:24,400 and then that arm hits switches, 559 00:22:24,440 --> 00:22:26,080 that'll give us what we need. 560 00:22:26,120 --> 00:22:28,280 This is a time-sensitive build, 561 00:22:28,360 --> 00:22:31,320 and I'm not sure it's something I can pull off. 562 00:22:31,400 --> 00:22:34,160 Now I'm throwing all my time at this thing. 563 00:22:34,200 --> 00:22:35,800 I've got full faith in the man. 564 00:22:37,680 --> 00:22:39,320 I want to scream really loudly. 565 00:22:40,600 --> 00:22:42,000 The moment of truth. 566 00:22:42,040 --> 00:22:43,080 (DRAMATIC MUSIC BUILDS) 567 00:22:43,120 --> 00:22:44,520 Come on, work. 568 00:22:44,560 --> 00:22:47,960 (DRAMATIC MUSIC CONTINUES) 569 00:22:48,000 --> 00:22:49,080 No. 570 00:22:51,320 --> 00:22:53,000 Wait, why did that one turn on that way? 571 00:22:53,040 --> 00:22:54,680 (DRAMATIC MUSIC SWELLS) 572 00:22:54,720 --> 00:22:56,840 This is a nightmare. (LAUGHS) 573 00:23:04,360 --> 00:23:06,920 (JAUNTY ELECTRONIC BEATS) 574 00:23:06,960 --> 00:23:08,120 Pretty! 575 00:23:08,160 --> 00:23:09,880 (THUDDING) 576 00:23:09,960 --> 00:23:12,640 Oh, please... please be careful with that tapping on. 577 00:23:12,720 --> 00:23:14,680 JESS: And that wheel can sit back one, 578 00:23:14,720 --> 00:23:17,320 and then I can use a two-wheel tube. 579 00:23:17,360 --> 00:23:18,520 How are you going? 580 00:23:18,600 --> 00:23:20,560 Yeah, good. I'm working on the character now. 581 00:23:20,640 --> 00:23:23,840 Arms are done. Now I've just gotta do the legs, and then its head. 582 00:23:23,880 --> 00:23:26,160 Awesome! 583 00:23:26,240 --> 00:23:28,040 It's very... You ready? You ready? 584 00:23:28,120 --> 00:23:30,440 Yep! (FLEUR AND SARAH EXCLAIM) 585 00:23:30,520 --> 00:23:34,400 Oooh! It's cool seeing it with the lights. 586 00:23:34,440 --> 00:23:35,880 It's awesome. 587 00:23:35,960 --> 00:23:38,080 The colours are popping really well at 'Zombie Hi'. 588 00:23:38,120 --> 00:23:39,520 (DRIVING ELECTRONIC BEATS) 589 00:23:39,560 --> 00:23:40,960 I like it! 590 00:23:41,040 --> 00:23:43,240 Hamish is looking at our build. Oh, hi, Hamish. 591 00:23:43,280 --> 00:23:45,000 I like it. It's looking good. 592 00:23:46,160 --> 00:23:47,920 So... Just nice, bright, and fun. 593 00:23:47,960 --> 00:23:48,960 Yeah. 594 00:23:49,040 --> 00:23:51,040 So, I used to play arcade games, so that's what I was attracted to... 595 00:23:51,120 --> 00:23:53,360 And I never have. You've never played an arcade game? 596 00:23:53,440 --> 00:23:55,280 I think I played 'Sonic', like, on a... 597 00:23:55,360 --> 00:23:56,960 Not an arcade game. No. 598 00:23:58,440 --> 00:24:00,400 Brickman, he's the judge, he's the mentor, 599 00:24:00,480 --> 00:24:03,160 and me, man, man, I have a lot of roles. 600 00:24:03,240 --> 00:24:04,840 One of them is, like, a father figure, 601 00:24:04,920 --> 00:24:07,440 and if I find that one of the children in my family 602 00:24:07,520 --> 00:24:10,400 has never played an arcade game, I will fix that. 603 00:24:11,400 --> 00:24:13,400 It's not just 'cause I wanna play. 604 00:24:13,440 --> 00:24:16,440 (JAUNTY ELECTRONIC BEATS) 605 00:24:17,960 --> 00:24:19,160 Oh, what? 606 00:24:19,200 --> 00:24:22,000 Don't mind me. 607 00:24:23,040 --> 00:24:25,560 Your concentration level has now plummeted, I've noticed. 608 00:24:25,640 --> 00:24:27,440 Um, this is mostly for Fleur and Gabby, 609 00:24:27,520 --> 00:24:29,880 'cause they've never played arcade games before. 610 00:24:29,920 --> 00:24:31,640 Oh, my god! 611 00:24:31,720 --> 00:24:33,080 What?! Neither have I. 612 00:24:33,160 --> 00:24:36,080 Would you like to have a little go? I would have to. I'll slay it. 613 00:24:36,160 --> 00:24:38,360 (LAUGHTER) Love that. 614 00:24:38,400 --> 00:24:40,240 (LAUGHS) I wanna play. 615 00:24:42,200 --> 00:24:44,000 Let's go 'Galaga'. 616 00:24:44,080 --> 00:24:45,280 (ELECTRONIC MUSIC PLAYS) Oh, man! 617 00:24:45,360 --> 00:24:46,720 Oh, OK, now I wanna play too. Yeah. 618 00:24:46,760 --> 00:24:47,800 What do I use? 619 00:24:47,840 --> 00:24:49,080 OK, you're the spaceship, 620 00:24:49,160 --> 00:24:50,720 and that's... you just gotta... you shoot... 621 00:24:50,760 --> 00:24:51,760 I shot one! I shot one! 622 00:24:51,840 --> 00:24:53,040 You're getting them. You're doing good. 623 00:24:53,080 --> 00:24:54,360 I'm totally getting it! 624 00:24:54,440 --> 00:24:56,360 Shoot the ships. What does this... 625 00:24:56,440 --> 00:24:58,920 Oh, that's... (LAUGHS) 626 00:24:59,960 --> 00:25:01,960 48 shots fired, Hamish. That's amazing. 627 00:25:02,000 --> 00:25:03,280 That's... that's great. 628 00:25:03,360 --> 00:25:05,280 I mean, it's kind of more about the shots that land. 629 00:25:05,360 --> 00:25:07,640 Hey, Gabby, do you wanna have a go? Mmm, sure. 630 00:25:07,680 --> 00:25:09,360 Oh! She does not have time! 631 00:25:09,400 --> 00:25:10,880 (ELECTRONIC BEEPING) 632 00:25:10,920 --> 00:25:12,240 That's you, and you gotta move. Dart. 633 00:25:12,320 --> 00:25:14,560 You don't wanna get hit by the bombs. OK. 634 00:25:14,640 --> 00:25:16,840 And you don't wanna get hit by the other ships either. 635 00:25:16,920 --> 00:25:18,680 (LAUGHS) This is why I don't play arcade games. 636 00:25:18,760 --> 00:25:20,400 But see how fun they are? Yeah, OK. 637 00:25:20,440 --> 00:25:21,560 And this is the world you're making. 638 00:25:21,640 --> 00:25:24,440 (ELECTRONIC BEEPING) I can even hear the noises. 639 00:25:24,520 --> 00:25:25,840 If you think you could... (SIGHS) Oh, my... 640 00:25:25,920 --> 00:25:27,880 ..because you don't have another ship, you don't have another ship! 641 00:25:27,920 --> 00:25:29,800 (LAUGHS) OK. Oh! 642 00:25:29,840 --> 00:25:31,000 That's a bit of a relief. Thank you. 643 00:25:32,040 --> 00:25:33,280 Good fun? Yeah, OK. (EXHALES) 644 00:25:33,360 --> 00:25:35,400 I mean, do you think your space game is as fun as this? 645 00:25:35,440 --> 00:25:37,880 Um... it will be. It will be now. 646 00:25:37,960 --> 00:25:39,880 Yeah, right. (LAUGHS) 647 00:25:39,920 --> 00:25:41,880 Alright, gonna pop this off. 648 00:25:41,960 --> 00:25:44,080 So, we've called our arcade game 'Galaxy Girl'. 649 00:25:44,120 --> 00:25:45,840 It's set in space, 650 00:25:45,920 --> 00:25:48,720 where our little main character is fighting off the aliens. 651 00:25:48,800 --> 00:25:51,760 We've got Galaxy Girl and the alien figure looking good. 652 00:25:52,800 --> 00:25:55,480 But we don't yet have the gameplay going on. 653 00:25:55,560 --> 00:26:00,040 So, we do need evidence of this is a video game, not just a cool scene. 654 00:26:00,120 --> 00:26:03,760 So, hence, build a spaceship. It's in space. 655 00:26:03,800 --> 00:26:06,080 It's a 'Space Invaders' type game. 656 00:26:06,120 --> 00:26:07,440 Immunity challenges are great, 657 00:26:07,520 --> 00:26:09,200 because you can actually take a few risks. 658 00:26:09,240 --> 00:26:11,240 So, I want to put in a mechanism. 659 00:26:11,320 --> 00:26:13,440 We want the spaceship to shift from side to side, 660 00:26:13,520 --> 00:26:16,200 so it looks like it's avoiding bullets, using Power Functions. 661 00:26:16,240 --> 00:26:19,240 (DRAMATIC MUSIC BUILDS) 662 00:26:20,600 --> 00:26:22,320 Alright, do you wanna try that with the weight? 663 00:26:22,360 --> 00:26:23,960 Uh, yes, please. 664 00:26:24,040 --> 00:26:25,800 There's some serious competition today. 665 00:26:25,840 --> 00:26:27,000 Some serious competition. 666 00:26:27,080 --> 00:26:29,840 Really want to make these mechanisms work. 667 00:26:30,840 --> 00:26:32,800 I think it's central. (WHIMPERS) 668 00:26:32,840 --> 00:26:35,840 (MOMENTOUS MUSIC BUILDS) 669 00:26:39,160 --> 00:26:40,440 Happy with it? Happy. 670 00:26:40,480 --> 00:26:41,480 Happy with it? 671 00:26:41,560 --> 00:26:43,200 Yeah, but I think the lights would look good... 672 00:26:43,240 --> 00:26:44,520 Oh, no! 673 00:26:44,560 --> 00:26:46,000 (LAUGHTER) 674 00:26:46,080 --> 00:26:48,200 Then she loses her head. (LAUGHS) 675 00:26:48,280 --> 00:26:50,480 Thankfully, we've got a few more hours to perfect that, so... 676 00:26:50,520 --> 00:26:52,680 That's alright. That's fixable. 677 00:26:52,760 --> 00:26:54,200 That's good. I'm glad it happened now. 678 00:26:54,280 --> 00:26:55,720 Yes. Alright. 679 00:26:55,760 --> 00:26:57,360 (JAUNTY INSTRUMENTAL MUSIC) 680 00:26:57,400 --> 00:26:58,720 (LAUGHS) 681 00:26:58,760 --> 00:27:00,440 (LAUGHS) 682 00:27:02,080 --> 00:27:03,240 (ELECTRIC GUITAR WAILS) 683 00:27:04,920 --> 00:27:07,480 Uh, yeah, pretty deep in thought at the moment. 684 00:27:10,080 --> 00:27:11,280 (DRAMATIC MUSIC BUILDS) 685 00:27:11,360 --> 00:27:14,360 I'm still trying to figure out how to create a mechanism... 686 00:27:15,920 --> 00:27:18,720 ..so that they turn on in sequence and turn off in sequence, 687 00:27:18,800 --> 00:27:20,840 but they're not all on at the same time at the end. 688 00:27:20,880 --> 00:27:24,400 (TENSE INSTRUMENTAL MUSIC) 689 00:27:24,440 --> 00:27:27,880 Your man is very focused over there. 690 00:27:27,960 --> 00:27:29,080 Owen? Mmm. 691 00:27:29,120 --> 00:27:30,440 Yeah, he's trying to work out a... 692 00:27:30,480 --> 00:27:31,960 Thingummy-jiggummy-bobbidy-whatsit? 693 00:27:32,000 --> 00:27:33,160 Something like that. 694 00:27:33,200 --> 00:27:36,360 (TENSE MUSIC CONTINUES) 695 00:27:37,400 --> 00:27:40,400 Ohh! 696 00:27:40,480 --> 00:27:45,240 I think I've entered the mad scientist stage of the build. 697 00:27:45,280 --> 00:27:48,280 (JAUNTY INSTRUMENTAL MUSIC) 698 00:27:49,280 --> 00:27:50,520 Mmm... oh, sorry, mate! 699 00:27:50,560 --> 00:27:53,560 (JAUNTY INSTRUMENTAL MUSIC) 700 00:27:55,040 --> 00:27:57,080 Ohh! Needed that, whatever that was. 701 00:27:57,120 --> 00:27:58,600 So, I think I've got a solution. 702 00:27:58,640 --> 00:28:00,080 We've got the parts together. 703 00:28:00,160 --> 00:28:02,960 I've got one module that's pushing and pulling on one switch. 704 00:28:03,040 --> 00:28:05,760 That's giving us a forwards and backwards motion on a motor. 705 00:28:06,920 --> 00:28:08,080 OK, what's the go? 706 00:28:08,120 --> 00:28:10,080 Um, we're getting somewhere. 707 00:28:10,120 --> 00:28:11,560 Come on, work. 708 00:28:13,280 --> 00:28:17,320 On, on, on. 709 00:28:17,360 --> 00:28:18,360 It works. 710 00:28:18,400 --> 00:28:20,160 (LAUGHS) 711 00:28:20,200 --> 00:28:22,200 (ELECTRIC GUITAR WAILS) 712 00:28:22,280 --> 00:28:24,720 It actually works. Rock'n'roll. 713 00:28:25,920 --> 00:28:26,920 Little dance. 714 00:28:26,960 --> 00:28:28,880 Never doubted you for a second, bro. 715 00:28:28,960 --> 00:28:31,880 But I worry now that I've sunk so much time into this... 716 00:28:31,960 --> 00:28:33,120 We're gonna miss out on the zhoosh time. 717 00:28:33,200 --> 00:28:35,080 The zhoosh time. We can't miss the zhoosh time. 718 00:28:35,120 --> 00:28:36,320 That's our time to shine. 719 00:28:36,360 --> 00:28:37,600 Get the switch! 720 00:28:37,640 --> 00:28:38,800 (MOMENTOUS MUSIC SWELLS) 721 00:28:38,840 --> 00:28:41,840 Guys, the arcade opens in one hour! 722 00:28:41,880 --> 00:28:42,960 (ALARM BLARES) 723 00:28:43,040 --> 00:28:45,120 One man until Brickman... I need to see. 724 00:28:45,200 --> 00:28:49,240 ..will decide who wins the coveted 20 cents of immunity 725 00:28:49,280 --> 00:28:51,880 from the next elimination. 726 00:28:51,920 --> 00:28:53,960 SARAH: Awesome. Still loving it. 727 00:28:54,000 --> 00:28:57,000 (UPLIFTING ELECTRONIC MUSIC) 728 00:29:01,120 --> 00:29:02,600 We have a lot to do, eh? 729 00:29:02,640 --> 00:29:04,560 Yep. Gotta keep moving. 730 00:29:04,600 --> 00:29:07,600 (DRAMATIC MUSIC BUILDS) 731 00:29:07,640 --> 00:29:08,800 The backdrop is ready. 732 00:29:08,880 --> 00:29:11,800 The sky, the sunset looks really nice. I'm really happy with that. 733 00:29:11,880 --> 00:29:14,560 GUS: We've got dragon boy in our video game, 734 00:29:14,600 --> 00:29:15,760 fighting a dragon on the street. 735 00:29:15,800 --> 00:29:17,080 We're going pretty well. 736 00:29:17,120 --> 00:29:18,200 Got some big things done now. 737 00:29:18,280 --> 00:29:21,160 We're about to fit the dragon head. A lot of detail is going on. 738 00:29:21,240 --> 00:29:23,120 We think it looks great. Pretty excited about it. 739 00:29:23,200 --> 00:29:26,680 So, we need to find a way to hit all the video game tropes. 740 00:29:26,760 --> 00:29:29,040 We need to really make it feel like it is a video game arcade. 741 00:29:30,840 --> 00:29:32,760 We don't have anything... any mechanisms 742 00:29:32,800 --> 00:29:34,520 in this build at the moment, 743 00:29:34,600 --> 00:29:38,440 and we're thinking that we can add a counter - a number counter. 744 00:29:38,520 --> 00:29:41,560 So, the mechanism, we're gonna have a counter for the points, 745 00:29:41,640 --> 00:29:44,080 and dragon boy is, basically, destroying the blue dragon. 746 00:29:44,120 --> 00:29:46,040 So, the numbers go up. 747 00:29:46,120 --> 00:29:48,360 It's getting harder and harder in the competition. 748 00:29:48,400 --> 00:29:50,200 All the teams are getting better. 749 00:29:50,240 --> 00:29:51,600 I just need to make this work. 750 00:29:52,600 --> 00:29:53,800 And can you turn it on? 751 00:29:53,840 --> 00:29:55,440 (SWITCH CLUNKS) 752 00:29:55,480 --> 00:29:57,920 (MACHINERY WHIRRING) 753 00:29:57,960 --> 00:29:59,240 And it stopped working. 754 00:29:59,280 --> 00:30:02,680 (DRAMATIC MUSIC BUILDS) 755 00:30:02,720 --> 00:30:04,560 (SWITCH CLUNKS) 756 00:30:04,600 --> 00:30:06,200 (MACHINERY WHIRRS) 757 00:30:06,240 --> 00:30:08,480 The numbers are not moving. 758 00:30:08,520 --> 00:30:11,800 (DRAMATIC MUSIC CONTINUES) 759 00:30:11,880 --> 00:30:14,960 So, I'm just trying to find a solution as fast as I can. 760 00:30:16,200 --> 00:30:17,200 Hmm. 761 00:30:17,240 --> 00:30:20,240 (DRAMATIC MUSIC BUILDS) 762 00:30:21,360 --> 00:30:22,920 JESS: Ta-da! ANTHONY: Nice! 763 00:30:22,960 --> 00:30:24,200 Little bus! 764 00:30:24,280 --> 00:30:27,640 We're finally on track, which is good. 765 00:30:27,680 --> 00:30:28,920 We've got some buses. 766 00:30:28,960 --> 00:30:30,520 Think... 767 00:30:30,600 --> 00:30:32,240 Alright, let's get the buses in. Yep. 768 00:30:32,280 --> 00:30:33,360 It's about the execution. 769 00:30:33,440 --> 00:30:35,640 It's crucial to our chance of winning 770 00:30:35,720 --> 00:30:37,160 that we get forced perspective right. 771 00:30:37,200 --> 00:30:38,720 So, moment of truth. 772 00:30:38,800 --> 00:30:42,120 This is the angle you'll set it from. 773 00:30:42,200 --> 00:30:44,280 Yeah, that's good, eh? That works! 774 00:30:44,320 --> 00:30:46,760 That freaking works! Nice work! 775 00:30:47,880 --> 00:30:50,960 Now all we've gotta do is execute our daredevil, Rod. 776 00:30:51,040 --> 00:30:53,640 He's gonna be riding up this ramp and jumping off into the distance 777 00:30:53,720 --> 00:30:55,400 over these buses, doing tricks and stuff. 778 00:30:55,440 --> 00:30:59,040 (DRAMATIC MUSIC BUILDS) 779 00:30:59,080 --> 00:31:00,760 I've done all the, you know, 780 00:31:00,840 --> 00:31:02,840 components of his legs, his arms, his body. 781 00:31:02,880 --> 00:31:04,800 Just gotta pop on his head, 782 00:31:04,880 --> 00:31:07,720 then just gotta pop on a bike, get him in there, he's jumping. 783 00:31:07,800 --> 00:31:09,520 Are you OK? Yep. 784 00:31:09,560 --> 00:31:10,800 What are you doing now? 785 00:31:10,880 --> 00:31:13,160 Have to get him on the bike and get the right angles. 786 00:31:13,200 --> 00:31:15,240 Come on! Work with me. 787 00:31:15,280 --> 00:31:16,720 Work with me. 788 00:31:18,840 --> 00:31:21,440 (DRAMATIC MUSIC BUILDS) 789 00:31:21,480 --> 00:31:22,520 You're alright. 790 00:31:22,560 --> 00:31:25,640 (DRAMATIC MUSIC CONTINUES) 791 00:31:25,680 --> 00:31:26,680 Oh, no! 792 00:31:26,760 --> 00:31:30,280 The issue with our daredevil is, he's too heavy. 793 00:31:30,360 --> 00:31:32,680 He's making it very difficult to actually put him on this bike. 794 00:31:32,720 --> 00:31:34,120 Take a breath. 795 00:31:34,200 --> 00:31:36,160 It's OK. We still have a bit of time. 796 00:31:36,200 --> 00:31:37,960 (GROANS) 797 00:31:38,040 --> 00:31:40,440 OK, Jess, I need you to come right now, right now. 798 00:31:40,520 --> 00:31:42,520 His arm fell off, and so did the whole thing fell off. 799 00:31:43,840 --> 00:31:45,840 We have got to get this character on this bike, 800 00:31:45,920 --> 00:31:47,720 because he's our hero, he's our picture. 801 00:31:47,760 --> 00:31:49,040 He's the part... the wow factor. 802 00:31:49,080 --> 00:31:50,720 (DRAMATIC MUSIC SWELLS) 803 00:31:50,760 --> 00:31:53,360 Oh, come on, please! 804 00:31:53,440 --> 00:31:56,600 I am not finishing with another unfinished build. 805 00:31:56,640 --> 00:31:58,440 That is not happening. 806 00:32:06,400 --> 00:32:08,920 (SCREECHES) Shred, bro! Oh, far out! 807 00:32:09,960 --> 00:32:12,600 Keep it shredded. (LAUGHS) 808 00:32:12,640 --> 00:32:14,720 (DRIVING ELECTRONIC BEATS) 809 00:32:14,760 --> 00:32:16,920 Beautiful work. Man! 810 00:32:16,960 --> 00:32:19,440 OK, can you lift him up - him up? 811 00:32:19,480 --> 00:32:20,720 Up, up, up, up. 812 00:32:20,760 --> 00:32:22,120 Ryan? 813 00:32:22,160 --> 00:32:23,720 Busted! 814 00:32:23,800 --> 00:32:25,560 I'm doing a lot of work in the Brick Pit. 815 00:32:25,640 --> 00:32:28,320 (MIMICS STATIC) Ryan, return to the desk, over! 816 00:32:28,360 --> 00:32:30,640 I'm coming, I'm coming. 817 00:32:30,720 --> 00:32:34,200 It wouldn't be an arcade game if it didn't have, like, a ray gun. 818 00:32:34,240 --> 00:32:36,200 I love it, I love it. 819 00:32:36,240 --> 00:32:38,400 I am ecstatic that this thing works 820 00:32:38,440 --> 00:32:40,280 and it looks as good as it does. 821 00:32:40,320 --> 00:32:43,400 (MOMENTOUS MUSIC BUILDS) 822 00:32:43,440 --> 00:32:45,040 And at the very last minute, 823 00:32:45,120 --> 00:32:46,800 I've made this little "game over" sign. 824 00:32:46,840 --> 00:32:50,720 (MOMENTOUS MUSIC CONTINUES) 825 00:32:51,760 --> 00:32:53,400 It's a little bit exciting, isn't it? 826 00:32:53,440 --> 00:32:55,240 (LAUGHS) You're such a dag. 827 00:32:55,280 --> 00:32:58,440 (MOMENTOUS MUSIC CONTINUES) 828 00:32:58,480 --> 00:33:00,240 This is what makes it a game. 829 00:33:00,280 --> 00:33:02,160 Ten minutes! 830 00:33:02,200 --> 00:33:05,200 (DRAMATIC MUSIC SWELLS) 831 00:33:09,200 --> 00:33:10,920 Genuinely concerning now. 832 00:33:11,000 --> 00:33:12,960 I'm gonna keep working on this thing while you finish that. 833 00:33:13,000 --> 00:33:16,000 (DRAMATIC MUSIC CONTINUES) 834 00:33:19,160 --> 00:33:20,720 Just breathe. Now, go slower, go slower, go slower. 835 00:33:20,760 --> 00:33:21,760 (EXHALES) 836 00:33:21,840 --> 00:33:25,120 Dave, I understand this is an intense time in anyone's life... 837 00:33:25,160 --> 00:33:26,480 Yes? 838 00:33:26,560 --> 00:33:29,080 ..but just give us a little snapshot of where you are right now. 839 00:33:29,160 --> 00:33:32,960 So, right now, I'm trying to change the way this is connected, 840 00:33:33,000 --> 00:33:34,680 changing the mechanism. 841 00:33:34,720 --> 00:33:36,440 I'm feeling really stressed, 842 00:33:36,520 --> 00:33:37,960 because if we have an unfinished build, 843 00:33:38,040 --> 00:33:40,760 it's because I'm not gonna be able to have this mechanism 844 00:33:40,800 --> 00:33:42,120 working with the counter. 845 00:33:42,160 --> 00:33:43,320 (DRAMATIC MUSIC CONTINUES) 846 00:33:43,400 --> 00:33:47,000 Don't wanna be that guy, but that is my job. 847 00:33:47,040 --> 00:33:49,000 About eight minutes. 848 00:33:49,040 --> 00:33:50,840 Good luck. 849 00:33:50,880 --> 00:33:53,840 (ELECTRIC GUITAR WAILS) 850 00:33:53,920 --> 00:33:55,520 What's going here? This - speaker. 851 00:33:56,640 --> 00:33:58,000 Everything's in, everything's zhooshed, 852 00:33:58,040 --> 00:33:59,200 everything's looking pristine. 853 00:33:59,240 --> 00:34:00,400 I love it. 854 00:34:01,480 --> 00:34:02,880 Test it works, test it works. 855 00:34:02,960 --> 00:34:06,880 Everything's crossed as we go to press the magical red button. 856 00:34:06,960 --> 00:34:09,920 I just hope the mechanism actually works. 857 00:34:09,960 --> 00:34:11,320 OK. 858 00:34:11,360 --> 00:34:15,080 (DRAMATIC MUSIC BUILDS) 859 00:34:15,160 --> 00:34:16,680 Oh, that's sick! That is killer. 860 00:34:16,720 --> 00:34:18,360 (ELECTRIC GUITAR CONTINUES) 861 00:34:18,400 --> 00:34:19,720 We've got guitar that moves down, 862 00:34:19,800 --> 00:34:21,480 we've got keyboard that plays itself, 863 00:34:21,560 --> 00:34:23,320 and then we've got lights lighting up 864 00:34:23,400 --> 00:34:25,360 as you progress through your band levels, 865 00:34:25,440 --> 00:34:28,320 and spinning drum kit on the top level. 866 00:34:28,360 --> 00:34:30,480 Yeah, boy! We got it! 867 00:34:30,560 --> 00:34:32,520 It's there! It works! It's alive! 868 00:34:33,520 --> 00:34:35,520 Yeah! 869 00:34:35,560 --> 00:34:37,160 Five minutes! 870 00:34:37,200 --> 00:34:41,040 Five jam-packed minutes. 871 00:34:41,080 --> 00:34:44,080 (DRAMATIC MUSIC BUILDS) 872 00:34:44,120 --> 00:34:46,600 That's not good! 873 00:34:46,640 --> 00:34:49,960 That is not good. 874 00:34:50,040 --> 00:34:52,200 Every time that daredevil falls apart, 875 00:34:52,280 --> 00:34:54,760 I get more and more stressed and worried, 876 00:34:54,840 --> 00:34:57,000 thinking we might have another unfinished build, 877 00:34:57,080 --> 00:34:59,040 but I'm so determined to find a solution 878 00:34:59,120 --> 00:35:01,920 to get this guy on the bike, and just nothing's working. 879 00:35:01,960 --> 00:35:04,280 (DRAMATIC MUSIC BUILDS) 880 00:35:04,360 --> 00:35:05,760 That's OK. Gonna fix that in a minute. 881 00:35:05,840 --> 00:35:07,800 That's all good, we can get that hand and... no, we can't fix that. 882 00:35:07,880 --> 00:35:10,600 We've got, like... I know. We can get it on. 883 00:35:10,640 --> 00:35:14,000 (DRAMATIC MUSIC SWELLS) 884 00:35:14,080 --> 00:35:16,400 We need to work out a way to make this work. 885 00:35:17,680 --> 00:35:18,680 We need to change our plan. 886 00:35:18,760 --> 00:35:19,880 Just pop that on. Adapt. 887 00:35:19,920 --> 00:35:21,120 There isn't a solution. 888 00:35:21,160 --> 00:35:23,600 We need to salvage something. 889 00:35:23,680 --> 00:35:25,840 So, I say, "Leave the guy. We'll come to him later." 890 00:35:25,880 --> 00:35:27,680 Get the bike on the build. 891 00:35:27,760 --> 00:35:29,840 Need those Technic pins, Technic pins. Do we not have any? 892 00:35:29,880 --> 00:35:31,120 Great! 893 00:35:31,160 --> 00:35:33,320 (DRAMATIC MUSIC BUILDS) 894 00:35:33,360 --> 00:35:35,280 I love the look on her face. 895 00:35:35,360 --> 00:35:36,560 Yeah. It's hilarious. 896 00:35:36,600 --> 00:35:38,400 Hell, yeah! 897 00:35:38,480 --> 00:35:41,720 One minute! Good luck! You got one minute! 898 00:35:41,760 --> 00:35:43,440 You can do it! 899 00:35:43,480 --> 00:35:45,440 (DRAMATIC MUSIC BUILDS) 900 00:35:45,520 --> 00:35:48,000 Don't forget Power Functions must be on, 901 00:35:48,040 --> 00:35:50,280 and the models back on your desk. 902 00:35:50,320 --> 00:35:51,800 Harry, we gotta move this. 903 00:35:51,840 --> 00:35:52,960 This is outside. We gotta move this. 904 00:35:53,000 --> 00:35:54,120 On the desk! Put it on the desk! 905 00:35:54,200 --> 00:35:56,720 What? Oh, god! Are you serious? Turn it on, turn it on! 906 00:35:56,760 --> 00:35:59,360 No! Not while it's in transit. 907 00:35:59,400 --> 00:36:01,120 Now turn it on. 908 00:36:01,160 --> 00:36:03,760 (DRAMATIC MUSIC BUILDS) 909 00:36:03,840 --> 00:36:08,760 If you are going for a Hail Mary, you got 30 seconds to do it! 910 00:36:10,320 --> 00:36:12,080 OK, let it go. Good boy! 911 00:36:13,200 --> 00:36:15,520 This is it, man. If this doesn't work, cover it completely. 912 00:36:15,560 --> 00:36:16,560 Yep. 913 00:36:16,640 --> 00:36:18,360 Breathe, breathe! OK, OK, are you ready? 914 00:36:18,400 --> 00:36:19,760 (DRAMATIC MUSIC BUILDS) 915 00:36:19,800 --> 00:36:23,360 Ten! Nine! Eight! Seven! 916 00:36:23,440 --> 00:36:25,200 Oh, god! No! Six! Five! 917 00:36:25,280 --> 00:36:26,440 Pop him on! Four! Three! 918 00:36:26,480 --> 00:36:28,080 Move your hand out of the way! 919 00:36:28,120 --> 00:36:29,720 Three! Two! Good luck! One! 920 00:36:29,800 --> 00:36:32,080 That is it, guys! BRICKMAN: Hands off the bricks! 921 00:36:32,120 --> 00:36:34,720 (DRAMATIC MUSIC SWELLS) 922 00:36:34,800 --> 00:36:36,240 Yeah! (LAUGHS) Oh, god! 923 00:36:38,280 --> 00:36:40,960 Huge, huge effort! Buddy. 924 00:36:41,000 --> 00:36:44,760 (DRAMATIC MUSIC SWELLS) 925 00:36:47,000 --> 00:36:50,000 (ELECTRONIC TONES BEEP) 926 00:36:53,400 --> 00:36:56,400 (DRAMATIC ROCK MUSIC SWELLS) 927 00:37:14,120 --> 00:37:16,840 Alright, it has taken 12 hours, 928 00:37:16,920 --> 00:37:20,920 but we have got a pretty amazing LEGO arcade in here. 929 00:37:21,000 --> 00:37:23,400 I think you guys all deserve a round of applause. That is awesome! 930 00:37:23,440 --> 00:37:27,120 (APPLAUSE) 931 00:37:27,200 --> 00:37:30,280 Before Brickman goes around and judges, 932 00:37:30,360 --> 00:37:33,800 and ultimately awards somebody immunity from the next elimination, 933 00:37:33,880 --> 00:37:36,120 we wanted to organise a bit of a special guest 934 00:37:36,200 --> 00:37:39,440 to go around with Brickman while he does the judging. 935 00:37:39,480 --> 00:37:40,680 Oh, man! 936 00:37:40,760 --> 00:37:43,280 Someone that would know a thing or two about arcades. 937 00:37:44,520 --> 00:37:47,800 Would you please welcome the coolest guy from the '80s... 938 00:37:47,840 --> 00:37:49,400 (DRAMATIC MUSIC BUILDS) 939 00:37:49,440 --> 00:37:51,200 (ALARM BLARES) 940 00:37:51,240 --> 00:37:53,560 (DOOR CREAKS) 941 00:37:53,600 --> 00:37:55,600 Is it my dad? 942 00:37:55,640 --> 00:37:58,640 (DRAMATIC MUSIC CONTINUES) 943 00:38:05,760 --> 00:38:08,760 (CHEERING AND APPLAUSE) 944 00:38:08,800 --> 00:38:10,440 It's amazing! 945 00:38:10,480 --> 00:38:13,480 (CHEERING AND APPLAUSE) 946 00:38:13,520 --> 00:38:16,960 (DRIVING ROCK RHYTHMS) 947 00:38:17,000 --> 00:38:18,600 I love it! 948 00:38:18,640 --> 00:38:20,240 How's it going? 949 00:38:20,280 --> 00:38:21,400 Oh! 950 00:38:21,480 --> 00:38:23,840 Wow, the coolest guy in the '80s, he's... 951 00:38:23,920 --> 00:38:26,360 Yes, we are having a little bit of trouble booking guests. 952 00:38:26,400 --> 00:38:28,160 We've got close a few times, but... 953 00:38:30,280 --> 00:38:31,720 What's going on? Good to see you again, Sare. 954 00:38:31,760 --> 00:38:32,960 Oh, good to see you too. 955 00:38:33,040 --> 00:38:35,000 Ohh! Brickman, yeah? Yeah. 956 00:38:35,080 --> 00:38:36,200 Great to meet you, man. Sup. 957 00:38:36,240 --> 00:38:37,760 (LAUGHTER) 958 00:38:37,840 --> 00:38:39,720 I think I dated him in the '80s, actually. 959 00:38:41,960 --> 00:38:43,240 (LAUGHTER) 960 00:38:43,320 --> 00:38:44,720 I've got all the... I've got everything. 961 00:38:44,800 --> 00:38:46,520 Double denim - triple, if you go digging. 962 00:38:46,560 --> 00:38:48,640 (LAUGHTER) 963 00:38:48,720 --> 00:38:50,320 Yeah. What are you guys making - arcade games? Awesome! 964 00:38:50,360 --> 00:38:51,360 LEGO. Love it. Alright. 965 00:38:51,400 --> 00:38:53,200 I guess we need to check them out, 966 00:38:53,280 --> 00:38:55,080 because I heard, like, immunity is on the line. 967 00:38:55,120 --> 00:38:57,760 So, uh... ohh! 968 00:38:57,800 --> 00:38:59,640 (LAUGHTER) 969 00:38:59,680 --> 00:39:01,440 Um, Gabby and Ry, let's do it. 970 00:39:01,480 --> 00:39:02,680 Ohh! 971 00:39:02,720 --> 00:39:06,320 (LAUGHTER AND APPLAUSE) 972 00:39:08,600 --> 00:39:10,480 I got to nerd out on so many levels today. 973 00:39:10,520 --> 00:39:11,800 Right, fire it up. 974 00:39:14,200 --> 00:39:15,360 Yeah! 975 00:39:15,440 --> 00:39:17,600 We've created something that, actually, just looks beautiful. 976 00:39:17,680 --> 00:39:20,240 Isn't there one more bit that moves, Gab? 977 00:39:20,320 --> 00:39:21,960 There is. Let's check it out. 978 00:39:22,040 --> 00:39:24,000 Ohh! A little extra... 979 00:39:24,040 --> 00:39:25,480 (DRAMATIC MUSIC SWELLS) 980 00:39:25,560 --> 00:39:26,880 Oh, yes! (CONTESTANTS EXCLAIM) 981 00:39:26,920 --> 00:39:28,640 (COIN RATTLES) 982 00:39:28,680 --> 00:39:30,680 (MOMENTOUS ELECTRONIC MUSIC) 983 00:39:30,720 --> 00:39:32,560 We got the space warrior. 984 00:39:32,640 --> 00:39:35,560 'Galaxy Girl' is a video game set in space, 985 00:39:35,640 --> 00:39:39,440 where our main character is bound to have a boss battle with an alien. 986 00:39:39,480 --> 00:39:41,760 (MOMENTOUS MUSIC CONTINUES) 987 00:39:41,840 --> 00:39:44,000 We wanted the spaceship to shift from side to side 988 00:39:44,040 --> 00:39:45,560 so it looks like it's avoiding 989 00:39:45,640 --> 00:39:47,200 whatever the alien is throwing at it. 990 00:39:48,200 --> 00:39:50,160 We also put in a laser gun, 991 00:39:50,240 --> 00:39:53,000 which has a button that goes a million miles an hour. 992 00:39:53,040 --> 00:39:54,080 (ROARING) 993 00:39:54,120 --> 00:39:55,600 I think it looks totally rad! 994 00:39:57,200 --> 00:39:59,040 I'm upset that I can't actually play this game. 995 00:39:59,080 --> 00:40:00,320 I want to play this game. 996 00:40:00,400 --> 00:40:01,920 It's looking good. It looks sick! 997 00:40:01,960 --> 00:40:03,160 Even I'd play it. 998 00:40:04,480 --> 00:40:07,040 Cool guy is loving that game, recognise game. 999 00:40:07,080 --> 00:40:09,040 BM, give us your thoughts. 1000 00:40:09,120 --> 00:40:13,240 For a person that's never played a video game before, 1001 00:40:13,280 --> 00:40:14,760 where did this come from? 1002 00:40:14,840 --> 00:40:19,880 Because I think you managed to hit most of the classic tropes 1003 00:40:19,920 --> 00:40:22,000 of what a video game is. 1004 00:40:22,040 --> 00:40:23,720 Our aesthetics is fantastic. 1005 00:40:23,800 --> 00:40:27,040 You've really got the purples, the blue, the orange of the planets, 1006 00:40:27,080 --> 00:40:28,400 and it really does pop. 1007 00:40:28,480 --> 00:40:32,840 Power Functions - got the rocking ship, the flicking laser. 1008 00:40:33,840 --> 00:40:35,640 It's a pretty cool game, 1009 00:40:35,680 --> 00:40:37,560 and let's be honest, in an arcade, 1010 00:40:37,640 --> 00:40:41,080 this one would have a few 20-cent pieces on the top, waiting to play. 1011 00:40:41,120 --> 00:40:42,480 (UPLIFTING MUSIC SWELLS) 1012 00:40:42,520 --> 00:40:43,800 Yeah, real cool. 1013 00:40:43,880 --> 00:40:45,760 I'd totally play that, guys. Well done. 1014 00:40:45,840 --> 00:40:47,440 Thank you. (LAUGHS) Cheers. Thank you. 1015 00:40:47,480 --> 00:40:50,360 (APPLAUSE) 1016 00:40:51,360 --> 00:40:53,200 (DRAMATIC MUSIC BUILDS) 1017 00:40:53,280 --> 00:40:56,560 I'm feeling really gutted. We don't really have a build. 1018 00:40:56,600 --> 00:40:59,480 (DRAMATIC MUSIC CONTINUES) 1019 00:40:59,560 --> 00:41:01,720 Alright, let's have a look at Jess and Anthony. Let's go. 1020 00:41:02,760 --> 00:41:05,080 And if it came together, it would have been amazing, 1021 00:41:05,160 --> 00:41:07,920 but it hasn't, and it is heartbreaking. 1022 00:41:17,240 --> 00:41:19,720 Let's have a look at Jess and Anthony. Let's go. 1023 00:41:19,760 --> 00:41:22,480 (DRAMATIC MUSIC BUILDS) 1024 00:41:22,560 --> 00:41:23,800 Yeah, so, it's a little bit different 1025 00:41:23,840 --> 00:41:25,080 than what we initially planned. 1026 00:41:25,120 --> 00:41:26,520 So, we had this great - 1027 00:41:26,600 --> 00:41:28,480 well, what we think was a great idea to start with, 1028 00:41:28,560 --> 00:41:31,640 but, yeah, just couldn't quite pull it off. 1029 00:41:31,720 --> 00:41:34,120 We wanted to have him up there, but ran out of time. 1030 00:41:35,560 --> 00:41:37,280 (COIN RATTLES) 1031 00:41:39,320 --> 00:41:41,880 (DRAMATIC ELECTRONIC BEATS) 1032 00:41:41,920 --> 00:41:43,880 We got the daredevil minifig. 1033 00:41:45,120 --> 00:41:47,160 So, the aim of the game is to do your tricks on the bike. 1034 00:41:48,160 --> 00:41:50,600 Get as many points as you can, 1035 00:41:50,680 --> 00:41:52,640 and jump over things to get to the end. 1036 00:41:52,680 --> 00:41:54,280 (MOTORCYCLE ROARS) 1037 00:41:54,320 --> 00:41:56,160 We used forced perspective, 1038 00:41:56,200 --> 00:41:58,040 and it's giving that illusion 1039 00:41:58,120 --> 00:42:00,640 of a daredevil jumping over these buses, 1040 00:42:00,720 --> 00:42:02,840 which, you can see, get smaller and smaller and smaller. 1041 00:42:02,880 --> 00:42:05,880 (DRAMATIC MUSIC BUILDS) 1042 00:42:08,200 --> 00:42:10,760 You had this amazing picture in both of your heads 1043 00:42:10,800 --> 00:42:12,680 about what you wanted to do. 1044 00:42:12,720 --> 00:42:15,600 Fantastic idea, and a lot of fun. 1045 00:42:16,640 --> 00:42:20,160 However, how you wanted to do it was the troublesome part, 1046 00:42:20,240 --> 00:42:22,240 and you learnt about it the hard way. 1047 00:42:23,520 --> 00:42:26,600 It's not a lack of effort, a lack of energy. 1048 00:42:26,680 --> 00:42:28,720 You had all of that right until the end. 1049 00:42:28,760 --> 00:42:30,680 You were absolutely hustling, 1050 00:42:30,760 --> 00:42:32,640 and I can't ask for anything more than that, 1051 00:42:32,680 --> 00:42:35,280 but today, of course, unfortunately, 1052 00:42:35,360 --> 00:42:37,640 you definitely won't be in the mix today. 1053 00:42:37,680 --> 00:42:40,440 (TINKLING INSTRUMENTAL MUSIC) 1054 00:42:40,520 --> 00:42:42,280 Sarah and Fleur, you wanna show us your game? 1055 00:42:42,360 --> 00:42:44,440 SARAH: Yeah! Yeah, alright, let's do it. Come on. 1056 00:42:44,480 --> 00:42:46,360 (COIN RATTLES) 1057 00:42:46,400 --> 00:42:48,080 (DRAMATIC MUSIC BUILDS) 1058 00:42:48,160 --> 00:42:50,120 FLEUR: Our build, we have a zombie cheerleader. 1059 00:42:50,160 --> 00:42:51,760 (GROWLING) 1060 00:42:51,840 --> 00:42:55,760 She's gonna take the power of cheer with that souped-up pompom. 1061 00:42:55,840 --> 00:42:58,280 She's going through a multilevel game, 1062 00:42:58,320 --> 00:43:00,680 collecting lipsticks and hairbrushes 1063 00:43:00,760 --> 00:43:04,520 ready to battle the evil science teacher on the roof. 1064 00:43:04,600 --> 00:43:06,880 Who's turning all the students into zombies. 1065 00:43:06,920 --> 00:43:08,040 (GROWLING) 1066 00:43:08,080 --> 00:43:10,920 The game is quirky, it's really fun. 1067 00:43:10,960 --> 00:43:12,600 It's right up our street. 1068 00:43:12,640 --> 00:43:15,200 (UPBEAT ELECTRONIC MUSIC) 1069 00:43:15,240 --> 00:43:16,760 (WHISTLE TOOTS) 1070 00:43:16,800 --> 00:43:18,720 It felt like you were in a rhythm. 1071 00:43:18,800 --> 00:43:22,320 You had a clear idea and you had a cool story. 1072 00:43:22,400 --> 00:43:25,440 It's such a cheerleader zombie story, 1073 00:43:25,480 --> 00:43:27,320 if there was such a thing. 1074 00:43:27,400 --> 00:43:29,640 We can see all of the action and the details 1075 00:43:29,680 --> 00:43:31,680 that you've put into the LEGO model. 1076 00:43:31,760 --> 00:43:34,600 Absolutely no doubt, it's a cool video game, 1077 00:43:34,640 --> 00:43:35,920 and it belongs here. 1078 00:43:36,000 --> 00:43:37,480 Well done. Thank you. 1079 00:43:37,560 --> 00:43:39,080 Cool build! Thank you! 1080 00:43:39,120 --> 00:43:42,120 (UPLIFTING MUSIC SWELLS) 1081 00:43:45,920 --> 00:43:47,680 Alright, Michael and Harrison. 1082 00:43:47,720 --> 00:43:49,840 (APPLAUSE) 1083 00:43:49,920 --> 00:43:51,200 Hey, guys. What's up? 1084 00:43:51,240 --> 00:43:53,560 'V', 'V' '80s. Well done. 1085 00:43:53,600 --> 00:43:55,000 (COIN RATTLES) 1086 00:43:55,040 --> 00:43:57,080 (UPBEAT ELECTRONIC MUSIC) 1087 00:43:57,120 --> 00:43:59,000 We got skater girl. 1088 00:43:59,040 --> 00:44:01,640 So, we made 'Sk8 Racer'. 1089 00:44:01,720 --> 00:44:06,480 In our snapshot, we have our main character, Skater Girl, 1090 00:44:06,560 --> 00:44:08,200 doing a kick flip over the finish line... 1091 00:44:09,640 --> 00:44:11,480 ..while her opponent, the sewer rat, 1092 00:44:11,560 --> 00:44:13,520 is tripped behind her on some bananas. 1093 00:44:13,560 --> 00:44:16,240 (UPBEAT MUSIC CONTINUES) 1094 00:44:17,240 --> 00:44:19,520 Epic spinning trophy icon. 1095 00:44:19,600 --> 00:44:22,000 Looks like the LEGO Masters trophy almost. 1096 00:44:22,040 --> 00:44:23,320 Mmm. 1097 00:44:23,360 --> 00:44:24,600 It is a cool video game, 1098 00:44:24,680 --> 00:44:26,320 and it is one that you would definitely want to play. 1099 00:44:26,400 --> 00:44:28,920 There's all these things like life indicators, combos - 1100 00:44:28,960 --> 00:44:30,240 all of that kind of stuff - 1101 00:44:30,280 --> 00:44:33,800 but there's no one key focal point. 1102 00:44:33,880 --> 00:44:36,240 There's a lot happening in the screen, 1103 00:44:36,320 --> 00:44:39,280 but it just seems to be lacking that one key thing 1104 00:44:39,360 --> 00:44:42,000 that really wants to grab your attention, 1105 00:44:42,080 --> 00:44:44,920 but there are a lot of things on the other side of the coin 1106 00:44:44,960 --> 00:44:46,080 that do make up for that. 1107 00:44:46,120 --> 00:44:47,680 Super bright colours. 1108 00:44:47,760 --> 00:44:51,040 You do have a background, a middle ground, and a foreground. 1109 00:44:51,080 --> 00:44:52,640 It is fantastic. 1110 00:44:52,720 --> 00:44:56,080 Overall, I've gotta say well done, guys. Good build. 1111 00:44:56,120 --> 00:44:57,280 Coolest guy loves it. 1112 00:44:57,360 --> 00:44:58,400 Well done, gents. (APPLAUSE) 1113 00:44:58,440 --> 00:45:01,440 (UPLIFTING ELECTRONIC MUSIC) 1114 00:45:03,640 --> 00:45:04,960 Alright, David and Gus. 1115 00:45:05,000 --> 00:45:07,480 (TENSE INSTRUMENTAL MUSIC) 1116 00:45:07,520 --> 00:45:10,280 You guys had dragon boy. Really cool. 1117 00:45:10,360 --> 00:45:12,680 You created 'Dragon Warz'. Super cool. 1118 00:45:12,720 --> 00:45:14,400 (COIN RATTLES) 1119 00:45:14,440 --> 00:45:17,440 (MOMENTOUS MUSIC BUILDS) 1120 00:45:19,320 --> 00:45:21,640 GUS: We've got dragon boy in our video game... 1121 00:45:24,240 --> 00:45:25,760 ..fighting a dragon on the street. 1122 00:45:25,800 --> 00:45:28,600 (MOMENTOUS MUSIC CONTINUES) 1123 00:45:28,640 --> 00:45:29,920 (SCREAMING) 1124 00:45:30,000 --> 00:45:33,440 Because how can you have a video game about dragon boy 1125 00:45:33,480 --> 00:45:34,640 without a dragon? 1126 00:45:34,680 --> 00:45:36,640 (ROARING) 1127 00:45:37,840 --> 00:45:39,360 The first thing is, 1128 00:45:39,440 --> 00:45:41,680 you really did capture that side-scroller feel to it. 1129 00:45:41,760 --> 00:45:44,040 Absolutely perfect for this scenario. 1130 00:45:44,120 --> 00:45:49,160 I feel like today, everything was in such a great place, ready to go, 1131 00:45:49,200 --> 00:45:51,360 but then something happened. 1132 00:45:51,440 --> 00:45:53,400 You lost your mojo. Yep. 1133 00:45:53,480 --> 00:45:56,960 And unfortunately, the rotating score didn't happen. 1134 00:45:58,080 --> 00:46:02,240 Likewise, your dragon is probably not up to your usual standard. 1135 00:46:02,280 --> 00:46:04,240 (DRAMATIC MUSIC BUILDS) 1136 00:46:04,320 --> 00:46:08,080 The eye, for example's sake - you can't tell where it's looking. 1137 00:46:08,120 --> 00:46:09,640 It has no focus. 1138 00:46:09,720 --> 00:46:12,600 When it's not quite right, which this one isn't, it really hurts. 1139 00:46:12,640 --> 00:46:13,840 Yep. 1140 00:46:13,880 --> 00:46:16,040 We've won a few builds. 1141 00:46:16,120 --> 00:46:17,600 We've definitely been on some really big highs... 1142 00:46:18,720 --> 00:46:20,160 ..but today we've just dropped the ball 1143 00:46:20,240 --> 00:46:22,000 and we've just... we've come down a couple of notches. 1144 00:46:22,040 --> 00:46:24,280 (DRAMATIC MUSIC BUILDS) 1145 00:46:24,320 --> 00:46:27,080 Owen and Scott, let's strum. Come on. 1146 00:46:27,120 --> 00:46:29,840 (ROCK GUITAR RHYTHMS) 1147 00:46:29,880 --> 00:46:32,360 We are super pumped, man. 1148 00:46:32,400 --> 00:46:34,240 OWEN: I love what we've done. 1149 00:46:34,280 --> 00:46:36,080 We've definitely given it our all, 1150 00:46:36,160 --> 00:46:39,400 and it's that moment when our build's gonna come to life, 1151 00:46:39,480 --> 00:46:41,640 and I'm just hoping that we've hit that wow on the head. 1152 00:46:41,680 --> 00:46:43,360 Could you fire it up for us? 1153 00:46:43,400 --> 00:46:44,720 Oh, I can do the honours. 1154 00:46:44,800 --> 00:46:48,000 Everything's crossed, as we go to press the magical red button. 1155 00:46:48,040 --> 00:46:51,040 (DRAMATIC MUSIC BUILDS) 1156 00:46:58,400 --> 00:47:03,160 Guys, you got the '80s rock'n'roll hero. 1157 00:47:03,200 --> 00:47:04,680 You created 'Strum King'. 1158 00:47:04,760 --> 00:47:06,840 Could you fire it up for us? Oh, I can do the honours. 1159 00:47:09,400 --> 00:47:11,320 That is awesome. 1160 00:47:11,360 --> 00:47:12,760 (COIN RATTLES) 1161 00:47:12,800 --> 00:47:14,040 (ELECTRONIC NOTE PLAYS) 1162 00:47:14,080 --> 00:47:17,080 (ROCK MUSIC SWELLS) 1163 00:47:20,880 --> 00:47:22,360 SCOTT: Yeah, so, we got 'Strum King'. 1164 00:47:23,720 --> 00:47:25,000 You become a rock star. 1165 00:47:26,080 --> 00:47:27,960 You gotta master the strumming of the guitar. 1166 00:47:28,040 --> 00:47:30,400 As you advance, your band gets more street cred. 1167 00:47:30,440 --> 00:47:33,440 (ROCK MUSIC SWELLS) 1168 00:47:34,640 --> 00:47:35,960 We have lights lighting up 1169 00:47:36,040 --> 00:47:37,720 to indicate the different levels of the game. 1170 00:47:40,920 --> 00:47:43,440 As you master the guitar, you hit the world stage, 1171 00:47:43,480 --> 00:47:44,720 you become the Strum King. 1172 00:47:44,760 --> 00:47:48,640 (ROCK MUSIC CONTINUES) 1173 00:47:48,680 --> 00:47:49,800 (MIMICS ELECTRIC GUITAR) 1174 00:47:53,840 --> 00:47:56,840 As the coolest guy in the '80s, I've seen a lot of cool stuff. 1175 00:47:59,600 --> 00:48:01,080 That's up there. 1176 00:48:02,600 --> 00:48:04,040 BRICKMAN: It's so awesome. 1177 00:48:04,080 --> 00:48:05,920 It is so awesome. 1178 00:48:08,080 --> 00:48:11,120 If I was looking for an example of teamwork, 1179 00:48:11,200 --> 00:48:14,520 this is probably the number one that I've seen on this show. 1180 00:48:14,560 --> 00:48:16,880 You guys worked it out. 1181 00:48:16,960 --> 00:48:19,040 You were working, Scotty, the front of it - 1182 00:48:19,080 --> 00:48:20,680 all this minifig action, 1183 00:48:20,760 --> 00:48:23,080 all the storytelling, the things that need to happen - 1184 00:48:23,160 --> 00:48:25,720 and, Owen, you were doing the back of house. 1185 00:48:25,800 --> 00:48:28,200 You were making sure that all that machinery 1186 00:48:28,240 --> 00:48:29,880 and bits and pieces was working. 1187 00:48:31,080 --> 00:48:33,040 That is teamwork. 1188 00:48:33,080 --> 00:48:34,960 You had your mojo today. 1189 00:48:35,040 --> 00:48:37,040 Yeah. It's a treat! 1190 00:48:37,120 --> 00:48:40,360 It's an absolute treat to get to see it. 1191 00:48:41,960 --> 00:48:44,520 Boy, it's pretty hard not to like the 'Strum King'. 1192 00:48:44,600 --> 00:48:46,200 Thank you. Well done. 1193 00:48:46,240 --> 00:48:47,320 Well done, guys. 1194 00:48:47,400 --> 00:48:48,560 Cheers. Awesome, guys. 1195 00:48:48,600 --> 00:48:51,360 Yeah, respect! Totally! Rock on. 1196 00:48:51,400 --> 00:48:52,520 Yes! (LAUGHS) 1197 00:48:52,560 --> 00:48:54,640 (UPLIFTING MUSIC SWELLS) 1198 00:48:54,720 --> 00:48:56,120 Stoked! Oh, yes! 1199 00:48:56,160 --> 00:48:58,280 Freaking eruption, man! 1200 00:48:58,320 --> 00:48:59,840 BOTH: Yes! 1201 00:48:59,920 --> 00:49:02,800 I'm all about getting Brickman's 20 cents today. 1202 00:49:02,840 --> 00:49:04,800 So, fingers crossed. 1203 00:49:06,040 --> 00:49:09,080 OK, guys, so, the coolest guy in the '80s had to go, 1204 00:49:09,120 --> 00:49:11,120 but he loved meeting all of you. 1205 00:49:11,160 --> 00:49:12,480 (LAUGHTER) 1206 00:49:12,560 --> 00:49:16,520 However, six amazingly different and creative ideas 1207 00:49:16,560 --> 00:49:18,680 you guys came up with for our arcade. 1208 00:49:18,760 --> 00:49:23,480 Only one can take home Brickman's 20-cent piece, 1209 00:49:23,560 --> 00:49:28,960 winning you immunity from the next build, which is an elimination. 1210 00:49:29,000 --> 00:49:30,400 (DRAMATIC MUSIC BUILDS) 1211 00:49:30,440 --> 00:49:32,400 Brickman, who are our top two teams? 1212 00:49:32,440 --> 00:49:34,600 (DRAMATIC MUSIC CONTINUES) 1213 00:49:34,680 --> 00:49:39,600 So, the first team I would like to call forward for a shot at immunity 1214 00:49:39,680 --> 00:49:42,680 from the next elimination build is... 1215 00:49:42,720 --> 00:49:44,600 (DRAMATIC MUSIC BUILDS) 1216 00:49:44,640 --> 00:49:45,880 ..Ryan and Gabby! 1217 00:49:45,960 --> 00:49:48,040 (CHEERING AND APPLAUSE) SARAH: Yeah! Well done, guys! 1218 00:49:48,120 --> 00:49:50,520 (APPLAUSE) So awesome! 1219 00:49:50,560 --> 00:49:52,480 (UPBEAT MUSIC) 1220 00:49:52,520 --> 00:49:54,640 The second team is... 1221 00:49:54,680 --> 00:49:57,600 (DRAMATIC MUSIC BUILDS) 1222 00:49:57,640 --> 00:49:58,800 ..Scott and Owen. 1223 00:49:58,840 --> 00:50:01,000 Yes! Yeah! 1224 00:50:01,040 --> 00:50:02,880 (APPLAUSE) 1225 00:50:02,920 --> 00:50:04,120 I mean, yeah, cool. 1226 00:50:04,160 --> 00:50:07,160 (UPBEAT ELECTRONIC MUSIC) 1227 00:50:07,200 --> 00:50:08,560 Oh, ho, the Strum Kings. 1228 00:50:08,600 --> 00:50:10,720 (LAUGHTER) 1229 00:50:10,760 --> 00:50:13,160 At the start of this challenge, 1230 00:50:13,240 --> 00:50:16,360 I asked everybody here to push themselves, 1231 00:50:16,440 --> 00:50:21,480 but one team pushed themselves a little bit harder. 1232 00:50:21,520 --> 00:50:23,800 So, today's winner... 1233 00:50:23,840 --> 00:50:26,440 (EXHALES) 1234 00:50:28,240 --> 00:50:29,360 ..it's Scott and Owen. 1235 00:50:29,440 --> 00:50:31,280 No! Ohh! 1236 00:50:31,320 --> 00:50:33,480 Ohh! Yes! 1237 00:50:33,520 --> 00:50:36,760 (UPLIFTING MUSIC SWELLS) 1238 00:50:36,800 --> 00:50:38,000 Whoo! 1239 00:50:39,640 --> 00:50:41,440 I did not see that coming, man. 1240 00:50:41,480 --> 00:50:43,480 Oh, dude! 1241 00:50:43,520 --> 00:50:45,240 We are the Strum Kings. 1242 00:50:45,320 --> 00:50:47,280 Guys... 20 cents! 1243 00:50:47,360 --> 00:50:48,920 ..you got the 20 cents. Yes! 1244 00:50:48,960 --> 00:50:50,160 You're 20-centaires! 1245 00:50:50,200 --> 00:50:52,320 (MOMENTOUS MUSIC BUILDS) 1246 00:50:52,400 --> 00:50:54,080 (COIN JANGLES ON THE GROUND) Caught it! 1247 00:50:54,120 --> 00:50:56,120 (LAUGHTER AND CHEERING) 1248 00:50:56,160 --> 00:50:57,240 What a good catch! 1249 00:50:57,280 --> 00:50:58,920 Disappear! 1250 00:50:58,960 --> 00:51:01,720 (LAUGHTER) 1251 00:51:03,040 --> 00:51:05,040 He just magicked it into my hand. 1252 00:51:07,240 --> 00:51:10,080 You guys do not have to build in the next elimination build. 1253 00:51:10,120 --> 00:51:11,680 So stoked! So... 1254 00:51:11,720 --> 00:51:13,320 We do really well in eliminations. 1255 00:51:13,400 --> 00:51:17,360 So, it's nice to dodge as many as we possibly can. 1256 00:51:17,400 --> 00:51:18,760 And, Gabby and Ry, so close. 1257 00:51:18,840 --> 00:51:20,400 Well done on making the top two. Great job. 1258 00:51:20,440 --> 00:51:21,640 SARAH: Well done, guys. 1259 00:51:21,720 --> 00:51:23,520 (APPLAUSE) Great job. 1260 00:51:24,880 --> 00:51:27,120 I just feel like the creativity in the room 1261 00:51:27,160 --> 00:51:29,160 keeps stepping it up a notch. 1262 00:51:29,240 --> 00:51:32,680 Keep that going, because the notches will be required 1263 00:51:32,760 --> 00:51:35,440 as we head into the next build, which is an elimination. 1264 00:51:36,480 --> 00:51:39,440 But for now, guys, we've spent all day in the arcade. 1265 00:51:39,520 --> 00:51:41,520 Let's go get some fresh air. Well done. 1266 00:51:41,560 --> 00:51:43,080 Well done! Nice job, guys. 1267 00:51:43,120 --> 00:51:46,080 (APPLAUSE) 1268 00:51:46,120 --> 00:51:47,760 (UPLIFTING MUSIC SWELLS) 1269 00:51:47,800 --> 00:51:49,560 What a good day at the arcade. 1270 00:51:49,600 --> 00:51:50,960 Great day at the arcade. 1271 00:51:51,000 --> 00:51:54,000 (MOMENTOUS MUSIC BUILDS) 1272 00:51:57,200 --> 00:51:58,720 Next time... 1273 00:51:58,800 --> 00:52:00,720 Racers, are you ready? ALL: Yes. 1274 00:52:00,760 --> 00:52:03,200 ..start your engines. 1275 00:52:03,240 --> 00:52:04,440 MAN: They're off. 1276 00:52:04,520 --> 00:52:06,840 (CONTESTANTS EXCLAIM) It's Gabby and Ry! 1277 00:52:06,880 --> 00:52:08,240 (CONTESTANTS EXCLAIM) 1278 00:52:08,280 --> 00:52:10,360 Then, in the elimination... 1279 00:52:10,400 --> 00:52:12,520 We're building a family dream home. 1280 00:52:12,560 --> 00:52:14,760 ..building your very own dream home. 1281 00:52:14,840 --> 00:52:16,480 ANTHONY: We're gonna have a crazy slide, 1282 00:52:16,520 --> 00:52:17,960 we're gonna have a shark tank. 1283 00:52:18,040 --> 00:52:19,280 DAVID: What is your dream house, Gus? 1284 00:52:19,360 --> 00:52:21,080 Oh, I don't know. I don't ever think about this kind of stuff. 1285 00:52:21,120 --> 00:52:22,520 This is not what I think about ever. 1286 00:52:22,600 --> 00:52:25,640 Teams risk it all for their dream homes. 1287 00:52:25,720 --> 00:52:27,720 How many men are serving us in there? There's lots of men. 1288 00:52:27,800 --> 00:52:29,240 They're running around. They look stressed. 1289 00:52:29,320 --> 00:52:32,320 I daresay our house probably won't be much bigger than that. 1290 00:52:32,360 --> 00:52:34,680 Is... is it really? 1291 00:52:34,720 --> 00:52:35,800 This is probably the biggest risk 1292 00:52:35,880 --> 00:52:37,120 anyone's taken in the competition so far. 1293 00:52:37,200 --> 00:52:40,520 And, boy, do I have a great housewarming gift in store. 1294 00:52:40,600 --> 00:52:44,360 We haven't had an MBT - a mid-build twist. 1295 00:52:44,440 --> 00:52:45,560 God! No! 1296 00:52:45,640 --> 00:52:46,760 I'm not emotionally prepared for this. 1297 00:52:46,840 --> 00:52:49,840 Who wants one? CONTESTANTS: No! 1298 00:52:49,880 --> 00:52:51,200 Yes, yes, yes! 97087

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