All language subtitles for Lego.Masters.AU.S03E09.WEBRip.9Now.en

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil) Download
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

HAMISH BLAKE: Previously...

This is a big one. Returning contestants.

The chance for two teams to get back in.

..the challenge to build four seasons...

Boom - autumn.

..saw two teams win their spot back into LEGO Masters.

Is this Mr Bear? ANTHONY: Yeah, it is.

Hi, Bear.

"G'day, I'm the bear that Jess and Anthony built,

"and I was so good, I won a spot back in the competition."

BRICKMAN: The bear - that's the one thing that's catching our attention,

and that's why you're coming back.

Oh, my god!

"Also Ryan and Gabby got back in, and they've got a second life too."

You crafted something amazing.

"Anyway, that's it from me. Good luck, Hamish!"

Thank you.

Tonight...

(CHEERING AND APPLAUSE)

Oh, dude, man!

..it's game on...

I've never played an arcade game.

(ELECTRONIC BEEPING) Really?

..as we head back to the classic era of arcade games.

Whoa! Yeah!

Put my 20 cents in this one, man.

I... I'm kind of blown away, to be honest.

(MOMENTOUS MUSIC BUILDS)

Get ready, player one.

(MOMENTOUS MUSIC SWELLS)

(TENSE INSTRUMENTAL MUSIC)

It's a very clean floor.

This will be... this will be great.

It will. (ALARM BLARES)

Johnny, Johnny? That's enough. Don't oversweep it. Yep.

(CONTESTANTS EXCLAIM)

Ohh! Oooh!

(CONTESTANTS EXCLAIM) Come in, guys.

Ohh! I think I know what this is.

MAN: Oh, sick!

Ohh! (CONTESTANTS EXCLAIM)

I think I've got an idea. Oh, yep.

I think I know what this could be.

'Mortal Kombat'.

Hey! (LAUGHTER)

Alright, guys, welcome to another episode of LEGO Masters.

Here we go!

(MOMENTOUS MUSIC BUILDS)

Top six!

The final six.

No more second chances, no more returning contestants.

You're it.

Every build matters.

OK.

Today you will be playing to be safe from the next elimination.

Guys, under here is your build.

(DRAMATIC MUSIC BUILDS)

(CHEERING AND APPLAUSE)

So cool!

Oh, this is gonna be fun!

Oh, dude, man!

(MOMENTOUS MUSIC SWELLS)

Let's arcade, man. Yep, 'Tetris'.

We're going... 'Pac-Man'.

I'm in. 'Galaga'. Let's play. Let's go.

Oh, man, this is perfect.

Your job today is to build an original arcade game.

Oh, wow! Awesome.

Everybody will be getting

one of these empty arcade machines to build in.

They're currently in the Brick Pit.

You get to build the theme, the story,

and what the baddies are, the levels,

but you also need to come up with a name for your game,

which will, of course, go up here in the name light box.

That is what you're building today.

(UPBEAT MUSIC)

To kickstart your build, you get to pick a character.

A hero.

It's a good old-fashioned minifigure pick.

Give me one moment.

(LAUGHTER)

I've never played an arcade game.

Yep. Really?

Never.

I've never played an arcade game before in my life.

How?! I don't know.

How did you avoid that? I don't understand.

Yeah, wow! Yeah.

I, surprise, surprise,

did not spend my youth in arcades.

What was wrong with you?

I spent it in musical theatre rehearsals and dance classes.

Here we go.

Six minifigs, six teams.

Under here, you have possibly got

the greatest new arcade franchise the world has never seen,

just busting to get out.

We have got a daredevil.

A space warrior.

An '80s rock star.

A zombie cheerleader.

A skater girl, and dragon boy.

Owen and Scotty, come on down.

(LAUGHTER AND APPLAUSE)

Before you pick, Scotty, what do you want?

What are you hoping for? Anything good.

I got six of the best for you. Take a pick.

You have got... Rock star.

You have got our rock star, '80s rock star.

Alright, good job, guys.

Rock star.

(MIMICS ELECTRIC GUITAR)

Were you even alive in the '80s?

I wasn't.

Ryan and Gabby. Ohh!

Oh, yes. Space warrior.

That's space warrior. Space warrior.

Interesting. Space has never been done before in an arcade game.

(LAUGHTER)

Jess and Anthony, you guys can come up.

(DRIVING ELECTRONIC RHYTHMS)

That is our daredevil. Oooh, that's kinda cool!

Sarah and Fleur?

What are you hoping for? Zombie cheerleader.

Reminds me of myself.

I want none of the other ones apart from zombie cheerleader.

We can do a high school. We can make it really cool.

She can be doing flips.

(ELECTRONIC MUSIC SWELLS)

You've got it! You've got zombie cheerleader.

(CHEERS) (APPLAUSE)

Michael and Harrison. What are you after, Mike?

I'd love dragon boy.

Dragon boy? Well, you got a 50-50 here to get dragon boy. Good luck!

(DRAMATIC MUSIC SWELLS)

You got skater girl, alright!

Which means, David and Gus, you got dragon boy.

(ELECTRONIC MUSIC CONTINUES)

Brickman, what are you looking for in this build?

Today's build, it's all about composition.

It's about a background, a middle ground, and a foreground

multiplied by the difficulty of a great story.

You've all got to push yourselves...

..making sure that today's builds absolutely meet that requirement

for me to want to put my 20 cents in to come and play it.

(LAUGHTER) Yes.

To complete your arcade build today, you have got 12 hours.

(CONTESTANTS EXCLAIM)

We are gonna see some very cool arcade games in here

in 12 hours time.

I'm excited. I can tell you guys are excited.

Wanna get into it? (CONTESTANTS MURMUR AGREEMENT)

Alright, time starts now. Good luck. Go for it!

SCOTTY: Let's get those boxes.

Go, go, go, go!

This one's good. You right? I got it.

I'll just be here, playing, if that's OK?

JESS: Three-legged race!

Oh, my boss needs a weakness - needs a weak point that she shoots at.

Yes! So, we need a ray gun.

Yes! OK, yep. Sorry.

We need a boss.

I'm so excited by this. I'm so nerdy!

It's gonna be fun. That's alright!

Getting space, that is just... oh! That's classic.

There are just so many tropes that you can use for this.

Ohh! World's your oyster.

We don't want to give up the opportunity

to have something coming out of the sky.

I totally want it to come out of the sky.

Yeah, OK.

I totally, totally want it to come out of the sky.

So, we've called our arcade game 'Galaxy Girl'.

So, 'Galaxy Girl' is a video game set in space,

where our little main character is fighting off the aliens.

I'm actually gonna make a maxi version of the minifig

battling with the alien -

the alien boss of that particular planet that she's just come to.

Gabby not having arcade experience

might be a little bit of a disadvantage, but...

Unleash the nerd.

Yeah, I think it's 'unleash the nerd' time.

I've played a lot of these games,

like your 'Pac-Man's, your 'Donkey Kong's, 'Galaga'.

This is sort of like 'Duke Nukem' and 'Duke Nukem 3D' - and 'OutRun'!

Oh, my gosh! How cool was 'OutRun'?

Yeah... oh, sorry. (LAUGHTER)

Alright, I might get started on the boss.

It's gonna be so fun - if we pull it off.

We're gonna pull it off. (LAUGHS)

Yeah, we're gonna pull it off.

'80s rock star. Yes.

'80s rock star. That's pretty much Scotty, right?

Doing it for Mum and Dad. I got the tie-dye going.

I mean, this is like an autobiography video game.

So, my dad's raised me with a bit of '80s references.

So, I've got, like, Motley Crue, Van Halen -

like, all the, like, power riffs and stuff, man,

they come from the '80s.

I love it!

Rock star's not an immediate thing that exists in a video game.

It is, though. Go, go.

'Guitar Hero'.

Well, what I was thinking originally

is a lot of rock stars use, like, magic potions.

Like, they drink a lot of magic potions to get them inspired.

(JAUNTY INSTRUMENTAL MUSIC)

They do drink a lot of magic potions.

So, what we would do... Magic potions? No! (LAUGHS)

No, we have garage band - level one.

Yep.

Then you unlock the magic potion,

and then you, like, fly off to space,

and, like, you're fighting, like, dragons in space

with music, tones and stuff.

You haven't had a magic potion too, have you?

No. (LAUGHTER)

Yeah, what can I say? (LAUGHS) Good luck.

(LAUGHTER)

Oh, man!

So, I think the creative on this one is definitely in Scotty's hands.

Wicked name - 'Strum King'.

The objective of the game? Become a rock star.

As you master the guitar, you progress through your band levels.

As your band gets more street cred, you become the Strum King.

If you're doing really badly, you're at garage band status.

If you're doing well, you're playing at a pub.

If you're doing really well, you've hit rock star level,

and Scotty's gonna start building

a massive rock star stadium at the top, in the centre of the build.

I love doing the little minifig scenes.

So, I'm gonna jump on doing these garage bands,

the pub scene, and the world stage.

This is, like, rock'n'roll.

This is, like, the birth of big hair.

Shoulder pads, boots.

So, I guess I'm building a moving guitar, some keyboards,

and throwing some mechanisms in.

I'm working in the scrolly bit.

Rock'n'roll games, dance games - they're all the same.

They're the scrolly games,

where you gotta smash the buttons in the right combination.

This isn't a technical challenge, this is a storytelling challenge,

but I feel like all of these mechanisms is the story.

Why didn't I do it this way the first time? Owen, you idiot.

(SYNTH ROCK RHYTHMS)

Wish I could phone a friend.

Give my dad a call, ask him how the '80s were.

Probably wouldn't be able to broadcast that

to the nation, though.

(UPBEAT INSTRUMENTAL MUSIC)

Brickman, it's a fun one.

I'm already excited

just because we have our own little mini LEGO arcade.

Totally. How awesome.

I think there are two big things

that are hanging over the room at the moment in a positive sense.

It's not an elimination, and it's video games -

and play your cards right, you're walking away with 20 cents.

How important is it to you, looking like a video game screen?

It's the brief.

It absolutely has to look like

we would walk up and find it in an arcade.

Is it gonna move? Yeah, that's the plan.

Awesome!

And correct me if I'm wrong here,

but you've gotta have lives, you've gotta have the score.

You've gotta have all the stuff you would see on the screen.

They're all the little things that help you say, "It's an arcade game,"

and without them, forget it.

Forget it? Forget it.

Not getting your 20 cents? No 20 cents from me.

(UPBEAT ELECTRONIC MUSIC)

MICHAEL: You know what would be sick,

if we had it, like, coming off the back here,

and she's, like, on the skateboard, like that.

HARRISON: That'll look sick!

Alright, so, today we were lucky enough to pull the skater girl,

which means we've gotta come up with a game about skating.

We're gonna call our video game 'Sk8 Racer'.

Our main character is gonna be racing a city sewer rat.

We're gonna try and capture that moment

where she's over the finish line in one shot.

We're thinking - we have a minifig.

The plan is we're gonna blow her up,

and she's gonna be up against the final boss,

which is a giant sewer rat.

We have no background in skating.

We were never cool skater guys.

Oh, no. Absolutely not.

I did not skate. That's just dangerous.

We were not cool enough to be skaters.

And then we'll have old mate behind too, coming down the ramp.

Yeah.

But we're hoping, for this one,

that we can sort of get the essence of a skateboarding game,

and the arcade game together.

We actually won the equivalent immunity last time.

So, we're hoping history repeats itself for us,

and we can snag it again.

Guys, you are two hours down, ten hours to go.

Are you flipping kidding me?

The arcade will open in ten hours.

Someone will earn Brickman's 20 cents.

Oh! FLEUR: Whoo-hoo!

Oooh, I can buy myself a bag of lollies.

Oooh! You want that 20.

And immunity from the next elimination.

Whoa, cash and prizes. Wow! It's a TV first.

(DRAMATIC MUSIC BUILDS)

Oh, no, that's the wrong way. I am the worst engineer ever.

(DRAMATIC MUSIC CONTINUES)

JESS: Perfect timing. OK, have a look.

Is that what you're thinking? ANTHONY: Yes! Awesome!

We're super pumped, we're ready.

We're back in this competition. We're not done yet.

We're ready to take this thing the whole way.

So, today we've gotten our figure the daredevil.

One thing I'm really excited about

is it's a game where, you know, we can have action happening.

He could be shooting out of a cannon, riding a motorcycle.

It's about doing the tricks in the air and stuff.

It's, like, you know, "Perfect start," stuff like that.

So, the game we're making today is 'Jump Start'.

For our biker man, Rod,

he's gonna be riding up this ramp and jumping over these bosses.

And then as you're going through the air,

you have to do tricks and stuff to get the most points you can.

The biggest challenge of this build

is the fact that we're using forced perspective.

I'm gonna build multiple buses that gradually get smaller

to give the illusion that

our daredevil is jumping over many buses.

Brickman, how you going? Anthony. Hi, Jess.

Hi! Our super cool stuntman.

JESS AND ANTHONY: Yes!

What gets my 20 cents?

It is going to be a classic run-and-jump stunt game,

and then you gotta do the tricks in the air and get the points

to pass the level at the end.

In this case, there's gonna be a bunch of buses going further back

using a forced perspective shot.

Alright, so, let's just rewind a little bit.

Forced perspective is really hard.

I do have some concerns.

(DRAMATIC MUSIC BUILDS)

Which bus is that one?

This is the front bus.

That's the front bus? Yep.

And that's the next bus?

Aren't they meant to get smaller?

Yes.

(TENSE INSTRUMENTAL MUSIC)

Have you drawn out exactly how this is gonna look,

or is it all in your head?

(DRAMATIC MUSIC SWELLS)

Draw where you want the buses and draw them getting smaller.

Where do you want the ramp?

Where do you want your motorbike guy?

Then what do you want in the background, and so forth and so on.

Draw it out and work out your forced perspective

before it's too late.

Yep.

If we can just work out that forced perspective, we could win this.

We have to win this.

(DRAMATIC MUSIC BUILDS)

Do you guys know about forced perspective?

No, clearly. (LAUGHS) Yeah, no, it's a thing.

Wanna give us a hand with it? (LAUGHS)

You jump on social media these days,

you go to a club, go and hang out at cool spots,

one of the big phrases you won't often hear is "forced perspective".

No-one really talks about it, except on our show.

We talk about it a lot.

I accidentally replicated this bus,

instead of making it smaller, but that's fine.

I'm just gonna make a smaller one.

You did mean to make it smaller, didn't you?

I did. Basically, copied it exactly.

Arggh! Totally fine.

But you do need to make it smaller, 'cause what's that word...

..what are those two words that no-one's really saying much of?

Forced perspective? Forced perspective!

Yeah, I feel like we could say it a lot more, um...

(MYSTERIOUS ELECTRONIC BEATS)

Ohh! OK... yes. That... OK.

Yeah, I know... I know what forced perspective is.

Do you wanna do a lesson in forced perspective now?

Love to, yeah. That'd be good.

If you go all the way back... Yeah, cool.

..go back to, like... Yeah, yeah.

We're gonna do forced perspective to pretend I'm a giant.

So, sometimes you can take things that are the same size,

and I'll become a giant.

Hi, tiny Brickman. How you going?

Oh, hi, up there, Hame. How are you, mate?

Yeah, pretty good, little guy. Yeah? Oh!

What's it like being the size of a minifigure?

Oh, it's pretty small, actually.

I'm feeling a bit less of myself, but that's OK.

A bit less of yourself! Yeah.

That's great stuff.

(LAUGHS)

That's forced perspective.

OK, so, then this one comes from here and goes across?

Yeah? Can you see it?

Oh, instantly, I'm seeing...

Yeah, I can see the angles now, yep. Yeah.

So, when we drew it out, it was good,

'cause I could see it there on the page.

Really just makes it super clear.

The buses need to gradually get smaller,

and then we position them out.

It's OK, it's OK, it's OK.

Quick and easy fix.

We are... BOTH: Back on track.

Boom!

Double high five me. Yeah, sure.

Feeling alright? Yeah, we figured it out.

Yeah? Yeah? Figured it out. Yeah.

Yeah! Yeah, yeah.

(SYNTH ROCK RHYTHMS)

I don't really know what a guitar looks like.

It's making this difficult.

There's our beginnings of our monster.

GABBY: I'm working on the background now.

Some planets,

and we're making it look sort of spacey.

There we go. That's a bit more zesty, Harry.

It's looking more textured now. HARRISON: Oh, yeah!

If anyone needs a cheer for their team, just let me know,

'cause we're in cheerleader mode.

So, we can gift that.

SCOTT: OK, I challenge thee. Yep.

โ™ช Scott has got the '80s and we are running fast

โ™ช And... โ™ช

(LAUGHS) What are you doing, you nutball face?

I'm doing a cheer for Scotty.

Interesting challenge, this, isn't it?

So, we wanted the zombie cheerleader,

we got the zombie cheerleader - happiness!

We like her because her world is something that appeals to us.

'Zombie Hi'! Whoo!

Our zombie cheerleader is gonna be the hero.

She's going through a multilevel game

collecting lipsticks and hairbrushes.

All her friends have been turned into zombies.

So, as they're collecting the lipstick

and the hairbrushes through the game,

it's to try and turn her friends back into real people, not zombies.

Our boss at the end is gonna be standing up on that roof,

big and proud.

An evil science teacher

that's turning all the students into zombies,

and she's gonna be fighting him.

We've gotta push ourselves on this one.

Yeah, totally.

It would be kick-arse to win immunity on this one.

(MOMENTOUS MUSIC BUILDS)

GUS: So, there's two dragons, but one war.

So, it should have been 'Dragons War'.

Can you say 'dragon' one more time for me, Gus?

Dragon. Dragon. Dragon.

Gus and David, hello. Brickman, how you going?

Brickman, how's it going? Dragon boy!

Tell me about dragon boy. What's he up to?

Dragon boy is in the middle of a dragon war.

'Dragon War'? Yeah.

Is that the name of the game? That's the name of our game.

Whoo-hoo! (LAUGHTER)

We're doing a sort of old-school side scroller.

He's reached the final boss, which is, of course, another dragon

and he's had to summon his dragon powers

to have the two dragons fight each other.

(DRIVING ELECTRONIC MUSIC)

My question's gonna be, "Have we got anything else?"

(DRAMATIC MUSIC BUILDS)

All I see is two heads in a box.

And how does dragon boy fit into this?

Oh, OK.

Good luck, guys. Awesome. Thank you, Brickman.

Brickman is right - we don't need two dragons,

because it's a video game.

The dragon is just a character in the video game.

We need to build a world with dragon boy.

Dragon boy fighting the blue dragon and we forget about the red head?

We just amp up the minifig fighting the one dragon.

We've got dragon boy in our video game,

fighting a dragon on the street.

We're gonna have buildings in the foreground.

We're gonna have silhouettes of buildings in the background...

To make this really look and feel like a video game.

It is a lot of work to have lost and to not use in the build,

but if removing this dragon from the build makes the story better

and clearer for Brickman, then I'm all for it.

Winning immunity at this stage in the game is really important,

because it takes us to the next level.

It guarantees us that we're gonna be in the top five.

Desperately want to win immunity. Yeah.

Guys, you are halfway.

Six hours down, six hours to go.

Brickman, what is your take on everyone's arcade games?

Well, so far, my 20 cents is firmly holstered.

Oooh! (LAUGHTER)

He's got a warm 20 in that pocket! That's rough, but fair.

(UPLIFTING ELECTRONIC MUSIC)

There's just a weird amount of bananas on our plate now.

HARRISON: It's a comically large amount of bananas.

Oh, yeah, I'm feeling pretty good so far.

Just working on the top level, which is the rock star scene.

Got all this cool stuff going on.

We've got, like, flames on the stage,

we've got rockets on the stage.

(ELECTRIC GUITAR WAILS)

Pretty broken-hearted there's no mullets,

but there is a mohawk, so... (LAUGHS) ..we can roll with that.

Brickman's looking for a big wow factor with this.

You're gonna walk through an arcade, you want something that goes,

"Whoa! Yeah, I wanna put my 20 cents in this one, man."

So, I'm thinking... (MIMICS EXPLOSION) ..big brain wave man...

That's dangerous. (LAUGHS)

It's not dangerous, man. It's inspiration!

We get, like, a levelling system.

As the lights light up, level one lights up.

Then level two, and level two with the pub,

and then level three, with the world stage, man,

and then spinning drum kit, man.

Yes!

Love the concept. (MIMICS DRUMMING)

(LAUGHS) OK.

Are you down for that, or no?

No, I'm... I'm down for that.

I don't know about the execution of that, but I understand the concept.

(LAUGHS)

It's the whole mechanise, mechanise, lights that flash.

(LAUGHTER)

Yes, we can do it!

Do you understand... Yes.

..how difficult... Yes.

..to make that happen in LEGO? Rock'n'roll, man.

(TENSE INSTRUMENTAL MUSIC)

We've gotta make a mechanism

that flicks three separate switches in an order,

and then stops, waits,

and then returns and re-flicks the three switches in reverse order.

(TENSE INSTRUMENTAL MUSIC)

OK, so... oh, that's really stupid, Owen, that one.

(TENSE MUSIC CONTINUES)

That's a heck of a mechanism.

I don't think I can ever remember seeing a mechanism

to get the LEGO lights to do that, and then back off again.

Alright, now I want to. Now I really want to.

Good luck.

Brickman, he just threw the gloves on the ground, and I'm in now.

If I use the cyclic switch thing

to then operate a cyclic action arm,

and then that arm hits switches,

that'll give us what we need.

This is a time-sensitive build,

and I'm not sure it's something I can pull off.

Now I'm throwing all my time at this thing.

I've got full faith in the man.

I want to scream really loudly.

The moment of truth.

(DRAMATIC MUSIC BUILDS)

Come on, work.

(DRAMATIC MUSIC CONTINUES)

No.

Wait, why did that one turn on that way?

(DRAMATIC MUSIC SWELLS)

This is a nightmare. (LAUGHS)

(JAUNTY ELECTRONIC BEATS)

Pretty!

(THUDDING)

Oh, please... please be careful with that tapping on.

JESS: And that wheel can sit back one,

and then I can use a two-wheel tube.

How are you going?

Yeah, good. I'm working on the character now.

Arms are done. Now I've just gotta do the legs, and then its head.

Awesome!

It's very... You ready? You ready?

Yep! (FLEUR AND SARAH EXCLAIM)

Oooh! It's cool seeing it with the lights.

It's awesome.

The colours are popping really well at 'Zombie Hi'.

(DRIVING ELECTRONIC BEATS)

I like it!

Hamish is looking at our build. Oh, hi, Hamish.

I like it. It's looking good.

So... Just nice, bright, and fun.

Yeah.

So, I used to play arcade games, so that's what I was attracted to...

And I never have. You've never played an arcade game?

I think I played 'Sonic', like, on a...

Not an arcade game. No.

Brickman, he's the judge, he's the mentor,

and me, man, man, I have a lot of roles.

One of them is, like, a father figure,

and if I find that one of the children in my family

has never played an arcade game, I will fix that.

It's not just 'cause I wanna play.

(JAUNTY ELECTRONIC BEATS)

Oh, what?

Don't mind me.

Your concentration level has now plummeted, I've noticed.

Um, this is mostly for Fleur and Gabby,

'cause they've never played arcade games before.

Oh, my god!

What?! Neither have I.

Would you like to have a little go? I would have to. I'll slay it.

(LAUGHTER) Love that.

(LAUGHS) I wanna play.

Let's go 'Galaga'.

(ELECTRONIC MUSIC PLAYS) Oh, man!

Oh, OK, now I wanna play too. Yeah.

What do I use?

OK, you're the spaceship,

and that's... you just gotta... you shoot...

I shot one! I shot one!

You're getting them. You're doing good.

I'm totally getting it!

Shoot the ships. What does this...

Oh, that's... (LAUGHS)

48 shots fired, Hamish. That's amazing.

That's... that's great.

I mean, it's kind of more about the shots that land.

Hey, Gabby, do you wanna have a go? Mmm, sure.

Oh! She does not have time!

(ELECTRONIC BEEPING)

That's you, and you gotta move. Dart.

You don't wanna get hit by the bombs. OK.

And you don't wanna get hit by the other ships either.

(LAUGHS) This is why I don't play arcade games.

But see how fun they are? Yeah, OK.

And this is the world you're making.

(ELECTRONIC BEEPING) I can even hear the noises.

If you think you could... (SIGHS) Oh, my...

..because you don't have another ship, you don't have another ship!

(LAUGHS) OK. Oh!

That's a bit of a relief. Thank you.

Good fun? Yeah, OK. (EXHALES)

I mean, do you think your space game is as fun as this?

Um... it will be. It will be now.

Yeah, right. (LAUGHS)

Alright, gonna pop this off.

So, we've called our arcade game 'Galaxy Girl'.

It's set in space,

where our little main character is fighting off the aliens.

We've got Galaxy Girl and the alien figure looking good.

But we don't yet have the gameplay going on.

So, we do need evidence of this is a video game, not just a cool scene.

So, hence, build a spaceship. It's in space.

It's a 'Space Invaders' type game.

Immunity challenges are great,

because you can actually take a few risks.

So, I want to put in a mechanism.

We want the spaceship to shift from side to side,

so it looks like it's avoiding bullets, using Power Functions.

(DRAMATIC MUSIC BUILDS)

Alright, do you wanna try that with the weight?

Uh, yes, please.

There's some serious competition today.

Some serious competition.

Really want to make these mechanisms work.

I think it's central. (WHIMPERS)

(MOMENTOUS MUSIC BUILDS)

Happy with it? Happy.

Happy with it?

Yeah, but I think the lights would look good...

Oh, no!

(LAUGHTER)

Then she loses her head. (LAUGHS)

Thankfully, we've got a few more hours to perfect that, so...

That's alright. That's fixable.

That's good. I'm glad it happened now.

Yes. Alright.

(JAUNTY INSTRUMENTAL MUSIC)

(LAUGHS)

(LAUGHS)

(ELECTRIC GUITAR WAILS)

Uh, yeah, pretty deep in thought at the moment.

(DRAMATIC MUSIC BUILDS)

I'm still trying to figure out how to create a mechanism...

..so that they turn on in sequence and turn off in sequence,

but they're not all on at the same time at the end.

(TENSE INSTRUMENTAL MUSIC)

Your man is very focused over there.

Owen? Mmm.

Yeah, he's trying to work out a...

Thingummy-jiggummy-bobbidy-whatsit?

Something like that.

(TENSE MUSIC CONTINUES)

Ohh!

I think I've entered the mad scientist stage of the build.

(JAUNTY INSTRUMENTAL MUSIC)

Mmm... oh, sorry, mate!

(JAUNTY INSTRUMENTAL MUSIC)

Ohh! Needed that, whatever that was.

So, I think I've got a solution.

We've got the parts together.

I've got one module that's pushing and pulling on one switch.

That's giving us a forwards and backwards motion on a motor.

OK, what's the go?

Um, we're getting somewhere.

Come on, work.

On, on, on.

It works.

(LAUGHS)

(ELECTRIC GUITAR WAILS)

It actually works. Rock'n'roll.

Little dance.

Never doubted you for a second, bro.

But I worry now that I've sunk so much time into this...

We're gonna miss out on the zhoosh time.

The zhoosh time. We can't miss the zhoosh time.

That's our time to shine.

Get the switch!

(MOMENTOUS MUSIC SWELLS)

Guys, the arcade opens in one hour!

(ALARM BLARES)

One man until Brickman... I need to see.

..will decide who wins the coveted 20 cents of immunity

from the next elimination.

SARAH: Awesome. Still loving it.

(UPLIFTING ELECTRONIC MUSIC)

We have a lot to do, eh?

Yep. Gotta keep moving.

(DRAMATIC MUSIC BUILDS)

The backdrop is ready.

The sky, the sunset looks really nice. I'm really happy with that.

GUS: We've got dragon boy in our video game,

fighting a dragon on the street.

We're going pretty well.

Got some big things done now.

We're about to fit the dragon head. A lot of detail is going on.

We think it looks great. Pretty excited about it.

So, we need to find a way to hit all the video game tropes.

We need to really make it feel like it is a video game arcade.

We don't have anything... any mechanisms

in this build at the moment,

and we're thinking that we can add a counter - a number counter.

So, the mechanism, we're gonna have a counter for the points,

and dragon boy is, basically, destroying the blue dragon.

So, the numbers go up.

It's getting harder and harder in the competition.

All the teams are getting better.

I just need to make this work.

And can you turn it on?

(SWITCH CLUNKS)

(MACHINERY WHIRRING)

And it stopped working.

(DRAMATIC MUSIC BUILDS)

(SWITCH CLUNKS)

(MACHINERY WHIRRS)

The numbers are not moving.

(DRAMATIC MUSIC CONTINUES)

So, I'm just trying to find a solution as fast as I can.

Hmm.

(DRAMATIC MUSIC BUILDS)

JESS: Ta-da! ANTHONY: Nice!

Little bus!

We're finally on track, which is good.

We've got some buses.

Think...

Alright, let's get the buses in. Yep.

It's about the execution.

It's crucial to our chance of winning

that we get forced perspective right.

So, moment of truth.

This is the angle you'll set it from.

Yeah, that's good, eh? That works!

That freaking works! Nice work!

Now all we've gotta do is execute our daredevil, Rod.

He's gonna be riding up this ramp and jumping off into the distance

over these buses, doing tricks and stuff.

(DRAMATIC MUSIC BUILDS)

I've done all the, you know,

components of his legs, his arms, his body.

Just gotta pop on his head,

then just gotta pop on a bike, get him in there, he's jumping.

Are you OK? Yep.

What are you doing now?

Have to get him on the bike and get the right angles.

Come on! Work with me.

Work with me.

(DRAMATIC MUSIC BUILDS)

You're alright.

(DRAMATIC MUSIC CONTINUES)

Oh, no!

The issue with our daredevil is, he's too heavy.

He's making it very difficult to actually put him on this bike.

Take a breath.

It's OK. We still have a bit of time.

(GROANS)

OK, Jess, I need you to come right now, right now.

His arm fell off, and so did the whole thing fell off.

We have got to get this character on this bike,

because he's our hero, he's our picture.

He's the part... the wow factor.

(DRAMATIC MUSIC SWELLS)

Oh, come on, please!

I am not finishing with another unfinished build.

That is not happening.

(SCREECHES) Shred, bro! Oh, far out!

Keep it shredded. (LAUGHS)

(DRIVING ELECTRONIC BEATS)

Beautiful work. Man!

OK, can you lift him up - him up?

Up, up, up, up.

Ryan?

Busted!

I'm doing a lot of work in the Brick Pit.

(MIMICS STATIC) Ryan, return to the desk, over!

I'm coming, I'm coming.

It wouldn't be an arcade game if it didn't have, like, a ray gun.

I love it, I love it.

I am ecstatic that this thing works

and it looks as good as it does.

(MOMENTOUS MUSIC BUILDS)

And at the very last minute,

I've made this little "game over" sign.

(MOMENTOUS MUSIC CONTINUES)

It's a little bit exciting, isn't it?

(LAUGHS) You're such a dag.

(MOMENTOUS MUSIC CONTINUES)

This is what makes it a game.

Ten minutes!

(DRAMATIC MUSIC SWELLS)

Genuinely concerning now.

I'm gonna keep working on this thing while you finish that.

(DRAMATIC MUSIC CONTINUES)

Just breathe. Now, go slower, go slower, go slower.

(EXHALES)

Dave, I understand this is an intense time in anyone's life...

Yes?

..but just give us a little snapshot of where you are right now.

So, right now, I'm trying to change the way this is connected,

changing the mechanism.

I'm feeling really stressed,

because if we have an unfinished build,

it's because I'm not gonna be able to have this mechanism

working with the counter.

(DRAMATIC MUSIC CONTINUES)

Don't wanna be that guy, but that is my job.

About eight minutes.

Good luck.

(ELECTRIC GUITAR WAILS)

What's going here? This - speaker.

Everything's in, everything's zhooshed,

everything's looking pristine.

I love it.

Test it works, test it works.

Everything's crossed as we go to press the magical red button.

I just hope the mechanism actually works.

OK.

(DRAMATIC MUSIC BUILDS)

Oh, that's sick! That is killer.

(ELECTRIC GUITAR CONTINUES)

We've got guitar that moves down,

we've got keyboard that plays itself,

and then we've got lights lighting up

as you progress through your band levels,

and spinning drum kit on the top level.

Yeah, boy! We got it!

It's there! It works! It's alive!

Yeah!

Five minutes!

Five jam-packed minutes.

(DRAMATIC MUSIC BUILDS)

That's not good!

That is not good.

Every time that daredevil falls apart,

I get more and more stressed and worried,

thinking we might have another unfinished build,

but I'm so determined to find a solution

to get this guy on the bike, and just nothing's working.

(DRAMATIC MUSIC BUILDS)

That's OK. Gonna fix that in a minute.

That's all good, we can get that hand and... no, we can't fix that.

We've got, like... I know. We can get it on.

(DRAMATIC MUSIC SWELLS)

We need to work out a way to make this work.

We need to change our plan.

Just pop that on. Adapt.

There isn't a solution.

We need to salvage something.

So, I say, "Leave the guy. We'll come to him later."

Get the bike on the build.

Need those Technic pins, Technic pins. Do we not have any?

Great!

(DRAMATIC MUSIC BUILDS)

I love the look on her face.

Yeah. It's hilarious.

Hell, yeah!

One minute! Good luck! You got one minute!

You can do it!

(DRAMATIC MUSIC BUILDS)

Don't forget Power Functions must be on,

and the models back on your desk.

Harry, we gotta move this.

This is outside. We gotta move this.

On the desk! Put it on the desk!

What? Oh, god! Are you serious? Turn it on, turn it on!

No! Not while it's in transit.

Now turn it on.

(DRAMATIC MUSIC BUILDS)

If you are going for a Hail Mary, you got 30 seconds to do it!

OK, let it go. Good boy!

This is it, man. If this doesn't work, cover it completely.

Yep.

Breathe, breathe! OK, OK, are you ready?

(DRAMATIC MUSIC BUILDS)

Ten! Nine! Eight! Seven!

Oh, god! No! Six! Five!

Pop him on! Four! Three!

Move your hand out of the way!

Three! Two! Good luck! One!

That is it, guys! BRICKMAN: Hands off the bricks!

(DRAMATIC MUSIC SWELLS)

Yeah! (LAUGHS) Oh, god!

Huge, huge effort! Buddy.

(DRAMATIC MUSIC SWELLS)

(ELECTRONIC TONES BEEP)

(DRAMATIC ROCK MUSIC SWELLS)

Alright, it has taken 12 hours,

but we have got a pretty amazing LEGO arcade in here.

I think you guys all deserve a round of applause. That is awesome!

(APPLAUSE)

Before Brickman goes around and judges,

and ultimately awards somebody immunity from the next elimination,

we wanted to organise a bit of a special guest

to go around with Brickman while he does the judging.

Oh, man!

Someone that would know a thing or two about arcades.

Would you please welcome the coolest guy from the '80s...

(DRAMATIC MUSIC BUILDS)

(ALARM BLARES)

(DOOR CREAKS)

Is it my dad?

(DRAMATIC MUSIC CONTINUES)

(CHEERING AND APPLAUSE)

It's amazing!

(CHEERING AND APPLAUSE)

(DRIVING ROCK RHYTHMS)

I love it!

How's it going?

Oh!

Wow, the coolest guy in the '80s, he's...

Yes, we are having a little bit of trouble booking guests.

We've got close a few times, but...

What's going on? Good to see you again, Sare.

Oh, good to see you too.

Ohh! Brickman, yeah? Yeah.

Great to meet you, man. Sup.

(LAUGHTER)

I think I dated him in the '80s, actually.

(LAUGHTER)

I've got all the... I've got everything.

Double denim - triple, if you go digging.

(LAUGHTER)

Yeah. What are you guys making - arcade games? Awesome!

LEGO. Love it. Alright.

I guess we need to check them out,

because I heard, like, immunity is on the line.

So, uh... ohh!

(LAUGHTER)

Um, Gabby and Ry, let's do it.

Ohh!

(LAUGHTER AND APPLAUSE)

I got to nerd out on so many levels today.

Right, fire it up.

Yeah!

We've created something that, actually, just looks beautiful.

Isn't there one more bit that moves, Gab?

There is. Let's check it out.

Ohh! A little extra...

(DRAMATIC MUSIC SWELLS)

Oh, yes! (CONTESTANTS EXCLAIM)

(COIN RATTLES)

(MOMENTOUS ELECTRONIC MUSIC)

We got the space warrior.

'Galaxy Girl' is a video game set in space,

where our main character is bound to have a boss battle with an alien.

(MOMENTOUS MUSIC CONTINUES)

We wanted the spaceship to shift from side to side

so it looks like it's avoiding

whatever the alien is throwing at it.

We also put in a laser gun,

which has a button that goes a million miles an hour.

(ROARING)

I think it looks totally rad!

I'm upset that I can't actually play this game.

I want to play this game.

It's looking good. It looks sick!

Even I'd play it.

Cool guy is loving that game, recognise game.

BM, give us your thoughts.

For a person that's never played a video game before,

where did this come from?

Because I think you managed to hit most of the classic tropes

of what a video game is.

Our aesthetics is fantastic.

You've really got the purples, the blue, the orange of the planets,

and it really does pop.

Power Functions - got the rocking ship, the flicking laser.

It's a pretty cool game,

and let's be honest, in an arcade,

this one would have a few 20-cent pieces on the top, waiting to play.

(UPLIFTING MUSIC SWELLS)

Yeah, real cool.

I'd totally play that, guys. Well done.

Thank you. (LAUGHS) Cheers. Thank you.

(APPLAUSE)

(DRAMATIC MUSIC BUILDS)

I'm feeling really gutted. We don't really have a build.

(DRAMATIC MUSIC CONTINUES)

Alright, let's have a look at Jess and Anthony. Let's go.

And if it came together, it would have been amazing,

but it hasn't, and it is heartbreaking.

Let's have a look at Jess and Anthony. Let's go.

(DRAMATIC MUSIC BUILDS)

Yeah, so, it's a little bit different

than what we initially planned.

So, we had this great -

well, what we think was a great idea to start with,

but, yeah, just couldn't quite pull it off.

We wanted to have him up there, but ran out of time.

(COIN RATTLES)

(DRAMATIC ELECTRONIC BEATS)

We got the daredevil minifig.

So, the aim of the game is to do your tricks on the bike.

Get as many points as you can,

and jump over things to get to the end.

(MOTORCYCLE ROARS)

We used forced perspective,

and it's giving that illusion

of a daredevil jumping over these buses,

which, you can see, get smaller and smaller and smaller.

(DRAMATIC MUSIC BUILDS)

You had this amazing picture in both of your heads

about what you wanted to do.

Fantastic idea, and a lot of fun.

However, how you wanted to do it was the troublesome part,

and you learnt about it the hard way.

It's not a lack of effort, a lack of energy.

You had all of that right until the end.

You were absolutely hustling,

and I can't ask for anything more than that,

but today, of course, unfortunately,

you definitely won't be in the mix today.

(TINKLING INSTRUMENTAL MUSIC)

Sarah and Fleur, you wanna show us your game?

SARAH: Yeah! Yeah, alright, let's do it. Come on.

(COIN RATTLES)

(DRAMATIC MUSIC BUILDS)

FLEUR: Our build, we have a zombie cheerleader.

(GROWLING)

She's gonna take the power of cheer with that souped-up pompom.

She's going through a multilevel game,

collecting lipsticks and hairbrushes

ready to battle the evil science teacher on the roof.

Who's turning all the students into zombies.

(GROWLING)

The game is quirky, it's really fun.

It's right up our street.

(UPBEAT ELECTRONIC MUSIC)

(WHISTLE TOOTS)

It felt like you were in a rhythm.

You had a clear idea and you had a cool story.

It's such a cheerleader zombie story,

if there was such a thing.

We can see all of the action and the details

that you've put into the LEGO model.

Absolutely no doubt, it's a cool video game,

and it belongs here.

Well done. Thank you.

Cool build! Thank you!

(UPLIFTING MUSIC SWELLS)

Alright, Michael and Harrison.

(APPLAUSE)

Hey, guys. What's up?

'V', 'V' '80s. Well done.

(COIN RATTLES)

(UPBEAT ELECTRONIC MUSIC)

We got skater girl.

So, we made 'Sk8 Racer'.

In our snapshot, we have our main character, Skater Girl,

doing a kick flip over the finish line...

..while her opponent, the sewer rat,

is tripped behind her on some bananas.

(UPBEAT MUSIC CONTINUES)

Epic spinning trophy icon.

Looks like the LEGO Masters trophy almost.

Mmm.

It is a cool video game,

and it is one that you would definitely want to play.

There's all these things like life indicators, combos -

all of that kind of stuff -

but there's no one key focal point.

There's a lot happening in the screen,

but it just seems to be lacking that one key thing

that really wants to grab your attention,

but there are a lot of things on the other side of the coin

that do make up for that.

Super bright colours.

You do have a background, a middle ground, and a foreground.

It is fantastic.

Overall, I've gotta say well done, guys. Good build.

Coolest guy loves it.

Well done, gents. (APPLAUSE)

(UPLIFTING ELECTRONIC MUSIC)

Alright, David and Gus.

(TENSE INSTRUMENTAL MUSIC)

You guys had dragon boy. Really cool.

You created 'Dragon Warz'. Super cool.

(COIN RATTLES)

(MOMENTOUS MUSIC BUILDS)

GUS: We've got dragon boy in our video game...

..fighting a dragon on the street.

(MOMENTOUS MUSIC CONTINUES)

(SCREAMING)

Because how can you have a video game about dragon boy

without a dragon?

(ROARING)

The first thing is,

you really did capture that side-scroller feel to it.

Absolutely perfect for this scenario.

I feel like today, everything was in such a great place, ready to go,

but then something happened.

You lost your mojo. Yep.

And unfortunately, the rotating score didn't happen.

Likewise, your dragon is probably not up to your usual standard.

(DRAMATIC MUSIC BUILDS)

The eye, for example's sake - you can't tell where it's looking.

It has no focus.

When it's not quite right, which this one isn't, it really hurts.

Yep.

We've won a few builds.

We've definitely been on some really big highs...

..but today we've just dropped the ball

and we've just... we've come down a couple of notches.

(DRAMATIC MUSIC BUILDS)

Owen and Scott, let's strum. Come on.

(ROCK GUITAR RHYTHMS)

We are super pumped, man.

OWEN: I love what we've done.

We've definitely given it our all,

and it's that moment when our build's gonna come to life,

and I'm just hoping that we've hit that wow on the head.

Could you fire it up for us?

Oh, I can do the honours.

Everything's crossed, as we go to press the magical red button.

(DRAMATIC MUSIC BUILDS)

Guys, you got the '80s rock'n'roll hero.

You created 'Strum King'.

Could you fire it up for us? Oh, I can do the honours.

That is awesome.

(COIN RATTLES)

(ELECTRONIC NOTE PLAYS)

(ROCK MUSIC SWELLS)

SCOTT: Yeah, so, we got 'Strum King'.

You become a rock star.

You gotta master the strumming of the guitar.

As you advance, your band gets more street cred.

(ROCK MUSIC SWELLS)

We have lights lighting up

to indicate the different levels of the game.

As you master the guitar, you hit the world stage,

you become the Strum King.

(ROCK MUSIC CONTINUES)

(MIMICS ELECTRIC GUITAR)

As the coolest guy in the '80s, I've seen a lot of cool stuff.

That's up there.

BRICKMAN: It's so awesome.

It is so awesome.

If I was looking for an example of teamwork,

this is probably the number one that I've seen on this show.

You guys worked it out.

You were working, Scotty, the front of it -

all this minifig action,

all the storytelling, the things that need to happen -

and, Owen, you were doing the back of house.

You were making sure that all that machinery

and bits and pieces was working.

That is teamwork.

You had your mojo today.

Yeah. It's a treat!

It's an absolute treat to get to see it.

Boy, it's pretty hard not to like the 'Strum King'.

Thank you. Well done.

Well done, guys.

Cheers. Awesome, guys.

Yeah, respect! Totally! Rock on.

Yes! (LAUGHS)

(UPLIFTING MUSIC SWELLS)

Stoked! Oh, yes!

Freaking eruption, man!

BOTH: Yes!

I'm all about getting Brickman's 20 cents today.

So, fingers crossed.

OK, guys, so, the coolest guy in the '80s had to go,

but he loved meeting all of you.

(LAUGHTER)

However, six amazingly different and creative ideas

you guys came up with for our arcade.

Only one can take home Brickman's 20-cent piece,

winning you immunity from the next build, which is an elimination.

(DRAMATIC MUSIC BUILDS)

Brickman, who are our top two teams?

(DRAMATIC MUSIC CONTINUES)

So, the first team I would like to call forward for a shot at immunity

from the next elimination build is...

(DRAMATIC MUSIC BUILDS)

..Ryan and Gabby!

(CHEERING AND APPLAUSE) SARAH: Yeah! Well done, guys!

(APPLAUSE) So awesome!

(UPBEAT MUSIC)

The second team is...

(DRAMATIC MUSIC BUILDS)

..Scott and Owen.

Yes! Yeah!

(APPLAUSE)

I mean, yeah, cool.

(UPBEAT ELECTRONIC MUSIC)

Oh, ho, the Strum Kings.

(LAUGHTER)

At the start of this challenge,

I asked everybody here to push themselves,

but one team pushed themselves a little bit harder.

So, today's winner...

(EXHALES)

..it's Scott and Owen.

No! Ohh!

Ohh! Yes!

(UPLIFTING MUSIC SWELLS)

Whoo!

I did not see that coming, man.

Oh, dude!

We are the Strum Kings.

Guys... 20 cents!

..you got the 20 cents. Yes!

You're 20-centaires!

(MOMENTOUS MUSIC BUILDS)

(COIN JANGLES ON THE GROUND) Caught it!

(LAUGHTER AND CHEERING)

What a good catch!

Disappear!

(LAUGHTER)

He just magicked it into my hand.

You guys do not have to build in the next elimination build.

So stoked! So...

We do really well in eliminations.

So, it's nice to dodge as many as we possibly can.

And, Gabby and Ry, so close.

Well done on making the top two. Great job.

SARAH: Well done, guys.

(APPLAUSE) Great job.

I just feel like the creativity in the room

keeps stepping it up a notch.

Keep that going, because the notches will be required

as we head into the next build, which is an elimination.

But for now, guys, we've spent all day in the arcade.

Let's go get some fresh air. Well done.

Well done! Nice job, guys.

(APPLAUSE)

(UPLIFTING MUSIC SWELLS)

What a good day at the arcade.

Great day at the arcade.

(MOMENTOUS MUSIC BUILDS)

Next time...

Racers, are you ready? ALL: Yes.

..start your engines.

MAN: They're off.

(CONTESTANTS EXCLAIM) It's Gabby and Ry!

(CONTESTANTS EXCLAIM)

Then, in the elimination...

We're building a family dream home.

..building your very own dream home.

ANTHONY: We're gonna have a crazy slide,

we're gonna have a shark tank.

DAVID: What is your dream house, Gus?

Oh, I don't know. I don't ever think about this kind of stuff.

This is not what I think about ever.

Teams risk it all for their dream homes.

How many men are serving us in there? There's lots of men.

They're running around. They look stressed.

I daresay our house probably won't be much bigger than that.

Is... is it really?

This is probably the biggest risk

anyone's taken in the competition so far.

And, boy, do I have a great housewarming gift in store.

We haven't had an MBT - a mid-build twist.

God! No!

I'm not emotionally prepared for this.

Who wants one? CONTESTANTS: No!

Yes, yes, yes!

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.