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Original subtitles

HAMISH BLAKE: Last time on 'Lego Masters'...

Shark flamingo!

..teams created fantastical beasts...

(PEACOCK CALLS)

BRICKMAN: Definitely a peacock and shark. It's pretty awesome.

..that had to be seen to be believed.

A sad little face. It's so cute.

Gus and David flew above the rest...

That hovering on one leg was the difference today.

..and won the half-an-hour advantage in the next build.

Then in the elimination...

(ALL GASP) ..teams went above and beyond

to bring one of Brickman's greatest creations to life.

It's an incredibly funny idea.

Totally loved the concept of the dogs on board to Mars,

an amazing jumping castle.

And on top of that,

the bucking bronco.

(LAUGHTER)

(APPLAUSE) WOMAN: Well done.

But it was Amy and Dawei who had the least impressive build

and were sent home.

AMY: We've had our moments on the show, but we're still friends,

so that's good. (LAUGHS)

Go.

Tonight,

a hero's quest into uncharted lands...

How the hell did the Romans curve this?

It wasn't built in a day.

We actually need Rome to be built in half a day.

Oh. (LAUGHS) ..where only...

..the biggest risk-takers... (HISSES)

I don't think I've ever made anything this complex out of Lego.

..will claim immunity from the next elimination.

Oh, yeah, yeah, yeah.

If we attempt it and it does work,

it could push us into the top of the pack.

Unless, of course...

(WHISTLES) (GROANS)

..their quest fails.

No. No.

Oh!

Uh-uh.

(BRICKS RATTLE)

(REFLECTIVE MUSIC)

I have to hold them outside the door to build the excitement.

Really? Yeah.

Really get it frothing and then...

(ALARM BLARES AND CONTESTANTS CHEER)

MAN: Go. WOMAN: Go! Whoo!

MEN: Go, go, go, go, go! Oh, excitement.

There's a lot of dancing. HOSTS: Oh!

That was low. Hi.

Harrison. (LAUGHS) What's up?

(LAUGHTER)

Welcome. Hi, gang.

Hi! Hi!

Hey. Hi! (LAUGHS)

Guys, well, great to see you.

CONTESTANTS: Great to see you too.

Another big episode of 'Lego Masters'.

How is everybody feeling?

I mean, Gabby and Ry,

do you guys feel like you're building at your full potential?

Or do you feel like there's still some in the tank?

I feel like we've learnt. We've taken a big lesson

from every build so far, and we're ready to bring it all together.

It's really interesting. Potential is such an interesting word.

I mean, Ryan,

you are one of the best Lego builders in the country.

(CHUCKLES)

But I feel like you haven't quite strung it together yet.

I really feel like...

..there's another gear, and you're gonna hit it,

and then we're gonna be like, "Wow, how good is this?"

So I feel we're on the cusp of something amazing.

I hope I can live up to that. Yeah, no big...

(LAUGHTER)

Scotty and Owen, you've tasted the sweet, sweet highs of immunity

and the bitter tang of the bottom two.

(LAUGHTER)

Where's your heads at? What are you saying to each other at the moment?

Lots of loving things.

(LAUGHTER)

The secret ingredient to Lego is love.

Love! It is!

Take that, 'Married at First Sight'. (LAUGHTER)

Today's build is not an elimination.

(TEAMS SIGH)

The Platinum Brick survives for another episode.

Yay!

We've lost two teams from 'Lego Masters' already.

We will not lose another team today,

but that does not mean that we will not have

a massive build ahead of us.

You are playing for immunity from the next elimination.

You will win immunity. Yes.

I can tell that's something

that now everyone is beginning to covet a little bit.

Usually, people are like, "Oh, I don't wanna miss out on the build."

But now people are like, "Actually,

"I don't like the pressure of an elimination.

"I will happily sail through."

Would you like to know what today's build is?

WOMEN: Yes!

Yes, please.

Follow us.

(ALL GASP)

(TEAMS EXCLAIM)

(DRAMATIC MUSIC BUILDS)

(TEAMS GASP AND EXCLAIM)

(MOMENTOUS MUSIC)

MAN: That's awesome.

SCOTT: Yes! (WOMAN EXCLAIMS)

Oh, man!

(MOMENTOUS MUSIC)

Wow!

FLEUR: That's cool!

JESS: It's an adventure movie. 'Indiana Jones'?

Never heard of it. (LAUGHTER)

Not familiar with that copyrighted work.

(LAUGHTER)

(CAR WHIRRS)

This build is called 'The Hero's Quest'.

(GASPS) Ooh.

MAN: Yes. Oh, yes!

Our heroes are on an amazing adventure,

but it hasn't come to life yet.

There are six distinct parts of the treasure map that will break away.

Each team will be responsible for building the epic scene

that is either happening or has happened as the heroes have quested

through your part of the treasure map.

WOMAN: Oh! Alright?

So you will each get one of six base plates.

They are all themed.

Mm.

One is desert.

Yeah.

The Caribbean.

Mm.

Jungle.

Frozen land.

The Mediterranean.

And the highlands.

(MOMENTOUS MUSIC)

They're all really different,

but they all provide a huge scope

for something epic to be happening to the heroes.

Brickman, what will you be looking for?

The clue to this challenge is in the name,

'Hero's Quest'.

What makes a hero?

What makes a quest?

Give it some action.

Give it a sense of adventure.

It needs to be epic.

This build probably skews towards storytelling.

It really is a chance for you to let your bricks

do the talking and make, for our intrepid heroes,

an epic adventure.

MAN: Mm-hm.

The base plates are pretty big.

You've got 12 hours.

(TEAMS EXCLAIM AND CHEER)

Of course, 11:55 for Gabby and Ryan.

Due to the curse, you will be waiting five minutes,

but you will then have 11 hours and 55 minutes

to create your masterpiece on your section of the map.

I'm sure you all wanna know

how it's gonna get decided - who gets what. OK,

we thought probably the best way to do it

is something in TV we like to call...

..first in, best dressed. Go.

(TEAMS LAUGH AND SHRIEK)

FLEUR: Oh! MAN: Go, go, go, go, go!

WOMAN: OK.

JESS: That's good. That's good. ANTHONY: You got it?

Yeah. Frantic yet gentle grabbing.

Is everyone happy?

The desert is gone.

Caribbean. The Caribbean is gone.

Watch it. Watch it. Watch it.

We have our winners of the jungle-off.

Yeah, we do. Cool. No, that's cool.

Oh, hey, guys. Just waiting your five minutes.

Yeah.

All good.

Ooh. Good. Nice.

So, here's my immediate thought, alright?

OK, yep. You're thinkin' this big mechanism.

I'm thinkin' Rome.

Gotcha. Ice witch queen...

OK. ..kingdom.

The hero sort of needs to be the centre of the story.

You guys have been left with the highlands.

Pretty cool.

As you watch the others pick all of your first preference base plates...

Second preference, third preference...

And they just roll away. You go, "OK, then."

I can see maybe castles...

Uh, stop. Guys, you're in curse time.

No planning.

Only awkward looking.

(STRAINED) OK.

(DRAMATIC MUSIC)

What were the words he used? "Hero..."

Hero quest, so... Hero quest.

We have to create this scene, this snapshot moment

of our hero and his journey and that quest.

The heroes are the people on the truck.

Yep. And it's basically

like we're making a movie that they're going through.

Yes. Yep. It's not an elimination,

so let's just build a giant kraken, because that sounds excellent.

We get Caribbean, so we're doing a giant kraken attacking a ship,

with its tentacles flailing.

So, kraken head. Oh, OK.

Have it here, and a few tentacles here.

So it's massive? Yeah.

And then these tentacles on this side are coming up around the ship,

and its arms like... (GASPS)

This build, I've got really clear vision of what I want.

A smaller ship with a giant kraken,

'cause the kraken is what's happening.

So, I'm taking the lead, and I feel fantastic.

We'll just give it a crack. Give it a kraken.

Ah!

I'm so excited. I've just got to learn how to make the motor work.

Alrighty.

Because it's the key feature of our build,

we really need to motorise that tentacle, so we're...

Bam! Yeah.

I have played with Lego robotics

but never really used it in this kind of way

and definitely not to make little kraken arms move.

So this is a whole new venture for me.

Need some longer bricks.

It's pretty risky,

so we're not gonna say, "We got this, Brickman."

No, no, no. But we're gonna back ourselves.

BOTH: Brickman, we got this.

Cool. I like it.

(DRAMATIC MUSIC)

RYAN: Because of this wonderful Brick of Doom,

we end up getting highlands... Yep.

..and not by choice.

Yeah, I'm thinking highland dancing, toffee...

Tartan? Haggis?

Kilts. Yeah.

But then I think of... Toffee, whisky...

..Loch Ness. Loch...

Ooh, yeah. Loch Ness. Loch Ness Monster.

We're planning a highland loch with...

..the Loch Ness Monster.

He's protecting a nest of Nessie eggs.

Guys, how's it going? Hi.

Hi. Um...

I've come up with an idea. Sure.

'Cause of our little friend here,

the Brick of Doom...

(THUNDER BOOMS AND WOMAN SCREAMS)

..since this build has a very kind of, like, adventure theme to it...

..what do you do with cursed things in an adventure movie?

You put them in a little crate. Oh, OK.

I've got this special lead-lined crate.

We seal it up and we leave it there.

It's out of sight. It's out of mind. Out of mind.

It might be the thing that frees you up.

That frees us up. Literally get it off your back.

Yeah, sure. Are you with me?

I am. I'm totally... With you.

I'm sold. Let's break this curse.

With you. I love it.

(DRAMATIC MUSIC)

In order to get rid of this Brick of Doom,

we need to win a challenge.

And that is proving more and more difficult as...

The competition is so stiff. The competition's really tight.

It's really hard.

So, I really want to get some movement

into this Loch Ness Monster. Have to add in a bit of wow.

Can we have the head coming, like, as though it's coming down

towards the...

..car? Yep.

I really would like the head of the Loch Ness Monster

to come down and look like it's gonna bite the actual car

as it comes past.

You can spend eight hours on the monster. That's alright.

That leaves the rest of the build up to me,

and it's a big space. (CHUCKLES)

I will build a world for him. Are you happy doing 90%

of the set dressing? Yeah.

Sorry about that pressure. Nah.

Oh. Do you think you can get

the mouth to open as it does it? Yeah, I think so.

(DRAMATIC MUSIC)

(QUIRKY MUSIC)

Hi! Hello, ladies.

Hi, Hamish. How's it going? Hey, Fleur.

What's goin' on up here? Well...

Stooling. I am on a stool, 'cause I'm...

You've been stooled. I didn't even ask you.

It just happened. No, I understand it can happen.

But I'm 5 foot, 1. It needs to happen. (LAUGHS)

Sure. I should almost just give you a stool

at the start of every build. (LAUGHS)

Pretty much. What is...? What have we got here?

What's going through the middle? So, we're building

a giant snow witch.

We have got the frozen lands,

and we're going to build a giant snow witch bursting out of the ice

and casting a spell on the heroes as they zoom past.

I'm back to doing faces, which is what I love.

My inspiration for a witch - I thought about my mother first,

but then I thought, you know, I had to make...

No, my mother's too attractive to be a witch.

I love my mother, by the way. (LAUGHS)

You're gonna do a lot of apologising after this show. Jeepers.

Hi, Sarah. Hey, Brickman.

Working on our witch? We are working on our witch.

How's she coming along?

We're trying to make her as scary as possible.

Oh, she's quite scary. (BOTH LAUGH)

Scary but attractive.

How does that work on a witch?

I don't know.

Let's cast our mind's eye to what a witch looks like.

Your classic stereotype witch. Mm-hm.

Pointy nose. A mole.

What else? BOTH: The witch's hat.

How are you feeling about that versus what's in your mind?

Yeah, I need to change it a little bit, I think.

Storytelling with Lego bricks is about taking key stereotypes

and bringing them into your work.

Overemphasise some things, like give her a big chin

and real Gonzo-like nose. Gotcha. Gotcha.

That kind of stuff and really play with that stereotype.

I think it'd be great. Gotcha.

Alright, beautiful. BOTH: Thank you.

I'm gonna have to change a couple of things, but...

And that's OK. That's OK.

But it's worth it.

Yeah, yeah. It's definitely worth it. Definitely.

The snow witch is the main part of our build,

so I'm trying to make it look right.

I want her to be awesome.

Alright, guys, you are two hours down.

Ten hours to go.

MAN: Oh, jeez.

WOMAN: That went so fast.

There is a solid relationship between hustle

and hero-quest map results.

Whoa.

And so far we've got good hustle.

It's boding well for good results.

You may run. Yes, cool.

Continue hustling, and don't wait.

I mean, the speeches are great,

but still go and get Lego. (WOMAN LAUGHS)

(HUMS) Hey.

Today's challenge is 'hero's quest'.

We get Mediterranean, and I'm thinking, "Yeah, this is sick."

There's a cult, and the cult reveals itself

as they summon a giant minotaur

that charges out towards our adventurers.

So, I'm working on the Roman buildings, marketplaces,

big temples, water features,

aqueducts...

How the hell did the Romans curve this?

I guess real bricks are easier.

Sorry, were you talking to me? Oh, hi, man.

No, I was talking to myself. (LAUGHS) What's happened?

I'm just trying to curve the aqueducts around.

It's taken me a good... a good, hot minute to get this to curve.

Yeah. Man, well, it took the Roman Empire hundreds of years

to figure out the aqueducts, so... Yeah, it wasn't built in a day.

We actually need Rome to be built in half a day.

We can try that. (GROANS)

Owen, what is this thing?

I'm working on the key, sort of, minotaur mechanism.

Working on trying to get reciprocal motion.

Cool. So, this mechanism extends

and retracts, but it flicks its own switch,

so it changes its own direction without me touching it.

Oh. So when we turn it on,

the minotaur can come in and out of the temple.

The minotaur's doing, like,

a bit of a "hey", is he? No, just...

Coming out of the bathroom. This is like... I wanna...

Sort of. I guess so.

I kind of want the temple to burst open.

Yes, OK. So I can build on to this

a temple facade. So it's a wall that's smashing out?

That's the plan.

OK.

This minotaur is definitely the most complicated thing

I've ever tried to do in Technic.

Difficulty level ten.

There's a bit of a grinding, munch issue.

That's not worked.

Oh, crapsticks.

Everything's in the way of everything.

Oh, OK.

The stress levels are pretty high on this mechanism working.

(GROANS)

I've developed some of, sort of, like, parts of the mechanism,

but it's not fully fleshed out, so...

Yeah, kind of don't want to think about it a lot.

So far not good.

(BRICKS RATTLE)

(BRICKS RATTLE)

(DRAMATIC MUSIC)

Back in the Brick Pit.

That's sick. Look at him. (ROARS)

Alright,

now, how's his back gonna go?

Here's one creepy head.

GABBY: Yep, well done.

(DRAMATIC MUSIC)

So fast.

So fast, zoomy boy.

Who doesn't love building a story for a hero out of Lego bricks?

We have to create the quest for our hero.

We got jungle, and we're gonna build a giant temple of the tiger.

We're gonna have a lot of little classic adventure tropes

for the hero to go on, like, spear walls,

a few targets hidden around

and bridges connecting some of the stories.

Classic jungle vibe.

Cute. No, not cute, Harry.

I'm working on the temple, building all these little adventure quests,

and the tiger head is coming along really quickly.

(DRAMATIC MUSIC)

That looks pretty cool, eh?

That looks really sick. I really like that.

Stop it. (LAUGHS)

I think the most important part

is getting that tiger head on top just right.

But if you're not immediately drawn in, it's not gonna work.

So, our number one goal today is obviously to win immunity...

That'd be great. ..but on top of that,

we wanna make an epic tale.

If it doesn't all come together in the end,

it'll look like an incomplete quest.

Really want you to go,

"That's a tiger head in the middle of the jungle."

(DRAMATIC MUSIC)

My pockets are so full of bricks, man.

(GROWLS) So full of bricks.

Three wins in a row, man.

We're feeling good, but every challenge is a clean slate.

We get desert, and the first thing that pops into my head

is Anubis, Egyptian god.

And he's gonna be sweeping down and trying to grab our hero

as they drive off into the sunset.

(TENSE MUSIC)

Has Gus built a whole Sphinx yet or what?

Nah, he's gone for an Anubis.

Anubis. Anubis, god of Egypt.

So, I'm working on the mechanism

that's gonna connect into the Anubis' arm.

We really wanna get this big dynamic movement.

I want it to sweep and then sort of roll back,

rather than just go forward and come back,

so that needs two circular motions in it.

So I've got a small crank arm, then that's driving another gear

that's driving a slightly larger crank arm.

It's a mildly complicated thing,

so I need to have it pretty clear before I commit to it.

I don't think I've ever made anything this complex

out of Lego before.

So, this mechanism is a real risk.

There's a lot of moving parts.

And the more moving parts that are in something,

the more things that can go wrong.

But this is a shot for immunity,

no elimination. We're taking the risk.

We're gonna go for it. Yeah.

(ENERGETIC MUSIC)

Alright, guys. You have got eight hours.

Oh, my god.

A cheeky eight hours remain

to build your incredible parts of this treasure map.

Brickman, what are your thoughts?

Well, if you wanna be safe from elimination,

now is the time to hit the accelerator pedal

and get a hustle on. Time, time, time.

If you don't wanna be safe, slam the brakes on.

(LAUGHTER) But I would definitely recommend

Brickman's advice.

(SUSPENSEFUL MUSIC)

Some people might have noticed Jordy from season one

in the background.

How you doing? Yeah, good. Yourself?

In other reality shows, if you make the finale,

you might get a record deal, perhaps later in life.

For 'Lego Masters', we have you back in a sort of a...

..a low-energy maintenance role.

By the way, how have you been, man?

Good. Making sure everything's topped up in here, you know?

I mean, it is a total mess in here, though.

Like, the floor is completely covered.

SARAH: It's all Owen. All Owen. All Owen, isn't it?

Yeah, it's all Owen.

OWEN: If only our janitor was better.

(LAUGHTER)

This temple's a nightmare.

It's like a temple of doom or something.

Don't say that.

I love this challenge. No elimination, just immunity.

Everything to play for and nothing to lose.

We are gonna end up with an amazing adventure map.

The hero's quest -

everyone is sort of building a big thing on their world.

I think they've had to.

The base plate is so large, and they've got the time

to be able to do it.

It is about that presence.

OK. Well, let's start with Fleur and Sarah, the ice witch.

Amazing! Yeah.

Best witch ever.

I tell you what I do definitely wanna see - that witch's hat.

It needs to be round.

Far out, it's so much work.

Scott and Owen?

The minotaur is their big thing, but they've got the smallest big thing.

Indeed. And I think that is the opportunity

so that they could, perhaps, add to that.

Whilst a minotaur might be a great feature,

they might even think of something perhaps a little bigger as well.

That's a quest. Yep.

Argh!

Alright, our cursed team, Gabby and Ryan.

I'd love to see them shake it. Likewise.

It looks like their idea is pretty good.

We've got the Loch Ness Monster.

The moving mechanism -

how much better is it to do that

and be able to bite when it goes down?

Heaps. Percentage-wise?

Oh, a hundred. Double is good.

Double is, for sure. To bite.

Oh, it's just nice to know the stats.

OK, so they've made the right choice.

Definitely. OK.

Brings it back - that's all we need it to do.

Harrison and Michael, the temple of the tiger.

That tiger is not easy at all.

It is really difficult. There is a lot going on,

particularly at that scale,

that you need to get right.

What are the big things? Eyes.

The eyes are absolutely the number one thing

that you need to get right.

So if we see them build some sunglasses,

we'll know that he's... (LAUGHS) Sure.

..he hasn't nailed the eyes? Definitely.

My biggest concern is that the tiger is really gonna set the tone

for what we want,

so it's really important for us to make it look realistic.

How's the 'tige'? It's a tiger... ish.

I think the tiger's good,

but have we nailed the eyes? Not yet.

No. We're still tinkering.

I have no authority,

but I did make a birthday cake in the shape of a tiger's head once.

Oh. Yeah.

So, you can see, like, across here how I did the eyes.

They're kind of like, you know... They're a teardrop shape.

You're not really paying attention to the shape of a tiger's eye.

You know, it's like that... kind of that winged, teardrop shape.

You... You know what I'm saying? Yeah, definitely.

I don't wanna bang on about this cake that I made,

but...

..I used lolly bananas.

Anyway, that's enough of the cake. Thanks, Hamish.

(DRAMATIC MUSIC)

Tiger eyes are really difficult to do. To make it realistic,

It needs to be menacing. Yeah.

All going good, man?

Yeah.

Just trying to inception you a little bit with the eyes.

I think we can all see which is a better eye.

See ya later.

The 'temple of the cuddly kitten'

doesn't have the same ring to it. No, it does not.

Can I see the cake one more time? Is that allowed?

(LAUGHS)

(MOTOR WHIRRS)

Working?

Nice.

I have never built anything motorised in Lego before.

So, the tentacle comes here, up like this,

and so it's kind of coming like that...

(ROARS) ..coming down.

Jess has such a clear vision in this build of that kraken,

so I go, "If you wanna do it, go for it."

I love it. I'm so in the zone.

You happy with that? Yeah, yeah. It looks awesome.

I'm so happy with it. It looks awesome.

I'm just on cloud nine. Like, this is fantastic.

I just can't wait to just see it moving.

Hey, guys.

We've got a big tentacle. Yes.

We do. I'm so excited.

It's my first time playing with motors and tech and mechanisms.

Watch your head, 'cause it's gonna slide.

Ready?

(UPLIFTING MUSIC)

Oh, yeah, yeah, yeah. Yeah.

It's moving! I've got it working! It's so great!

It's got a bit of whiplash to it. Yeah.

It's got a bit of... I've made it so the top's, like,

sitting there so it gets that a bit more.

It actually feels like the same kind of motion with the...

..as a towel flick. Yeah, a little bit. Yeah.

But it's snapped a boat in half. Yeah. Well...

Yeah, so this... It's a powerful move to harness.

Yeah. It would terrify any hero.

Yeah.

Can I ask a quick question?

This seems to be quite a sandy desert.

Yes. For now.

At the moment. TEAM: Yeah.

But is it gonna be watered in?

Yeah. We just need an entire ocean,

seven tentacles and a few other little details.

Piece of cake. (LAUGHS)

OK, no worries.

(LAUGHS) (LAUGHS HYSTERICALLY)

Good luck. Yeah, good luck. (LAUGHS)

OK, my confidence in the mechanism is growing,

'cause it hasn't broken in a while,

apart from those six times it just broke.

OK.

I was listening that whole time you were talking.

Good, good. We've got the bathhouse.

Welcome to Rome. (CHUCKLES)

We've got the Mediterranean story. I love your fountain.

That is so cool. Thank you. I like that.

The quest for the hero, as he enters our map piece,

out of the temple, we have this massive minotaur.

The minotaur's got to look like he's coming for the adventurer.

You want that kind of dynamic movement...

(MECHANISM WHIRRS)

(HUMS)

What was that?

..which is really hard to achieve in Lego.

There's been an issue with how the doors open.

The doors will hit on the side of the temple.

If there's ever a challenge to attempt something difficult

and something wild and something exciting,

it's definitely a non-elimination build.

(DRAMATIC MUSIC)

It's still pretty "clunk".

(DRAMATIC MUSIC)

(TENSE MUSIC)

He's very determined,

and, yeah, I like that about him.

Except the worry is now that it's gonna lead us into a time-sink.

OK, shall we take a break from that really quick?

It's staying together.

Nah, I wanna get him done so I don't have to...

I was gonna say just build the temple wall

so I can start zhooshing the temple wall.

If I sink all my time into this,

Scotty's been doing 80% of the build.

This was a terrible risk.

I believe in ya. Think about how good it's gonna feel

when you get it done.

(DRAMATIC MUSIC)

Guys, time - you know, what even is it?

The future is in our imaginations.

The past is just a construct of our memory.

The only thing that's really real is the now.

(LAUGHTER)

And you have four hours of the now left.

That was it.

Oh, my goodness. There is some sort of a bug on our base plate.

Get it off. Yuck!

Maybe it loves us. (CHUCKLES)

I like the angles of the teeth inside.

That looks really cool.

I know it doesn't have to be the Scottish Highlands,

but I... when I hear "highlands", I just...

It's what I hear. That's what I see.

No. No, he doesn't have a Scottish accent.

Ryan does not have a Scottish accent.

He's not gonna do that for you.

(SCOTTISH ACCENT) I'm not gonna do that.

Really wanna get rid of that Brick of Doom,

so we really wanna get immunity.

We really wanna get the Brick of Doom...

It's a nice opportunity.

We've got an excellent lake going on.

We've got the eggs. It's...

We've still got a massive field...

(LAUGHS) Don't even talk about it.

Right, do you wanna have a try?

So I've built the Loch Ness Monster, and now I need to test the motion.

I really would like the head to come down and look like it's gonna bite

on to the car as it comes past.

(DRAMATIC MUSIC)

Nessie's head coming down right on top of the car.

It's like, "Thank you very much. That's the shot."

Well done, Ryan.

He's enough of a threat.

I think so.

Look, he's pretty threatening. Alright.

I'd be terrified if that happened to me.

OK. Cool.

OK.

Oh, it's so hard to get it right. How are you gonna hide that?

That's just how it has to be during that, 'cause that's the weight.

That's the counterweight. That sinks back in.

(OMINOUS MUSIC)

No. No.

(DRAMATIC MUSIC)

Uh-uh.

(BRICKS RATTLE)

(BRICKS RATTLE)

(WHISPERS) Yes.

Wha! (CACKLES) Whoa!

Oh, what a laugh. That was awful.

(ENERGETIC MUSIC)

Let's give you some boobs, lady.

I'll bring the shoulder. Yeah, bring the...

Have it sort of back, like this. OK.

(OMINOUS MUSIC)

No. No.

The Loch Ness Monster is pretty much finished and in place,

and I notice that, from the back,

there's this enormous, sort of, gaping hole.

You can't have a gaping hole like that in the middle of him.

Sorry, that looks shocking. OK.

The Loch Ness Monster is our best chance

to get rid of the Brick of Doom.

(TENSE MUSIC)

(DISTANT LAUGHTER)

I mean, what if you had something, like, coming up...

..like that, that it could come in and out of?

Look at that. Done.

It might've been a good idea after all.

Sometimes I get lucky. (LAUGHS)

(FRANTIC MUSIC)

Hey, boys. I heard you needed an empty tub.

I whispered that to myself. Wow, OK. Crazy. (CHUCKLES)

Yeah, you know? Got to make sure you've got everything you need.

Thank you so much. Any time.

And faster than expected. Thank you, Jordy.

(FRANTIC MUSIC)

If only he'd collect our bricks for us too.

That'd be amazing, wouldn't it? Grr.

Today's build is the 'hero's quest'.

We've got desert, and I'm building the Anubis.

We really want to get this big, dynamic movement of the arm.

Can you explain,

and feel free to be as technical as you like...

Right. ..just for all the gear fans

out there, what happens...

..from when you switch on the motor?

Take me through every gear and how it works.

OK.

So, the motor is attached to a pinion gear,

which is a smaller gear... Yep.

..which then is driving a larger gear, which produces the torque.

That larger gear is then driving another pinion gear...

Oh. ..which is then driving

another large gear, which produces the torque even more.

It produces the speed as well, but it's a speed-torque...

Trade-off. ..trade-off thing, yeah.

That's going through this axel here

into these bevel gears to get the rotation upwards.

Use the bevel gear, did you? Used two, yep.

Huh. Old school. It's a good combo.

We've then got a couple of universal joints to get it off-axis

a little bit. And then we're going into the mechanism

of the arm, which is... Of course.

..these two... The rotator cuff.

..rotators, yeah. (CHUCKLES)

I mean, it's quite an amazing shoulder

you've given the Anubis. I've tried, yeah.

Can you switch it on for a sec? I can.

(DRAMATIC MUSIC)

That is quite amazing.

As the vehicle drives past... Big swoop.

..it's gonna swoop them off the top. TEAM: Yep.

That's the last thing you want an Anubis to do,

but when he does it, it qualifies as a quest.

(TEAM CHUCKLE)

When the heroes get to the end of their quest,

you know what word they're gonna be using a lot...

Yeah. ..to remember the desert?

It'll be the Anubis chapter.

"God, we ran into a lot of Anubises out there."

There's been a lot of talk about Anubises.

You've got old Anubises,

a new Anubis,

a stone Anubis.

And if you're enjoying the Anubis chat, please stick around.

Coming up, near the end of the show, there's a great Anubis joke.

I don't think you'll be disappointed.

The mechanism is amazing,

but how do you feel about the time

and how much you've got to build around it?

Um...

Time is stressful at the moment.

I'm hoping that once this complexity is finished,

which it should be soon,

the rest of it will sort of fall into place a lot easier.

Yeah. While Gus is working on that side, I'm working on this side.

And there's gonna be a big staff that Anubis is gonna be holding...

Wow. ..which is gonna be the mirror

of this head. It looks epic.

Thank you. Keep going. Good luck.

Thanks, Hame.

(BRICKS RATTLE)

It looks amazing. Thanks, Fleur.

We're a little bit concerned

that we don't have a super-cool power function.

HARRISON: The tiger head is vital to us doing well in this build.

It's our big centrepiece. All the focus is on there.

Eye-wise, see how I did sort of, like, a bit more slit-like?

Yeah, they're a bit more like a teardrop, almost.

Mm, mm.

And I've come up with a concept using a couple of triangle bricks

side by side to give it that almond-shape effect,

that teardrop.

How's that, Harry? Hmm? He looks angry. Yeah.

It actually looks not too bad.

Brickman. Michael and Harrison.

Hello, hello. How are we doing?

Better. Why?

We think we're getting closer to what we want our tiger to look like.

It's definitely ticked the 'imposing' box.

But what we'll do, if it's OK with you,

can you put it on? And we'll step back, and we'll have a bit of a look

and just get a feel for how we're going.

Please...

Mm.

What do you think?

Have you toyed with the idea

of doing the bottom jaw of the tiger?

It was getting really awkward to do.

Awkward to do or difficult to do?

Both, I think.

Give it a try. Have a bit of a play around with it.

You've done all the hard work. Yeah.

Now's the time to capitalise on that.

If you think it's too difficult or too awkward,

that means you should do it.

Yep. Don't leave anything behind.

Yep. It's worth the risk.

Good luck. Thanks very much.

Alright, yeah.

Challenging myself with the bottom jaw is a good way

to help tip us over the edge

and hopefully get us a win.

(DRAMATIC MUSIC)

Cyclone Scotty's coming through!

Nice.

(CHUCKLES) I've done another one.

I am copying these tentacles,

so we have a few of them already.

So I'm just using them as a bit of a guide to then make some more,

'cause we want a bunch coming out and around the ship

and just in the water and things like that.

Perfection.

Currently working on the eyes for our kraken.

The emotion, I guess, we are going for is menacing.

It is like the bad guy.

It is crucial that Brickman understands

that this is the big bad, not the, you know,

nice, good person, you know, or whatever.

Yes! Oh, my god, I figured it out. I figured it out.

Have to go test it.

(SUSPENSEFUL MUSIC)

There. There.

There you go.

And then try turning it on.

Oh, yeah.

We need to do something else with the eyes.

I don't know much about cephalopods.

They're not my area of expertise.

Something doesn't look quite right.

Yeah.

This is such a key part of your build.

I would really use the time to get it absolutely right.

Good luck.

Thanks. Thanks, Brickman.

The eyes aren't right,

and it makes it look very cartoonish,

and it makes it look a lot more silly than what we're going for.

That needs to be fixed.

Yeah.

I stuck it down really well. It's super solid.

You did. Jesus.

OK, here we go. This part's more stuck there.

Just don't want it to come off in 500 pieces. That's all.

(BRICKS RATTLE)

Like that. Yeah.

That's a huge...

It's a huge time-consumer. ..time hole

that we're gonna fall in now, because,

basically, just gonna have to rip that head apart.

We're gonna have to hustle the rest of the time...

Yeah. ..'cause we didn't account for this.

โ™ช This is gonna take a hundred years. โ™ช

(DRAMATIC MUSIC)

Hey, guys. Is it just me,

or was that a pretty quick ten hours?

Holy mackerel.

Two hours to go until the map reclicks together...

..and the heroes go on their quest.

Brickman, any general thoughts for the room,

directed at no-one in particular?

A witch isn't a witch unless she has a hat.

Taken it on board. (MAN LAUGHS)

The face has taken a whole lot longer than expected.

We're still getting the head on properly.

We haven't got the arms posed.

(SIGHS) Whoa.

What the hell? Yeah, it's back in.

Is it gonna hold? I don't know.

You fiddle with the head, and I'll work that out. Like that.

Oh.

And the face just came off.

There's so many things we have to do

to get our witch looking right.

But we've still got to make a round witch's hat.

Yeah.

Round's difficult in Lego.

(WHISPERS) I think an hour.

We can get a big hat in an hour.

I'll try.

I'll try. Great. Go.

(LAID-BACK MUSIC)

You're tuned in to stress-free radio.

Today we have Owen here.

Oh...

Who's stressed.

I've been working on this minotaur, and we flick the switch...

(DRAMATIC MUSIC BUILDS)

..and it does work, and it doesn't break.

Cool, man. Cool.

Stoked.

Coming out. BOTH: Ooh.

That's why I said, "Coming out."

Hey, Scotty. Hey, Brickman. How's it going?

I'm awesome. How are you travelling? Yeah, not too bad.

What's your vibe on the scale of how things are going,

particularly with our minotaur?

It kind of catches your eye.

But not too big that it takes away the scene.

Look at the size of Anubis over there.

Anubis is huge. Correct!

That's what you're up against. TEAM: Yeah.

That thing looks awesome. TEAM: Yeah.

But I think you need a bigger villain.

Yes.

Why not have another one terrorising or something like that?

But of a different size. TEAM: Yeah.

Not as detailed... Yeah.

..'cause you've ticked that box now. Yeah.

You've done that great bit and your mechanism

and all that kind of stuff. Cyclops.

Oh, mate!

Yes. Great!

Absolutely perfect.

Wicked. I'm loving that. Oh.

Now we've got to build a cyclops as well.

Yeah. (LAUGHS) We have no time.

No, you do. You're good, man.

I am down for the cyclops.

I don't think we're finishing the build that we've started.

Scotty's still working on this town,

and now we've got to build this massive cyclops.

But we desperately want the immunity,

so we've got no time to mess around.

It's time to smash a cyclops.

Bye.

One ticket to stress town.

Argh!

First-class. (CHUCKLES)

Lightning speed.

(DRAMATIC MUSIC)

(BRICKS RATTLE)

Guys, I hate to do this, but you have got...

..one hour. (ALARM BLARES AND TEAMS GASP)

One hour to go.

You are inside the critical 60

to get your treasure map piece complete for the hero's quest.

You go get minifigures for the ship. One hour to go.

Go! Panic stations!

(DRAMATIC MUSIC)

But also careful hands. No breaks. (LAUGHTER)

(BRICKS RATTLE) I'm running out of time.

How you guys going?

Oh, great. Great.

Good? Just please stop Scotty

from opening his mouth and adding more things to our Lego build.

No promises.

Time's tickin'.

So, I'm workin' on the roof.

I'm building the whole cyclops.

Stress levels are...

..pumping the adrenalin through my body,

and it's just whatever brick lands in my hand

is going on the cyclops.

Whatever Brickman says, Brickman gets.

Owen, Scotty, hello. Hey, Brickman.

Well, you guys, you're building like maniacs here in the Brick Pit.

We're trying to get a cyclops out.

We've got a head. We've got a bit of a torso.

Wow.

Alright, here me out. What weapon does a cyclops have?

I can do a club. A big club.

Yep. Righto.

Here you go. Amateur theatre here in the Brick Pit.

Yep.

You know, the club's up here.

It's... You know, the hero's here.

It's about to literally give it what for.

Thanks, Brickman.

I am all on board with the club.

Let's get it goin'.

I got chills when he said that just then.

(DRAMATIC MUSIC)

GUS: I'm happy with the Anubis sweeping mechanism.

We want it to really look like it is just going for that car.

I am currently plating out the chest of the Anubis,

attempting some texture and some detail to it.

I'm adding a big wall to the backdrop of where the statue is.

I already added the pyramid. That's a big thing.

So now we need to make it look detailed and look good as well.

I've got some Scotsmen for you.

I love our monster,

but I don't feel that we've quite got there with the environment

that she's in.

Maybe... Kind of...

He could be sort of central. Central, yeah.

Our story is the townsfolk...

..have actually been robbing the... BOTH: Loch Ness Monster...

..of her eggs.

And our heroes have come through and laid waste

to their eggs-tractor machine. Eggs-tractor.

Oh, it's got some swing in it.

I do love your splattered egg, though.

The splattered egg is as funny as.

That just appeared, and I was like, "That's funny." (LAUGHS)

(DRAMATIC MUSIC BUILDS)

Guys, you've got 30 minutes to go. (MAN GROANS)

And I've got a feeling every one of those 30 will count.

Good luck.

Well, the good thing is the eyes are actually done.

It's a staple piece of our build, and now the pupils

are actually turned. The eyes are outwards more like an octopus.

So it's come together now.

Oh, yes. Do you like him?

These eyes are getting more...

They're getting more side head.

TEAM: Yeah, they're at the side.

But we spent too much time on those eyes.

Go, explorers.

By... Oh, no more further forward than that.

We've run out of time to do the little stories and details

we really wanted to do.

We've got to position the tentacles.

OK.

We've got to secure the mechanism for the arm.

We still need people.

We don't need too many people.

I'm gonna get some.

OK, look at the priorities.

What needs to happen next? I don't think we need that many minifigures,

but this looks pretty plain. That's fine, 'cause it's not the focus.

Yeah.

We're moving at a purposeful pace and stressing,

but also we're super fine. Mm.

We're super stressing, so it's fine.

We just need minifigures. I don't know where you want them

or how you want them. I don't either.

(TENSE MUSIC)

Turns out Brickman was, in fact, correct.

Brickman was, in fact, correct.

Brickman suggests why not do a bottom jaw?

That looks sick.

I don't wanna say, "Like he always is," but like he always is.

That actually looks so good, though.

I have never built anything like this before,

and I've Technic-framed it, which I don't normally do.

Brickman might've had the idea, but you nailed it.

It was the shape on it.

It looks so good. I can't do that.

I think that's gonna be the difference

between winning and losing. Yeah.

(DRAMATIC MUSIC)

Cool. That's done.

(BLOWS RASPBERRY)

How do you feel about it? Much better.

Feels good to have done it right.

(CHUCKLES)

Feels a lot righter, doesn't it?

I feel like we're more on the same page now, aren't we?

Equal-level tiger kings. I mean, don't you think?

Big time, yeah. Yeah.

We finished our tiger. Our temple's looking great.

But it's got to look like a jungle, not a forest.

Yeah.

Is that looking jungle-y? Yes. It is looking jungle-y.

And we still want to have our little stories.

Really got a lot of zhooshing to do down through here now.

Yeah.

(DRAMATIC MUSIC)

Alrighty, 10 minutes to go.

10 minutes? I'm a little scared, dude.

And with two minutes to go, you will click your hero's quest

into the journey.

Oh my gosh.

Breathe, Ryan, breathe.

Time, time, time. Time is the biggest challenge.

I'm so worried I'm not gonna get this done.

I had a tower. There it is.

Just throwing stuff everywhere.

The hat's not the right size, it's just...

Not happening. It's just not happening.

I love, love the face on the witch.

I think it looks sick, it looks so amazing.

That's such a Scotty thing to say, I should be doing that one.

But as much as the hat is important,

it's more important that it's a finished build.

We were OK until we had to do the hat.

Yeah, I mean, it needs a hat 100%.

OK.

Five minutes, guys.

Five minutes to go.

It's going! (LAUGHS)

OK. It's all good. Not this again.

You're not allowed to go to the Brick Pit

with five minutes to go because it will kill me.

Yeah, that's fair enough.

Whoa, look who turned up.

The cyclops! Where's he been hiding?

Behind the Brick Pit with Scotty and myself.

I thought you were definitely not gonna finish.

(GROANS) How do you feel about this?

Club on. We're feeling good.

(UPBEAT MUSIC)

All the bricks out the way.

I wanna get ready to roll. Ready to roll?

Alrighty, that is two minutes.

Two minutes to go

and you can start moving your piece of the map now.

Just make the angle more acute.

Yes, sir!

Go, go! Let's go, everyone.

Yeah, we've got the furthest to go.

Come on, guys!

Don't panic, but do panic a bit.

I know this is mixed messages. We've got this.

Get the, in, get them in,

but carefully, carefully, carefully.

Scott's putting bricks on on the run!

Watch those tentacles.

That's a wobbly broomstick.

That's a wobbly broomstick. You've got 45 seconds.

We've lost an arm.

Just go easy, dude. Get the bricks out the way.

Go, go, go, go!

Oh, I lost a bush. 20 seconds.

(MUSIC CONTINUES)

You've got no time!

Push it down again.

Great save! Great save, Steph.

Five, four, three, two, one. Hands off!

Hands off! Great job, great job.

You're in!

We have a map!

Did it. Well done.

That is high octane clicking in.

(EXHALES)

(BOTH LAUGH)

Guys, you have spent a very frantic 12 hours

making this treasure map truly epic.

(TRIUMPHANT MUSIC)

This hero's quest is amazing.

I think there's one thing we can say for sure,

which is, at the end of the quest,

the heroes are definitely going to turn to each other and go,

"That was a jam-packed quest."

There is no downtown in between.

There is a lot going on. It looks sensational.

Would you guys like to see what your hero's quest looks like

from the point of view of the heroes?

ALL: Yes!

Behold.

(TRIUMPHANT MUSIC)

(ALL MURMURING)

Oh my god.

Oh, wow!

Ooh, look at that colour!

(MINOTAUR BELLOWS)

(WITCH LAUGHS) Ooh!

Wow!

That's so cool.

When you train a mouse to use a camera,

you never know if they're gonna get the shots right

but he really did, so that was incredible.

Well, I want to see what Brickman thinks up close and personal.

Gabby and Ryan, let's have a look.

I really think we've nailed the composition with this one.

I'm secretly hoping that we've done enough with Nessie.

If we win today it's a double win.

We get immunity, which would be awesome,

and we also get rid of the brick of doom.

You, by default, got left

the highlands piece of the treasure map today,

and also had your box for the brick of doom.

(LIGHTNING STRIKES, SCREAMS)

The curse that has weighed upon you for many builds now.

Would today be the day you got rid of it?

(ROARS)

(DRAMATIC MUSIC)

We have an evil lad who is leading a pack of villagers

in a mission to steal the Loch Ness Monster eggs.

Our adventurers have come through

and destroyed the extracting machine.

I definitely would not like to be the hero on the top seat

of the car as they go through the highlands bit.

Brickman, what are your thoughts?

I love the use of colour. It helps sell excitement,

it helps bring action to a scene,

so using colour is the absolute right thing to do.

I did feel, at times, you were really struggling

with the Loch Ness Monster.

But overall, I think it's incredibly colourful,

it looks great, and I'll be honest,

if I was that hero, I'd be hightailing it

out of there pretty quickly.

But will it be enough to break the curse?

We will find out. Good luck.

(APPLAUSE) Thank you.

(ROARS)

Owen and Scott, let's go.

Man, it's been a hard road to get here.

This has been one down to the wire. Mm.

But we've clicked it in and it is everything we could want it to be.

I finished the cyclops.

Come on, Brickman.

Alright, Owen and Scott, let's have a look.

(CHUCKLES) And there it is.

Guys, pretty amazing, pretty amazing.

Firstly the minotaur, then, like, the last hour, cyclops.

Yep. How do you guys feel about it?

Oh. I'm pretty stoked.

(HEROIC MUSIC)

We got Mediterranean.

I'm 100% feeling the ancient Roman vibes.

Tall, white buildings, white columns.

(MINOTAUR BELLOWS)

With our minotaur that's been summoned to take on

this giant cyclops that's coming down

on the town and the adventurer.

(CYCLOPS SNARLS, MINOTAUR BELLOWS)

It's kind of dominated by the two monsters

but it is a whole world.

Do you have a little piece that you're proudest of in there, Scotty?

Oh, I kind of like the bathhouse.

She's peeing in the bath.

(LAUGHTER)

That's what we're here for, guys.

What a hero's quest. Yes.

What are your overall thoughts here, Brickman,

for the whole build? Right.

First, you made a bit of a blunder.

You were so fixated on the mechanisms

for your poor minotaur.

The cyclops was an afterthought. Yeah.

Can you imagine what this build would be like

without the cyclops in it? Yeah, pretty boring. Yeah.

That's exactly right.

You've really got to push yourselves,

and look what happens when you do.

There's a whole extra dimension to the build

when you push yourself to that level.

The benchmark is now there,

and to see that, as well as technical functions,

boy, it really bodes well.

Well done, guys. Great job, guys.

Getting the praise from Brickman

is just a massive boost of confidence.

Yeah. Happy as.

Scotty wins. We win.

We win. Hopefully.

David and Gus, let's have a look. Woo!

You guys drew the desert part of the treasure map,

and have now introduced us to the Egyptian god Anubis.

We know now that's the god,

not a thing a bus driver wants for Christmas.

It's... (LAUGHTER)

Bus driver, Christmas. I get it.

I said it. I also get it.

(DRAMATIC MUSIC)

Anubis, the Egyptian god of the afterlife.

The hero is driving in, and our big Anubis

is attempting to swat the hero's car out of the way.

(ANUBIS SNARLS)

And on the side, we have a few priests

trying to summon the big creature.

Brickman, I'd love to get your thoughts.

If you were to do a mechanism like this at home out of your Lego,

how long would that take you, Gus?

Several days, probably, to get it right. Yeah.

And yet here you are with our Anubis after 12 hours,

and an Egyptian world on top of it.

It's the key feature of this whole build.

I think that's really well executed.

Likewise on the other side,

there's some great mini figure details,

but what I'm sensing is it's actually a tale of two builds.

It's almost like, if this was a film,

it's like there's two different scenes happening,

this is the first scene, cut, now let's look at Anubis.

What I would love to have seen is these great characters

with the headdress, I'd love to see them

around the bottom of Anubis,

coming out like they've actually summoned it,

really merging those two worlds together.

That's the secret sauce that will take you deep in the Lego Masters.

But I've got to say, our heroes,

what a quest to escape from that thing.

Great stuff, guys, well done. Awesome, guys. Well done.

(TRIUMPHANT MUSIC)

Jess and Anthony. Let's go.

(DRAMATIC MUSIC)

We get Caribbean.

We have a big kraken or an octopus...

..and he is trying to hit the car

as it comes past.

He's also already come through and hit this ship.

Brickman, can we start with the moving arm?

Trying to make Lego be floppy, I imagine, is not an easy thing.

Not easy, and for it to be realistic,

you'd probably need to have maybe four or five

separate joint points as opposed to just one

to really get that sort of flailing around type effect,

not an easy thing to execute at all. However, one better than none?

Definitely. One better than none.

So, the build.

How do you guys think you used your 12 hours?

I think our goal was to get a menacing kraken

and a destroyed pirate ship, which we did.

But the problem was we ran out of time for detailing

and styling and the little things.

As much as it pains me to do this,

if we were to look around at other stops

on our hero's quest,

those other stops have those details.

That's what makes it really tough.

So I think you've got a little bit to work on

as far as your time management and focus goes.

Well done. It is definitely a great one.

Hearing Brickman's feedback, completely agree.

It's those little details,

it's that 5%, so, you know, at the end of the day,

we did a great build, but when the competition is so tight,

we've just got to get that next level.

Sarah and Fleur, let's have a chat to your witch.

(DRAMATIC MUSIC)

We have got the frozen lands, and we've built a giant snow witch,

casting a spell on the heroes as they dash past.

(DRAMATIC MUSIC)

Terrifying, amazing,

definitely seems to belong in the hero's quest.

Brickman, what are your thoughts?

So, you really did hit the ice wall a little bit today, didn't you?

Yes. Yes.

The sheer size and complexity of what you were trying to do.

It made it really tough, didn't it? It did, it did.

I know you like to use technical terms.

I'm gonna use a technical hat term. Brimmage.

Happy with the brimmage on the hat?

In previous builds, we've really spoken about

picking up iconic things, stereotypes, tropes,

things like that are really important in these builds,

and to be honest, that hat really needed to be bigger.

I still think you've built something pretty epic

and it's absolutely right at home

in these frozen lands of the hero's quest.

Well done. Thanks, guys.

Alright, Michael and Harrison.

We've shocked ourselves.

Our composition was exactly as we wanted it.

All roads point to the giant tiger head

at the top of the temple.

We really want the immunity so bad.

Oh, fellas.

The eyes.

I think it looks great. I think it looks really good.

Who cares what I think, Brickman? What are your thoughts?

(DRAMATIC MUSIC)

Alright, Michael and Harrison.

Oh, fellas, the jungle, a world full of tigers.

How do you feel about the tiger head now?

Yeah. Much better from where it started, I think.

Obviously, if I had a few more hours

I could certainly still tinker with it.

(DRAMATIC MUSIC, TIGER ROARS)

We got jungle.

We have made a giant temple of a tiger.

It is a real quest for our hero to go on.

Like, spear walls.

The rickety old bridge.

And there's a few tigers hidden around.

(SCREAMS)

(TIGER ROARS)

One of the things I think we can all agree on is the eyes.

Are you very happy you made that decision?

Yeah, yeah. You should be.

I could see a wonderful young man

going down the completely wrong path with the eyes,

but you turned it around, mate, and they look bloody awesome.

Who cares what I think, Brickman, what are your thoughts?

It's a heck of an adventure playground.

You can see there's side quests happening,

there's all sorts of things.

The wonky bridge that you probably don't wanna go across.

Classic spear wall. And that is a quest.

You are making it feel like a quest.

The tiger's head has got my attention,

and then you've held it through all of these different components.

You made a very interesting choice not to include any power functions.

For us, we wouldn't have been able to tell our story as well

with it in there, and if we had that power function,

we might not have had time at the end

because we were really pushing it in the last hour or so

to fill out the jungle.

In some instances it's absolutely worthwhile,

and a huge tick to do so.

In other instances like this, you just don't need to.

Well done, guys.

There is an awesome, awesome piece of the jungle.

Great job. Thank you.

Good job on the eyes.

We just got our fingers crossed, our toes crossed,

everything crossed for the win,

because the immunity in this competition is massive.

Yeah.

Guys, 12 hours, incredible builds,

you have given those heroes a heck of a quest.

However, one team in here will walk away with something

even more valuable than the mini figures

walking away with their lives.

You will walk away with immunity from tomorrow's elimination build.

That is something I know everyone is keen to get their hands on.

Brickman, who are our top two teams?

(DRAMATIC MUSIC)

The first-team I would like to call forward is...

..Michael and Harrison.

(APPLAUSE)

Joining Michael and Harrison will be...

..Scott and Owen.

Hey, man.

Picking a winner has been very difficult.

Michael and Harrison,

the fact that you went for an orange tiger,

big tick on aesthetics.

It's the eyes.

You have got some crazy Lego elements doing crazy things,

tiger jaws, wonky bridges, you name it.

A big tick on technical ability.

Storytelling. Another huge tick.

Definitely a quest.

We can almost see our heroes hanging on for dear life

as they make their way through the jungle.

Awesome.

Scott and Owen,

you managed to make a cyclops

out of one of the hardest Lego colours to play with,

big tick on aesthetics.

You have got a minotaur coming out of a Roman building,

a huge tick on technical.

Storytelling.

No doubt in my mind where we were and what was happening.

Another huge tick.

(EXHALES)

It's a tick fest.

There's a lot of ticks flying around here.

So, what does it come down to?

(TENSE MUSIC)

Boy oh boy.

There's one thing that I can see today.

One model has incredible presence.

Well done, Michael and Harrison.

(CHEERS AND APPLAUSE)

Looking at your Lego model,

and looking at it from the view of our heroes exploring,

looking at it from the top down, all of the angles,

it's got something.

It really does have a real presence about it.

Definitely your best built by a fair way, boys.

Well done. Great job, guys.

Alright, guys, you have flirted with a win,

now I guess you've kissed it.

(LAUGHTER)

Whatever the next step from flirting is.

You've got the win. How do you feel?

Speechless, I think. Yeah.

Especially in a competition as close as this,

to come out with a win at all, I think, is incredible. Huge.

It's a massive advantage.

It's a great time to pull a win out of the bag,

so congratulations to you guys.

It was the eyes.

Enjoy it.

It's not about me. Enjoy it, boys.

You're welcome.

Well done to you boys as well. How are you feeling?

Yeah, another elimination.

Our track record is not great, so hopefully we can turn things around.

Well, it's got to few good coming off a top two

heading into an elimination if nothing else.

Again, as we always say, clean slate.

It is a clean slate tomorrow, it is an elimination build,

we will say goodbye to our third team.

Harrison and Michael, it cannot be you guys,

but for everybody else, we'll see you guys tomorrow.

Well done.

(UPBEAT MUSIC)

Well done to everyone. Amazing builds.

G'day.

(LAUGHTER)

Next time...

Today's elimination build is called 'Cut in Half.'

Teams take half an object...

Let's do this.

This is the stuff I love doing, doing replicas of things.

I just want to call it 'Ker-ching!'

..to a whole new level.

This is the best Lego model that we have seen

on Lego Masters this year.

But there will also be a whole lot of drama.

Oh god!

Tension. The whole thing disconnects.

Disaster. Disaster.

And, of course, panic.

We get the television again. Especially for one team.

I'll rip it down if you don't give me a good reason.

No, I'm not ripping it down.

I don't want to see it go. But I don't want to go home.

I don't want to go home.

(GASPS)

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