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Hey guys, in this episode we are going to
build our guide.
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Using PureRef, which is a free reference
canvas, we're going to create a place
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that contains all the information needed
to complete the environment.
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Each section of the scene is split up
into individual approachable blocks, and
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each block has all the references and
ideas organized within it.
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This way we have a clear game plan and
all the necessary information to make
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super high quality assets, and ultimately
a high quality environment.
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It contains references, both 3D and IRL,
world building ideas, technical ideas,
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and other various helpful information
like our color palette and lists of
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helpful websites.
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So let's go ahead and start making our
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guide now.
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First things first, let's go and download PureRef.
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You can click the link below, navigate to
download, choose whichever operating
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system you use, install, and then open.
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Super simple.
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Next, I like to break down my imagined
environment into individual pieces, and
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then organize the according references
underneath each main section.
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I have this sketch I made of the
environment that I want to create, feel
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free to download it below, and I'll bring
it into the free photo editing program
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called GIMP and highlight specific areas
I want to focus on.
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For example, I'll highlight this main
building here in the center of the city
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and save out this image.
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Then I'll highlight these skyscrapers in
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the background and save out that image.
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Let's bring both of these images into
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PureRef, and hitting right click and then
note, I can assign a name to each.
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And then below each image, I'll also
create a note called Ideas, 3D
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References, and IRL References.
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These are the columns in which all my
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references and ideas will be organized.
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So first for the main building here,
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under Ideas, I'll write down really
anything that comes to mind.
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Things relevant to the technical modeling
process, inspirations about the story for
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this building, ideas about what kind of
color or material I'd imagine this
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building being, lots of things like that.
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Next, under 3D References, I'll import
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anything that is relevant to the specific
building and organize them.
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And of course, under IRL References, I'll
do the same.
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This is a really powerful system for
being able to properly visualize each
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section of your environment and then
quickly find exactly what you were
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looking for when you begin working on
that specific section.
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I'm going to repeat this process for all
the other main parts of the city, and
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when I'm finished, I'll have what is
essentially the brain behind my project.
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Feel free to download my PureRef file to
break down how it works yourself, and I
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highly encourage you to build your own guide.
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Thanks for watching, and I will see you
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in the next chapter.
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