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Original subtitles

Hey guys, in this episode we are going to build our guide.

Using PureRef, which is a free reference canvas, we're going to create a place

that contains all the information needed to complete the environment.

Each section of the scene is split up into individual approachable blocks, and

each block has all the references and ideas organized within it.

This way we have a clear game plan and all the necessary information to make

super high quality assets, and ultimately a high quality environment.

It contains references, both 3D and IRL, world building ideas, technical ideas,

and other various helpful information like our color palette and lists of

helpful websites.

So let's go ahead and start making our

guide now.

First things first, let's go and download PureRef.

You can click the link below, navigate to download, choose whichever operating

system you use, install, and then open.

Super simple.

Next, I like to break down my imagined environment into individual pieces, and

then organize the according references underneath each main section.

I have this sketch I made of the environment that I want to create, feel

free to download it below, and I'll bring it into the free photo editing program

called GIMP and highlight specific areas I want to focus on.

For example, I'll highlight this main building here in the center of the city

and save out this image.

Then I'll highlight these skyscrapers in

the background and save out that image.

Let's bring both of these images into

PureRef, and hitting right click and then note, I can assign a name to each.

And then below each image, I'll also create a note called Ideas, 3D

References, and IRL References.

These are the columns in which all my

references and ideas will be organized.

So first for the main building here,

under Ideas, I'll write down really anything that comes to mind.

Things relevant to the technical modeling process, inspirations about the story for

this building, ideas about what kind of color or material I'd imagine this

building being, lots of things like that.

Next, under 3D References, I'll import

anything that is relevant to the specific building and organize them.

And of course, under IRL References, I'll do the same.

This is a really powerful system for being able to properly visualize each

section of your environment and then quickly find exactly what you were

looking for when you begin working on that specific section.

I'm going to repeat this process for all the other main parts of the city, and

when I'm finished, I'll have what is essentially the brain behind my project.

Feel free to download my PureRef file to break down how it works yourself, and I

highly encourage you to build your own guide.

Thanks for watching, and I will see you

in the next chapter.

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