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Hey guys, in this episode we are going to build our guide.
Using PureRef, which is a free reference canvas, we're going to create a place
that contains all the information needed to complete the environment.
Each section of the scene is split up into individual approachable blocks, and
each block has all the references and ideas organized within it.
This way we have a clear game plan and all the necessary information to make
super high quality assets, and ultimately a high quality environment.
It contains references, both 3D and IRL, world building ideas, technical ideas,
and other various helpful information like our color palette and lists of
helpful websites.
So let's go ahead and start making our
guide now.
First things first, let's go and download PureRef.
You can click the link below, navigate to download, choose whichever operating
system you use, install, and then open.
Super simple.
Next, I like to break down my imagined environment into individual pieces, and
then organize the according references underneath each main section.
I have this sketch I made of the environment that I want to create, feel
free to download it below, and I'll bring it into the free photo editing program
called GIMP and highlight specific areas I want to focus on.
For example, I'll highlight this main building here in the center of the city
and save out this image.
Then I'll highlight these skyscrapers in
the background and save out that image.
Let's bring both of these images into
PureRef, and hitting right click and then note, I can assign a name to each.
And then below each image, I'll also create a note called Ideas, 3D
References, and IRL References.
These are the columns in which all my
references and ideas will be organized.
So first for the main building here,
under Ideas, I'll write down really anything that comes to mind.
Things relevant to the technical modeling process, inspirations about the story for
this building, ideas about what kind of color or material I'd imagine this
building being, lots of things like that.
Next, under 3D References, I'll import
anything that is relevant to the specific building and organize them.
And of course, under IRL References, I'll do the same.
This is a really powerful system for being able to properly visualize each
section of your environment and then quickly find exactly what you were
looking for when you begin working on that specific section.
I'm going to repeat this process for all the other main parts of the city, and
when I'm finished, I'll have what is essentially the brain behind my project.
Feel free to download my PureRef file to break down how it works yourself, and I
highly encourage you to build your own guide.
Thanks for watching, and I will see you
in the next chapter.
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