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These are the user uploaded subtitles that are being translated: 1 00:00:00.010 --> 00:00:03.420 Hey everyone and welcome to the reference gathering stage. 2 00:00:03.710 --> 00:00:07.180 Finding references is one of the most important things to do when starting a project. 3 00:00:07.470 --> 00:00:10.820 It's easy to think that you can contain all of the information about an 4 00:00:10.830 --> 00:00:15.360 environment in your head, but the truth is you need a giant library of images to 5 00:00:15.370 --> 00:00:17.100 refer to when creating everything. 6 00:00:17.390 --> 00:00:19.220 It's really important to know the way the 7 00:00:19.230 --> 00:00:23.020 world behaves and there are micro details that only a picture can hold. 8 00:00:23.230 --> 00:00:26.580 You should have references that inspire the general look and feel of your 9 00:00:26.590 --> 00:00:29.720 environment as a whole, but it's also important to have detailed references 10 00:00:29.730 --> 00:00:32.520 that we can refer to on a technical exact level. 11 00:00:32.710 --> 00:00:34.500 I like to gather references both from the 12 00:00:34.510 --> 00:00:36.420 real world and 3D renders. 13 00:00:36.690 --> 00:00:38.420 This gives me a good idea of what things 14 00:00:38.430 --> 00:00:41.060 look like stylized and also in pure realism. 15 00:00:41.350 --> 00:00:43.220 So let's go ahead and start exploring the 16 00:00:43.230 --> 00:00:46.700 first database I use for reference hunting and that is ArtStation. 17 00:00:46.950 --> 00:00:51.820 ArtStation is my primary platform for consuming 2D and 3D art and it's also a 18 00:00:51.830 --> 00:00:56.040 place I often go to find inspiration and save images out that I think could inform 19 00:00:56.050 --> 00:00:56.740 my projects. 20 00:00:57.030 --> 00:00:59.060 For example, here is some really cool 21 00:00:59.070 --> 00:01:04.080 Halo Infinite concept art made by the talented artist Sergei Snigarev and it 22 00:01:04.090 --> 00:01:07.740 gave me some really cool ideas for potential buildings in my scene. 23 00:01:08.010 --> 00:01:12.340 Now especially when gathering references from 3D art, it's really important to not 24 00:01:12.350 --> 00:01:13.900 recreate what you find. 25 00:01:14.210 --> 00:01:16.320 These are people's worlds and personal 26 00:01:16.330 --> 00:01:20.640 artwork and it would entirely defeat the purpose to just take what they created. 27 00:01:20.910 --> 00:01:25.480 Instead, you should pick out small pieces that inspire you from a large variety of 28 00:01:25.490 --> 00:01:28.220 work to help develop your own unique idea. 29 00:01:28.450 --> 00:01:30.920 Pinterest is also a massively helpful 30 00:01:30.930 --> 00:01:33.220 platform for finding references and inspiration. 31 00:01:33.510 --> 00:01:35.580 I'll scroll through pages and pages of 32 00:01:35.590 --> 00:01:39.540 images similar to my desired environment and grab tons of useful pictures. 33 00:01:39.950 --> 00:01:44.040 For example, here I went down a rabbit hole of grungy cyberpunk type 34 00:01:44.050 --> 00:01:48.420 environments and ended up scoring 15 to 20 really solid references that will 35 00:01:48.430 --> 00:01:50.020 inform my scene a whole lot. 36 00:01:50.210 --> 00:01:51.620 We're making an urban environment, right? 37 00:01:51.950 --> 00:01:56.620 So start by searching industrial alleyway or dense city street or cyberpunk 38 00:01:56.630 --> 00:02:00.500 building and then under each image that interests you is a whole bunch of more 39 00:02:00.510 --> 00:02:02.080 images that fit the same vibe. 40 00:02:02.270 --> 00:02:03.780 Crazy powerful for reference gathering. 41 00:02:04.170 --> 00:02:06.880 Finally, I love using Google Earth. 42 00:02:07.130 --> 00:02:08.920 It's really effective to just jump 43 00:02:08.930 --> 00:02:12.400 straight into environments and take your own screenshots to use as references. 44 00:02:12.730 --> 00:02:15.980 For example, for this project, I would explore around a lot of Middle Eastern 45 00:02:15.990 --> 00:02:21.560 cities and also cities in India like New Delhi or Mumbai, Mombasa in Africa, 46 00:02:22.030 --> 00:02:26.460 Lahore in Pakistan and other places to find objects and buildings that inspired me. 47 00:02:26.690 --> 00:02:29.940 So let's say I want to create a city street in New York City. 48 00:02:30.150 --> 00:02:34.640 I can totally just drop my street view guide down and explore for hours taking 49 00:02:34.650 --> 00:02:38.800 screenshots of scenes that inspire me as a whole or even zoom into individual 50 00:02:38.810 --> 00:02:42.260 objects in the world like telephone poles or specific buildings. 51 00:02:42.510 --> 00:02:43.520 Super useful. 52 00:02:43.710 --> 00:02:45.280 Like I said before, gathering references 53 00:02:45.290 --> 00:02:48.020 is an integral part of any 3D project. 54 00:02:48.230 --> 00:02:50.080 So I encourage you to take the time to 55 00:02:50.090 --> 00:02:53.760 find a large variety of images that inspire you and that will support your 56 00:02:53.770 --> 00:02:58.780 execution on the technical side of 3D but also help you imagine the story behind 57 00:02:58.790 --> 00:02:59.340 your scene. 58 00:02:59.650 --> 00:03:01.660 Good hunting and I will see you in the 59 00:03:01.670 --> 00:03:02.140 next episode. 5347

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