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Hey everyone and welcome to the reference
gathering stage.
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Finding references is one of the most
important things to do when starting a project.
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It's easy to think that you can contain
all of the information about an
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environment in your head, but the truth
is you need a giant library of images to
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refer to when creating everything.
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It's really important to know the way the
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world behaves and there are micro details
that only a picture can hold.
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You should have references that inspire
the general look and feel of your
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environment as a whole, but it's also
important to have detailed references
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that we can refer to on a technical exact level.
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I like to gather references both from the
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real world and 3D renders.
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This gives me a good idea of what things
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look like stylized and also in pure realism.
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So let's go ahead and start exploring the
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first database I use for reference
hunting and that is ArtStation.
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ArtStation is my primary platform for
consuming 2D and 3D art and it's also a
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place I often go to find inspiration and
save images out that I think could inform
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my projects.
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For example, here is some really cool
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Halo Infinite concept art made by the
talented artist Sergei Snigarev and it
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gave me some really cool ideas for
potential buildings in my scene.
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Now especially when gathering references
from 3D art, it's really important to not
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recreate what you find.
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These are people's worlds and personal
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artwork and it would entirely defeat the
purpose to just take what they created.
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Instead, you should pick out small pieces
that inspire you from a large variety of
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work to help develop your own unique idea.
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Pinterest is also a massively helpful
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platform for finding references and inspiration.
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I'll scroll through pages and pages of
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images similar to my desired environment
and grab tons of useful pictures.
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For example, here I went down a rabbit
hole of grungy cyberpunk type
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environments and ended up scoring 15 to
20 really solid references that will
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inform my scene a whole lot.
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We're making an urban environment, right?
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So start by searching industrial alleyway
or dense city street or cyberpunk
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building and then under each image that
interests you is a whole bunch of more
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images that fit the same vibe.
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Crazy powerful for reference gathering.
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Finally, I love using Google Earth.
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It's really effective to just jump
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straight into environments and take your
own screenshots to use as references.
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For example, for this project, I would
explore around a lot of Middle Eastern
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cities and also cities in India like New
Delhi or Mumbai, Mombasa in Africa,
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Lahore in Pakistan and other places to
find objects and buildings that inspired me.
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So let's say I want to create a city
street in New York City.
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I can totally just drop my street view
guide down and explore for hours taking
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screenshots of scenes that inspire me as
a whole or even zoom into individual
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objects in the world like telephone poles
or specific buildings.
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Super useful.
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Like I said before, gathering references
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is an integral part of any 3D project.
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So I encourage you to take the time to
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find a large variety of images that
inspire you and that will support your
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execution on the technical side of 3D but
also help you imagine the story behind
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your scene.
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Good hunting and I will see you in the
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next episode.
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