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Hey everyone and welcome to the reference gathering stage.
Finding references is one of the most important things to do when starting a project.
It's easy to think that you can contain all of the information about an
environment in your head, but the truth is you need a giant library of images to
refer to when creating everything.
It's really important to know the way the
world behaves and there are micro details that only a picture can hold.
You should have references that inspire the general look and feel of your
environment as a whole, but it's also important to have detailed references
that we can refer to on a technical exact level.
I like to gather references both from the
real world and 3D renders.
This gives me a good idea of what things
look like stylized and also in pure realism.
So let's go ahead and start exploring the
first database I use for reference hunting and that is ArtStation.
ArtStation is my primary platform for consuming 2D and 3D art and it's also a
place I often go to find inspiration and save images out that I think could inform
my projects.
For example, here is some really cool
Halo Infinite concept art made by the talented artist Sergei Snigarev and it
gave me some really cool ideas for potential buildings in my scene.
Now especially when gathering references from 3D art, it's really important to not
recreate what you find.
These are people's worlds and personal
artwork and it would entirely defeat the purpose to just take what they created.
Instead, you should pick out small pieces that inspire you from a large variety of
work to help develop your own unique idea.
Pinterest is also a massively helpful
platform for finding references and inspiration.
I'll scroll through pages and pages of
images similar to my desired environment and grab tons of useful pictures.
For example, here I went down a rabbit hole of grungy cyberpunk type
environments and ended up scoring 15 to 20 really solid references that will
inform my scene a whole lot.
We're making an urban environment, right?
So start by searching industrial alleyway or dense city street or cyberpunk
building and then under each image that interests you is a whole bunch of more
images that fit the same vibe.
Crazy powerful for reference gathering.
Finally, I love using Google Earth.
It's really effective to just jump
straight into environments and take your own screenshots to use as references.
For example, for this project, I would explore around a lot of Middle Eastern
cities and also cities in India like New Delhi or Mumbai, Mombasa in Africa,
Lahore in Pakistan and other places to find objects and buildings that inspired me.
So let's say I want to create a city street in New York City.
I can totally just drop my street view guide down and explore for hours taking
screenshots of scenes that inspire me as a whole or even zoom into individual
objects in the world like telephone poles or specific buildings.
Super useful.
Like I said before, gathering references
is an integral part of any 3D project.
So I encourage you to take the time to
find a large variety of images that inspire you and that will support your
execution on the technical side of 3D but also help you imagine the story behind
your scene.
Good hunting and I will see you in the
next episode.
Can't find what you're looking for?
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