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Welcome to Chapter 2.
This is where we take our first big step
into the project by gathering references and building a guide.
In the first episode, we dive into that reference gathering process.
What are references?
Why do we need them?
And where do we find them?
References are an absolutely crucial tool
for us 3D artists as they serve as a way for us to accurately gauge the shape and
proportion of objects, the colors and textures of materials, the behaviors of
real -world systems, and the overall look and feel of the environment we're trying
to create.
The reference gathering stage is also a
time for us to get inspired.
We'll search through useful databases
like ArtStation, Pinterest, and even Google Earth to begin accumulating
inspiration and information that will help form our world.
In the second episode, we'll take all of the inspirations and references that we
formed during the last steps and organize them into an all -encompassing guide.
This guide can start off small, but the goal is to eventually have every part of
your environment planned out with the according references and ideas arranged neatly.
This way, throughout the entire project, we can refer to this guide and let it
help us translate all of our ideas into the 3D world.
This is a really important chapter and I'm super excited to jump in, so let's go!
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