All language subtitles for 02. Get your hands loose.ENGlish

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,218 --> 00:00:08,817 so what I want you to do now is it's important to like what I like to 2 00:00:08,820 --> 00:00:15,057 sometimes is to get my hands hand loose before going into the face itself for 3 00:00:15,060 --> 00:00:19,817 example so in this case I will take whatever shape you want you can take 4 00:00:19,820 --> 00:00:24,937 like the sphere or the cylinder saying let's take the sphere for example or 5 00:00:24,940 --> 00:00:28,777 remove the floor so now it annoys me a bit anyway you can see from this head 6 00:00:28,780 --> 00:00:35,817 here the direction I think that's that's cool and what I do in general is I start 7 00:00:35,820 --> 00:00:43,257 for example if I would do a face oh sorry I forgot I was something like at 8 00:00:43,260 --> 00:00:49,137 the moment when when you start here with one of these primitives you need to 9 00:00:49,140 --> 00:00:54,937 make poly mesh 3d first before if not it won't allow you to sculpt so then for 10 00:00:54,940 --> 00:00:58,703 example I go to the move or the move topological and let's go 11 00:00:58,706 --> 00:01:02,653 to the front checking this face and then what I do is I start let's say 12 00:01:02,655 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 13 00:01:07,264 --> 00:01:14,143 with symmetry and I start working on the face like just really rough things but what I want 14 00:01:14,146 --> 00:01:21,103 you to do now is not to try to do a face itself but to get a bit loose with the brushes so for 15 00:01:21,106 --> 00:01:26,864 example take the clay build up or clay tubes and start creating something whatever you want 16 00:01:27,504 --> 00:01:31,024 something that is not defined at all so 17 00:01:35,344 --> 00:01:41,344 I really don't know what I will create here but so if you start like just playing around 18 00:01:42,144 --> 00:01:50,543 I think this will help you to this will help you to get your hands loose and then at the moment of 19 00:01:50,546 --> 00:01:58,064 of jumping to the face you will have a bit more of like like it's a bit of the same 20 00:01:58,256 --> 00:02:05,135 when you when you draw i'm not i'm not great at drawing but when you when i start drawing 21 00:02:05,138 --> 00:02:10,656 something i start doing for example if this will be let's go here to a cube for example 22 00:02:12,416 --> 00:02:21,455 here to cube make polymesh 3d and let's subdivide here a bit so for example if this 23 00:02:21,458 --> 00:02:28,335 will be a canvas of drawing and i will have a pencil what i will try start doing is start doing 24 00:02:28,338 --> 00:02:37,295 some straight lines so like this i start getting my hand loose or doing some circles so this is a 25 00:02:37,298 --> 00:02:43,375 horrible circle i need to say but in this way for example when we do it with pencil or to do 26 00:02:43,378 --> 00:02:49,695 like continuous lines stuff this is a way how you get your hand loose so in a case like this 27 00:02:49,698 --> 00:02:57,296 for example let's do a dynamesh here and just 28 00:02:59,002 --> 00:03:07,121 take over this just take one of the primitives and start start playing with 29 00:03:07,124 --> 00:03:13,321 it play a bit with the with zero mesh dynamesh sorry I am using these 30 00:03:13,324 --> 00:03:18,021 shortcuts here but as I mentioned you should have a base of Zbrush before 31 00:03:18,024 --> 00:03:25,641 doing this so here you if you go to geometry and you have here divide for 32 00:03:25,644 --> 00:03:32,481 the divide and then you have dynamesh sorry zero mesh here if you want to use 33 00:03:32,484 --> 00:03:44,441 it and dynamesh I think I got lost where is dynamesh at the moment but yeah I 34 00:03:44,444 --> 00:03:48,521 should have the shortcut here that's that's a bit of the the problem of 35 00:03:48,524 --> 00:03:51,481 working with your own shortcuts that I've been working for so long that I 36 00:03:51,484 --> 00:03:56,281 really don't know where is dynamesh at the moment but as I mentioned you should 37 00:03:56,284 --> 00:03:58,352 have a bit of that base and 38 00:03:58,752 --> 00:04:05,312 search for it yourself so well in this case we have this cube that is zero meshed 39 00:04:05,872 --> 00:04:13,312 we will subdivide it a bit and as I mentioned just play a bit with it play with the different brushes 40 00:04:16,912 --> 00:04:23,711 do some crazy stuff that you want to do like I don't know don't don't don't try to follow 41 00:04:23,714 --> 00:04:34,192 anything here just take the different brushes and play with it 42 00:04:34,458 --> 00:04:40,817 and you will get a bit the hand relaxed for then jumping to the next lesson 43 00:04:40,820 --> 00:04:45,211 where we will start creating a face 4770

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