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so what I want you to do now is it's important to like what I like to
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sometimes is to get my hands hand loose before going into the face itself for
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example so in this case I will take whatever shape you want you can take
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like the sphere or the cylinder saying let's take the sphere for example or
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remove the floor so now it annoys me a bit anyway you can see from this head
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here the direction I think that's that's cool and what I do in general is I
start
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for example if I would do a face oh sorry I forgot I was something like at
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the moment when when you start here with one of these primitives you need to
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make poly mesh 3d first before if not it won't allow you to sculpt so then for
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example I go to the move or the move topological and let's go
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to the front checking this face and then what I do is I start let's say
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with symmetry and I start working on the face like just really rough things but
what I want
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you to do now is not to try to do a face itself but to get a bit loose with the
brushes so for
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example take the clay build up or clay tubes and start creating something
whatever you want
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something that is not defined at all so
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I really don't know what I will create here but so if you start like just
playing around
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I think this will help you to this will help you to get your hands loose and
then at the moment of
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of jumping to the face you will have a bit more of like like it's a bit of the
same
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when you when you draw i'm not i'm not great at drawing but when you when i
start drawing
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something i start doing for example if this will be let's go here to a cube for
example
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here to cube make polymesh 3d and let's subdivide here a bit so for example if
this
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will be a canvas of drawing and i will have a pencil what i will try start doing
is start doing
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some straight lines so like this i start getting my hand loose or doing some
circles so this is a
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horrible circle i need to say but in this way for example when we do it with
pencil or to do
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like continuous lines stuff this is a way how you get your hand loose so in a
case like this
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for example let's do a dynamesh here and just
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take over this just take one of the primitives and start start playing with
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it play a bit with the with zero mesh dynamesh sorry I am using these
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shortcuts here but as I mentioned you should have a base of Zbrush before
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doing this so here you if you go to geometry and you have here divide for
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the divide and then you have dynamesh sorry zero mesh here if you want to use
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it and dynamesh I think I got lost where is dynamesh at the moment but yeah I
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should have the shortcut here that's that's a bit of the the problem of
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working with your own shortcuts that I've been working for so long that I
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really don't know where is dynamesh at the moment but as I mentioned you should
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have a bit of that base and
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search for it yourself so well in this case we have this cube that is zero
meshed
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we will subdivide it a bit and as I mentioned just play a bit with it play with
the different brushes
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do some crazy stuff that you want to do like I don't know don't don't don't try
to follow
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anything here just take the different brushes and play with it
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and you will get a bit the hand relaxed for then jumping to the next lesson
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where we will start creating a face
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