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so what I want you to do now is it's important to like what I like to
sometimes is to get my hands hand loose before going into the face itself for
example so in this case I will take whatever shape you want you can take
like the sphere or the cylinder saying let's take the sphere for example or
remove the floor so now it annoys me a bit anyway you can see from this head
here the direction I think that's that's cool and what I do in general is I start
for example if I would do a face oh sorry I forgot I was something like at
the moment when when you start here with one of these primitives you need to
make poly mesh 3d first before if not it won't allow you to sculpt so then for
example I go to the move or the move topological and let's go
to the front checking this face and then what I do is I start let's say
Subtitled by online-courses.club We compress knowledge for you!
with symmetry and I start working on the face like just really rough things but what I want
you to do now is not to try to do a face itself but to get a bit loose with the brushes so for
example take the clay build up or clay tubes and start creating something whatever you want
something that is not defined at all so
I really don't know what I will create here but so if you start like just playing around
I think this will help you to this will help you to get your hands loose and then at the moment of
of jumping to the face you will have a bit more of like like it's a bit of the same
when you when you draw i'm not i'm not great at drawing but when you when i start drawing
something i start doing for example if this will be let's go here to a cube for example
here to cube make polymesh 3d and let's subdivide here a bit so for example if this
will be a canvas of drawing and i will have a pencil what i will try start doing is start doing
some straight lines so like this i start getting my hand loose or doing some circles so this is a
horrible circle i need to say but in this way for example when we do it with pencil or to do
like continuous lines stuff this is a way how you get your hand loose so in a case like this
for example let's do a dynamesh here and just
take over this just take one of the primitives and start start playing with
it play a bit with the with zero mesh dynamesh sorry I am using these
shortcuts here but as I mentioned you should have a base of Zbrush before
doing this so here you if you go to geometry and you have here divide for
the divide and then you have dynamesh sorry zero mesh here if you want to use
it and dynamesh I think I got lost where is dynamesh at the moment but yeah I
should have the shortcut here that's that's a bit of the the problem of
working with your own shortcuts that I've been working for so long that I
really don't know where is dynamesh at the moment but as I mentioned you should
have a bit of that base and
search for it yourself so well in this case we have this cube that is zero meshed
we will subdivide it a bit and as I mentioned just play a bit with it play with the different brushes
do some crazy stuff that you want to do like I don't know don't don't don't try to follow
anything here just take the different brushes and play with it
and you will get a bit the hand relaxed for then jumping to the next lesson
where we will start creating a face
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