All language subtitles for 01. Favourite brushes.ENGlish

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,506 --> 00:00:07,065 In this chapter we will see some of the basics that I use for ZBrush. This is not 2 00:00:07,068 --> 00:00:12,985 an introductory course for ZBrush so you should have some basics of the software 3 00:00:12,988 --> 00:00:19,505 for now. But what I would take you through is a bit of which brushes I 4 00:00:19,508 --> 00:00:26,465 use and we will do some quick exercise to get our hands loose so we will be 5 00:00:26,468 --> 00:00:30,825 ready with a bit of practice before we start in the phase. So what I do always 6 00:00:30,828 --> 00:00:38,505 when I open the file is I go to new document to scale the window here and 7 00:00:38,508 --> 00:00:45,945 what I will do now is I will start with I will go here to the spotlight and I 8 00:00:45,948 --> 00:00:51,305 will take maybe for example this dog. I like this dog to start sometimes to 9 00:00:51,308 --> 00:00:56,345 play and what we'll take you through is a bit of which are the brushes that I 10 00:00:56,348 --> 00:00:57,632 use in general 11 00:00:57,892 --> 00:01:02,067 So I like to use, I have some shortcuts for, for the brushes, but what I try to 12 00:01:02,069 --> 00:01:04,290 Subtitled by online-courses.club We compress knowledge for you! 13 00:01:04,290 --> 00:01:09,971 do, what I use the most is in general, like when you press B, the keyboard, you 14 00:01:09,974 --> 00:01:12,412 will have this quick peek of the brushes. 15 00:01:12,972 --> 00:01:20,772 So what I do is, for example, I press B, M, T, sorry, let's go back. 16 00:01:20,892 --> 00:01:26,492 B, M, T, and then we'll have the topological brush, for example. 17 00:01:26,892 --> 00:01:34,211 So these are really nice brush that I like to use, where what you do here is you are 18 00:01:34,214 --> 00:01:35,932 different with a normal move brush. 19 00:01:37,052 --> 00:01:41,411 You can move without affecting the rest of the topology. 20 00:01:41,414 --> 00:01:46,291 Let's say if you have, for example, two, for example, for the eyes is really good in 21 00:01:46,294 --> 00:01:46,772 general. 22 00:01:47,052 --> 00:01:53,411 So for example, if you would have the eyes together like this, if you use the normal 23 00:01:53,414 --> 00:01:56,492 brush, so for example, if you press B. 24 00:01:57,776 --> 00:02:08,815 M and then you go to B, so B and B that one I have a shortcut so that's why sorry I didn't 25 00:02:08,818 --> 00:02:15,216 got in my head so fast. With that one if you want to move the eye you will move the entire thing 26 00:02:16,496 --> 00:02:23,216 but if you do BMT to do the move topological like when you move you will move only the side 27 00:02:23,856 --> 00:02:29,135 that you want to move without affecting the other one so basically what does is it has a falloff 28 00:02:29,138 --> 00:02:35,135 that it goes through the topology and not for the entire surface so I think again like the 29 00:02:35,138 --> 00:02:41,695 move topological is a brush that I use quite a lot so let's go let's fix the eye of this guy 30 00:02:41,698 --> 00:02:54,256 back I will turn on symmetry here and another brush that I use a lot is a clay build up so if you do 31 00:02:55,696 --> 00:02:56,196 B 32 00:02:57,360 --> 00:03:04,240 clay build and then you go to where I said 33 00:03:08,640 --> 00:03:18,879 so it's B C B if I'm not wrong again so let's say B C B and I have clay build up and this is 34 00:03:18,882 --> 00:03:25,279 the brush that I think I use the most with the move brush so for example let's subdivide this 35 00:03:25,282 --> 00:03:33,919 mesh a bit and what I love about this brush let's go a bit subdivide it a bit more what I love about 36 00:03:33,922 --> 00:03:41,599 this brush is that it gives a bit of texture so when you are sculpting you will have especially 37 00:03:41,602 --> 00:03:48,159 for example if you sculpt up skin and stuff like that the face you will have already some texture 38 00:03:48,162 --> 00:03:54,720 to it so then for example you can smooth and let's go back here 39 00:03:55,232 --> 00:04:01,392 so what this is one of the brushes i use the most so if you go in a lower subdivision it's increase 40 00:04:02,032 --> 00:04:08,192 without going too hard and what i do in general is i reduce the intensity so i work for example in 41 00:04:09,472 --> 00:04:17,791 like 10 or 8 or something like that and if i want to for example i work like this and i try to go 42 00:04:17,794 --> 00:04:22,751 opposite to the direction like perpendicular to the direction where i'm going with this 43 00:04:22,754 --> 00:04:31,151 and and i think i don't know it's you shouldn't take this as like oh you need to use this brush 44 00:04:31,154 --> 00:04:36,511 i think it's a matter of getting used to one and in general for example i use like only a few brushes 45 00:04:36,514 --> 00:04:45,311 i use like maybe four or five and not more than that and and i think that's that's not a big deal 46 00:04:45,314 --> 00:04:51,632 in general like you should you should try to see which brush do you feel comfortable and 47 00:04:53,072 --> 00:04:54,432 and do it like that like honestly 48 00:04:54,640 --> 00:04:57,639 there are some artists that for the same thing that I'm doing here they will use 49 00:04:57,642 --> 00:05:03,359 a standard brush or play tubes so it's it's a matter of preferences like 50 00:05:03,362 --> 00:05:08,039 honestly I'm just telling you which brushes I use but then it's it's your 51 00:05:08,042 --> 00:05:13,919 pick what you will do so another of the brushes is the standard brush that is 52 00:05:13,922 --> 00:05:20,879 more when I need to for example do something a bit sharper in this case or 53 00:05:20,882 --> 00:05:27,119 when when I let me subdivide here a bit more so for example if I work if I work 54 00:05:27,122 --> 00:05:35,799 in wrinkles I do a mix between the standard brush and the dumb standard so 55 00:05:35,802 --> 00:05:45,679 this I think is it's a really nice brush also so for example if we do like this 56 00:05:45,682 --> 00:05:51,680 and then you do with this with the standard brush you can define 57 00:05:51,920 --> 00:05:55,040 you can define shapes like this for example to do a scar or something like that 58 00:05:56,000 --> 00:05:58,800 i think dumb standard and 59 00:06:01,520 --> 00:06:08,319 dumb standard and the standard brush i think are a nice combination together and for example if i 60 00:06:08,322 --> 00:06:13,359 would need to do some wrinkles also as i mentioned before i will go to the dumb standard that i have 61 00:06:13,362 --> 00:06:20,960 as a shortcut in the in the five so let's say that we go here it's not subdivided enough 62 00:06:21,680 --> 00:06:29,919 let me go a bit more so let's say that i have here this a bit too strong so i will go i will 63 00:06:29,922 --> 00:06:36,319 reduce intensity a bit and what i will do is i will do it smaller so let's say that i do this 64 00:06:36,322 --> 00:06:40,159 wrinkle here then i will go a bit more detail of how to the wrinkles and here i'm doing it quite 65 00:06:40,162 --> 00:06:46,879 quick just to introduce the brushes but for example i do like that then i use the standard brush 66 00:06:46,882 --> 00:06:51,280 to this again is too strong i'll go a bit lower 67 00:06:52,768 --> 00:06:53,888 standard brush to 68 00:06:57,248 --> 00:07:05,328 to make this a bit more defined and then what i will do also is to do to use the pinch brush 69 00:07:07,248 --> 00:07:13,887 and to get this a bit more pinched let's say again this i'm doing it quite fast 70 00:07:13,890 --> 00:07:18,367 it's not really doing a wrinkle but just to show you some of the brushes that i use 71 00:07:18,370 --> 00:07:27,488 um so honestly summarizing i use more start brushes so would be the move topological 72 00:07:31,888 --> 00:07:36,928 let me go a bit in lower subdivision so i use the move topological 73 00:07:40,608 --> 00:07:46,768 the normal move brush depending of what i'm what i'm trying to do 74 00:07:48,368 --> 00:07:50,608 then if you press shift 75 00:07:52,410 --> 00:07:57,789 you do a smooth on the surface so that I use it also quite a lot I try to not 76 00:07:57,792 --> 00:08:03,989 smooth a lot but at the end especially for faces like you will end using it so 77 00:08:03,992 --> 00:08:09,629 you have like more a smooth feeling but try to use it without removing details 78 00:08:09,632 --> 00:08:14,749 so while we create the face then we will go a bit more in detail of like how how 79 00:08:14,752 --> 00:08:21,869 I use each of these brushes and and why they are so important each of them so 80 00:08:21,872 --> 00:08:28,590 then summarizing again move topological 81 00:08:29,990 --> 00:08:41,349 normal move brush clay buildup standard brush let me that was a bit low 82 00:08:41,352 --> 00:08:45,150 intensity standard brush 83 00:08:46,390 --> 00:08:49,870 down standard 84 00:08:51,578 --> 00:08:56,378 let me go a couple of solutions more down standard and 85 00:08:59,738 --> 00:09:06,057 and the pinch brush let's say that's some of the most then there are other brushes and if you 86 00:09:06,060 --> 00:09:11,657 press b here you will find a lot of different options so you will see in our way that i might 87 00:09:11,660 --> 00:09:18,538 use some of the other ones but in general they are the ones that i just showed you 9405

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