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[UPBEAT MUSIC]
Welcome to Minecraft Live 2024.
We're coming to you from the home of Minecraft,
here at our office in Stockholm, Sweden.
[VIDEO GAME MUSIC]
We've got a fun show for you with the latest and greatest
things coming to the world of Minecraft.
A brand new, never before seen game drop,
inside info directly from our team, and a sneak peek
into the wider world of Minecraft,
including some exclusive insight into our upcoming movie.
Everything we'll show you for Vanilla Minecraft
is coming very soon.
In fact, you'll be playing it in the next few months.
The community has always been at the heart of Minecraft.
Your creativity and passion for 15 years and counting
inspires us to create, both inside and outside of our games.
Thinking back to those early days,
even the official Minecraft game trailer
was made by the community.
When I first started playing Minecraft in 2010,
this wonderful community-made video
was one of the first things I ever saw about the game.
Whenever I rewatch it, I think back to my first moments playing
and how this game has changed so many lives, including mine.
NARRATOR: Let's go to a place where
everything is made of blocks, where the only limit is
your imagination.
Let's go wherever you want to go--
climb the tallest mountains, venture down
to the darkest caves, build anything
you want day or night, rain or shine,
because this is the most significant sandbox you'll ever
set foot in.
Build a majestic castle, invent a new machine
or take a ride on a roller coaster.
Play with friends.
Build your own little community.
Protect yourself with the strongest armor
that you can craft and fight off the dangers of the night.
No one can tell you what you can or cannot do.
With no rules to follow, this adventure is up to you.
That trailer really brings back memories.
We've come so far, and yet Minecraft is still
the same game we all love.
We have now celebrated Minecraft's 15 year anniversary,
and it's been an incredible year.
A few highlights are the Tricky Trials update,
marketplace summer celebration, and Ender Cup championships.
I started working on Minecraft and Minecraft
related projects nearly 14 years ago.
At first, I was coding back when Mojang
had a small apartment turned office here in Stockholm.
Now I'm Mojang's chief creative officer,
and I try my best to help all our teams to create the greatest
Minecraft experiences.
The world of Minecraft is still growing in many ways,
and you might wonder how it's possible for us
to explore so many stories and interpretations of the universe.
The truth is that you, our community,
have been doing this since the beginning.
Every player has their own story to tell
and their own take on what Minecraft is.
We take inspiration from that creativity
when we explore new things.
Minecraft Dungeons told the story
of the arch-illager, and Minecraft
Legends went back in time and let
you lead mobs into battle with a piglin invasion.
Today you'll hear about some of the upcoming ways
we're telling stories beyond our games
and exploring more interpretations
of what Minecraft can be.
Soon we'll get to see the world of Minecraft brought
to life on the big screen, thanks to our upcoming film,
our Minecraft Movie.
I had the opportunity to travel all the way to New Zealand
and finally see the production first hand.
It's one example of how Minecraft
is growing in entertainment, but at the heart of it
all is still the game.
The teams working on Minecraft are ambitious,
and we want to create the best tools and technologies that
will help us and creators to make more Minecraft stories.
The core Vanilla gameplay team did a tremendous job
with Tricky Trials.
Now we're planning to have a change of pace in terms
of releasing new features.
Earlier this year, they released the Armored Paws drop,
which included armadillo and new wolf variants,
and the ambition is to continue to drop more feature
nuggets more frequently.
These more regular updates will replace the yearly summer update
that you might be used to.
This will also allow us to consider long term improvements
to ensure we can build Minecraft for the long run.
When we expand into new areas, our primary creative principle
is that it starts with Vanilla, because just as the trailer
you saw, that is what brought us here,
and it's still our favorite game for 15 years and counting.
You can rely on us, that our dedication
will last another 15 and more.
[MINECRAFT MUSIC]
[CARTOONISH GLUGGING]
Hello, everyone.
I hope you all are well.
As Jens mentioned, me and the core game team
are working on drops.
And today we are excited to show you two of them
that we have been working on, and both of them
will release within the next few months.
A little bit later in the show, we will, for the first time,
show you a completely new drop that adds a new biome
with its own unique mood.
But before that, we would love to start with our next drop.
It's a combination of two things many of you
have been wishing for.
It's hardcore mode in Bedrock and bundles,
and we call it Bundles of Bravery.
And we have two amazing, clever team
members that will show more.
[MINECRAFT MUSIC]
Hardcore mode is your traditional Minecraft
experience, except with one life to live.
Playing hardcore mode brings back
that feeling of the first time that you play Minecraft
because everything is new, everything is dangerous,
but now your entire playthrough, everything
is dangerous all the time, and that
adds to the level of excitement that you have for everything
that you do.
Everything is new, everything is scarier
because you can't afford to make any of those mistakes.
In Java and in Bedrock, we have a very different menu experience
for getting into hardcore mode.
So in Bedrock, we have this nice little toggle
that you flip that says, I want to play this in hardcore mode.
But my favorite part is that in the corner where
you have your little image of your world
that you're about to join, a little outline appears, and then
the hardcore heart starts to pulse there,
so you really know that you're going
to have a very difficult experience in front of you.
When you've been playing Minecraft for a long time,
you get into a routine, and you do things
on the regular that are just very normal for you.
But when you play hardcore mode, you have to break that routine
and create an entirely new way to play
that is maybe a little bit more risk-averse,
unless you want to play very often, very short bursts.
But your experience is always going
to be unique and very different, because that one life to live
changes the entire way that you play.
[MINECRAFT MUSIC]
I'm super excited for you to try hardcore mode,
and maybe you'll feel a little safer
if you're able to bring those extra items with you
in the new bundles.
CREW: This is Matthew.
Take one.
We added bundles to help people pack more
into their inventory.
So in old versions of Minecraft, if you were digging a tunnel,
you might end up with 64 blocks of cobblestone,
and it fits into one inventory slot.
Today, if you dig that same tunnel,
you're going to get a lot of different blocks.
Even if it's only 64 blocks in total,
they're going to take a lot of inventory slots
because they don't stack together.
A bundle lets you pack those items together,
reclaim that space, and have an inventory that
feels like it did back in the early days of Minecraft.
When we first came up with the idea for the bundle,
we wanted to make sure it was actually going to be useful.
So we watched a whole lot of streams of players playing
survival Minecraft.
We waited until they opened their inventory
and then we took a screenshot.
Then we went through all these screenshots and we said,
what could this player do if they had a bundle?
What we found is that most people would be able to free up
eight inventory slots or more, which gave them a lot of room
to carry more of anything they wanted.
The main advantage of using a bundle
is that you can go out for longer.
If you're going out on your first adventure,
you can pack things into a bundle
and have a lot more space in your inventory
before it fills up and you have to come home again.
There are a lot of creative ways to use bundles as well.
You could create a gift for your friends,
dye a bundle in their favorite color
and give it to them with their favorite items inside.
Bundles are also an interesting roleplay item,
or it could be used in storytelling.
The idea of having a little bag is just
kind of inherently cute and fun.
Da, da, da, da, da, da, da, da, villager news.
Breaking news.
We interrupt this Minecraft live broadcast for a special report.
There's been a monster sighting.
Here's villager number nine.
Thanks number five.
Villager number 15 here says there's a monstrous creature
right there in those woods.
So, number 15, have you ever lied on the news before?
What?
I'm not lying.
I was with my group and the monster had got all of them.
They're all gone.
Maybe they just don't like you,
you know, because of all the lies.
What?
That's ridiculous--
All right.
To put an end to these clear fabrications,
I'm going to go into the spooky forest
and prove there's no monster.
All right, let's go.
Oh, you're heading into the woods?
Very well.
But I must warn you.
Those who enter there never return here.
[EVIL LAUGHING]
What?
Why not?
No, this is just the entrance, darling.
The exit's over there.
[SPOOKY MUSIC]
All right, come on.
Everybody keep their eyes peeled for monsters.
Of course, we know there's no such thing.
What about zombies?
Skeletons?
[ALL TALKING]
It didn't look like any of those.
All right.
What did it look like?
Uh, I couldn't see it clearly.
It was behind a tree.
Convenient.
Hey, wait.
Does anyone feel like we're being watched?
I hope so.
We need the ratings.
[RUMBLING]
Did anybody hear that?
Hear what?
The Creaking.
I'd say it was more of a crunching.
Hey, wait.
Where's villager number 31?
Is that XP?
Ah, the monster got him!
[ALL CLAMORING]
No, no.
That could have been anybody's XP,
and emeralds, and sign that says I'm villager number 31, help me.
I'm being attacked by a monster.
It's circumstantial at best.
Let's move on.
Yeah, that does make sense.
All right, well, I'm convinced.
Let's keep going.
I thought he said there were monsters.
Yeah.
All right.
We've been here for a while and we haven't seen any monsters.
Yeah, we should make our way back.
Which way was that again?
Oh, no, we're lost.
What?
No.
Does anyone know the way back?
Villager number 47 will know.
He's a cartographer.
Where's villager number 47?
Hey, someone left a map and all this XP.
Maybe there is a monster.
There's no monster.
Who said that?
[ALL SCREAMING]
It's going to get to us.
Villager number five, it appears that a wave of hysteria
has afflicted the group.
Stunned by the notion that there are no monsters in the woods.
The cameraman and I are going to run away now
for unrelated reasons.
Goodbye.
Hey, what's behind that tree?
[SCREAMING]
Oh, no, Villager number nine.
Villager number nine, are you there?
Is anybody there?
[CREAKING]
[TONE BEEPING]
I guess we'll never know what caused
this tragic chain of events, but it definitely wasn't a monster.
Well, sorry for interrupting the show.
Now back to Minecraft Live.
Da, da, da, da, da, da.
Villager news.
[MINECRAFT MUSIC]
[LAVA BUBBLING]
It's been a long time since I first
announced our Minecraft movie.
We've taken our time to assemble an incredible team
and to create an original, fun-filled take on the Minecraft
universe.
From us at Mojang, our partners at Warner Brothers
and Legendary, our talented director
Jared Hess, and some amazing content creators.
We're bringing Minecraft to the big screen in a way
you've never seen before, all with the goal of authentically
capturing the spirit of Minecraft,
by working with people who play, love, and care about the game
as much as you do.
Let's hear from some fellow Minecrafters
and take a closer look at how we made this film.
Let's do it.
And action.
I'm Torfi, creative director of entertainment for Mojang.
I'm Jared Hess, the director of a Minecraft movie.
We're super excited to share some exclusive information
about how we made this movie.
To be able to celebrate that fun, amazing, creative spirit
that is Minecraft.
It was just like, a dream come true.
We first started talking about making a movie what
is over a decade ago.
We really wanted to honor the world.
And then spending like, three months in New Zealand on set,
we've really enjoyed the journey.
We thought a lot about what kind of movie to do.
And we chose live action because it's not something that's
been seen before on this scale.
Creators have made such amazing stories,
and short films, and content in the animation space,
and it was like, this is the chance for us doing a film
to do something different.
And also kind of wish fulfillment,
because I've always wondered like,
what would happen if I would wake up inside the Minecraft
world, like, how would I survive and would I survive at all?
The idea of being human beings that are actually
going into this cubic dimension of the overworld
and how those characters are engaging in that space.
And it just seemed like so much fun.
Everything is cubic, and everything is blocks.
We had just an absolutely amazing crew
of talented artists.
Our production designer, Grant Major,
he was the production designer for the original Lord
of the Rings trilogy.
We also are working with WETA.
And they all had their own personal relationship
with the game.
So when they started designing and drawing,
it just really popped.
What I like about what you did is
that the choices you make today support
the story and the character.
Part of that is because just like, every Minecrafter,
every player, they bring their own original story
to what they're doing.
It's very intentional that this movie
is called A Minecraft Movie, as opposed to the Minecraft movie.
We have an ensemble of characters,
these unlikely misfits that get thrown into this adventure
into the overworld.
And we experience a lot of that through one
of our characters named Henry.
He's a young man going through a tough time in his life,
and he literally has to create to survive.
So I'm on the page and I was like,
reading the script like wait, these like, young kids hanging
in his room, like, building and making stuff.
But that's what he is.
He's like a maker and he's a creator.
Such a big part of Minecraft has been the creative community
and modding.
So we thought that the Henry character could represent
basically the modder, the person who takes the Vanilla game
and tweaks it and adjusts it.
And then he comes into the Minecraft world
and he meets Steve.
And Steve knows everything about Vanilla Minecraft.
We've always said that Steve isn't really a character.
Like, Steve is what you make him, right?
And we've all embodied Steve and been Steve
and done different things.
So our Steve in this movie is Jack Black.
He is such a huge fan of the game.
After a long day of shooting, he was
up until the wee hours of the night playing.
It was so funny because he would show up be like,
dude, we've got to try this thing, dude.
Some build that he did or something gnarly that
happened to him.
He just loves the idea that he's able to bring
his version of Steve to life.
Play it from the top one more time.
Figuring out crafting was super fun.
When the game came out, there wasn't
even-- there wasn't a recipe book and people were like, wait,
what if-- what happens if I put these things like that?
When Garrett's character and these new characters
come into the world, they don't know the recipes.
They don't know what to do.
The Jason Momoa character, Garrett, is a guy that was like,
a world championship video gamer in the late 1980s and he kind
of peaked then, but he's still stuck in the past.
He's got a little bit of arrested development.
He's holding on to that former glory.
We want to show you a short scene that shows
Henry and Garrett and Steve.
Steve is kind of demonstrating his skills
and then Garrett tries to demonstrate his skills.
Yeah, and Garrett's the noob.
[DRAMATIC MUSIC]
This is a crafting table.
Here's how it works.
You place these elements in different patterns and bam!
[RESOUNDING CLANG]
You got yourself a sweet blade.
You want to see a blade?
I'll show you a blade.
Yeah.
[METAL RATTLING]
Hammer.
Kazam-
That's OK, bud.
Buckets are useful here.
When we were designing crafting
and talking about what should it look like,
we basically started at the crafting table itself.
We looked at the crafting table, we
looked at the in-game texture, and it
has this super pixelated picture of a hammer and a saw
there on the side.
So obviously, that was built into the real world crafting
table.
So we got this hammer and we figured,
we honor the three by three grid perfectly
and thought it would be cool and kind of fun
and gratifying to just give it a massive whack
and then have things appear.
Remember when we were trying to figure out the size of the block
that you break itself.
When Steve holds a block, it's like this big.
And there we actually found out that going one meter
by one meter, which is like, three feet by three feet,
is actually too big.
So we scaled it down and the scale
is like 60 centimeters cubed, which is two feet by two feet
by two feet.
And then in the background, then maybe in the foreground,
we sometimes scaled it down a little bit.
But we would always honor powers of two, because programmers,
and we like powers of two.
We had to honor what you experience in the game,
but also make it work for human scale,
for our different characters that
are manipulating the environment and the world
and throwing blocks and make it be practical for that,
but still feel natural and organic
to what people experience in the game
and feel authentic in that way.
That's a wrap on Minecraft!
This has been so much fun talking about the movie,
everything that's gone into making it, all of the ideas,
the point of view, and we cannot wait to share this movie with
the world.
Yeah.
Super excited to see you in the overworld.
Yeah.
The filmmakers are still hard at work on A Minecraft Movie,
and collaborating closely with us at Mojang,
as well as listening to the community
to continue to shape and craft the film in a way that's
fresh and new, but still authentic to the spirit
of the game.
Look for more exciting updates soon.
[MINECRAFT MUSIC]
Do you want to adventure through Minecraft biomes
in real life?
You may have your chance with Minecraft Experience, Villager
Rescue, our first real world immersive experience,
where you'll get to journey through a Minecraft
adventure in real life.
Let's take a behind the scenes look
before it debuts in Dallas this October,
and spawning in cities near you in the future.
[CREW SPEAKING].
The premise of Minecraft experience.
First thing is authenticity.
Our goal is to make sure that it is truly
authentic for all of you folks.
The second thing is defining a new lens
from which you can interact with the game, with the IP,
with the brand.
This is a story of a village attacked by zombies,
and it's your quest to go out and save them.
We have 17 foot projection walls that we
can interact with throughout, which allows us to do things
like fight our mobs, chop down trees, collect those resources,
everything that you do in the game,
only this time you've stepped inside it.
This is an experience where you're
going to see, feel, and hear what
it's like to be in Minecraft.
World premiere is in Dallas-Fort Worth,
and then we'll see where we go.
Head to the website and tell us where
you want to see The Minecraft Experience.
And now it's time to reveal our completely new drop,
releasing in a few months.
The team has been really excited about the idea of adding
a new biome, and we created one with its own unique mood
and identity.
[AMBIENT MUSIC]
During day time, it's quiet, almost serene
in the new Pale Garden.
While you might feel calm walking around in this forest,
there's also an eerie mood.
Something isn't quite right.
Then when darkness falls, you indeed
feel another side of this place.
Like the hanging moss shifts from being
pretty to really spooky, and you realize that you're not alone.
There's something lurking in the shadows.
So everything about this biome feels unfamiliar,
and this is by design.
We want you to feel a bit curious
and scared, like, what is this place?
Why is it so different from everything else?
What we needed for the biome is to have a low visibility,
and we've created the pale hanging moss for this.
This really inhibits like, how much you can see
and how far you can see, but you can still walk through it.
So you're traversing through the forest
and you're trying to find everything,
but you don't know what will be behind the hanging moss.
Yeah, it gives you a strange feeling when you enter.
It's unnaturally quiet and a feeling of something
weird is going on here.
I really like the ambience of the new biome.
It invokes really those eerie and spooky feelings.
Yes, eerie indeed.
And turns out there actually is something lurking
in the shadows.
The Creaking.
[HORROR MUSIC]
It's our first tree-like creature,
and it's almost like it's camouflaged in the pale garden.
And when it's dark at night, it's
kind of hard to see it, except those emmissive eyes.
Yeah.
And it also interacts with those trees, which is super fun.
Yeah.
There's a special new block that it has a connection to.
When you approach The Creaking,
you can actually realize that it doesn't take any damage.
And when you try to hit it, it points to somewhere
in the canopy.
That's where basically The Creaking Heart is,
and that's what controls the mob.
One of the main themes of the Pale Garden and its inhabitants
is that there's a lot of contrast
from the rest of the world.
So when we made the Creaking, we also
wanted it to be-- feel unfamiliar and different
from other mobs, which is why we made it more asymmetric,
to really go on this point of being different from everything
else.
The Creaking doesn't exist on its own.
It's more of like a puppet of the new block, The Creaking
Heart.
So The Creaking Heart and its Creaking puppet
really comes with a new combat challenge or combat mechanic,
both in the way that we need to destroy the heart
block to actually kill the Creaking, and also, of course,
that The Creaking only moves when you look away.
So don't blink.
I really like the sandbox-iness of The Creaking Heart.
So if I use Silk Touch, you obtain it
and then you can place it anywhere you
want in the Minecraft world.
So if you want to be as evil as The Creaking Heart itself,
you can place it and make your friends really terrified.
[OMINOUS MUSIC]
To embrace the quietness of Minecraft,
we added ambient sounds for this biome
that only plays during the night that comes from the blocks that
surrounds you, that will make an even more creepier
experience for the player.
And to do that, you need to play with the silence
and the contrast of the silence and the sounds.
So to make Creaking, I gathered a lot of creaky stuff
that will make creaky sounds.
Obviously, the biggest thing would
be to gather wood and twigs and stuff like that, dead leaves
to get rustling and creaking.
But I also recorded salty sticks, the Swedish snack.
I think it's Swedish?
And one of the biggest part, actually, of the sound
is my table, creaking, dragging against the floor, and also
a chair.
I also recorded teeth.
It sounds a bit like bones, maybe, when the mob is walking.
So it's--
What do you mean by teeth?
Oh, OK.
So we wanted to make the biome very gray to give
this very eerie feeling, right.
And with this gray tones, a very fitting new wood set
was going to be a white colored wood set.
And this is something that players
have wanted for a long time.
Yeah, I'm super excited for the pale oak
wood set, especially that in a lot of places,
people paint their fences white, for example, for a white picket
fence, and that will be exciting for a lot of players
to actually represent themselves.
And then we also have the hanging moss,
and you can bonemeal it, so it's renewable.
And so I think just bringing it as well
and maybe put it in a green house
and things hang from the roof like a wild garden.
Something, something like that would be really
fun to build with it, I think.
Yeah.
And it's also really unique carpet moss
because it's also spreads all over the sides of the blocks.
And that's also looks really great.
We look for a lot of inspiration.
So we've looked at all these kind of different forest
all over the world.
A tree that stood out was like, the willow tree, like,
because it's very hanging, there's a lot of drapery
and it feels very eerie.
Then we looked at like, Spanish moss.
This was like, the inspiration for the pale hanging
moss that we've used in the biome
eventually, because this gives this like, drapey feeling
without being willow trees.
And it was a little bit more versatile
and flexible to use in the biome,
and could also be used as building blocks.
[SPOOKY MUSIC]
We are super excited to see what
you do with this new features and the new game drop.
We want to create connections between features,
because the Minecraft world is an ecosystem,
and we really want it to feel like that.
And The Creaking Heart and its puppet, The Creaking,
it really has a new way of creating
this kind of connection.
So it's going to be really fun to see you all experiencing it.
And it's actually coming to Snapshots, previews, and betas
very soon, so soon you can all try it out.
Villager number nine here.
Sorry for interrupting again, but villager number 15
and I have just escaped from the spooky forest.
And I'd just like to state, like I said earlier,
that I was right.
There is, in fact, a monster in the woods that looks like wood
and sounds like wood.
What?
That's a lie.
You didn't believe that at all.
He didn't believe me.
But in my heroic foray into the spooky forest, I, Villager
number nine, single handedly discovered the creature
that I shall now name, The Crunching.
It's called a Creaking.
They literally just said its name.
Maybe I should go into monster hunting.
I'm clearly very good at it.
Villager number nine, monster hunter.
It's got a nice ring to it.
Well, sorry to interrupt the show again.
Now back to Minecraft Live.
Stick around with us for the first ever
playthrough of the pale garden in our aftershow,
starting in just a few moments.
Our developers will take us on a deeper dive through the new game
drop as we bravely explore this new biome together.
These new game drops can be played in betas and snapshots
soon, and will release to everyone in the next few months.
We hope you're as excited as us about everything happening
in the world of Minecraft.
Minecraft wouldn't be what it is today without all of you.
From all of us at Mojang studios, a huge thank you.
[WHIMSICAL MUSIC]
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