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Original subtitles

[UPBEAT MUSIC]

Welcome to Minecraft Live 2024.

We're coming to you from the home of Minecraft,

here at our office in Stockholm, Sweden.

[VIDEO GAME MUSIC]

We've got a fun show for you with the latest and greatest

things coming to the world of Minecraft.

A brand new, never before seen game drop,

inside info directly from our team, and a sneak peek

into the wider world of Minecraft,

including some exclusive insight into our upcoming movie.

Everything we'll show you for Vanilla Minecraft

is coming very soon.

In fact, you'll be playing it in the next few months.

The community has always been at the heart of Minecraft.

Your creativity and passion for 15 years and counting

inspires us to create, both inside and outside of our games.

Thinking back to those early days,

even the official Minecraft game trailer

was made by the community.

When I first started playing Minecraft in 2010,

this wonderful community-made video

was one of the first things I ever saw about the game.

Whenever I rewatch it, I think back to my first moments playing

and how this game has changed so many lives, including mine.

NARRATOR: Let's go to a place where

everything is made of blocks, where the only limit is

your imagination.

Let's go wherever you want to go--

climb the tallest mountains, venture down

to the darkest caves, build anything

you want day or night, rain or shine,

because this is the most significant sandbox you'll ever

set foot in.

Build a majestic castle, invent a new machine

or take a ride on a roller coaster.

Play with friends.

Build your own little community.

Protect yourself with the strongest armor

that you can craft and fight off the dangers of the night.

No one can tell you what you can or cannot do.

With no rules to follow, this adventure is up to you.

That trailer really brings back memories.

We've come so far, and yet Minecraft is still

the same game we all love.

We have now celebrated Minecraft's 15 year anniversary,

and it's been an incredible year.

A few highlights are the Tricky Trials update,

marketplace summer celebration, and Ender Cup championships.

I started working on Minecraft and Minecraft

related projects nearly 14 years ago.

At first, I was coding back when Mojang

had a small apartment turned office here in Stockholm.

Now I'm Mojang's chief creative officer,

and I try my best to help all our teams to create the greatest

Minecraft experiences.

The world of Minecraft is still growing in many ways,

and you might wonder how it's possible for us

to explore so many stories and interpretations of the universe.

The truth is that you, our community,

have been doing this since the beginning.

Every player has their own story to tell

and their own take on what Minecraft is.

We take inspiration from that creativity

when we explore new things.

Minecraft Dungeons told the story

of the arch-illager, and Minecraft

Legends went back in time and let

you lead mobs into battle with a piglin invasion.

Today you'll hear about some of the upcoming ways

we're telling stories beyond our games

and exploring more interpretations

of what Minecraft can be.

Soon we'll get to see the world of Minecraft brought

to life on the big screen, thanks to our upcoming film,

our Minecraft Movie.

I had the opportunity to travel all the way to New Zealand

and finally see the production first hand.

It's one example of how Minecraft

is growing in entertainment, but at the heart of it

all is still the game.

The teams working on Minecraft are ambitious,

and we want to create the best tools and technologies that

will help us and creators to make more Minecraft stories.

The core Vanilla gameplay team did a tremendous job

with Tricky Trials.

Now we're planning to have a change of pace in terms

of releasing new features.

Earlier this year, they released the Armored Paws drop,

which included armadillo and new wolf variants,

and the ambition is to continue to drop more feature

nuggets more frequently.

These more regular updates will replace the yearly summer update

that you might be used to.

This will also allow us to consider long term improvements

to ensure we can build Minecraft for the long run.

When we expand into new areas, our primary creative principle

is that it starts with Vanilla, because just as the trailer

you saw, that is what brought us here,

and it's still our favorite game for 15 years and counting.

You can rely on us, that our dedication

will last another 15 and more.

[MINECRAFT MUSIC]

[CARTOONISH GLUGGING]

Hello, everyone.

I hope you all are well.

As Jens mentioned, me and the core game team

are working on drops.

And today we are excited to show you two of them

that we have been working on, and both of them

will release within the next few months.

A little bit later in the show, we will, for the first time,

show you a completely new drop that adds a new biome

with its own unique mood.

But before that, we would love to start with our next drop.

It's a combination of two things many of you

have been wishing for.

It's hardcore mode in Bedrock and bundles,

and we call it Bundles of Bravery.

And we have two amazing, clever team

members that will show more.

[MINECRAFT MUSIC]

Hardcore mode is your traditional Minecraft

experience, except with one life to live.

Playing hardcore mode brings back

that feeling of the first time that you play Minecraft

because everything is new, everything is dangerous,

but now your entire playthrough, everything

is dangerous all the time, and that

adds to the level of excitement that you have for everything

that you do.

Everything is new, everything is scarier

because you can't afford to make any of those mistakes.

In Java and in Bedrock, we have a very different menu experience

for getting into hardcore mode.

So in Bedrock, we have this nice little toggle

that you flip that says, I want to play this in hardcore mode.

But my favorite part is that in the corner where

you have your little image of your world

that you're about to join, a little outline appears, and then

the hardcore heart starts to pulse there,

so you really know that you're going

to have a very difficult experience in front of you.

When you've been playing Minecraft for a long time,

you get into a routine, and you do things

on the regular that are just very normal for you.

But when you play hardcore mode, you have to break that routine

and create an entirely new way to play

that is maybe a little bit more risk-averse,

unless you want to play very often, very short bursts.

But your experience is always going

to be unique and very different, because that one life to live

changes the entire way that you play.

[MINECRAFT MUSIC]

I'm super excited for you to try hardcore mode,

and maybe you'll feel a little safer

if you're able to bring those extra items with you

in the new bundles.

CREW: This is Matthew.

Take one.

We added bundles to help people pack more

into their inventory.

So in old versions of Minecraft, if you were digging a tunnel,

you might end up with 64 blocks of cobblestone,

and it fits into one inventory slot.

Today, if you dig that same tunnel,

you're going to get a lot of different blocks.

Even if it's only 64 blocks in total,

they're going to take a lot of inventory slots

because they don't stack together.

A bundle lets you pack those items together,

reclaim that space, and have an inventory that

feels like it did back in the early days of Minecraft.

When we first came up with the idea for the bundle,

we wanted to make sure it was actually going to be useful.

So we watched a whole lot of streams of players playing

survival Minecraft.

We waited until they opened their inventory

and then we took a screenshot.

Then we went through all these screenshots and we said,

what could this player do if they had a bundle?

What we found is that most people would be able to free up

eight inventory slots or more, which gave them a lot of room

to carry more of anything they wanted.

The main advantage of using a bundle

is that you can go out for longer.

If you're going out on your first adventure,

you can pack things into a bundle

and have a lot more space in your inventory

before it fills up and you have to come home again.

There are a lot of creative ways to use bundles as well.

You could create a gift for your friends,

dye a bundle in their favorite color

and give it to them with their favorite items inside.

Bundles are also an interesting roleplay item,

or it could be used in storytelling.

The idea of having a little bag is just

kind of inherently cute and fun.

Da, da, da, da, da, da, da, da, villager news.

Breaking news.

We interrupt this Minecraft live broadcast for a special report.

There's been a monster sighting.

Here's villager number nine.

Thanks number five.

Villager number 15 here says there's a monstrous creature

right there in those woods.

So, number 15, have you ever lied on the news before?

What?

I'm not lying.

I was with my group and the monster had got all of them.

They're all gone.

Maybe they just don't like you,

you know, because of all the lies.

What?

That's ridiculous--

All right.

To put an end to these clear fabrications,

I'm going to go into the spooky forest

and prove there's no monster.

All right, let's go.

Oh, you're heading into the woods?

Very well.

But I must warn you.

Those who enter there never return here.

[EVIL LAUGHING]

What?

Why not?

No, this is just the entrance, darling.

The exit's over there.

[SPOOKY MUSIC]

All right, come on.

Everybody keep their eyes peeled for monsters.

Of course, we know there's no such thing.

What about zombies?

Skeletons?

[ALL TALKING]

It didn't look like any of those.

All right.

What did it look like?

Uh, I couldn't see it clearly.

It was behind a tree.

Convenient.

Hey, wait.

Does anyone feel like we're being watched?

I hope so.

We need the ratings.

[RUMBLING]

Did anybody hear that?

Hear what?

The Creaking.

I'd say it was more of a crunching.

Hey, wait.

Where's villager number 31?

Is that XP?

Ah, the monster got him!

[ALL CLAMORING]

No, no.

That could have been anybody's XP,

and emeralds, and sign that says I'm villager number 31, help me.

I'm being attacked by a monster.

It's circumstantial at best.

Let's move on.

Yeah, that does make sense.

All right, well, I'm convinced.

Let's keep going.

I thought he said there were monsters.

Yeah.

All right.

We've been here for a while and we haven't seen any monsters.

Yeah, we should make our way back.

Which way was that again?

Oh, no, we're lost.

What?

No.

Does anyone know the way back?

Villager number 47 will know.

He's a cartographer.

Where's villager number 47?

Hey, someone left a map and all this XP.

Maybe there is a monster.

There's no monster.

Who said that?

[ALL SCREAMING]

It's going to get to us.

Villager number five, it appears that a wave of hysteria

has afflicted the group.

Stunned by the notion that there are no monsters in the woods.

The cameraman and I are going to run away now

for unrelated reasons.

Goodbye.

Hey, what's behind that tree?

[SCREAMING]

Oh, no, Villager number nine.

Villager number nine, are you there?

Is anybody there?

[CREAKING]

[TONE BEEPING]

I guess we'll never know what caused

this tragic chain of events, but it definitely wasn't a monster.

Well, sorry for interrupting the show.

Now back to Minecraft Live.

Da, da, da, da, da, da.

Villager news.

[MINECRAFT MUSIC]

[LAVA BUBBLING]

It's been a long time since I first

announced our Minecraft movie.

We've taken our time to assemble an incredible team

and to create an original, fun-filled take on the Minecraft

universe.

From us at Mojang, our partners at Warner Brothers

and Legendary, our talented director

Jared Hess, and some amazing content creators.

We're bringing Minecraft to the big screen in a way

you've never seen before, all with the goal of authentically

capturing the spirit of Minecraft,

by working with people who play, love, and care about the game

as much as you do.

Let's hear from some fellow Minecrafters

and take a closer look at how we made this film.

Let's do it.

And action.

I'm Torfi, creative director of entertainment for Mojang.

I'm Jared Hess, the director of a Minecraft movie.

We're super excited to share some exclusive information

about how we made this movie.

To be able to celebrate that fun, amazing, creative spirit

that is Minecraft.

It was just like, a dream come true.

We first started talking about making a movie what

is over a decade ago.

We really wanted to honor the world.

And then spending like, three months in New Zealand on set,

we've really enjoyed the journey.

We thought a lot about what kind of movie to do.

And we chose live action because it's not something that's

been seen before on this scale.

Creators have made such amazing stories,

and short films, and content in the animation space,

and it was like, this is the chance for us doing a film

to do something different.

And also kind of wish fulfillment,

because I've always wondered like,

what would happen if I would wake up inside the Minecraft

world, like, how would I survive and would I survive at all?

The idea of being human beings that are actually

going into this cubic dimension of the overworld

and how those characters are engaging in that space.

And it just seemed like so much fun.

Everything is cubic, and everything is blocks.

We had just an absolutely amazing crew

of talented artists.

Our production designer, Grant Major,

he was the production designer for the original Lord

of the Rings trilogy.

We also are working with WETA.

And they all had their own personal relationship

with the game.

So when they started designing and drawing,

it just really popped.

What I like about what you did is

that the choices you make today support

the story and the character.

Part of that is because just like, every Minecrafter,

every player, they bring their own original story

to what they're doing.

It's very intentional that this movie

is called A Minecraft Movie, as opposed to the Minecraft movie.

We have an ensemble of characters,

these unlikely misfits that get thrown into this adventure

into the overworld.

And we experience a lot of that through one

of our characters named Henry.

He's a young man going through a tough time in his life,

and he literally has to create to survive.

So I'm on the page and I was like,

reading the script like wait, these like, young kids hanging

in his room, like, building and making stuff.

But that's what he is.

He's like a maker and he's a creator.

Such a big part of Minecraft has been the creative community

and modding.

So we thought that the Henry character could represent

basically the modder, the person who takes the Vanilla game

and tweaks it and adjusts it.

And then he comes into the Minecraft world

and he meets Steve.

And Steve knows everything about Vanilla Minecraft.

We've always said that Steve isn't really a character.

Like, Steve is what you make him, right?

And we've all embodied Steve and been Steve

and done different things.

So our Steve in this movie is Jack Black.

He is such a huge fan of the game.

After a long day of shooting, he was

up until the wee hours of the night playing.

It was so funny because he would show up be like,

dude, we've got to try this thing, dude.

Some build that he did or something gnarly that

happened to him.

He just loves the idea that he's able to bring

his version of Steve to life.

Play it from the top one more time.

Figuring out crafting was super fun.

When the game came out, there wasn't

even-- there wasn't a recipe book and people were like, wait,

what if-- what happens if I put these things like that?

When Garrett's character and these new characters

come into the world, they don't know the recipes.

They don't know what to do.

The Jason Momoa character, Garrett, is a guy that was like,

a world championship video gamer in the late 1980s and he kind

of peaked then, but he's still stuck in the past.

He's got a little bit of arrested development.

He's holding on to that former glory.

We want to show you a short scene that shows

Henry and Garrett and Steve.

Steve is kind of demonstrating his skills

and then Garrett tries to demonstrate his skills.

Yeah, and Garrett's the noob.

[DRAMATIC MUSIC]

This is a crafting table.

Here's how it works.

You place these elements in different patterns and bam!

[RESOUNDING CLANG]

You got yourself a sweet blade.

You want to see a blade?

I'll show you a blade.

Yeah.

[METAL RATTLING]

Hammer.

Kazam-

That's OK, bud.

Buckets are useful here.

When we were designing crafting

and talking about what should it look like,

we basically started at the crafting table itself.

We looked at the crafting table, we

looked at the in-game texture, and it

has this super pixelated picture of a hammer and a saw

there on the side.

So obviously, that was built into the real world crafting

table.

So we got this hammer and we figured,

we honor the three by three grid perfectly

and thought it would be cool and kind of fun

and gratifying to just give it a massive whack

and then have things appear.

Remember when we were trying to figure out the size of the block

that you break itself.

When Steve holds a block, it's like this big.

And there we actually found out that going one meter

by one meter, which is like, three feet by three feet,

is actually too big.

So we scaled it down and the scale

is like 60 centimeters cubed, which is two feet by two feet

by two feet.

And then in the background, then maybe in the foreground,

we sometimes scaled it down a little bit.

But we would always honor powers of two, because programmers,

and we like powers of two.

We had to honor what you experience in the game,

but also make it work for human scale,

for our different characters that

are manipulating the environment and the world

and throwing blocks and make it be practical for that,

but still feel natural and organic

to what people experience in the game

and feel authentic in that way.

That's a wrap on Minecraft!

This has been so much fun talking about the movie,

everything that's gone into making it, all of the ideas,

the point of view, and we cannot wait to share this movie with

the world.

Yeah.

Super excited to see you in the overworld.

Yeah.

The filmmakers are still hard at work on A Minecraft Movie,

and collaborating closely with us at Mojang,

as well as listening to the community

to continue to shape and craft the film in a way that's

fresh and new, but still authentic to the spirit

of the game.

Look for more exciting updates soon.

[MINECRAFT MUSIC]

Do you want to adventure through Minecraft biomes

in real life?

You may have your chance with Minecraft Experience, Villager

Rescue, our first real world immersive experience,

where you'll get to journey through a Minecraft

adventure in real life.

Let's take a behind the scenes look

before it debuts in Dallas this October,

and spawning in cities near you in the future.

[CREW SPEAKING].

The premise of Minecraft experience.

First thing is authenticity.

Our goal is to make sure that it is truly

authentic for all of you folks.

The second thing is defining a new lens

from which you can interact with the game, with the IP,

with the brand.

This is a story of a village attacked by zombies,

and it's your quest to go out and save them.

We have 17 foot projection walls that we

can interact with throughout, which allows us to do things

like fight our mobs, chop down trees, collect those resources,

everything that you do in the game,

only this time you've stepped inside it.

This is an experience where you're

going to see, feel, and hear what

it's like to be in Minecraft.

World premiere is in Dallas-Fort Worth,

and then we'll see where we go.

Head to the website and tell us where

you want to see The Minecraft Experience.

And now it's time to reveal our completely new drop,

releasing in a few months.

The team has been really excited about the idea of adding

a new biome, and we created one with its own unique mood

and identity.

[AMBIENT MUSIC]

During day time, it's quiet, almost serene

in the new Pale Garden.

While you might feel calm walking around in this forest,

there's also an eerie mood.

Something isn't quite right.

Then when darkness falls, you indeed

feel another side of this place.

Like the hanging moss shifts from being

pretty to really spooky, and you realize that you're not alone.

There's something lurking in the shadows.

So everything about this biome feels unfamiliar,

and this is by design.

We want you to feel a bit curious

and scared, like, what is this place?

Why is it so different from everything else?

What we needed for the biome is to have a low visibility,

and we've created the pale hanging moss for this.

This really inhibits like, how much you can see

and how far you can see, but you can still walk through it.

So you're traversing through the forest

and you're trying to find everything,

but you don't know what will be behind the hanging moss.

Yeah, it gives you a strange feeling when you enter.

It's unnaturally quiet and a feeling of something

weird is going on here.

I really like the ambience of the new biome.

It invokes really those eerie and spooky feelings.

Yes, eerie indeed.

And turns out there actually is something lurking

in the shadows.

The Creaking.

[HORROR MUSIC]

It's our first tree-like creature,

and it's almost like it's camouflaged in the pale garden.

And when it's dark at night, it's

kind of hard to see it, except those emmissive eyes.

Yeah.

And it also interacts with those trees, which is super fun.

Yeah.

There's a special new block that it has a connection to.

When you approach The Creaking,

you can actually realize that it doesn't take any damage.

And when you try to hit it, it points to somewhere

in the canopy.

That's where basically The Creaking Heart is,

and that's what controls the mob.

One of the main themes of the Pale Garden and its inhabitants

is that there's a lot of contrast

from the rest of the world.

So when we made the Creaking, we also

wanted it to be-- feel unfamiliar and different

from other mobs, which is why we made it more asymmetric,

to really go on this point of being different from everything

else.

The Creaking doesn't exist on its own.

It's more of like a puppet of the new block, The Creaking

Heart.

So The Creaking Heart and its Creaking puppet

really comes with a new combat challenge or combat mechanic,

both in the way that we need to destroy the heart

block to actually kill the Creaking, and also, of course,

that The Creaking only moves when you look away.

So don't blink.

I really like the sandbox-iness of The Creaking Heart.

So if I use Silk Touch, you obtain it

and then you can place it anywhere you

want in the Minecraft world.

So if you want to be as evil as The Creaking Heart itself,

you can place it and make your friends really terrified.

[OMINOUS MUSIC]

To embrace the quietness of Minecraft,

we added ambient sounds for this biome

that only plays during the night that comes from the blocks that

surrounds you, that will make an even more creepier

experience for the player.

And to do that, you need to play with the silence

and the contrast of the silence and the sounds.

So to make Creaking, I gathered a lot of creaky stuff

that will make creaky sounds.

Obviously, the biggest thing would

be to gather wood and twigs and stuff like that, dead leaves

to get rustling and creaking.

But I also recorded salty sticks, the Swedish snack.

I think it's Swedish?

And one of the biggest part, actually, of the sound

is my table, creaking, dragging against the floor, and also

a chair.

I also recorded teeth.

It sounds a bit like bones, maybe, when the mob is walking.

So it's--

What do you mean by teeth?

Oh, OK.

So we wanted to make the biome very gray to give

this very eerie feeling, right.

And with this gray tones, a very fitting new wood set

was going to be a white colored wood set.

And this is something that players

have wanted for a long time.

Yeah, I'm super excited for the pale oak

wood set, especially that in a lot of places,

people paint their fences white, for example, for a white picket

fence, and that will be exciting for a lot of players

to actually represent themselves.

And then we also have the hanging moss,

and you can bonemeal it, so it's renewable.

And so I think just bringing it as well

and maybe put it in a green house

and things hang from the roof like a wild garden.

Something, something like that would be really

fun to build with it, I think.

Yeah.

And it's also really unique carpet moss

because it's also spreads all over the sides of the blocks.

And that's also looks really great.

We look for a lot of inspiration.

So we've looked at all these kind of different forest

all over the world.

A tree that stood out was like, the willow tree, like,

because it's very hanging, there's a lot of drapery

and it feels very eerie.

Then we looked at like, Spanish moss.

This was like, the inspiration for the pale hanging

moss that we've used in the biome

eventually, because this gives this like, drapey feeling

without being willow trees.

And it was a little bit more versatile

and flexible to use in the biome,

and could also be used as building blocks.

[SPOOKY MUSIC]

We are super excited to see what

you do with this new features and the new game drop.

We want to create connections between features,

because the Minecraft world is an ecosystem,

and we really want it to feel like that.

And The Creaking Heart and its puppet, The Creaking,

it really has a new way of creating

this kind of connection.

So it's going to be really fun to see you all experiencing it.

And it's actually coming to Snapshots, previews, and betas

very soon, so soon you can all try it out.

Villager number nine here.

Sorry for interrupting again, but villager number 15

and I have just escaped from the spooky forest.

And I'd just like to state, like I said earlier,

that I was right.

There is, in fact, a monster in the woods that looks like wood

and sounds like wood.

What?

That's a lie.

You didn't believe that at all.

He didn't believe me.

But in my heroic foray into the spooky forest, I, Villager

number nine, single handedly discovered the creature

that I shall now name, The Crunching.

It's called a Creaking.

They literally just said its name.

Maybe I should go into monster hunting.

I'm clearly very good at it.

Villager number nine, monster hunter.

It's got a nice ring to it.

Well, sorry to interrupt the show again.

Now back to Minecraft Live.

Stick around with us for the first ever

playthrough of the pale garden in our aftershow,

starting in just a few moments.

Our developers will take us on a deeper dive through the new game

drop as we bravely explore this new biome together.

These new game drops can be played in betas and snapshots

soon, and will release to everyone in the next few months.

We hope you're as excited as us about everything happening

in the world of Minecraft.

Minecraft wouldn't be what it is today without all of you.

From all of us at Mojang studios, a huge thank you.

[WHIMSICAL MUSIC]

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