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You duty.
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My name is Cameron.
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Better known as venous theory.
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This is the official Uvi YouTube channel.
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And you are watching it with. Your.
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Eyeballs.
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Hopefully.
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Last time I was here on the channel,
we made a one minute trailer cue
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using World Suite two.
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And if you haven't watched that,
you can go check that video out.
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It was a whole lot of fun.
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I absolutely love
cinematic music and doing.
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Trailer work.
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And in this.
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Video, we're going to be doing
a 32nd trailer edit from start.
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To finish.
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Music is meant to make you feel something,
and I think that trailer.
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Work. In a way, is kind of like
the ultimate form of that, because.
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It is purely and.
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Absolutely about emotion and feeling
and adapting to whatever's.
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On the screen.
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And it makes you kind of
get out of your comfort zone as well.
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In terms of abandoning. More.
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Conventional music making approaches.
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And I find a lot of value in that,
even if you're not a media
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composer yourself and maybe it's something
you don't even have any interest in.
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I think.
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This is a great creative.
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Exercise that makes you dust off
some of those music muscles
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that might be kind of gathering dust
in the. Back of your brain.
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And you might learn something that you can
take with you into future sessions.
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In this video, we're going to be using
the Uvi libraries woosh.
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Drone, meteor and asteroid.
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Which should. Contain
everything we need. To do.
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A trailer edit.
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So let's hop in the door and get it
poppin.
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First up, obviously we need to.
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Watch the trailer and see what
we're working with and start getting.
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Some. Ideas together.
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Let's give this a play,
see what we're working with,
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and then we'll start
getting our notes together.
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Rated R okay.
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Cut to black creepy warehouse.
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Creepy stuff.
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Really dark.
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Not a good place to be.
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On a fast cut.
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Sort of claustrophobic.
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Want to cut to black?
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Creepy hallway.
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Oh, freaky burnin thing at the end there.
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All right, so from that, I.
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Have pulled a few things.
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Clicking through, and. Judging by the.
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Overall. Tone,
this seems to be probably a.
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Horror movie or mystery movie.
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With elements of action
and maybe even a sense of adventure.
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It looks.
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Like they're sort of explore this.
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So I'm getting kind of.
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General blockbuster. Vibes.
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I think that's.
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Kind of the overall tone
we're aiming for. Here.
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It's modern day.
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It's not a period piece.
We've got flashlights.
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The building looks to be.
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Pretty modern construction. And stuff.
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So we don't really need.
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To do anything period
specific in terms of sound.
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It seems to be all set in one environment.
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The best I can tell.
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It looks like it's all set in this creepy
abandoned warehouse, and I can't tell.
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Where that. Environment is.
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There's nothing that gives me.
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Any kind of regional indicator.
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So probably we're going to go for a more
general sonic palette rather than aiming
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for any kind of regional.
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Sounds to share
where the film is taking place.
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It all seems to be in this.
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Industrial. Warehouse, so. As well
we're thinking.
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Big. Industrial rooms,
big industrial machinery.
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We got these cracked walls and.
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Big rusty doors and things. Like that.
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So sonically, those are some things
we want to try and convey.
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The first. Thing I like to.
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Do whenever I'm doing
trailer edits is add a marker track.
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Just to indicate any major cuts
or transitions that I know I'm going
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to want to accent with the trailer.
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Edit so I've gone through and just marked
any major cuts.
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It starts with this.
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Cut to black, so I marked where it cuts
in, and I think you get the idea.
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Here's a cut.
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Here's another cut longer
sort of thing here.
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Cut again to black.
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Here's where it comes back in.
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And I've marked that.
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So I'm not going to make you sit here
and watch me do that.
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But it's a good idea.
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Just so we know
kind of the pacing of things
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and where we need
to punch things up a bit.
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All right. Hits are done.
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First up here, I've. Added some. Asteroid.
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And what I did with
this is instead of playing it like.
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A drum. Kit, as.
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You might traditionally,
I've just layered up a.
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Few sounds
by hitting a few keys at the same time.
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Which creates a pretty cool.
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Cinematic hit, I think.
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And I've used that
as kind of one of the main.
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Color palettes. As well.
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If we listen carefully.
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We've got some metallic.
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Textures and things that sort of started.
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Give it that industrial building thing.
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Next up in.
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Meteor, I found. This.
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Preset, which sounds really neat.
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I like that it almost sounds like if.
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You were in a big warehouse
and you were really far away.
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And someone hit
like a giant sheet of metal, or.
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Closed a very big door.
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So that. Layers really, really well.
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With that sound, I made an.
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Asteroid.
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And that gives us
sort of the final product.
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A lot of this cinematic
sound design stuff is simply about.
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Layering different textures and timbres.
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To further layer things up here,
I made one more big.
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Hit section, an.
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Asteroid with a couple variations
to use throughout the trailer.
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So I pulled up one of the kits
and changed out a few of these sounds.
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Because you can change these for any sound
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you want
and go in and edit them individually.
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So I ended up with this.
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Which one of them has this big gong thing?
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Just a cool.
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Extra metallic layer
that has that sort of rusty. Feel.
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And then later on I did.
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The same.
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Hit, just removing the. Gong.
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Just sort of a.
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Darker.
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Tone thing that has this kind of.
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Foreboding energy
to. It. In another instance.
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Of meteor, I found this sound called
classic Hit two, which sounds like this.
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Just sounds like a huge
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industrial warehouse slam with meteor.
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You have a rise and an impact,
and you get full.
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Control over all of.
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These elements. You can even go in
and change out the sounds if you like.
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So originally the.
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Sound was like this.
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But I didn't really need that rise.
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I just wanted more of that big.
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Kind of metal chunky.
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Rusty. Slam.
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So I just. Disabled the rise all together.
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And there was another layer here to. It
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that I thought just felt maybe a bit.
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More sci. Fi than like. Industrial.
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So I just turn that off
and got the final sound here.
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Finally closing things off with the hits
here at the very end of the.
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Trailer, I. Used that long.
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Kind of droning.
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Metal sound.
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But because it's the end of the.
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Trailer, I. Felt like that
needed a bit more weight.
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But I didn't want to use
one of these other.
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Big. Impacts because.
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I feel like we've already done a.
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Lot of that, and I like to do
a lot of contrast with my.
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Trailer edit work, where I.
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Kind of do sort of an anti-climax feel,
if you will.
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So what I did is add
this sound called a skyscraper for
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just a big chunky downer thing, and.
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It layers really. Nicely with that.
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It has a lot of the same texture.
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But it just punches.
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Up the start of it
with more of a transient.
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With all that done, let's play.
Through a bit of the trailer here.
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Just to get a sense
of what these hits add.
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So I'm really just.
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Accenting.
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Any major cuts in the trailer.
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Building up some energy
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and at the end.
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Sort of dark anticlimax thing.
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So that's kind of the.
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First thing here.
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And it. Helps me
make some more informed decisions with.
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Adding other elements of where things are
and where things build
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and where things drop.
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With all of our major hit points
down in the trailer, now.
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It's time to add some swooping.
Transitions, risers.
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And uplifts down lifts, things like that,
just to not only accent
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these big hits, but also build a sense
of pacing and energy to the.
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Trailer.
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First up here, I've got.
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Meteor with the sound explosion. Brass.
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A bit of a
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subtle one, but I liked how it kind of
sounds like
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when leaves roll down the street,
or like when paint chips kind.
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Of scatter across a concrete floor.
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So I thought that was a great texture
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that really complements
what we're seeing on the screen.
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Next up in woosh, I found a Resident Evil,
which sounds like this.
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It's a really great.
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00:08:01,625 --> 00:08:02,625
Combination of.
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Texture and.
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Tone,
and I think it fits that industrial vibe
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because we have this metallic
sound from these horns, but we also have.
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This kind of rushing.
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Wind thing, like.
We're in a large, empty room.
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So I think that works well.
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In one last instance of woosh!
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Here, I found a sound called Metal Hammer.
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Which Metal and. Hammer both really.
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Fit the industrial tone
and I think this works well. Also.
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Gives us that
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kind of big industrial door closing
sort of thing, and should work great.
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As you might have noticed by now,
I like to keep.
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Things pretty simple with trailer. Edits.
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00:08:33,083 --> 00:08:34,458
I find a lot of the time it's
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not about selecting 1,000,001
sounds, it's about finding 5 to 10 sounds.
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That really. Just complement
what's on the picture.
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00:08:41,000 --> 00:08:43,583
And. Reusing them
and layering them in different ways.
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Because by layering these sounds,
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you get sort of different sounds,
and it just makes your.
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00:08:47,000 --> 00:08:49,791
Life as the trailer editor composer
a lot easier.
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One other thing here
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that I've. Done
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is actually bounce these out to audio,
because we're working with timecode.
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And we're working with such precise.
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Edits. It's very important that these.
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Transitions
line up exactly where they need to go.
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00:09:00,833 --> 00:09:03,708
So you can see I've rendered these down
to audio and lined them up
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precisely with my hit points.
So they just line up exactly.
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00:09:06,583 --> 00:09:09,166
Where they need to go and really work
with. These hits.
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Queuing up the picture once again,
let's take another listen.
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Now that we've got our transitions
and hits in place.
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Cool.
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00:09:42,833 --> 00:09:44,458
And I think that's going to act.
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00:09:44,458 --> 00:09:45,833
As our general. Sound bed.
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00:09:45,833 --> 00:09:48,416
And everything there
so far really works for me.
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00:09:48,416 --> 00:09:49,708
I think with all that done.
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Now it's time to really start setting
the mood with some drones and stringers.
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00:09:53,166 --> 00:09:56,000
And I think this is probably the most fun.
Part of all this.
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00:09:56,000 --> 00:09:57,500
Starting things off here, I've used.
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00:09:57,500 --> 00:10:00,375
Drone, which. In short
allows us. To combine two different.
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00:10:00,375 --> 00:10:03,208
Sources to create these droning.
And textures and stuff.
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00:10:03,208 --> 00:10:06,375
I've also mapped the feedback
loop and swarm controls here to my Midi
252
00:10:06,375 --> 00:10:09,375
controller, so I can take this sound.
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00:10:20,333 --> 00:10:22,708
And get a lot of different movements
and textures.
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00:10:22,708 --> 00:10:23,416
From. It.
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00:10:23,416 --> 00:10:25,875
This is typically.
How I will record these drones.
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00:10:25,875 --> 00:10:27,958
I'll go through
and do sort of a first pass.
257
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Just playing.
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00:10:32,291 --> 00:10:35,041
Whatever I think. Fits.
Then I'll record over that and.
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00:10:35,041 --> 00:10:38,041
Do some automations
to get these movements.
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00:10:42,958 --> 00:10:43,750
And then I may go.
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00:10:43,750 --> 00:10:45,208
Back over it once more just to add some.
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00:10:45,208 --> 00:10:45,625
Gentle.
263
00:10:45,625 --> 00:10:48,625
Pitch warbles by just barely.
264
00:10:51,875 --> 00:10:53,166
Moving the pitch wheel up and down.
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00:10:53,166 --> 00:10:53,625
And that gives you.
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00:10:53,625 --> 00:10:55,166
A really. Cool final product.
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00:10:55,166 --> 00:10:57,541
And again, this is all built up in layers.
268
00:10:57,541 --> 00:10:59,666
This sound. Here
is. Calm before the storm.
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00:10:59,666 --> 00:11:01,500
So I've used this one is kind of the main.
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00:11:01,500 --> 00:11:02,250
Drone throughout.
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00:11:02,250 --> 00:11:05,750
The whole thing
because it felt sort of spooky and.
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00:11:05,750 --> 00:11:07,583
Horror or maybe. Actually.
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00:11:07,583 --> 00:11:08,958
Somewhere around that. Neighborhood.
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00:11:08,958 --> 00:11:10,916
So I think this kind of sets
the overall tone.
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And from here
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00:11:11,333 --> 00:11:14,458
it was about building on top of that
with textures that then complement.
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00:11:14,458 --> 00:11:15,375
This sort of.
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00:11:15,375 --> 00:11:18,583
Theme that I'm getting from the trailer
with the industrial stuff
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and those kind of textures.
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00:11:19,916 --> 00:11:22,333
The next sound I used here
is Beauty Chaos.
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Which is a really. Nice tonal element.
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00:11:30,291 --> 00:11:32,083
It has a nice gentle synth.
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00:11:32,083 --> 00:11:34,291
Brass sort of feel.
But you hear we get those shaky.
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00:11:34,291 --> 00:11:36,875
Shimmery. Textures
that add just a sense of creepiness.
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00:11:36,875 --> 00:11:40,416
And I've used the Chaos Modulator here
just because that's going to sort of give.
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00:11:40,416 --> 00:11:42,208
Me random, shivery.
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00:11:42,208 --> 00:11:45,625
Spooky chaos now and again,
just to complement the long.
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00:11:45,625 --> 00:11:46,875
Droning. Sustain.
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00:11:46,875 --> 00:11:49,500
Towards the end of the trailer,
I've used augmented strings once.
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00:11:49,500 --> 00:11:51,458
Again, tying
the swarm control to my Midi controller.
291
00:11:51,458 --> 00:11:53,000
To get this really cool.
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00:11:53,000 --> 00:11:56,000
And then we.
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00:11:59,000 --> 00:12:00,125
Sort of riser thing.
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00:12:00,125 --> 00:12:01,708
So it's not necessarily. A drone.
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00:12:01,708 --> 00:12:02,000
But I've.
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00:12:02,000 --> 00:12:04,791
Used drone to build a riser that swells.
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00:12:04,791 --> 00:12:06,416
Up to that last impact.
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00:12:06,416 --> 00:12:09,708
Below that I've got meteor with the sound
quiet Place, and this isn't.
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00:12:09,708 --> 00:12:12,583
Really a drone.
But I usually do kind of tones.
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00:12:12,583 --> 00:12:15,375
And drones. In the same folder. In this
sound. It sounds like this.
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00:12:18,333 --> 00:12:21,083
So not
necessarily an impact, not necessarily.
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00:12:21,083 --> 00:12:21,458
A drone.
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00:12:21,458 --> 00:12:24,916
But it does have this sort of soft
woo movement to it.
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00:12:24,916 --> 00:12:27,000
And I felt like that
just accented a few points.
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00:12:27,000 --> 00:12:27,791
In the trailer where it.
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00:12:27,791 --> 00:12:30,041
Almost acts as a woosh.
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00:12:30,041 --> 00:12:32,416
Or transition. Effect. For the drones.
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00:12:32,416 --> 00:12:33,625
Another sound I've used here towards
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00:12:33,625 --> 00:12:36,625
the end is metamorphosis,
which sounds like this.
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00:12:39,875 --> 00:12:42,375
Which I thought
just had a nice creepy texture to it.
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00:12:42,375 --> 00:12:46,500
So I'm using that in that last build up
just to add this sense of anticipation.
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00:12:46,500 --> 00:12:49,500
One of the other key
elements here I've used is low brass.
313
00:12:52,166 --> 00:12:53,916
Just has a nice big distorted feel.
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00:12:53,916 --> 00:12:56,916
So I've just used
a couple low notes from this.
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00:12:58,541 --> 00:13:00,416
Just to add that sort of stubby energy.
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00:13:00,416 --> 00:13:01,375
But if we listen to it.
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00:13:05,916 --> 00:13:07,250
It also has this kind of.
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00:13:07,250 --> 00:13:09,750
Industrial grating distortion. To it.
319
00:13:09,750 --> 00:13:10,583
I almost picture that.
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00:13:10,583 --> 00:13:11,625
Like dragging a.
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00:13:11,625 --> 00:13:14,333
Heavy piece of machinery
across concrete or something.
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00:13:14,333 --> 00:13:15,541
So I felt like that just added.
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00:13:15,541 --> 00:13:19,541
Another layer to the overall atmosphere,
closing off the drone and tone folder.
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00:13:19,541 --> 00:13:20,041
Here I've got.
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00:13:20,041 --> 00:13:23,041
Ghost Town, which sounds like this.
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00:13:25,500 --> 00:13:26,541
Really cool.
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00:13:26,541 --> 00:13:28,208
Super creepy texture.
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00:13:28,208 --> 00:13:31,166
And I've used that just kind of as like a.
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00:13:31,166 --> 00:13:32,166
Rising.
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00:13:32,166 --> 00:13:37,166
Woosh swoosh motion again, just to add
some transitions and filler to the tone.
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00:13:37,166 --> 00:13:38,208
And drone. Elements.
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00:13:38,208 --> 00:13:40,541
Queuing up the picture
here, let's take a listen to just.
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00:13:40,541 --> 00:13:41,500
The drone layers.
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00:13:41,500 --> 00:13:43,375
And see how that adds a nice sense of.
335
00:13:43,375 --> 00:13:46,375
Atmosphere to.
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00:14:00,416 --> 00:14:02,875
You can see some of them
are kind of transition things.
337
00:14:02,875 --> 00:14:05,416
Now we're building,
building, building that
338
00:14:06,833 --> 00:14:08,041
oh no.
339
00:14:08,041 --> 00:14:11,041
Creepy hallway.
340
00:14:12,541 --> 00:14:14,125
Burning thing.
341
00:14:14,125 --> 00:14:16,875
And that is all the tonal elements.
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00:14:16,875 --> 00:14:19,083
As you probably noticed,
there's a fairly long.
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00:14:19,083 --> 00:14:21,041
Tail to this, especially on that last cut.
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00:14:21,041 --> 00:14:23,208
So I've gone through
and just tweaked things with a little bit
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00:14:23,208 --> 00:14:27,000
of automation here to toggle a mute
as soon as that last impact happens.
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00:14:27,000 --> 00:14:30,500
So we get this really clean boom
end of trailer.
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00:14:30,500 --> 00:14:32,625
So I think. With that we're done.
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00:14:32,625 --> 00:14:33,583
Let's take a look.
349
00:14:33,583 --> 00:14:36,583
At the final result.
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00:15:07,416 --> 00:15:10,416
Coming soon to a theater near you?
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00:15:10,708 --> 00:15:11,666
Not really though.
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00:15:11,666 --> 00:15:13,291
And that's. Everything for. This one.
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00:15:13,291 --> 00:15:15,791
That is how you can make a. Trailer edit.
Using Uvi.
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00:15:15,791 --> 00:15:17,458
Woosh, meteor drone.
355
00:15:17,458 --> 00:15:19,375
And. Asteroid libraries. It's a whole.
356
00:15:19,375 --> 00:15:21,833
Lot of fun, and it's a. Great
creative. Exercise, like I said.
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00:15:21,833 --> 00:15:22,458
So do try.
358
00:15:22,458 --> 00:15:24,833
This out for yourself
because you might learn a thing or two.
359
00:15:24,833 --> 00:15:26,666
Even if media composition isn't.
360
00:15:26,666 --> 00:15:27,875
Necessarily your thing.
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00:15:27,875 --> 00:15:30,541
All of the libraries used in
this video are available now.
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00:15:30,541 --> 00:15:31,916
If you want to check them out
for yourself,
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00:15:31,916 --> 00:15:34,916
you can find more information with
the links down in the description below.
364
00:15:34,958 --> 00:15:37,416
They all run inside of the free
Uvi workstation.
365
00:15:37,416 --> 00:15:39,333
And you can even run them
inside of Falcon.
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00:15:39,333 --> 00:15:42,250
If you really want to take. Them up
a notch and get crazy.
367
00:15:42,250 --> 00:15:44,791
Thank you to Uvi
for having me here on the channel.
368
00:15:44,791 --> 00:15:47,541
Once again, thank you for watching.
I hope you enjoyed it.
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00:15:47,541 --> 00:15:49,708
I hope you learned something
and as always,
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00:15:49,708 --> 00:15:53,458
I hope this inspires you to get out there
and make something awesome.
28885
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