All language subtitles for UVI Cinematic and Post-Production Tools | Movie trailer scoring

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian Download
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:03,375 --> 00:00:03,958 You duty. 2 00:00:03,958 --> 00:00:04,875 My name is Cameron. 3 00:00:04,875 --> 00:00:06,291 Better known as venous theory. 4 00:00:06,291 --> 00:00:08,416 This is the official Uvi YouTube channel. 5 00:00:08,416 --> 00:00:10,416 And you are watching it with. Your. 6 00:00:10,416 --> 00:00:12,208 Eyeballs. 7 00:00:12,208 --> 00:00:12,958 Hopefully. 8 00:00:12,958 --> 00:00:15,958 Last time I was here on the channel, we made a one minute trailer cue 9 00:00:15,958 --> 00:00:17,083 using World Suite two. 10 00:00:17,083 --> 00:00:19,208 And if you haven't watched that, you can go check that video out. 11 00:00:19,208 --> 00:00:20,250 It was a whole lot of fun. 12 00:00:20,250 --> 00:00:23,291 I absolutely love cinematic music and doing. 13 00:00:23,291 --> 00:00:23,916 Trailer work. 14 00:00:23,916 --> 00:00:24,416 And in this. 15 00:00:24,416 --> 00:00:27,375 Video, we're going to be doing a 32nd trailer edit from start. 16 00:00:27,375 --> 00:00:27,916 To finish. 17 00:00:27,916 --> 00:00:31,583 Music is meant to make you feel something, and I think that trailer. 18 00:00:31,583 --> 00:00:34,375 Work. In a way, is kind of like the ultimate form of that, because. 19 00:00:34,375 --> 00:00:35,250 It is purely and. 20 00:00:35,250 --> 00:00:39,000 Absolutely about emotion and feeling and adapting to whatever's. 21 00:00:39,000 --> 00:00:39,750 On the screen. 22 00:00:39,750 --> 00:00:42,500 And it makes you kind of get out of your comfort zone as well. 23 00:00:42,500 --> 00:00:44,208 In terms of abandoning. More. 24 00:00:44,208 --> 00:00:45,916 Conventional music making approaches. 25 00:00:45,916 --> 00:00:49,250 And I find a lot of value in that, even if you're not a media 26 00:00:49,250 --> 00:00:52,500 composer yourself and maybe it's something you don't even have any interest in. 27 00:00:52,541 --> 00:00:52,916 I think. 28 00:00:52,916 --> 00:00:54,125 This is a great creative. 29 00:00:54,125 --> 00:00:57,291 Exercise that makes you dust off some of those music muscles 30 00:00:57,291 --> 00:00:59,791 that might be kind of gathering dust in the. Back of your brain. 31 00:00:59,791 --> 00:01:03,208 And you might learn something that you can take with you into future sessions. 32 00:01:03,208 --> 00:01:06,625 In this video, we're going to be using the Uvi libraries woosh. 33 00:01:06,625 --> 00:01:09,000 Drone, meteor and asteroid. 34 00:01:09,000 --> 00:01:11,000 Which should. Contain everything we need. To do. 35 00:01:11,000 --> 00:01:11,750 A trailer edit. 36 00:01:11,750 --> 00:01:15,125 So let's hop in the door and get it poppin. 37 00:01:15,166 --> 00:01:16,500 First up, obviously we need to. 38 00:01:16,500 --> 00:01:19,291 Watch the trailer and see what we're working with and start getting. 39 00:01:19,291 --> 00:01:20,458 Some. Ideas together. 40 00:01:20,458 --> 00:01:22,458 Let's give this a play, see what we're working with, 41 00:01:22,458 --> 00:01:24,291 and then we'll start getting our notes together. 42 00:01:25,916 --> 00:01:28,708 Rated R okay. 43 00:01:28,708 --> 00:01:31,708 Cut to black creepy warehouse. 44 00:01:33,750 --> 00:01:35,000 Creepy stuff. 45 00:01:35,000 --> 00:01:38,000 Really dark. 46 00:01:40,791 --> 00:01:43,791 Not a good place to be. 47 00:01:45,916 --> 00:01:46,833 On a fast cut. 48 00:01:46,833 --> 00:01:49,125 Sort of claustrophobic. 49 00:01:49,125 --> 00:01:50,291 Want to cut to black? 50 00:01:50,291 --> 00:01:53,291 Creepy hallway. 51 00:01:53,708 --> 00:01:56,250 Oh, freaky burnin thing at the end there. 52 00:01:56,250 --> 00:01:57,791 All right, so from that, I. 53 00:01:57,791 --> 00:01:59,250 Have pulled a few things. 54 00:01:59,250 --> 00:02:00,833 Clicking through, and. Judging by the. 55 00:02:00,833 --> 00:02:03,833 Overall. Tone, this seems to be probably a. 56 00:02:03,875 --> 00:02:05,708 Horror movie or mystery movie. 57 00:02:05,708 --> 00:02:10,125 With elements of action and maybe even a sense of adventure. 58 00:02:10,166 --> 00:02:10,541 It looks. 59 00:02:10,541 --> 00:02:12,500 Like they're sort of explore this. 60 00:02:12,500 --> 00:02:14,375 So I'm getting kind of. 61 00:02:14,375 --> 00:02:16,375 General blockbuster. Vibes. 62 00:02:16,375 --> 00:02:16,958 I think that's. 63 00:02:16,958 --> 00:02:19,666 Kind of the overall tone we're aiming for. Here. 64 00:02:19,666 --> 00:02:21,083 It's modern day. 65 00:02:21,083 --> 00:02:23,333 It's not a period piece. We've got flashlights. 66 00:02:23,333 --> 00:02:24,916 The building looks to be. 67 00:02:24,916 --> 00:02:26,958 Pretty modern construction. And stuff. 68 00:02:26,958 --> 00:02:27,958 So we don't really need. 69 00:02:27,958 --> 00:02:31,833 To do anything period specific in terms of sound. 70 00:02:32,041 --> 00:02:34,791 It seems to be all set in one environment. 71 00:02:34,791 --> 00:02:35,625 The best I can tell. 72 00:02:35,625 --> 00:02:41,333 It looks like it's all set in this creepy abandoned warehouse, and I can't tell. 73 00:02:41,458 --> 00:02:42,833 Where that. Environment is. 74 00:02:42,833 --> 00:02:44,833 There's nothing that gives me. 75 00:02:44,833 --> 00:02:46,583 Any kind of regional indicator. 76 00:02:46,583 --> 00:02:50,541 So probably we're going to go for a more general sonic palette rather than aiming 77 00:02:50,541 --> 00:02:51,500 for any kind of regional. 78 00:02:51,500 --> 00:02:55,125 Sounds to share where the film is taking place. 79 00:02:55,583 --> 00:02:56,750 It all seems to be in this. 80 00:02:56,750 --> 00:02:59,291 Industrial. Warehouse, so. As well we're thinking. 81 00:02:59,291 --> 00:03:02,250 Big. Industrial rooms, big industrial machinery. 82 00:03:02,250 --> 00:03:04,458 We got these cracked walls and. 83 00:03:04,458 --> 00:03:06,958 Big rusty doors and things. Like that. 84 00:03:06,958 --> 00:03:10,375 So sonically, those are some things we want to try and convey. 85 00:03:10,500 --> 00:03:11,333 The first. Thing I like to. 86 00:03:11,333 --> 00:03:13,916 Do whenever I'm doing trailer edits is add a marker track. 87 00:03:13,916 --> 00:03:17,041 Just to indicate any major cuts or transitions that I know I'm going 88 00:03:17,041 --> 00:03:18,750 to want to accent with the trailer. 89 00:03:18,750 --> 00:03:21,625 Edit so I've gone through and just marked any major cuts. 90 00:03:21,625 --> 00:03:22,333 It starts with this. 91 00:03:22,333 --> 00:03:26,875 Cut to black, so I marked where it cuts in, and I think you get the idea. 92 00:03:26,916 --> 00:03:27,958 Here's a cut. 93 00:03:27,958 --> 00:03:31,458 Here's another cut longer sort of thing here. 94 00:03:31,458 --> 00:03:33,208 Cut again to black. 95 00:03:33,208 --> 00:03:34,916 Here's where it comes back in. 96 00:03:34,916 --> 00:03:35,916 And I've marked that. 97 00:03:35,916 --> 00:03:37,958 So I'm not going to make you sit here and watch me do that. 98 00:03:37,958 --> 00:03:38,958 But it's a good idea. 99 00:03:38,958 --> 00:03:41,666 Just so we know kind of the pacing of things 100 00:03:41,666 --> 00:03:43,833 and where we need to punch things up a bit. 101 00:03:43,833 --> 00:03:45,166 All right. Hits are done. 102 00:03:45,166 --> 00:03:47,208 First up here, I've. Added some. Asteroid. 103 00:03:47,208 --> 00:03:49,125 And what I did with this is instead of playing it like. 104 00:03:49,125 --> 00:03:50,041 A drum. Kit, as. 105 00:03:50,041 --> 00:03:52,125 You might traditionally, I've just layered up a. 106 00:03:52,125 --> 00:03:54,291 Few sounds by hitting a few keys at the same time. 107 00:03:55,458 --> 00:03:56,958 Which creates a pretty cool. 108 00:03:56,958 --> 00:03:58,083 Cinematic hit, I think. 109 00:03:58,083 --> 00:04:00,208 And I've used that as kind of one of the main. 110 00:04:00,208 --> 00:04:01,375 Color palettes. As well. 111 00:04:01,375 --> 00:04:03,416 If we listen carefully. 112 00:04:03,416 --> 00:04:04,708 We've got some metallic. 113 00:04:04,708 --> 00:04:06,375 Textures and things that sort of started. 114 00:04:06,375 --> 00:04:08,750 Give it that industrial building thing. 115 00:04:08,750 --> 00:04:09,416 Next up in. 116 00:04:09,416 --> 00:04:10,583 Meteor, I found. This. 117 00:04:10,583 --> 00:04:13,583 Preset, which sounds really neat. 118 00:04:15,375 --> 00:04:17,125 I like that it almost sounds like if. 119 00:04:17,125 --> 00:04:19,666 You were in a big warehouse and you were really far away. 120 00:04:19,666 --> 00:04:22,458 And someone hit like a giant sheet of metal, or. 121 00:04:22,458 --> 00:04:24,083 Closed a very big door. 122 00:04:24,083 --> 00:04:26,250 So that. Layers really, really well. 123 00:04:26,250 --> 00:04:27,625 With that sound, I made an. 124 00:04:27,625 --> 00:04:30,625 Asteroid. 125 00:04:31,875 --> 00:04:33,916 And that gives us sort of the final product. 126 00:04:33,916 --> 00:04:36,416 A lot of this cinematic sound design stuff is simply about. 127 00:04:36,416 --> 00:04:38,708 Layering different textures and timbres. 128 00:04:38,708 --> 00:04:41,125 To further layer things up here, I made one more big. 129 00:04:41,125 --> 00:04:41,958 Hit section, an. 130 00:04:41,958 --> 00:04:44,750 Asteroid with a couple variations to use throughout the trailer. 131 00:04:44,750 --> 00:04:47,458 So I pulled up one of the kits and changed out a few of these sounds. 132 00:04:47,458 --> 00:04:49,083 Because you can change these for any sound 133 00:04:49,083 --> 00:04:51,166 you want and go in and edit them individually. 134 00:04:51,166 --> 00:04:52,208 So I ended up with this. 135 00:04:52,208 --> 00:04:54,583 Which one of them has this big gong thing? 136 00:04:58,791 --> 00:04:59,541 Just a cool. 137 00:04:59,541 --> 00:05:02,375 Extra metallic layer that has that sort of rusty. Feel. 138 00:05:02,375 --> 00:05:03,458 And then later on I did. 139 00:05:03,458 --> 00:05:03,875 The same. 140 00:05:03,875 --> 00:05:06,875 Hit, just removing the. Gong. 141 00:05:07,583 --> 00:05:08,416 Just sort of a. 142 00:05:08,416 --> 00:05:09,583 Darker. 143 00:05:09,583 --> 00:05:11,125 Tone thing that has this kind of. 144 00:05:11,125 --> 00:05:13,916 Foreboding energy to. It. In another instance. 145 00:05:13,916 --> 00:05:17,291 Of meteor, I found this sound called classic Hit two, which sounds like this. 146 00:05:19,583 --> 00:05:20,833 Just sounds like a huge 147 00:05:20,833 --> 00:05:24,000 industrial warehouse slam with meteor. 148 00:05:24,000 --> 00:05:26,375 You have a rise and an impact, and you get full. 149 00:05:26,375 --> 00:05:27,208 Control over all of. 150 00:05:27,208 --> 00:05:29,875 These elements. You can even go in and change out the sounds if you like. 151 00:05:29,875 --> 00:05:30,708 So originally the. 152 00:05:30,708 --> 00:05:33,625 Sound was like this. 153 00:05:33,625 --> 00:05:35,333 But I didn't really need that rise. 154 00:05:35,333 --> 00:05:36,500 I just wanted more of that big. 155 00:05:36,500 --> 00:05:37,916 Kind of metal chunky. 156 00:05:37,916 --> 00:05:38,875 Rusty. Slam. 157 00:05:38,875 --> 00:05:41,333 So I just. Disabled the rise all together. 158 00:05:43,166 --> 00:05:46,166 And there was another layer here to. It 159 00:05:46,875 --> 00:05:49,375 that I thought just felt maybe a bit. 160 00:05:49,375 --> 00:05:52,375 More sci. Fi than like. Industrial. 161 00:05:52,541 --> 00:05:55,541 So I just turn that off and got the final sound here. 162 00:05:57,416 --> 00:06:00,041 Finally closing things off with the hits here at the very end of the. 163 00:06:00,041 --> 00:06:01,708 Trailer, I. Used that long. 164 00:06:01,708 --> 00:06:02,458 Kind of droning. 165 00:06:02,458 --> 00:06:05,458 Metal sound. 166 00:06:05,500 --> 00:06:06,750 But because it's the end of the. 167 00:06:06,750 --> 00:06:09,041 Trailer, I. Felt like that needed a bit more weight. 168 00:06:09,041 --> 00:06:10,833 But I didn't want to use one of these other. 169 00:06:10,833 --> 00:06:12,375 Big. Impacts because. 170 00:06:12,375 --> 00:06:13,375 I feel like we've already done a. 171 00:06:13,375 --> 00:06:16,083 Lot of that, and I like to do a lot of contrast with my. 172 00:06:16,083 --> 00:06:17,666 Trailer edit work, where I. 173 00:06:17,666 --> 00:06:20,625 Kind of do sort of an anti-climax feel, if you will. 174 00:06:20,625 --> 00:06:23,625 So what I did is add this sound called a skyscraper for 175 00:06:25,250 --> 00:06:27,750 just a big chunky downer thing, and. 176 00:06:27,750 --> 00:06:29,250 It layers really. Nicely with that. 177 00:06:29,250 --> 00:06:32,250 It has a lot of the same texture. 178 00:06:33,041 --> 00:06:34,041 But it just punches. 179 00:06:34,041 --> 00:06:35,750 Up the start of it with more of a transient. 180 00:06:35,750 --> 00:06:37,791 With all that done, let's play. Through a bit of the trailer here. 181 00:06:37,791 --> 00:06:40,791 Just to get a sense of what these hits add. 182 00:06:50,166 --> 00:06:50,791 So I'm really just. 183 00:06:50,791 --> 00:06:51,291 Accenting. 184 00:06:51,291 --> 00:06:54,291 Any major cuts in the trailer. 185 00:07:03,208 --> 00:07:05,875 Building up some energy 186 00:07:05,875 --> 00:07:08,875 and at the end. 187 00:07:10,041 --> 00:07:11,958 Sort of dark anticlimax thing. 188 00:07:11,958 --> 00:07:13,166 So that's kind of the. 189 00:07:13,166 --> 00:07:14,000 First thing here. 190 00:07:14,000 --> 00:07:16,250 And it. Helps me make some more informed decisions with. 191 00:07:16,250 --> 00:07:19,500 Adding other elements of where things are and where things build 192 00:07:19,500 --> 00:07:20,500 and where things drop. 193 00:07:20,500 --> 00:07:22,791 With all of our major hit points down in the trailer, now. 194 00:07:22,791 --> 00:07:25,333 It's time to add some swooping. Transitions, risers. 195 00:07:25,333 --> 00:07:28,583 And uplifts down lifts, things like that, just to not only accent 196 00:07:28,583 --> 00:07:31,791 these big hits, but also build a sense of pacing and energy to the. 197 00:07:31,791 --> 00:07:32,541 Trailer. 198 00:07:32,541 --> 00:07:33,500 First up here, I've got. 199 00:07:33,500 --> 00:07:36,000 Meteor with the sound explosion. Brass. 200 00:07:38,833 --> 00:07:40,250 A bit of a 201 00:07:40,250 --> 00:07:43,250 subtle one, but I liked how it kind of sounds like 202 00:07:43,583 --> 00:07:46,833 when leaves roll down the street, or like when paint chips kind. 203 00:07:46,833 --> 00:07:48,625 Of scatter across a concrete floor. 204 00:07:48,625 --> 00:07:50,000 So I thought that was a great texture 205 00:07:50,000 --> 00:07:52,208 that really complements what we're seeing on the screen. 206 00:07:52,208 --> 00:07:55,666 Next up in woosh, I found a Resident Evil, which sounds like this. 207 00:08:00,916 --> 00:08:01,625 It's a really great. 208 00:08:01,625 --> 00:08:02,625 Combination of. 209 00:08:02,625 --> 00:08:03,666 Texture and. 210 00:08:03,666 --> 00:08:06,375 Tone, and I think it fits that industrial vibe 211 00:08:06,375 --> 00:08:09,083 because we have this metallic sound from these horns, but we also have. 212 00:08:09,083 --> 00:08:10,583 This kind of rushing. 213 00:08:10,583 --> 00:08:13,083 Wind thing, like. We're in a large, empty room. 214 00:08:13,083 --> 00:08:14,208 So I think that works well. 215 00:08:14,208 --> 00:08:15,666 In one last instance of woosh! 216 00:08:15,666 --> 00:08:17,541 Here, I found a sound called Metal Hammer. 217 00:08:17,541 --> 00:08:19,583 Which Metal and. Hammer both really. 218 00:08:19,583 --> 00:08:22,458 Fit the industrial tone and I think this works well. Also. 219 00:08:25,250 --> 00:08:25,750 Gives us that 220 00:08:25,750 --> 00:08:29,500 kind of big industrial door closing sort of thing, and should work great. 221 00:08:29,625 --> 00:08:31,500 As you might have noticed by now, I like to keep. 222 00:08:31,500 --> 00:08:33,083 Things pretty simple with trailer. Edits. 223 00:08:33,083 --> 00:08:34,458 I find a lot of the time it's 224 00:08:34,458 --> 00:08:39,000 not about selecting 1,000,001 sounds, it's about finding 5 to 10 sounds. 225 00:08:39,000 --> 00:08:41,000 That really. Just complement what's on the picture. 226 00:08:41,000 --> 00:08:43,583 And. Reusing them and layering them in different ways. 227 00:08:43,583 --> 00:08:44,875 Because by layering these sounds, 228 00:08:44,875 --> 00:08:47,000 you get sort of different sounds, and it just makes your. 229 00:08:47,000 --> 00:08:49,791 Life as the trailer editor composer a lot easier. 230 00:08:49,791 --> 00:08:50,666 One other thing here 231 00:08:50,666 --> 00:08:51,125 that I've. Done 232 00:08:51,125 --> 00:08:54,625 is actually bounce these out to audio, because we're working with timecode. 233 00:08:54,625 --> 00:08:56,125 And we're working with such precise. 234 00:08:56,125 --> 00:08:57,958 Edits. It's very important that these. 235 00:08:57,958 --> 00:09:00,833 Transitions line up exactly where they need to go. 236 00:09:00,833 --> 00:09:03,708 So you can see I've rendered these down to audio and lined them up 237 00:09:03,708 --> 00:09:06,583 precisely with my hit points. So they just line up exactly. 238 00:09:06,583 --> 00:09:09,166 Where they need to go and really work with. These hits. 239 00:09:09,166 --> 00:09:11,500 Queuing up the picture once again, let's take another listen. 240 00:09:11,500 --> 00:09:13,541 Now that we've got our transitions and hits in place. 241 00:09:42,500 --> 00:09:42,833 Cool. 242 00:09:42,833 --> 00:09:44,458 And I think that's going to act. 243 00:09:44,458 --> 00:09:45,833 As our general. Sound bed. 244 00:09:45,833 --> 00:09:48,416 And everything there so far really works for me. 245 00:09:48,416 --> 00:09:49,708 I think with all that done. 246 00:09:49,708 --> 00:09:53,166 Now it's time to really start setting the mood with some drones and stringers. 247 00:09:53,166 --> 00:09:56,000 And I think this is probably the most fun. Part of all this. 248 00:09:56,000 --> 00:09:57,500 Starting things off here, I've used. 249 00:09:57,500 --> 00:10:00,375 Drone, which. In short allows us. To combine two different. 250 00:10:00,375 --> 00:10:03,208 Sources to create these droning. And textures and stuff. 251 00:10:03,208 --> 00:10:06,375 I've also mapped the feedback loop and swarm controls here to my Midi 252 00:10:06,375 --> 00:10:09,375 controller, so I can take this sound. 253 00:10:20,333 --> 00:10:22,708 And get a lot of different movements and textures. 254 00:10:22,708 --> 00:10:23,416 From. It. 255 00:10:23,416 --> 00:10:25,875 This is typically. How I will record these drones. 256 00:10:25,875 --> 00:10:27,958 I'll go through and do sort of a first pass. 257 00:10:31,416 --> 00:10:32,291 Just playing. 258 00:10:32,291 --> 00:10:35,041 Whatever I think. Fits. Then I'll record over that and. 259 00:10:35,041 --> 00:10:38,041 Do some automations to get these movements. 260 00:10:42,958 --> 00:10:43,750 And then I may go. 261 00:10:43,750 --> 00:10:45,208 Back over it once more just to add some. 262 00:10:45,208 --> 00:10:45,625 Gentle. 263 00:10:45,625 --> 00:10:48,625 Pitch warbles by just barely. 264 00:10:51,875 --> 00:10:53,166 Moving the pitch wheel up and down. 265 00:10:53,166 --> 00:10:53,625 And that gives you. 266 00:10:53,625 --> 00:10:55,166 A really. Cool final product. 267 00:10:55,166 --> 00:10:57,541 And again, this is all built up in layers. 268 00:10:57,541 --> 00:10:59,666 This sound. Here is. Calm before the storm. 269 00:10:59,666 --> 00:11:01,500 So I've used this one is kind of the main. 270 00:11:01,500 --> 00:11:02,250 Drone throughout. 271 00:11:02,250 --> 00:11:05,750 The whole thing because it felt sort of spooky and. 272 00:11:05,750 --> 00:11:07,583 Horror or maybe. Actually. 273 00:11:07,583 --> 00:11:08,958 Somewhere around that. Neighborhood. 274 00:11:08,958 --> 00:11:10,916 So I think this kind of sets the overall tone. 275 00:11:10,916 --> 00:11:11,333 And from here 276 00:11:11,333 --> 00:11:14,458 it was about building on top of that with textures that then complement. 277 00:11:14,458 --> 00:11:15,375 This sort of. 278 00:11:15,375 --> 00:11:18,583 Theme that I'm getting from the trailer with the industrial stuff 279 00:11:18,583 --> 00:11:19,916 and those kind of textures. 280 00:11:19,916 --> 00:11:22,333 The next sound I used here is Beauty Chaos. 281 00:11:22,333 --> 00:11:24,500 Which is a really. Nice tonal element. 282 00:11:30,291 --> 00:11:32,083 It has a nice gentle synth. 283 00:11:32,083 --> 00:11:34,291 Brass sort of feel. But you hear we get those shaky. 284 00:11:34,291 --> 00:11:36,875 Shimmery. Textures that add just a sense of creepiness. 285 00:11:36,875 --> 00:11:40,416 And I've used the Chaos Modulator here just because that's going to sort of give. 286 00:11:40,416 --> 00:11:42,208 Me random, shivery. 287 00:11:42,208 --> 00:11:45,625 Spooky chaos now and again, just to complement the long. 288 00:11:45,625 --> 00:11:46,875 Droning. Sustain. 289 00:11:46,875 --> 00:11:49,500 Towards the end of the trailer, I've used augmented strings once. 290 00:11:49,500 --> 00:11:51,458 Again, tying the swarm control to my Midi controller. 291 00:11:51,458 --> 00:11:53,000 To get this really cool. 292 00:11:53,000 --> 00:11:56,000 And then we. 293 00:11:59,000 --> 00:12:00,125 Sort of riser thing. 294 00:12:00,125 --> 00:12:01,708 So it's not necessarily. A drone. 295 00:12:01,708 --> 00:12:02,000 But I've. 296 00:12:02,000 --> 00:12:04,791 Used drone to build a riser that swells. 297 00:12:04,791 --> 00:12:06,416 Up to that last impact. 298 00:12:06,416 --> 00:12:09,708 Below that I've got meteor with the sound quiet Place, and this isn't. 299 00:12:09,708 --> 00:12:12,583 Really a drone. But I usually do kind of tones. 300 00:12:12,583 --> 00:12:15,375 And drones. In the same folder. In this sound. It sounds like this. 301 00:12:18,333 --> 00:12:21,083 So not necessarily an impact, not necessarily. 302 00:12:21,083 --> 00:12:21,458 A drone. 303 00:12:21,458 --> 00:12:24,916 But it does have this sort of soft woo movement to it. 304 00:12:24,916 --> 00:12:27,000 And I felt like that just accented a few points. 305 00:12:27,000 --> 00:12:27,791 In the trailer where it. 306 00:12:27,791 --> 00:12:30,041 Almost acts as a woosh. 307 00:12:30,041 --> 00:12:32,416 Or transition. Effect. For the drones. 308 00:12:32,416 --> 00:12:33,625 Another sound I've used here towards 309 00:12:33,625 --> 00:12:36,625 the end is metamorphosis, which sounds like this. 310 00:12:39,875 --> 00:12:42,375 Which I thought just had a nice creepy texture to it. 311 00:12:42,375 --> 00:12:46,500 So I'm using that in that last build up just to add this sense of anticipation. 312 00:12:46,500 --> 00:12:49,500 One of the other key elements here I've used is low brass. 313 00:12:52,166 --> 00:12:53,916 Just has a nice big distorted feel. 314 00:12:53,916 --> 00:12:56,916 So I've just used a couple low notes from this. 315 00:12:58,541 --> 00:13:00,416 Just to add that sort of stubby energy. 316 00:13:00,416 --> 00:13:01,375 But if we listen to it. 317 00:13:05,916 --> 00:13:07,250 It also has this kind of. 318 00:13:07,250 --> 00:13:09,750 Industrial grating distortion. To it. 319 00:13:09,750 --> 00:13:10,583 I almost picture that. 320 00:13:10,583 --> 00:13:11,625 Like dragging a. 321 00:13:11,625 --> 00:13:14,333 Heavy piece of machinery across concrete or something. 322 00:13:14,333 --> 00:13:15,541 So I felt like that just added. 323 00:13:15,541 --> 00:13:19,541 Another layer to the overall atmosphere, closing off the drone and tone folder. 324 00:13:19,541 --> 00:13:20,041 Here I've got. 325 00:13:20,041 --> 00:13:23,041 Ghost Town, which sounds like this. 326 00:13:25,500 --> 00:13:26,541 Really cool. 327 00:13:26,541 --> 00:13:28,208 Super creepy texture. 328 00:13:28,208 --> 00:13:31,166 And I've used that just kind of as like a. 329 00:13:31,166 --> 00:13:32,166 Rising. 330 00:13:32,166 --> 00:13:37,166 Woosh swoosh motion again, just to add some transitions and filler to the tone. 331 00:13:37,166 --> 00:13:38,208 And drone. Elements. 332 00:13:38,208 --> 00:13:40,541 Queuing up the picture here, let's take a listen to just. 333 00:13:40,541 --> 00:13:41,500 The drone layers. 334 00:13:41,500 --> 00:13:43,375 And see how that adds a nice sense of. 335 00:13:43,375 --> 00:13:46,375 Atmosphere to. 336 00:14:00,416 --> 00:14:02,875 You can see some of them are kind of transition things. 337 00:14:02,875 --> 00:14:05,416 Now we're building, building, building that 338 00:14:06,833 --> 00:14:08,041 oh no. 339 00:14:08,041 --> 00:14:11,041 Creepy hallway. 340 00:14:12,541 --> 00:14:14,125 Burning thing. 341 00:14:14,125 --> 00:14:16,875 And that is all the tonal elements. 342 00:14:16,875 --> 00:14:19,083 As you probably noticed, there's a fairly long. 343 00:14:19,083 --> 00:14:21,041 Tail to this, especially on that last cut. 344 00:14:21,041 --> 00:14:23,208 So I've gone through and just tweaked things with a little bit 345 00:14:23,208 --> 00:14:27,000 of automation here to toggle a mute as soon as that last impact happens. 346 00:14:27,000 --> 00:14:30,500 So we get this really clean boom end of trailer. 347 00:14:30,500 --> 00:14:32,625 So I think. With that we're done. 348 00:14:32,625 --> 00:14:33,583 Let's take a look. 349 00:14:33,583 --> 00:14:36,583 At the final result. 350 00:15:07,416 --> 00:15:10,416 Coming soon to a theater near you? 351 00:15:10,708 --> 00:15:11,666 Not really though. 352 00:15:11,666 --> 00:15:13,291 And that's. Everything for. This one. 353 00:15:13,291 --> 00:15:15,791 That is how you can make a. Trailer edit. Using Uvi. 354 00:15:15,791 --> 00:15:17,458 Woosh, meteor drone. 355 00:15:17,458 --> 00:15:19,375 And. Asteroid libraries. It's a whole. 356 00:15:19,375 --> 00:15:21,833 Lot of fun, and it's a. Great creative. Exercise, like I said. 357 00:15:21,833 --> 00:15:22,458 So do try. 358 00:15:22,458 --> 00:15:24,833 This out for yourself because you might learn a thing or two. 359 00:15:24,833 --> 00:15:26,666 Even if media composition isn't. 360 00:15:26,666 --> 00:15:27,875 Necessarily your thing. 361 00:15:27,875 --> 00:15:30,541 All of the libraries used in this video are available now. 362 00:15:30,541 --> 00:15:31,916 If you want to check them out for yourself, 363 00:15:31,916 --> 00:15:34,916 you can find more information with the links down in the description below. 364 00:15:34,958 --> 00:15:37,416 They all run inside of the free Uvi workstation. 365 00:15:37,416 --> 00:15:39,333 And you can even run them inside of Falcon. 366 00:15:39,333 --> 00:15:42,250 If you really want to take. Them up a notch and get crazy. 367 00:15:42,250 --> 00:15:44,791 Thank you to Uvi for having me here on the channel. 368 00:15:44,791 --> 00:15:47,541 Once again, thank you for watching. I hope you enjoyed it. 369 00:15:47,541 --> 00:15:49,708 I hope you learned something and as always, 370 00:15:49,708 --> 00:15:53,458 I hope this inspires you to get out there and make something awesome. 28885

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.