Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:02,379 --> 00:00:05,275
--Captions by VITAC--
www.vitac.com
2
00:00:05,379 --> 00:00:08,344
CAPTIONS PAID FOR BY
DISCOVERY COMMUNICATIONS
3
00:00:53,103 --> 00:00:54,793
Narrator:
DESPITE THE NAME "LEAD,"
4
00:00:54,896 --> 00:00:57,689
THE CORE OF A PENCIL
ISN'T ACTUALLY MADE OF LEAD.
5
00:00:57,793 --> 00:00:59,862
IT'S MADE PRIMARILY OF GRAPHITE,
6
00:00:59,965 --> 00:01:03,655
A FORM OF CARBON THAT'S VERY
ABUNDANT IN THE EARTH'S CRUST.
7
00:01:03,758 --> 00:01:05,275
TO PRODUCE PENCIL LEADS,
8
00:01:05,379 --> 00:01:08,344
THEY COMBINE GRAPHITE POWDER
WITH WATER AND CLAY.
9
00:01:08,448 --> 00:01:12,103
THE HIGHER THE RATIO OF CLAY,
THE HARDER THE LEAD.
10
00:01:17,586 --> 00:01:20,551
QUALITY GRAPHITE PENCIL LEADS
DON'T BREAK EASILY
11
00:01:20,655 --> 00:01:23,344
AND GLIDE SMOOTHLY ON THE PAGE.
12
00:01:31,931 --> 00:01:35,620
GRAPHITE IS MINED FROM BOTH
OPEN-PIT MINES AND SHAFT MINES,
13
00:01:35,724 --> 00:01:37,689
LIKE THIS ONE IN GERMANY.
14
00:01:43,758 --> 00:01:47,862
MINERS USE HAMMER DRILLS
TO BORE HOLES FOR EXPLOSIVES.
15
00:01:52,965 --> 00:01:56,275
THE CHUNKS OF ORE MUST CONTAIN
AT LEAST 30% GRAPHITE
16
00:01:56,379 --> 00:01:59,827
TO MAKE THE AREA
FINANCIALLY VIABLE FOR MINING.
17
00:02:03,103 --> 00:02:08,137
AT THE SURFACE, A CRUSHER BREAKS
THE ORE INTO SMALL PIECES.
18
00:02:08,241 --> 00:02:10,000
THEN, ADDING WATER AND OIL,
19
00:02:10,103 --> 00:02:12,551
THEY PULVERIZE IT
IN A ROTATING MILL.
20
00:02:12,655 --> 00:02:15,965
THIS ORE SOUP
THEN FLOWS INTO A SYSTEM
21
00:02:16,068 --> 00:02:18,620
THAT SEPARATES THE GRAPHITE
FROM THE IMPURITIES.
22
00:02:18,724 --> 00:02:21,517
THE GRAPHITE PARTICLES
CLING TO THE AIR BUBBLES
23
00:02:21,620 --> 00:02:23,379
AND FLOAT TO THE SURFACE.
24
00:02:23,482 --> 00:02:26,413
SKIMMERS SEND
THIS LAYER OF GRAPHITE FOAM
25
00:02:26,517 --> 00:02:28,310
BACK INTO THE MILL.
26
00:02:28,413 --> 00:02:33,862
5 CYCLES LATER, THE GRAPHITE
CONCENTRATION IS 96%.
27
00:02:35,551 --> 00:02:40,103
HOWEVER, IT'S SOAKING WET,
SO IT HAS TO GO INTO A DRYER.
28
00:02:42,517 --> 00:02:46,137
AFTER SPINNING AROUND
AT 572 DEGREES FAHRENHEIT
29
00:02:46,241 --> 00:02:48,000
FOR ABOUT 30 SECONDS,
30
00:02:48,103 --> 00:02:51,620
THE GRAPHITE BECOMES
A COMPLETELY DRY, FINE POWDER.
31
00:02:54,000 --> 00:02:55,827
MINED AND PROCESSED,
32
00:02:55,931 --> 00:02:58,862
IT'S READY TO BE SHIPPED
TO THE PENCIL FACTORY.
33
00:03:06,379 --> 00:03:08,068
TO MAKE PENCIL LEADS,
34
00:03:08,172 --> 00:03:12,758
THE FACTORY COMBINES GRAPHITE
POWDER WITH CLAY AND WATER.
35
00:03:12,862 --> 00:03:15,068
DURING THE 35-MINUTE
MIXING CYCLE,
36
00:03:15,172 --> 00:03:17,931
IT'S CRITICAL TO CONTROL
THE BLENDING SPEED,
37
00:03:18,034 --> 00:03:21,758
PRESSURE, TEMPERATURE,
AND MOISTURE LEVEL.
38
00:03:21,862 --> 00:03:24,896
THIS PRODUCES
HOMOGENOUS GRANULES --
39
00:03:25,000 --> 00:03:26,655
THE KEY TO ENSURING
THAT ALL THE LEADS
40
00:03:26,758 --> 00:03:28,965
WILL BE UNIFORM IN QUALITY.
41
00:03:33,206 --> 00:03:35,620
THE GRANULES GO INTO
A HYDRAULIC PRESS,
42
00:03:35,724 --> 00:03:38,827
WHICH SHAPES THEM
INTO A CYLINDRICAL BLOCK.
43
00:03:43,586 --> 00:03:47,517
WORKERS THEN WRAP THE BLOCK
IN FILM TO PREVENT DRYING OUT
44
00:03:47,620 --> 00:03:50,379
AND SET IT ASIDE FOR A WEEK
TO CURE.
45
00:04:00,379 --> 00:04:03,724
THEY LOAD EACH CURED BLOCK
INTO A HYDRAULIC PRESS,
46
00:04:03,827 --> 00:04:05,758
WHICH PUSHES IT THROUGH
A FORMING DIE,
47
00:04:05,862 --> 00:04:08,758
PRODUCING ONE LONG,
CONTINUOUS LEAD.
48
00:04:14,896 --> 00:04:19,275
DIFFERENT DIES
GIVE DIFFERENT-SIZED LEADS.
49
00:04:19,379 --> 00:04:21,793
THE NEXT MACHINE THEN CUTS
THE CONTINUOUS LEAD
50
00:04:21,896 --> 00:04:24,448
INTO PENCIL LENGTHS.
51
00:04:27,551 --> 00:04:30,000
THE LEADS ARE
THE RIGHT THICKNESS AND LENGTH,
52
00:04:30,103 --> 00:04:31,586
BUT THEY'RE SOFT AND PLIABLE
53
00:04:31,689 --> 00:04:35,758
BECAUSE THEY STILL CONTAIN WATER
FROM THE MIXING PROCESS.
54
00:04:38,448 --> 00:04:40,655
WORKERS LOAD THE LEADS
INTO A ROTARY DRYER
55
00:04:40,758 --> 00:04:43,551
AT 320 DEGREES FAHRENHEIT.
56
00:04:45,275 --> 00:04:48,413
12 HOURS LATER, THE LEADS
EXIT THE DRYER STRAIGHT,
57
00:04:48,517 --> 00:04:51,379
BUT NOT QUITE STRONG ENOUGH,
58
00:04:51,482 --> 00:04:54,137
SO NEXT THEY GO INTO A KILN
FOR 10 HOURS
59
00:04:54,241 --> 00:04:56,620
AT MORE THAN
1,800 DEGREES FAHRENHEIT.
60
00:04:56,724 --> 00:05:01,068
THIS FIRING TRANSFORMS THE CLAY
THAT'S MIXED WITH THE GRAPHITE,
61
00:05:01,172 --> 00:05:04,448
STRENGTHENING THE LEADS
TO THEIR FINAL HARDNESS.
62
00:05:07,724 --> 00:05:13,206
FINALLY, A 12-HOUR BATH IN
A MIXTURE OF HIGH-QUALITY WAXES.
63
00:05:13,310 --> 00:05:15,655
THE WAXES FILL THE PORES
IN THE LEADS,
64
00:05:15,758 --> 00:05:20,482
LEAVING THEM WITH A SURFACE THAT
GLIDES SMOOTHLY ACROSS PAPER.
65
00:05:20,586 --> 00:05:22,724
THROUGHOUT
THE PRODUCTION PROCESS,
66
00:05:22,827 --> 00:05:25,896
THE FACTORY PUTS SAMPLES
THROUGH QUALITY-CONTROL TESTING
67
00:05:26,000 --> 00:05:29,241
TO CHECK HARDNESS,
BREAK RESISTANCE, DIAMETER,
68
00:05:29,344 --> 00:05:32,068
AND, OF COURSE, WRITING QUALITY.
69
00:05:34,965 --> 00:05:37,655
THIS COMPANY PRODUCES
THREE DIFFERENT QUALITIES
70
00:05:37,758 --> 00:05:42,241
OF GRAPHITE LEADS
IN 16 DIFFERENT HARDNESS LEVELS,
71
00:05:42,344 --> 00:05:45,793
PLUS A FULL ARRAY
OF COLORED LEADS MADE SIMILARLY,
72
00:05:45,896 --> 00:05:49,379
BUT WITH PIGMENT POWDERS
AND WAXES RATHER THAN GRAPHITE.
73
00:06:02,586 --> 00:06:05,310
Narrator: WHEN THE CLARINETIST
BLOWS INTO THE INSTRUMENT,
74
00:06:05,413 --> 00:06:09,034
A REED IN THE MOUTHPIECE
VIBRATES, CREATING SOUND.
75
00:06:09,137 --> 00:06:11,827
TO TURN THAT BASIC SOUND
INTO DIFFERENT NOTES,
76
00:06:11,931 --> 00:06:14,275
THE PLAYER MANIPULATES
THE LENGTH OF THE AIR COLUMN
77
00:06:14,379 --> 00:06:15,655
INSIDE THE INSTRUMENT
78
00:06:15,758 --> 00:06:18,758
BY OPENING AND CLOSING
DIFFERENT TONE HOLES.
79
00:06:28,965 --> 00:06:33,034
THE STANDARD CLARINET
HAS 24 TONE HOLES.
80
00:06:33,137 --> 00:06:35,655
THE MUSICIAN COVERS
SOME WITH HIS FINGERS,
81
00:06:35,758 --> 00:06:39,172
THE REST BY PRESSING KEYS.
82
00:06:39,275 --> 00:06:44,724
THOSE KEYS ARE MADE OF NICKEL
SILVER OR, SOMETIMES, BRASS.
83
00:06:44,827 --> 00:06:49,310
THEY INJECT HOT WAX INTO A
PLASTER MOLD OF A SPECIFIC KEY.
84
00:06:53,275 --> 00:06:55,137
THEN, USING HOT WAX,
85
00:06:55,241 --> 00:06:59,482
THEY ATTACH SEVERAL MODELS
OF THE SAME KEY ONTO A STEM.
86
00:07:06,206 --> 00:07:09,310
THEY PUT THIS TREE,
AS IT'S CALLED, INTO A CYLINDER,
87
00:07:09,413 --> 00:07:12,482
THEN INTO A MOLD-MAKING MACHINE,
88
00:07:12,586 --> 00:07:14,793
WHICH FILLS THE SPACE
AROUND THE TREE
89
00:07:14,896 --> 00:07:17,655
WITH A SILICA-BASED
CERAMIC MATERIAL.
90
00:07:18,931 --> 00:07:20,310
WHEN THE CERAMIC HARDENS,
91
00:07:20,413 --> 00:07:23,586
THEY MELT OUT THE WAY THROUGH
AN EXIT HOLE AT THE BOTTOM,
92
00:07:23,689 --> 00:07:26,310
LEAVING BEHIND
A TREE-SHAPED CAVITY.
93
00:07:28,172 --> 00:07:31,482
NOW THEY TRANSFER THE MOLD
TO A CASTING MACHINE
94
00:07:31,586 --> 00:07:34,586
AND LOAD NICKEL SILVER
INTO A MINIATURE FURNACE.
95
00:07:34,689 --> 00:07:37,965
THE METAL MELTS
AND FILLS THE ENTIRE CAVITY.
96
00:07:41,137 --> 00:07:44,000
TO COOL AND SOLIDIFY
THE CASTING,
97
00:07:44,103 --> 00:07:46,758
THEY SUBMERGE THE MOLD
IN LUKEWARM WATER.
98
00:07:46,862 --> 00:07:49,655
THE METAL CONTRACTS
AS ITS TEMPERATURE DROPS,
99
00:07:49,758 --> 00:07:51,827
LOOSENING FROM THE MOLD.
100
00:07:54,344 --> 00:07:57,896
THEY EXTRACT THE TREE
AND REMOVE THE KEYS.
101
00:08:00,517 --> 00:08:04,344
THEN THEY GRIND OFF THE LITTLE
STUB LEFT ON EACH KEY.
102
00:08:10,172 --> 00:08:14,655
NEXT THE KEYS GO INTO A TUMBLER
FILLED WITH SYNTHETIC STONES.
103
00:08:14,758 --> 00:08:16,827
THE STONES POLISH THE KEYS,
104
00:08:16,931 --> 00:08:19,448
PREPARING THEIR SURFACE
FOR SILVER PLATING.
105
00:08:21,103 --> 00:08:23,793
SILVER DOESN'T ADHERE DIRECTLY
TO NICKEL SILVER,
106
00:08:23,896 --> 00:08:26,827
SO THEY PLATE THE KEYS
IN COPPER FIRST.
107
00:08:26,931 --> 00:08:31,896
FOR EACH LAYER, THEY SUBMERGE
THE KEYS IN A CHEMICAL SOLUTION,
108
00:08:32,000 --> 00:08:34,862
THEN APPLY
A NEGATIVE ELECTRIC CHARGE
109
00:08:34,965 --> 00:08:38,517
WHILE RUNNING A POSITIVE CHARGE
TO PIECES OF THE PLATING METAL.
110
00:08:38,620 --> 00:08:41,862
LIKE A MAGNET, THIS DRAWS
PARTICLES OF THE PLATING METAL
111
00:08:41,965 --> 00:08:47,620
ONTO THE KEYS,
FORMING A THIN OVERALL COAT.
112
00:08:47,724 --> 00:08:50,896
A CLARINET'S TWO-PART BODY
IS TYPICALLY MADE OF WOOD
113
00:08:51,000 --> 00:08:53,689
OR, LIKE THESE, PLASTIC RESIN.
114
00:08:53,793 --> 00:08:57,517
A COMPUTER-GUIDED DRILL
BORES 24 TONE HOLES
115
00:08:57,620 --> 00:08:59,965
AND 40 SMALLER HOLES
FOR THE POSTS,
116
00:09:00,068 --> 00:09:02,586
WHICH SUPPORT
THE KEY MECHANISMS.
117
00:09:02,689 --> 00:09:04,551
A SONIC WELDING MACHINE
118
00:09:04,655 --> 00:09:08,068
PRESSES EACH POST
INTO ITS RESPECTIVE HOLE
119
00:09:08,172 --> 00:09:10,793
WHILE ZAPPING IT WITH
A HIGH-FREQUENCY SOUND WAVE
120
00:09:10,896 --> 00:09:13,275
TO MELT THE PLASTIC
AROUND THE BASE.
121
00:09:13,379 --> 00:09:17,206
THIS ANCHORS THE POST SECURELY.
122
00:09:17,310 --> 00:09:20,551
THE NEXT MACHINE REAMS A HOLE
THROUGH THE HEAD OF EACH POST
123
00:09:20,655 --> 00:09:23,034
FOR THE RODS
THAT OPERATE THE KEYS.
124
00:09:25,310 --> 00:09:28,793
THEY WRAP NATURAL CORK AROUND
THE CONNECTING ENDS OF THE BODY,
125
00:09:28,896 --> 00:09:33,413
THEN ILLUMINATE THE INTERIOR FOR
A QUALITY-CONTROL INSPECTION.
126
00:09:35,965 --> 00:09:38,758
IT'S TIME FOR
THE FINAL ASSEMBLY.
127
00:09:38,862 --> 00:09:41,448
THEY LUBRICATE
ALL THE MOVING PARTS,
128
00:09:41,551 --> 00:09:45,241
THEN INSTALL THE 17 KEYS
ONTO THEIR MECHANISMS.
129
00:09:59,586 --> 00:10:01,965
EACH KEY HAS A FOAM PAD
TO PREVENT AIR
130
00:10:02,068 --> 00:10:05,000
FROM LEAKING OUT
WHEN THE HOLE'S COVERED.
131
00:10:05,103 --> 00:10:06,793
THEY USE A STRIP OF FOIL
132
00:10:06,896 --> 00:10:10,000
TO TEST WHETHER THE SEAL
IS TIGHT ENOUGH.
133
00:10:10,103 --> 00:10:13,793
WITH BOTH BODY SECTIONS
OF THE INSTRUMENT FINISHED,
134
00:10:13,896 --> 00:10:15,758
A MUSICIAN ASSEMBLES THEM
135
00:10:15,862 --> 00:10:19,206
AND CHECKS THAT EACH
AND EVERY KEY MOVES FLUIDLY.
136
00:10:19,310 --> 00:10:22,965
THEN, AFTER ATTACHING THE BELL
AND THE MOUTHPIECE,
137
00:10:23,068 --> 00:10:25,724
SHE CONDUCTS
A SOUND-QUALITY TEST,
138
00:10:25,827 --> 00:10:28,620
PERFORMING A SET
OF MUSICAL EXERCISES.
139
00:10:30,448 --> 00:10:33,172
THE CLARINET NOW GOES
TO THE PACKING DEPARTMENT
140
00:10:33,275 --> 00:10:35,793
WHERE THE PACKAGER
GENTLY REMOVES FINGERPRINTS,
141
00:10:35,896 --> 00:10:39,034
LINT, AND LUBRICANT RESIDUE,
142
00:10:39,137 --> 00:10:42,344
THEN LAYS THE INSTRUMENT PARTS
IN A VELVET-LINED CASE.
143
00:10:42,448 --> 00:10:45,551
IT'S A FITTING FINALE
TO THE MAKING OF AN INSTRUMENT
144
00:10:45,655 --> 00:10:48,275
THAT LOOKS AS GOOD AS IT SOUNDS.
145
00:11:10,793 --> 00:11:13,068
Narrator: SPECIAL EFFECTS
IN ANIMATED FILMS
146
00:11:13,172 --> 00:11:15,275
BREATHE LIFE
INTO CHARACTERS AND SCENES
147
00:11:15,379 --> 00:11:17,379
THAT ARE COMPLETELY IMAGINARY.
148
00:11:17,482 --> 00:11:19,862
IT USUALLY TAKES A MIX
OF DIFFERENT EFFECTS
149
00:11:19,965 --> 00:11:22,586
TO GIVE THE FANTASY
A REALISTIC TEXTURE.
150
00:11:22,689 --> 00:11:26,241
FROM MINIATURE-SCALE MODELS
TO COMPUTER-GENERATED IMAGERY,
151
00:11:26,344 --> 00:11:29,000
IT'S ALL ABOUT THE BIG PICTURE.
152
00:11:33,896 --> 00:11:36,310
3-D ANIMATION
AND PHOTOGRAPHIC TRICKS
153
00:11:36,413 --> 00:11:41,103
MAKE THIS MINIATURE VILLAGE
LOOM LARGE ON THE BIG SCREEN.
154
00:11:41,206 --> 00:11:43,482
IT ALL STARTS
AT THE DRAWING BOARD.
155
00:11:43,586 --> 00:11:46,137
AN ARTIST SKETCHES
THE VARIOUS COMPONENTS
156
00:11:46,241 --> 00:11:47,586
OF THE FANTASY VILLAGE.
157
00:11:49,517 --> 00:11:51,310
ONCE HE GETS IT DOWN ON PAPER,
158
00:11:51,413 --> 00:11:54,896
THE REST OF THE CREW
CAN BUILD IT.
159
00:11:55,000 --> 00:11:57,413
USING ONE OF THE SKETCHES
AS A REFERENCE,
160
00:11:57,517 --> 00:12:00,172
A SCULPTOR CARVES FOAM
INTO SECTIONS OF A ROOF,
161
00:12:00,275 --> 00:12:01,931
AND HE GLUES THE PIECES
TOGETHER.
162
00:12:04,068 --> 00:12:07,793
THIS FOAM ROOF WILL THEN BE USED
TO MAKE A MOLD.
163
00:12:12,310 --> 00:12:15,448
THE MOLD MAKER
BUILDS A BOX AROUND THE ROOF,
164
00:12:15,551 --> 00:12:17,931
WHICH IS NOW GRAY-COLORED
DUE TO THE APPLICATION
165
00:12:18,034 --> 00:12:20,413
OF A NONSTICK SUBSTANCE.
166
00:12:22,241 --> 00:12:26,482
HE POURS LIQUID SILICON RUBBER
ONTO THE FOAM ROOF IN THE BOX.
167
00:12:31,586 --> 00:12:34,551
AFTER 12 HOURS,
THEY PULL APART THE BOX
168
00:12:34,655 --> 00:12:37,862
AND REMOVE THE FOAM
TO REVEAL THE MOLD.
169
00:12:37,965 --> 00:12:41,896
THIS MOLD WILL BE USED
TO CAST MULTIPLE ROOF PARTS
170
00:12:42,000 --> 00:12:44,172
FOR THE MINI FILM SET.
171
00:12:44,275 --> 00:12:46,931
THEY MIX A TWO-PART
URETHANE SOLUTION
172
00:12:47,034 --> 00:12:49,655
AND POUR IT INTO THE MOLD.
173
00:12:52,758 --> 00:12:55,931
A CHEMICAL REACTION
CAUSES THE URETHANE TO SOLIDIFY,
174
00:12:56,034 --> 00:12:58,862
AND AS IT DOES,
IT TAKES THE SHAPE OF THE MOLD
175
00:12:58,965 --> 00:13:01,172
WITH ALL THE DETAILS.
176
00:13:06,275 --> 00:13:07,586
AFTER HALF AN HOUR,
177
00:13:07,689 --> 00:13:10,758
HE EXTRACTS THE CURED URETHANE
FROM THE MOLD.
178
00:13:10,862 --> 00:13:14,517
IT'S A PERFECT COPY
OF THE ORIGINAL ROOF CARVING.
179
00:13:19,827 --> 00:13:23,068
THEY MOLD VARIOUS ROOFS
FOR VISUAL INTEREST.
180
00:13:23,172 --> 00:13:25,275
THE CREW THEN PAINTS
181
00:13:25,379 --> 00:13:28,000
ALL THE MOLDED PARTS
OF THE MINI VILLAGE SET
182
00:13:28,103 --> 00:13:30,689
IN COLORS THAT ARE TRUE TO LIFE.
183
00:13:30,793 --> 00:13:33,068
THE PALETTE
HAS BEEN SELECTED BEFOREHAND,
184
00:13:33,172 --> 00:13:35,413
BUT IF IT DOESN'T LOOK RIGHT
TO THE EYE,
185
00:13:35,517 --> 00:13:37,620
ADJUSTMENTS CAN BE MADE.
186
00:13:42,931 --> 00:13:45,241
FOR LARGER-SCALE STRUCTURES,
187
00:13:45,344 --> 00:13:49,344
A TECHNICIAN ARRANGES REFLECTIVE
DOTS IN A GRID PATTERN.
188
00:13:49,448 --> 00:13:53,206
THESE DOTS
SERVE AS REFERENCE POINTS
189
00:13:53,310 --> 00:13:55,793
TO LASER-SCAN THE IMAGE
OF THE HOUSE INTO A COMPUTER.
190
00:14:02,517 --> 00:14:07,310
THE TECHNICIAN TRANSFERS
THE IMAGE A SECTION AT A TIME.
191
00:14:07,413 --> 00:14:11,620
ONCE THE IMAGE HAS BEEN LOADED
INTO THE COMPUTER,
192
00:14:11,724 --> 00:14:13,827
ANIMATORS CAN REALLY PLAY AROUND
WITH IT.
193
00:14:13,931 --> 00:14:15,793
THEY CAN INSERT
DIGITAL CHARACTERS
194
00:14:15,896 --> 00:14:21,551
OR IMPOSE A DIGITAL IMAGE OVER
A FILMED ONE TO CAST A SHADOW.
195
00:14:22,965 --> 00:14:25,551
MEANWHILE,
ANOTHER MEMBER OF THE CREW
196
00:14:25,655 --> 00:14:28,413
PLANTS MOLDED TREES
ONTO HILLS OF PLASTIC
197
00:14:28,517 --> 00:14:31,620
AND SHAPES THE LANDSCAPE
OF THE SET.
198
00:14:31,724 --> 00:14:35,517
THE TREES AND VEGETATION
ARE VERY SMALL-SCALE
199
00:14:35,620 --> 00:14:38,000
BECAUSE THE LANDSCAPE
WILL BE IN THE BACKGROUND.
200
00:14:44,137 --> 00:14:47,137
IN THE WORLD
OF DIGITAL ANIMATION,
201
00:14:47,241 --> 00:14:49,206
CLUMPS OF MOSS CAN MIMIC SHRUBS,
202
00:14:49,310 --> 00:14:52,620
AND A HOT-GLUE GUN
IS AN INDISPENSABLE TOOL.
203
00:14:55,068 --> 00:14:57,793
ONCE BUILDINGS
HAVE BEEN INSERTED IN THE SET,
204
00:14:57,896 --> 00:15:01,172
THE CREW BRINGS UP THE LIGHTS
AND CHECKS THE EFFECT.
205
00:15:01,275 --> 00:15:04,310
THEY ADD PROPS,
AND, SOMETIMES, TAKE OTHERS AWAY
206
00:15:04,413 --> 00:15:07,310
TO IMPROVE THE LOOK
OF EACH SCENE.
207
00:15:10,241 --> 00:15:12,068
TECHNICIANS TWEAK THE LIGHTING,
208
00:15:12,172 --> 00:15:15,482
WHICH CAN ADD VISUAL DEPTH
AND CREDIBILITY TO ANY SCENE,
209
00:15:15,586 --> 00:15:19,000
BUT IT'S EVEN MORE CRITICAL
WITH A SMALL-SCALE VISTA.
210
00:15:21,482 --> 00:15:24,758
LITTLE RECTANGULAR MIRRORS
ATTACHED TO THE LIGHTS
211
00:15:24,862 --> 00:15:27,482
ALLOW FOR MINUTE ADJUSTMENTS.
212
00:15:30,275 --> 00:15:34,000
THE DIRECTOR OF PHOTOGRAPHY
OPERATES THE CAMERA REMOTELY.
213
00:15:34,103 --> 00:15:37,137
ADJUSTMENTS TO THE SHOT'S FRAME
OR DEPTH OF FIELD
214
00:15:37,241 --> 00:15:40,862
CAN TRICK THE EYE AND MAKE
MINIATURES SEEM MUCH LARGER.
215
00:15:40,965 --> 00:15:44,758
THE COMPUTER
RECORDS THE CAMERA MOVEMENTS
216
00:15:44,862 --> 00:15:48,034
SO THEY CAN BE REPEATED
AT ANY TIME.
217
00:15:52,931 --> 00:15:57,379
LATER, WATER WILL BE DIGITALLY
ADDED TO THIS RIVERBED.
218
00:15:58,448 --> 00:16:01,965
COMING UP NEXT, ANIMATED
CHARACTERS ENTER THE SCENE
219
00:16:02,068 --> 00:16:05,413
WITH THE HELP
OF COMPUTER-GENERATED TRICKS.
220
00:16:18,931 --> 00:16:22,655
Narrator: TODAY, VIRTUAL BEINGS
ARE A HOLLYWOOD PHENOMENON.
221
00:16:22,758 --> 00:16:25,793
COMPUTER EFFECTS HAVE ROCKETED
3-D ANIMATED CHARACTERS
222
00:16:25,896 --> 00:16:27,310
INTO SUPERSTARDOM,
223
00:16:27,413 --> 00:16:30,931
BUT EVEN FOR DIGITAL CREATURES,
FAME DOESN'T COME EASY.
224
00:16:31,034 --> 00:16:32,241
IT TAKES YEARS OF WORK
225
00:16:32,344 --> 00:16:34,655
AND A LARGE CREW
OF SKILLED PROFESSIONALS
226
00:16:34,758 --> 00:16:37,620
TO MAKE THEM LOOK GOOD
ON THE BIG SCREEN.
227
00:16:41,172 --> 00:16:45,137
IT ALL STARTS WITH A GOOD,
OLD-FASHIONED SKETCH PAD.
228
00:16:45,241 --> 00:16:48,068
ONCE THE CHARACTER
IS DEFINED ON PAPER,
229
00:16:48,172 --> 00:16:50,862
THE ARTIST SCULPTS HIM
WITH CLAY.
230
00:16:58,068 --> 00:17:00,793
THEN THE HIGH-TECH WIZARDRY
BEGINS
231
00:17:00,896 --> 00:17:04,482
AS THEY LASER-SCAN THE
3-D CHARACTER FROM ALL ANGLES
232
00:17:04,586 --> 00:17:06,793
AND LOAD THE IMAGE
INTO THE COMPUTER.
233
00:17:09,482 --> 00:17:10,586
ONCE HE'S BEEN CAPTURED,
234
00:17:10,689 --> 00:17:12,517
THE COMPUTER ARTIST
WRAPS THE CHARACTER
235
00:17:12,620 --> 00:17:15,000
IN A DIGITAL WIRE FRAME.
236
00:17:15,103 --> 00:17:17,413
HE MANIPULATES THE WIRE MESH
237
00:17:17,517 --> 00:17:20,310
TO MAKE THE CHARACTER MOVE
AND BREATHE.
238
00:17:21,551 --> 00:17:24,793
AFTER HE CREATES A DOZEN OR MORE
FACIAL EXPRESSIONS,
239
00:17:24,896 --> 00:17:28,275
THIS MACHINE MAKES HARD COPIES
OF THOSE MANY FACES.
240
00:17:28,379 --> 00:17:31,620
IT REPEATEDLY DEPOSITS
LAYERS OF PLASTIC
241
00:17:31,724 --> 00:17:34,931
TO BUILD UP A PHYSICAL VERSION
OF THE IMAGE.
242
00:17:41,689 --> 00:17:43,896
THEY INSERT EYES IN THE SOCKETS,
243
00:17:44,000 --> 00:17:47,793
THEN GIVE THESE WASHED-OUT
PLASTIC FACES SOME COLOR.
244
00:17:51,206 --> 00:17:55,137
AN ARTIST PAINTS EACH ONE OF
THE FACES ALONG THE SAME LINES.
245
00:17:55,241 --> 00:17:58,379
CONTINUITY IS CRITICAL
246
00:17:58,482 --> 00:18:02,034
BECAUSE THE FACES WILL BE FILMED
AND THE IMAGES EDITED TOGETHER
247
00:18:02,137 --> 00:18:04,517
TO CREATE
THE ILLUSION OF MOVEMENT.
248
00:18:04,620 --> 00:18:08,241
IT'S A TRADITIONAL ANIMATION
TECHNIQUE CALLED STOP-MOTION,
249
00:18:08,344 --> 00:18:11,896
AND THESE PLASTIC MODELS
ARE CALLED PUPPETS.
250
00:18:17,448 --> 00:18:20,379
NEXT A SEAMSTRESS
BUILDS A SUIT OF CLOTHES
251
00:18:20,482 --> 00:18:22,413
FOR ONE OF THE PUPPETS.
252
00:18:22,517 --> 00:18:24,206
HE HAS TO LOOK GREAT
253
00:18:24,310 --> 00:18:27,172
BECAUSE HE'LL BE USED TO PROMOTE
THE CHARACTER TO MERCHANDISERS
254
00:18:27,275 --> 00:18:29,965
WHO MIGHT MARKET HIM AS A TOY.
255
00:18:33,172 --> 00:18:36,137
THEY SCAN THE FABRIC AND WRAP IT
AROUND THE DIGITAL CHARACTER
256
00:18:36,241 --> 00:18:38,896
TO GIVE HIM THE SAME OUTFIT,
257
00:18:39,000 --> 00:18:42,517
THEN ADD CREASES
FOR A MORE REALISTIC TEXTURE.
258
00:18:45,620 --> 00:18:46,793
THE CREW LIGHTS THE MINI SET
259
00:18:46,896 --> 00:18:49,586
FOR ONE OF THE CHARACTER'S
BIG SCENES
260
00:18:49,689 --> 00:18:51,586
AND PLANS THE CAMERA MOVES.
261
00:18:51,689 --> 00:18:54,103
IT'S A KIND OF DRESS REHEARSAL.
262
00:18:56,172 --> 00:18:58,000
ONE OF THE PUPPETS ACTS
AS A STAND-IN
263
00:18:58,103 --> 00:19:01,655
FOR THE ANIMATED CHARACTER.
264
00:19:03,758 --> 00:19:07,206
THEY MOVE HIM AROUND IN A
PROCESS CALLED ROUGH PLACEMENT.
265
00:19:07,310 --> 00:19:08,551
IT'S A CRITICAL STEP
266
00:19:08,655 --> 00:19:11,241
WHICH ENSURES THAT EVERYONE
IS IN SYNC --
267
00:19:11,344 --> 00:19:15,896
CINEMATOGRAPHERS,
LIGHTING ARTISTS, AND ANIMATORS.
268
00:19:19,827 --> 00:19:21,413
SEEING THE PUPPET IN THE ROOM
269
00:19:21,517 --> 00:19:24,275
WILL HELP ANIMATORS
PLACE HIS DIGITAL COUNTERPART
270
00:19:24,379 --> 00:19:27,758
IN THE VARIOUS VISUALS.
271
00:19:27,862 --> 00:19:29,586
THEY LITERALLY COVER
ALL THE ANGLES
272
00:19:29,689 --> 00:19:31,827
AND LEAVE NOTHING TO CHANCE.
273
00:19:35,931 --> 00:19:39,068
NOW THE PHYSICAL MERGES
WITH THE VIRTUAL
274
00:19:39,172 --> 00:19:42,103
IN A SPECIAL-EFFECTS TRICK
CALLED HUMAN MOTION CAPTURE.
275
00:19:42,206 --> 00:19:45,655
A MAN WALKS AROUND
IN A SPECIAL SUIT
276
00:19:45,758 --> 00:19:48,689
COVERED WITH REFLECTIVE DOTS.
277
00:19:48,793 --> 00:19:52,724
THE COMPUTER RECOGNIZES THE DOTS
TO TRANSFER THE MAN'S MOVEMENTS
278
00:19:52,827 --> 00:19:56,517
TO A VERSION OF THE DIGITAL
CHARACTER INSTANTANEOUSLY.
279
00:20:03,517 --> 00:20:06,103
THE COMPUTER ARTIST
USES THOSE CAPTURED MOVEMENTS
280
00:20:06,206 --> 00:20:10,172
TO MANIPULATE THE CHARACTER
AND INSERT HIM INTO THE SCENE.
281
00:20:10,275 --> 00:20:12,931
THE EFFECT IS ONE
OF A DIGITAL CHARACTER
282
00:20:13,034 --> 00:20:16,137
WHO MOVES
JUST LIKE A HUMAN BEING.
283
00:20:18,448 --> 00:20:21,137
THEY LAYER DIGITIZED IMAGES
OF THE SET
284
00:20:21,241 --> 00:20:25,517
AND BLEND THEM SEAMLESSLY
INTO A SINGLE IMAGE.
285
00:20:25,620 --> 00:20:28,241
THIS DIGITAL LAYERING
IS CALLED COMPOSITING.
286
00:20:28,344 --> 00:20:29,517
IT ALLOWS ANIMATORS
287
00:20:29,620 --> 00:20:32,793
TO ACCURATELY PLACE
THE CHARACTER IN THE SCENE.
288
00:20:40,413 --> 00:20:42,862
THE BLEND
OF HIGH-TECH SPECIAL EFFECTS
289
00:20:42,965 --> 00:20:45,379
WITH TRADITIONAL
ANIMATION TECHNIQUES
290
00:20:45,482 --> 00:20:48,413
GIVES THE BEST OF BOTH WORLDS.
291
00:20:48,517 --> 00:20:52,034
COMBINED, ALL THESE
SPECIAL-EFFECTS TRICKS
292
00:20:52,137 --> 00:20:56,724
CAN GENERATE 3-D CHARACTERS
WITH STAR QUALITY.
293
00:20:56,827 --> 00:20:58,517
THEY ARE VIRTUAL PUPPETS,
294
00:20:58,620 --> 00:21:01,137
AND THE ANIMATORS
ARE THE PUPPETEERS.
295
00:21:01,241 --> 00:21:02,965
AND ON THE BIG SCREEN,
296
00:21:03,068 --> 00:21:06,310
THE FANTASY
HAS NEVER LOOKED SO REAL.
297
00:21:23,655 --> 00:21:25,689
IF YOU HAVE ANY COMMENTS
ABOUT THE SHOW,
298
00:21:25,793 --> 00:21:28,620
OR IF YOU'D LIKE TO SUGGEST
TOPICS FOR FUTURE SHOWS,
299
00:21:28,724 --> 00:21:31,068
DROP US A LINE AT...
24411
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.