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--Captions by VITAC-- www.vitac.com
CAPTIONS PAID FOR BY DISCOVERY COMMUNICATIONS
Narrator: DESPITE THE NAME "LEAD,"
THE CORE OF A PENCIL ISN'T ACTUALLY MADE OF LEAD.
IT'S MADE PRIMARILY OF GRAPHITE,
A FORM OF CARBON THAT'S VERY ABUNDANT IN THE EARTH'S CRUST.
TO PRODUCE PENCIL LEADS,
THEY COMBINE GRAPHITE POWDER WITH WATER AND CLAY.
THE HIGHER THE RATIO OF CLAY, THE HARDER THE LEAD.
QUALITY GRAPHITE PENCIL LEADS DON'T BREAK EASILY
AND GLIDE SMOOTHLY ON THE PAGE.
GRAPHITE IS MINED FROM BOTH OPEN-PIT MINES AND SHAFT MINES,
LIKE THIS ONE IN GERMANY.
MINERS USE HAMMER DRILLS TO BORE HOLES FOR EXPLOSIVES.
THE CHUNKS OF ORE MUST CONTAIN AT LEAST 30% GRAPHITE
TO MAKE THE AREA FINANCIALLY VIABLE FOR MINING.
AT THE SURFACE, A CRUSHER BREAKS THE ORE INTO SMALL PIECES.
THEN, ADDING WATER AND OIL,
THEY PULVERIZE IT IN A ROTATING MILL.
THIS ORE SOUP THEN FLOWS INTO A SYSTEM
THAT SEPARATES THE GRAPHITE FROM THE IMPURITIES.
THE GRAPHITE PARTICLES CLING TO THE AIR BUBBLES
AND FLOAT TO THE SURFACE.
SKIMMERS SEND THIS LAYER OF GRAPHITE FOAM
BACK INTO THE MILL.
5 CYCLES LATER, THE GRAPHITE CONCENTRATION IS 96%.
HOWEVER, IT'S SOAKING WET, SO IT HAS TO GO INTO A DRYER.
AFTER SPINNING AROUND AT 572 DEGREES FAHRENHEIT
FOR ABOUT 30 SECONDS,
THE GRAPHITE BECOMES A COMPLETELY DRY, FINE POWDER.
MINED AND PROCESSED,
IT'S READY TO BE SHIPPED TO THE PENCIL FACTORY.
TO MAKE PENCIL LEADS,
THE FACTORY COMBINES GRAPHITE POWDER WITH CLAY AND WATER.
DURING THE 35-MINUTE MIXING CYCLE,
IT'S CRITICAL TO CONTROL THE BLENDING SPEED,
PRESSURE, TEMPERATURE, AND MOISTURE LEVEL.
THIS PRODUCES HOMOGENOUS GRANULES --
THE KEY TO ENSURING THAT ALL THE LEADS
WILL BE UNIFORM IN QUALITY.
THE GRANULES GO INTO A HYDRAULIC PRESS,
WHICH SHAPES THEM INTO A CYLINDRICAL BLOCK.
WORKERS THEN WRAP THE BLOCK IN FILM TO PREVENT DRYING OUT
AND SET IT ASIDE FOR A WEEK TO CURE.
THEY LOAD EACH CURED BLOCK INTO A HYDRAULIC PRESS,
WHICH PUSHES IT THROUGH A FORMING DIE,
PRODUCING ONE LONG, CONTINUOUS LEAD.
DIFFERENT DIES GIVE DIFFERENT-SIZED LEADS.
THE NEXT MACHINE THEN CUTS THE CONTINUOUS LEAD
INTO PENCIL LENGTHS.
THE LEADS ARE THE RIGHT THICKNESS AND LENGTH,
BUT THEY'RE SOFT AND PLIABLE
BECAUSE THEY STILL CONTAIN WATER FROM THE MIXING PROCESS.
WORKERS LOAD THE LEADS INTO A ROTARY DRYER
AT 320 DEGREES FAHRENHEIT.
12 HOURS LATER, THE LEADS EXIT THE DRYER STRAIGHT,
BUT NOT QUITE STRONG ENOUGH,
SO NEXT THEY GO INTO A KILN FOR 10 HOURS
AT MORE THAN 1,800 DEGREES FAHRENHEIT.
THIS FIRING TRANSFORMS THE CLAY THAT'S MIXED WITH THE GRAPHITE,
STRENGTHENING THE LEADS TO THEIR FINAL HARDNESS.
FINALLY, A 12-HOUR BATH IN A MIXTURE OF HIGH-QUALITY WAXES.
THE WAXES FILL THE PORES IN THE LEADS,
LEAVING THEM WITH A SURFACE THAT GLIDES SMOOTHLY ACROSS PAPER.
THROUGHOUT THE PRODUCTION PROCESS,
THE FACTORY PUTS SAMPLES THROUGH QUALITY-CONTROL TESTING
TO CHECK HARDNESS, BREAK RESISTANCE, DIAMETER,
AND, OF COURSE, WRITING QUALITY.
THIS COMPANY PRODUCES THREE DIFFERENT QUALITIES
OF GRAPHITE LEADS IN 16 DIFFERENT HARDNESS LEVELS,
PLUS A FULL ARRAY OF COLORED LEADS MADE SIMILARLY,
BUT WITH PIGMENT POWDERS AND WAXES RATHER THAN GRAPHITE.
Narrator: WHEN THE CLARINETIST BLOWS INTO THE INSTRUMENT,
A REED IN THE MOUTHPIECE VIBRATES, CREATING SOUND.
TO TURN THAT BASIC SOUND INTO DIFFERENT NOTES,
THE PLAYER MANIPULATES THE LENGTH OF THE AIR COLUMN
INSIDE THE INSTRUMENT
BY OPENING AND CLOSING DIFFERENT TONE HOLES.
THE STANDARD CLARINET HAS 24 TONE HOLES.
THE MUSICIAN COVERS SOME WITH HIS FINGERS,
THE REST BY PRESSING KEYS.
THOSE KEYS ARE MADE OF NICKEL SILVER OR, SOMETIMES, BRASS.
THEY INJECT HOT WAX INTO A PLASTER MOLD OF A SPECIFIC KEY.
THEN, USING HOT WAX,
THEY ATTACH SEVERAL MODELS OF THE SAME KEY ONTO A STEM.
THEY PUT THIS TREE, AS IT'S CALLED, INTO A CYLINDER,
THEN INTO A MOLD-MAKING MACHINE,
WHICH FILLS THE SPACE AROUND THE TREE
WITH A SILICA-BASED CERAMIC MATERIAL.
WHEN THE CERAMIC HARDENS,
THEY MELT OUT THE WAY THROUGH AN EXIT HOLE AT THE BOTTOM,
LEAVING BEHIND A TREE-SHAPED CAVITY.
NOW THEY TRANSFER THE MOLD TO A CASTING MACHINE
AND LOAD NICKEL SILVER INTO A MINIATURE FURNACE.
THE METAL MELTS AND FILLS THE ENTIRE CAVITY.
TO COOL AND SOLIDIFY THE CASTING,
THEY SUBMERGE THE MOLD IN LUKEWARM WATER.
THE METAL CONTRACTS AS ITS TEMPERATURE DROPS,
LOOSENING FROM THE MOLD.
THEY EXTRACT THE TREE AND REMOVE THE KEYS.
THEN THEY GRIND OFF THE LITTLE STUB LEFT ON EACH KEY.
NEXT THE KEYS GO INTO A TUMBLER FILLED WITH SYNTHETIC STONES.
THE STONES POLISH THE KEYS,
PREPARING THEIR SURFACE FOR SILVER PLATING.
SILVER DOESN'T ADHERE DIRECTLY TO NICKEL SILVER,
SO THEY PLATE THE KEYS IN COPPER FIRST.
FOR EACH LAYER, THEY SUBMERGE THE KEYS IN A CHEMICAL SOLUTION,
THEN APPLY A NEGATIVE ELECTRIC CHARGE
WHILE RUNNING A POSITIVE CHARGE TO PIECES OF THE PLATING METAL.
LIKE A MAGNET, THIS DRAWS PARTICLES OF THE PLATING METAL
ONTO THE KEYS, FORMING A THIN OVERALL COAT.
A CLARINET'S TWO-PART BODY IS TYPICALLY MADE OF WOOD
OR, LIKE THESE, PLASTIC RESIN.
A COMPUTER-GUIDED DRILL BORES 24 TONE HOLES
AND 40 SMALLER HOLES FOR THE POSTS,
WHICH SUPPORT THE KEY MECHANISMS.
A SONIC WELDING MACHINE
PRESSES EACH POST INTO ITS RESPECTIVE HOLE
WHILE ZAPPING IT WITH A HIGH-FREQUENCY SOUND WAVE
TO MELT THE PLASTIC AROUND THE BASE.
THIS ANCHORS THE POST SECURELY.
THE NEXT MACHINE REAMS A HOLE THROUGH THE HEAD OF EACH POST
FOR THE RODS THAT OPERATE THE KEYS.
THEY WRAP NATURAL CORK AROUND THE CONNECTING ENDS OF THE BODY,
THEN ILLUMINATE THE INTERIOR FOR A QUALITY-CONTROL INSPECTION.
IT'S TIME FOR THE FINAL ASSEMBLY.
THEY LUBRICATE ALL THE MOVING PARTS,
THEN INSTALL THE 17 KEYS ONTO THEIR MECHANISMS.
EACH KEY HAS A FOAM PAD TO PREVENT AIR
FROM LEAKING OUT WHEN THE HOLE'S COVERED.
THEY USE A STRIP OF FOIL
TO TEST WHETHER THE SEAL IS TIGHT ENOUGH.
WITH BOTH BODY SECTIONS OF THE INSTRUMENT FINISHED,
A MUSICIAN ASSEMBLES THEM
AND CHECKS THAT EACH AND EVERY KEY MOVES FLUIDLY.
THEN, AFTER ATTACHING THE BELL AND THE MOUTHPIECE,
SHE CONDUCTS A SOUND-QUALITY TEST,
PERFORMING A SET OF MUSICAL EXERCISES.
THE CLARINET NOW GOES TO THE PACKING DEPARTMENT
WHERE THE PACKAGER GENTLY REMOVES FINGERPRINTS,
LINT, AND LUBRICANT RESIDUE,
THEN LAYS THE INSTRUMENT PARTS IN A VELVET-LINED CASE.
IT'S A FITTING FINALE TO THE MAKING OF AN INSTRUMENT
THAT LOOKS AS GOOD AS IT SOUNDS.
Narrator: SPECIAL EFFECTS IN ANIMATED FILMS
BREATHE LIFE INTO CHARACTERS AND SCENES
THAT ARE COMPLETELY IMAGINARY.
IT USUALLY TAKES A MIX OF DIFFERENT EFFECTS
TO GIVE THE FANTASY A REALISTIC TEXTURE.
FROM MINIATURE-SCALE MODELS TO COMPUTER-GENERATED IMAGERY,
IT'S ALL ABOUT THE BIG PICTURE.
3-D ANIMATION AND PHOTOGRAPHIC TRICKS
MAKE THIS MINIATURE VILLAGE LOOM LARGE ON THE BIG SCREEN.
IT ALL STARTS AT THE DRAWING BOARD.
AN ARTIST SKETCHES THE VARIOUS COMPONENTS
OF THE FANTASY VILLAGE.
ONCE HE GETS IT DOWN ON PAPER,
THE REST OF THE CREW CAN BUILD IT.
USING ONE OF THE SKETCHES AS A REFERENCE,
A SCULPTOR CARVES FOAM INTO SECTIONS OF A ROOF,
AND HE GLUES THE PIECES TOGETHER.
THIS FOAM ROOF WILL THEN BE USED TO MAKE A MOLD.
THE MOLD MAKER BUILDS A BOX AROUND THE ROOF,
WHICH IS NOW GRAY-COLORED DUE TO THE APPLICATION
OF A NONSTICK SUBSTANCE.
HE POURS LIQUID SILICON RUBBER ONTO THE FOAM ROOF IN THE BOX.
AFTER 12 HOURS, THEY PULL APART THE BOX
AND REMOVE THE FOAM TO REVEAL THE MOLD.
THIS MOLD WILL BE USED TO CAST MULTIPLE ROOF PARTS
FOR THE MINI FILM SET.
THEY MIX A TWO-PART URETHANE SOLUTION
AND POUR IT INTO THE MOLD.
A CHEMICAL REACTION CAUSES THE URETHANE TO SOLIDIFY,
AND AS IT DOES, IT TAKES THE SHAPE OF THE MOLD
WITH ALL THE DETAILS.
AFTER HALF AN HOUR,
HE EXTRACTS THE CURED URETHANE FROM THE MOLD.
IT'S A PERFECT COPY OF THE ORIGINAL ROOF CARVING.
THEY MOLD VARIOUS ROOFS FOR VISUAL INTEREST.
THE CREW THEN PAINTS
ALL THE MOLDED PARTS OF THE MINI VILLAGE SET
IN COLORS THAT ARE TRUE TO LIFE.
THE PALETTE HAS BEEN SELECTED BEFOREHAND,
BUT IF IT DOESN'T LOOK RIGHT TO THE EYE,
ADJUSTMENTS CAN BE MADE.
FOR LARGER-SCALE STRUCTURES,
A TECHNICIAN ARRANGES REFLECTIVE DOTS IN A GRID PATTERN.
THESE DOTS SERVE AS REFERENCE POINTS
TO LASER-SCAN THE IMAGE OF THE HOUSE INTO A COMPUTER.
THE TECHNICIAN TRANSFERS THE IMAGE A SECTION AT A TIME.
ONCE THE IMAGE HAS BEEN LOADED INTO THE COMPUTER,
ANIMATORS CAN REALLY PLAY AROUND WITH IT.
THEY CAN INSERT DIGITAL CHARACTERS
OR IMPOSE A DIGITAL IMAGE OVER A FILMED ONE TO CAST A SHADOW.
MEANWHILE, ANOTHER MEMBER OF THE CREW
PLANTS MOLDED TREES ONTO HILLS OF PLASTIC
AND SHAPES THE LANDSCAPE OF THE SET.
THE TREES AND VEGETATION ARE VERY SMALL-SCALE
BECAUSE THE LANDSCAPE WILL BE IN THE BACKGROUND.
IN THE WORLD OF DIGITAL ANIMATION,
CLUMPS OF MOSS CAN MIMIC SHRUBS,
AND A HOT-GLUE GUN IS AN INDISPENSABLE TOOL.
ONCE BUILDINGS HAVE BEEN INSERTED IN THE SET,
THE CREW BRINGS UP THE LIGHTS AND CHECKS THE EFFECT.
THEY ADD PROPS, AND, SOMETIMES, TAKE OTHERS AWAY
TO IMPROVE THE LOOK OF EACH SCENE.
TECHNICIANS TWEAK THE LIGHTING,
WHICH CAN ADD VISUAL DEPTH AND CREDIBILITY TO ANY SCENE,
BUT IT'S EVEN MORE CRITICAL WITH A SMALL-SCALE VISTA.
LITTLE RECTANGULAR MIRRORS ATTACHED TO THE LIGHTS
ALLOW FOR MINUTE ADJUSTMENTS.
THE DIRECTOR OF PHOTOGRAPHY OPERATES THE CAMERA REMOTELY.
ADJUSTMENTS TO THE SHOT'S FRAME OR DEPTH OF FIELD
CAN TRICK THE EYE AND MAKE MINIATURES SEEM MUCH LARGER.
THE COMPUTER RECORDS THE CAMERA MOVEMENTS
SO THEY CAN BE REPEATED AT ANY TIME.
LATER, WATER WILL BE DIGITALLY ADDED TO THIS RIVERBED.
COMING UP NEXT, ANIMATED CHARACTERS ENTER THE SCENE
WITH THE HELP OF COMPUTER-GENERATED TRICKS.
Narrator: TODAY, VIRTUAL BEINGS ARE A HOLLYWOOD PHENOMENON.
COMPUTER EFFECTS HAVE ROCKETED 3-D ANIMATED CHARACTERS
INTO SUPERSTARDOM,
BUT EVEN FOR DIGITAL CREATURES, FAME DOESN'T COME EASY.
IT TAKES YEARS OF WORK
AND A LARGE CREW OF SKILLED PROFESSIONALS
TO MAKE THEM LOOK GOOD ON THE BIG SCREEN.
IT ALL STARTS WITH A GOOD, OLD-FASHIONED SKETCH PAD.
ONCE THE CHARACTER IS DEFINED ON PAPER,
THE ARTIST SCULPTS HIM WITH CLAY.
THEN THE HIGH-TECH WIZARDRY BEGINS
AS THEY LASER-SCAN THE 3-D CHARACTER FROM ALL ANGLES
AND LOAD THE IMAGE INTO THE COMPUTER.
ONCE HE'S BEEN CAPTURED,
THE COMPUTER ARTIST WRAPS THE CHARACTER
IN A DIGITAL WIRE FRAME.
HE MANIPULATES THE WIRE MESH
TO MAKE THE CHARACTER MOVE AND BREATHE.
AFTER HE CREATES A DOZEN OR MORE FACIAL EXPRESSIONS,
THIS MACHINE MAKES HARD COPIES OF THOSE MANY FACES.
IT REPEATEDLY DEPOSITS LAYERS OF PLASTIC
TO BUILD UP A PHYSICAL VERSION OF THE IMAGE.
THEY INSERT EYES IN THE SOCKETS,
THEN GIVE THESE WASHED-OUT PLASTIC FACES SOME COLOR.
AN ARTIST PAINTS EACH ONE OF THE FACES ALONG THE SAME LINES.
CONTINUITY IS CRITICAL
BECAUSE THE FACES WILL BE FILMED AND THE IMAGES EDITED TOGETHER
TO CREATE THE ILLUSION OF MOVEMENT.
IT'S A TRADITIONAL ANIMATION TECHNIQUE CALLED STOP-MOTION,
AND THESE PLASTIC MODELS ARE CALLED PUPPETS.
NEXT A SEAMSTRESS BUILDS A SUIT OF CLOTHES
FOR ONE OF THE PUPPETS.
HE HAS TO LOOK GREAT
BECAUSE HE'LL BE USED TO PROMOTE THE CHARACTER TO MERCHANDISERS
WHO MIGHT MARKET HIM AS A TOY.
THEY SCAN THE FABRIC AND WRAP IT AROUND THE DIGITAL CHARACTER
TO GIVE HIM THE SAME OUTFIT,
THEN ADD CREASES FOR A MORE REALISTIC TEXTURE.
THE CREW LIGHTS THE MINI SET
FOR ONE OF THE CHARACTER'S BIG SCENES
AND PLANS THE CAMERA MOVES.
IT'S A KIND OF DRESS REHEARSAL.
ONE OF THE PUPPETS ACTS AS A STAND-IN
FOR THE ANIMATED CHARACTER.
THEY MOVE HIM AROUND IN A PROCESS CALLED ROUGH PLACEMENT.
IT'S A CRITICAL STEP
WHICH ENSURES THAT EVERYONE IS IN SYNC --
CINEMATOGRAPHERS, LIGHTING ARTISTS, AND ANIMATORS.
SEEING THE PUPPET IN THE ROOM
WILL HELP ANIMATORS PLACE HIS DIGITAL COUNTERPART
IN THE VARIOUS VISUALS.
THEY LITERALLY COVER ALL THE ANGLES
AND LEAVE NOTHING TO CHANCE.
NOW THE PHYSICAL MERGES WITH THE VIRTUAL
IN A SPECIAL-EFFECTS TRICK CALLED HUMAN MOTION CAPTURE.
A MAN WALKS AROUND IN A SPECIAL SUIT
COVERED WITH REFLECTIVE DOTS.
THE COMPUTER RECOGNIZES THE DOTS TO TRANSFER THE MAN'S MOVEMENTS
TO A VERSION OF THE DIGITAL CHARACTER INSTANTANEOUSLY.
THE COMPUTER ARTIST USES THOSE CAPTURED MOVEMENTS
TO MANIPULATE THE CHARACTER AND INSERT HIM INTO THE SCENE.
THE EFFECT IS ONE OF A DIGITAL CHARACTER
WHO MOVES JUST LIKE A HUMAN BEING.
THEY LAYER DIGITIZED IMAGES OF THE SET
AND BLEND THEM SEAMLESSLY INTO A SINGLE IMAGE.
THIS DIGITAL LAYERING IS CALLED COMPOSITING.
IT ALLOWS ANIMATORS
TO ACCURATELY PLACE THE CHARACTER IN THE SCENE.
THE BLEND OF HIGH-TECH SPECIAL EFFECTS
WITH TRADITIONAL ANIMATION TECHNIQUES
GIVES THE BEST OF BOTH WORLDS.
COMBINED, ALL THESE SPECIAL-EFFECTS TRICKS
CAN GENERATE 3-D CHARACTERS WITH STAR QUALITY.
THEY ARE VIRTUAL PUPPETS,
AND THE ANIMATORS ARE THE PUPPETEERS.
AND ON THE BIG SCREEN,
THE FANTASY HAS NEVER LOOKED SO REAL.
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