All language subtitles for 6. Creating Large Windows using Archimesh

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Original subtitles

So in this one we're going to use the Arki mesh hat on to add some windows at the end here.

OK.

So let's get started.

So to begin this one I'm going to press 7 and come into top view OK I'm going to press Zed and bring

up wireframe what I to do is just switch off the ground floor and switch back on the ground floor plan.

Select a section here and tap into edit mode to press it once or twice to make sure everything is de-selected.

Zoom in over here.

And if I press be for box select I can box select this section here.

Press shift s cursor to selected OK.

So I'm just going to tab back to object mode and again like before I'm going to switch off the ground

floor plan again to switch off the ground floor doors and the only Lerdo switched on is going to be

the ground floor window.

So if I come up to create I'm going to come down here to Arki mesh.

If you don't have this enabled.

Just make sure you come up here to file user preferences in add ons.

It's just one here.

It's Arki mesh.

It's just above the Arki pack.

So just enable this by putting in the checkmark and save your user settings.

OK so I'm going to close that down.

Now for this I'm going to choose a panel window and over here on the settings I'm going to switch this

from window to door and it's going to be a door by two tarty.

OK.

So I can press and hold the middle mouse button just to come around here and I'm going to press Zed

come back to solid.

And you can see it and we get a double height window.

I'm going to reduce the vertical count to 1 going to increase the horizontal count to three and I'm

going to check these two guys here.

OK so if I press 1 I can come back to my Lears and I'm going to switch on the front elevation because

we had some detail for these windows.

I'm going to press that and bring up wireframe and I can increase the height then to match my layout.

Zoom in.

Looks pretty good.

OK.

I need to increase these sauteing.

If I type in maybe 1 1 6 and to retrieve DS.

OK that's a little bit too long.

Come back to maybe 1 110 and select section now and just drag it forward who can actually bring this

out to the corner.

I can be too worried about the structure for a moment so maybe just even this up here and select this

frame again and increase all of these to 1 1 5 maybe 1 1 6 and zoom in maybe 1 1 7.

OK.

That looks a bit too long.

So it will go for about 1 1 6 1 1 6 and 1 1 6.

OK.

So I'm just going to press and one little mouse button to come around here and I'm going to switch off

the front elevation presses and combat solid.

I'm actually going to switch on the ground floor.

So what we need to do is subtract these windows from this wall and select the wall and I come over to

the modifiers tab.

It's going to minimize these modifiers that are on them already.

Add a modifier.

It's going to be a boolean.

Actually if I press Zayde for wireframe and I select this rectangular object the empty object around

a window I can come up to my outliner press the period key and just get the name of it.

And in this case it's called TRL.

Underscore hall.

OK.

So that's the object we need to subtract from the walk.

So I'm going to select the wall again and in the operation of the Boolean modifier I'm going to switch

this to difference and for the object I'm just going to type in C T R L and select the control hole.

OK.

So Vike press Zed and solid.

It has worked.

Except our object is not wide enough.

So what I need to do is again press said I'm going to select that object presses that again come back

to solve it I'm going to press S on Y and scale it on the Y and you can see it's coming Oktar left click.

So I'm going to press Zed and select that control object press to solid to press control a and apply

the rotation and scale of that and I will subtract from the walk.

OK.

That looks pretty good.

Now denoting I want to do is you can see here it's not fully out this direction.

So when I selected TAB into edit mode to for Virts on the end here just drag these forward and now of

back to object that subtracts right to wear longer.

That looks pretty good.

The next thing we want to do is add a window for the full length.

So we're going to turn off the ground floor and switch back on the ground floor plan press 7.

OK I can select it and tap into edit mode and press 8 de-selected and press B boxes.

All of this stuff shift s and cursor to selected TAB back now to object more.

I can switch off the ground floor plan come up to create again I'm going to choose panel window and

over here and I can switch this to a door 80 by 2:30 and come back around here and take a look at this.

Similar to this one.

I'm going to reduce the horizontal count to 1 and I'm going to try and match the height.

So if I select this object I can see it's 2 1 8.

So I'm going to select back on this again increase this to 2 on it.

OK so for the horizontal I'm going to increase this to 5 and you see we get our wits here we need to

actually drag this out a little bit.

So I'm going to click in here and I'm going to make this one at six press enter.

And what I might do is check this guy here.

So we have three inserts on this and I need to rotate this now so I'm can press are said negative 9

0 press enter and select this object.

And we need to just drag this forward slightly.

So I'm going to press g and X and actually this needs to be a slightly longer.

So when I click back on it what's going to happen is just going to rotate back to where it was just

going to increase this to maybe 1 7 and R said minus 9 0 again and it's going to be close enough for

me.

Looks pretty good.

We could select this object plus 7.

Just make sure it's flush there.

Press G and X again and just try to line it up.

OK.

That looks pretty good.

The other thing we need to do then is the boolean modifier again so I'm going to come back to Lares

switch back on my ground floor

OK.

And this time I'm going to select this object again I'm going to skeleton the x y s and X and I can

also drag it back to centered on this wall and X and X again and just center it up.

OK.

So if I come to the outliner and pressed a period key it's called the control hole.

Underscore one.

So what I can do is select the wall and kind of minimize this Boullion and add a new one.

Set this two difference and actually I just select this again.

We need to apply that rotation scale.

So with that control a rotation and scale.

OK.

So I click back on the wall now and choose this city or underscore Paul 0 0 1.

OK.

And that sets my difference.

So I'm just going to go ahead and add the final window on the far side and repeat the process.

OK.

OK so with that.

Exactly the same process just had in the window and match the sizes are on this window over here.

So 1 1 6 by 2 on it.

Mundus and modify the control hole and subtracted from the war.

And that's the windows in position.

OK.

And that's going to do it for this one.

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