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In this one what I'm going to do is pad the windows to the ground floor section of this house.
So let's get started.
So to begin I'm going to press seven and just come up here.
Next thing I want to do really is get the insertion point.
So I'm going to press Zed bring up wireframe it's going to zoom in here and select this window line.
Tap into Edit Mode press it once or twice to make sure everything is not selected and box select selectees
verts press shift s and cursor to select it can tab back to object mode.
Most going to press one for front for you and you can see the insertion point is on the ground that
we could switch on the elevation.
Can we have position here.
But I think the window actually gets inserted with quite a high offset.
So I'm just going to leave it on the ground for a moment.
So I'm going to switch back off the front elevation.
We're going to switch off to ground floor plan and I'm also going to switch off a ground floor.
What it will do is click into layer 13 and I'm going to rename this to ground floor windows.
Press enter.
And I'm just going to switch on the visibility and switch off the ground floor doors.
So the only level at Switched-On currently is ground floor window.
OK so with that I'm going to come up to create choose window now for this I'm just going to keep it
nice and simple with an 80 by 80 flat and just click this and I can come back to my Lares now and just
switch back on maybe call the ground floor plan first off and my elevation front elevation and I can
zoom in here I can zoom in when I need to re select this window because when the Lears get switched
back on everything gets switch back on.
For some reason.
Ok so I'm going to come back over here what I can do is just increase the width and just come out to
my with in the outline.
Zoom in and fine tune this two point nine meters can do the same thing then for the height and just
increase display left clicking.
OK so what I can do is reduce the altitude it's 1.2 meters to track this down here.
Can I just sit there to match the opening so that it's pretty good there.
And I'm going to increase the height again.
And matches are pretty good.
Me too but I'm just going to press and hold them until my spine to come back to solid OK that looks
pretty good there.
OK I'm going to switch off the front elevation for a moment.
OK.
I'd be happy enough with that now.
So what I'm going to do is a couple of things we can do we can add a portal to this.
So I'm going to click portal.
Now this is just when we're rendering.
It's easier than having to do this manually.
What it's doing is it creates a dotted line here which basically lets Blendr know that this is a window
and this will be light shining in what it might do with de-selected is just tap into edit mode and select
maybe different for verts and distract them out just to increase that which can grow back to object
mode.
OK so with this window it is going to be another one of these at the back.
So what I'm going to do is on window presets I'm just going to click close and renamed is too large.
Front back window.
And press enter and click OK and I come around to the back here.
Select the section tab into edit mode.
Press 7 come into top view would be easier.
Zoom in here compress it once or twice to de-select everything.
Boxlike this press shift as cursor to select it.
I can tab back to object more.
I am going to switch off to visibility of the ground floor plan and on the Create tab I'm going to choose
a window and I'm going to pick this one here which is my large front back window can come back around
here and you can see the light portal is pointing outwards.
So we do need to rotate this and the switch back on my ground floor plan.
So I can get position OK I'm going to zoom in here and press our As'ad wanted zero press Enter up there.
I think that should be OK.
Just three more windows to be added.
So I'm going to go ahead and add one here here and here.
I'm not going to be adding windows to this using Akki pack.
We're going to go ahead and use Arki mesh for this because they have a different type of window that
suits down here.
Go ahead and I'll add the next couple of windows using the same process as does.
Now one thing I will do I'm just going to switch back on the ground floor before I continue and I select
this wall again.
The external are going to come up here to tools and down to Boullion.
OK.
So tracks my window so I can just zoom in and make sure everything is OK.
OK it looks ok from the back.
Yeah.
OK.
That's going to be fine.
Like I said I'm just going to go ahead and hide in the remaining windows.
OK so with the rest of these windows added I'm going to switch back on the visibility of the ground
floor and if I select the external wall I can come up here to tools and down here to all Boullion and
so tracks the windows from the walls.
OK.
So that's pretty good can come back to Lares switch back on my doors.
OK and that's not looking too bad.
And I think that's going to do it for this one.
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