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In this one what I'm going to do is add the doors to the scene so let's get started.
So to begin what I'm going to do is just select this wall here and come around and zoom in.
So I'm not going to have a doorway here and I'd like to do is just bring this war back to this line
here and extend this one.
So first off with the wall selected then I'm just going to hit the Manipulate a couple of times and
grab this arrow press and hold control and just snapped up back actor and come around here you can see
we had a small extension to represent a frame.
I'm not going to worry about that.
There's no need to have it they're going to select this one.
Do exactly the same thing just to manipulate you want to drag it from here to here and I'm going to
increase the number of walls so I'm going to increase the parts.
And now I can distract this and snap it up.
OK.
So it's going to come around here.
The next thing I want to do is at a doorway and before we do that actually I'd like to add these walls
to their own lair.
So I'm going to come over to layers and with the wall selected I'm just going to move them to ground
floor I'm going to do that with the rest of these also also just keep it nice and tidy.
So select all of these and this one.
And just to make sure that they're all on that.
I switched the visibility off.
We're left with just the ground floor plan.
And Larry one other thing I'd like to do is move the doors to their own.
They're going to come over to Larry 12 and just rename this to ground floor doors Kate press enter.
And I'm just going to switch off the visibility of the ground floor plan box select all of this stuff
and I'm going to move it to ground floor doors now.
Unfortunately we're left with the empties that create the difference between the door and whatever object
are intersecting.
That's not going to be a problem to be OK on this one.
What we need to do is just bring in the doors one layer switched on and that will avoid any issues like
this.
So what I'm going to do is switch back on the ground floor plan and to come down here and get a position
from my first door.
I'm going to select this section tap into edit mode.
I'm going to switch to Virtex selection and press a once or twice to make sure everything is de-selected
then I can just shift select these vertices press shift s and cursor to selected.
So that's my insertion point for my first door.
OK I'm going to tab back to object mode and I'm going to switch off the visibility of the ground floor
and I'm going to switch on the visibility of the ground floor doors.
I'm also going to switch off the visibility of level 1.
So if I just come around here the cursor is at this position I'm going to come up here to create and
add an archy pack element which in this case is going to be door.
So I'm just going to pick the standard 800 by 200 and you can just ignore these no image slots here.
They were just earlier attempts to save the presets.
So I'm going to select the 80 by 200 OK and it comes in there what I need to do is come back to my Lares.
I'm just going to switch back on this visibility and you can see we need to rotate this doorway by 90.
So I'm just going to select this frame because you can see that the outline is selected.
Select that press are said negative 90 press enter.
It's going to press and hold the middle mouse button just to come around here and zoom in a couple of
little changes.
I want to make to the door.
The first thing to do really is check that it's opening the right direction so going to select the door
itself or press are and just opened this up and you can see it's opening correctly around my semi-circle
is going to right click click back on the frame and leave the model number set to zero.
OK we have a handle inside and out.
One thing I do want to do is push the door in underneath the frame slightly so I'm going to increase
this offset there something like this.
Thing and want to do is switch back on the walls for a second and you can see that the frame is coming
out a little bit too strongly there so I'm going to reduce the depth of this door.
So let's drag it back in.
Maybe something like this.
OK.
That looks a little bit better.
I switch off the ground floor.
That's OK.
Depending on which door you add to the scene you can switch the direction in which it opens.
By clicking this up to one or have another zero.
So now if I open the door you can see it opens in the opposite direction.
And that will be important for some of the other doors in this ground floor.
I'm just going to select the frame again and bring this back to zero.
I want to do is make sure this is the right height so we can zoom out here and just come over to the
store here and selected can switch on to manipulate.
So it's two point one eight and I just matched that.
So we're going to select this store and drag this up to 2.1 it.
OK.
Just keep in standard that all the changes I'm going to make to restore.
So all I can do is I can come over to the presets or says door presets click the plus and I can give
this a name.
In this case it's going to be internal doorways and click OK.
So next time I add a door I have the option of adding a door with these properties.
So it's going to come around and add another door.
So I'm going to select the outline tab into Edit Mode selectees for vertices shift us cursor to selected
TAB back to object mode.
I'm going to switch off the ground floor plan and come up to create and click door.
OK.
And I have this on here internal doorways and a door slots in there with the same same height same weight
ok same offset.
One thing I do need to do is switch back on my Lehre.
So ground floor layer and I select the door and press.
Or you can see that it's opening in the opposite direction.
And actually the door is rotated in the opposite direction.
So I'm going to do is select this for him press or that one it's 0 percent.
Now if I set up a door or it's open in the right direction and that's it for the doors.
OK.
I'm just going to go ahead and add the rest of the doors to the scene.
OK.
And when that's done then I can come over to my laptop and I'm going to switch back on the ground floor.
I can zoom in here.
Select the door of a press or you can see it opens up.
We can still see the wall.
So I'm just going to right going to select this wall here and if I come up to tools and come down to
auto Boullion you can see now if I select to store and press R it subtracts the wall from the door it's
going to right click OK and you have to do that for each of the wall sections.
It's not too important at the moment but just that's how it's done.
But otherwise I think that's going to do it for this one.
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