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So in this one I'm going to do is just add a doorway to our first floor exit.
So let's get started.
So with the roof selected I'm just going to rename Lehre nine and call this roof and press enter and
I'm just going to move that selected object and switch off to visibility.
So I'm just going to say coming over here then and what I want to do is get an insertion point for a
doorway.
So when I tap into edit mode and when we select the two top tier I press said bring up wireframe.
I can double check that I have to correct two vertices shift as cursor to selected TAB back to object
mode just compress said and bring up solid.
So I'm going to come over to create and I'm going to select door and for this is just going to be the
80 by 200 going to press or Zed negative 9 0 press enter.
And if I come over to propertys then I can adjust some of this.
So for the model number tree with the glass inset just zoom in here.
She came back around to the back here and want to increase the offset there.
Trees would be pretty good and for the panels.
I'm just going to get used to border have an almost glass fully glass door.
Just one to a corporate handle there.
So maybe something like that.
Pretty good way to increase the weight so I can zoom in here.
Just make sure that getting this close.
OK.
Pretty good.
And the other thing is I need to just drag this back so I just drag it back here like this like compressed
gx and just snapped at that level tab into edit mode with the frame selected and select the top Virts
here.
So the six were to cease to select and I'm going to press g z and snap that up there just to fill in
that gap.
OK.
And that's pretty much my doorway.
OK.
I'm just going to switch off to manipulate.
OK.
That's not looking too bad.
And I think that's going to do it for this one.
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