All language subtitles for 12. Creating Floors using Archipack in Blender

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Original subtitles

So in this one we're going to add the floors top and bottom.

OK.

And we also make a cut out for our stairs so let's get started.

So to begin this I'm just going to select this wall here and tab into Edit Mode all I want to do is

select a vertical shift s and cursor to selected.

Now I have my insertion point for the floor.

I'm going to tab back to object mode and if I come up to create I'm going to select floor and for this

one I'm just going to choose herringbone and I'm going to press 7 for top view and Zed and bring up

wireframe.

So I'm just going to zoom in here and just bring in the floor to the corner of the room here.

So g y and just snapped out down key X and snapped that over there.

So that's where I can begin.

And what I want to do is just select each of these white corners and drag them to the corner of the

room.

I'm going to select this and snap it down by pressing and holding control and the same thing here.

And finally the top one.

OK.

So that's my room floor in position.

I'm going to press one and just zoom in here.

So if I come over to the properties shove you can see we have a height of two centimeters are 20 middle.

OK so what I might do is come over to the lares tab and switch on the ground floor doors and you can

see the door.

And I selected goes below our floor.

So if you want to just go a little bit further with the detail I might just select a door tab into Edit

Mode press a press B for box select to select the bottom verts and you can drag this up in edit mode

and sit it just above the floor as flush as possible I guess.

You still need to let it go.

So I come back to object mode select the frame.

I can do the same thing Press a Presby and press g and maybe this time just press zayd and snap that

up there.

So that's just a little bit extra detail if you wanted to do to just going to tab back to object mode

and press Zad and come back to solid.

I'm just going to come around here to take a look at this and it looks pretty good.

So the next thing I want to do maybe a switch on the first floor and add a floor up here.

So I'm just going to select maybe this wall here tab into edit mode select a vert on corner shift as

cursor to selected.

And now I come back to object mode.

I can come up to create and select floor.

And this time maybe I'll go for a Pirkei press 7 press that again bring up wireframe and gonna zoom

in over here plus G y k that looks pretty good there.

And again I'm just going to do the same thing.

So I just center my view and select these corner grips and snap that down there.

And the same thing over here and the same thing up here.

So if I press one now I can see that I'm pretty good on the height and what I'm going to do is actually

increase the thickness of this.

So it incorporates the ceiling height.

Now we had a ceiling height of 300 or 30 cm distance between the two floors.

So if I type in tarty see and press ENTER we can drag this down and then zoom in here we can just press

GC snapped up to the base of the door.

OK.

It's going to zoom out so you can control the height of your ceiling on the ground floor if you want

to reduce this thickness.

So maybe you could type in 20 cm and zoom back in here.

Press G C and snap that up there.

So that's just one way of controlling or updating the different sizes between the top floor and the

first floor.

And we're going to process it and come back to solid.

It looks pretty good in there.

OK so the next thing I want to do really is have a floor in here so we can cut out position for the

stairs.

So for this I'm going to come back to our top and I'm going to switch off the first floor and the ground

floor switch on the first floor plan and switch off the ground floor doors.

If I select this I'm going to press 7 press tab and enter edit mode and zoom in here.

So what I want to do is select the curtseys on the corner of this rectangular section.

So I'm going to select these two appear and shift select these two down here and with that I'm just

going to press F to fill it and I'm going to do the same thing here.

Selectees to shift selectees to and press F.

And now if I press control tab switch to face I can select these two faces press P and choose selection.

So now I can come back to edit mode select this object and I'm just going to move it to nine just on

its own there for a second.

I switch this on I can switch off the first floor plan and I might switch on the.

Ground floor.

So that's where we have the stairs.

So with that select I'm just going to tap into it more compress.

Zed preop wireframe.

Now I can begin to work on this.

So what I want to do is just cut out a section here around the stairs so I can press control are first

left click and just right click and zoom in.

And what I want to do is bring this edge over to the widest part of the stairs and press g x SNOP that

over there can press control or along here just drag this up and I'm going to do the same thing but

this time I wanted to rest against the top step.

So I'm going to press g y and snap that down.

So I press Zed compact solid.

Come around here.

Going to press control tab to face selectees face press X and choose faces.

OK so we have our code out there deleting.

We can do is if I switch to edge selection what we want to do is create the thickness of the floor height

from the ground to the first floor so I'm going to extrude this down on the Zed by negative point to

press enter.

OK.

And that just gives me my height between the floors and what you can do then is maybe pressed forward

slash key.

What we can do we want to bring the whole lot down and extrude it might do is just Prestolite industry

Delage can select these two edges presta leaked and edges can switch back to fair selection.

Selectees faces their press e can repress negative playing too.

And that's a probably a better way of doing that.

So now if I pressed forward slash key I can come back here.

We have a ceiling high taking a stand for this section of underneath.

OK.

So that looks much better.

So I'm just going to come back to object more and I'm going to move this section to the first floor.

OK and what am I to do then is go ahead and add in the remaining floors.

Around here top and bottom story ok once you get those floors in again it's a little bit of work to

go around and add those.

But one of the cool things is you can copy them and manipulate them again.

So for example of I shift the drag this over here I can just switch back on the manipulator and make

any adjustments that I need to delete that the other cool thing is if you find you have the same type

of floors you can just quickly switch from one to another over here.

So some very cool features with Arki pack that's going to do it for this one.

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