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Original subtitles

So, I searched about the pictures related to the grunge and the leaks from different

websites like texture.com, Google, and even you can use AI nowadays, so it's okay.

You need to gather some resources like this, okay, let me show you this one, okay, so this

is the image that I found in the internet.

So the main goal here is to create a mask, a unique mask from these pictures, and use

it in the texturing process.

So in this way, we have a good detail, we have realistic flow on the surface, and we

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can add more natural feeling on the surface too.

And beside of that, you can study...

these images too, you know, we create this kind of transition for the rust, right?

So, we can learn how to texture, we can found the logic, we can use the image for the mask creation, and etc.

So, how we can convert these images to the mask? It's so simple, we just need to open this image in Photoshop, ok?

And I'm going to show you the basic stuff, ok?

So, for the basic stuff, it means...

it would be like other methods, other techniques that require your knowledge in Photoshop.

But here, I'm going to show you the basic and the fundamental way.

So, we open the image, we are going to add a black and white filter, okay,

and we play with these sliders, okay, so we get this result.

And after that, I'm going to create a new layer and put it down here,

and let's paint the layer or fill up the layer with the color, and the color is white.

So, this is the result after this part, and now I'm going to add an invert filter here,

and now this is the mask that I'm looking for, okay, and let's add levels, okay,

and play with this slider, and as you can see,

we can control the result here.

Same as a Substance Painter.

So when you learn Substance Painter,

you can use Photoshop very easy.

You just need to understand the basics

and the tools and the UI.

So this is how we create mask,

and now let's go load something else.

For example, this one, okay.

And the same way, let's add black and white filter.

Okay, and now I'm going to play with the slider

to get this part black and this part white.

So, okay, that's it.

That's it, and now it's time to add invert.

And, because we don't have any transparency, or we don't need to have background here in this image,

so we don't need to add new layer, fill up with black or white, we are done,

we just add black and white, the invert, and at the end, the level, ok?

So, with the level, I can control the whole image, like this, ok?

So, this is another mask, this is the first mask, and what happens when we finish with this mask creation?

So, let's go to the file, new, and I'm going to create a 2K mask here, ok?

and you just create a new image and we need to convert

these filters and the image to one single layer,

and transfer all the data to this canvas.

So let's do that.

I'm going to merge visible.

That's it, and I'm going to use M as a selection,

and select the picture,

Control C for copy the data,

and in here, let's change the background color to black,

and let's use Control V for paste the data.

So after that, we can control the position,

and we have the mask sheet here.

So exactly the same process for this one.

Okay, yeah, yeah, this, and we are going to continue the process to create the mask sheet

for ourself. And I just created this mask before, okay? So this is the sheet number one,

and this is the sheet number two, and now going to use it inside TopSource Painter, very easy,

and it's going to create so many great effects on the surface. So now let's go

for the Substance Painter and start our process. Okay, now let's import the masks we create

in Photoshop and import it to the project. These two, and how we are going to use that,

okay, let's go to the Rust, let's add a paint layer,

okay, and in the paint layer, now I'm going to use the projection, okay?

So, for the first one, let's use the second mask, and boom, we have this.

So, now I can paint the mask here.

Okay, let's remove this, and with the projection,

we are going to project data from the image that we load,

and put it on the surface, depending on the view.

Okay, so we can continue this mask with this, like this.

This one, okay, okay, it's okay, and with holding S on the keyboard you can control

this picture, okay, with the right click you can zoom in and zoom out, with the left key

on the mouse you can rotate, and with the shift you can use the rotation snap, okay,

and yeah, we're going to use this, and yeah, okay, so let's pan this picture with the middle

mouse button, okay, and yeah, I can add all the data here, so let's go back here, okay,

let's load the ROS transition, okay, it's okay, let's go back, this part I think you

can use the level to control the mask, okay, like this,

and we have the second transition.

Okay. I think it's okay.

Maybe we can make it light.

Okay. Something like this.

Okay. For the second transition,

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let's keep it off, and this is ROS transition number one,

and we are going to keep it in this way,

and this is the place that I'm going to stop the recording,

okay, and put the mask on the surface with the same method,

with the same images that we create,

and after that, we can have a discussion about...

...the rust transition, the dirt leaks, and all the stuff that we have in this material.

Okay?

After that, we are going to put the decals on the surface, okay?

And move to the next material.

So, in this part, the video is going to be stopped.

And nothing fancy, I just play with the mask, change the mask, paint the mask, remove some area, and control that.

And after that, you can see what's happening at the end.

And we can discuss about that.

So, let's go for the creating mask, and finishing this material.

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