All language subtitles for AirConditioner_Part02_RizomLab_Introduction.ENGlish

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:08,378 --> 00:00:11,937 Okay, welcome to this video. 2 00:00:11,940 --> 00:00:20,737 This video is like a small introduction to ReasonLab software for creating and processing 3 00:00:20,740 --> 00:00:25,377 the UV, managing the UV, and this kind of stuff. 4 00:00:25,380 --> 00:00:32,097 And I'm not going to talk about the basic and the fundamental of the concept of the 5 00:00:32,100 --> 00:00:34,617 UV unwrapping, okay? 6 00:00:34,620 --> 00:00:40,017 So this video is like how to use ReasonLab. 7 00:00:40,020 --> 00:00:42,177 What is the basic tools? 8 00:00:42,180 --> 00:00:44,937 What is the basic function? 9 00:00:44,940 --> 00:00:51,457 Because sometimes, for example, in the next video we are going to use ReasonLab, and I'm 10 00:00:51,460 --> 00:00:58,457 going to show you the technique to how to keep size for all the UV islands across your 11 00:00:58,460 --> 00:01:01,611 model, which is big or which is small, it's not matter. 12 00:01:01,612 --> 00:01:03,832 Subtitled by online-courses.club We compress knowledge for you! 13 00:01:03,833 --> 00:01:07,978 And in here, we are going to talk about the basic stuff inside. 14 00:01:08,240 --> 00:01:17,040 this software. Okay, so let's start with how to load and save model inside the Reason Lab. 15 00:01:17,600 --> 00:01:26,719 For this purpose, you can go to the files, we have load and load with UV. It means you can 16 00:01:26,722 --> 00:01:37,279 load the model itself, okay, without any UV data. And you can load the model with the UV data 17 00:01:37,282 --> 00:01:48,319 that previously worked on it or you made it in other software. Okay, so this is the load part, 18 00:01:48,322 --> 00:01:56,719 you can load the model here, and you can save and save as exactly the same method for other software. 19 00:01:56,722 --> 00:02:07,280 Okay, so let's load the model. Okay, I'm going to use this testfix. It's a very simple 20 00:02:08,320 --> 00:02:19,439 queue. Okay, so how to navigate inside Rizom Lab. So for navigation, you have some option here. 21 00:02:19,442 --> 00:02:27,520 Okay, so you can go to the edit, you can go to the keyboard mouse customizer, and in this window, 22 00:02:28,480 --> 00:02:37,840 okay, you can change the mouse preset from Rizom UV to legacy to Maya 3ds Max or other 23 00:02:38,000 --> 00:02:48,640 kind of software. Okay, and this is the only one that you can change here. Don't touch this 24 00:02:49,440 --> 00:02:58,879 setting. Use the default one. And I'm going to show you the default navigation. Okay, for 25 00:02:58,882 --> 00:03:06,560 moving around the object or orbit, you can hold alt. Okay, and 26 00:03:07,024 --> 00:03:15,583 left click on the mouse, you can orbit. For panning inside the Reason Lab, you need to 27 00:03:15,586 --> 00:03:24,384 hold alt and with the middle mouse button, you can make panning. Okay, so that's it. 28 00:03:25,024 --> 00:03:34,704 And for the zoom in and zoom out, you can hold alt and the right click on the mouse and 29 00:03:35,664 --> 00:03:43,664 just like that. So this is the navigation. Exactly the same for the 2D window. 30 00:03:44,624 --> 00:03:54,784 Okay, but for the zoom, you can actually use the scroll in 3D and 2D for step- by-step zoom. 31 00:03:55,344 --> 00:04:02,384 And for the slide zoom, you can use alt and right key. And for the panning, 32 00:04:03,824 --> 00:04:06,784 okay, you can use alt and middle mouse button. 33 00:04:06,976 --> 00:04:16,775 So, there is no rotation inside the 2D window, you know, there is no point to rotate, and 34 00:04:16,778 --> 00:04:17,775 that's it. 35 00:04:17,778 --> 00:04:20,215 So, this is the rotation. 36 00:04:20,218 --> 00:04:29,355 And you can select here, ok, this is the selection mode, and you have a transform mode, which 37 00:04:29,358 --> 00:04:38,555 is very useful for using inside the 2D window, ok, or UV tile section. 38 00:04:38,558 --> 00:04:45,235 So, this is the main tool that we are going to use, the select, and this is very useful 39 00:04:45,238 --> 00:04:53,875 for using inside the 2D window, and we are skipping this part until this section, ok. 40 00:04:53,878 --> 00:05:05,395 Like any 3D software, you can select vertex, edge, face, and element, ok, so, you can use 41 00:05:05,398 --> 00:05:06,916 vertex selection. 42 00:05:07,088 --> 00:05:16,087 You can use edge selection, you can use face selection or polygon selection, and you can use element selection. 43 00:05:16,090 --> 00:05:30,087 It's like select all the joined area together, ok, connect surfaces, and this is just select the polygon, 44 00:05:30,090 --> 00:05:41,087 this is just like select edge, ok, and double clicking, you can loop your selection, and this is the vertex selection. 45 00:05:41,090 --> 00:06:03,087 So, they are the selection options that we have, and we have some selection modifier and selection help and alignment in the right side of the UI, ok. 46 00:06:03,090 --> 00:06:06,088 So, in the select menu, 47 00:06:06,368 --> 00:06:10,367 you can choose group selector, 48 00:06:10,370 --> 00:06:14,367 so you can select by object name, 49 00:06:14,370 --> 00:06:18,367 material name, polygroups, if you work on the 50 00:06:18,370 --> 00:06:22,367 ZBrush, smoothing group for the hard surface model and this kind of stuff. 51 00:06:22,370 --> 00:06:26,367 And there is option to select the flip 52 00:06:26,370 --> 00:06:30,367 UV island or, for example, the overlap one. 53 00:06:30,370 --> 00:06:34,367 So, these two options is for the overlap 54 00:06:34,370 --> 00:06:38,367 UV island and the flip one. Ok, so that's it. 55 00:06:38,370 --> 00:06:42,367 And when you select 56 00:06:42,370 --> 00:06:46,367 some part and use the select 57 00:06:46,370 --> 00:06:50,367 element, it's going to select all the 58 00:06:50,370 --> 00:06:54,367 surface, all the polygons that they are connected together. 59 00:06:54,370 --> 00:06:58,367 So, it's very good. And this is the expand 60 00:06:58,370 --> 00:07:02,367 and shrink one. And you can find 61 00:07:02,370 --> 00:07:05,599 any option that you want, for example, the ring 62 00:07:05,602 --> 00:07:13,599 the loop, the border selection, and this kind of part here in the selection part. 63 00:07:13,602 --> 00:07:21,599 So, when you want to select something, as you can see, you are going to draw a rectangle. 64 00:07:21,602 --> 00:07:32,599 So, you can change it in here, the polygon, like this, or the circle. 65 00:07:32,602 --> 00:07:44,599 So, this is enough for the selection part, and let's go for the creating seams and UV border. 66 00:07:44,602 --> 00:07:52,599 So, for the creating seams, you can use the edge. 67 00:07:52,602 --> 00:08:05,600 Ok, so, I'm going to select the edge, and there is option for creating multiple selection, or deselection. 68 00:08:05,776 --> 00:08:12,775 For multiple selection, you need to hold CTRL, and click wherever you want, ok? 69 00:08:12,778 --> 00:08:25,776 So, for example, I'm going to hold CTRL, click here, click here, click here, ok, click here, 70 00:08:26,776 --> 00:08:35,775 and these three edges, ok, that's it. 71 00:08:35,778 --> 00:08:47,775 And, I'm going to use the loop option here, and as you can see, all the edges that I selected before, 72 00:08:47,778 --> 00:08:54,775 now it's completely looped, and this is what I want, ok? 73 00:08:54,778 --> 00:09:05,776 So, for creating seams, we need to press C on the keyboard, ok, or just use the seam menu, 74 00:09:06,144 --> 00:09:15,143 and click here on the cut, ok, and the blue line, they are going to convert to the orange 75 00:09:15,146 --> 00:09:16,143 one. 76 00:09:16,146 --> 00:09:23,583 So, whenever you see the orange line here in the Reason Lab, it means there is the cut 77 00:09:23,586 --> 00:09:24,583 line. 78 00:09:24,586 --> 00:09:35,063 Ok, so, we have all the line that we want to the cut, and now it's time to unfold, or 79 00:09:35,066 --> 00:09:36,063 unwrap. 80 00:09:36,066 --> 00:09:46,703 So, for this matter, this is a suggestion, you need to go select mode, select your model, 81 00:09:46,706 --> 00:09:55,063 ok, you can use this select element here, and just press unfold, or U on the keyboard, 82 00:09:55,066 --> 00:09:58,783 and boom, UV is ready. 83 00:09:58,786 --> 00:10:02,925 So, it's not a good arrangement here, ok, so, what we can do? 84 00:10:02,926 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 85 00:10:05,504 --> 00:10:24,503 We can pack the UVI lamp, so how we can do that, you can press P, or just use the pack option under layout menu, ok, so, that's it, ok, that's fine. 86 00:10:24,506 --> 00:10:29,504 And, what if we want to remove this cut line? 87 00:10:30,504 --> 00:10:58,503 Ok, so, we need to select this line, ok, with double clicking on the edge, I'm going to enable the loop option, so, after that, we can press W, or just weld option, ok, so, after welding this edge, we need to select this part, ok, and use unfold again. 88 00:10:58,506 --> 00:11:05,504 So, as you can see, before unfolding, this is what we have, and after unfolding, this is what we have. 89 00:11:05,632 --> 00:11:15,551 We can do it with the Optimize, it's not a big deal for this simple asset, but when you 90 00:11:15,554 --> 00:11:22,331 have a complex model, it's better to unfold it after welding. 91 00:11:22,334 --> 00:11:30,071 You need to have Unfold option at the first step, and after that, you can use Optimize 92 00:11:30,074 --> 00:11:35,111 for creating the better result of the unfold, okay? 93 00:11:35,114 --> 00:11:38,511 So this is the difference between Unfold and Optimize. 94 00:11:38,514 --> 00:11:46,551 You need to take Unfold, the first, and if you have some problem, for example, stretching 95 00:11:46,554 --> 00:11:51,431 or overlapping faces together, you can use Optimize. 96 00:11:51,434 --> 00:12:03,391 So that's it, let's pack again, and boom, okay, and what else that we need to know for 97 00:12:03,394 --> 00:12:04,912 using Resolve app. 98 00:12:05,248 --> 00:12:16,207 Okay, if you click on this part, you can see the other window, it's going to be Fade, okay, 99 00:12:16,210 --> 00:12:21,127 and we can switch between them with this option. 100 00:12:21,130 --> 00:12:25,807 You have multiple options that you can choose between them. 101 00:12:25,810 --> 00:12:33,767 For example, in the 3D window, you can select the Shading mode, you can select the Wireframe 102 00:12:33,770 --> 00:12:40,927 mode, you can select the Shading and the Wireframe at the same time, okay. 103 00:12:40,930 --> 00:12:48,847 You can choose nothing show as a texture, you can choose the default checker, you can 104 00:12:48,850 --> 00:12:58,887 use the alternative option for the UV checker, and you can use custom texture. 105 00:12:58,890 --> 00:13:04,408 You can load any texture that you want here in the Resolve, and how you can do that? 106 00:13:04,608 --> 00:13:14,107 In the File, you have Load Texture Map option, and you just simply select your texture, and it's going to be shown here. 107 00:13:14,110 --> 00:13:23,107 Okay, so let's go back to the Checker, and you have Focus, for example, you lost in the 3D view, 108 00:13:23,110 --> 00:13:28,107 and you want to go back to the same position that the model is, okay? 109 00:13:28,110 --> 00:13:34,108 So, you can use the shortcut, it's the F key on the keyboard, okay? 110 00:13:34,608 --> 00:13:43,607 And, there is some option for the viewport, for example, you don't want to see the cut line, so you can simply turn it off. 111 00:13:43,610 --> 00:13:52,607 Okay, so you don't need to have shadow on the 3D view, it's okay, you can turn it off, okay? 112 00:13:52,610 --> 00:13:57,607 And you need to disable perspective, for example, you can do it. 113 00:13:57,610 --> 00:14:03,919 And, if you export the model, and... 114 00:14:03,922 --> 00:14:13,279 direction of the model is not correct, you can choose the model is z-up, it's y-up, or x-up. 115 00:14:13,282 --> 00:14:21,919 Okay, so the model here is so simple, and it's not going to make big difference, but this is 116 00:14:21,922 --> 00:14:29,599 the obvious one, you know, whenever you need this option, you can find it. So, let's go for this part. 117 00:14:29,602 --> 00:14:42,159 Unwrap both 3D flats, and it means, when you select both, you can see, in the 3D view, 118 00:14:42,162 --> 00:14:50,959 the unwrapped section of the model, and the section that there is no UV over there. Okay, for example, 119 00:14:50,962 --> 00:15:03,200 this is not a model that there is any part without UV, okay? So, when you select 3Ds, 120 00:15:03,888 --> 00:15:12,047 it means nothing to show, but when you switch to the flats, it's like the that. 121 00:15:12,050 --> 00:15:22,687 So, let's select all the model. I just use F4 on the keyboard to switch between vertex, edge, 122 00:15:22,690 --> 00:15:33,328 face, and the island mode, or polygon mode, okay, element mode, and I use CTRL-A for selecting 123 00:15:34,368 --> 00:15:43,488 all the elements here, press W, and press SHIFT-R, and this is the resetting method 124 00:15:44,128 --> 00:15:55,488 inside Reason Lab, okay? So, let's go back to the both, and I'm going to create a simple cut here, 125 00:15:56,768 --> 00:16:01,888 like this, okay, and 126 00:16:02,608 --> 00:16:08,008 let's go back to the Elements mode, okay, or Island mode. 127 00:16:09,328 --> 00:16:14,047 And let's select this one, press U, okay. 128 00:16:14,050 --> 00:16:20,167 So it's very messed up when you have both 3Ds, 129 00:16:20,170 --> 00:16:23,887 it means there is no UV forecast, and the flats, 130 00:16:23,890 --> 00:16:30,527 which is the unwrap or UV section, okay? 131 00:16:30,530 --> 00:16:38,607 So the best setting here is to put 2D or UV window to the flats, 132 00:16:38,610 --> 00:16:47,007 it means there is no sign of this part, which is there is no UV for that, okay? 133 00:16:47,010 --> 00:16:52,207 And in the 3D view, you can choose 3DS. 134 00:16:52,210 --> 00:17:00,328 So it means you can see the UV or unwrap part inside the UV window, 135 00:17:00,896 --> 00:17:05,055 the non-unwrapped part inside the 3D window. 136 00:17:05,058 --> 00:17:11,295 So you can manage the complex model inside Resolve very easy, very easy. 137 00:17:11,298 --> 00:17:16,535 So this is the way that we can use this option here. 138 00:17:16,538 --> 00:17:22,535 So what about the show-hide, isolation, and auto? 139 00:17:22,538 --> 00:17:28,936 For example, you select this part and you want to work on this part. 140 00:17:29,576 --> 00:17:40,215 You can isolate this section in both 3D and the 2D window. 141 00:17:40,218 --> 00:17:44,255 And we want to bring back all the elements that we hide. 142 00:17:44,258 --> 00:17:49,255 So we need to click on the show. 143 00:17:49,258 --> 00:17:55,135 And we don't want to see this part, so we can select that and press hide. 144 00:17:55,138 --> 00:17:57,936 So in this way, we hide this selection. 145 00:17:58,272 --> 00:18:06,271 And whenever we want to bring back all the sections, we can press on the show. 146 00:18:06,274 --> 00:18:07,271 And what about the auto? 147 00:18:07,274 --> 00:18:16,271 Auto is like, you know, when you are working on UV, you can select auto, 148 00:18:16,274 --> 00:18:23,271 and it's going to decide for you which part is going to be show up 149 00:18:23,274 --> 00:18:28,271 and which part should be on hide mode. 150 00:18:28,274 --> 00:18:34,271 So it's not a good decision to use auto inside Rezo. 151 00:18:34,274 --> 00:18:41,271 Based on my experience, I'm just using isolation, hide, show manually. 152 00:18:41,274 --> 00:18:42,271 It's perfect. 153 00:18:42,274 --> 00:18:51,271 And if you have complex model, using object names, materials, or smoothing group 154 00:18:51,274 --> 00:18:58,255 is the best option that you can select and manage the 3D window and 2D window at the same time. 155 00:18:58,258 --> 00:19:10,095 Okay, so that's it and we have so many other features inside Reason Lab but this is the 156 00:19:10,098 --> 00:19:18,255 basic one and we are going to discuss about the packing properties and the layout of some 157 00:19:18,258 --> 00:19:22,975 features inside the next video, okay? 158 00:19:22,978 --> 00:19:29,335 So this is the end of the introduction of the Reason Lab. 159 00:19:29,338 --> 00:19:37,655 You can use the Reason, it's a very powerful software for creating UV in a pro mode, okay? 160 00:19:37,658 --> 00:19:39,816 So let's go to the next video. 16651

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.