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Original subtitles

Okay, welcome to this video.

This video is like a small introduction to ReasonLab software for creating and processing

the UV, managing the UV, and this kind of stuff.

And I'm not going to talk about the basic and the fundamental of the concept of the

UV unwrapping, okay?

So this video is like how to use ReasonLab.

What is the basic tools?

What is the basic function?

Because sometimes, for example, in the next video we are going to use ReasonLab, and I'm

going to show you the technique to how to keep size for all the UV islands across your

model, which is big or which is small, it's not matter.

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And in here, we are going to talk about the basic stuff inside.

this software. Okay, so let's start with how to load and save model inside the Reason Lab.

For this purpose, you can go to the files, we have load and load with UV. It means you can

load the model itself, okay, without any UV data. And you can load the model with the UV data

that previously worked on it or you made it in other software. Okay, so this is the load part,

you can load the model here, and you can save and save as exactly the same method for other software.

Okay, so let's load the model. Okay, I'm going to use this testfix. It's a very simple

queue. Okay, so how to navigate inside Rizom Lab. So for navigation, you have some option here.

Okay, so you can go to the edit, you can go to the keyboard mouse customizer, and in this window,

okay, you can change the mouse preset from Rizom UV to legacy to Maya 3ds Max or other

kind of software. Okay, and this is the only one that you can change here. Don't touch this

setting. Use the default one. And I'm going to show you the default navigation. Okay, for

moving around the object or orbit, you can hold alt. Okay, and

left click on the mouse, you can orbit. For panning inside the Reason Lab, you need to

hold alt and with the middle mouse button, you can make panning. Okay, so that's it.

And for the zoom in and zoom out, you can hold alt and the right click on the mouse and

just like that. So this is the navigation. Exactly the same for the 2D window.

Okay, but for the zoom, you can actually use the scroll in 3D and 2D for step- by-step zoom.

And for the slide zoom, you can use alt and right key. And for the panning,

okay, you can use alt and middle mouse button.

So, there is no rotation inside the 2D window, you know, there is no point to rotate, and

that's it.

So, this is the rotation.

And you can select here, ok, this is the selection mode, and you have a transform mode, which

is very useful for using inside the 2D window, ok, or UV tile section.

So, this is the main tool that we are going to use, the select, and this is very useful

for using inside the 2D window, and we are skipping this part until this section, ok.

Like any 3D software, you can select vertex, edge, face, and element, ok, so, you can use

vertex selection.

You can use edge selection, you can use face selection or polygon selection, and you can use element selection.

It's like select all the joined area together, ok, connect surfaces, and this is just select the polygon,

this is just like select edge, ok, and double clicking, you can loop your selection, and this is the vertex selection.

So, they are the selection options that we have, and we have some selection modifier and selection help and alignment in the right side of the UI, ok.

So, in the select menu,

you can choose group selector,

so you can select by object name,

material name, polygroups, if you work on the

ZBrush, smoothing group for the hard surface model and this kind of stuff.

And there is option to select the flip

UV island or, for example, the overlap one.

So, these two options is for the overlap

UV island and the flip one. Ok, so that's it.

And when you select

some part and use the select

element, it's going to select all the

surface, all the polygons that they are connected together.

So, it's very good. And this is the expand

and shrink one. And you can find

any option that you want, for example, the ring

the loop, the border selection, and this kind of part here in the selection part.

So, when you want to select something, as you can see, you are going to draw a rectangle.

So, you can change it in here, the polygon, like this, or the circle.

So, this is enough for the selection part, and let's go for the creating seams and UV border.

So, for the creating seams, you can use the edge.

Ok, so, I'm going to select the edge, and there is option for creating multiple selection, or deselection.

For multiple selection, you need to hold CTRL, and click wherever you want, ok?

So, for example, I'm going to hold CTRL, click here, click here, click here, ok, click here,

and these three edges, ok, that's it.

And, I'm going to use the loop option here, and as you can see, all the edges that I selected before,

now it's completely looped, and this is what I want, ok?

So, for creating seams, we need to press C on the keyboard, ok, or just use the seam menu,

and click here on the cut, ok, and the blue line, they are going to convert to the orange

one.

So, whenever you see the orange line here in the Reason Lab, it means there is the cut

line.

Ok, so, we have all the line that we want to the cut, and now it's time to unfold, or

unwrap.

So, for this matter, this is a suggestion, you need to go select mode, select your model,

ok, you can use this select element here, and just press unfold, or U on the keyboard,

and boom, UV is ready.

So, it's not a good arrangement here, ok, so, what we can do?

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We can pack the UVI lamp, so how we can do that, you can press P, or just use the pack option under layout menu, ok, so, that's it, ok, that's fine.

And, what if we want to remove this cut line?

Ok, so, we need to select this line, ok, with double clicking on the edge, I'm going to enable the loop option, so, after that, we can press W, or just weld option, ok, so, after welding this edge, we need to select this part, ok, and use unfold again.

So, as you can see, before unfolding, this is what we have, and after unfolding, this is what we have.

We can do it with the Optimize, it's not a big deal for this simple asset, but when you

have a complex model, it's better to unfold it after welding.

You need to have Unfold option at the first step, and after that, you can use Optimize

for creating the better result of the unfold, okay?

So this is the difference between Unfold and Optimize.

You need to take Unfold, the first, and if you have some problem, for example, stretching

or overlapping faces together, you can use Optimize.

So that's it, let's pack again, and boom, okay, and what else that we need to know for

using Resolve app.

Okay, if you click on this part, you can see the other window, it's going to be Fade, okay,

and we can switch between them with this option.

You have multiple options that you can choose between them.

For example, in the 3D window, you can select the Shading mode, you can select the Wireframe

mode, you can select the Shading and the Wireframe at the same time, okay.

You can choose nothing show as a texture, you can choose the default checker, you can

use the alternative option for the UV checker, and you can use custom texture.

You can load any texture that you want here in the Resolve, and how you can do that?

In the File, you have Load Texture Map option, and you just simply select your texture, and it's going to be shown here.

Okay, so let's go back to the Checker, and you have Focus, for example, you lost in the 3D view,

and you want to go back to the same position that the model is, okay?

So, you can use the shortcut, it's the F key on the keyboard, okay?

And, there is some option for the viewport, for example, you don't want to see the cut line, so you can simply turn it off.

Okay, so you don't need to have shadow on the 3D view, it's okay, you can turn it off, okay?

And you need to disable perspective, for example, you can do it.

And, if you export the model, and...

direction of the model is not correct, you can choose the model is z-up, it's y-up, or x-up.

Okay, so the model here is so simple, and it's not going to make big difference, but this is

the obvious one, you know, whenever you need this option, you can find it. So, let's go for this part.

Unwrap both 3D flats, and it means, when you select both, you can see, in the 3D view,

the unwrapped section of the model, and the section that there is no UV over there. Okay, for example,

this is not a model that there is any part without UV, okay? So, when you select 3Ds,

it means nothing to show, but when you switch to the flats, it's like the that.

So, let's select all the model. I just use F4 on the keyboard to switch between vertex, edge,

face, and the island mode, or polygon mode, okay, element mode, and I use CTRL-A for selecting

all the elements here, press W, and press SHIFT-R, and this is the resetting method

inside Reason Lab, okay? So, let's go back to the both, and I'm going to create a simple cut here,

like this, okay, and

let's go back to the Elements mode, okay, or Island mode.

And let's select this one, press U, okay.

So it's very messed up when you have both 3Ds,

it means there is no UV forecast, and the flats,

which is the unwrap or UV section, okay?

So the best setting here is to put 2D or UV window to the flats,

it means there is no sign of this part, which is there is no UV for that, okay?

And in the 3D view, you can choose 3DS.

So it means you can see the UV or unwrap part inside the UV window,

the non-unwrapped part inside the 3D window.

So you can manage the complex model inside Resolve very easy, very easy.

So this is the way that we can use this option here.

So what about the show-hide, isolation, and auto?

For example, you select this part and you want to work on this part.

You can isolate this section in both 3D and the 2D window.

And we want to bring back all the elements that we hide.

So we need to click on the show.

And we don't want to see this part, so we can select that and press hide.

So in this way, we hide this selection.

And whenever we want to bring back all the sections, we can press on the show.

And what about the auto?

Auto is like, you know, when you are working on UV, you can select auto,

and it's going to decide for you which part is going to be show up

and which part should be on hide mode.

So it's not a good decision to use auto inside Rezo.

Based on my experience, I'm just using isolation, hide, show manually.

It's perfect.

And if you have complex model, using object names, materials, or smoothing group

is the best option that you can select and manage the 3D window and 2D window at the same time.

Okay, so that's it and we have so many other features inside Reason Lab but this is the

basic one and we are going to discuss about the packing properties and the layout of some

features inside the next video, okay?

So this is the end of the introduction of the Reason Lab.

You can use the Reason, it's a very powerful software for creating UV in a pro mode, okay?

So let's go to the next video.

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