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Hey, everyone, in this video, I'm going to be teaching you guys about simple shapes and values,
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so let's get started first, really simply go ahead and zoom out so I can go ahead and draw with clarity.
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So as I always get a bit confused on exactly how far I'm zoomed in, so it was started with simple shapes.
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So these are the simple these are the kind of shapes that you'll see most often when it comes to figure
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drawings or just drawing in general, which is circle squares and triangles.
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And it's not as complicated as you think.
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It's just more what's more like it's not as simple as you think.
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It's actually a little bit more complicated, but in a good way.
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So when it comes to circles, a lot of people want to go to these certain shape languages.
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They have a lot of artists have a tendency to kind of categorize just one category when in reality it's
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actually a lot more than that.
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So let's go let's start with circles first.
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Of course, this is not going to be entirely going to be filling, you know, it's not going to be totally
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lined up.
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I'll do my best.
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So when it comes to circles, circles are generally more geared towards cutesie, you know, more fun,
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more friendly, so you can kind of grouped them together.
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This is how you can use circles.
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You can use them to group together, or most commonly used in figure drawing is half circles.
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So that usually gives a more rounder feeling.
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So especially when you draw more heavier people, you'll use circles more often.
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So what I mean by half circles is sort of something like this that you see a lot and like figure drawing
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books can also kind of just, you know, kind of draw your lines more around or, you know, make things
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more just kind of rounded up, you know, so kind of more rounded forms.
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So these are more just how you how you would use the circle for triangles.
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This is more of an active form or sorry, I'm going to go with squares first because it's in the order.
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So when it comes to squares that's want stability, most of the time it's more stability or overlaps.
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So, for instance, if you want to make like a bulky character, what you want to do is you want to
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make sure that, you know, your your character looks more squarish, although not literally a square,
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but just more squares.
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But it's also really good with overlaps.
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So what people do is you have one layer over the other.
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That's what it's really good for when it comes to squares, so these are more simplified way of how
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to kind of construct your figure, you can even use this for simple shapes.
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You know, for instance, if I want to draw an arm, you know, here's the here's the upper arm and
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here's the forearm.
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Very, very simple, very easy.
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Just kind of use them as like dimensional tools.
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And then lastly, we have our triangles, which I'm going to slide over a bit here, and that is more
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towards action.
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So a lot of the misconception with triangles is that sorry that it means evil or mean something bad
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or mean something dangerous.
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Not necessarily.
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It just means more like action.
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So, for instance, if you see, like a good character with more triangular forms, it doesn't necessarily
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mean they're bad.
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It just means they're more dynamic in their design.
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So what you can do to show action is, you know, kind of just drawing some triangles here and there.
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And that already automatically just kind of shows like some dynamic contrast and action.
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You can overlap them, you know, kind of create some spikes here and there can kind of overlap them
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once again.
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But most of the time, you know, it can be Krystal's, you know, for example, if you want to draw
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some crystals, you can group these triangular forms together and nobody would bat an eye.
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They'd be like, oh, yeah, that's kind of like a crystal, right?
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Kind of like a shot plant.
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Right.
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You know, Alvera or those kind of plants in general are very, very sharp with the kind of rounded
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edge can grouped these together, you know, for instance.
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And that's how you would usually use these shapes when it comes to drawing.
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So and another thing, when it comes to squares and a bit, which I'll go into volumes are boxes and
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I will get to that right now.
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So.
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Oh, by the way.
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Circle stands or passive is P, that's four circles, stability and structure is squares, and then
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action is triangles.
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OK, so PSA anyways, public speaking announcement.
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I don't know what that means.
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So anyway, now let's go up to volumes.
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The volumes are going to be a little bit more fun.
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This is more like a this is just more of like a 3D version of these forms.
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So what kind of look, I guess I'll ask just to kind of get some just to get some seeming interaction,
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seemingly kind of fun interaction.
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What kind of figures or what kind of volumes would you kind of see when it comes to triangles?
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You would automatically think triangular prisms and cylinders that's on all cylinders, cones.
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I'm sorry about that.
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And they're very easy.
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So let's just let's do a cone first.
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When it comes to a cone, all we have to do is just draw and ellipse.
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One and then two.
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That's it, you know what I can do to your code, really?
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So that is a code.
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Now, when it comes to a triangular prism, there's two kinds.
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There's one that is more like, you know, you draw kind of like a square in a more of a diagonal feel.
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And then you bring these two up into a point.
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That's a triangular prism or maybe a pyramid.
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Sorry about that.
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This is a pyramid and then triangular prism, which is more like a flat triangle to a side.
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And they kind of end this way.
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That's triangular prism.
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Now, when it comes to a circle, most of the time we would view this as a cylinder and all we really
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have to do is a strong ellipse, which is a circle in perspective.
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It's not necessarily an oval that there's a more simple way to put it than we have our ellipse right
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at the top.
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Then we have the sphere, which usually we have to fight, we have to usually kind of do it when we
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or show it when we shade it.
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So I think I'll just shade it for now.
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Here is our course shadow, which is our main shadow, and here is our kind of darker shadow and cover
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bounce light.
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So I'm just going to do that real quick.
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And then we have a box.
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For at the square.
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Now, box is actually really easy, you guys don't really have to do perspective good for this in the
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end, this is just more of a abstract feel to it, you know, perspective.
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And that Deepwater Horizon line, it's just usually the abstract version or just kind of like the more
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it's kind of it's more like, oh, well, this is how it's actually done in space, you know?
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And usually that that would be very useful.
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So how do I drop box without a grid then?
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Well, that's really easy.
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All you have to think is where is your box facing?
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If it's facing in front of us, you will see the main square kind of leaning towards us more.
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It's a line there anyways.
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Then you kind of think about where it's going to go this way.
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What is so then what we do is we kind of just push these towards the vanishing point.
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So fanning, fanning, because it's kind of going it's kind of showing like a little fan, you know,
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fanning compared to this fanning fanning street fanning.
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It's now a Western will probably go more like Fanny Street straight, which I think I'll try that right
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now.
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So I would say more like let's say, for instance, if we're going to do one point perspective, let
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me do this one down here.
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That's more like fanning, fanning.
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This is more towards us.
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Straight, straight.
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Straight, straight, straight, they have a box automatically.
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Now, there's definitely a lot more complicated ways to do this, but for now, let's just do like this.
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So let's see, fanning, fanning, straight, straight.
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Or more like fanning, fanning this way.
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Anyways, straight, straight, straight, fanning, straight or fanning, whichever it is, as you
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go straight, when you're going straight down most of the time, especially if it's just a two point
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perspective feel.
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But when you're kind of going in convergence, you would usually go fanning, fanning, fanning, fanning
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straight, you know, stuff like that.
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And it was that's just really hydraulic box and not for or in that in that very simplified way.
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Then I'm going to talk to you guys just really, really briefly about squash and squash and stretch
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or simple and complex, and this is just more of a side note, but it's really, really helpful when
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it comes to doing form exercises.
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So what do I mean by that?
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So when you look at the waist, for example, let's say I'm going to draw a little I'm going to drop
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box here, two boxes.
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Let's say this is your ribcage.
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And this is your pelvis.
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If your pelvis is bending this way or like you're just in general, like you're kind of going this way
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more, you want to see a bit of squishier.
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And what that simply is, it's just you have simple and I have complex.
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Then you kind of complete the complete the form.
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You can do that in multiple ways.
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You can even take a box and do that.
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So complex, simple.
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Could even use this as a pillow or bean.
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Stewart being one.
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They're very simple, that's simple and complex, basically, in a nutshell, it's basically squash
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and stretch.
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There's a stretch where it's more simple and then this is.
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Squish, right, anyways, so that is pretty much it, I don't think I really have much else when it
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comes to that.
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Oh, actually, I do.
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And what actually just talked briefly about volumes really quick or just ribbon's in general.
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So let me go ahead and scoot this over.
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Let me see if I have enough room.
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Let me move my camera over just a little bit, OK?
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So when it comes to ribbons, ribbons are actually kind of underrated.
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I feel like when it comes to the art community, it feels it feels like they should be more.
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It's really important when it comes to drawing hair or even when it comes to drawing clothes as well.
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So let's actually just draw a ribbon.
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So when it comes to ribbons, very, very simple we want to do is draw three lines.
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Let's see here and then connect the two.
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So let's say this one kind of comes over.
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This is kind of going towards the back.
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It's going towards more towards the front.
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This is where we go.
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And so we have one down here.
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One here and you see a little bit of this one going towards the back, that is basically a ribbon in
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a nutshell.
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So it's kind of like forms kind of over overlapping each other.
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Let's do another one.
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Let's say we have a ribbon going down more like this.
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We can basically just kind of put in some nice little things here.
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And then what we can do to show some form is just kind of shape this in a little bit.
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So when it comes to the Corchado, you want to just kind of put that right where it kind of starts bending.
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And then when it reaches kind of like a halfway point, you kind of want to go have tone, meaning lighter
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tone.
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Socor.
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Half because it's kind of getting some bounce, slight core again.
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Core, half a half tone, and that's trying to go Corrigan, and then if you want to have more dynamic
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feel to it, you can at some tourney edges and turning into a really nice because it's just more of
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like a line that kind of just shows that there's some nice form going along.
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And this works for Cylinder's as well.
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Let me go ahead and.
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Draw that dry cylinder with some form added to it and I can go for more of this in depth later on.
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But let's just go ahead and do that real quick.
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See where do I put this?
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OK, let me just draw a cylinder right here.
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So let's say, for instance, let me draw a cylinder.
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So depending on where you are, ladies, let's say, for instance, the light is going from the top
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here, if this is a metallic metallic cylinder, this is your core shadow and it's very strong.
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Corchado is generally right before that, right before the lighter tones, then as you go down, here
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is your turnage, which is kind of like your your half tone here.
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But it kind of shows like a nice it's kind of like a nice little.
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Line that kind of shows that this is kind of stopping Point Museum and real quick to show you guys.
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So here's a core, here's attorney Edge right before right before the right before the the holding line.
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Holding line is basically the line that just holds the sheep together, so holding line.
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And we had a half tone towards another the other training edge on the side, just make it just a little
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bit lighter.
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And just by doing that.
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Just by doing that, you can already see some volume going on.
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This is the this is the holding line at the end.
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This is the trailing edge of the half tone.
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So half tones are generally turning edges just to show you the volume.
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And then the caution is just where the main shadow is compared to the light.
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So when it comes to boxes, I want to do one more thing that so you guys can kind of see what's going
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on with boxes here.
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I'm going to put that right below here.
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So when it comes to boxes, the important thing is that you want to make sure that when you're doing
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boxes, right.
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Go ahead and put my notes here.
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We want to make sure that we see all three sides, especially when it's the most dynamic for us, so
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here is one type of box and this is just more of like a depth perspective feel.
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So here we have one side that is the flattest you want to go and that is usually best for back views
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or like your background.
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Masoom in.
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That's one then our next one is two sides to side is basically we see one side.
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And the other side.
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That is or more closer, object to you, that's more closer to you.
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Sorry, my language is not very good.
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English is not good, even though I'm an American anyways.
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So here we have our second number two.
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Which is just showing two sides and then to kind of contrast that, we're going to do one on three sides.
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So we have one side here, fanning fanning street straight.
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Fanning, fanning, straight, straight.
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So here we see three sides, one, two and three, and guess which one has the most depth?
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Well, obviously the third one and that's what you want to show most in your subject.
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So if you're going to do backgrounds, you want to kind of go by this kind of feel to it.
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So let's see if I have anything else to do or else to kind of take note of.
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I don't think so.
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I think the next thing that we will do is probably more like just applying these shapes together.
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So let me go ahead and zoom out and just show you guys what we all did.
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Come on.
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OK, so first, we kind of did a little a little overview on simple shapes, circle squares of triangles,
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you know, circles are basically more passive, passive forms and can be useful, more like voluminous
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fields feel to your figures.
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This is more structure based, more overlaps, and then triangles for more sharper angles are for more
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dynamic feel to it.
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Now, here are some forms, some 3D forms.
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You know, you have a cone pyramid and triangular prism.
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Your cylinder, your sphere is your stretch and squish your boxes, your views and box in different
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different views of the boxes and seeing which one is the most important that we have some ribbons and
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some half tones and shading.
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So let me know what you guys think about this.
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Let me know.
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Yeah.
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Just let me know what you guys think about this.
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If you have any questions, feel free to ask and I'll see you guys in time by.
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