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These are the user uploaded subtitles that are being translated: 1 00:00:01,650 --> 00:00:06,270 Hey, everyone, in this video, I'm going to be teaching you guys about simple shapes and values, 2 00:00:06,280 --> 00:00:13,620 so let's get started first, really simply go ahead and zoom out so I can go ahead and draw with clarity. 3 00:00:15,850 --> 00:00:22,360 So as I always get a bit confused on exactly how far I'm zoomed in, so it was started with simple shapes. 4 00:00:22,370 --> 00:00:27,050 So these are the simple these are the kind of shapes that you'll see most often when it comes to figure 5 00:00:27,050 --> 00:00:30,500 drawings or just drawing in general, which is circle squares and triangles. 6 00:00:30,800 --> 00:00:33,250 And it's not as complicated as you think. 7 00:00:33,260 --> 00:00:36,500 It's just more what's more like it's not as simple as you think. 8 00:00:36,500 --> 00:00:39,620 It's actually a little bit more complicated, but in a good way. 9 00:00:39,920 --> 00:00:46,520 So when it comes to circles, a lot of people want to go to these certain shape languages. 10 00:00:46,520 --> 00:00:53,270 They have a lot of artists have a tendency to kind of categorize just one category when in reality it's 11 00:00:53,270 --> 00:00:54,630 actually a lot more than that. 12 00:00:55,070 --> 00:00:57,500 So let's go let's start with circles first. 13 00:00:57,500 --> 00:01:01,700 Of course, this is not going to be entirely going to be filling, you know, it's not going to be totally 14 00:01:01,700 --> 00:01:02,140 lined up. 15 00:01:02,150 --> 00:01:02,900 I'll do my best. 16 00:01:03,350 --> 00:01:09,170 So when it comes to circles, circles are generally more geared towards cutesie, you know, more fun, 17 00:01:09,440 --> 00:01:14,600 more friendly, so you can kind of grouped them together. 18 00:01:14,610 --> 00:01:16,070 This is how you can use circles. 19 00:01:16,160 --> 00:01:20,720 You can use them to group together, or most commonly used in figure drawing is half circles. 20 00:01:21,020 --> 00:01:24,110 So that usually gives a more rounder feeling. 21 00:01:24,110 --> 00:01:28,230 So especially when you draw more heavier people, you'll use circles more often. 22 00:01:28,250 --> 00:01:32,420 So what I mean by half circles is sort of something like this that you see a lot and like figure drawing 23 00:01:32,420 --> 00:01:40,310 books can also kind of just, you know, kind of draw your lines more around or, you know, make things 24 00:01:40,310 --> 00:01:46,520 more just kind of rounded up, you know, so kind of more rounded forms. 25 00:01:48,170 --> 00:01:53,740 So these are more just how you how you would use the circle for triangles. 26 00:01:53,750 --> 00:01:59,840 This is more of an active form or sorry, I'm going to go with squares first because it's in the order. 27 00:02:00,050 --> 00:02:04,750 So when it comes to squares that's want stability, most of the time it's more stability or overlaps. 28 00:02:05,030 --> 00:02:08,540 So, for instance, if you want to make like a bulky character, what you want to do is you want to 29 00:02:08,540 --> 00:02:14,840 make sure that, you know, your your character looks more squarish, although not literally a square, 30 00:02:14,840 --> 00:02:15,860 but just more squares. 31 00:02:16,550 --> 00:02:18,590 But it's also really good with overlaps. 32 00:02:18,920 --> 00:02:24,650 So what people do is you have one layer over the other. 33 00:02:26,170 --> 00:02:31,810 That's what it's really good for when it comes to squares, so these are more simplified way of how 34 00:02:31,810 --> 00:02:35,320 to kind of construct your figure, you can even use this for simple shapes. 35 00:02:35,440 --> 00:02:39,460 You know, for instance, if I want to draw an arm, you know, here's the here's the upper arm and 36 00:02:39,520 --> 00:02:40,240 here's the forearm. 37 00:02:41,320 --> 00:02:42,880 Very, very simple, very easy. 38 00:02:44,110 --> 00:02:47,320 Just kind of use them as like dimensional tools. 39 00:02:47,800 --> 00:02:53,350 And then lastly, we have our triangles, which I'm going to slide over a bit here, and that is more 40 00:02:53,350 --> 00:02:54,640 towards action. 41 00:02:54,820 --> 00:03:01,960 So a lot of the misconception with triangles is that sorry that it means evil or mean something bad 42 00:03:01,960 --> 00:03:03,100 or mean something dangerous. 43 00:03:03,730 --> 00:03:04,750 Not necessarily. 44 00:03:04,780 --> 00:03:06,290 It just means more like action. 45 00:03:06,550 --> 00:03:10,870 So, for instance, if you see, like a good character with more triangular forms, it doesn't necessarily 46 00:03:10,870 --> 00:03:11,440 mean they're bad. 47 00:03:11,440 --> 00:03:13,260 It just means they're more dynamic in their design. 48 00:03:13,720 --> 00:03:20,440 So what you can do to show action is, you know, kind of just drawing some triangles here and there. 49 00:03:21,610 --> 00:03:26,740 And that already automatically just kind of shows like some dynamic contrast and action. 50 00:03:26,950 --> 00:03:32,470 You can overlap them, you know, kind of create some spikes here and there can kind of overlap them 51 00:03:32,470 --> 00:03:33,040 once again. 52 00:03:34,390 --> 00:03:38,200 But most of the time, you know, it can be Krystal's, you know, for example, if you want to draw 53 00:03:38,200 --> 00:03:42,730 some crystals, you can group these triangular forms together and nobody would bat an eye. 54 00:03:42,940 --> 00:03:44,710 They'd be like, oh, yeah, that's kind of like a crystal, right? 55 00:03:45,070 --> 00:03:45,940 Kind of like a shot plant. 56 00:03:45,940 --> 00:03:46,210 Right. 57 00:03:46,440 --> 00:03:51,370 You know, Alvera or those kind of plants in general are very, very sharp with the kind of rounded 58 00:03:51,370 --> 00:03:55,720 edge can grouped these together, you know, for instance. 59 00:03:56,020 --> 00:03:58,510 And that's how you would usually use these shapes when it comes to drawing. 60 00:03:58,760 --> 00:04:03,910 So and another thing, when it comes to squares and a bit, which I'll go into volumes are boxes and 61 00:04:03,910 --> 00:04:05,280 I will get to that right now. 62 00:04:05,650 --> 00:04:06,100 So. 63 00:04:07,520 --> 00:04:08,210 Oh, by the way. 64 00:04:10,170 --> 00:04:19,200 Circle stands or passive is P, that's four circles, stability and structure is squares, and then 65 00:04:19,560 --> 00:04:21,780 action is triangles. 66 00:04:22,230 --> 00:04:27,320 OK, so PSA anyways, public speaking announcement. 67 00:04:27,330 --> 00:04:28,090 I don't know what that means. 68 00:04:28,740 --> 00:04:30,270 So anyway, now let's go up to volumes. 69 00:04:30,270 --> 00:04:33,330 The volumes are going to be a little bit more fun. 70 00:04:33,630 --> 00:04:39,060 This is more like a this is just more of like a 3D version of these forms. 71 00:04:39,090 --> 00:04:47,590 So what kind of look, I guess I'll ask just to kind of get some just to get some seeming interaction, 72 00:04:47,590 --> 00:04:49,770 seemingly kind of fun interaction. 73 00:04:50,550 --> 00:04:54,360 What kind of figures or what kind of volumes would you kind of see when it comes to triangles? 74 00:04:54,690 --> 00:04:59,990 You would automatically think triangular prisms and cylinders that's on all cylinders, cones. 75 00:05:00,000 --> 00:05:00,720 I'm sorry about that. 76 00:05:03,330 --> 00:05:04,230 And they're very easy. 77 00:05:04,470 --> 00:05:06,630 So let's just let's do a cone first. 78 00:05:06,630 --> 00:05:09,630 When it comes to a cone, all we have to do is just draw and ellipse. 79 00:05:11,580 --> 00:05:14,150 One and then two. 80 00:05:14,850 --> 00:05:17,430 That's it, you know what I can do to your code, really? 81 00:05:17,830 --> 00:05:18,680 So that is a code. 82 00:05:19,740 --> 00:05:24,560 Now, when it comes to a triangular prism, there's two kinds. 83 00:05:24,570 --> 00:05:29,430 There's one that is more like, you know, you draw kind of like a square in a more of a diagonal feel. 84 00:05:29,730 --> 00:05:32,280 And then you bring these two up into a point. 85 00:05:33,540 --> 00:05:36,010 That's a triangular prism or maybe a pyramid. 86 00:05:36,030 --> 00:05:36,740 Sorry about that. 87 00:05:36,930 --> 00:05:45,060 This is a pyramid and then triangular prism, which is more like a flat triangle to a side. 88 00:05:45,060 --> 00:05:47,460 And they kind of end this way. 89 00:05:50,380 --> 00:05:51,340 That's triangular prism. 90 00:05:53,630 --> 00:06:00,470 Now, when it comes to a circle, most of the time we would view this as a cylinder and all we really 91 00:06:00,470 --> 00:06:04,360 have to do is a strong ellipse, which is a circle in perspective. 92 00:06:04,370 --> 00:06:11,550 It's not necessarily an oval that there's a more simple way to put it than we have our ellipse right 93 00:06:11,550 --> 00:06:11,990 at the top. 94 00:06:13,870 --> 00:06:20,490 Then we have the sphere, which usually we have to fight, we have to usually kind of do it when we 95 00:06:20,530 --> 00:06:21,880 or show it when we shade it. 96 00:06:22,270 --> 00:06:23,710 So I think I'll just shade it for now. 97 00:06:24,220 --> 00:06:31,730 Here is our course shadow, which is our main shadow, and here is our kind of darker shadow and cover 98 00:06:31,750 --> 00:06:32,200 bounce light. 99 00:06:32,210 --> 00:06:33,460 So I'm just going to do that real quick. 100 00:06:34,780 --> 00:06:36,850 And then we have a box. 101 00:06:39,060 --> 00:06:40,020 For at the square. 102 00:06:41,920 --> 00:06:46,240 Now, box is actually really easy, you guys don't really have to do perspective good for this in the 103 00:06:46,240 --> 00:06:51,840 end, this is just more of a abstract feel to it, you know, perspective. 104 00:06:51,850 --> 00:06:56,800 And that Deepwater Horizon line, it's just usually the abstract version or just kind of like the more 105 00:06:58,270 --> 00:07:02,370 it's kind of it's more like, oh, well, this is how it's actually done in space, you know? 106 00:07:02,470 --> 00:07:04,180 And usually that that would be very useful. 107 00:07:04,660 --> 00:07:07,960 So how do I drop box without a grid then? 108 00:07:08,260 --> 00:07:09,400 Well, that's really easy. 109 00:07:09,610 --> 00:07:14,050 All you have to think is where is your box facing? 110 00:07:14,350 --> 00:07:21,220 If it's facing in front of us, you will see the main square kind of leaning towards us more. 111 00:07:21,550 --> 00:07:23,050 It's a line there anyways. 112 00:07:23,530 --> 00:07:26,680 Then you kind of think about where it's going to go this way. 113 00:07:26,840 --> 00:07:31,630 What is so then what we do is we kind of just push these towards the vanishing point. 114 00:07:33,160 --> 00:07:40,750 So fanning, fanning, because it's kind of going it's kind of showing like a little fan, you know, 115 00:07:42,400 --> 00:07:47,890 fanning compared to this fanning fanning street fanning. 116 00:07:48,510 --> 00:07:54,490 It's now a Western will probably go more like Fanny Street straight, which I think I'll try that right 117 00:07:54,490 --> 00:07:54,790 now. 118 00:07:56,080 --> 00:08:00,550 So I would say more like let's say, for instance, if we're going to do one point perspective, let 119 00:08:00,550 --> 00:08:02,020 me do this one down here. 120 00:08:02,500 --> 00:08:04,900 That's more like fanning, fanning. 121 00:08:05,260 --> 00:08:06,520 This is more towards us. 122 00:08:06,700 --> 00:08:07,900 Straight, straight. 123 00:08:09,960 --> 00:08:14,670 Straight, straight, straight, they have a box automatically. 124 00:08:16,840 --> 00:08:22,840 Now, there's definitely a lot more complicated ways to do this, but for now, let's just do like this. 125 00:08:24,830 --> 00:08:27,830 So let's see, fanning, fanning, straight, straight. 126 00:08:29,890 --> 00:08:31,560 Or more like fanning, fanning this way. 127 00:08:31,630 --> 00:08:38,440 Anyways, straight, straight, straight, fanning, straight or fanning, whichever it is, as you 128 00:08:38,440 --> 00:08:42,610 go straight, when you're going straight down most of the time, especially if it's just a two point 129 00:08:42,610 --> 00:08:43,360 perspective feel. 130 00:08:44,500 --> 00:08:49,840 But when you're kind of going in convergence, you would usually go fanning, fanning, fanning, fanning 131 00:08:49,990 --> 00:08:51,790 straight, you know, stuff like that. 132 00:08:52,090 --> 00:08:58,090 And it was that's just really hydraulic box and not for or in that in that very simplified way. 133 00:08:59,360 --> 00:09:06,200 Then I'm going to talk to you guys just really, really briefly about squash and squash and stretch 134 00:09:06,200 --> 00:09:13,790 or simple and complex, and this is just more of a side note, but it's really, really helpful when 135 00:09:13,790 --> 00:09:15,240 it comes to doing form exercises. 136 00:09:15,620 --> 00:09:17,420 So what do I mean by that? 137 00:09:17,430 --> 00:09:21,350 So when you look at the waist, for example, let's say I'm going to draw a little I'm going to drop 138 00:09:21,350 --> 00:09:23,030 box here, two boxes. 139 00:09:23,690 --> 00:09:25,040 Let's say this is your ribcage. 140 00:09:27,010 --> 00:09:28,180 And this is your pelvis. 141 00:09:30,570 --> 00:09:35,820 If your pelvis is bending this way or like you're just in general, like you're kind of going this way 142 00:09:35,820 --> 00:09:39,210 more, you want to see a bit of squishier. 143 00:09:39,710 --> 00:09:44,010 And what that simply is, it's just you have simple and I have complex. 144 00:09:45,910 --> 00:09:48,850 Then you kind of complete the complete the form. 145 00:09:49,390 --> 00:09:50,920 You can do that in multiple ways. 146 00:09:50,920 --> 00:09:53,020 You can even take a box and do that. 147 00:09:58,630 --> 00:10:01,240 So complex, simple. 148 00:10:03,510 --> 00:10:05,880 Could even use this as a pillow or bean. 149 00:10:10,870 --> 00:10:11,840 Stewart being one. 150 00:10:18,270 --> 00:10:23,970 They're very simple, that's simple and complex, basically, in a nutshell, it's basically squash 151 00:10:23,970 --> 00:10:25,140 and stretch. 152 00:10:25,530 --> 00:10:28,350 There's a stretch where it's more simple and then this is. 153 00:10:30,110 --> 00:10:38,210 Squish, right, anyways, so that is pretty much it, I don't think I really have much else when it 154 00:10:38,210 --> 00:10:38,610 comes to that. 155 00:10:38,630 --> 00:10:39,980 Oh, actually, I do. 156 00:10:41,150 --> 00:10:45,710 And what actually just talked briefly about volumes really quick or just ribbon's in general. 157 00:10:46,040 --> 00:10:48,050 So let me go ahead and scoot this over. 158 00:10:48,470 --> 00:10:49,700 Let me see if I have enough room. 159 00:10:49,790 --> 00:10:53,090 Let me move my camera over just a little bit, OK? 160 00:10:53,270 --> 00:10:55,910 So when it comes to ribbons, ribbons are actually kind of underrated. 161 00:10:55,910 --> 00:11:00,320 I feel like when it comes to the art community, it feels it feels like they should be more. 162 00:11:01,760 --> 00:11:06,560 It's really important when it comes to drawing hair or even when it comes to drawing clothes as well. 163 00:11:06,560 --> 00:11:07,750 So let's actually just draw a ribbon. 164 00:11:08,030 --> 00:11:12,620 So when it comes to ribbons, very, very simple we want to do is draw three lines. 165 00:11:13,490 --> 00:11:15,830 Let's see here and then connect the two. 166 00:11:15,860 --> 00:11:19,070 So let's say this one kind of comes over. 167 00:11:19,940 --> 00:11:21,740 This is kind of going towards the back. 168 00:11:22,940 --> 00:11:24,500 It's going towards more towards the front. 169 00:11:24,870 --> 00:11:25,850 This is where we go. 170 00:11:25,940 --> 00:11:30,380 And so we have one down here. 171 00:11:33,300 --> 00:11:39,660 One here and you see a little bit of this one going towards the back, that is basically a ribbon in 172 00:11:39,660 --> 00:11:40,200 a nutshell. 173 00:11:40,350 --> 00:11:43,020 So it's kind of like forms kind of over overlapping each other. 174 00:11:44,610 --> 00:11:45,420 Let's do another one. 175 00:11:45,730 --> 00:11:48,960 Let's say we have a ribbon going down more like this. 176 00:11:51,090 --> 00:11:53,990 We can basically just kind of put in some nice little things here. 177 00:11:55,660 --> 00:11:59,060 And then what we can do to show some form is just kind of shape this in a little bit. 178 00:11:59,620 --> 00:12:03,910 So when it comes to the Corchado, you want to just kind of put that right where it kind of starts bending. 179 00:12:05,530 --> 00:12:09,820 And then when it reaches kind of like a halfway point, you kind of want to go have tone, meaning lighter 180 00:12:09,820 --> 00:12:10,180 tone. 181 00:12:13,480 --> 00:12:14,160 Socor. 182 00:12:15,660 --> 00:12:18,900 Half because it's kind of getting some bounce, slight core again. 183 00:12:20,770 --> 00:12:28,270 Core, half a half tone, and that's trying to go Corrigan, and then if you want to have more dynamic 184 00:12:28,270 --> 00:12:32,920 feel to it, you can at some tourney edges and turning into a really nice because it's just more of 185 00:12:32,920 --> 00:12:37,960 like a line that kind of just shows that there's some nice form going along. 186 00:12:38,500 --> 00:12:40,190 And this works for Cylinder's as well. 187 00:12:40,250 --> 00:12:41,110 Let me go ahead and. 188 00:12:43,170 --> 00:12:49,380 Draw that dry cylinder with some form added to it and I can go for more of this in depth later on. 189 00:12:49,440 --> 00:12:51,050 But let's just go ahead and do that real quick. 190 00:12:52,080 --> 00:12:53,400 See where do I put this? 191 00:12:53,850 --> 00:12:55,410 OK, let me just draw a cylinder right here. 192 00:12:55,740 --> 00:12:57,900 So let's say, for instance, let me draw a cylinder. 193 00:13:12,200 --> 00:13:15,590 So depending on where you are, ladies, let's say, for instance, the light is going from the top 194 00:13:15,590 --> 00:13:22,910 here, if this is a metallic metallic cylinder, this is your core shadow and it's very strong. 195 00:13:25,160 --> 00:13:32,660 Corchado is generally right before that, right before the lighter tones, then as you go down, here 196 00:13:32,660 --> 00:13:37,250 is your turnage, which is kind of like your your half tone here. 197 00:13:39,700 --> 00:13:43,090 But it kind of shows like a nice it's kind of like a nice little. 198 00:13:44,680 --> 00:13:49,430 Line that kind of shows that this is kind of stopping Point Museum and real quick to show you guys. 199 00:13:54,590 --> 00:14:02,870 So here's a core, here's attorney Edge right before right before the right before the the holding line. 200 00:14:05,730 --> 00:14:10,080 Holding line is basically the line that just holds the sheep together, so holding line. 201 00:14:15,180 --> 00:14:20,970 And we had a half tone towards another the other training edge on the side, just make it just a little 202 00:14:20,970 --> 00:14:21,540 bit lighter. 203 00:14:25,260 --> 00:14:26,460 And just by doing that. 204 00:14:30,580 --> 00:14:34,030 Just by doing that, you can already see some volume going on. 205 00:14:37,530 --> 00:14:40,000 This is the this is the holding line at the end. 206 00:14:40,320 --> 00:14:41,940 This is the trailing edge of the half tone. 207 00:14:42,780 --> 00:14:45,960 So half tones are generally turning edges just to show you the volume. 208 00:14:46,200 --> 00:14:49,290 And then the caution is just where the main shadow is compared to the light. 209 00:14:52,260 --> 00:14:58,050 So when it comes to boxes, I want to do one more thing that so you guys can kind of see what's going 210 00:14:58,050 --> 00:14:59,110 on with boxes here. 211 00:14:59,370 --> 00:15:00,660 I'm going to put that right below here. 212 00:15:01,320 --> 00:15:06,990 So when it comes to boxes, the important thing is that you want to make sure that when you're doing 213 00:15:06,990 --> 00:15:08,120 boxes, right. 214 00:15:08,210 --> 00:15:09,750 Go ahead and put my notes here. 215 00:15:11,790 --> 00:15:16,920 We want to make sure that we see all three sides, especially when it's the most dynamic for us, so 216 00:15:16,920 --> 00:15:20,980 here is one type of box and this is just more of like a depth perspective feel. 217 00:15:21,540 --> 00:15:28,770 So here we have one side that is the flattest you want to go and that is usually best for back views 218 00:15:29,040 --> 00:15:30,360 or like your background. 219 00:15:31,110 --> 00:15:31,770 Masoom in. 220 00:15:36,690 --> 00:15:43,940 That's one then our next one is two sides to side is basically we see one side. 221 00:15:47,530 --> 00:15:48,400 And the other side. 222 00:15:50,290 --> 00:15:55,040 That is or more closer, object to you, that's more closer to you. 223 00:15:55,060 --> 00:15:57,070 Sorry, my language is not very good. 224 00:15:58,390 --> 00:16:00,820 English is not good, even though I'm an American anyways. 225 00:16:01,120 --> 00:16:04,300 So here we have our second number two. 226 00:16:06,030 --> 00:16:11,850 Which is just showing two sides and then to kind of contrast that, we're going to do one on three sides. 227 00:16:12,030 --> 00:16:14,960 So we have one side here, fanning fanning street straight. 228 00:16:18,400 --> 00:16:21,520 Fanning, fanning, straight, straight. 229 00:16:27,380 --> 00:16:33,260 So here we see three sides, one, two and three, and guess which one has the most depth? 230 00:16:33,290 --> 00:16:36,880 Well, obviously the third one and that's what you want to show most in your subject. 231 00:16:37,460 --> 00:16:41,690 So if you're going to do backgrounds, you want to kind of go by this kind of feel to it. 232 00:16:42,680 --> 00:16:46,510 So let's see if I have anything else to do or else to kind of take note of. 233 00:16:46,790 --> 00:16:47,750 I don't think so. 234 00:16:48,890 --> 00:16:52,820 I think the next thing that we will do is probably more like just applying these shapes together. 235 00:16:53,120 --> 00:16:55,850 So let me go ahead and zoom out and just show you guys what we all did. 236 00:16:57,180 --> 00:16:57,690 Come on. 237 00:17:01,780 --> 00:17:07,390 OK, so first, we kind of did a little a little overview on simple shapes, circle squares of triangles, 238 00:17:07,540 --> 00:17:13,420 you know, circles are basically more passive, passive forms and can be useful, more like voluminous 239 00:17:13,420 --> 00:17:15,290 fields feel to your figures. 240 00:17:15,520 --> 00:17:21,340 This is more structure based, more overlaps, and then triangles for more sharper angles are for more 241 00:17:21,340 --> 00:17:22,370 dynamic feel to it. 242 00:17:22,800 --> 00:17:25,240 Now, here are some forms, some 3D forms. 243 00:17:25,240 --> 00:17:28,930 You know, you have a cone pyramid and triangular prism. 244 00:17:28,930 --> 00:17:38,650 Your cylinder, your sphere is your stretch and squish your boxes, your views and box in different 245 00:17:38,890 --> 00:17:43,570 different views of the boxes and seeing which one is the most important that we have some ribbons and 246 00:17:43,570 --> 00:17:44,920 some half tones and shading. 247 00:17:45,460 --> 00:17:47,260 So let me know what you guys think about this. 248 00:17:48,220 --> 00:17:48,700 Let me know. 249 00:17:48,710 --> 00:17:49,030 Yeah. 250 00:17:49,030 --> 00:17:50,640 Just let me know what you guys think about this. 251 00:17:50,650 --> 00:17:54,100 If you have any questions, feel free to ask and I'll see you guys in time by. 24733

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