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Okay let's talk about Path Tool inside Substance Painter. Path Tool is a
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powerful tool and a flexible one that you can use inside Substance Painter and
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for using this tool you need to create a paint layer or in the other word you
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need to be in paint mode to use this Path Tool. So let's rename the layer to
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Path and for using Path Tool you need to switch from the paint mode to Path Tool
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and you have three different mode paint, erase and smudge. When we talk about the
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paint you can transfer your knowledge to the erase and smudge and use this
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function with this mode. So let's talk about how it's work. It's very easy when
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you click on the surface you are creating
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vertices and after creating vertices the software create a spline with these
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vertices and you can control each vertex separately like this and the most
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interesting thing for this tool is when you go to another layer and come back to
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the paint layer and select your path you can create new vertices and continue
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your way you can modify the path and you are able to change the data inside
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material and this function is not available when you use paint tool inside
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Substance Painter in direct way I mean when you want to create paint layer
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and access to the material data you need to create a fill layer add a black mask
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and with the paint in the mask you are going to create your paint data on the
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surface and after that you can control the data for material inside the fill
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layer okay but in here when you create a speline or path you can change the data
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anytime that you want anytime anywhere it's not matter you can change everything
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inside the path tool for example you can go to the alpha and change the alpha
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like that okay and for example you can change a spacing like this you can change
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the size, flow or stroke opacity
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As you can see, you can change the angle
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and you can just turn on follow path
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and as you can see
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like this, we can create
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this kind of effect inside Substance Painter
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So let's control
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this line with spacing and boom
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we create this SP line
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like this
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So, most of the options here
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we covered in the paint layer, so there is no difference
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but let's have a quick look
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on the parameters that we have inside the properties
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So the first one is size
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the second one is flow
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The third one is stroke opacity. The fourth is the spacing. The next one is
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nil. We are going to talk about the projection depth. We have angle as you
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can see. You have follow path and when you didn't use follow path you can change
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direction for follow path or up axis for example. Let's increase the spacing. Okay
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let's change up axis to X and boom. Change to Z and we have this kind of
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effect. That's it. But the most of the time we are going to use follow path.
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That's it. We have size jitter.
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As you can see, flow jitter, angle jitter, and position jitter.
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Okay, so you can change the alpha like this and play with the parameter.
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And it's just like real-time brush and you can play with the option that you have
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in here. Okay, you have access to all the material data in here. For example, let's create
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circle shape with this and I'm going to create a metallic material. Okay, like this.
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and let's apply normal blending mode to our channel and boom.
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Okay, that's it. So let's go and talk about how we can modify the path with
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these tools here. Okay, so the first one is enable and disable mode. So when you
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disable you can just see the result of the path and you cannot create new path
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or modify this path. Okay, so you can enable path and select the path that you
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want and you can just edit the path. So how we can create new path? You just need
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to press on escape. So you are in a deactive mode.
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and let's create a new path like that. Press escape, create a new path like that.
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Very easy, very fast and for each path you can have different settings
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in brush properties and
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in material properties or even you can change the alpha. For example, let's go for this one,
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play with the parameter. Okay, let's decrease the spacing and boom. So we can change everything
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for each path separately. Okay, and when you have different level of the path
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you can access to each path.
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in the path layer. So it's kind of new layers windows related to this tool and you can modify
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each path very easy, very fast. For example, I like this design and the properties that we have
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inside the path number two and I want to copy and paste all the brush properties from this line
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to this line. And how we can do that? We can just simply right click here, press copy,
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go to the path one and right click again and just use paste brush properties and boom!
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So you can apply all the settings from one path to other ones. Okay, you can remove,
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duplicate, copy, paste, cut.
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For example, I just create a new paint layer here, and I'm going to cut this one,
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okay, and paste it here, like that, and maybe I just want to
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paste all the setting in brush properties to this one, and very easy, very fast we can do that.
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So, let's remove this layer, we don't want it, and this is how we can manage our path,
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copy, paste in both path and brush properties, remove or duplicate it,
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and when you want to rename the past layer, you just need to double click on the layer, and boom.
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So,
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we can just customize the display for the path in here. We can change the handle size from large to
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medium or small, like this. You can change the path width, for example, to large or small.
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You can change the color of the path, like this. You can change the color for unselected path.
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You can turn on the normal gizmo or change the color. You can change the tangent gizmo color
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and turn on or off this feature. And you can turn on or turn off the path direction.
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or just change the color. So everything related to how we see the path in the viewport,
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it's here and we can play with that. In this toolbar we have size, we just
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speak for the size, like this. You can change the size for the brush, you can change the flow,
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you can change the stroke opacity, you can change the spacing, like this, or maybe you want to
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change the direction, like this. Okay, and when you select any vertex on the path,
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you can change the pressure, like this. For example, you want to select
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the first
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vertex and the last vertex and just change the pressure to have something like this.
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Okay, and you can play with the spacing to achieve the goal that you want.
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So, let's increase the spacing to 100.
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And now you can decide, okay, I just create vertex and I need that vertex convert to corner or smooth.
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So, when you select a vertex you can change this option with this icon here or just double click
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on the vertex. So, you can change the angle of the tangent like this for each vertex.
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Okay, and if you select the first or the last vertex on the path,
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you can make close or open the path. And whenever you close the path,
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you can select any vertex and just press open and boom, it's open.
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So, let's go back. Okay, if we want to see other tool, we can just click on the scroll toolbar
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and in here, when we select any vertex on the path, we can delete it with this icon or just
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press delete on the keyboard. Okay, the last option on the path is gizmo or
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transformation manipulator. When you disable this option it's like the vertex it's snapping
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on the surface and it depends on the surface that you click or move the vertex on it like this.
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Okay, and when you enable the manipulator or gizmo you can use this gizmo and move the vertex in three
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different axes x, y, z. So you can control the height or the z value of the vertex and when you move the line from the surface
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we have a projection depth, okay, so it could cover the space or just create this kind of effect, okay.
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So for backing the previous mode you can use surface tool or just turn off the manipulator
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and when you turn on the manipulator you can change the manipulator size here, grid step or angle step here.
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For using the step when you are in the move you just need to hold the shift, okay.
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So this is all we need to know about the path and the other side...
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of the flexibility inside this tool is you can turn on or turn off symmetry for each path
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in dynamic way. It means whenever you want to turn off the symmetry tool you can do that very easy
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and whenever you turn on the symmetry for each path you can do that very easy in non-destructive
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workflow. Okay so let's turn on the symmetry and let's go to the setting for example I'm going to
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use a radial symmetry like this okay and let's create a path like this one
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okay like this
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and what if I turn off the symmetry boom and what if I turn on the symmetry
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again and change the setting for example increase the count it's going to be
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updated and we can change everything here okay like this and boom
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As you can see, we have the control on the pass, on the data inside the pass,
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very easy, very fast, in non-destructive way. So, you can use erase tool, like this,
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and you can play with the alpha, the spacing, with the size, pressure, and
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everything. And you can do the smudge tool with the pass. Okay, let's change the blending mode
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in the color to pass, and let's
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create a smudge. Okay.
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like this.
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Okay, so let's delete this layer and we are done in the introduction section and
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let's go for the next module and start our project and work on Sirius project.
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