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Okay, what is the smart material inside Substance Painter?
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The smart material is the way that we can save our layers inside a folder or maybe it's
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better to say we can save a structure for something inside Substance Painter.
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For example, I just create a dirty steel material for this pot.
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Now I'm going to save it as a smart material and after a while in another project I can
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use this smart material for a starting point or final material.
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Okay, so how we can do that?
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Let's create a folder and we can rename it to pot steel and let's select all this layer
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with selecting the first one, holding shift and click.
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on the last layer and just click and drag and release all the layers inside the folder.
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And we have this folder. Now we just need to right click on the folder and create a smart material.
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Okay, so I just create the first smart material for myself and I can see it
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in the library. As you can see this is the pot of steel. Okay, so let's delete
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this folder and we have a lot of smart material and for example I can use bronze armor
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and this is the result. Okay, we have these layers and let's delete that.
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For example, let's use fabric line and this is the result.
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Okay, and let's, for example, use wood sheep.
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Okay, and as you can see all this smart material,
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they are just a structure to reaching something.
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We want to create wood material inside Substance Painter, after creating that wood material
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we can put it in a folder and just create a smart material from that and we can use
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that smart material for any other project that we want.
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But there are some rules to creating the best format for the smart material.
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For example,
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When we create a smart material, we need to know
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using paint or any other type of details that created by UV position like the detail line in
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here when we change the UV in previous video, you saw that the problem. We need to reposition
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all the mask. Okay, so when we paint something in the mask or in the layer and save it as a
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smart material, when we apply it on another model with different mesh maps, different UV,
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with different form, the result is going to be unacceptable. Okay, and we need to redo some steps.
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Please be aware of this issue and don't use paint or any other type of detail that related on UV.
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For example, you can use tileable grunges inside smart material, it's okay.
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You can use generator or filter or effect on the smart material, it's okay.
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There is no problem with that because they are going to be updated when the input is changed.
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When you are using generator, it's going to look at the input maps,
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which are the mesh maps for the generator, and they are going to be updated related to the input.
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But when you paint something on the surface,
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it's not going to be updated when your model is changed. So this is the first rule and you should
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be aware of that, okay? And the second one is naming.
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So when you are creating a smart material, it's very important to give proper name for the layer
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and you need to think about this, okay, maybe someone is going to use this smart material
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and he or she doesn't know what's going on on the layers. So you need to give proper name
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for each layer and in this way you can guide that people to use smart material very well.
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So this is the two simple rules we should attend when we are creating a smart material.
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So creating a smart material is the best way to save our work. For example in previous video
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we just changed the model and depending on the feature in the project configuration
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we change the model, we preserve the stroke on the mesh, but what if we change the system that we are
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working? Okay, or maybe the project is not saving for any reason and we want to save our work.
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The best solution for this kind of problem is save your work inside the folder,
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create a smart material and change the project and reuse
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the smart material and everything is fine so this is for a smart material let's go for the smart mask
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it's another solution for saving mask and reuse the mask that we create during the projects
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okay let's load pot steel material that we create and in pot of steel i have
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a scratches mask like this and i want to save this mask because it's very good and i want to
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save it like a smart material and load it on different layers different projects and etc so
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so the two rules that we explain for the smart material they are exist for the smart mask too
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smart mask function is totally work in Substance Painter workflow and we should
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consider to increase the speed for ourself so how to create a smart mask
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inside Substance Painter for this purpose you need to go to the layer that
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you want and just right-click on the mask icon and you can see the create a
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smart mask function and I just create a smart mask and in the library you can
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see the new mask so let's rename it to
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test scratches okay and I want to create a field layer and call it test that's
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bring red color
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and I'm going to load the test scratches on this layer and boom as you can see we
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have the exact mask in the scratches on the test layer and we can do this kind
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of stuff between the projects. For example you create a beautiful mask inside one
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project that you did before and you want to use that in here in this project so
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you need to convert that mask to smart mask and you can use that inside this
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project. Very easy, very fast, very clean. So we just explained the concept behind
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a smart mask and the smart material.
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If you follow that two rules,
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you can create good and useful smart material
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and a smart mask for yourself
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to increase your speed of your workflow
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inside Substance Painter.
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So let's go for the geometry mask.
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I want to explain you how to use geometry mask
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It's a very cool feature that you can use
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to increase your speed
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and your precision during your texturing process.
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