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These are the user uploaded subtitles that are being translated: 1 00:00:08,730 --> 00:00:14,249 Okay, what is the smart material inside Substance Painter? 2 00:00:14,252 --> 00:00:23,209 The smart material is the way that we can save our layers inside a folder or maybe it's 3 00:00:23,212 --> 00:00:29,729 better to say we can save a structure for something inside Substance Painter. 4 00:00:29,732 --> 00:00:36,849 For example, I just create a dirty steel material for this pot. 5 00:00:36,852 --> 00:00:44,209 Now I'm going to save it as a smart material and after a while in another project I can 6 00:00:44,212 --> 00:00:50,409 use this smart material for a starting point or final material. 7 00:00:50,412 --> 00:00:53,849 Okay, so how we can do that? 8 00:00:53,852 --> 00:01:02,346 Let's create a folder and we can rename it to pot steel and let's select all this layer 9 00:01:02,347 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 10 00:01:04,570 --> 00:01:08,370 with selecting the first one, holding shift and click. 11 00:01:08,784 --> 00:01:17,023 on the last layer and just click and drag and release all the layers inside the folder. 12 00:01:17,026 --> 00:01:25,184 And we have this folder. Now we just need to right click on the folder and create a smart material. 13 00:01:25,744 --> 00:01:34,463 Okay, so I just create the first smart material for myself and I can see it 14 00:01:34,466 --> 00:01:44,784 in the library. As you can see this is the pot of steel. Okay, so let's delete 15 00:01:46,624 --> 00:01:57,183 this folder and we have a lot of smart material and for example I can use bronze armor 16 00:01:57,186 --> 00:02:08,144 and this is the result. Okay, we have these layers and let's delete that. 17 00:02:08,976 --> 00:02:16,976 For example, let's use fabric line and this is the result. 18 00:02:18,896 --> 00:02:26,256 Okay, and let's, for example, use wood sheep. 19 00:02:27,936 --> 00:02:32,736 Okay, and as you can see all this smart material, 20 00:02:33,696 --> 00:02:38,896 they are just a structure to reaching something. 21 00:02:40,256 --> 00:02:47,455 We want to create wood material inside Substance Painter, after creating that wood material 22 00:02:47,458 --> 00:02:54,495 we can put it in a folder and just create a smart material from that and we can use 23 00:02:54,498 --> 00:02:59,056 that smart material for any other project that we want. 24 00:03:00,016 --> 00:03:05,936 But there are some rules to creating the best format for the smart material. 25 00:03:07,296 --> 00:03:08,336 For example, 26 00:03:09,088 --> 00:03:14,608 When we create a smart material, we need to know 27 00:03:17,008 --> 00:03:32,287 using paint or any other type of details that created by UV position like the detail line in 28 00:03:32,290 --> 00:03:42,127 here when we change the UV in previous video, you saw that the problem. We need to reposition 29 00:03:42,130 --> 00:03:51,087 all the mask. Okay, so when we paint something in the mask or in the layer and save it as a 30 00:03:51,090 --> 00:03:57,167 smart material, when we apply it on another model with different mesh maps, different UV, 31 00:03:57,170 --> 00:04:07,728 with different form, the result is going to be unacceptable. Okay, and we need to redo some steps. 32 00:04:09,216 --> 00:04:22,256 Please be aware of this issue and don't use paint or any other type of detail that related on UV. 33 00:04:23,296 --> 00:04:30,256 For example, you can use tileable grunges inside smart material, it's okay. 34 00:04:30,896 --> 00:04:38,336 You can use generator or filter or effect on the smart material, it's okay. 35 00:04:38,896 --> 00:04:45,296 There is no problem with that because they are going to be updated when the input is changed. 36 00:04:46,256 --> 00:04:51,936 When you are using generator, it's going to look at the input maps, 37 00:04:52,656 --> 00:05:02,176 which are the mesh maps for the generator, and they are going to be updated related to the input. 38 00:05:02,976 --> 00:05:05,616 But when you paint something on the surface, 39 00:05:06,624 --> 00:05:14,544 it's not going to be updated when your model is changed. So this is the first rule and you should 40 00:05:16,464 --> 00:05:23,264 be aware of that, okay? And the second one is naming. 41 00:05:26,464 --> 00:05:35,264 So when you are creating a smart material, it's very important to give proper name for the layer 42 00:05:36,304 --> 00:05:44,704 and you need to think about this, okay, maybe someone is going to use this smart material 43 00:05:45,504 --> 00:05:56,463 and he or she doesn't know what's going on on the layers. So you need to give proper name 44 00:05:56,466 --> 00:06:05,104 for each layer and in this way you can guide that people to use smart material very well. 45 00:06:05,728 --> 00:06:12,368 So this is the two simple rules we should attend when we are creating a smart material. 46 00:06:12,928 --> 00:06:20,367 So creating a smart material is the best way to save our work. For example in previous video 47 00:06:20,370 --> 00:06:27,488 we just changed the model and depending on the feature in the project configuration 48 00:06:28,448 --> 00:06:38,607 we change the model, we preserve the stroke on the mesh, but what if we change the system that we are 49 00:06:38,610 --> 00:06:50,287 working? Okay, or maybe the project is not saving for any reason and we want to save our work. 50 00:06:50,290 --> 00:06:58,048 The best solution for this kind of problem is save your work inside the folder, 51 00:06:58,688 --> 00:07:04,208 create a smart material and change the project and reuse 52 00:07:04,592 --> 00:07:12,511 the smart material and everything is fine so this is for a smart material let's go for the smart mask 53 00:07:12,514 --> 00:07:19,472 it's another solution for saving mask and reuse the mask that we create during the projects 54 00:07:20,272 --> 00:07:30,032 okay let's load pot steel material that we create and in pot of steel i have 55 00:07:30,992 --> 00:07:41,392 a scratches mask like this and i want to save this mask because it's very good and i want to 56 00:07:42,112 --> 00:07:50,351 save it like a smart material and load it on different layers different projects and etc so 57 00:07:50,354 --> 00:08:03,072 so the two rules that we explain for the smart material they are exist for the smart mask too 58 00:08:03,264 --> 00:08:10,183 smart mask function is totally work in Substance Painter workflow and we should 59 00:08:10,186 --> 00:08:16,663 consider to increase the speed for ourself so how to create a smart mask 60 00:08:16,666 --> 00:08:22,583 inside Substance Painter for this purpose you need to go to the layer that 61 00:08:22,586 --> 00:08:29,863 you want and just right-click on the mask icon and you can see the create a 62 00:08:29,866 --> 00:08:38,543 smart mask function and I just create a smart mask and in the library you can 63 00:08:38,546 --> 00:08:44,263 see the new mask so let's rename it to 64 00:08:44,266 --> 00:08:58,863 test scratches okay and I want to create a field layer and call it test that's 65 00:08:58,866 --> 00:09:03,487 bring red color 66 00:09:03,490 --> 00:09:17,767 and I'm going to load the test scratches on this layer and boom as you can see we 67 00:09:17,770 --> 00:09:27,767 have the exact mask in the scratches on the test layer and we can do this kind 68 00:09:27,770 --> 00:09:35,627 of stuff between the projects. For example you create a beautiful mask inside one 69 00:09:35,630 --> 00:09:41,767 project that you did before and you want to use that in here in this project so 70 00:09:41,770 --> 00:09:50,207 you need to convert that mask to smart mask and you can use that inside this 71 00:09:50,210 --> 00:09:57,367 project. Very easy, very fast, very clean. So we just explained the concept behind 72 00:09:57,370 --> 00:09:59,568 a smart mask and the smart material. 73 00:10:00,345 --> 00:10:03,925 Subtitled by online-courses.club We compress knowledge for you! 74 00:10:03,926 --> 00:10:06,695 If you follow that two rules, 75 00:10:06,698 --> 00:10:11,415 you can create good and useful smart material 76 00:10:11,418 --> 00:10:13,395 and a smart mask for yourself 77 00:10:13,398 --> 00:10:16,415 to increase your speed of your workflow 78 00:10:16,418 --> 00:10:18,495 inside Substance Painter. 79 00:10:18,498 --> 00:10:22,255 So let's go for the geometry mask. 80 00:10:22,258 --> 00:10:25,476 I want to explain you how to use geometry mask 81 00:10:26,736 --> 00:10:30,175 It's a very cool feature that you can use 82 00:10:30,178 --> 00:10:32,135 to increase your speed 83 00:10:32,138 --> 00:10:36,416 and your precision during your texturing process. 8729

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