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The following is a work of fiction. Any resemblance to actual persons, living or dead, is coincidental and unintentional.
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Welcome to this video. In this video we are going to have a discussion about a very common problem
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and issue inside Substance Painter and it's like when we are in the middle of the texturing process
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we have a change inside the model. It could be changing the shape, the model,
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deleting some area, adding some area, changing the UV or this kind of stuff. So what we can do
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to save the process that we take because we create some masks, depends on the model,
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paint some mask or detail on the UV and what happened to them and what is the solution and
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Subtitled by
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what is the way that we could change the model.
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and save our process and the work that we did. Okay so for this problem we should consider some
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factor and pay attention to some details and we can do that inside Substance Painter. Okay so the
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first scenario is like we are going to just reposition the model. For example for this part
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I'm going to move the lead and bring it up. Okay so this is the first scenario.
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We are just changing some element in the model. We're not removing anything, we are not adding
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anything and we didn't touch the UV. Okay so it's like let's
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add the model to the 3ds max and we just
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for example detaching
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this element in here and rename it to lead and now we have two model
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and this is new with new name but as we discussed before the important thing
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when we are using Substance Painter is the material name or the texture sets
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name so if we keep the material on the model as same as before and we just
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export the model the new model with new position
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or new arrangement with the material which is exactly the same spelling
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on the texture set that we have inside Substance Painter it's nothing so there is no problem
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we can just re-import the model and everything is okay so let's go for the test I'm going to export
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this model okay let's go to the export selected and in this address I'm going to save
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this part version like part
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just position or we can save it variation number one and let's save it
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and press ok so we are done
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right okay so let's go back to the Substance Painter and we have two methods for changing
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model inside Substance Painter it's just like click and drag and release the new model inside
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the viewport and you have the project configuration window and the model is
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changed already you just need to press ok or you can go to the edit project configuration
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and you have this window you can select the new file
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okay this one yes open and now the normal format you can change the directx here to OpenGL but
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it's not recommended you can import the camera if you forget
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to exporting the camera with a fixed file. You can import it after creating the project
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and you can use auto unwrap option and there is one option that it's necessary to be turned on
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which is preserve a stroke position on the mesh. What does it mean? It means if you paint
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something here on the model like this okay and the UV and the arrangement and the packing of the UV
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in new model that you are going to load inside Painter it's changed. The Painter can help you
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to keep the paint that you fixed on the UV island before match with the new UV arrangement.
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So it's going to keep
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your paint on the model and reposition the mask on the new UV. So by default we should
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turn on this option. It's very useful. Okay, so let's go and press okay
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and boom
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nothing changed except the change that we create on the model and how we can solve this kind of
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issue in here we can go to the shader and just turn on double-sided and yeah, perfect.
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Okay, so this is scenario number one. Let's go for the scenario number two. Okay, for scenario number
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Okay, for scenario number two, we are going to touch the UV.
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So this is the variation number one and I'm going to change the UV arrangement and UV packing
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for the variation number two and this is the new UV. Let's import this model to Substance Painter
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and see what happened and what we can do about that. So let's load the pot version two in here
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and now I just turned on the preserve stroke and let's press okay. So what's happened here?
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Okay, the problem is related to the mesh maps. Okay, so in the mesh maps
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we have the normal like that, the border space normal like that,
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and the ID color like that, and it's not okay. So what we can do
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we can go to the baking mode again and just press bake selected texture and just redo the bake mesh
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again. So let's bake selected textures and see what happens after that.
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And now let's go to the painting mode again and boom, everything is okay but
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there is a line here and it's related to the detail line and we need
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to reposition or just redo again this line. So let's change the position like
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this. Okay, that's it. I'm going to duplicate
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Hit Ctrl-D and let's change the blending mode to Linear Dodge and now
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let's set
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and like this, and done.
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Okay, everything is like before, and yeah, we just change the UV of the model and
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Subtitled by
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We compress knowledge for you!
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re-imported again into Substance Painter, and we just redefine the mask we set on the UV.
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That's it. So let's go for the third scenario. Okay, in this scenario we have a new model
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that we are going to work on Substance Painter, and we can do two different ways
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for importing this model inside Substance Painter and continue our way. The first one
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is to use one texture set, okay, and for this scenario we need to add the same
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material from this model to this model and after that we need to pack the UV
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again and after that we need to bake again and we are ready to go. But for the
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second way we can add a new material, for example, pot without
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lead to this model and now we have two texture set and in new texture set we
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just need to
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assign the material for this new model. Okay, so
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these three scenarios is the most common scenario that we are going to face when we are working
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on Substance Painter. Any other scenario that could happen during the texturing part
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it's part of this tree maybe a little condition is going to be changed
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different time, different place, different method but this is the main solution that you can
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have for replacing model inside Substance Painter. So let's go for the smart material
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it's another way to preserve and save our work.
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and reuse it again inside Substance Painter.
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