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Welcome to this video. In this video we are going to cover all the matters related to
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viewport basics and we want to gain knowledge about how to rotate, pan, zoom and change
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setting inside viewport. So for getting a start we need to load a model or load a sample project
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from Substance Painter. For this stage I'm going to load a sample as you can see I'm going to
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file, open sample and now I can select among the Substance Painter sample itself. So let's
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go for the Meat Mat. It's the best project for starting and learning about Substance Painter.
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So how we can navigate inside viewport? In Substance Painter we have two different windows
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and the 3d window is like any other software in the 3d world.
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We can rotate, zoom and pan the camera around the 3d model and we have 2d window that show
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us the result of the material on the shader in the Substance Painter on the UV.
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And we can do zoom with the scroll button as you can see the middle button on the mouse.
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Or we can zoom with the holding ALT and holding right mouse button and moving the mouse to
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have zoom like this.
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And we can pan with the holding ALT and moving the mouse, that's it.
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And we can even rotate the 2d view like this with holding ALT and holding left key on the mouse.
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and moving the mouse. So whenever we lost in the 2d view or maybe we have some rotation for some
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reason and we want to reset everything, we can just press F and everything is reset
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and we can continue our work. And exactly with those shortcuts that I show you,
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we can do rotation on the 3d view as you can see with holding ALT and left click on the mouse and
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as you can see we can rotate around the model and with holding ALT and holding right click on the mouse
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as you can see we can do the dolly zoom and we can do the zoom but with step-by- step method
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with the scroll button
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as you can see and we can pan the camera with holding ALT and holding middle
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mouse button. So this is the way that we can navigate inside Substance Painter
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viewport. For accessing to shortcut list in the viewport you can just hold the
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shortcut like ALT and you can see a pop up here and you can find out okay if I
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hold ALT and left key on the mouse I can rotate the camera and if I hold the
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CTRL you can see all the shortcut with the CTRL and if you hold the SHIFT you
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can see all the shortcut related to the SHIFT key. So in this way we can figure
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out if we don't remember which is the shortcut for that purpose in this way.
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This is very helpful whenever we forget about a specific shortcut or action inside Substance Painter.
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Okay, for moving the HDR light that's going to our lighting source inside Substance Painter,
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we need to hold the shift key and right key on the mouse and move the mouse and as you can see
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we can control the lighting situation. That's it and whenever we hold alt and left key and we rotate
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around the 3d model we can hold shift and the camera should be snapping to the main and default
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axes like front, left, top, bottom, back or right. So in this way I can...
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fix my camera like this. And we can even switch between perspective mode and orthographic mode
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by coming over here or using F5 or F6 on the keyboard. Okay so for
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F6 we are going to orthographic mode and as you can see there is no
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perspective on the camera and with F5 now we are just switching to perspective mode.
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Okay we can use F1 for 2D and 3D view on the viewport at the same time, F2 for just only 3D
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view, F3 for just only 2D view and we can use F4 for switching between 2D and 3D. Okay.
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And we can do it in here and if you have a second monitor and you prefer to have for example 2D view
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on the second monitor you can just come over here and use open 2D in window and now as you can see
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we have a floating window and we can move it to the other monitor and we can use
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the second monitor as a 2D view and we can even use F4 for switching between 2D and 3D between
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the window in the second monitor and the viewport in the main monitor. This is the way that we can
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control the viewport in Substance Painter. As you can see we have a list for the camera and we can
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select between the camera that we set before.
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in the 3D modeling software. For example like in 3ds Max or in Blender we set the camera
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and we export the camera with the FBX file and when we import the model inside the Substance Painter
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we check okay we have the camera and let's please import the camera for us and after that we can
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control which camera we can see inside the 3D viewport. Okay now we have a list here which we
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can switch between material the single channel related to the material PBR channels and for the
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mesh maps. We are going to cover this list after we explain the texture set settings and the channels
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inside the Substance Painter but now we just need to know if we want to change
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for example to Base Color. We can do that in here and
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let's create a fill layer for example
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and
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as you can see
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we can
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see what's happening in the Base Color channel and we can switch to Roughness or
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even we can switch to
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Material Mode and
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control
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the lighting situation and
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see what's happening inside the material. And for the shortcut
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M is for the material as you can see in here. We have Show Material when we press M
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C is for
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the single channel
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Okay, this is the normal. This is the height
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normal plus height plus mesh, Base Color, Metallic, Roughness or etc.
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And I'm going to press M
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now we have the material mode and B is for the mesh maps which is related to the maps when we are baking
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from the low poly to low poly or high poly to low poly model. So this is the mesh maps,
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this is the single channel and this is the material mode and even you can switch to for example mask
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if you create a mask on the layer with this list. So we are going to cover that.
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