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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:09,562 --> 00:00:14,761 Welcome to this video. In this video we are going to cover all the matters related to 2 00:00:14,764 --> 00:00:21,961 viewport basics and we want to gain knowledge about how to rotate, pan, zoom and change 3 00:00:21,964 --> 00:00:29,961 setting inside viewport. So for getting a start we need to load a model or load a sample project 4 00:00:29,964 --> 00:00:36,521 from Substance Painter. For this stage I'm going to load a sample as you can see I'm going to 5 00:00:36,524 --> 00:00:45,721 file, open sample and now I can select among the Substance Painter sample itself. So let's 6 00:00:45,724 --> 00:00:52,602 go for the Meat Mat. It's the best project for starting and learning about Substance Painter. 7 00:00:53,482 --> 00:01:00,722 So how we can navigate inside viewport? In Substance Painter we have two different windows 8 00:01:00,724 --> 00:01:02,945 Subtitled by online-courses.club We compress knowledge for you! 9 00:01:02,945 --> 00:01:08,282 and the 3d window is like any other software in the 3d world. 10 00:01:08,544 --> 00:01:17,983 We can rotate, zoom and pan the camera around the 3d model and we have 2d window that show 11 00:01:17,986 --> 00:01:25,723 us the result of the material on the shader in the Substance Painter on the UV. 12 00:01:25,726 --> 00:01:36,383 And we can do zoom with the scroll button as you can see the middle button on the mouse. 13 00:01:36,386 --> 00:01:45,183 Or we can zoom with the holding ALT and holding right mouse button and moving the mouse to 14 00:01:45,186 --> 00:01:48,423 have zoom like this. 15 00:01:48,426 --> 00:01:57,223 And we can pan with the holding ALT and moving the mouse, that's it. 16 00:01:57,226 --> 00:02:08,424 And we can even rotate the 2d view like this with holding ALT and holding left key on the mouse. 17 00:02:08,512 --> 00:02:17,311 and moving the mouse. So whenever we lost in the 2d view or maybe we have some rotation for some 18 00:02:17,314 --> 00:02:23,952 reason and we want to reset everything, we can just press F and everything is reset 19 00:02:25,072 --> 00:02:31,872 and we can continue our work. And exactly with those shortcuts that I show you, 20 00:02:32,832 --> 00:02:42,511 we can do rotation on the 3d view as you can see with holding ALT and left click on the mouse and 21 00:02:42,514 --> 00:02:53,391 as you can see we can rotate around the model and with holding ALT and holding right click on the mouse 22 00:02:53,394 --> 00:03:04,271 as you can see we can do the dolly zoom and we can do the zoom but with step-by- step method 23 00:03:04,274 --> 00:03:07,712 with the scroll button 24 00:03:08,144 --> 00:03:16,063 as you can see and we can pan the camera with holding ALT and holding middle 25 00:03:16,066 --> 00:03:22,343 mouse button. So this is the way that we can navigate inside Substance Painter 26 00:03:22,346 --> 00:03:30,783 viewport. For accessing to shortcut list in the viewport you can just hold the 27 00:03:30,786 --> 00:03:38,503 shortcut like ALT and you can see a pop up here and you can find out okay if I 28 00:03:38,506 --> 00:03:45,583 hold ALT and left key on the mouse I can rotate the camera and if I hold the 29 00:03:45,586 --> 00:03:53,143 CTRL you can see all the shortcut with the CTRL and if you hold the SHIFT you 30 00:03:53,146 --> 00:03:59,543 can see all the shortcut related to the SHIFT key. So in this way we can figure 31 00:03:59,546 --> 00:04:07,471 out if we don't remember which is the shortcut for that purpose in this way. 32 00:04:07,474 --> 00:04:14,512 This is very helpful whenever we forget about a specific shortcut or action inside Substance Painter. 33 00:04:15,552 --> 00:04:24,031 Okay, for moving the HDR light that's going to our lighting source inside Substance Painter, 34 00:04:24,034 --> 00:04:32,271 we need to hold the shift key and right key on the mouse and move the mouse and as you can see 35 00:04:32,274 --> 00:04:45,231 we can control the lighting situation. That's it and whenever we hold alt and left key and we rotate 36 00:04:45,234 --> 00:04:58,831 around the 3d model we can hold shift and the camera should be snapping to the main and default 37 00:04:58,834 --> 00:05:07,152 axes like front, left, top, bottom, back or right. So in this way I can... 38 00:05:07,680 --> 00:05:16,640 fix my camera like this. And we can even switch between perspective mode and orthographic mode 39 00:05:17,520 --> 00:05:25,280 by coming over here or using F5 or F6 on the keyboard. Okay so for 40 00:05:25,920 --> 00:05:31,200 F6 we are going to orthographic mode and as you can see there is no 41 00:05:31,600 --> 00:05:41,840 perspective on the camera and with F5 now we are just switching to perspective mode. 42 00:05:42,960 --> 00:05:55,439 Okay we can use F1 for 2D and 3D view on the viewport at the same time, F2 for just only 3D 43 00:05:55,442 --> 00:06:07,280 view, F3 for just only 2D view and we can use F4 for switching between 2D and 3D. Okay. 44 00:06:07,360 --> 00:06:18,000 And we can do it in here and if you have a second monitor and you prefer to have for example 2D view 45 00:06:18,880 --> 00:06:27,919 on the second monitor you can just come over here and use open 2D in window and now as you can see 46 00:06:27,922 --> 00:06:36,640 we have a floating window and we can move it to the other monitor and we can use 47 00:06:37,600 --> 00:06:46,959 the second monitor as a 2D view and we can even use F4 for switching between 2D and 3D between 48 00:06:46,962 --> 00:06:53,519 the window in the second monitor and the viewport in the main monitor. This is the way that we can 49 00:06:53,522 --> 00:07:01,359 control the viewport in Substance Painter. As you can see we have a list for the camera and we can 50 00:07:01,362 --> 00:07:06,720 select between the camera that we set before. 51 00:07:07,008 --> 00:07:14,687 in the 3D modeling software. For example like in 3ds Max or in Blender we set the camera 52 00:07:14,690 --> 00:07:22,608 and we export the camera with the FBX file and when we import the model inside the Substance Painter 53 00:07:23,168 --> 00:07:30,367 we check okay we have the camera and let's please import the camera for us and after that we can 54 00:07:30,370 --> 00:07:42,927 control which camera we can see inside the 3D viewport. Okay now we have a list here which we 55 00:07:42,930 --> 00:07:52,527 can switch between material the single channel related to the material PBR channels and for the 56 00:07:52,530 --> 00:08:01,727 mesh maps. We are going to cover this list after we explain the texture set settings and the channels 57 00:08:01,730 --> 00:08:06,448 inside the Substance Painter but now we just need to know if we want to change 58 00:08:07,136 --> 00:08:12,416 for example to Base Color. We can do that in here and 59 00:08:14,276 --> 00:08:17,096 let's create a fill layer for example 60 00:08:18,136 --> 00:08:19,495 and 61 00:08:19,498 --> 00:08:21,135 as you can see 62 00:08:21,138 --> 00:08:22,575 we can 63 00:08:22,578 --> 00:08:29,256 see what's happening in the Base Color channel and we can switch to Roughness or 64 00:08:30,336 --> 00:08:32,336 even we can switch to 65 00:08:32,456 --> 00:08:34,456 Material Mode and 66 00:08:34,496 --> 00:08:35,896 control 67 00:08:35,936 --> 00:08:37,936 the lighting situation and 68 00:08:38,536 --> 00:08:43,016 see what's happening inside the material. And for the shortcut 69 00:08:43,536 --> 00:08:49,856 M is for the material as you can see in here. We have Show Material when we press M 70 00:08:50,776 --> 00:08:52,776 C is for 71 00:08:54,256 --> 00:08:56,256 the single channel 72 00:08:56,376 --> 00:08:58,416 Okay, this is the normal. This is the height 73 00:08:59,016 --> 00:09:04,335 normal plus height plus mesh, Base Color, Metallic, Roughness or etc. 74 00:09:04,338 --> 00:09:06,671 And I'm going to press M 75 00:09:06,674 --> 00:09:17,152 now we have the material mode and B is for the mesh maps which is related to the maps when we are baking 76 00:09:18,112 --> 00:09:26,671 from the low poly to low poly or high poly to low poly model. So this is the mesh maps, 77 00:09:26,674 --> 00:09:33,951 this is the single channel and this is the material mode and even you can switch to for example mask 78 00:09:33,954 --> 00:09:39,312 if you create a mask on the layer with this list. So we are going to cover that. 8452

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