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Now that we've learned the facial proportions, we've learned the forms of the head, we've learned the facial
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features. I thought it would be cool to do a demo of a head.
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Putting these features together and also touching on the rough and the refined workflow a little bit.
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That we will be learning more about as we get further into the course.
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And you know, I've always been pushing you guys so far, to really just keep things simple.
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Be Rough, be messy, be loose.
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You know we're not striving for prettiness at the moment.
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We're striving for correctness.
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And so, I will have a bit of a nice look going on here.
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The end is the refined stage.
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We will get there in time.
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Don't even worry about it.
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OK.
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So let's get our basic forms in.
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And I thought one of my favorite topics to draw, just attractive girls.
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So I'm going to get a head shape in here, using what we've learned, and add a neck in and I'm thinking
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about these forms, even if I'm not explicitly drawing through everything. I think about every single form.
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Very much in the exact same way that we learned, well in the exact same way that we learned should I say
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get the nose shape in there, and just get that ear height . correct.
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I think we can define the top of them just now,
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going to draw more of a cartoony style character here.
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Get her far side eye in.
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use our eye shape, eye lines that we know, and keep this one more narrowed,
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as we've also learned. Keep the eyelid heights the same, let's have her, kind of, have a excited kind of happy expression,
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or a slight, slightly surprised happier type of expression,
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and I'll actually not, intentionally choose to leave out some lines, and it the viewer, kind of, have those
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lines implied to them. Doing our nose shape with the ellipse.
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We will have her looking to the right, and I'll draw her iris in there.
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OK. Keeping it rough
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So we're doing the rough drawing here.
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Nothing fancy, drawing those lid lines.
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She looks a little bit upset.
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So, can you just, I just want to adjust this so that the eyebrows are not tilted so much,
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and get a mouth line in there.
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One third roughly, can indicate the anatomy of the lips, corners of the mouth, will open her mouth up a
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little bit.
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Indicate that bottom lip shadow,
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and get her ear in relatively the right height now, adjust her jaw line, I think her ear feels a little bit too high.
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No problem just erase it.
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It's only the rough.
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I don't think we'll draw hair in, or anything.
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Not until we get there at least, till we get to the ear sections.
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I mean the hair sections, mind you. Draw in the rough of the ear. Let's take that section out. We can rough in
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those parts that we've learned.
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Just give her a little bit more of a lobe, and ear lobe section,
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we adjust her head position there, and something that's good to do, whether you're a digital or traditional is always
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to flip the image, because you get used to looking at the image from a particular angle.
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And when you do that, things can escape you- alignment issues can escape you.
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So I have "control F" bound to flip image horizontal, which you can find, if you're using Photoshop, in
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the image menu, image- image rotation- flip canvas horizontal- and you can bind that in the shortcut key
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section, which is here in the edit menu.
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If you're on paper, just use a mirror, and you just place the mirror next to the image.
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And you can see the opposite version of what it looks like flipped.
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So here I'll flip it, and I feel on flipping it that, I wasn't following our proportional guidelines.
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exactly.
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And I want to move the eye a little bit in, and of course digital is great, because I can just select
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it, move it in a little bit, and also probably move this one in just a little bit more to the side. If you're working
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traditionally, you'll have to obviously erase and draw
over.
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But you don't have to do crazy work, it's the rough.
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So you can just do a little bit of a light erase over that.
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Alright.
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Flip that around.
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Perhaps in this one I'll indicate her top lip a little bit, and indicate her teeth.
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Perhaps her top teeth a little bit, I'm going to change the shape here.
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So when you really have these forms down, it's quite easy to just, get a little bit more creative with
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everything, because you know the basic forms.
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So now you can actually start thinking about creative things like "Do I like the way this looks, do I like
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the shape of her lips or is her mouth the size that I want it to be etc. etc. and that's really where you find
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your freedom in art, you find your freedom in realist art, particularly in the rules, you find your freedom
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in the rules, you know the rules.
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And so once you know them, it's really up to you how you want to use them, how you want to bend them,
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and turn it into your own work, getting your own look and feel, in your own style, into how you want to
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create characters and things.
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I think there's a big discrepancy in the eye size here.
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So we're just going to adjust that a little bit so that the bottom eye line lines up.
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So you always want to make sure that the bottom eye line lines up when you're doing layout based on our proportional
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learning.
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Based on what we've learned with our proportions.
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And if you have a kneaded eraser, if you're working in traditional medium, that's what you can do to
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get this effect.
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When I'm erasing here, I'm using a soft brush and the brushes are included for Photoshop in the course,
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so you can download them, and they're very, they're very much all the brushes I really use, gathered
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from all sorts of places, just adjusted slightly, so that they act a bit more like traditional medium.
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But nevertheless the eraser brush here, is this soft brush here, soft up flow, it just means the soft brush and
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very soft edges.
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The opacity and flow I am using on the eraser, to give me a nice soft erase, I press lightly on the tablet and
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I can get a nice, soft erased feeling there. I am just going to adjust her eyebrows, make them a little thinner maybe
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not so high up, give her a bit more expression.
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Get her eyelid in there.
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This one's in and I'll then add in her pupils.
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And I'll just add her eyeball in there. Keeping in mind this space, and then you can actually just adjust her cheek position
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a little bit, bring in a bit more down, like this give it slightly wider cheeks, and a softer face structure
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here, maybe a bit of a thinner neck, make her look a little bit younger.
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And just redoing that ellipse underneath the nose just helps me feel out the plane, right, at the bottom
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plane of the nose.
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And then I would probably call that relatively done in terms of the rough and, you know, obviously if
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this were supposed to be a finished piece I would do the hair and, you know, all of the other details.
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Not that many more details there's mainly just the hair and maybe the clothes and things like that.
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But for a rough this is pretty much good enough.
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And depending on the style that I'm doing, or how far I want to take the piece, I may just softly raise
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the whole piece.
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So I'll do something like this.
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Just soft erase the whole piece and then do a cleaner sketch on top, or if I want very clean lines iI'll put
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a new layer on top or I'll drop the opacity of this layer, and do a more refined sketch on top of that.
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If you're working traditionally, you can use a light box.
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Where you really just do rough on one piece of paper.
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do your refined sketch on another, if your refined sketch is your final-
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Great.
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If it's not, put another piece of paper on top, light box then your inks, with your multi-liner pens or
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your india ink or what have you.
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So in this instance I'm going to just do a refined sketch on another layer.
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And here is where my brain, my mindset shifts, my brain shifts.
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We'll get into this very soon.
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We have a whole lesson on this process.
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But my brain and my mindset shifts from rough structural accurate type of thinking, to now more just
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being creative and stylization thinking, more, more of that, dare I say, graphic design type of mind set.
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So everything here is in place, so my focus now is, I want things to look clean and professional and neat.
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I'll keep my lines loose.
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I'll be thinking much more about line weights now, and I want to get those clean lines in on my drawing.
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And so we've put in all our facial features which is great.
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We're using that structure we've learned for our head from our proportional model and from our form
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model that we've learned, making things dynamic.
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And here I'm going to just do that exact, exact kind of flow we learned for during the ears, this is the three quarter
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one, so I wan that overlap to be there, draw in these lines draw in that weird, kind of, bottle shape that then
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curves, one line here, indicate another one there, put that there, no that's not that's not right.
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We'll do it again, possibly a bit of a too thick line weight here that I'm using on the pen on the pencil
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should I say, but it's no big deal for this demo.
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bring the head out the back.
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She looks a bit crazy she's got no hair.
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Just following my forms, and I'm drawing the eyebrows.
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You know keep them very simple in their design.
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you can say I'm trying to use as few lines as possible, wherever possible, just keep things simple, get
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the eye shape in, and it's really a good idea to thicken the top eyelids line.
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It really makes the eye, kind of, stand out and pop, and I can see now ,as I'm doing this even, as I'm doing
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this, how the corners of the eyes don't really meet up super well, so I'm going to actually take this
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opportunity while I'm refining this to get in there.
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I'm not even going to draw in the rest of the eye just for this particular stylization.
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We'll come here and I want to make sure,
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ok this is a little bit too broad in shape you know.
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I've said to us that we really want to have that kind of diagonal kind of a shorter shape for the far
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side eye. It shouldn't be as long in terms of its length like that.
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So this one is about double the length which is good.
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I do use undo from time to time.
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Pens and paper does not afford us that privilege.
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Will just indicates some lashes here.
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Just a couple, I won't go crazy in this particular style that I'm drawing, it's like two usually three
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I put three in
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draw in that eye.
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get our shapes in here just a little bit.
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Once again I'm not even going to draw the inside shape,
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I'm just going to imply it.
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So the viewer's mind can make up that inside shape
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and here I don't even complete the iris shape either.
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Again I'm implying that the shape finishes, and implying as much as you can.
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Not too much obviously.
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No you have to have some indicated details to help the viewer's mind complete shapes, but implying
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helps a piece feel very natural and not forced.
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Not overly detailed that you're kind of micro detailing.
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Not that I'm saying you don't need to draw, or that you shouldn't draw in the full Iris shape, for example.
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But sometimes you can just imply it and the viewer's mind takes care of the rest, and it's a great time
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saver for us as well, especially when you want to get a lot of work done quickly, and draw in those
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pupils, I'll put in highlights just for fun.
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Put in her eyelids, and you can see I don't stick exactly to plan, especially in the sake of, the interest
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of looseness.
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I'll just put a nice sweeping, loose, dynamic, directional line with that nice taper in there.
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Get her nose in.
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Just kind of give it a softer bend, put in the nostril.
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Once again more implying detail here.
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I'll just kind of darken the top section of it up, so it looks more like an nostril.
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I could put in that wing line.
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Maybe I don't have to based on the style.
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I'll just lightly indicate the top lip draw in that top lip line, using the details we've learned, darkening
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that top lip line.
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It's important to do, remembering the face is round. I know I went on a bit about that, the corners of the mouth.
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Let's pull that shape down a little bit there.
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And then stretch it on the far side.
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Imply her teeth shape.
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Keeping it round, for the sake of this,
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I'm just going to darken this section just by adding some lines to shade it in there.
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And the bottom lip shadow here.
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All right.
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And in a nutshell that is really our adding our facial features demo, with a refuined stage on top just to
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make things look a little cleaner, and neater, but for your purposes, I would strongly encourage you to
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just stay at the rough stage and make sure everything's right.
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And when you feel that it is right and everything is in its right place, and the proportions make sense,
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and the work feels good to you, then move on to the refined stage.
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But most of the time you want to spend as much time as you can, on the rough stage and make sure
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everything really is correctly placed, located and positioned before you get to your refined stage.
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And this is the end of the demo.
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Let's move on.
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