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Welcome to the visual library development demo. Visual library development is an exercise we do to grow
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our visual library, helping us to not need references when we're drawing, but rather that we're able to
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pull the visual information we need from our minds.
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It's something that should be done pretty regularly especially if you haven't done a lot of drawing
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or your super new to drawing. And essentially visual development drawing involves two observational drawing
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studies from reference, followed by one imaginative drawing without any reference, using your new knowledge
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on the object.
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All the drawings are done with a two stage workflow of rough and refined, and then they're laid out on
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the page and numbered 1 to 3.
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Generally number 3 always refers to the imaginative drawing, which is the drawing from your head.
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In this demo I've taken two top hat photos, which I begin to draw out roughly and then refine them before
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moving onto a third drawing from my imagination.
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Visual Library Development, or VLD, is a great way to both grow your visual library, and also get a good
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warm up drawing session in, watch till the end of the video to get the gist of VLD drawing, and then feel
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free to engage in the given VLD assignments.
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So at this point I've started the refined stage of this first top hat drawing and, I'm busy adding in
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line weights, and showing the overlaps, before that when I was doing the rough, I was drawing through, kind
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of just trying to grab the big forms, both the 3 dimensional shapes, and trying to get the 2 dimensional
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shapes going. Here I'm doing my second visual library development drawing of the top hat, and trying to
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be as accurate as possible.
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I'm pretty messy personally when I draw.
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Sometimes I totally break the thin and light rule, but it's always best to try and strive to kind of
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draw as thinly and lightly as possible, because it makes adjusting things a lot easier.
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Nevertheless, there I managed to kind of get more or less, get the form down and I then start doing the
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refinement on top.
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Doing this on paper you may want to use a light box or a kneeded eraser to really lighten your rough lines
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once you're happy with the rough. Digitally you can just put a lever on top.
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Lower the opacity of the bottom layer, and then literally just put your top lines and your clean lines
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on top of the rough.
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Of course one of the great advantages of digital is, when you mess up a really long stroke or a very
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long smooth line, you can just undo it.
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So with traditional media like a pencil paper and so on, what you'll really want to do is make sure your
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rough is more or more to a refined level before you do the final lines so that your final lines really
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are kind of just almost tracing your original drawing so to speak.
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And so here once again, I finish up the second image and you may notice that I haven't really put a lot
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of shading or shadows into these visual library development drawings, and there's a reason for that particularly,
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one, because this is a drawing course, I want to focus on drawing, not painting and rendering.
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And then secondly, it's also because that does take additional time when you're doing visual library
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development drawings, to then turn your brain into value mode and start kind of understating rendering concepts.
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So here I go into just doing my own imaginative piece, relatively imaginative.
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I'm sure you've seen a similar top hat design somewhere before.
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Nevertheless, just go ahead and just kind of use what I've learned from drawing the top hat.
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The two top hats before, and just engage in making my own version.
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And then once again, I go into the refinement stage using two layers and kind of just doing some line
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weights, making sure the overlaps read, and finishing it up. And then I basically end off by laying them out
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on the page, labeling them.
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And that would be a completed visual development exercise.
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