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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,530 --> 00:00:07,380 Welcome to the visual library development demo. Visual library development is an exercise we do to grow 2 00:00:07,380 --> 00:00:12,600 our visual library, helping us to not need references when we're drawing, but rather that we're able to 3 00:00:12,600 --> 00:00:15,820 pull the visual information we need from our minds. 4 00:00:15,870 --> 00:00:19,830 It's something that should be done pretty regularly especially if you haven't done a lot of drawing 5 00:00:19,830 --> 00:00:26,700 or your super new to drawing. And essentially visual development drawing involves two observational drawing 6 00:00:26,700 --> 00:00:32,400 studies from reference, followed by one imaginative drawing without any reference, using your new knowledge 7 00:00:32,400 --> 00:00:33,830 on the object. 8 00:00:33,930 --> 00:00:38,760 All the drawings are done with a two stage workflow of rough and refined, and then they're laid out on 9 00:00:38,760 --> 00:00:41,010 the page and numbered 1 to 3. 10 00:00:41,310 --> 00:00:46,000 Generally number 3 always refers to the imaginative drawing, which is the drawing from your head. 11 00:00:47,290 --> 00:00:53,110 In this demo I've taken two top hat photos, which I begin to draw out roughly and then refine them before 12 00:00:53,110 --> 00:00:55,830 moving onto a third drawing from my imagination. 13 00:00:56,990 --> 00:01:01,790 Visual Library Development, or VLD, is a great way to both grow your visual library, and also get a good 14 00:01:01,790 --> 00:01:08,390 warm up drawing session in, watch till the end of the video to get the gist of VLD drawing, and then feel 15 00:01:08,390 --> 00:01:10,910 free to engage in the given VLD assignments. 16 00:01:13,780 --> 00:01:21,460 So at this point I've started the refined stage of this first top hat drawing and, I'm busy adding in 17 00:01:21,490 --> 00:01:28,310 line weights, and showing the overlaps, before that when I was doing the rough, I was drawing through, kind 18 00:01:28,320 --> 00:01:34,990 of just trying to grab the big forms, both the 3 dimensional shapes, and trying to get the 2 dimensional 19 00:01:34,990 --> 00:01:42,340 shapes going. Here I'm doing my second visual library development drawing of the top hat, and trying to 20 00:01:42,340 --> 00:01:43,930 be as accurate as possible. 21 00:01:43,930 --> 00:01:46,310 I'm pretty messy personally when I draw. 22 00:01:46,480 --> 00:01:55,060 Sometimes I totally break the thin and light rule, but it's always best to try and strive to kind of 23 00:01:55,060 --> 00:01:59,370 draw as thinly and lightly as possible, because it makes adjusting things a lot easier. 24 00:01:59,770 --> 00:02:06,910 Nevertheless, there I managed to kind of get more or less, get the form down and I then start doing the 25 00:02:06,910 --> 00:02:08,520 refinement on top. 26 00:02:08,860 --> 00:02:13,780 Doing this on paper you may want to use a light box or a kneeded eraser to really lighten your rough lines 27 00:02:13,780 --> 00:02:17,380 once you're happy with the rough. Digitally you can just put a lever on top. 28 00:02:17,380 --> 00:02:23,440 Lower the opacity of the bottom layer, and then literally just put your top lines and your clean lines 29 00:02:23,440 --> 00:02:24,990 on top of the rough. 30 00:02:25,150 --> 00:02:31,240 Of course one of the great advantages of digital is, when you mess up a really long stroke or a very 31 00:02:31,240 --> 00:02:33,660 long smooth line, you can just undo it. 32 00:02:34,090 --> 00:02:38,680 So with traditional media like a pencil paper and so on, what you'll really want to do is make sure your 33 00:02:38,680 --> 00:02:46,150 rough is more or more to a refined level before you do the final lines so that your final lines really 34 00:02:46,270 --> 00:02:51,900 are kind of just almost tracing your original drawing so to speak. 35 00:02:51,930 --> 00:02:56,980 And so here once again, I finish up the second image and you may notice that I haven't really put a lot 36 00:02:56,980 --> 00:03:02,990 of shading or shadows into these visual library development drawings, and there's a reason for that particularly, 37 00:03:03,070 --> 00:03:09,560 one, because this is a drawing course, I want to focus on drawing, not painting and rendering. 38 00:03:10,030 --> 00:03:14,280 And then secondly, it's also because that does take additional time when you're doing visual library 39 00:03:14,280 --> 00:03:20,380 development drawings, to then turn your brain into value mode and start kind of understating rendering concepts. 40 00:03:20,380 --> 00:03:27,820 So here I go into just doing my own imaginative piece, relatively imaginative. 41 00:03:27,820 --> 00:03:30,730 I'm sure you've seen a similar top hat design somewhere before. 42 00:03:31,110 --> 00:03:36,440 Nevertheless, just go ahead and just kind of use what I've learned from drawing the top hat. 43 00:03:36,700 --> 00:03:41,610 The two top hats before, and just engage in making my own version. 44 00:03:42,400 --> 00:03:47,710 And then once again, I go into the refinement stage using two layers and kind of just doing some line 45 00:03:47,710 --> 00:03:54,850 weights, making sure the overlaps read, and finishing it up. And then I basically end off by laying them out 46 00:03:54,850 --> 00:03:57,250 on the page, labeling them. 47 00:03:57,250 --> 00:04:00,850 And that would be a completed visual development exercise. 5663

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