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Let's talk next about drawing the forms of the hands.
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Now contrary to popular belief, hands are not that hard to draw, when they're in basic poses.
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When you're starting to do more complex poses with the hands, things do get a little bit tricky, but the
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forms themselves are very basic, and usually you can work it out without reference. So much like the other
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forms,
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we start with a basic set of forms, and this would be our palm-
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just a block,
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and for the fingers we'll use cylinder shapes.
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Just as we've done before though, these types of basic 3D forms are not good enough for us.
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Why?
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Because they're static.
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And so we're going to basically do what we do, and bend them, at least bend them in a way that is very similar
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to the way the actual anatomy bends, to some extent.
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So for example, we'll start drawing our palms like this now, where we're bending the sides, we have a
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smaller plane at the bottom and a larger plane at the top.
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This is where the fingers connect, and we'll need a decent amount of equal spacing or markers to know
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where to put those four fingers.
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Then using our proportional guide, you can also mark a circle or some kind of marker
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to help us know where to place the thumb.
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And then as for the fingers, they really follow the opposing curves kind of rule, where we're using cylinders
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that we're bending
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and bending them in a way that makes sense, where the curves appose.
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So we have the curve going that way, that curve going that way, and then the final curve going that way.
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And that is how we can get our finger shapes going. Just as anatomical note,
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the fingers generally have three parts.
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I say generally, depends what you're drawing, you might be drawing a crazy alien or something like that.
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But as for human anatomy, the fingers have three parts, and it's definitely something you want to keep in mind
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and it can be very easy to make them two or even sometimes one part. The thumb tends to have,
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the thumb does in fact have three,
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but because one of the joints is on this area over here, built into the palm in a sense, sometimes you
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don't illustrate it
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so obviously, that it's the first part of the three.
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So let's draw some hands using these forms.
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These dynamics cylinders, and this dynamic palm shape, using what we know of our proportional guide, that the
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middle finger should be as long as the palm, that the ring finger and the index finger are roughly the same height
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as one another, slightly shorter than the middle finger, and that we place the thumb just below the halfway
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line of the palms halfway line.
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Right.
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And we're going to use opposing curves theory to help us get these elements out.
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So first off, let's just do a basic three quarter angle hand, hand structure,
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and we'll bend those sides, that basic form
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You can just mark our finger locations,
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put our thumb there. I usually draw, effectively, a sphere here, but it doesn't jut out fully like a sphere, it
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is almost like a half sphere jutting out.
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And I know that I want to attach my thumb there, probably somewhere there, and the finger is generally
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opposed first at this angle from the palm, before they move onto the other oppositions.
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So that's useful to know.
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So if the hand, if this were a side view of the hand,
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the hand usually would be moving up like that, then the knuckle, and then the fingers moving out at
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that angle.
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Maybe that looks a little abstract but nevertheless.
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So here we can insert these base ellipses
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and make our shapes our bent, and dynamic cylinder's
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kind of sizing them as much as we can to the size of the fingers, the size that the fingers should be.
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So here's the middle finger.
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Now I want to measure that length out nicely.
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Make sure the middle finger doesn't get too long.
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It's actually already too long in that joint.
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This one is already too long as well.
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Just adjust that.
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The pinky's one,
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second one, is actually around there,
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and then ending off the shapes with these small opposing cylinder. Apposing curved cylinder shapes.
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Being very rough with us.
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That's fine because it's the structure it's very important.
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Draw clear don't draw clean.
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Let's get a lot of clarity in there. Alright and maybe this edge of this palm extends a little too far out, let's
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just adjust that shape a little bit.
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And similarly with the thumb, it has three parts.
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The first part sort of being here, this being the second,
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and here's the third.
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And in fact, and indeed, the palm,
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while we certainly do bend this side of the palm, as we're bending these front sections of it. The
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side view of the palm is not completely straight either.
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We want to have a bend of sorts based on the pose of the hand, that the palms block, if
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you want to call it that, or the block of the palm, rf the basic form of the palm, is bending in some way
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based on the pose.
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So here, it's not illustrated well in that regard, but we want to have that bend, that it's clear, that
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the side of the palm is also bending.
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Right.
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And I'm going to lighten this just as we put the skin layer on here.
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(Excuse me) And we can then use these forms to inform the skin layer.
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I'm just doing it very loosely here.
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A great thing about hands in general, is that most people have them, and so most people have a reference
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right in front of them.
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If you if you do find that you're struggling to draw the hands,
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just really following those form lines,
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and adding just a very basic skin layer to those forms.
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Now the beauty of understanding the basic forms that we're adding dynamism to, so that we're drawing
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with dynamic forms. The beauty of understanding the basic forms, is that we can rotate these simple shapes
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much more easily than trying to rotate complex skin layered, muscle layered hands.
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It's very complicated and it's even overwhelming to try and think about how am I going to rotate in
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space something so complex as a hand.
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But when you really, when you're only dealing with these curved cylinders, and a palm, that you're just
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really bending a block at different angles, it becomes a lot easier to imagine the other sides of these
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objects.
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For example if the hand were facing us, we might draw something like this, as it recedes.
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These are the areas for your fingers, maybe the thumb ball starts here, still following our proportions.
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If we were drawing a hand, the back of a hand for example.
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It's really just the same as the front.
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We're just not going to see all the same details
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that we would see in the palm
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etc..
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And you may see me, especially in the demos that we're going to be looking at, doing the hands, especially
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when we're doing big drawings, doing the hands in a way where I will mainly just place down one form,
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like this, and then indicate the fingers, and what pose the fingers are doing.
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And you can certainly do that and just really make sure that the proportions are matching, because when
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it comes time to getting in those final lines, not for the finished piece but for the final rough, you
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can even add the forms and take your time in really getting the hand to look how you want to.
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And bending the fingers, similarly, is simply a matter of placing the tubular forms at different points
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of rotation, and different points of pivot from one another.
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Keeping in mind the opposing curves rule.
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So this finger is kind of bending in a very awkward way.
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That's certainly a possible finger pose, if a little bit exaggerated, perhaps the fingers pressing on
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the table or some solid surface.
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So in a nutshell, these are the basic forms of the hand and I would definitely encourage you, of course you
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do have some assignments regarding this, but I definitely would encourage you, even now, give it a try, give it a
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try and see how successful you really can be with just these basic forms, and following the rules of
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opposing curves; if one thing curves the one way,
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the other thing will curve the other, applying throughout anatomy.
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That's the end of the lesson.
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