All language subtitles for 010 Drawing the Hands Forms_en[UdemyIran.Com]

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,180 --> 00:00:05,930 Let's talk next about drawing the forms of the hands. 2 00:00:06,140 --> 00:00:12,780 Now contrary to popular belief, hands are not that hard to draw, when they're in basic poses. 3 00:00:13,010 --> 00:00:18,020 When you're starting to do more complex poses with the hands, things do get a little bit tricky, but the 4 00:00:18,020 --> 00:00:25,370 forms themselves are very basic, and usually you can work it out without reference. So much like the other 5 00:00:25,370 --> 00:00:25,840 forms, 6 00:00:25,850 --> 00:00:33,130 we start with a basic set of forms, and this would be our palm- 7 00:00:33,130 --> 00:00:37,080 just a block, 8 00:00:39,460 --> 00:00:43,220 and for the fingers we'll use cylinder shapes. 9 00:00:46,170 --> 00:00:53,310 Just as we've done before though, these types of basic 3D forms are not good enough for us. 10 00:00:53,310 --> 00:00:53,670 Why? 11 00:00:53,670 --> 00:00:55,030 Because they're static. 12 00:00:55,290 --> 00:01:02,250 And so we're going to basically do what we do, and bend them, at least bend them in a way that is very similar 13 00:01:02,250 --> 00:01:06,630 to the way the actual anatomy bends, to some extent. 14 00:01:06,630 --> 00:01:14,820 So for example, we'll start drawing our palms like this now, where we're bending the sides, we have a 15 00:01:14,820 --> 00:01:20,070 smaller plane at the bottom and a larger plane at the top. 16 00:01:20,070 --> 00:01:27,210 This is where the fingers connect, and we'll need a decent amount of equal spacing or markers to know 17 00:01:27,210 --> 00:01:29,100 where to put those four fingers. 18 00:01:29,440 --> 00:01:35,020 Then using our proportional guide, you can also mark a circle or some kind of marker 19 00:01:35,190 --> 00:01:37,390 to help us know where to place the thumb. 20 00:01:37,770 --> 00:01:45,000 And then as for the fingers, they really follow the opposing curves kind of rule, where we're using cylinders 21 00:01:45,000 --> 00:01:45,750 that we're bending 22 00:01:48,500 --> 00:01:56,550 and bending them in a way that makes sense, where the curves appose. 23 00:01:56,660 --> 00:02:03,470 So we have the curve going that way, that curve going that way, and then the final curve going that way. 24 00:02:11,600 --> 00:02:16,770 And that is how we can get our finger shapes going. Just as anatomical note, 25 00:02:17,060 --> 00:02:20,540 the fingers generally have three parts. 26 00:02:20,570 --> 00:02:25,900 I say generally, depends what you're drawing, you might be drawing a crazy alien or something like that. 27 00:02:25,940 --> 00:02:31,350 But as for human anatomy, the fingers have three parts, and it's definitely something you want to keep in mind 28 00:02:31,810 --> 00:02:39,980 and it can be very easy to make them two or even sometimes one part. The thumb tends to have, 29 00:02:40,580 --> 00:02:42,340 the thumb does in fact have three, 30 00:02:42,350 --> 00:02:49,190 but because one of the joints is on this area over here, built into the palm in a sense, sometimes you 31 00:02:49,190 --> 00:02:50,280 don't illustrate it 32 00:02:50,420 --> 00:02:53,880 so obviously, that it's the first part of the three. 33 00:02:54,560 --> 00:02:57,830 So let's draw some hands using these forms. 34 00:02:57,950 --> 00:03:06,830 These dynamics cylinders, and this dynamic palm shape, using what we know of our proportional guide, that the 35 00:03:06,830 --> 00:03:13,850 middle finger should be as long as the palm, that the ring finger and the index finger are roughly the same height 36 00:03:13,850 --> 00:03:20,090 as one another, slightly shorter than the middle finger, and that we place the thumb just below the halfway 37 00:03:20,090 --> 00:03:23,600 line of the palms halfway line. 38 00:03:23,860 --> 00:03:24,710 Right. 39 00:03:24,950 --> 00:03:31,930 And we're going to use opposing curves theory to help us get these elements out. 40 00:03:33,920 --> 00:03:41,210 So first off, let's just do a basic three quarter angle hand, hand structure, 41 00:03:45,230 --> 00:03:49,460 and we'll bend those sides, that basic form 42 00:03:55,780 --> 00:03:57,680 You can just mark our finger locations, 43 00:04:00,600 --> 00:04:09,160 put our thumb there. I usually draw, effectively, a sphere here, but it doesn't jut out fully like a sphere, it 44 00:04:09,160 --> 00:04:11,480 is almost like a half sphere jutting out. 45 00:04:11,890 --> 00:04:21,070 And I know that I want to attach my thumb there, probably somewhere there, and the finger is generally 46 00:04:21,070 --> 00:04:28,860 opposed first at this angle from the palm, before they move onto the other oppositions. 47 00:04:29,290 --> 00:04:30,630 So that's useful to know. 48 00:04:30,630 --> 00:04:33,130 So if the hand, if this were a side view of the hand, 49 00:04:36,250 --> 00:04:44,740 the hand usually would be moving up like that, then the knuckle, and then the fingers moving out at 50 00:04:44,740 --> 00:04:45,680 that angle. 51 00:04:51,030 --> 00:04:55,240 Maybe that looks a little abstract but nevertheless. 52 00:04:55,610 --> 00:04:59,640 So here we can insert these base ellipses 53 00:05:03,120 --> 00:05:11,430 and make our shapes our bent, and dynamic cylinder's 54 00:05:14,490 --> 00:05:23,550 kind of sizing them as much as we can to the size of the fingers, the size that the fingers should be. 55 00:05:23,550 --> 00:05:24,860 So here's the middle finger. 56 00:05:25,000 --> 00:05:26,910 Now I want to measure that length out nicely. 57 00:05:26,940 --> 00:05:29,390 Make sure the middle finger doesn't get too long. 58 00:05:29,580 --> 00:05:33,270 It's actually already too long in that joint. 59 00:05:33,270 --> 00:05:35,160 This one is already too long as well. 60 00:05:35,340 --> 00:05:41,970 Just adjust that. 61 00:05:43,170 --> 00:05:45,620 The pinky's one, 62 00:05:45,660 --> 00:05:47,280 second one, is actually around there, 63 00:05:52,060 --> 00:06:00,580 and then ending off the shapes with these small opposing cylinder. Apposing curved cylinder shapes. 64 00:06:03,580 --> 00:06:08,620 Being very rough with us. 65 00:06:08,620 --> 00:06:13,050 That's fine because it's the structure it's very important. 66 00:06:13,410 --> 00:06:16,230 Draw clear don't draw clean. 67 00:06:16,420 --> 00:06:23,920 Let's get a lot of clarity in there. Alright and maybe this edge of this palm extends a little too far out, let's 68 00:06:24,550 --> 00:06:30,430 just adjust that shape a little bit. 69 00:06:30,430 --> 00:06:36,260 And similarly with the thumb, it has three parts. 70 00:06:36,650 --> 00:06:41,240 The first part sort of being here, this being the second, 71 00:06:44,400 --> 00:06:49,960 and here's the third. 72 00:06:50,130 --> 00:06:53,840 And in fact, and indeed, the palm, 73 00:06:53,950 --> 00:07:02,080 while we certainly do bend this side of the palm, as we're bending these front sections of it. The 74 00:07:02,080 --> 00:07:06,560 side view of the palm is not completely straight either. 75 00:07:06,640 --> 00:07:12,250 We want to have a bend of sorts based on the pose of the hand, that the palms block, if 76 00:07:12,400 --> 00:07:17,230 you want to call it that, or the block of the palm, rf the basic form of the palm, is bending in some way 77 00:07:17,950 --> 00:07:19,650 based on the pose. 78 00:07:20,080 --> 00:07:28,180 So here, it's not illustrated well in that regard, but we want to have that bend, that it's clear, that 79 00:07:28,180 --> 00:07:33,470 the side of the palm is also bending. 80 00:07:35,530 --> 00:07:41,670 Right. 81 00:07:42,130 --> 00:07:46,400 And I'm going to lighten this just as we put the skin layer on here. 82 00:07:52,750 --> 00:08:00,490 (Excuse me) And we can then use these forms to inform the skin layer. 83 00:08:05,540 --> 00:08:07,680 I'm just doing it very loosely here. 84 00:08:11,620 --> 00:08:20,350 A great thing about hands in general, is that most people have them, and so most people have a reference 85 00:08:20,440 --> 00:08:21,950 right in front of them. 86 00:08:22,090 --> 00:08:25,270 If you if you do find that you're struggling to draw the hands, 87 00:08:44,360 --> 00:08:46,350 just really following those form lines, 88 00:08:52,530 --> 00:08:57,460 and adding just a very basic skin layer to those forms. 89 00:09:02,910 --> 00:09:08,980 Now the beauty of understanding the basic forms that we're adding dynamism to, so that we're drawing 90 00:09:08,980 --> 00:09:15,840 with dynamic forms. The beauty of understanding the basic forms, is that we can rotate these simple shapes 91 00:09:16,140 --> 00:09:24,110 much more easily than trying to rotate complex skin layered, muscle layered hands. 92 00:09:24,150 --> 00:09:30,450 It's very complicated and it's even overwhelming to try and think about how am I going to rotate in 93 00:09:30,450 --> 00:09:32,990 space something so complex as a hand. 94 00:09:33,120 --> 00:09:40,800 But when you really, when you're only dealing with these curved cylinders, and a palm, that you're just 95 00:09:40,800 --> 00:09:49,230 really bending a block at different angles, it becomes a lot easier to imagine the other sides of these 96 00:09:49,230 --> 00:09:50,150 objects. 97 00:09:50,310 --> 00:09:59,390 For example if the hand were facing us, we might draw something like this, as it recedes. 98 00:09:59,420 --> 00:10:08,490 These are the areas for your fingers, maybe the thumb ball starts here, still following our proportions. 99 00:10:09,300 --> 00:10:13,450 If we were drawing a hand, the back of a hand for example. 100 00:10:14,010 --> 00:10:15,930 It's really just the same as the front. 101 00:10:15,930 --> 00:10:20,460 We're just not going to see all the same details 102 00:10:24,140 --> 00:10:25,280 that we would see in the palm 103 00:10:28,530 --> 00:10:30,170 etc.. 104 00:10:31,830 --> 00:10:38,040 And you may see me, especially in the demos that we're going to be looking at, doing the hands, especially 105 00:10:38,040 --> 00:10:45,900 when we're doing big drawings, doing the hands in a way where I will mainly just place down one form, 106 00:10:46,620 --> 00:10:52,630 like this, and then indicate the fingers, and what pose the fingers are doing. 107 00:10:52,980 --> 00:10:59,370 And you can certainly do that and just really make sure that the proportions are matching, because when 108 00:10:59,370 --> 00:11:06,330 it comes time to getting in those final lines, not for the finished piece but for the final rough, you 109 00:11:06,330 --> 00:11:11,830 can even add the forms and take your time in really getting the hand to look how you want to. 110 00:11:13,020 --> 00:11:25,920 And bending the fingers, similarly, is simply a matter of placing the tubular forms at different points 111 00:11:26,220 --> 00:11:30,540 of rotation, and different points of pivot from one another. 112 00:11:31,110 --> 00:11:34,110 Keeping in mind the opposing curves rule. 113 00:11:34,740 --> 00:11:40,830 So this finger is kind of bending in a very awkward way. 114 00:11:44,490 --> 00:11:53,310 That's certainly a possible finger pose, if a little bit exaggerated, perhaps the fingers pressing on 115 00:11:53,310 --> 00:11:56,970 the table or some solid surface. 116 00:11:58,440 --> 00:12:04,320 So in a nutshell, these are the basic forms of the hand and I would definitely encourage you, of course you 117 00:12:04,320 --> 00:12:08,940 do have some assignments regarding this, but I definitely would encourage you, even now, give it a try, give it a 118 00:12:08,940 --> 00:12:15,570 try and see how successful you really can be with just these basic forms, and following the rules of 119 00:12:15,570 --> 00:12:18,220 opposing curves; if one thing curves the one way, 120 00:12:18,240 --> 00:12:21,790 the other thing will curve the other, applying throughout anatomy. 121 00:12:22,290 --> 00:12:23,460 That's the end of the lesson. 12482

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